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2014/03/12 01:03:49
Subject: MERCS: Recon – New miniatures board game from Megacon Games (KS to launch on 3/14)
Looks like KS starting 3/13, ie Thursday instead of Friday.
Probably not a huge deal, as MegaCon doesn't seem to like Early Bird pledge levels, but fanbois will want to know in order to pledge in the first three minutes. I know I'm still anxiously awaiting a specific hour announcement....
2014/03/12 03:32:06
Subject: Re:MERCS: Recon – New miniatures board game from Megacon Games (KS to launch on 3/14)
Latest word is a early afternoon launch tomorrow (Thursday)
Higher res pic
Spoiler:
Automatically Appended Next Post: From this pic it looks like each of the base game options will come with two 5-man MERCS squads and at least 9 security forces minis (I'm guessing 3 of each sculpt ,... For levels 1 through 3, and I think the opposing MERCS squad counts for level 4)
This message was edited 3 times. Last update was at 2014/03/12 20:29:24
Looks like 5 of one and 4 of the other sculpt in the pics, actually. I'd hope that would be an early stretch goal target (at least 4 or 5 sculpts for the security forces would be good) although, of course, it's easy enough to proxy in something with more sculpt variety to it.
2014/03/12 20:22:08
Subject: MERCS: Recon – New miniatures board game from Megacon Games (KS to launch on 3/14)
Bolognesus wrote: Looks like 5 of one and 4 of the other sculpt in the pics, actually. I'd hope that would be an early stretch goal target (at least 4 or 5 sculpts for the security forces would be good) although, of course, it's easy enough to proxy in something with more sculpt variety to it.
Yeah,... I'm guessing that there is a sculpt for the level 1 security forces as well,... The pics here are place holders like they did with the MYTH campaign (which were later switched out as new sculpts were started)
cincydooley wrote: Looks like the MERCS models are the same as the metals, then?
At the very least it looks like there will be a couple of the new expanded team members included,.... Still no word,... But you'd have to assume they are going plastic with these.
I also see no reason to create new sculpts for the established characters.
yamato wrote: Latest word is a early afternoon launch tomorrow (Thursday)
I assume that's afternoon US so evening/early night GMT
Yeah,... they are either in the US Central or Eastern time zones in Indiana,.... so 5 hours, maybe 6 added to get to GMT? add one more if you're in CET
I'm wondering if it'll be similar to Brimstone in that there'll be a single game pledge as well as a double box one.
I guess we'll find out tomorrow. Where will stretch goals hit? If you buy both like Brimstone?
Anyone know if they have heavier powered armor/ mecha in Mercs? I know most troops are already in power armor, I'm wondering if we'll be seeing any big bulky stuff coming to ask you to kindly vacate the premises of whatever corp you've casually strolled in to.
Poorly lit photos of my ever- growing collection of completely unrelated models!
Anyone know if they have heavier powered armor/ mecha in Mercs? I know most troops are already in power armor, I'm wondering if we'll be seeing any big bulky stuff coming to ask you to kindly vacate the premises of whatever corp you've casually strolled in to.
The USCR stuff is in heavier armor, more akin to the Mantic enforcer armor, so we know it exists.
But there's not any in any of the other factions, that I know of.
Automatically Appended Next Post: Um... Additionally, has anyone been to the new website yet?
Looks like there's a fair amount of stuff in the pipeline.
We've got MERCS: Conflict:
In MERCS: Conflict each player takes the helm of a mega-corporation in the not too distant future. Players attack and manipulate their opponents through political prowess, cunning espionage, economic acumen, and military might. Rolling the dice and executing unique abilities is only one way to defeat your opponents. In the end, the last MegaCon standing will receive all the glory. Are you willing to accept the promotion to CEO?
Automatically Appended Next Post: And Emergence Event:
mergence Event is an exciting new competitive space exploration game for 2-4 players. Each player controls a captain who commands their species’ capital ship. With a unique deck of captain cards, individual strengths, and special abilities, each captain offers players a very different game experience.
Players seek to explore and control locations in the galaxy to gain the resources, artifacts, and technology to prevail against more difficult encounters later in the game. As players explore the galaxy and time passes, encounters become more rewarding, but the penalty for failure rises. Players determine the game’s length by how quickly they move through the galaxy–and how well they manage the damage that their travels, as well as other captains, inflict on them.
The galaxy offers a variety of encounters in which players can control locations by employing six different skills, such as science, diplomacy, or tactics. The best skills to use depend on an individual’s play style and the captain’s strengths. Players can brave open space, random encounters that increase in difficulty as the game progresses. They can also explore discoveries and uncover many stories as ancient and intriguing as the galaxy itself. How well players explore and control the galaxy is reflected in their victory points.
Made up of modular tiles, the galaxy and many of the elements within is different each and every time you play Emergence Event, providing great replayability and unique challenges with every game.
This message was edited 2 times. Last update was at 2014/03/12 21:12:33
Wow... so I know a big point of Merc, in its origin was that they wanted something that felt like real military tactics, firefights, etc... but I really appreciate some of the interlocking mechanics here... The way "aggro" essentially works... the fog of war from the lowest level "reserve" state, etc... seem to do a nice job of emulating a fire-fight.
I've gotta say, mechanically, i'm already more intrigued than I am by Arcadia, etc... where I have been camping a pledge, but just can't get fired up over.
NewTruthNeomaxim wrote: Wow... so I know a big point of Merc, in its origin was that they wanted something that felt like real military tactics, firefights, etc... but I really appreciate some of the interlocking mechanics here... The way "aggro" essentially works... the fog of war from the lowest level "reserve" state, etc... seem to do a nice job of emulating a fire-fight.
I've gotta say, mechanically, i'm already more intrigued than I am by Arcadia, etc... where I have been camping a pledge, but just can't get fired up over.
Don't know why you'd even compare the two. They're not really even trying to be the same thing, aesthetically or mechanically.
I'm concerned by the amount of randomness in that demo. Chit movement, model reveals, forced rolls during the breach and clear...
It looked like cubicles block line of sight but not movement?
I'm sure the minis will be nice, and it might end up a good value, but I certainly wasn't excited by the gameplay in that demo. They should consider doing another one more focused on the rules than joking about shooting civilians (or at least explain WHY they weren't just slaughtering the civilians, since it didn't seem like it really made any difference.)
ecurtz wrote: I'm concerned by the amount of randomness in that demo. Chit movement, model reveals, forced rolls during the breach and clear...
It looked like cubicles block line of sight but not movement?
I'm sure the minis will be nice, and it might end up a good value, but I certainly wasn't excited by the gameplay in that demo. They should consider doing another one more focused on the rules than joking about shooting civilians (or at least explain WHY they weren't just slaughtering the civilians, since it didn't seem like it really made any difference.)
Every kill fills the threat board, so I assume mass killing civies gets you an oppressive amount of resistance very quickly.
NewTruthNeomaxim wrote: Well it isn't a comparison in the least... I just mean I have finite hobby dollars, and in deciding which to back, I have to go with personal taste.
I'm not down-voting Arcadia... I just can't do both in the span of the same week/month.
I guess that means that there is competition in the same game space for their dollars? Because people can like more than one genre of miniatures boardgame and still have a limited hobby budget.
I'm in the same boat, was looking at AQ / SDE, but have decided not to pick either up. Its now down to MERCS vs Titanfall actually. Do I wanna spend $60 for something I can enjoy now, or $150 for something to enjoy later? Both are equally valid, biased slightly towards the latter actually cause in general I enjoy boardgames more than videogames. But I can't buy both (DISCIPLINE!) and my friends have been egging me to play Titanfall with them.
But damn this game looks goods, getting a strong Infinity vibe from it.
This message was edited 1 time. Last update was at 2014/03/13 01:53:35
NewTruthNeomaxim wrote: Well it isn't a comparison in the least... I just mean I have finite hobby dollars, and in deciding which to back, I have to go with personal taste.
I'm not down-voting Arcadia... I just can't do both in the span of the same week/month.
I guess that means that there is competition in the same game space for their dollars? Because people can like more than one genre of miniatures boardgame and still have a limited hobby budget.
I have never understood the idea that the hobby audience is compartmentalized by genre. I keep beign told by various industry people " But you are nto really competing with Reaper or GW or Wyrd or whomever..... OF COURSE I AM!! We are all playing to the same crowd!
tre manor wrote: [
I have never understood the idea that the hobby audience is compartmentalized by genre. I keep beign told by various industry people " But you are nto really competing with Reaper or GW or Wyrd or whomever..... OF COURSE I AM!! We are all playing to the same crowd!
I see your point Tre, but I guess the difference I meant was more like this deciding whether or not your'e going to buy South Park Stick of Truth vs. Titanfall, rather than deciding if you're going to buy Battlefield 4 or Call of Duty.
Well, that funded fast. It'll be interesting to see how this one proceeds. Without mathing it out, the pledge levels look to be a pretty good value, especially the $200 "Opfor" level.
"Never interrupt your enemy when he is making a mistake." -Napoleon