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![[Post New]](/s/i/i.gif) 2015/06/22 19:08:23
Subject: CSM Aspiring Champion Skill Table
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Shrieking Traitor Sentinel Pilot
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A common complaint about CSM is that they're just worse overall than they're loyalist counterparts. While on another thread I read a suggestion that got me inspired. Why not improve CSM's by pumping their unit champions? This gives them a different flavor than their loyalist brethren, reflecting their individualistic nature. While the rank and file CSM's aren't as disciplined loyalists, Aspiring Champions should be more like Eldar Exarchs: a cut above the rest.
I tried to come up with upgrades that would be useful and flavorful without stepping too much on the toes of other marks and upgrades already in the Codex. Here's what I came up with:
Champion of Chaos Skills Table
The following models may purchase up to 25 pts of upgrades from this table: Aspiring Champion ( CSM and Havoc), Chosen, Chosen Champion, Possessed Champion, Terminator Champion, Berzerker Champion, Aspiring Sorcerer, Plague Champion, Noise Champion, Chaos Biker Champion, Raptor Champion, Warp Talon Champion
The same upgrade may not be taken on the same model twice.
5 pts- Vicious Overseer- The Champion’s squad is far more afraid of him than of the enemy. As long as he is alive, the Champion and his squad have the Stubborn special rule.
5 pts- Bloodthirsty - The Champion has +1 Attack on turns he charges or is charged. This is in addition to any bonuses from Rage, Counterattack, etc.
10 pts- Lethal Duelist- The Champion has +1 Initiative and Rending during Challenges.
10 pts- Taskmaster- As long as he is alive, the Champion and his squad have the Splitfire special rule.
10 pts- Unerring Accuracy- The Champion has +1 BS and the Precision Shot special rule.
10 pts- Night Stalker- As long as he is alive, the Champion and his squad have the Stealth special rule.
15 pts- Serpent’s Cunning- The Champion and his squad have the Infiltrate special rule.
15 pts- Master Saboteur- The Champion’s close combat attacks have the Armourbane special rule.
15 pts- Chaos Lieutenant- The Champion has +1 Wound.
20 pts- Phantasmal Stalker- As long as he is alive, The Champion and his squad have the Shrouded special rule.
25 pts- Fallen Apothecary- As long as he is alive, the Champion and his squad have Feel No Pain 5+. If the unit already has Feel No Pain, then the save is raised from 5+ to 4+. A Fallen Apothecary can never raise units' Feel No Pain higher than 4+.
25 pts- Aspiring Sorcerer- The Champion is a Level 1 psyker.
Transports purchased with a squad do not benefit from the Champion's bonuses. So a Rhino or Land Raider transporting a unit with Phantasmal Stalker will not get Shrouded.
So what do ya think?
You'll notice that I've included any Chosen as being able to take these upgrades, not just the champion. Maybe that would help make Chosen suck a little less?
Things I'm not sure about:
The points costs. I tried to make them reasonable. Do they seem ok? Is anything over/underpowered?
Should Chaos Lords and Chaos Sorcerers be able to purchase upgrades from this list too? Or would that be too much?
Do you have any other upgrades you think should be on the table?
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This message was edited 1 time. Last update was at 2015/06/23 23:09:19
40k is 111% science.
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![[Post New]](/s/i/i.gif) 2015/06/22 21:22:14
Subject: CSM Aspiring Champion Skill Table
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Terrifying Rhinox Rider
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Ah, I like upgrades that only exist have because the model forces them to. If I have a model that has a reductor gauntlet and Fabius Bile's backpack, obviously there should be rules for him to be an apothecary.
I can't think of a model that would need rules for bloodthirsty though. You could kind of day that if a model has a sword that he should get duelist, but so many armies can have models with swords.
and then your opponent is like oh, so those models in the trees randomly have a special rule. Do all of your troops squads have that? Or just those specific models there? Huh.
