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Made in us
Fixture of Dakka





San Jose, CA

2K Necron Airforce vs Imperial Guard Air Cavalry

This is my friend, Bill's army:


He actually brought it with him to the LVO to showcase as well as play. After seeing his collection, I just knew I had to go up against it in a special match. Thus, the match was set at the LVO. His airforce against my own Necron airforce.

I didn't actually bring a pure Necron airforce. Instead, I will be using whatever flyers I own and without proxying either. Thus, I ended up bring a Necron/Space Marine/Inquisition list. I know....not very fluffy, but the Inquisition was purely there for me to get 1 more flyer into my army. So it's going to be Bill's 9 flyers against my 8. This is going to be a fun battle with purely flyers and anti-flyers. I can't wait!


1750 IG Air Cav



This game is also a showcase of Frontline Gaming's products. Bill actually comissioned Frontline to paint his entire army and the job they did was astounding. It was only a Level 2 paintjob but it looks almost like a Level 3 (showcase) paintjob in quality. His army was just gorgeous!


This is an approximation of his Double-FOC list.

Lord Commissar

Veteran Squad
Veteran Squad
Veteran Squad

2x Vendettas
1x Vendetta
Vulture - TL-Punisher Cannons

Avenger Fighter

Company Command Squad w/Bodyguards

Veteran Squad
Veteran Squad
Veteran Squad

2x Vendettas
1x Vendetta
Vulture - TL-Punisher Cannons

Aegis Defense Line - Quad-guns



1750 Necron Airforce (My list)



My new Nightshroud Bomber was also painted by Frontline Gaming. I love how they did the outer wings. Just spectacular! BTW, this will be the first time I will be using my bomber.


Overlord - Warscythe

3x Storm-teks

5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors - Night Scythe

Annihilation Barge
Annihilation Barge
Nightshroud Bomber

Bastion - Comms Relay

Librarian

5x Scouts - 1x Missile Launcher w/Flakk

Stormraven

Inquisitor

3x Henchmen

Valkyrie - Lascannon



-------------------------------------------------------------------


Mission: Modified Bay Area Open

Primary - Purge the Alien, 4-pts

Secondary - Crusade w/5x Objectives, 3-pts

Bonuses - First Blood, Linebreaker, Slay the Warlord, Shoot That Flyer Down!

Shoot That Flyer Down! - This Bonus point is achieved by the army with the most Flyer kills. Whoever gets the most VP's from flyer-kills achieves this bonus objective.


Deployment: Hammer & Anvil


Initiative: Imperial Guards


-------------------------------------------------------------------


We will be playing with 1 special rule.


The Kamikaze Pilot:

Spoiler:
This maneuver can only by performed by a player if:

1. The flyer is moving in Flying mode (cannot perform if in Hovering mode).

2. In the Movement phase.

3. The vehicle cannot be Stunned or Vector Locked. (Fluffwise, the pilot must have complete control over the handling of his vehicle.)

4. The flyer must be able to at least move its minimum distance.


You declare an enemy flyer (that is actually in Flying mode and not Hovering) as the target of your attack. You then declare the distance you want to move your flyer (minimum distance must be at least 18"). You then move your flyer until it hits the target under these conditions:

1. If you cannot place your flyer on the table upon impact with the target due to another model (friendly or enemy or impassable terrain) in the way, then you cannot perform the Kamikaze Pilot maneuver.

2. If you destroy your intended target and still have some movement remaining, you continue to move forwards. You stop when you reach your declared movement or when you come up to within 1" of another non-flying model (friend or foe). If you should hit another flyer (friend or foe) in Flying mode along the way, then they are treated as a target of your Kamikaze Pilot maneuver as well. So the 1st Kamikaze target must be an enemy target. Any flyers hit after that can be friend or foe.

3. If you would hit your target (or another flyer) before you can complete your minimum 18" movement, then you cannot perform this manuever at all.

