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Post by: Miss Dee
Slow boat from China
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Post by: Kid_Kyoto
And then a slower boat to Trinidad.
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Post by: Miss Dee
Black Crusade: Hand of Corruption
BC03
$39.95
Not Yet Available
Black Crusade: Hand of Corruption
A windswept Imperial penal world silently orbits its dimming sun, perilously close to the dark influence of Chaos. To claim such a prize for the Ruinous Powers would bring great favour and glory to you and your fellow Heretics, and its substantial resources would help lay the foundation for your own Black Crusade. But welcoming this world into the roiling bosom of the Screaming Vortex will be no easy task, and the planet holds its own dangerous secrets. Can you bring the corrupting gifts of Chaos to this forgotten world?
Hand of Corruption is an adventure in three acts for Black Crusade! Presented in one comprehensive volume, Hand of Corruption is an epic story that takes you and your fellow Heretics from the swirling depths of the Screaming Vortex to the far reaches of the Calixis Sector, and then to a parched and windswept Imperial penal world called Saint Annard’s Penance. With a host of challenges designed to appeal to a range of group types and play styles, Hand of Corruption offers ample opportunities for both savvy roleplaying and gruelling combat.
A copy of the Black Crusade Core Rulebook is needed to use this supplement.
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Post by: H.B.M.C.
Finally some new news! FFG wrote:From Deep Within the Hecaton Rifts Fallen Suns, a Rogue Trader adventure, is now on sale via download “The Expanse holds treasures beyond anything even a Rogue Trader can imagine. Sometimes the cost of acquiring such treasure is madness and death. I am willing to pay such a price.” –Rogue Trader Hadarak Fel A powerful force has awakened from its slumber somewhere deep within the Hecaton Rifts, and if left unchecked it will spell certain doom for the denizens of nearby sectors. As this ancient evil threatens to destroy both the Koronos Expanse and the Calixis Sector, can you and your fellow Explorers learn the truth of its mysterious origins? Fallen Suns, the third and final installment in The Warpstorm Trilogy for Rogue Trader, is now available for purchase via download at drivethrurpg.com and rpgnow.com! A lost Eldar Craftworld has begun a dark voyage of death and disaster, and only the Rogue Traders of the Koronus Expanse stand in the way of its rampage. Journey into a perilous realm of madness and ancient hate; from Footfall to the Serpent’s Cradle and beyond, you must make common cause with allies old and new if they are to survive. The fate of the Koronus Expanse hangs in the balance! Fallen Suns can be played as a standalone adventure, or as part of the gripping series of adventures that began with the events of The Frozen Reaches and continued through Citadel of Skulls. The Epic Adventure Concludes In The Frozen Reaches, you and your fellow Explorers assisted the beleaguered world of Damaris in its fight against the Ork Warlord Snokgritz (an attack that suggested far darker forces at work). Then, in Citadel of Skulls, your hunt for answers brought you to the world of an infamous Chaos-blessed pirate lord. In Fallen Suns, these ominous events will culminate in an adventure that will shape the future of the Koronus Expanse. The heretic fleet of the Faceless Lord seeks to claim the Craftworld’s power...can you survive the exciting conclusion to The Warpstorm Trilogy? Visit drivethrurpg.com or rpgnow.com to download your copy of Fallen Suns today! This one's a fun book, and written by fellow Dakkanaut John Dunn.
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Post by: H.B.M.C.
Finally! It’s time to get your Arbite on!
FFG wrote:Crime and Punishment
Book of Judgement, a Dark Heresy supplement, is now on sale
“You can’t escape the Adeptus Arbites. They have eyes on every world, ears on every ship, and hands on every weapon.”
–Advice given to patsies by Gui, Inquisitorial Agent
The Calixis Sector is plagued with heretics, recidivists, and the unworthy...and they all dwell beneath the faithful servants of the God-Emperor, eroding the backbone of the Imperium’s war machine. Whether it is a planetary noble skimming off the top, or a seditious terrorist planning the destruction of an entire Hab-block, it is the Adeptus Arbites who bring them to judgement.
Book of Judgement, a supplement for Dark Heresy, is now on sale at your local retailer and on our webstore!
This detailed guide to crime and punishment in the Calixis Sector provides a powerful resource for Dark Heresy campaigns that feature Imperial Law as a story foundation. It contains new rules, backgrounds, alternate careers, and equipment for playing Acolytes with legal authority or a criminal past, and provides players with information about the Adeptus Arbites’ mission to bring order to the Calixis Sector. Game Masters of all experience levels will find expanded Investigation rules and a new adventure, Jurisdiction, that plunges the Acolytes into a conflict between three of the Imperium’s most powerful organisations.
Justice in the Dark Future
For more on Book of Judgement, here’s a word from Dark Heresy’s lead developer:
I count myself extremely lucky in having worked with the team responsible for Book of Judgement. In addition to such veteran talents as Graham Davey and Charles May, the group was joined by Matthew Farrer, author of the Shira Calpurnia novels from Black Library. It was a great pleasure to dive into the Adeptus Arbites of the Calixis Sector with the assembled team of writers and I can’t wait for this book to be in the hands of players.
We worked tirelessly to stuff this book full of useful tools for GMs and Players alike. All the usual suspects are here: new Cell Directives, Alternate Career Ranks, Backgrounds, and, of course, tons of background information on the precincts of the Lex Calixis. A chapter focused purely on the creation of compelling mysteries distills over fifty years of combined GM experience, offering exciting ways to craft your own mystery and drive a game session forward through the players’ actions. We even included Jurisdiction, a full adventure focused on the overlapping interests of three Imperial factions.
One of the pleasures of creating a book like this is getting to truly delve into the ancient histories of the Warhammer 40,000 universe. Games Workshop has been crafting this game world for over two decades, which provides a wealth of information. Having an opportunity (or a responsibility) to read everything I could about crime and judgement was an quite an experience. The bleak, dare I say grim, nature of justice in the dark future is filled with twists, turns, interpretations, and executions. Bringing that feel to Book of Judgement was, frankly, a lot of fun!
Head to your local retailer or our webstore today, and bring judgement to the enemies of the Emperor!
Mack’s right – this book is a lot of fun. I love the chapter on Investigations in this book, and all the fancy new equipment is really cool. The included adventure is nifty as well, building on some mentioned but not really explored areas of the Calixis Sector, although I suspect my own group would be annoyed if I sent them up against the AdMech once again.
The book does have some really strange artwork though. There’s the cover, which has the Arbite getting ready to kill a Defiler. There’s the plate for the alternative careers chapter, which has another Arbite fighting another Defiler, and then there’s the picture above, which is the plate for the armoury chapter – that Servitor just looks way too enthusiastic and into that interrogation.
Anyway, an expansion for the Adeptus Arbites is a welcome addition to Dark Heresy, and a welcome addition to 40K. GW haven’t done a lot with the Arbites in recent years, so 40K RPG players and just general lovers of the fluff really should pick this one up.
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Post by: Kanluwen
For some reason, every time I see that Craftworld picture I think of the Super Star Destroyer Executor crashing into the second Death Star.
But good news that these are out!
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Post by: Manchu
All this non-DH business is well and good but has anyone read Book of Judgment yet? Is it any good? Automatically Appended Next Post: Uh, nevermind.
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Post by: Kid_Kyoto
Wow how did Book of Judgement sneak into stores without my noticing.
I'll try and pick it up when I'm back in the US next month.
It's the closest I'll ever get to Codex Adeptus Arbites
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Post by: H.B.M.C.
Manchu wrote:All this non-DH business is well and good but has anyone read Book of Judgment yet? Is it any good? Would you like to know more? And after weeks of languishing on the second page, we now get tons of new news within a short space of time... FFG wrote:Fleecing the Faithful A preview of Hostile Acquisitions, the upcoming Rogue Trader supplement “We wretched souls here on the frontier of the Imperium are all but lost as we face unspeakable horrors, unfathomable temptations, and threats to our very humanity. It is only by the merciful vigilance of Saint Drusus that we are brought safely through the storm.” –‘Sister’ Styliane, relic peddler in Footfall Greetings Rogue Traders! Back in August, we announced the upcoming release of Hostile Acquisitions, a supplement for Rogue Trader that’s devoted to those earning their livings in the grey areas of Imperial law. From new characters and equipment to creating nemeses and running games based on criminal enterprise, Hostile Acquisitions is an invaluable resource on those Rogue Traders who are more rogue than trader. We’ve since heard from contributing writer Nathan Dowdell, who gave us a look at less-than-legal weapons and equipment, as well as the threats that criminally-minded Explorers may face. But how might a (more or less) law-abiding Rogue Trader start down the path to illegitimate operations it the first place? A life of crime Among its nearly 150 pages of helpful content, Hostile Acquisitions offers eight engaging Alternate Career Ranks. Rather than redefining existing characters, these optional careers represent a way for players to supplement their current skill sets and personal stories. Today, we’re pleased to offer a look at one of these Alternate Career Ranks: The Drusian Charlatan (pdf 1.9 MB). Traveling the Imperium selling false relics of the revered Saint Drusus, these swindlers make their living taking advantage of the devout, yet hapless, masses. Alongside other Alternate Career Ranks such as the Swashbuckler and Manhunter, Drusian Charlatans offer a unique opportunity for deeply thematic play and interesting plot hooks. Keep checking back for more on Hostile Acquisitions in the coming weeks, and look for it on store shelves later this quarter! And a competition! Good results here can take you far. Andrea Gausman won a scenario competition and now works for FFG. FFG wrote:Create the Mission Announcing the 2011 Deathwatch Adventure Contest Greetings, Deathwatch fans! This week, the Warhammer 40,000 Roleplay department at Fantasy Flight Games is proud to announce the 2011 Deathwatch Adventure Contest! This year’s adventure contest will allow you to make your mark in the halls of Watch Fortress Erioch by crafting an epic adventure amongst the stars of the Jericho Reach. Your adventure must also contain a short backstory (no less than 1,000 words and no more than 2,000 words) for the Deathwatch Watch Captain who is in charge of the Kill-team during the adventure. The winning entry’s adventure and Watch Captain will be posted on the Deathwatch website and the Watch Captain will become an official member of the Deathwatch in the Jericho Reach! Official Rules The official rules are presented below: All entries must be received by November 24th, 2011. Entries should be submitted in PDF, Pages Document, or rich text formats only. Entries should be no longer than 10,000 words in length (which equates roughly to a 16-page adventure). The Entry should include an adventure taking place in the Jericho Reach, and a profile for a Deathwatch Watch Captain. Entries should be appropriate to the Warhammer 40,000 universe and the Jericho Reach, and extra points are awarded for visual presentation. Entries must be submitted to dwcontest@fantasyflightgames.com and must include the following information on the cover sheet of the submission: Your full legal name Your e-mail address How you would like your name to be displayed (e.g., J. Smith, James Smith, or James T. Smith) The title of the scenario The following disclaimer must appear verbatim: "I certify that I am the author of the attached material and that attached material is original, unpublished work. Fantasy Flight Games and its licensees may reproduce, distribute, publish, display, edit, modify, create derivative works, and otherwise use the material for any purpose in any form and on any media. I agree to indemnify and hold harmless Fantasy Flight Games against all claims, suits, costs, damages, and expenses that may be incurred in connection with the material." Entrants shall not submit or expose their scenarios or any part thereof for any purpose beyond private use once submitted. Entries will be reviewed by the Warhammer 40,000 Roleplay development team, and the top three entries will be submitted to a limited pool of our playtesters for evaluation and judging. Entries will be judged based on creativity, setting treatment, clarity, and professionalism. Winners will be announced by December 8th, 2011. The Prize The winning entry will receive a brand new, personally signed copy of the First Founding sourcebook when it arrives in our warehouse, in addition to recognition on the FFG web site. Also, the top three finalist scenarios will be made available for download once the finalists have been announced, so the fans can view them and play the best scenarios submitted. Games Workshop's Terms of Use This content is completely unofficial and in no way endorsed by Games Workshop Limited. Deathwatch, Warhammer 40,000 Roleplay, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor: Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. Good luck! What the front cover of First Founding has to do with GW's disclaimer I don't know, but otherwise the only thing in the rules above the annoys me is this: Entrants shall not submit or expose their scenarios or any part thereof for any purpose beyond private use once submitted. That seems a little harsh.
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Post by: Kanluwen
I am shouting and clenching my fist, whilst waving a pistol at your head! Argh!
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Post by: H.B.M.C.
It's such an angry cover. I love it.
And Kan, weren't you going to enter one of these competitions?
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Post by: Kanluwen
I thought about it, but realized I'd need a group to playtest things first.
Plus, I'd have to stop working on classwork. And that's a Bad Thing.
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Post by: H.B.M.C.
That's a shame. You could always play online... but I've never tried that so I'm not sure how well it works. I know a lot of people do it, but I just prefer playing the game with friends.
Maybe some other creative Dakkanaut can get involved?
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Post by: PrimarchX
FYI - Book of Judgement has been on the shelves for a couple of days now at my FLGS. I picked it up but haven't had much time to peruse.
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Post by: Manchu
H.B.M.C. wrote:And a competition! Good results here can take you far. Andrea Gausman won a scenario competition and now works for FFG.
I started playing DH with her online group a couple of years ago. She had already won one of the comps by that point and was applying to do some writing for them. She's a wonderful person and a great GM.
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Post by: LavuranGuard
Damn, caved in, off to get WH40K roleplay products on the way home....now just to find a group!
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Post by: AJCarrington
PDF version of Black Crusade is now up on DriveThruRPG.
AJC
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Post by: Grot 6
Anyone pit two groups against each other , yet?
How do these games stack up against each other? How does it look fighting the DW guys with any of the other factions?
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Post by: H.B.M.C.
I know the D6 Generation guys had two Rogue Trader groups running at the same time, and then brought them together for one massive game against one another.
And I wouldn't refer to any of the games as 'factions' - they're not meant to fight one another. It's not really that sort of game.
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Post by: Lynata
Grot 6 wrote:How do these games stack up against each other? How does it look fighting the DW guys with any of the other factions?
Don't. The basic groundwork is similar, but like a novel, each of FFG's 40k games has its own distinctive "narration style" supported by some unique rules - and DW Marines would simply tear through anyone and anything else. It's as if you'd throw the Spartans from "300" into an episode of "Rome", complete with the stunts they'd pull off. DH and RT are somewhat closer together, but you'd still have a big gap in terms of skills/talents vs inherent traits.
Black Crusade would lend itself better as a basis for mixed parties due to the extent of character types it is able to cover (though it's not yet perfect, imo) - I wonder if we'll ever see a remake of DH/ RT/ DW with these refined rules.
As for the Book of Judgment, does anyone happen to have an index? I've read some stuff about the new character options and about Imperial law, but I'm also quite curious if the book has anything to offer for hive cities and gangs and stuff.
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Post by: Melissia
Actually I'm fairly certain a capable DH team could potentially overwhelm an Astartes team through tactics. Especially with a competent primaris psyker. "Guess what Marine, your three friends are now stuck in an utterly unbreakable time stasis field while we kill you, then we're going to whittle down your team one by one through this very same method!"
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Post by: Miss Dee
How can you kill them in a temporal stasis field?
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Post by: Melissia
Miss Dee wrote:How can you kill them in a temporal stasis field?
You don't, but they can't escape as long as the field is maintained. So separate the one from the others and focus fire on him to kill him quickly while the others are held. Then release and use it again, separating one more marine from it, killing them off one by one. Sure the marines still stand a chance of causing damage or even wiping out the non-marines, but four well-equipped acolytes can do a ton of damage to a single character very quickly. Especially when abusing heavy weapons and autostabilizers... one character dual wielded an autocannon and heavy stubber. It was deeply amusing. Also produced lots of gibs and forced the GM to find other ways to deal with the group other than raw firepower, which actually kinda made it more fun in some ways.
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Post by: Miss Dee
I thought a stasis field cant be manipulated
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Post by: Melissia
IIRC you can end the field in the same turn as you create a new one, which is what I meant. Course, I could be wrong and it cannot be willingly ended before the stasis ends, but even then it still provides plenty of time to kill off a single target.
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Post by: H.B.M.C.
Melissia wrote:Actually I'm fairly certain a capable DH team could potentially overwhelm an Astartes team through tactics. Especially with a competent primaris psyker. "Guess what Marine, your three friends are now stuck in an utterly unbreakable time stasis field while we kill you, then we're going to whittle down your team one by one through this very same method!"
Wave of Penance.
Nothing defeats that.
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Post by: Melissia
What sourcebook is taht from?
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Post by: H.B.M.C.
Rites of Battle. Imperial Fist psychic power. It destroys everything (except your allies), it is impossible to dodge, and annihilates Hordes in a single turn. It's basically Holocaust with a greater range and friendly fire turned off.
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Post by: BaronIveagh
And here people complained that disruptor macrobatteries were unbalanced... LOL
BTW: anyone else find humor in the rules for writing an entry to that creature contest that you couldn't make any references to movies, comics, novels etc? Considering that the entire universe they're writing for is one big reference to other things?
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Post by: H.B.M.C.
You've just got to be subtle about it Baron. Like GW.
I almost said that with a straight face...
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Post by: BaronIveagh
H.B.M.C. wrote:You've just got to be subtle about it Baron. Like GW.
I almost said that with a straight face... 
LOL FFG has also been about as subtle as a daemonhammer to the face with it too on occasion. Though more often with public domain on that front. I'm still eagerly awaiting Moorecock's Elric movie that's been rumored for years. If it ever does come out...
... GW's legal department better lube up because Hollywood's IP lawyers use a spiked stainless steel strap on and don't give reach arounds...
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Post by: Kroothawk
BaronIveagh wrote:BTW: anyone else find humor in the rules for writing an entry to that creature contest that you couldn't make any references to movies, comics, novels etc? Considering that the entire universe they're writing for is one big reference to other things?
That's the point: They have no idea on how to make an original monster, therefore they ask the public ... to copy that monster then
I am currently working on a daemon called R'Khast in the Ultramarine Chapter House Fitness Studio
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Post by: warboss
Kroothawk wrote:
I am currently working on a daemon called R'Khast in the Ultramarine Chapter House Fitness Studio
Don't forget to include in the prologue how the Imperium sent in a full regiment of conscript IG from the planet Advocatum to slay the mighty beast but their forces got slaughtered due to poor preparation, tactics, and equipment.
