Switch Theme:

Halloween themed Chaos demons vs. Iron Hands (1850)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut






Madison, WI

The Chapter Master of the Iron Hands stood at the edge of a smoking city, laid waste by the ruinous powers of chaos. The stench of burnt flesh and corruption was everywhere. Even the sophisticated filter system built into his armor wasn't able to remove it all. The people of the city were gone. There were no refugees, no one to save... it was if they had never existed at all. They had made their way to the city center looking for clues, survivors, someone to fight... but had found nothing.

"Sir!" said a lieutenant, "Movement directly to the west."

It looked more like heat waves emanating from the baking pavement... but as the moments passed, it was clear a mass of bodies were heading their way. As they watched, a growling, gibbering, misshapen hoard of abominations approached. Worse yet, as the creatures drew nearer... the city itself seemed to move. The bodies of it's citizenry reanimated by some horrific power beyond reckoning began to crawl and ooze from every crack and crevice. Some were recognizable, other's had the flesh stripped completely from their bones. It looked like something out of a child's nightmare. Yet all joined the mass of death that approached them. A formless cacophony of corruption that stretched across their lines and beyond. From the mass, a winged creature arose and flew towards them. It settled in no-mans land between the forces. It was once a man, more so... it was once a space marine. He could see the scratched and debased insignia of the noble Blood Angels around it's midriff. Any humanity it may have once had was gone however. It soared on giant bat-like wings and huge canines sprouted from it's mouth. The creature challenged them, cursed them, insulted them as if by it's very bearing it could cause the Iron Hands to run. Once the creature ceased it's exposition, a hush fell over the area. Even within the echoing, plasteel and concrete structures of the ruined city around them... all waited the Chapter Master's response. The Chapter Master of the Iron Hands slowly raised his right hand, palm out, fingers straight. The ancient symbol of the chapter he now guided, held defiantly before his enemies.

"Talk to the hand." was all he said.




Monster Mash Halloween-themed chaos force: Please keep in mind this army was designed to be cool & thematic... not necessarily good. It was also built and painted in 1 month.

Chaos Space Marines CAD:
HQ: (Dracula) - GW Astorath body w/ chaos bat-winged jump pack - Chaos Champion w/ jump pack & power axe
EL: (Frankenstein's Monster) - FW Contemptor Dread - contemptor dread with 2x CC arms
TP: (Zombies) - 20x zombicide zombies - chaos cultists
TP: (Skeletons) - 30x Wargames Factory skeleton warriors - chaos cultists
FA: (Hell Hounds/The Thing) - 3x chaos beasts modified with spawn tentacles - chaos spawn

Chaos Demons CAD:
HQ: (Wolf Man) - FW skin wolf - Karanak
HQ: (Witch) - GW Lilith modified to ride a broom - herald of tzeench on flying disk
TP: (Goblins) - 3x bases of multiple GW snotlings - nurglings
TP: (Goblins) - 3x bases of multiple GW snotlings - nurglings
TP: (Goblins) - 3x bases of multiple GW snotlings - nurglings
FA: (wolves) - 10x GW Fenris wolves - flesh hounds
FA: (bats) - 10x Bones and GW giant bat combined - furies

Chaos Demons CAD:
HQ: (Thanatos/Grim Reaper) - GW changeling figure with staff converted to scythe & painted appropriately - the changeling
HQ: (Demon) - GW Khornate Demon Prince - demon prince
EL: (Ghosts) - 6x GW flamers of tzeench painted ghostly colors - flamers of tzeench
TP: (Mummies) - 10x Reaper mummies - plague bearers
TP: (Devils) - 10x GW bloodletters - bloodletters

Luke's beautiful Iron Hands army. Unlike mine, this is intended to be a competitive list.
Iron Hands:
HQ: chapter master
HQ: librarian
EL: Iron Clad in drop pod
EL: Iron Clad
EL: dreadnought w/ dual auto-cannons
TP: 5 marines in drop pod
TP: 5 marines in razorback
HV: 3 grav centurions in pod
HV: deredeo dreadnought (autocannons & ML)




Battle: 1850 points, maelstrom mission (where you have the number of cards equal to the turn number), hammer and anvil deployment, no night fight. Chaos (the Halloween themed army) wins the roll to select sides. The Iron Hands wins the next roll and elects to deploy first, then go first.