4. You cannot fire in the Shooting phase on the turn that you declare this manuever.

5. If the target survives the impact from your flyer, then you may not move your flyer any further in this Movement phase. You can, however, end your Movement in base-contact with the target at the end of this maneuver.

6. For Swooping Flying Monstrous Creatures (FMC's), impact is defined as any part of your flyer's Hull or base that makes contact with any of the FMC's body or base.

7. Both flyers involved in the impact takes a S6 AP3 hit with the following modifications:

  • +1 S if you move more than 18"


  • +1 S for every point of the target's armor facing in contact above AV10.


  • For example, a vendetta moving 19" that rams into a night scythe hits the night scythe at S9 and will take a S8 hit in return from the night scythe. However, a night scythe moving 19" that rams into the side of an avenger fighter (AV10 side armor) hits it at S8 but only takes a S7 hit in return.

    8. You cannot perform any special moves if you attempt this manuever. Such moves include moving again in the Shooting phase, Vector Dancer, dropping bombs, dropping off troops with via special rules, disembarking/embarking units into the flyer, etc.




    Pre-game Thoughts:

    Screw the analysis. I'm just going to have fun shooting down a lot of flyers!

    BTW, I'm going 2nd. That's probably all the pre-game analysis you need to know.


    -------------------------------------------------------------------


    Deployment:

    Spoiler:
    I get the Warlord Trait that allows me to re-roll reserves so I don't even need my Comms Relay!

    It is Night-fight.

    My Librarian gets Iron Arm, not that it mattered.


    IG deployment - his CCS and Lord Commissar.


    My deployment.


    Overview of our deployments.




    -------------------------------------------------------------------


    Imperial Guards 1

    Spoiler:

    Bill's 1st turn took all of 10 seconds.

    He shoots at my barge and does nothing.




    Necron 1

    Spoiler:

    My turn takes just as long as his.

    AB's turbos behind the bastion.


    WOW....is that exciting or what!




    Imperial Guards 2

    Spoiler:

    IG reserves coming in - 2 units of 2 vendettas, the single vendetta and the avenger.


    Bill's shooting is solid. Despite AV13 and my 4+ turbo-boost cover, he manages to blow up both barges...and still with firepower to bear. It's a good thing I didn't embark into the bastion with my scouts. Otherwise, he could have shot at it with 3 vendettas still yet to fire!

    1 scout dies in the explosion.

    VP's - IG: 2, Necrons: 0




    Necron 2

    Spoiler:

    ARE YOU READDYYYYYY!


    Scouts get into the bastion.


    But before I fire, his quad-gun takes off 1 HP from my stormraven.


    I kill off the unit of 2 vendettas. 16 veterans die in the explosion but they pass both pinning and morale.

    VP's - IG: 2, Necrons: 1


    Scouts snap-fire at the other unit of 2 vendettas and manage to immobilize/velocity-lock one of them.


    I take down the avenger strike fighter as well.

    VP's - IG: 2, Necrons: 2


    Lastly, I take out his single vendetta and all 10 vets die in the explosion, netting me 2 VP's.

    VP's - IG: 2, Necrons: 4

    Wow! That was a crippling alpha-strike. Taking down 4 flyers and immobilizing a 5th, all in 1 turn! I'm not sure if my opponent will be able to recover after that.




    Imperial Guards 3

    Spoiler:

    This turn, my opponent is the God of Flyer-killing.

    His immobilized flyer breaks off from the squadron and goes straight.


    All of his flyers except 1 vulture comes in.


    He sneezes....and my stormraven goes down.

    VP's - IG: 3, Necrons: 4

    He farts....and the nightshroud explodes.

    VP's - IG: 4, Necrons: 4


    He looks at the valkrie....and it comes crashing down, killing the Inquisitor inside as well as 2 henchmen.

    VP's - IG: 6, Necrons: 4

    What a comeback! Just when I thought I had this game wrapped up, it's a game once again. He took down all of my AV12 flyers. Now, it's 5 on 5. However, the difference is that his flyers are AV12 whereas mine are AV11. If my opponent can survive my beta-strike next turn, he just may have the advantage.