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Post by: Kroothawk
... led by an officer asking the Daemon, if it would be so kind to slay itself, as the regiment forgot to bring ammunition
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Post by: Alpharius
Anyone gotten their hands of FIRST FOUNDING yet?
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Post by: H.B.M.C.
It's not out yet as far as I know.
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Post by: H.B.M.C.
FFG wrote:Upon The Shoulders of Primarchs A preview of First Founding, an upcoming Deathwatch supplement “They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear.” –The Emperor of Mankind, on the creation of the Space Marines First Founding, a supplement for Deathwatch, will be on store shelves later this month. Today, we’re pleased to present a designer diary by contributing author Nathan Dowdell, who worked on (among other things) a section devoted to additional content for Space Marine Chapters described in the main rulebook. Thanks, Nathan! Loyalists and Traitors First Founding details the nine Chapters directly formed from the loyalist Space Marines Legions, and includes new rules from solo modes to new advances specialities. Of these nine Chapters, First Founding features the final four Chapters not discussed in previous Deathwatch rulebooks. This exciting supplement includes the background of the nine Traitor Legions and their fall to the seduction of the Ruinous Powers. Additionally, for the first time in Deathwatch, First Founding provides new rules for Battle-Brothers to have followers. First Founding was an opportunity to delve into imagery of the most iconic of Space Marine chapters and bring them to Deathwatch in all their glory. I was charged with producing a significant portion of the rules within the book, developing the mechanics to accompany the copious amounts of background written by Andy Hoare. The second chapter is devoted to those Chapters described in the Deathwatch main rulebook, providing additional material for Battle-Brothers of the Black Templars, Blood Angels, Dark Angels, Space Wolves, Storm Wardens and Ultramarines. Each Chapter receives an assortment of additional rules, ranging from Advanced Specialities to new Squad and Solo Mode abilities, to new Oaths. Legendary Chapters To start, the Blood Angels are something of a mixed bag of new rules. The ancient spiritual traditions and the taint of their curse are represented by the revered Sanguinary Priests and mighty Furioso Dreadnoughts (including those inhabited by Librarians), while the mastery of aerial assaults is covered by the Descent of Angels Solo Mode Ability. The Squad Mode abilities Crimson Tide and Conviction, and the inspirational Oath of Hope round out their new array of abilities. The Dark Angels receive rules for the legendary Ravenwing, whose iron wills and masterful skill with fast vehicles make them valuable scouts for the Deathwatch, and the veteran Deathwing, who are nigh-unstoppable in their mighty Terminator armour. Their Squad Mode abilities and the Oath of Vengeance emphasise the ceaseless determination of the Unforgiven to punish those who stand against the Imperium. The Space Wolves are quite different from those Chapters that adhere to the Codex Astartes, and this required many additional rules to help convey these differences. The stealthy and murderous Wolf Scouts and the wise Wolf Priests are both represented, rendering them distinct from their more civilised peers from other Chapters. On top of those, the strategies of fierce hunters are presented in the Space Wolves Squad Mode abilities, and the Oath of the Wolf King, while the search for glory in battle is covered in their new Solo Mode ability, the Hero’s Saga. Finally, as befits the inheritors of Roboute Guilliman, the Ultramarines are paragons of the ideals of the Codex Astartes, each warrior aspiring to these ancient and sacred notions of courage and honour and trusting in the strategies and tactics laid down by their Primarch a hundred centuries before. Ultramarines characters are skilled tacticians thanks to the Student of the Codex Solo Mode Ability, the flexible Oath of Duty and four new Squad Mode abilities. In addition, their greatest champions are represented in the Honour Guard Advanced Speciality, while recent tragedies and the grim lessons learnt from them are conveyed with the Tyrannic War Veteran Advanced Speciality. Thanks, Nathan! Download a preview of the Ultramarines Honour Guard (pdf, 563 KB), and look for First Founding on store shelves next month. Cool Honour Guard picture. Anyway, I love it when they announce a bunch of stuff, as I can't talk about announced stuff: 1. Furioso Dread - That was a fun thing to use. It's just a shame that vehicles are so absurdly tough (and Tyranids so absurdly weak) in DW, because a Carnifex might as well surrender if it gets into a fight with one of these things. 2. Ravenwing - Quite a lot of fun to use. We had one zooming around on a bike tagging Daemonettes and Noise Marines. Nice special rules. 3. Deathwing - Unstoppable. 4. Wolf Scouts - Great fun. Had one sneaking around a Tau installation taking out sentries quickly and silently. 5. Wolf Priest - Easily one of my fav things in the book. The new Solo Mode - Hero's Saga - is also a wonderful addition to the Wolves. 6. Tyrannic War Vet - Quite a lot of fun. Some very good options to show how 'divergent' they are to regular Marines. 7. Ultramarine Honour Guard - Almost as unstoppable as the Deathwing... but nothing a Zoanthrope to the face couldn't solve!
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Post by: Doc Kill
Yay! A new update.
Looks cool, seems the Honour Guard will be the goto leader in most situations. Although it does seem odd that at rank 6 any Ultramarine can just become a Honour Guard.
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Post by: warboss
Doc Kill wrote:Yay! A new update.
Looks cool, seems the Honour Guard will be the goto leader in most situations. Although it does seem odd that at rank 6 any Ultramarine can just become a Honour Guard.
Did you miss the half dozen other requirements?? If anything, it's a very selective advanced class compared to the already published ones.
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Post by: Alpharius
Aren't they missing a few Legions there?
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Post by: Grarg
Maybe he's not allowed to say (hopefully) anything about the new legions....
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Post by: H.B.M.C.
He was only talking about the loyalist Legions. They’ve mentioned before that the book covers the First Founding, including the spiky Marines.
And yeah, the Honour Guard as a heap of prerequisites, more than pretty much any other character I can think of. They’re also excellent at pretty much everything (except resisting Zoanthrope blasts... hehehehe...).
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Post by: Doc Kill
warboss wrote:
Did you miss the half dozen other requirements?? If anything, it's a very selective advanced class compared to the already published ones.
Oops, my mistake there
What I meant from a RP perspective that any member of the Ultramarine Chapter (or any codex Chapter) suddenly becoming a member of the Honour Guard, while a member of the Deathwatch. Just saying is seem odd.
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Post by: warboss
Doc Kill wrote:warboss wrote:
Did you miss the half dozen other requirements?? If anything, it's a very selective advanced class compared to the already published ones.
Oops, my mistake there
What I meant from a RP perspective that any member of the Ultramarine Chapter (or any codex Chapter) suddenly becoming a member of the Honour Guard, while a member of the Deathwatch. Just saying is seem odd.
Yeah, that part is a bit odd but I don't see any way around it without having a rank 1 character be an honor guard (which makes even less sense). I guess think of it more along the lines of your past glory during your regular service qualifing you to apply for the Honor Guard, with your service or accomplishments in the Deathwatch serving as the final exam. I'm glad that they're devoting a bit of love to the chapters already covered in the book (at least the ones that were initially legions).
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Post by: Defeatmyarmy
Are you talking about the Black Crusade Core Rulebook? I won it at a raffle at brawl in the fall
1
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Post by: H.B.M.C.
Ah ah ah! No second page for you! FFG wrote: Convenient Corruption Black Crusade, a Warhammer 40,000 Roleplaying game, is on sale via download “Embrace your hunger, your lust, your desire. The universe is ours for the taking!" –Sanctifer LeVay, Cult of the Sacred Union It is the 41st millennium, a time of constant strife. For untold billions, merely to be born is to be condemned to a lifetime of cruel suffering under an unforgiving and draconian regime. Only a select few in positions of power are permitted limited freedom: the Inquisitors who hunt heretics, the Rogue Traders who gather wealth, and the Deathwatch Space Marines who combat the alien threat. But there are those who nonetheless claim power, seeking personal glory and dark notoriety by any means necessary... Black Crusade, the fourth standalone RPG in the popular Warhammer 40,000 Roleplay line, is now available for sale via download on drivethrurpg.com and rpgnow.com! This remarkable experience offers players a new perspective on the conflict between the Imperium of Man and the forces of Chaos by delivering the unprecedented opportunity to play as a Disciple of the Dark Gods, whether as a Chaos Space Marine or a human Servant of Chaos. An entirely new perspective Dark Heresy, Rogue Trader, and Deathwatch each portray loyalty to the Imperium from multiple perspectives. Throughout them all, however, one common factor is Chaos: the ubiquitous antagonist responsible for much of what defines this immersive setting. But with Black Crusade, players can examine this exciting universe through an entirely new lens. Who are the characters, and what set them on the path of corruption? Are they willingly in league with the enemies of humanity, or are they merely the deluded slaves of forces far beyond their comprehension? Give in to temptation. Head to drivethrurpg.com or rpgnow.com today, and embrace Chaos! Enjoy folks.
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Post by: hpred
I'm having a great time with my play group doing the Dark Crusade.
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Post by: H.B.M.C.
That's great. The out of focus Marine agrees with you.
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Post by: hpred
H.B.M.C. wrote:That's great. The out of focus Marine agrees with you. 
I don't know what it is with me and digital camera's but I just can't seem to take any in focus pictures with them  , and his name is Khremzzeek  . The group that I play with started out with Dark Heresy and worked their way threw each of the books. I did not join them tell we got to Deathwatch. I have to say that I am enjoying the build system of Black Crusade better then Deathwatch as Deathwatch seemed more restrictive then in Black Crusade.
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Post by: H.B.M.C.
hpred wrote:...and his name is Khremzzeek...
Have the Autobots managed to stop him yet?
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Post by: CadianCommander
We played the pre-gen, pre-release adventure for BC and it was okay, fun for a couple lazy Sunday afternoons.
Now we've made our PCs for the new campaign and wow. Loving it. We played a short intro session when we made our characters but I love that they've gotten rid of the character builds. I've heard for a long time that FF didn't like that system and have been wanting to get rid of it.
I really like the tier system and the lack of "you need to be this rank to learn this skill/talent".
We mainly play RT, that's our main game and whilst we all love it to bits, it's very restrictive in that regard.
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Post by: hpred
H.B.M.C. wrote:hpred wrote:...and his name is Khremzzeek...
Have the Autobots managed to stop him yet? 
 At least somebody get the name!!! I'm a big TF fan but nobody in the group got the reference, thou I did change up the spelling just a little bit. Automatically Appended Next Post: CadianCommander wrote:We played the pre-gen, pre-release adventure for BC and it was okay, fun for a couple lazy Sunday afternoons.
Now we've made our PCs for the new campaign and wow. Loving it. We played a short intro session when we made our characters but I love that they've gotten rid of the character builds. I've heard for a long time that FF didn't like that system and have been wanting to get rid of it.
I really like the tier system and the lack of "you need to be this rank to learn this skill/talent".
We mainly play RT, that's our main game and whilst we all love it to bits, it's very restrictive in that regard.
I have to agree with you CadianCommander, Deathwatch felt way to restrictive to me in how you built your character. Thou it did make sense when you looked at each character as a specialist in their own field where with Black Crusade each of the Legionnaires are more flexable and don't have a specific focus unless that is what they want.
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Post by: CadianCommander
It made more sense for DW than the other games, I agree, but DW was the third of four
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Post by: H.B.M.C.
Remember when I said that First Founding wasn't my fav book in the DW line and that the DW book that I really like was something I wasn't allowed to talk about yet? Well... it's time kids! Here it is: FFG wrote:No Peace Amongst the Stars Announcing The Jericho Reach, an upcoming Deathwatch supplement “There is no peace to be had amongst the stars. The sum total of human endeavour must be bent towards the singular goal of survival, and to falter in this task for even a moment is to court the extinction of mankind. We cannot permit laxity or negligence of any kind, for it is the duty of every man and woman in the Imperium to lend their every effort to the matter of survival." –Confessor Corvinus Fantasy Flight Games is pleased to announce the upcoming release of The Jericho Reach, a supplement for Deathwatch! This comprehensive tome provides in-depth information on the struggles of Kill-teams currently operating throughout the Reach. Each chapter delves into detail on the personalities, planets, and themes of a specific salient, while providing players and Game Masters alike with important resources for integrating the setting more deeply into their campaigns. What’s more, The Jericho Reach includes a full adventure. When Watch Fortress Erioch receives an astropathic distress signal from deep inside a Tyranid-infested planet, the Kill-team is immediately dispatched to investigate. Now, they must fight their way through monstrous adversaries while working to uncover the source of the strange message. But can they solve the mysteries of this war-ravaged world in time? A word from the Watch Captain For more on The Jericho Reach, Deathwatch’s developer agreed to share his insights: For nearly half a century, the Achilus Crusade has raged through the Jericho Reach, forging a new Imperial sector from the ashes. But now, the Crusade has faltered; the devouring Tyranids, cunning Tau, and fiendish armies of Chaos have proved a worthy match, and the Crusade teeters upon the brink of disaster. Only the Space Marines of Watch Fortress Erioch, whose treacherous missions bring them to every corner of the Reach, can hold back the tide of xenos threats. Earlier this year, The Achilus Assault took an in depth look at the Achilus Crusade and the history of the Imperium’s epic struggle to bring the light of the Emperor back to the stars of the Jericho Reach. Today, the Deathwatch team is proud to announce The Jericho Reach, a new sourcebook for the Deathwatch line that delves into the current struggles of the Space Marines of Watch Fortress Erioch against the xenos that threaten the Reach from all sides. In this latest addition to the Deathwatch line, detailed descriptions of planets, personalities, and adversaries from all corners of the Reach allow GMs and players to embark on deadlier and more diverse missions than ever before. Secretly aid the armies on Khazant by performing surgical strikes into the heart of the enemy territory, combat the insidious Tau on their worlds beyond the Greyhell front, and face off against some of the largest beasts of the Tyranid swarm. Additionally, as Kill-teams fight against the many xenos that threaten the Imperium, they learn their tactics and strategies, and become even more efficient at hunting them down. The Jericho Reach presents a myriad of new abilities for Battle-Brothers to gain as they learn from conquering their foes. Powerful new solo modes, squad modes, oaths, and demeanours all become available as the Kill-team completes missions against specific adversaries. Look for The Jericho Reach on store shelves early next year, and save the Imperium from the xenos threat! This is without a doubt my fav Deathwatch book to date, and honestly one of the most important books in the product line. As the text above mentions, The Achillus Assault was more about the background of the overall Crusade that's part of the Deathwatch setting, giving us the history of the Crusade as well as the current goings on. This book takes a different tact, focusing on a far more Deathwatch-centric point of view, and it is a welcome addition. And this book is also huge - it's one of the big 240 page ones - and is chock full of stuff for just about everything. NDA's prevent me from mentioning specifics and other unnanounced things, but going on what has been revealed I can say the new Solo/Squad modes are heaps of fun, and as the release says, are made for specific opponents (across the three different Salients). This means that if you hate the Tau as much as I do, you can load up on a few choice anti-Tau abilities and bring the Emperor's Judgement to those vile blue-skinned freaks! I can't gush about this book enough! The sooner we get to this book's release date, the better, and I hope that they do more previews for other areas of the book.
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Post by: warboss
Just a quick update... I've been checking the status of First Founding every couple of days and for the first time it's listed as "shipping now" instead of "on the boat". Woot!
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Post by: Katie Drake
As cool as that new book sounds I'm still far and away more excited about First Founding.
... not to say that I won't be getting The Jericho Reach as soon as I can manage as well.
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Post by: Miss Dee
Hope I will give stats on the Chaos Marines so I can use for BC
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Post by: H.B.M.C.
Miss Dee wrote:Hope I will give stats on the Chaos Marines so I can use for BC
Uhh... aren't there already Chaos Marine stats ( DW Core Rulebook, Mark of the Xenos, Black Crusade itself)?
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Post by: warboss
H.B.M.C. wrote:Miss Dee wrote:Hope I will give stats on the Chaos Marines so I can use for BC
Uhh... aren't there already Chaos Marine stats ( DW Core Rulebook, Mark of the Xenos, Black Crusade itself)?
He probably means DW chapter-like entries and rules for chaos legions.
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Post by: Miss Dee
warboss wrote:H.B.M.C. wrote:Miss Dee wrote:Hope I will give stats on the Chaos Marines so I can use for BC
Uhh... aren't there already Chaos Marine stats ( DW Core Rulebook, Mark of the Xenos, Black Crusade itself)?
He probably means DW chapter-like entries and rules for chaos legions.
YES SHE DOES
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Post by: warboss
Miss Dee wrote:
YES SHE DOES
Lol, sorry. Pet peeve?
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Post by: AJCarrington
H.B.M.C. wrote:This is without a doubt my fav Deathwatch book to date, and honestly one of the most important books in the product line. As the text above mentions, The Achillus Assault was more about the background of the overall Crusade that's part of the Deathwatch setting, giving us the history of the Crusade as well as the current goings on. This book takes a different tact, focusing on a far more Deathwatch-centric point of view, and it is a welcome addition. And this book is also huge - it's one of the big 240 page ones - and is chock full of stuff for just about everything. NDA's prevent me from mentioning specifics and other unnanounced things, but going on what has been revealed I can say the new Solo/Squad modes are heaps of fun, and as the release says, are made for specific opponents (across the three different Salients). This means that if you hate the Tau as much as I do, you can load up on a few choice anti-Tau abilities and bring the Emperor's Judgement to those vile blue-skinned freaks!
I can't gush about this book enough! The sooner we get to this book's release date, the better, and I hope that they do more previews for other areas of the book.
Must admit that I'm really liking the format of FFG's releases for their 40K lines...now my only frustration is that I'm still a year or two away from having the "comparable" titles for Black Crusade available...
AJC
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Post by: Kanluwen
Those poor, poor Vespid.
They're the hapless goons on an action movie poster.
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Post by: Miss Dee
warboss wrote:Miss Dee wrote:
YES SHE DOES
Lol, sorry. Pet peeve?
Yes it is, just dont think Dakka would like a pick of me bits on here.
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Post by: PrimarchX
First Founding is showing Now Shipping on FFG's website!
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Post by: warboss
PrimarchX wrote:First Founding is showing Now Shipping on FFG's website!
Always good to look a few posts back before posting "breaking" news.
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Post by: PrimarchX
Right you are! I had looked but missed your post. Sorry dat.
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Post by: H.B.M.C.
FFG wrote: The Chosen of the Emperor
First Founding, a supplement for Deathwatch, is now available
“We are the chosen of the Emperor, whose wisdom made us whole; we are the sons of the Primarch, whose flesh gives us life; and we are brothers of the Chapter, whose honour makes us Astartes!"
