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![[Post New]](/s/i/i.gif) 2014/06/02 22:52:48
Subject: 1850 Eldar for Maelstrom Missions
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Ultramarine Chaplain with Hate to Spare
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So I'm still over whelmed with ideas for 7th Edition this one being Eldar designed specifically fir Maelstrom of Wat missions. I'm taking 2 CADs and 12 jetbike units whilst everything else is designed to help wrack up MC or Vehicle kills with some dedicated CC units to wrack up as many VPs as possible as quickly as possible. It is practically an auto-win vs any unbound army. What would you do to improve it?
CAD1 Primary
Autarch: Jetbike, Mantle, fusiongun, laser lance, Shard, banshee mask 190
6 Jetbikes: 2 Cannons 122
6 Jetbikes: 2 Cannons 122
6 Jetbikes: 2 Cannons 122
6 Jetbikes: 2 Cannons 122
3 Jetbikes 51
3 Jetbikes 51
3 War Walkers: 6 Bright Lances 210
3 War Walkers: 6 Bright Lances 210
Wraithknight 240
CAD 2
Autarch: jetbike, banshee mask, laser lance, scorpion chainsword 103
3 Jetbikes 51
3 Jetbikes 51
3 Jetbikes 51
3 Jetbikes 51
3 Jetbikes 51
3 Jetbikes 51
No objective is safe  the non-mantle 'tarch joins a 6 man unit and plows into soft targets should I need a CC kill. Knight and Walkers kill armour and possibly MCs dependent on that turns Objective. The Solitarch and Knight go for CC too. What do you think?
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![[Post New]](/s/i/i.gif) 2014/06/03 00:20:20
Subject: 1850 Eldar for Maelstrom Missions
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Longtime Dakkanaut
United States of America
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Loos awesome, only question is, do you have that many bikes?
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![[Post New]](/s/i/i.gif) 2014/06/03 00:23:39
Subject: 1850 Eldar for Maelstrom Missions
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Ultramarine Chaplain with Hate to Spare
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Not yet
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![[Post New]](/s/i/i.gif) 2014/06/03 00:24:49
Subject: 1850 Eldar for Maelstrom Missions
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Longtime Dakkanaut
United States of America
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So I don't need to nerd rage yet!
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![[Post New]](/s/i/i.gif) 2014/06/03 00:33:58
Subject: 1850 Eldar for Maelstrom Missions
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Ultramarine Chaplain with Hate to Spare
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Why the nerd rage? Because someone beat you to it? Automatically Appended Next Post: What I like about the list is that unless you have OS I can just throw jetbike units at any objective I need and they are mine at the end of my turn. You kill them in your turn I don't care it was 3 Jetbikes, plenty more where that came from
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This message was edited 1 time. Last update was at 2014/06/03 00:36:21
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![[Post New]](/s/i/i.gif) 2014/06/03 00:53:29
Subject: 1850 Eldar for Maelstrom Missions
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Longtime Dakkanaut
United States of America
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No, because I know someone at my LGS will probably see this and run it, I don't have the funds for another 38 jetbikes.
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![[Post New]](/s/i/i.gif) 2014/06/03 08:51:29
Subject: 1850 Eldar for Maelstrom Missions
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Ultramarine Chaplain with Hate to Spare
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Do you still think it would be competitive in EW missions where objectives don't really matter? Or do you expect Deathstars to still dominate that scene?
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![[Post New]](/s/i/i.gif) 2014/06/03 13:07:39
Subject: 1850 Eldar for Maelstrom Missions
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Longtime Dakkanaut
United States of America
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You may get rolled depending on what kind of star it is, if its like beast of seercouncil or maybe even dragio you can get multi assaulted.
I would honestly give it a try both ways, you have the power or lots of reserves with a ton of MSU you may be able to beat deathstars just by feeding them 1 unit per turn, and on last turn turbo boosting on all objectives.
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![[Post New]](/s/i/i.gif) 2014/06/03 13:29:03
Subject: 1850 Eldar for Maelstrom Missions
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Ultramarine Chaplain with Hate to Spare
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Yeah that was the plan against star even in Maelstrom I may reserve up to 6 units of Jetbikes. They are there to be fed to the enemy whilst racking up VPs. Automatically Appended Next Post: Though I see no way to beat a star in Pruge, Relic or Emperors will...
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This message was edited 1 time. Last update was at 2014/06/03 13:30:00
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![[Post New]](/s/i/i.gif) 2014/06/03 13:35:39
Subject: 1850 Eldar for Maelstrom Missions
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Longtime Dakkanaut
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That....is very scary. The only thing I would comment is that in order to claim an objective held by three bikes, it is only necessary to remove the bikes within 3 inches of the objective (which could be all, if you park on top of it). However, destroying a unit with only three bikes is comparatively easier than 6. So, I'd have a couple more 6 bike teams (essentially one for each objective) and use the 3 man teams as backup.
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![[Post New]](/s/i/i.gif) 2014/06/03 13:44:49
Subject: 1850 Eldar for Maelstrom Missions
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Ultramarine Chaplain with Hate to Spare
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I only have to hold the objectives at the end of my turn to get the VPs if you then kill them in your turn I don't care
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![[Post New]](/s/i/i.gif) 2014/06/03 14:08:59
Subject: 1850 Eldar for Maelstrom Missions
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Longtime Dakkanaut
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Ummm. Yes you do care, because each of the objectives can occur three times for you, plus three times for your opponent. So you need to keep these bikes alive to stop the opponent from achieving the objective (and being able to draw a new card).