    Necron 3

    Spoiler:

    Despite my re-rolls, NONE of my flyers come in.


    My night scythe on the table over-shoots his immobilized vendetta and drops off its troops. Time for some haywire to the a$$.


    My other night scythe does the same thing.


    The 3rd scythe goes after his command squad.


    Warriors manage only to glance the vendetta once (1 HP remaining).


    However, shooting here is solid as I cause 3 glances and he fails all 3 saves. Vulture...gone.

    VP's - IG: 6, Necrons: 5


    Night scythe focus-fires on the guys not obscured by the Aegis. I force his Lord Commissar to Look-Out-Sirs the wounds to the other guys and end up killing 4. He then fails morale and ends up executing another member to stay on the board.

    Overall, not a great turn for me. I needed my reserves to come in but they did not, even with the re-rolls. But I can't really complain about killing 1 of his flyers with just my infantry.




    Imperial Guards 4

    Spoiler:

    Vulture comes in and targets my troops.


    Without really any targets, vendettas just go straight.


    His quad-guns blow away the guns on my night scythe.


    In an awesome display of great saves (and Look-Out-Sirs), my troops manage to survive 23 S5 shots (of which 20 were twin-linked) with just 1 casualty!

    Vendetta fails to do anything to my bastion.




    Necron 4

    Spoiler:

    Finally, the rest of my army comes in.


    My 2 flyers on the table then flies off. But I drop off my troops before doing so.


    Troops advance.


    I take out both vendettas. 18 veterans die in the fiery crash.

    VP's - IG: 6, Necrons: 7


    I finish off his Company Command squad and take off 2W from the Lord Commissar.

    VP's - IG: 6, Necrons: 8


    Bastion and warriors (or scouts) finish off the 2 survivors from both vendettas.

    VP's - IG: 6, Necrons: 10




    Imperial Guards 5

    Spoiler:

    The last vendetta comes in.


    Troops go after troops. Might as well.


    Vulture goes after my flyer.


    My opponent is able to take a night scythe.

    VP's - IG: 7, Necrons: 10


    His Warlord then charges my warriors but gets shot down from my Overwatch.

    VP's - IG: 7, Necrons: 11


    His 2 units of 2 guardsmen then charge my warriors and I kill 1 in combat and sweep the other.

    VP's - IG: 7, Necrons: 13




    Necron 5

    Spoiler:

    I finally get a chance to attempt my Kamikaze Pilot manuever with my gunless night scythe....and end up doing damage to myself and none to my opponent.



    Warriors go to claim the objectives.


    1 unit of warriors walk on from ongoing reserves to claim another objective.


    I go after his last 2 flyers....but kill neither.


    The game would go on for 1 more turn.




    Imperial Guards 6

    Spoiler:

    At this point, it is a race to shoot down flyers.


    His vendetta shoots down another night scythe. 3 more to go.

    VP's - IG: 8, Necrons: 13


    Make that 2 night scythes. 2 more to go.

    VP's - IG: 9, Necrons: 13




    Necron 6

    Spoiler:

    My Warlord and his unit walks on from reserves.


    I can't fly my night scythes off the table. Otherwise, they would give up VP's if the game ends. Thus, I use the central terrain for cover.


    Finally, my warriors fire the quad-guns to take out the last vendetta of the game (though my opponent still has 1 flyer remaining, the vulture).

    VP's - IG: 9, Necrons: 14


    With that the game ends.


    Aftermath of the battle.


    The graveyard of the fireflies. I've got 2 flyers left (2 night scythes). My opponent has 1 (vulture).


    I take both the Primary and the Secondary as well as all 4 bonus point.




    Necrons Rules the Skies!!!





