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Made in gb
Freaky Flayed One






Hi Guys,

You may remember me from a few years ago being quite active on here and posting my tabletop YouTube videos on beginner info for primarily Warhammer Fantasy but also other gaming systems. I then joined Creative Assembly in 2013 and have been working towards the announce of TW:WARHAMMER which has now been announced!




I'll be able to answer any questions any of you have as the community coordinator for this title if anyone has any

Hope you like it!

Joey

This message was edited 4 times. Last update was at 2016/03/15 14:39:15


   
Made in au
Fighter Pilot





South Perth

Hello there, how many factions are there intended to be at initial launch?

The contents of this document are protected by the Official Secrets Act of 2550

Halo: Fleet Battles - Fall of Reach - Campaign Mission 1 Battle Report [UNSC's Perspective]:
http://www.dakkadakka.com/dakkaforum/posts/list/0/659512.page#8041475

UNSC, ONI, Covenant and (shortly) Swords of Sanghelios models:
http://www.dakkadakka.com/dakkaforum/posts/list/60/584193.page 
   
Made in gb
Freaky Flayed One






In Total War: WARHAMMER you’ll have four races to choose from, Greenskins, The Empire, Dwarfs and Vampire Counts. Each race has a legendary lord character , who is the leader of a faction within your chosen race

This message was edited 1 time. Last update was at 2015/04/23 11:30:21


   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

There's a thread in N&R already. You should probably head there.

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in gb
Land Raider Pilot on Cruise Control





Twickenham, London

I believe it's 4, then more through add ons and the remaining two games of the trilogy.

My question is this - Is this a fully fledged Total War game, as in Attila or Rome 2?

"If you don't have Funzo, you're nothin'!"
"I'm cancelling you out of shame, like my subscription to white dwarf"
Never use a long word where a short one will do. 
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

This is seriously a dream come true for me, love you guys.

Are the counts going to be able to raise the dead during battle?

Are we going to see small units such as blood knights? It would be tops if we could watch like 5 blood knights obliterate an entire unit.

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

How will the campaign work?

Will it be freeform across the Old World or a section of it, linear or limited in anyway?

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in gb
Freaky Flayed One






 notprop wrote:
How will the campaign work?

Will it be freeform across the Old World or a section of it, linear or limited in anyway?


]There will be a number of legendary Lords from the Warhammer world available to play as in the game. These will act as both your leader and the principle general of one of your many armies, though they work somewhat differently to previous Total War games. First of all, these are Lords of near-mythical power, and make a tremendous impact on the battlefield. They’ll also be able to undertake multi-stage quests which lead to epic set-piece battles, the outcome of which may bestow them with legendary items, armour or weapons.

Each legendary character has a quest arc, unique abilities, armour, weapons and in some cases, access to mounts. Each race will play very differently from each other; to master them all will require massive variation in campaign and battle strategy. Greenskins aren’t going to behave the same way as the Empire for example, and will have access to different playstyles and features.

This message was edited 2 times. Last update was at 2015/04/23 12:19:44


   
Made in au
Fighter Pilot





South Perth

How long till the Elves come along and show the others how it's done?

The contents of this document are protected by the Official Secrets Act of 2550

Halo: Fleet Battles - Fall of Reach - Campaign Mission 1 Battle Report [UNSC's Perspective]:
http://www.dakkadakka.com/dakkaforum/posts/list/0/659512.page#8041475

UNSC, ONI, Covenant and (shortly) Swords of Sanghelios models:
http://www.dakkadakka.com/dakkaforum/posts/list/60/584193.page 
   
Made in de
Experienced Maneater






If the available factions are: Empire, O&G, Dwarfs and VC, what's up with the trailer and the Keeper of Secrets (Chaos Daemon)?

Also, can you please stop writing in yellow, it's hard to read with the Worksafe-theme.

   
Made in de
Longtime Dakkanaut





Germany

Not to attack you or creative assembly, but this game is published by Sega. From my experience, this does not bode well.

Expect to pay full retail price and then some (read: a lot) more for day 1 DLC, ballance-relevant DLC (you'll need to be competetive) and cosmetic DLC (if you so choose) at completely stupefying rates.

Examples from my experience include campaign-only units that will be later sold to you for use in multiplayer (also a form of day 1 dlc), mission-packs or mini-campaigns or similar at completely absurd prices (especially considering that they were made from existing, just reused maps). Skins that cost you 12 bucks and work only on half the maps... stuff like that.
Again, nothing against you or Creative Assembly, but I won't touch anything with Sega on it for more than enough reasons.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in au
Fresh-Faced New User




 TheJoeyberry wrote:
 notprop wrote:
How will the campaign work?