–First Chant of the Neophyte
First Founding, a supplement for Deathwatch, is now on sale at your local retailer and through our webstore! The First Founding Legions were crafted by the Emperor himself in the image of his twenty Primarchs. They forged the Imperium in bloody combat as they waged the Great Crusade across the galaxy. Many Space Marines fell to the maligned seduction of Chaos during the Horus Heresy, but those that stayed loyal formed the base from which all Space Marine Chapters would be created. Those Chapters that still hold the loyalist Legions’ names and colours are the oldest and the most revered of all the Adeptus Astartes.
First Founding details the nine Chapters directly formed from the loyalist Space Marines Legions, and includes new rules from solo modes to new advances specialities. Of these nine Chapters, First Founding features the final four Chapters not discussed in previous Deathwatch rulebooks. This exciting supplement includes the background of the nine Traitor Legions and their fall to the seduction of the Ruinous Powers. Additionally, for the first time in Deathwatch, First Founding provides new rules for Battle-Brothers to have followers.
A word from the developer
For more on First Founding, here’s a word from Deathwatch’s lead developer:
The Battle-Brothers of the Deathwatch owe their heritage to a myriad of diverse chapters from across the Imperium. Of these chapters, none are more revered than those that owe their namesake to the original Space Marine Legions that fought in the Great Crusade. From the wild Space Wolves of Fenris, to the cold and calculating Iron Hands of Medusa, the chapters of the First Founding have a long and glorious legacy.
First Founding is all about those Space Marines who owe their name to the legendary First Founding Legions. It provides rules for playing as Battle-Brothers from the four First Founding Chapters never before detailed in the Deathwatch line: the Iron Hands, the Raven Guard, the Salamanders, and the White Scars. The book also includes new rules for the other five First Founding Chapters, including some all new chapter-specific Advanced Specialties and Chapter Relics.
As we made this book, we worked to explore the relationships between Battle-Brothers of these different chapters. First Founding contains an entire chapter devoted to the experience of joining the Deathwatch, and serving along Space Marines of all different backgrounds for the first time, helping players to get even more personally involved with their character during his service in the long watch.
Finally, First Founding contains a gripping adventure that sees the Kill-team working alongside forces from three different Space Marine chapters. As these chapters’ combat philosophies begin to clash, tensions rise, and it is up to the Kill-team to mediate between the chapters and determine the fate of an entire world.
Read our previews, Iron Hands and Upon the Shoulders of Primarchs, then visit your local retailer to bring First Founding to your Deathwatch campaigns!
I’ve said it before and I’ll say it again, this isn’t my favourite release in the Deathwatch line (that’s the next book, The Jericho Reach, which is wall-to-wall awesome – trust me!). There are certainly parts of this book that are great – I think the Wolf Priest Advanced Speciality is a great addition to the game, and, generally speaking, everything the Wolves get in this book is really well put together. There are some things to me that feel a bit artificial, such as the presence of the Sanguinary Priests when, technically speaking, all Blood Angel Apothecaries are Sanguinary Priests anyway, and there are some things that are a little nuts (ever wanted to be a Blood Angel Librarian Dread? Well now you can!). The blurb above says it covers all the First Founding Legions, but I have a feeling Imperial Fists fans will be disappointed.
I guess my viewpoint comes down to what I would have liked to have seen done with this book vs what this book actually is. It’s ok though – you can’t please all the people all the time afterall, and this is one of those times for me. I’m sure there will be people who dislike The Jericho Reach with a passion when that one finally comes out.
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Post by: Grarg
Wait.... i thought the Iron Hands recovered Ferrus Manus's body... I gotta go read Fulgrim again.
Might have to get this book for our group, i wonder how easy it is to change your character's chapter/legion.
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Post by: Alpharius
Stupid spikey Chaos Obvious Alpha Marine spotted in artwork.
Not happy.
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Post by: PrimarchX
First Founding Table of Contents
Chapter 1: Honour the Chapter [p. 6-35]
Iron Hands [Pasts, Primarch's Curse, Solo Mode Ability, Squad Mode Abilities, Psychic Powers, Chapter Trappings]
Raven Guard [Pasts, Primarch's Curse, Solo Mode Ability, Squad Mode Abilities, Psychic Powers, Chapter Trappings]
Salamanders [Pasts, Primarch's Curse, Solo Mode Ability, Squad Mode Abilities, Psychic Powers, Chapter Trappings]
White Scars [Pasts, Primarch's Curse, Solo Mode Ability, Squad Mode Abilities, Psychic Powers, Chapter Trappings]
Chapter 2: Chapter's Due [p. 36-75]
New Chapter Pasts
New Advanced Specialties
Blood Angels [Librarian Dreadnought, Sanguinary Priest, Additional Rules]
Dark Angels [Ravenwing Veteran, Deathwing Terminator, Additional Rules]
Imperial Fists [Additional Rules]
Space Wolves [Wolf Scout, Wolf Priest, Additional Rules]
The Ultramarines [Tyrannic War Veteran, Ultramarines Honour Guard, Additional Rules]
Chapter 3: The Traitor Legions [p. 76-95]
Alpha Legion
Emperor's Children
Night Lords
World Eaters [Headsman of Cellebos]
Death Guard [Blight-master Ussax of the Death Guard]
Thousand Sons [Atum Sum of the Thousand Sons]
Word Bearers
Black Legion
Iron Warriors [Warsmith Koros of the Iron Warriors]
Chapter 4: Chapter Wargear [p. 96-113]
Ranged Weapons
Melee Weapons
Armour
Wargear
Chapter Trappings
Followers [Example Frontline Followers, Acquiring Followers, Creating New Followers]
Chapter 5: The Chapter is All [p. 114-121]
The Hall of Glory
Chapters Within the Deathwatch
Shadow of the Past
Sons of the Primarch
A Term of Service
Chapter Campaigns and Complications [Rivalries, Missions]
Chapter 6: Traitor's Dawn [p. 122-142, Adventure]
...
Picked this up from my FLGS this morning and looks beautiful!
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Post by: H.B.M.C.
Three cheers for the Imperial Fists and their 2-4 pages of rules. Automatically Appended Next Post: Alpharius wrote:Stupid spikey Chaos Obvious Alpha Marine spotted in artwork.
Not happy.
He doesn’t look very spiky to me Alpha, and besides, whatever the ‘truth’ behind the Alpha Legion is, they present themselves as Chaos Marines.
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Post by: PrimarchX
Yeah, the Fists got precious little love. Guess they thought they gave them some big scoops in RoB.
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Post by: warboss
Alpharius wrote:Stupid spikey Chaos Obvious Alpha Marine spotted in artwork.
Not happy.
Lol, would you have preferred him dressed in a ghillie suit or maybe a disguise kit complete with a monocle and moustache? They may be stealthy and masters of intrigue but those don't matter much when you're standing next to frothing at the mouth giant horns on helm Khorne marine guy. If anyone should get excited about them getting full color artwork love, I'd figure it would be you!
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Post by: Noisy_Marine
Grarg wrote:Wait.... i thought the Iron Hands recovered Ferrus Manus's body... I gotta go read Fulgrim again.
Might have to get this book for our group, i wonder how easy it is to change your character's chapter/legion.
Yeah I know Fulgrim brought Ferrus Manus's head to Horus, but what about the rest of the body? And have iron hands always believed their primarch would return? Or is that some new piece o fluff?
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Post by: Grarg
I'm thinking the Iron Hands contingent at Isstvaan was wiped out, to the man, it was only the 1st chapter that was there representing IH, iirc. The rest of the legion didn't make it in time.
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Post by: BaronIveagh
PrimarchX wrote:Yeah, the Fists got precious little love. Guess they thought they gave them some big scoops in RoB.
Well, you know they're just deviant marines on their way out because they don't bow before their spiritual liege... LOL
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Post by: H.B.M.C.
Oh please. The Imperial Fists are even more anal about the Codex than the Ultramarines.
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Post by: Ehsteve
As if. Dorn fought against splitting his legions, he even sacrificed them upon gates of the Eternal Fortress in order to be able to breed out their need to be kept in the legions. It became a lot easier once the legions were below fighting numbers and more could be created without their inherant desire to remain as the legions. On matters more relevant: Ravenwing is awesome, Deathwing is awesome and Wolf Scouts are awesome. If you like Dark Angels and Space Wolves, you will love this book. I will be getting it for pretty pictures and for the new chapters (Number crunching: a White scar assault marine with a jump pack can go in excess of 150km/h - or 95mph for non-metrics). This is from a standing start, reaching max speed in 5 seconds at the latest.
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Post by: H.B.M.C.
Yes. He did. At first.
Now Imperial Fists are one of the most codex Codex Chapters around.
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Post by: Miss Dee
Dorn was threatened with Heresy if he did not conform.
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Post by: H.B.M.C.
Yes. I know that. And that was then. In the now of 40K, the Imperial Fists are strict adherents of the Codex.
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Post by: PrimarchX
So here we are, almost Thanksgiving (in the US), 2011 and no word from FFG on the title I've been waiting for most - Only War - for DH.
<sigh>
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Post by: H.B.M.C.
You might be waiting a while for that one... Anyway, new news! FFG wrote:Parched and Windswept A preview of Hand of Corruption, a campaign for Black Crusade "He could have bothered to actually look. There is amazing wealth on this planet and if he’d taken the time to do his job correctly, this system would bear his name instead of mine.” –Rogue Trader Alvis Limoges remarking on his predecessor Last month, we announced Hand of Corruption, a full adventure in three acts for Black Crusade. Presented in one comprehensive volume, Hand of Corruption is an epic story that takes you and your fellow Heretics from the swirling depths of the Screaming Vortex to the far reaches of the Calixis Sector, and then to a parched and windswept Imperial penal world called Saint Annard’s Penance. There, you’ll attempt to perform an unholy ritual to drag the planet into the Screaming Vortex, an offering to the Ruinous Powers! A harsh and unforgiving world Today, we’re pleased to offer a glimpse of Saint Annard’s Penance in the form of three pages from Hand of Corruption (pdf, 1.6 MB). Download them today to familiarize yourself with the task at hand. As desolate and God-Emperor forsaken a planet as can be found in the rimward regions of the Calixis Sector, Saint Annard’s Penance is both an important penal world and industrial hub. The fourth world of the Limoges system, and the only of its six planets remotely inhabitable, Saint Annard’s Penance is small, arid, incredibly hot, and shows no sign of pre-Imperial habitation. But even despite its many shortcomings, it is an important Imperial asset. Stolen away for the benefit of Chaos, Saint Annard’s Penance could become a vital base in your Black Crusade... if you can unravel its hidden mysteries. Keep checking back for more on Hand of Corruption in the coming weeks, and look for it on store shelves in the first quarter of 2012. And... FFG wrote:Drag the Unworthy Before Judgement Book of Judgement, a Dark Heresy supplement, is on sale via download "There are no depths which we may fly above, no chasm we may bridge. It is our duty to fall into the pits, and there drag the unworthy before Judgement." –Arbitrator Linger The Calixis Sector is plagued with heretics, recidivists, and the unworthy...and they all dwell beneath the faithful servants of the God-Emperor, eroding the backbone of the Imperium’s war machine. Whether it is a planetary noble skimming off the top, or a seditious terrorist planning the destruction of an entire Hab-block, it is the Adeptus Arbites who bring them to judgement. Book of Judgement, a supplement for Dark Heresy, is now on sale via download at drivethrurpg.com and rpgnow.com! This detailed guide to crime and punishment in the Calixis Sector provides a powerful resource for Dark Heresy campaigns that feature Imperial Law as a story foundation. It contains new rules, backgrounds, alternate careers, and equipment for playing Acolytes with legal authority or a criminal past, and provides players with information about the Adeptus Arbites’ mission to bring order to the Calixis Sector. Game Masters of all experience levels will find expanded Investigation rules and a new adventure, Jurisdiction, that plunges the Acolytes into a conflict between three of the Imperium’s most powerful organisations. Crime and Punishment For more on Book of Judgement, here’s a word from Dark Heresy’s lead developer: I count myself extremely lucky in having worked with the team responsible for Book of Judgement. In addition to such veteran talents as Graham Davey and Charles May, the group was joined by Matthew Farrer, author of the Shira Calpurnia novels from Black Library. It was a great pleasure to dive into the Adeptus Arbites of the Calixis Sector with the assembled team of writers and I can’t wait for this book to be in the hands of players. We worked tirelessly to stuff this book full of useful tools for GMs and Players alike. All the usual suspects are here: new Cell Directives, Alternate Career Ranks, Backgrounds, and, of course, tons of background information on the precincts of the Lex Calixis. A chapter focused purely on the creation of compelling mysteries distills over fifty years of combined GM experience, offering exciting ways to craft your own mystery and drive a game session forward through the players’ actions. We even included Jurisdiction, a full adventure focused on the overlapping interests of three Imperial factions. One of the pleasures of creating a book like this is getting to truly delve into the ancient histories of the Warhammer 40,000 universe. Games Workshop has been crafting this game world for over two decades, which provides a wealth of information. Having an opportunity (or a responsibility) to read everything I could about crime and judgement was an quite an experience. The bleak, dare I say grim, nature of justice in the dark future is filled with twists, turns, interpretations, and executions. Bringing that feel to Book of Judgement was, frankly, a lot of fun! Head to drivethrurpg.com or rpgnow.com today, and bring judgement to the enemies of the Emperor!
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Post by: BaronIveagh
H.B.M.C. wrote:Yes. I know that. And that was then. In the now of 40K, the Imperial Fists are strict adherents of the Codex.
Ehhh...
On the ground yes, in space no. The Fists (both Crimson and Imperial, as well as Black Templars) all seem to flout the codex as far as ships and ship weaponry that is normally available to 'codex' Space Marines. Not as much as, say, the chapters involved in the Badab War, but...
And, No Marine can Ever be more anal about the Codex then the Ultramarines (it says so on page 573 of vol 23 of the Codex). For Rawbutt Girlyman was not their primarch, they can only wish they were Ultramarines...
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Post by: H.B.M.C.
Rawbutt?
Can we not have the Chan-esque cliché Ultramarine hate filter into this thread.
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Post by: BaronIveagh
Sorry, every time I see that 'Who does your character Hate?' line I immediately think 'Matthew Ward.' But anyway...
One thing I keep noticing (having been perusing several books of late) is that the 40k universe, as presented by FFG really seems to draw the line oddly, unless you've joined with the Tau, your options are the Imperium or Chaos. That's it. Despite the fact that there have been several non-Imperial human factions that were not sworn to the Dark Gods that have given the Imperium a run for it's money in the past, including the Adranti, who get mentioned a lot in DH/RT.
Humanity, I hate to say it, is more ornery and contrary than to tolerate their only options being mind numbing horror and Space Nazis.
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Post by: H.B.M.C.
More new news!
FFG wrote:Death and Glory
A preview of The Jericho Reach, an upcoming Deathwatch supplement
"Death and glory, horror and bravery, loyalty and corruption–all these can be found here. But mostly death."
–Lord General Ovidius
Earlier this month, we announced The Jericho Reach, a supplement for Deathwatch that provides an in-depth exploration of the struggles the Kill-teams face throughout the Reach, as well as the personalities, planets, and themes of the different salients.
Today, we turn our attention to the Acheros Salient, where the Battle-Brothers of the Deathwatch wage a bloody war against the Chaos-worshipping forces of Stigmartus. Their battles have turned the small stretch of stars known as the Cellebos Warzone into a deathzone that claims the lives of millions of Imperial soldiers each year.
You can download a brief overview of the Acheros Salient (pdf, 2.1 MB), then prepare yourself for the challenges ahead. Meanwhile, the supplement’s lead developer offers an overview of the first chapter and the Deathwatch’s battle against Chaos within the Acheros Salient.
The war against Chaos
The Space Marines of the Deathwatch have mastered the art of fighting the countless xenos races of the galaxy. From Watch Fortress Erioch, the specialized Deathwatch of the Jericho Reach employ their xenos-hunting expertise every day to keep the slavering hordes of Tyranids and determined forces of the Tau at bay. However, many missions demand that Kill-teams venture into the heart of the Reach, where the Hadex Anomaly has torn a hole in reality itself. There the forces of Chaos spread their vile influence and pose one of the greatest challenges to the Battle-Brothers of the Deathwatch. All their xenos-hunting experience will not help the Battle-Brothers against the monstrosities of Chaos.
The first chapter of The Jericho Reach looks into the current state of the Acheros Salient, the battlefield on which the Imperium struggles against the endless forces of Chaos that pour forth from the Hadex Anomaly. It also delves into the many challenges a Kill-team will face while operating in these war-ridden systems. You’ll find in-depth descriptions of previously unexplored planets, profiles for the many of the personalities a Kill-team may meet, optional rules for running a mission set within one of the many planet-wide battles that rage in the Acheros Salient, and all the tools GMs need to provide challenging and diverse missions for their Kill-teams. Additionally, this chapter comes fully-loaded with all-new abilities for players to better combat the forces of Chaos. As the Kill-team gains experience operating within the Acheros Salient, Battle-Brothers learn to better fight their foe, and unlock potent new abilities to send the vile daemons back into the Hadex Anomaly.
Death and glory await those Imperial soldiers tasked with protecting the galaxy from the threats of Chaos and the Acheros Salient. Look for The Jericho Reach to arrive on store shelves in the first quarter of 2012.
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Post by: PrimarchX
Based on the sample text why do I feel like The Jericho Reach is giving me info I should of gotten in Achillius Assault?
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Post by: H.B.M.C.
The Achilus Assault was a book about the Achilus Crusade – its origins, its history, its main players, its current status, its biggest threats and its most important events. The Jericho Reach is a book about the Deathwatch and the role they play within the Jericho Reach. The former’s goal was to expand the world introduced in the Core Rulebook and give us the background for the setting. The latter’s goal is to fill in the details and give us a more Deathwatch-centric view on the Reach.
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Post by: H.B.M.C.
FFG wrote:Your Nemesis is Waiting
A preview of Hostile Acquisitions, an upcoming Rogue Trader supplement
“For what purpose were those years spent, Xanthis? Did I not tutor you well in the ways of mankind, in our sacred duty? Why then would you behave this way? So many lives, my Xanthis... So cruel a tale shall I write of your memory.”