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![[Post New]](/s/i/i.gif) 2015/06/22 21:49:43
Subject: CSM Aspiring Champion Skill Table
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Shrieking Traitor Sentinel Pilot
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pelicaniforce wrote:Ah, I like upgrades that only exist have because the model forces them to. If I have a model that has a reductor gauntlet and Fabius Bile's backpack, obviously there should be rules for him to be an apothecary.
I can't think of a model that would need rules for bloodthirsty though. You could kind of day that if a model has a sword that he should get duelist, but so many armies can have models with swords.
and then your opponent is like oh, so those models in the trees randomly have a special rule. Do all of your troops squads have that? Or just those specific models there? Huh.
Well, generally you tell your opponent what you've taken in your army and what it does before the battle so there's no confusion or false accusations of shenanigans. At least that's how I play.
Also, while this certainly opens up some great opportunities for converted models, that's not the end goal. The goal is to give Chaos Space Marines a much needed shot in the arm without just giving them loyalist stuff.
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40k is 111% science.
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![[Post New]](/s/i/i.gif) 2015/06/22 22:18:53
Subject: Re:CSM Aspiring Champion Skill Table
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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This looks interesting. I'd be interested in seeing how this played out in an actual game.
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2015/06/23 00:22:42
Subject: CSM Aspiring Champion Skill Table
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Hellacious Havoc
Kansas, USA
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I love the chart and idea of buying squad upgrades via the champion. But, I feel there are some pretty crazy combination that would make that chart a little overwhelming.
For example, Infiltrating squads of 20 Berserkers for 15 points each is almost.... too good. Maybe I'm just used to CSM not being good, but that sounds downright.... competitive (aka something people will complain about). I don't know how that makes me feel. I think I'm starting to get heldrake flashbacks.
Seriously though, being able to give havocs split fire, making standard CSM stubborn, and possibly improving the FNP on plague marines all while the champ is alive is amazing and something i support since right now champs just feel like CoC tax right now. But the flaw in the system is also that rule, CoC, with it's requirement to challenge and accept challenges, it will make a lot of these abilities pretty worthless without investing 60+ pts into survivability upgrades to keep the champs from being made into a fine red paste whenever it goes into a challenge with anything worth fighting in CC.
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"Because we couldn't be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We've all drawn blades purely for the sake of shedding blood, and we've all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have discipline we lack, because their passions are not aflame with the Butcher's Nails buzzing in the back of their skulls.
The Wolves will always come to the heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn't behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
- Eighth Captain Khârn |
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![[Post New]](/s/i/i.gif) 2015/06/23 00:59:09
Subject: CSM Aspiring Champion Skill Table
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Warp-Screaming Noise Marine
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fallinq wrote:
So what do ya think?
You'll notice that I've included any Chosen as being able to take these upgrades, not just the champion. Maybe that would help make Chosen suck a little less?
At first I was all: "Yes, I like the idea of the Champion leading some followers and his personality affecting the squad. What a nice simple way of differentiating CSM from SM. Hmmm, there's quite a big range there, I hope it wouldn't allow any truly horrible combos."
Then I saw you had given 'rank-and-file' Chosen the option to pick from the list.
Now I love you and think you are the greatest person I've ever met on these boards, and possibly the internet at large. I want upgradable Chosen to show that they are CSM experts! I might suggest that you specify that they take the same restriction? Otherwise it could get complicated tracking all the rules. And possibly they get a lower point cap on abilities to leave out some options that might not work on a whole squad?
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![[Post New]](/s/i/i.gif) 2015/06/23 04:20:54
Subject: CSM Aspiring Champion Skill Table
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Shrieking Traitor Sentinel Pilot
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Slaanesh-Devotee wrote:
Then I saw you had given 'rank-and-file' Chosen the option to pick from the list.
