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Made in us
Clousseau




We had our 550th playtest game submitted so I thought I'd show the overall win percentages of each force so far.

Vampire Counts: 62.35%
Stormcast: 61.48%
Ogres: 58.63%
Tomb Kings: 56.99%
Skaven: 55.53%
High Elves: 54.14%
Empire: 53.90%
Dark Elves: 52.16%
Lizardmen: 50.42%
Daemons: 50.37%
Warriors of Chaos: 48.01%
Dwarves: 47.69%
Orcs and Goblins: 47.15%
Wood Elves: 45.82%
Beastmen: 45.65%
Bloodbound: 43.02%
Bretonnia: 39.49%
   
Made in us
Regular Dakkanaut






Congratulations - those are amazingly balanced considering the enormity of balancing the system from scratch! Makes me even more confident in the system than I already was.

I'm never sig worthy -Infantryman 
   
Made in us
Dark Angels Librarian with Book of Secrets






Really awesome. Did you guys take different lists each time an army played? What was your wound/army builds?

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Clousseau




This is a collection of results from our pool of playtesters plus our current campaign results since July.

The game sizes range from 10 - 50 points though primarily seem to rest in the 20 or 30 point ratio.

The biggest issue we're dealing with now is the undead banner menace where they get to respawn their guys. I don't think that the +1 pt for the banner is enough.

The stormcast I see win a lot because people I think don't really know how to deal with them yet, based on what I've seen and read.

   
Made in us
Lieutenant General





Florence, KY

Any chance of seeing how an army fared against each army rather than how they fared overall?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Clousseau




Sadly that will require a greater deal amount of work to accomplish and mine so it will depend on my freetime to undertake that project.

I should have set up my database to do that already but I had it set up primarily to just record wins and losses and look for highly skewed scores.
   
Made in us
Lieutenant General





Florence, KY

No rush, but it might be interesting to see if an army has a high number of wins or loses against a particular opponent.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Ghaz wrote:
No rush, but it might be interesting to see if an army has a high number of wins or loses against a particular opponent.


Agreed, especially because certain abilities seem to do well against other races (lots of Rending versus low armor saves).

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Dakka Veteran




Central WI

Tomb kings / Vampire Counts / Death armies are great for three reasons.

1. Many of their characters are also wizards who can summon or unbind (not to mention they can hold their own in a fight).
2. They can resurrect many units with banners or other means
3. Units are more easily summoned

The units I have used are not as powerful as most other armies' units, and usually take their beatings in melee. However, using banner bearers, etc, I see 2-3 characters stand back up every turn. This counters their weakness and makes them almost more useful!

And those blood knights.... wow.

I am not surprised they are near the top of the list. I am a bit surprised with the stormcast eternals, as they are usually outnumbered and die quickly. However, with all the releases, it is easy to find quick synergy to make units work more efficiently.

IN ALAE MORTIS... On the wings of Death!! 
   
Made in se
Executing Exarch






Very interesting! I will certainly be continuing to use Azyr, and it looks like I will not regret that choice! Congrats!
   
Made in us
Clousseau




I get the most complaints about Stormcast being too expensive in points and being largely outnumbered, but yeah - I also see them win quite a bit.

When I watch uncomped games I take note of the forces and typically people are going by just wounds as a comp mechanism and the stormccast player will typically have 20 or so points more than his opponent if he's going off of Azyr.
   
Made in pl
Longtime Dakkanaut




Interesting data. If the stats stay the same for a longer time period to you plan to adjust point costs of the armies that do weaker. 50/50 is the natural state, and a lot of armies are clost to it, but bretonians seem to be laging behind everyone.
   
Made in us
Clousseau




First have to figure out why it is what it is, how is it being played, was it due to points or mistakes, etc...

Bretonnia is 11 points from center so definitely want to review what it is about them.

Then we have the undead, ogres, and stormcast which are pretty high above the center.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Another way to moderate this would be to apply a handicap to each army based on its distance from the median.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Pulsating Possessed Chaos Marine




Honest question. If you are going to use a point system, why not just stick with WHFB? Does AoS offer something WHFB doesnt? Im interested.
   
