78848
Post by: disdamn
take the following scenario: A model with multiple wounds and the FNP rule (such as Typhus) is hit and suffers a wound by a Necron Canoptek scarab that has the entropic strike rule, but then ignores the wound due to successful FNP role.
Relevant Entropic Strike Rule Section: Any non-vehicle model that suffers an unsaved wound immediately looses its armour save for the rest of the game.
What happens to Typhus' armour save? Is it lost or does it remain?
technically the wound is not saved because FNP is not a save. He just ignores the wound, so my gut is the wound is ignored but the terminator armour save is lost.
46128
Post by: Happyjew
Based on the following:
Q: In assault, what comes first – Feel No Pain rolls or the roll to
activate a Force weapon? (p37)
A: The roll to activate a Force Weapon is made before
determining whether or not the victim is permitted a Feel
No Pain roll.
It would appear that if something happens immediately upon suffering an unsaved wound, it is triggered before FNP.
The alternative is two things occurring simultaneously, current player chooses order (so on your turn it would be FNP then ES, on his turn ES then FNP).
Others may disagree and argue that if you take away the save then you are not treating the wound as having been saved.
68822
Post by: KonTheory
I would argue that because FNP is not a save, that he does infact lose the armor save, but does not lose the wound
31450
Post by: DeathReaper
KonTheory wrote:I would argue that because FNP is not a save, that he does infact lose the armor save, but does not lose the wound
FNP says: "[If successful] the unsaved Wound is discounted - treat it as having been saved." (35)
If you are treating the wound as saved why are you removing the armor save?
66727
Post by: OIIIIIIO
I happen to agree with DR on this one. To put this into terms as I view it saying that you lose your armour even though you made your FNP is equal to giving fury unbound to Lemartes if you fail his armour save yet make your FNP.
Lemartes rule (Fury Unbound) reads as thus: If Lemartes suffers an unsaved wound, but is not slain, his strength and attacks both immediately increase to 5.
There is no way I could ever play it this way but, by the way people are on about ES and FNP then this would be the way it should go.
68822
Post by: KonTheory
Ok.. youve converted me...
I dont have a book with me.. but that quote looks legit to me
78848
Post by: disdamn
OIIIIIIO wrote:I happen to agree with DR on this one. To put this into terms as I view it saying that you lose your armour even though you made your FNP is equal to giving fury unbound to Lemartes if you fail his armour save yet make your FNP.
Lemartes rule (Fury Unbound) reads as thus: If Lemartes suffers an unsaved wound, but is not slain, his strength and attacks both immediately increase to 5.
There is no way I could ever play it this way but, by the way people are on about ES and FNP then this would be the way it should go.
Maybe think about it this way. The ES rule is specifically designed to slice up armour. FNP is specifically designed to save the body. In fluff it's akin to taking a bullet to the chest but being so badass you shrug it off and keep going forward. If/when you finally go down you're riddled with wounds that would've killed anyone else, but you're so heroic you just kept going. The bullet still penetrated, you were just to so tough you kept going. You're own toughness has nothing to do with your armour. The bullet still penetrates and did damage to the armour, so in fluff word the ES still shreds the armour, you were just so tough, you shrugged it off.
Still I've seen other posts about FNP and ES and most people seem to agree that FNP would keep the ES rule from happening.
34416
Post by: B0B MaRlEy
This could also get you a S:10 A:10 Fuegan while still at full health. Sounds fishy to me
46128
Post by: Happyjew
B0B MaRlEy wrote:This could also get you a S:10 A:10 Fuegan while still at full health. Sounds fishy to me
Fuegan doesn't need FNP for that. Just a few warlocks with Renew.
34416
Post by: B0B MaRlEy
Aye it can be, but not with good ol' fuegan on his own and based on several Ld8 tests. Still silly though
24436
Post by: CrashCanuck
disdamn wrote:
Maybe think about it this way. The ES rule is specifically designed to slice up armour. FNP is specifically designed to save the body. In fluff it's akin to taking a bullet to the chest but being so badass you shrug it off and keep going forward. If/when you finally go down you're riddled with wounds that would've killed anyone else, but you're so heroic you just kept going. The bullet still penetrated, you were just to so tough you kept going. You're own toughness has nothing to do with your armour. The bullet still penetrates and did damage to the armour, so in fluff word the ES still shreds the armour, you were just so tough, you shrugged it off.
Still I've seen other posts about FNP and ES and most people seem to agree that FNP would keep the ES rule from happening.
By all rights yes it should work that way, but for the sake of the game and simplifying it to keep a good pace it doesn't work that way in 40k. By all rights any weapon that bypasses a models armour save but doesn't kill them (model still has more wounds, failed to wound, whatever reason) should technically lower the targets armour save because they just had some form of high power shot effortlessly punch a hole through the armour, but it doesn't work that way because it would slow the game down far too much.
I agree that FNP does cancel out ES
60145
Post by: Lungpickle
He would loose his 2 up save. The wound would be saved from his fnp.
GNP does not count as a save, one does it ignore what happens to the armor of the model.
50763
Post by: copper.talos
ES happens "immediately" when a model suffers an unsaved wound, FNP does not. So ES happens before FNP. This is compatible with the FAQ about foce weapons which also happen "immediately" aften an unsaved wound.
DR used the same arguments in favour of FNP working against force weapons and there is no reason why these arguments should be any more valid for ES than force weapons.
68289
Post by: Nem
Personally I believe ES takes effect before you the wound is treated as saved.
4244
Post by: Pyrian
copper.talos wrote:DR used the same arguments in favour of FNP working against force weapons and there is no reason why these arguments should be any more valid for ES than force weapons.
The force weapon ruling is not comparable, because if the force weapon succeeds there IS no feel-no-pain roll. It tells us nothing about what happens once a FNP roll succeeds. And what happens is that the unsaved wound retro-actively becomes saved, thereby canceling any effects caused by the unsaved wound.
50763
Post by: copper.talos
This is the faq:
Q: In assault, what comes first – Feel No Pain rolls or the roll to
activate a Force weapon? (p37)
A: The roll to activate a Force Weapon is made before
determining whether or not the victim is permitted a Feel
No Pain roll.
So the faq actually mentions nothing of what you say. The "reasoning" you propose is of your own imagination only. In the end there are two rules that both happen immediately after an unsaved wound. One of them got a faq that sets the time it activates before FNP and there is absolutely no reason why the other rule should happen any later.
31450
Post by: DeathReaper
Lungpickle wrote:He would loose his 2 up save. The wound would be saved from his fnp.
GNP does not count as a save, one does it ignore what happens to the armor of the model.
FNP, if successful, tells us that "the unsaved Wound is discounted - treat it as having been saved." (35)
Treats the wound as having been saved, so why would the model lose its save off of a saved wound?
50763
Post by: copper.talos
This is your own post in the thread about force weapons and FNP.
http://www.dakkadakka.com/dakkaforum/posts/list/30/499195.page#5153693
Except you do not know if you actually have an unsaved wound until you figure out if FNP treats the wound as saved.
That and you have to roll FNP first or you break things like the Hexrifle and Entropic Strike.
Also, when do they get to roll for FNP? "when a model with this special rule suffers an unsaved wound" so this will happen the instant a model with the FNP special rule suffers an unsaved wound.
So you have used the same arguments in favour of FNP working against force weapons AND you also have linked the cases of force weapon and entropic strike. So not only you should stop using those arguments but you should even agree that the force weapon faq creates a precedent that ES works against FNP.
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Post by: Jimsolo
I'd like to know exactly how divided the community is on this one. To that end, I've started a poll, here.
73427
Post by: JinxDragon
While it is really hard to say for certain, thanks to that Frequently Asked Question, I can see what they where trying to resolve. I think there is enough question about the Frequently Asked Question's answer in order to state it was specific to only the Force Weapon situation and can not be applied to things like Entropic Strike. That is because the Force Weapons special rule was clearly designed to grant instant death, something that specifically denies you a Feel no Pain roll. It would make very little sense for a Feel No Pain test to effectively save you from the Instant Death rule, so the writer of the answer clearly sided that way. I do not think he was wrong to do so, but I do not feel the answer is obvious enough to apply to more then the Force Weapon situation. Personally, this should of been corrected by errata to the Force Weapon section of the book, adding the line that Force weapons activation is done prior to Feel No Pain.
31450
Post by: DeathReaper
copper.talos wrote:
This is your own post in the thread about force weapons and FNP.
http://www.dakkadakka.com/dakkaforum/posts/list/30/499195.page#5153693
Except you do not know if you actually have an unsaved wound until you figure out if FNP treats the wound as saved.
That and you have to roll FNP first or you break things like the Hexrifle and Entropic Strike.
Also, when do they get to roll for FNP? "when a model with this special rule suffers an unsaved wound" so this will happen the instant a model with the FNP special rule suffers an unsaved wound.
So you have used the same arguments in favour of FNP working against force weapons AND you also have linked the cases of force weapon and entropic strike. So not only you should stop using those arguments but you should even agree that the force weapon faq creates a precedent that ES works against FNP.
The FAQ would create a precedent if ES had a similar effect as a force weapon, alas it does not so it can not be compared.
They also changed the rules in that FaQ so no surprise there.
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Post by: Abandon
Edit: IMO on RAW:
"When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll..."
"Any model that suffers one or more unsaved wounds from a weapon or model with this special rule immediately loses its armor save for the remainder of the battle."
No matter how you look at it the model did suffer the unsaved wound or there would be no FNP roll and that unsaved would causes the loss of the armor save.
"On a 5+, the unsaved Wound is discounted - treat it as having been saved."
That the suffered unsaved wound later is retroactively discounted and treated as having been saved does not mean it was not suffered and does nothing to fix further effects that come along with that, only the wound itself.
This might be the ex-MTG player in me talking though.
71373
Post by: Nilok
Abandon wrote:Edit: IMO on RAW:
"When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll..."
"Any model that suffers one or more unsaved wounds from a weapon or model with this special rule immediately loses its armor save for the remainder of the battle."
No matter how you look at it the model did suffer the unsaved wound or there would be no FNP roll and that unsaved would causes the loss of the armor save.
"On a 5+, the unsaved Wound is discounted - treat it as having been saved."
That the suffered unsaved wound later is retroactively discounted and treated as having been saved does not mean it was not suffered and does nothing to fix further effects that come along with that, only the wound itself.
This might be the ex- MTG player in me talking though.
Off Topic: Trust me, I know how you feel. However, remember, Games Workshop isn't Wizards of the Coast. Dear god I wish they were, but they have so many wonky interactions, incomplete rules, and unanswered FAQs, that you would flip your table in frustration if this was a Magic/D&D game. After I saw they said if there is a dispute, roll a dice (meaning both sides could be right), I knew that they were not going to be writing detailed FAQs/Errata for a while.
On Topic: The problem with allowing that to happen in that order, it some units gain massive buffs when they suffer an unsaved wound. However, if FNP saves the wound without counting as being saved, they get far more powerful.
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Post by: Nem
Think its too specific a ability (relating to only one codex) to get a good idea on a poll here.
We had the argument over FNP and force weapons a long while ago. Much of it was based on the words immediately being used to force the effect through before other rules come in to play. ES is worded the same.
At the worse they happen at the same time, at which the controlling player decides.
I still believe 'Treat as saved' doesn't make the blindest bit of difference. You treat the wound as saved from the point you pass the FNP roll, you don't go back and start treating the wound as saved for things that happened in the past.
31450
Post by: DeathReaper
Nem wrote:At the worse they happen at the same time, at which the controlling player decides.
This is only true when both players have something to do at the same time. Is ES a roll by the controlling player or something similar, or does it just happen? Because if it just happens then both players do not have to do something at the same time, as ES is just a passive ability. "At other times, you'll find that both players will have to do something at the same time" (9) Nem wrote:I still believe 'Treat as saved' doesn't make the blindest bit of difference. You treat the wound as saved from the point you pass the FNP roll, you don't go back and start treating the wound as saved for things that happened in the past.
Why not? If you remove the armor save then you are not treating the unsaved wound as a saved wound, and that breaks rules.
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Post by: Nem
DeathReaper wrote: Nem wrote:At the worse they happen at the same time, at which the controlling player decides.
This is only true when both players have something to do at the same time.
Is ES a roll by the controlling player or something similar, or does it just happen?
Because if it just happens then both players do not have to do something at the same time, as ES is just a passive ability.
"At other times, you'll find that both players will have to do something at the same time" (9)
Nem wrote:I still believe 'Treat as saved' doesn't make the blindest bit of difference. You treat the wound as saved from the point you pass the FNP roll, you don't go back and start treating the wound as saved for things that happened in the past.
Why not? If you remove the armor save then you are not treating the unsaved wound as a saved wound, and that breaks rules.
Any by the same logic you have broken the rules by rolling FNP on a wound which is treated as saved and not unsaved, if you rolled a Armour/Unvun/cover save, you broke the rules by rolling on a saved wound... how far back should we apply the effect of FNP?
At the time ES is rolled for, the wound is unsaved. To say it broke the rules means we have to start applying all rules to things that happened in the past. The wound is only treated as saved from the point you pass the FNP roll, and we do not have permission to apply rules in reverse.
31450
Post by: DeathReaper
FNP Creates a Paradox, show me in the rules where a paradox is not allowed.
68289
Post by: Nem
DeathReaper wrote:FNP Creates a Paradox, show me in the rules where a paradox is not allowed.
Quite,
Think I've said what I can, to claim ES breaks rules when applied before FNP (which is later successful) is to acknowledge effects from abilities should be applied to resolved mechanics which happened earlier in the phase or games sequence, rendering the first action a breaking of the rules.
66727
Post by: OIIIIIIO
Kinda like how you have, say .... a Land Raider that your enemy shoots say six times getting 4 glances and 2 pens. You have popped smoke with said land raider and get a cover save. You have to roll the glances and pens separate for a reason .... say you roll quite well and only one glance and one pen go through. It has already had 4 glances and 2 pens ... but you have wiped them out via cover saves and only have one of each to deal with now.
Your enemy has gotten 4 glances and 2 pens but using your time warp cover save you have reduced them as such. FNP is doing the same exact thing and some people have a problem with that?!?
68289
Post by: Nem
OIIIIIIO wrote:Kinda like how you have, say .... a Land Raider that your enemy shoots say six times getting 4 glances and 2 pens. You have popped smoke with said land raider and get a cover save. You have to roll the glances and pens separate for a reason .... say you roll quite well and only one glance and one pen go through. It has already had 4 glances and 2 pens ... but you have wiped them out via cover saves and only have one of each to deal with now.
Your enemy has gotten 4 glances and 2 pens but using your time warp cover save you have reduced them as such. FNP is doing the same exact thing and some people have a problem with that?!?
FNP is a special rule, not a save. FNP and ES are activated on the same condition (Unsaved wound). Taking a cover save is activated when allocated a wound. So no its a very different thing.
64685
Post by: x13rads
IMO FNP has no effect on ES
1. Fluff wise it sould go off
2. There is precedent set with the Force Weapon ruling
3. Codex beats BRB
66727
Post by: OIIIIIIO
Great, then when I use Gabriel Seth and he gets attacked by anything that gets to re-roll ones still gets hit by Seth because his rule states any ones that are rolled not any ones that are rolled as a final result after all re-rolls.
11268
Post by: nosferatu1001
x13rads wrote:IMO FNP has no effect on ES
1. Fluff wise it sould go off
2. There is precedent set with the Force Weapon ruling
3. Codex beats BRB
1) Nids. Their armour is their body. Fluff conrtadicting your point, muddying it as ever
2) Which isnt precedent, as FW deny FNP if they activate. ES and FNP coexist happily
3) Only when there is a conflict. There isnt a conflict here.
61964
Post by: Fragile
nosferatu1001 wrote:x13rads wrote:IMO FNP has no effect on ES
1. Fluff wise it sould go off
2. There is precedent set with the Force Weapon ruling
3. Codex beats BRB
1) Nids. Their armour is their body. Fluff conrtadicting your point, muddying it as ever
2) Which isnt precedent, as FW deny FNP if they activate. ES and FNP coexist happily
3) Only when there is a conflict. There isnt a conflict here.
Well, there is a conflict, but an indirect one. Its the same with any FNP vs special rule that triggers on a "unsaved wound"
11268
Post by: nosferatu1001
FNP conflicts with the rulebook as well, as when you take an unsaved wound and have just 1 wound left, you should be removed as a casualty.
FNP by definition must cause some issues, as its trigger is after a normal process
64685
Post by: x13rads
nosferatu1001 wrote:x13rads wrote:IMO FNP has no effect on ES
1. Fluff wise it sould go off
2. There is precedent set with the Force Weapon ruling
3. Codex beats BRB
1) Nids. Their armour is their body. Fluff conrtadicting your point, muddying it as ever
2) Which isnt precedent, as FW deny FNP if they activate. ES and FNP coexist happily
3) Only when there is a conflict. There isnt a conflict here.
1. The scarabs could eat away the boney carapce that provides nids their armor save without killing them outright.
Come on now, be honest. If GW FAQed it tomorrow how do you think they would rule it?
ES is supposed to represents a weapon or attack eating a big hole away in some dudes armor enough that it becomes combat ineffective. FNP is suposed to represent a particulary tough dude of being able to shrug off a wound that a regular dude wouldn't.
Personally I prefer flavor over rules lawyering. I can count on 2 fingers the times I have seen this situation before and both times the FNP guy agreed that FNP wouldn't stop the Scarabs from eating away his armor.
66727
Post by: OIIIIIIO
How about this for fluff:
Scarabs attack some of my guys and they start taking damage (read as they successfully hit them and wounded them and fail their armour saves) thinking quickly the Sarge and several guys start flinging scarabs off of themselves to prevent serious damage (read as succeeding with the FNP rule).
64685
Post by: x13rads
OIIIIIIO wrote:How about this for fluff:
Scarabs attack some of my guys and they start taking damage (read as they successfully hit them and wounded them and fail their armour saves) thinking quickly the Sarge and several guys start flinging scarabs off of themselves to prevent serious damage (read as succeeding with the FNP rule).
That's not a fluffy FNP, that is a Fluffy Armour Save.
Also Scarabs are not the only think with ES. ES is more like the acid saliva of the Scarabs themselves.
And I see you dodged the bigger question.
*please note my attitude while typing is intended playfully and not trying to be a d!*k
31450
Post by: DeathReaper
x13rads wrote:IMO FNP has no effect on ES
1. Fluff wise it sould go off
2. There is precedent set with the Force Weapon ruling
3. Codex beats BRB
1. Fluff is not rules
2. no there is not, as Force weapons are completely different
3. Only when there is a conflict, which there is not in this case.
66727
Post by: OIIIIIIO
I honestly do not know how GW are going to FAQ this, but then again ... I thought that DC Tyco not being in the DC but rather on his own was some sort of a misprint because at the bottom of Pg. 41 in the fluff explanation of the DC Tyco it says he was 'inducted' into the Death Company. WTF?!?
21002
Post by: megatrons2nd
Why does everyone miss the bit in the rulebook that allows the effects of multiple special rules to affect a model?
The effect of FnP is treating the wound as saved.
The effect of ES is no more armor.
Both are triggered by the initial unsaved wound, and take effect.
31450
Post by: DeathReaper
megatrons2nd wrote:Why does everyone miss the bit in the rulebook that allows the effects of multiple special rules to affect a model?
The effect of FnP is treating the wound as saved.
The effect of ES is no more armor.
Both are triggered by the initial unsaved wound, and take effect.
And if ES takes effect you have broken the rule in FNP that says to treat the wound as saved.
Why are there effects from a saved wound?
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Post by: copper.talos
You have said
DeathReaper wrote:
That and you have to roll FNP first or you break things like the Hexrifle and Entropic Strike.
*regarding force weapons
and
DeathReaper wrote:2. no there is not, as Force weapons are completely different
So in one post you claim that ES and Force Weapons work similarly and yet in another post (which is after the "inconvenient" faq) you claim that they are completely different. Nice...
47462
Post by: rigeld2
It's almost like the FAQ changed things...
31450
Post by: DeathReaper
Exactly this, The FaQ changed the rules.
The force weapon can negate FNP, something ES can not do, therefore they are vastly different.
69849
Post by: PrinceRaven
I don't see the issue here, wound is taken, Entropic Strike is "immediately" activated and resolved, Feel No Pain roll is made. This isn't a card game, we don't have a "chain" system, we resolve things in 40k in chronological order.
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Post by: rigeld2
PrinceRaven wrote:I don't see the issue here, wound is taken, Entropic Strike is "immediately" activated and resolved, Feel No Pain roll is made. This isn't a card game, we don't have a "chain" system, we resolve things in 40k in chronological order.
FNP is rolled when you suffer an unsaved wound. Not "at some indeterminate point later" but right when it's suffered. It's the same as "immediately" but without using the word.
69849
Post by: PrinceRaven
rigeld2 wrote: PrinceRaven wrote:I don't see the issue here, wound is taken, Entropic Strike is "immediately" activated and resolved, Feel No Pain roll is made. This isn't a card game, we don't have a "chain" system, we resolve things in 40k in chronological order.
FNP is rolled when you suffer an unsaved wound. Not "at some indeterminate point later" but right when it's suffered. It's the same as "immediately" but without using the word.
Quote and page number please.
47462
Post by: rigeld2
PrinceRaven wrote:rigeld2 wrote: PrinceRaven wrote:I don't see the issue here, wound is taken, Entropic Strike is "immediately" activated and resolved, Feel No Pain roll is made. This isn't a card game, we don't have a "chain" system, we resolve things in 40k in chronological order.
FNP is rolled when you suffer an unsaved wound. Not "at some indeterminate point later" but right when it's suffered. It's the same as "immediately" but without using the word.
Quote and page number please.
p35 wrote:When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll ...
p15 wrote:Reduce that model's Wounds by 1. If the model is reduced to 0 Wounds, remove it as a casualty.
We know FNP must happen before removing the model as a casualty (otherwise the ability is literally useless).
Therefore, we know that FNP must happen before the model's wounds are reduced.
69849
Post by: PrinceRaven
We also know that Entropic Strike occurs between suffering a wound and removing it as a casualty. Additionally, we also know that Entropic Strike has the "immediately" qualifier, while Feel No Pain does not. It is similar to how we know that both the shooting phase and assault phase occur between the movement phase and the end of the turn, and we know that the shooting phase occurs immediately after the movement phase.
