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Made in us
Stalwart Veteran Guard Sergeant




Ok, I know I techincally already got a list to build, but as I kept getting troops (2 squads of infantry each with gernade launchers, an autocannon heavy weapon team, commissar, leman russ executioner, and a CCS with Lt. with bolter, a flamer, and a sniper) I realised of all the units, troops excited me the least, I mean, I loved my tank, and I wanted more of them. The cadian battlegroup didn't really support the idea of a tank focused army (all the abilites of CBG benefited infantry), so I went back to deciding what to go for. Currently I going to build my punisher with pask, but as I go forward I feel I need a bigger tank focused army (I get it I changed my mind, but LRs are that fun to build and paint, then by the Emperor there will be more leman russes).

Ok, so I've been working on a list that combines loads of tanks, with artillery support, preferably with a baneblade(I know there useless) to lead. Also note I am using cadians, so no Catachan special rules (if they are any) and I will not break fluff by using a commander from a different planet.

Units which I figure are nessecary:
Leman Russes (not very suprising)
Pask!!!! (Who else would lead an army of tanks?)
Basilisks (to provide artillery support)

Units which I would prefer to have:
Banewolf!! (Feel in love with them when I read they are a "a short ranged and grotesque terror weapon")
Vendettas (Air support!)
Veterans (to cover for the tanks)
Commissars ("the penatly for insubordination is death)
priests (because the Emperor)
Chimeras (to transport the vets)
Hydras (to kill enemy Air Support and because they are thought to bring good luck)
wyverns (its a tank)
FLAMERS!! (BURN THE HERESY!!)

Units which would be nice to have, but I can live without:
Baneblade (Stormhammer being my personal favorite)
Macharius Tanks(because he is awesome)
Pyskers (they're eh, but kind of interesting
Deathstrike ("The Hour is Nigh" just sounds awesome)
Manticore (reminds of Katushas)
techpriests (fits in with the idea of tanks)
Shock troops/conscripits: (nothing quite says Imperial Guard like 150 troops firing away praying to the Emperor they hit something)
Setinels (kind of a tank but not really)
MORTARS!!!!!!!!!! (why not)



Units I would like to not have
Militarum Tempestus (they no longer sell karskins so I have no care for the Storm Troops)
Tauroxes [prime] (they are like the Militarum Tempestus, no care for them)
Ratlings (mutant scum)
Ogryns (mutant scum)
Rough RIders (Calavary aren't tanks)
Creed (He likes infantry, I like tanks)
Kell (he needs Creed)
Straken (he is a Catachan, I am using cadians)
Nork Deddog (mutant scum)
Yarrick (cool dude fluff wise, but breaks the fluff becuase I am using Cadians)



"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment 
   
Made in us
Trustworthy Shas'vre





Cobleskill

Would you be willing to consider any of the superheavy transports? I mean the Banehammer (transport capacity: 25), the Doomhammer (transport capacity: 25), or the Stormlord (transport capacity: 40). Any of them can transport a CCS and 2 veteran squads, and they all have 10 firing points for the models within.

I am aware that vehicles are not considered to be terribly good in this edition, but you may want to consider any assaulting unit getting through 10 Wall of death overwatches.
I mean, 4 flamers in the CCS, and 3 in each Veteran Squad, makes for 10 flamer overwatches.

Actually, if you go this way, consider multiple CADs. 1 HQ (CCS), 2 troops (2 Veterans), & 1 LOW (Banehammer, Doomhammer or Stormlord) and repeat until you are out of points. Even outfitting them with nothing but flamers, you end up with something like this:

CCS, 4 Flamers, Carapace Armor. 93 pts.
Veteran Squad, Grenadiers, 3 Flamers, 90 pts.
Veteran Squad, Grenadiers, 3 Flamers, 90 pts.
LOW 410-595 pts.
All infantry deploy in the LOW, only deploying when you get to an objective (assuming you don't want to camp it)
additionally, the transport capacity is in models. models. 2 guys in a HWT is one model. hmm. . .
Take 2 mortars, add a Master of Ordnance to the CCS. rinse, repeat, and cackle madly when your opponent tries to break contact.

This message was edited 3 times. Last update was at 2016/11/23 02:09:10


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Stalwart Veteran Guard Sergeant




Bloody Hell, the Stormlord can transport troops!!!!

Well that's definetly a step up from chimeras

"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment 
   
Made in us
Trustworthy Shas'vre





Cobleskill

The Stormlord may be the weapon of choice. especially if you take an infantry platoon. fill it full of mortar HWS. if you move, you can redeploy rapidly. but if you stop somewhere. . . Your opponent had better take cover, many mortars firing and that Vulcan Mega bolter gets to fire twice!