Now I love you and think you are the greatest person I've ever met on these boards, and possibly the internet at large. I want upgradable Chosen to show that they are CSM experts! I might suggest that you specify that they take the same restriction? Otherwise it could get complicated tracking all the rules. And possibly they get a lower point cap on abilities to leave out some options that might not work on a whole squad?
Aww shucks.
Alright, a few responses to ya'll.
First, regarding Chosen: Each Chosen is considered a separate Champion for the purposes of these rules. Or, if it's easier for you, just replace "Champion" with "Chosen" in the text. These abilities don't stack, for obvious reasons. You can only give a squad stealth or shrouded once, etc. etc. I think that should keep the unit from getting too ridiculous. And if you totally deck out a squad of Chosen, it's gonna get crazy expensive. So I think being able to give each model a full 25pts of upgrades is fine. You pay for what you get, and most players won't want to spend 500 pts on a big squad of T4, 3+ save guys, even if they have Infiltrate, Shrouded, Stealth, and FNP.
I love the chart and idea of buying squad upgrades via the champion. But, I feel there are some pretty crazy combination that would make that chart a little overwhelming.
For example, Infiltrating squads of 20 Berserkers for 15 points each is almost.... too good. Maybe I'm just used to CSM not being good, but that sounds downright.... competitive (aka something people will complain about). I don't know how that makes me feel. I think I'm starting to get heldrake flashbacks.
Since we now live in the are of the new Necron and Eldar codices, and free razorbacks for all the loyalists, I'm having trouble feeling bad about this.  I WANTED it to allow for more competitive builds, just not completely broken ones. Why should CSM constantly be underpowered compared to everything else? Still, I suppose I could always nerf it by putting a 10 men squad cap on the Serpent's Cunning ability, if it's deemed necessary.
Seriously though, being able to give havocs split fire, making standard CSM stubborn, and possibly improving the FNP on plague marines all while the champ is alive is amazing and something i support since right now champs just feel like CoC tax right now. But the flaw in the system is also that rule, CoC, with it's requirement to challenge and accept challenges, it will make a lot of these abilities pretty worthless without investing 60+ pts into survivability upgrades to keep the champs from being made into a fine red paste whenever it goes into a challenge with anything worth fighting in CC.
Honestly, I do see the problem here. Being forced to challenge and accept challenges is a pain, and I kinda hope they get rid of it next edition. Still, I don't think it's insurmountable. The key is to pick your CC battles wisely. An Aspiring Champion with, say, Lethal Duelist and Bloodthirsty (+15 pts) isn't going to stand against a fully kitted out Chapter Master or a Monstrous Creature, but will wreck most other unit champions and some lesser characters in a challenge. And then there will be the Champions you don't want to engage in CC at all, like the Havoc Champion with Taskmaster.
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40k is 111% science.
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![[Post New]](/s/i/i.gif) 2015/06/23 17:26:35
Subject: CSM Aspiring Champion Skill Table
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Fixture of Dakka
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Looks great, fallinq! Seems like a great way to make chaos characters feel unique and give the faction a boost while emphasizing the extreme power of a few "favored" individuals.
As pointed out, a few of the options seem like they might be a bit too good. Specifically the shrouded and infiltrate options. I think they're priced well, but the 10 man cap on infiltrate prevents 20 man berzerker blobs from infiltrating while letting smaller squads do so. Which seems fluffy. It's easier to be sneaky with 10 towering giants clad in power armor than 20.
Shrouded also seems potentially really good. With a cheap screen of cultists for an intervening model cover save, you can get a 3+ cover very easily. A 2+ if you don't mind walking through ruins. Rush forward with rhinos turn 1, and you can have a bunch of meq squads with shrouded hanging out in ruins on the enemy's doorstep pretty easily. Which means you're negating 5/6ths of the wounds you would normally take.
Cover-ignoring weapons exist, but most of them don't have the AP to also crack power armor, so this is a much more potent (if more expensive) option than, say, venomthropes with tyranids. Imagine a 20 man blob of icon of excess marines running at you with shrouded.
