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2015/03/25 18:52:49
Subject: Codex: Khorne Demonkin - ask away
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Morphing Obliterator
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Yah, the weapons are pretty terrible really, the only good thing is the armor, which is pretty expensive por a chaos lord, since they already have the 3+ sv included in their cost. Great for a DP thou, for only 20 pts you get EW and FnP, sold.
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This message was edited 1 time. Last update was at 2015/03/25 18:53:49
CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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2015/03/25 18:56:03
Subject: Codex: Khorne Demonkin - ask away
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Loyal Necron Lychguard
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Chaospling wrote:Yes 30 points a piece, that's 150 points for a unit of 5 Possessed. Remember the usual 3 points go to the Mark of Khorne so we pay 1 point for Daemon of Khorne as no unit is just a Daemon, now it's a Daemon of Khorne.
So, 30 points for S5 T4, 2 attacks base, a random (but decent) ability in CC, 3+ Armor, 5++ Daemon save, fearless, Rage, Counter-attack and Furious charge? I mean, it is a little steep, but not a deal-breaker IMO. Everything essentially gaining Rage and Counter Attack, and some things gaining Furious charge for not many more points? Not terrible.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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2015/03/25 18:57:00
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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Do you definately get Mark of Khorne AND Daemon of Khorne?
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DFTT |
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2015/03/25 18:59:29
Subject: Codex: Khorne Demonkin - ask away
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Loyal Necron Lychguard
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From what I've heard, if it had the Daemon special rule previously, it's been changed to Daemon of Khorne.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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2015/03/25 19:05:15
Subject: Codex: Khorne Demonkin - ask away
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Morphing Obliterator
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krodarklorr wrote:
From what I've heard, if it had the Daemon special rule previously, it's been changed to Daemon of Khorne.
That would make sense as a 1 pt increase if it gained both benefits
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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2015/03/25 19:30:27
Subject: Codex: Khorne Demonkin - ask away
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Esteemed Veteran Space Marine
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Part of me is very intrigued by this codex, part of me feels its a missed opportunity to fix some of the less than ideal Khorne units (Bloodcrushers and Berzerkers). If possessed gained Mark of Khorne AND Daemon of Khorne, that's a pretty big boost to them. Also, no warpstorm table to keep up with, no random rolls for wargear (this is a win and a loss), and psykic powers. Be an easy army to bookkeep!
I like the concept of the blood tithe and slaughter cult. I don't like the other detachments. I have to take 2 squads of bikes for 1 unit of hounds, meh...but 2 units of Raptors before I can get 1 unit of Talons or a heldrake??? Way too steep of a tax to me. The Decurian got away with that because none of the tax units on the really desirable detachments were useless or overpriced, but 2 units of Raptors is absurd. I do like the idea of the single daemon engines though. That makes me happy!
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2015/03/25 19:34:17
Subject: Codex: Khorne Demonkin - ask away
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Been Around the Block
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krodarklorr wrote:Chaospling wrote:Yes 30 points a piece, that's 150 points for a unit of 5 Possessed. Remember the usual 3 points go to the Mark of Khorne so we pay 1 point for Daemon of Khorne as no unit is just a Daemon, now it's a Daemon of Khorne.
So, 30 points for S5 T4, 2 attacks base, a random (but decent) ability in CC, 3+ Armor, 5++ Daemon save, fearless, Rage, Counter-attack and Furious charge? I mean, it is a little steep, but not a deal-breaker IMO. Everything essentially gaining Rage and Counter Attack, and some things gaining Furious charge for not many more points? Not terrible.
Yeah well the problem is that you have to pay 240 Points all the time, as a bare minimum because of the 8 man squad size. Then the only assault vehicle you can get for them are landraiders, costing around 200 points more. If you don´t take a landraider these dudes just walk over the battlefield like normal marines. They don´t have any kind of grenades so they attack at ini 1 most of the time. They also don´t have any kind of AP if you don´t take the AP3 in account that you MAY get or not. So they are a cc only unit who doesn´t want to got into cc with any decent cc unit like Phantoms, Assaulttermis, Thunderwolfcavalery and so on. xD
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2015/03/25 19:47:03
Subject: Codex: Khorne Demonkin - ask away
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Fixture of Dakka
Chicago, Illinois
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30 points a model for a model that can break the rules if it gets transported, has T4 and 1W, 5+ Save vs. AP3.
