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Made in be
Newbie Black Templar Neophyte




Luxembourg

And this strong and founded analysis without owning, having seen or even let alone playing the game..... amazing psychic abilities.

For each each one of course...

This message was edited 1 time. Last update was at 2014/11/21 12:44:56


Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in au
Novice Knight Errant Pilot





Ipswich, Australia

 Lord Zimoa wrote:
And this strong and founded analysis without owning, having seen or even let alone playing the game..... amazing psychic abilities.

For each each one of course...


Lord Z, there's a "golden rule" of Dakka...

Don't Feed the Trolls!

Good luck with the game...I'm personally looking forward to it.


"All GW will gain is my increased contempt for their business practices." - AesSedai
"Its terrible the way that conversion kit is causing him to buy 2 GW kits... " - Mad4Minis
"GW are hard to parody, as they are sometimes so stupid that the best in comedy couldn't beat them at their own game..." - Paradigm


 
   
Made in be
Newbie Black Templar Neophyte




Luxembourg

My apologies, we have them on all forums and in this business now for 14 years, so my mistake, sleep deprivation got the better of me...

I will post again when I have some new stuff to show, all I can say that the team behind the game worked their bullocks off with a great passion and respect for the amazing WH 40K lore, I hope it shows in the end and a lot of you will enjoy the game.


Kind regards,

Tim aka LZ


This message was edited 1 time. Last update was at 2014/11/21 14:26:20


Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in gb
Blood-Drenched Death Company Marine





United Kingdom

It might be the fact that I only really played computer games between about 1999 and 2005, with the odd 40k game since, but I really see no problem with anything that's been shown in the screen shots so far and I look forward to the stuff you said you'd post over the next week.

   
Made in th
Pyromaniac Hellhound Pilot






 pretre wrote:
Looks a lot like Final Liberation to me.


The only similarity is that the Imperal forces are under the leadership of a tough Commissar (In FL. Commissar Holt led the Imperial Forces, in Wars of Armageddon (2nd and 3rd). Yarrick led the Imperial military to his feud against Ghazgull. As I.. and some has said before. the gaming is different. the FL follows Steel Panther gameplay, Armageddon plays like Panzer General series.


Automatically Appended Next Post:
 Lord Zimoa wrote:
Warhammer 40,000: Armageddon trailer revealed!

Get ready to fight for the planet of Armageddon. Follow closely the words of the Imperial Inquisitor Horst. In his transmission, he introduces you to the Warhammer 40,000 universe and the mineral-rich planet of Armageddon. This is indeed a well protected planet, but how will the Steel Legion fare against a massive Ork invasion?

Warhammer 40,000: Armageddon is releasing next week on the 26th of November.




1. Armageddin is located naer the middle of Galaxy.. actually Segmentum Solar. NOT FAR from Capitol world of Terra. (but not as near as Catachan). I'm not convinced that the Tau can set foot on it. their warp tech was not as advance as what human race has. Necrons and Nids are more likely to reach this world because the two had different 'Faster than light' travel tech/methods. Eldar already had webway gates there... but Tau???? why narrator added this race to the contendor for Armageddon?
2. Lil Reviews.... Brit English narration sucks! Why the studio chose british accent over Americans (Which i'm more familiar with it... actually DoW narrator speaks American english)??

This message was edited 1 time. Last update was at 2014/11/21 16:28:34




http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in be
Newbie Black Templar Neophyte




Luxembourg

Warhammer 40,000: Armageddon is Gold! Releasing in 5 days...






Automatically Appended Next Post:
First Warhammer 40,000: Armageddon Preview (Beta build):

http://www.wargamer.com/article/3731/pc-game-preview-armageddon-awaits


Kind regards,

Tim aka LZ

This message was edited 4 times. Last update was at 2014/11/21 17:35:03


Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in be
Newbie Black Templar Neophyte




Luxembourg

Hi guys,

Here are some teaser videos about the different weapon systems we have in the game Warhammer 40,000: Armageddon.

Units can have a maximum of three different weapons systems in this game, each with their own combat statistics and characteristics.