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Post by: rigeld2
If you are doing something between suffering a wound and FNP, you are not making a special FNP roll when you suffer a wound.
31450
Post by: DeathReaper
rigeld2 wrote:If you are doing something between suffering a wound and FNP, you are not making a special FNP roll when you suffer a wound.
Exactly this
When do you make a FNP roll? (A: "When a model with this special rule suffers an unsaved Wound" (35))
not sometime in the future, you do not wait to take your FNP roll.
21002
Post by: megatrons2nd
DeathReaper wrote:rigeld2 wrote:If you are doing something between suffering a wound and FNP, you are not making a special FNP roll when you suffer a wound.
Exactly this
When do you make a FNP roll? (A: "When a model with this special rule suffers an unsaved Wound" (35))
not sometime in the future, you do not wait to take your FNP roll.
When does ES go, "When you suffer an unsaved wound"
When does Hexrifle go "When you suffer an unsaved wound"
I can go on.
These rules all activate upon the moment the model has suffered an unsaved wound. As all the rules use the same trigger, and the effects of multiple rules may stack, then you can have a model not take a wound, but still lose it's armor. The end effect of the rule does not negate the original trigger.
Further as many keep saying, this is a permissive rule set, as the FnP rule does not say ignore other special rules effects, than all special effects that occur from the same unsaved wound would still occur.
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Post by: nosferatu1001
Then youre not treating the wound as saved, breaking the FNP rule.
Where is your explicit permission to break the FNP rule?
68289
Post by: Nem
You treat the wound as saved upon a successful fnp roll, it is treated as saved for all further rule purposes. There is absolutely nothing in the fnp rules or otherwise to suggest you need to check if the effect of fnp takes place before other effects, and absolutely nothing to support the effects of FNP should be applied to negate other rules which may have taken effect before, infact we have a faq clarifying that is not the case.
Citation required to claim fnp must be checked first, which does not include 'treat as saved'.
73232
Post by: Unholyllama
When 2 abilities trigger at the same time doesn't the controlling player determine the order?
So my scarabs would trigger ES first and then my opponent's Painboy get's FNP and saves the wound. His turn, he chooses to do FNP first and then do ES. Still leaves the question of "would FNP first negate ES" though since it's two triggers happening at the same time regardless.
After reading through everything in the thread - I would say Megatron describes HIWPI. Since both trigger at the same time, both effects would happen even if FNP negates the wound that cause ES to trigger. Ironically though FNP would also negate the wound that triggers FNP so we might as well divide by 0 and call it a day.
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Post by: DeathReaper
Nem wrote:You treat the wound as saved upon a successful fnp roll, it is treated as saved for all further rule purposes. There is absolutely nothing in the fnp rules or otherwise to suggest you need to check if the effect of fnp takes place before other effects, and absolutely nothing to support the effects of FNP should be applied to negate other rules which may have taken effect before, infact we have a faq clarifying that is not the case.
For Force weapons that cause ID and thus Ignore the FNP roll altogether. That FAQ does not apply to this situation. Citation required to claim fnp must be checked first, which does not include 'treat as saved'.
How do you know if you have an unsaved wound unless you roll FNP first and see if it is treated as saved or actually an Unsaved wound? Automatically Appended Next Post: Unholyllama wrote:When 2 abilities trigger at the same time doesn't the controlling player determine the order?
you may be thinking of:
When two players have something to do then the players turn it is determines the order.
But that is not the case here as both players do not have something to do as there is no die roll with ES, it just happens on a unsaved wound, it does not happen on a saved wound or one we are treating as saved.
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Post by: Jackal
Wouldnt really be an unsaved wound though as FNP kicks in straight away. If passed, its counted as saved. So no ill effects should take place from ES. Why are people trying to apply ES before FNP? FNP kicks in if you fail your save. If FNP is passed, it discounts the wound and is treated as saved. Edit: How can a model have suffered an unsaved wound if it still has a save that is available to roll for? Surely you should make all types of saves (+, ++ and special) etc all at the same time before you can say a wound is unsaved.
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Post by: copper.talos
Because ES happens "immediately" after a model suffers an unsaved wound. FNP happens after a model suffers an unsaved wound. The wording of the rule itself gives priority to ES. And furthermore one other rule that has the same timing as ES, force weapon, got a faq that sets its timing before FNP.
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Post by: Jackal
FW and ES are nothing alike though.
Lascannons and mind war can both cause wounds, does not make them the same by any means.
Just means they have 1 thing in common (timing in the case of this thread)
Everything else about them is different though.
So, how is a wound unsaved if you have yet to take an available save?
Should all saves not be taken at the same time since its part of the same trigger?
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Post by: Happyjew
Jackal wrote:FW and ES are nothing alike though.
Lascannons and mind war can both cause wounds, does not make them the same by any means.
Just means they have 1 thing in common (timing in the case of this thread)
Everything else about them is different though.
So, how is a wound unsaved if you have yet to take an available save?
Should all saves not be taken at the same time since its part of the same trigger?
Except FNP is specifically not a save. It even makes sure to say that in the rules for FNP.
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Post by: Jackal
It has the ability to count the save as passed though.
It is also triggered when an initial save is failed.
So people are now expecting GW to break rules down into sections that will end up 200 steps long to take every possible rule into account, and at what time they take place?
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Post by: Nem
The wound is never a saved wound. Upon completion of a successful roll it is then treated as saved (for rules purposes). If something happened upon the condition of suffering an unsaved wound, there's no reason to believe it should be reversed, or considered illegal, when a different special rule comes into effect.
Really if they meant for FNP to have to come first, and nagate all other special rules which are triggered in the same condition, it would have some wording to suggest so.
The only rules that matter are the time they are triggered. Effects of the special rules have no consequence on the priority, not by any rules I've read anyway.
66727
Post by: OIIIIIIO
Except for one thing. FNP states to treat the wound as having been saved.
If you get hit and wounded by ES and make your armour save do you still lose your armour save?
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Post by: Jackal
Nem, in this case the effects of the rule do have a very important part to play, not just the timing of them.
Also, if a wound is treated as saved, im pretty sure its saved.
Not just says it is for rules purposes.
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Post by: Bausk
Even if you take the stand point that everything but removing the wound happens when a model suffers an unsaved wound and even say that fnp happens just before this it doesn't change the rules for fnp treating the wound as saved.
this would negate any effects of an unsaved wound as the wound is saved and not an unsaved wound thus any effects that require an unsaved wound could not be applied as the wound is saved.
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Post by: Nem
Ok put it this way
- unsaved wound is suffered
#. FNP Special rule activates
#. ES Special rule activates
Show me the rule which allows FNP to be prioritized (something like the effect of a special rule determines order)
Without one there is no argument.
Rules allow you to resolve the special rule when the condition is met. To not would be breaking the rules also.
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Post by: copper.talos
@bausk By the time the wound is treated as saved, the armour has already been stripped. In order for FNP to restore armour saves, it would need an appropriate wording.
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Post by: Jackal
Ok, so lets say ES goes 1st.
Model takes a wound and fails its save.
ES takes effect and remove its armour.
FNP then kicks in and if passed, it counts the save as passed.
For ES to take effect the model MUST have failed its save.
FNP says in its wording that if passed, the wound is treated as saved.
You dont need wording to work out the way it works, because there is only 1 way it can work without the rules breaking.
By putting ES 1st, that then creates an issue as your having to break 1 rule or the other.
By putting FNP 1st it creates a smooth run for the rules to take effect.
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Post by: copper.talos
ES strips the armour of the model in 1 point in time, immediately after it suffers an unsaved wound. From then on the model is effectively S-. What happens to that unsaved wound afterwards has nothing to do with ES. It got triggered applied its effect and then it's gone. FNP doesn't retroactively cancel ES or restores armour saves. It has no such wording. It just prevents models taking damage by treating the wound as saved.
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Post by: Jackal
Maybe you should read the book?
It says treat the save as passed.
Now treating the save as passed seems like you passed the save to me, which is pretty clear cut.
So how can ES trigger when the save has been passed?
If your stripping the armour when the model has passed its save your ignoring the wording of both saves and FNP.
And its ending up as all too common with GW, a huge bloody hole in the rules.
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Post by: Nem
The save is not passed. Your arguing on logic that has no basis in the rules. Losing an armor save does not hinder the fact the wound is treated as saved. Even the wording for FNP tells you for which purposes the wound is treated as saved.
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Post by: copper.talos
You treat the save as passed after the model lost its save. The only thing that links unsaved wounds and armour saves is ES, and by the time FNP kicks in, ES is gone. So in order for a model to regain its armour save it needs a rule to retroactively cancel ES or restore armour saves.
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Post by: Nem
copper.talos wrote:You treat the save as passed after the model lost its save. The only thing that links unsaved wounds and armour saves is ES, and by the time FNP kicks in, ES is gone. So in order for a model to regain its armour save it needs a rule to retroactively cancel ES or restore armour saves.
Exactly, why are you illegally prioritizing one special rule, then illegally trying to retroactively apply it
Treating a wound as saved on a successful FNP does not change the fact before FNP, the wound was unsaved. This is all ES needs.
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Post by: Jackal
So how would a model with no armour save, pass its save? I do agree with the start of the topic that this needs a FAQ. GW have FAQ'ed far more clear things in the past. Nem, how is it illegally prioritizing? Im doing the same as you have and put one of the rules 1st. Your doing the same as i have
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Post by: Nem
Jackal wrote:So how would a model with no armour save, pass its save?
I do agree with the start of the topic that this needs a FAQ.
GW have FAQ'ed far more clear things in the past.
Nem, how is it illegally prioritizing?
Im doing the same as you have and put one of the rules 1st.
Your doing the same as i have 
My problem with this part of the argument is that the interpretation means all special abilities will be negated by FNP, which I am very against
On which one goes first, I do believe the wording 'immediately' makes a difference, or was intended to, however it is unclear and in a game I would be happy to utilise owning player or roll off on that basis
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Post by: copper.talos
Jackal wrote:So how would a model with no armour save, pass its save?
The model doesn't use its armour save to save the wound at that time (even if it did have an armour save). It's FNP that treats the save as passed. Also by that logic, models with no armour save should not be able to use FNP. Which of course is wrong ie Sister Repentia
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Post by: Bausk
Fnp denys es its trigger, an unsaved wound, by treating the wound as saved. Without an unsaved wound being applied its effects woulf not be applied as they are bound to the wound being applied.
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Post by: Jackal
This is the issue really and it needs clearing badly.
Just a quick thought, but multiple wounds.
Model fails a save against something that causes multiple wounds.
Multiple wounds take effect (causing X amount of wounds)
FNP kicks in, now, you only failed 1 save, so do you save against 1 wound, all of them (one at a time or as a whole?)
Or would it work the other way?
Model fails save.
FNP kicks in and saves it.
No further action is taken as its been saved.
The issue with wording is that its not specific enough to give us the steps to take.
Saying immediately is nice, but what about when 2 rules both saying that come into contention?
Also, FNP is an instant trigger upon failing a save.
To do anything before applying that is also breaching the rules.
Needs something set in place to clear it up to be honest, because there are far too many arguments for both sides on this one.
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Post by: Bausk
Depends on the wording of what causes the multiple wounds. if it was "A model that suffers an unsaved wound from this attack takes X wounds instead" then only one fnp roll is needed as the inital wound is required for the additional wounds to apply.
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Post by: Jackal
But by the way people have classed ES as working, you have caused an unsaved wound already.
Edit: So the criteria for multiple wounds has been met by this logic.
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Post by: Lobokai
Wound saved? Yes
ES applied? Either yes, but then taken away because we are told to treat it as saved, or No, and armor save is kept.
Either way, pass FNP, keep save.
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Post by: DeathReaper
If this is true then you are not treating the wound as saved, you are treating it as unsaved as the model no longer has an armor save because of an unsaved wound...
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Post by: clively
For those quoting the force weapon FAQ, you have to consider why it was FAQ'd the way it was.
The force weapon special rule was in direct conflict with FNP because it had the possibility of causing ID which FNP rolls can't be taken for. So the only logical way to resolve it was to establish whether ID kicked in before deciding if a FNP roll was even possible. Timing was obviously a critical component.
With ES, it works solely on "unsaved wounds". Regardless of what anyone might think the word "immediately" means the only way to determine whether a wound is considered saved or not is to allow all of the rules which may modify the wound status to run first.
Now, why would "immediately" appear in the rule? Simple, they wanted people to understand how to resolve when a multi wound model is hit with multiple attacks when one or more is from ES. Essentially you lose the armor save before trying to resolve the next hit. If they didn't have the word "immediately" in there people would be arguing that the effects of ES didn't apply until after all the saves were taken.
So "immediately" in this case means "before you resolve the next wound". It's hard to phrase that when you have the option of fast rolling saves and all wounds from a unit are supposed to happen simultaneously.
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Post by: Unholyllama
clively wrote:For those quoting the force weapon FAQ, you have to consider why it was FAQ'd the way it was.
The force weapon special rule was in direct conflict with FNP because it had the possibility of causing ID which FNP rolls can't be taken for. So the only logical way to resolve it was to establish whether ID kicked in before deciding if a FNP roll was even possible. Timing was obviously a critical component.
This is true but FWs are NOT ID until you spend a warp charge on them which is triggered by an unsaved wound. I don't think people are referring to FWs because of the ID but because of the fact that it's a triggered ability which is allowed to be used (or not) prior to FNP. Now, the confusion comes in because FW's ability causes ID which FNP is unable to address. To me, FNP still triggers in this manner; however, it checks to see if the wound was ID or not before applying the nullification effect.
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Post by: PrinceRaven
Failed armour save>>>>>>>>>>>Passed Feel No Pain
For that duration of time between failing your armour save and passing your Feel No Pain the wound is considered unsaved, and therefore triggers Entropic Strike, it does not need to remain unsaved for Entropic Strike to remain in effect. This is not Magic: The Gathering, we work things out in chronological order.
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Post by: Bausk
And in this case the chronological order of both effects is essentially simultaneous. All effects are considered before the final result is applied with the wound. If one effect negates another the negated effect is not applied. As per if force applies id then fnp is not applied. If fnp is successful any effect that required an unsaved wound is not applied. It's really that simple.
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Post by: Nem
Bausk wrote:And in this case the chronological order of both effects is essentially simultaneous. All effects are considered before the final result is applied with the wound. If one effect negates another the negated effect is not applied. As per if force applies id then fnp is not applied. If fnp is successful any effect that required an unsaved wound is not applied. It's really that simple.
Where does it say they are simultaneous? One is applied 'first' rules wise, they may trigger at the same time but the effects are sequential
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Post by: Bausk
Both occur in that time between failing a save and applying the wound, all effects in this time are considered and checked before application of the wound. I'd say that's as simultaneous as you're likely to get in 40k. Regardless as has been said numerous times as fnp removes both the trigger for the effect and the application with the unsaved wound it is discarded.
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Post by: Nem
Bausk wrote:Both occur in that time between failing a save and applying the wound, all effects in this time are considered and checked before application of the wound. I'd say that's as simultaneous as you're likely to get in 40k. Regardless as has been said numerous times as fnp removes both the trigger for the effect and the application with the unsaved wound it is discarded.
It only removes both the trigger and the application if your either
1. FNP goes first and is successful.
2. FNP goes second and your applying the effect out of sequence
Now there is a problem with the second one.
You check against the effects as and when they apply, if ES has gone first and is sucessful, you do not check a wound which is treated as saved against it, as ES has already happended and is resolved, we do not apply effects to previous sequence events.
The wound is treated as saved, and checked against events as they occur, for instance is a wound taken? (No, treated as saved). Does the wound count to resolution count? (No treated as saved)
ES would never trigger a check against FNP, unless FNP is applied retroactivly
<.....Wound.....> <...............Unsaved Wound.............> <............Treated as saved...........>
If FNP is sucessful, the status is changed to treated as saved. It does not go bavck and change the green section, in that sequence, the unsaved wound is always an unsaved wound.
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Post by: DeathReaper
Nem wrote: It only removes both the trigger and the application if your either 1. FNP goes first and is successful. 2. FNP goes second and your applying the effect out of sequence Now there is a problem with the second one. You check against the effects as and when they apply, if ES has gone first and is sucessful, you do not check a wound which is treated as saved against it, as ES has already happended and is resolved, we do not apply effects to previous sequence events. The wound is treated as saved, and checked against events as they occur, for instance is a wound taken? (No, treated as saved). Does the wound count to resolution count? (No treated as saved) ES would never trigger a check against FNP, unless FNP is applied retroactivly <.....Wound.....> <...............Unsaved Wound.............> <............Treated as saved...........> If FNP is sucessful, the status is changed to treated as saved. It does not go bavck and change the green section, in that sequence, the unsaved wound is always an unsaved wound. FNP Creates a saved wound, and eliminates the green section from even existing in the first place, just like making the armor save of the model the green part does not exist after an armor save or FNP is successful...
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Post by: Nem
DeathReaper wrote: Nem wrote:
It only removes both the trigger and the application if your either
1. FNP goes first and is successful.
2. FNP goes second and your applying the effect out of sequence
Now there is a problem with the second one.
You check against the effects as and when they apply, if ES has gone first and is sucessful, you do not check a wound which is treated as saved against it, as ES has already happended and is resolved, we do not apply effects to previous sequence events.
The wound is treated as saved, and checked against events as they occur, for instance is a wound taken? (No, treated as saved). Does the wound count to resolution count? (No treated as saved)
ES would never trigger a check against FNP, unless FNP is applied retroactivly
<.....Wound.....> <...............Unsaved Wound.............> <............Treated as saved...........>
If FNP is sucessful, the status is changed to treated as saved. It does not go bavck and change the green section, in that sequence, the unsaved wound is always an unsaved wound.
FNP Creates a saved wound, and eliminates the green section from even existing in the first place, just like making the armor save of the model the green part does not exist after an armor save or FNP is successful...
And what part of FNP tells you to retroactivly apply the effect (effect being, 'unsaved wound is discounted - treat as having been saved')? Which part says the unsaved wound never existed? What make FNP different to all other special rules?
While 'Having been saved' is the cause of confusion, as it is being read as past tense, and only past tense. That is not correct however.
I can treat this thread as having been one page long, from this point forward.
That doesnt change the fact it is currently 4 pages.
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Post by: nosferatu1001
Nem - please show permission, in the ES rules, to ignore the FNP rule stating the wound IS saved (treated as must equal IS, otherwise things break)
After all, currently you are breaking the FNP rule, by saying there is no armour left as the wound was unsaved, so you MUST have some permission to do so
Or, you dont have permission, and the only way to break no rule is to only roll ES after you know if there is an unsaved wound or not. Otherwise you absolutely can break the FNP rule.
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Post by: Nem
nosferatu1001 wrote:Nem - please show permission, in the ES rules, to ignore the FNP rule stating the wound IS saved (treated as must equal IS, otherwise things break)
After all, currently you are breaking the FNP rule, by saying there is no armour left as the wound was unsaved, so you MUST have some permission to do so
Or, you dont have permission, and the only way to break no rule is to only roll ES after you know if there is an unsaved wound or not. Otherwise you absolutely can break the FNP rule.
The wound is saved, sure; from the moment you roll a successful FNP. Even if your saying the wound IS SAVED, you need permission to apply it to the past to claim applying ES is 'breaking' the rules.
We don't go back and say 'Well this is illegal becuase my special rule changes the status of item 'X' ' The effect of special rules are applied, and checked for once they are successful, not before, and not in retrospect.
Without applying the effect of FNP to prior game sequeces, show me what breaks.
Too much focus on 'treat as having been saved', not enough focus on the rules which govern the special rule.
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Post by: Mywik
So theres no ES effect. Since it triggers on an unsaved wound.
Your interpretation breaks either feel no pain or ES.
Not applying the ES effect doesnt break any rules.
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Post by: Nem
Mywik wrote:
So theres no ES effect. Since it triggers on an unsaved wound. Otherwise you break both ... feel no pain and ES.
Only if your applying FNP retropectivly. Why would you?
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Post by: Mywik
Nem wrote: Mywik wrote:
So theres no ES effect. Since it triggers on an unsaved wound. Otherwise you break both ... feel no pain and ES.
Only if your applying FNP retropectivly. Why would you?
Because the rule gives permission to.
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Post by: Nem
Mywik wrote: Nem wrote: Mywik wrote:
So theres no ES effect. Since it triggers on an unsaved wound. Otherwise you break both ... feel no pain and ES.
Only if your applying FNP retropectivly. Why would you?
Because the rule gives permission to.
Where? A few posts back shows use of the English language in 'having been' which fits all the rules which govern special rules, the rules of FNP, and does not apply the effect in reverse.
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Post by: Mywik
Nem wrote: Mywik wrote: Nem wrote: Mywik wrote:
So theres no ES effect. Since it triggers on an unsaved wound. Otherwise you break both ... feel no pain and ES.
Only if your applying FNP retropectivly. Why would you?
Because the rule gives permission to.
Where? A few posts back shows use of the English language in 'having been' which fits all the rules which govern special rules, the rules of FNP, and does not apply the effect in reverse.
You make 1 wound with entropic strike. Your opponent fails his save but makes his feel no pain. The wound is now treated as saved. Treated must mean IS as established several times. So theres no unsaved wound. You applying ES is breaking the ES rule.
Show permission in the ES rule to apply to a saved wound or show permission to apply ES before FNP was rolled for so basically to ignore fnp.
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Post by: Nem
Mywik wrote: Nem wrote: Mywik wrote: Nem wrote: Mywik wrote:
So theres no ES effect. Since it triggers on an unsaved wound. Otherwise you break both ... feel no pain and ES.
Only if your applying FNP retropectivly. Why would you?
Because the rule gives permission to.
Where? A few posts back shows use of the English language in 'having been' which fits all the rules which govern special rules, the rules of FNP, and does not apply the effect in reverse.
You make 1 wound with entropic strike. Your opponent fails his save but makes his feel no pain. The wound is now treated as saved for further rule purposes. Treated must mean IS as established several times. So theres no unsaved wound. You applying ES is breaking the ES rule.