But yeah. I like it a lot!
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/06/23 22:44:19
Subject: CSM Aspiring Champion Skill Table
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Hellacious Havoc
Kansas, USA
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I love the chart and idea of buying squad upgrades via the champion. But, I feel there are some pretty crazy combination that would make that chart a little overwhelming.
For example, Infiltrating squads of 20 Berserkers for 15 points each is almost.... too good. Maybe I'm just used to CSM not being good, but that sounds downright.... competitive (aka something people will complain about). I don't know how that makes me feel. I think I'm starting to get heldrake flashbacks.
Since we now live in the are of the new Necron and Eldar codices, and free razorbacks for all the loyalists, I'm having trouble feeling bad about this.  I WANTED it to allow for more competitive builds, just not completely broken ones. Why should CSM constantly be underpowered compared to everything else? Still, I suppose I could always nerf it by putting a 10 men squad cap on the Serpent's Cunning ability, if it's deemed necessary.
No no, leave it how it is. If its deemed too powerful by the player base, let it be fixed in errata after two years of misuse  .
Seriously though, being able to give havocs split fire, making standard CSM stubborn, and possibly improving the FNP on plague marines all while the champ is alive is amazing and something i support since right now champs just feel like CoC tax right now. But the flaw in the system is also that rule, CoC, with it's requirement to challenge and accept challenges, it will make a lot of these abilities pretty worthless without investing 60+ pts into survivability upgrades to keep the champs from being made into a fine red paste whenever it goes into a challenge with anything worth fighting in CC.
Honestly, I do see the problem here. Being forced to challenge and accept challenges is a pain, and I kinda hope they get rid of it next edition. Still, I don't think it's insurmountable. The key is to pick your CC battles wisely. An Aspiring Champion with, say, Lethal Duelist and Bloodthirsty (+15 pts) isn't going to stand against a fully kitted out Chapter Master or a Monstrous Creature, but will wreck most other unit champions and some lesser characters in a challenge. And then there will be the Champions you don't want to engage in CC at all, like the Havoc Champion with Taskmaster.
Your point rings true there too. Under no circumstances should an average "Joe Schmo" Champion be fight Smashface or (Insert killy CC HQ here).
I'm actually thinking about implementing this into a game. But i have some rules questions before I do just so I know i'm interpreting them as you intended.
Designated Transports are part of the unit. Would that mean possibly stealthed, shrouded and infiltrating rhinos?
Does the fallen apothecary rule improve plague champions and their unit's FnP to 4+ like the good ol days?
Where does the Aspiring Sorcerer generate his powers from? Same chart as Chaos Sorcerer unless their marked?
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"Because we couldn't be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We've all drawn blades purely for the sake of shedding blood, and we've all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have discipline we lack, because their passions are not aflame with the Butcher's Nails buzzing in the back of their skulls.
The Wolves will always come to the heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn't behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
- Eighth Captain Khârn |
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![[Post New]](/s/i/i.gif) 2015/06/23 23:03:53
Subject: CSM Aspiring Champion Skill Table
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Shrieking Traitor Sentinel Pilot
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Mr_Piddlez wrote:
I'm actually thinking about implementing this into a game. But i have some rules questions before I do just so I know i'm interpreting them as you intended.
Designated Transports are part of the unit. Would that mean possibly stealthed, shrouded and infiltrating rhinos?
Does the fallen apothecary rule improve plague champions and their unit's FnP to 4+ like the good ol days?
Where does the Aspiring Sorcerer generate his powers from? Same chart as Chaos Sorcerer unless their marked?
I'd love for you to test 'em out and give us a battle report so we can see how it goes!
Clarifications:
I did NOT intend for transports to get stealth, shrouded, or infiltrate. It's only for the squad. I should probably add something to the rules about that.