Deployment

"The gates of hell opened up and out poured all that is unseemly and corrupt. The undead and the demonic stretched across the entirety of the battlefield, howling and gibbering creatures from the black pit, hungry for blood"



A stalwart few looked on at the horror that unfolded before them. Grim determination and resolve solidified their intent and sharpened their enhanced senses. These foul creatures would taste their own blood 'er the day had ended!



Here is a look at the whole table at the time of deployment. The blue arrows mark the locations of the objectives. I would like to note from the outset that while my friend is playing a competitive army and I am not, a major point of this game was to gain insight and advice from him as we play, for he is a long time chaos player. So please don't judge either of us harshly, we both knew what we were getting into.


The Iron Hands snag the two objectives in their deployment zone.


While the Monster Mash does the same with it's goblins (nurglings).



Turn 1
Surprising the Iron Hands, the demons move first, rushing to close the distance as quickly as possible.


Noting the gap behind the advancing demon lines, the chapter master calls for the first reserves to drop there, catching the demons in a crossfire. The centurions and an Iron Clad would give them something to think about.


The grav centurions train their guns on the monstrous metal construct that resembled a corrupted dreadnought. While it is not destroyed by the volley, the servo motors in it's legs are, immobilizing it.


In their rush to engage... the demon wolves came too close to the other Iron Clad, and were engaged in hand-to-hand combat by it. While the dreadnought was impervious to their attacks, the tainted hounds were much more resilient than one would expect.


By the end of the turn... here's how the battlefield looked.


Turn 2
A horde of zombies reversed direction and shambled back toward the centurions. The rest of the army pressed recklessly forward, heedless of the incoming fire. A group of bloodletters materialized on the Iron Hands right center and a unit of plague bearers appeared near the centurions. The swarm of giant bats and the bat-winged leader moved forward to assault a small tactical marine squad that was setting up position in a central building. Lastly the demon prince tried to deep strike onto the table but mishapped back into reserve.


The zombies (cultists) and a group of mutated dog-like creatures (spawn) charged the centurions and the chapter master, while Count Dracula and his bat swarm (chaos lord & furies) charged the tactical squad. None of the melees were the least bit definitive, with minor casualties spread around (mainly to chaos).


The marines respond by bringing in another drop pod, this one carrying marines, drop into their center-rear to support their lines. The forward Iron Clad focused on the newly arrived mummies. "Purge with flame." came the order. The dry, cloth wrapped horrors were engulfed in flame. The few that weren't were smashed to pieces in assault.
I

The other Iron Clad killed yet another wolf or two in the large pack, but they were undaunted and continued that attack in spite of being hopelessly outmatched. Little happened in the vampire assault, with perhaps each side take a casualty. The centurians however, put the zombies to flight... leaving only the badly wounded "things" to deal with.


Turn 3
The zombies rally and mull around for the turn. The Spirit Host (ghosts, Thanatos, witch) arrive via deep strike but unfortunately the demon prince once again mishaps into ongoing reserve. A small group of goblins (nurglings) deep strikes well into the marine deployment zone near the deredeo. The assaults continue with me slowly losing bodies while not doing much or any damage. The ghosts (flamers of Tzeench) shoot at some marines on top of a building and only manage to improve their FNP test... stupid flamers. Psychic support does nothing (tries but fails).


On my left flank where the Spirits dropped in, the skeletons (cultists) and bloodletters push forward under a hail of withering bolter fire, trying to get to the building with an objective on it guarded by 5 tactical marines. Here's the way things looked at the end of my Turn 3.