Show permission in the ES rule to apply to a saved wound or show permission to apply ES before FNP was rolled for so basically to ignore fnp.
I added the bolded. Again, nothing suggests FNP should un-do actions which happened before it. Applying effects of special rules do not work like that.
ES never applied to a saved wound. It is applied to a unsaved wound and FNP does not have permission to change the past.
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Post by: Mywik
If a fnp roll is made and you treat the wound as unsaved. Did you follow the FNP rule to treat the wound as saved?
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Post by: Nem
Mywik wrote:If a fnp roll is made and you treat the wound as unsaved. Did you follow the FNP rule to treat the wound as saved?
Permission required to change past events.
The effects of special rules are applied from the time they are successful, onwards. These are basic order of event rules.
Without permission to go back and change that, you can't say the wound should be treated as saved at the time ES may have been rolled.
I absolutly treat the wound as saved, for all rule purposes, after the FNP has been successful, and for any checks thereafter
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Post by: Mywik
Nem wrote:If a fnp roll is made and you treat the wound as unsaved. Did you follow the FNP rule to treat the wound as saved?
Permission required to change past events.
On a 5+, the unsaved wound is discounted - freat it as having been saved
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Post by: Nem
Mywik wrote: Nem wrote:If a fnp roll is made and you treat the wound as unsaved. Did you follow the FNP rule to treat the wound as saved?
Permission required to change past events.
/quote]
On a 5+, the unsaved wound is discounted - freat it as having been saved
If you accounted for the unsaved wound did you discount it?
Does it say treat as been saved in the past?
You can discount the wound (for further rules purposes)
and you can treat as having been saved (for further rule purposes)
Without retro-applying
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Post by: Mywik
Nem wrote: Mywik wrote: Nem wrote:If a fnp roll is made and you treat the wound as unsaved. Did you follow the FNP rule to treat the wound as saved?
Permission required to change past events.
/quote]
On a 5+, the unsaved wound is discounted - freat it as having been saved
If you accounted for the unsaved wound did you discount it?
Does it say treat as been saved in the past?
If you apply effects that trigger from an unsaved wound did you treat said unsaved wound as saved?
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Post by: Nem
Mywik wrote: Nem wrote: Mywik wrote: Nem wrote:If a fnp roll is made and you treat the wound as unsaved. Did you follow the FNP rule to treat the wound as saved?
Permission required to change past events.
/quote]
On a 5+, the unsaved wound is discounted - freat it as having been saved
If you accounted for the unsaved wound did you discount it?
Does it say treat as been saved in the past?
If you apply effects that trigger from an unsaved wound did you treat said unsaved wound as saved?
Unsaved, treated as having been saved only applies from the time FNP is successful, there thereafter. Not before the effect was successful. To treat as being saved for past events, FNP needs permission.
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Post by: Mywik
Nem wrote:
Unsaved, treated as having been saved only applies from the time FNP is successful, there thereafter. Not before the effect was successful. To treat as being saved for past events, FNP needs permission.
Show permission to apply ES before FNP rolls are made.
There doesnt need to be a permission for past events since theres no past event - the wound is saved. Feel no pain itself gives permission to make a roll to discount unsaved wounds that were suffered. This is permission to discount the wound. If you account for the wound you didnt follow the FNP rule to discount it. So applying ES breaks either FNP or ES. Not applying ES doesnt break anything.
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Post by: Nem
Mywik wrote: Nem wrote:
Unsaved, treated as having been saved only applies from the time FNP is successful, there thereafter. Not before the effect was successful. To treat as being saved for past events, FNP needs permission.
Show permission to apply ES before FNP rolls are made.
Ok.
(the following assumes 'Immediatly' is not relevant)
--Unsaved wound is caused
# FNP and Entropic strike are both triggered at the same time
BRB: Page 9, under EXCEPTIONS
... At other times, you'll find both players have to do something at the same time. When these things happen, the player whoes turn it is decides the order in which events occur
So say current player is necronny and he decides ES goes first (Still sticking with the rules)
# ES is successful and is resolved
# FNP is successful and is resolved. ES is done, over. It was legal at the time it was applied, It was ordered before FNP, and FNP can not go back and change the time that wound was unsaved to saved.
My interpretation;
#Is fair.
#Does not break the rules which govern special rules, or order of effect.
#With my interpretation of the FNP effect, does not break any rules.
#In line with current FAQ's
[edit] I'll point out at this point, I and debated soley based on what I see as RAW, and not what would give me an advantage. I am not a Necron player, and do not use any simular abilities. I play Nids and D.Eldar. In both armies I heavily use and rely on FNP.
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Post by: Mywik
Nem wrote: Mywik wrote: Nem wrote: Unsaved, treated as having been saved only applies from the time FNP is successful, there thereafter. Not before the effect was successful. To treat as being saved for past events, FNP needs permission. Show permission to apply ES before FNP rolls are made. Ok. (the following assumes 'Immediatly' is not relevant) --Unsaved wound is caused # FNP and Entropic strike are both triggered at the same time BRB: Page 9, under EXCEPTIONS ... At other times, you'll find both players have to do something at the same time. When these things happen, the player whoes turn it is decides the order in which events occur So say current player is necronny and he decides ES goes first (Still sticking with the rules) # ES is successful and is resolved # FNP is successful and is resolved. ES is done, over. It was legal at the time it was applied, It was ordered before FNP, and FNP can not go back and change the time that wound was unsaved to saved. My interpretation; #Is fair. #Does not break the rules which govern special rules, or order of effect. #With my interpretation of the FNP effect, does not break any rules. #In line with current FAQ's [edit] I'll point out at this point, I and debated soley based on what I see as RAW, and not what would give me an advantage. I am not a Necron player, and do not use any simular abilities. I play Nids and D.Eldar. In both armies I heavily use and rely on FNP. Okay ... i cant back that up either so its a HIWPI interpretation: Feel no pain is a roll you make for each wound that your save didnt discount to see if you can discount it anyway. Until feel no pain is rolled there simply are no unsaved wounds because they still need to be checked if FNP discounts them. So i wouldnt apply ES before FNP rolls were made. I play SW mainly so neither FNP nor ES  . The same thing applies to that DE wargear thingy with a 2++ until you fail a save ... so its kinda relevant for you too
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Post by: nosferatu1001
Except Nem, you ADDED " for further rule purposes"
That rule does not state that. It says treat as (so IS) saved.
ES works from an unsaved wound. Attempting to use ES means you will break the FNP rule, with no permission to.
Not using ES once you pass FNP means you break neither rule.
I'll go with the option that breaks no rules.
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Post by: PrinceRaven
Waiting to activate Entropic Strike after the Feel No Pain roll means you haven't activated it "immediately", breaking the Entropic Strike rule.
Since Entropic Strike has already been resolved before the FNP roll is made, and feel no pain has no permission to go back and retroactively unresolve it, no rule is broken.
I'll go with the option that breaks no rules.
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Post by: Nem
I added 'for further rules purposes' because that is how everything works. No special rule, ability, wargear or powers stipulate this, the best you can hope for with a 'Counts as' or 'treat as' is a defining period the rule if effective for, but its pretty basic that you don't start undoing previous actions becuase now the rule will change something back there. All rules work > From this point forward
I don't feel every special rule or ability should have to point this out in the entry.
Resolving events in order is absolute in my mind.
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Post by: Bausk
No it doesn't change it. It treats the wound as saved before the wound is applied with any effects attached to the unsaved wound.
The area/time you are refering to is a simultaneous 'work out what's going to happen when this wound is applied" where you do just that. Fnp treats the wound as saved if successful making the application or even working that part out redundant as the wound is a saved wound rather than an unsaved wound.
The process more goes like thus:
wound::failed save::is the attack id?does the model have fnp?is the model an ew? Other effects as needed.:: apply unsaved wound
Lets say that fnp is all the way at the very end of that process of checking effects for argumenta sake, it again doesn't matter as the wound is reverted back to being saved rather than being unsaved and is not applied.
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Post by: Nem
Bausk wrote:No it doesn't change it. It treats the wound as saved before the wound is applied with any effects attached to the unsaved wound.
The area/time you are refering to is a simultaneous 'work out what's going to happen when this wound is applied" where you do just that. Fnp treats the wound as saved if successful making the application or even working that part out redundant as the wound is a saved wound rather than an unsaved wound.
The process more goes like thus:
wound::failed save::is the attack id?does the model have fnp?is the model an ew? Other effects as needed.:: apply unsaved wound
Lets say that fnp is all the way at the very end of that process of checking effects for argumenta sake, it again doesn't matter as the wound is reverted back to being saved rather than being unsaved and is not applied.
the player whoes turn it is decides the order in which events occur
Even if they are triggered at the same time, the effects are worked out in order, one effect is applied definativly before another, one event now occurs before the other.
ES only needs a unsaved wound. At the time it is resolved, the wound is unsaved. Were not told to go back and check the legality of previos events becuase a newer event has changed the status of the wound. The rules just don't work when applied backwards.
64332
Post by: Bausk
That applies to abilities/wargear occuring at the same step (like at the start of the fight subphase, end of turn etc). It doesn't apply to referencing what an attack does or can potentially do. And even then it still doesn't matter as the wound is saved if fnp is successful no matter when you roll for it while working out the potential of a wound.
68289
Post by: Nem
Bausk wrote:That applies to abilities/wargear occuring at the same step (like at the start of the fight subphase, end of turn etc). It doesn't apply to referencing what an attack does or can potentially do. And even then it still doesn't matter as the wound is saved if fnp is successful no matter when you roll for it while working out the potential of a wound.
I disagree,
based on;
there are no rules basis for working out the order of events based on the effects of the special rules (The rules are; the player whoes turn it is decides the order of events)
there are no rules basis for suggesting FNP is part of the process of determining if a wound is a saved wound, the process for this is found on page 15 (Note, FNP is NOT a part of this process).
FNP is a special rule, the effects just happens to affect parts of the process.
64332
Post by: Bausk
And fnp makes the process irrelevant as there is no unsaved wound if it successful. If we applied your interpretation a multitude of effects would still apply without the unsaved wound. Take soulblaze for instance, if we applied your interpretation the unit would have a Soulblaze marker even though the unit suffered no wounds.
Concussive, pinning, strike down and the list goes on into codexes. All of these would opperate without an unsaved wound. Of all these effects only Force has an faq as it needed to be exempted so you can test to make the attack id to nullify fnp.
68289
Post by: Nem
Bausk wrote:And fnp makes the process irrelevant as there is no unsaved wound if it successful. If we applied your interpretation a multitude of effects would still apply without the unsaved wound. Take soulblaze for instance, if we applied your interpretation the unit would have a Soulblaze marker even though the unit suffered no wounds.
Concussive, pinning, strike down and the list goes on into codexes. All of these would opperate without an unsaved wound. Of all these effects only Force has an faq as it needed to be exempted so you can test to make the attack id to nullify fnp.
Why? Force works in the same way as ES. The only difference is the effect. If FNP means there was never a unsaved wound to activate Force against, why did the FAQ say it can? Maybe, FNP doesnt go back in time and make that unsaved wound saved. Maybe, FNP makes the wound saved from the time the effect takes place?
Treating as saved from the time the effect takes place, is far more logical that going back in time and saying the unsaved wound never existed.
74155
Post by: painkiller66678
hmm so I'm just going by what the OP posted here. to me it seems, that the wound is dealt, and the armour save failed, IMMEDIATLY entropic Strike comes into effect, then you take FNP. Again, I'm just going by what the OP first stated.
73232
Post by: Unholyllama
painkiller66678 wrote:hmm so I'm just going by what the OP posted here. to me it seems, that the wound is dealt, and the armour save failed, IMMEDIATLY entropic Strike comes into effect, then you take FNP. Again, I'm just going by what the OP first stated.
This is my interpretation of events as well. Since both trigger at the same time, one effect does not negate the other's.
64332
Post by: Bausk
Or maybe the faq was needed so force could make the attack id to nullify fnp precluding it from being used to remove the trigger for its specific effect. That's the meat of the issue for the force faq, it required the clarification that it may ne tested for to see if its effect negates fnp. It's less a matter of timing and more a matter of what nullifys what. Automatically Appended Next Post: All of the effects have the same trigger, including fnp. But fnp creates the paradox of the trigger never existing in the first place. You could say it even negates its own use, or rather its requirment. So this has to be an absolute conclusion either;
A: All effects take effect regardless of the application of the wound and removal of triggered condition.
or
B: All effects must have the wound applied and the triggered condition to apply their effects.
You cannot cherry pick effects so anything that requires an unsaved wound is included.
68289
Post by: Nem
Which works.... when you show FNP has permission for its effects to be applied to events which have already happened?
Yes having No armor on a model which did not lose a wound later is a bit odd. Not as odd though as playing the game backwards or saying this special rule will always be allowed to be tested first, even though saying that is a very spercific difference to the clear RAW for resolving order. Seems pretty important, you'd think they would have mentioned it in the FNP rules if they really had intended FNP to be the super power special rule were making it.
27004
Post by: clively
The model is wounded. You attempt a save and fail. At this point we have two potential effects: ES's ability and FNP. Looking closely at the rules, FNP modifies the actual starting condition to begin with; potentially removing whether there is an unsaved wound at all ("treat as being saved"). From that perspective it must take precedence before we know what else may still be applied. The language on FNP itself even indicates this by saying "When a model with this special rule suffers an unsaved Wound, it can make a special FNP roll to avoid being wounded." In other words, immediately after failing any save you take the FNP roll. Considering that the effects from ES do not negate the ability to take the FNP roll then we know the logical order to proceed with. FW was a special situation in that the mechanics of the rule could potentially nullify whether FNP could have been taken in the first place; which actually was a paradox; therefore it had to be FAQd. ES does not have this issue. Going back to ES, the wording around "immediately" seems pretty clear to indicate that the effects impact how you handle further wounds from the same wound pool ("for the remainder of the battle" ). As I stated before, this wording was necessary otherwise people would be arguing that the effects wouldn't kick in until either a later initiative step or a different player turn.
64332
Post by: Bausk
Not like gw to make rules that realistically make no logical sense but have to be that way for the game to work. Again its not an order issue, as its the sum of these effects that is applied.
I'm also gathering by your reply that any and all effects that have the precursor "unsaved wound" take effect regardless of fnp. Correct?
27004
Post by: clively
Nem wrote:Which works.... when you show FNP has permission for its effects to be applied to events which have already happened? Yes having No armor on a model which did not lose a wound later is a bit odd. Not as odd though as playing the game backwards or saying this special rule will always be allowed to be tested first, even though saying that is a very spercific difference to the clear RAW for resolving order. Seems pretty important, you'd think they would have mentioned it in the FNP rules if they really had intended FNP to be the super power special rule were making it. I take the opposite position. If ES was meant to override FNP then you'd think they would have mentioned it in the ES rules. The only thing that overrides FNP is ID and the one special rule which was in conflict that *may* cause ID has been FAQ'd to explicitly go before FNP. That's a good indication of the importance of ID and FNP.
68289
Post by: Nem
Bausk wrote:Not like gw to make rules that realistically make no logical sense but have to be that way for the game to work. Again its not an order issue, as its the sum of these effects that is applied.
I'm also gathering by your reply that any and all effects that have the precursor "unsaved wound" take effect regardless of fnp. Correct?
No, I don't believe that. I believe the rules are applied in an order (Ref: Page 9). All rules are applied in an order, sometimes these effects are applied simultaneously. You’ll note the face rules stipulate when effects are applied simultaneously, and the fact were told even though the trigger is at the same point, the events are then resolved in order (not simultaneous)
What I see:
Sequence A ( FNP first):
As Part of Phase Sequence – Action - Roll to Hit: PASS
As part of phase sequence – Action – >Check Roll to hit: PASS > Roll to wound: PASS
As part of sequence- Action – >Check Roll to Wound: PASS > Take save if available: FAILED
Special Rule – Action – >Check if unsaved wound: PASS > FNP : PASS
Special Rule – Action -> Check if Unsaved wound: FAIL
---No Further action required—
Sequence B ( ES first):
As Part of Phase Sequence – Action - Roll to Hit: PASS
As part of phase sequence – Action – >Check Roll to hit: PASS > Roll to wound: PASS
As part of sequence- Action – >Check Roll to Wound: PASS > Take save if available: FAILED
Special Rule – Action – >Check if unsaved wound: PASS > ES : PASS
Special Rule – Action -> Check if Unsaved wound: PASS > FNP : PASS
---No Further action required—
****
Sequence with assumption FNP changes the past.
Sequence B ( ES first):
As Part of Phase Sequence – Action - Roll to Hit: PASS
As part of phase sequence – Action – >Check Roll to hit: PASS > Roll to wound: PASS
As part of sequence- Action – >Check Roll to Wound: PASS > Take save if available: FAILED
Special Rule – Action – >Check if unsaved wound: PASS > ES : PASS
Special Rule – Action -> Check if Unsaved wound: PASS > FNP : PASS
Special Rule – Action -> Check if the previously successful ES is valid: FAILED
We don’t go back and check things again….. The check for ES is done during the event... FNP does not say go back and check other events... In the same way we don't check any ability which has been resolved by any special rules which later contradict it.
Automatically Appended Next Post:
clively wrote: Nem wrote:Which works.... when you show FNP has permission for its effects to be applied to events which have already happened?
Yes having No armor on a model which did not lose a wound later is a bit odd. Not as odd though as playing the game backwards or saying this special rule will always be allowed to be tested first, even though saying that is a very spercific difference to the clear RAW for resolving order. Seems pretty important, you'd think they would have mentioned it in the FNP rules if they really had intended FNP to be the super power special rule were making it.
I take the opposite position. If ES was meant to override FNP then you'd think they would have mentioned it in the ES rules. The only thing that overrides FNP is ID and the one special rule which was in conflict that *may* cause ID has been FAQ'd to explicitly go before FNP. That's a good indication of the importance of ID and FNP.
But, thats the wrong way around in a permissive rule set. We have the rules for dealing with special abilities which are triggered off the same event,-. FNP is being raised as the exception to that rule, so FNP should contain that exception, not other abilties which conform to that rule.
47462
Post by: rigeld2
Nem wrote: Bausk wrote:And fnp makes the process irrelevant as there is no unsaved wound if it successful. If we applied your interpretation a multitude of effects would still apply without the unsaved wound. Take soulblaze for instance, if we applied your interpretation the unit would have a Soulblaze marker even though the unit suffered no wounds.
Concussive, pinning, strike down and the list goes on into codexes. All of these would opperate without an unsaved wound. Of all these effects only Force has an faq as it needed to be exempted so you can test to make the attack id to nullify fnp.
Why? Force works in the same way as ES. The only difference is the effect. If FNP means there was never a unsaved wound to activate Force against, why did the FAQ say it can? Maybe, FNP doesnt go back in time and make that unsaved wound saved. Maybe, FNP makes the wound saved from the time the effect takes place?
Treating as saved from the time the effect takes place, is far more logical that going back in time and saying the unsaved wound never existed.
The Force FAQ can't be used as precedent because Force stops FNP from being used.
And you're also ignoring that you're attempting to do something between suffering the wound and rolling FNP - something the wording of FNP doesn't allow.
64332
Post by: Bausk
I suppose that's why people generally roll fnp before anything else is considered, to see if the trigger condition is met for the rest. So I guess everyone has been doing it wrong for years in your eyes.
68289
Post by: Nem
rigeld2 wrote: Nem wrote: Bausk wrote:And fnp makes the process irrelevant as there is no unsaved wound if it successful. If we applied your interpretation a multitude of effects would still apply without the unsaved wound. Take soulblaze for instance, if we applied your interpretation the unit would have a Soulblaze marker even though the unit suffered no wounds.
Concussive, pinning, strike down and the list goes on into codexes. All of these would opperate without an unsaved wound. Of all these effects only Force has an faq as it needed to be exempted so you can test to make the attack id to nullify fnp.
Why? Force works in the same way as ES. The only difference is the effect. If FNP means there was never a unsaved wound to activate Force against, why did the FAQ say it can? Maybe, FNP doesnt go back in time and make that unsaved wound saved. Maybe, FNP makes the wound saved from the time the effect takes place?
Treating as saved from the time the effect takes place, is far more logical that going back in time and saying the unsaved wound never existed.
The Force FAQ can't be used as precedent because Force stops FNP from being used.
And you're also ignoring that you're attempting to do something between suffering the wound and rolling FNP - something the wording of FNP doesn't allow.
Which part of FNP says you must order FNP before any other ability which triggers off a unsaved wound?
47462
Post by: rigeld2
Nem wrote:rigeld2 wrote: Nem wrote: Bausk wrote:And fnp makes the process irrelevant as there is no unsaved wound if it successful. If we applied your interpretation a multitude of effects would still apply without the unsaved wound. Take soulblaze for instance, if we applied your interpretation the unit would have a Soulblaze marker even though the unit suffered no wounds.
Concussive, pinning, strike down and the list goes on into codexes. All of these would opperate without an unsaved wound. Of all these effects only Force has an faq as it needed to be exempted so you can test to make the attack id to nullify fnp.
Why? Force works in the same way as ES. The only difference is the effect. If FNP means there was never a unsaved wound to activate Force against, why did the FAQ say it can? Maybe, FNP doesnt go back in time and make that unsaved wound saved. Maybe, FNP makes the wound saved from the time the effect takes place?
Treating as saved from the time the effect takes place, is far more logical that going back in time and saying the unsaved wound never existed.
The Force FAQ can't be used as precedent because Force stops FNP from being used.
And you're also ignoring that you're attempting to do something between suffering the wound and rolling FNP - something the wording of FNP doesn't allow.
Which part of FNP says you must order FNP before any other ability which triggers off a unsaved wound?
The part that says when you suffer an unsaved wound, not "at some point after you suffer an unsaved wound".
69849
Post by: PrinceRaven
clively wrote:The model is wounded. You attempt a save and fail. At this point we have two potential effects: ES's ability and FNP.
Looking closely at the rules, FNP modifies the actual starting condition to begin with; potentially removing whether there is an unsaved wound at all ("treat as being saved"). From that perspective it must take precedence before we know what else may still be applied. The language on FNP itself even indicates this by saying "When a model with this special rule suffers an unsaved Wound, it can make a special FNP roll to avoid being wounded." In other words, immediately after failing any save you take the FNP roll. Considering that the effects from ES do not negate the ability to take the FNP roll then we know the logical order to proceed with.
