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Made in us
Fixture of Dakka





Steelcity

There is a difference between an angry woman and one that most laws in the US consider to be a 'sex worker' tho.. Although I did not realize what all the other names meant!



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 Absolutionis wrote:
 Kirasu wrote:
The Dominatrix would never be released with such a stupid rogue-trader era name like that. Come on, dominatrix has a very sexual connotation which simply wouldn't fly in todays retail or toy world. It's a beyond absurd name since Nids don't even have a gender and the name was probably named due to someone having too much porn + beer at one time.
You know, many of the Tyranid names are words that mean a woman in some manner

Termagant, Harridan, Harpy, Hierodule, Viragon, and Dominatrix are all words specifically referring to women in some manner; most mean a scornful or evil woman.


Way to know your vernacular, you get an exalt.

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 azreal13 wrote:

But the strawman holocaust in Notts continues apace.
 
   
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 creeping-deth87 wrote:
I'm confused about the release schedule, I distinctly remember Hastings said SM or IG, followed by SM or IG (depending on who was updated first), and THEN Tyranids. Was there a change or am I just misremembering?
.


Just to quote Harry and Hastings from Warseer which clears things up a little-

Originally Posted by MajorWesJanson
Tau are next, then Eldar. Sisters, Templars, Orks, and probably Nids need books before IG does. .......
75Hastings69
Not quite, remove sisters & Templars...... replace with SM & IG....... Although the order of them might be mixed up a bit

Oops my mistake, I thought you were listing the order, then I realised you were listing codex that need updating before IG ....... still a little further look ahead in the future of 40k never did any harm did it?
MiyamatoMusashi
I was under the impression it was Tau, Eldar, Orks, SM, Nids, then Guard?
75hastings69
Move the orks

Release order according to Harry -
Sami
So: Tau (now), Eldar, SM or IG, SM or IG, Orks, Tyranids.
Harry
Thats seems to be about the size of it
   
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Reedsburg, WI

Yeah, when there is conflict though, Harry defaults to Hastings. Therefore, I would assume that when it comes to 40k codices either Orks or Nids will be next (either Orcs are moved after SM, after Nids, or after IG). But either way, Nids still would come before IG.

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Not bothered either way.
New nids and new models on the horizon will give me some impetus to get the rest of my stockpile painted.

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Reedsburg, WI

 Janthkin wrote:
The whole army, actually, has a bit of an issue - Tyranids are now significantly slower than Slaaenshi Daemons & Eldar armies. If Tyranids are to remain close-range-oriented, they need a collection of fast-moving threats. Right now, I'm using Gargoyles to fill that niche, coupled with Ymgarl/the Doom/a Flyrant. But 'stealers should be in the conversation.


Well that and getting to Tau before they cause too much damage (a lot of Tau players -- or tau allies -- been cropping up in my area). For speed, I have 2 Flyrants (1 with OA), Ygmarl Squad, Doom, Gargoyle Squad, Mawloc, and an outflanking Tervigon with Catalyst. Haven't played eldar yet though.

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Decrepit Dakkanaut







 Kirasu wrote:
The Dominatrix would never be released with such a stupid rogue-trader era name like that. Come on, dominatrix has a very sexual connotation which simply wouldn't fly in todays retail or toy world.

Have you ever looked at the leader of the Repentia unit of the Sisters of Battle?
Called "Mistress of Repentance" on the English, "Dominatris" on the German and "Domina Absolutio" on the Italian website

This message was edited 4 times. Last update was at 2013/08/13 21:32:26


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I don't think GW will call it a Dominatrix, despite it's name appearing in the codices for a while now. They'll come up with something new, but smaller, that points to something old and give it a new name. Sort of how the Venomthrope looks a lot like a smaller Malanthrope, and the Wraithknight like a smaller Revenant. This also helps them avoid stepping on Forgeworld's crybaby toes.