    This message was edited 6 times. Last update was at 2014/02/27 02:42:54



    6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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    Tucson, Arizona

    Oh wow this will be highly entertaining. There's going to be so many fliers that youre hardly going to be able to move without crashing. I do like that kamikaze rule I think this is going to make for a pretty good batrep. I cant wait!

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    McKenzie, TN

    Very cool. I am really looking forward to this batrep. I wish I lived near you guys. I would definitely join you for a dogfight.
       
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    Needs more Caestus Assault Ram! Haha, this is going to be great.

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    Las Vegas, NV

    This is going to be awesome!

       
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    Needs more Arvus Lighter

    3000pts 30 wins 2 draws 12 loses

    5000pts 13 wins 1 draws 9 losses

    WoC "where the points don't matter" 6 wins 0 draws 4 losses

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    San Jose, CA



    Report will be updated throughout the day. I should be able to complete it by tonight if you want to read it in its entirety.




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    San Jose, CA



    Report completed.




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    McKenzie, TN

    Great batrep. Very bloody with those fliers dropping out of the sky like that.
       
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    Focused Fire Warrior





    Great report! But I think if you had a larger table to play on it would be even better, especially in terms of "dog fight" having more areas to maneuver and stuff would be more realistic and less "fantasy in the air" type of battle...but that's just my opinion.

    Still a great game to watch!

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    San Jose, CA

     anonymou5 wrote:
    Needs more Caestus Assault Ram! Haha, this is going to be great.

    If this was back in 5th when I played mainly Imperial armies, I would've gotten one. Alas, nowadays in 6th, I play primarily the Xenos armies so I'm afraid the Caestus probably won't see much "airtime". Lol.


     Corinthius wrote:
    Needs more Arvus Lighter

    People actually run those? Lol.


     ansacs wrote:
    Great batrep. Very bloody with those fliers dropping out of the sky like that.

    Thanks.

    I have a slight advantage in that regards. When my planes crash and burn, my troops go back into reserves. When my opponent's planes crash and burn, their passengers burn along with them. Hahaha.


    Wings of Purity wrote:
    Great report! But I think if you had a larger table to play on it would be even better, especially in terms of "dog fight" having more areas to maneuver and stuff would be more realistic and less "fantasy in the air" type of battle...but that's just my opinion.

    Still a great game to watch!

    Well, we did play Hammer-&-Anvil which did give us a little more room, at least in 1 direction. But playing on a table that is too large will have some logistical issues. Namely, I'm short and will have problem reaching the planes in the middle.

    Anyways, it was crowded that day and we didn't stop to think to use a bigger table for only a 2K game, but perhaps next time, we should.




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    McKenzie, TN

    Jim you know that if you play on a large table you are automatically allowed to jump up there and gain the stats of an emperor titan

    Yeah you did have a bit of an advantage. Though your biggest advantage was probably your going second. It would have been brutal if your opponent would have gotten the alpha strike on your flyers. Did your opponent use his rerolls to try and keep his flyers in reserve at all?
       
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    Los Gatos, CA

     ansacs wrote:
    Jim you know that if you play on a large table you are automatically allowed to jump up there and gain the stats of an emperor titan

    Yeah you did have a bit of an advantage. Though your biggest advantage was probably your going second. It would have been brutal if your opponent would have gotten the alpha strike on your flyers. Did your opponent use his rerolls to try and keep his flyers in reserve at all?


    I didn’t have anything to control my reserves. Since I ran a pure air cav list I decided that all my Vendettas should have troops in them. I ended up giving my command squad and commissar camo cloaks and carapace armour since I had a really bad scenario in my head. That being I only had 6 guys on the board to start the game. If he went first that would give him two turns to kill me before a single flyer got on the field, hence why I grabbed some bodyguards to soak up some more wounds. I knew this was going to be a game where going second has a huge advantage but really I had to get units on the board and just had to cross my fingers that most would stay off for turn 3.

    It was just a pretty hilarious game. Though for all the killing power I had and hot rolls when determining damage results I don’t think I made a single juke save that entire game. Even the Vendetta that got vector locked that hit came from a scout with a flak missile with me getting a 4+ save.

