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![[Post New]](/s/i/i.gif) 2015/06/15 00:49:20
Subject: [1935] - Dark Angels - Unforgiven beginner combo
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Revving Ravenwing Biker
England
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I know this is an awkward time because the new Codex is coming out, but I can't really hold off too much. If the new Codex screws this up too much I'll stick to the old one (hoping my opponents don't mind).
Because of that I'm holding off on buying too much new stuff until the new Codex is out to see if I need to tweak stuff.
Also, my army's gonna be a mix of the Angels of Vengeance successor chapter and Vanilla DAs (very weird I know, but I did have some fluff reasons for this), so I'll be giving which paint scheme each thing's getting (sometimes just planned, others are basecoated already) just in case anyone's interested in the painting side of this, feel free to ignore this if you want. I'll also be giving how far along I am in building and painting just to keep in mind for change suggestions that might require remodelling.
I also found it tricky to handle little bits like Melta Bombs for people and such, so any realy good minor stuff that I might've missed would be welcome.
Point total might be odd, but just because I plan to just take things out per game as necessary.
HQ:
Azrael (AOV Proxy model, built and basecoated but will probably swap bits to make him look tbe part)
No changes that I could see.
215
Librarian if he's in the right place (AOV with no blue, built and basecoated)
Normal Power Armor
Force Sword
Mastery Level 2
100
Troops:
Tactical Squad (AOV, built and basecoated)
10 guys
Sergeant has Chainsword and Plasma Pistol
Plasma Gun
Plasma Cannon
185
Deathwing Terminator Squad (Vanilla Deathwing, built and basecoated)
5 guys
1 Assault Cannon
1 Chainfist
245
Deathwing Terminator Squad (AOV, built but unpainted)
5 guys
Assault Cannon
2 Chainfists
1 Cyclone Missile Launcher (I think)
On a sidenote, put one of the Chainfists on the same guy as the Assault Cannon since I didn't think through my options too well putting them together, figure I've got some arms to swap...
275
Ravenwing Attack Squad (Vanilla Ravenwing, built and basecoated)
3 guys
All have Chainswords
Veteran Sergeant
90
Elites:
Deathwing Knights (Vanilla Deathwing, completely unbuilt and still in the box)
5 guys
No changes
235
Venerable Dreadnought (Vanilla Deathwing, built but unpainted, mostly swappable equipment, Smoke Launcher isn't attached)
Assault Cannon
Power Fist with Heavy Flamer
155
Venerable Dreadnought (AOV, mostly built but unpainted, don't have the Missile Launcher yet) - Might make into a Mark V Mortis if possible
Twin-linked Lascannon
Missile Launcher
160
Fast Attack
Assault Squad (AOV, built but unpainted)
5 guys
Veteran Sergeant with Power Sword and Plasma Pistol
1 guy has Plasma Pistol/Chainsword
All others have Bolt Pistol/Chainsword
140
Heavy Support:
Vindicator (AOV, built and basecoated)
Storm Bolter with a Marine on top
Siege Shield? (the model has a dozer blade, I think it's supposed to be this)
135?
In any case, I figure I screwed up quite a lot but it's my very first Army List for anything so please be gentle when explaining where I went wrong.
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This message was edited 1 time. Last update was at 2015/06/15 02:27:00
Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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![[Post New]](/s/i/i.gif) 2015/06/15 02:20:48
Subject: Re:[1935] - Dark Angels - Unforgiven beginner combo
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Executing Exarch
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The only factual problem with this list is that you can only take one heavy weapon (Assault Cannon, Heavy Flamer, Plasma Cannon or Cyclone ML) per 5 Deathwing, so the second unit has too many. Whilst talking about that unit, it's perfectly legal to have an Assault Cannon and Chainfist on the same model.
The 5 guys in the fast attack section are presumably an Assault Squad?
