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![[Post New]](/s/i/i.gif) 2008/10/10 18:27:44
Subject: Necron Rumours
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Ork Boy Hangin' off a Trukk
UAS~PA
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I would like the monolith to be worked on and improved, how ever I can see them making it weaker, Simply because a lot of people like to complain about it being over powered now, even tho they like to ignore that its the only vehicle Necrons get and it is under powered compared to a lot of the other tanks given.
And you don't get a WBB roll if the killing wound was taken with out armor saves, so instant death and AP1-2 still right out kill any necron units, switching from WBB to FNP doesn't do much other then change when the roll is taken.
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4K Dark Eldar.
2K Gray Knights.
20 Menoth.
200 Skorn
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![[Post New]](/s/i/i.gif) 2008/10/10 18:32:18
Subject: Necron Rumours
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Losing WBB to weapons that deny armor saves is an assault thing that only applies to power weapons, not high AP weapons.
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![[Post New]](/s/i/i.gif) 2008/10/10 19:21:19
Subject: Necron Rumours
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Fireknife Shas'el
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Aduro wrote:FNP vs WBB is more of a wash. Sure, you don't FNP vs AP1 or 2, but you don't get WBB if they wiped out your three man Wraith unit either. FNP is also significantly more helpful in assaults than WBB, as it will negate your loses and help out your resolution in your favor more.
Great point Aduro  , may I expand it to say that you don't get your WBB rolls on your wraiths, or immorals or ect, ect, ect if I shoot them all down and there isn't a unit within 6". Yes you lose out to AP 1 and AP 2 with FNP but you gain your 4+ save in instances where not being able to make your 4+ save right away would result in your unit getting wiped out otherwise. Taking your 4+ save sooner is better than later. Besides as I have stated before (OK more like complained actually) chances are you are going to get the stupid  res orb that will allow you to completely ignore the down side of FNP untill your opponent is able to kill the annoying IC carrying the  thing.
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This message was edited 1 time. Last update was at 2008/10/10 19:22:24
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![[Post New]](/s/i/i.gif) 2008/10/11 12:18:41
Subject: Necron Rumours
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Lethal Lhamean
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What I'd really like is some personality.. like virus ncrons or infected necrons who dont follow the c'tan but some rogue ideal/programming, seeking to gain something. Or just crazy outsider necrons.
HBMC is a psychic who has predicted the new necron dex! The only thing he missed (or maybe I missed him write) was his vision of the new unit the necrons have gained. I consulted my own crystal ball and believe it will be a light vehicle thing I dub mini pyramid. It role will be to help necron warriors (slow and purposeful = lose) move across the battle field. Perhaps several mini pyramids will allow a relay type move.. give em a hvygun charge 50 points = money spinner. popular cause monolith will now cost 350pts.
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![[Post New]](/s/i/i.gif) 2008/10/11 19:04:32
Subject: Re:Necron Rumours
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Drone without a Controller
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Feel No Pain sounds a lot simpler than We'll Be Back, and I think getting rid of Phase Out is for the best. I'd say it's a painful mechanic, but they can keep it part of the fluff (like saying Necrons all phase out after losing the battle, instead of the rules forcing them to phase out and thus lose).
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![[Post New]](/s/i/i.gif) 2008/10/11 19:42:52
Subject: Necron Rumours
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Fixture of Dakka
Chicago, Illinois
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Give them something that makes them stand apart from the other races.
A lot of abilities such as affecting a units ability to shoot for instance the unit has to reroll successful hits.
Instead of having weapons that flat out kill , have something flavorful that would add a interesting strategy to the army.
As far as a I know there are not any affect units armies.
I would be a nice change of pace.
Here is a awesome phase out .
Phase out
A necron unit or independent character may select to phase out at the end of its own or enemies players shooting phase. Treat this unit as if it is pinned for it's following turn and it may not make an assault this turn. A necron unit that phases out may not be assaulted or selected as a target for shooting attacks, psychic abilities affect the unit as normal. If a necron unit is engaged in combat then the enemy squads engaged may make a consolidation move. A unit that is phased out at the end of game is considered destroyed and may not claim or contest objectives.
Makes it a pretty good tactical decision to phase out. You can avoid a assault but you are not doing gak next turn.