The Iron Hands start to sense the relative impotence of most of the demon army. They continue to shoot my unengaged squads up with bolter fire and shots from the deredeo. At the end of the shooting phase, I've got three skeletons and two bloodletters left. The Spirits have been wiped out completely. His autocannon dread and a tac squad pile into Dracula's unit and the bats (furies) take a pounding. There are only 4 of 11 left at this point. The wolves get whittled down to the wolf man (Karanak) and a single wolf (beast of Khorne). The "Things" (spawn) fighting the centurions are finally wiped out by the centurions and the chapter master.

Turn 4
The demon prince decides to walk on, and hides behind a building in hopes of surviving until he can actually do something. The re-grouped zombies are hungry for more brains and realign themselves for another assault of the centurions & the skeletons and bloodletters position themselves for an assault.


The zombies assault the chapter master... are are again rebuffed, failing morale & fleeing yet again.


The bloodletters fail their assault move into the marines. The skeletons make it but only two survive the overwatch. Those two are trimmed down to one after combat.


In the other assaults, Dracula's unit is wiped, giving him STW, and the werewolf unit is wiped. I can not begin to tell you how badly Dracula sucked. If my math is right... he took 21 swings in the 5 combat phases he participated in with his power axe and only managed to kill two joe-blow tactical marines.

The Iron Hands get their last reserve, a storm talon which proceeds to mop up my three nurglings in his backfield. The forward Iron Clad assaults and mops up a unit of objective sitting nurglings in my backfield, some marines gun down my last two bloodletters and the tac squad in the building takes out my last skeleton. Here's a pic of the scene as Luke was finishing up his movement phase.



At this point I had 3 nurglings and a half-dozen zombies that were about to run off the table... so we called it. Final score was... 11-2? 13-2? Something like that.


Post Game Thoughts:
In spite of the butt-whooping I got, I really had a good time. Luke is a great guy and really knows both 40k and chaos demons... so we spent most of the talking about my army and it's capabilities & he's going to mentor me a bit in refining the list into something that still looks the same but is much more competitive. He also gave me a ton of ideas on how the various units can be played. So no hard feeling on my part... it was a delightful evening as far as I'm concerned & I'd love to play him again.

In essence, what I've got is a giant tar-pit, but I have no hammers to break things with. Lots of characters, but none really maximized for efficacy and at least a couple were nearly useless. The fact that it wasn't actually possible for me to hurt most of his army with anything except my demon prince (which never showed up) and my dread (which was immediately immobilized) was sobering.

- The army looks fantastic on the battlefield and is just fun to play. So glad I added the skeletons as they're really great looking en' masse. Well worth the monumental PITA that it was to assemble them.
- Karanak (the werewolf) isn't necessarily bad... but he costs at least 40 pts more than he's actually worth. He's more of a Khorne Hound support character, but you pay the points for much more than that.
- Furies are bad. However in small groups as jump-packed objective grabbers that can easy sneak around terrain (because of the small number of bases) or deep strike, they may still have value.


Luke wrote up a new variant of the army using a single dex and single FOC (this is motivated by an upcoming tournament with these restrictions). The army still has nearly everything in it... it just makes much more sense tactically. I'm very excited to try it out and hope I can get at least one practice in before the tournament itself.

Thanks for reading!

This message was edited 1 time. Last update was at 2015/11/14 02:38:02


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Longtime Dakkanaut




Wisconsin

Great bat rep, both armies well painted, can't ask for much more. Thanks for sharing Gitz, hopefully in the future We can get a game in. I have some "pink" tau looking for some trick or treats.
   
Made in au
Longtime Dakkanaut





Australia

Really enjoyed the read. Are you going to post the refined list for the up coming tournament?

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment & 7th Abhuman Detachment, 17th Tullarium “Immovables” + Remnant of the 6th Tullarium Rifles “The Lucky Few”; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Order; Bretonnian - Vain Quest for the Grail; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor; Beastmen - Harvesters of Morrslieb; 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Beautiful, and it was actually kind of fun seeing those dreads mop up (although would've liked a showdown with Frankendread!). Looking forward to seeing the updated list here, too!
   