While I didn't intend for Plague Marines to get +1 to FNP, I do actually like the idea and I don't think it's too OP, so I would say yes. When I add that in though, I'll have to be careful to word it in a way that will disallow stacking FNP beyond 4+ I DON'T want units to exploit this for 3+, 2+, or even 1+ FNP. I think that could happen with Chosen squads if I don't word it carefully. So for your playtest purposes, if you get FNP by other means, Fallen Apothecary upgrades it to 4+, but you can't ever upgrade FNP beyond that.
Yep. Aspiring Sorcerer's work exactly like Chaos Sorcerers, down to the marks effecting their lore. So an unmarked Aspiring Sorcerer has access to the BRB tables that a Chaos Sorcerer does, while one who has MoS (including Noise Champions), has Lore of Slaanesh, etc.
Automatically Appended Next Post: Made a couple of edits.
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This message was edited 2 times. Last update was at 2015/06/23 23:09:44
40k is 111% science.
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![[Post New]](/s/i/i.gif) 2015/06/24 00:06:02
Subject: CSM Aspiring Champion Skill Table
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Hellacious Havoc
Kansas, USA
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Clarifications:
I did NOT intend for transports to get stealth, shrouded, or infiltrate. It's only for the squad. I should probably add something to the rules about that.
While I didn't intend for Plague Marines to get +1 to FNP, I do actually like the idea and I don't think it's too OP, so I would say yes. When I add that in though, I'll have to be careful to word it in a way that will disallow stacking FNP beyond 4+ I DON'T want units to exploit this for 3+, 2+, or even 1+ FNP. I think that could happen with Chosen squads if I don't word it carefully. So for your playtest purposes, if you get FNP by other means, Fallen Apothecary upgrades it to 4+, but you can't ever upgrade FNP beyond that.
Yep. Aspiring Sorcerer's work exactly like Chaos Sorcerers, down to the marks effecting their lore. So an unmarked Aspiring Sorcerer has access to the BRB tables that a Chaos Sorcerer does, while one who has MoS (including Noise Champions), has Lore of Slaanesh, etc.
I think the easiest way to solve any issues there would be make the upgrades that effect the squad as a whole only accessible to the champion. While standard chosen get to access to the all the upgrades minus the ones that effect the squad as a whole. So you can still get 5 two wound chosen aspiring sorcerers in a squad for appropriate points but only the champ can buy the upgrade for FnP. Basically make two tables, a chosen table and a champion table. Chosen can only take upgrades from the chosen table while all the champions (and possibly lords) can take from both tables.
Make it so the FnP upgrade gives a 5+ FnP OR adds 1+ to existing FnP. So you can technically get a 4+ Aspiring Champion or 3+ Plague Champion FnP if you role crazy good on the chaos boon table or cast endurance. Maybe a 2+ if you get both but the dice gods will need to be on your side for that. Both of which can be pretty OP but not something that will be reliable or come up enough that it will be the game breaking.
Rule wording wise, just change it to "non-vehicle units in his squad have [insert special rules here]" to any of the squad based upgrades. So if lords get access to this upgrade list, it would still allow a juggerlord with spawn escorts to get the benefits from the squad perks like FnP and Shrouded... (which may be too good) but wont allow his land raider to be near indestructible.
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"Because we couldn't be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We've all drawn blades purely for the sake of shedding blood, and we've all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have discipline we lack, because their passions are not aflame with the Butcher's Nails buzzing in the back of their skulls.
The Wolves will always come to the heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn't behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
- Eighth Captain Khârn |
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![[Post New]](/s/i/i.gif) 2015/06/24 04:35:19
Subject: CSM Aspiring Champion Skill Table
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Boom! Leman Russ Commander
New Zealand
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These are great, an excellent way to differentiate between Loyal and Traitor. At least until the next Loyal codex drops and they get this +1, still, fantastic ideas
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![[Post New]](/s/i/i.gif) 2015/06/25 00:03:46
Subject: CSM Aspiring Champion Skill Table
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Khorne Chosen Marine Riding a Juggernaut
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I would add that a Chaos Lord is in some way a succesfull Aspiring Champion...