Yeah sorry that's still terrible even with the whole 5 attacks on the charge paying 30 points for a squad that's slow, costly and no genuinely good ability is garbage.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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2015/03/25 19:47:50
Subject: Codex: Khorne Demonkin - ask away
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Dakka Veteran
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1) can you take two Blood Host detachments and thereby generate 2 Blood Points a turn?
@Fauk: Possessed Marines squads are still at a minimum of 5, not 8.
2) Is it only possible to include a Chaos Lord through the Slaughter Cult detachment? Automatically Appended Next Post: I will be using the Possessed Marines squad to share the Blood of the Blood God rule with a character. The character will apparently not benefit from the rule if he's in a challenge, but if he's chosen to destroy enemy units it's nice that I will get Blood Points in addition to the kill. Yes they still need a form of transport, but I needed a transport for the character no matter what. A Land Raider with 1st War of Armageddon will fit this army nicely.
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This message was edited 1 time. Last update was at 2015/03/25 19:55:51
Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. |
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2015/03/25 20:00:01
Subject: Codex: Khorne Demonkin - ask away
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Fixture of Dakka
Chicago, Illinois
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It's still a steep tax to pay for the Decurion style Detachment, although the detachmnt does gain some very beneficial rules of Producing a BLood Token every turn with that and getting first blood or they getting first blood you can pretty much guarentee a turn 3 FNP and RAge + Furious Charge.
Also The Defiler gets RAGE, which if kitted out for CC can come out to a obscene number of Attacks.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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2015/03/25 20:00:59
Subject: Codex: Khorne Demonkin - ask away
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Savage Khorne Berserker Biker
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Chaospling wrote:Automatically Appended Next Post:
I will be using the Possessed Marines squad to share the Blood of the Blood God rule with a character. The character will apparently not benefit from the rule if he's in a challenge, but if he's chosen to destroy enemy units it's nice that I will get Blood Points in addition to the kill. Yes they still need a form of transport, but I needed a transport for the character no matter what. A Land Raider with 1st War of Armageddon will fit this army nicely.
What makes you think it works that way? Maybe I missed it. I mean it makes sense, but I foresee a "if every model in the unit has this rule" clause.
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This message was edited 1 time. Last update was at 2015/03/25 20:02:52
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2015/03/25 20:12:30
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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Wouldn't the defiler get furious charge ).. sadly worthless).
Next question is if FW legacies can be taken in this list.
I'm going with YES.
The 1st war of armageddon could be a big boost.
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DFTT |
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2015/03/25 20:12:40
Subject: Codex: Khorne Demonkin - ask away
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Fixture of Dakka
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So even Rhinos get Blood for the Blood God?
Mech up, boys.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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2015/03/25 20:17:29
Subject: Codex: Khorne Demonkin - ask away
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Monstrously Massive Big Mutant
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How about Auloth The Primordial Sun? Isnt that one pretty good?
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Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
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2015/03/25 20:20:03
Subject: Codex: Khorne Demonkin - ask away
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Morphing Obliterator
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Hollismason wrote:30 points a model for a model that can break the rules if it gets transported, has T4 and 1W, 5+ Save vs. AP3.
Yeah sorry that's still terrible even with the whole 5 attacks on the charge paying 30 points for a squad that's slow, costly and no genuinely good ability is garbage.
I think you are confusing the possessed table on the CSM with the Crimson one. CSM possessed can take rhinos and never change to beasts like the CS do iirc.