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Stalwart Veteran Guard Sergeant




What about this:
HQ: Pask in a punisher, with an exterminator both with heavy Bolter sponsons
Commissar with Bolter
Primaris Pysker level 2

Troop:
PCS: with 4 flamers
3 squads with mortars

Heavy Support:
Stormlord (carrying the platoon)
Leman Russ Vanquisher

Formation: Emperor's Wrath Artillery
A CCS in a chimera
A Deathstrike
A Basilisk
A Hydra (or wyvern depending on the number of enemy aircraft)

"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






The Cadian Battle Group does feature a formation for Tanks, namely the Emperor's Fist Tank Company and the Emperor's Wrath Artillery Company. There's also the Superheavy Company (forgot the exact name) where you can field 3 baneblade-based superheavies in any combination you want.

The Emperor's Fist alone can go up to something like 12 tanks (one Tank Commander + 3 Leman Russ Squadrons). All of the formations also buff your tanks (the Fist is my fav because BS4 Leman Russes are terrifying, especially with stuff that rolls to hit rather than scatter).

Alternatively if you're looking for something less flashy, there's the Emperor's Blade Assault Company. Packing up to three squadrons of Hellhound-type tanks, 3 units of vets and a CCS in transports, it is better than a normal setup made with the CAD as everything gets Objective Secured and Prefered Enemy while near a control point. It's also not as heavy on points as the other choices and you're free to pack everything with flamers or templates and wall of death everything. While not tournament-winning, I find it to be one of those cute gems that are fun in pickup games. In addition it's rather easy to assemble as the Genestealer Armored Claw boxset basically fulfills 1/3rd of the requirements on the cheap.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Trustworthy Shas'vre





Cobleskill

Maybe try this instead with your Platoon:
PCS: 2 Flamers & Mortar
squad1:Mortar & Flamer
squad2: Mortar & Flamer
2 HWS with Mortars
2 SWS with Flamers

so you have 9 mortars, 10 flamers, on 40 models. Stormlord.
Stand still, rain death with mortars & fire twice with the VMB and you still have 10 flamers for overwatch.

Gah. 375 points per. maybe not.

This message was edited 1 time. Last update was at 2016/11/23 03:39:23


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Legendary Dogfighter





RNAS Rockall

Imperial Armour V1E2 - Armoured battle group.

Leman Russ as Troops - enough said
Vanquishers with twin linked instant death blasts regardless of toughness- Slightly more said
Vendettas for their 6th edition price - Quite a lot said.

Now that the BRB FAQ has decided that Preferred Enemy affects Get's Hot! rolls for blasts, seriously *seriously* consider amping up your plasma cannon quotient. AM has two reliable sources of PE that will make you very happy.

the CBG/Emprah's Fist is also quite valid. My own russ army uses a hybrid of both (because you can do that) to get 5 BS4 Punishers and just all the blast templates with ObSec.

Now all that said, the Wyvern is Very Very Good (and also quite a lot of fun to paint if you have an airbrush) and the Emprah's Wrath company with 3 of them + a manticore + a Basilisk clocks in at a respectable 600~ before upgrades.

Going back to Imperial Armour v1E2, some of the additional options for the manticore especially make it quite appealing. Specifically lascannon 7" ordnance blasts, which can be fired in *batteries*.

Also, while the Baneblade is the centrefold for SuperHeavy Assets , All Tanks All The Time, it's not actually all that good. The Hellhammer, Stormblade and arguably Shadowsword are the ones even remotely likely to make their points back.

This message was edited 2 times. Last update was at 2016/11/23 08:41:26


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Erm, yes they are making Kasrkin. Look up 'Made to Order' on GWs website.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 NoiseMarine with Tinnitus wrote:
Erm, yes they are making Kasrkin. Look up 'Made to Order' on GWs website.


huh?

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Yep, limited runs of metal models. The Kasrkin were the first to come back I think. Will try and get you the link.


Automatically Appended Next Post:
Darn, my bad. Kasrkin have been replaced with daemons. Missed your chance or there is eBay.

This message was edited 1 time. Last update was at 2016/11/23 12:13:11


Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 NoiseMarine with Tinnitus wrote:
Yep, limited runs of metal models. The Kasrkin were the first to come back I think. Will try and get you the link.


Automatically Appended Next Post:
Darn, my bad. Kasrkin have been replaced with daemons. Missed your chance or there is eBay.