We have given each weapon it`s own unique visual, sound and impact effect. And this has all been done with approval and guidance by Games Workshop.

So the weapon systems should sound, fire and explode as intended within the fantastic lore of Warhammer 40,000 created by Games Workshop.

Chosing to use the right weapon system against your foe is a big part of gameplay, especially as we have ranged weapons, mastering the game will require to study this more closely.

Not everybody may have a big knowledge of all the main weapon sytems used within the Warhmmer 40,000 fantasy lore, so also for them these videos might be useful.

Underneath two weapon system video`s:





and







Next we are working on some cool ingame gameplay video`s and some more stuff is coming prior to release upcoming November the 26th 2014!



Have fun watching,

Tim aka LZ


P.S. There were some slight amendments done on the final GFX that are in the game...so the final versions in the actual game might vary slightly from these test video`s.

There were some changes made and requested based on these test video`s, I cannot recall out of my head which ones, but be sure the final ones that are in the game were all approved one by one by Games Workshop.

The same counts for the 325+ units, the terrain, the sound effects, all concept art, in fact everything in the game has been consulted and approved piece by piece, of course with such a massive amount of detail we or even Games Workshop could have overlooked something... we are human after all...

But the research, quality control and strict Games Workshop approval and fantastic guidance should hopefully result in a smile on the face of every true Warhammer 40,000 lore fan.

But if you spot stuff in the game, report it and we will look at it, consult with Games Workshop, and if needed correct or replace any mistake that is spotted.






This message was edited 5 times. Last update was at 2014/11/24 17:56:55


Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in th
Pyromaniac Hellhound Pilot






^ it looks like that the gameplay may looks rather like Steel Panther than Panzer General?

ALSO the Autocannon sound effect in this game sounds like it fires three shots per turn rather than two! In the actual game AC serves the function of 37mm repeating cannon or anti-aircraft weapon (Hydra is an actual AAA)

This message was edited 1 time. Last update was at 2014/11/24 16:40:19




http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in be
Newbie Black Templar Neophyte




Luxembourg

The Warhammer 40,000: Armageddon PC game manual can already consulted on Steam here:

http://cdn.akamai.steamstatic.com/steam/apps/312370/manuals/Armageddon_manual_EBOOK.pdf?t=1416839211

Or hit the link direct from the Warhammer 40,000: Armageddon Steam store page:

http://store.steampowered.com/app/312370



Have fun reading,

Tim aka LZ

Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in gb
Warning From Magnus? Not Listening!



UK

Slitherine just sent out an email entitled "Warhammer 40k Armageddon Beta Test", but it was a "sorry, the beta is over and you didn't get in" message rather than an invite. You raised my hopes and dashed them quite expertly! Bravo!

Dead account, no takesy-backsies 
   
Made in ca
Death-Dealing Dark Angels Devastator





Canada

I hope those weapon animations are meshed better with the actual unit that is firing the weapon, currently it looks like the unit is just a static 2D image with an effect coming out of it. -_-

In comparison, in Final Liberation each units firing animation was incredibly detailed as weapons lit up the firing vehicles hull and recoiled on the actual unit animation. Infantry squad members animated when the fired weapons and were sometimes lit up as they fired there weapons in a brilliant display of sprite work at such a small scale, these effects differed depending on what direction of the 8 available that the unit was facing. As I recall units like Titans could have as much as 5 different weapons, with lifta-droppa's actually moving a unit around the map.

I'm afraid I'll have to pass on this one if the animations remain dull in the demo version of the game.

This message was edited 1 time. Last update was at 2014/11/24 18:39:32


 
   
Made in us
Stabbin' Skarboy







 Bull0 wrote:
Slitherine just sent out an email entitled "Warhammer 40k Armageddon Beta Test", but it was a "sorry, the beta is over and you didn't get in" message rather than an invite. You raised my hopes and dashed them quite expertly! Bravo!
Same here.

PM me if you want me to draw anything related to Warhmmer 40k. I will put it in my gallery for all to see.
WAAAGH! Wazrokk
Salamanders - 2000 pts


 
   
Made in us
Longtime Dakkanaut






those animations look great

i imagined bolters would have a hissing and/or zipping sound from their lil rockets

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 AegisGrimm wrote:

Final Liberation was awesome because it was like watching your Epic models come to life and move around the table. I can't believe another company has not been able to replicate that in the decades since then- even just in a generic sci-fi game if they can't get the 40K IP!


