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Which army would you delete from 40k?
Tau
Space Marines (any/all chapters)
Imperial Guard (screw the new name)
Sisters of Battle
Tyranids
Chaos Marines
Daemons
Eldar
Dark Eldar
Necrons
None
Imperial Knights
Orkz (jk, but if you wanted )

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Made in ca
Heroic Senior Officer





Krieg! What a hole...

 Ashiraya wrote:
 BlaxicanX wrote:
Imperial Guard for sure.


Actually, I agree with this.

They are great in the fluff but their individual power level on the tabletop is out of proportion compared to the other races. A standard Guardsman is simply way too strong compared to a Tyranid, Eldar, Space Marine or Necron. It makes them downright immersionbreaking to fight, and it detracts from the grimdark of 40k to have normal guys so strong.

It's very hard to fix in the current situation, so off they go.

The same goes for Orks, although much less so, so they can stay.


Ah ah, no

OT: Orks, I've yet to see anything related to them that I appreciate.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I like how CSM recieved the least votes of all.

\[T]/

I should think of a new signature... In the meantime, have a  
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

I'd change my vote from Orks to CSM just to mock you, but I can't :(

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Daemonic Dreadnought






AL

Knights: Are out of place in regular 40k. Really wished GW never introduced escalation with it's superheavy LOW's and unbound. Should have left all that to Apocalypse.

Space Marines: Not so much an outright removal so much as rolling most of the space marine codices into one.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
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Fiery Bright Wizard






Idaho

 King Pariah wrote:
Knights: Are out of place in regular 40k. Really wished GW never introduced escalation with it's superheavy LOW's and unbound. Should have left all that to Apocalypse.

Space Marines: Not so much an outright removal so much as rolling most of the space marine codices into one.


Yeah! then we can roll the chaos ones together, then all the remaining imperium together, then all the xenos together and just have 3 codexes, then we can just lump xenos and imperium together and call them order, so we only have 2, then we can up the price a ton, remove large swaths of what make certain armies individual, then bring them back with around 20 "suppliments".

I hate this idea, why is it a big deal if there are many codexes? I'd rather pay 50 for the codex I need than 100 for the 1/3 of the book that I would use.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Brennonjw wrote:


Yeah! then we can roll the chaos ones together, then all the remaining imperium together, then all the xenos together and just have 3 codexes, then we can just lump xenos and imperium together and call them order, so we only have 2, then we can up the price a ton, remove large swaths of what make certain armies individual, then bring them back with around 20 "suppliments".



Every time someone mentions a combined marine book, this tired, asinine, ridiculous, and frankly terrible argument gets rolled out.

You are aware that all the loyalist marines share the overwhelming majority of units, wargear, vehicles, and special rules, right? Hence why putting them in one book makes sense, and putting Necrons and Tyranids doesn't make any sense. This isn't a difficult concept.

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Made in us
Fiery Bright Wizard






Idaho

 Blacksails wrote:
 Brennonjw wrote:


Yeah! then we can roll the chaos ones together, then all the remaining imperium together, then all the xenos together and just have 3 codexes, then we can just lump xenos and imperium together and call them order, so we only have 2, then we can up the price a ton, remove large swaths of what make certain armies individual, then bring them back with around 20 "suppliments".



Every time someone mentions a combined marine book, this tired, asinine, ridiculous, and frankly terrible argument gets rolled out.

You are aware that all the loyalist marines share the overwhelming majority of units, wargear, vehicles, and special rules, right? Hence why putting them in one book makes sense, and putting Necrons and Tyranids doesn't make any sense. This isn't a difficult concept.


and I see this come up every time as well, sure they share a lot, but space wolves and dark angels just go so well in the same book as ultramarines right? yeah, with the current codex maybe blood angels would work, but there would be a loss os units that make the army a bit more individual. and if they did get shoved into one over priced book, most people would still only use a small portion and there still would be a ton of suppliments, if not more than the current "usual"

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Dark Angels Librarian with Book of Secrets






 Brennonjw wrote:
 Blacksails wrote:
 Brennonjw wrote:


Yeah! then we can roll the chaos ones together, then all the remaining imperium together, then all the xenos together and just have 3 codexes, then we can just lump xenos and imperium together and call them order, so we only have 2, then we can up the price a ton, remove large swaths of what make certain armies individual, then bring them back with around 20 "suppliments".



Every time someone mentions a combined marine book, this tired, asinine, ridiculous, and frankly terrible argument gets rolled out.