I meant, why mention it in this thread? OP wants tanks, not infantry.

anyway, I made up a (1850) list that the OP might want to consider:
Detachment 1
HQ = 120 pts.
Company Command Squad, 4 Flamers, Master of Ordnance, Officer of the Fleet

HQ = 100 pts.
Company Command Squad, 4 Flamers, Master of Ordnance

HQ = 75 pts.
Primaris Psyker (Lvl2)

TROOPS = 80 pts.
Veteran Squad, 3 Flamers, Mortar

TROOPS = 80 pts.
Veteran Squad

LOW = 480 pts.
Stormlord

Detachment 2
HQ = 100 pts.
Company Command Squad, 4 Flamers, Master of Ordnance

HQ = 100 pts.
Company Command Squad, 4 Flamers, Master of Ordnance

HQ = 75 pts.
Primaris Psyker (Lvl2)

TROOPS = 80 pts.
Veteran Squad, 3 Flamers, Mortar

TROOPS = 80 pts.
Veteran Squad, 3 Flamers, Mortar

LOW = 480 pts.
Stormlord

Oh, I was incorrect. the stormlord allows 20, not 10 models to fire out the top.

This message was edited 1 time. Last update was at 2016/11/23 12:32:20


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





End of OPs post re: militarum tempestus and no longer producing Kasrkin. To me that means he would consider them if Kasrkin models were a thing these days. Just trying to expand his options.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Stalwart Veteran Guard Sergeant




I know kasrkins got replaced with daemons (and Slaanesh ones at that!).


Imperial Armour V1E2

Leman Russ as Troops - enough said
Vanquishers with twin linked instant death blasts regardless of toughness- Slightly more said
Vendettas for their 6th edition price - Quite a lot said.


Leman Russ as troops sounds about right.
Vanquishers twinlinked instant death sounds amazing
How much where vendettas (only have the 7th edition codex)

Imperial Armor V1E2, thats the forgeworld book, if I'm not mistaken, best I get that.



The Cadian Battle Group does feature a formation for Tanks, namely the Emperor's Fist Tank Company and the Emperor's Wrath Artillery Company. There's also the Superheavy Company (forgot the exact name) where you can field 3 baneblade-based superheavies in any combination you want.

The Emperor's Fist alone can go up to something like 12 tanks (one Tank Commander + 3 Leman Russ Squadrons). All of the formations also buff your tanks (the Fist is my fav because BS4 Leman Russes are terrifying, especially with stuff that rolls to hit rather than scatter).

Alternatively if you're looking for something less flashy, there's the Emperor's Blade Assault Company. Packing up to three squadrons of Hellhound-type tanks, 3 units of vets and a CCS in transports, it is better than a normal setup made with the CAD as everything gets Objective Secured and Prefered Enemy while near a control point. It's also not as heavy on points as the other choices and you're free to pack everything with flamers or templates and wall of death everything. While not tournament-winning, I find it to be one of those cute gems that are fun in pickup games. In addition it's rather easy to assemble as the Genestealer Armored Claw boxset basically fulfills 1/3rd of the requirements on the cheap.


Ah, I know they are formations that support tanks, but I was speaking of the detachment, in which the three benefits for doing the whole command, core, auxialier ( or whatever the last one was called) selection for your piramry detchament, are getting to reroll 1s on lasrifles/ hot-shots, getting 24'' longer range on lasrifles/hot-shots and getting to roll three dice and disgard the highest for giving orders. The formations that also come with it however could work.



I meant, why mention it in this thread? OP wants tanks, not infantry.

Because Kasrkins looks so bloody awesome. I not above playing them as vets, any kind. AS I had said before, foolish younger (by about 2 weeks) me thought they were going to stay there permantly. Alas I digress.


Detachment 1
HQ = 120 pts.
Company Command Squad, 4 Flamers, Master of Ordnance, Officer of the Fleet

HQ = 100 pts.
Company Command Squad, 4 Flamers, Master of Ordnance

HQ = 75 pts.
Primaris Psyker (Lvl2)

TROOPS = 80 pts.
Veteran Squad, 3 Flamers, Mortar

TROOPS = 80 pts.
Veteran Squad

LOW = 480 pts.
Stormlord

Detachment 2
HQ = 100 pts.
Company Command Squad, 4 Flamers, Master of Ordnance

HQ = 100 pts.
Company Command Squad, 4 Flamers, Master of Ordnance

HQ = 75 pts.
Primaris Psyker (Lvl2)

TROOPS = 80 pts.
Veteran Squad, 3 Flamers, Mortar

TROOPS = 80 pts.
Veteran Squad, 3 Flamers, Mortar

LOW = 480 pts.
Stormlord


First may I ask, since you have two detachemnts, if you are using a force oreginzation chart, and if so which?

