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Made in gb
Proud Triarch Praetorian





I would love to play him.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Fixture of Dakka






Dorset, Southern England

You forgot number 6 -.-

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

If he's a model you (or a friend who plays IG) would actually want to use you'd probably want to make some tweeks. First off he's an Infantry unit. Maybe better off being an IC since he can BS his way into a squad and make the Sergeant think he's actually a superior officer. Once you do this then a lot of rules(Like "We got this" which only affects his unit haha) would be useful

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in cn
Flashy Flashgitz






China


Yoda… 400pnts
FOC: HQ
Type: Infantry (Unique)
WS 6(7) BS 5 ST 3 T 3 W 2 I 5(6) A 4 Ld 10 SV 2++
Wargear: Master Robe, Emerald Lightsaber: Curved handled, short-blade
Master Robe:
Spoiler:
The robe itself provides little protection, but it represents the status and training of an Elite Jedi Council member. This incurs their ability to both parry and dodge attacks in close combat as well as those of high-powered projectiles. It confers the stealth special rule and a 2+ invulnerable save. The invulnerable save may not be used against blast templates or fire templates.

Emerald Lightsaber:
Spoiler:
A green lightsaber that ignores armor saves and can deflect 1d6 shots that are allocated to the wielder. (Deflect means that many shots, not blasts or fire templates, will be ignored.) It also wounds on a 3+, glances a vehicle on a 4+ and penetrates a vehicle on a 6.

Lightsaber additions;
Curved handled: Incurs a +d3 attacks in the assault phase.
Short-blade: Glances vehicles on a 5+ not a 4+, wounds on a 4+ not a 3+ and increases I and WS by 1.

Special Rules: Fearless, Move Through Cover, Stealth, Ancient Jedi Master, Force Call.
Ancient Jedi master:
Spoiler:
Yoda’s age and connection with the force makes him a powerful force wielder. He is treated as having the Eternal Warrior Special Rule in regards to Instant Death. In addition, he may use three of the more prominent Force Powers. Unlike his other force powers, these abilities count as psychic attacks and a Psychic test must be made. Yoda does not suffer perils of the warp however. Yoda does not suffer perils of the warp however. Instead, should he fail, he will lose the ability to use that power for the remainder of the game.

Jedi Master Powers:: (When using these powers the Jedi cannot charge that turn, and may only use one per player turn.)
Tank Lift:
Spoiler:
Used during your shooting phase instead of a shooting attack. Target a vehicle within 12” of Yoda, he may lift this vehicle up and throw it up to 1D6”. The vehicle suffers a crew stunned result even if it would usually not be able to suffer said result. It also takes damage at St 6, + the number of inches, + the armor of the vehicle over ten. If there is a unit embarked in the vehicle, whether it is destroyed or not, each model in the unit suffers a strength hit equal to the half the number of inches thrown + 1. (maximum of 4, min of 2). These wounds cannot be allocated and must be delivered to each model. No cover saves aloud. (If cover saves would apply. Via: stealth or other rules.)

Crush:
Spoiler:
Used during your shooting phase. Yoda may target a walker or a single model unit within 8”. Yoda rolls 2d6 after passing his psychic test. The model takes a number of wounds equal to half the amount of the roll minus it’s toughness. No matter the roll, the model always suffers one wound, this wound cannot be saved. A walker becomes instantly wrecked. (The exception to this rule is Walkers that are also psykers. A walker that is a psyker may attempt to limit the damage to a weapon destroyed result by taking a psychic test immediately.)

Master Deflection:
Spoiler:
Used during your opponents shooting phase. Yoda may take one blast template that targets him or his unit and place it 6” away from any of your units, after it has already rolled to scatter, regardless of whether or not it was a hit. He may instead choose to use this power to negate all flame templates targeting his unit this turn. If he chooses to negate flame templates however, he may not move in the following movement phase. (He and his unit can still charge during the assault, and/or run during the shooting phase.)


Force Call; This means the Jedi has the following powers during the fight and does not have any restriction on their use or number of uses outside of how they are worded and does not need to pass a psychic test to use them, nor do they count as psychic powers.

Spoiler:
Force Speed: +1 WS +2 In, and ignores rules that allow enemies to strike first against him. (If they have higher initiative they may still go first of course.) Always active.
Force Will: May take a psychic test to negate any psychic power that targets him or his unit. (Used whenever targeted if Force Shield has not been used.)
Force Leap: Moves as a Jump Trooper. (Always active.)
Force Shield: Can utilize a 3+ armor save. (This power cannot be used the same turn as Force Will. Cannot be used during the assault phase nor does it apply to wounds caused in assault.)
Guide: Yoda’s unit counts as have BS 6 for this shooting phase. (Used during the shooting phase instead of a Jedi Master Power.)
Strength: Used during the assault phase. Instead of the usual assault bonus the lightsaber grants, the Jedi now counts as having a power weapon and striking at double strength.
Deter: The Jedi may force a unit within 18” to take a leadership test, if they fail, they will count as fleeing for this and the following turn. They may re-group as usual during the opponents following turn. (Used during the movement phase instead of moving.)