FW was a special situation in that the mechanics of the rule could potentially nullify whether FNP could have been taken in the first place; which actually was a paradox; therefore it had to be FAQd. ES does not have this issue.
Going back to ES, the wording around "immediately" seems pretty clear to indicate that the effects impact how you handle further wounds from the same wound pool ("for the remainder of the battle"
). As I stated before, this wording was necessary otherwise people would be arguing that the effects wouldn't kick in until either a later initiative step or a different player turn.
To paraphrase Madonna, "You know that we are writing in RAW thread, and you are a RAI ... head, I guess, something that rhymes with thread"
Your argument is basically "they wrote "immediately" in Entropic Stirke and not in Feel No Pain, but I think they meant for Feel No Pain to happen immediately and Entropic Strike to happen the wound is removed, so we should play it like that", that's hardly a convincing argument.
clively wrote:I take the opposite position. If ES was meant to override FNP then you'd think they would have mentioned it in the ES rules. The only thing that overrides FNP is ID and the one special rule which was in conflict that *may* cause ID has been FAQ'd to explicitly go before FNP. That's a good indication of the importance of ID and FNP.
Maybe they didn't mention it because Entropic Strike is completely unrelated to Feel No Pain and doesn't affect your ability to roll for FNP in the slightest? Also they did mention that it happens before Feel No Pain, it goes something along the lines of "immediately loses its armour save".
Guys, this isn't complicated, if I tell you that when someone is about to have a heart attack you should immediately call the emergency number and also tell you that you should give them aspirin, which do you do first?
68289
Post by: Nem
rigeld2 wrote: Nem wrote:rigeld2 wrote: Nem wrote: Bausk wrote:And fnp makes the process irrelevant as there is no unsaved wound if it successful. If we applied your interpretation a multitude of effects would still apply without the unsaved wound. Take soulblaze for instance, if we applied your interpretation the unit would have a Soulblaze marker even though the unit suffered no wounds.
Concussive, pinning, strike down and the list goes on into codexes. All of these would opperate without an unsaved wound. Of all these effects only Force has an faq as it needed to be exempted so you can test to make the attack id to nullify fnp.
Why? Force works in the same way as ES. The only difference is the effect. If FNP means there was never a unsaved wound to activate Force against, why did the FAQ say it can? Maybe, FNP doesnt go back in time and make that unsaved wound saved. Maybe, FNP makes the wound saved from the time the effect takes place?
Treating as saved from the time the effect takes place, is far more logical that going back in time and saying the unsaved wound never existed.
The Force FAQ can't be used as precedent because Force stops FNP from being used.
And you're also ignoring that you're attempting to do something between suffering the wound and rolling FNP - something the wording of FNP doesn't allow.
Which part of FNP says you must order FNP before any other ability which triggers off a unsaved wound?
The part that says when you suffer an unsaved wound, not "at some point after you suffer an unsaved wound".
Which ES also says. So FNP needs something to take precidence, or refer to page 9.
~ I don't often get very involved in dakka rule arguments. But when I do, I nerd rage like a pro ~ < is me today.
47462
Post by: rigeld2
PrinceRaven wrote:Guys, this isn't complicated, if I tell you that when someone is about to have a heart attack you should immediately call the emergency number and also tell you that you should give them aspirin, which do you do first?
It's almost like that comparison is worded absolutely nothing like the actual rules at hand. Wow. Such skill. Automatically Appended Next Post: Nem wrote:Which ES also says. So FNP needs something to take precidence, or refer to page 9.
So you're advocating removing an armor save after a saved wound?
68289
Post by: Nem
rigeld2 wrote: PrinceRaven wrote:Guys, this isn't complicated, if I tell you that when someone is about to have a heart attack you should immediately call the emergency number and also tell you that you should give them aspirin, which do you do first?
It's almost like that comparison is worded absolutely nothing like the actual rules at hand. Wow. Such skill.
Automatically Appended Next Post:
Nem wrote:Which ES also says. So FNP needs something to take precidence, or refer to page 9.
So you're advocating removing an armor save after a saved wound?
No, im advocating you remove the armor save on a unsaved wound. And that if FNP is then successful, it has no permission to start checks on events which occured before it was resolved.
[Edit] I know the post count has gone up fast, but I have answered such questions before
47462
Post by: rigeld2
Nem wrote:rigeld2 wrote: PrinceRaven wrote:Guys, this isn't complicated, if I tell you that when someone is about to have a heart attack you should immediately call the emergency number and also tell you that you should give them aspirin, which do you do first?
It's almost like that comparison is worded absolutely nothing like the actual rules at hand. Wow. Such skill.
Automatically Appended Next Post:
Nem wrote:Which ES also says. So FNP needs something to take precidence, or refer to page 9.
So you're advocating removing an armor save after a saved wound?
No, im advocating you remove the armor save on a unsaved wound. And that if FNP is then successful, it has no permission to start checks on events which occured before it was resolved.
[Edit] I know the post count has gone up fast, but I have answered such questions before
Except there was no unsaved wound. I know that because the model was not removed as a casualty if it's got 1 wound.
The permission is inherent in the fact that it is a saved wound, not an unsaved wound that is ignored.
68289
Post by: Nem
rigeld2 wrote: Nem wrote:rigeld2 wrote: PrinceRaven wrote:Guys, this isn't complicated, if I tell you that when someone is about to have a heart attack you should immediately call the emergency number and also tell you that you should give them aspirin, which do you do first?
It's almost like that comparison is worded absolutely nothing like the actual rules at hand. Wow. Such skill.
Automatically Appended Next Post:
Nem wrote:Which ES also says. So FNP needs something to take precidence, or refer to page 9.
So you're advocating removing an armor save after a saved wound?
No, im advocating you remove the armor save on a unsaved wound. And that if FNP is then successful, it has no permission to start checks on events which occured before it was resolved.
[Edit] I know the post count has gone up fast, but I have answered such questions before
Except there was no unsaved wound. I know that because the model was not removed as a casualty if it's got 1 wound.
The permission is inherent in the fact that it is a saved wound, not an unsaved wound that is ignored.
Except FNP gives you permission to treat the wound as saved at the time it is applied - So you are in the situation where there is a unsaved wound, which by the order of events FNP gives you permission to treat it as saved. So when the next event (Removing as a casualty) the status is checked, it is not removed as a casualty (becuase the wound is treated as saved).
However, this does not = The unsaved wound never existed. There is no reason or need to do that to conform to the rules.
47462
Post by: rigeld2
Nem wrote:rigeld2 wrote:
Except there was no unsaved wound. I know that because the model was not removed as a casualty if it's got 1 wound.
The permission is inherent in the fact that it is a saved wound, not an unsaved wound that is ignored.
Except FNP gives you permission to treat the wound as saved at the time it is applied - So you are in the situation where there is a unsaved wound, which by the order of events FNP gives you permission to treat it as saved. So when the next event (Removing as a casualty) the status is checked, it is not removed as a casualty (becuase the wound is treated as saved).
However, this does not = The unsaved wound never existed. There is no reason or need to do that to conform to the rules.
It must. Treat as must equal is. Therefore the wound is saved. If the wound was ever unsaved you'd remove the model if it was on its last wound.
68289
Post by: Nem
rigeld2 wrote: Nem wrote:rigeld2 wrote:
Except there was no unsaved wound. I know that because the model was not removed as a casualty if it's got 1 wound.
The permission is inherent in the fact that it is a saved wound, not an unsaved wound that is ignored.
Except FNP gives you permission to treat the wound as saved at the time it is applied - So you are in the situation where there is a unsaved wound, which by the order of events FNP gives you permission to treat it as saved. So when the next event (Removing as a casualty) the status is checked, it is not removed as a casualty (becuase the wound is treated as saved).
However, this does not = The unsaved wound never existed. There is no reason or need to do that to conform to the rules.
It must. Treat as must equal is. Therefore the wound is saved. If the wound was ever unsaved you'd remove the model if it was on its last wound.
Treat as must equal is is fine, its not a problem until you say; Treat as must equal, including for events which have happened in the past.
Not if when you come to check for Removing as a casualty the status of the wound is saved. If we HAD to remove as a casualty strait away,(without taking the effects of Special rules into account) there would be no FNP.
[edit]
For instance, extending sequence from earlier ( ES first)
Sequence B ( ES first):
As Part of Phase Sequence – Action - Roll to Hit: PASS
As part of phase sequence – Action – >Check Roll to hit: PASS > Roll to wound: PASS
As part of sequence- Action – >Check Roll to Wound: PASS > Take save if available: FAILED
Special Rule – Action – >Check if unsaved wound: PASS > ES : PASS
Special Rule – Action -> Check if Unsaved wound: PASS > FNP : PASS
As part of phase sequence - Action -> Check if wound is unsaved: FAIL > Can not remove as a casuallty.
Fits right in.
The sequence comes to checking if wound is unsaved for Removal of casuallty, and it fails due to FNP, this does not however, change the status at the time ES was passed.
47462
Post by: rigeld2
Nem wrote:
For instance, extending sequence from earlier ( ES first)
Sequence B ( ES first):
As Part of Phase Sequence – Action - Roll to Hit: PASS
As part of phase sequence – Action – >Check Roll to hit: PASS > Roll to wound: PASS
As part of sequence- Action – >Check Roll to Wound: PASS > Take save if available: FAILED
Special Rule – Action – >Check if unsaved wound: PASS > ES : PASS
Special Rule – Action -> Check if Unsaved wound: PASS > FNP : PASS
As part of phase sequence - Action -> Check if wound is unsaved: FAIL > Can not remove as a casuallty.
Fits right in.
The sequence comes to checking if wound is unsaved for Removal of casuallty, and it fails due to FNP, this does not however, change the status at the time ES was passed.
So you are applying ES to a model that did not suffer an unsaved wound. But you just said you weren't. I'm confused.
The wound is demonstrably a saved wound.
68289
Post by: Nem
rigeld2 wrote: Nem wrote:
For instance, extending sequence from earlier ( ES first)
Sequence B ( ES first):
As Part of Phase Sequence – Action - Roll to Hit: PASS
As part of phase sequence – Action – >Check Roll to hit: PASS > Roll to wound: PASS
As part of sequence- Action – >Check Roll to Wound: PASS > Take save if available: FAILED
Special Rule – Action – >Check if unsaved wound: PASS > ES : PASS
Special Rule – Action -> Check if Unsaved wound: PASS > FNP : PASS
As part of phase sequence - Action -> Check if wound is unsaved: FAIL > Can not remove as a casuallty.
Fits right in.
The sequence comes to checking if wound is unsaved for Removal of casuallty, and it fails due to FNP, this does not however, change the status at the time ES was passed.
So you are applying ES to a model that did not suffer an unsaved wound. But you just said you weren't. I'm confused.
The wound is demonstrably a saved wound.
Im only applying ES to a model that suffered a unsaved wound IF your saying FNP 'treat as saved' can be applied to events which happened in the past. Is that what you are saying? Where is the rules justification for changing events that have passed.
The wound is treated as saved - when FNP is successful (not before that). Now, to make ES breaking the rules, you have to accept special rule effects can be applied to events which have already happened, you are litterally undoing rules and events becuase FNP says 'Treat as having been saved'.
47462
Post by: rigeld2
Nem wrote:The wound is treated as saved. When FNP is successful (not before that). Now, to make ES breaking the rules, you have to accept special rule effects can be applied to events which have already happened.
The wound is a saved wound. Factual. Undebateable.
You've applied an effect that requires an unsaved wound. Factual. Undebateable.
At best this is simultaneous and therefore the ES cannot have been applied "in the past".
In reality you're attempting to do something (resolve ES) before rolling for FNP - something which FNP doesn't allow. FNP must come first because you don't know if you have a saved wound or not before it's done resolving.
69628
Post by: DiabloSpawn33
I am so confused as to why this is even an issue.
"When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw)."
"Any model that suffers one or more unsaved wounds from a weapon or model with this special rule immediately loses its armor save for the remainder of the battle"
In both cases, an unsaved wound must happen for the abilities to do anything... So I can't really see this working any other way except you get a FNP roll and lose your armor save.
Sure, you count the wound as being saved after the fact, but that's after you already suffered it. If you're implying FNP pretends the wound never happened that's not what the rule says.
68289
Post by: Nem
rigeld2 wrote: Nem wrote:The wound is treated as saved. When FNP is successful (not before that). Now, to make ES breaking the rules, you have to accept special rule effects can be applied to events which have already happened.
The wound is a saved wound. Factual. Undebateable.
You've applied an effect that requires an unsaved wound. Factual. Undebateable.
At best this is simultaneous and therefore the ES cannot have been applied "in the past".
In reality you're attempting to do something (resolve ES) before rolling for FNP - something which FNP doesn't allow. FNP must come first because you don't know if you have a saved wound or not before it's done resolving.
I've quoted page 9 twice in relevance to that statement on this thread already.
They are not simultaneos, as per the rules (Chooses the order of events.)
I've quoted so many rules proving my possition. All I've had back is obscurement of the event order without any supporting evidence.
69628
Post by: DiabloSpawn33
FNP must come first because you don't know if you have a saved wound or not before it's done resolving.
FNP strictly states that an unsaved wound must occur before you get a FNP roll, so this is false.
68289
Post by: Nem
DiabloSpawn33 wrote:FNP must come first because you don't know if you have a saved wound or not before it's done resolving.
FNP strictly states that an unsaved wound must occur before you get a FNP roll, so this is false.
Apparently thats only the case if it works in FNP's favor... ... ... ... (This is sarcasm, this has been a long day.). I suppose we all agree the unsaved wound never existed, and we go around in circles forever with no resolution.
47462
Post by: rigeld2
Nem wrote:I've quoted page 9 twice in relevance to that statement on this thread already. They are not simultaneos, as per the rules (Chooses the order of events.)
Then the "at best" situation doesn't apply. I've quoted so many rules proving my possition. All I've had back is obscurement of the event order without any supporting evidence.
Do you know if a wound is saved prior to resolving FNP? No - it's literally impossible to know that. Therefore it cannot be considered an unsaved wound prior to resolving FNP. Nem wrote:DiabloSpawn33 wrote:FNP must come first because you don't know if you have a saved wound or not before it's done resolving. FNP strictly states that an unsaved wound must occur before you get a FNP roll, so this is false. Apparently thats only the case if it works in FNP's favor... ... ... ... (This is sarcasm, this has been a long day.)
Yes, FNP can create a paradox where FNP should not have resolved. As we have specific permission in this instance to do so, however, there's no reason for it to be an issue.
68289
Post by: Nem
rigeld2 wrote:Nem wrote:I've quoted page 9 twice in relevance to that statement on this thread already.
They are not simultaneos, as per the rules (Chooses the order of events.)
Then the "at best" situation doesn't apply.
I've quoted so many rules proving my possition. All I've had back is obscurement of the event order without any supporting evidence.
Do you know if a wound is saved prior to resolving FNP? No - it's literally impossible to know that. Therefore it cannot be considered an unsaved wound prior to resolving FNP.
Nem wrote:DiabloSpawn33 wrote:FNP must come first because you don't know if you have a saved wound or not before it's done resolving.
FNP strictly states that an unsaved wound must occur before you get a FNP roll, so this is false.
Apparently thats only the case if it works in FNP's favor... ... ... ... (This is sarcasm, this has been a long day.)
Yes, FNP can create a paradox where FNP should not have resolved. As we have specific permission in this instance to do so, however, there's no reason for it to be an issue.
Sorry - Not sure about ''Then the "at best" situation doesn't apply.'' And what your referencing there
Point 2, I've addressed this using rules earlier in the thread; FNP is not part of the process of determining if the wound is saved or unsaved (Page 15 shows the process of determining if the wound is saved or unsaved and FNP is not a part of this). A Special rule might change it in the future. Why must we take effects of special rules into account when decided order? (and where is the rules basis to override page 9?). We don't do checks for FNP might be successful!
Point 3, My interpretation works without the paradox situation. We don't have to bend anything to make it work.
47462
Post by: rigeld2
Nem wrote:Sorry - Not sure about ''Then the "at best" situation doesn't apply.'' And what your referencing there rigeld2 wrote:At best this is simultaneous and therefore the ES cannot have been applied "in the past". Point 2, I've addressed this using rules earlier in the thread; FNP is not part of the process of determining if the wound is saved or unsaved (Page 15 shows the process of determining if the wound is saved or unsaved and FNP is not a part of this) FNP is not part of the normal process of determining wounds. It inserts itself. It's almost like Special Rules can bend or break normal rules or something. Point 3, My interpretation works without the paradox situation. We don't have to bend anything to make it work.
Where am I bending a rule? The paradox situation isn't a problem.
27004
Post by: clively
Nem wrote:
Point 2, I've addressed this using rules earlier in the thread; FNP is not part of the process of determining if the wound is saved or unsaved (Page 15 shows the process of determining if the wound is saved or unsaved and FNP is not a part of this). A Special rule might change it in the future. Why must we take effects of special rules into account when decided order? (and where is the rules basis to override page 9?)
Point 3, My interpretation works without the paradox situation. We don't have to bend anything to make it work.
The rules of FNP absolutely alter whether the wound is unsaved or saved. Further, ES doesn't show up on Page 15, so should we ignore the effects of ES? (don't answer: rhetorical) Special Rules are those things "that breaks or bends one of the main game rules" - page 32, second paragraph, first sentence. That is the rule basis which allows FNP (or, indeed any other special rule) to override pg 9, 15, or whatever other page reference you have.
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Post by: Hoff Starr
I think 'treat as saved' means exactly that, not 'it is saved'. It is unsaved (therefore ES is valid), but you treat it as saved and therefore don't take a wound. That way there is no paradox where FNP shouldn't have been tested in the first place, and everything is right with the fictional world.
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Post by: rigeld2
Hoff Starr wrote:I think 'treat as saved' means exactly that, not 'it is saved'. It is unsaved (therefore ES is valid), but you treat it as saved and therefore don't take a wound. That way there is no paradox where FNP shouldn't have been tested in the first place, and everything is right with the fictional world.
If you don't use "treat as" as "is" the rules will fail in some interesting ways.
27004
Post by: clively
Hoff Starr wrote:I think 'treat as saved' means exactly that, not 'it is saved'. It is unsaved (therefore ES is valid), but you treat it as saved and therefore don't take a wound. That way there is no paradox where FNP shouldn't have been tested in the first place, and everything is right with the fictional world. That takes a bit of gymnastics. If you "treat as saved" then for all intents and purposes "it is saved".. It doesn't say "treat as saved unless it conflicts with your world view" or "treat as saved unless you find it inconvenient to do so". If you treat something as "Saved" then it is de facto saved. However, that's not all that line says: the first part, "the unsaved wound is discounted", is equally important. It's saying to throw the unsaved wound completely out and goes on to tell you exactly what this means "treat is as having been saved". Which essentially says "this wound should be treated as if it was saved all along". Which, for Nem, gives you explicit permission to go back and reprocess the ES rule and therefore ES no longer applies. Which, going further, is yet another reason why we process FNP before anything else that works off of unsaved wounds.
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Post by: DiabloSpawn33
So... In order to fit this interpretation of the rules, we have to rearrange the order things happen(Instead of applying two "when an unsaved wound occurs" events at the same time as written in the rules, we do them in a specific order to support our interpretation) then pretend earlier events didn't happen to support what happened in the future... Eh... what?
When you are creating paradoxical situations to support an interpretation of the rules, when valid interpretations that fit perfectly within the rules are presented that don't produce paradoxical situations, then I think it's time to move on, lol.
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Post by: DeathReaper
Hoff Starr wrote:I think 'treat as saved' means exactly that, not 'it is saved'. It is unsaved (therefore ES is valid), but you treat it as saved and therefore don't take a wound. That way there is no paradox where FNP shouldn't have been tested in the first place, and everything is right with the fictional world.
Treats as must mean is or the rules break down in spectacular ways.
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Post by: rigeld2
DiabloSpawn33 wrote:So... In order to fit this interpretation of the rules, we have to rearrange the order things happen(Instead of applying two "when an unsaved wound occurs" events at the same time as written in the rules, we do them in a specific order to support our interpretation) then pretend earlier events didn't happen to support what happened in the future... Eh... what?
Or... maybe... You shouldn't misrepresent the opposing argument? That'd be great.
When you are creating paradoxical situations to support an interpretation of the rules, when valid interpretations that fit perfectly within the rules are presented that don't produce paradoxical situations, then I think it's time to move on, lol.
Your "valid" interpretation doesn't actually fit perfectly within the rules.
27004
Post by: clively
DiabloSpawn33 wrote:So... In order to fit this interpretation of the rules, we have to rearrange the order things happen(Instead of applying two "when an unsaved wound occurs" events at the same time as written in the rules, we do them in a specific order to support our interpretation) then pretend earlier events didn't happen to support what happened in the future... Eh... what?
When you are creating paradoxical situations to support an interpretation of the rules, when valid interpretations that fit perfectly within the rules are presented that don't produce paradoxical situations, then I think it's time to move on, lol.
No, in order to fit this interpretation we have to read the actual rules. What part of "treat it as having been saved" is a problem? There is no paradox, never has been. If you are treating it as having been saved then ES should never come into play.
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Post by: DeathReaper
Even if you applied effects like ES first, the wording on FnP states that the prior wound counts as saved so it removes the effects of it being unsaved even if they were rolled for, or applied first.
Would you let Lemartes increase his Str and Attacks to 5 even if he did not reduce his wounds by 1 cause he failed his armor save but made his FNP roll?
