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Made in us
Longtime Dakkanaut



Cheyenne WY

Razerous wrote:
Has anyone tried an endless swarm + Trygon tunnels?

Can you assault from reserves (not outflanking)?

Even if not, still will be quicker + MSU Dakkagaunts seems quite viable - Deploy & shoot. May survive, if not loose a turn.


Yeah, 1 or 2...search for Endless Tunnel Assault, for ones I've posted (including in this thread I believe...

The will of the hive is always the same: HUNGER 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Nope... searching that only highlights your last post?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Longtime Dakkanaut




Razerous wrote:
Has anyone tried an endless swarm + Trygon tunnels?

Can you assault from reserves (not outflanking)?

Even if not, still will be quicker + MSU Dakkagaunts seems quite viable - Deploy & shoot. May survive, if not loose a turn.


Pg125, you can not charge from reserve with out a special rule.
   
Made in us
Huge Hierodule





Louisiana

The trygon tunnel rule itself also prohibits assaulting when coming out of it too. Read the text of "subterranean assault"

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Dakka Veteran




SAY HELLO TO OLD ONE EYE AND HIS AMAZING FRIENDS!!!!

HQ
Old One Eye

Elite
1 venomthrope
1 venomthrope
1 venomthrope

Troops
3 warriors
3 warriors

Fast
Hive Crone

Heavy
Tyrannofex w electroshcok grubs
Exocrine

Wrecker Node Formation
3 warriors with flesh hooks
1 carnifex with spine banks
1 carnifex with spine banks
1 carnifex with spine banks

Wrecker Node Formation
3 warriors with flesh hooks
1 carnifex with spine banks
1 carnifex with spine banks
1 carnifex with spine banks

Yes it's poop but I don't care, I get to play with 10 MC's and 7 carnifexs.
   
Made in us
Longtime Dakkanaut




omerakk wrote:
SAY HELLO TO OLD ONE EYE AND HIS AMAZING FRIENDS!!!!

HQ
Old One Eye

Elite
1 venomthrope
1 venomthrope
1 venomthrope

Troops
3 warriors
3 warriors

Fast
Hive Crone

Heavy
Tyrannofex w electroshcok grubs
Exocrine

Wrecker Node Formation
3 warriors with flesh hooks
1 carnifex with spine banks
1 carnifex with spine banks
1 carnifex with spine banks

Wrecker Node Formation
3 warriors with flesh hooks
1 carnifex with spine banks
1 carnifex with spine banks
1 carnifex with spine banks

Yes it's poop but I don't care, I get to play with 10 MC's and 7 carnifexs.


Mate, swap the Primary FOC Warriors for some gribbles. Drop the Exocrine and Crone and VT, you should have enough points to add in a Bio-blast node for even more Fex fun.
   
Made in us
Longtime Dakkanaut




Wichita, KS

Addaran wrote:
tag8833 wrote:


Automatically Appended Next Post:

Addaran wrote:
Zoan are still my MVP. Love them so much and only reliable way to kill tanks i have. (Need to be in range for MC creature)

I played 2 games yesterday. In the first game I had 2 squads of 1 Zoey. I tried to warp lance armor 6 times. 1 Failed Psychic Test, 2 Deny the Witches, 2 Missed shots, and 1 Failed to glance or penetrate (rolled a 1). It was truly a great day for Zoeys.


Mine were all together. might have been overkill, but when i want something dead, it's almost sure to die. the landraider would have exploded and been immobilized twice(in one turn!).
Just one lance on the other hand (my tyrant rolled it) just immobilized the dreadnaught. The zoan also draws a lot of fire while being tough. 3++ makes them one of the toughess one, outside of FMCs and tyranofex.
Probably could have killed another tank with them, but only 1 was in range. Decided to go for the cool factor and tried to blast his Flyer with 3 lances, but they all missed. only failed on leadership test, and no deny the wich worked.

2 more games tonight for my zoeys to cover themselves in glory. I ran a squad of 2 and a Squad of 1 in both games. Between the 2 games the squad of 2 got 6 shots on a Land Raider. It went something like this:
Attack 1) 1 + 2 on to hit roll
Attack 2) Preferred enemy from swarmlord. 5+6 on psychic roll.
Attack 3) Deny the Witch
Attack 4) 1 Glance, 1 Pen!!!!! But the Land Raider makes 2 5+ cover saves.
Attack 5) Deny the Witch (Psychic Hood)
Attack 6) 1 hit. 1 on to wound roll.

It didn't stop there. They got 2 shots on a Rhino:
Attack 1) 6 + 6 on psychic test.
Attack 2) 1 + 2 on to hit roll.

To add insult to injury, in the first game both zoeys rolled paroxysm for the psychic power, and were denied the only time they cast it. In the second game, they both rolled psychic scream which I swapped for Dominion. I rolled for 12 psychic powers tonight and never rolled Catalyst or Onslaught.

Swarmlord also managed to kill himself with a peril. With psychic rolling like this, I'm about due for a few good rolls.
   
Made in ca
Scuttling Genestealer



Canada

tag8833 wrote:
Addaran wrote:
tag8833 wrote:


Automatically Appended Next Post:

Addaran wrote:
Zoan are still my MVP. Love them so much and only reliable way to kill tanks i have. (Need to be in range for MC creature)

I played 2 games yesterday. In the first game I had 2 squads of 1 Zoey. I tried to warp lance armor 6 times. 1 Failed Psychic Test, 2 Deny the Witches, 2 Missed shots, and 1 Failed to glance or penetrate (rolled a 1). It was truly a great day for Zoeys.


Mine were all together. might have been overkill, but when i want something dead, it's almost sure to die. the landraider would have exploded and been immobilized twice(in one turn!).
Just one lance on the other hand (my tyrant rolled it) just immobilized the dreadnaught. The zoan also draws a lot of fire while being tough. 3++ makes them one of the toughess one, outside of FMCs and tyranofex.
Probably could have killed another tank with them, but only 1 was in range. Decided to go for the cool factor and tried to blast his Flyer with 3 lances, but they all missed. only failed on leadership test, and no deny the wich worked.

2 more games tonight for my zoeys to cover themselves in glory. I ran a squad of 2 and a Squad of 1 in both games. Between the 2 games the squad of 2 got 6 shots on a Land Raider. It went something like this:
Attack 1) 1 + 2 on to hit roll
Attack 2) Preferred enemy from swarmlord. 5+6 on psychic roll.
Attack 3) Deny the Witch
Attack 4) 1 Glance, 1 Pen!!!!! But the Land Raider makes 2 5+ cover saves.
Attack 5) Deny the Witch (Psychic Hood)
Attack 6) 1 hit. 1 on to wound roll.

It didn't stop there. They got 2 shots on a Rhino:
Attack 1) 6 + 6 on psychic test.
Attack 2) 1 + 2 on to hit roll.

To add insult to injury, in the first game both zoeys rolled paroxysm for the psychic power, and were denied the only time they cast it. In the second game, they both rolled psychic scream which I swapped for Dominion. I rolled for 12 psychic powers tonight and never rolled Catalyst or Onslaught.

Swarmlord also managed to kill himself with a peril. With psychic rolling like this, I'm about due for a few good rolls.


With rolls like that, i hope next game every shot is a successfull Snapshot against a flyer and they all explode. o_O
You have the worst luck possible.

-Hive Fleet Wyvern, yay for nids! (around 1000 points) 
   
Made in us
Dakka Veteran




barnowl wrote:
omerakk wrote:
SAY HELLO TO OLD ONE EYE AND HIS AMAZING FRIENDS!!!!

HQ
Old One Eye

Elite
1 venomthrope
1 venomthrope
1 venomthrope

Troops
3 warriors
3 warriors

Fast
Hive Crone

Heavy
Tyrannofex w electroshcok grubs
Exocrine

Wrecker Node Formation
3 warriors with flesh hooks
1 carnifex with spine banks
1 carnifex with spine banks
1 carnifex with spine banks

Wrecker Node Formation
3 warriors with flesh hooks
1 carnifex with spine banks
1 carnifex with spine banks
1 carnifex with spine banks

Yes it's poop but I don't care, I get to play with 10 MC's and 7 carnifexs.


Mate, swap the Primary FOC Warriors for some gribbles. Drop the Exocrine and Crone and VT, you should have enough points to add in a Bio-blast node for even more Fex fun.


See, I thought about doing that exact same thing, but was worried that dropping my already fragile VT cover by 1 would hurt more than it helped; as would having only 3 synapse units instead of 4. I put in the Crone, Exocrine, and Tyrannofex instead of 3 dakkafexes just for the sake of having different threats (tyranno for spraying down units in cover, exocrine for shooting ap2 at the few things i dont want to charge right away, crone for anti-air etc)

Idk... I might switch up to that anyway, just for the sake of using 10 carnifexs ^^
   
Made in us
Infiltrating Broodlord





Indiana

So guys, I perfer a fluffy list, and I have been working on one around my new Harridan. Probably going to have to go out and get plenty of new models to field this, but I want to! If my math is right, this is 1850. So, comments and concerns for the good of the order?

Lord of War: The Winged Devil of Hellion Prime: 735 points
1x Harridan

HQ: The Herald of the Hive Mind: 220 points
1x Flying Hive Tyrant w/ Toxin Sacs and Maw Claws of Thyrax

HQ: The Murderer in the Night: 130 points
Deathleaper

Fast Attack: The Banes of Port Bastion: 425 points
2x Harpies
1x Crone

Fast Attack: The Shadows from Below: 180 points
3x 10x Gargoyles

Troops: The Unending Tide: 90 points
2x 3x Rippers w/ Deepstrike

Fortifications: 70 points
Aegis Defense Line w/ Comms Relay

This message was edited 1 time. Last update was at 2014/03/30 19:41:28


"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in gb
Longtime Dakkanaut





United Kingdom

So with IA4 V2 being sent to the printers within the next few days, I'll discuss some of the changes I can remember.

While I only got a quick flick through a few things stood out,

Obviously the new unit which is probably my favourite sculpt yet, and for some reason in my excitement I didn't get a proper look at it's rules, I do know it's coming in at more points than a Hive Tyrant. And Fast attack.

Stone Crusher Fex loses it's 2+, I did question the reasoning behind this! and he said it was mostly down to the fact that a 2+ save is pointless these days. So instead they gave him a rule that forces any roll to wound a -1 penalty,

He also has D3+1 hammer of wrath attacks at AP2. And lower base attacks at only 2. And one of the weapon options is an ID weapon.

Most other stuff in there stayed mostly the same as it has all been update across other places, the only one that has changed that's already been updated for 6th is the Malanthrope which sees a rather large point reduction and a move to the elite slot. They can also challenge, but not be challenged. (If I read the rule correctly)

   
Made in us
Huge Hierodule





Louisiana

Very interesting. How long does it usually take for a book to go out for distribution after being sent to print? Are we looking at a 3 month window, here?

Also I hope malanthropes are useful again I have 2 that I'd love to field.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Unyielding Hunger wrote:
So guys, I perfer a fluffy list, and I have been working on one around my new Harridan. Probably going to have to go out and get plenty of new models to field this, but I want to! If my math is right, this is 1850. So, comments and concerns for the good of the order?

Lord of War: The Winged Devil of Hellion Prime: 735 points
1x Harridan

HQ: The Herald of the Hive Mind: 210 points
1x Flying Hive Tyrant w/ Toxin Sacs

Fast Attack: The Banes of Port Bastion: 425 points
2x Harpies
1x Crone

Fast Attack: The Shadows from Below: 270 points
3x 15x Gargoyles

Troops: The Murderers in the Night: 140 points
2x 5x Genestealers

Fortifications: 70 points
Aegis Defense Line w/ Comms Relay


That strikes me as not being legal.

IIRC, even with Escalation you still need 1 HQ and 2 Troops. You still need your core Force Org chart there.

What you have is 2 troops. A Skyblight Swarm. And a Lord of War.

You will still need a HQ.


Now only a CSM player. 
   
Made in us
Huge Hierodule





Louisiana

He has a flyrant too

I used a harridan yesterday at 1500 points. I found it to be a well performing unit but my list lacked scoring units, which really hurt me in the first round. I'd consider a tervigon and gant blob as troops for my list and go from there.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Infiltrating Broodlord





Indiana

 DarkStarSabre wrote:

That strikes me as not being legal.

IIRC, even with Escalation you still need 1 HQ and 2 Troops. You still need your core Force Org chart there.

What you have is 2 troops. A Skyblight Swarm. And a Lord of War.

You will still need a HQ.


Haha, knew I was forgetting something. Anyhow, went back and fixed it so it's legal. Hehehe...I found a use for a Tyranid Bio-Artefact.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

pinecone77 wrote:
Here is my "current" version of "Endless Tunnel Assault" I came up with while eating breakfast...


HQ: Winged asassain: Wings, LW/BS, Toxic, Thorax swarm, Brain leeches 255 (usually Warlord, I play this guy conservitive and reactive, so he tends to stay alive)
Winged Dakka'rant 230

Warriors (x3): Rending claws x2, Deathspitters x2, Cannon 120
Warriors: as above 120

Trygon Prime 230
Trygon Prime 230
Mawloc 140

1325 points...

Endless Swarm:
Hormigants x 15, (x3) 225
Spinegaunts x 15, (x3) 180 (Apparently the US version is "not right", and it should be 3x here. I disagree, because the Formation had exactly 6 troops, and now has 7, and that strikes me as something somebody with no knowlage of the Codex would do, thinking Warriors are Elites....)
Warriors: see above 120

Total: 525 525+1325=1850 7 Synapse, 2 FMC, 2 Big Wormeys, 1 Mawloc (5 MC's of all types) 9 Troops, 6 of which can pop back to life (4+) and two tunnels for assaulting... a fair challenge at 1850 I think...

Almost no upgrades, other than the Winged Asassain...but a Winnable force to my eye...


Bump, man, I could not search this...I'd descibe it as "not optimal" for finding old posts


Automatically Appended Next Post:
Razerous wrote:
Nope... searching that only highlights your last post?


Sorry I could not search it out either...I also posted a couple in Army list...If you can find them...

This message was edited 1 time. Last update was at 2014/03/30 19:46:12


The will of the hive is always the same: HUNGER 
   
Made in gb
Towering Hierophant Bio-Titan






pinecone77 wrote:Endless Swarm:
Hormigants x 15, (x3) 225
Spinegaunts x 15, (x3) 180 (Apparently the US version is "not right", and it should be 3x here. I disagree, because the Formation had exactly 6 troops, and now has 7, and that strikes me as something somebody with no knowlage of the Codex would do, thinking Warriors are Elites....)
Warriors: see above 120


Formations ignore the FOC (even internally) and are allowed to contain 7 Troops. The 2 gaunt version was confirmed as a misprint on the Digital Editions Facebook page, and they updated the downloads.

Eldercaveman wrote:So with IA4 V2 being sent to the printers within the next few days, I'll discuss some of the changes I can remember.

While I only got a quick flick through a few things stood out,

Obviously the new unit which is probably my favourite sculpt yet, and for some reason in my excitement I didn't get a proper look at it's rules, I do know it's coming in at more points than a Hive Tyrant. And Fast attack.

Stone Crusher Fex loses it's 2+, I did question the reasoning behind this! and he said it was mostly down to the fact that a 2+ save is pointless these days. So instead they gave him a rule that forces any roll to wound a -1 penalty,

He also has D3+1 hammer of wrath attacks at AP2. And lower base attacks at only 2. And one of the weapon options is an ID weapon.

Most other stuff in there stayed mostly the same as it has all been update across other places, the only one that has changed that's already been updated for 6th is the Malanthrope which sees a rather large point reduction and a move to the elite slot. They can also challenge, but not be challenged. (If I read the rule correctly)


Oh nice I didn't realise IA4 was done, didn't see any details about it in the FW thread. Did you happen to catch the point cost for the Stonecrusher?
   
Made in gb
Longtime Dakkanaut





United Kingdom

tetrisphreak wrote:Very interesting. How long does it usually take for a book to go out for distribution after being sent to print? Are we looking at a 3 month window, here?

Also I hope malanthropes are useful again I have 2 that I'd love to field.


Late April to Mid May was the general consensus.
They still don't look great, but they don't hog a HQ spot any more,

xttz wrote:
pinecone77 wrote:Endless Swarm:
Hormigants x 15, (x3) 225
Spinegaunts x 15, (x3) 180 (Apparently the US version is "not right", and it should be 3x here. I disagree, because the Formation had exactly 6 troops, and now has 7, and that strikes me as something somebody with no knowlage of the Codex would do, thinking Warriors are Elites....)
Warriors: see above 120


Formations ignore the FOC (even internally) and are allowed to contain 7 Troops. The 2 gaunt version was confirmed as a misprint on the Digital Editions Facebook page, and they updated the downloads.

Eldercaveman wrote:So with IA4 V2 being sent to the printers within the next few days, I'll discuss some of the changes I can remember.

While I only got a quick flick through a few things stood out,

Obviously the new unit which is probably my favourite sculpt yet, and for some reason in my excitement I didn't get a proper look at it's rules, I do know it's coming in at more points than a Hive Tyrant. And Fast attack.

Stone Crusher Fex loses it's 2+, I did question the reasoning behind this! and he said it was mostly down to the fact that a 2+ save is pointless these days. So instead they gave him a rule that forces any roll to wound a -1 penalty,

He also has D3+1 hammer of wrath attacks at AP2. And lower base attacks at only 2. And one of the weapon options is an ID weapon.

Most other stuff in there stayed mostly the same as it has all been update across other places, the only one that has changed that's already been updated for 6th is the Malanthrope which sees a rather large point reduction and a move to the elite slot. They can also challenge, but not be challenged. (If I read the rule correctly)


Oh nice I didn't realise IA4 was done, didn't see any details about it in the FW thread. Did you happen to catch the point cost for the Stonecrusher?


Yeah I think it was a FW day surprise, I'm not too sure about the points cost, I got a little fan boy excited about the whole thing, I want to say 145 but not sure about that. The new model is 55 points more than that however

   
Made in us
Huge Hierodule





Louisiana

Very intrigued by the new nid creation. Looks like I'll have a good summer.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 tetrisphreak wrote:
Very intrigued by the new nid creation. Looks like I'll have a good summer.


It's a beautiful model.

The model is Hive Tyrant esque in stature, with Scytalons that are split in two, and Rending Claws, it's chest split open into some sort of Haruspex style weapon. That looks like it could mount a thorax weapon, gutted I didn't take a better look at the rules.

   
Made in gb
Towering Hierophant Bio-Titan






It really looks like a Hive Tyrant-sized Lictor. The pose and chest spines are just like the original Lictor model from the mid-90's.
   
Made in us
Huge Hierodule





Louisiana

Maybe it's like an XV-9 compared to an XV-8. Tougher lictor that occupied a different slot.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in au
Infiltrating Broodlord





Brisbane

It has pics in the FW news and rumours thread. It's huge and looks a bit like a Viciator

Compare its size to the Lizardmen dinosaur on the shelf below which is also massive. This thing is bigger than a HT.

This message was edited 1 time. Last update was at 2014/03/31 01:08:07


 
   
Made in us
Dakka Veteran




pinecone77 wrote:
pinecone77 wrote:
Here is my "current" version of "Endless Tunnel Assault" I came up with while eating breakfast...


HQ: Winged asassain: Wings, LW/BS, Toxic, Thorax swarm, Brain leeches 255 (usually Warlord, I play this guy conservitive and reactive, so he tends to stay alive)
Winged Dakka'rant 230

Warriors (x3): Rending claws x2, Deathspitters x2, Cannon 120
Warriors: as above 120

Trygon Prime 230
Trygon Prime 230
Mawloc 140

1325 points...

Endless Swarm:
Hormigants x 15, (x3) 225
Spinegaunts x 15, (x3) 180 (Apparently the US version is "not right", and it should be 3x here. I disagree, because the Formation had exactly 6 troops, and now has 7, and that strikes me as something somebody with no knowlage of the Codex would do, thinking Warriors are Elites....)
Warriors: see above 120

Total: 525 525+1325=1850 7 Synapse, 2 FMC, 2 Big Wormeys, 1 Mawloc (5 MC's of all types) 9 Troops, 6 of which can pop back to life (4+) and two tunnels for assaulting... a fair challenge at 1850 I think...

Almost no upgrades, other than the Winged Asassain...but a Winnable force to my eye...


Bump, man, I could not search this...I'd descibe it as "not optimal" for finding old posts


Automatically Appended Next Post:
Razerous wrote:
Nope... searching that only highlights your last post?


Sorry I could not search it out either...I also posted a couple in Army list...If you can find them...


I love what you've done there! I was trying to do a similar thing awhile back but with no luck. Here is a revised 2000 list I've been working on now that the third dataslate is out:

Dakka Flyrant
Dakka Flyrant

3 Warriors
3 Ripper Swarms

Trygon Prime
Mawloc
Mawloc

Wrecker Node Formation:
3 Warriors
1 Carnifex
1 Carnifex
1 Carnifex

Endless Swarm Formation:
3 Warriors
10 Termagaunts
10 Termagaunts
10 Termagaunts
15 Hormagaunts
15 Hormagaunts
14 Hormagaunts

1999 points

10 Troops, 6 that can respawn
6 Synapse
8 MC's with 2 FMC's
94 Models in 18 units

As strong as the Skyblight formations kicking around? Probably not... but it still looks viable enough to shake things up.

Thoughts?
   
Made in us
Longtime Dakkanaut




Wichita, KS

I ran Endless Swarm yesterday. It was more effective than I expected. Of Course I was playing blood angels with Space Wolf Allies at 1500 points as opposed to something like Tau.

This is the List I ran:
Spoiler:
Bastion + Quad Gun

Dakka Flyrant
Dakka Flyrant

2 Zoeys
1 Zoey
1 Venom

10 Spingaunts
10 Fleshborer gaunts

Endless Swarm
3 Warriors (2 devourers, 1 BS)
15 HGaunts (AG)
15 HGaunts (AG)
15 HGaunts (AG)
15 TGaunts (5 spinefist, 10 Devourers)
15 TGaunts (5 spinefist, 10 Devourers)
15 TGaunts (5 spinefist, 10 Devourers)


My opponent Had something like this:
Spoiler:
Mephiston
Space Wolves Rune Priest + 10 Marines in a Landraider.(Multimelta, Stormbolters, Assault Cannon)

2 Rhinos with Assault Cannons.
2x 5 Marines in a Storm Raven (Multimelta, Assault Cannon, Blootstrike missiles) <- one of these was Space wolves I think


I had very low expectations for endless swarm, and my opponent immediately spotted the flaw in my list and started targeting my synapse. I fired my squad of 2 at the land Raider 3 times but never did anything to it. My Quad gun fired at a Storm Raven 3 times, and never did anything to it. One of my flyrants fired 12 shots at a Storm Raven and only took off one wound. Meanwhile some HGaunts killed a rhino, and I was able to kill his marines anytime they showed their face. I had some really crappy rolls until turn 5 when my flyrant made 3 grounding tests, and he tried to avoid killing entire gaunt units because he knew they might come back. He killed my zoeys (Only made 2 of 8 saves), but I did manage to fire my squad of 2 zoeys at the land raider 3 times, and never did diddly. I only lost 3 of the 6 endless swarm units, and 2 of them came back, though one never made it to the board. We were playing the scouring with 6 objectives, and turn 5, he dropped his marines out of the storm ravens onto objectives, and shot me off 2 of the objectives, so turn 5 was a draw. If it had gone to turn 6 I would have destroyed his remaining marines, and he had no way of dealing with the shear number of bodies I would have had on objectives. With better rolls (7 warp lances at the land Raid did 1 HP), I would have tabled him.

Endless swarm far exceeded my expectations. The game was slow by the shear number of units that needed to be moved, so I probably wouldn't play this list often, but it was an interesting test.

ETA: initially we rolled "Purge the Alien", but I essentially conceded immediately so we rerolled.

This message was edited 1 time. Last update was at 2014/03/31 05:13:44


 
   
Made in za
Fixture of Dakka




Temple Prime

roxor08 wrote:
I remain of the same opinion that I had before the Nid codex came out....I am exclusively a Tyranid player, for life. I don't like the changes, but I don't have to. I refuse to play another race. They're boring.

OTOH, this codex IS uninspired/uninspiring....For the most part, units that were good before remained good and units that were barely used before are barely used (competitively speaking).

With that said, I think what WOULD be the BEST POSSIBLE FIX for 40K at this point in the F**ked up place it is right now is to removed the ally chart completely.

If you like allies, you're stupid. It breaks everything this game is supposed to be about: "In the grim dark future there is only war.....[except if you want to ally with another race, then it's okay...]" what?!

If you wanna play the, "well allies are cool! They happen in real wars right?" Sure! Play that card! But then do away with battle brothers completely!!! At best, different races should still be skeptical of each other when they are allied.....

Thats just my two cents in regard to why the game is so broken in its current state and it's effect on the Tyranid codex. The Tyranid codex is fine when compared to EVERY book EXCEPT those that take need and do take advantage of battle brothers (Eldar, Dark Eldar, and Tau are the repeat offenders). IMHO I think the only justified ally out there is Chaos Deamons and CSM.....

And most of the Imperial factions.

And the Guard/Tau Alliance and Guard/Chaos Alliance is their lazy man's way of making Gue'Vesas and the Lost and the Damned.

Eldrad at least thinks the Tau are the Eldar's best hope for a peaceful galaxy.

But honestly as a whole, the Allies system disproportionately favors Imperial Armies who already make up half the armies in the game and get the most battle brothers combos. The Eldar, Tau, and Chaos also benefit, while the Necrons get a bit out of it, Orks get woefully little, and Tyranids get jack squat.

I mean sure there's usually a fluff argument behind the matrix entries, but there were definitely winners and losers.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
Towering Hierophant Bio-Titan





bodazoka wrote:
When the dex came out the negative "narrative" was based around competitiveness, there were of course negatives towards the fluff and perceived lack of imagination but most of the comments were "Nids cant compete"

Now..

Instead of giving the dex is credit because we can now all see it can compete and that those criticisms were false the narrative instead of being positive changes to "No I didn't care about competing it was the fluff / lack of imagination I hated" *

You really just cant win when people grab hold of something.

* I will concede a minority of people will legitimately say they never once whined about the competitiveness and it was all about the other perceived problems.


I made a thread detailing this effect and why it is amazing hypocritical just here. Feel free to respond with your thoughts last post is only from a day or so ago

This message was edited 1 time. Last update was at 2014/03/31 12:51:17


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Sidenote for the Horde: I've yet to be able to use my Fexe's' CC attacks...between shotting and Hammer of Wrath I've won every combat I've been in with them before I2.

Not a bad problem to have, but in some ways it makes me sad.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
Towering Hierophant Bio-Titan





 ductvader wrote:
Sidenote for the Horde: I've yet to be able to use my Fexe's' CC attacks...between shotting and Hammer of Wrath I've won every combat I've been in with them before I2.

Not a bad problem to have, but in some ways it makes me sad.

If you are finding too much overkill, I would suggest running them in smaller groups. Between all these dataslates it shouldn't be too hard to do so.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 SHUPPET wrote:
 ductvader wrote:
Sidenote for the Horde: I've yet to be able to use my Fexe's' CC attacks...between shotting and Hammer of Wrath I've won every combat I've been in with them before I2.

Not a bad problem to have, but in some ways it makes me sad.

If you are finding too much overkill, I would suggest running them in smaller groups. Between all these dataslates it shouldn't be too hard to do so.


Well right now I have 2 units of 2...but I don't hate the idea of 3 units of 1.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
 
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