Not sure if serious. Final Liberation was played out on a square grid, with the exact same rules as normal hex and counter games that you decry (incidental "cover" just reducing your probability to be hit, etc)

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Longtime Dakkanaut




 RedSarge wrote:
I hope those weapon animations are meshed better with the actual unit that is firing the weapon, currently it looks like the unit is just a static 2D image with an effect coming out of it. -_-

In comparison, in Final Liberation each units firing animation was incredibly detailed as weapons lit up the firing vehicles hull and recoiled on the actual unit animation. Infantry squad members animated when the fired weapons and were sometimes lit up as they fired there weapons in a brilliant display of sprite work at such a small scale, these effects differed depending on what direction of the 8 available that the unit was facing. As I recall units like Titans could have as much as 5 different weapons, with lifta-droppa's actually moving a unit around the map.

I'm afraid I'll have to pass on this one if the animations remain dull in the demo version of the game.


This ^
   
Made in be
Newbie Black Templar Neophyte




Luxembourg




Join us for the Warhammer live stream!

On the 26th of November, the day of its release, we will be playing Warhammer 40,000: Armageddon live during our weekly Twitch streaming session! Our very own Iain McNeil, will guide you through the game, playing one of the over 30 nail biting scenarios as he tries to save Armageddon from the Ork invasion. This will be the first time we are showing live gameplay of the game, so be sure to drop by on the 26th at 20:00 CET / 14:00 EST!

The stream will be live here:

http://bit.ly/RqB5FT








Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

 judgedoug wrote:
 AegisGrimm wrote:

Final Liberation was awesome because it was like watching your Epic models come to life and move around the table. I can't believe another company has not been able to replicate that in the decades since then- even just in a generic sci-fi game if they can't get the 40K IP!


Not sure if serious. Final Liberation was played out on a square grid, with the exact same rules as normal hex and counter games that you decry (incidental "cover" just reducing your probability to be hit, etc)


Actually.....pretty serious. Final Liberation was absolutely not the same as playing games like Panzer General, which I also played back then.

The field may have functioned the same as hex-and-counter games, but the unit interaction (or at the very least an illusion therof) is much different.

This message was edited 2 times. Last update was at 2014/11/26 00:36:56




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in cy
Fixture of Dakka







Yup.

Rites of war = Panzerish game.

Final Liberation = well, similiar to Epic.

I remember getting really annoyed with RoW because I just did not understand why, considering the huge size of the maps and the speed some units could move, the Max range for an artillery piece was like... 3 hexes and 90% of units had to stand next to each other before they could attack.

Final liberation had whole tank squadrons zooming around while titans with custom weapons fired at each other across the length of the map. It was glorious
   
Made in be
Newbie Black Templar Neophyte




Luxembourg

The gameplay trailer is now live! We didn't have as much time to polish it as we'd like but it gives you the basics! Check the store page

http://store.steampowered.com/app/312370

For more details watch Iain`s Live Twitch stream today at 7pm GMT / 2pm EST.

http://www.twitch.tv/slitherinegroup



Cheers,

Tim aka LZ

This message was edited 1 time. Last update was at 2014/11/26 11:02:26


Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

More expensive than I though, but hey, I found a CS:GO skin worth 60$, so technically, it'll be free

Bought, looking forward to playing it.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in be
Newbie Black Templar Neophyte




Luxembourg

Warhammer 40,000 Armageddon is out now!

http://www.slitherine.com/games/warhammer_PC


Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in us
Longtime Dakkanaut




Well its not on iPad yet. After watching some gameplay, 30$ is crazy for it. I wouldnt spend more then 3$...maybe. I'll stick to the Epic 40k Armageddon minis
   
Made in be
Newbie Black Templar Neophyte




Luxembourg



"Humies is all weak scum that deserve ta get stomped.” (Ghazghkull Mag Uruk Thraka – Prophet of the Waaagh!)