You are aware that all the loyalist marines share the overwhelming majority of units, wargear, vehicles, and special rules, right? Hence why putting them in one book makes sense, and putting Necrons and Tyranids doesn't make any sense. This isn't a difficult concept.


and I see this come up every time as well, sure they share a lot, but space wolves and dark angels just go so well in the same book as ultramarines right? yeah, with the current codex maybe blood angels would work, but there would be a loss os units that make the army a bit more individual. and if they did get shoved into one over priced book, most people would still only use a small portion and there still would be a ton of suppliments, if not more than the current "usual"


And then people cry about a $200 codex and want it to be split into supplements In the far future, there is only complaints against GW.

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Idaho

You mean they don't already?

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in ca
Crazed Spirit of the Defiler






I would cut all the chapter of Space Marine except the loyal chapter coming from the 20 first legion. If you want to create your own, fine, but keep them out of the fluff. That and the Knight... or any other Super Heavy for that matter.

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Upstate, New York

I don’t have a problem with knights at the apoc/escalation level. I’m actually OK with them on the 40k scale, although dislike how it skews the meta. I have a problem with them as an army. If you want to take one as a LOW choice, fine. But do we need to have 3-5 on the table in a “normal” game? I don’t think so.

Overall I’ve got an issue with the one unit “codexes” You don’t need to have multiple options for every slot, but put some effort into it.

   
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Dark Angels Librarian with Book of Secrets






 Nevelon wrote:
I don’t have a problem with knights at the apoc/escalation level. I’m actually OK with them on the 40k scale, although dislike how it skews the meta. I have a problem with them as an army. If you want to take one as a LOW choice, fine. But do we need to have 3-5 on the table in a “normal” game? I don’t think so.

Overall I’ve got an issue with the one unit “codexes” You don’t need to have multiple options for every slot, but put some effort into it.


Agreed. I think a pure Knight army in anything outside of Apoc is ridiculous.

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Made in ro
Dakka Veteran




 jreilly89 wrote:
 gmaleron wrote:
 jreilly89 wrote:
 gmaleron wrote:
So one of the only reason you would remove the Tau is you don't like fighting them on the table top? If any army needs to be eliminated it's one of the multitude of different Space Marine Chapters because if you get rid of one there are plenty more to take their place.

I don't like anything about them. They are basically a bunch of elitist jerks, the models are awful, the names are idiotic, and their strategies suck and remove 90% of the tactics of the game.


The Tau are a bunch of Elitist jerks and the Imperium isn't? Lol sorry said could be said for them as well quite easily. And that is a complete exaggeration that they remove 90% of tactics in the game. Every army has the capability to remove certain aspects and take advantage of rules in the game not just the Tau.


Tau preach the Greater Good, but have a feudal caste system. How much more elitist can you get?

Tau can give any weapon Ignored Cover, have super Overwatch, and can jump in the Assault phase as well as Ignore Night fighting. But yeah, that's not cheap.


How much more elitist? Let's see: Imperium kills you just for being the woring species. And even if you're the right species, they moght still kill you or at least treat you like gak if you're different, even if it's some mutation you had no control over. Unless you're a Navigator or a Space Marine. Then it's all cool.

As for Tau being cheap and breakimg the rules: Imperium has Drop Pods and a few other trucks to Deep Strike turn 1 (I think ther's even a BA formation that lets you assault after Deep Strike), an entire game phase Tau simply lack (Psychic Phase), grav guns which throw the ti-wound mechanics out of the window, ATKSNF etc.
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

None. 40K's good the way it is.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 KaptinBadrukk wrote:
None. 40K's good the way it is.


Debateable but I agree the issue isn't the amount of armies and getting rid of any wont help the issues, except maybe a combined SM book I personally would be for.
   
Made in us
Loyal Necron Lychguard





Virginia

Imperial Knights. Or make them LOW choices, at least.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Lots of hate for superheavies in here.

Sad to see such a significant part of the lore shoved to the sidelines.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

None. They have a good mix. Something for everyone.

Why hate something other people enjoy? Unless it's the New York Yankees.

This message was edited 1 time. Last update was at 2015/03/17 17:16:35


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Made in us
Loyal Necron Lychguard





Virginia

 Unit1126PLL wrote:
Lots of hate for superheavies in here.

Sad to see such a significant part of the lore shoved to the sidelines.


Oh, my hate is shared equally with Imperial armies, even more so that they all have IKs as allies, and can have multiple cheap super heavies in regular games, whereas I'm stuck with maybe one, which is almost as expensive, and nowhere near as potent.

40k:
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Made in us
Decrepit Dakkanaut






Springfield, VA

 krodarklorr wrote:
 Unit1126PLL wrote:
Lots of hate for superheavies in here.

Sad to see such a significant part of the lore shoved to the sidelines.


Oh, my hate is shared equally with Imperial armies, even more so that they all have IKs as allies, and can have multiple cheap super heavies in regular games, whereas I'm stuck with maybe one, which is almost as expensive, and nowhere near as potent.


So then the solution is to give Necrons more superheavies, not to take superheavies away from people that have them.

Or perhaps play a race that's fond of fuckhueg tanks - it's what made me pick Guard.
   
Made in us
Powerful Spawning Champion





There is not this idea.

People are getting down on the Tau for having a caste system, but doesn't pretty much every race have something like that? Orks got it. Tyranids basically have it. It's certainly present in an unofficial way in the imperium. Eldar have forms of it. GW love them some caste systems.
   
Made in us
Longtime Dakkanaut





West Chester, PA

 jreilly89 wrote:
Out of curiosity, what army do you nit like and would remove? Personally, I would remove Tau. I hate their fluff, their aesthetics, everything about this army bugs me. I feel like if the Imperium really wanted to, they could easily wipe out Tau. They are the only army I really hate fighting and root for the enemy every time.


Grey Knights. It's completely out of character for them to be fielded as an army head-to-head with another army. They also ruin the mystery of 40k. The universe of 40k is more exciting when there is the element of the unknown, which only works when there aren't knights questing through the immaterium ruining all the mystery. It's like trying to have a Batman movie or a horror movie take place in the middle of the day, Chaos just loses so much of its oomph when Grey Knights just spend their time roflstomping demons.

It's also the Dragonball Z problem, it's not enough to have Super Sayan be a thing (i.e. Space Marines) because once you have that, you have to up the stakes to Super Sayan 2, 3, 4, etc. (Grey Knights, Paladins, Draigo). It's just ridiculous fluff inflation.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

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The oceans of the world

 toasteroven wrote:
People are getting down on the Tau for having a caste system, but doesn't pretty much every race have something like that? Orks got it. Tyranids basically have it. It's certainly present in an unofficial way in the imperium. Eldar have forms of it. GW love them some caste systems.


People just hate the tau for everything. I've never really understood it
   
Made in us
Loyal Necron Lychguard





Virginia

 Unit1126PLL wrote:
 krodarklorr wrote:
 Unit1126PLL wrote:
Lots of hate for superheavies in here.

Sad to see such a significant part of the lore shoved to the sidelines.


Oh, my hate is shared equally with Imperial armies, even more so that they all have IKs as allies, and can have multiple cheap super heavies in regular games, whereas I'm stuck with maybe one, which is almost as expensive, and nowhere near as potent.


So then the solution is to give Necrons more superheavies, not to take superheavies away from people that have them.

Or perhaps play a race that's fond of fuckhueg tanks - it's what made me pick Guard.


I don't want more super heavies, I just want Knights to not be special snowflakes and actually be LOW choices.

40k:
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Made in us
Decrepit Dakkanaut






Springfield, VA

 krodarklorr wrote:
 Unit1126PLL wrote:
 krodarklorr wrote:
 Unit1126PLL wrote:
Lots of hate for superheavies in here.

Sad to see such a significant part of the lore shoved to the sidelines.


Oh, my hate is shared equally with Imperial armies, even more so that they all have IKs as allies, and can have multiple cheap super heavies in regular games, whereas I'm stuck with maybe one, which is almost as expensive, and nowhere near as potent.


So then the solution is to give Necrons more superheavies, not to take superheavies away from people that have them.

Or perhaps play a race that's fond of fuckhueg tanks - it's what made me pick Guard.


I don't want more super heavies, I just want Knights to not be special snowflakes and actually be LOW choices.


Oh, I see. The meta around here is okay with unbound and 30k, so the knights aren't special snowflakes anymore.

In fact, this evening I will be taking an Auxilia Stormhammer and 2 Auxilia Baneblades using the 30k Leviathan FOC, with the stormhammer as my warlord for the Legendary Destroyer trait.
   
Made in us
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TEXAS

 JohnHwangDD wrote:
Necrons, for sure. 40k didn't need another MEQ army, what with Space Undead already taken by BA Space Vampire Knights.


Sadly BA are so far away from Space Vampires, I barely think they even count that way. Back in 3rd there used to be rules where you rolled and units just ran forward unable to control themselves or their bloodlust, and you also rolled for troops lost to the rage at the beginning of the game. That was awesome because it really emphasized the Black Rage. Ruleswise though even that didn't equate to vampires really very much.

But Necrons? They're space mummies, not vampires. I like me some mummies.


Automatically Appended Next Post:
 kronk wrote:

Why hate something other people enjoy? Unless it's the New York Yankees.


This man speaketh the gospel!

This message was edited 1 time. Last update was at 2015/03/17 17:53:27


ALL HAIL THE ORKISSIAH, TRINARY SPEAKING GOD OF ORK TECHNOLOGY. (Unlike wimpy old Binary, Orks have commands for Yes, No AND "Maybe")

 Agent_Tremolo wrote:
In my personal scale for rating unlikely prophecies it scored two Millenium Bugs and one Mayan Apocalypse.

 
   
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Upstate, New York

 Phyrekzhogos wrote:
 JohnHwangDD wrote:
Necrons, for sure. 40k didn't need another MEQ army, what with Space Undead already taken by BA Space Vampire Knights.


Sadly BA are so far away from Space Vampires, I barely think they even count that way. Back in 3rd there used to be rules where you rolled and units just ran forward unable to control themselves or their bloodlust, and you also rolled for troops lost to the rage at the beginning of the game. That was awesome because it really emphasized the Black Rage. Ruleswise though even that didn't equate to vampires really very much.

But Necrons? They're space mummies, not vampires. I like me some mummies.


Automatically Appended Next Post:
 kronk wrote:

Why hate something other people enjoy? Unless it's the New York Yankees.


This man speaketh the gospel!


Back in 2nd, Mephiston had a stat line identical to a WHFB vampire lord. They weren’t very subtle about the vampiric overtones.

   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

I personally would not remove any armies, but I voted space marines because I find the idea of the most popular army type in the game just disappearing from the shelf amusing.

On a serious note, here's a question I want to ask everyone who would want to remove an army do to it's aesthetics: what aesthetics are you referring too? Obviously this a very subjective and by-case question, because everyone wants something different out of Warhammer, but I personally think of the 40k setting as a blending of many different Sci-fi tropes and groups (space marines are the super soldiers, Necrons are the ancient precursors, ect.), so even though I might not like every army I feel like they all have a place within 40k.

This message was edited 1 time. Last update was at 2015/03/17 18:40:58


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Bonespitta's Badmoons 1441 pts.  
   
Made in us
Dark Angels Librarian with Book of Secrets






 Luke_Prowler wrote:
I personally would not remove any armies, but I voted space marines because I find the idea of the most popular army type in the game just disappearing from the shelf amusing.

On a serious note, here's a question I want to ask everyone who would want to remove an army do to it's aesthetics: what aesthetics are you referring too? Obviously this a very subjective and by-case question, because everyone wants something different out of Warhammer, but I personally think of the 40k setting as a blending of many different Sci-fi tropes and groups (space marines are the super soldiers, Necrons are the ancient precursors, ect.), so even though I might not like every army I feel like they all have a place within 40k.


Tau are a small fringe empire that could easily be annihilated by any of the larger empires if they so desired. Even the Necrons outnumber them. This is just one thing that bothers me. Second, they have mech suits with no AV (Dreadnoughts have AV) more firepower than the almighty Bolter, and have terrible anime fan names. Also, in the grim dark of 40k, they are perhaps the least Grim Dark and run around screaming about 40k-era Communism.

That's just my opinion on why I want them gone.

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Catskills in NYS

The size things makes sense, I have always wished that they had just retconned them in to have a sizable area in their control.

But the other stuff is silly IMO. First, the tau are not communist, but utilitarian. There are no castes, or ranks in communism. If you think they aren't grimdark, then you obviously haven't looked into there lore. They are just not in-your-face grimdark.
The bolter is a middling power weapon. Yes, they can kill on one hit easily, but so can almost every basic weapon in the game. The suit thins is just option, I've seen people with both. The funny thing is changing them to walker would be a buff to them. Other than the riptide, but I'd be ok with getting rid of the riptide.


Overall it sounds like someone with a personal vendetta after losing to them.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
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 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
 
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