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2016/04/30 23:07:23
Subject: Warhammer Age of the Imperium (Living Thread)
I want to first start and say this is a living thread and i change and update previous post continually. Make sure you check edit dates because most of the STC (Warscrolls) will be replaced with corrected or new versions. I will also post to let people know what has changed. I will always have this first thread and rules and STC as long as there is space for it.
Support Units:
-Space Marine Attack Bike Squad
-Vindicator Tank
-Predator Seppressor Tank
-Suppression Devastator Squad
-Heavy Fire Devastator Squad
-Land Speeder Squadron
I'm also a fan of the Age of Sigmar rules, and this is a very promising start.
I think though that one problem with the war-scroll for 40k is that units can have such variety of equipment compared to units in Age of Sigmar which are largely armed uniformly, and with a very limited weapon selection. I wonder actually whether a better style for 40k might be declare war-scrolls as roles, for example tactical marine, special weapons marine, heavy weapons marine and sergeant, then define the squad types separately (so a tactical squad is 4 tactical marines plus sergeant, can swap one for a special weapon marine and one for heavy weapon marine etc.). This way there's no need for a Devastator specific war-scroll when the only difference really is the load-out, it would also simplify things to have fewer weapons per scrolls.
Secondly, I'm not sure about the implementation of plasma; AoS doesn't actually have rules for blast templates, and this is actually a good thing in some ways. While using the templates can be fun, a lot of the time they actually slow down the action, if I just resolve X amount of shots or deal X amount of damage then it speeds things up, plus it could actually help to improve plasma overall, plasma cannons especially, since the limit of the current blast format means they don't see a ton of use (since the targets you want to hit most are usually big or space out enough that it's hard to hit more than two at a time, especially with scatter being what it is).
One other minor point, but how would you envision Fearless units compared against your version of And They Shall Know No Fear? Also, I'm not sure about this table for what weapons can hurt what, I think it's probably better just to distinguish titans only in the same way the horus heresy book does, e.g- have some kind of keywords for size, and specify in scrolls for titans which keywords can hit them normally. Otherwise for vehicles I think the trick is just to have buttloads of Wounds and good armour, this way only weapons with good Rend and high Damage can actually threaten them; small arms might be able to fire on mass, but without enough Rend or Damage they'll only chip away small amounts at a time.
Anyway, it's a good start I think, coming up with scrolls for everything is going to be one hell of a challenge.
This message was edited 1 time. Last update was at 2016/05/01 09:52:50
Yes I agree to the fact that the blasts add time and complication to the Age of Sigmar rules. I added it for two reasons though; one being because it is a 40k tradition/ feel of play style, and two because i was a different way to add a weapon type for diversity reasons. I have nothing against getting rid of blast/templates, however i feel a lot of pp may miss that part of the game.
Also i ran into a lot of units becoming the same stat wise and think that maybe i may switch it to a D8,10, or 12. this will allow me to greatly diversify the saves and the to hit /to wound ratios to make things represented correctly, instead of just buff up the wounds for big things.
I tried to do a key word thing with the damage chart on the units and just haven't gotten out a unit that has it yet but i agree id like to have a more simple sturcture to that, again if i use a different die system that will help a great deal specially if it a D10/12.
Then i have a quest by what you mean on more structured scroll for unit types and there weapon. Im just not understanding what you mean i think.
btgrimaldus wrote: Then i have a quest by what you mean on more structured scroll for unit types and there weapon. Im just not understanding what you mean i think.
I though about it a bit more, and I was thinking that what I would do is have a basic war-scroll for a unit of marines, with options for the sergeant. On this you would then have two options; if you're taking the scroll as a tactical squad you can swap one marine for a special weapons marine, and one for a heavy weapons marine, while taking it as a devastator squad would let you swap up to four marines for heavy weapons marines.
Special weapons and heavy weapons marines would then have their own war-scrolls, or some kind of supplementary scroll, with only the options specific to them.
The idea is to move special and heavy weapons out to cut down on the size of the basic scroll, and to use it to build both tactical and devastator squads, since they're so similar. Of course there are some 40k units that will fit onto a single scroll easily enough, but because of the way many 40k units are differentiated through individual equipment options, it might be an easier way to build those. Just an idea anyway.
I like it ill play with it for a bit, i also like your idea for the plasma a negating the blasts. with this system of wounds and damage the plasma was insane vaporizing a squad a turn.
I though about it a bit more, and I was thinking that what I would do is have a basic war-scroll for a unit of marines, with options for the sergeant. On this you would then have two options; if you're taking the scroll as a tactical squad you can swap one marine for a special weapons marine, and one for a heavy weapons marine, while taking it as a devastator squad would let you swap up to four marines for heavy weapons marines.
Special weapons and heavy weapons marines would then have their own war-scrolls, or some kind of supplementary scroll, with only the options specific to them.
The idea is to move special and heavy weapons out to cut down on the size of the basic scroll, and to use it to build both tactical and devastator squads, since they're so similar. Of course there are some 40k units that will fit onto a single scroll easily enough, but because of the way many 40k units are differentiated through individual equipment options, it might be an easier way to build those. Just an idea anyway.
I love this! And I love the idea of Sigmarising 40k too.
Sisters of Battle would fit into this quite well too. Battle, Dominion and Retributor squads are all technically the same thing. Things might get trickier with other armies certainly but I'm sure it could be made to work.
Martel732 wrote: If this happens, I can finally sell my models with no possibility of regret.
Where can I sign up for this club? haha
Honestly, as good or bad as this idea may be, I feel it would make the whole gaming system a bit too similar to Age of Sigmar. This for me would kill part of the relatively unique identity that is the 40K Tabletop System. Don't let this stop you, though. If you can make it work, power to you!