Made in us
Humming Great Unclean One of Nurgle






WHFB and AoS are totally different from a wargame perspective; they do not function or play at all similarly. I think people who wanted WHFB-style mostly went to Kings of War, while people who like the style of AoS are seeking an appropriate way to balance it.

Anyways, good work on the stats, that's pretty solid for initial ratings. Along a similar line to the above, does anyone have win % stats for WHFB 8th? Would be interesting to see how they line up with Azyr in terms of spread.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Clousseau




"If you are going to use a point system, why not just stick with WHFB?"

Because WHFB is now 'dead' and no one wants to play it. I have a choice between AoS or Kings of War.

Kings of War bores the **** out of me. That leaves AoS which I like 75% of... but would never play out of the box.

Hence: Azyr
   
Made in ca
Longtime Dakkanaut





Canada

I'm liking the Azyr comp system so far, really interesting that the variance really isn't that large. It could easily get smaller with more games too.

Does it factor % of armies sampled? I mean if VC and Stormcast are slightly ahead could that be because more people are playing those armies and they have the same average of wins?

Either way, that differential is insignificant and it seems like the armies have good external balance.

Speaking from a Skaven players stand point they have good internal balance as well. Very few units I would not play.

 
   
Made in us
Clousseau




It is just a pool of win percentages by our testers using the armies.

Some armies are definitely more used than others (stormcast eternals have the greatest sampling)

The goal is to get it where there are no glaring obvious holes and so long as the games are basically competitive in that one side isn't going to roll the other by virtue of just showing up I will be happy
   
Made in ca
Longtime Dakkanaut





Canada

OK yeah, I think we're already seeing that, really not a massive spread at all and this isn't factoring every possible combination of forces within each army and also not factoring allies between different armies (which would be basically impossible to calculate).

You should make my HPA cheaper though, I mean not like he's too expensive, but I want a distinct advantage over everyone

 
   
Made in us
Clousseau




oh the HPA and how many point nightmares that one gave me lol
   
Made in ca
Longtime Dakkanaut





Canada

I can imagine, how did you factor the regeneration and 33.3% chance to come back to life with D6 wounds?

 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Do you have the core data available in something like an Excel doc (or compatible)? If you have fields for army 1, army 2 and outcome, I could easily put together a rundown on how each army fared against each other army individually. I.e., High Elves are 54% overall, but 68% vs. Dark Elves and 23% vs. Dwarves sort of thing.

If you're interested in help, PM me. One of my roles at work is data analysis.

This message was edited 1 time. Last update was at 2015/09/25 17:55:15


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Completed Trades With: ultraatma 
   
Made in us
Been Around the Block





What was the sample size for each army? Both number of testers per army and number of games played per army? 550 is awesome and I'd be interested to know if some of the higher and lower ranking armies might simply have a smaller sample size and therefore a wider standard deviation.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I think it's funny that Bloodbound has a lower win percentage than WoC. OG Chaos for life!

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Regular Dakkanaut




Obviously not the most skilled general playing with Dwarfs. I've been smashing every opponent I've faced, as usual. Most of this list depends on skill. I'm >80% win ratio. Doesn't matter what army I use. Write me a list and I'll smash you with it.
   
Made in us
Humming Great Unclean One of Nurgle






TrollSlayerThorak'Khun'Na wrote:
Obviously not the most skilled general playing with Dwarfs. I've been smashing every opponent I've faced, as usual. Most of this list depends on skill. I'm >80% win ratio. Doesn't matter what army I use. Write me a list and I'll smash you with it.
Gnoblars. Nothing but Gnoblars.

Not that I doubt you, I just want to see it. Because it will be amazing.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in pl
Longtime Dakkanaut




 TheCustomLime wrote:
I think it's funny that Bloodbound has a lower win percentage than WoC. OG Chaos for life!


Smaller model pool to pick from. In eternal vs Bloodbound games, Eternals win every time, because they have monsters and more infantry units, including powerful range units.


I wonder how the mediana for each army looks looks like. Avarge % can be screwed a lot by a single very high or very low data entry.
   
 
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