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Clan Raukaan, Sentinels of Terra and the NEW 7th Edition Space Marine Codex.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Got an email back from GW asking if the Space Marine Supplements were going the way of Eldar Iyanden Supplement.

Here is what they sent back! Short but looks like we get to keep them!


Hello Chase,

Thank you for writing into us. The books will need a little tweaking and some things in them may not work anymore but they can still be used in conjunction with the new Codex.

Thanks,


Games Workshop
North America Customer Services

Please do not delete previous email threads as this will help us serve you better!

Games Workshop
Customer Service
6211 East Holmes Road
Memphis, TN 38141
Games Workshop Customer Service is open:
Monday through Friday 9:30 AM to 6:00 PM CST

This message was edited 1 time. Last update was at 2015/06/09 09:32:32


 
   
Made in us
Decrepit Dakkanaut




That'd be excellent indeed.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Fixture of Dakka






It'd be nice if you could change the title to Clan Raukaan, please

Neat news, though!! Of course, the answer is kind of ambiguous, because how it's tweaked and what doesn't work can matter a lot

With your friends, of course it's fine. With someone who's very picky, that's where all the trouble lies.
   
Made in gb
Dakka Veteran




Of course you get to keep them, GW weren't going to come round to your house, take them off your shelves and burn them in front of you. That was never the issue, it's whether they're officially supported or not. And it seems that they'll not be doing the tweaking, they're saying you do. Which you could have done without an email giving you permission to do so lol.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Hmmm, I wonder if Close Range Bolter Drill could be changed to work with Sternguard Special Ammunition like Bolter Drill has. Twin-Linked, Rapidfire bolters is just too much fun to pass up. Plus, the Bones of Osrak are pretty damn good. Maybe they will FAQ these books to be functional with the new Codex. Not counting on it though.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in de
Longtime Dakkanaut





Germany

MaxT wrote:
Of course you get to keep them, GW weren't going to come round to your house, take them off your shelves and burn them in front of you. That was never the issue, it's whether they're officially supported or not. And it seems that they'll not be doing the tweaking, they're saying you do. Which you could have done without an email giving you permission to do so lol.


Same goes for Iyanden, though.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in us
Trustworthy Shas'vre



california

Funny thing is they said the opposite for lyanden. They said in emails for lyanden that it is now voided with the new codex, unless friends say it's ok, however it is not compatible (in their eyes) with the new eldar dex. Leave it to gw to say one thing for one supp and another for space marine supps.
   
Made in au
[MOD]
Making Stuff






Under the couch

Tir Mcdoul wrote:
Thank you for writing into us. The books will need a little tweaking and some things in them may not work anymore but they can still be used in conjunction with the new Codex.

You could say the exact same thing about the 3rd edition Space Wolves supplement.

This is a non-answer. Any old material is still usable if you want to do the necessary tweaks to make it fit the current rules.

A meaningful response would have been one that mentioned that the studio was intending to update the book appropriately.

 
   
Made in de
Longtime Dakkanaut





Germany

So basically, whatever unpaid intern is on customer support duty decides what type of cryptic answer you get?

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in us
Terrifying Wraith




Houston

"Everything will still work except the stuff that doesnt"

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Regular Dakkanaut




Perhaps If I post my original Email to them it would give more info.

to custserv
Are these still legal with the the New 7th edition codex?


If any of you think the answer is too vague I implore you to try to get one you think more fitting.
   
Made in us
Longtime Dakkanaut




The vagueness of the answer has nothing to do with you it's the issue of you are more then welcome to use anything in the old supplements however some things are not going to work as intended and you need to decide with your opponent how it will work. This doesn't mean you can roll up to your local club and decide hey I'm going to use this book and also include the new special bolter ammo the space marine codex version allows but this book specifically doesn't allow just because I want to.

This message was edited 1 time. Last update was at 2015/06/09 20:18:28


 
   
Made in us
Regular Dakkanaut




Asked for clarity and got a response that the Digital versions of the Supplements have been updated. Can anyone confirm?

Here is the email.

Chase,

The supplement book's are no longer available and we have not been made aware of them getting reprinted or of any FAQ updates for them. However it does look like the digital copies of these two supplements have been updated. So if you have purchased the digital copies then you can get the updated information there.

http://www.games-workshop.com/en-US/Sentinels-of-Terra-A-Codex-Space-Marines-Supplement-eBook-Edition

http://www.games-workshop.com/en-US/Clan-Raukaan-a-Codex-Space-Marines-Supplement-eBook-Edition


The units most affected by the alternate rules in the Iyanden supplement underwent a significant change to their rules in the new Codex: Craftworlds. While these two books were not designed to work together as such, you and your opponent are welcome to use any rules you like in your own games, if you think it will lead to a more exciting mission. If you do own the Iyanden book, it of course remains a fantastic resource for background and artwork for an Eldar collection.

Should you have any other questions please give us a call at 1-800-394-4263 and we will work to get you helped out where we are able.

Thanks,

Madison Blair
   
Made in de
Longtime Dakkanaut





I posted this in the Astartes Thread

"Pretty interesting - Althenian Armourlost on Warseer

GW News app saying supplementary codexes are still legal?

Hi all

On the GW news iPhone app this morning there is a section on 'Sentinels of Terra' in which it is touting this supplementary codex for sale. It very clearly specifically says "All of this content is completely compatible with the new Codex:Space Marines' (though the Planetstrike and Cities of Death stratagems included in the book are designed for older editions of these rules.)"


http://www.warseer.com/forums/showthread.php?409925-GW-News-app-saying-supplementary-codexes-are-still-legal&p=7464806&viewfull=1#post7464806

"
   
Made in us
Devestating Grey Knight Dreadknight




"you and your opponent are welcome to use any rules you like in your own games, if you think it will lead to a more exciting mission.

I think this tells us all we need to know...

Hope is the first step on the road to disappointment. 
   
Made in ca
Fixture of Dakka






Well, all this just comes back to GW thinking that people who play 40k:

- are all a reasonable bunch who can just agree to agree on stuff that makes sense
- try to make life easy for their gaming buddies
- accept all source books, including Forge World, as "optional material" that has RPGish value beyond unit rules

They are pretty unhelpful to, "I want to know what your rules are so I can wave your official ruling under the noses of random people I meet for pickup games".

Hence the, "do whatever you like and whatever you guys think is fun -- game on!" attitude, that some people just absolutely hate.
   
Made in us
Regular Dakkanaut




http://natfka.blogspot.com/2015/06/sentinels-of-terra-and-clan-raukaan.html

I was featured on faeit 212 I'm so happy!!
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"It's still good! It's still good!" - Homer Simpson


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fresh-Faced New User




I also emailed GW asking about the validity of my Clan Ruakaan army with the new 7th Codex. The response I received was pretty much the same non-committal answer everyone else has got on this topic. I'll throw my quandary out on here and see what you guys think about it....

"SCIONS OF THE FORGE
For each HQ choice in a Clan Raukaan detachment (not including other Techmarines, Servitors, Command Squads or Honour Guard) you may include up to two Techmarines.
For each Master of the Forge in your army, you may include up to three Techmarines.
These selections do not use up a Force Organization slot."

No more MotF so that’s easy enough but from the way I read this, in theory I could take a battle company and three (5) man Librarius conclaves to get 17 HQ choices in my detachment. That would allow me 34 non-slot taking tech marines. Is that correct ?? Because this would create some very interesting list possibilities with an Armored Task Force and tank squadrons
   
Made in au
Lurking Gaunt






I really really hope they update the dreadnought rules for Blood Angels and Space Wolves... That would really be a treat.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Alpha wrote:
I really really hope they update the dreadnought rules for Blood Angels and Space Wolves... That would really be a treat.
Scouts, Devastators, and tanks too. Not asking for a lot there, IMO. Basically, update all of the stuff that the armies share to be close to the same(BA would keep exclusivity of Heavy Flamers since their kit comes with one). No changes needed for unique units from the codexes are needed.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Utilizing Careful Highlighting





cornwall

Way i see it is that a codex:space marine rules update for standard units eg: tactical sqds etc would override the rules for said units in the other books. So you would use the newest rule set for that unit type .
   
Made in ca
Fresh-Faced New User



Aurora, Ontario

 CURNOW wrote:
Way i see it is that a codex:space marine rules update for standard units eg: tactical sqds etc would override the rules for said units in the other books. So you would use the newest rule set for that unit type .


Why would that ever be the case? Theyre different armies.

Im not allowed to take my tech marines on thunderwolves, they arent allowed to have heavy grav cannons.
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

 greyknight12 wrote:
"you and your opponent are welcome to use any rules you like in your own games, if you think it will lead to a more exciting mission.

I think this tells us all we need to know...

I find this attitude frustrating... It is well known that management of expectations generally prevents disappointment. I feel that having an unofficial, but necessary "player rules negotiation phase" prior to the game actually starting is kind of an unreasonable burden to place on players, especially in a pick-up environment. Even in the "just play it camp" where everyone is of the same mind, this step is still required... it might be a case of one player stating their intents and the other player accepting it, but it still occurs!

This message was edited 1 time. Last update was at 2015/08/10 15:21:19


 
   
Made in us
Krazed Killa Kan





SoCal

It's GW fooling the playerbase into doing the game designer's job. Then they also fool them into thinking they're the superior more gentlemanly player.

It's always assumed that players will have to socialize and agree to things, that's already assumed when playing anything social. GW has taken this and cheapened the social aspect, corrupting that into something they can use to justify poorly made rules and unbalanced armies.

   
Made in us
Crazed Spirit of the Defiler






You would have gotten a more specific answer consulting chicken bones.

Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
 
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