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Post by: DiabloSpawn33
clively wrote:DiabloSpawn33 wrote:So... In order to fit this interpretation of the rules, we have to rearrange the order things happen(Instead of applying two "when an unsaved wound occurs" events at the same time as written in the rules, we do them in a specific order to support our interpretation) then pretend earlier events didn't happen to support what happened in the future... Eh... what? When you are creating paradoxical situations to support an interpretation of the rules, when valid interpretations that fit perfectly within the rules are presented that don't produce paradoxical situations, then I think it's time to move on, lol. No, in order to fit this interpretation we have to read the actual rules. What part of "treat it as having been saved" is a problem? There is no paradox, never has been. If you are treating it as having been saved then ES should never come into play. If you're treating it as saved, then by that line of thinking, FNP should never have happened either, no? That's the paradox. In my opinion, if you suffered an unsaved wound, ES happens and FNP happens, as per their written rules, then you treat it as saved as per FNP, but wouldn't rewind time to make ES not happen. But I do see merit in your line of thinking, so I guess we follow the most important rule if it comes up (if it ever does?) and get on with it. Automatically Appended Next Post: DeathReaper wrote:Even if you applied effects like ES first, the wording on FnP states that the prior wound counts as saved so it removes the effects of it being unsaved even if they were rolled for, or applied first. Would you let Lemartes increase his Str and Attacks to 5 even if he did not reduce his wounds by 1 cause he failed his armor save but made his FNP roll? That is also a fair point... Maybe for the first time in YMDC history I'm actually starting to doubt my position. Although I think that ability is more relevant to his wounds being dropped to 1 rather than suffering an unsaved wound which are separate incidents, but who knows.
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Post by: clively
DiabloSpawn33 wrote:[
If you're treating it as saved, then by that line of thinking, FNP should never have happened either, no? That's the paradox. In my opinion, if you suffered an unsaved wound, ES happens and FNP happens, as per their written rules, then you treat it as saved as per FNP, but wouldn't rewind time to make ES not happen. But I do see merit in your line of thinking, so I guess we follow the most important rule if it comes up (if it ever does?) and get on with it.
If it helps:
1. roll to hit
2. roll to wound
3. roll save (if any): assume fail
4. roll ES
5. roll FNP (and pass)
A space-time paradox occurs which causes the universe to implode and be replaced with one in which the following occurred.
1. roll to hit
2. roll to wound
3. roll save: assume pass.
68289
Post by: Nem
rigeld2 wrote:Nem wrote:Sorry - Not sure about ''Then the "at best" situation doesn't apply.'' And what your referencing there
rigeld2 wrote:At best this is simultaneous and therefore the ES cannot have been applied "in the past".
Ok. So as per page 9, 2 events are triggered at the same time. Being the controlling player I decide the order that these events now occur. I decided ES happens first.
-Action -> Special Rule> ES > Check if wound is saved > Unsaved wound > Effect is applied
-Action -> Special Rule> FNP > Check if wound is saved > Unsaved wound > Effect is applied
I assert - 2 events. I applied ES first and FNP second. One event was resolved before the other. (Rules: Page 9)
You assert these are applied simultaneously.
Please provide a rule to support your assertion, or a rule which directly debunks my rule quote, or agree this is a interpretation within boundaries of RAW.
Point 2, I've addressed this using rules earlier in the thread; FNP is not part of the process of determining if the wound is saved or unsaved (Page 15 shows the process of determining if the wound is saved or unsaved and FNP is not a part of this)
FNP is not part of the normal process of determining wounds. It inserts itself. It's almost like Special Rules can bend or break normal rules or something.
Ok, So as per the Phase sequence I:
Roll to Hit - Passed
Roll to wound - Passed
Opponent rolls save if applicable: Failed
I assert: The rules say when you fail, the wound is Unsaved. (Rules: Page15) I know at this point the wound is unsaved. FNP can be activated, but can not change what happened in the past, FNP is not part of the rules which tell you when a unsaved wound occurs, it simply changes to status of the unsaved wound, upon resolution
Your assertion: The wound is not unsaved until FNP has had a chance to be tested. - Although your told the wound is unsaved (Page 15) your treating it as unknown before a special rule coming into effect.
Please provide a rule to support your assertion that we can ignore page 15, before a rule which might change that status comes into play, before FNP is resolved, or a rule which directly debunks my rule quote, or agree this is a interpretation within boundaries of RAW.
Point 3, My interpretation works without the paradox situation. We don't have to bend anything to make it work.
Where am I bending a rule? The paradox situation isn't a problem.
This one is linked to the others so its harder to really discuss with rules if we don't see eye to eye on the previous.
-Saves are failed, the wound is now a unsaved wound
I can not apply ES because what might happen with FNP, and even if ES occurs before FNP, FNP changes the events which happened previous to the resolution as well as the events.
I assert that breaks the rules of ES, which tell me it is allowed to resolve upon a unsaved wound, and, by extension, Page 9 that tells me I can choose in which order these events (Special rules) occur.
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Post by: nosferatu1001
Again: treating the woudn as unsaved is the ONLY WAY you can continue to apply ES. This breaks the FNP rule.
So you find out if the wound is definitely, ultimately unsaved FIRST, then apply ES. If not ES will try to break the FNP rule.
Page 9 is irrelevant here.
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Post by: Mywik
Hoff Starr wrote:I think 'treat as saved' means exactly that, not 'it is saved'. It is unsaved (therefore ES is valid), but you treat it as saved and therefore don't take a wound. That way there is no paradox where FNP shouldn't have been tested in the first place, and everything is right with the fictional world.
"Treated as" must mean "IS". Otherwise a lot of rules break.
edit ... nevermind
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Post by: Nem
nosferatu1001 wrote:Again: treating the woudn as unsaved is the ONLY WAY you can continue to apply ES. This breaks the FNP rule.
So you find out if the wound is definitely, ultimately unsaved FIRST, then apply ES. If not ES will try to break the FNP rule.
Page 9 is irrelevant here.
What part of page 9 is irrelevant. Do these special rules NOT occur at the same time? Or does FNP have special permission to go first?
Citation required
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Post by: nosferatu1001
Because resolving ES first breaks FNP, as you are not treating the wound as saved, S it is irrelevant, because no matter what happens, you need to know if FNP succeeds or not. This is indisputeable in the rules
What part of "the wound IS SAVED" means you think that ES can still apply?
You only get to your conclusion by placing a condition - "for future purposes" - that absolutely does not eixst in the actual rules.
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Post by: Nem
nosferatu1001 wrote:Because resolving ES first breaks FNP, as you are not treating the wound as saved, S it is irrelevant, because no matter what happens, you need to know if FNP succeeds or not. This is indisputeable in the rules
What part of "the wound IS SAVED" means you think that ES can still apply?
You only get to your conclusion by placing a condition - "for future purposes" - that absolutely does not eixst in the actual rules.
What part of the Allocation rules require FNP to be resolved first?
Citation required
Edit[I assert this is not the case, and we do not resolve special rules based on a order of events that might happen, I asset they follow the rules on page 9, as they happen at the same time, FNP needs permission to not follow those rules]
You only get to your conclusion by placing a condition - ''undoes events and wound status rules that happened before it'' which absolutely does not exist in the actual rules.
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Post by: clively
I'm quoting, but changing the order of your statements for clarity.
Nem wrote:I assert: The rules say when you fail, the wound is Unsaved. (Rules: Page15) I know at this point the wound is unsaved.
Yes, but not the whole story.
Nem wrote:FNP is not part of the rules which tell you when a unsaved wound occurs, it simply changes to status of the unsaved wound, upon resolution
Wrong.
"When a model with this special rule suffers an unsaved wound" ( pg 35). Tells us that the FNP rule is interjected into the flow of wound processing. It tells us exactly where to place it: at the point the model has suffered the wound (ie: "when"). This directly modifies the section under "take saving throws" on page 15 as that is the point where an unsaved wound has been suffered.
Nem wrote:FNP can be activated, but can not change what happened in the past,
Wrong.
"treat is as having been saved." ( pg 35). If you are treating it as "having been" saved then you are changing the previous outcome.
Prior quote:
Nem wrote:While 'Having been saved' is the cause of confusion, as it is being read as past tense, and only past tense. That is not correct however.
having been is past tense:
"Having" - To Be.
"Been" - past participle of be.
"be" - to take place or occur.
or to simplify it: "to occur in the past".
31450
Post by: DeathReaper
Nem wrote:rigeld2 wrote:Nem wrote:Sorry - Not sure about ''Then the "at best" situation doesn't apply.'' And what your referencing there rigeld2 wrote:At best this is simultaneous and therefore the ES cannot have been applied "in the past".
Ok. So as per page 9, 2 events are triggered at the same time. Being the controlling player I decide the order that these events now occur. I decided ES happens first.
You do realize that is not what page 9 says, like at all, right? "At other times, you'll find that both players will have to do something at the same time. When these things happen..." (9) Both players do not have something to do at the same time, as ES requires nothing from a player, it is just a simple effect that is applied. Therefore it does not have any baring on the situation at hand. Nem wrote:What part of the Allocation rules require FNP to be resolved first? Citation required
Because resolving ES first breaks FNP and we should strive to break no rule. As a part of any ruleset we must strive to break no rule, it is how ruleset's work.
68289
Post by: Nem
clively wrote:I'm quoting, but changing the order of your statements for clarity.
Nem wrote:I assert: The rules say when you fail, the wound is Unsaved. (Rules: Page15) I know at this point the wound is unsaved.
Yes, but not the whole story.
I agree. But that is a unsaved wound at that time, and at that time you need permission to ignore rules, not based on something that might happen in the future. I can not provide a rule to counter, as a rule was not brought forth.
Nem wrote:FNP is not part of the rules which tell you when a unsaved wound occurs, it simply changes to status of the unsaved wound, upon resolution
Wrong.
"When a model with this special rule suffers an unsaved wound" ( pg 35). Tells us that the FNP rule is interjected into the flow of wound processing. It tells us exactly where to place it: at the point the model has suffered the wound (ie: "when"). This directly modifies the section under "take saving throws" on page 15 as that is the point where an unsaved wound has been suffered.
ES tells you when it activates also. It activates at the same time. ( ES rules, sorry I don't actually know the page). So when two things are activated at the same time, we refer to rules on page 9 which tells us how to deal with this situation. Citation required from yourself at this point to point out FNP's permission to ignore this.
Nem wrote:FNP can be activated, but can not change what happened in the past,
Wrong.
"treat is as having been saved." ( pg 35). If you are treating it as "having been" saved then you are changing the previous outcome.
I have posted previously how this sentence is not past tense only.
Automatically Appended Next Post:
DeathReaper wrote: Nem wrote:rigeld2 wrote:Nem wrote:Sorry - Not sure about ''Then the "at best" situation doesn't apply.'' And what your referencing there
rigeld2 wrote:At best this is simultaneous and therefore the ES cannot have been applied "in the past".
Ok. So as per page 9, 2 events are triggered at the same time. Being the controlling player I decide the order that these events now occur. I decided ES happens first.
You do realize that is not what page 9 says, like at all, right?
"At other times, you'll find that both players will have to do something at the same time. When these things happen..." (9)
Both players do not have something to do at the same time, as ES requires nothing from a player, it is just a simple effect that is applied. Therefore it does not have any baring on the situation at hand.
Nem wrote:What part of the Allocation rules require FNP to be resolved first?
Citation required
Because resolving ES first breaks FNP and we should strive to break no rule.
As a part of any ruleset we must strive to break no rule, it is how ruleset's work.
That's not a citation. My interpretation had rules quotes and did not break anything. If were saying that ES falls outside the remit of the player having to do something, then with a small re jig, my interpretation remains the same, with the exception that I can not argue the order with page 9(For ES specifically, there are other effects which require a test to be passed)
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Post by: cammy
excuse the poor quick diagram,
however the way FNP works doesn't create a paradox if applied like a process flow. Its like drawing a go back 3 spaces card in Monopoly.
The fact is that regardless of where you put the FNP on the process flow it will always have the feedback loop into treating it as saved, and then you follow the process from there. so regardless of what has come before you follow it to the end of the process and apply that result. Anything else in-between is irrelevant.
The FAQ re-writes the process flow for FNP and includes the instant death part before, where if the answer is yes that is the end outcome.
1
31450
Post by: DeathReaper
Nem wrote: DeathReaper wrote:
Because resolving ES first breaks FNP and we should strive to break no rule.
As a part of any ruleset we must strive to break no rule, it is how ruleset's work.
That's not a citation. My interpretation had rules quotes and did not break anything. If were saying that ES falls outside the remit of the player having to do something, then with a small re jig, my interpretation remains the same, with the exception that I can not argue the order with page 9(For ES specifically, there are other effects which require a test to be passed)
It is not a citation, it is a matter of understanding how rules systems function. We must know this or the words in the book are useless.
Your interpretation breaks the FNP rule, because we have to treat the wound as saved if FNP is successful. Something which we have not done if the model has lost its armor save.
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Post by: rigeld2
Nem wrote:Yes, but not the whole story.
I agree. But that is a unsaved wound at that time, and at that time you need permission to ignore rules, not based on something that might happen in the future. I can not provide a rule to counter, as a rule was not brought forth.
FNP changes that to a saved wound, including in the past. That was cited, you're ignoring it with a handwave.
ES tells you when it activates also. It activates at the same time. (ES rules, sorry I don't actually know the page). So when two things are activated at the same time, we refer to rules on page 9 which tells us how to deal with this situation. Citation required from yourself at this point to point out FNP's permission to ignore this.
You're misquoting page 9. Please don't do so.
"treat is as having been saved." (pg 35). If you are treating it as "having been" saved then you are changing the previous outcome.
I have posted previously how this sentence is not past tense only.
You've asserted that repeatedly. You've never shown why you think so.
Nem wrote: DeathReaper wrote: Nem wrote:rigeld2 wrote:Nem wrote:Sorry - Not sure about ''Then the "at best" situation doesn't apply.'' And what your referencing there
rigeld2 wrote:At best this is simultaneous and therefore the ES cannot have been applied "in the past".
Ok. So as per page 9, 2 events are triggered at the same time. Being the controlling player I decide the order that these events now occur. I decided ES happens first.
You do realize that is not what page 9 says, like at all, right?
"At other times, you'll find that both players will have to do something at the same time. When these things happen..." (9)
Both players do not have something to do at the same time, as ES requires nothing from a player, it is just a simple effect that is applied. Therefore it does not have any baring on the situation at hand.
Nem wrote:What part of the Allocation rules require FNP to be resolved first?
Citation required
Because resolving ES first breaks FNP and we should strive to break no rule.
As a part of any ruleset we must strive to break no rule, it is how ruleset's work.
That's not a citation. My interpretation had rules quotes and did not break anything. If were saying that ES falls outside the remit of the player having to do something, then with a small re jig, my interpretation remains the same, with the exception that I can not argue the order with page 9(For ES specifically, there are other effects which require a test to be passed)
He did cite, and quoted, page 9. Perhaps you missed it - I've bolded it for you.
And you are breaking a rule - you're applying ES to a wound that has been saved. You keep saying you're not, but you are absolutely doing so.
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Post by: megatrons2nd
There is still no permission to ignore other special rules.
Treat as does not equal is. Not any more than bearing equals with. Or assumed equals is. All arguments used for other issues.
The old seeker missile/markerlight was ruled against the BS 5 assumption, for targeting flyers.
A model with a weapon gets the benefit of a bonus rule, but the model bearing a weapon does not.
Precedent in GW FAQs show that unless it says "is" it is not. Being "treated as saved" is not a saved wound.
Further multiple special rules may effect a single model, and as such both not taking the wound and losing the save are possible by the rules. There is no "breaking of rules" by applying ES in sequence with FnP.
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Post by: Nem
Rig; on phone now so quotes take allot of time to sort out. A few things on last points,
The response to DR - Apologies I did not make it clear which parts I was was referencing with which sentence, the citation comment was referencing 'ES first breaks FNP' section of the reply.
I'm working on English possibilities of 'treat it as having been' I did use it within it's context earlier as a quick example, but something more might take some time.
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Post by: Jackal
Megatron - I think you may need to read what you wrote.
If a save has been treated as saved, it has been saved.
Its not still an unsaved wound otherwise the model would be dead anyway.
You take a wound and fail a save. (we all agree here)
Next logical step without creating a vortex would be to use the next ability to save the wound. (you know, since FNP states that when a model takes an unsaved wound, it rolls for FNP)
I dont get how people are jumping in with ES going 1st, since you have still not finished the process of saving the wound. (its not an armour save, but it is still a save)
Even if ES goes 1st, FNP states that you treat the unsaved wound as saved, thus going back a step (or 2, depending on order) to the point when taking the initial save.
I fail to see how a model can take a negative effect after passing the save.
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Post by: copper.talos
The trigger for both FNP and Es is an unsaved wound. It's exactly the same. There is no excuse why one is triggered and the other is not. So both abilities trigger at the same instant. Now they must resolve. One ability resolves immediately after the trigger the other does not. So the first ability, ES, resolves before the other, FNP. By the time FNP resolves the model has already been stripped from his armour save and the only thing that links armour saves and unsaved wounds is gone. So from now on FNP can make the save to be treated as passed but it doesn't have the permission to restore armour saves or cancel retroactively ES. So the model remains S-.
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Post by: DeathReaper
megatrons2nd wrote:There is still no permission to ignore other special rules.
Treat as does not equal is. Not any more than bearing equals with. Or assumed equals is. All arguments used for other issues.
This is not true, or the rules break down in spectacular ways...
Precedent in GW FAQs show that unless it says "is" it is not. Being "treated as saved" is not a saved wound.
FNP disagrees with this, if we treat something as saved then the wound is saved, otherwise you would still reduce the model's wounds by 1...
47462
Post by: rigeld2
copper.talos wrote:The trigger for both FNP and Es is an unsaved wound. It's exactly the same. There is no excuse why one is triggered and the other is not. So both abilities trigger at the same instant. Now they must resolve. One ability resolves immediately after the trigger the other does not. So the first ability, ES, resolves before the other, FNP. By the time FNP resolves the model has already been stripped from his armour save and the only thing that links armour saves and unsaved wounds is gone. So from now on FNP can make the save to be treated as passed but it doesn't have the permission to restore armour saves or cancel retroactively ES. So the model remains S-.
It's like you're ignoring anyone who disagrees or something.
Oh - wait. That's exactly what you're doing because you refuse to believe your stance is incorrect.
64332
Post by: Bausk
Lemates and his little ability, thankd that's one of those fun little examples of a special from a codex that would utterly become broken by the oppositions interpretation. I'm sure there's many more, DE has a lot of fnp available to it perhaps there's another fun example in there..
25983
Post by: Jackal
Im not too up to date with the new eldar dex, but feugan has an ability in which he gains attacks (and str?) from any unsaved wounds he suffers.
So, by your example, every time FNP stops a wound going through, he gains an attack and str even though he still has the wound, correct?
I may have to play eldar because a model that has the potential of 10, S10 attacks at low AP and rolls 2D6 for armour pen sounds fun!
The best way to come out with an answer is simply to throw other rules with the same triggers into this and see how it works.
Because from what i can see, allowing ES to go through means you have just broke a ton of special rules for most armies.
However, doing it the other way (armour stays intact) leaves these rules working.
And before anyone says this is RaI, this is more of a thinking method of puting a logical way of it working forward.
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Post by: copper.talos
Is there a faq that says Fuegan's ability won't work that way? I don't think so. If you are going to use it as an argument, there should be one. I am sure Eldar players play Fuegan the way you think is wrong but they think they are absolutely right.
66727
Post by: OIIIIIIO
There is no need for an FAQ that says the little pointy eared guy does not get points added to his STR and Att profile if you realize that a wound 'treated as being saved' means that you do not have an unsaved wound anymore. It is written in the past tense because it is affecting something that has happened that CAN be undone.
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Post by: Jackal
Think i may aswell click the ignore function for you since you seem to miss any points made to you.
"Because something does not say it wont work" is not a valid argument.
So you also think thats how feugans rules should work?
What a waste of time, good day
50763
Post by: copper.talos
I just read Fuegan's rule and you "forgot" to mention that his rule activates at the end of the phase. Which of course means it is completely different from ES and therefore you cannot make any comparisons at all. And yes, you arguing without using the rule you want to give as an argument correctly is a waste of time for sure...
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Post by: yukondal
Hey guys, I haven't read through the 7 page thread but I say if the feel no pain roll is successful then the model never suffered an "unsaved wound" but did actually "save" the wound.
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Post by: Lobokai
yukondal wrote:Hey guys, I haven't read through the 7 page thread but I say if the feel no pain roll is successful then the model never suffered an "unsaved wound" but did actually "save" the wound.
Yeah, no simple following of straightforward rules today
11268
Post by: nosferatu1001
Nem - again, the wound is now, and always was, saved. "having been" saved is literally referring to the fact it was never unsaved - if it werent, then the model would now be dead.
By treating it as saved, you cannot have ES apply - if you do, you break the FNP rule as you are ABSOLUTELY 100% treating the wound as nont saved for that purpose. Categorically so.
Copper - still ignoring the other arguments proving you wrong.
69849
Post by: PrinceRaven
OIIIIIIO wrote:There is no need for an FAQ that says the little pointy eared guy does not get points added to his STR and Att profile if you realize that a wound 'treated as being saved' means that you do not have an unsaved wound anymore. It is written in the past tense because it is affecting something that has happened that CAN be undone.
So what you're saying is this happens:
1. Model has Wound allocated to it
2. Model fails save
3. Entropic Strike removes armour save
4. Feel No Pain is passed
5. There is no longer an unsaved wound, retroactively denying permission and negating Entropic Strike
In that case I would argue that following that logic you then have:
5(b). There is no longer an unsaved wound, retroactively denying permission and negating Feel No Pain
6. Wound no longer counts as saved, model takes an unsaved wound.
Therefore Feel No Pain is a completely useless special rule, as it's supposed ability to go back in time and retroactively treat a wound as being saved the whole time negates its own activation requirements.
51854
Post by: Mywik
PrinceRaven wrote: OIIIIIIO wrote:There is no need for an FAQ that says the little pointy eared guy does not get points added to his STR and Att profile if you realize that a wound 'treated as being saved' means that you do not have an unsaved wound anymore. It is written in the past tense because it is affecting something that has happened that CAN be undone.
So what you're saying is this happens:
1. Model has Wound allocated to it
2. Model fails save
3. Entropic Strike removes armour save
4. Feel No Pain is passed
5. There is no longer an unsaved wound, retroactively denying permission and negating Entropic Strike
In that case I would argue that following that logic you then have:
5(b). There is no longer an unsaved wound, retroactively denying permission and negating Feel No Pain
6. Wound no longer counts as saved, model takes an unsaved wound.
Therefore Feel No Pain is a completely useless special rule, as it's supposed ability to go back in time and retroactively treat a wound as being saved the whole time negates its own activation requirements.