Ok so I haven't forgot this thread and am working on space marines as the main focus. I also have errata the sigmar rules very very minorly. That said I also swapped to a D10 system for this.
Now i get that people don't like AOS but other then trash talk and pointless comments, why is this game bad or not up to your standards.
Ok sorry this took so long life gets in the way of things lol.
So i have tried to make a 40kAOS, so that said I have like 3 paragraphs that i had to throw into the Main rules for AOS to make it a true plug and play; most of it is vehicle based. Ill be getting those out ASAP. I also have made this a D10 system which has given me so much room to play with stats and ideas, so as your reading these keep that in the back of your head.
This message was edited 7 times. Last update was at 2016/08/13 13:18:22
Really nice idea but i think a D10 system is a problem as it rules out the "pick up and play idea" most people dont have d10's and even most wargamers wont have a d10 or will only possess one or two at max
Bobug wrote: Really nice idea but i think a D10 system is a problem as it rules out the "pick up and play idea" most people dont have d10's and even most wargamers wont have a d10 or will only possess one or two at max
Yeah some people have had some concerns, hell even i had to buy a pack of dice, i spent like 5.99 for 50 they also had a 9.99 a pound of them. Although some dice are needed it still made the diversity that is in the 40K universe more represent able without jamming a crap ton of special rule into it. Plus there are dice apps that are free if that needed it in a pinch.
I thank you for the thoughts and encouragement.
This message was edited 3 times. Last update was at 2016/08/13 13:19:29
Bobug wrote: Really nice idea but i think a D10 system is a problem as it rules out the "pick up and play idea" most people dont have d10's and even most wargamers wont have a d10 or will only possess one or two at max
It really doesn't. There is nothing magical about the D6, other than it crippling the system.
Bobug wrote: Really nice idea but i think a D10 system is a problem as it rules out the "pick up and play idea" most people dont have d10's and even most wargamers wont have a d10 or will only possess one or two at max
It really doesn't. There is nothing magical about the D6, other than it crippling the system.
Since joining dakka me and Martel have agreed on this game benefits from D10. It was amasing to see a big diffrence in the weapons without having to give them crazy rules or have one better than the other and have no ise to its comparisons.
Bobug wrote: Really nice idea but i think a D10 system is a problem as it rules out the "pick up and play idea" most people dont have d10's and even most wargamers wont have a d10 or will only possess one or two at max
It really doesn't. There is nothing magical about the D6, other than it crippling the system.
Since joining dakka me and Martel have agreed on this game benefits from D10. It was amasing to see a big diffrence in the weapons without having to give them crazy rules or have one better than the other and have no ise to its comparisons.
D10 gives the kind of granularity that GW tries to do with crazy special rules. And legions of rerolls. Oh, the time wasted with rerolls.
This message was edited 1 time. Last update was at 2016/07/12 15:33:04
yah man go ahead ill be posting some more unit including transports within a week or 2 i have a work that is overloading me at the moment.
Automatically Appended Next Post: I also need to say that if looking at these they may update frequently, my group is play testing and if a unit is just too unbalanced we are going to correct it so ill let people know. I do know that the assault squad unit has a typo for deep striking and i will be rewording it soon.
This message was edited 1 time. Last update was at 2016/07/17 03:19:35
An idea for pyshic powers; bring in Arcane Bolt and Mystic Shield from AoS and make them universal, but give them 40k names instead, like 'Smite' and 'Defend'. Well ok, the second name there is terrible, but smite sounds ok to me. It's very far reaching.
For manifesting the powers I felt that using the AoS system with an added Perils element was the best way to go. Roll 2 dice, if this equals or beats the manifestation value of the power it is manifested, but double 1s or 6s is perils of the warp,which is mortal wounds on the pysker (not sure how many atmtbh).
I suggested this idea on another thread but it got passed over for other methods. Methods which were, in my opinion, more tedious and complicated than necessary. Which defeats the purpose of having a simplified system but, whatever.
This message was edited 5 times. Last update was at 2016/07/17 11:53:33
I like the idea of perils but it's a nother step I feel has two negatives to it. First is these psyches are trained for year if not experts at this art. The difficulty of the spell I think will be enough. And second it is another time/ complication to the game I feel if I'm trying to mimic AOS.
But in the lore of 40k a lot is made about pyskers always risking damnation when using their powers and I would hate to lose that.
I figured that you could take the Magic system of AoS, remove the unbinding spells part (save that for things like that pyshic hoods etc.) and add in perils to balance it. So compared to AoS, the enemy will be less likely to stop your powers but they run the risk of backfiring on you.
Automatically Appended Next Post: So as i crank these STC's our for this 40K version of AOS i have began to thing about which army ill tackle next. I was thinking either nids, gaurd, or CSM. Any thoughts?
This message was edited 11 times. Last update was at 2016/08/13 13:20:48
If you do guard I'll be well placed to help. I've played nothing but guard for over a decade!
Also, had a thought; to really keep things simple; what if all units cannot assault if they ran or made a shooting attack that turn, but if they do launch an assault, it goes like this;
the unit immediately makes a shooting attack against the target unit, then makes its assault move, then the two sides fight with the melee weapons. Heavy weapons cannot be used in these situations. I'm trying to create a sense in 40k that close combat involves close range gunfights as well as hand to hand fighting.
I'll admit though that I've not had time to plan this idea through though.
This message was edited 1 time. Last update was at 2016/07/25 12:24:24
I like the thought but remember ther are no weapon designators (rapid fir, heavy, assault) plus the movement for assault units is much better and the change to the charge range is meant to help close that gap.
Automatically Appended Next Post: Same for the errata of shooting in combats
This message was edited 2 times. Last update was at 2016/07/25 20:59:39