A massive Space Hulk is drifting towards Armageddon with a fearsome Ork army on board. Led by the infamous and megalomaniacal Ork Warlord of Waaagh! Ghazghkull, the Orks are prepared to land on the planet and invade this precious Imperial Hive World. This colossal conflict for dominance of the planet is known as the Second War for Armageddon! In Warhammer 40,000: Armageddon, you have the opportunity to relive this epic fight between the Orks and Imperial forces including the troops of the Armageddon Steel Legion and three chapters of Spaces Marines: the Salamanders, Blood Angels and Ultramarines.


Today we are overjoyed to announce that the game is finally released and available on both our sites and Steam! In this hex-based, turn-based strategy game developed by Flashback Games and The Lordz Games Studio, players will fight alongside iconic characters such as Commander Yarrick and Lord Dante to repel the Ork invasion, protect the hives, and eventually liberate the planet from this perfidious alien attack. But the Orks are well equipped and hard-boiled soldiers, therefore only those commanders able to expertly combine their units, take advantage of their special traits and abilities, and understand the assets and dangers of their environment will have a chance to save Armageddon!


Thanks to its epic story-driven campaign with more than 30 scenarios, over 300 unit types, a multiplayer mode in which players can command both Ork and Imperial forces, and a powerful map editor, fans of Warhammer 40,000 should prepare themselves for a long and heroic journey across the surface of Armageddon!


We are offering a $10 discount to the early adopters during the week of the launch! We are also going to offer a free Steam key to anyone who bought a copy of the game from the Matrix Games or Slitherine store. You can grab your steam key by registering your copy here (Slitherine account required).


Get more information on Warhammer 40,000: Armageddon from the official website.



This message was edited 1 time. Last update was at 2014/11/26 12:54:17


Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in de
Longtime Dakkanaut





The game is looking great. Good work
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
When is it being released on iPad and what price will it be?
Complete game or filled with IAP?

Panic...

   
Made in be
Newbie Black Templar Neophyte




Luxembourg

The iPad version is coming after the holidays, price to be decided but as our other iPad games they are full blown ports, we don`t dumped down ports, so the exact same game as on PC and with crossplatform multiplayer... I will keep you updated.

On a side note we just have this weeks our iPad games in a 50% sale... may soften up the waiting.

This message was edited 1 time. Last update was at 2014/11/26 13:23:04


Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

What happened to the elite section of the Imperial Guard?

No Stormtroopers, no Ogryns, no Psyker, meanwhile the SM get their entire line and then some.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Ogryns are in one of the first screenshots up on their website, dude.

Can't speak for the rest, as I haven't really been following this game.


edit: And stormtroopers are viewable in one of the videos on this very page..

edit2: Wait, those guys I thought were Stormtroops are SM scouts! So tiny

edit3: Nope, they are there, clearly.

This message was edited 3 times. Last update was at 2014/11/26 16:23:59


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

They're not in the editor, nor are they in any files of the game I've looked through.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in de
Longtime Dakkanaut





Germany

 Lord Zimoa wrote:
Sorry, `90s graphics?

That is complete and utter bull; 240 by 320 all square pixels compared to our 5000-25.000 polies high res 3D renders...

You have no idea 350 units each taken 7-8 days to create in 3D, textured,rigged and rendered. This not counting research, GW approval and correction time that each individual unit has gone through.

With all due respect, you have no idea what you are talking about, have a good look when you have the game and put it next to your `90`s units.

But hell yeah, it is turnbased strategy, with solid and fun gameplay, but it has no GTA V graphics, so it must be terrible....!!!

Try it out for once and you will be converted, instead of being prejudice... ;-)


Sorry, all I see is this:


If I want TBS, i'll install HOMM. Even the second to last iteration looks way better than this. Seriously, a bunch of interns could've hacked this together. 7-8 days per model? For these 20-poly-blocks? yeah, good laugh. More like 7-8 days per whole faction, including textures. Nice enough for a mobile game or something you stick in a gameboy, but nothing I care to reserve hard drive space for.

Waaagh an' a 'alf
1500 Pts WIP 
   
 
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