-From the addled mutterings of one Ankyra
In August, we announced the upcoming release of Hostile Acquisitions. Many souls live on the fringe of Imperial law, and this supplement for Rogue Trader focuses on those individuals. From pirates to unsanctioned pskyers, the far future is filled with those who prefer to keep the lowest of profiles.
This week we take a closer look at The Nemesis Path, a chapter of the Hostile Acquisitions that gives you the tools for constructing the ultimate Nemesis. While The Nemesis Path is an optional system, it allows you to design a living challenge for Explorers. Imagine having the ability to quickly generate a foil for all your players’ plans, a character who will attempt to stymie your Explorers at every turn and unite them against a common enemy. The Nemesis Path provides exactly that.
A competitor yearns for revenge
This chapter of Hostile Acquisitions guides you through a process similar to the character creation process, yet the end result will be something far more sinister. You choose Origins, Motivations, Devices and Downfalls, Stakes, and Archetypes to build a perfect adversary. Like the Origin Path, the Nemesis Path provides a framework for an adversary that can be fleshed out into a full-fledged antagonist.
Introducing a Nemesis to your campaign works best when Explorers have already developed stories for their characters. When players have spun their own tales, it provides many opportunities for you to work a Nemesis into that background. For example, if one of your player characters is an ex-soldier trying to eke out a new living on the edge of the law, a natural adversary may well be an Enemy in Arms. He could be a former combatant in a long-forgotten conflict motivated by a vendetta and willing to travel untold distances to settle the score.
Old rivalries renewed
Furthermore, The Nemesis Path is complete with additional profiles for you to augment. Perhaps your group has crossed a powerful Eldar Pirate Prince one too many time, and now they find themselves the focus of his attention, or maybe your Explorers have foundthemselves the target of an Inquisitor who would like nothing more than to see them all rot in an Imperial prison. Whatever the case, the example nemeses in Hostile Acquisitions allow you to dive right in and challenge your group for many sessions to come.
Three methods for Nemesis creation are included in the supplement, allowing you maximum flexibility in the the process. If, for instance, you want to create a foe that mirrors the players’ Origin Paths as much as possible, use the Player Centered Method. This option produces a Nemesis tailored to fit the stories of player characters. The GM Centered Method will be more appropriate if you already have an idea you want to flesh out, but don’t want to be distracted by too many options. Last, the Intersection Method combines the previous methods, achieving a balanced Nemesis who reflects choices made by the players and GM.
Are you and your crew ready to face a cunning and ruthless Nemesis? Hostile Acquisitions lands in stores later this quarter. Keep checking this site in the coming weeks for more information on this action-packed Rogue Trader supplement.
This one is one of the few 40K RPG book from this year’s releases books that I know nothing about, so I’m just as in the dark about this one as you guys. Looks like a fun book through, and still has the angriest cover of any 40K RPG book.
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Post by: H.B.M.C.
Back to the top with ye!
Anyway, this was fast:
FFG wrote:Deathwatch: First Founding Available Now!
The First Founding Legions were crafted by the Emperor himself in the image of his twenty Primarchs. They forged the Imperium in bloody combat as they waged the Great Crusade across the galaxy. Many Space Marines fell to the maligned seduction of Chaos during the Horus Heresy, but those that stayed loyal formed the base from which all Space Marine Chapters would be created. Those Chapters that still hold the loyalist Legions' names and colours are the oldest and the most revered of all the Adeptus Astartes.
First Founding details the nine Chapters directly formed from the loyalist Space Marines Legions, and includes new rules from solo modes to new advances specialities. Of these nine Chapters, First Founding features the final four Chapters not discussed in previous Deathwatch rulebooks. This exciting supplement includes the background of the nine Traitor Legions and their fall to the seduction of the Ruinous Powers. Additionally, for the first time in Deathwatch, First Founding provides new rules for Battle-Brothers to have followers.
Deathwatch: First Founding is available now at DriveThruRPG.com!
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Post by: frozenwastes
What a fabulous piece of art work. The chaos guys have such a classic sci-fi feel to them.
I'm really liking the direction FFG has taken their products-- especially in terms of art direction.
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Post by: Kid_Kyoto
Any word on 'Only War'?
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Post by: H.B.M.C.
Not yet...
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Post by: Kid_Kyoto
I wonder what it will cover, will it be IG varients or will it go into vehicles, tanks and mass battles like in RT.
It would be cool to get a baneblade!
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Post by: H.B.M.C.
I'd tell you but then I'd have to kill you!
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Post by: Kanluwen
I know one thing.
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Post by: H.B.M.C.
That it's about the Imperial Guard, yes, 100% correct Kan.
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Post by: BaronIveagh
One can only hope that we get lots of vehicles. Rogue trader wants a new pair of Malcadors...
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Post by: Kanluwen
H.B.M.C. wrote:That it's about the Imperial Guard, yes, 100% correct Kan. 
Two things then!
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Post by: Vertrucio
Ugh, only problem with FFG is that they can't get their rules straight.
Black Reach fixes a lot of problem that Deathwatch's overescalation of the rules had, but also has its own. Likewise, they haven't folded back in all those changes into Deathwatch or previous games.
So, now we've got multiple games supposedly with compatible systems, but that's far from the truth.
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Post by: H.B.M.C.
I wouldn't call it 'far' from the truth. Each game has improved upon the last one, and generally speaking the systems are completely compatible with one another (with a little conversion required for Black Crusade > the other three - something the book even talks about in great detail).
Anyway...
FFG wrote:A Symbol of Their Favour
A look at Black Crusade: Collector's Edition
“Not everyone receives the attention of the Dark Gods. Only those who are demonstrably exceptional are worthy of their notice.”
– Dark Apostle Aurelius of the Word Bearers
The Ruinous Powers have seen your deeds, and soon, they will bestow dark gifts upon their most favoured devotees. Will you be among them?
The stunning Black Crusade: Collector’s Edition set is coming in the first quarter of 2012, but with only 750 individually numbered copies being printed, you’ll want to join the hundreds of faithful followers of Chaos who have already placed their pre-orders. Not yet convinced of this rare artefact’s perfect beauty? Today, we’re pleased to present further details on this one-of-a-kind collectible.
This incomparable tome is bound in crimson leather, with copper-gilded edges adorning its acid-free pages. On the front of the book, a gold embossed Star of Chaos displays your loyalties for all to see. Likewise, the masterfully sculpted resin outer case displays a stylized Star of Chaos, the eight points dripping with the blood of the unworthy as a horrific daemon emerges from its center.
And remember: Black Crusade Collector’s Edition also contains sixteen pages of exclusive bonus content, featuring pre-generated characters with unique backstories, statistics, and art (we’ll take a closer look at these pages soon, so keep checking back).
Exiled from the Imperium
Held in place inside the book, you’ll find a personalized Writ of Execution, proclaiming your heresy to the galaxy and calling for your immediate death in the name of the Corpse-Emperor. This heavy card stock sheet, rendered to give it the appearance of aged parchment, is affixed to the inside front cover of the tome. The writ is easily removable (and leaves behind no damage or extra adhesive) should you choose to frame or otherwise display it, or you can permanently leave it in place. And whether you use your own name or invent a fearsome persona, your chosen moniker will be handwritten in expert calligraphy, declaring your villainous intentions throughout the Imperium of Man.
Ready to proclaim your devotion to the Ruinous Powers? Visit our webstore today to place your pre-order, then display your devotion to Chaos in the first quarter of 2012!
IMPORTANT: To ensure that the Writ of Execution in your Collector’s Edition set is personalized to your satisfaction, follow these instructions when ordering:
1. From our webstore, fill in the “Quantity” field with the number of sets you wish to purchase, then click the “Add to Cart” link.
2. Make sure that the Black Crusade Collector's Edition is the only product in your cart (other items will be delayed). Click “Secure Checkout.”
3. Either log in (if you have purchased from FFG before), or create a new account, then log in.
4. At the "Customer Information" step, verify your billing and shipping information. Click “Continue."
5. You will be brought to “Order Options”. Choose your shipping method.
6. In the “Order Comments” field, type “Writ of Execution:” followed by the name you wish to use.
7. If you have any other instructions, type them after the Oath Personalization text. Click “Continue.”
8. At the “Payment” screen, verify your payment information. Click “Continue.”
9. Print the “Confirmation Screen” for your records.
10.The order process is now complete.
No offensive or inappropriate names will be printed. This includes names that violate intellectual property. FFG reserves the right to change any name it deems offensive or inappropriate to "Vorxec Calvarius" without customer consent.
Note: Due to the nature and costs of manufacturing this product, we're unable to offer this Fantasy Flight Collector product through distribution or retail as normal. FFG is committed to supporting retailers that wish to carry this product as a service to their customers, despite the financial challenge involved. Such retailers should contact our sales department for more information.
And also this.
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Post by: kronk
H.B.M.C. wrote:Back to the top with ye!
Anyway, this was fast:
FFG wrote:Deathwatch: First Founding Available Now!
This exciting supplement includes the background of the nine Traitor Legions and their fall to the seduction of the Ruinous Powers.
I don't play Deathwatch (my group said no), but this alone is reason enough for me to pick up the book. I really enjoy reading about the original Legions, which is why I like the HH so much, I think.
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Post by: H.B.M.C.
You group said no? Why?
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Post by: kronk
H.B.M.C. wrote:You group said no? Why?
We have three Pathfinder campaigns and a Battle Tech campaign going on that we alternate through. We recently stopped playing HackMaster 4th edition.
They basically said "I don't want to learn a new game right now!"
Ah well. We all love the setting. Our 40k campaign (not an RPG) is about to complete and we're starting our second Badab War style campaign next month.
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Post by: warboss
kronk wrote:
I don't play Deathwatch (my group said no), but this alone is reason enough for me to pick up the book. I really enjoy reading about the original Legions, which is why I like the HH so much, I think. 
Just an FYI, the info on the traitor legions comes out to 2 pages per legion, with one being general history (including some HH era stuff) and the other being Jericho Reach specific info. If you're interested in the book for the specific traitor legion info (like Alpharius), you may be disappointed. I was (erroneously) expecting the traitor legions to get full entries like the chapters get in the core DW book.
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Post by: kronk
Dang.
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Post by: Miss Dee
Mine is on order, Amazon's Uk supplier has been a bit lax
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Post by: warboss
I think that FFG purposely ships out stuff to the big box retailers later than traditional hobby distributors and stores. Barnes and Noble and Amazon get their stuff around a month later in the US also.
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Post by: Miss Dee
I got Black Crusade on 5th of Oct
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Post by: BaronIveagh
Too bad my account is empty until at least Friday. Which is usually how it goes with these special editions. Companies seem to delight in having limited preorders scheduled when I'll have no money, and the moment I do, they're sold out.
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Post by: Chrysis
warboss wrote:kronk wrote:
I don't play Deathwatch (my group said no), but this alone is reason enough for me to pick up the book. I really enjoy reading about the original Legions, which is why I like the HH so much, I think. 
Just an FYI, the info on the traitor legions comes out to 2 pages per legion, with one being general history (including some HH era stuff) and the other being Jericho Reach specific info. If you're interested in the book for the specific traitor legion info (like Alpharius), you may be disappointed. I was (erroneously) expecting the traitor legions to get full entries like the chapters get in the core DW book.
Yeah, it's basically a page of general background and a page of explanation of why they might be in the reach. And the general background doesn't exactly agree with the established background, although I've only really looked at the Thousand Sons section. Some of the legions also have a page or two on a special character to use as an enemy.
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Post by: Miss Dee
What does the night lords have?
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Post by: Alpharius
warboss wrote:kronk wrote:
I don't play Deathwatch (my group said no), but this alone is reason enough for me to pick up the book. I really enjoy reading about the original Legions, which is why I like the HH so much, I think. 
Just an FYI, the info on the traitor legions comes out to 2 pages per legion, with one being general history (including some HH era stuff) and the other being Jericho Reach specific info. If you're interested in the book for the specific traitor legion info (like Alpharius), you may be disappointed. I was (erroneously) expecting the traitor legions to get full entries like the chapters get in the core DW book.
That is VERY disappointing - this, among other things getting short shrift, has moved this book into the 'will not purchase' category for me.
kronk wrote:Dang.
Double dang.
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Post by: BaronIveagh
Yeah, I was sort of bummed about that too. Chaos seems ot take it hard up the thermal exhaust port as far as FFG releases go.
I mean, we didn't even get the Chaos ships that IN still USES in BFK...
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Post by: H.B.M.C.
Guys, come on, be reasonable for a second. The game is a Loyalist Marine/Imperial-centric game about the Deathwatch where the forces of Chaos act as adversaries. If you want more details on Chaos Marines, then there’s a whole other game for that – Black Crusade. It obviously doesn’t have a lot of expansions yet as it’s a very new game that only came out a few months ago, but you can hardly blame a game about the Deathwatch for not focusing on Chaos Marines enough. That’d be like condemning Dark Heresy because it doesn’t spend enough time detailing the intricacies of the Space Wolves.
Hell, people complain that Deathwatch focuses on the forces of Chaos at all, sticking with the rigid point of view that the Deathwatch only ever deal with xenos threats, so can we pick which way we want it and stop vacillating between “Too much Chaos” and “Not enough Chaos”.
Now I’ve said before that I’m not a fan of First Founding and ever since I first read the Chaos section I’ve felt that it was tacked on, but I’m hardly going to rail against FFG for not putting enough Chaos Marine detail into my game that isn’t about Chaos Marines. Doing so wouldn’t make any logical sense. I can criticize what’s there for being too shallow and how it would have been better if it wasn’t even there in the first place, but if I want more Chaos Marine stuff I’ll go play BC. It’s what it’s there for!
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Post by: kronk
Easy, HBMC. I'm certainly not railing against them or calling them out.
I had just gotten my hopes up that the book more than it was, That's all.
I'll check it out at the gamestore. I appreciate the info, though. I have the core book and really enjoy the background material in it.
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Post by: greenskin lynn
i've really enjoyed all the books i've picked up for dark heresy and death watch so far.
the amazing invisible nid had me laughing for a while at work the other night, though that could have been lack of sleep in part.
now i just need to find a group to game with
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Post by: Alpharius
Yeah, but the Alpha Legion is the Most Loyal of All Legions, so what do you make of that, hmmmm?
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Post by: warboss
Alpharius wrote:Yeah, but the Alpha Legion is the Most Loyal of All Legions, so what do you make of that, hmmmm?
But loyal to whom? Their primarch, their favorite taco stand, or themselves individually??
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Post by: Alpharius
Yes, of course and yes.
And, don't forget, The Emperor and Humanity - just not necessarily The Imperium...
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Post by: H.B.M.C.
Depends who you ask and when you ask them I'm afraid.
Remember that old Inquisitorial saying 'Everything you have been told is a lie'. I think it should apply to the Alpha Legion as well.
Also keep in mind how arbitrary the fluff often is and how you can have a mysterious chapter of super-elite warriors called upon in only the direst of circumstances one moment, only to have a herp-a-derp contradictory cavalcade of Draigo-flavoured fail the next.
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Post by: narked
Had a quick look at First Founding yesterday and wasn't massively impressed, and had been looking forward to it massively. The Chaos background section would have been better off left out altogether for what was in there. So my rpg money this month is definately going on Book of Judgment instead
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Post by: H.B.M.C.
First Founding is still worth it for the new Chapters, or if you play Space Wolves (the Wolf Scout and Wolf Priest are great specialities). But yeah, the book could've been so much more. Another 100 pages and it would have been fantastic. Ah well - just wait for The Jericho Reach. That book more than makes up for any of First Founding's shortcomings.
But Book of Judgement is a lot of fun. The investigation rules are ace, the armoury has loads of fun stuff in there, and the new careers and background information is very useful. The book's only real downside is the NPC appendix at the back for the adventure. There are so many God-damned mistakes in there it's not funny.
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Post by: kronk
H.B.M.C. wrote: Ah well - just wait for The Jericho Reach. That book more than makes up for any of First Founding's shortcomings.
Yeah. I really wish my group was into this game. The little "preview" or summary of Jericho Reach in the basic rule book makes me want to run a campaign there.
Oh, well. If wishes were horses we'd all ride in style. Or something. Or we'd all need feed bags and a giant pooper-scooper.
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Post by: Miss Dee
Temporal wassnames use them
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Post by: BaronIveagh
So what book will have a contemptor in it?
I mean, after all, we've covered most other dreads.
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Post by: warboss
BaronIveagh wrote:So what book will have a contemptor in it?
I mean, after all, we've covered most other dreads.
The furioso librarian dread was only just covered in First Founding and that came out over a year before the Contemptor was first previewed. HBMC might be able to shed some light on the lead time books take from playtesting to actually being announced and then finally released (which doesn't include the initial development time). My best guess would be to expect it around summer/fall of next year.
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Post by: H.B.M.C.
Beats me. But given how rare Dreads are within the Deathwatch, and how rare Contemptors are in the Imperium, I doubt that a Deathwatch Contemptor would be anything more than a named NPC rather than a speciality rank or anything like that.
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Post by: warboss
H.B.M.C. wrote:Beats me. But given how rare Dreads are within the Deathwatch, and how rare Contemptors are in the Imperium, I doubt that a Deathwatch Contemptor would be anything more than a named NPC rather than a speciality rank or anything like that.
How long did it take from the time you got your mitts on First Founding (as an example) till it was released last month? Is that type of info covered in the NDA?
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Post by: BaronIveagh
H.B.M.C. wrote:Beats me. But given how rare Dreads are within the Deathwatch, and how rare Contemptors are in the Imperium, I doubt that a Deathwatch Contemptor would be anything more than a named NPC rather than a speciality rank or anything like that.
Meh, they're more common then, say, Wolf Priests or Hearts of Iron. Based on the number of 'chapter specific' ones in the new IA and the fact there are 'relic' and 'non-relic' models...
I'd say they're are rare as some land raider variants.
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Post by: H.B.M.C.
I’m afraid the NDA covers the development cycle (including cut content, which is a shame, ‘cause there’s usually some great stuff that’s left on the cutting room floor). I can only really talk about stuff that’s been officially revealed (which is also a shame, ‘cause I’d love to tell you guys about all the cool stuff I’m writing!).
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Post by: warboss
No worries... I figured that might be the case.
