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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight




The plot thickens, as there was little plot to begin with.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Leader of the Sept







I would very much like to play this game. NEedsxboxnauwplsxthxbye.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I think that's not happening until they've fixed and implemented everything for the PC version.

Today I was in a five player game. Well, four players and a bot that did not despawn after the fourth player hopped in, fearlessly tagging along with their laspistol and shovel as we did our mission.

This message was edited 1 time. Last update was at 2022/12/12 21:27:52




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Executing Exarch




Odd. This isn't Fatshark's first time making a game that uses bots. You'd think that they'd have that part of it taken care of.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

This title is always online, unlike Vermintide, there are still moments of latency or massive lag from time to time. Also quite annoying, sometimes doing a slew of missions won't count towards contracts put out by sire Melk, so after spending an evening doing missions, they don't count towards kill and mission counts. :|



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Executing Exarch




Makes sense. Homeworld Mobile often seems to have the same issue.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Rejects!
In today’s community update, we’ll discuss our first significant content drop for Darktide. Due to a technical issue we found when testing one of our weapons, we’re targeting this update to arrive tomorrow, December 15th. We’ve been reading your comments on Steam, the Fatshark Forums, and Reddit and acknowledge your request for more communication, transparency, and where we’re at. Since launch, we have released a decent amount of updates and improved stability for many players, but we still recognize the need for more clarity in certain areas. Today’s community update will focus on what this drop, and with it, Patch 10.0.20 will contain, as well as give insight into some of the key areas we’re addressing.

For future community updates, we aim to cover specific topics of concern that you all have brought to us to communicate how we intend to move forward with those areas of feedback.

Stability
First and foremost, we prioritize stability so you can all play the game uninterrupted. We’ve identified several critical issues and are working on fixing them to get there.

We want to give you a look at what those priorities look like from our end. This is a partial list of every stability issue we are investigating, focusing on the most critical and frequent issues we have found.

Actively investigating
GPU-related crashes: This is our number one priority in tracking down and fixing, and we continue to investigate this issue further with multiple teams in the studio. We aim to push fixes for this issue every patch. This upcoming patch should contain some fixes for these crashes, though we continue to monitor any further causes that could relate to this issue.
Penances are not updated when users disconnect or crash during missions. We are investigating this, though it may involve a more significant overall fix on how we track and record player penances in-game.
Players receive error codes 4008 and 2007. We are still investigating what causes players to meet a 4008 during gameplay, but we’ve begun to deploy some fixes to help players avoid meeting error code 2007 in previous patches.
Problems with Twitch drops and account connectivity with Twitch drops. We are still investigating this issue, and our backend team is currently looking into possible causes.
Players reporting that no rewards or progression are given after mission completion (XP/Credits). This issue is possibly related to contracts not progressing, though is pending a solve as we keep digging into further potential causes.

Currently fixing
Contracts do not progress for some players: We’ve sifted through player-provided logs to help pinpoint this issue and found the root cause. The team is at work to implement fixes with the next update.
Various Penances work differently than expected. We’ve made steps towards fixing this in patch 1.0.20 with the “Pick ‘n Mix” penances, but it may require further fixes due to the number of penances in the game.
Server crash kicking players: error code 2001. We’ve identified the cause of this issue and are currently working on solves.
Stuck in queue position 1. While we are actively monitoring this issue, we’ve noticed players continuing to get stuck in queue position 1. Our networking team is currently working on a solution to help players restart the queue should they find themselves stuck.


The Commodore’s Vestures
In patch 1.0.14, we removed the timer from The Commodore’s Vestures, where players could purchase premium cosmetics via Aquila packs. Our plan for the shop is to give players more time between rotation periods until we reach three screens worth of cosmetic bundles. The timer will remain inactive until the first page is due to be rotated out with 24 hours remaining. It’s important to note that the store is on rotation to give players some variety while at the same time not creating clutter. We feel that unlimited store pages are likely to create confusion and a bad user experience. Rest assured, the cosmetics are not gone forever and will likely reappear.


