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Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Some legion chapter tactics I threw together while watching Fear and Loathing in Las Vegas earlier (idk). The Angels of Death rule is designed to be the CSM equivalent of ATSKNF. All the Space Marine models would have it.

Angels of Death
Any unit containing at least one model that possesses this special rule automatically passes fear tests. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but instead fall-back.

Alpha Legion

Destabilization: At the start of a round, before rolling for either players' reserves, the controlling player may choose to either bestow a -1 modifier onto one of his opponent's reserve rolls for that turn (the controlling player declares this before the opponent makes his reserve roll), or grant the "outflank" USR to any one of his own units in reserve (declare before rolling) for the duration of the round.

Schemes within Schemes: All units with the "Infantry", "Jump-Infantry" or "Bike-Infantry" unit type within an Alpha Legion detachment always count as controlling an objective so long as they are on it. Enemy units, even those with the objective secured rule, may not contest an objective controlled by a unit with this rule.

Covert Operations: An Alpha Legion detachment may never take more than one heavy-support choice per detachment.


Night Lords

Cold-blooded Killers: Infantry, jump-infantry and bike-infantry models within a Night Lords detachment have the rending USR in close-combat, so long as the combined number of Night Lords models in a combat outnumbers the combined number of enemy models within that same combat at the start of a fight phase. Bulky models and very-bulky models count as two and three models respectively for the purposes of counting.

On Wings of Fire: Jump-infantry models within a Night Lords detachment have the hit and run USR, and may re-roll the scatter die when deep-striking.

Cowards and Renegades: Infantry, jump-infantry and bike-infantry within a Night Lords detachment automatically fail look out, sir! rolls. Furthermore, cult troops (Khorne Beserkers, Thousand Sons, Plague Marines and Noise Marines) are not effected by Night Lords tactics.


Iron Warriors

Iron Within: All models within an Iron Warriors detachment have the stubborn USR and must re-roll failed morale tests.

Siegecraft: All units add +1 to their rolls on the vehicle/building damage tables. Furthermore, one unit of Obliterators or Maulerfiends or Forgefiends may be taken as an elites choice.

Iron Without: Only one unit of Cult troops (Khorne Beserkers, Thousand Sons, Plague Marines and Noise Marines), or Chaos Spawn or Possessed Chaos Marines may be taken in an Iron Warriors detachment.


Word Bearers

Prophets of the Gods: Independent Characters with Marks of Chaos may join a unit even if its models possess a different mark. Look out, sir! tests and pinning tests made by models within a Word Bearers detachment are automatically passed.

Profane Mastery:
Possessed units within a Word Bearers detachment may choose their mutation rather than rolling for it. Furthermore, psykers within a Word Bearers detachment that are rolling on the Malefic table may manually choose one of the powers without having to roll for it- this replaces one of his mastery level rolls when selecting powers (eg. a ML2 Sorcerer rolling on the malefic table may pick one power, but must still roll for the second). When attempting to cast this chosen power, the Psyker must re-roll all the dice in a failed casting attempt.

Overzealous: Infantry and jump-infantry within a Word Bearers detachment may never go-to-ground, and the cover save of any non-vehicle model suffers a -1 penalty.

This message was edited 36 times. Last update was at 2015/03/27 07:57:17


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Not bad, but they don't seem... Right.. Can't really put my finger on it.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Suggestions?

Something else that I wanted to implement, aside from tweaking some of the effects, was to give each legion a disadvantage tactic as well. So using Night Lords as an example, I had an idea for a tactic called "No Honor Among Killers" that prevented units in a Night Lords detachment from making "Look out, sir!" rolls.

Thing is, I can't really think of anything fluffy for the other legions.
   
Made in us
Regular Dakkanaut





I like all but the Word Bearers tactics. The Word Bearers, IMHO are hardcore religious fanatics who would die happily knowing they served their gods well and there is nothing to represent that. Additionally, they invented the Discipline of Daemonology so I think they should ignore the 'perils on any double' rule for non Daemons.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Bump.

Did some pretty heavy modifications for these tactics. Hopefully they're a bit more viable now.

Each legion having a weakness tactic might rub some people the wrong way, especially considering how the Space Marine tactics are all straight buffs, but eh. I think the Marine tactics should have had limitations as well. Straight army-wide buffs for free isn't good game design, imo.

In any case. Tell me what ya'll think.
   
Made in us
Terrifying Rhinox Rider





Ostensibly, Iron Warriors produce a fair amount of Khorn(ate) berzerkers themselves (to say nothing of allying with them), but do not produce other cult units. This was allowed by the rules in their index astartes article.

I do not care that much if they have berzerkers in their army list or in their background, but I do think you shouldn't always treat cult units all the same, and you shouldn't say that because you give one legion some army-wide trait that fits really well, that means every legion has to have trait.

Yeah I know how traits work. I'm just saying that most of them seem pretty forced, due partly to the multiple "ands" in the drawback traits.

you should change the Alpha Legion to "may never take more than one."
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'd specify 'cover saves' with the Word Bearers; the way it's written Word Bearer CSM in cover have a 4+ armour save.

The Iron Warriors' Siegecraft rule is vastly more powerful than any Chapter Tactics has any right to be. You've given everyone the entirety of the Imperial Fists' Chapter Tactics except applied to every heavy weapon instead of bolters and every unit instead of just Devastators, and then on top of that given everyone Stubborn and moved a lot of guns into Elites, at the expense of losing five mediocre and overpriced units. I'd reexamine that if I were you.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in si
Foxy Wildborne







Alpha Legion should be immune to Precision Hits. Just saying.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
 
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