I noticed you have an officer of the fleet, do baneblades have the ability to go in reserves?

Baneblades: check, check
Leman Russes: Replaced by a baneblade
flamers: Most definatly check
mortars: definatly check
Arty: No bassies but you have a few MoO which will have to do
Pyskers: check, a couple too
Commissar; they're vets so no need
Pask: (propably one of my favorite characters, along side with Yarrick, the Emperor, Leman Russ) well since they're aren't any leman russes would exactly be possible (would anyone noticed if I put pask on a stormlord and used his punisher rule for the vulcan)
banewolf: sadly not present
vendettas: the skies belong to the enemy, and that vulcan cannon better deal with it.


All in all though, I think its a good list (it has 2 baneblades which is amazing) but I personally would scarfice one of the baneblades for a few LRs(with Pask?). Definatly going to wait for the Imperial Armour book to see all of those rules before deciding.

"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment 
   
Made in gb
Legendary Dogfighter





RNAS Rockall

CommanderRednaxela wrote:

Leman Russ as troops sounds about right.

and it feels SOOO wrong ;D

CommanderRednaxela wrote:

Vanquishers twinlinked instant death sounds amazing

They are, but like everything else in the armoury take duplicates because we don't get to be survivable unless the enemy is made of fine radioactive dust by turn 2.

CommanderRednaxela wrote:

How much where vendettas (only have the 7th edition codex)

Same price Valkyries are now. They also have their old 12 model capacity.

IA1V2 is expensive, huge , heavy and outdated in places... but it's a love letter to the guard.


Automatically Appended Next Post:
CommanderRednaxela wrote:

Ah, I know they are formations that support tanks, but I was speaking of the detachment, in which the three benefits for doing the whole command, core, auxialier ( or whatever the last one was called) selection for your piramry detchament, are getting to reroll 1s on lasrifles/ hot-shots, getting 24'' longer range on lasrifles/hot-shots and getting to roll three dice and disgard the highest for giving orders. The formations that also come with it however could work.

The CBG formation does make the Emprah's Wrath and Talon formation a *LITTLE* bit better as it means your LD8 vehicles get their orders off slightly better. (Some of the formations grant certain Company Commander orders to vehicles that you would not otherwise get) but the real benefit to using it for a tank army is just the 5-7 tanks + 1-3 SuperHeavys

CommanderRednaxela wrote:

I noticed you have an officer of the fleet, do baneblades have the ability to go in reserves?


As of 7th, your entire army can start in reserve if you so desire. In the baneblade's case you roll on from your table edge from turn 2 onwards.

IF you happen to roll the '1' on the IG trait table you can then outflank with it. If you use the CBG, you can feasibly outflank 3 superheavies. This is hella gimicky, but the look on an opponents face when he gets thunderblitzed sideways by a Stormsword still keeps me warm at night

CommanderRednaxela wrote:

All in all though, I think its a good list (it has 2 baneblades which is amazing) but I personally would scarfice one of the baneblades for a few LRs(with Pask?). Definatly going to wait for the Imperial Armour book to see all of those rules before deciding.


IA1V2 has slightly cheaper basic superheavies at the cost of more expensive upgrades. It also allows you to bolt on more armour for AV14 on the side, which matters a lot more than you'd think.

But I have to warn you as a long term user of the 3 sisters, frequently in a formation. They will be disappointing.

This message was edited 2 times. Last update was at 2016/11/23 13:28:49


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in us
Trustworthy Shas'vre





Cobleskill

CommanderRednaxela wrote:
First may I ask, since you have two detachemnts, if you are using a force oreginzation chart, and if so which?

I noticed you have an officer of the fleet, do baneblades have the ability to go in reserves?


Normal CAD AM detachment.
Officer of the Fleet was an easy way to toss 20 points. And it can futz with your opponent's reserve rolls too. If you prefer, upgrade the mortars to autocannons instead.

CommanderRednaxela wrote:
Because Kasrkins looks so bloody awesome.

Oh I know. I wish I saved some pics from my first IG army.