Content Drop: The Signal
This drop introduces a new map, two new weapons - one for the Zealot, one for the Ogryn, the new Refine option in the crafting menu, the inclusion of private games, and the addition of one new condition!
In Comms-Plex 154/2f, it is up to you and your strike team to gain access to the Comms-plex. Get to the roof of the HL-19-24 Archivum and transmit a message to your allies in the Imperium.
Two new weapons:
The Indignatus Mk IVe Crusher, a two-handed Power Maul for Zealots
The Achlys Mk I Power Maul, a one-handed Power Maul for Ogryns.
Private Play is now available when starting a mission from the mission board for Strike Teams of 2 to 4 players.
Refine is now available in the Shrine of the Omnissiah.
You can now choose to refine a single perk, which will lock other perks.
Perks in the item card view will show their Tier through the number of ♦ next to the perk ranging from 1 to 4.
Each Refine action taken on the perk will see a cost reduction for resources.
A new condition:
Hunting Grounds: Rejects will have to fend off increased numbers of Pox Hounds.



Automatically Appended Next Post:

This message was edited 1 time. Last update was at 2022/12/15 20:03:52




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in ch
The Dread Evil Lord Varlak





And hadron is still only bothering the toaster in the crew room, just slightly less so it seems.

FFS fatshark, let me exchange the abilities.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

The Steel Legion skin looked pretty awesome.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Oh wow, that is indeed a nice skin. The helmets with goggles also look ace, finally some proper headgear!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Are there pictures anywhere?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Maybe Morrow will like me more now.
[Thumb - 20221216214152_1.jpg]




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Huh. Good to see that it looks reeeeeeeally close to the redesign in the new Guard codex!
   
Made in us
Master Tormentor





St. Louis

 BrookM wrote:
Maybe Morrow will like me more now.

"Hey boss, look what I found in your closet!"

Nah, don't think it's gonna help you much.
   
Made in us
Secret Force Behind the Rise of the Tau




USA

I have an irrational appreciation for the chain-ax and I honestly couldn't say why.

   
Made in ch
The Dread Evil Lord Varlak





 LordofHats wrote:
I have an irrational appreciation for the chain-ax and I honestly couldn't say why.


it's a more damaging Chainsword when wound up but more effective at slashing... it's wierd.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I still have a lovely affair with the power sword, it's not the most powerful weapon out there, but it suits my playstyle oh-so well, amazing. I also still feel the same way about the boring, vanilla lasgun, like a laser spitting comfort blanket I keep coming back to it.

That said, mag-dumping a boltgun into a monstrosity and helping other people get the "kill thing in under five seconds" penance is rewarding in its own way.

 Laughing Man wrote:
 BrookM wrote:
Maybe Morrow will like me more now.

"Hey boss, look what I found in your closet!"

Nah, don't think it's gonna help you much.
Sounds about right. I can already feel the contempt radiating from him.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in fr
Regular Dakkanaut




I really, really like the new weapon for the Ogryn.

It's an offensive crowd control weapon and it is fantastic at that role. When activated, it staggers all ennemies (except monstrosities) for an incredibly long time. In Damnation, it is incredibly useful against Elites such as Ragers, Crushers, Bulwarks etc. Great job from FS even though I wonder if it is not a bit OP.

I also tried a bit the other Sharpshooter's weapons since the patch and I'm pleasantly surprised by the rebalancing. The Plasmagun feels definitely better than it used to be and is now a very good alternative to the Boltgun if you want to kill Elite and Specials (I'd say it is better at this role than the Boltgun while the latter is also good against trash mobs). The DkoK lasguns are also now viable, especially the MK3. The sights are still not great, but they are now usable instead of being a liability. The reduced ammo costs of overcharging the gun and the fact it is now barely affected by suppression make it absolutely outstanding as a DMR style lasgun. Also, the fact that when fully overcharged it ignores carapace armour make it also good against Crushers & Maulers.

I still have no idea what's the point of the Vraks MK7 Headhunter because the Lucius exists and fulfills the fantasy of a DMR-like weapon. However the other Headhunters are now decent and viable alternative to the Kantrael lasguns.