The duelist and bloodthristy ones are my favs.
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![[Post New]](/s/i/i.gif) 2015/06/25 00:18:44
Subject: CSM Aspiring Champion Skill Table
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Legendary Master of the Chapter
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Buying upgrades?! we cant have that!
All random tables bro
I feel the more expensive ones are a bit too Strong.
5 pts- Vicious Overseer Pretty slick i like.
5 pts- Bloodthirsty Seems a bit redunent with Rage and stuff why not just +1 attacks.
10 pts- Lethal Duelist- Rending is way strong. should be rerolls to hits and wounds in CC at best
10 pts- Taskmaster- seems fine if a bit over priced. ominsopes are 10 and give nightvision two so mabye 5 points
10 pts- Unerring Accuracy- its k
10 pts- Night Stalker- just call it Stalker
15 pts- Serpent’s Cunning- infiltrate is way strong for 15 points. maybe scout instead.
15 pts- Master Saboteur- armor bane is really odd why not tank hunter or something and call it something else.
15 pts- Chaos Lieutenant Kinda Meh
20 pts- Phantasmal Stalker- Redundent with other stalker.
25 pts- Fallen Apothecary- not really sure of this one
25 pts- Aspiring Sorcerer- pretty cool.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/06/25 14:41:46
Subject: CSM Aspiring Champion Skill Table
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Crazed Spirit of the Defiler
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I like this a lot! I could possibly find a way to make warp talons worth taking!
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/06/26 04:19:11
Subject: CSM Aspiring Champion Skill Table
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Shrieking Traitor Sentinel Pilot
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Desubot wrote:Buying upgrades?! we cant have that!
All random tables bro
I feel the more expensive ones are a bit too Strong.
5 pts- Vicious Overseer Pretty slick i like.
5 pts- Bloodthirsty Seems a bit redunent with Rage and stuff why not just +1 attacks.
10 pts- Lethal Duelist- Rending is way strong. should be rerolls to hits and wounds in CC at best
10 pts- Taskmaster- seems fine if a bit over priced. ominsopes are 10 and give nightvision two so mabye 5 points
10 pts- Unerring Accuracy- its k
10 pts- Night Stalker- just call it Stalker
15 pts- Serpent’s Cunning- infiltrate is way strong for 15 points. maybe scout instead.
15 pts- Master Saboteur- armor bane is really odd why not tank hunter or something and call it something else.
15 pts- Chaos Lieutenant Kinda Meh
20 pts- Phantasmal Stalker- Redundent with other stalker.
25 pts- Fallen Apothecary- not really sure of this one
25 pts- Aspiring Sorcerer- pretty cool.
Judgement has been rendered! Here's my two cents:
Bloodthirsty might be better as just +1 attack, but would that require a price increase? It's supposed to be a cheap upgrade.
I really don't think Lethal Duelist is "way too strong" for 10 points. Have you ever played against Slaaneshi daemons? They ALL have rending, and a lot of them are dirt cheap. Daemonettes are 2 base attack, I and WS 5 rending for 9 points. Seekers are 3 base attacks and cavalry on top of that for 12 pts. And the upgrade doesn't even give rending all the time, just in challenges.
Yeah, Serpent's Cunning may need a points hike, or a change.
I've never actually used Tank Hunter, or fought against it. How does it work? Maybe Tank Hunter could be one upgrade and Armourbane could be a different one.
Chaos Lieutenant maybe should be 10 points. It is kinda lackluster, considering it won't protect against Instant Death.
Night Stalker gives +1 cover save. Shrouded gives +2. And with Chosen (And squads with an IC, if I decide to include Chaos Lords and Sorcerers on the table) you can take both, for +3 cover save. I don't see how it's redundant, especially since multiple Stealths won't stack.
Anyway, I want to wait for Mr_Piddlez to report back on his playtesting experience before I go changing things more.