Oh, wait a minute:
[Thumb - IG Aircav.jpg]

This message was edited 3 times. Last update was at 2016/11/23 13:47:18


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Legendary Dogfighter





RNAS Rockall

I'll see your rather nice army tainted with filthy filthy infantry and raise you a fully mechanised CBG

Cadian Command
1x Vanquisher Tank Commander,
1x Plasma Executioner

Emprah's Fist
3x Plasma Eradicators
2x Demolishers
1x Demolisher
2x Vanquisher Tank Commander (Commissar)

Emprah's Fury
1x Shadowsword w/ 4x sponsons and targetters
1x Hell Hammer
1x Stormsword
1x Techpriest in Trojan

Emprah's Wrath
3x Wyvern
1x Basilisk
1x Manticore
1x CCS w/techpriest in Chimera

4000~pts
[Thumb - tank parade.jpg]

This message was edited 2 times. Last update was at 2016/11/23 14:12:33


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in ca
Regular Dakkanaut




Canada

The stormlord can hold 40 models and up to 20 , can fire out of the tank. For the purposes of shooting an dis embarking the vehicle counts as open topped. But for taking damage it does not count as open topped.

Hello heavy weapons squads. 6 las cannon teams would be 18 Las cannons shooting out of the tank. on top of the Vulcan mega bolter and if it doesn't move it can fire twice!

This message was edited 1 time. Last update was at 2016/11/23 14:43:23


 
   
Made in us
Stalwart Veteran Guard Sergeant





and it feels SOOO wrong ;D

HERESY!!!!


They are, but like everything else in the armoury take duplicates because we don't get to be survivable unless the enemy is made of fine radioactive dust by turn 2.


More tanks, no problem (except for my wallet)


Same price Valkyries are now. They also have their old 12 model capacity.

125 points and 12 troops instead of 170 and 6, with those lascannons!


IA1V2 is expensive, huge , heavy and outdated in places... but it's a love letter to the guard.

Getting it.


IF you happen to roll the '1' on the IG trait table you can then outflank with it. If you use the CBG, you can feasibly outflank 3 superheavies. This is hella gimicky, but the look on an opponents face when he gets thunderblitzed sideways by a Stormsword still keeps me warm at night

CRREEEEEEEEEDDDDDD!!!!!!!!!!!!


But I have to warn you as a long term user of the 3 sisters, frequently in a formation. They will be disappointing.


The 3 sisters?


I'll see your rather nice army tainted with filthy filthy infantry and raise you a fully mechanised CBG


Summon the commissar in a punisher!! The filth infantry will die!!


Cadian Command
1x Vanquisher Tank Commander,
1x Plasma Executioner

Emprah's Fist
3x Plasma Eradicators
2x Demolishers
1x Demolisher
2x Vanquisher Tank Commander (Commissar)

Emprah's Fury
1x Shadowsword w/ 4x sponsons and targetters
1x Hell Hammer
1x Stormsword
1x Techpriest in Trojan

Emprah's Wrath
3x Wyvern
1x Basilisk
1x Manticore
1x CCS w/techpriest in Chimera

4000~pts


Baneblades: Check!!!
Leman Russes: CHECK CHECK CHECK!!!
flamers: No but, could give one to a tank for free so there is that
mortars: filthy infantry long range weapons replaced with the mighty tank arty
Arty: Bassises Check, other long range death? Check!
pysker: Tanks don't need pyskic abilites, they have cannons
Commissars: You got a commissar on a bloody tank!! How can one hope for a better commissar!?!
Pask: could upgrade that Tank Commander
Banewolf: Sadly not present
Vendettas: A good tank doesn't need to fly.

A great list, again wait for IAE1V2 to arrive before I decide anything. It is 4000 points, which is a bit higher than the average 1850. You do make a good point, infantry is unnessercary. Yopu have 3 baneblades (though I would change one to a stormhammer, but thats personal prefernce). You do have 10 tanks, 3 super heavives, 3 wyverns (not sure what class they go under) 2 arty, and 2 transports. That book can't here quick enough


Hello heavy weapons squads. 6 las cannon teams would be 18 Las cannons shooting out of the tank. on top of the Vulcan mega bolter and if it doesn't move it can fire twice!

More dakka!!


EDIT:

Thats raises the question, if tanks are consider troops do they have to take moral tests? Can I excute them with my commissar in a tank?? I have an odd enjoyment of watching my owm men get excuted by a commissar. I remeber the first time I saw it, back in CoH2 Stalingrad, a squad retreats after the Fritz gun them down, the Commissar orders them to charge they keep retreating, and then the commissar order the machine gunner to gun down his own men. Then of course I do it all the time in DoW BFG:A ect.



