Switch Theme:

What is the worst codex if you play a pure list ?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
What is the worst codex is you play a pure army ?
Orks
Dark eldars
CSM
Eldars
Necrons
Space marines
Grey knights
Space wolves
Blood angels
Skitarii
Cult Mechanicus
Impérial knight
Imperial guards
Chaos daemons
Tyranids
Dark angels
Harlequins
White scars
Taus
Others ?

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Yoyoyo wrote:
Vak, the command squads get 4x specials+krak
Aye, the command squads do, but so do both IG command squad types for a whole lot fewer points, and you can actually get more command squads (scion and otherwise) into a single IG FoC than out of a Scion FoC.

[qutoe] troop survivability comes from better deployment options and alpha strike disruption (not their statline)
They're not really an alpha strikey army. They have to come in from reserves, and without the benefit of something like Drop Pods and Drop Pod Assault, and cannot bring the same sorts of threats to bear, their entire schtick is pretty much special weapon spam.

and the Taurox Prime has a few advantages that chimeras don't get (fast Obsec, better guns, BS4, better dismount hatches, fire ports).
At the cost of a significantly higher price and lower frontal armor and in an army that can't adequately saturate the board with armor.

Your points are valid but at the end of the day they are different units and need to be played differently. You need to capitalize on their strengths and not play them as 1/2 size vet squads.
I get that, but the problem is that they don't really offer much besides Deep Striking that vet squads don't. That's the problem.

IG armies revolve around castling gunlines or parking lots, they need mass and have awful mobility with which to support DS troops. Scions are worse as IG elites than as a primary IMO, and I think this is coloring your opinion
I've played a few games with the book, watched a lot more, I don't think I've ever seen them win a game on their own. I've also played a DKoK Assault Brigade (another Stormtrooper based army) for 2 years now. I'd like to think I have a fair idea of what's involved with the army.

I'll expand on that. They're a mobile army of ostensibly elite troops operating with Fast vehicles and Flyers. On paper, looks interesting.

The problem is that, with the way 40k currently works, they just don't operate very well. Fundamentally, they have four units.

Scion Command Squads. 4x special weapons, orders, on their own, not terrible. The problem is that all the other infantry need to deploy near them to operate at full effectiveness and with any degree of morale support, and the squad is not particularly hard to remove and is a high priority target you can't do a whole lot to protect.

Scion squads. On paper, DS ability with AP3 guns looks cool. The problem is they die, and break (on Ld7/8), like Veterans that are half their cost. Their shortened weapon range dramaticlly lowers effectiveness, and the AP3 is unreasonably difficult to put to effective use being only S3. Essentially, they've got a statline that cannot support their special abilities. This can be mitigated by the presence of command squads, however the support from the command squad is not guaranteed (orders rolls can fail) and that support really isn't an augmentation they way it is with IG armies, but rather a crutch to make them effective at all. Once that command squad support is gone (or, more cruelly, has simply failed to arrive from reserves when deep striking), their effectiveness drops dramatically and they're generally no longer able to engage anything of similar cost on anything near an equal basis. Their reliance on the command squads also limits their deployment options, and if something doesn't arrive when it should, your battle plan is probably broken.

More critically, these guys basically have to do everything. Your infantry have to be your primary AT. They have to be your primary anti-infantry. They have to be your primary anti-MC. They have to be your bubble wrap and your CC defense. The problem is you just don't have enough to adequately accomplish all of the former roles when you need them done, and they're simply too expensive for the latter.

