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Made in us
Killer Klaivex




Oceanside, CA

Ok, so any unit that the Achron is embarked upon gains deep strike, and deep strikes in without scattering.
Is it possible to buy a fortification, hold it in deep strike reserve with the Achron embarked in it?

It would be kind of funny to have a Fortress of redemption fall out of the sky.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Road-Raging Blood Angel Biker





No because fortifications have to be deployed on the table at the start of the game. Plus they are not attached to the Achron lol. I love your thinking but i think it would be more funny to run multi hqs doing with with bastions if it was allowed.

This message was edited 1 time. Last update was at 2014/10/06 03:55:45


Some Must Be Told. Others Must Be Shown.
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Made in us
Killer Klaivex




Oceanside, CA

Fireraven wrote:
No because fortifications have to be deployed on the table at the start of the game. Plus they are not attached to the Achron lol. I love your thinking but i think it would be more funny to run multi hqs doing with with bastions if it was allowed.

They don't need to me attached, the Achron only needs to be embarked in it.

Odd, page 130 says:
If a fortification is taken as part of an army, then it is set up with the rest of the units in the army using the same deployment rules as the other models.

Which is what makes it look possible.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Deranged Necron Destroyer





can units be embarked on a fortification that is held in reserve though? Fireraven can you supply a rule for that first statement? I don't recall it but i do recall the rule saying if you can't fit something on the field it must be held in reserve

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in ca
Fixture of Dakka




Vanished Completely

Sure, you can place it in Reserves if you wish....
Where it then becomes impossible for them to be deployed during the deployment phase, and this is what happens to Units which can not move if they are not deployed:

Such units are removed as casualties if it is impossible to deploy them during the Deployment step of Preparing for Battle.
- Preparing Reserves.

This message was edited 1 time. Last update was at 2014/10/06 11:55:38


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Shas'ui with Bonding Knife





Correct me if I'm wrong, still have 6e rattling around in my head, but I don't think you can transfer Deep Strike to something by embarking in it. It is still two different units, as embarking is not the same as joining.
   
Made in us
Auspicious Daemonic Herald





 Nilok wrote:
Correct me if I'm wrong, still have 6e rattling around in my head, but I don't think you can transfer Deep Strike to something by embarking in it. It is still two different units, as embarking is not the same as joining.

WWP has a special rule doing so
   
Made in us
Shas'ui with Bonding Knife





That is a tough one then, the best way I can think of getting to the bottom of this, is if there is some lack of permission that prevents the terrain from getting the rule while embarked, or if the fortification can make use of the Deep Strike rule.

-Edit-
Are fortifications still referred to as Terrain instead of Models or Units? If that is the case, then the fortification can't make use of the Deep Strike rule since it only works on models.

This message was edited 4 times. Last update was at 2014/10/06 12:21:30


 
   
Made in gb
Decrepit Dakkanaut




The Webway portal is new, and has lots of funky rules. Like giving the unit "deepstrike", to represent them popping out of the webway.
   
Made in ca
Fixture of Dakka




Vanished Completely

Again:
If it is not possible to deploy them during the deployment stage, for example if you put them into Reserve where they no longer deploy, they are removed as a casualty!
Why discuss if it is possible for the Unit to Embark on a Fortification in Reserve if there is no Fortification to Embark into because it was Removed as a Casualty?

This message was edited 1 time. Last update was at 2014/10/06 12:36:29


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Longtime Dakkanaut






Yeah I'm convinced that immobile fortifications may not be held in Reserves at all. (It's page 135.)

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Made in us
Killer Klaivex




Oceanside, CA

axisofentropy wrote:
Yeah I'm convinced that immobile fortifications may not be held in Reserves at all. (It's page 135.)

Yet an immobile drop pod with deep strike can?


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Arent' drop pods only immobilized after they deepstrike?

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 deviantduck wrote:
Arent' drop pods only immobilized after they deepstrike?


not sure how they move before they deep strike.

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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Exergy wrote:
 deviantduck wrote:
Arent' drop pods only immobilized after they deepstrike?


not sure how they move before they deep strike.


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Made in br
Fireknife Shas'el




Lisbon, Portugal

Because Drop Pods only immobilize when they arrive. THey aren't immobiized in reserves, or they wouldn't be able to even move combat speed

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 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Sslimey Sslyth




 Vector Strike wrote:
Because Drop Pods only immobilize when they arrive. THey aren't immobiized in reserves, or they wouldn't be able to even move combat speed


I thought they had the Immobile rule; or am I thinking of a previous incarnation of the codex?
   
Made in ca
Fixture of Dakka




Vanished Completely

Drop Pods do have a Rule called Immobilized, it is the one that states they can move no further after they come into play.
Prior to that they had full permission to Move as per the Rules, even if they can not evoke Movement to do anything useful it as still legal for them to Move. There is a great difference between not having a location to move into and not being able to move period, particularly from a Rule perspective. Most important, when the Preparing Reserve Rule is checked for compliance with this clause, the Drop Pod is still fully capable of Moving and therefore does not meet the requirements to be Removed as a Casualty.

This message was edited 2 times. Last update was at 2014/10/06 18:57:53


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Fixture of Dakka



Chicago, Illinois

I wonder when the question of whether a unit can deep strike out of a Raider that deep strikes comes into play is going to come up.

This message was edited 1 time. Last update was at 2014/10/06 18:54:59


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Hollismason wrote:
I wonder when the question of whether a unit can deep strike out of a Raider that deep strikes comes into play is going to come up.