Since the first rumors came out I was excited to field some of my raptors with this list for an all assault army, but with that terrible raptors+warptalons formations everything just went down to hell. I think the best option will be a Slaugthercult attachment + Gorepack + maybe the Charnel Cohort, A DP that lets the daemon units deepstrike without scattering and re-rolls on reserves sounds great
Hoever I personally think I'll be fielding something like this on 2000 pts to make use of my raptors
Slaughtercult - 915
Juggy Lord, Sigil, Meltabombs, Relic Boosting axe - 170
8 Zerks, Power Weapon, Meltabombs, Rhino (Dozer blade + Dirge Caster) - 227
10 CSM, 2 meltas, extra ccw, Power Weapon, Meltabombs, Rhino (Dozer blade + Dirge Caster) - 263
7 Possessed, Rhino (Dozer blade + Dirge Caster) - 255
War Engine - 130
Maulerfiend
CAD - 954
HQ
Daemon Prince, Wings, Relic Armour - 250
Troops
10xCultists, Flamer - 75
8 Bloodletters, champion - 85
Fast
10 Flesh hounds - 160
8 Raptors, 2 meltas, Power Weapon, Meltabombs - 192
8 Raptors, 2 meltas, Power Weapon, Meltabombs - 192
Total: 1999
Doesn't look so bad, Everything would be moving at least 12" in the first turn, with the exception of the cultists that could just hide behind cover to secure an objective on your own side. The juggy with 10 flesh hounds should be pretty hard to take down. Sure, 3 Rhinos, 1 Maulferfiend, 2 squads of raptors with meltas, the DP and the juggy with flesh hounds should be enough target saturation to secure some assaults on Turn 2, and those units who fail to reach the assault will just help the rest of the army with points on the Blood Tithe
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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2015/03/25 20:41:14
Subject: Codex: Khorne Demonkin - ask away
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Dakka Veteran
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Wolf_in_Human_Shape wrote:Chaospling wrote:Automatically Appended Next Post:
I will be using the Possessed Marines squad to share the Blood of the Blood God rule with a character. The character will apparently not benefit from the rule if he's in a challenge, but if he's chosen to destroy enemy units it's nice that I will get Blood Points in addition to the kill. Yes they still need a form of transport, but I needed a transport for the character no matter what. A Land Raider with 1st War of Armageddon will fit this army nicely.
What makes you think it works that way? Maybe I missed it. I mean it makes sense, but I foresee a "if every model in the unit has this rule" clause.
It's from GoonBandito, who has the codex, and midway on the first page of this thread:
"You earn points when a unit containing at least 1 model with the Blood for the Blood God rule either kills an enemy unit or is completely destroyed and/or when a model with the Blood for the Blood God rule either kills an enemy character in a challenge or is killed in a challenge. What I meant was that you can't earn Blood Tithe from allied units, unless they were allied Khorne Demonkin (ie no running cheap packs of Grots or whatever at the enemy to get slaughtered so you can summon Bloodthirsters). "
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Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. |
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2015/03/25 20:50:23
Subject: Codex: Khorne Demonkin - ask away
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Auspicious Daemonic Herald
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Chaospling wrote:Automatically Appended Next Post:
I will be using the Possessed Marines squad to share the Blood of the Blood God rule with a character. The character will apparently not benefit from the rule if he's in a challenge, but if he's chosen to destroy enemy units it's nice that I will get Blood Points in addition to the kill. Yes they still need a form of transport, but I needed a transport for the character no matter what. A Land Raider with 1st War of Armageddon will fit this army nicely.
Daemonkin are not a CSM codex so can't take any Legacies or IA vehicles
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2015/03/25 20:55:33
Subject: Codex: Khorne Demonkin - ask away
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Dakka Veteran
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CrownAxe wrote:Chaospling wrote:Automatically Appended Next Post:
I will be using the Possessed Marines squad to share the Blood of the Blood God rule with a character. The character will apparently not benefit from the rule if he's in a challenge, but if he's chosen to destroy enemy units it's nice that I will get Blood Points in addition to the kill. Yes they still need a form of transport, but I needed a transport for the character no matter what. A Land Raider with 1st War of Armageddon will fit this army nicely.
Daemonkin are not a CSM codex so can't take any Legacies or IA vehicles
I would include a Combined Arms Detachment from the Chaos Space Marines codex. Besides, Forgeworld will probably soon publish an FAQ for Imperial Armour 13(2nd version) based on the Khorne Daemonkin codex - can't imagine why this army shouldn't include at least Blood Slaughterers.
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Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. |
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2015/03/25 21:00:11
Subject: Codex: Khorne Demonkin - ask away
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Morphing Obliterator
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Chaospling wrote: CrownAxe wrote:Chaospling wrote:Automatically Appended Next Post:
I will be using the Possessed Marines squad to share the Blood of the Blood God rule with a character. The character will apparently not benefit from the rule if he's in a challenge, but if he's chosen to destroy enemy units it's nice that I will get Blood Points in addition to the kill. Yes they still need a form of transport, but I needed a transport for the character no matter what. A Land Raider with 1st War of Armageddon will fit this army nicely.
