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![[Post New]](/s/i/i.gif) 2014/02/02 08:56:33
Subject: Killer kanz any good ??
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Gangly Grot Rebel
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Thinking off adding some killer kanz to my Ork army tomorrow I'm going to use the with my big mek with force field and 20 ard boys as a small unit, would this be effective? Any advice would be helpfull thank you
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This message was edited 2 times. Last update was at 2014/02/02 08:57:36
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![[Post New]](/s/i/i.gif) 2014/02/02 09:20:54
Subject: Killer kanz any good ??
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Sneaky Kommando
New Zealand
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Depends, Good for small games for sure. try taylor them to a particular role like all Big shootas for infantry or all rokkits for veichles I find a mixture of weapons quite terrible for them, and their BS3 shooting underestimated as they advance. Automatically Appended Next Post: and definitely good with the KFF mek moving up bekind them as they move at the same pace.
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This message was edited 1 time. Last update was at 2014/02/02 09:22:42
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![[Post New]](/s/i/i.gif) 2014/02/02 11:09:09
Subject: Re:Killer kanz any good ??
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Sneaky Kommando
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Kans are essentially a fragile gun platform. They are AV 11 with only 2 hull points but they have a great assortment of weapons to choose from. Despite having a giant buzzsaw for an arm, they aren't very good in CC because of their low weapon skill and few attacks. They can be great in lower point games or if you have a lot of cover to hide behind.
I would take them anyways just because they look cool and can still be useful.
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![[Post New]](/s/i/i.gif) 2014/02/02 11:41:04
Subject: Killer kanz any good ??
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Ork Boy Hangin' off a Trukk
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As Greenizbest said they are fragile at 2HP and 11AV. However, don't let that prevent you from playing with them and seeing if they have a a use in what you like to do with your army. A KFF Mek is a fantastic way to make them at least somewhat more survivable.
Automatically Appended Next Post: A great way to try them out before buying is to use them as a proxy assuming your opponent doesn't mind.
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This message was edited 1 time. Last update was at 2014/02/02 11:41:46
5 successful trades to date! |
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![[Post New]](/s/i/i.gif) 2014/02/02 12:04:35
Subject: Killer kanz any good ??
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Regular Dakkanaut
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Just keep in mind the faq that changed how vehicle squads and the KFF works. The save does not extend to vehicles outside of the range squad or not. Troops it still extends though. Just something to keep in mind as you move down the field if you were not already aware of it. They used to be great then cover saves changed and vehicles got hull points. They can still be good and can catch some builds off guard just not nearly as good as they used to be.
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![[Post New]](/s/i/i.gif) 2014/02/02 17:52:38
Subject: Re:Killer kanz any good ??
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Longtime Dakkanaut
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Kanz really got hurt by 6th edition.
When you had to Immobilized, Wreck, or Explode them, when they ignored Shaken and Stunned results, and when the whole squad got the KFF save, and before Hull Points, they were pretty resilient. Basically, you had to (1) hit, (2) penetrate, (3) get through the KFF save (4) roll a 4+.
With HP though they are comparatively very fragile.
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![[Post New]](/s/i/i.gif) 2014/02/02 18:14:44
Subject: Killer kanz any good ??
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Regular Dakkanaut
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The thing is...with as little hp as they have...you could still regenerate a fair few of them if that was the idea.
Kans screening burna boys etc.
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![[Post New]](/s/i/i.gif) 2014/02/02 21:16:57
Subject: Killer kanz any good ??
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Disguised Speculo
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Kans aren't great but they're OK, those grotzookas in particular can do ridiculous damage.
I wouldn't bother with a repair crew. Your far more likely to kill them with an exploding Kan than for them to repair anything.
Random related note; the ard boyz you mentioned in the OP are terrible. 66% price increase for whats effectively one point of armour due to the KFF. Just awful
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![[Post New]](/s/i/i.gif) 2014/02/02 22:51:10
Subject: Killer kanz any good ??
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Insect-Infested Nurgle Chaos Lord
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Seconded on the Ard Boyz.
I prefer to run mine as a bolter-soak unit coming out of a BW.
As to Kanz, i love them. They are at best so-so in 6th, but i like stompy ork dreads.
They tend to get ignored due to the 'Kanz Suck' mentality lately. They can surprise you, and your opponent.. That said if all you are interested in is points efficiency you might want to look elsewhere. If you want to have some good old orky fun they are great
One of my favourite lists at 1500 or so is 2 kff big meks, 2 dreads as troops, 9 kanz, then other mek related gubbins to suit.
The list i'm running for an escalation game at 2500 pts is similar, only with added Stompa goodness  Big stompy orky dreads for the win!
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/02/03 07:23:32
Subject: Re:Killer kanz any good ??
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!!Goffik Rocker!!
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Kanz are a fun choice. I'd go with a grotzooka. Though, they're too expensive for what they do. And they take a slot of a battlewagon or lobbas. If you like them - run them! Walkers are alot of fun. Though, don't expect them to do anything meaningful if u'r opponents packs a number of s6+ shots.
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This message was edited 1 time. Last update was at 2014/02/03 07:24:03
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![[Post New]](/s/i/i.gif) 2014/02/03 12:23:47
Subject: Killer kanz any good ??
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Stormin' Stompa
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I (successfully) ran a Kan Wall back in 5th.
They got retired when 6th swung around. AV11 and 2 HP simply wasn't enough.
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