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This message was edited 3 times. Last update was at 2008/10/11 19:48:50
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2008/10/12 22:25:07
Subject: Necron Rumours
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Crafty Clanrat
Northern Ireland
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i say res orbs should give "well be back" to units within a certin range
i could also see games workshop giving the necron lord a item which gives him regen
speeking of the lord i would be a sad panda if there is not a large multipart necron lord kit.
plastic immortals also
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![[Post New]](/s/i/i.gif) 2008/10/13 17:04:23
Subject: Necron Rumours
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Decrepit Dakkanaut
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Phase Out is supposed to be punitive, so how about this:
Phase Out
Instead of falling back, a Necron unit will Phase Out instead. Remove the entire unit from the board.
Simple.
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![[Post New]](/s/i/i.gif) 2008/10/15 03:26:21
Subject: Re:Necron Rumours
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Bloodthirsty Bloodletter
Anchorage
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I never really had a problem with phase out or WBB. They do give the army something distinct, which is nice, and I'd like something of them to remain in some way. I can see the advantages of FNP, and I'm willing to go with it, I just don't want to wind up playing nurgle marines, I want to play Necrons. I would really like an update to the FAQ while we're waiting for the new codex that made gauss weaponry AP1 vs vehicles (only). The 5E change really hurt their anti-vehicle capabilities.
I like the idea of taking the pariahs out and essentially making them sergeants in various squads. Spread out the soulless, and the feeling of dread that way. Drop the shooting from them down, trade the warscythe for a power weapon, and let either the pariah, or something else in the squad take upgraded gear.
Lords changing what can count as scoring, is nice, I prefer the same sort of treatment though as Belial gives deathwing, make the units count as troops. Difference is you can take more of them, as you aren't limited to just the standard 3 the FOC would allow, and you can avoid taking warriors if you like. A destroyer lord with a bunch of wraiths or destroyers without having warriors along makes for a nice skirmishing force, and gives the army more options. Also would like a kit for putting a lord on a wraith body, granting him their ignore terrain, or an update to the phase shifter that does the same.
Fix terrifying visage. The idea is nice, but with the prevalence of fearless throughout the game, it hardly ever comes up or is effectively ignored.
Wraiths - I use them all the time. I would love power weapons on them, or even better warscythes. Considering how their claws are phasing in and out of reality with the rest of them, warscythe like attacks make sense. But if you do that, I'd keep the unit size where they are. With powerweapons, perhaps increase to 5-6 for a unit.
I do and I don't like the idea of making the tomb spyders into dreads. Would be nice to have a support unit like people have mentioned earlier posts, but that's one step closer to playing marines, or nurgle marines. If you want to keep inline with the fluff, give them a repair ability. Able to repair a monolith (or other vehicle if they get one), perhaps able to resurect a squad of warriors if they come close (leave models on the table so long as the tomb spyder is on the table, if it gets within 6" of the unit, fallen models get back up on a 5+, just a thought). It keeps them utility, inline with the fluff (and similar to how they work in dark crusade, and as something other than just another way to do damage).
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![[Post New]](/s/i/i.gif) 2008/10/15 13:31:43
Subject: Re:Necron Rumours
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Longtime Dakkanaut
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I dont mind phase out going, so long as we'll be back goes as well.
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Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers... |
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![[Post New]](/s/i/i.gif) 2009/09/24 09:44:26
Subject: Re:Necron Rumours
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Fresh-Faced New User
Wijnegem, Belgium
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Sorry I'm joining this tread fairly late but are there any more rumours about the Necrons?
Personally I was'nt to happy with the loss of the WBB rule but me and my mate seemes to have used the FNP one for ages just to make it a bit simpler so I guess it's just a name-thing for me, anyway: it works pretty well.
I'm thrilled about a new light vehicle and the plastic Immortals, the metal ones cost a bunch and if they'll do the same thing for the Flayed Ones and the Pharias aswell I'll kiss the sculptor  a plastic lord with nice bitz in the sprue would be cool too
Hopefully they don't tinker with the gauss weapons to much, it's only right that even a lowely warrior can zap a rhino up some-one's power armoured butt  ( since we've been around for eaons and such )
New/Renewed/Lesser C'Tans..... I've never used the old ones TBH, same goes for the Monolith since it chewes up 235 points worth of Necrons thus vastly enhancing your PO risk.
If they'll drop the PO, I'll include a Monolith anyway.
