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DraigoStar
Green Tide

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Made in us
Longtime Dakkanaut





Eye of Terror

Had a test match yesterday versus Green Tide (GT) to see how the army would match up.



Here's my list:

-GK-
Draigo (LoW & Warlord)
Level 3 Librarian - stormbolter - nemesis daemonhammer - liber daemonica (HQ)

9x Grey Knight - 2x psycannon (troop)
Justicar - nemesis daemonhammer

4x Grey Knight - psycannon (troop)
Justicar - nemesis daemonhammer

Stormraven - hurricane sponsons - twin linked multi-melta - twin linked assault cannon - locator beacon

-Red Scorpions-
Severian Loth (HQ)

Techmarine - combi-plasma (HQ)

4x DevCent - Grav Cannons - Missiles
Sergeant - twin linked lascannon - missile launcher - omniscope

5x Scout - bolt pistols & chain blades (troop)
Landspeeder Storm - heavy flamer

Psychic Powers:
Draigo - Gate of Infinity - Hammerhand
GK Librarian - Hammerhand - Prescience - Perfect Timing - Precognition - Foreboding
Loth - Psychic Shriek - Shrouding - Invisibility - Hallucinate



Here is my opponent's list to the best I can remember:

Warboss - da fink'n cap - Eavy armor - power klaw

Warboss - super boss pole - eavy armor - power klaw

Weirdboy

Big Mekk - megarmor - kill saw

Green Tide formation - shootaz & rokkits - power klaws

5x Artillery (S5 + d6 AP1) - grot riggers

Gretchin w. Runt Herder

Gretchin w. Runt Herder

7x Loota

7x Loota

Weirdboy psychic powers were S10 AP1 18" nova & +1 attack

My opponent got Master of Ambush for his WLT.


We played the ATC mission with Dawn of War deployment:

Primary 1 - Crusade (4 objective markers)
Primary 2 - Emperor's Will
Primary 3 - Purge the Alien

Secondaries - First Blood - Slay the Warlord - Line Breaker


My opponent won the roll to choose his deployment zone. I got the side with a nice piece of line of sight blocking terrain to hide DraigoStar. I then won the roll to deploy and go first... I deployed only the star:

Draigo - Librarian - Loth - DevCents - Techmarine

I placed them behind the LoS blocking terrain which was in the left hand comer of my table edge. My opponent infiltrated the Green Tide 18" away from the star with the artillery behind them. One Loota squad also infiltrated within range to shoot the star. Gretchin deployed on his EW objective marker and the other Loota squad deployed on his right flank also able to see a couple of my DevCents.

[

Note my EW objective marker was behind the LoS blocking terrain with my star on top. Crusade objective markers were spread evenly across the table all outside of either deployment zone.

My opponent then rolls to seize and up pops a 6. Wow this is like the third or fourth time I've been seized on in a row.


More to follow.

This message was edited 10 times. Last update was at 2015/01/27 03:47:56


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San Jose, CA

How many centurions? And why the techmarine?



This message was edited 1 time. Last update was at 2015/01/25 16:08:37



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Made in us
Longtime Dakkanaut





Eye of Terror

Five DevCent total. Techmarine is mainly to soak ID wounds for the T4 psykers. The 2+ and servo arm are handy.

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Made in no
Fresh-Faced New User





Is it me or is this list a very weak DraigoStar without any Centurions?
   
Made in us
Longtime Dakkanaut





Eye of Terror

lol ...

I edited the army list .

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Made in us
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Chicago IL

You should make the tech marine a grey knight one if possible you get one more psychic dice and the servo harness. Can also sit him in the raven and let him constantly repair it
   
Made in ru
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Megaarmor is a super-bad choice for greentide imo. And...no paionboss?

Without a run move the greentide would just get danced around.

This message was edited 3 times. Last update was at 2015/01/26 06:51:14


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

 koooaei wrote:
Megaarmor is a super-bad choice for greentide imo. And...no paionboss?

Without a run move the greentide would just get danced around.


I edited the ork list - eavy armor on the Warbosses. No Pain Boy though - but yeah Green Tide should always have one.


swanson4969 wrote:
You should make the tech marine a grey knight one if possible you get one more psychic dice and the servo harness. Can also sit him in the raven and let him constantly repair it


I like GK Techmarine better but he's 40 more points. At 2k points I'd definitely run him.