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Post by: aka_mythos
H.B.M.C. wrote:I’m afraid the NDA covers the development cycle (including cut content, which is a shame, ‘cause there’s usually some great stuff that’s left on the cutting room floor). I can only really talk about stuff that’s been officially revealed (which is also a shame, ‘cause I’d love to tell you guys about all the cool stuff I’m writing!).

I have a question... how many of the published books have you been involved with?-and which ones?
I don't think it would violate your NDA, but in your best estimate (without going into what the material is) how much material would you guess ends up "on the cutting room floor"?-I realize it varies from book to book, but more in general...
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Post by: H.B.M.C.
I think I should only comment on products that have been officially announced/released, so the list would be: The Achilus Assault Mark of the Xenos First Founding The Jericho Reach Black Crusade Black Crusade GM Kit Fallen Suns Church of the Damned The Chaos Commandment Book of Judgement Daemon Hunter And... that's it as far as I can go into. Most of these titles I 'worked on' in a play-test capacity, with the exception of The Achilus Assault and Fallen Suns, where I was hired as the proof-reader, and Church of the Damned, where I wrote a tiny bit of it (really tiny - just one page - and I'm very proud of my one page thankyouvermuch!  ). Also I can say that I have nothing to do with Hostile Acquisitions or that upcoming Black Crusade adventure book (the name escapes me). I do have them on pre-order from Maelstrom though! As for cut content, I have no estimates. I often only learn of it when I get the final published book and NDA's prevent me from discussing cut content any further, so that's all I can say. That's all I'm going to go into for the time being on this subject. As before I will continue to comment on what I can, but only when things are announced officially via the FFG website. In the meantime rest assured that I am just as excited about getting The Jericho Reach as the rest of you should be, and, as a disclaimer, my words are my own and I do not speak on behalf of nor represent FFG!
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Post by: Lucifer216
Out of curiosity, does anyone else feel that the Mentor Talent available to Wolf Priests is a tad overpowered? The party effectively gets a flat +10 bonus to all skills the Wolf Priest is trained in. That seems a bit too much of a boost for 1000xp.
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Post by: Alpharius
So we have YOU to blame for First Founding then!
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Post by: Grarg
First founding isn't that bad. Yes it didn't have a lot of detail about the traitors, but that's most likely going to come for BC (at least it should, FFG would be silly not to do one for BC).
Some of the weapons are really cool, UMs can get a power sword that adds +30 to parry (including balance). The flushing out of the remaining legions was nice, some of the fluff is irritating, but that's just my opinion. They could've left out the traitor legions and added more specialties for the new legions.
Unfortunately, our game is too far in too have us change chapters.
I'll wait for Jericho Reach though as HBMC says, if that sucks then we can blame him
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Post by: Alpharius
Because it wasn't obvious, I guess, I was joking.
Go H.B.M.C. Go!
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Post by: Grarg
Oh i knew you were joking
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Post by: warboss
Alpharius wrote:Because it wasn't obvious, I guess, I was joking.
Go H.B.M.C. Go!
It's never obvious with the Alpha Legion. If they know that you know that they know you're joking, you're not posting it right! And, yes, go HBMC!
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Post by: H.B.M.C.
And now for some happy news - competition winners!!!
FFG wrote:Standing Apart
Announcing the finalists and winner of the 2011 Deathwatch adventure contest!
Back in October, we announced the 2011 Deathwatch Adventure Contest, a chance to share your campaign creations while competing to win a signed copy of First Founding. To present the results, here’s a word from Deathwatch’s lead developer:
Greetings, Deathwatch Fans!
This week, I am pleased to present to you the winners for the 2011 Deathwatch Adventure Competition. We received a number of unique and outstanding entries this year, and our judges had a hard time selecting just three finalists to post to the website. But of these three extraordinary adventures, just one stood out as our winner. Thank you to everyone who submitted to the contest; every year we look forward to seeing your creativity and enthusiasm for the Warhammer 40,000 Roleplay game lines.
Runners-Up:
Deception (pdf, 200 KB)
by: Klaus Huthmacher
This mission throws the Space Marines right into an elaborate deception authorized by a radical Inquisitor. The whole mission seems like an ordinary incident involving Tyranids, but it becomes anything but ordinary when an overly ambitious Watch Captain from the Ultramarines becomes involved. In truth, the Watch Captain is carefully chosen by the radical Inquisitor, and the mission is a huge distraction to cover the Inquisitor’s true actions.
Deception features a daring mission in which the Kill-team performs a raid on a heretical Magos Biologis. The Judges liked how open the adventure was to letting the players choose their own path, and the deceptive twist at the end.
Righteous Fury (pdf, 832 KB)
by: Chris G. Dawson
Assailed on both sides by the insidious xenos forces of the Tau and the Tyranids, and ravaged on all fronts by the Forces of Chaos, the Jericho Reach is a region of constant war. Now an age-old menace is growing again; the Orks are massing in the Slinnar Drift, preparing for a Waaagh!
Righteous Fury is an action-packed adventure that sees the Kill-team venturing deep into the heart of an Ork Waaagh! to take down a powerful Ork war machine. The Judges enjoyed the climactic final battle, as well as the comprehensive backstory for Watch-Captain Vavus.
And finally, the winner:
The Emptied Coffin (pdf, 196 KB)
by: Dan Shook
The Emptied Coffin takes place primarily on the far away and mysterious world of Jove's Descent. The events are centered around a series of occurrences, starting with a chamber of the enigmatic Omega Vault opening and drawing the Kill-team to the wasted ruins of the Ghanathaar to uncover the forces that originally wiped the race of xenos out, and to stop a similar fate from befalling the Imperial forces of the Achilus Crusade. The mission is complicated by a series of mishaps that initially seem coincidental, but later betray the inhuman intellect that is the driving force behind a burgeoning apocalypse.
The Emptied Coffin is a complex adventure featuring many different adversaries as the Kill-team attempts to follow a mysterious clue unveiled by the Omega Vault. The judges really liked the adventure’s unique take on one of the lesser known xenos races of the Reach, as well as the Watch-Captain integration within the overall plot.
Make sure to stop by the support section of the Deathwatch website to download these adventures, if you haven’t already. Thanks again to everyone who participated, and congratulations to the finalists!
Please note that all fan created content, set in the world and universe of Warhammer and Warhammer 40,000, and hosted on the FFG website is subject to Game’s Workshop’s Submission policy. Please read this in relation to this material.
I've snipped GW's little disclaimer at the bottom as I don't think we need to read it again.
Anyway, congrats to the finalists and the winners. Not everyone gets to work with FFG because they're a loud mouth on the Internet, some get picked because they're actually good at this sort of stuff - just look at Andrea Gausman - so maybe this will be a start for these three!
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Post by: BaronIveagh
I will not even comment on 'Game's Sweatshop's Submission Policy'....
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Post by: H.B.M.C.
I think you just did...
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Post by: BaronIveagh
H.B.M.C. wrote:I think you just did...
No, not really. If I had, moderators would be running in a panic as the profanity filter exploded. Those that read it would fall screaming to the ground as their souls shrived within them and their bodies dissolved into black smoke, the final, ultimate manifestation of blasphemy, words of such vileness as would rend the universe apart and leave even the ruinous powers quaking in fear on their thrones as the warp itself was rent asunder by TRUE EVIL would ripple on the screen and leave any that survived to cower in the blessed ignorance of a new Dark Age while the souls of Jervis and his cronies wee borne into another dimension where they would look back on being merely flensed alive as being an eon before their suffering TRULY BEGAN.
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Post by: warboss
BaronIveagh wrote:H.B.M.C. wrote:I think you just did...
No, not really. If I had, moderators would be running in a panic as the profanity filter exploded. Those that read it would fall screaming to the ground as their souls shrived within them and their bodies dissolved into black smoke, the final, ultimate manifestation of blasphemy, words of such vileness as would rend the universe apart and leave even the ruinous powers quaking in fear on their thrones as the warp itself was rent asunder by TRUE EVIL would ripple on the screen and leave any that survived to cower in the blessed ignorance of a new Dark Age while the souls of Jervis and his cronies wee borne into another dimension where they would look back on being merely flensed alive as being an eon before their suffering TRULY BEGAN.
I get it.. you've got mixed feelings about the matter.
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Post by: H.B.M.C.
He's clearly on the fence over the whole issue.
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Post by: Katie Drake
Just got my mitts on First Founding. Though there wasn't a lot there for the Traitor Legions (I expected very little, but there was even less than I had thought) overall I think it was a good book. I really like the new specialties and wargear and some of the squad mode abilities are pretty fancy too. Also nice to see the Raven Guard, Iron Hands, Salamanders and White Scars get some attention even if it isn't as much as the other "main" Chapters. The rules for Followers are pretty nifty too.
Not really sure what there is to dislike about this book. =/
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Post by: warboss
Katie Drake wrote:Just got my mitts on First Founding. Though there wasn't a lot there for the Traitor Legions (I expected very little, but there was even less than I had thought) overall I think it was a good book. I really like the new specialties and wargear and some of the squad mode abilities are pretty fancy too. Also nice to see the Raven Guard, Iron Hands, Salamanders and White Scars get some attention even if it isn't as much as the other "main" Chapters. The rules for Followers are pretty nifty too.
Not really sure what there is to dislike about this book. =/
Probably the only thing I "dislike" (and that's probably too strong of a word) about the book is that it's a bit too small. I was expecting it to be one of the relatively thicker tomes in terms of page count of the Deathwatch series similar to Rites of Battle. I also had the unrealistic expectation that the chaos legions would get the full chapter treatment and not just a blurb each... FFG never said they would but it seems like we all just got swept up in the announcement that it would have chaos legion info and started coming up with our own expectations of content.
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Post by: Alpharius
Pretty much that is what to dislike.
I hear there really isn't much in there for Imperial Fists, Raven Guard, etc.
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Post by: Miss Dee
Fists are in rits of battle
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Post by: warboss
Alpharius wrote:Pretty much that is what to dislike.
I hear there really isn't much in there for Imperial Fists, Raven Guard, etc.
Depends... the newly described legions/chapters get roughly the same treatment rules wise (a bit less on fluff/flavor text) as the original chapters got in the core book... it's just that those core chapters have had multiple entries in other books since to add to their collective lore/rules. Names, psy powers, histories, solo/squad modes, trappings, some chapter specific gear, etc... it's all there and comparable to the core book entries.
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Post by: Grarg
Alpharius wrote:Pretty much that is what to dislike.
I hear there really isn't much in there for Imperial Fists, Raven Guard, etc.
There isn't much extra stuff for the legions other than the original 4 that were in Deathwatch core rule book. There is a couple of pages for the IF but i can't remember what's on them. There are wargear options for each of the 9 legion, plus some "deathwatch" specific stuff.
EDIT: D'oh got beat by warboss
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Post by: the_dunner
H.B.M.C. wrote:Also I can say that I have nothing to do with Hostile Acquisitions or that upcoming Black Crusade adventure book (the name escapes me). I do have them on pre-order from Maelstrom though! 
Right. Those two are *my* fault.  (I did a chunk of the principal writing on both Hostile Acquisitions and Hand of Corruption.)
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Post by: narked
I agree with the expecting more than probably should have with the Chaos Legion stuff. Once Christmas is out of the way I'll probably go and grab myself a copy of First Founding anyway, and look through it properly and fall in love with it, it's just that the first thing I wanted to check out in there I was left disappointed with (and possibly undeservedly so).
However it's enough for me to blow my money on Book of Judgement instead for the time being, as the Arbites are one of my favourite things ever, despite Deathwatch being my favourite system to collect books for. Also eagerly awaiting Hostile Acquisitions!
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Post by: BaronIveagh
Ok, some of you may gasp in horror at this, or respond in the 'that still exists?' vein, however, it's starting to look like I'll end up running Dark Reign.
(Insert joke about Tzeench running a counseling center here)
After mulling over the situation, I figured the first place I would stop was here to let people know that I'm looking for ideas to help improve the site. Of course, I also expect a certain amount of trolling to spring up, which I intend to ignore.
Being the big 'unofficial' role play site for FFG's 40k games, I felt it would be pertinent to this thread, though not an 'official' FFG rumor or news.
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Post by: H.B.M.C.
I did wonder why there hadn't been any real updates in a while. No reviews since BFK either that I could see.
And up next, those dastardly cowardly Tau!!!
FFG wrote:A Most Cunning Foe
A preview of The Jericho Reach, an upcoming Deathwatch supplement.
“Every one of these worlds belongs to Him-on-Terra already; they merely require His servants to enforce that dominion over them. Any soul who claims otherwise is a coward and a traitor, worthless to the Imperium except as an example to others whose belief may falter.”
–Excerpt from Volume IV of Lord Militant Achilus’ memoirs
Last month, we announced the upcoming release of The Jericho Reach, a supplement for Deathwatch that provides in-depth information on the struggles of Kill-teams currently operating throughout the Reach. Each chapter delves into detail on the personalities, planets, and themes of a specific salient, while providing players and Game Masters alike with important resources for integrating the setting more deeply into their campaigns.
In our last preview, we looked at the Acheros Salient, where the Battle-Brothers of the Deathwatch wage a bloody war against the Chaos-worshipping forces of Stigmartus. Today, we’ll turn our attention to the Canis Salient and the Deathwatch’s struggle against the Tau. We’ll also get an early look at one of the most strategically important Imperial worlds in the Salient, Wrath.
Enemies on all sides
The territory covered by the Canis Salient includes dozens of worlds stretching from the edge of the Iron Collar to the Black Reef, with most of those worlds having been claimed in the earliest years of the Achilus Crusade. These territories, long established under Imperial rule in all but a few cases, are still far from stable and prosperous parts of the Emperor’s domain due to the sedition and unrest spread by the Achilus Crusade’s oldest enemy, the Tau Empire.
Now the Tyranid menace, which has so swiftly undone decades of triumphant conquest within the Orpheus Salient, presses upon worlds at the edge of the Canis Salient, threatening Imperial and Tau forces alike.
While some will give no quarter and show no mercy to the Tau even in the face of the Great Devourer, others have begun to feel that standing side-by-side with the Tau against the Tyranid menace may be the only way for the Achilus Crusade to survive. Such a heretical course of action has caused no end of controversy, and the Salient’s Lord Commander Ebongrave has begun a paranoia-fueled (and resource-draining) witch hunt to track down anyone subscribing to these beliefs.
But although the Tau menace is generally contained to the Greyhell Front, the planets of the Canis Salient still face threats from all sides. Instrumental in defending Imperial interests in the Salient, Wrath boasts a massive surveillance network capable of keeping tabs of dozens of worlds. Download our three-page excerpt (pdf, 1.2 MB) to learn more, and look for The Jericho Reach on store shelves in the first quarter of 2012!
I really do wish this was a Christmas release. Ah well, Jan ain't that far away (it's coming out in Jan, right?).
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Post by: Miss Dee
narked wrote:I agree with the expecting more than probably should have with the Chaos Legion stuff. Once Christmas is out of the way I'll probably go and grab myself a copy of First Founding anyway, and look through it properly and fall in love with it, it's just that the first thing I wanted to check out in there I was left disappointed with (and possibly undeservedly so).
However it's enough for me to blow my money on Book of Judgement instead for the time being, as the Arbites are one of my favourite things ever, despite Deathwatch being my favourite system to collect books for. Also eagerly awaiting Hostile Acquisitions!
First Founding: still waiting ..........
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Post by: H.B.M.C.
And some more news. Firstly some PDF release news: FFG wrote:Honour the Ruinous Powers The Black Crusade Game Master's Kit is on sale via download.  “Make war upon the Imperium of Man? What is it you think the Legions have been doing for the last ten thousand years? War does not end with a single victory or a single planet. It is an eternal creature that outlives men and their tiny triumphs." –Arzyn the Silencebringer, warrior of the World Eaters Guide your players down the path of Chaos. The Game Master’s Kit for Black Crusade is now available for sale via download at drivethrurpg.com and rpgnow.com! This helpful resource features a pdf version of the Game Master’s screen, displaying stunning Black Crusade art on one side and a wealth of useful quick references on the other. In addition, The Game Master’s Kit includes a 32-page full colour booklet with a complete adventure, a selection of useful NPCs, expanded rules for running Black Crusade adventures, and advice for how to run an extended campaign. On a warp-ravaged world Challenge your players with the included adventure, which takes a group of Heretics to the shattered ruins of an infamous pirate empire. Once there, they’ll find a harsh reminder that the Screaming Vortex teems with other servants of Chaos, and in each one burns the same bloody determination to earn glory by any means necessary. While on a hunt for a cultural relic of great influence that was lost in the wreck of a mercenary transport ship, the Heretics will begin a race for power against ruthless competition. But rival fortune-seekers may not be the greatest threat they face; their prize is on the brutal world of Sacgrave, a warp-ravaged planet that’s home to marauding gangs, horrific mutants, and worse. Gather clues, coerce the local populace, and deal with the planet’s fickle overseer, and you’ll earn the favour of your dark masters. Glory and power await those willing to learn forbidden knowledge. Head to drivethrurpg.com or rpgnow.com to download your copy today! Ok, so, a GM kit's PDF release isn't the most amazing and exciting thing in the world, but nevertheless the Black Crusade GM kit is a nice little booklet. The suggestions within its low-page count are actually quite useful, and the little adventure is fun. And now some actual new news: FFG wrote:Ruinous Rituals A preview of Hand of Corruption, the upcoming adventure for Black Crusade 'To call forth the wraiths of flame and shadow, blood and darkness, the disciples must swear a compact; must act as one, their minds turned to one purpose. Let them swear their service in blood, not their own, but of the innocent, the righteous, and the unspoilt.' – from De Orbis Mysteriis Back in October, we announced Hand of Corruption, a full adventure in three acts for Black Crusade. Presented in one comprehensive volume, Hand of Corruption is an epic story that takes you and your fellow Heretics from the swirling depths of the Screaming Vortex to the far reaches of the Calixis Sector, and then to a parched and windswept Imperial penal world called Saint Annard’s Penance. There, you’ll attempt to perform an unholy ritual to drag the planet into the Screaming Vortex, an offering to the Ruinous Powers! In our most recent preview, we looked at the planet of Saint Annard’s Penance, a bleak and desolate Imperial world that serves as both an important penal facility and a strategically placed industrial hub. We also saw how, if stolen away into the Screaming Vortex, Saint Annard’s Penance could become a vital base in your Black Crusade. But how could such a feat even be achieved? Today, we’re pleased to offer another glimpse inside Hand of Corruption. Follow the link below or visit our support page to download details on the foul ritual required to drag a world into the darkness of Chaos, taken directly from the enigmatic pages of De Orbis Mysteriis. De Orbis Mysteriis Ritual (print quality pdf, 9.9 MB) De Orbis Mysteriis Ritual (web quality pdf, 752 KB) A tome of sinister power Without giving too much away, Hand of Corruption will see the Heretics recover an ancient tome entitled De Orbis Mysteriis early in the narrative, and it is from this source that the necessary ritual can be learned. It is bound in rough, hide-like leather that appears to have been harvested from the face of some alien creature—vague features are still visible on the cover. The pages are of weathered vellum-like material. The majority of the writing is in a crabbed script, using inks of varied shades form sepia to jet-black. All of the material seems to be written in the same handwriting, but spacing varies between sections. The book is written in a number of different languages, including High and Low Gothic, but also Chaos Marks, Xenos Markings, and even Techna-Lingua. A number of pages have obviously been removed, some have been damaged, and in many places marginal notes have been added in a variety of different handwritings and languages. Those who peruse the book (by passing the applicable skill checks) will quickly discover that the author was a genius, a lunatic, or some combination of the two. The ritual requires a number of exact components, each integral to success, and only after they’ve all been gathered (no small undertaking) will the Heretics be prepared to begin. Will you have the skill and fortitude to earn the favour of the Ruinous Powers? Check back for more on Hand of Corruption in the coming weeks, and prepare to summon it to your Black Crusade campaign early in the first quarter of 2012! A ritual to draw a planet into the Vortex. Now there's an interesting idea...