This message was edited 1 time. Last update was at 2022/12/18 19:14:36


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Overcharged Lucius now ignores carapace armour?!

OH.

MY.

DAYS.

Well, I tend to go for body shots anyway for Maulers, so not sure if I will remember to go for the head again in the future.

Will also give the plasma gun another try when the game allows me to have one again, as I found it such an arse to handle thus far, the heat management and delay between pulling the trigger and lobbing the shot were what it made it unplayable for me.

I do hope weapon modding becomes a thing, I think there was mention of that? Would not mind putting a bayonet on my Kantrael or a holo sight on my Lucius or boltgun.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in fr
Regular Dakkanaut




Yes, all Lucius patterns ignore carapace armour when fully overcharged.

The MK3 is the best at that job. And it is very pleasant to simply massacre Crushers during a Volley Fire with a well placed headshot

Reject Kantrael, embrace Lucius !

This message was edited 2 times. Last update was at 2022/12/18 22:20:40


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

When I will find the time I'll give the Lucius another trial for sure, but to completely reject my beloved Kantrael?! HERESY!

Though this may also be due to how with the Lucius tap-firing isn't as easy as with the Kantrael, though the latter still has some glitches where no sound or visual effect is produced when you fire as fast as you can click.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

As with many things I haven't seen much that makes rate of fire not king for guns. The plasma gun was sweet the one time I used it but the recon and mg iv seem like the best guns in terms of balance.

Especially when you get higher level and finally have enough ammo most of the time.

This message was edited 1 time. Last update was at 2022/12/18 22:43:48


   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

That they made the lasgun such a reliable, not to mention (YMMV obv.) satisfying weapon to use falls neatly in line with the old Guard lore of veterans preferring lasguns over more exotic weaponry.

Found a MK. III Lucius, it does as advertised, which is nice, only.. it has the wrong bayonet on it. I hate the cumbersome swing attack on the Lucius, I much prefer the faster thrust attack for dealing with enemies coming too close.

I know, I know, veteran problems.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Did I miss something? I haven't managed to complete a run today. Everyone ignores specials and elites. Runs around the map checking every corner. Kicks off some kind of mission with a bunch of modifiers and then ditches when it's hard.

Did the community become uber bad overnight? It was fine yesterday.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

There does seem to have been an infusion of new players who don't know how to properly search areas. IE: Wait till you've cleared it and do not run ahead.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I've had a few runs where level 30s will trigger the daemonhost on purpose, then disconnect.

But yeah, having people speed running maps is a big annoyance right now, makes doing certain tasks hard or impossible. I've put the game on the backburner for now, hopefully single player will be implemented soon, because I want to enjoy my game from time to time, take in the maps, not be Sonic the Hedgehog.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

It's the reason I hate playing games with randoms, especially ones like this, Vermintide, L4D etc.

The whole enjoyment for me in games like this is blasting the horde to death and hunting the map for cool stuff. Levels and XP are basically meaningless so why speed run a map?

I type that out but I already know the answer, people online are weirdos and I'll never understand it

This message was edited 1 time. Last update was at 2022/12/24 09:05:49


One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Blood Angel Terminator with Lightning Claws






New Zealand

 Olthannon wrote:
I type that out but I already know the answer, people online are weirdos and I'll never understand it


Me too, dude. Me too lol

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Yeah, I’m only going to play with my friends. Done with randoms. 1/4th of the time, you’ll get a decent crew and it will rest on how well you can jive, but the rest is…frustration. I’ve had lots of fun going down in blazes of glory and losing missions after some bad luck, but just 1 asshat can ruin the experience.

Also, for as fun as the melee combat and special abilities are (popping heads from a distance is so satisfying) at its core its very basic gunplay. It feels great to destroy an onrushing horde, but when you are squaring against ranged, it feels like a game from 10+ years ago.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

The insane amounts of shake and pushback you suffer while being shot by even standard enemies is something I wish they'd just do away with entirely. It makes no sense and it seems to be there solely to frustrate the player and punish you for wanting to hit things with your sword.

   
 
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