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Made in gb
Discriminating Deathmark Assassin






Two source version (the 3 source is probably better...)

Riptide wing
2 x Riptide (2x HBC, 2x SMS, 2x EWO, 1x Target Lock)
2 x Riptide (2x HBC, 2x SMS, 2x EWO, 1x Target Lock)
2 x Riptide (2x HBC, 2x SMS, 2x EWO)
Riptide Wing
2 x Riptide (2x HBC, 2x SMS)
Riptide (Ion, SMS, EWO)
Riptide (Ion, SMS, EWO)

The turn when you put out 194 rending Str 6 shots as well as your 40 TL ignores cover str 5 and 4 AP 2 pie plates should be... Fun?

I guess against spiders you would instead go with 80 ignores cover, LoS ignoring Str 5 bad boys...


Automatically Appended Next Post:
Should I go more Ion?

This message was edited 1 time. Last update was at 2016/03/16 23:31:34


 
   
Made in us
Dakka Veteran




No marker lights? BS 3 is just killing you but i guess if your hunting the lvo list then you'll have a good shot.
   
Made in us
Secretive Dark Angels Veteran






Can I see a pic of this many riptides? haha

Seems like a solid enough list.

How do you perform vs 5 imperial knights though?

~Ice~
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Made in us
Shas'la with Pulse Carbine





Can help mitigate the bs3 by bringing the burst riptides in groups of 3 for the fire team special rule (+1bs when in 3s)
then if you need to fire a 2nd time at the same unit the next riptides will be +1bs from the formation bonus.

So shoot the solo-tide, then a trip tide and have bs5 riptides dropping death
   
Made in gb
Discriminating Deathmark Assassin






Yeah the formation buff is pretty neat.
   
Made in us
Frenzied Juggernaut





Colorado

 Icelord wrote:
Can I see a pic of this many riptides? haha

Seems like a solid enough list.

How do you perform vs 5 imperial knights though?


Orager gaunlets on everyone. I WANT TO SEE GIANT ROBOT FIGHTS!

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Made in us
Discriminating Deathmark Assassin






Would be funny if you could take onager on them all. But actually, that much rending will hurt Knights eventually.
   
Made in us
Secretive Dark Angels Veteran






I doubt very much though

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I would do the break down like this: 3, 1, 1 for each Wing. That way not all the Riptides have to fire are the same target to get the +1 BS. The Single Riptides could add support and give an overall +2 BS, but they could also fire at separate targets if need be.

If you put 2 target locks in a unit of 3, fire at 3 separate targets, but have both solo-Tides fire at on of the targets that a Triptide fired at, does that give BS5 to all Triptides and BS4 to the soloTides?

If that is the case, you should mix weapons on the Tritide unit like this for each Wing:
3 Riptides: 2x Target lock & Ion, 1x HBC
1 Riptide w/ HBC
1 Riptide w/ HBC

Triptide HBC & 2 solo HBCs fire at unit A, each IonTide fires at units B & C respectivetly. Triptide are all BS5, SoloTides are BS4. Even if you need to split your HBCs up, you Ions will still be BS4 to take out heavier targets.

add in EWO, Skyfire or FNP as you wish. That gives you 6 Bursts and 4 Ions, and tons of SMS.

This message was edited 1 time. Last update was at 2016/03/17 20:40:43


   
Made in us
Sneaky Sniper Drone




Oklahoma

Riptide Wing
Burst
Burst
Burst

Riptide Wing
Burst
Burst
Burst

CAD
Riptide Y'vahra
Riptide Y'vahra

This is 1540 with no upgrades and you can get some markerlights in here and other options,

I think this will go a lot further.


I aren't think that.



 
   
Made in se
Dakka Veteran



Sweden

Bursttides should stay in units of 3 to gain +1BS from Fire Team, then they get +1BS if they shoot the same target that was shot by one of the single Riptides from the formation. Basically the HBCs needs the BS5 the most. Throw on Target Locks\EWO\etc where needed.

This would be optimal:
3 Riptides: HBC
1 Riptide Ion
1 Riptide Ion
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

X078 wrote:
Bursttides should stay in units of 3 to gain +1BS from Fire Team, then they get +1BS if they shoot the same target that was shot by one of the single Riptides from the formation. Basically the HBCs needs the BS5 the most. Throw on Target Locks\EWO\etc where needed.