I've heard that Scarabs will come in 2 'flavours': the ones we got now and repair Scarabs, dunno if it's true.
Anyway, we and the DE need a new codex and units PRONTO!!!!
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All Eldar claim they're a dying race.... well? GET ON WITH IT!!!!! |
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![[Post New]](/s/i/i.gif) 2009/09/24 09:55:20
Subject: Necron Rumours
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Crazed Spirit of the Defiler
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FNP is worse than WBB, as with WBB, you take a wound, fail, and have a chance to get up next turn - but while down you are unable to be shot at, and extra attacks do nothing for you.
FNP means that if you fail, you die, just like failing a WBB roll. But if you succeed, other units can still shoot the model in the same turn, or different initiative brackets can put further wounds on the individual model.
True, it will get rid of the clunky distance requirements if a squad is wiped out to be able to WBB etc, but still.....
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![[Post New]](/s/i/i.gif) 2009/09/24 10:03:38
Subject: Necron Rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Year old thread guys.
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![[Post New]](/s/i/i.gif) 2009/09/24 10:57:04
Subject: Necron Rumours
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Praetorian
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Before it gets closed due to Necromancy some work has been completed on the Necrontyr including some amazing lord models.
Plus the background will include some WTF moments.
However this is a long way off yet, possibly late 2010/early 2011.
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![[Post New]](/s/i/i.gif) 2009/09/24 11:08:00
Subject: Necron Rumours
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Oberfeldwebel
Maryland
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Brimstone wrote:Before it gets closed due to Necromancy some work has been completed on the Necrontyr including some amazing lord models.
Plus the background will include some WTF moments.
However this is a long way off yet, possibly late 2010/early 2011.
Yeah, I agree, it's absolutely terrible that someone would bring up an old topic for discussion. ESPECIALLY one that isn't about Space Marines.
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![[Post New]](/s/i/i.gif) 2009/09/24 11:08:06
Subject: Necron Rumours
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Rampaging Furioso Blood Angel Dreadnought
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BLAM! And the shot from Brimstone makes the Threadromancy worth it!
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![[Post New]](/s/i/i.gif) 2009/09/24 11:34:19
Subject: Necron Rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Brimstone wrote:Before it gets closed due to Necromancy some work has been completed on the Necrontyr including some amazing lord models.
And I personally cannot wait until they start hyping the new release at the upcoming UK Games Day, preview the rules in White Dwarf, and give us a breakdown of some of the great new upcoming releases.
Oh wait... sorry, I'm an idiot. We're talking about Games Workshop, aren't we? So what will really happen is that we'll know sweet-feth-all until a month or so before they come out, and all our info will come from rumours, not from the source...
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![[Post New]](/s/i/i.gif) 2009/09/24 11:36:00
Subject: Necron Rumours
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Human Auxiliary to the Empire
Tallahassee FL
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I dont know i think getting ridd of phase out is a mistake maybe it's just me but i think it still has it's purpose it just needs to be tweeked out a little lol
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![[Post New]](/s/i/i.gif) 2009/09/24 11:55:09
Subject: Re:Necron Rumours
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Lesser Daemon of Chaos
Groningen, The Netherlands
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Thanks Brimstone for the news snippet!
Cilithan
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Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.
Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
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![[Post New]](/s/i/i.gif) 2009/09/24 12:21:00
Subject: Necron Rumours
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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Due to Brimstone update I am leaving open. Any more news Brimmy?
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-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2009/09/24 12:43:00
Subject: Necron Rumours
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Praetorian
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Only what I've said, I'd treat any rules rumours with a pinch of salt as their development comes later than the models so the no phase out/FNP etc. rumours may prove to be inaccurate in the final codex (or they may be correct, I just don't know at the moment).
It should represent the next stage in Necron awakening as they get more of their toys out of storage.
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![[Post New]](/s/i/i.gif) 2009/09/24 12:49:38
Subject: Necron Rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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What sort of Lords are we looking at Wraith Lords (pun not intended)? Or just more guys on foot?
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![[Post New]](/s/i/i.gif) 2009/09/24 12:52:38
Subject: Re:Necron Rumours
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Decrepit Dakkanaut
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More toys eh? That could be interesting. Ive actually played a few games before where we left out the phase out, and to be honest we all liked it better. Phase out kind of sucks, and it really limits the Necrons. You end up hiding the troops (which personally I LOVE warriors)
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![[Post New]](/s/i/i.gif) 2009/09/24 12:58:14
Subject: Re:Necron Rumours
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Camouflaged Zero
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I heard very reliably from the best friend of the sister of a Black Shirt's uncle that there will be a new Special Character.