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    McKenzie, TN

     Panzer1944 wrote:
    I didn’t have anything to control my reserves. Since I ran a pure air cav list I decided that all my Vendettas should have troops in them. I ended up giving my command squad and commissar camo cloaks and carapace armour since I had a really bad scenario in my head. That being I only had 6 guys on the board to start the game. If he went first that would give him two turns to kill me before a single flyer got on the field, hence why I grabbed some bodyguards to soak up some more wounds. I knew this was going to be a game where going second has a huge advantage but really I had to get units on the board and just had to cross my fingers that most would stay off for turn 3.

    It was just a pretty hilarious game. Though for all the killing power I had and hot rolls when determining damage results I don’t think I made a single juke save that entire game. Even the Vendetta that got vector locked that hit came from a scout with a flak missile with me getting a 4+ save.

    When I run my 5 valks and 2 vendetta list I hide a comms relay and a few HB tarrantula sentry guns (3 units of 1 usually) behind some LoS blocking terrain and bricked in by the ADL. They become very difficult to kill for any opponent and Jim shouldn't have been able to wipe something like that before turn 3. It would have given you some control over reserves as well. Not that it really matters as this game looks like it was incredibly fun as is.

    Have you tried the elysian drop troops list in IA3ed2 yet? It allows you to DS half of you valks on turn 1 (like drop pod assault). It makes a flight of the Valkyries much more feasible. You can even count inquisition valks towards the drop valks to fit in more valk goodness.

    It looked like the game just sort of took on its own life. Very cool and cinematic. Especially with the necrons taking the quad gun to shoot down one of the imperial fliers.
       
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    San Jose, CA

     ansacs wrote:
    Jim you know that if you play on a large table you are automatically allowed to jump up there and gain the stats of an emperor titan

    Yeah you did have a bit of an advantage. Though your biggest advantage was probably your going second. It would have been brutal if your opponent would have gotten the alpha strike on your flyers. Did your opponent use his rerolls to try and keep his flyers in reserve at all?

    Unfortunately, he didn't have any re-rolls. I was actually surprised he didn't bring an Astropath. I myself brought the Comms to control my reserves.

    Going 2nd definitely has the advantage in this game. However, I also had a game plan for if I were to go 1st, but fortunately for me, I went 2nd.


     Panzer1944 wrote:
     ansacs wrote:
    Jim you know that if you play on a large table you are automatically allowed to jump up there and gain the stats of an emperor titan

    Yeah you did have a bit of an advantage. Though your biggest advantage was probably your going second. It would have been brutal if your opponent would have gotten the alpha strike on your flyers. Did your opponent use his rerolls to try and keep his flyers in reserve at all?


    I didn’t have anything to control my reserves. Since I ran a pure air cav list I decided that all my Vendettas should have troops in them. I ended up giving my command squad and commissar camo cloaks and carapace armour since I had a really bad scenario in my head. That being I only had 6 guys on the board to start the game. If he went first that would give him two turns to kill me before a single flyer got on the field, hence why I grabbed some bodyguards to soak up some more wounds. I knew this was going to be a game where going second has a huge advantage but really I had to get units on the board and just had to cross my fingers that most would stay off for turn 3.

    It was just a pretty hilarious game. Though for all the killing power I had and hot rolls when determining damage results I don’t think I made a single juke save that entire game. Even the Vendetta that got vector locked that hit came from a scout with a flak missile with me getting a 4+ save.

    Another tactic that you could have considered, and I am talking here with some hindsight, was to deploy some of your trooops. At least this way, they will already be on objectives and won't be giving up VP's when I killed those IG flyers.