Plus, you have to live for the full 5 turns.
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![[Post New]](/s/i/i.gif) 2014/06/03 14:21:50
Subject: 1850 Eldar for Maelstrom Missions
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Longtime Dakkanaut
United States of America
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Well, you could take 7 units of 6 bikes with duel cannons, dropping 1 unit of 3 and the lance from the solo autarch, this would give them more shooting, and survival ability, though how much better it is I cannot tell.
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![[Post New]](/s/i/i.gif) 2014/06/03 14:43:39
Subject: Re:1850 Eldar for Maelstrom Missions
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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I think the lances may be unnecessary as you may not want the unit in CC. I would give them meltaguns each, if planning on having the autarchs together do not need banshee masks on both, the one without the shard give pw too then have 2 cc weapons with AP 3 have him the warlord and have the other Autarch be the beatstick for challenges with the shard, then if he dies not as big of a loss.
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2014/06/03 15:58:20
Subject: 1850 Eldar for Maelstrom Missions
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Ultramarine Chaplain with Hate to Spare
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MarkCron wrote:Ummm. Yes you do care, because each of the objectives can occur three times for you, plus three times for your opponent. So you need to keep these bikes alive to stop the opponent from achieving the objective (and being able to draw a new card).
Plus, you have to live for the full 5 turns.
You do realise that 2 units of 3 is more survivable than 1 unit of 6 right? So yes a unit of 3 is easy to clear off an objective but I have lots of units and have no reason to hold objectives. I just arrive at them when it matters. Holding objectives is for the lesser races.
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![[Post New]](/s/i/i.gif) 2014/06/04 01:24:03
Subject: 1850 Eldar for Maelstrom Missions
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Longtime Dakkanaut
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Oh riig..Wait. What?
How is 2 x 3 more survivable than 1x6? You lose 1 model in a 1x3 and you have to take morale. It is far easier to completely destroy units of 3 than it is units of 6 (and don't forget destroying units completely is an objective too).
I agree it is more flexible and I fully get the move onto the objective when I need it strategy. But don't forget about Dominion and Supremacy.....these give extra VP and are best countered by holding the objectives.
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![[Post New]](/s/i/i.gif) 2014/06/04 08:24:22
Subject: 1850 Eldar for Maelstrom Missions
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Ultramarine Chaplain with Hate to Spare
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Ok so I assume you're very new to the game so I'll explain it to you. You lose 1 model and take a morale check true vs 2 models for a 6 man. However you're likely to pass either then or on your first rally check 8 times out of 9. However you will never be needing double 1s to rally with 2x3 units you will once down to your last guy with a 1x6 unit. Also whilst you may have 2 JBs running away you still have 3 unscathed.
If you catch a JB unit in assault it is dead whether it is 3 man or 6 man as I'll be aggressively taking objectives the pissibility of counter assault is high which again weights in favour of 2x3 as that's 2 counter assaults rather than 1 to finish.
Finally at range over killing 3 JBs is quite likely with lots of units in the game right now. So if a unit can kill 4+ JBs in a round of shooting and shoots at the 6 man unit it kills 4-6 jetbikes compared to 3 against the 2x3 units. Thus your opponent requires more units of shooting to kill 2x3 compared to 1x6.
Thus we see that in terms of survivability the 2x3 units arr better than 1x6 in morale, shooting and assault.
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![[Post New]](/s/i/i.gif) 2014/06/04 08:38:32
Subject: 1850 Eldar for Maelstrom Missions
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Longtime Dakkanaut
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So, let me summarise. 2x3 is more survivable because:
a) JB suck at cc and they'll get assaulted while on the objective. With 2x3 you only lose 3 bikes.
b) The other player will "overkill" (effectively you are saying they don't have msu as well)
c) You are planning to keep 1 of the 2 out of the way.
Ok, I get that. All of a,b,c will most likely lose you Supremacy, Dominion and the assassination objectives though.
Keen to hear how the game goes because I reckon Eldar JB are a fantastic addition to a maelstrom army.
Did you consider including a wave serpent or two?
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![[Post New]](/s/i/i.gif) 2014/06/04 08:49:38
Subject: 1850 Eldar for Maelstrom Missions
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Ultramarine Chaplain with Hate to Spare
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I don't think Wave Serpents fit the list. I'm not that bothered about giving up VPs I'm after grabbing VPs as quickly as possible. This is not a VP denial list at all.
I also think you've miss understood what I've said as you're new to the game. I'm not assuming my opponent won't have MSU at all. I'm only highlighting times where having 2 units of 3 are more survivable than 1 unit of 6 and pointing out that 1 unit of 6 is never more survivable than 2 units of 3.
I'm largely using my JBs as throw away units so again the more MSU the better. I'm not really looking to fight my opponent just to grab as many VPs as possible. Hence why both the Autarchs are tooled for combat so I can potentially kill 3 units in assault in a turn. Its also why the War Walkers have BLs so I can kill 3 vehicles in a turn with a decent shot of doing the same to MCs. This list is all about getting so many VPs on the board that my opponent is left having to table me. I want to achieve literally every tactical objective I have each turn.
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