Will it be freeform across the Old World or a section of it, linear or limited in anyway?


There will be a number of legendary Lords from the Warhammer world available to play as in the game. These will act as both your leader and the principle general of one of your many armies, though they work somewhat differently to previous Total War games. First of all, these are Lords of near-mythical power, and make a tremendous impact on the battlefield. They’ll also be able to undertake multi-stage quests which lead to epic set-piece battles, the outcome of which may bestow them with legendary items, armour or weapons.

Each legendary character has a quest arc, unique abilities, armour, weapons and in some cases, access to mounts. Each race will play very differently from each other; to master them all will require massive variation in campaign and battle strategy. Greenskins aren’t going to behave the same way as the Empire for example, and will have access to different playstyles and features.


How will diplomacy work?

Will there be sub factions for each race?

How does Chaos affect the factions in the game?

I'm sooo looking forward to this!
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

 TheJoeyberry wrote:
 notprop wrote:
How will the campaign work?

Will it be freeform across the Old World or a section of it, linear or limited in anyway?


Spoiler:
There will be a number of legendary Lords from the Warhammer world available to play as in the game. These will act as both your leader and the principle general of one of your many armies, though they work somewhat differently to previous Total War games. First of all, these are Lords of near-mythical power, and make a tremendous impact on the battlefield. They’ll also be able to undertake multi-stage quests which lead to epic set-piece battles, the outcome of which may bestow them with legendary items, armour or weapons.

Each legendary character has a quest arc, unique abilities, armour, weapons and in some cases, access to mounts. Each race will play very differently from each other; to master them all will require massive variation in campaign and battle strategy. Greenskins aren’t going to behave the same way as the Empire for example, and will have access to different playstyles and features.


Thanks Joey. So in broad terms it will be based upon a large map and you can pick your own battles ala Empire TW (the last one I played )

Not sure about the Legendary Lords side of things, this could go either way. I'm no fan of Hero Hammer where they take most of an Army single handed. Powerful individuals sure but ones that can be isolated or overwhelmed if foolishly committed.

Magic items is good. Are there items available for Units/other leaders, Like standards or Flaming Swords that shot fireballs? (Nothing wrong with a bit of Dark Omen nostalgia. )

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in gb
Water-Caste Negotiator




Stratford on avon

WOOOOOOOOPPP Happy now!!!

have been playing Attilla for ages now and am hooked if this is as good as Attilla then it will be amazing!!!

Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!

Make it idiot proof and someone will make a better idiot.

4000Pts
3000Pts
1000Pts
2000Pts
1500Pts 
   
Made in gb
Painting Within the Lines




Also, can you please stop writing in yellow, it's hard to read with the Worksafe-theme.

This please!
   
Made in ie
Crazed Troll Slayer




An Tsaoir

The trailer for this looks awesome...never played Total War but will give this a go! Added bonus gettin to use Undead, Orcs & Gobllins and particularly Dwarfs!!
I presume that this is set before the End Times plot??

A grudge never too old to settle with metal and ire on the funeral pyre of vanquished foe  
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

 TheJoeyberry wrote:
Hi Guys,

You may remember me from a few years ago being quite active on here and posting my tabletop YouTube videos on beginner info for primarily Warhammer Fantasy but also other gaming systems. I then joined Creative Assembly in 2013 and have been working towards the announce of TW:WARHAMMER which has now been announced!



Many congratulations

Please do keep us/the thread updated.

This message was edited 1 time. Last update was at 2015/04/23 12:15:08


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Freaky Flayed One






 Lt. Donomar StubbornBull wrote:
The trailer for this looks awesome...never played Total War but will give this a go! Added bonus gettin to use Undead, Orcs & Gobllins and particularly Dwarfs!!
I presume that this is set before the End Times plot??


Yes it's set before the End Times.


Automatically Appended Next Post:
Sigil wrote:


How will diplomacy work?

Will there be sub factions for each race?

How does Chaos affect the factions in the game?

I'm sooo looking forward to this!


There won’t be a family tree in Total War: Warhammer as it wouldn’t fit the lore or the game, your Lords don’t age as such, and they won’t be succeeded by their offspring. However, each character you control in the game has an extensive RPG-like progression system and, in the case of playable Lords, will have narrative branching quest chains, unique items, weapons and armour they can obtain, and you’ll find this will provide plenty of customisation options and attachment to your more treasured generals.