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40k is 111% science.
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![[Post New]](/s/i/i.gif) 2015/06/26 15:19:53
Subject: CSM Aspiring Champion Skill Table
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Fixture of Dakka
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Yeah. Not worried about Lethal duelist being too good. The initiative is nice, but nothing you can't get from MoSlaanesh. The rending is nice when it goes off, but assuming we're talking about an aspiring champion, you're looking at 3 attacks on the charge (unless he has some other way of boosting his attacks) meaning you'll rend every other time you charge if you land all your hits. Assuming your opponent is WS4 or better, you will land 1.5 hits on the charge, and of those, only 1.5 divided by 6 will rend. Which is nice, but you'll probably have a power weapon if you're doing a melee build, so those rends only matter when you happen to be challenging a character with a 2+ save or super high toughness. So like, wraith lords, terminator sarges, phoenix lords, necron lords, and a bunch of marines that you won't win out against in melee.
It's not a bad ability. I'd take it often. If anything, it might be a little too expensive for what you get.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/06/26 15:32:15
Subject: CSM Aspiring Champion Skill Table
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Legendary Master of the Chapter
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Wyldhunt wrote:Yeah. Not worried about Lethal duelist being too good. The initiative is nice, but nothing you can't get from MoSlaanesh. The rending is nice when it goes off, but assuming we're talking about an aspiring champion, you're looking at 3 attacks on the charge (unless he has some other way of boosting his attacks) meaning you'll rend every other time you charge if you land all your hits. Assuming your opponent is WS4 or better, you will land 1.5 hits on the charge, and of those, only 1.5 divided by 6 will rend. Which is nice, but you'll probably have a power weapon if you're doing a melee build, so those rends only matter when you happen to be challenging a character with a 2+ save or super high toughness. So like, wraith lords, terminator sarges, phoenix lords, necron lords, and a bunch of marines that you won't win out against in melee.
It's not a bad ability. I'd take it often. If anything, it might be a little too expensive for what you get.
While True that Slaan has been a thing for a while, he is also talking about multi buying upgrades which i dislike. 3 attacks on the charge. and in blood thirsty and you have a decent chance at hurting anything but thats just my opinion.
As for the stealth and shroud. the reason i dislike the idea that you can purchase both is, why would you ever take anything else. having 2+ cover saves at all the in ruins is kinda game breaking. especially on big units.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/06/26 15:47:45
Subject: CSM Aspiring Champion Skill Table
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Fixture of Dakka
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Desubot wrote:Wyldhunt wrote:Yeah. Not worried about Lethal duelist being too good. The initiative is nice, but nothing you can't get from MoSlaanesh. The rending is nice when it goes off, but assuming we're talking about an aspiring champion, you're looking at 3 attacks on the charge (unless he has some other way of boosting his attacks) meaning you'll rend every other time you charge if you land all your hits. Assuming your opponent is WS4 or better, you will land 1.5 hits on the charge, and of those, only 1.5 divided by 6 will rend. Which is nice, but you'll probably have a power weapon if you're doing a melee build, so those rends only matter when you happen to be challenging a character with a 2+ save or super high toughness. So like, wraith lords, terminator sarges, phoenix lords, necron lords, and a bunch of marines that you won't win out against in melee.
It's not a bad ability. I'd take it often. If anything, it might be a little too expensive for what you get.
While True that Slaan has been a thing for a while, he is also talking about multi buying upgrades which i dislike. 3 attacks on the charge. and in blood thirsty and you have a decent chance at hurting anything but thats just my opinion.
As for the stealth and shroud. the reason i dislike the idea that you can purchase both is, why would you ever take anything else. having 2+ cover saves at all the in ruins is kinda game breaking. especially on big units.
Unless I skimmed over a change, you can't take both stealth and shrouded with these rules because it would cost 30 points of your 25 point budget.
