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Made in gb
Shas'ui with Bonding Knife






The only codexes without named chars are the "ally" codexes iirc. MT, Harlies, Admech of both kinds, etc. DW and harlies got some only because of this release obviously

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bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
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 Wolfblade wrote:
The only codexes without named chars are the "ally" codexes iirc. MT, Harlies, Admech of both kinds, etc. DW and harlies got some only because of this release obviously

Harleys have nothing. Even MT have a HQ.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ca
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British Columbia

Shrouded Jester is named isn't he?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
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Vancouver, BC

He specified in the Codex.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Enginseer with a Wrench





 Leth wrote:
 Bulldogging wrote:
 Leth wrote:
In regards to the swapping of equipment I always go with the interpretation that if there is no stated order of operations then you can do which ever.

If it does not say that you have to upgrade to a blackshield first then you can swap to a thunderhammer and then change to a black shield.

Then for things like terminators where you are required to swap specific gear if you do weapon swaps before hand then you no longer meet the requirements.

So on and so forth.



That's how I thought it was.

The SM FAQ says that we can't do that though.


What do you mean? It specifically says the opposite. You can buy stuff then upgrade.

Spoiler:


I'm sorry if someone told you already, since I missed your reply and it was pages ago, but that was a typo as stated by GW. It's in the comments section of that FAQ. The correct answer is No.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 Crazyterran wrote:
He specified in the Codex.

What a pre-6th concept He says as he looks at the litany of rules sources to play any of his armies.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
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 Eldarain wrote:
Shrouded Jester is named isn't he?

He's a named Jester who can replace other Jesters which is not a HQ.

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 Kanluwen wrote:
 casvalremdeikun wrote:
 Kanluwen wrote:
 casvalremdeikun wrote:
General Hobbs wrote:


Did I read that right? DW Veterans don't have bolt pistols??????

( looking at all his counts as DW/SG...with bolt pistols....)
This is correct. They do not, nor do they have any way of getting them. It also makes Rodricus Grytt's loadout (Frag Cannon and Bolt Pistol with an added CCW) illegal. Also, Drenn Redblade has an extra CCW. They appear to be the only ones that are wrong from Kill Team Cassius though. What does make things more hilarious is that GW is re-releasing Kill Team Cassius, despite it having illegal loadouts.

Given that Kill Team Cassius is a named formation, who cares if the loadouts don't exactly match the codex?

They've been making it for quite some time that special characters have loadouts that others might not get access to; so is it really that much of a surprise that named formations(which are essentially special character versions of units) have loadouts that are not necessarily usable?
That is certainly true. I just find it pretty funny. I hope they revamp the rules for Kill Team Cassius to be more in line with the codex though (give the units Mission Tactics, allow Kill Team Cassius to be used in a Black Spear Strike Force).

If they had wanted Kill Team Cassius to be in line with the Codex, they would have made it actually be present within the codex.

Watch Captain Artemis isn't in the book either, so unless they're seriously planning the "all free digital download for the bulk of the material with specific formations tied to campaign books" route like AoS for 8th edition, I would be surprised as hell to see KTC get updated.


http://imagehost.vendio.com/a/35139484/aview/DeathwatchKillteamCassius.jpg

http://www.belloflostsouls.net/2016/08/40k-new-deathwatch-rules-in-death-masque.html

The Kill Team Cassius is also the Strategium Command Team on page 97 of the DW codex....
[Thumb - DeathwatchKillteamCassius.jpg]

[Thumb - 13935052_764100320399015_6713246669838893488_n.jpg]

This message was edited 1 time. Last update was at 2016/08/16 19:32:51


   
Made in us
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Crikey.....I hope they FAQ that! Normal Tacticals have them, but DW Vets don't??? Silly!


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The Kill Team Cassius is also the Strategium Command Team on page 97 of the DW codex....


Automatically Appended Next Post:
Artemis is mentioned on 34 as a Watch Captain, so use page 74 to "create" him or use the Masque stats for him if your opponent will allow it (I guess)....


Automatically Appended Next Post:
QUESTION - The Corvus states it can transport 12 models. Then says including bikers and jump infantry. Nowhere does it say that jump or bikers take up two spots. On page 45 it shows Kill Team Cassius/Strategium Command Team debarking from a single Corvus. So, can I have 1 Corvus for my Kill Team Cassius/Strategium Command Team?