This message was edited 2 times. Last update was at 2015/01/26 21:19:28


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Eye of Terror

1st Turn - Green Tide
Basically the Tide moves up to get as many shootaz and rokkits in range. Artillery moves up as well.



I manage to deny the Witch when the Weird Boy attempts to cast the beam of Orky death.

After all the shooting is done Draigo has one wound left and a couple of Cents take a wound too. Could have been a lot worse.

1st Turn - DraigoStar
The star backs away from the Tide. Draigo goes to the back with all the Cents lined up to fire on the flanking Loota squad.



Psychic Phase - I successfully cast Invisibility, Shrouding and Perfect Timing. Also Severin Loth burns a warp charge for the 2++ save.

Shooting Phase - DevCents destroy the Lootaz for First Blood and one kill point.

Green Tide - 0
DraigoStar - FB, 1 KP


2nd Turn - Green Tide
The Tide moves up again as well as the Ork artillery. The Tide shifts so some of the mob are flanking around on the other side of the LoS blocking terrain to cut off the star.

No psychic powers are attempted by the Weird Boy.

This time the shooting phase for the Orks is not nearly as effective due to the psychic buffs. Severin Loth takes a wound and I lose one DevCent.

2nd Turn - DraigoStar
The scouts arrive from reserve via outflank coming in on the far side from the Tide close to the two squads of Gretchin and my opponent's Emperor's Will objective marker. I position the Storm right inside the table corner. Stormraven (full squad of Grey Knights embarked inside) and deep strking Strike squad both fail to show.

The star moves around behind the LoS blocking terrain deeper into my table corner moving out to draw line of sight on the remaining Loota squad. This drastically reduces overall line of sight for the Tide and Ork artillery can no longer target the star. Hopefully the Tide is too far off to be able to launch an assault next turn.



Psychic Phase - I successfully cast Shrouding, Perfect Timing and Prescience but Invisibility is denied.

Shooting Phase - DevCents blast the Lootaz with frag and the lascannon wiping out the unit for another kill point.

Green Tide - 0
DraigoStar - FB, 2 KP


3rd Turn - Green Tide
This could be a pivotal turn if the Tide can make the charge into the star. The Tide moves towards the star again drawn further into my table corner. Only some shootaz and a couple of rokkits are in range. Shooting sees no wounds inflicted into the star and my opponent comes up short on the charge.

3rd Turn - DraigoStar
The five man Strike squad arrives from reserve but not the Stormraven. I place the Strike squad over by the Gretchin and they scatter on top of one squad. I roll a 2 for the mishap and my opponent places them beside the Tide.

The Storm moves up to heavy flamer one squad of Gretchin. The star moves out from behind the LoS blocking terrain to target the Tide in case I fail to cast Gate of Infinity... If I kill enough maybe it'll keep them from being able to assault next turn.

Psychic Phase - I successfully cast Gate and Prescience. The star deep strikes over to the other side of the table beside the Gretchin leaving the Tide stranded.

Shooting Phase - Storm heavy flamers one Gretchin squad roasting them all alive and the Star shoots down the other squad. I now control my opponent's Emperor's Will objective marker having abandoned Crusade.



Green Tide - 0
DraigoStar - FB, 4 KP

We play out the next two turns but there's not much the Orks can do now as the Tide and Ork artillery are way out of position.

I win on Purge the Alien, draw on Emperor's Will and lose on Crusade. I have First Blood and Line Breaker while my opponent only has Line Breaker. So the final result is I end up winning by First Blood... Very close game !



Post Game Analysis
This is a good example how to win the ATC mission with DraigoStar or any multi objective mission versus an army that greatly outnumbers yours... Go for First Blood and Line Breaker then split the primary objectives. Purge the Alien should be easy to win. Don't focus too much on Slay the Warlord if it'll interfere with claiming the other objectives. I only needed to use Gate once and drawing the bulk of the Ork army deep into my table corner was key.

Did I mention I hate getting seized on ?

