Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
So a lot of Blood Angels players, myself included, are pretty pissed about being left in the dust with some of the new options and price reductions that Codex: Space Marines received. I am going to compile a little bit of errata to bring Blood Angels back in line with the Codex brethren. If you see anything that is out of place, let me know. I am also going to work on writing some formations for Blood Angels as well, to make up for the fact that they don't have access to many of the models needed to make use of some of the Codex: Space Marines formations. Additionally, I will formulate some squadron abilities for the Blood Angels exclusive units, such as the Baal PredatorLook at the Heavy Support, I have posted a preliminary squadron ability for the Baal Predator called Coordinated Extermination.
Changes to model rules:
HQ
Spoiler:
Captain -
Add the following profile: Chapter Master - WS6, BS5, S4, T4, W4, I5, A4, Ld10, Sv3+
Add the following under Options: May be upgraded to Chapter Master...40 pts
Chaplain -
Add the following profile: Reclusiarch - WS5, BS4, S4, T4, W3, I4, A3, Ld10, Sv3+
Add the following under Options: May be upgraded to Reclusiarch...40 pts
Techmarine -
Change points cost to 65 pts
Change Techmarine profile to the following: WS4, BS5, S4, T4, W2, I4, A2, Ld9, Sv2+
Add a power axe to wargear
Librarian Dreadnought -
Increase to A4
Troops
Spoiler:
Scouts -
Change the Scout profile to the following - WS4, BS4, S4, T4, W1, I4, A1, Ld8, Sv4+
Elite
Spoiler:
Dreadnought -
Increase to A4
Add the following under Options: May include up to two additional Dreadnoughts...100 pts/model
Add "If the unit includes no additional Dreadnoughts, it" before "May select a Drop Pod as a Dedicated Transport."
Fursioso Dreadnought -
Increase to A4
Add the following under Options: May include up to two additional Dreadnoughts...125 pts/model
Add "If the unit includes no additional Dreadnoughts, it" before "May select a Drop Pod as a Dedicated Transport."
Add "If a Furioso Dreadnought is equipped with two Power Fists or Blood Talons, they gain +1 attack."
Death Company Dreadnought -
Increase to A5
Under Special Rules add Rampage
Add "If the unit includes no additional Dreadnoughts, it" before "May select a Drop Pod as a Dedicated Transport."
Vanguard Veteran Squad -
Add the following under Options - Any model may replace its bolt pistol and/or chainsword with one of the following: - Power weapon or lightning claw...5 pts/model
Terminator Squad -
Reduce cost of unit to 175 pts.
Replace "May include up to five additional Terminators...40 pts/model" with "May include up to five additional Terminators...35 pts/model"
Terminator Assault Squad -
Reduce cost of unit to 175 pts
Replace "May include up to five additional Terminators...40 pts/model" with "May include up to five additional Terminators...35 pts/model"
Increase cost of replacing two lightning claws with a thunder hammer and storm shield to 10 pts/model
Fast Attack
Spoiler:
Assault Squad -
Add the following under Special Rules: Jump Pack Assault: If a unit with the special rule is chosen as part of a Detachment that contains at least one independent character with the Space Marines Faction equipped with a Jump Pack, the unit's Battlefield Role changes to Troops.
Add the following under options: For every five models in the unit, one model may replace its bolt pistol and chainsword with an eviscerator...25 pts
Attack Bike -
Reduce cost of unit to 40 pts
Land Speeder Squadron -
Reduce cost of unit to 45 pts
Add the Anti-grav Upwash Special Rule
Heavy Support
Spoiler:
Baal Predator -
Under Special Rules add the Scout Special Rule.
Add the following under Options: May include up to two additional Baal Predators...115 pts/model
Add the following under Special Rules: Coordinated Extermination: While this unit includes three Baal Predators, all Baal Predators gain the Torrent special rule with their Flamestorm Cannons and the Ignores Cover special rule with their Assault Cannons.
Predator -
Add the following under Options: May include up to two additional Predators...75 pts/model
Add the Killshot Special Rule
Whirlwind -
Add the following under Options: May include up to two additional Whirlwinds...65 pts/model
Add the Suppressive Bombardment Special Rule
Vindicator -
Add the following under Options: May include up to two additional Vindicators...120 pts/model
Add the Linebreaker Bombardment Special Rule
Blood Angels Wargear List
Spoiler:
Heavy Weapons -
Add Grav-cannon with grav-amp...35 pts
Dreadnought Weapons -
Change the costs of the following weapons to the listed cost
Plasma cannon...5 pts
Assault cannon...10 pts
Twin-linked lascannon...15 pts
Chapter Relics -
Change the cost of the Fury of Baal to 20 pts
Harnessed Red Thirst: Units that gain the benefit of the Red Thirst make attacks with Unwieldy weapons at Initiative step 2 instead of Initiative step 1. Units making attacks with weapons without the Unwieldly rule add +2 to their Initiative instead of +1.
Assault Expertise: Any unit from this Formation that arrives from Reserves or disembarks fom a transport that does not shoot that turn may Charge instead. This bypasses the normal restriction on Charging when arriving from Reserves or Disembarking.
Company Support: See Codex: Space Marines
CORE Seraphim Battle Demi-Company
1 Captain (may substitute Captain Karlaen, Captain Tycho, or Tycho the Lost) or Chaplain (may substitute Astorath)
0-1 Death Company or Death Company Dreadnought (may substitute Cassor the Damned)
0-1 Command Squad
3 Tactical Squads
1 Assault Squad
1 Devastator Squad
0-1 unit of Dreadnoughts or Furioso Dreadnoughts
Command Benefits: Red Thirst: Any unit of the infantry, jump infantry, bike, or walker type gains +1 Initiative when charging.
Command Strike Force Command
1 of the following:
-Commander Dante
-Chapter Master Gabriel Seth
-Captain (may substitute Captain Karlaen, Captain Tycho, or Tycho the Lost)
-Chaplain (may substitute Astorath)
0-1 Sanguinary Guard
0-1 Command Squad
0-1 Sanguinary Priest
Librarius Conclave
3-5 Librarians (may take one Librarian Dreadnought in place of one Librarian. May take Chief Librarian Mephiston in place of one Librarian)
Sanguinary Support Force 3-5 Sanguinary Priests (may take Brother Corbulo in place of one Sanguinary Priest)
Auxiliary 1st Company Task Force (see Codex: Space Marines)
10th Company Support
1-5 units of Scouts
Suppression Force (see Codex: Space Marines)
Land Raider Spearhead (see Codex: Space Marines)
Angel's Wrath Intervention Force (see White Dwarf 47)
Angel's Fury Spearhead Force (see White Dwarf 47)
Archangels Orbital Intervention Force (see Shield of Baal: Exterminatus)
Archangels Sanguine Wing (see Shield of Baal: Exterminatus)
MarsNZ wrote: Will you be allowing C:SM to use things like psychic dreads and death company or is this a one-way street?
No. For the same reason I am not giving Blood Angels the following:
-Centurions
-Land Speeder Storms
-Stalkers
-Hunters
-Venerable Dreadnoughts
-Ironclad Dreadnoughts
-Legion of the Damned
-Honour Guard
-Stormtalon Gunships
-Thunderfire Cannons
But BY ALL MEANS, view this as a one way street and not contribute a fething thing to the thread.
I think the easiest solution is to make all Marine codices into 3rd Ed style supplements that only say "refer to C:SM" apart from a couple of unique units.
Or, better yet, one Codex.
2015/06/13 05:05:20
Subject: Blood Angels Errata (Bringing Blood Angels in Line with Codex: Space Marines)
Slaanesh-Devotee wrote: I think the easiest solution is to make all Marine codices into 3rd Ed style supplements that only say "refer to C:SM" apart from a couple of unique units.
Or, better yet, one Codex.
I would be in favor of a big codex that the breakaway codices, such as Space Wolves or Blood Angels, are a supplement to. But, that is neither here nor there.
Automatically Appended Next Post: I will post the Angelic Host Strike Force Detachment (the Blood Angels and Successors variation of the Gladius Strike Force) later, as well as the alterations to the Codex: Space Marines formations to make them relevant to Blood Angels later, but here are my first two three proposed formations.
Eighth Company Task Force
Spoiler:
Formation:
3-5 Assault Squads
Restrictions:
All units must have Jump Packs
Special Rules:
Jump Assault Expertise: Units in this formation may use their Jump Packs in both the Movement and Assault phases.