I actually worked on that for a long time. 400pnts seems right, maybe high, but what army would he play for?? I was thinking both Imperial and Eldar would be teams a Jedi would take up arms for? Honestly, not really a playable guy, just wanted to write stats up for him.

On a side note, I like the Guardsman Steve, and find him really funny. Would definateyl play against him. Though I was confused about number 3 a bit...with the difference between the leadership...as it were.

“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs

“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

I'm torn on Yoda! I think that a 2++ is very good along with A LOT of really amazing powers. But... it only takes 2 wounds to knock him down. A single platoon of barebones IG (1 PCS, 2 IS no upgrades 130 points) would take him out in one turn of shooting usually (if within 12"). And that's without using orders! So it really depends on who you face. I'd probably say he is over costed. Play another army and they think he's way too over powered. A fun idea for a character!

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
On a Canoptek Spyder's Waiting List





Captain Hointus of the Astral knights

WS5 BS5 S4 T4 W3 I5 A3 Ld10 Sv 2+

special rules: and they shall know no fear, combat tactics, independent character, eternal warrior, hatred (necrons), furious charge, feel no pain,

bloodied but unbeaten: as long as captain hointus is alive all units in the army gain the furious charge, special rule.

Call the thunderhawks: once per game captain hointus can call in a thunderhawk strike it is a shooting attack with the following profile:
Strength 9 AP 1 range unlimited, ordnance 4 barrage (small template)

All is not lost: friendly units within 12" of hointus reroll all failed to hit rolls with shooting and close combat.

Make them pay: if you include hointus in your army then if that army is reduced below half of its starting point value all units in it can reroll all failed to hit in close combat

whilst we still draw breath: if you include hointus in your army then all units in that army count as fearless. However you can still choose to fail your morale checks, otherwise they are fearless.

wargear:
pyrus : this is a master crafted relic blade (it is a sword) that may be fired as a heavy flamer.
artificer armour, locator beacon, digital weapons

(note: captain Hointus is a captain so he may have a command squad.)

points: not sure probably around 230p

background:

Captain Hointus belongs to the astral knights, a chapter all but obliterated destroying the necron world engine, he was not present during the battle but he still harbors a hatred of necrons to this day. He has led his rag-tag army of the remaining astral knights to war again in the emperors name. with only one strike cruiser and few remaining resources he is a careful tactician and spends his few remaining resources carefully.




BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE
MILK FOR THE CORNFLAKES
Even though I play necrons  
   
Made in gb
Ichor-Dripping Talos Monstrosity






McNinja wrote:Guardsman Steve, the Master of BS - 90 points

(Please note that I know very little about IG, so if I get something wrong, let me know).

You think BS meant Ballistic Skill? Not anymore! Guardsman steve has lived through hundreds of battles, including all three wars for Armageddon, and several barfights, including the Great Skirmish of the Post-Third-War-For-Armageddon-Victory party. His uncanny ability to BS his way out of (or into) any situation (literally) can fool anyone, from the most hardline Commissar to the most psychopathic berzerker to the greatest Inquisitor. Why Steve hasn't used this ability to make himself general, no one knows, but then again, no one really knows that Steve is so good at BS.

WS3 BS3 S3 T3 W1 I2 A1 Ld10 Sv5+
Guradsman Steve can be purchased as an upgrade character for any IG squad or vehicle squadron.
Unit Type: Infantry
Wargear: Lasgun, Flak Armor
Special Rules: One BS to rule them all*
*Steve is the supreme overlord of all things BS. He may do any of the following once per phase:
1- "Dude, you're supposed to run away now": in the assault phase, after assault move have been made but before doing anything else, and if Steve is base contact with at least 1 enemy model, the enemy unit must take a leadership test. If they pass, Steve fails. If they do not, Steve manages to convince them that they actually missed the fight and they need to fall back. The enemy unit must instantly make a fall back move.

2- "What are you doing, I totally just killed you": In either the shooting phase or the assault phase, as long as steve is able to make at least one attack (by being in range to fire his weapon or attack in the assault phase), then the enemy unit must take a leadership test (again, after moving into assault but before doing anything else). If they pass, nothing happens. If they fail, Steve convinces them that they are actually dead. The enemy unit instantly goes to ground. If in the assault phase, the enemy unit still goes to ground, but neither unit can attack, and in the following movement phase Steve and his unit may move out of assault.

3- "We got this": In the movement phase, Steve may try to convince his unit that they are actually Space Marines, and that they can totally move and shoot at the same time. The unit must take a leadership test (before moving anywhere) and subtract the difference between their leadership value and Steve's. If successful, the unit gains the Relentless Special rule for the remainder of that turn. If used in a vehicle squadron, all vehicles become Fast for the remained of that turn.

