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Made in au
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Hey guys I play crimson/imperial fist and dark angels. There is a player at our club who has 4 imperial knights. He usually plays 2 or at least 1 depending on how many points are being played.
I was thinking sterngaurd in a drop pod turn 1 kill it with meltas and same thing with my dark angels. Using vets with either combi meltas or melta bombs.
now what my question is how many meltas or melta bombs do I need to ensure that imperial knight dies on turn 1 or that thing will do alot of damage if its walking around. I am wanting to kill it 1st turn. If there is a better tactic then meltas in a drop pod please let me know.
   
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as a SOB player who has fought against imperial knights i can safely say you can never have "enough" melta spam. Remember that melta bombs can't be used as a shooting attack so if you're planning on using them for assault make sure there are a lot of bodies in front of it. if he has them side by side focus on one of them and hope for a scatter onto the other. That can cause a chain explosion and wipe them all out with a bit of luck. (had a funny story of friends who all used imperial knights in a three way battle two knights went at it in melee blew each other up and both their blast landed on the 3rd player's knights causeing a 3-way tie or is it a 3-way loss?)

edit: oh and focus fire one at a time for best results since each knight is still working at 100% until it is dead.

This message was edited 1 time. Last update was at 2014/07/04 10:12:00


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Minnesota, USA

It's going to be hard to knock out that many knights in a timely manner. Like Overron was saying saturation of AT is probably the best way to ensure you can bring them down where and when your units come into range of them.

Come to think of it has anybody seen any battle reports which have feature knight armies?

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Decrepit Dakkanaut





The Golden Throne

DA command squads can all take melta guns and drop drops. Not sure if SMs have the same option, haven't looked it up.
   
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Cleveland, Ohio, USA

They do. But of five guns, four hit, two pass the ion shield, the last two need to pen and roll 5+ results to actually have a shot at killing the knight outright.

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Hamburg

 obsidiankatana wrote:
They do. But of five guns, four hit, two pass the ion shield, the last two need to pen and roll 5+ results to actually have a shot at killing the knight outright.

The odds are not in your favor here. Probability says that the Knight has a good chance to survive.
So this is a kind of suicide mission which you want to avoid for a premium Marine squad.

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So a drop pod suicide mission wont work and LC and missiles are the way to go?
   
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You use crimson fists so yeah. Tank hunting Lazcannons are the way to go.


Take an Imperial Bunker, buy ammo dump, and stick 2 dev squads in it.


8 BS5 equivilent lazcannons with tankhunter hurt knights bad.

You'll be mostly immune to the paladin's battle cannons and the melta one has to get within 18" for him to be a big threat either.


For fun, throw in 1 or 2 MoTF with conversion beamers as well. Str 10 AP1 blast are not somthing knights like either.

This message was edited 1 time. Last update was at 2014/07/05 11:26:37


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10 man sternguard unit flanking after a pod comes in has more shot.

yes this is an expensive squad but it gives 5 melta shots without the ion shield and gives you 5 shots with the ion shield.

Other options are tactical doctrine on ultramarines or as said before imperial fist devastators.

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 Grey Templar wrote:
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spamming Melta is the best way to take down a knight. DA company veterans with combi-weapons in a drop pod will almost certainly take down a knight and costs about 175pts less than said Knight.

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Would a Vindicare with Shield-breaker rounds do anything?
   
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Shield breaker rounds destroy wargear that grant invun saves. The knight's invunerable save is not granted by a piece of wargear, so no.

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Carrickfergus, Northern Ireland

Aircraft. Both possible main armaments of a Knight are Blast weapons, and therefore are completely useless against anything that flies. Snap Shots from one or two heavy stubbers per Knight are really not a problem.

Is this an all-Knight army, or allied?

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Buffalo, NY

Eihnlazer wrote:
Shield breaker rounds destroy wargear that grant invun saves. The knight's invunerable save is not granted by a piece of wargear, so no.


The Ion Shield is wargear. It is not a special rule like Warp Field or Daemon.

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Carrickfergus, Northern Ireland

 Happyjew wrote:
Eihnlazer wrote:
Shield breaker rounds destroy wargear that grant invun saves. The knight's invunerable save is not granted by a piece of wargear, so no.


The Ion Shield is wargear. It is not a special rule like Warp Field or Daemon.


I'm fairly certain that the entry for Shieldbreaker Rounds specifically mentions wounds, though.

EDIT:
Codex: Grey Knights, 5th Edition, Page 53 wrote:"Shield-Breaker: When a wound from this round is allocated to a model, that model loses any invulnerable saves granted by items of wargear immediately, and for the rest of the battle. Remaining saves (if any) can then be taken.


The update does not expand this to include Hull Points, so Shield-Breaker doesn't work against vehicles. Still, Turbo-Penetrator Rounds could do serious damage to a Knight.

This message was edited 1 time. Last update was at 2014/07/06 01:13:37


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Buffalo, NY

 Frozen Ocean wrote:
 Happyjew wrote:
Eihnlazer wrote:
Shield breaker rounds destroy wargear that grant invun saves. The knight's invunerable save is not granted by a piece of wargear, so no.


The Ion Shield is wargear. It is not a special rule like Warp Field or Daemon.


I'm fairly certain that the entry for Shieldbreaker Rounds specifically mentions wounds, though.

EDIT:
Codex: Grey Knights, 5th Edition, Page 53 wrote:"Shield-Breaker: When a wound from this round is allocated to a model, that model loses any invulnerable saves granted by items of wargear immediately, and for the rest of the battle. Remaining saves (if any) can then be taken.


The update does not expand this to include Hull Points, so Shield-Breaker doesn't work against vehicles. Still, Turbo-Penetrator Rounds could do serious damage to a Knight.


I never said it worked. I was merely correcting the statement that the Knight's Invuln save was not granted by wargear.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Eye of Terror

Meltabombs are really good but you need a squad with four or more that can make it past the big chainsword attacks. The nerf to Smash has taken most monstrous creatures out of the equation unless they have Armorbane. If you are up against two if you can take one out quickly the other one will struggle since it can only cover so much ground.

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Carrickfergus, Northern Ireland

 Happyjew wrote:

I never said it worked. I was merely correcting the statement that the Knight's Invuln save was not granted by wargear.


Good point. Still!

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how well do maulerfiends work on knights?
   
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Dropping some sternguard with combi - meltas from behind/side while shooting it from the from with Fist Las devs is a good plan. Rough rule of thumb... double what you'd bring to pop a land raider. Yeah its probably going to be all your anti tank stuff. I shot a knight from multiple angles on a big game (4 points) with Bright lances from one side and necron from the front (yeah, really silly meta, I know) and popped it turn one. Even in a smaller game, try to get multiple angles, it reduces shield effectiveness.
   
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Dallas, TX

Maulerfiends work much better against knights now that they are harder to kill, but you really need the knight to be charging you while you're in cover. You'll eat a S10 hammer of wrath, but that can't blow you up now by rolling a 6. You go first then, but with 2-3 attacks and then magma cutters at I1, you're likely to do several HP worth of damage but not kill it outright.

Maulerfiends with lasher tendrils CAN take it down pretty well, but you're still taking a D weapon hit that on a 2-5 can kill you if you fail your invul save, and WILL kill you if it rolls a 6. Then there's the d3 stomps, which likely will cause penetrating hits and might even kill you outright if they roll a 6.

Not the best odds.

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You cant really expect to counter knight with a maulerfiend if you are not charging. Both variants have excellent anti AV 12 ranged weaponary which can finish the job with shooting and risk a combat where it might actually die.

If maulerfiend is to have any chance it has to charge in and hope that knight doesnt finish him before striking.

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
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Drop in two different quadrants of the knight to ignore the invul save

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I'm not sure how viable an idea this is but the shield is activated in the start of the shooting phase. Thusly anything which hits before then will pass the shield. Mainly psychic powers come to mind, but I'm not sure if there are any which can hurt them.

   
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Between

Ally in some Sisters.

Unleash a squad of Repentia on the damn things.

You'll lose maybe half the squad before they strike, but you only need two Repentia swinging on the charge to reliable kill a Knight, between WS4, 4 attacks and S6 AP2 Armourbane.



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Liverpool

 dmthomas7 wrote:
I'm not sure how viable an idea this is but the shield is activated in the start of the shooting phase. Thusly anything which hits before then will pass the shield. Mainly psychic powers come to mind, but I'm not sure if there are any which can hurt them.
It's first activated at Deployment.
There is no point in a game where the shield isn't activated (unless it's dead).
   
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Necrons laugh at knights... But they are one of the only ones. Though my eldar don't find them that hard as a single one... Multiples... Well I only take 2 fire prisms usually and one WS with 5 fire dragons ... I imagine imperial guard vendetta squadrens and dark eldar venom spam would laugh at them too

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 TheRedWingArmada wrote:
Kill it with fire!


A commendable attitude, if somewhat lacking in the fine details.



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 Furyou Miko wrote:
 TheRedWingArmada wrote:
Kill it with fire!


A commendable attitude, if somewhat lacking in the fine details.


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