Fight on the Go: Units in this formation must start in Reserves. All units arrive on the same turn via Deep Strike. All units may run and shoot the same turn they arrive via Deep Strike.
Death Company Retaliation Force
Spoiler:
Formation:
2-5 Death Company
1-3 Death Company Dreadnoughts
0-1 Chaplain Lemartes
Restrictions:
Death Company must have jump packs.
Death Company Dreadnoughts must be in a drop pod.
Special Rules:
Timely Arrival: All units in this formation must start in Reserves. All units in this formation arrive on Turn 2. Drop pods in this formation are ignored for the purposes of Drop Pod Assault.
Reckless Deployment: On the turn they arrive from Deep Strike Reserve, all units may charge even though they arrived from Reserves that turn.
Sanguinary Support Force
Spoiler:
Formation:
3-5 Sanguinary Priests*
*Brother Corbulo may be taken in place of a Sanguinary Priest
Restrictions:
None
Special Rules:
Sanguinary Inspiration:
All Blood Angels units within 6" of a Sanguinary Priest in this formation gain Feel No Pain and +1WS. Additionally, units that already have Feel No Pain gain +1 to their Feel No Pain rolls. A unit may not benefit from more than one model with the Sanguinary Inspiration rule.
This message was edited 10 times. Last update was at 2015/10/09 06:24:38
-Scouts should not be WS/BS4, as they are inexperienced fighters.
-Dreadnoughts should not have that many attacks. Maybe 2 base and 3 on the Furioso and the DC. Just give the DC Rampage, as it will almost always be outnumbered
-Terminators should be decreased by 5ppm and then given power weapons by default, not power fists. This would make a unit of them 150pts
-Techmarines should be L10 and have a MotF upgrade that gives them +1 W, +1 WS, +1I and a Servo-Harness. Chaplains should have the Reclusiarch upgrade (+1WS/BS/I/W, re-rolls throughout combat). Librarians should have the epistolary upgrade (ML2) and the Chief Librarian Upgrade (ML3, +1W/BS/I). Apothecaries should be added and given the Primus Medicae upgrade (+1BS/W/I, if a friendly unit is destroyed within 6", they deny the enemy a victory point on a 5+)
2015/06/13 13:03:07
Subject: Re:Blood Angels Errata (Bringing Blood Angels in Line with Codex: Space Marines)
Blood Angels probably shouldn't have the Chapter Master unit, we've had Dante for ages upon ages upon aggeesssss, that's why I assume we never got rules for another, do we even know about any others?
2015/06/13 14:43:30
Subject: Re:Blood Angels Errata (Bringing Blood Angels in Line with Codex: Space Marines)
casvalremdeikun wrote: This is not errata to fix inconsistencies with Fluff vs. Rules. It is errata to make Blood Angels match the new Codex: Space Marines.
If they want them to match, they would have made them the same.
2015/06/13 17:28:15
Subject: Re:Blood Angels Errata (Bringing Blood Angels in Line with Codex: Space Marines)
casvalremdeikun wrote: This is not errata to fix inconsistencies with Fluff vs. Rules. It is errata to make Blood Angels match the new Codex: Space Marines.
If they want them to match, they would have made them the same.
why? DA are likely to match and they are not the same either.
casvalremdeikun wrote: This is not errata to fix inconsistencies with Fluff vs. Rules. It is errata to make Blood Angels match the new Codex: Space Marines.
If they want them to match, they would have made them the same.
why? DA are likely to match and they are not the same either.
Do you really think that the Space Marines book was done in a vacuum? That the writers on Blood Angels weren't involved with Space Marines?
You might see a FAQ bringing some things up to snuff(WS/BS4 Scouts)--but I don't see them throwing you squadrons of vehicles or the formations. I also don't think we will see Dark Angels getting the exact same formations or availability for some things.
And quite frankly, this will be the first Dark Angels book since they gave them a standalone book where they have a shot at getting the things that the main book and some of the other books have.
This message was edited 1 time. Last update was at 2015/06/13 17:44:22
2015/06/13 20:47:38
Subject: Re:Blood Angels Errata (Bringing Blood Angels in Line with Codex: Space Marines)
While I agree that Codex: Blood Angels does need most of this, some of it could easily be left out.