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Post by: warboss
Wow... they sure did crank up the spikey knob to 11 on that guy!
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Post by: H.B.M.C.
And for those of you that hate trying to read scribble-text on faux-parchment backgrounds, here is the text of the download:
FFG wrote:… and let not the worlds of light dwell away from darkness. Let them, instead, be bathed in the flame of cloying shadows; be called by the beckoning tendrils of Empyrean fire; be lured from the void by the hungry shades of Immaterium. To call forth the wraiths of flame and shadow, blood and darkness, the disciples must swear a compact; must act as one, their minds turned to one purpose. Let them swear their service in blood, not their own, but of the innocent, the righteous, and the unspoilt. From among them, from those sworn to this service, the Cantor must himself be chosen; the black soul whose voice will rise above his brethren in the words of power, supplication and sacrifice; he who will call the powers of darkness forth to swallow the worlds of the unfaithful.
Beside the devout shall mass the ranks of the fearful and the desperate. Souls numbering three and sixty, who might add their ragged voices to the choir of damnation. Atop a great height shall the faithful be arrayed, that their fell supplications might be heard beyond the boundaries of reality; carried by winds of madness through the infinite oceans of the Immaterium. About them shall be laid the circle of power, its construction utter madness and sheer perfection. Let no errant sigils mar its form, allow no deviation. The hallowed circle shall be drawn with the blood of the corpse-god’s own faithful, tarnished silver mixed throughout.
As the star of Chaos has eight cardinals, so too shall the circle; each marked with the fleshless skull of a traitor, sworn. Atop each skull shall rest a candle, a taper of wax, the powdered bones of the valiant slain, and the blood of martyrs. Their balefire shall illuminate the sacrifice and the light of the Empyrean shall flay the souls of the sacrificed. Upon the ground shall there lay the Souls of the Sacrificed. Four their shall be, to appease the Gods in turn. The Lords of the Immaterium demand their toll and for each shall be apportioned one soul. Charity to Khorne, who takes from all; Law to Tzeentch, who twists the galaxy to his whims; Piety to Slaanesh, who reveres naught but himself; Security to Nurgle, who brings low all in time.
Let these souls be bound in cords of flesh and steel that they shall know helplessness before the Gods of Darkness. Let them be laid before the Cantor, that his prayers might fall upon them and cause them to tremble. And when the last prayer is uttered, let their throats be cut with a blade of gold, that their blood might spill upon the runes of power and send the supplications of the Cantor screaming to that place of Empyrean light and warpfire. This done, the daemons shall surely know the Cantor for their own and shall draw him and his world into their dominion; and with this sacrifice, let us again tread the sublime paths of the Screaming Vortex...
Could it be? Could this rite truly pull a world into the Screaming Vortex?
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Post by: H.B.M.C.
The Xenos Compendium has evolved. Xenos Compendium is now... Koronus Bestiary!
FFG wrote:Terrors To Fill Your Nightmares
Announcing The Koronus Bestiary, an upcoming supplement for Rogue Trader.
“Do not waste your fear on the unknown, for in Koronus we have known terrors aplenty to fill your nightmares."
–Seneschal Venton Tiebolt
From the enigmatic Eldar to the ferocious Orks, alien races seek to halt Mankind’s rightful rule of the galaxy. Will you master these foul creatures and rule the void, or become another foolhardy Explorer lost to the Expanse?
Fantasy Flight Games is excited to announce The Koronus Bestiary, an upcoming supplement for Rogue Trader! The Koronus Bestiary is a detailed compendium of deadly beasts, hostile xenos, unholy daemons, and other dangers that fill the uncharted regions of the Koronus Expanse.
In addition to its many adventure seeds and plot hooks, this comprehensive tome features art and descriptions for a range of foes, including Shadowkith, Thornmaws, Void Krakens, and a host of others. Looking for even more vile enemies? The Xenos Generator rules allow players to create alien species as varied and dangerous as they can imagine!
To know your foe
Humanity may have settled untold worlds in the Koronus Expanse, but only the most audacious of Rogue Traders would dare claim that it asserts any true dominion over this lawless region of space. For every conquered planet there are dozens more under the control of vile aliens. Explorers operating in the Expanse are sure to encounter these threats in their journeys, either by accident or design, and must be ready lest their ship and their profits be lost.
Each of The Koronus Bestiary’s chapters concentrates on one type of threat, ranging from savage monsters to predatory alien races to the terrors that lurk beyond reality. Chapter one examines some of the more dangerous beasts found across the Expanse, while chapter two covers the major sentient xenos races in this lawless region of space (such as the devious Stryxis, brutal Orks, treacherous Eldar, ferocious Rak’Gol, and much more). Next, chapter three presents a different sort of threat: foul warp spawn that not only destroy an Explorer’s body, but rend his very soul. Finally, Game Masters can use chapter four’s xenos generator to produce unique beasts, dangerous plant life and even primitive sentient races ripe for exploitation and indoctrination.
Innumerable terrors populate the uncharted planets of the Koronus Expanse. Will you be ready for them? Keep checking back for more information, and look for The Koronus Bestiary on store shelves in the first quarter of 2012!
Looking over what’s revealed... what can I say. Hmm... Thornmaws. Ouch. Shadowkith. Cool concept. Void Krakens – YIPE! And the xenos generator is very cool. Anyone who remembers the old 40K monster/plant generation rules will see some similar concepts here. Lots of great stuff. And those appear to be Kymeras on the front cover.
But yeah, let’s not beat around the bush any longer. As mentioned above, this book has the Eldar in it, and because of that I have a sneaking suspicion that it’s going to be more than just RT players clamouring for this book. Deathwatch players will probably want it immediately, and even DH and BC players could get some use out of it.
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Post by: JHall
It has finally been announced! So glad that soon more will be listed on this book. This marked my first writing assignment for FFG and I was given the honor of the Ork section - and it is a big section! I think players from all the various 40K RPG lines will enjoy this book a great deal! Looking forward to chatting more about this as more is revealed in the coming weeks!
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Post by: H.B.M.C.
So you were responsible for the [REDACTED] as well as the [REDACTED]. Interesting...
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Post by: Shadow Walker
Looks like something that should be done for Deathwatch [instead that Chaos manual called Mark of Xenos]. Definite buy for me. I am especially glad about big Ork section.
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Post by: Katie Drake
Oooh... a Rogue Trader book that I must get my hands on. That's a first. Looking forward to that one.
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Post by: Kid_Kyoto
Since I mostly buy for the fluff do I want the the Koronus Bestiary? Other monster manual type books have spent most of their pages on well-known subjects like Orks or Chaos and not really added anything new for me.
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Post by: BrookM
Glad to hear it finally got announced, all I need to do now is wait until those other two RT releases see the light of day around here.
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Post by: H.B.M.C.
Shadow Walker wrote:Looks like something that should be done for Deathwatch [instead that Chaos manual called Mark of Xenos]. Definite buy for me. I am especially glad about big Ork section.
1. Eldar have no presence in the Jericho Reach.
2. Orks only have a small presence in the Jericho Reach.
3. Each book supports the setting for its parent game
3a. The Jericho rReach is a setting that includes Tau, Tyranids and Chaos.
3b. Mark of the Xenos includes - wait for it - Tau, Tyranids and Chaos.
4. It is foolish to criticise a book for accomplishing exactly what it set out to do.
5. It is foolish to criticise a book for not doing something it never intended to do in the first place.
6. Like it or lump it, Chaos are a big part of the Deathwatch setting (roughly 1/3rd, given how the Jericho reach is split up into Salients). This means that coverage of Chaos isn't just appropriate but necessary. You can talk about how the Deathwatch should be about xenos hunting, and you'd be right that generally speaking the Deathwatch's role is that of a force used against xenos threats but they are not blind to the bigger picture and are hardly going to ignore the stonking great Chaos empire sitting at the centre of the Reach.
7. The book has 31 alien entries, over double the Chaos entries, plus 8 ' misc' entries.
8. Therefore calling Mark of the Xenos a 'Chaos Manual' is hyperbole.
Kid_Kyoto wrote:Since I mostly buy for the fluff do I want the the Koronus Bestiary? Other monster manual type books have spent most of their pages on well-known subjects like Orks or Chaos and not really added anything new for me.
Sorta depends. When you say 'fluff', do you just mean fluff on established races (Chaos, Orks, Eldar), or do you include all the other stuff FFG has introduced, like the Stryxis, Yu'vath and so on. If the answer is the former, then my answer is 'probably', there is some nice stuff in there and some nice Koronus Expanse-specific stuff in there. If your answer is the latter, then my answer is 'hell yes', as the book is chock full of weird, wonderful and crazy creatures (both new and old).
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Post by: Shadow Walker
Dear H.B.M.C. I called MoX Chaos manual ironically because book with that title is supposed to be Xenos only. FFG should call it something like it did with Koronus Bestiary if they want to be consistent with their setting for DW. And after all in game called DW you want to hunt Xenos not Chaos, that is why I donot like FFG setting for that game.
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Post by: H.B.M.C.
You're quite welcome to not like their setting - I'm none too fond of the Calixis sector myself - but as I said, criticising the books for sticking to the setting is pointless and it makes no sense to badmouth a book for not containing things that it was never going to contain in the first place (like Eldar, the most commonly whined-about thing when it comes to DW).
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Post by: aka_mythos
I actually agree with the sentiment, that having a book called "Mark of the Xenos" is misrepresnting itself given the amount of Chaos in it. From the title one would expect a book dedicated solely to Xenos. I enjoyed the book, but either its title should have been different or they should have done two supplemental books: "Mark of the Xenos" and the "Mark of Chaos". There's certainly enough material to fill them.
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Post by: BaronIveagh
Personally, I'm wondering if we'll ever get that Eldar Corsair class. I mean, we have Ork and kroot, it'd actually make more sense then kroot, really, if you get down to it...
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Post by: H.B.M.C.
And I think you're taking the names of the books too seriously (or literally). The Emperor Protects didn't have the Emperor protecting anything. Rites of Battle didn't contain any rites (be they 'of battle' or otherwise). The Book of Judgement offers no judgements on anything (though I 'spose it is a book...). There was no edges to any abysses in my copy of Edge of the Abyss and I certainly didn't pass through any storms whilst reading Into the Storm.
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Post by: Shadow Walker
Oh c'mon H.B.M.C. Now you try to defend FFG in silly way. It is not about taking the names of the books too seriously [to the point of absurdity as your example above] but about common sense. When you see title Mark of the Xenos then you would expect it is about aliens not Chaos. So if they wanted to be true to their setting they should call it Jericho Reach Bestiary and nobody would said anything about Chaos minions in there.
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Post by: BaronIveagh
Shadow does have something of a point, I suppose. I was somewhat baffled to find that quite a bit of the book was about chaos. I expected some warp aligned aliens, but this was a bit overboard....
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Post by: Alpharius
Not really, given that, as previously stated, Chaos also has quite a presence in that region.
Sounds like a lot of Tempest in Tea Cup action going on!
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Post by: aka_mythos
The book is fine... its only a small issue with its name. I don't think its should be taken as anything more than a minor issue. Its a book to provide you with enemies, but labeling it with "Xenos" when its not entirely about that ignores the fact that unlike "judgement" or "rites" the word "Xenos" is used by GW and the fan base as a categorically loaded descriptor. Theres nothing wrong with Chaos being in the book, as I'm sure they're more than happy to work with Xenos.
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Post by: Alpharius
aka_mythos wrote: Theres nothing wrong with Chaos being in the book, as I'm sure they're more than happy to work with Xenos.
Shazam! - 'problem' solved!
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Post by: H.B.M.C.
BaronIveagh wrote:I was somewhat baffled to find that quite a bit of the book was about chaos.
Why? Chaos make up a large portion of Deathwatch's setting, so why is their inclusion in the setting's bestiary book at all surprising?
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Post by: BaronIveagh
H.B.M.C. wrote:
Why? Chaos make up a large portion of Deathwatch's setting, so why is their inclusion in the setting's bestiary book at all surprising?
Probably a hold over from mistaken idea that the Deathwatch was a chamber of the Ordo Xenos, not, say, Malleus.
It's not that (being space marines) they wouldn't fight chaos on sight, but that's not the remit of this group of space marines. Usually when dealing specifically with hoards of daemons and other chaos horrors I think of these other space marines that have their own book for this game, IIRC. It would have made more sense if more of the chaos stuff was there.
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Post by: H.B.M.C.
BaronIveagh wrote:Probably a hold over from mistaken idea that the Deathwatch was a chamber of the Ordo Xenos, not, say, Malleus.
You're still not getting it. They are the anti-xenos force they have always been, but Deathwatch, the game, isn't about the Deathwatch organisation across the whole Imperium. It's about the Deathwatch within the Jericho Reach, a place that has a significant percentage of Chaos forces, Chaos forces that threaten the mission of the Deathwatch, and thus they must be dealt with.
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Post by: warboss
H.B.M.C. wrote:BaronIveagh wrote:I was somewhat baffled to find that quite a bit of the book was about chaos. Why? Chaos make up a large portion of Deathwatch's setting, so why is their inclusion in the setting's bestiary book at all surprising? If I bought the necron codex and found out a third of the book was actually about orks, I'd also be surprised regardless of whether or not that content was useful. Similarly, if you title a book Mark of Xenos and 1/3 isn't about xenos (since neither daemons nor humans in their various flavors are xenos), you shouldn't be surprised that some people will be disappointed especially since it had a relatively anemic page count. This isn't the same thing as with First Founding where we imagined tons of chaos lore at the mere mention of chaos legions.
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Post by: aka_mythos
The idea it represents the goings on at Jericho Reach, is perfectly good, but contextually its a game about a group that specializes in fighting Xenos... so when a book is titled "Mark of Xenos" its more than fair to assume that is the only focus of that book. HBMC, what you're saying makes sense from the context of this very specific sub-setting... but in the context of the overall setting its misleading.
Imagine a Star Wars RPG book titles "Forces of the Galactic Empire" that then spent the last third of the book on Jabba the Hutt. Or a Star Trek RPG where the book is titled "Villains of the Alpha Quadrant" and then proceeded to take up a significant amount of space on the Borg and Dominion. In those examples and in "Mark of the Xenos" the inclusion of unexpected material that could otherwise support an entirely separate book, seems unnecessary.
Thus its misleading and unnecessary. Is it fun?-Yes, but when you establish expectations you better fulfill them before hanging on the hood ornaments and luxury items.
Chaos is the enemy of all Imperial soldiers. The choice to include Chaos is in my opinion a conscious one simply to make a game that can function as a "Marine" RPG and not just a "Deathwatch Marine" RPG... even if the second one is the stated goal. I'm perfectly alright with that.
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Post by: BaronIveagh
H.B.M.C. wrote:BaronIveagh wrote:Probably a hold over from mistaken idea that the Deathwatch was a chamber of the Ordo Xenos, not, say, Malleus.
You're still not getting it. They are the anti-xenos force they have always been, but Deathwatch, the game, isn't about the Deathwatch organisation across the whole Imperium. It's about the Deathwatch within the Jericho Reach, a place that has a significant percentage of Chaos forces, Chaos forces that threaten the mission of the Deathwatch, and thus they must be dealt with.
Yes, but they're interfering with the mission, not the mission itself. Particularly when Daemonhunters was only 150 pages, and would have been a better place for it, as opposed to a book with 'XENOS' actually written in large letters on the cover.
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Post by: H.B.M.C.
You guys are being far, far, far too literal with the title. "Mark of the Xenos" is a fancy title for the Jerchio Reach Bestiary book. Each line has a bestiary book that builds upon the adversaries contained within the core rulebook - that's the job of a bestiary book after all, to expand the possible adversaries and NPCs that are available within a particular game setting. The fact that Mark of the Xenos contained Chaos is unsurprising and, if we're honest, completely expected because Chaos are part of the Jericho Reach setting. The comparison of buying the Necron Codex and it having Orks is a false comparison, as is the book of the Galactic Empire containing Hutt Clan information.
Why is it so difficult to understand that each of the 40K RPG games is designed to exist within its own (slightly interconnected) bubble. Can you use Deathwatch to play as a Kill-Team anywhere in the galaxy? Sure you can, but the game's support structures (fluff, releases, splat books, etc.) are based around the setting that FFG have created. That setting includes Chaos, just like Rogue Trader's setting doesn't include Tau or Tyranids.
Complaining that the Deathwatch bestiary book contained profiles and rules for creatures that are part of the specific setting for that game makes about as much sense as complaining that Rogue Trader doesn't have any Tyranid ships, or that Dark Heresy lacks Necron profiles. Neither of those things are part of those games, therefore they don't get described. Would it be nice to have them? Sure, but these books are not there to cater to any and all possibilities, they are there to cater to the setting they have created, and if you don't like that particular setting then too bad! Adapt. Write your own. it's what I did for Dark Heresy.