Made in au
Longtime Dakkanaut





Australia

Would love to know how your opponent managed to get the Ironclads into combat. I have an Iron Hands army with 4 dreadnoughts and the poor old boys take a pounding in almost every game.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment & 7th Abhuman Detachment, 17th Tullarium “Immovables” + Remnant of the 6th Tullarium Rifles “The Lucky Few”; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Order; Bretonnian - Vain Quest for the Grail; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor; Beastmen - Harvesters of Morrslieb; 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Nice battle report man. Nice paint job on the Halloween army

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Thank you sir, you'll see it again.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in de
Regular Dakkanaut





I don't know if this is the cleverest or the silliest set of substitute models I've seen, but it's definitely interesting.

 
   
Made in us
Decrepit Dakkanaut






Madison, WI

@!nullBolt: Might be both? Thanks for commenting anyway!

This message was edited 1 time. Last update was at 2015/11/17 15:29:08


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Reliable Krootox






I loved the fully themed army, well done! I noticed you were using ModCube objectives. I just got mine and love them for mysterious objectives. What do you think of them?
   
Made in us
Decrepit Dakkanaut






Madison, WI

I absolutely love them. They turn a rather PITA game mechanic into something you don't even have to think about. I strongly endorse them!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I love the theme you have going on here. And now I'm kind of sad I didn't look at the army preparation blog more. Great job.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Thanks War Kitten. It's been a really fun project. Not quite done yet either. Still hammering out the last few figures and some display board elements.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

Great battle report, however:
Why not use actual zombies? By taking Typhus, who seems pretty much like a zombie leader, you can turn your Chaos Cultists into Plague Zombies, which are great because they're toughness 4, and you won't have the running away problem because they're Fearless!

At War With Fate? Maybe I am and maybe I'm not... 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Really appreciate your comments CS.

The original idea of the list was to have both Chaos Demon and CSM components, thus the cultists were necessary to be troop choices for CSM.

The list HAS been modified however with some input from a friend who knows how to play chaos (I don't), and the current version makes much better use of the zombies as plague bearers.

That being said... I don't know anything about plague zombies and would certainly be interested in working them into the list as it seems just as good a fit (or better) as zombies = plague bearers. The issue would be how to work Typhus into the list while staying true to the theme that the entire list is based on.

Thanks for the comment CS, as a Chaos newbie I really appreciate the advice. I'll look into it.

This message was edited 1 time. Last update was at 2015/11/18 17:06:55


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

No problem,
I'm kind of your opposite. I've played CSM for about 2 years solo, and have just begun to incorporate and learn some Daemon allies.

At War With Fate? Maybe I am and maybe I'm not... 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Here's the modified list. Keep in mind this is built for a specific tournament that allows the use of only 1 FOC. We tried to keep as much of the original army as we could.

1850 pts, single CAD, chaos demons

HQ: Great Unclean One, 3 rewards, L3 psycher (Frankenstein's monster)
HQ: Chaos Heralds
- Skulltaker on Juggernaught (Headless Horseman)
- The Changeling (Thanatos / grim reaper)
- Herald of Tzeench on Disc, L3 psycher (witch)
EL: 5x Flamers of Tzeench (ghosts)
TP: 10x Bloodletters
TP: 3x Nurglings (goblins)
TP: 3x Nurglings (goblins)
TP: 3x Nurglings (goblins)
TP: 11x Plaguebearers (mummies)
TP: 20x Plaguebearers w/ plague banner (zombies)
FA: 5x Furies (bats) - note: Dracula has been demoted to a fury
FA: 5x Furies (bats)
FA: 11x Flesh Hounds (wolves) - note: werewolf has been demoted to a flesh hound
HV: Demon Prince, nurgle, 3 rewards, wings, L3 psycher

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
 
Forum Index » 40K Battle Reports
Go to: