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Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Maybe asking too far in advance but will Kill Team require the core rule book and/or codexes to play? That is, I'm wondering if this would be a stand-alone game.

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Yes, you still need the core rules and your army book of choice to play the game.



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Myrtle Creek, OR

Oh, well that's me then. That just saved me some money.

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The boxed set comes with both a small format core rulebook and a Kill-team rule booklet, plus no doubt rules for both squads included with the game, so it's still a good deal.



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Myrtle Creek, OR

Huh. Thanks for that info. I got the 7th ed small rulebook with Death Masque and I don't even play 40k any more. Reading through, it sure seems a heckuva lot more complicated than 3rd or even 5th.

I'll stay tuned.

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 MechaEmperor7000 wrote:
It might be like the Silver Tower where we'll have "expansion packs" that are repacks of existing boxes.

That I would not mind, even if they are repacks of things I already have multiple copies of.


Let's not get ahead of ourselves. So far Silver Tower has an expansion pack. Singular. And it didn't even come with the rules for the models in the box.

Yes, I know the rules for them are in the main Silver Tower book, but still having cards come with it (like the Quest character packs of old) would have made it 10 times more practical and saved me having to fart about in a stationary store looking for card and glue to make my own.

 BrookM wrote:
The boxed set comes with both a small format core rulebook and a Kill-team rule booklet, plus no doubt rules for both squads included with the game, so it's still a good deal.


Where is this info coming from? Do we have pics? Do we have anything besides what's in the OP?



This message was edited 3 times. Last update was at 2016/08/25 04:51:47


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Please make sure your posts are more substantive than this in the future, thanks. motyak

This message was edited 2 times. Last update was at 2016/08/25 14:56:06


 
   
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Sadistic Inquisitorial Excruciator




USA

If the Core Set does end up being something they expand up (which I hope), and they do expansions for it I think they could make a lot of money on it.

Do something like 60 USD - two minimum sized troop choices with some upgrade options and either a minimum fast attack or elites choice with a couple missions and a mini-codex for the faction (Just the faction specific rules and the units/unit upgrades that can be used in Kill Teams- as I think GW wouldn't put the full codex in the boxes for fear of cutting into codex sales).

I'm probably just thinking too much into it, and it will likely just be a one shot deal, but here's hoping.

 
   
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New Bedford, MA USA

We were playing Kill Team shortly after 7th dropped. Lots of fun.
It will be nice to have an actual rulebook and not a stapled together print out of the rules.


   
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 H.B.M.C. wrote:
Let's not get ahead of ourselves. So far Silver Tower has an expansion pack. Singular. And it didn't even come with the rules for the models in the box.

Yes, I know the rules for them are in the main Silver Tower book, but still having cards come with it (like the Quest character packs of old) would have made it 10 times more practical and saved me having to fart about in a stationary store looking for card and glue to make my own.


A man can dream can't he?

Still though I wouldn't be surprised. The pricepoint and box contents are suspiciously similar to that of Lost Patrol, so I wouldn't be surprised if they do make several more like this.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
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 Sabotage! wrote:
If the Core Set does end up being something they expand up (which I hope), and they do expansions for it I think they could make a lot of money on it.

Do something like 60 USD - two minimum sized troop choices with some upgrade options and either a minimum fast attack or elites choice with a couple missions and a mini-codex for the faction (Just the faction specific rules and the units/unit upgrades that can be used in Kill Teams- as I think GW wouldn't put the full codex in the boxes for fear of cutting into codex sales).

I'm probably just thinking too much into it, and it will likely just be a one shot deal, but here's hoping.
Way too much wistful thinking there.

If they'd do expansions I'd see them do more missions or themes via the White Dwarf, but nothing like that, as you might as well get a Start Collecting box then.



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 BrookM wrote:
Way too much wistful thinking there.
t
If they'd do expansions I'd see them do more missions or themes via the White Dwarf, but nothing like that, as you might as well get a Start Collecting box then.


Lately GW has had me on the optimist foot, a rare doing for them in the last 10 years or so.

I think if they actually do expand on the box it will be pretty much exactly as you say (New missions in White Dwarf, maybe some variant of Kill Team "Zone Mortalis," a one page campaign rule add-on, etc). If the box sells well enough I could see them maybe doing another or two pretty much identical to this one, with some marine variant versus some other type of Xenos or traitor.

 
   
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I feel hopeful as well, though aplenty will probably call it something else altogether.

I've pre-ordered mine at my FLGS today, who confirmed the contents of the box as being the same as listed in the OP.

Here's the brief he got:

KILL TEAM

Warhammer 40.000 kill team is a boxed set of Warhammer 40,000 miniatures and game rules for playing skirmish games on the battlefield of the 41st millennium. The box contains:
· A Space Marine Tactical Squad (48-07)
· A Tau Empire Fire Warrior Strike Team (56-06)
· A small-format softback Warhammer 40.000 The Rules
· A 32-page softback Kill Team booklet, providing full updated rules for playing skirmish missions

The Kill Team booklet is an updated version of the 6th edition rules and features:
· Expanded rules for Kill Team Leaders and Specialists, plus new special rules specifically written for Kill Team games
· Six Kill Team missions
· A section on additional gaming ideas – linked games, multiplayer Kill Team battles and games against hordes of enemies or powerful battle tanks

This booklet also includes full rules for the Tactical Squad and the Fire Warrior Strike Team, presented as example Kill Teams with leaders and specialists. The game doesn’t end there though, as customers can use a wide range of products and other armies to play Kill Team


So, rejoice, the set also comes with the FULL RULES for both sets included, so no need to buy relevant army books just yet, making for a great gateway product that allows you to play 40k fast and loose without needing too many models.

This message was edited 1 time. Last update was at 2016/08/25 14:03:45




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KILL TEAM

Warhammer 40.000 kill team is a boxed set of Warhammer 40,000 miniatures and game rules for playing skirmish games on the battlefield of the 41st millennium. The box contains:
· A Space Marine Tactical Squad (48-07)
· A Tau Empire Fire Warrior Strike Team (56-06)
· A small-format softback Warhammer 40.000 The Rules
· A 32-page softback Kill Team booklet, providing full updated rules for playing skirmish missions

The Kill Team booklet is an updated version of the 6th edition rules and features:
· Expanded rules for Kill Team Leaders and Specialists, plus new special rules specifically written for Kill Team games
· Six Kill Team missions
· A section on additional gaming ideas – linked games, multiplayer Kill Team battles and games against horses of enemies of powerful battle tanks

This booklet also includes full rules for the Tactical Squad and the Fire Warrior Strike Team, presented as example Kill Teams with leaders and specialists. The game doesn’t end there though, as customers can use a wide range of products and other armies to play Kill Team


Focusing on this underlined bit, I just want to say how happy I am to see this sort of thing. One of my favorite parts of AoS is that they have the "official" way to play the game, but there are also sections in The General's Handbook depicting other ways to play outside of the norm, because different people want different things, from narrative to multiplayer to tournaments.

The fact that GW is putting in rules for the standard play and then also suggesting changes that might make people happy is a subtle thing but huge in my eyes.
   
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Thanks, BrookM
   
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Cardiff

Is the new Tactical sprue set decent for making specialised Kill Team troops?

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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Well, that's a fair bit better!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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Verviedi wrote:Gimme a $100 box with a softback rulebook, softback mini format Codex with minimal fluff and rules, and a unit of troops and an HQ for each army, and I'd be happy.


I see what you did. This way we get plastic Sisters right?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
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Davor wrote:
Verviedi wrote:Gimme a $100 box with a softback rulebook, softback mini format Codex with minimal fluff and rules, and a unit of troops and an HQ for each army, and I'd be happy.


I see what you did. This way we get plastic Sisters right?

Excellent side effect, yes.



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New Orleans, LA

This sounds like an excellent deal. I really enjoy playing Kill Team, and I don't have the new Space Marine Tactical Squad (I have so many marines!). Also, there is a tau player in my gaming group.

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It's also a good foundation to kick things off in a store or club. Maybe KT will see a resurgence at the store again?



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do we know the price tag in US bucks, and is this a limited stock release?
   
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£40 - €52 - $65



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Sweet... meaning Week 1, Frontline and Co. will have it for about $50 shipped. I'm so in for that price.

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I'm hoping the Kill-Team rules will come separately, as I have more than my fill of Astartes. Tau don't do anything for me whatsoever, so for this one I'm out.

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Wow 65$ is a great price for the buy-in to 40k, just about the price of an off-the-shelf new video game when you factor in sales tax in the US. I really hope this gets popular in my area, getting in multiple smaller games of 40k per week sounds nice as opposed to one large game every month or two.
   
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 angelofvengeance wrote:
I'm hoping the Kill-Team rules will come separately, as I have more than my fill of Astartes. Tau don't do anything for me whatsoever, so for this one I'm out.
I have no real use for either as well, but depending on the stuff included for both factions I may either keep them around as demo material, or sell them off to others in the store.



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is this the only release for this last week?
   
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 angelofvengeance wrote:
I'm hoping the Kill-Team rules will come separately, as I have more than my fill of Astartes. Tau don't do anything for me whatsoever, so for this one I'm out.


You can buy it separately already, unless you already have it and want the new version. If you don't have the current version, I am just curious, what makes you want it now when you didn't have it already? Reason I am asking is because I guess I have been trained we have to play with bigger points, and would like to see why Kill Teams is so good.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
 
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