I've found lately that Tyranids just hit an absolute wall against Eldar and Tau. Both can shoot even the fast units down before the rest of the army makes it up the field, and then disrupts the remaining swarm by popping the Tervigons just the same. I have found that the Swarmlord and Hive Tyrant(s) are a lot tougher to kill than some people believe, however; even without an invulnerable save.

This message was edited 1 time. Last update was at 2013/08/13 22:05:28


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Eldar of both varieties can smoke our heavy hitters and then mop up the leftover small bugs without breaking a sweat. Tau can similarly wreck us at range, even ymgarls can't make it into combat if there are counterfire missile pod XV-88s anywhere nearby.

*shudder*

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 brassangel wrote:
I've found lately that Tyranids just hit an absolute wall against Eldar and Tau. Both can shoot even the fast units down before the rest of the army makes it up the field, and then disrupts the remaining swarm by popping the Tervigons just the same. I have found that the Swarmlord and Hive Tyrant(s) are a lot tougher to kill than some people believe, however; even without an invulnerable save.


I haven't played Eldar alone yet, but I played two very good lists lately, Taudar and Quadtide (yeah, thats a thing now...) and found moderate success. Not overwhelming, but we can definitely compete, and I'm a lot less scared of Eldar than I used to be. Kill the Markerlights ASAP and Tau suddenly have a lot of trouble killing Tervigons. They also can really struggle vs Flyrants if you down the Markerlights, and don't fail that first grounding check.

The tactics that have worked against Tau in the past work now. Get in their face, kill what you can and cripple their troop choices. Its not that hard with even half decent terrain. At this point, he can't kill your troops and you can win most objective games. *Disclaimer: Purge the Alien vs Tau is pretty rough. Sacrifice a small rodent to a local Daemons player in exchange for borrowing his army... thats about it.*

As to the rumored big beast, I'm just fine with the Dominatrix as a name. 40k has silly names, and its fun! Plus, she's psychically dominating your lesser beasties, it makes sense.


 
   
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Posted by Bigred in the BOLS lounge:

BOLS wrote:

via BoLS 8-13-2013

Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW


If it's true, that sounds like a mini-dominatrix to me. A support psyker MC that works much as the tervigon does now, by buffing surrounding smaller tyranids. I like the idea!

Little bugs with fleet - also a good choice, though i own 124 termagants so i don't know why i'd buy more unless they drop to 3-4 points apiece, or the spawning ability of tervigons gets buffed further....

As for the expanded FOC as an alternative to allies - I called that one as soon as 6th came out. My friends and I would argue about the weakness 'nids have in that area compared to other armies getting 'free' slots via allies, and I speculated way back then that the new book would have a modified FOC, or have units that only occupy 1/2 an FOC slot. of course these are just BOLs rumors...but we'll see soon enough!

This message was edited 2 times. Last update was at 2013/08/13 23:23:04


Been out of the game for awhile, trying to find time to get back into it. 
   
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 tetrisphreak wrote:
Posted by Bigred in the BOLS lounge:

BOLS wrote:

via BoLS 8-13-2013

Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW


If it's true, that sounds like a mini-dominatrix to me. A support psyker MC that works much as the tervigon does now, by buffing surrounding smaller tyranids. I like the idea!

Little bugs with fleet - also a good choice, though i own 124 termagants so i don't know why i'd buy more unless they drop to 3-4 points apiece, or the spawning ability of tervigons gets buffed further....

As for the expanded FOC as an alternative to allies - I called that one as soon as 6th came out. My friends and I would argue about the weakness 'nids have in that area compared to other armies getting 'free' slots via allies, and I speculated way back then that the new book would have a modified FOC, or have units that only occupy 1/2 an FOC slot. of course these are just BOLs rumors...but we'll see soon enough!
Deathleapers left talon, thats amazing! I really hope this is true. The Allying self substitute rule sounds... actually possible! And a big MC like that sounds pretty possible, but ML4 was more than I was hoping for. But, I like it!

I can't find it on Bols though, where did it come from?