4- "What are you doing, I'm clearly the one in charge": at the beginning of the movement phase, before anything happens at all, take a leadership test for both Steve and an HQ unit on the board. If Steve passes and the HQ fails, Steve usurps control and may choose any order (those command things the IG have. Hopefully this makes sense, I'll fix it when I'm lookign at the codex). If Steve fails and the HQ passes, Steve is shot and the game continues normally, with the exception of Steve now being dead and removed as a casualty. If both pass, then whichever rolled better (ie lower) to determine what happens.

5- "What are you doing, we already won": One use only. At the beginning of the first movement phase, regardless of whose turn it is, Steve may take a Leadership test on 6D6. If he succeeds, he manages to convince the enemy that they just lost the battle and should all go home. Steve's owning player wins the game, celebrating as usual.

So, what do you all think?


I would make it, can use one of the following powers once per turn, and was said above possibly make him an IC.
Also, I'd have to say if you keep 'we already won', make it at least 9 if not 10 d6.

Otherwise, I find it rather funny and reasonably balanced, and that alone makes it worthwhile.

This message was edited 1 time. Last update was at 2012/05/11 11:27:12


   
Made in de
Morphing Obliterator






Warpfire wrote:Captain Hointus of the Astral knights

WS5 BS5 S4 T4 W3 I5 A3 Ld10 Sv 2+

special rules: and they shall know no fear, combat tactics, independent character, eternal warrior, hatred (necrons), furious charge, feel no pain,

bloodied but unbeaten: as long as captain hointus is alive all units in the army gain the furious charge, special rule.

Call the thunderhawks: once per game captain hointus can call in a thunderhawk strike it is a shooting attack with the following profile:
Strength 9 AP 1 range unlimited, ordnance 4 barrage (small template)

All is not lost: friendly units within 12" of hointus reroll all failed to hit rolls with shooting and close combat.

Make them pay: if you include hointus in your army then if that army is reduced below half of its starting point value all units in it can reroll all failed to hit in close combat

whilst we still draw breath: if you include hointus in your army then all units in that army count as fearless. However you can still choose to fail your morale checks, otherwise they are fearless.

wargear:
pyrus : this is a master crafted relic blade (it is a sword) that may be fired as a heavy flamer.
artificer armour, locator beacon, digital weapons

(note: captain Hointus is a captain so he may have a command squad.)

points: not sure probably around 230p

background:

Captain Hointus belongs to the astral knights, a chapter all but obliterated destroying the necron world engine, he was not present during the battle but he still harbors a hatred of necrons to this day. He has led his rag-tag army of the remaining astral knights to war again in the emperors name. with only one strike cruiser and few remaining resources he is a careful tactician and spends his few remaining resources carefully.




So let us go through this
I think it was not intended that he has no inv save and no grenades at all. You should add them

100p Standard Captain
-10p WS 5
25p Orbital bombardement (way to many shots!)
30pRelic Blade
5p mastercrafted
10p Heavy flamer
15p Locator Beacon
10p Digital Weapons
15p artificer armor
25p Calgar's God of War (armywide fearless only if you want it is exactly this)
40p army-wide furious charge
30p 12" preferred enemy-bubble
20p army-wide preffered enemy if 50% of the army are lost
15p FNP
-5p Hated (Is this intended to work against him?)
325p

A little bit too much for my taste. Drop at least the DWs, the beacon and the armywide furious charge. atm he is a mix between calgar and a chaplain =X

This message was edited 1 time. Last update was at 2012/05/11 11:46:01


Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Lord Solar Macharius

Type: Infantry (unique)

may replace a company commander for 190 points

WS4 BS4 S4 T3 W4 I4 A3 Ld10 Sv2+

Wargear: Artificer armour, master-crafted power weapon, master-crafted bolt pistol, frag and krak grenades, refractor field

Special Rules: Eternal Warrior

Supreme Commander: Knows all Imperial Guard Orders. All orders are issued on Leadership 10. May re-roll 'incompetent leadership' results when issuing orders. Has 36 inch range for issuing orders.

God of War: May issue the same order as many times as he wants each turn, but not to the same unit. Eg he can issue FRFSRF to every infantry squad within 36, but each squad can only be issued it once.

Inspirational Hero: Confers Fearless to all friendly units within 12 inches.

Tactical Genius: At the start of the game, before seizing the initiative, he may redeploy D3 friendly units.


Automatically Appended Next Post:
Chapter Master Vladimir Pugh, Imperial Fists Chapter

Type: Infantry (unique)

195 pts

WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv2+

Wargear: artificer armour, iron halo, frag and krak grenades, storm bolter

Fangs of Dorn: 2 power weapons that strike at S5.

Special Rules: Orbital bombardment (see C:SM), Independent Character, Chapter tactics: Stubborn, Bolster Defenses (see C:SM), ATSKNF

Siege Master: Confers Tank Hunters to 1 friendly unit within 12 inches every turn.