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Post by: warboss
H.B.M.C. wrote:You guys are being far, far, far too literal with the title. "Mark of the Xenos" is a fancy title for the Jerchio Reach Bestiary book. Each line has a bestiary book that builds upon the adversaries contained within the core rulebook - that's the job of a bestiary book after all, to expand the possible adversaries and NPCs that are available within a particular game setting. The fact that Mark of the Xenos contained Chaos is unsurprising and, if we're honest, completely expected because Chaos are part of the Jericho Reach setting. The comparison of buying the Necron Codex and it having Orks is a false comparison, as is the book of the Galactic Empire containing Hutt Clan information.
They are appropriate comparisons as significant portions of the book don't match the title. You, as a DH player/ FFG proofreader/ FFG playtester/ FFG writer may have expected the bestiary to contain a significant portion of content peripherally related to the title but not everyone has your benefit of foresight. It was a poor choice of title for what was actually included in the book. Whether or not you agree with that, it seems to be the prevailing opinion here in the thread (as well as in my local players).
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Post by: H.B.M.C.
I expected the book to be the bestiary book for Deathwatch's setting, and that's exactly what it is. Event he original blurb back in the Litany of War preview mentioned that it would contain daemons.
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Post by: BaronIveagh
H.B.M.C. wrote:I expected the book to be the bestiary book for Deathwatch's setting, and that's exactly what it is. Event he original blurb back in the Litany of War preview mentioned that it would contain daemons.
'Contain' does not equate 1/3rd of the book being given over to the ruinous powers. I had pictured something in the vein of stats for demons that were associated with daemon worshiping aliens. Not 'HEEEERRREEEEES ABBADDON!' *cue Johnny Carson intro music.*
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Post by: Alpharius
I think we've all stated our opinions on the matter and now we're drifting a bit off topic.
Please feel free to start a new thread (not in News & Rumors) discussing the various issues (real or perceived) with the book.
Thanks!
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Post by: BrookM
Finally got a fething copy of Fallen Suns, we can finally pick up where we left off.
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Post by: BaronIveagh
I ordered mine over a year ago and still haven't got it.
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Post by: H.B.M.C.
Where did you order it from?
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Post by: BaronIveagh
Amazon. They revised it again to Jan 5.
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Post by: Lockark
Just throwing in. I recently just picked up mark of the xenos and was kinda confused why 1/3 the book is about chaos....
Don't get me wrong. Having all thows stats and listings is useful. But what I can say is that it was unexpected.
I was expecting a book "Mark of the Xeno" to deal more in depth with well.... xenos. specially when the game is about the Deathwatch/Xeno hunters. Yah sure they cover all the major xenos, and some minor xenos. But it feels like thier was still so much they could of covered!
-What about Genestealer Cultists, Genestealer Hybrids, and Genestealer Patriarch?
-What about updating the Xeno Generation rules from the Dark Herasey DM kit to Deathwatch rules/power level?
It just feels that for a book called "Mark of the xenos", their is so much more xeno material they could of covered. Let alone using Chaos material to essentially "pad it out".
Agien. It's not that the Chaos stuff isn't useful. In all honesty It's going to be very useful in the black crusade campaign I'm running. It just seems that their was more they could do.
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Post by: Draigo
The whole thing about chaos inclusion reminds me of the first time our st/dm whatever you wanna call him heard you could use gk stuff from daemonhunter in deathwatch. haha
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Post by: H.B.M.C.
BaronIveagh wrote:Amazon. They revised it again to Jan 5.
Just another reason why ordering from Amazon is a bad idea. The books been out for months. Automatically Appended Next Post: Lockark wrote:-What about Genestealer Cultists, Genestealer Hybrids, and Genestealer Patriarch?
You're assuming that such a thing still exists in 40K. It's certainly a concept that hasn't been openly acknowledged or talked about since 2nd Ed.
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Post by: Lockark
H.B.M.C. wrote:
Automatically Appended Next Post:
Lockark wrote:-What about Genestealer Cultists, Genestealer Hybrids, and Genestealer Patriarch?
You're assuming that such a thing still exists in 40K. It's certainly a concept that hasn't been openly acknowledged or talked about since 2nd Ed.
I was pretty sure they were mentioned in the Necromunda and Inquisitor rule books. By the same logic adeptus arbites don't exist any more because they don't talk about them that much.
=|
(I also seem to remember them being named dropped in other the 3rd ed or 4th ed nid codex.....)
I'm pretty sure they still exist, and in all honesty really under used. They make a nice alternative to the Chaos cult most PC's expect.
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Post by: H.B.M.C.
"That much" is different to "At all".
The Arbites exist. There's even an entire book about them now, and novels dedicated to them. Genestealer Cults? Find me the last overt reference to Hybrids/Magi/Patriarchs?
'Necromunda' and 'Inquisitor'? They're very old sources.
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Post by: Lockark
H.B.M.C. wrote:"That much" is different to "At all".
The Arbites exist. There's even an entire book about them now, and novels dedicated to them. Genestealer Cults? Find me the last overt reference to Hybrids/Magi/Patriarchs?
'Necromunda' and 'Inquisitor'? They're very old sources.
Never knew the new Space Hulk board game was a old source. I guess by your count if something has noot been printed for 2 years then it's old.
=P
Pg.47 of the mission book bassicly mentions them. Well they don't call it a "genestealer cult", they describe it to the letter. Even the 4 stages of hybrids.
Positive I remember the same description in the nid books.
I feel I can quite safely say the concept of the Genestealer cult still and will always exist. (I assume they have been keeping lose in alot of details encase they ever want to revisit the idea, but mix up the older fluff.)
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Post by: H.B.M.C.
Yeah but nothing is overt. Genestealer Cults are in that limbo stage between being part of the 40K fluff and being Squats. And I never said Space Hulk was an old source. I said Necro and Inquisitor were. Please don't put words in my mouth.
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Post by: Shadow Walker
In current fluff Genestealer Cults still exist but Patriarch was replaced by Broodlord and there seems to be no Magus any more. If you ask me I like that new version more than old one.
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Post by: Lockark
H.B.M.C. wrote:Yeah but nothing is overt. Genestealer Cults are in that limbo stage between being part of the 40K fluff and being Squats.
And I never said Space Hulk was an old source. I said Necro and Inquisitor were. Please don't put words in my mouth.
Point is they still sell the Necro and Inquisitor games, and most of the fluff from thows books are still considered "Canon". (Or as close to cannon as you get in 40k.)
Genestealer reproduction and hybrids are still described in the fluff, and genestealer hypnotiseing humans is also still in the fluff.
Heck. Even in Mark of the xeno mentions hybrids and their birthing cycle. They don't go into detail, but it's still a clear sign of the idea is still thier. They also do talk about the Mind control aspects of genestealers, and how they "implant" DND into people. Read the rules for "Genestealer Kiss". The infected host will give birth to a Genestealr hybrid, that then they are compelled to love and protect with their lives.
That's the whole concept behind the genestealer cult!
I REALY doubt they are planning to "squat" the Genestealer cult from the fluff when they keep printing references to it in one way or the other.
What I AM expecting is GW will probably wants to revisit/revise the idea, thus why they have been keeping vague on the details. Fluff can always change like we see with the crons'. I accept that. Genestealer cults in time will have evolved alot since their old fluff, and may not even go by the same name. But I got a feeling their here to stay.
All I have to say is, you wanted new sources? I'm giving you new sources of fluff.
Edit:
Also from what I've been told Genestealer cults are mentioned by name in a story from the "Planetkill" anthology, and in Xenology. Sure it's Black library. But it's still something.
Shadow Walker wrote:In current fluff Genestealer Cults still exist but Patriarch was replaced by Broodlord and there seems to be no Magus any more. If you ask me I like that new version more than old one.
I noticed that also. In all honesty the Broodlord is almost a Patriarch by another name in all honesty. But I'm not convinced the Magus is gone. 4th gene hybrids that look completely human, and mind controlled humans are still in the fluff. The Magus is basically the "human" face/mouth pieace of the cult/Broodlord/Patriarch. A figure/role that makes allot of scene from a story perspective.
I always liked the Genestealer cult for the fact it "humanizes" the nids in a way that made them alot scarier to me. (Mind controlling aliens Vs. omnomnomnom. It sort of brings the horrror of the nids to a more personal level.)
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Post by: narked
They're also covered in a couple of the Ciaphas Cain novels, can't remember the exact ones off the top of my head though
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Post by: BrookM
The very first one features them quite heavily during the last act.
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Post by: narked
That's the one, with the Tau etc. They also feature to a much lesser extent in the short at the start of the second omnibus iirc
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Post by: BrookM
Ah yes, the magical whore house.
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Post by: H.B.M.C.
Shadow Walker wrote:In current fluff Genestealer Cults still exist but Patriarch was replaced by Broodlord and there seems to be no Magus any more.
Which sort of removes most of the point of it. The psychic beacon the Patriarch had that lured the Hive Fleet to worlds seems to have gone as well.
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Post by: Kid_Kyoto
Just out of curiosity HMBC have you heard they are out?
I agree it's odd that they don't even make a sidebar in the nid codex (much less rules) but unlike squats who were openly mocked and pronounced dead I've never seen anything like that for the GS cult.
It would be a shame if true, the cults are one of my personal favs.
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Post by: endtransmission
I always assumed that the Patriarch was still around, but kept to the shadows and acted like a queen bee. Rarely seen, but a focal point of the entire colony. Likewise, I assumed the brood lords were more combat oriented, acting as the elite guard that could, if the patriarch died, evolve into a new one or go off and start a new cult if they wanted to spread over a planet. At least that's how it all still lives on in my head as I still dearly miss my cult army.
I don't think anything has explicitly stated that the Broodlord is a direct replacement of the patriarch did it?
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Post by: H.B.M.C.
Cults are one of my favs as well Kyoto. Had an army of 'em in 2nd Ed, and our Dark Heresy campaign is based around them. I'm also pretty sure that one of my project leads, Tim Hucklebery, is a fan of them as well. As for hearing things? I've heard minor rumbles, but it's nothing that's really come up. That's why I take the 'gone as we knew them' line of thinking, and it's my opinion that GW wants to expand on them, but hasn't yet found the right 'new' way to do it. Time will tell. [EDIT]: That's how I've used Broodlords in my campaign so far - the big bad enforcers of the Genestealer Cults, second only to the Patriarch and Magus. One of them damn near tore the party apart even with two high-level NPC's helping out!
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Post by: Kid_Kyoto
endtransmission wrote:I always assumed that the Patriarch was still around, but kept to the shadows and acted like a queen bee. Rarely seen, but a focal point of the entire colony. Likewise, I assumed the brood lords were more combat oriented, acting as the elite guard that could, if the patriarch died, evolve into a new one or go off and start a new cult if they wanted to spread over a planet. At least that's how it all still lives on in my head as I still dearly miss my cult army.
I don't think anything has explicitly stated that the Broodlord is a direct replacement of the patriarch did it?
Space Hulk replaced the Patrarch with the Broodlord and there was a lot of speculation that's where GW was going when the BL came out back in... was it 4th edition?
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Post by: BaronIveagh
I could swear I've seen both patriarchs and broodlords mentioned together in some gw pub, but damned if I can remember where. Might have been Hammer and Bolter.
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Post by: sonofruss
Lockark wrote:H.B.M.C. wrote:Yeah but nothing is overt. Genestealer Cults are in that limbo stage between being part of the 40K fluff and being Squats.
And I never said Space Hulk was an old source. I said Necro and Inquisitor were. Please don't put words in my mouth.
Point is they still sell the Necro and Inquisitor games, and most of the fluff from thows books are still considered "Canon". (Or as close to cannon as you get in 40k.)
Genestealer reproduction and hybrids are still described in the fluff, and genestealer hypnotiseing humans is also still in the fluff.
Heck. Even in Mark of the xeno mentions hybrids and their birthing cycle. They don't go into detail, but it's still a clear sign of the idea is still thier. They also do talk about the Mind control aspects of genestealers, and how they "implant" DND into people. Read the rules for "Genestealer Kiss". The infected host will give birth to a Genestealr hybrid, that then they are compelled to love and protect with their lives.
That's the whole concept behind the genestealer cult!
I REALY doubt they are planning to "squat" the Genestealer cult from the fluff when they keep printing references to it in one way or the other.
What I AM expecting is GW will probably wants to revisit/revise the idea, thus why they have been keeping vague on the details. Fluff can always change like we see with the crons'. I accept that. Genestealer cults in time will have evolved alot since their old fluff, and may not even go by the same name. But I got a feeling their here to stay.
All I have to say is, you wanted new sources? I'm giving you new sources of fluff.
Edit:
Also from what I've been told Genestealer cults are mentioned by name in a story from the "Planetkill" anthology, and in Xenology. Sure it's Black library. But it's still something.
Shadow Walker wrote:In current fluff Genestealer Cults still exist but Patriarch was replaced by Broodlord and there seems to be no Magus any more. If you ask me I like that new version more than old one.
I noticed that also. In all honesty the Broodlord is almost a Patriarch by another name in all honesty. But I'm not convinced the Magus is gone. 4th gene hybrids that look completely human, and mind controlled humans are still in the fluff. The Magus is basically the "human" face/mouth pieace of the cult/Broodlord/Patriarch. A figure/role that makes allot of scene from a story perspective.
I always liked the Genestealer cult for the fact it "humanizes" the nids in a way that made them alot scarier to me. (Mind controlling aliens Vs. omnomnomnom. It sort of brings the horrror of the nids to a more personal level.)
Um when did genestealers start implanting DND in people I always thought it was DNA.
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Post by: Alpharius
A gigantic multiquote for a lame typo joke?
For shame... for shame!
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Post by: Draigo
In heresy gs cults are mentioned whenever the gs is mentioned s theyre in there you just have to make them using mutations etc.
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Post by: H.B.M.C.
Time for a little illegal activity...
FFG wrote: Legal Grey Areas
Hostile Acquisitions, a supplement for Rogue Trader, is now on sale.
“Always be watchful of pirates and other ne’er-do-wells; seldom, if ever, are they unarmed, and even one who appears at your mercy may still have a trick or six left. A micro-stubber, a sneak-knife, a tox-mister or something more malicious still may lurk beneath sleeves, within hidden pockets elsewhere about their person.”
–Chief Petty Officer Vincholo, addressing a new group of Armsmen aboard the Vengeful Martyr
Rogue Traders are accustomed to earning their livings in the grey areas of the law, but a few brave or foolhardy captains take it a step further...
Hostile Acquisitions, the latest supplement for Rogue Trader, is now on sale at your local retailer and our webstore! Within this detailed book, players and GMs will find all they need to run a campaign on the far side of Imperial Law. From new characters and equipment to creating nemeses and running games based on criminal enterprise, Hostile Acquisitions is an invaluable resource on those Rogue Traders who are more rogue than trader.
Honor Among Thieves
For more on Hostile Acquisitions, let’s hear from Rogue Trader’s lead developer:
Hostile Acquisitions has some particularly exciting aspects that were deviously fun to work on. One was the new character alternate career ranks, such as the Swashbucker, the House Operative, and the Cold Trader. These new alternate career ranks are highly flavourful, and allow you to make a character with a distinctively “scoundrel” bent. The House Operative is especially interesting, because it allows players to make characters who are essentially secret agents for a more powerful entity. They might even be working for the Rogue Trader’s dynasty’s interests, rather than the Rogue Trader, so players may take the role of an agent who may be secretly working against his own boss.
Another fascinating part of Hostile Acquisitions is the Nemesis Origin Path. A modification of the popular Rogue Trader Origin Path system, the Nemesis Path helps GMs craft a custom made adversary for their groups. The Nemesis Path actually ties into the Origin Path that the players fill out, so that the choices they make can determine the type of adversary they’ll go up against.
Of course, this is only some of the new content in this book. Hostile Acquisitions has new gear and starship upgrades to facilitate piracy and smuggling, a section on Imperial adversaries and details on Imperial Law, guidelines on how to run a “con” game, and a list of mythical treasures waiting to be “liberated.”
Hostile Acquisitions is a guide to crime for Explorers with a flexible sense of morality. A catalog of valuable treasures wait to be “liberated.” In short, Hostile Acquisitions is proof that in the Koronus Expanse, crime often pays.
For more on Hostile Acquisitions, check out our previews: Tools of the Trade, Fleecing the Faithful, and Your Nemesis is Waiting. Then, head to your local retailer to grab your copy today (please acquire it honestly and without the use of threats)!
Just in time for... well... just in time for after Christmas. :-)
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Post by: Ehsteve
H.B.M.C. wrote:Cults are one of my favs as well Kyoto. Had an army of 'em in 2nd Ed, and our Dark Heresy campaign is based around them. I'm also pretty sure that one of my project leads, Tim Hucklebery, is a fan of them as well.
As for hearing things? I've heard minor rumbles, but it's nothing that's really come up. That's why I take the 'gone as we knew them' line of thinking, and it's my opinion that GW wants to expand on them, but hasn't yet found the right 'new' way to do it.
Time will tell.
[EDIT]: That's how I've used Broodlords in my campaign so far - the big bad enforcers of the Genestealer Cults, second only to the Patriarch and Magus. One of them damn near tore the party apart even with two high-level NPC's helping out!
Turns out setting a Broodlord does not in fact make things worse
Now that DH has expanded upon Sisters/Arbites I wonder if we'll see a psyker expansion?
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Post by: BaronIveagh
LOL Amazon just emailed me to let me know they FINALLY mailed my copy of Fallen Suns.
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Post by: H.B.M.C.
Yay Amazon. I'm still waiting for FFG to send me my copy of Fallen Suns.
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Post by: BaronIveagh
Yeah, publishing houses always take forever to send out copies to the author and ancillary writers.
Well, I hear Random House doesn't, but who would want to work for them?
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Post by: H.B.M.C.