This message was edited 1 time. Last update was at 2013/08/13 23:30:07



 
   
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There will be no compensation for Allies in the Tyranid codex, because a Codex is meant to outlast the edition and there will be no Allies in 7th.

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 lord_blackfang wrote:
There will be no compensation for Allies in the Tyranid codex, because a Codex is meant to outlast the edition and there will be no Allies in 7th.


There will definitely be Allies in 7th... where'd you hear that? Or is is just you hoping?


 
   
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The Golden Throne

 lord_blackfang wrote:
there will be no Allies in 7th.


Based on what?
   
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 tetrisphreak wrote:
Posted by Bigred in the BOLS lounge:

BOLS wrote:

via BoLS 8-13-2013

Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW


If it's true, that sounds like a mini-dominatrix to me. A support psyker MC that works much as the tervigon does now, by buffing surrounding smaller tyranids. I like the idea!

Little bugs with fleet - also a good choice, though i own 124 termagants so i don't know why i'd buy more unless they drop to 3-4 points apiece, or the spawning ability of tervigons gets buffed further....

As for the expanded FOC as an alternative to allies - I called that one as soon as 6th came out. My friends and I would argue about the weakness 'nids have in that area compared to other armies getting 'free' slots via allies, and I speculated way back then that the new book would have a modified FOC, or have units that only occupy 1/2 an FOC slot. of course these are just BOLs rumors...but we'll see soon enough!


I actually like the sound of that. I don't mind a giant psychic leader bug, I just hope they don't destroy the Dominatrix with the redesign.

This might also herald a change for the Swarmlord - right now he's an army buffer, psychic montrosity and a massive beatstick. That treads on this things toes somewhat. I could see his psychic abilities getting toned down a bit to make him more focused on being a beatstick and army support while this thing is the big, bad psyker.

I'd love a new Termagant box with different bodies (curled tails) and expanded weapon options (only if those weapons become viable options). I only have 24 Termagants, so I might grab one more box, then I can mix it up with this box.

I do like the idea of the modified FoC, but that alone pushes this rumour into 'truckload of salt' territory. It would be nice, but it's not something I can see GW doing.
   
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Recut termagants better not have heads that come in two freaking pieces.

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What do you guys think about Flyrants allowing Gargoyles to be troops? Yay or Nay?

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Unless there's a rumor to that effect, I think it's wish-listing & wandering OT.

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 Ferrum_Sanguinis wrote:
What do you guys think about Flyrants allowing Gargoyles to be troops? Yay or Nay?


Gargoyles, no. Shrikes, sure.
   
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Norn Queen






Gargoyles as troops with a Flyrant would be awesome. Have it move Shrikes to Elite as well and you'd be able to do a full flying army. Flyrants, Gargoyles, Shrikes, Harpies. Add Harridans for Apocalypse. However, it's wishlisting as it hasn't hit any rumour I've seen.


Automatically Appended Next Post:
 Janthkin wrote:
Recut termagants better not have heads that come in two freaking pieces.


The only reason I can see they did that was for the heads with open mouths so they can have the upper palette in the mouth actually raised. But then they had to stop and think 'who is going to look at a Termagant that closely'.

If they recut it so it's got Spike Rifles and Stranglewebs, I'd be all for it. Obviously there'd be a price increase (with the obligatory reduction in models), but to get those weapons, plus some alternate, not static bodies, I'll buy it.

This message was edited 1 time. Last update was at 2013/08/14 00:58:44


 
   
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jifel wrote:
 brassangel wrote:
I've found lately that Tyranids just hit an absolute wall against Eldar and Tau. Both can shoot even the fast units down before the rest of the army makes it up the field, and then disrupts the remaining swarm by popping the Tervigons just the same. I have found that the Swarmlord and Hive Tyrant(s) are a lot tougher to kill than some people believe, however; even without an invulnerable save.