Karl Montalban, Chapter Champion, Imperial Fists Chapter

Type: Infantry (unique)

may replace a Chapter Champion in an honour guard squad for 105 points

WS5 BS5 S5 T5 W2 I4 A3 Ld10 Sv2+

Wargear: artificer armour, storm shield, thunder hammer, frag and krak grenades

Special Rules: ATSKNF, Stubborn, Preferred Enemy (independent characters and monstrous creatures)

I am the hammer, I am the shield: If an enemy independent character or monstrous creature attacks Chapter Master Pugh while he is attached to the honour guard, Montalban may make a single out of sequence attack immediately against said independent character or monstrous creature. Likewise, the first wound caused to Pugh by said independent character or monstrous creature is immediately intercepted by Montalban and is inflicted on him instead.

This message was edited 2 times. Last update was at 2012/05/11 14:17:43


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
Psychic Prisoner aboard a Black Ship





Australia

Durendin Chaplain of the Grey Knights from the Alaric novels. see APOC Data Sheet attached, includes GK Drop Pod Assault group
 Filename Durendin Data Sheet.pdf [Disk] Download
 Description GK Chaplain Durendin
 File size 173 Kbytes

   
Made in au
Alluring Mounted Daemonette





Melbourne

Spectre, First-to-Fall, Eldar-Bane

The first of the Eldar to fall to the path of decadence, Spectre now finds employment as the premier assassin in the galaxy.

Type: Infantry (unique)

650 points (apocalypse only)

WS9 BS9 S4 T4 W4 I9 A6 Ld10 Sv4+

Wargear: Ghostplate armour, blast pistol, plasma grenades, haywire grenades

Vampyre: Spectre forged this blade out of the soul essence of a thousand screaming Eldar maidens. This is a close combat weapon that ignores any save granted by war gear. It always wounds on a 2+. For every unsaved wound inflicted by this blade, Spectre gains 1 wound, up to a maximum of 10.

Shadowcloak: Combines the effects of an improved clone field and shadow field. Enemy models in base contact with Spectre lose D3 +1 attacks. Spectre has a 2+ invulnerable save.

Special Rules: Eternal Warrior, Preferred Enemy, Fleet, Power from pain

Webway hunter: Spectre has mastered the web way to a degree where he can conjure new portals and entryways. Spectre moves as though he is an Eldar jet bike.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Fireknife Shas'el





United States

felixander wrote:If he's a model you (or a friend who plays IG) would actually want to use you'd probably want to make some tweeks. First off he's an Infantry unit. Maybe better off being an IC since he can BS his way into a squad and make the Sergeant think he's actually a superior officer. Once you do this then a lot of rules(Like "We got this" which only affects his unit haha) would be useful
Eh. Much like the Vessel unit I posted earlier in this thread, I don't actually play the army, but I had a thought an ran with it, though, the thought was "man, BS (ballistic skill) really, looks like BS (bulls.. Stuff). That's be funny if it actually was. It would be even better is a Guardsman was so good at BSing his way around that he could do pretty much anything. Man I have good ideas!"

This insight into my creative process sponsored by me.

And thanks for the suggestions. I think I'll make him an IC and his ability once per turn... But in a few hours, as I'm on my phone and at work.


Well, here's the updated Guardsman Steve. After reading #3 through, I honestly have no clue what I was going for. It is changed to something that makes sense.

Guardsman Steve, the Master of BS - 90 points
Spoiler:

You think BS meant Ballistic Skill? Not anymore! Guardsman steve has lived through hundreds of battles, including all three wars for Armageddon, and several barfights, including the Great Skirmish of the Post-Third-War-For-Armageddon Victory Party. His uncanny ability to BS his way out of (or into) any situation (literally) can fool anyone, from the most hardline Commissar to the most psychopathic berzerker to the greatest Inquisitor. Why Steve hasn't used this ability to make himself general, no one knows, but then again, no one really knows that Steve is so good at BS.

WS3 BS3 S3 T3 W1 I3 A1 Ld10 Sv5+
Steve must be deployed with an Infantry Squad. Guardsman Steve does not take up a slot on the FOC, instead taking the place of a Guardsman in whichever squad he is deployed with.
Unit Type: Infantry (Unique)
Wargear: Lasgun, Flak Armor, Frag Grenades, close combat weapon
Special Rules: , Independent Character*, One BS to rule them all
*Steve may join a vehicle or vehicle squadron in exactly the same way he may join infantry. If Steve does so, place him on the top of one of the vehicle (or one of the vehicles, if in a squadron). He then stays there until the vehicle is destroyed or he decides to leave.

One BS to Rule Them All: Steve is the supreme overlord of all things BS. He may do any of the following once per turn:
1- "Dude, you're supposed to run away now": in the assault phase, after assault move have been made but before doing anything else, and if Steve is base contact with at least 1 enemy model, the enemy unit must take a leadership test. If they pass, Steve fails. If they do not, Steve manages to convince them that they actually missed the fight and they need to fall back. The enemy unit must instantly make a fall back move.