Not sure if this is english or not.

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Made in ca
Fixture of Dakka




Vanished Completely

A little while ago someone put forth that a Requirement to Arrive by Deep Strike can be honored by being Embarked on a Drop Pod....
Let us leave the debates to that now dead thread though, or a new one if people have any more to add to it.

This message was edited 1 time. Last update was at 2014/10/06 19:13:52


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Fixture of Dakka



Chicago, Illinois

 pretre wrote:
Hollismason wrote:
I wonder when the question of whether a unit can deep strike out of a Raider that deep strikes comes into play is going to come up.

Not sure if this is english or not.


Not joking, someone started a thread that said technically units could not deepstrike out of a deep striking Drop Pod. It was weird. Things get weird some times.


A specific one though would have to be can they assault out of a Deep Striking Raider. It's going to come up because people think that the unit isn't deep striking the transport is and there for they can assault a unit out of it.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

They still arrived from Reserves.
   
Made in ca
Fixture of Dakka




Vanished Completely

Indeed,
The scenario Hollismason is envisioning was never a problem, as Units Arriving from Reserves are restricted from Assaulting by default.
The Restriction on Assaulting after Arriving by Deep Strike is either redundant or designed to cover situations where models can 'hop' around the board using the Deep Strike Rules without going into Reserve as part of it.

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Road-Raging Blood Angel Biker





Well i found it Page 130 BRB under fortifications. also i love the page 132 when it talks about not enough room in deployment zone and it says just shuffle the terrain around slightly in order to give these models the space they need to deploy. Which covers the people that set Terran so You cannot play with the fortress and say well there is not enough space for it.

Some Must Be Told. Others Must Be Shown.
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Made in us
Screaming Shining Spear





JinxDragon wrote:
Again:
If it is not possible to deploy them during the deployment stage, for example if you put them into Reserve where they no longer deploy, they are removed as a casualty!
Why discuss if it is possible for the Unit to Embark on a Fortification in Reserve if there is no Fortification to Embark into because it was Removed as a Casualty?


This is referring to when you do not have enough space to place the model and it is FORCED into reserves. If you are embarking a WWP Archon into a Fortification, you are CHOOSING for it to start in reserves, so this rule does not apply. Otherwise Drop Pods would not work.

Still have no idea if you could even reserve it to begin with though, dont have my BRB handy.

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Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

 extremefreak17 wrote:
JinxDragon wrote:
Again:
If it is not possible to deploy them during the deployment stage, for example if you put them into Reserve where they no longer deploy, they are removed as a casualty!
Why discuss if it is possible for the Unit to Embark on a Fortification in Reserve if there is no Fortification to Embark into because it was Removed as a Casualty?


This is referring to when you do not have enough space to place the model and it is FORCED into reserves. If you are embarking a WWP Archon into a Fortification, you are CHOOSING for it to start in reserves, so this rule does not apply. Otherwise Drop Pods would not work.

Still have no idea if you could even reserve it to begin with though, dont have my BRB handy.
'

BRB : Preparing reserves :

When deploying their armies, players can choose not to deploy some of their units,
keeping them as Reserves to arrive later. In addition, if it impossible to deploy a unit for
any reason, it must be placed in Reserve. The only exception to this are units that cannot
move after they have been deployed. Such units are removed as casualties if it is impossible to
deploy them during the Deployment step of Preparing for Battle


As you can see, this is not specifically related to the "not enough room" clause but all of preparing reserves. If you place a fortification in reserve, it is destroyed as it cannot move after deployment.

Yes, this would, in essence, could mean that Drop Pods do not work, but that is obviously not the intent and a topic for a different thread (which has happened before and been closed)

This message was edited 1 time. Last update was at 2014/10/07 20:52:53


 
   
Made in us
Regular Dakkanaut




Rorschach9 wrote:

BRB : Preparing reserves :

When deploying their armies, players can choose not to deploy some of their units,
keeping them as Reserves to arrive later. In addition, if it impossible to deploy a unit for
any reason, it must be placed in Reserve. The only exception to this are units that cannot
move after they have been deployed. Such units are removed as casualties if it is impossible to
deploy them during the Deployment step of Preparing for Battle


As you can see, this is not specifically related to the "not enough room" clause but all of preparing reserves. If you place a fortification in reserve, it is destroyed as it cannot move after deployment.

Yes, this would, in essence, could mean that Drop Pods do not work, but that is obviously not the intent and a topic for a different thread (which has happened before and been closed)


Was a certain "berry" in that by any chance? Because he seems to love malicious Easter egging away other codex's rules with specious dictionary definitions...

   
Made in ca
Fixture of Dakka




Vanished Completely

Extremefreak17,
Drop Pods are not removed as Casualties due to the Timing involved in both Rules. The Immobilized Special Rule found on Drop-Pods contains the words once they enter play prior to informing us that they can no longer move, so until they enter Play there is nothing preventing a full range of Movement. As we check for compliance with this Rule during the Deployment "pre-game Phase," long before the Model has actually enters play and has lost the ability to Move, it is entirely possible for Drop Pods to function as Intended even with this Rule's existence. Simply because the Drop Pod in question does not meet the criteria to be Removed as a Casualty the moment it is put into Reserves.

This message was edited 3 times. Last update was at 2014/10/07 22:04:00


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Also, buildings are not units (Claimed buildings are units at the start of the game, but that is after deployment), so you can not put them into reserve as only units can go into reserve.

This message was edited 2 times. Last update was at 2014/10/07 23:22:14


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