    Yeah, it was a pretty funny game with some extreme dice rolls. Your T3 counter-attack, I couldn't make a jink save either. However, my troops just couldn't fail a save against the vulture. It was just that type of game - with some extreme dice - that also made it so entertaining to play/watch. Games are always funnest to watch when a lot of stuff goes down and on both sides. Lol.


     ansacs wrote:
    When I run my 5 valks and 2 vendetta list I hide a comms relay and a few HB tarrantula sentry guns (3 units of 1 usually) behind some LoS blocking terrain and bricked in by the ADL. They become very difficult to kill for any opponent and Jim shouldn't have been able to wipe something like that before turn 3. It would have given you some control over reserves as well. Not that it really matters as this game looks like it was incredibly fun as is.

    Have you tried the elysian drop troops list in IA3ed2 yet? It allows you to DS half of you valks on turn 1 (like drop pod assault). It makes a flight of the Valkyries much more feasible. You can even count inquisition valks towards the drop valks to fit in more valk goodness.

    It looked like the game just sort of took on its own life. Very cool and cinematic. Especially with the necrons taking the quad gun to shoot down one of the imperial fliers.

    I don't believe my opponent has the IA book, though I am sure he's heard about them (the Elysians). Deepstriking vendettas would have made for an interesting if somewhat risky game (risky for my opponent, that is).



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    I have to try this too!

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    So i hope you guys had Flight of the Valkyries playing during that match.

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    San Jose, CA

     Shandara wrote:
    I have to try this too!

    DO IT!!!





    Automatically Appended Next Post:
     WrentheFaceless wrote:
    So i hope you guys had Flight of the Valkyries playing during that match.

    That would have been awesome. Wished I'd have thought of that!


    This message was edited 1 time. Last update was at 2014/02/28 19:57:27



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    Between

     jy2 wrote:

    I don't believe my opponent has the IA book, though I am sure he's heard about them (the Elysians). Deepstriking vendettas would have made for an interesting if somewhat risky game (risky for my opponent, that is).



    It only allows Valkyries and Valkyrie Sky Talons to deep strike, sadly, not Vendettas or Vultures. Also, the Elysian list would have actually limited him - Vultures and Vendettas are both Fast Attack choices in the Elysian list, with standard Valkyries moving to Dedicated.



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    McKenzie, TN

     Furyou Miko wrote:
     jy2 wrote:

    I don't believe my opponent has the IA book, though I am sure he's heard about them (the Elysians). Deepstriking vendettas would have made for an interesting if somewhat risky game (risky for my opponent, that is).



    It only allows Valkyries and Valkyrie Sky Talons to deep strike, sadly, not Vendettas or Vultures. Also, the Elysian list would have actually limited him - Vultures and Vendettas are both Fast Attack choices in the Elysian list, with standard Valkyries moving to Dedicated.

    Yep no vendetta or vulture DS. However in the current list the vultures are FA choices anyway. It wouldn't have changed anything. The only list that had vultures as HS was the IA8 elysians for quite some time now.
       
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     ansacs wrote:
     Furyou Miko wrote:
     jy2 wrote:

    I don't believe my opponent has the IA book, though I am sure he's heard about them (the Elysians). Deepstriking vendettas would have made for an interesting if somewhat risky game (risky for my opponent, that is).



    It only allows Valkyries and Valkyrie Sky Talons to deep strike, sadly, not Vendettas or Vultures. Also, the Elysian list would have actually limited him - Vultures and Vendettas are both Fast Attack choices in the Elysian list, with standard Valkyries moving to Dedicated.

    Yep no vendetta or vulture DS. However in the current list the vultures are FA choices anyway. It wouldn't have changed anything. The only list that had vultures as HS was the IA8 elysians for quite some time now.


    I have the I8 book. When I originally started putting my army together back in 5th edition I was using Elysians as my inspiration, hence why I have more flyers then tanks in my army, though thanks to 6th edition I get a lot of flak for it. Using Elysians would not have helped me as their troops are slightly more expensive across the board and can only take Valkyries as their dedicated transports, which I would then need to give them an upgrade to even give them a single non twin linked lascannon. In this game I knew I needed Vendettas, Vendettas, and more Vendettas.

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