Deathwing Knights without a LR will struggle to hit the right target - they are too slow by themselves, and even using the teleport homers on the Ravenwing will leave them a sitting duck for a turn.
Speaking of the Ravenwing, the veteran sergeant upgrade isn't generally worth the points unless you've forked out for a special melee weapon (power weapon etc.), and your list lacks much in the anti-tank department apart from hitting things with terminators and the dakka dread, so I'd give this unit some meltaguns.
The big Dozer blade for the Vindi is indeed the Shiege Shield.
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![[Post New]](/s/i/i.gif) 2015/06/15 02:25:23
Subject: [1935] - Dark Angels - Unforgiven beginner combo
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Revving Ravenwing Biker
England
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Quanar wrote:The only factual problem with this list is that you can only take one heavy weapon (Assault Cannon, Heavy Flamer, Plasma Cannon or Cyclone ML) per 5 Deathwing, so the second unit has too many. Whilst talking about that unit, it's perfectly legal to have an Assault Cannon and Chainfist on the same model.
Ah, gotcha, thought that thingy was separate, as mentioned I didn't even know what it was until I looked it up just now.
My issue with the Assault Cannon/Chainfist guy was having the dude with the special ranged weapon also having a special melee weapon, would put me in a bad place in Assault (do I risk Mr Assault Cannon to use a better weapon or use a worse weapon to keep him safe)... Then again, I suppose I could be wrong.
Quanar wrote:
The 5 guys in the fast attack section are presumably an Assault Squad?
Right you are! Apologies, don't see how I missed that.
Quanar wrote:Deathwing Knights without a LR will struggle to hit the right target - they are too slow by themselves, and even using the teleport homers on the Ravenwing will leave them a sitting duck for a turn.
Thought they might be problematic (Though would the LR actually be faster? I thought they moved at the same rate), my plan was just to Deep Strike them and hope they survive, but I was really unsure about them, which is why I didn't build them (in case I should just use the kit to fill up one of those Termie slots)
Quanar wrote:Speaking of the Ravenwing, the veteran sergeant upgrade isn't generally worth the points unless you've forked out for a special melee weapon (power weapon etc.), and your list lacks much in the anti-tank department apart from hitting things with terminators and the dakka dread, so I'd give this unit some meltaguns.
All fair enough, figured my bikes needed more building (and was generally iffy about my anti-tank capabilities with my dippy Assault Cannon Termies...), just didn't have anything to work with yet, plan to really fix 'em up and build 'em up once the new Codex drops so I'll know what to do (whether to adjust and update or stick with my current 'dex).
Quanar wrote:The big Dozer blade for the Vindi is indeed the Shiege Shield.
Great, thank you for clarifying!
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This message was edited 2 times. Last update was at 2015/06/15 02:38:55
Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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![[Post New]](/s/i/i.gif) 2015/06/15 04:25:12
Subject: [1935] - Dark Angels - Unforgiven beginner combo
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Executing Exarch
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CrashGordon94 wrote:My issue with the Assault Cannon/Chainfist guy was having the dude with the special ranged weapon also having a special melee weapon, would put me in a bad place in Assault (do I risk Mr Assault Cannon to use a better weapon or use a worse weapon to keep him safe)... Then again, I suppose I could be wrong.
Generally, once the unit is in assault, all models will be striking, and likewise struck back (there are ranges involved, but for a unit of 5, they are almost forgettable). Having both upgrades on a single model means you can put the 'un-upgraded' models at the front and worry less when they die first, as your special is still alive. CrashGordon94 wrote: Quanar wrote:Deathwing Knights without a LR will struggle to hit the right target - they are too slow by themselves, and even using the teleport homers on the Ravenwing will leave them a sitting duck for a turn.
Thought they might be problematic (Though would the LR actually be faster? I thought they moved at the same rate), my plan was just to Deep Strike them and hope they survive, but I was really unsure about them, which is why I didn't build them (in case I should just use the kit to fill up one of those Termie slots)
The Land Raider can move up to 12", but only 6" if the unit wants to disembark - but the unit disembarks a further 6", and can assault that turn.