Taurox Prime: Again, on paper, they look great with a heavy weapon, BS4, 4 fire points, and Fast. In theory, quite useful. The problem is that they cost significantly more than Razorbacks, Chimeras, Raiders, etc, without being really any more survivable, and cannot be taken in numbers to adequately over-saturation opposing AT assets the way you can with IG tank armies. It's one thing when you've got 18 AV12 tanks on the board, it's another when there's maybe six or seven AV11 vehicles on the board. They are also the only long range firepower in the army, which adds a mutually exclusive duality to their role, in that they want to run forward and deliver their troops, but also want to sit back and shoot, they can't really do both. They also don't provide *enough* firepower to really deal with an array of threat types, leaving yet more work for the Scion infantry to have to do. If it's AV14, or a 2+ save, or really anything that's able to Jink, the Scions are probably going to be stuck dealing with it. Also, it can't utilize all 4 of those firing points, it can really only use two at any one time. Crucially, it's also not a Tank, and cannot be used to push enemy infantry off of an objective. If you start loading it with kit like Auger arrays, its missile launcher, smoke launchers, etc, it starts getting into almost into Leman Russ tank pricing, for a Rhino equivalent chassis.

Valkyries. An AV12 flyer transport. Kinda cool, not easy to kill, but other than transport capacity it's not bringing much to the table. In terms of firepower, at best if can carry a single BS3 lascannon and a couple of S4 missile pods, and are easily within Leman Russ tank pricing.

So, we get a whole bunch of fast, mobile units, but nothing has staying power, there's very little raw volume of firepower, there's very little range to the firepower of the army, and you have to rely on your relatively small number very easily killed and broken infantry to do the softening up, bubble-wrapping, line breaking, gap exploiting, objective grabbing, anti-heavy tank, anti-heavy infantry, anti-MC work.

Sorry, that ended up being *way* longer than I intended

TL;DR version: It's an Imperial Guard army that wants to play like Eldar, with Dire Avenger+1 units (if we're being generous, I think I'd take Dire Avengers in most cases), but with support units only half as good (at best), very little of the resiliency of Eldar transports, very little of the long range firepower that Eldar can bring to bear, and none of the specialist Aspect units that allow Eldar to bring the right tool for the role job.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gr
Longtime Dakkanaut




Halandri

No one has yet voted for the following:

Necrons 0% [ 0 ]
Space marines 0% [ 0 ]
Space wolves 0% [ 0 ]
Chaos daemons 0% [ 0 ]
Dark angels 0% [ 0 ]
White scars 0% [ 0 ]

I'm not sure what to take from that, but there it is.
   
Made in us
Ruthless Interrogator





Squats, because they don't have one anymore.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in ca
Regular Dakkanaut




nareik wrote:
No one has yet voted for the following:

Necrons 0% [ 0 ]
Space marines 0% [ 0 ]
Space wolves 0% [ 0 ]
Chaos daemons 0% [ 0 ]
Dark angels 0% [ 0 ]
White scars 0% [ 0 ]

I'm not sure what to take from that, but there it is.


And 2 people didnt get the question because they did pick tau...
   
Made in ca
Junior Officer with Laspistol





London, Ontario

My vote goes to my Astra Militarum.

I've had greater success with the Blood Angels codex... which I've given up in order to play proper Marines. Codex is junk when you can play Ultramarines in a BA style, and have better success. :(

CSM isn't that bad. They've got issues, and creep has beat them down to lowest teir MEQ army, but they aren't as bad when you actually try to win a game as Guard. They aren't forced to rely upon immobile infantry, or nearly immobile vehicles.

Anyhow, Guard are mostly a victim of the win conditions of 7th edition, more than being ostensibly bad. You can't make a codex in the IG style, with win conditions that require you to move. The whole codex is essentially the opposite of Eldar, which are pretty much crushing the win conditions right now.

If Eldar and Necrons are top dogs, I can't find anything more diametrically opposed to them, then IG. Immobile, and super fragile.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Tempestus and Harlequins. Can't decide between the two.

Even CSM is more competitive than these guys, especially when FW is included.
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




 Vaktathi wrote:
their entire schtick is pretty much special weapon spam
That's the Veteran "schtick" and I'd respectfully disagree. Scions do reserve deployment, on-call Obsec, backfield penetration, drop Melta, or long-range firefights with Volleyguns. So their uses are usually completely different.