This message was edited 1 time. Last update was at 2016/11/23 16:17:22


"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment 
   
Made in gb
Legendary Dogfighter





RNAS Rockall



The three in the back of the pic, led by the one glowing red

CommanderRednaxela wrote:

flamers: No but, could give one to a tank for free so there is that

The sole chimera has one. I'm mulling over giving the Executioner flamer sponsons when the second one arrives, as due to the way units firing at once works, you can only launch 6 templates, kill quite a lot of models, and then launch another 4 templates which will probably kill a lot less models (or the other way around). I do want sponsons for 'not having the main gun blown off' insurance but its that or the heavy bolter for mopping up non-clumped casualties.


CommanderRednaxela wrote:

Commissars: You got a commissar on a bloody tank!! How can one hope for a better commissar!?!


By having two of them
The ABG Commisar Tank choice is one of the two options that can take the small blast of instant death for the vanquisher, so those are what get it when i'm playing that way. He also makes units 6" around him leadership ten, but you're already leadership TANK. You can take Tank Commissars in non-siege versions, but there's no way to get BS 4 punishers in ABG - that's what the Emprah's Fist is for

CommanderRednaxela wrote:

Pask: could upgrade that Tank Commander


Only the HQ one - you can't upgrade Pask in the Emprah's Fist version for reasons. You can however take both Pask and CREEED for HQ, as there's no upper limit of HQ you can take in an CBG - though pask loses preferred enemy if you want creed's trait.

CommanderRednaxela wrote:

Banewolf: Sadly not present

Instead of the Emprah's Blade i'd recommend just a CAD with them as it actually gives you more ObSec units - it'll enable you to take Vultures as well :>

That said... ABG Vanquishers are basically Banewolves with AV14, so it's questionable if they're worth it.

CommanderRednaxela wrote:

Vendettas: A good tank doesn't need to fly.

Though they are, sadly, the better choice over vanquishers in a lot of cases. But you can of course take 3 in an Emprah's Spear outside of a CBG OR ABG since neither of them provide benefits. I personally have a wing of 4 and they see the light of day a lot more than my tanks do :|
The fact my meta is GRAV MARINES EVERYWHERE has something to do with that.


CommanderRednaxela wrote:

A great list, again wait for IAE1V2 to arrive before I decide anything. It is 4000 points, which is a bit higher than the average 1850. You do make a good point, infantry is unnessercary. Yopu have 3 baneblades (though I would change one to a stormhammer, but thats personal prefernce). You do have 10 tanks, 3 super heavives, 3 wyverns (not sure what class they go under) 2 arty, and 2 transports. That book can't here quick enough


Cut out the Emprah's Wrath, only take 1 super heavy, and only take 2 demolishers total and you're at or nearly at 1850

CommanderRednaxela wrote:

Thats raises the question, if tanks are consider troops do they have to take moral tests? Can I excute them with my commissar in a tank?? I have an odd enjoyment of watching my owm men get excuted by a commissar. I remeber the first time I saw it, back in CoH2 Stalingrad, a squad retreats after the Fritz gun them down, the Commissar orders them to charge they keep retreating, and then the commissar order the machine gunner to gun down his own men. Then of course I do it all the time in DoW BFG:A ect.


ABG tanks are troops for the purpose of making a CAD and thus gaining obsec. The only executions would be by 'accident' .

Though that's how I justify the Commissars rambling around in vanquishers in the first place - it's the perfect gun for shooting tanks in the back to prevent them from retreating
That he *also* has a plasma pistol as backup is because i'm a plasma junky <.<

One utterly crucial point - BUY MAGNETS. You'll want to try and experiment with your tanks a great deal to see what works for you outside of theory, and being able to turn a demolisher into a punisher at a whim is very valuable in adapting to both your skill and your opponent's skill/taste in game types.

As an aside be very wary of the ABG and blast weapons in particular as it can turn you surreptitiously into a chore to play. If the strength of the guard is numbers, the strength of the ABG is 'I have more ap3/2 templates than you have units' which can and does result in a wipe turn 1/2. Once my shooting phase took as long as my opponent's entire turn I realised that a. it wasn't fun for him and b. it didn't really accomplish much entertainment wise. ABG/Full TANK is the most fun you can have with IG I think, but you need an opponent who can play with it or you're wasting each other's time.

This message was edited 1 time. Last update was at 2016/11/23 17:16:38


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The three in the back of the pic, led by the one glowing red

Ah,


The sole chimera has one. I'm mulling over giving the Executioner flamer sponsons when the second one arrives, as due to the way units firing at once works, you can only launch 6 templates, kill quite a lot of models, and then launch another 4 templates which will probably kill a lot less models (or the other way around). I do want sponsons for 'not having the main gun blown off' insurance but its that or the heavy bolter for mopping up non-clumped casualties.

I take sponsons because then it look like a mark IV with a t-47 turret on top. (which I think looks amazing)



By having two of them
The ABG Commisar Tank choice is one of the two options that can take the small blast of instant death for the vanquisher, so those are what get it when i'm playing that way. He also makes units 6" around him leadership ten, but you're already leadership TANK. You can take Tank Commissars in non-siege versions, but there's no way to get BS 4 punishers in ABG - that's what the Emprah's Fist is for


Got it.


Though they are, sadly, the better choice over vanquishers in a lot of cases. But you can of course take 3 in an Emprah's Spear outside of a CBG OR ABG since neither of them provide benefits. I personally have a wing of 4 and they see the light of day a lot more than my tanks do :|
The fact my meta is GRAV MARINES EVERYWHERE has something to do with that.

THEN THE META IS A HERETIC!!!




ABG tanks are troops for the purpose of making a CAD and thus gaining obsec. The only executions would be by 'accident' .


Compeltly an accident, though the only commissar I could think of how for be able to excute a LR would be Ciphrais Cane, Hero of the Imperium


One utterly crucial point - BUY MAGNETS. You'll want to try and experiment with your tanks a great deal to see what works for you outside of theory, and being able to turn a demolisher into a punisher at a whim is very valuable in adapting to both your skill and your opponent's skill/taste in game types.


Got it, I assume the ones I have are two small (they are useful for guardsman arms, which are a lot smaller than a LR)
So, is the only difference between Baneblades the top, and thus I can exchange the turret whenever I feel like it (except the Stormhammer, it has 2 turrets! I play a lot of DoW UA if you didn't notice)
Thank the Emperor I kept those spare spruces, even if my roommates call me a hoarder, time to build the other turrets, and magnetize everything, LR exterminator come here, I ripping your top apart and magneztizing it.
Not suerhow to magneztize sposnsons or the hull turret.


As an aside be very wary of the ABG and blast weapons in particular as it can turn you surreptitiously into a chore to play. If the strength of the guard is numbers, the strength of the ABG is 'I have more ap3/2 templates than you have units' which can and does result in a wipe turn 1/2. Once my shooting phase took as long as my opponent's entire turn I realised that a. it wasn't fun for him and b. it didn't really accomplish much entertainment wise. ABG/Full TANK is the most fun you can have with IG I think, but you need an opponent who can play with it or you're wasting each other's time.


Those who resist playing will be deemed heretics. In all reality, I keep that in mind.


Only the HQ one - you can't upgrade Pask in the Emprah's Fist version for reasons. You can however take both Pask and CREEED for HQ, as there's no upper limit of HQ you can take in an CBG - though pask loses preferred enemy if you want creed's trait.


As of 7th edition, I believe Creed can no longer select a unit to outflank and instead gets two warloard traits, and the ability to give 3 orders, which again don't help tanks. I know the Empreror's fist can't, I meant the lead HQ one.


Instead of the Emprah's Blade i'd recommend just a CAD with them as it actually gives you more ObSec units - it'll enable you to take Vultures as well :>

That said... ABG Vanquishers are basically Banewolves with AV14, so it's questionable if they're worth it.


Vultures?




Cut out the Emprah's Wrath, only take 1 super heavy, and only take 2 demolishers total and you're at or nearly at 1850



The pain of losing artillery, but alas I still have baneblades and LRs everywhere to make up for it.



Though that's how I justify the Commissars rambling around in vanquishers in the first place - it's the perfect gun for shooting tanks in the back to prevent them from retreating
That he *also* has a plasma pistol as backup is because i'm a plasma junky <.<



That raises the question, can my commissar order the tank to drive closer so he can hit the enemy with his sword?


This message was edited 1 time. Last update was at 2016/11/23 18:32:47


"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment 
   
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RNAS Rockall

Because this quote pyramid is getting a bit silly...

Sponsons are fairly easy as the way they're built they can actually hold onto the side of the hull by themselves (albeit quite fragile). All you need to do then is put an L shaped piece of sprue into the sponson so you have a bar to glue the magnet to, and then another magnet inside the track mounding itself - glued if possible, but loose can work. I've recently started using plasticard rectangles for the sponson mount, as the L method is really fiddly. I personally use 4x1mm disc magnets in either pairs or 3s for the inner join, and 2 for the L/rectangle. They hold together quite snugly through the plastic and the paint.

You can of course just drill a hole, but it's uglier for when your russ isn't rocking sponsons/loses them.

It should go without saying, but I didn't until it was too late: Standardise your 'left' and 'right' sponson magnet polarities immediately, and ideally opposite to each other. this makes them easier to transport in their pairs, and makes swapping different options trivial.