When deep striking, you'll land near a unit (depending on scatter), and then it has a turn to run away from you whilst shooting you. Since that unit will have at least the same speed as the Knights (6"), catching up can be problematic. Some targets will come to you though, and those are less of an issue.
Assaulting from a LR means about double movement, and you don't get shot apart from overwatch. Land Raiders are expensive though (both points and money), and the new Codex may well give them some better alternative. Personally I'm still using DW Knights even though I've not put together my LR yet.
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![[Post New]](/s/i/i.gif) 2015/06/15 19:47:47
Subject: [1935] - Dark Angels - Unforgiven beginner combo
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Revving Ravenwing Biker
England
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Quanar wrote:Generally, once the unit is in assault, all models will be striking, and likewise struck back (there are ranges involved, but for a unit of 5, they are almost forgettable). Having both upgrades on a single model means you can put the 'un-upgraded' models at the front and worry less when they die first, as your special is still alive.
Alright then, fair enough! Suppose I won't need to swap anything (unless I'm better off ditching the Assault Cannon and keeping the Cyclone, I really don't know). Good to know in any case!
Quanar wrote:The Land Raider can move up to 12", but only 6" if the unit wants to disembark - but the unit disembarks a further 6", and can assault that turn.
When deep striking, you'll land near a unit (depending on scatter), and then it has a turn to run away from you whilst shooting you. Since that unit will have at least the same speed as the Knights (6"), catching up can be problematic. Some targets will come to you though, and those are less of an issue.
Assaulting from a LR means about double movement, and you don't get shot apart from overwatch. Land Raiders are expensive though (both points and money), and the new Codex may well give them some better alternative. Personally I'm still using DW Knights even though I've not put together my LR yet.
Good to know on Land Raider movement, makes them seem a lot more usable now!
Probably won't buy one until the new Codex drops so I'll know first whether I'm updating or not, and also what to do. And that's even if I actually go with the Knights (which I'm still a little split on, really).
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Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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![[Post New]](/s/i/i.gif) 2015/06/15 20:42:37
Subject: [1935] - Dark Angels - Unforgiven beginner combo
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Regular Dakkanaut
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Also, dont glue your dreadnought arms on. You should get a missile launcher in the vanilla dread kit but the arm studs for the AOV dread may be smaller, so you may need to add paint/glue/GS to get them to fit.
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![[Post New]](/s/i/i.gif) 2015/06/15 20:57:19
Subject: [1935] - Dark Angels - Unforgiven beginner combo
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Revving Ravenwing Biker
England
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Didn't plan to glue their arms at all (except for the Heavy Flamers onto the Power Fists, because I had to, and the arm's power pack/ammo pack for similar reasons), even considering assembling the Plasma Cannon I have so I can slot that in if I should want to use it.
I guess that'll be why I have no Missile Launcher, the AOV Dakka Dread was made from the Furioso whatever the hell in the Shield of Baal kit except for the weapon choices, and the Deathwing one was from the actual Venerable Dread kit that gave me the POwer Fist stuff, a Lascannon, Assault Cannon and Plasma Cannon and that's it. I might be able to pass off the Furioso's Frag Launcher as a Multi-Melta but i don't know (haven't seen enough Meltas to tell).
And it seems like everything fits on everything, main concern would be the wrong arm colors once I paint them, which shouldn't be an issue.
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Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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![[Post New]](/s/i/i.gif) 2015/06/17 20:50:27
Subject: [1935] - Dark Angels - Unforgiven beginner combo
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Revving Ravenwing Biker
England
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Just bumping to ask if I should remove the Assault Cannon or Cyclone Launcher from the AOV Termies. I suppose once I know that, that'll be as far as I can go until the new Codex drops.
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Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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