Wait ... you try to argue that fnp takes away fnp when passed and therefor the wound still counts? Sorry but thats what you'd call being desperate and it absolutely has no basis in the rules.
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Post by: Bausk
That makes no sense, the wound would be saved abd nothing that required an unsaved wound would trigger. Admittedly even fnp but that's the point, it would still be a saved wound. Essentially it negates its own need for use if successful, which would still result in a saved wound. This is fnps acceptable paradox, if done any other way the rules around it break down horribly as has been shown.
78848
Post by: disdamn
PrinceRaven wrote: OIIIIIIO wrote:There is no need for an FAQ that says the little pointy eared guy does not get points added to his STR and Att profile if you realize that a wound 'treated as being saved' means that you do not have an unsaved wound anymore. It is written in the past tense because it is affecting something that has happened that CAN be undone.
So what you're saying is this happens:
1. Model has Wound allocated to it
2. Model fails save
3. Entropic Strike removes armour save
4. Feel No Pain is passed
5. There is no longer an unsaved wound, retroactively denying permission and negating Entropic Strike
In that case I would argue that following that logic you then have:
5(b). There is no longer an unsaved wound, retroactively denying permission and negating Feel No Pain
6. Wound no longer counts as saved, model takes an unsaved wound.
Therefore Feel No Pain is a completely useless special rule, as it's supposed ability to go back in time and retroactively treat a wound as being saved the whole time negates its own activation requirements.
This is a funny argument I think you're applying a logical extension of what others are trying to say. if FNP goes back in time and negates an effect from triggering to a wound, then that does make sense that FNP would also negate its own trigger mechanism (the wound counts a saved, so FNP does not trigger), creating a paradox
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Post by: PrinceRaven
Mywik wrote:Wait ... you try to argue that fnp takes away fnp when passed and therefor the wound still counts? Sorry but thats what you'd call being desperate and it absolutely has no basis in the rules.
Exactly my point, thank you.
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Post by: nosferatu1001
Prince - FNP has permission to activate, resolving its own paradox. Already covered earlier in this thread. Nothing added that isnt already debunked as an argument.
ES still operating means you are NOT treating the wound as having been saved; no unsaved wound existed, yet you are still using effects that require an unsaved wound.
I find breaking no rules the better option.
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Post by: Mywik
PrinceRaven wrote: Mywik wrote:Wait ... you try to argue that fnp takes away fnp when passed and therefor the wound still counts? Sorry but thats what you'd call being desperate and it absolutely has no basis in the rules.
Exactly my point, thank you.
I dont think you've accomplished what you think you've accomplished. Its not even remotely the same as entropic strike being negated because the wound was never unsaved and fnp being negated because the wound was never unsaved. For FNP theres now no wound to be used on and entropic strike is never applied. Thanks for strengthening the arguments of your opposition!
69849
Post by: PrinceRaven
I don't follow, if Entropic Strike is activated before Feel No Pian (which it seems both sides have accepted to be the case) either (a) Feel No Pain retroactively negates the unsaved wound and all effects relying on an unsaved wound or (b) Feel No Pain treats the wound as being saved from that point onwards. In the case of (a) Feel No Pain would negate the activation of Entropic Strike... and itself... in the case of (b) Entropic Strike has already activated and resolved and Feel No Pain won't affect it. So which is it? Time travelling self negation or letting it through?
51854
Post by: Mywik
PrinceRaven wrote:I don't follow, if Entropic Strike is activated before Feel No Pian (which it seems both sides have accepted to be the case) either (a) Feel No Pain retroactively negates the unsaved wound and all effects relying on an unsaved wound or (b) Feel No Pain treats the wound as being saved from that point onwards. In the case of (a) Feel No Pain would negate the activation of Entropic Strike... and itself... in the case of (b) Entropic Strike has already activated and resolved and Feel No Pain won't affect it. So which is it? Time travelling self negation or letting it through?
If you dont count the wound as being saved after fnp was succesfully rolled you still have an unsaved wound (and broken the FNP rule btw) and fnp activates (to be broken again) and again and again. Welcome to eternity. I'll come back when eternity is over ... but be warned eternity is long - especially at the end.
Since i dont think anyone would be able to present you enough proof to alter your interpretation of the rule i think its unneeded to argument further. Everyone is able to read the thread and follow the interpretation he finds that fits. Both sides have repeated their arguments for a while and no one is convinving anyone anymore.
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Post by: nosferatu1001
PrinceRaven wrote:I don't follow, if Entropic Strike is activated before Feel No Pian (which it seems both sides have accepted to be the case) either (a) Feel No Pain retroactively negates the unsaved wound and all effects relying on an unsaved wound or (b) Feel No Pain treats the wound as being saved from that point onwards. In the case of (a) Feel No Pain would negate the activation of Entropic Strike... and itself... in the case of (b) Entropic Strike has already activated and resolved and Feel No Pain won't affect it. So which is it? Time travelling self negation or letting it through?
b) results in you breaking a rule - you are not treating it as "having been" saved, you are treating it as "saved from now on" - totally altering the rule
Passing FNP means there IS no unsaved wound, and there never WAS an unsaved wound. It is a closed loop.
Retaining the effects of ES mean you are *explicity* stating there WAS an unsaved wound, breaking the rules for FNP. Please find page and para where ES specifically overrides ES. If you cannot, you must concede the point.
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Post by: PrinceRaven
But if there never was an unsaved wound to fulfil the activation requirements for Entropic Strike there never was an unsaved wound to fulfil the activation requirements for Feel No Pain. What allows you to arbitrarily decide that you can have activate one rule but not the other when they have the same activation requirements?
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Post by: nosferatu1001
There was an unsaved wound, so FNP activated. It then removed that unsaved wound from existence, which is fine, because the rule tells you to do so - "having been saved" is fairly unambiguous. Closed loop, as I said. ES has no allowance to break this rule, so it cannot do so . Page and paragrapgh allowing you to breaking the FNP rule, or concede the point Also: I am saying you CAN activate ES; however it cannot have any effect unless FNP fails, otherwise you break the FNP rule. As you have no permission with ES to break the FNP rule, you cannto do so.
69849
Post by: PrinceRaven
Why are you treating Entropic Strike's activation requirement as a maintenance requirement?
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Post by: nosferatu1001
PrinceRaven wrote:Why are you treating Entropic Strike's activation requirement as a maintenance requirement?
Because it can only have an effect in game if there is an unsaved wound. We know, with certainty, that there is no such unsaved wound if we pass FNP.
Why are you ignoring the FNP rule stating there is no unsaved wound? Do you have any rules, or just more questions that fail to answer the questions you have already been asked?
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Post by: Stormbreed
It's almost the bone sword argument again. I think in this case the wound is treated as saved and NOS is correct.
I will say I can see a fluffy TO and for sure a store owner going the other way however. FNP is akin to being Bruce Willis and shrugging off the wound, however the damage is still done ect ect ect.
64332
Post by: Bausk
Its also used for bionics where the wound would have been debilitating if it hit flesh abd blood but instead it a tougher bionic replacment doing minor danage. Its also used for immediate medical treatment in the case of medics.
its used for a multitude of things but the end result is the wound is saved.
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Post by: Stormbreed
Bausk wrote:Its also used for bionics where the wound would have been debilitating if it hit flesh abd blood but instead it a tougher bionic replacment doing minor danage. Its also used for immediate medical treatment in the case of medics.
its used for a multitude of things but the end result is the wound is saved.
Yes, from a fluff standpoint I could see the effect still happening and the model fighting onward. However RAW not as much
68289
Post by: Nem
nosferatu1001 wrote:Nem - again, the wound is now, and always was, saved. "having been" saved is literally referring to the fact it was never unsaved - if it werent, then the model would now be dead.
By treating it as saved, you cannot have ES apply - if you do, you break the FNP rule as you are ABSOLUTELY 100% treating the wound as nont saved for that purpose. Categorically so.
Copper - still ignoring the other arguments proving you wrong.
Having - Present participle of
Been - Past participle of Be
Is - Present
Treat - Present
I dissagree, I think 'having been' (+ Past participle (saved)) is passive present participle, when coupled with 'treat it as' (use the whole sentance rather than just two verbs of it).
The object (Wound) has 2 states it is possible to be in; (Saved), (Unsaved) (Both past participle of Save).
We can throw around lots of sentances with different meaning and try and disect the hundreds of meanins for 'has/had/have/having', 'been, to be, being'
The object status, at the time of FNP is Unsaved.
The object status, at the time of completion of FNP is Saved.
The object status, at the time of completion is it has always been Saved.
But this isn't really the issue. The issue it to apply the effect in the past, 'Treat the wound as having been saved' must be synomonous with 'The wound was saved'
'Having been' without anything else itself is Past participle meaning. Its gramatically obscure to use 'having been' if it is also currently.
Past participle (was but is not)
<<<Past>>> <<<Present>>><<<Future>>>
Present Perfect Continuous (was and is).
<<<Past>>> <<<Present>>><<<Future>>>
And then theres Future Continuous (is and will be) and all storts of fun English awefulness.
So, the point of that was to show a flaw in the logic that 'Having been' must refer to when we apply the effect. If we apply using 'Having been' to stay gramatically correct the wound status changes to Saved from the first instance of 'unsaved' ('been' refering to the point in time the status came into effect) up until the point the condition is met to apply the rule (Condition of the rule being '' On a 5 +...'). This means you could go back and change the resolution, but when the condition is met the wound is no longer saved.
To treat the wound as saved in the past, and currently the application must be Present Perfect Continous statement.
You reading the rule;
Treat the wound as having been saved
To be synomnynous with 'The wound was saved'' 'the wound was never unsaved' To apply the effect retrospectivly.
And I don't read it like that,
If my object (Teapot) could be in 1 of 2 states (Full)(Empty)
Treat the teapot as having been full
Is that synomonous with The teapot was full? The teapot never was empty? -Simply no. The statement does not change what it was, only what it then is.
I don't believe those meaning to be a condition of the sentance. The action or when part of the sentance is 'Treat it as' which is Present progressive: From this point on.
It took some work to figure out. I am not saying this is the only way the sentance can be read, but it is cirtainly a common english use. I never read 'Treat as having been saved' synomounously with Was not saved/ was never saved.
64332
Post by: Bausk
Every listed instance I mentioned uses fnp. fnp treats the wound as saved... sorry I'm not understanding your disagreement RAW wise as they all use the same rule.
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Post by: rigeld2
First, and this isn't English but the way the rules must be read, stop treating "treat as" any differently than "is".
Second, you've moved from an absolute to an opinion. I've never (that I can think of) seen it read in the way you're asserting. In your example, the teapot was not empty and, unless there's something to change its state, it still isn't. That's the issue - your reading requires a state change after the phrase.
69849
Post by: PrinceRaven
nosferatu1001 wrote: PrinceRaven wrote:Why are you treating Entropic Strike's activation requirement as a maintenance requirement?
Because it can only have an effect in game if there is an unsaved wound. We know, with certainty, that there is no such unsaved wound if we pass FNP.
Why are you ignoring the FNP rule stating there is no unsaved wound?
I'm not, I agree that there is no unsaved wound and from that point onwards no special rules should activate that require an unsaved wound to be suffered. However, when Entropic Strike activated there was an unsaved wound at that moment, and the only time you need an unsaved wound for Entropic Strike is to activate it, the presence of an unsaved wound past that point is irrelevant as far as Entropic Strike is concerned.
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Post by: Nem
rigeld2 wrote:First, and this isn't English but the way the rules must be read, stop treating "treat as" any differently than "is".
Second, you've moved from an absolute to an opinion. I've never (that I can think of) seen it read in the way you're asserting. In your example, the teapot was not empty and, unless there's something to change its state, it still isn't. That's the issue - your reading requires a state change after the phrase.
Im not treating 'treat' as any differently from the word 'treat' you must take the sentance in full context, without changing the words (because changing the words changes the rules, litterally changes the Rules as Written).
I used the practicle 'is' deffinition of treat - 1. behave towards or deal with in a certain way.
Using that deffinition of 'treat' does not break down other rules.
You have seen people reading the sentance as such - people who believe RAW stipulates you do not undo previous actions are reading it as such. While I am not in the majority, other people are coming to the same conclusion based on the words.
'''You treat the wound as having been saved', not '''the wound is treated as having been saved''. Both parts of that sentance produce very different effects when applied to the rules.
To go back and change things, the wound must be Treated as (Past progressing participle), not Treat as (Present continuous participle). So 'for further rule purposes' is there, its just contained within the meaning of 'Treat'.
As far as I know, 'Treat' can not be applied as a Past participle.
And yes it is an opinion of how I think the rule reads as, as opposed to your opinion of how you think the rule reads as.
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Post by: nosferatu1001
The wound has been saved.
Treated as == is, becomes has
having been - just becomes been
So the wound has been saved. There is no unsaved wound at any point that we can consider. So there is no way ES can have an effect on the game, as ithere is never an unsaved wound.
Simply put: you are still breaking the FNP rule without permission to do so, and thus your argument fails.
58613
Post by: -Shrike-
RAW and HIWPI, I think FNP comes first, then if the wound is still unsaved, ES applies. I can't think of a reasonable RAW interpretation for any other possibilities.
However, I can't let this go:
Nem wrote:I used the practicle 'is' deffinition of treat - 1. behave towards or deal with in a certain way.
Please, check your spelling before giving everyone a lecture on the exact breakdown of the English language in the rule.
69849
Post by: PrinceRaven
So Feel No Pain retroactively cancels Entropic Strike because there was never an unsaved wound, but doesn't cancel itself out despite needing an unsaved wound to activate?
68289
Post by: Nem
nosferatu1001 wrote:The wound has been saved.
Treated as == is, becomes has
having been - just becomes been
So the wound has been saved. There is no unsaved wound at any point that we can consider. So there is no way ES can have an effect on the game, as ithere is never an unsaved wound.
Simply put: you are still breaking the FNP rule without permission to do so, and thus your argument fails.
Im using the rule, as written, in the context supplied. My interpretation breaks nothing. Your using the rules, with your own synomanies, to support your arguement, and yet I am the one who MUST be wrong becuase you are, I guess incapable of being anything but right. You are dismissing my arguement becuase you don't like it. I have shown RAW, actual RAW, not my own equivelent of, and without changing a word proved my reading of the rule is valid. I spent a lot of time to do that, to put it in this thread and I find it a little insulting you just fly right over it.
You can say you disagree with my interpretation, but to say outright I am 'wrong' isn't really correct, I have shown how I COULD be correct within the rules of the English language. I approach each thread here with the though that I could or could not be wrong. If I come to it thinking I am always, absolutly right, well then there's not much room for an actual debate.
Find permission within the English Language for 'Treat' to be anything other than a present participle and you can say that might not be the meaning. Or use the actual words of the rules (rather than words you put in there) to prove your interpretation can be the ONLY interpretation.
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Post by: nosferatu1001
The game uses "treat as" to mean "is", consistently Your argument hangs off NOT treating it as "is", with all it implies, and as such IS wrong, within the 40k ruleset. Your interpretation treats the wound as unsaved for the purposes of ES, which breaks the FNP rule as you are not given any exceptions within FNP, it is an absolute statement - the wound IS a saved wound. There IS no unsaved wound, and there can never HAVE BEEN an unsaved wound. As ES has no permission to break the FNP rule, your interpretation IS incorrect. This has been shown, with no advance on this argument from you. PR - it has no need to exist any longer, as there is no unsaved wound. Again, you keep asking this questoin, it gets answered, you reqord the same question slightly, ask it again, it gets answered, etc - so this is the last time I will bother. Stop asking answered questions as if they are new, or novel, as that is a dishonest way to debate a topic.
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Post by: Nem
nosferatu1001 wrote:The game uses "treat as" to mean "is", consistently
Your argument hangs off NOT treating it as "is", with all it implies, and as such IS wrong, within the 40k ruleset.
Your interpretation treats the wound as unsaved for the purposes of ES, which breaks the FNP rule as you are not given any exceptions within FNP, it is an absolute statement - the wound IS a saved wound. There IS no unsaved wound, and there can never HAVE BEEN an unsaved wound.
As ES has no permission to break the FNP rule, your interpretation IS incorrect. This has been shown, with no advance on this argument from you.
PR - it has no need to exist any longer, as there is no unsaved wound. Again, you keep asking this questoin, it gets answered, you reqord the same question slightly, ask it again, it gets answered, etc - so this is the last time I will bother. Stop asking answered questions as if they are new, or novel, as that is a dishonest way to debate a topic.
Thats still substituting your own words. RAW is RAW. It is as Written.
Even 'IS' is a Present participle you know. Substituting 'TREAT' for 'IS' does not change the context of the sentance. Or my arguement
The past participle is 'WAS'
-The (wound) is saved (Is = From this point)
-The (wound) was saved (Was = from a point in the past)
' As having been' is then obsolete in the sentance, as 'treat' no longer needs a follow up. For the wound to be saved in the past, it must have a past participle on the action to make it justifyable.
If you tell me ;
-The (wound) is saved (Is = From this point)
-The (wound) was saved (Was = from a point in the past)
mean the same thing. Then.. I'm not even sure... I've explained my point. Interjected the words you want me to interject. I don't understand at this point why I should be on the defensive. Please tell me if you think those 2 sentances mean the same thing before asking me for more evidence to prove my point again.
66727
Post by: OIIIIIIO
Same kind of scenario for Lemartes:
Fury unbound is triggered by an unsaved wound.
Now by the way you are wanting to read the rules his attacks and strength both hop up to 5 and then you roll for FNP. If successful on the FNP rule I would still have 2 wounds but on the charge he would have 8 STR. 8 attacks. (Str 5 +1 for FC +2 for power maul & 5 att base +1 for 2 ccw +2 for rage) This does not sit right with me.
The way everyone else is reading it he gets an unsaved wound, you roll for FNP, if successful fury unbound does not activate, if you fail your FNP then Fury unbound activates. This is the way that I honestly believe that it should go.
If you are arguing that ES should be ignored by FNP then you MUST ALSO argue that Fury Unbound also work in the same exact way.
Fury Unbound Rule: If Lemartes suffers an unsaved wound, but is not slain, his Strength and Attacks both immediately increase to 5.
69849
Post by: PrinceRaven
And as I pointed out in a different thread, Fury Unbound activates immediately after wound removal because it is not until after then you can check if Lemartes "is not slain". Indeed every example of an "after suffering an unsaved wound" effect I've seen so far has some sort of caveat that tells you that it happens at some point after Feel No Pain rolls are made, except Entropic Strike.
66727
Post by: OIIIIIIO
And you were wrong in that thread too .... read the words that are written.
If it said that he must have had his remaining wounds reduced to 1 then that would be one thing but this is not the case.
"but is not slain" does not equal losing a wound.
The way you are saying this would FU and ES should work is something like this:
Gets hit and wounded (unsaved wound) ES kicks in as does FU.
FNP is rolled and made. ES still active, but so would FU as well, as he 'was not slain'
He now still has 2 wounds and 8 STR 8 attacks on the charge.
The way I believe it works:
Gets hit and wounded (unsaved wound)
FNP is rolled and made. Wound is discounted ES and FU are not activated as there is no unsaved wound anymore.
Lemartes is not supa-mad yet so STR 4 and 3 attacks.
He still was not slain BTW.
68289
Post by: Nem
-Shrike- wrote:RAW and HIWPI, I think FNP comes first, then if the wound is still unsaved, ES applies. I can't think of a reasonable RAW interpretation for any other possibilities.
However, I can't let this go:
Nem wrote:I used the practicle 'is' deffinition of treat - 1. behave towards or deal with in a certain way.
Please, check your spelling before giving everyone a lecture on the exact breakdown of the English language in the rule.
Apologies - spelling is not my strong point. The ‘lesson’ was just the result of research, not something I am generally a expert in
69849
Post by: PrinceRaven
No, I think that if we had a model with Entropic Strike attacking Lemartes it would work like this:
Gets hit and wounded, fails save
Entropic Strike immediately activates and removes the save, 1 requirement for Fury Unbound is met but we don't know if he has been slain by this wound yet, so Fury Unbound does not activate
Then either:
Feel No Pain is passed: Wound is considered saved, does not negate Entropic Strike as the status of the wound is no longer relevant to ES, Lemartes isn't slain but the wound is now considered saved, so FU is not activated
Feel No Pain is failed: Lemartes loses a wound, both requirements are met for Fury Unbound and it is activated
68289
Post by: Nem
nosferatu1001 wrote:The wound has been saved.
Treated as == is, becomes has
having been - just becomes been
So the wound has been saved. There is no unsaved wound at any point that we can consider. So there is no way ES can have an effect on the game, as ithere is never an unsaved wound.
Simply put: you are still breaking the FNP rule without permission to do so, and thus your argument fails.
The rule is 'treat as' not 'treated as' and
'Is' doesn't equal 'has', 2 words that don't share the same meaning. You can't substitute that in.
'Treat' = 'Is'
'Treated' = I guess it could be exchanged for 'has'
The wound is been saved.
And sorry if it looks like I'm ignore the breaking rules part, If you have or have not broken the rules kinda depends on the reading of the rule, So I would like to focus on that, as the answer to one effects the other. Without the first part, it's just a roundabout of 'It's broken!' 'It's not!' which isn't going anywhere.
66727
Post by: OIIIIIIO
PrinceRaven wrote:No, I think that if we had a model with Entropic Strike attacking Lemartes it would work like this:
Gets hit and wounded, fails save
Entropic Strike immediately activates and removes the save, 1 requirement for Fury Unbound is met but we don't know if he has been slain by this wound yet, so Fury Unbound does not activate
Then either:
Feel No Pain is passed: Wound is considered saved, does not negate Entropic Strike as the status of the wound is no longer relevant to ES, Lemartes isn't slain but the wound is now considered saved, so FU is not activated
Feel No Pain is failed: Lemartes loses a wound, both requirements are met for Fury Unbound and it is activated
FU says immediately as well ... and the whole thing about 'but is not slain' means ... he is not removed as a casualty.
you said this:
Lemartes isn't slain but the wound is now considered saved, so FU is not activated .... HOW CAN IT NOT BE ACTIVATED IF HE IS NOT SLAIN?!?!?!?!?!
Or you are picking and choosing what parts of the rules you want to use and are saying that FNP does not discount the wound as saved as far as ES goes but for FU it does.