If you haven't built your StormBladeShadowHammerSword yet stop! The Baneblade/HellHammer uses a different 'central huill piece' than the shadowsword derivatives, including the Stormlord. The derivatives have 4 different central hull piece parts which nearly each version uses in a different arrangement. You may want to magnetise these as well.


Automatically Appended Next Post:
One of creed's potential traits (1 on IG traits) is d3 units including vehicles from warlord's detachment outflank. So he can still CREEEEED, just only 1/3rd of the time. I will, in the not too distant future, use a tank commander in a cad to do this with a Reaver.

Vultures are Forgeworld flyers that rock twin linked punishers and a heavy bolter at BS4 when shooting the ground. You can take them in ABG and as general purpose guard armies in CADs. If your group plays Death From The Skies, you can also just take them in units of 1-3 until your wallet assassinates you.

As for the Hit With Sword From Tank... my Shadowsword is magnetised in such a way one of my Templar bikers can do a wheely off its edge whilst stabbing someone with the buster sword. The only limit to a commissars authority on the table is what you yourself can model him doing

This message was edited 2 times. Last update was at 2016/11/23 18:39:54


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Heretic, LONG LIVE THE QUOTE PYRAMID!!

quite hard for me to tell the polarities, as they really are just tiny circles n of which there is no indication of which is negative and which side is positive. Sharpie rubs off and I don't know if my paint will be too thick for the magnets. SO I have no way to make that up.

By the way do the sponsons count as 1 weapon when your tank loses a weapon?

No I have not built my StormBladehellShadowHammerSwordbladelord, let just call it Baneblades + varients. Main issue is, I'm broke (for reasons I think you can understand) and can't afford the BAAAAANNNNNNNEEEEEEBLADE and varients

Magnetize the hull, got it.

Ok he can hit things with his sword, come here commissar I ripping you legs off and forcing you onto my tank.

Vultures are flying death, firgured about as much, My wallets already dead, it can't assinate me.

"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment 
   
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RNAS Rockall

Regarding polarity, drill a hole in a piece of sprue, mark it as 'left', glue a magnet in the hole and use that as your guide piece. You waste 1 magnet but save so much time

This message was edited 1 time. Last update was at 2016/11/23 19:07:55


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in us
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lot smarter than fiddling and trying to see which polarity because you magnets keep flipping themselves in order to connect messing up which side I holding.

"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment 
   
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I'm surprised the Cadian Battlegroup hasn't gotten more airing in this thread. It may not have support abilities for tanks in the meta-detachment but it lets you use and concentrate tanks and superheavies at a level even the IA1 Armoured Company list can barely comprehend, and the core Armoured Company formation makes your Russes BS4 and Venerable. Go back to a CAD and you're losing out on a lot for very little gain.

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Schrott

Ill see your Tanks and raise you over 90+ armored units. Leman Russ tanks, Chimeras, Artillery, Baneblades, and more.



I couldn't tell you the points if I tried.

Long Live Tanks. They are the Omnissiah's greatest gift.

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Is that... Is that a zeppelin?

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Schrott

 JNAProductions wrote:
Is that... Is that a zeppelin?


War Zeppelin, Now... Is that your house? Also along side it are an Ordinatus Majoris (Sonic Disruptor), and Atomic Cannon.

This message was edited 1 time. Last update was at 2016/11/24 06:15:54


Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
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 AnomanderRake wrote:
I'm surprised the Cadian Battlegroup hasn't gotten more airing in this thread. It may not have support abilities for tanks in the meta-detachment but it lets you use and concentrate tanks and superheavies at a level even the IA1 Armoured Company list can barely comprehend, and the core Armoured Company formation makes your Russes BS4 and Venerable. Go back to a CAD and you're losing out on a lot for very little gain.


Probably because it's not a very good army. The IA1 list gives you better HQ tanks and a lot more flexibility in how you build your list. The formation is locked into taking inefficient tank squadrons with a huge minimum point cost, and adding on any non-tank units requires either taking awkward formations or adding a CAD. With the IA1 list you can take single-model tank units with a minimum army size of three tanks, and you have support infantry/aircraft/artillery as individual unit choices instead of formations. And you have the same ability to concentrate superheavies, since you can take the Baneblade-class sub-formation alongside a CAD from the IA1 list if you want more than your single LoW slot will allow. In fact, given that a formation of three Baneblade-class tanks is over 1500 points, for an average 1500-2000 point game you have to take the IA1 CAD because you don't have enough points for a minimum-size LRBT formation.

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