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Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts |
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![[Post New]](/s/i/i.gif) 2009/09/24 13:03:13
Subject: Necron Rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Just one?
Try 8, 4 of which will alter the way your army works, one of which will appear in every Necron force from the moment of release onwards.
About half of them won't get models, and half of those won't even get on in the second wave.
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![[Post New]](/s/i/i.gif) 2009/09/24 13:09:05
Subject: Re:Necron Rumours
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Scouting Shadow Warrior
Norwich, England
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if these rumours are true then heres what i think:
1)- Removing we'll be back and replacing it with feel no pain kind of goes against the whole background info of "necrons have a remarkable ability to self repair even the most horrendous damage" (quoted from codex necrons). So basically what their saying is their walking husks of metal which makes them more resilient to ranged attacks. However it seems they've completely forgotten how to self repair themselves and instead decide to take a little nap when they get shot down.
2) Removing Phase out. It seems the necrons have also completely forgotten any strategy and instead will hold an objective or try to capture an objective despite the damage it could do to their own army/force. We'll i guess they dont need teleporters anymore!
3) The possibility that gauss weapons will not rend. Well, it seems that being a highly technological race with incredible weaponry doesnt actually count anymore so the necrons must have just decided to turn off the rending effect of their weapons.
4) Slow and purposeful. I can kind of understand this as some necrons have become automatons due to repeated repairs/new bodies. Still though, i would have thought their burning hatred of the living would still guide them on what to do? Perhaps their about peace and love now.
5) Removing the c'tan. Possibly the worst thing i have seen so far. Yes the c'tan are VERY powerful, yes they are possibly too good at the moment but they are after all the equivalent of a GOD. I don't see why they just couldnt wack the points up on the C'tan rather than removing them all together. To me removing them is essentially removing the head from someones body. The c'tan direct the necron forces and will happily engage in battle themselves for the sheer pleasure of killing and feeding. I dont see why all of a sudden the c'tan have decided to take a back seat. Perhaps the nightbringers hunger has finally subsided and just wants a nice long nap. The other thing is, it seems the whole eldar prophecy about the four c'tan rising up seems to have gone right out the window:
"The vaulmoon shall bring forth the dragon" (vaulmoon is what the eldar call a forgeworld e.g mars.). Looks like he isnt going to be doing anything though is quite happy being caged up.
" The master of death will drink deep from Ishas eye" Looks like the nightbringers all full up on stars and humanoids and just wants a nap.
"That which lies outside will be drawn to the harvest". Looks like the outside likes his comfy disonsphere and doesnt want to move out his home just yet.
"The jackal god shall turn brother against brother". The deceivers done manipulating people, it seems he decided to go to therapy and has all that compulsive lying out of his system! He's off for a better life now.
Basically what I'm saying is, IF those rumours are true then they have murdered yet another codex ( lol chaos spacemarines. Lord of change with no psychic power?).
They truely do know how to strip the heart and soul out of armies.
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![[Post New]](/s/i/i.gif) 2009/09/24 13:10:47
Subject: Necron Rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Hey, c'mon now Minaith! Won't it be good though to finally have a power build, y'know, rather than no power builds.
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![[Post New]](/s/i/i.gif) 2009/09/24 13:31:00
Subject: Necron Rumours
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Praetorian
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H.B.M.C. wrote:What sort of Lords are we looking at Wraith Lords (pun not intended)? Or just more guys on foot?
IIRC not all of them will be on foot.
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![[Post New]](/s/i/i.gif) 2009/09/24 13:37:38
Subject: Re:Necron Rumours
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Decrepit Dakkanaut
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Theres no WAY the rumor of them cutting the rending rule is true. NO WAY. thats what Necrons are known for. THAT CHANCE of being able to down armor. That be like saying... well Orks cant have a WAAGH! anymore.
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![[Post New]](/s/i/i.gif) 2009/09/24 13:53:21
Subject: Re:Necron Rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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KingCracker wrote:Theres no WAY the rumor of them cutting the rending rule is true. NO WAY.
Calm down. Of course you'll get Rending for your Gauss Weapons.
Assuming you take the correct Special Character that is...
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