2- "What are you doing, I totally just killed you": In either the shooting phase or the assault phase, as long as steve is able to make at least one attack (by being in range to fire his weapon or attack in the assault phase), then the enemy unit must take a leadership test (again, after moving into assault but before doing anything else). If they pass, nothing happens. If they fail, Steve convinces them that they are actually dead. The enemy unit instantly goes to ground. If in the assault phase, the enemy unit still goes to ground, but neither unit can attack, and in the following movement phase Steve and his unit may move out of assault.

3- "We got this": In the movement phase, Steve may try to convince his unit that they are actually Space Marines, and that they can totally move and shoot at the same time. Steve must take a leadership test (before moving anywhere). If successful, the unit gains the Relentless Special rule for the remainder of that turn. If used in a vehicle squadron, all vehicles become Fast for the remained of that turn, however they may not move Flat Out.

4- "What are you doing, I'm clearly the one in charge": at the beginning of the movement phase, before anything happens at all, take a leadership test for both Steve and an HQ unit on the board. Whichever model rolls the lowest wins. If Steve wins, he manages to convince the entire army that he is actually in charge of everything, and can instantly initiate any order without having to take another leadership test.

5- "What are you doing, we already won": One use only. At the beginning of the first movement phase, regardless of whose turn it is, Steve must take a leadership test on 8d6. If he succeeds, he manages to convince the enemy that they just lost the battle and should all go home. Steve's owning player instantly wins the game, celebrating as usual.

This message was edited 3 times. Last update was at 2012/05/12 05:13:07


 
   
Made in cn
Screaming Shining Spear





Hagerstown, MD

Shadox wrote:
Warpfire wrote:Captain Hointus of the Astral knights
Spoiler:

WS5 BS5 S4 T4 W3 I5 A3 Ld10 Sv 2+

special rules: and they shall know no fear, combat tactics, independent character, eternal warrior, hatred (necrons), furious charge, feel no pain,

bloodied but unbeaten: as long as captain hointus is alive all units in the army gain the furious charge, special rule.

Call the thunderhawks: once per game captain hointus can call in a thunderhawk strike it is a shooting attack with the following profile:
Strength 9 AP 1 range unlimited, ordnance 4 barrage (small template)

All is not lost: friendly units within 12" of hointus reroll all failed to hit rolls with shooting and close combat.

Make them pay: if you include hointus in your army then if that army is reduced below half of its starting point value all units in it can reroll all failed to hit in close combat

whilst we still draw breath: if you include hointus in your army then all units in that army count as fearless. However you can still choose to fail your morale checks, otherwise they are fearless.

wargear:
pyrus : this is a master crafted relic blade (it is a sword) that may be fired as a heavy flamer.
artificer armour, locator beacon, digital weapons

(note: captain Hointus is a captain so he may have a command squad.)

points: not sure probably around 230p

background:

Captain Hointus belongs to the astral knights, a chapter all but obliterated destroying the necron world engine, he was not present during the battle but he still harbors a hatred of necrons to this day. He has led his rag-tag army of the remaining astral knights to war again in the emperors name. with only one strike cruiser and few remaining resources he is a careful tactician and spends his few remaining resources carefully.




So let us go through this
I think it was not intended that he has no inv save and no grenades at all. You should add them

100p Standard Captain
-10p WS 5
25p Orbital bombardement (way to many shots!)
30pRelic Blade
5p mastercrafted
10p Heavy flamer
15p Locator Beacon
10p Digital Weapons
15p artificer armor
25p Calgar's God of War (armywide fearless only if you want it is exactly this)
40p army-wide furious charge
30p 12" preferred enemy-bubble
20p army-wide preffered enemy if 50% of the army are lost
15p FNP
-5p Hated (Is this intended to work against him?)
325p

A little bit too much for my taste. Drop at least the DWs, the beacon and the armywide furious charge. atm he is a mix between calgar and a chaplain =X


^ THIS is what people need to do for their character to get reasonable points value and should post it with their characters. I know other people have broken down points values like this (I think I even did it once for a Chaos Lord character and another SM somewhere in here) but this should become standard. Obviously special rules are hard to judge for price, but when in doubt, slap on 5/10 extra points!

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Alluring Mounted Daemonette





Melbourne

The Silent King

305 points

Type: Infantry (unique)

WS5 BS5 S6 T6 W4 I3 A4 Ld10 Sv2+

Wargear: Sempiternal Weave, Phase Shifter, Resurrection Orb, Tachion arrow, Mindshackle scarabs

Staff of Tomorrow: Warscythe. Because this weapon actually hits its target before the Silent King forms the neural impulse to strike, it is impossible to dodge. THe Silent King may re-roll all failed to hit rolls in combat, while any enemy model attempting to strike him must re-roll all successful to hit rolls in combat.

Star-forged cuirass: The Silent King is one of the last breed of original Necrons, whose bodies were forged with advanced techniques that are impossible to replicate. This grants bonuses to his stats and are already included above.