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 Dozer Blades wrote:
GK Librarian - Hammerhand - Prescience - Perfect Timing - Precognition - Foreboding


As a heads up, it looks like you claimed Psychic Focus from Divination on top of using your Liber Daemonica to grab a Sanctic power, which is definitely a no-go. Even if you were somehow to adopt the interpretation that the Liber Daemonica doesn't "generate" a power (which would be difficult, since that's the exact wording it uses), Psychic Focus is pretty strict in pointing out that if you ever gain a power from any other discipline, Focus is immediately lost.
   
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 Dozer Blades wrote:
 koooaei wrote:
Megaarmor is a super-bad choice for greentide imo. And...no paionboss?

Without a run move the greentide would just get danced around.


I edited the ork list - eavy armor on the Warbosses. No Pain Boy though - but yeah Green Tide should always have one.


swanson4969 wrote:
You should make the tech marine a grey knight one if possible you get one more psychic dice and the servo harness. Can also sit him in the raven and let him constantly repair it


I like GK Techmarine better but he's 40 more points. At 2k points I'd definitely run him.


The fact that he shot with his shoota boyz instead of running to charge at your guys just shows lack of experience, He really should have had you there.


Automatically Appended Next Post:
I thought he had a MA Warboss, so he didn't run then. But then I read this...

This message was edited 1 time. Last update was at 2015/01/27 04:49:46


For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
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San Jose, CA

Why am I not at all surprised about the outcome?

That star can survive a stupid amount of firepower, even after getting seized on and before they get a chance to power-up.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Regular Dakkanaut




I've got to say I really don't like how you deployed your Centstar; I know nobody ever plans to get Seized on and maybe it was just a lazy deployment in expectation of fixing it with your first turn movement, but this:

Spoiler:


...looks like an absolute nightmare in terms of Look Out Sir. Bunching up characters (even if they're in the center, let alone out front like that) is a quick way for character-focused deathstars lose games. You've got Draigo tanking what could be an overwhelming amount of incoming firepower, and his first LOS option appears to be either your GK Librarian (to his rear) or Loth (to his left). That puts your characters at enormous risk for no reason, and gives you no ability to safely spread incoming wounds.

Those guys really need to be separated and insulated from each other by Centurions; even if you're banking on using that Techmarine to eat S8 shots for the Librarians (I'm not sure I fully understand why that's necessary when you've got Centurions around), there's no reason to have them all bunched where they're eating wounds if Draigo needs to shed them, particularly since the positioning inherently puts the Librarians at risk instead of the Techmarine.

You would have had some truly awful choices on your hands if you hadn't denied that S10 beam power, likely facing down 3 wounds from it. With Draigo at his final wound, EW is irrelevant--do you roll a 3+ three times risking losing your Gate? If not, you're almost certainly going to lose both of your Librarians (and potentially the Techmarine too) due to the poor positioning.
   
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I have to ask this, does the Librarian lose Psychic Focus (meaning he can't get Prescience for free anymore) now that the Libra Daemonica gives him 1 more power from Santic Daemonology?
   
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bibotot wrote:
I have to ask this, does the Librarian lose Psychic Focus (meaning he can't get Prescience for free anymore) now that the Libra Daemonica gives him 1 more power from Santic Daemonology?


Yeah, he would lose Psychic Focus; I pointed that out to him above. It was presumably just an oversight.
   
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OK

Terrible gameplay by the Ork player and the list is far from optimized. No Painboy??? That is a terrible blunder on the Ork player's side. Not spreading out the greentide to control the board to prevent the Centstar from kiting it with Gate??? He should have seen that coming a million miles away. I was reading the report and by the time I saw the first turn I knew that was going to happen.
As said before, shooting instead of running is just crayons-for-breakfast dumb.



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Eye of Terror

It would have been a totally different game if he had nor seized. I got very lucky with the saves from the first volley - I was failing lots of LoS on Draigo which is why he got trounced that first turn. I think that he had a good opportunity but failed to capitalize on it. Hindsight is always 20/20.

Painboy should be an auto-include but it meant nothing this game as I never shot the mob.

Q: Is a beam witchfire needing to roll to hit ?

This message was edited 1 time. Last update was at 2015/01/27 15:00:09


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No. Beams automatically hit.
   
Made in us
Quick-fingered Warlord Moderatus





You'd think GravCents wouldnt be all that effective against Orks with their terrible armor saves.

3000
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Eye of Terror

Fragging them is awesome. Especially when twin linked and ignoring cover. The missiles are way better than hurricane bolters.

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