Chapter Masters will probably never make it into Space Wolves/Dark Angels/Blood Angels, so probably barking up a tree for that one. I wouldn't be too hurt if these three armies got a Chapter Master equivalent though.
Otherwise I'm fine with these changes, so long as they don't have access to things like Master of the Forge, Ironclad Dreadnoughts, Legion of the Damned, Grav Weapons, etc. The regular Adeptus Astartes need something to draw people in other than Chapter Tactics.
CURRENT PROJECTS Chapter Creator 7th Ed (Planning Stages)
2015/06/13 21:04:25
Subject: Blood Angels Errata (Bringing Blood Angels in Line with Codex: Space Marines)
Chapter Masters don't need to be in Space Wolves. They don't have decendents (that I know of), they just add more Wolves. Blood Angels have other Chapters. Flesh Tearers, Lamenters, many many more and it is silly that they don't get to have Chapter Masters because of Dante. That would be like saying Novamarines, Iron Snakes, Sons of Orar, Silver Skulls and so on don't deserve a Chapter Master because of Calgar.
Same with Dark Angels.
2015/06/13 21:22:01
Subject: Blood Angels Errata (Bringing Blood Angels in Line with Codex: Space Marines)
SharkoutofWata wrote: Chapter Masters don't need to be in Space Wolves. They don't have decendents (that I know of), they just add more Wolves. Blood Angels have other Chapters. Flesh Tearers, Lamenters, many many more and it is silly that they don't get to have Chapter Masters because of Dante. That would be like saying Novamarines, Iron Snakes, Sons of Orar, Silver Skulls and so on don't deserve a Chapter Master because of Calgar.
Same with Dark Angels.
This. Same goes for Reclusiarchs. Blood Angels and Successors command structure gives a lot of importance to the Reclusiam, hence why I made one since Astorath can't be everywhere.
Command Benefits: Exquisite Equipment: During army selection, each Blood Angels character may upgrade their power armor to artificer armor (gaining a 2+ armor save). Characters in terminator armor may upgrade one of their weapons (even those purchased as upgrade, but not Chapter Relics) to have the Master-Crafted special rule.
Company Support: See Codex: Space Marines.
CORE Battle Demi-Company
1 Captain (may substitute Captain Karlaen, Captain Tycho, or Tycho the Lost) or Chaplain (may substitute Astorath)
0-1 Death Company or Death Company Dreadnought (may substitute Cassor the Damned)
0-1 Command Squad
3 Tactical Squads
1 Assault Squad, Bike Squad, Attack Bike Squad, or unit of Land Speeders
1 Devastator Squad
0-1 unit of Dreadnoughts or Furioso Dreadnoughts
Command Strike Force Command
1 of the following:
-Commander Dante
-Chapter Master Gabriel Seth
-Captain (may substitute Captain Karlaen, Captain Tycho, or Tycho the Lost)
-Chaplain (may substitute Astorath)
0-1 Sanguinary Guard
0-1 Command Squad
0-1 Sanguinary Priest
Librarius Conclave
3-5 Librarians (may take one Librarian Dreadnought in place of one Librarian. May take Chief Librarian Mephiston in place of one Librarian)
Sanguinary Support Force 3-5 Sanguinary Priests (may take Brother Corbulo in place of one Sanguinary Priest)
Auxiliary 1st Company Task Force (see Codex: Space Marines)
10th Company Support
1-5 units of Scouts
Suppression Force (see Codex: Space Marines)
Land Raider Spearhead (see Codex: Space Marines)
Angel's Wrath Intervention Force (see White Dwarf 47)
Angel's Fury Spearhead Force (see White Dwarf 47)
Archangels Orbital Intervention Force (see Shield of Baal: Exterminatus)
Archangels Sanguine Wing (see Shield of Baal: Exterminatus)
casvalremdeikun wrote: This is not errata to fix inconsistencies with Fluff vs. Rules. It is errata to make Blood Angels match the new Codex: Space Marines.
Apologies (this was before I read the Codex)
This message was edited 1 time. Last update was at 2015/06/16 09:29:43
Made an adjustment to the Decurion. I added an option for Death Company or a Death Company Dreadnought into the Demi-Battle Company. Also added an option for a Sanguinary Priest in the Strike Force Command.
This message was edited 1 time. Last update was at 2015/06/17 10:57:56
niv-mizzet wrote: The sanguinary priest auxiliary should be a command group, not auxiliary.