Special Rules: Independent Character, Phaeron

Lord of Time: The Silent King and any unit he has joined can deep strike without scattering at any turn that the owning player chooses. The Silent King and the unit accompanying him can then shoot, run or assault, exactly as though they had not moved or deepstriked.



Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
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Scrap Thrall



Wales

Captain Blackadder and Private Baldrick

similar stats to the normal IG

Rules.

I have a cunning plan
Roll a d6, on a 3+, Baldricks plan actually works and you may issue a order to a unit, this order applies any one of the Uuniversla Special Rules

On a 1-2, the plan leaves the unit it a stickyest situation since sticky the stick insect got stuck on a sticky bun and have one of the negative USP aplied, (eg, vunerable to templates) or cant shoot

This is still a WIP though so yeah

I have another one which was a Master of the forge with a jump pack and no vehicle repair that made assault squads troops and for 20pt, equiped the unit with the drop pod scatter thing which he has, in the fluff, managed to make more compact. I ended up scrapping him though when the BA codex came out (He was norm Marine)

If I can find the proper rules I wrote I'll post em up properly

Il Kaithe 1750pt
Blood Angel 3500pt
Imperial Guard 2000pt
1750pt Evil Sunz Orks
1000pt of the Dark God's Finest
...awaiting funds  
   
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Courageous Space Marine Captain






Glasgow, Scotland

Sergeant Redwood, Cadian 501st.

Sergeant Steven Redwood was one of those few men who knew a true leader knows when to follow orders, and a true soldier knows when not to. Thanks to his brave efforts, Cadia was saved from attack from Chaos. Chaos forces held a vital bastion. Redwood and his squad were carrying the demolition charge to destroy the bastion, but were ordered to fall back by an incompetent junior officer. Ignoring his superior, he charged the bastion alone. His squad followed of their own accord. Through skill, or luck, Redwood emerged alone, bloody, but held the bastion long enough for a true leader, Creed, to send reinforcements in the form of Leman Russ Vanquishers to destroy it. He was executed for disobeying orders though was post humourously promoted to Platoon commander for his bravery, the moron before him having been executed for incompetence.

Pts 35 Replacing Infantry Sergeant
Ws 3
Bs 3
S 3
T 3
W1
I 3
A 2
Ld 8
Sv 5+

Wargear
Flak armour
Laspistol
CCW

Special Rules
True Leader
Redwood knows when to ignore the idiots above, to lead his men to victory. Redwood counts as having a vox caster. In addition, he may issue either the MMM or FRFSRF order to his squad. This does not follow the normal rules for orders and is done before any other orders are issued. This order does not suffer Incompetent command but does not gain an extra order for rolling double 1s. If an order is issued to his squad from another Officer and suffers Incompetent command, his squad may act normally as he ignores the order. If there is a Commissar or LC in the unit they act normally but he is removed as a casualty (Summary Execution). This rule does not apply if he is dead.

This message was edited 2 times. Last update was at 2012/05/12 21:48:49


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One Canoptek Scarab in a Swarm





Central Illinois, USA

I've seen some awesome character designs in here(namely Guardsman Steve, heheh) and decided to show one of my own.

After modelling a Chosen Champion with Dual Lightning Claws and making him "look like Wolverine on crack" according to a friend of mine, I came up with this character. Not sure what he would come in at points-wise, though. Also, are the upgrade choices point costs priced well?


Szall'charias, the Chosen of Lightning - Codex: CSM -

WS-4 BS-5 Str-5 T-4 W-2 I-4 A-3 Ld-10 Sv-3+

Type: Infantry(Unique)

Special Rules: Illuminate!, Champion of Chaos, Fearless

Illuminate! - If Night Fight is in play, the controlling player may choose to either illuminate a target according to the rules for Searchlights or if Szall'charias successfully hits with his Unleash The Storm shooting attack, the target counts as having been illuminated until the next turn.

Champion of Chaos: Szall'charias must be taken as an Upgrade Character for one of the following units:

Chaos Terminators..........................30 pts - Places Szall'charias in Terminator armor
Raptors..............................................20 pts - Szall'charias now counts as Jump Infantry
Chosen...............................................10 pts - Gives Szall'charias the Infiltrate ability

If he is taken as an upgrade to one of the above squad choices, that squad may not have any other Champions(Aspiring or otherwise) added. In addition, his unit is now Fearless.

Wargear: Tempest Claws, Power Armor, Krak Grenades, Frag Grenades

Tempest Claws - A pair of Lightning claws that may also be used in the Shooting Phase, in one of the following ways:

Unleash The Storm - Range-36" Str-8 Ap-5 Assault 2, Pinning

The Crash of Thunder - Template Str-4 Ap-5 Assault 1, Pinning


His background is currently in the works. Other than that, what do you guys think?

This message was edited 1 time. Last update was at 2012/05/13 08:38:49


- Reawakened ~2500 pts. - Amassing, growing and decaying... ~2500 pts.  
   
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Ichor-Dripping Talos Monstrosity






1: I would make the range 36 attack Assault 1, and probably make it Str 6, though depending on points the Str8 may be ok.