Almost every criteria you are measuring by, is the ability of a unit to get shot to pieces in enormous numbers before returning fire. I'll give you that IG is better at this.

I mean, I've never seen Scions criticized for being poor at bubblewrapping, and I have no idea why you'd bubblewrap a 80-100pt vehicle anyway, but you have a point I guess? Why put 10pt smoke launchers on a fast+shooty BS4 transport, not a HK missile? Why are "only 2" fire points a significant drawback on a squad with 2 special weapons? You're making valid criticisms that are completely disconnected to how the army is effectively played.

At 500-750pts they're awesome as a mono-codex. They need lots of support above that and certain tourney restrictions will hit them much harder than most. But the units themselves can win games. That Tempestus primary at Adepticon (~1000pts) outperformed every IG primary.

This message was edited 2 times. Last update was at 2015/10/04 21:19:39


 
   
Made in gb
Mysterious Techpriest







Voted 'other' because i couldn't see 'Tempestus Militarum' on the list.

all thats in it is a commissar, a command squad, a scion squad, the taurox, a standard valkyrie (no vendetta) and two formations made from that unit selection.

I think thats a winner personally.

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in au
Trustworthy Shas'vre






I've actually seen some very interesting mono-harlequins builds lately. The ability to spam haywire weapons and some very deadly (but fragile) combat troops means they can compete alright against some of the 'power' armies like Knights or Battle Company.

Excluding 'not really a codex' codexes, CSM are probably the worst. Their competitive representation in tournaments is generally limited to Belakor + Cultists.
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Trasvi wrote:
I've actually seen some very interesting mono-harlequins builds lately. The ability to spam haywire weapons and some very deadly (but fragile) combat troops means they can compete alright against some of the 'power' armies like Knights or Battle Company.

Excluding 'not really a codex' codexes, CSM are probably the worst. Their competitive representation in tournaments is generally limited to Belakor + Cultists.


Belakor isn't even in the codex, he's a dataslate add-on...

The only things that are even semi-competitively worth taking are MSU Plaguemarines, MSU Noise Marines (purely for the Blastmaster + Doom Siren), Oblits, AoBF Jugger Lord w/Spawn escort, MSU Bikers, Cultists and potentially a Helldrake.

Everything else is simply at best 'average', even in purely fun/non-competitive style games. You know your codex is bad when freaking Autocannons are considered your best gun for trying to put out mid-strength + HoR shooting!

 
   
Made in ca
Crazed Spirit of the Defiler






100% Militarum Tempestus.

Some people might say it's not a codex, but if you included Skit, Cult, Harli and Knights in your list, then it should be there too.

Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in us
Krazed Killa Kan




Homestead, FL

Funny, nobody has refuted the point I made that the only good lists that people have claimed come from the Ghaz supplement which isn't the Ork Codex and therefore the Ork Codex is pathetically weak.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 Ghazkuul wrote:
Funny, nobody has refuted the point I made that the only good lists that people have claimed come from the Ghaz supplement which isn't the Ork Codex and therefore the Ork Codex is pathetically weak.


Maybe nobody noticed/cared. I don't think anyone's that interested in splitting out supplements in a codex poll. To most, they're one and the same.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in us
Krazed Killa Kan




Homestead, FL

 Lobukia wrote:
 Ghazkuul wrote:
Funny, nobody has refuted the point I made that the only good lists that people have claimed come from the Ghaz supplement which isn't the Ork Codex and therefore the Ork Codex is pathetically weak.


Maybe nobody noticed/cared. I don't think anyone's that interested in splitting out supplements in a codex poll. To most, they're one and the same.


I would reread the title of the topic then "What is the worst codex if you play a pure list ?" To me that means 1 codex and not supplements. And one pure list to me also means not fielding allies, which if you brought stuff from Ghaz supplement would have to be allies.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in gb
Longtime Dakkanaut





UK

I dunno, people thought my list was good. Link is in the description!