I see your point on the master duelist thing, but I'm still not overly worried. Assuming you went blood thirsty + mark of khorne + master duelist, you'd be looking at 6 attacks on the charge, which probably means 3 hits, which probably means you'll get a single rend every other time you charge a squad. And then that rend doesn't matter against any target that doesn't have a 2+ armor save (assuming you also have a power sword), and the only thin I can think of that you'll come out ahead against with a single rend is a terminator sargeant. Even megaarmored nobz have more wounds than you'll statistically have rends. Again, it's nice to have, but it's not amazing. You could argue that taking a MoKhorne, blood thirsty, and master duelist makes it unnecessary to buy a power weapon, but I'd argue that you'd be depriving yourself of reliability against a wider range of targets in favor of an unreliable ability that might work in challenges.
And to pull off the 1 rend on average build, your aspiring champion is going to cost 40 points, 55 points with a power weapon. Which is a pretty good deal, but certainly not amazing. If you don't want to run him as Khorne, your chances of rending drop below 1 per charge.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/06/26 16:07:25
Subject: CSM Aspiring Champion Skill Table
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Legendary Master of the Chapter
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oh i did miss that
just read "Night Stalker gives +1 cover save. Shrouded gives +2. And with Chosen (And squads with an IC, if I decide to include Chaos Lords and Sorcerers on the table) you can take both, for +3 cover save. I don't see how it's redundant, especially since multiple Stealths won't stack. " and assumed
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/06/26 19:07:22
Subject: CSM Aspiring Champion Skill Table
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Shrieking Traitor Sentinel Pilot
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Yeah, the 25 pt limit was a very deliberate choice as a way to balance the otherwise powerful upgrades. Having Stealth and Shrouded together costing just a little too much to be legal was also a very deliberate design choice.
The only unit that can currently take both is Chosen, because each Chosen in the squad can take upgrades from the list. Of course, Chosen are expensive as crap and suck pretty badly right now, especially compared to loyalist Sternguard/Vanguard/etc, so this would actually make them playable.
Chaos Lords and Sorcerers can't currently take upgrades from the list, cause I'm worried that giving them to IC's who can be put anywhere will lead to gamebreaking combos.
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40k is 111% science.
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![[Post New]](/s/i/i.gif) 2015/06/26 19:37:10
Subject: CSM Aspiring Champion Skill Table
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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In my opinion, 15 points is too much for just one wound.
10 points would be more appropriate.
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![[Post New]](/s/i/i.gif) 2015/06/26 20:15:06
Subject: CSM Aspiring Champion Skill Table
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Been Around the Block
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Desubot wrote:Buying upgrades?! we cant have that!
All random tables bro
I feel the more expensive ones are a bit too Strong.
5 pts- Vicious Overseer Pretty slick i like.
5 pts- Bloodthirsty Seems a bit redunent with Rage and stuff why not just +1 attacks.
10 pts- Lethal Duelist- Rending is way strong. should be rerolls to hits and wounds in CC at best
10 pts- Taskmaster- seems fine if a bit over priced. ominsopes are 10 and give nightvision two so mabye 5 points
10 pts- Unerring Accuracy- its k
10 pts- Night Stalker- just call it Stalker
15 pts- Serpent’s Cunning- infiltrate is way strong for 15 points. maybe scout instead.
15 pts- Master Saboteur- armor bane is really odd why not tank hunter or something and call it something else.
15 pts- Chaos Lieutenant Kinda Meh
20 pts- Phantasmal Stalker- Redundent with other stalker.
25 pts- Fallen Apothecary- not really sure of this one
25 pts- Aspiring Sorcerer- pretty cool.
lolwut, changing Rending to "rerolls to hits and wounds" would make it stronger not weaker.
Overall this table is pretty badass, I really like it. I'd definitely like to see this in a new codex.
P.S. I know there's already 12 on here so it's a lot, but would love to see a negative point one like "can't benefit from heroic intervention or Look Out Sir!".
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