I haven't played Eldar alone yet, but I played two very good lists lately, Taudar and Quadtide (yeah, thats a thing now...) and found moderate success. Not overwhelming, but we can definitely compete, and I'm a lot less scared of Eldar than I used to be. Kill the Markerlights ASAP and Tau suddenly have a lot of trouble killing Tervigons. They also can really struggle vs Flyrants if you down the Markerlights, and don't fail that first grounding check.

The tactics that have worked against Tau in the past work now. Get in their face, kill what you can and cripple their troop choices. Its not that hard with even half decent terrain. At this point, he can't kill your troops and you can win most objective games. *Disclaimer: Purge the Alien vs Tau is pretty rough. Sacrifice a small rodent to a local Daemons player in exchange for borrowing his army... thats about it.*

As to the rumored big beast, I'm just fine with the Dominatrix as a name. 40k has silly names, and its fun! Plus, she's psychically dominating your lesser beasties, it makes sense.


It's easy to say, "just do [X] and you'll win," but most good opponents are aware of that. They get to make decisions too. It's easier for 6th edition armies to counter Tyranids than it is for Tyranids to counter them. They simply have more viable options, and can better play to the mission. This codex is so reliant upon synergy that taking out an anchor (like the Tervigon) is priority #1 for most players. I'm lucky if I have a Tervigon at the top of turn 3 anymore, regardless of cover, psychic powers, etc.

Speaking of which, expect a "nerf" to the Tervigon. Well, it won't be a nerf, per se, but a change to encourage more difficult list building. I'm okay with that. I think list-building should be a part of the strategy, and fewer auto-includes are always a good thing. Tervigons will still be playable, but there will actually be good reasons to try something different.

This message was edited 1 time. Last update was at 2013/08/14 01:27:37


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MajorWesJanson wrote:
 Ferrum_Sanguinis wrote:
What do you guys think about Flyrants allowing Gargoyles to be troops? Yay or Nay?


Gargoyles, no. Shrikes, sure.


What? Gargoyles are cheap and expendable enough that they used them to clog massive gun barrels. Shrikes are Synapse creatures. How does that makes sense?

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NC

 Ferrum_Sanguinis wrote:
MajorWesJanson wrote:
 Ferrum_Sanguinis wrote:
What do you guys think about Flyrants allowing Gargoyles to be troops? Yay or Nay?


Gargoyles, no. Shrikes, sure.


What? Gargoyles are cheap and expendable enough that they used them to clog massive gun barrels. Shrikes are Synapse creatures. How does that makes sense?
Shrikes are not Synapse creatures. They're mindless Warrior-lookalikes that gave up their armor and synapse for wings.

Either way, we're wishlisting here.
   
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Carrickfergus, Northern Ireland

 Janthkin wrote:
Recut termagants better not have heads that come in two freaking pieces.


I cannot agree with this more.

Furthermore, I really hope we don't get anything as stupid as the Centurion.

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 Frozen Ocean wrote:
 Janthkin wrote:
Recut termagants better not have heads that come in two freaking pieces.


I cannot agree with this more.

Furthermore, I really hope we don't get anything as stupid as the Centurion.


This GW, so I'd say the odds are 50/50

Is it possible that they'll combine Termagaunts and Hormagaunts into one box?

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St. Louis, MO

 Absolutionis wrote:
 Ferrum_Sanguinis wrote:
MajorWesJanson wrote:
 Ferrum_Sanguinis wrote:
What do you guys think about Flyrants allowing Gargoyles to be troops? Yay or Nay?


Gargoyles, no. Shrikes, sure.


What? Gargoyles are cheap and expendable enough that they used them to clog massive gun barrels. Shrikes are Synapse creatures. How does that makes sense?
Shrikes are not Synapse creatures. They're mindless Warrior-lookalikes that gave up their armor and synapse for wings.

Either way, we're wishlisting here.


Armor yes, but they are still synapse critters.

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BOLS lounge rumor sounds good... hope it's true
   
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Has any other monger chimed in on this yet?

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