Would probs go IG myself.

YMDC = nightmare 
   
Made in us
Krazed Killa Kan




Homestead, FL

 Frozocrone wrote:
I dunno, people thought my list was good. Link is in the description!

Would probs go IG myself.


This is how I would counter your list. Have the 2 heavy weapon options I take blow up the trukkz containing your meganobz and 1 unit of Tankbustas. They are basically now worthless the rest of the game.

Have the rest of my army focus fire the remaining trukk with Tankbustas in it. Again destroy it and they are now worthless the rest of the game. I know that sounds really easy and doesn't math hammer because im not using specific units but realistically it is incredibly easy to pop a trukk. And for every explodes result you get on a trukk (+2 for AP2 weapons and +3 for AP1 meaning 4 or a 5 makes it explodes) you will lose about 45% of your unit because 6+ armor means you die to a stiff breeze. And if you do suffer an explodes and you do lose 25-45% of your unit you then have to take a morale test, which you will probably fail and then suffer a further 1-6 casualties to Mob rule because (Reasons) unless your unlucky and roll a 1 which means your boyz run away.

So now after popping 3 AV10 transports I have neutered your armies effectiveness, you have 2 squads of boyz that are still mobile, and depending on who got first turn you might not even be able to get to me in turn 2 before I pop 1 or both of those trukkz. The only really good threat is the bikes which will feth up whatever they choose because Jink allows them a free pass. The Lobbas are great for fething up infantry but useless for vehicles. So that brings me to the point I made earlier the only good competitive lists come from the supplement and FW. Otherwise we are Lackluster at best.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 Ghazkuul wrote:
 Lobukia wrote:
 Ghazkuul wrote:
Funny, nobody has refuted the point I made that the only good lists that people have claimed come from the Ghaz supplement which isn't the Ork Codex and therefore the Ork Codex is pathetically weak.


Maybe nobody noticed/cared. I don't think anyone's that interested in splitting out supplements in a codex poll. To most, they're one and the same.


I would reread the title of the topic then "What is the worst codex if you play a pure list ?" To me that means 1 codex and not supplements. And one pure list to me also means not fielding allies, which if you brought stuff from Ghaz supplement would have to be allies.


Not saying your thought wasn't right (why would I need to reread the title?). Totally understood from the beginning, just telling you that despite the "pure codex". most think of supplements as part of a codex, not something outside that force.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in us
Krazed Killa Kan




Homestead, FL

 Lobukia wrote:
 Ghazkuul wrote:
 Lobukia wrote:
 Ghazkuul wrote:
Funny, nobody has refuted the point I made that the only good lists that people have claimed come from the Ghaz supplement which isn't the Ork Codex and therefore the Ork Codex is pathetically weak.


Maybe nobody noticed/cared. I don't think anyone's that interested in splitting out supplements in a codex poll. To most, they're one and the same.


I would reread the title of the topic then "What is the worst codex if you play a pure list ?" To me that means 1 codex and not supplements. And one pure list to me also means not fielding allies, which if you brought stuff from Ghaz supplement would have to be allies.


Not saying your thought wasn't right (why would I need to reread the title?). Totally understood from the beginning, just telling you that despite the "pure codex". most think of supplements as part of a codex, not something outside that force.
'

Its the same faction but not the same codex, if you need to bring it as an allied detachment then it isn't the same codex. You can't take gear from the Waaagh supplement and put it on your Codex Ork guys.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Ghazkuul wrote:
 Lobukia wrote:
 Ghazkuul wrote:
Funny, nobody has refuted the point I made that the only good lists that people have claimed come from the Ghaz supplement which isn't the Ork Codex and therefore the Ork Codex is pathetically weak.


Maybe nobody noticed/cared. I don't think anyone's that interested in splitting out supplements in a codex poll. To most, they're one and the same.


I would reread the title of the topic then "What is the worst codex if you play a pure list ?" To me that means 1 codex and not supplements. And one pure list to me also means not fielding allies, which if you brought stuff from Ghaz supplement would have to be allies.