I made that adjustment. Thanks. I used the Librarius Conclave as a basis. I do want to make something akin to the Hammer of Caliban. I almost want it to be a way to Deep Strike a Land Raider like the 5th Ed Codex allowed.
This message was edited 2 times. Last update was at 2015/06/17 11:33:55
Oh boy, slap those rules between a nice cover and backside and I would be happy to spend money on this.
Although I think the Death Company Retaliation Force is a bit much, dont you think? Assault for all units after deepstrike seems a bit too good. On the other side there is the skyhammer annihilation force
Beside that, can C:SM take venerables as squads? If not I think Furiosos or DC dreads shouldn't be able, too.
Another suggestion from me would be to combine the BA and flesh tearers chapter tactics as nearly all of the other chapters improved (poor raven guard).
This message was edited 1 time. Last update was at 2015/06/17 17:12:48
rhavien wrote: Oh boy, slap those rules between a nice cover and backside and I would be happy to spend money on this.
Although I think the Death Company Retaliation Force is a bit much, dont you think? Assault for all units after deepstrike seems a bit too good. On the other side there is the skyhammer annihilation force
Beside that, can C:SM take venerables as squads? If not I think Furiosos or DC dreads shouldn't be able, too.
Another suggestion from me would be to combine the BA and flesh tearers chapter tactics as nearly all of the other chapters improved (poor raven guard).
thanks. I am aiming for the rules to be on par with the C:SM. The Retaliation Force is aimed at being close to the Skyhammer, but with fewer benefits.
Ironclad and Venerable Dreads can be taken in squads, which is why I made DC and Furioso able to.
I don't really know if I want to make Chapter Tactics. Of DA get them I will.
If you're going to match the buffs the SM and DA codexes received, you might consider these as well:
- Cheaper Thunderhammer, Relic Blade and Stormshield for Vanguard Veterans
- Change Heroic Intervention to that of the SM codex (VV)
- Add Grav-cannon and grav-amp to Heavy Weapons list at 35 points
- Reduce Dreadnought Weapons costs to match SM codex (PC, ACTLLC)
You also didn't add a point cost for the Reclusiarch, unless I'm missing something.
Redemption wrote: If you're going to match the buffs the SM and DA codexes received, you might consider these as well:
- Cheaper Thunderhammer, Relic Blade and Stormshield for Vanguard Veterans
- Change Heroic Intervention to that of the SM codex (VV)
- Add Grav-cannon and grav-amp to Heavy Weapons list at 35 points
- Reduce Dreadnought Weapons costs to match SM codex (PC, ACTLLC)
You also didn't add a point cost for the Reclusiarch, unless I'm missing something.
I am definitely going to give the gear list an adjustment. Also going to add some lines into the Vanguard Veterans among other things.
I think you're going about this the wrong way. If your plan is to pretty much completely change Codex:BA and make them align more closely, why not do the following...
1. Roll every Blood Angels only unit in the core Codex and give them the Chapter Tactics (Blood Angels) special rule. Stick all the BA army specific rules into the Chapter Tactics.
2. Copy over the Relics and Warlord Traits, but restrict them to Blood Angels only.
3. Ummm... done?
Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com
You beat me to this. I was literally about to write up the same thing and post it here on dakka to get a general feel for it. Thanks for taking the time to put it together
As far as I can see everything seems to be reasonable. As always you'd want to run this past your opponent before setting up the game, but if you're playing with friends then they should be okay with it. If not just run a vanilla or DA doubel demi with an allied BACAD.
Automatically Appended Next Post: Also, maybe should death company be auxiliary formation? Maybe something like:
Death Company 1-3
Death Company Dreadnought 0-1
This message was edited 1 time. Last update was at 2015/06/25 17:48:56
The Emperor Protects _______________________________________
Inquisitorial lesson #298: Why to Hate Choas Gods, cont'd-
With Chaos, Tzeench would probably turn your hands, feet and face into
scrotums, complete with appropriate nerve endings. Then Khorne would
force you and all your friends to fight to the death using your new
scrotal appendages. Once they get tired of that, you get tossed to
Slaanesh who <censored by order of the Inquisition>, until you finally
end up in Nurgle's clutches and he uses you as a loofah.