This would be optimal:
3 Riptides: HBC
1 Riptide Ion
1 Riptide Ion

Yeah, that makes more sense. I was thinking about the single shots from the Ions, forgot about the blasts. I'd definetly Target lock 2 of the HBCs though.

Do units of Riptides have to choose the same Nova charge? If not, you could always Nova charge the Target locked HBCs and bump the Invul of the 3rd (placed up front). That way the unit has a 3++ until that Riptide is dead (or because Drop Pods). It would be nice to get FNP on that model as well.

--

This message was edited 2 times. Last update was at 2016/03/17 21:18:39


   
Made in se
Dakka Veteran



Sweden

Nova charge is independent per model. You would still nova charge the HBC unit as much as possible while using STIMS ofc. The HBC unit will most often fire at the same target anyway to ensure deletion so TL are not super necessary, useTL's if you take Velocity Trackers. You can take plenty of punishment without the shields just shift model placement when one runs low on wounds etc

The Ion's won't need STIMS as much but take it if points permit. Have them nova for shields instead.
   
Made in de
Discriminating Deathmark Assassin






X078 wrote:
Bursttides should stay in units of 3 to gain +1BS from Fire Team, then they get +1BS if they shoot the same target that was shot by one of the single Riptides from the formation. Basically the HBCs needs the BS5 the most. Throw on Target Locks\EWO\etc where needed.

This would be optimal:
3 Riptides: HBC
1 Riptide Ion
1 Riptide Ion


Forgot about FIRE TEAM!!! Thanks.
   
Made in us
Fresh-Faced New User



Pittsfield, MA

I ran riptides in squads of 2 with my riptide wing (5 riptides). In the 2 man units the load out was ion + sms and burst + sms. because of the coordinated attacks wording I would fire the 2 man unit in this order.

1) Ion at bs 3
2) HBC (now at bs 4 because a different tide has fired at the same target)
3) Both sms at bs 4 because now each tide is shooting at a target a tide has fired at before it's self has fired.

It's a way to get your sms and burst or ion to bs 4 without markerlights or another unit of riptides.

Have fun with this list! I like the idea and may borrow it for a tournament tomorrow!
   
Made in us
Shas'la with Pulse Carbine





GreaterGouda wrote:
I ran riptides in squads of 2 with my riptide wing (5 riptides). In the 2 man units the load out was ion + sms and burst + sms. because of the coordinated attacks wording I would fire the 2 man unit in this order.

1) Ion at bs 3
2) HBC (now at bs 4 because a different tide has fired at the same target)
3) Both sms at bs 4 because now each tide is shooting at a target a tide has fired at before it's self has fired.

It's a way to get your sms and burst or ion to bs 4 without markerlights or another unit of riptides.

Have fun with this list! I like the idea and may borrow it for a tournament tomorrow!


If you are running them in units of 2, you won't get the benefit within the unit, even if you stagger the weapons. because its not that a different riptide shot at an enemy, its that a different UNIT within this FORMATION shot at the enemy prior to the 2nd unit firing. Your unit of 2 riptides is still the same unit.
   
Made in us
Shas'ui with Bonding Knife






I would have no friends after this. Let us know how it goes!

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Made in us
Fresh-Faced New User



Pittsfield, MA

 pumaman1 wrote:
GreaterGouda wrote:
I ran riptides in squads of 2 with my riptide wing (5 riptides). In the 2 man units the load out was ion + sms and burst + sms. because of the coordinated attacks wording I would fire the 2 man unit in this order.

1) Ion at bs 3
2) HBC (now at bs 4 because a different tide has fired at the same target)
3) Both sms at bs 4 because now each tide is shooting at a target a tide has fired at before it's self has fired.

It's a way to get your sms and burst or ion to bs 4 without markerlights or another unit of riptides.

Have fun with this list! I like the idea and may borrow it for a tournament tomorrow!


If you are running them in units of 2, you won't get the benefit within the unit, even if you stagger the weapons. because its not that a different riptide shot at an enemy, its that a different UNIT within this FORMATION shot at the enemy prior to the 2nd unit firing. Your unit of 2 riptides is still the same unit.


Read the rule again. It has nothing to do about different units from the formation. It's models. Just like the reroll nova reactor rule.
   
 
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