Sorry, you can not have it both ways.
FNP either works by removing said wound as if it never happened (You know, like the rule says discount it as being saved, in which case FU and ES are BOTH not activated), or both abilities are activated and he still has two wounds. The second way of playing it breaks the game down in so many ways.
I am not sure how this can be explained in any other way.
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Post by: nosferatu1001
Nem - so again, you still end up with a saved wound, no matter what. Therefore ES, will tells you it needs an unsaved wound, cannot trigger. If you still pay attention to it, you break the FNP rule as you no longer see the wound is (has been) saved.
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Post by: cammy
PrinceRaven wrote:So Feel No Pain retroactively cancels Entropic Strike because there was never an unsaved wound, but doesn't cancel itself out despite needing an unsaved wound to activate?
FNP wont need to cancel itself because it treats the wound as saved there is no longer a trigger to test for FNP as the wound is saved. Its a fairly logical closed loop. look at the process flow i mocked up.
you are trying to constrain the actions in a linear fashion when this isnt the case as determined by the wording in the rules.
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Post by: rigeld2
First, let's use the actual rule here:
"On a 5+, the unsaved Wound is discounted - treat it as having been saved."
Knowing that "treat as" must be the same as "is" in 40k, we can rewrite the sentence - without changing the meaning - as:
"On a 5+, the unsaved Wound is discounted - it has been saved."
By applying ES you are not discounting the wound, and you're applying it to a saved wound. Please cite the allowance to break the FNP rules.
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Post by: Nem
nosferatu1001 wrote:Nem - so again, you still end up with a saved wound, no matter what. Therefore ES, will tells you it needs an unsaved wound, cannot trigger. If you still pay attention to it, you break the FNP rule as you no longer see the wound is (has been) saved.
You do end up with an unsaved wound, but what can not be claimed on that interpretation is the unsaved wound never exited, or that FNP has the power to change past events. That's why the tense was important.
On ES specifically, I can not prove ES happened in the past (It was pointed out earlier I was incorrectly using page 9, when ES does not require a roll, or ''player intervention'') . If you see RAW as 'Immediately' was written with the intention of sorting the order, coupled with seeing RAW as FNP effect is applied at the time of resolution, and thereafter- then completes that interpretation and as far as your concerned that - is - RAW, both could be successful without conflict. Like, how someone mentioned earlier about it being like monopoly's 'move back 3 places' doesn't really exist in 40k, we don't go back and change things.
I'm not really bothered about personally getting into which comes first - I mean, what can we reference? That part which lays out how rules work in these circumstances- or the part which says the effects are applied at the same time? The rules don't seem to give any 'direct' instruction or insight.
Personally I believe Immediately does make a difference, and the order of events is not simultaneous but, again, with no 'direct' quotes for or against or for it, it can be argued as ambiguous, which just ends up in a round about of a debate.
[Closing statement your honour]
I could be wrong for sure, GW might have meant for the rule to be read one way, might have meant for it to be read the other way, what I set out to do was prove it could be read the way I interpret it. If nothing else, I learnt a lot about grammar today.
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Post by: cammy
Nem wrote:nosferatu1001 wrote:Nem - so again, you still end up with a saved wound, no matter what. Therefore ES, will tells you it needs an unsaved wound, cannot trigger. If you still pay attention to it, you break the FNP rule as you no longer see the wound is (has been) saved.
You do end up with an unsaved wound, but what can not be claimed on that interpretation is the unsaved wound never exited, or that FNP has the power to change past events. That's why the tense was important.
So if FNP cannot change what is the point of FNP as it would never work as the would would alway be unsaved. This is not the case RAI or even the way it is worded RAW.
if you are having to argue semantics and grammar to even make your interpretation work in a loose sense, you know your on shaky ground.
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Post by: Gravmyr
What Nem is pointing out is that FNP does not tell you to go back to when you took saves/allocated the unsaved wound and change what it is then. If they both take effect at the same time without any reason to prioritize either then they both are applied at the same time. The claim that you can't apply ES because it's now a saved wound would have to apply to the use of FNP as well.
It's similar to the argument concerning psychic powers stacking, if you have met the conditions to trigger the power/sr then what happens next does not change the fact that you have permission to apply their effects. If you argued in the psychic power thread that you have to apply the +1 to str from a power because you have permission to complete the next step once you have made your roll then the same logic would apply to FNP and ES.
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Post by: nosferatu1001
Yes, but applying "now a saved woudn" to FNP, doesnt matter - closed logical loop. You start with a saved wound, and end with a saved wound.
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Post by: PrinceRaven
OIIIIIIO wrote: PrinceRaven wrote:No, I think that if we had a model with Entropic Strike attacking Lemartes it would work like this:
Gets hit and wounded, fails save
Entropic Strike immediately activates and removes the save, 1 requirement for Fury Unbound is met but we don't know if he has been slain by this wound yet, so Fury Unbound does not activate
Then either:
Feel No Pain is passed: Wound is considered saved, does not negate Entropic Strike as the status of the wound is no longer relevant to ES, Lemartes isn't slain but the wound is now considered saved, so FU is not activated
Feel No Pain is failed: Lemartes loses a wound, both requirements are met for Fury Unbound and it is activated
FU says immediately as well ... and the whole thing about 'but is not slain' means ... he is not removed as a casualty.
you said this:
Lemartes isn't slain but the wound is now considered saved, so FU is not activated .... HOW CAN IT NOT BE ACTIVATED IF HE IS NOT SLAIN?!?!?!?!?!
Or you are picking and choosing what parts of the rules you want to use and are saying that FNP does not discount the wound as saved as far as ES goes but for FU it does.
Sorry, you can not have it both ways.
FNP either works by removing said wound as if it never happened (You know, like the rule says discount it as being saved, in which case FU and ES are BOTH not activated), or both abilities are activated and he still has two wounds. The second way of playing it breaks the game down in so many ways.
I am not sure how this can be explained in any other way.
Feel No Pain definitely discounts the wound, which is why FU isn't activated, FU has 2 activation requirements; Lemartes not being slain and suffering an unsaved wound, if the Feel No Pain roll is made there is no point in time in which we know Lemartes has not been slain and that he has suffered an unsaved wound. Entropic Strike only has 1 activation requirement, an unsaved wound. Before the Feel No Pain roll you had an unsaved wound and Entropic Strike activated. Past that point Feel No Pain tells you that there is no unsaved wound, but Entropic Strike doesn't care, it's already been activated and resolved, it no longer needs an unsaved wound to have been caused.
What you're suggesting is that for some reason Entropic Strike checks if there was an unsaved wound after the Feel No Pain roll is made, realises there never was one and disappears in a puff of time paradox, this has no basis in the rules, Entropic Strike only needs an unsaved wound to activate, it does not check again at any point in time once activated.
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Post by: rigeld2
So again - you're applying ES to a model that has not suffered an unsaved wound. That would be against the rules.
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Post by: PrinceRaven
Show me the part of Entropic Strike that periodically checks whether the model has suffered an unsaved wound to remain in effect.
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Post by: rigeld2
PrinceRaven wrote:Show me the part of Entropic Strike that periodically checks whether the model has suffered an unsaved wound to remain in effect.
The part where it requires an unsaved wound. If FNP is passed, there was no unsaved wound.
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Post by: PrinceRaven
Which no longer matters because it was already activated...
I swear we're just going around in circles at this point.
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Post by: rigeld2
PrinceRaven wrote:Which no longer matters because it was already activated...
I swear we're just going around in circles at this point.
Only if you're asserting ES happens first. There's no evidence of that - in fact because you cannot guarantee you know if the wound is saved or not until after resolving FNP ES should be resolved after FNP.
And it does matter - you're saying you're okay with literally breaking a rule by removing an armor save from a model that has not suffered an unsaved wound.
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Post by: Abandon
nosferatu1001 wrote:Nem - so again, you still end up with a saved wound, no matter what. Therefore ES, will tells you it needs an unsaved wound, cannot trigger. If you still pay attention to it, you break the FNP rule as you no longer see the wound is (has been) saved.
nosferatu1001 wrote:Yes, but applying "now a saved woudn" to FNP, doesnt matter - closed logical loop. You start with a saved wound, and end with a saved wound.
Either way there is an unsaved wound. After FNP it will have been saved but for the moment there is in fact at that time before the die is cast an unsaved wound suffered. That is in fact the very reason you are making a FNP roll. So an unsaved wound happens, ES plainly states it's effect. You make your FNP roll and "treat it as if it had been saved". What makes you think ES cares if the wound gets retroactively negated? So the unsaved wound is reversed, it doesn't matter. Trigger conditions were met and there is no denial for ES to have its effect.
You can say it didn't suffer an unsaved wound all you want but the fact is, at the time, it did indeed suffer such a wound... even if later it didn't. So ES got triggered. What exactly are you claiming deactivates it? I see no condition under which it would no longer apply. By your own admission the wound in this scenario is at different times saved and unsaved. ES does not care if it is saved, only that it is unsaved and within the loop that undeniably occurs.
So cause(unsaved wound) happens and then does not happen
Effect (no armor save for the rest of the game) happens
Effect (Unsaved wound treated as if it had been saved) happens
This is not a paradox. In this case the cause both happens and does not happen at the same time. That might seem confusing (because it is) but it's hardly a new concept. The important part to note is that the rules involved do not care if the unsaved wound does not happen, they only care if it does happen.
rigeld2 wrote:First, let's use the actual rule here:
"On a 5+, the unsaved Wound is discounted - treat it as having been saved."
Knowing that "treat as" must be the same as "is" in 40k, we can rewrite the sentence - without changing the meaning - as:
"On a 5+, the unsaved Wound is discounted - it has been saved."
On this part I agree. 'Treat it...' in this case is a present action you are to taking. '...as having been saved' indicates the change in consideration to the wound extends into the past to the appropriate time for the 'save'
rigeld2 wrote:By applying ES you are not discounting the wound, and you're applying it to a saved wound. Please cite the allowance to break the FNP rules.
On this I disagree. ES does not get applied to a wound. An unsaved wound causes ES to trigger. Once that is done, ES does not care about the wound.
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Post by: rigeld2
And by allowing ES to trigger and apply you're not discounting the wound. The rules say you must discount it. Please cite the rule allowing you to ignore FNP.
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Post by: Abandon
rigeld2 wrote:And by allowing ES to trigger and apply you're not discounting the wound. The rules say you must discount it. Please cite the rule allowing you to ignore FNP.
It already triggered. The fact that the trigger was retrospectively removed does not change that fact.
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Post by: rigeld2
Abandon wrote:rigeld2 wrote:And by allowing ES to trigger and apply you're not discounting the wound. The rules say you must discount it. Please cite the rule allowing you to ignore FNP.
It already triggered. The fact that the trigger was retrospectively removed does not change that fact.
It was removed and the wound must be discounted. Meaning applying ES is against the rules.
It's almost like rules matter or something. FNP specifically tells you the wound was saved and must be discounted.
Or do you also remove single wound models that pass FNP?
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Post by: Abandon
rigeld2 wrote: Abandon wrote:rigeld2 wrote:And by allowing ES to trigger and apply you're not discounting the wound. The rules say you must discount it. Please cite the rule allowing you to ignore FNP.
It already triggered. The fact that the trigger was retrospectively removed does not change that fact.
It was removed and the wound must be discounted. Meaning applying ES is against the rules.
It's almost like rules matter or something. FNP specifically tells you the wound was saved and must be discounted.
Or do you also remove single wound models that pass FNP?
ES does not care what becomes of the wound. You did read it I hope. I mean, you quoted it so ...I'd think so but you don't seem to know that it is not dependent on the wound after it's triggered. The model has an unsaved wound, it triggers ES and FNP. ES does not care about the wound any more than that so FNP can have its way with the unsaved wound and it won't change the ES effect at all. The only question that matters for ES on this subject is:
At any point was the wound unsaved?
Answer: Yes. Nothing else about the wound matters to ES
The question regarding FNP:
Can you treat 'the wound' as having been saved without treating everything else as if the wound had been saved?
Answer: Yes. The wound is all that matters to FNP and it does not permit you to change anything else.
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Post by: DeathReaper
Abandon wrote: At any point was the wound unsaved? Answer: Yes. Nothing else about the wound matters to ES
(emphasis mine) The underlined can not be true otherwise we are not treating the wound as saved... Plus, you do not know if you actually have an unsaved wound until FNP is resolved because you could have to treat the wound as saved instead of Unsaved.
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Post by: prankster
delete
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Post by: Nem
DeathReaper wrote: Abandon wrote:
At any point was the wound unsaved?
Answer: Yes. Nothing else about the wound matters to ES
(emphasis mine)
The underlined can not be true otherwise we are not treating the wound as saved...
Plus, you do not know if you actually have an unsaved wound until FNP is resolved because you could have to treat the wound as saved instead of Unsaved.
The process for determining a unsaved wound is on page 15, the process is in full, and none of those steps require me to check for FNP, or even take the effects into account.
When is a wound take on either the 'Saved' or 'Unsaved' status? - On the pass or fail of armour / cover / Invun save.
Am I required to check for FNP before the wound is Saved or unsaved in that process? - No
Do we play the game based on the changes of a special rule that hasn't been resolved? - No
I know I have a unsaved wound, the rules tell me so. For that unsaved wound at that point in time to be anything but a unsaved wound, FNP has to go back in time and change it. My last few pages have been about why that does not happen-
Treat (the wound) as having been saved
VS
(the wound) is treated as having been saved
31450
Post by: DeathReaper
Nem wrote:
The process for determining a unsaved wound is on page 15, the process is in full, and none of those steps require me to check for FNP, or even take the effects into account.
Re-read the FNP rules, it is in there.
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Post by: Nem
DeathReaper wrote: Nem wrote:
The process for determining a unsaved wound is on page 15, the process is in full, and none of those steps require me to check for FNP, or even take the effects into account.
Re-read the FNP rules, it is in there.
Where does FNP say it doesn't know if the wound is unsaved until its resolved? FNP tells you the wound is unsaved, until its resolution.
''When a model with this special rule suffers a unsaved wound'...'Roll a D6 each time a unsaved wound is suffered'....
So is the wound Unknown? No, its Unsaved, FNP acknowledges, at that time, the wound is unsaved.
edit] If you are referring to ''can avoid being wounded'' (Note, this is not referring to a unsaved, or saved wound, just the 'wound', in fact it uses the verb form 'wounded' so its referring to an action, not the object (read between the lines))
Which is what you do upon a pass, you do not take the wound on the model, you have avoided putting that wound on the wounds stat line of the model. The model has avoided -1 W. It has avoided the modification that happens when you suffer a unsaved wound. I have applied that rule, without changing the fact there was a unsaved wound.
It doesn't equate to - we go back in time and the wound disappears from existence.
In fact those words make a good case to FNP only avoiding being 'wounded' (the modification to the stat line) and not other things that might have happened because you suffered a unsaved wound, it does not avoid the wound, the wound is a object, wounded is a verb, an action, so it is avoiding an action - one of the 'actions' a wound goes through.
As it can't avoid being 'wounded' (as it is when a hit roll is passed, state before saved) or the 'Wound' (when given the status of saved or unsaved) as they have all already happened, I can't do anything to 'Avoid being on the toilet a hour ago' now, it CAN avoid being wounded as it is applied to the stat line, so It must be referring to the wound at the time the wound makes the modification to the W / Wound characteristic.
Which means FNP is powerless to stop, halt, change or block any other special rule which only required a unsaved wound.
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Post by: megatrons2nd
Remember, FnP is not a save, as such treating as saved does not equal saved. It is in the FnP rule that "treat as saved" "is not a saving throw". So no matter how you say treat as=is, the rule specifically calls it out as not. The wound is unsaved, even if the end effect is no wound.
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Post by: Mywik
megatrons2nd wrote:Remember, FnP is not a save, as such treating as saved does not equal saved. "Treated as" must mean IS otherwise the rules break Examples: If a model is not specifically stated as having a weapon with the Melee type, it is treated as being armed with a single close combat weapon. But its not. So it cant make any attacks Accordingly, all vehicles are treated as being Weapon Skill l, provided that they moved in the previous turn - otherwise they are treated as being Weapon Skill 0. But their weapon skill isnt 0 or 1 so it doesnt have that stat at all. Therefor you cant attack vehicles in CC While a Chariot cannot strike blows in close combat, it's an excellent fighting platform for its rider. Accordingly, the rider of the Chariot is treated as being in base contact with allenemy models that are themselves in contact with the Chariot. But its not in base contact so cant strike. For the purposes of determining which weapons a Heavy vehicle can fire (and at what Ballistic Skill), Heavy vehicles are always treated as having remained Stationary. But they are not stationary ... so cant fire more than 1 weapon with full BS after moving.
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Post by: rigeld2
Abandon wrote:rigeld2 wrote: Abandon wrote:rigeld2 wrote:And by allowing ES to trigger and apply you're not discounting the wound. The rules say you must discount it. Please cite the rule allowing you to ignore FNP.
It already triggered. The fact that the trigger was retrospectively removed does not change that fact.
It was removed and the wound must be discounted. Meaning applying ES is against the rules.
It's almost like rules matter or something. FNP specifically tells you the wound was saved and must be discounted.
Or do you also remove single wound models that pass FNP?
ES does not care what becomes of the wound. You did read it I hope. I mean, you quoted it so ...I'd think so but you don't seem to know that it is not dependent on the wound after it's triggered. The model has an unsaved wound, it triggers ES and FNP. ES does not care about the wound any more than that so FNP can have its way with the unsaved wound and it won't change the ES effect at all. The only question that matters for ES on this subject is:
At any point was the wound unsaved?
Answer: Yes. Nothing else about the wound matters to ES
So, according to you, models with 1 wound are removed if they pass FNP. After all, the trigger to remove them from the table happens when they are reduced to zero wounds, and the wound reduction happens on an unsaved wound.
Congrats on making FNP useless?
The question regarding FNP:
Can you treat 'the wound' as having been saved without treating everything else as if the wound had been saved?
Answer: Yes. The wound is all that matters to FNP and it does not permit you to change anything else.
That's laughable. How are you treating the wound as being saved if you are applying an effect that requires the wound to be unsaved?
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Post by: copper.talos
He is using FNP like every other rule in the game, he applies its effects after the rule is activated and not before, as you propose.
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Post by: rigeld2
copper.talos wrote:He is using FNP like every other rule in the game, he applies its effects after the rule is activated and not before, as you propose.
And get FNP specifically (as in, in its rules) alters what happened before it's resolved.
It must or it would be literally useless.
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Post by: copper.talos
He has explained quite a few times and very accurately why FNP works after it has been activated and not before.
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Post by: Mywik
copper.talos wrote:He has explained quite a few times and very accurately why FNP works after it has been activated and not before.
When you activate ES how are you treating the wound?
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Post by: copper.talos
Why don't you read the thread before posting? This question has been answered in the 1st page.
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Post by: Mywik
copper.talos wrote:Why don't you read the thread before posting? This question has been answered in the 1st page.
Why dont you answer the question?
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Post by: copper.talos
Because it's been answered a zilion times by now. Maybe you want me to repost all 9 pages?
Edit: for a quick answer look at Nem's last post...
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Post by: Mywik
copper.talos wrote:Because it's been answered a zilion times by now. Maybe you want me to repost all 9 pages?
Please less hostility. Thanks.
So i answer it for you. You treat it as an unsaved wound.
So my next question.
What is part of suffering an unsaved wound?
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Post by: copper.talos
(Re)Read Nem's last post. His answer is a lot more complete and eloquent from any of mine due to the language barrier.
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Post by: Mywik
Okay i also answer that question for you.
Part of suffering an unsaved wound is reducing the models wound count by 1 and if the model has no remaining wounds it being removed as a casualty.
Now my next question. If feel no pain is passed do you reduce the models wound count by 1?
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Post by: copper.talos
I guess you still haven't read Nem's post...
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Post by: Mywik
Okay i answer that question for you too.
If you pass feel no pain you dont reduce the models wound count by 1.
Now my next question. If part of suffering an unsaved wound is reducing the models wound count by 1 and you pass feel no pain and therefor dont reduce the models wound count by 1 did you suffer an unsaved wound?
And now to nems post. Nems post assumes that reducing the models wound count by 1 isnt part of suffering an unsaved wound. This is the flaw in his argumentation.
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Post by: rigeld2
Nem wrote:Where does FNP say it doesn't know if the wound is unsaved until its resolved? FNP tells you the wound is unsaved, until its resolution.
And what does its resolution say?
edit] If you are referring to ''can avoid being wounded'' (Note, this is not referring to a unsaved, or saved wound, just the 'wound', in fact it uses the verb form 'wounded' so its referring to an action, not the object (read between the lines))
Which is what you do upon a pass, you do not take the wound on the model, you have avoided putting that wound on the wounds stat line of the model. The model has avoided -1 W. It has avoided the modification that happens when you suffer a unsaved wound. I have applied that rule, without changing the fact there was a unsaved wound.
It doesn't equate to - we go back in time and the wound disappears from existence.
In fact those words make a good case to FNP only avoiding being 'wounded' (the modification to the stat line) and not other things that might have happened because you suffered a unsaved wound, it does not avoid the wound, the wound is a object, wounded is a verb, an action, so it is avoiding an action - one of the 'actions' a wound goes through.
As it can't avoid being 'wounded' (as it is when a hit roll is passed, state before saved) or the 'Wound' (when given the status of saved or unsaved) as they have all already happened, I can't do anything to 'Avoid being on the toilet a hour ago' now, it CAN avoid being wounded as it is applied to the stat line, so It must be referring to the wound at the time the wound makes the modification to the W / Wound characteristic.
Which means FNP is powerless to stop, halt, change or block any other special rule which only required a unsaved wound.
That would be true if the actual rules didn't tell you to discount the wound and that it has been saved. You can ignore that fact all you want, but your position will be incorrect when you do.
After passing FNP the wound is saved. You are applying an effect that requires an unsaved wound to a model that has not suffered an unsaved wound. This is against the rules. Cite permission to ignore that fact. Automatically Appended Next Post: copper.talos wrote:He has explained quite a few times and very accurately why FNP works after it has been activated and not before.
And he's as incorrect as he's always been because he's ignoring what's actually written in favor of inserting his bias.
I am saying he's biased as I don't see any other explanation for why he refuses to acknowledge - or address - that his stance literally breaks rules.
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Post by: Nem
Nem is a she, my avatars is me,
As for not reducing the wound,you don't because FNP addresses that 'treat (the wound) as having been saved'
FNP happens after a unsaved wound, before modifying the characteristics of 'Wounds'. Now, applying the effect of FNP, the next action is the modification. We check, and the wound is saved. Literal permission to do so in FNP 'Avoid being wounded' (spoke about that part on my post this morning). So you avoid the -w modification (not words 40k uses for that, but you understand my meaning)
We know special rules can interrupt the order, nothing suggests any can be played backwards
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Post by: copper.talos
Sorry about the confusion! Where I come from you don't get to see any girls playing 40K
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Post by: AgeOfEgos
This thread is starting to generate alerts--and several posts are borderline passive/aggressive. Let's tone it down and stay objective please.
Ryan
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Post by: rigeld2
Nem wrote:Nem is a she, my avatars is me,
As for not reducing the wound,you don't because FNP addresses that 'treat (the wound) as having been saved'
FNP happens after a unsaved wound, before modifying the characteristics of 'Wounds'. Now, applying the effect of FNP, the next action is the modification. We check, and the wound is saved. Literal permission to do so in FNP 'Avoid being wounded' (spoke about that part on my post this morning). So you avoid the -w modification (not words 40k uses for that, but you understand my meaning)
We know special rules can interrupt the order, nothing suggests any can be played backwards
Sorry about the "he"s.
You are still, even using your interpretation, not discounting the wound or treating it as saved. The FNP rules require that you do both.
Why are you applying an unsaved wound effect to a model that has not suffered an unsaved wound?
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Post by: megatrons2nd
To those that say FnP becomes a saved wound;
How do you play it against a hexrifle?
The hexrifle specifically states no saves of any kind, as such rolling FnP breaks the hexrifle's rule. But as it is not an instant death weapon(being removed from play) than you break the FnP rule if you don't test.
Which one takes precedence? They both use the unsaved wound as a trigger. FnP is not allowed as "treat as saved" equals "is saved" and "no saves of any kind are allowed".
The only logical sequences are that all special rules take effect and stack, as per the multiple special rules bit I quoted earlier in this thread, or using the rule on page 9 establishing the order in which the events would take place.
Meaning in my turn FnP after ES, or the Hexrifle, and in your turn FnP first.
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Post by: Mywik
Actually, thats not what the FNP rule says.
To break it somewhat down for me.
RAW:
Theres no possible rule anyone could cite to convince the opposing side. RAW is therefor unclear in my book although i would argue for the no ES side.
HIWPI:
SInce i dont play an army with FNP or ES i wouldnt really be bothered. But im playing GK so Vindicare are effected by the ruling at hand. What im thinking is that with playing FNP saves wounds for all purposes less rule problems occur and i would take that route.
megatrons2nd wrote:To those that say FnP becomes a saved wound;
How do you play it against a hexrifle?
The hexrifle specifically states no saves of any kind, as such rolling FnP breaks the hexrifle's rule.
FNP is not a save. As noted in the FNP rule.
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Post by: Nem
Np both, it's one on the many problems communicating over the internet's. I think at this point we can agree we're not going to be able to persuade each other without resorting to the tau methodology*
Best to end with smiley faces all around, as we all got a little heated  .
*defiantly implying brain washing
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Post by: megatrons2nd
Mywik wrote:
Actually, thats not what the FNP rule says.
To break it somewhat down for me.
RAW:
Theres no possible rule anyone could cite to convince the opposing side. RAW is therefor unclear in my book although i would argue for the no ES side.
HIWPI:
SInce i dont play an army with FNP or ES i wouldnt really be bothered. But im playing GK so Vindicare are effected by the ruling at hand. What im thinking is that with playing FNP saves wounds for all purposes less rule problems occur and i would take that route.
megatrons2nd wrote:To those that say FnP becomes a saved wound;
How do you play it against a hexrifle?
The hexrifle specifically states no saves of any kind, as such rolling FnP breaks the hexrifle's rule.
FNP is not a save. As noted in the FNP rule.
So then you agree that treat as saved does not equal saved. Which transitively means you agree that ES still functions.
If not, then you agree that FnP may not be used against the Hexrifle.
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Post by: Mywik
megatrons2nd wrote:
So then you agree that treat as saved does not equal saved. Which transitively means you agree that ES still functions.
If not, then you agree that FnP may not be used against the Hexrifle.
I dont. Feel no pain can be used against the hex rifle since its not a save and is therefor not ignored by an ability that ignores saves. Theres no conflict.
What you are arguing has nothing to do with the question discussed in this thread.
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Post by: nosferatu1001
Wrong; FNP is specifically not a save; it converts an unsaved wound to a saved one, and erases the unsaved part from ever existing.
Again: part of having an unsaved wound is reducing a models wounds by 1. Stating ES operates means the models wounds must have been reduced by 1.
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Post by: DeathReaper
Not at all. Treats as must mean is or the rules break spectacularly... Which transitively means you agree that ES still functions.
No it does not, unless you fail your FNP roll. If not, then you agree that FnP may not be used against the Hexrifle. FNP can create a saved wound, but the USR is not a save. (It even says this in the FNP rules). Therefore you can take a FNP against the Hexrifle (And Perils of the warp that ignores all saves just like the Hexrifle, Perils allowing FNP has been clarified on Page 5 of the Main rulebook FaQ).
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Post by: megatrons2nd
It can not simultaneously be saved, and unsaved, be a save, and not a save. If treat as is a save, than it can not be used against a hexrifle. If it is not a save than ES works.
How can you say it is not a save because the rule says it is not, and than say it ignores other special rules that trigger on unsaved wounds because it is a save. All special rules that activate in a given situation are activated by said event. Remember multiple special rules may effect the same model, and stack. The end effect of a special rule that does not say it ignores other special rules can not change the effect of the previous special rule.
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Post by: Mywik
Correct. Thats why FNP states the wound is saved.
be a save.and not a save
The FNP rule is no save but creates saved wounds. Your point?
If treat as is a save, than it can not be used against a hexrifle. If it is not a save than ES works
FNP is no save and can be used against the hex rifle. This has absolutely no bearing on the question at hand.
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Post by: megatrons2nd
Mywik wrote:
FNP is no save and can be used against the hex rifle. This has absolutely no bearing on the question at hand.
It very much does. You have now stated twice that it is no save. As such, ES works.
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Post by: DeathReaper
Yes it can as that is the way the rules are written. It is not a save (Says so in the FNP rules) but it can create saved wounds just like Armor, Cover, or Invuln saves do...
If treat as is a save, than it can not be used against a hexrifle.
This is clearly not the case.
If it is not a save than ES works.
Only on a failed FNP roll can ES work because if you pass your FNP there is no Unsaved wound to proc effects off of. You do not know if you have an unsaved wound until FNP resolves.
How can you say it is not a save because the rule says it is not, and than say it ignores other special rules that trigger on unsaved wounds because it is a save.
I never said that. I said the rules tell us it is not a save. The rules also tell us that it can create a saved wound just like a save, but it is a special rule and not a save, because the rules say it is not a save. Also if it were a save we would not be able to use FNP ater a failed save because you can only ever take one save.
All special rules that activate in a given situation are activated by said event. Remember multiple special rules may effect the same model, and stack. The end effect of a special rule that does not say it ignores other special rules can not change the effect of the previous special rule.
Except FNP does ignore the effects of other special rules because it changes an unsaved wound into a saved wound. anything that triggers off of that unsaved wound can not be in effect after a successful FNP roll because FNP turns an unsaved wound into a saved wound, and you can not trigger effects off of a saved wound that require an Unsaved wound.
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Post by: Mywik
megatrons2nd wrote: Mywik wrote:
FNP is no save and can be used against the hex rifle. This has absolutely no bearing on the question at hand.
It very much does. You have now stated twice that it is no save. As such, ES works.
So, you think that the feel no pain rule is generally unable to create saved wounds because it states (itself) that its not a save?
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Post by: Bausk
Point about fnp v hex rifle, the wound is discounted either way you fall on counting the wound as saved or not in regards to the hex rifles rules.
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Post by: Abandon
rigeld2 wrote:copper.talos wrote:He is using FNP like every other rule in the game, he applies its effects after the rule is activated and not before, as you propose.
And get FNP specifically (as in, in its rules) alters what happened before it's resolved.
It must or it would be literally useless.
No, it does not. The sentence indicates a present action to conceptualize an 'as if' scenario and consider it as the actuality for what had previously occurred. That is not time travel that is just considering a different scenario and acting in accord with it and only in regards to the wound itself, as Nem pointed out long ago. "treat it as having been saved" (emphasis mine) only permits you to treat the wound as having been saved and does not allow you to alter anything else. Unless you can show that FNP allows you to alter the status of anything but the wound you have no cause to do so.
Mywik wrote:copper.talos wrote:He has explained quite a few times and very accurately why FNP works after it has been activated and not before.
When you activate ES how are you treating the wound?
ES was already activated at the same time as FNP. It does not teat the wound in any way.
Mywik wrote:
Okay i also answer that question for you.
Part of suffering an unsaved wound is reducing the models wound count by 1 and if the model has no remaining wounds it being removed as a casualty.
Now my next question. If feel no pain is passed do you reduce the models wound count by 1?
This is a problem with FNP and has nothing to do with ES but for clarity- FNP and ES are both triggered by the unsaved wound. Once that occurs both are permitted to resolve their effects. That one of them removes the cause that originally triggered them does not matter at that point.... like I said. It's not a time loop.
Mywik wrote:
Okay i answer that question for you too.
If you pass feel no pain you dont reduce the models wound count by 1.
Now my next question. If part of suffering an unsaved wound is reducing the models wound count by 1 and you pass feel no pain and therefor dont reduce the models wound count by 1 did you suffer an unsaved wound?...
Necessarily you did or you would not have made an FNP roll.
Mywik wrote:...And now to nems post. Nems post assumes that reducing the models wound count by 1 isnt part of suffering an unsaved wound. This is the flaw in his argumentation.
That is a problem with FNP.
rigeld2 wrote: Nem wrote:Nem is a she, my avatars is me,
As for not reducing the wound,you don't because FNP addresses that 'treat (the wound) as having been saved'
FNP happens after a unsaved wound, before modifying the characteristics of 'Wounds'. Now, applying the effect of FNP, the next action is the modification. We check, and the wound is saved. Literal permission to do so in FNP 'Avoid being wounded' (spoke about that part on my post this morning). So you avoid the -w modification (not words 40k uses for that, but you understand my meaning)
We know special rules can interrupt the order, nothing suggests any can be played backwards
Sorry about the "he"s.
You are still, even using your interpretation, not discounting the wound or treating it as saved. The FNP rules require that you do both.
Why are you applying an unsaved wound effect to a model that has not suffered an unsaved wound?
It did suffer an unsaved wound. You can say it didn't and be correct because both are correct. ES however does not care about the part about the saved wound and only cares about the unsaved wound portion.
You suffer an unsaved wound.
FNP triggers and ES triggers.
Now you need denail of their effects for either not to resolve.
47462
Post by: rigeld2
In which case the model loses a wound and is removed. After all, it suffered an unsaved wound.
By applying ES you are not discounting the wound. Why are you choosing to break this rule?
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Post by: Abandon
nosferatu1001 wrote:Wrong; FNP is specifically not a save; it converts an unsaved wound to a saved one, and erases the unsaved part from ever existing.
Again: part of having an unsaved wound is reducing a models wounds by 1. Stating ES operates means the models wounds must have been reduced by 1.
(emphasis mine)
The underlined part is not true. Particularly the 'from ever existing' part. There is a time at which there is an unsaved wound. At any present point it does not matter that a future event may cause a current one to not have transpired. The unsaved wound happened, even if later it did not. Automatically Appended Next Post: rigeld2 wrote:In which case the model loses a wound and is removed. After all, it suffered an unsaved wound.
By applying ES you are not discounting the wound. Why are you choosing to break this rule?
It suffered an unsaved wound before you made the FNP roll, why didn't you remove it?
You seem to ball up the whole Allocate Unsaved Wounds and Remove Casualties section into one function. While that could be a valid interpretation of the mechanics they describe in that section (they do not specifically lay out an order of events) I would say it should be looked at differently as that makes FNP by itself dysfunctional. By necessity then it should be seen as a series of steps during which at some point FNP can be rolled before the final outcome of removing the model. This is also a valid interpretation IMO and does not force you into time travel which as far as I can tell does not exist in RAW.
47462
Post by: rigeld2
No, it can't have ever happened. Unless, of course, you're advocating that FNP does nothing. Automatically Appended Next Post: Abandon wrote:
rigeld2 wrote:In which case the model loses a wound and is removed. After all, it suffered an unsaved wound.
By applying ES you are not discounting the wound. Why are you choosing to break this rule?
It suffered an unsaved wound before you made the FNP roll, why didn't you remove it?
Because FNP says to discount the wound and that it has been saved. Actual rules ahoy!
You seem to ball up the whole Allocate Unsaved Wounds and Remove Casualties section into one function. While that could be a valid interpretation of the mechanics they describe in that section (they do not specifically lay out an order of events) I would say it should be looked at differently as that makes FNP by itself dysfunctional. By necessity then it should be seen as a series of steps during which at some point FNP can be rolled before the final outcome of removing the model. This is also a valid interpretation IMO and does not force you into time travel which as far as I can tell does not exist in RAW.
It only makes it dysfunctional if you ignore the rules FNP lays out.
And there's no time travel involved - FNP is tested before you know there's an unsaved wound.
52446
Post by: Abandon
rigeld2 wrote:No, it can't have ever happened. Unless, of course, you're advocating that FNP does nothing.
Why did you roll FNP? The rule says "When a model with this special rule suffers an unsaved Wound..."
rigeld2 wrote:
Abandon wrote:
rigeld2 wrote:In which case the model loses a wound and is removed. After all, it suffered an unsaved wound.
By applying ES you are not discounting the wound. Why are you choosing to break this rule?
The unsaved wound was counted before it was discounted. You claim it never was and yet in the very process you lay out there it is.. and unsaved wound... starts the whole thing. Stop pretending it did not ever exist. It did and then it didn't.
rigeld2 wrote:
It suffered an unsaved wound before you made the FNP roll, why didn't you remove it?
Because FNP says to discount the wound and that it has been saved. Actual rules ahoy!
...not until after the FNP roll is made. Until then it is indeed an unsaved wound. Actual rules. Huzzah!
rigeld2 wrote:
You seem to ball up the whole Allocate Unsaved Wounds and Remove Casualties section into one function. While that could be a valid interpretation of the mechanics they describe in that section (they do not specifically lay out an order of events) I would say it should be looked at differently as that makes FNP by itself dysfunctional. By necessity then it should be seen as a series of steps during which at some point FNP can be rolled before the final outcome of removing the model. This is also a valid interpretation IMO and does not force you into time travel which as far as I can tell does not exist in RAW.
It only makes it dysfunctional if you ignore the rules FNP lays out.
And there's no time travel involved - FNP is tested before you know there's an unsaved wound.
Except that FNP clearly is tested when there is an unsaved wound.
47462
Post by: rigeld2
Abandon wrote:rigeld2 wrote:No, it can't have ever happened. Unless, of course, you're advocating that FNP does nothing.
Why did you roll FNP? The rule says "When a model with this special rule suffers an unsaved Wound..."
And? FNP is irrelevant now - the wound is saved. I wonder if that's what the rules say or something...
Because FNP says to discount the wound and that it has been saved. Actual rules ahoy!
...not until after the FNP roll is made. Until then it is indeed an unsaved wound. Actual rules. Huzzah!
And what do the FNP rules tell you to do after the roll is passed?
Except that FNP clearly is tested when there is an unsaved wound.
Correct. And?
21002
Post by: megatrons2nd
rigeld2 wrote: Abandon wrote:rigeld2 wrote:No, it can't have ever happened. Unless, of course, you're advocating that FNP does nothing.
Why did you roll FNP? The rule says "When a model with this special rule suffers an unsaved Wound..."
And? FNP is irrelevant now - the wound is saved. I wonder if that's what the rules say or something...
Because FNP says to discount the wound and that it has been saved. Actual rules ahoy!
...not until after the FNP roll is made. Until then it is indeed an unsaved wound. Actual rules. Huzzah!
And what do the FNP rules tell you to do after the roll is passed?
Except that FNP clearly is tested when there is an unsaved wound.
Correct. And?
No, FnP allows you to keep your model on the table.
FnP treats the wound as saved, but it does not give you permission to go back in time and ignore any other special rule.
51854
Post by: Mywik
megatrons2nd wrote:
No, FnP allows you to keep your model on the table.
FnP treats the wound as saved, but it does not give you permission to go back in time and ignore any other special rule.
EIther FNP is generally disfunctional or it has permission to go back in time. Your choice, i go with the option that lets fnp stay functional since ... well the rule is there for a reason. ES stays functional either way so its the option that also causes less rule problems overall.
69849
Post by: PrinceRaven
Going back in time causes it to be dysfunctional by negating its own activation requirement, unless of course going back in time and retroactively discounting the unsaved wound wouldn't negate already resolved special rules that require an unsaved wound to activate, like Feel No Pain and Entropic Strike.
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Post by: copper.talos
There is no such dillema. FNP is applied just before you remove a wound from a model and everything functions properly. The model doesn't take a wound and everything else that got activated by an unsaved wound still work. No rules broken, or dysfunctional or unnecessarily cancelled.
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Post by: Gravmyr
The problem many of us are having with no ES version is that by your reading it's lowering the wounds characteristic by one that you are tying "suffer an unsaved wound" to. By this I mean if you were to look at a step by step list of actions you have the trigger of suffering an unsaved wound causing three things, ES, FNP, and lowering the models wound characteristic. By your reading either it changes the past, which would in fact cause it's own paradox by negating both FNP and ES as the trigger is not there so therefor you cannot apply either affect, or you have FNP simply stop the lowering of the wounds characteristic by one. If you argue that the effects of ES cannot apply because the trigger is gone how do you argue you can apply the affects of FNP if the trigger is gone? You can stop the lowering of the characteristic without stopping other things that have been triggered.
I go back to a simpler example, if I give you $5, this causes two things to happen I have less money and you have more. If someone agrees with your need and gives you the money from a fund and leaves my $5 in my account it does not change the fact that you have $5 more even though I do not have less money.
64332
Post by: Bausk
Except by treating the wound as saved there is no need for the trigger for fnp so the game goes happily along as if you saved the wound rather than failed your save.
That and lemates would get his bonuses and be at full wounds by the oppositions interpretation, all conditions are met as there "was" an unsaved wound and he wasn't slain.
50763
Post by: copper.talos
Is there a FAQ about Lemarte's rule and FNP? No. You can't use it as an argument then.
25983
Post by: Jackal
Just a quick one.
If i have a DE archon with a 2++ (until he fails his save)
How does that work when he has FNP?
I have always assumed that if you fail that but then pass your FNP, it carries on working.
34416
Post by: B0B MaRlEy
Jackal wrote:Just a quick one.
If i have a DE archon with a 2++ (until he fails his save)
How does that work when he has FNP?
I have always assumed that if you fail that but then pass your FNP, it carries on working.
Doesn't it stop working upon failing the invulnerable save, rather than upon taking a wound?
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Post by: Bausk
copper.talos wrote:Is there a FAQ about Lemarte's rule and FNP? No. You can't use it as an argument then.
what? The triggers for lemates' ability are; take an unsaved wound and still be alive. According to the proES side this ability should take effect even if lemates makes his fnp roll. It's a perfectly valid counter point.
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Post by: copper.talos
And I am sure there a BA players that play Lemartes as such. Is there a faq that says it is wrong?
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Post by: Bausk
Correct Bob, but if fnp does treat the wound as saved for all intents and purposes including removing triggers then the inv would remain intact. The proES side takes the opposing standpoint that the wound is saved but the triggers have already activated other effects so they cannot be undone.
34416
Post by: B0B MaRlEy
Bausk wrote:Correct Bob, but if fnp does treat the wound as saved for all intents and purposes including removing triggers then the inv would remain intact. The proES side takes the opposing standpoint that the wound is saved but the triggers have already activated other effects so they cannot be undone.
There's a difference though. One rule works from an unsaved wound, the other from having failed a save ( IIRC). FNP counts the wound as saved, but the invuln still failed.
64332
Post by: Bausk
copper.talos wrote:And I am sure there a BA players that play Lemartes as such. Is there a faq that says it is wrong?
It's generally accepted to be the wrong way to apply lemates' ability... Even by most BA players standards and even a portion of the proES side. Automatically Appended Next Post: The point is Bob if it counts as saved then the actual fail of the save is gone too. Different trigger yes, but aso the same argument.
69849
Post by: PrinceRaven
The difference between Lemartes' Fury Unbound and Entropic Strike is that Fury Unbound can't activate until wound removal, by which point a passed Feel No Pain roll has already made it so that the wound counts as saved, therefore there wasn't an unsaved wound as far as Fury Unbound is concerned.
66727
Post by: OIIIIIIO
PrinceRaven wrote:The difference between Lemartes' Fury Unbound and Entropic Strike is that Fury Unbound can't activate until wound removal, by which point a passed Feel No Pain roll has already made it so that the wound counts as saved, therefore there wasn't an unsaved wound as far as Fury Unbound is concerned.
There is NO wording of wound removal ....
Fury Unbound: If Lemartes suffers an unsaved wound, but is not slain, his Strength and Attacks both immediately increase to 5.
That is the rule as written in the codex on pg. 43. It does not say that he must only have one wound remaining, only that he must not be slain, and that he suffer an unsaved wound.
As a BA player I would never say that it activates after failing a wound and passing FNP, just like I would not let him lose his armour after failing a wound and making his FNP, because you "TREAT THE WOUND AS SAVED" is how FNP is worded.
It is worded the same way as ES. If you are wanting one to go off then you MUST advocate for the other to go off.
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Post by: Happyjew
I disagree. If Fury Unbound said immediately, then, you would be correct. Since it doesn't, you have two rules going off at the same time, and (using the old Eldar codex faq as precedent) the current player would choose the order.
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