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Made in gb
Regular Dakkanaut





I seem to be overdoing my weathering and need an opinion. I applied some logic to it in the sense that the bikes would have more dust kicked up in them but in reality I think I need to remain those areas and dial it down. Opinions appreciated in the matter please.

I did the Intercessor first, then the Lieutenant and then the bike.
[Thumb - 2447C6FA-F15F-48FC-AD15-F3F7DB1C1E2E.jpeg]

   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Weathering on the bike looks very good IMO, maybe wash the tyres and metal parts though.

I little high on one of the intercessors legs maybe, but again, it's all good. Though I favour a lot of weathering so you may disagree.

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Made in gb
Thane of Dol Guldur





Bodt

Doesn't look like too much, but the contrast between the clean and the mud is very stark which is possibly why you're interpreting it as too much...maybe add some pin washes to the clean armour areas, and consider some light dustings with dry powder just to tone down the transition a little.

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Made in no
Longtime Dakkanaut






I have done it worse on some planes =p

I guess in your example it kida depends on how you envision the ground to be. If it is a red mud variant then what you have done is fine aka stop at the lower part of the leg.
If it is however red dust, IMO then honestly you need to do a bit more in patches and spots around the whole model, as dust gets everywhere.


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Made in gb
Stubborn Dark Angels Veteran Sergeant






 queen_annes_revenge wrote:
Doesn't look like too much, but the contrast between the clean and the mud is very stark which is possibly why you're interpreting it as too much...maybe add some pin washes to the clean armour areas, and consider some light dustings with dry powder just to tone down the transition a little.


I concur, a little sponged on battle damage on the the models would go a long way to making the scheme more cohesive, but is that isn't your vibe then pin washes for contrast is a good shout.

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Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

How weathered something is comes down to the environment, the materials worn and the materials affecting the subject.

Right now, unless your marines have just jumped into some dust, they're missing dirt that's in deeper recesses, some scratches here and there (especially on the lower half of the marines and the bike) and a few bigger dings and dents.

Seeing as you also have a white scheme, I found this helpful for my own weathering and you can use your own weathering powders to taste.

This message was edited 1 time. Last update was at 2021/02/16 10:37:28


   
Made in us
Longtime Dakkanaut





Yeah, you're not necessarily "overweathering" the bottom of your models, you're actually "underweathering" everything above (just based on your "martian dust" basing theme).

You could go either way, really--tone down the bottom, or add more weathering to the upper regions. I'd go for adding more weathering, because as it stands your scheme is pretty "stark".

   
Made in us
Stealthy Space Wolves Scout





Folkvang

I was thinking you would actually want more. I think the reason it looks a little off is because the rest of the model is so clean looking. My guess is that some brown enamel wash in the grimdark way might blend the highlights to the mud. But that's just my take.

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Made in fi
Posts with Authority






Your weathering looks great IMO, as far as general shading is concerned. Now I'd just add dings and little scratch marks to the upper parts of the models.

This message was edited 1 time. Last update was at 2021/02/17 18:56:56


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in se
Regular Dakkanaut




Sweden

That is FAR from too much. I'd say it's too little.
But then again, I do love grimfark and blanchitsu, so...

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