It's an interesting point.

I mean, at the very least, supplements require extra investment. So, there's certainly an argument to be made that they shouldn't qualify in this regard.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut





UK

In which case DE probably take the cake as worst codex.

YMDC = nightmare 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 Ghazkuul wrote:
 Lobukia wrote:
 Ghazkuul wrote:
 Lobukia wrote:
 Ghazkuul wrote:
Funny, nobody has refuted the point I made that the only good lists that people have claimed come from the Ghaz supplement which isn't the Ork Codex and therefore the Ork Codex is pathetically weak.


Maybe nobody noticed/cared. I don't think anyone's that interested in splitting out supplements in a codex poll. To most, they're one and the same.


I would reread the title of the topic then "What is the worst codex if you play a pure list ?" To me that means 1 codex and not supplements. And one pure list to me also means not fielding allies, which if you brought stuff from Ghaz supplement would have to be allies.


Not saying your thought wasn't right (why would I need to reread the title?). Totally understood from the beginning, just telling you that despite the "pure codex". most think of supplements as part of a codex, not something outside that force.
'

Its the same faction but not the same codex, if you need to bring it as an allied detachment then it isn't the same codex. You can't take gear from the Waaagh supplement and put it on your Codex Ork guys.


Good lord child, I know. Reading comprehension

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in mx
Morphing Obliterator





Mexico

 Ghazkuul wrote:
 Frozocrone wrote:
I dunno, people thought my list was good. Link is in the description!

Would probs go IG myself.


This is how I would counter your list. Have the 2 heavy weapon options I take blow up the trukkz containing your meganobz and 1 unit of Tankbustas. They are basically now worthless the rest of the game.

Have the rest of my army focus fire the remaining trukk with Tankbustas in it. Again destroy it and they are now worthless the rest of the game. I know that sounds really easy and doesn't math hammer because im not using specific units but realistically it is incredibly easy to pop a trukk. And for every explodes result you get on a trukk (+2 for AP2 weapons and +3 for AP1 meaning 4 or a 5 makes it explodes) you will lose about 45% of your unit because 6+ armor means you die to a stiff breeze. And if you do suffer an explodes and you do lose 25-45% of your unit you then have to take a morale test, which you will probably fail and then suffer a further 1-6 casualties to Mob rule because (Reasons) unless your unlucky and roll a 1 which means your boyz run away.

So now after popping 3 AV10 transports I have neutered your armies effectiveness, you have 2 squads of boyz that are still mobile, and depending on who got first turn you might not even be able to get to me in turn 2 before I pop 1 or both of those trukkz. The only really good threat is the bikes which will feth up whatever they choose because Jink allows them a free pass. The Lobbas are great for fething up infantry but useless for vehicles. So that brings me to the point I made earlier the only good competitive lists come from the supplement and FW. Otherwise we are Lackluster at best.


Tailoring against a list isn't really that hard and any codex can do it. Also "have the 2 heavy weapon options I take blow up the trukks" I guess you are assuming any army 2 heavy weapon and not orks since they need a lot more to do so. So lets think of things in the CSM (Not because they are the worst codex but because I know the codex well enough to tell you stats and options) To take out long range stuff you either got your oblies, havocs or maybe a forge fiend.

A 3 Oblie unit costs 237 points, the only "long" range weapons they have are lascannons and plasma cannons, assuming they use the lascannon since it is easier to hit with it and no chance to overheat. 3 Lascannons with BS4 would do 2 hits, 1.666 of those 2 would be penetrating hits, out of that 0.555 hits will result on an exploded result and 0.2777 on an immobilize, with 3 oblies that doesn't even statistically takes out a trukk and that is commiting one of the best units on the codex which costs 80 more points that a trukk filled with bustas.

Even if the trukk does explodes statistically it does 1.4583 effective wounds on your bustas so you will usually lose one and half of the time 2 bustas, that is hardly 60% of your unit unless you were fielding 5 bustas instead of 10 on the trukk.

Havocs with autocannons were the fuzz back in the day, but with all the ignores cover, AP3 or million of AP- wounding stuff going around nowadays I see less of them in the table, however... a unit with 4 autocannons, which is probably the best loadout would shoot 8 times, hit 5.333, score 2.666 penetratings which would wreck it for sure once you add the glancing hits without harming any busta inside, out of those 2.66 penetratings 0.4444 would be an explosion which means it will rarely happen. If the trukks get any kind of cover they should survive the shots even from the havocs.

So as long as you bring more than one trukk which is pretty much the same for any transport you can't take all of them down before they deliver their cargo, unless you are playing tau, necrons or eldar which treat the orks just the same as any other army and shoot them to shreds with the same ease

This message was edited 1 time. Last update was at 2015/10/06 14:09:35


CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Disbeliever of the Greater Good




Blood Angels are fairly gash. So are Dark Eldar, but Blood Angels shade it. Pretty bad.
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Tempestus Scions... literally 5 units in that codex

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in ca
Gargantuan Gargant






 Lobukia wrote:
 Ghazkuul wrote:
 Lobukia wrote:
 Ghazkuul wrote:
 Lobukia wrote:
 Ghazkuul wrote:
Funny, nobody has refuted the point I made that the only good lists that people have claimed come from the Ghaz supplement which isn't the Ork Codex and therefore the Ork Codex is pathetically weak.


Maybe nobody noticed/cared. I don't think anyone's that interested in splitting out supplements in a codex poll. To most, they're one and the same.


I would reread the title of the topic then "What is the worst codex if you play a pure list ?" To me that means 1 codex and not supplements. And one pure list to me also means not fielding allies, which if you brought stuff from Ghaz supplement would have to be allies.


Not saying your thought wasn't right (why would I need to reread the title?). Totally understood from the beginning, just telling you that despite the "pure codex". most think of supplements as part of a codex, not something outside that force.
'

Its the same faction but not the same codex, if you need to bring it as an allied detachment then it isn't the same codex. You can't take gear from the Waaagh supplement and put it on your Codex Ork guys.


Good lord child, I know. Reading comprehension


He's just looking for attention. In his mind the Orks are the ultimate underdog and have little to no redeeming qualities as an army and wants to bash this idea into every 40K discussion thread possible. It's Orky I grant you, but not always true to the topic at hand. Orks aren't strong by themselves but there are other codices that are weaker by far.

This message was edited 1 time. Last update was at 2015/10/06 14:10:42


 
   
Made in gb
Longtime Dakkanaut





UK

Lord Vayula you've also got to take into account Pinning, Morale and Mob Rule (which you'll pass 50% of the time)

Trukks are Fragile but they are the cheapest way to get something somewhere sharpish.

Also in this hypothetical scenario I roll 6's for all the ramshackle tests

YMDC = nightmare 
   
Made in ca
Missionary On A Mission





GTA

I would agree that Militarum Tempestus is the worst.

Yet that doesn't stop me from wanting to build a small 500pts add on converted up as Colonial Marines.

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Regular Dakkanaut




I'd be pretty affraid of using Cult by itself, without allying with Skitarii its like playing greynights who decided to recycle they're armor into guns
   
Made in ca
Gargantuan Gargant






 MrFlutterPie wrote:
I would agree that Militarum Tempestus is the worst.

Yet that doesn't stop me from wanting to build a small 500pts add on converted up as Colonial Marines.


They definitely fit the Kill-Team aspect of 40K more than large scale games.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

marcman wrote:
I'd be pretty affraid of using Cult by itself, without allying with Skitarii its like playing greynights who decided to recycle they're armor into guns


Sorry, but could someone elaborate on what makes Cult Mechanicus bad without Skitarii?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
Forum Index » 40K General Discussion
Go to: