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Ork unit rankings for krumpin da best (Ork ideology poll)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Preferred Ork ideology in 7th
Boyz before toyz
Toyz before boyz

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Made in us
Smokin' Skorcha Driver






So how do we use our natural cunnin to compete with the likes of marine drop pods and biker spam, da crons pesky vehicles, PIXIES!, daemon factories, etc.

By examining the top builds these factions bring to the table, I'll attempt to organize the individual input of our fellow warbosses into an overall ranking system for each unit as it pertains to their TAC ability for combating these builds as well as other common builds.

Please note that I will not hold anyone's opinion higher above another's, but do ask that you logically back up your opinions of various units.

GREENSKINS RULE!

RANKINGS

HQ
Spoiler:

#1 - Bikerboss
#2 - MA boss
#3 - Painboy (foot)
#4 - Painboy (bike)
#5 - Warboss (foot), Zhadsnark, KFF Big Mek (bike)
#6 - KFF Big Mek (foot), Weirdboy, Mad Dok
#7 - Sag Big Mek, Kaptin Badrukk, Boss Zagstrukk


Troops
Spoiler:

#1 - BW boyz w/ nob, foot boyz w/ nob
#2 - Trukk boyz w/ nob
#3 - BW grots
#4 - Foot grots
#5 – Foot boyz w/o nob, BW boyz w/o nob, Trukk boyz w/o nob
#6 – Trukk grots



Elites
Spoiler:

#1 - MANz missile (Trukk MANz)
#2 - BW Tankbustas
#3 - BW MANz, Trukk Tankbustas
#4 - Kommandos w/ Snikrot
#5 - Foot Tankbustas, Trukk Burna boyz
#6 - Foot MANz, BW Burna boyz, Kommandos, BW Nobz, Biker Nobz


Fast attack
Spoiler:

#1 - Warbikers
#2 - Deffkoptas (rokkits)
#3 - Stormboyz
#4 - Warbuggies (rokkits)
#5 - Dakkajets
#6 - Blitza Bommas
#7 - Trukks (not dedicated), Burna Bommas



Heavy support
Spoiler:

#1 - Mek Gunz:

#1 Lobba
#2 Kustom mega-kannon
#3 Kannon
#4 Traktor and Smasha
#5 Bubbles
#6 Zzap

#2 - Lootas
#3 - Battlewagon
#4 - Morkanaut, Killa Kans, Flash Gits
#5 - Deffdreads
#6 - Gorkanaut


LOW
Spoiler:

#1 - Stompa
#2 - Ghazzy


Formations
Spoiler:

#1 - Ghazghkull's Bullyboyz
#2 - Blitz Brigade
#3 - Green Tide
#4 - Mogrok's Bossboyz
#5 - Dread Mob
#6 - Boss Snikrot's Red Skull Kommandos
#7 - Council of Waaagh!
#8 - Ork Warband, Da Vulcha Boyz.
#9 - Gorkanaut Krushin' Krew


Gifts of Gork & Mork
Spoiler:

#1 - Lucky Stikk
#2 - Da Finkin Cap
#3 - Da Fixer Upperz
#4 - Gazbag's Blitzbike
#5 - Headwoppas Killchoppa
#6 - Dead Shiny Shoota


BW upgrades
Spoiler:

#1 - Reinforced ram
#2 - Boarding plank
#3 - Rokkit launchas
#4 - Big shootas
#5 - Killcannon
#6 - Grot riggers
#7 - Kannon
#8 - Wreckin' ball
#9 - Extra armor
#10 - 'Ard case
#11 - Deffrolla, mixture of rokkits and big shootas, Zzap gun
#12 - the rest


Also be sure to vote on the daily polls!



This message was edited 44 times. Last update was at 2014/08/23 23:53:15


Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in gb
Nasty Nob






I'd say the Painboy is the best HQ choice, so long as you have at least one high-value bike / infantry unit. The Warboss is probably second best thanks to his Leadership and Waaagh! ability and makes the best Warlord we can get. Other HQ choices I'm not so sure about. They all seem to have some use.

Troops are fairly simple; Grots are useless, Boys are OK.

Elites are fairly well balanced. I'd say that Tankbustas are the best, Meganobs after them, then Kommandos, then Burna Boys and non-mega Nobs. Not quite sure how to class Snikrot, but I think I'd rather have two units of Kommandos than one with him.

In Fast Attack, the only thing I'm totally clear about is that Stormboys still suck. I'd say Bikers are the top choice with everything else kind of equal and only a little below Bikers. If I had to make the call I'd say Warbuggies are the second best choice, then Blitza Bommas, Deffkoptas, Dakkajets and Burna Bommas in that order.

Mek Guns are probably the best Heavy Support choice simply because they offer such good value for points. Battlewagons are still useful enough that I'd give them second place. Then Lootas, Deffdreads, Morkanauts, Gorkanauts and Flash Gits in that order. Finally, Killa Kans are right at the bottom with no competition for worst unit.

You didn't list Lords of War, but I'd say a Stompa is way better than Ghazghkull.

   
Made in us
Nasty Nob





United States

In a quick reply I would state Painboys, one Warboss, Meks, Tankbustas, 3 Meganobz, Mek Gunz, and Warbikes, are auto takes in their respective army themes.

Mad Dok, Kommandos, Nobz, Stormboyz, Warbuggies, Blitza Bomma, Lootas, Flash Gitz, Morkanauts, Trukks, and BW, in the situational use tier.

Kanz, Dreads, Dakkajets, Burna Boyz in the overnerfed overcosted tier.

Anything else I don't have enough info to offer opinion.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Smokin' Skorcha Driver






First update complete!

Now if you were gonna rank the mek gunz, which would you choose?

Lets say we make it a little more interesting by breaking them into brackets:

Lobba vs Kannon

Kustom mega-kannon vs Smasha gun

Traktor kannon vs Bubblechukka

I'll get the jibber jabber started.

If I'm solely relying on the the top army builds atm, I'd say Kannons are probably more tac than lobbas to combat the crons, pixies, and sm's. Daemon's could go either way depending on the build. Lobbas would be better against imps, but overall they lack the ability to penetrate av or damage mc's like wraithknights, whereas, the kannons are actually quite decent.

Ordinarily I would choose kustom mega-kannons without thinking, but in this particular case I think It might be a tie. While smasha gunz do somewhat rely on luck, they are quite capable of murderlizing high av vehicles such as the crons or imps, and can also contribute to gunning down mc's when their not busy with the former. Mega-kannons however, are a great counter to drop pod marines and bikes, which evidently are the top builds right now, plus they can also contribute slightly less effectively to hurting av and mc's. So overall, I think smasha's and mega-kannons might actually be closer than I originally thought.

The last match-up I think is still obviously traktor kannons. Bubblechukkas can be decent at killing blobs and the like, but there's already other mek gunz that do the same job, and then some, way better.

So what do me fellow mates think?

This message was edited 1 time. Last update was at 2014/08/06 18:15:04


Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in ca
Bounding Ultramarine Assault Trooper




Montreal, Quebec

 Rismonite wrote:
In a quick reply I would state Painboys, one Warboss, Meks, Tankbustas, 3 Meganobz, Mek Gunz, and Warbikes, are auto takes in their respective army themes.

Mad Dok, Kommandos, Nobz, Stormboyz, Warbuggies, Blitza Bomma, Lootas, Flash Gitz, Morkanauts, Trukks, and BW, in the situational use tier.

Kanz, Dreads, Dakkajets, Burna Boyz in the overnerfed overcosted tier.

Anything else I don't have enough info to offer opinion.


I totally aggree with this,

Furthermore, when I build my list, I now go with the inverted pattern we had before. Toys before Boyz
So, I will go minimal with boyz: 1 unit of pimped-up hardboyz with heavy armor in a BW (or less if I need to scrounge up points)
1 unit of Gretchins to hide on an home objective.

Everything else will be allocated in the HQs (Pain Boy, Warboss, Weirdboy), Warbikes, MANz, Storm boyz, Mek Gunz and Kommandos.

This message was edited 3 times. Last update was at 2014/08/06 18:59:31


* I have to say that NewGW impresses me a lot... 
   
Made in us
Flashy Flashgitz






NJ

I pretty much agree with everything here so far, and going in the same direction as OP on big guns:

what are the top configurations for HQs?

some I think are obvious, like big mek on bike with kff>big mek w/kff without bike. Painboy will take the configuration of the squad he's going with, etc.

but what about a megaboss with lukky stick compared to a bike boss?

   
Made in us
Longtime Dakkanaut





 flaming tadpole wrote:
First update complete!

Now if you were gonna rank the mek gunz, which would you choose?

Lets say we make it a little more interesting by breaking them into brackets:

Lobba vs Kannon

Kustom mega-kannon vs Smasha gun

Traktor kannon vs Bubblechukka


Pairing 1- Hard. Kannon is decent at Armor and decent at anti infantry, lobba is good anti infantry and longer range. I would pick Kannon for TAC, since orks tend to have things to kill infantry already. Many people I think will pick lobba because 48" and barrage, but I still vote kannon!

Pairing 2- Im taking smasha gun. Kustom mega Kannon is blast, but at BS3 and with possible ammo runts not such a big deal to roll a hit, and chances are you are more likely to scatter off target with a small blast. Average strength roll for smasha gun is 7 or 8, with top of 10 and bottom of 5. So 50% of the time your = or better than kustom mega kannon on strength. AP1 for smasha gun versus ap 2 for kustom mega kannon. For vehicles, if you get a pen a smasha gun is blowing it up on a 5 or 6, whereas a kustom mega kannon on a 6. +1 for open topped. With spacing of models you might get two hits per shot with a kustom mega kannon though on things like Bikes/ TeQ. I am still going with smasha gun as it has a great range of things its going to instagib/deny fnp and is more likely to make things explode.

pairing 3- Traktor Kannon. Bubblechukkas are great anti infantry, especially against xenos, but orks already have a lot of that. All the boyz get sad when there's nothing to left to chop, so let your toys open up the things for boyz to chop, or pull them out of the sky and smash them into the ground to empty them out for things to chop.
   
Made in us
Smokin' Skorcha Driver






Interesting to see kommandos so high up on most rankings.

Awesomesauce gave a good suggestion of adding in your favorite loadout as well, so feel free to add in what loadouts you find working the best for the various units and hq's.

On the same note, what loadouts do you guys run your kommandos with? I would personally think just a min squad to camp on objs. would be best, instead of using them as an offensive retinue. However, I have yet to field them yet so I don't know what kind of presence they can bring to the table.

Thoughts?

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

Wall of text!!!

HQs:

Painboy takes first simply because...it's a damn PAINBOY! The ability to make whatever Infantry/Bike unit you want to live longer is...just...incredible. For a measly 50 points to boot. These have become a virtual auto include in all of my builds thus far, and forced me to build my own so I had access to enough of them (Thank you leftover, unused Nob boxes)

Big Mek has become my second most go-to HQ because of the buff to KFF. I still like to run more Boyz before toyz, so having a way to keep them alive longer is awesome. Hard for them to deny me an Invul. This, combined with a Painboy makes for obnoxiously difficult to kill Boyz. It's going to become cheese right quick, but...I don't care.

Warbosses take third because...Warboss! The needed leadership is impossible to deny, and he still is a force to be reckoned with, despite no more CC invuls. With the ability to get more characters in the unit to eat challenges, he becomes more survivable in that manner. His WAAAGH is essential for Boy heavy armies, and his access to Luck Stikk can make him aggravating to your opponents. He will kill whatever he touches even more reliably than ever before.

Little Meks are fourth I feel, simply because you get them for free on the Force Org, and you can insert them into mobs to eat challenges for your PKs. All for 15 points a pop, they are virtual auto takes.

Honorable Mention: Weirdboy - I love them. I really do. They have still stolen my heart with how fun they are to play. In terms of overall efficiency, they are still a little unreliable due to poor BS on some of their powers. They are still, by far, my favorite HQ and still compete for overall favorite unit in the entire game.


Troops:

Boyz: Still reliable, though with a lot of updates in the Codex, they have become less auto take. I still bring a minimum of 40 to each game. More if I wanna move more models (Which I often do!). We need them for objective holding, or overall overwhelming foes, and tarpitting. Despite all our shiny new toys, they are still valuable and needed.

Gretchen: Eh, still cheap fodder for the meatgrinder :p


Elites:

Tankbustas: Hard to believe these guys got to where they are overnight! With their updated point cost, Tank Hunter, Mob sizes, they got a heck of a lot better. No longer forced to just charge at every vehicle that looked at them funny, they can now reliably hunt whatever we need them too. Not just the closest. Having a good sized S8 ranged squad feels oh so nice.

Manz: Losing their number one spot, they are still a solid back bone, and a terror on the field. Especially as a secondary tank hunting unit with their Killsaw upgrades. Not much else changed with them, but they still sit cozy in our favorites roster.

Kommandoz: I agree these guys make top four. Cheaper, bigger, sneakier than ever before, they are more viable and give us the ability to be sneakz. And I like that > I love any unit that screams "Deal with me, or you'll regret it".

Burna/Nobz: Agree here. Burna Boyz lost a lot of steam this codex with the updates, especially to how Templates work. That's not to say they are useless, but they are far less cheese now. Nobz still suffer from their old weaknesses, but are still fun for me to field. They feel 'propa' on the field, and still scream 'deal with me'. They would rank higher for me if they had better means of survival without relying on my KFF.


Fast Attack:

Deffkoptas: A shocker that these guys rate so highly for me over Warbikers, right? :p Their lower cost, free Rokkit upgrades, outflank and ability to keep taking a Buzzsaw makes me love them even more now. Plus, I own their models, which is why Buggies will rank lower for me (among other reasons). They are stil T5, Jink, and 2 wounds, which is awesome. And though the Buzzsaw won't make them super strong, it's still nice to have a way to strip the vehicles they are hunting down the rest of the way, should rokkits fail. Plus, I feel that Buggies die too easily for my liking.

Warbikers: Lower in cost, bigger squads, with a slightly improved Jink of all things. That makes them more All Star than ever. Sure, they lose their default 4+, but when they TB, they get a 3+ jink. Seems pretty damn good to me for 18 point, T5 models. Snap shotting is a pathetic penalty for Orks anyway, since we have twin linked on the bike guns anyway, and we still suck at shooting even WITH TL! :p Jokes on them! Great, great unit.

StormBoyz; I still love em! Bigger squads, cheaper cost though not much else changed with them, and that's OK. They still can get across the field terrifyingly fast, and with Zagstruk, you can still DS, though...no more assaulting the same turn. :(

Trukks: Meh. Still fast transports, but I'd never take them on their own.

(Can't rank the others, since I don't own them)


Heavy Support:

Big Gunz: Still king of the ring, just given even more options. With the barebone guns, we still get Lobba or Kannon to fit whatever opponent your facing, along with more options. I'll clump all the Big Gunz as number 1, because they are the same 'unit' as a whole, and they are too effective to be broken up and take up more HS ranking slots.

Morkanaught: Takes the second spot for me, because of it's versatility and amount of weapons it has. Yes, it is point intensive, but granting a large 5++ bubble to your army is too darn good for me to stick my nose up at. 2 Rokkits a turn, Kustom Mega Blasta + Kannon, and even some Big Shootas to pepper infantry give this thing some good Dakka, and it's Klaw will wreck everything it touches. Another unit that not just screams...it shouts "deal with me''. It can carry a Mek Workshop if you want it to live longer, though makes it a bit of a sink at times.

Battle Wagon: Still a trusty transport, though poor 'tank'. It will get things where you want them, and reasonably safe in the process.

Killa Kanz: Yup, they take fourth for this Warboss. Despite their cost increase and 'crew shaken' test and weaker Klaw, they are now taken in bigger squads, allowing more to be taken for fewer HS slots, making them a bit more useful despite their nerfs. They can swarm better, interfere with LoS, and need to be dealt with quickly or they can ruin some days.

Deffdreads: Right behind Kanz! Still an effective CC monster. Not much else needs to be said!

Lootas: With such a congested HS slot, I just don't have room for them anymore outside of small point games. They are still an amazing unit with a wonderful weapon and great dakka output. I just wish I struggled to fit them in my lists like I used too. Now my walkers take up those spots. (I love walkers...)

Gitz and Gorkanaught are unranked, as I have no had the chance to use them to rank them fairly.


LOW:

Um...Stompa. because....stompa. I don't think it needs explination :p Poor Ghazzy...

This message was edited 1 time. Last update was at 2014/08/06 20:47:12


 
   
Made in us
Smokin' Skorcha Driver






@blaktoof - wasn't expecting someone to agree with me on kannons vs lobbas. also you might be right about smasha's. I have yet to field them so I can't really say, but on paper they look like they can definitely fill a gap in most ork builds.

@Melevolence - Thanks for the in-depth rankings! Nice to see a little love going to the gubbin kanz . I love weirdboyz too, and refuse to give up on them.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 flaming tadpole wrote:
@blaktoof - wasn't expecting someone to agree with me on kannons vs lobbas. also you might be right about smasha's. I have yet to field them so I can't really say, but on paper they look like they can definitely fill a gap in most ork builds.

@Melevolence - Thanks for the in-depth rankings! Nice to see a little love going to the gubbin kanz . I love weirdboyz too, and refuse to give up on them.


^_^

With Kanz, I love the models, I love the concept of them, and they feel super fun and Orky to play. 50pt 11 AV, 2HP isn't terrible either despite it all. And Weirdboyz...oh man, I just love them. I need to get a second one at the very least. Maybe a third, so I can try a trio of weirdboyz just for kicks. See what chaos can ensue.
   
Made in us
Slashing Veteran Sword Bretheren






So the warbuggy made it pretty high up on that fast attack slot. You think they are that krumpy despite how fragile they are?

You don't think the DakkaJet can do more damage than warbuggies? Speaking of which you put the dakkajet pretty low on that list also.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Icculus wrote:
So the warbuggy made it pretty high up on that fast attack slot. You think they are that krumpy despite how fragile they are?

You don't think the DakkaJet can do more damage than warbuggies? Speaking of which you put the dakkajet pretty low on that list also.


The list in the opening post is basically a general consensus on player opinion, not just the OP's. It seems a lot of players love the buggies this edition. I can't vouche personally, since I don't own any, nor do I own Dakka Jets, though at a first glance, I'd say fliers would be more devastating in the long haul. I think Buggies get more love because it's cheap, fast moving Rokkits. Plus, you get more Buggies than you do Jets.

This message was edited 1 time. Last update was at 2014/08/06 21:29:08


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i'd have to agree with these rankings. All of the "auto takes" are pretty spot on depending on your theme (obviously you wouldnt dare take tankbustas in a footslogging list lol)

My 2cents on the Mek Gun variant lists from most valuable to least valuable:

1) Lobbas - EASILY the best gun option. Dirt dirt DIRT cheap for some very powerful anti-infantry shootin' even against marine armor. Excellent addition to any army list for backfield objective holding and thinning out numbers.

2) Kannonz - More like an alternate #1, since its more of a preference than anything else as to why lobbas are better than kannons. Im starting to field both, since the versatility of the kannon for just as cheap a cost is very tempting.

3) Kustom Mega Kannon - Barring a Gets Hot! roll, and insanely unlucky scatter, this thing is bound to do damage whenever it fires. Pens all armor, wounds almost everything on 2s, and has potential to hit multiple targets (hi termies!) since its a blast.

4) Traktor Kannon - The only oddball gun that has a totally different use, but does it well enough to be valuable. I rate it as 4 because its useful...but has weaknesses against non-skimmer or flier lists and unless youre a weird one and get a full squad of traktors, the other mek gunz in the unit are going to be less useful when it fires at fliers.

5) Smasha Gun - Essentially a slightly better Zzap Gun...but with the cost im not sure if its worth it. YMMV but to me i just see it as wasted points...just not AS wasted as the zzap.

6) Bubble-Chukka - This thing is technically all sorts of bad, since it wont pen any armor without having bad strength, or it wont wound for crap when it does pen armor (S1 AP1 lawls). However theres a certain allure this thing has since its a 36" pi plate.....i seriously want to field 15 of these things just to freak my opponent out lol.

7) Zzap Gun - Do i really need to go into details why this thing blows?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Smokin' Skorcha Driver






Bubble-Chukka - This thing is technically all sorts of bad, since it wont pen any armor without having bad strength, or it wont wound for crap when it does pen armor (S1 AP1 lawls). However theres a certain allure this thing has since its a 36" pi plate.....i seriously want to field 15 of these things just to freak my opponent out lol.
haha, 15 would be pretty legit . Too bad it's name precedes it's killiness.

This message was edited 1 time. Last update was at 2014/08/06 22:45:41


Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 flaming tadpole wrote:
Bubble-Chukka - This thing is technically all sorts of bad, since it wont pen any armor without having bad strength, or it wont wound for crap when it does pen armor (S1 AP1 lawls). However theres a certain allure this thing has since its a 36" pi plate.....i seriously want to field 15 of these things just to freak my opponent out lol.
haha, 15 would be pretty legit . Too bad it's name precedes it's killiness.


i would like to give them a chance :p They sound stupid, but fun. I mean, yeah, at their 'worst' they are barely wounding, but cutting through armor, and at their 'best' they are wounding a lot, but not cutting armor. But, dat pie plate doe...
   
Made in us
Smokin' Skorcha Driver






Melevolence wrote:
 flaming tadpole wrote:
Bubble-Chukka - This thing is technically all sorts of bad, since it wont pen any armor without having bad strength, or it wont wound for crap when it does pen armor (S1 AP1 lawls). However theres a certain allure this thing has since its a 36" pi plate.....i seriously want to field 15 of these things just to freak my opponent out lol.
haha, 15 would be pretty legit . Too bad it's name precedes it's killiness.


i would like to give them a chance :p They sound stupid, but fun. I mean, yeah, at their 'worst' they are barely wounding, but cutting through armor, and at their 'best' they are wounding a lot, but not cutting armor. But, dat pie plate doe...
Haha ya it would definitely be worth fielding in a casual game. Probably would end up killing more of our own army then our opponents though lol!

Also just a heads up, the first poll is in! I'll update it daily or bi-daily to keep the topics rolling. It should also make it a little easier to update the rankings this way too.


Automatically Appended Next Post:
Also their multiple choice, so you don't have to pick just one

This message was edited 2 times. Last update was at 2014/08/06 23:23:55


Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

So formations should be ranked also, and Zhadsnark should get an honorable mention.
   
Made in us
Smokin' Skorcha Driver






Sounds good, I'll add it to the list of polls. Tomorrows poll will be all about hq's, so I'll be sure to add him to the list.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






blaktoof wrote:
Pairing 2- Im taking smasha gun. Kustom mega Kannon is blast, but at BS3 and with possible ammo runts not such a big deal to roll a hit, and chances are you are more likely to scatter off target with a small blast. Average strength roll for smasha gun is 7 or 8, with top of 10 and bottom of 5. So 50% of the time your = or better than kustom mega kannon on strength. AP1 for smasha gun versus ap 2 for kustom mega kannon. For vehicles, if you get a pen a smasha gun is blowing it up on a 5 or 6, whereas a kustom mega kannon on a 6. +1 for open topped. With spacing of models you might get two hits per shot with a kustom mega kannon though on things like Bikes/ TeQ. I am still going with smasha gun as it has a great range of things its going to instagib/deny fnp and is more likely to make things explode.

Against mosts vehicle the small blast is slightly more than 50% chance to hit, against larger vehicles like battlewagons, land raiders or leman russes it obviously becomes more.

5) Smasha Gun - Essentially a slightly better Zzap Gun...but with the cost im not sure if its worth it. YMMV but to me i just see it as wasted points...just not AS wasted as the zzap.

This is what I thought until I did the math on them. AP1 combined with no cap limiting the strength makes the smasha gun the best vehicle-killer in our codex. Against AV12 a battery of smashas has a 30% chance of outright exploding a vehicle, not taking into account glancing it to death at all.

As for my personal rankings
HQ
Best: Painboyz, hands down. FNP saves on top of cover or even 6+ armor no longer means wounds = casualties making many units a lot harder to kill. Especially when something does tons of low strength wounds, you suddenly find your mobs half-intact where they were left almost useless before. The extra nob running with the unit also has decided combat for me many times.
Runner-up: MA Warboss with Lukky Stick. Since you have to have a warboss warlord to get Waaagh! this guy has become my prime choice. I've had him tank so many wounds that his unit reached combat completely unhurt, unwieldy actually works in his favour. No failed armor saves when your challenger hit your? That'll be a bunch of rerolled to-hit and to-wound rolls, thank you. The +1 WS also makes slugga boyz pile so many wounds on some things that they simply get crushed under the weight of wounds. I actually managed to put so many wounds on a screamer star that even 3++ with rerolling 1s caused half the unit to disappear.
Worst: MA Bigmek with Tellyporta Blasta. Considering how it's still a half-decent model, I guess orks got pretty good HQs. However, a MA warboss simply is so much better that you won't be throwing your small S8 AP2 blasts anywhere.

Elite
Best: Tankbustaz. 15 rokkits, meltabombs for everyone for just twice the price of a boy? Sign me up! Even when not shooting vehicles or plastering some unlucky walker/MC with a dozen meltabombs, the volley of rokkits spells doom for most elite units. They ignore armor, wound on twos and can be shot from the relative safety of a battlewagon. When shooting vehicles, enemies think twice about deploying a vehicle within 30" of your tank-busta wagon, otherwise they risk losing their vehicle turn one and giving up two VP in the process. Even a shielded wave-serpent isn't save from them, since fifteen rokkits will usually be able to take off all its hull points in one volley.
Runner-up: Meganobz. They've got a character to smash puny sergeants, a boss pole to pass half the moral tests they would have failed before, and an option for killsaws to completely ruin vehicles. Unless you pit them against AP2 or rending fighters, they will absolutely beat anyone in close combat, even if you buy as little as three models.
Worst: Burnaz. Drive-by flaming requires vehicles to go extra slow, you cannot kill anything outside of 8", and everybody who tried knows that shooting the entire unit is impossible. In close combat, they aren't any better than boyz against most targets. Three killsaw meks could change that, but their very steep price makes every casualty hurt a lot. Rather than spending 315 points on a mediocre close combat unit, I'd rather just buy two units of boyz with PK nobz for 320.

Fast Attack
Best: Warbikers. They got cheaper, jink works for them most of the time, mob sizes increase to a level where both their shooting and their close combat ability becomes threatening. Good survivability from toughness, 4+ armor and the ability to jink makes them difficult to remove before they start wrecking havoc. While about twice the price of comparable units of boyz, you get a unit that's easily twice a survivable, is capable of rapid redeployment and has some massive shooting, that puts most shooting armies to shame.
Runner-up: Koptas. With their slight price drop and 4+ jink they are finally viable to be taken in groups, since you no longer lose a big investment when a lascannon gets bored an shoots them. They were decent before and got better.

Heavy support
Best: Tie between lobba, kannon, kustom mega-kannon and smasha. All four of them a extremely awesome fire support units for very little cost. You can easily fit a unit or two in any list without the issue they mandatory blocks of lootaz had in the old codex.
Runner-up: Battlewagon. Sure, the loss of the deff rolla hurts, but boarding planks easily make up for that loss. Calling a Waaagh!, disembaring from a battlewagon, running, charging and re-rolling one charge dice makes for some sick average charge ranges. Even without the blitz brigade, charging turn two becomes easy. Sure, the basic battlewagon got more expensive, but the rules for it have continuously become better over the course of the last editions, even when shot into their side armor, you'll rarely have them explode from underneath you. Reliable S9 rams are also nice to bug your opponent's vehicles. Once they've dropped their payload, battlewagon become a major pain in the rear for your opponent during maelstrom missions - a vehicle pointing AV14 to your most dangerous gun parking in an objective and/or creating a wall for your opponent to prevent them from getting said objective has already won me games.
Worst: Well, the zzap gun. You can't get any worse than it is. With a 20% chance to kill a grot and being worse than any other big gun, there are literally no redeeming qualities. Not even the "random is fun" argument works for them, because the bubble chucka is both better and more random.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Smokin' Skorcha Driver






Thanks Jidmah! . Seems the Painboy is the unanimous favorite.

Next rankings update complete! Lobba won pretty comfortably with the mega-kannon coming in second.

Next on the agenda is HQ's O.o

I didn't include any gifts of Gork and Mork, so feel free to add that and anything else in the comments. I'll tally up the most popular loadout and include it in the rankings.

If you have specific tactics and units you like do use them with, I'd like to hear that too!


Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Jidmah wrote:
[quote=blaktoof 608882 7091872 null
Elite
Best: Tankbustaz. 15 rokkits, meltabombs for everyone for just twice the price of a boy? Sign me up! Even when not shooting vehicles or plastering some unlucky walker/MC with a dozen meltabombs, the volley of rokkits spells doom for most elite units. They ignore armor, wound on twos and can be shot from the relative safety of a battlewagon. When shooting vehicles, enemies think twice about deploying a vehicle within 30" of your tank-busta wagon, otherwise they risk losing their vehicle turn one and giving up two VP in the process. Even a shielded wave-serpent isn't save from them, since fifteen rokkits will usually be able to take off all its hull points in one volley.
.


Just a quick note to correct. Our Rokkit's don't really ignore all armor. They ignore MEQ armor, but anything 2+ we have to fight with. Rokkits are only Ap3. D: Just wanted to clear that up real quick <3
   
Made in us
Smokin' Skorcha Driver






Just to chime in, I think a MA boss with da lucky stikk and MA KFF big mek with da finkin cap are a pretty deadly combo. Deploy them in a max boyz squad with the boss in front and hope to get infiltrate. I usually run two MANz missiles too, so if I can I infiltrate them too, and try to get them in range of the kff (not that it'll make a huge difference in trukks ). Gives me lotza PK's near the enemy though!

Also, I want to see someone infiltrate max squads of flash gitz one these days too...

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

 flaming tadpole wrote:
Just to chime in, I think a MA boss with da lucky stikk and MA KFF big mek with da finkin cap are a pretty deadly combo. Deploy them in a max boyz squad with the boss in front and hope to get infiltrate. I usually run two MANz missiles too, so if I can I infiltrate them too, and try to get them in range of the kff (not that it'll make a huge difference in trukks ). Gives me lotza PK's near the enemy though!

Also, I want to see someone infiltrate max squads of flash gitz one these days too...


This is a lot of points to invest to maybe get infiltrate. Just sayin.

Also I can't believe nobody is voting for Zhadsnark:
*warbikes as troops if he's warlord
*I4 PK
*+1 cover save to all jinks for his unit (Skilled rider)
*scout for his unit
*his model can tank shock

This message was edited 1 time. Last update was at 2014/08/08 03:43:44


 
   
Made in gb
Nasty Nob






HQ rankings are a little difficult, due to the fact that their effectiveness usually depends on what unit they are attached to.

The Big Mek with a Shokk Attack Gun isn't especially good, for example, but he's a great fit to go with a large battery of Mek Gunz.

I'm still undecided on how to rate Warbosses. They aren't really good for killing anything more impressive than sergeant types and I'm underwhelmed by the Waaagh! On the other hand, they are one of very few ways to get a decent Ld score in an ork unit and they are fairly cheap in terms of points cost at least.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






mrfantastical wrote:
 flaming tadpole wrote:
Just to chime in, I think a MA boss with da lucky stikk and MA KFF big mek with da finkin cap are a pretty deadly combo. Deploy them in a max boyz squad with the boss in front and hope to get infiltrate. I usually run two MANz missiles too, so if I can I infiltrate them too, and try to get them in range of the kff (not that it'll make a huge difference in trukks ). Gives me lotza PK's near the enemy though!

Also, I want to see someone infiltrate max squads of flash gitz one these days too...


This is a lot of points to invest to maybe get infiltrate. Just sayin.

Also I can't believe nobody is voting for Zhadsnark:
*warbikes as troops if he's warlord
*I4 PK
*+1 cover save to all jinks for his unit (Skilled rider)
*scout for his unit
*his model can tank shock


I thought long about voting for him, because he has a couple of issues:
- Outdated rules that have been around for years, being ignored by everyone right up till now. Suddenly he gets attention because, unlike the actual codex, his rules haven't changed (yet). IMO this is exploiting forgeworld's slow reaction time to changes in 40k.
- Bikes as troops isn't needed that bad. You can easily field ninety bikes by adding four units of trukkboyz.
- No Waaagh!
- His stats aren't that awesome if you consider I4 is average in 40k, his missing save and the guaranteed hit he takes if a marine decides to toss his krak grenade at him.
- A biker warboss with a lucky stikk, 'eadwompa or the relic bike is just as good as this guy.
- Forgeworld still is an issue for some people.

In the end, I did vote for him, because from a purely competitive point of view, he is a good model.

This message was edited 1 time. Last update was at 2014/08/08 13:57:09


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Smokin' Skorcha Driver






mrfantastical wrote:
 flaming tadpole wrote:
Just to chime in, I think a MA boss with da lucky stikk and MA KFF big mek with da finkin cap are a pretty deadly combo. Deploy them in a max boyz squad with the boss in front and hope to get infiltrate. I usually run two MANz missiles too, so if I can I infiltrate them too, and try to get them in range of the kff (not that it'll make a huge difference in trukks ). Gives me lotza PK's near the enemy though!

Also, I want to see someone infiltrate max squads of flash gitz one these days too...


This is a lot of points to invest to maybe get infiltrate. Just sayin.
Ya it probably comes off that way, but the funny thing is that whole concept occured to me after I had already finished building my list. So really I only invested the 10 points to give my big mek da finkin cap . Otherwise I just throw the mek and boss in separate trukk boyz squads.


Automatically Appended Next Post:
Results are in!

Bikerboss and MA boss took first and second with a comfortable separation from the rest of the pack, though only a mere vote separated them from each other.

A little surprised Painboyz didn't take, or even make it close, after all the discussion on them, but overall the rest of the rankings seem about right. Poor Zagstrukk .

Now moving on to Troop loadouts, HURRAY!!

BTW, if your wondering who voted for the last one it definitely wasn't me...O_o

This message was edited 1 time. Last update was at 2014/08/08 20:09:53


Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Longtime Dakkanaut





I think zaggy and stormboyz are highly underrated. Zaggy got a huge points drop, and although his powerklaw feet arent as awesome as before, he actually gets more attacks on the charge and making the powerklaw feet his HoW attack means in challenges he has a change to ID many people at I10. Most sergeant line characters if they accept a challenge from him immediately eat a str8 ap 2 hit at I10. Thats pretty much an 86% chance to kill whoever accepts if they are toughness 4 or less and have no inv. If he kills his challengee he then puts his 6 attacks on the charge into the unit at his I, at str 6. For 65pts thats not bad, much better than some of the other options.

For the current poll I voted boyz+nob on foot.

Trukks are basically missiles, they dont carry enough boyz to hold on objective, they carry enough boyz to add into a fight, or threaten something.

Yeah they can get somewhere quick, but the are not as competitive as a large mob of boyz with nob. Orks have a lot of force multipliers they can add into units, which will end up happening more likely with a boyz unit than a trukk boyz unit. That and some of the ork formations give the HoW on the charge if over 10 models, trukk boyz are going to have a hard time pulling that off past the first charge..

This message was edited 1 time. Last update was at 2014/08/08 21:00:56


 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

boyz (max or as close as you can..if you need to shave some off to make some points for some toyz) on foot with nob with Pk. Add a painboy and you have a tough unit that can make it up the board with easily 2/3 of the unit still in tact to charge...and if you play ork horde.. most likely will get hoW... 20 auto hits at I10.. YES please

I personally like the sluggas and choppas but I know some people prefer shootas. Shootas are win with a weirdboy.

Also buy the damn trukk for 30 points and you have a 3 hp objective taker/harasser with either a big shoota or rokkit.
   
Made in us
Regular Dakkanaut




Hong Kong

blaktoof wrote:
I think zaggy and stormboyz are highly underrated. Zaggy got a huge points drop, and although his powerklaw feet arent as awesome as before, he actually gets more attacks on the charge and making the powerklaw feet his HoW attack means in challenges he has a change to ID many people at I10. Most sergeant line characters if they accept a challenge from him immediately eat a str8 ap 2 hit at I10. Thats pretty much an 86% chance to kill whoever accepts if they are toughness 4 or less and have no inv. If he kills his challengee he then puts his 6 attacks on the charge into the unit at his I, at str 6. For 65pts thats not bad, much better than some of the other options.

+1 for Zag. And with his Da vulcha formation the chance goes to over 97% to win those challenges, and his Trait is one of the best
   
 
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