2a: I would write it as "Champion of Chaos: Szall'charias may be taken as an Upgrade Character for one of the following units:", as he's not a mandatory unit.

2b: I would remove the 'cost per unit' he joins, and cost him like so:
Basic Termi / Raptor / Chosen that he will have to replace = 30 / 20 / 18. These will cover a basic statline + the addition of Termi Armour / Jump Pack / Infiltrate.
Then you have:
+10pts for +1WS
+10pts for +1Str
+10pts for +1W
+10pts for +1A
+5pts for +1Ld
+5pts for Illuminate!
+10pts for giving fearless to his unit.
+20pts for 2 Lightning Claws
+15pts for 'Unleash the Storm' if it's Assault 1, +25pts if it's assault 2.
+10pts for 'The Crash of Thunder' (pinning flamer.)

So that would make him: 105pts or 115pts total.

This message was edited 1 time. Last update was at 2012/05/13 14:06:01


   
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Alluring Mounted Daemonette





Melbourne

Eileena the Demon Lord, Consort of Slaanesh, She-who-is-kinslayer, Doom of the Asur

Eileena was an Eldar High Priestess in the pleasure cults. When Slaanesh was born, she willingly sold her soul to survive. Now she is the foremost servant of Slaanesh, and especially enjoys feeding on her former kindred.

Type: Monstrous Creature (unique)

666 points (apocalypse only)

WS10 BS10 S6 T6 W6 I10 A7 Ld10 Sv3+

Wargear: Talons, teeth, hair whips, actual whip, large sword, other assorted implements (counts as 2 close combat weapons)

Special Rules:

Daemonic: Eileena has EW and her save is invulnerable

Kinslayer: She gains PE against Eldar of any kind, and Eldar of any kind also gain PE against her.



Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
One Canoptek Scarab in a Swarm





Central Illinois, USA

Thanks, Ovion, for that well-calculated breakdown! I agree with your earlier comment in that people should use that exact kind of breakdown in their character's creation.

I think I'll change it to 'Assault 1, Twin-linked' to be honest. It makes more sense in my mind with how he'd be making the attack. Would that make the ability worth +20 pts? If so, according to your breakdown, he would come out to 128(Chosen)/130(Raptor)/140(Terminator).

Again, that breakdown is immensely helpful!

- Reawakened ~2500 pts. - Amassing, growing and decaying... ~2500 pts.  
   
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Stealthy Warhound Titan Princeps






I wrote a special character ruleset for a grey knight hero that allowed you to take terminators as troops.

Everyone said he was overpowered.

Then GW released Draigo.

No matter what you think of, eventually GW will release something more powerful
   
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Courageous Space Marine Captain






Glasgow, Scotland

I think GW does scan the interweb. But instead of looking at Finecast fails or "OP!" they nick proposed rules. For example, last summer I put up rules for a necron Titan which had a massive laser. 4 months latter the Triarch stalker with Heat ray. And the laser of mine had pretty similar rules toa Doom Scythe death ray.

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Screaming Shining Spear





Hagerstown, MD

Deadshot wrote:I think GW does scan the interweb. But instead of looking at Finecast fails or "OP!" they nick proposed rules. For example, last summer I put up rules for a necron Titan which had a massive laser. 4 months latter the Triarch stalker with Heat ray. And the laser of mine had pretty similar rules toa Doom Scythe death ray.


Uuhhhh you said that a Titan should have a giant weapon and then GW put out a model with a giant weapon and therefore they're stealing? I don't think that's the best example! I once made a special character that had a CCW and a pistol and in every codex since GW has put in a model that has a CCW and a pistol

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
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Secret Inquisitorial Eldar Xenexecutor





UK

Name: Big'un Madfink
Army List: Orks

WS BS S T W I A Ld Sv
4 2 4 4 2 3 3 8 6+

Any squad of Nobz, Shoota Boyz, Slugga Boyz or 'Ard Boyz may take Big'un as an upgrade character for a cost of +50 points
Wargear - Slugga and Choppa (May replace either or both of these in the same manner as a Nob)
Special Rules:
Furious Charge, Somefink's 'Appening, 'E aint ded yet

Big'uns Mob benefits from his Furious Charge rule.

Sumfink's 'Appenin - At the beginning of each game turn roll a D6 and consult the table below:

1 - Now where woz I? - Big'un Madfink is overwhelmed by sheer joy as the mushrooms kick in, unless already engaged in combat he may not act this turn. If an enemy engages him in close combat he may act as normal
2 - It U'rtz Bad! - Big'un Madfink suffers agony from his repeated surgeries, he counts as moving through difficult terrain this turn
3/4 - Doc did'n do nufink - Big'un Madfink may act as normal
5 - I's the Biggest - As a combination of drugs, mushrooms and steroids kick in Big'un begins to swell into a gargantuan beast, he takes on the following profile for this game turn.:

WS BS S T W I A Ld Sv
4 2 7 7 2 3 5 8 4+

If he does not roll a 5/6 next game turn he reverts to his original profile

6 - An' Da Ardest - As above, Big'un now gains the feel no pain special rule

'E ain't ded yet! - Big'un is no ordinary Ork, at the end of a turn in which Big'un loses his final wound roll a D6, on a score of 4+ he may stand up again on one wound.


Big'un is the masterpiece of the Doc's surgery, an ork who had pretty much everything they had to hand injected into him without reverting into a drooling pile of fungus (most of the time), though his memory is hazy as to how he ended up on the Doc's table he has come out of it as one of the most fear Ladz in his warband, often at the forefront of the battle wading knee deep through fallen enemies. Ork Legends have it that Big'un will keep on fighting until Gork (or Mork) himself comes down and stomps him good.

This message was edited 1 time. Last update was at 2012/05/14 09:25:31


 
   
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[MOD]
Not as Good as a Minion






Brisbane

With the negatives (1 and 2), that affects the unit right? so 1 is similar to mindlock for the servitors?

I wish I had time for all the game systems I own, let alone want to own... 
   
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Secret Inquisitorial Eldar Xenexecutor





UK

As part of a unit it'd effect the whole unit yeah, so essentially on a 1 or 2 unless you're already locked in combat it'd be a fairly hefty negative. Wasnt sure if because of this he might be over prices.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

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Courageous Space Marine Captain






Glasgow, Scotland

felixander wrote:
Deadshot wrote:I think GW does scan the interweb. But instead of looking at Finecast fails or "OP!" they nick proposed rules. For example, last summer I put up rules for a necron Titan which had a massive laser. 4 months latter the Triarch stalker with Heat ray. And the laser of mine had pretty similar rules toa Doom Scythe death ray.


Uuhhhh you said that a Titan should have a giant weapon and then GW put out a model with a giant weapon and therefore they're stealing? I don't think that's the best example! I once made a special character that had a CCW and a pistol and in every codex since GW has put in a model that has a CCW and a pistol


I am just saying that many fanmade rules are similar to subsequent codexes. Perhaps they use the propsed rules as inspiration.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Gorandius wrote:Thanks, Ovion, for that well-calculated breakdown! I agree with your earlier comment in that people should use that exact kind of breakdown in their character's creation.

I think I'll change it to 'Assault 1, Twin-linked' to be honest. It makes more sense in my mind with how he'd be making the attack. Would that make the ability worth +20 pts? If so, according to your breakdown, he would come out to 128(Chosen)/130(Raptor)/140(Terminator).

Again, that breakdown is immensely helpful!


Yeah, that'd probably be around 20pts, making him an even 110 + the model they replace.

   
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Proud Triarch Praetorian





I have another one, the bodyguard for my Overlord on Pg7:

Vargard Caldrek - 200pts

WS:5, BS:5, S:5(6), T:5, W:3, I:3, A:3(5), Ld:10, Sv: 3+\3++

Type: Jump Infantry (IC)

Special Rules: Reanimation Protocals, Ever Living, The Vargard's Duty, Stubborn, Duelmaster, Preffered Enemy (CSM), Furious Charge, Counter Attack

The Vargard's Duty: If Nemesor Tokarn or his unit is assaulted, Caldrek immediately piles in to the Nemesor's Combat, joining his unit. This counts as charging.

Duelmaster: Caldrek can choose to enter a duel with any IC in an enemy unit when in hand-to-hand combat. The targetted IC cannot make any attacks against anyone in the unit except Vargard Caldrek. Also, Caldrek cannot strike at the enemy unit. These restrictions cease if one of the two characters in the duel is killed. (Note, the duel dosen't restart if Caldrek resurects unless he wishes to restart it)

Wargear: Phase Shifter (invun inluded in profile), Gravity Displacement Pack (makes him Jump Infantry), 2 Hyperphase Pistols.

Hyperphase Pistols: These have the following profile in the shooting phase:
R: 12" S:6 AP:2 Type: Pistol, Twin-Linked (extra attacks included in profile)
they also count as power weapons that grant +1 S (included in profile)

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
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Alluring Mounted Daemonette





Melbourne

Iron Thane Kardan Stronos, Chapter Master of the Iron Hands

Type: Monstrous creature (unique)

265 points

WS6 BS5 S6 T6 W5 I5 A3 Ld10 Sv2+

Wargear: Terminator armour, servo harness, Thunder hammer, storm shield

Special Rules: CHapter Tactics: Fearless, ATSKNF, Independent CHaracter, Combat Tactics, Fearless, BLessings of the Omnissiah

Purge the Weak: Any Space marine model in the army can gain Feel No Pain and Slow and purposeful for 3 points each. If one member of the squad has this upgrade, the entire squad must purchase it.

I am a machine: Stronos is more machine than man, and his heavily up-armored and weaponised body is closer to a dreadnought in size and power than that of a normal marine. THese upgrades are included in his profile. In addition, despite being a monstrous creature, he can join squads as an independent character.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
 
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