Daemonkin are not a CSM codex so can't take any Legacies or IA vehicles
I would include a Combined Arms Detachment from the Chaos Space Marines codex. Besides, Forgeworld will probably soon publish an FAQ for Imperial Armour 13(2nd version) based on the Khorne Daemonkin codex - can't imagine why this army shouldn't include at least Blood Slaughterers.
Using an allied detachment makes it even less desirable to take the Daemonkin as you wold have units that not only don't count for the Blood Tithe but would gain no benefits from spending your points.
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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2015/03/25 21:05:48
Subject: Codex: Khorne Demonkin - ask away
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Tunneling Trygon
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Can I add a Gorepack or Brazen Onslaught to a Chaos Space Marine army? Are they seperate Formations or are they ONLY allowed alongside the Slaughtercult? Do their smaller bonus still apply and I'm only missing out on the Blood Tithe set of rules?
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2015/03/25 21:21:34
Subject: Codex: Khorne Demonkin - ask away
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Missionary On A Mission
Australia
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ClassicCarraway wrote:I like the concept of the blood tithe and slaughter cult. I don't like the other detachments. I have to take 2 squads of bikes for 1 unit of hounds, meh...but 2 units of Raptors before I can get 1 unit of Talons or a heldrake??? Way too steep of a tax to me. The Decurian got away with that because none of the tax units on the really desirable detachments were useless or overpriced, but 2 units of Raptors is absurd. I do like the idea of the single daemon engines though. That makes me happy!
The Gorepack Formation (2-4 Bikers, 1-4 Flesh Hounds) seems pretty decent, since Bikers and Flesh Hounds are both pretty good units in their own right. That you get Move Through Cover (though Flesh Hounds already have this due to being Beasts), Preferred Enemy (Psykers), Hammer of Wrath on Flesh Hounds and Shred on HoW for Bikers is just icing on top. I can see that being an easy addition to a CAD CSM army.
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2015/03/25 21:25:57
Subject: Codex: Khorne Demonkin - ask away
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Fixture of Dakka
Chicago, Illinois
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Okay so how is this ? I can actually field this now I got 3 Maulers n 3 Soul Grinders.
Bloody Blood Blood Detachment
Juggernaut Lord w/ Sigil , Get's Betta Sword , meltabombs, combimelta
8 Blood Letters
8 Blood Letters
5 Possessed :(
Gorepack
2 x 5 Bike Squads w/ CombiMelta , Meltas
10 Flesh Hounds
10 Flesh Hounds
10 Flesh Hounds
Soul Grinder / Baleful
Soul Grinder / Baleful
Soul Grinder / Baleful
Mauler Fiend
Mauler Fiend
Mauler Fiend
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This message was edited 1 time. Last update was at 2015/03/25 21:26:35
If I lose it is because I had bad luck, if you win it is because you cheated. |
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2015/03/25 21:27:19
Subject: Codex: Khorne Demonkin - ask away
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Auspicious Daemonic Herald
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How many points is that
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2015/03/25 21:33:40
Subject: Codex: Khorne Demonkin - ask away
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Sinewy Scourge
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Is GW on a mission to stop making charachters from here on out? Seems theyre nixing them left and right. As much as I dont like Khorne, Khorne without Kharn is like real corn without... butter and stuff i guess.
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"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
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2015/03/25 21:48:03
Subject: Codex: Khorne Demonkin - ask away
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Ancient Venerable Dreadnought
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Eldarain wrote:Well my enthusiasm has taken a hit. What messed up way are they playing where assault consistently has to jump through extra hoops and pay a premium for the privilege.
The crazy part is that the game has so obviously moved into a more shooting-focused iteration and yet they keep tormenting Assault Armies with the idea that those builds should still be useful.
Automatically Appended Next Post: Jollydevil wrote:Is GW on a mission to stop making charachters from here on out? Seems theyre nixing them left and right. As much as I dont like Khorne, Khorne without Kharn is like real corn without... butter and stuff i guess.
Isn't he in the core CSM codex?
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This message was edited 1 time. Last update was at 2015/03/25 21:48:24
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2015/03/25 21:57:20
Subject: Codex: Khorne Demonkin - ask away
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Fresh-Faced New User
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Does Loci affect any Daemonkin units or only Daemons of Khorne ?
A Blood Throne in the middle of a Gorepack with Maulerfiend could be awesome ...
By the way, are icons still available ? what are their effects ?
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2015/03/25 22:01:59
Subject: Codex: Khorne Demonkin - ask away
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Missionary On A Mission
Australia
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ondskapt wrote:Does Loci affect any Daemonkin units or only Daemons of Khorne ?
A Blood Throne in the middle of a Gorepack with Maulerfiend could be awesome ...
By the way, are icons still available ? what are their effects ?
Loci are exactly the same as Codex: Chaos Demons. But now that you can put Demon ICs in Chaos Marine units and vice versa, you can give CSM units the Loci effects.
Icons/Instruments are still there, and as far as I know they work exactly the same as they do in their respective codexes. At work atm, so don't have the codex on hand to double check.
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2015/03/25 22:03:37
Subject: Codex: Khorne Demonkin - ask away
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Tail-spinning Tomb Blade Pilot
In a chair, staring at a screen
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The things on bloody pre order last time I checked, so unless you nicked one I dont know how you got it.
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1500 pts
2000pts |
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2015/03/25 22:04:45
Subject: Codex: Khorne Demonkin - ask away
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Dakka Veteran
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Well my 2000 points list would so far be:
Combined Arms Detachment from the Chaos Space Marines codex:
HQ - 240 points
Chaos Lord with Mark of Khorne, Axe of Blind Fury - Goes with the Khorne Daemonkin Possessed Marines in the Land Raider
Chaos Sorcerer, Psychic level 3, Bike - Goes with the Khorne Daemonkin Fleshhounds (Maybe the Bikes so not to lose the Toughness 5)
Troops - 245 points
8 Chaos Space Marines, Plasmagun
7 Chaos Space Marines, Plasmagun
Heavy Support - 395 points
1 Obliterator
1 Chaos Rapier Weapons Battery, Cyclotrathe pattern conversion beamer
Chaos Land Raider, 1st War of Armageddon
Bloodhost
Slaughtercult
HQ - 55 points
Herald of Khorne
Troops - 200 Points
8 Bloodletters, Instrument, Icon
8 Bloodletters, Instrument, Icon
Elites - 150 points
5 Possessed Marines
War Engines - 430 points
1 Blood Slaughterer, Impaler (Given this will be possible of course)
Soul Grinder, Baleful Torrent
Maulerfiend, Lasher Tendrils
Gore Pack detachment:
Bikes and Hounds - 266 points
3 Chaos Bikers, 2 Meltaguns
3 Chaos Bikers, 2 Meltaguns
5 Flesh Hounds
This leaves 25 points which probably will go to the Bikes, Hounds or gear for the Herald.
2 Chaos Space Marines squads, 1 Obliterator, 1 Chaos Rapier weapons battery and 1 Land Raider do not earn Blood Points when dealing the "killing blow" to a unit. The Herald of Khorne will probably join Chaos Space Marines squad to confer Fearless and be ready to defend deployment zone.
Bloodletters, Blood Slaughterer, Soul Grinder and maybe the Obliterator will Deep Strike. Bloodletters will help the Blood Slaughterer and Soul Grinder to join the battle.
One-zone-attack: Land Raider transporting Possessed Marines and the Chaos Lord will advance with Maulerfiend, Hounds and Chaos Sorcerer closeby, maybe also the Bikes.
That's my first thoughts. Will try to make the Khorne Daemonkin codex work with other codices as we can work around the problem of other units not having the Blood for the Blood God special rule.
Edit: Forgot to give the Bikes the Mark of Khorne. So that's 19 points where some will go to a Dirge Caster for the Land Raider and some to the rearrangement of the Chaos Space Marines squads so one can get a Lascannon instead of a Plasmagun. That leaves 9 points then.
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This message was edited 2 times. Last update was at 2015/03/25 23:13:19
Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. |
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2015/03/25 22:09:45
Subject: Re:Codex: Khorne Demonkin - ask away
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Fresh-Faced New User
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What about the Land Raider? Any way to get one in the formation without having to take terminators? would be nice to have a sturdier box to move berzerkers around
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