This message was edited 3 times. Last update was at 2016/08/16 19:41:39


   
Made in gb
Fixture of Dakka




Bikers and Jump Infantry still have the Bulky rules don't they?

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 russian69hitman wrote:
The Kill Team Cassius is also the Strategium Command Team on page 97 of the DW codex....


Automatically Appended Next Post:
Artemis is mentioned on 34 as a Watch Captain, so use page 74 to "create" him or use the Masque stats for him if your opponent will allow it (I guess)....


Automatically Appended Next Post:
QUESTION - The Corvus states it can transport 12 models. Then says including bikers and jump infantry. Nowhere does it say that jump or bikers take up two spots. On page 45 it shows Kill Team Cassius/Strategium Command Team debarking from a single Corvus. So, can I have 1 Corvus for my Kill Team Cassius/Strategium Command Team?


Nowhere except the core rulebook where it specifies that jump infantry and bikes are bulky and very bulky respectively?

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Made in us
Hubcap





South Carolina, United States

 Mr_Rose wrote:
 russian69hitman wrote:
The Kill Team Cassius is also the Strategium Command Team on page 97 of the DW codex....


Automatically Appended Next Post:
Artemis is mentioned on 34 as a Watch Captain, so use page 74 to "create" him or use the Masque stats for him if your opponent will allow it (I guess)....


Automatically Appended Next Post:
QUESTION - The Corvus states it can transport 12 models. Then says including bikers and jump infantry. Nowhere does it say that jump or bikers take up two spots. On page 45 it shows Kill Team Cassius/Strategium Command Team debarking from a single Corvus. So, can I have 1 Corvus for my Kill Team Cassius/Strategium Command Team?


Nowhere except the core rulebook where it specifies that jump infantry and bikes are bulky and very bulky respectively?


This. Also, it's generally an exercise in futility to try to glean rules insight from any of GW's pictures.
   
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The Last Chancer Who Survived




United Kingdom

Y'know, the more I build the DW parts of my bawks, the more I like them. Your Dudes indeed,
   
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Las Vegas

 Wolfblade wrote:
The only codexes without named chars are the "ally" codexes iirc. MT, Harlies, Admech of both kinds, etc. DW and harlies got some only because of this release obviously


And the Harlequin named character promptly died in his first outing.
   
Made in gb
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We'll find out soon enough eh.

 casvalremdeikun wrote:
 Kanluwen wrote:
 casvalremdeikun wrote:
General Hobbs wrote:


Did I read that right? DW Veterans don't have bolt pistols??????

( looking at all his counts as DW/SG...with bolt pistols....)
This is correct. They do not, nor do they have any way of getting them. It also makes Rodricus Grytt's loadout (Frag Cannon and Bolt Pistol with an added CCW) illegal. Also, Drenn Redblade has an extra CCW. They appear to be the only ones that are wrong from Kill Team Cassius though. What does make things more hilarious is that GW is re-releasing Kill Team Cassius, despite it having illegal loadouts.

Given that Kill Team Cassius is a named formation, who cares if the loadouts don't exactly match the codex?

They've been making it for quite some time that special characters have loadouts that others might not get access to; so is it really that much of a surprise that named formations(which are essentially special character versions of units) have loadouts that are not necessarily usable?
That is certainly true. I just find it pretty funny. I hope they revamp the rules for Kill Team Cassius to be more in line with the codex though (give the units Mission Tactics, allow Kill Team Cassius to be used in a Black Spear Strike Force).


I'd rather they fix the bizarro Codex rules myself; again, so much could have been cleared up by giving them Bolter, BP, CCW and doing the upgrades as Bolter for Ranged/Special and CCW for Melee.

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I was looking at the picture, there are 5 power armor from the team, plus the bike to make 10 total occupants for the Corvus Blackstar. That team you can make. They left out the jump pack dudes and a few others. So maybe they did that on purpose?

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The solitaire IS a named character...

Unique and everything.

   
Made in us
Shas'ui with Bonding Knife






By that logic so were the assassins in previous editions.

Unique =/= named.

There are many SM chapter masters, there is only one grimnar/Calgar/etc.

This message was edited 2 times. Last update was at 2016/08/16 21:40:08


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bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
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The Last Chancer Who Survived




United Kingdom

Lythrandire Biehrellian wrote:
The solitaire IS a named character...

Unique and everything.
Unique = can only take one per army.

Named = "This is Captain Bob, he commands my space marine army"
   
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The Rock

I thought the Kill-Team Cassius formation was basically the same as the Aquila Kill-Team? Am I mistaken here?

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Aquila teams cannot take chaplains.
   
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Sioux Falls, SD

 angelofvengeance wrote:
I thought the Kill-Team Cassius formation was basically the same as the Aquila Kill-Team? Am I mistaken here?
Kill Team Cassius is a Strategium Command Team composed of an Aquila Kill Team(Squad Donatus is the Kill Team, two Vanguard Veterans, one Terminator, a Biker, and a Librarian) and a Chaplain (Cassius).

This message was edited 1 time. Last update was at 2016/08/16 21:42:43


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 Selym wrote:
Aquila teams cannot take chaplains.


Holy crap I missed that. That sucks. Was working on trying to make a viable melee team out of a Corvus, cause reasons, and a chaplain was being used to get the average wounds up high enough to kill a Stormsurge.
   
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 Bulldogging wrote:
 Selym wrote:
Aquila teams cannot take chaplains.


Holy crap I missed that. That sucks. Was working on trying to make a viable melee team out of a Corvus, cause reasons, and a chaplain was being used to get the average wounds up high enough to kill a Stormsurge.


Strategem Command Team lead by a Chaplain with an Aquila Killteam as the Killteam Component.
   
Made in us
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 VictorVonTzeentch wrote:
 Bulldogging wrote:
 Selym wrote:
Aquila teams cannot take chaplains.


Holy crap I missed that. That sucks. Was working on trying to make a viable melee team out of a Corvus, cause reasons, and a chaplain was being used to get the average wounds up high enough to kill a Stormsurge.


Strategem Command Team lead by a Chaplain with an Aquila Killteam as the Killteam Component.


Is the consensus that you can take 4 of the same type of team? Or max 1 of each? Not sure how GW has handled this type of wording before.


EDIT: OOps thought you mean the Watch Company.

Yeah the Strategium works well.

This message was edited 2 times. Last update was at 2016/08/16 21:55:21


 
   
Made in au
Missionary On A Mission




Australia

 Mr_Rose wrote:
 russian69hitman wrote:
The Kill Team Cassius is also the Strategium Command Team on page 97 of the DW codex....


Automatically Appended Next Post:
Artemis is mentioned on 34 as a Watch Captain, so use page 74 to "create" him or use the Masque stats for him if your opponent will allow it (I guess)....


Automatically Appended Next Post:
QUESTION - The Corvus states it can transport 12 models. Then says including bikers and jump infantry. Nowhere does it say that jump or bikers take up two spots. On page 45 it shows Kill Team Cassius/Strategium Command Team debarking from a single Corvus. So, can I have 1 Corvus for my Kill Team Cassius/Strategium Command Team?


Nowhere except the core rulebook where it specifies that jump infantry and bikes are bulky and very bulky respectively?

It does indeed say that Jump Infantry have the Bulky rule and Bikers have Very Bulky in the core rulebook.


 
   
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Where ever the Emperor needs his eyes

 Bulldogging wrote:
 VictorVonTzeentch wrote:
 Bulldogging wrote:
 Selym wrote:
Aquila teams cannot take chaplains.


Holy crap I missed that. That sucks. Was working on trying to make a viable melee team out of a Corvus, cause reasons, and a chaplain was being used to get the average wounds up high enough to kill a Stormsurge.


Strategem Command Team lead by a Chaplain with an Aquila Killteam as the Killteam Component.


Is the consensus that you can take 4 of the same type of team? Or max 1 of each? Not sure how GW has handled this type of wording before.


EDIT: OOps thought you mean the Watch Company.

Yeah the Strategium works well.


Any combination for the Company would to me imply any combo, if you want 4 Aquila teams take that. If you know the guy take alot of HQ and throws them in Frontline Squads, take 4 Purgatus Squads, cause the re-roll also applies to the Squad the HQ is attached to.
   
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I know people are still all excited about deathwatch but competitively until grav cannons get nerfed I still don't see how deathwatch is better. At best I see a token alpha kill team formation with 4 frag cannons but grav cannons are still better at killing most things.
they feel like more expensive devastator squads but they are deathwatch....just not seeing what makes them special.

This message was edited 2 times. Last update was at 2016/08/16 22:20:41


 
   
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Indiana

With the recent GW faq stating that basically all units count as all types/factions etc

I could see the IC one being very useful since you will get the benefit against any unit that contains an IC.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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