This message was edited 1 time. Last update was at 2015/04/23 12:27:00


   
Made in ie
Crazed Troll Slayer




An Tsaoir

 TheJoeyberry wrote:
 Lt. Donomar StubbornBull wrote:
The trailer for this looks awesome...never played Total War but will give this a go! Added bonus gettin to use Undead, Orcs & Gobllins and particularly Dwarfs!!
I presume that this is set before the End Times plot??


Yes it's set before the End Times.



I'm sooo looking forward to this!


Excellent Look forward to playing this

A grudge never too old to settle with metal and ire on the funeral pyre of vanquished foe  
   
Made in us
Armored Iron Breaker





Dallas, TX

I love total war games and this is a dream come true. If it is even half as awesome as I expect it to be, it will still be an amazing game.

"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in gb
Land Raider Pilot on Cruise Control





Twickenham, London

How will Total Warhammer compare with Total War: Attila? With only 4 playable factions, will there be settlements, rebellions, food, currency or sub factions?

I'm worried that this will be a Total War lite, which I don't think anybody wants.

"If you don't have Funzo, you're nothin'!"
"I'm cancelling you out of shame, like my subscription to white dwarf"
Never use a long word where a short one will do. 
   
Made in gb
Regular Dakkanaut




Aberdeen Scotland

Looking forward to this a lot, CA and SEGA got my attention with the excellent Alien Isolation.

However i have been burned by swish trailers for Fantasy games before, however CA and the Total War series have normally been very good. Though last TW game i played was Shogun hehe.

Shame No elves in first go though, ill make do with VC

 
   
Made in gb
Freaky Flayed One






 Davylove21 wrote:
How will Total Warhammer compare with Total War: Attila? With only 4 playable factions, will there be settlements, rebellions, food, currency or sub factions?

I'm worried that this will be a Total War lite, which I don't think anybody wants.


Some official wording on how it will all work;

We’re planning full game follow-ups, DLC content packs and Free-LC to follow the main release. These will include new playable Lords, units, races and more. We’ll talk about these in time, but for now, our focus is on crafting a deep, rich and content-heavy main game.

Future instalments of the trilogy will expand the world-map, bringing unique new terrain and introducing new playable Lords and their races. We’re planning these to be massive standalone follow-ups to the main game (like ATTILA to ROME II).
You’ll be able to get just these and play them on their own if you like or, if you have the main game too, you’ll eventually be able to play across an expanded campaign map that includes all available areas of the Old World. These follow-ups combined with the main game will create the biggest single Total War experience ever.

   
Made in us
Armored Iron Breaker





Dallas, TX

God this sounds so badass.

"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in de
Longtime Dakkanaut





Germany

 TheJoeyberry wrote:
 Davylove21 wrote:
How will Total Warhammer compare with Total War: Attila? With only 4 playable factions, will there be settlements, rebellions, food, currency or sub factions?

I'm worried that this will be a Total War lite, which I don't think anybody wants.


Some official wording on how it will all work;

We’re planning full game follow-ups, DLC content packs and Free-LC to follow the main release. These will include new playable Lords, units, races and more. We’ll talk about these in time, but for now, our focus is on crafting a deep, rich and content-heavy main game.

Future instalments of the trilogy will expand the world-map, bringing unique new terrain and introducing new playable Lords and their races. We’re planning these to be massive standalone follow-ups to the main game (like ATTILA to ROME II).
You’ll be able to get just these and play them on their own if you like or, if you have the main game too, you’ll eventually be able to play across an expanded campaign map that includes all available areas of the Old World. These follow-ups combined with the main game will create the biggest single Total War experience ever.


What you are saying is basically reinforcing my assumption that you'll pay full price for the game and then will have to spend a lot of extra cash on stuff that was probably partially finished before the game was released and will cost you a lot more in the end than a proper expansion used to cost. A new faction? Sure, 20 bucks. Oh, you want a campaign for them too? Well, that's another 40. Some extra skins? Sure thing. And before you know it, you have spent more on the DLC than on the initial game, yet one included a lot of work on the game engine, structure, faction design, network code etc, while the other reuses existing content. This is not automatically a big deal, but giving Sega's pricing policy, it definitely put me off their games.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Will there be research like in Empire?
What agents will we have?
How will magic and air units work?
How big is the world? Will there be different theatres, like in Empire, or will it only be around the Old World, like how Medieval Total War was only in Europe?
Will there be Lizardmen and tomb kings?

What will be the system requirements?

This message was edited 4 times. Last update was at 2015/04/23 14:09:46


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Dakka Veteran




 Kosake wrote:
 TheJoeyberry wrote:
 Davylove21 wrote:
How will Total Warhammer compare with Total War: Attila? With only 4 playable factions, will there be settlements, rebellions, food, currency or sub factions?

I'm worried that this will be a Total War lite, which I don't think anybody wants.


Some official wording on how it will all work;

We’re planning full game follow-ups, DLC content packs and Free-LC to follow the main release. These will include new playable Lords, units, races and more. We’ll talk about these in time, but for now, our focus is on crafting a deep, rich and content-heavy main game.

Future instalments of the trilogy will expand the world-map, bringing unique new terrain and introducing new playable Lords and their races. We’re planning these to be massive standalone follow-ups to the main game (like ATTILA to ROME II).
You’ll be able to get just these and play them on their own if you like or, if you have the main game too, you’ll eventually be able to play across an expanded campaign map that includes all available areas of the Old World. These follow-ups combined with the main game will create the biggest single Total War experience ever.


What you are saying is basically reinforcing my assumption that you'll pay full price for the game and then will have to spend a lot of extra cash on stuff that was probably partially finished before the game was released and will cost you a lot more in the end than a proper expansion used to cost. A new faction? Sure, 20 bucks. Oh, you want a campaign for them too? Well, that's another 40. Some extra skins? Sure thing. And before you know it, you have spent more on the DLC than on the initial game, yet one included a lot of work on the game engine, structure, faction design, network code etc, while the other reuses existing content. This is not automatically a big deal, but giving Sega's pricing policy, it definitely put me off their games.


Welcome to the future. This is hardly unique to Sega and is unfortunately the way things are. Heck, we have day 1 DLC with games workshop now!
   
Made in gb
Freaky Flayed One






 Kosake wrote:
 TheJoeyberry wrote:
 Davylove21 wrote:
How will Total Warhammer compare with Total War: Attila? With only 4 playable factions, will there be settlements, rebellions, food, currency or sub factions?

I'm worried that this will be a Total War lite, which I don't think anybody wants.


Some official wording on how it will all work;

We’re planning full game follow-ups, DLC content packs and Free-LC to follow the main release. These will include new playable Lords, units, races and more. We’ll talk about these in time, but for now, our focus is on crafting a deep, rich and content-heavy main game.

Future instalments of the trilogy will expand the world-map, bringing unique new terrain and introducing new playable Lords and their races. We’re planning these to be massive standalone follow-ups to the main game (like ATTILA to ROME II).
You’ll be able to get just these and play them on their own if you like or, if you have the main game too, you’ll eventually be able to play across an expanded campaign map that includes all available areas of the Old World. These follow-ups combined with the main game will create the biggest single Total War experience ever.


What you are saying is basically reinforcing my assumption that you'll pay full price for the game and then will have to spend a lot of extra cash on stuff that was probably partially finished before the game was released and will cost you a lot more in the end than a proper expansion used to cost. A new faction? Sure, 20 bucks. Oh, you want a campaign for them too? Well, that's another 40. Some extra skins? Sure thing. And before you know it, you have spent more on the DLC than on the initial game, yet one included a lot of work on the game engine, structure, faction design, network code etc, while the other reuses existing content. This is not automatically a big deal, but giving Sega's pricing policy, it definitely put me off their games.



That’s OK, we strongly recommend you don’t buy things you don’t think you will like or agree with but I hope to change your mind obviously

   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Hey, long time no post. I was wondering what happened to your youtube channel post Adepticon a few years ago. Your avatar pic has changed as well; did you move to the coast of New Jersey? Any announcements regarding additional platforms like consoles?

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Regular Dakkanaut




Aberdeen Scotland

TBH the DLC moaning will die out soon, as its only our current generation of gamers (25-40 Y.O now) who remember the days of a full game coming out, and expansions were about £15 (about £23 now) for basically another half size campaign.

But with the internet speed as it is now and younger gamers expecting stuff to come later and cost a bit, its just how it is. I dont have an issue with DLC if its an actual expansion, i.e. more than 4 extra missions for £15. Things like skins, mpas etc i never get but if its for more actual content (especially for single players Note to publishers, we dont all want to play CoD online) then i am happy to pay for it.

Anyway, as you were.

 
   
 
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