News for the New Year: FFG wrote:With a Ravenous Hunger A preview of The Jericho Reach, an upcoming Deathwatch supplement. “Scores of winged creatures are approaching the Hive complex. The larger ones are dropping organic missiles that burst on impact, and they seem to screech as they swoop down. The sound is becoming louder and louder. The screaming, Emperor preserve us, the screaming!" –Vox recording recovered from Hive Cresson on Castobel Back in November, we announced the upcoming release of The Jericho Reach, a supplement for Deathwatch that provides in-depth information on the struggles of Kill-teams currently operating throughout the Reach. Each chapter delves into detail on the personalities, planets, and themes of a specific salient, while providing players and Game Masters alike with important resources for integrating the setting more deeply into their campaigns. In our first preview, we looked at the Acheros Salient, where the Battle-Brothers of the Deathwatch wage a bloody war against the Chaos-worshipping forces of Stigmartus. Next, we explored the Canis Salient and the Deathwatch’s struggle against the Tau. Today, we’ll turn our attention to the Orpheus Salient. Once the greatest accomplishment of the Achilus Crusade, this troubled sector has since languished beneath the looming shadow of Hive Fleet Dagon. Now, only the direct intervention of the Deathwatch on a few key remaining worlds can ensure a continued Imperial foothold. Terrifying evolution Initial contact with the Tyranid foe suggested that the xenos forces were little more than a minor splinter fleet. But over the years since first contact, the Tyranid menace has shown few signs of abating, instead advancing inexorably into the Jericho Reach. This relentless swarm continues to grow, as each new triumph expands its available bio-mass. The stalwart vigilance of the Deathwatch in concert with the near-boundless sacrifices of the Achilus Crusade has blunted the pace of the xenos advance, but the tide has not yet turned. The size of Hive Fleet Dagon is so far undetermined, but one thing is certain: the forces of the Crusade and the Deathwatch are struggling to compete. Throughout the Hive Fleet’s advance, it has continuously evolved new creatures and tactics. Several Tyranid variant strains have been observed within Hive Fleet Dagon that are believed to be completely novel, and of these, a few have even generated legends and lore among the Imperial forces that oppose them. The Dagon Overlord, for example, is a terrifying monster known for its malicious streak and its ability to drive lesser Tyranid strains to an even more hideous fervour than is typically observed. Meanwhile, the fearsome and solitary Mist Reaper is a variant of the Lictor strain with the uncanny ability to infiltrate deep into civilian areas, beyond the reach of Imperial security measures. For more on Hive Fleet Dagon, we’re pleased to present a downloadable preview of the winged and serpentine Harpy, a massive flying terror capable of raining death onto an unsuspecting Kill-team. Learn what you will about this formidable foe, but beware: by the time you hear its telltale screams, you’re probably too late. The Harpy (pdf, 1.4 MB) Visit your local retailer today to pre-order your copy of The Jericho Reach, and look for it on store shelves in just a few weeks! Closer and closer... Automatically Appended Next Post: Annoyingly the damage on the Harpy’s ScyTals is wrong... I really should have noticed that... but otherwise it looks fine.
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Post by: Shadow Walker
I donot like the setting for DW but that book can be interesting because of larger nids. If there is enough of them I will buy JR for sure. I wonder what are correct damage on Scything Talons? I imagine that creature with massive size trait should have unnatural strength x2 at least and it would give Harpy 1d10+12 R damage.
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Post by: H.B.M.C.
On RAW? 1d10+7. ScyTals are 1d10+2, and it has a SB of 5. This isn't a problem with the Harpy but more a problem with Tyranid HTH bio-weapons. They do not scale at all, so you are always 1d10+2+SB and always Pen 3. It's a pretty big problem (Tyranids can't really damage vehicles at all).
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Post by: Shadow Walker
I totally agree with you about SC. It is a problem that should be resolved before RoB was released. Rules for vehicles were already in Into the Storm so designer should discover that easy to spot problem or at least correct it in errata. there are also other silly things like weird size for many vehicles. For example Land Raider and Ravener both are size enormous.
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Post by: BaronIveagh
Shadow Walker wrote:I totally agree with you about SC. It is a problem that should be resolved before RoB was released. Rules for vehicles were already in Into the Storm so designer should discover that easy to spot problem or at least correct it in errata. there are also other silly things like weird size for many vehicles. For example Land Raider and Ravener both are size enormous.
That's because there are only a handful of sizes, and.... I hate to say it, it's hard on occasion to quickly sort out which is bigger without consulting a chart or the book, but this is a relic of BI's original design.
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Post by: Miss Dee
Post office lost my book and amazon sent out a replacement, and it arrived on new years eve
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Post by: BaronIveagh
Amazon just sent me a notice they shipped my copy of Hostile Acquisitions. Holy gak, who are they and what have they done with the real Amazon shipping team?
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Post by: H.B.M.C.
Maelstrom still hasn't send mine.
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Post by: Kid_Kyoto
Hey has anyone (anyone who can talk) heard anything about an Adeptus Mech themed book? You'd think we'd have gotten one by now.
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Post by: H.B.M.C.
I'd love FFG to do an Ad-Mech book, but I have a sneaking suspicion that as one of the few as-yet untapped resources of new fluff, units and rules that GW might save that one for themselves (or at least for Forge World). And another preview: FFG wrote:From the Swirling Depths Hand of Corruption, a Black Crusade adventure, is coming soon. “The ways of Chaos represent the basis for all life in the universe. Without its tender touch, there could be no joy, no anger, and no pain.” –Brother Ruine of the Scarlet Eye Back in October we announced Hand of Corruption, a full adventure in three acts for Black Crusade. Presented in one comprehensive volume, Hand of Corruption is an epic story that takes you and your fellow Heretics from the swirling depths of the Screaming Vortex to the far reaches of the Calixis Sector, and then to a parched and windswept Imperial penal world called Saint Annard’s Penance. There, you’ll attempt to perform an unholy ritual to drag the planet into the Screaming Vortex, an offering to the Ruinous Powers. Since our initial announcement, we’ve seen in-depth details on both the ill-fated Imperial planet and the dark ritual with which you’ll seek to claim it. Now, with the release of Hand of Corruption just a few weeks away, it’s the perfect time to head to your local retailer and place your pre-order. The Imperium’s Most Wanted For more on Hand of Corruption, here’s a word from Black Crusade’s lead developer: As the first book for the Black Crusade line, Hand of Corruption explores one of the fascinating premises first introduced in the Core Rulebook. For the first time in Warhammer 40,000 Roleplay, the players can play characters completely opposed to the Imperium, and Hand of Corruption brings that theme directly to the fore. The Heretics are pitted against the Imperium from the start, and have to infiltrate, deceive, and ultimately fight Imperial forces head on to get what they want. And what they want is nothing less than control of an entire planet full of psychopathic, dangerous, violent prisoners—perfect fodder for the players’ eventual Black Crusade! Of course, to get there, the players have to go toe to toe with some of the Imperium’s best and brightest—the types of individuals they might have been playing as characters in another Warhammer 40,000 Roleplay line. Plus, this adventure throws plenty of pitfalls along the players’ route. I wouldn’t want to reveal any spoilers, but it’s an adventure Game Masters should have a lot of fun springing on their players, and players should have a lot of fun playing through. Visit your local retailer to reserve your copy of Hand of Corruption, and in just a few more weeks, prove your worth to the Ruinous Powers! Oh gak... can this book come out already? I rarely get impatient with FFG - The Jericho Reach, a book I desperately want in hard cover, I'm simply excited for, not impatient about - but how many previews have we had of Hand of Corruption? It seems to be taking forever.
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Post by: BrookM
Wooh, Hostile Acquisitions is on its way courtesy of the Book Depository, maybe this will rekindle some RT love around here.
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Post by: PrimarchX
Just prepaid my FLGS for The Jericho Reach. A might expensive but still looking forward to it even if it does waste space on a mini-adventure.
BTW, I noticed that Hostile Acquisitions didn't come with a short adventure. I'd like to see that trend continued and keep the source materials separate from the published adventures...
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Post by: H.B.M.C.
PrimarchX wrote:... even if it does waste space on a mini-adventure.
... Hostile Acquisitions didn't come with a short adventure. I'd like to see that trend continued ...
For every person who says this, there's a person who says that FFG don't produce enough adventures. And for every person who says that, there's a person who complains all the published adventures are terrible.
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Post by: BaronIveagh
... Achem: as a reviewer of gaming products, I'd like to point out there have been FFG books I've given positive reviews for. I will add, however, that parts of the Warpstorm trilogy felt entirely too 'on rails' which was sad as the first volume was a really strong opener.
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Post by: H.B.M.C.
You need to do some more reviews. You sort of stopped after the Grey Knight one.
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Post by: BaronIveagh
My necrons one got shot down. It violated our style guide like Matt Ward in a canon factory.
However, I just got Hostile Acquisitions and am mulling it over now. So far there are the usual proofreading errors and one disjunction between in book fluff text and in book rules text that makes my head hurt, so far.
Edit: I totally forgot I did a short review of Fallen Suns a while back, what with all the happenings and goings on. http://www.darkreign40k.com/drjoomla/index.php/news/1-latest-news/1334-journey-to-nowhere-the-baron-reviews-fallen-suns
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Post by: PrimarchX
H.B.M.C. wrote:PrimarchX wrote:... even if it does waste space on a mini-adventure.
... Hostile Acquisition didn't come with a short adventure. I'd like to see that trend continued ...
For every person who says this, there's a person who says that FFG don't produce enough adventures. And for every person who says that, there's a person who complains all the published adventures are terrible.
True enough, but I thought it was time to throw my hat into the ring. I have every 40K RPG book published thus far and have tolerated the mini-adventures as a necessary evil. But I was hoping Hostile Acquisitions was a new trend in eliminating them from source books. I have no problem with FFG putting out adventures, but I'm getting tired of them taking up 20% of the space in a source book because for the $$$ I'd prefer more topic-specific content.
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Post by: H.B.M.C.
And now you see one of my issues with First Founding. I think the adventure in that - and this is no comment on the quality of the adventure or a dig against the person who wrote it... which I think was fellow Dakkanaut John Dunn - was filling space that could have been better used for more First Founding related stuff.
But that's my own opinion, and I'm probably the wrong person to ask on this subject because I fall into the fourth category of player when it comes to published aventures - I don't really mind how many they do because I don't use them anyway (I still buy 'em though!).
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Post by: the_dunner
BaronIveagh wrote:However, I just got Hostile Acquisitions and am mulling it over now. So far there are the usual proofreading errors and one disjunction between in book fluff text and in book rules text that makes my head hurt, so far.
I'm very interested to see your comments on this one, but I'm also interested in seeing the book.
Thanks for posting the review. I'm sorry to see that you didn't care for it, as the side bars that you dismissed as ineffective were really designed to try to address the things that disappointed you. If you'd like to give specific spoiler laden issues, please drop me a PM. At the same time, there were developmental decisions that dictated certain conditions and priorities, so I can understand and agree with your criticism.
H.B.M.C. wrote:And now you see one of my issues with First Founding. I think the adventure in that - and this is no comment on the quality of the adventure or a dig against the person who wrote it... which I think was fellow Dakkanaut John Dunn
Actually that one wasn't me. I didn't work on First Founding.
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Post by: H.B.M.C.
FFG wrote:Rising Tempest
Announcing an upcoming adventure in three parts for Deathwatch.
“There is nothing more abhorrent in the eyes of the Emperor than a traitor. He too suffered the serpent’s fangs. That greatest of betrayals serves as an admonition to us all: we can never wield too much suspicion."
–Lord Commander Sebiascor Ebongrave
As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really manoeuvring among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?
Fantasy Flight Games is pleased to announce the upcoming release of Rising Tempest, an adventure in three parts for Deathwatch! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them.
Three gripping adventures
Rising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midst of the Hadex anomaly:
The Depths of Treachery—The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imperilling the might of the Imperial war machine. But stirring in the chaos of sedition and catastrophe, they’ll stumble upon something much darker.
Assault on Javar Nil—Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade.
Exterminatus—Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex anomaly and return to a long-lost citadel to save their galaxy from utter ruin!
A word from the developer
For more on Rising Tempest, here’s a word from lead developer Tim Flanders:
Coming to shelves as the latest adventure for the Deathwatch line, Rising Tempest is going to challenge players in ways they'd never expect. Deathwatch GMs have never wanted for villains, adversaries, and snarling monsters to face their players with, especially in a setting as hotly contested as the Jericho Reach. Right alongside the forces of Chaos and a full-scale Tyranid invasion, the Tau threaten the progress of the Achilus Crusade.
In Rising Tempest, players will learn just what makes a race like the Tau so dangerous to the mighty Imperium of Man. Game Masters will also have the opportunity to really challenge the honour and faith of their players' characters throughout the course of Rising Tempest, as they embroil their players in not only a conflict against a xenos threat, but also in the very heart and mind of the Achilus Crusade and a bitter feud within the ranks of the Ecclesiarchy. In the end, players and GMs may find that where bolter and power sword fail, the righteousness and grim determination of the Adeptus Astartes will carry them to victory.
Check back for more on Rising Tempest in the coming weeks, and look for it on store shelves in the second quarter of 2012!
As I’ve been saying about Deathwatch right from the very start – any opportunity to kill more Tau is a blessing. And I fixed a few spelling errors in the above news release. Heh.
I must say though the cover is not what I was expecting. Ah well.
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Post by: warboss
Is that a nun sans gun in the background of the cover?
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Post by: H.B.M.C.
It is, but she does have a bolter. Look closer. And they're fighting Tyranids for some reason.
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Post by: warboss
Indeed she does have one (which I missed). So is the trend to have Deathwatch adventures come in three parts but one book and for DH/RT to get three separate books?
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Post by: BrookM
Each system gets both a single book containing three adventures and after that one, a trilogy of adventures linked together.
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Post by: warboss
BrookM wrote:Each system gets both a single book containing three adventures and after that one, a trilogy of adventures linked together.
Then DW has already broken the mold as this is the second book containing three adventures (the first being The Emperor Protects). I'm not complaining as DW is my preferred flavor of 40k RPG and so is the combined book format... just curious if maybe the format is moving to the other systems (obviously after they finish any remaining 3 separate book story arcs in progress).
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Post by: BaronIveagh
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Post by: H.B.M.C.
I agree with that bit in your review where you said that Fallen Suns had very good editing.
I'm interested in how you consider these things to be 'breaking canon', considering what constitutes canon in 40K and what doesn't. Moreover if it didn't fit with canon, then they wouldn't be in the book.
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Post by: BaronIveagh
H.B.M.C. wrote:I agree with that bit in your review where you said that Fallen Suns had very good editing.
I'm interested in how you consider these things to be 'breaking canon', considering what constitutes canon in 40K and what doesn't. Moreover if it didn't fit with canon, then they wouldn't be in the book.
Not sure which one you're talking about, but... in the case of augers, no Imperial sensors could use visible light or passive sensors to detect anything (BFGM) this was to explain why IN ships in particular could not have rear facing turrets.
As far as the harpoon cannons: RT core book explicitly states that a VU is 10,000km, which is the range of a harpoon cannon (since it's used in place of the maneuver check). How the hell would anyone cross the chains in a single turn? And worse, how would it encumber even a transport with engines powerful enough to move asteroids (Into the Storm, I believe). I can see teleporters or fast assault craft crossing the distance, or even shuttles, but hand over hand rappelling down chains for 10,000km???
GW doesn't much care if it breaks FFG own canon in the series. And have generally been urinating all over existing BFG canon anyway, other then when it suits them to invoke it (see BFG FAQ2010).
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Post by: H.B.M.C.
I think you're looking at it too narrowly, The fluff is arbitrary, and what was written 10 years ago in a BFG rulebook might be changed or reinterpreted now.
The easiest way to look at it would be that if it violated GW's view of the 40K universe then it wouldn't appear in an FFG book (or any book for that matter).
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Post by: BaronIveagh
H.B.M.C. wrote:I think you're looking at it too narrowly, The fluff is arbitrary, and what was written 10 years ago in a BFG rulebook might be changed or reinterpreted now.
The easiest way to look at it would be that if it violated GW's view of the 40K universe then it wouldn't appear in an FFG book (or any book for that matter).
Violate GW's view of 40k? The only way you could do that is have some sort of happy ending. Other then the slanneshi type. It entirely counts on who you talk to and what day it is. One week Jervis is all about BFG's old canon, the next, he wants to take a gak on Andy Chambers head.
It just bugs me the double standard between what GW put us through and what they're letting FFG get away with.
Now, granted, I have the Hell Party, but these are questions that anyone who's played the game until now is going to ask, because some of them are actually rules and statements that FFG has made in previous books on some of these stuff. This is every bit as much of a thing that editors should be coming down on as proof reading, even if GW doesn't take them to task. (granted, I could see the subtle reference to squats in the original description of hte lathes being removed in favor of something else, that's a minor point.) This we're messing with distances in a way that's kind of nonsensical and tosses suspension of disbelief out the window. I mean, that's one fast guy that can hand over hand down a chain at 20k miles an hour.
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Post by: H.B.M.C.
I think you've got a bit to much of a conspiracy theory bouncing around in your head - what FFG is 'getting away with'? Double standards?
The fluff is arbitrary. GW will change it whenever and however they want. It's been this way for years, and planting your feet and stubbornly refusing to accept that things can change is a path that will only lead to bitterness and frustration.
I get it, you're a big BFG fan, and you like what they did with that game and the fluff. But that was then, and this is now. Look over the history of 40K and find all the things that have changed. What we consider fluff now won't be 100% the same in 10 years time, so why get angry about it?
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Post by: BaronIveagh
H.B.M.C. wrote:I think you've got a bit to much of a conspiracy theory bouncing around in your head - what FFG is 'getting away with'? Double standards?
The fluff is arbitrary. GW will change it whenever and however they want. It's been this way for years, and planting your feet and stubbornly refusing to accept that things can change is a path that will only lead to bitterness and frustration.
I get it, you're a big BFG fan, and you like what they did with that game and the fluff. But that was then, and this is now. Look over the history of 40K and find all the things that have changed. What we consider fluff now won't be 100% the same in 10 years time, so why get angry about it?
Hmm.... ok, I think I see your misunderstanding. This was a year or two ago, not when BFG first came out. In late 09 GW requested a new rules update for BFG (which eventually became FAQ 2010). GW made all sorts of requirements far and above what it seems that FFG has to deal with, and we even worked with Sam over at FFG to try and link up the two rulesets, so that fluff was coherent between the two. Nate Montes (one of the original BFG writers) and everyone else worked hard on it (including myself) and in the end, we all got gak on by Jervis over minor changes to BFG 'as was', stating that it 'did not match the printed books' (which, if you stop and think about it, is sort of what a FAQ does: modify RAW to correct serious imbalance and clarify rules)
Ironically, the pdfs GW has on their site also do not match the printed book, as they were part of an 2007 update that had been in the works when Chambers was shown the door.
So, FFG being allowed to make much more radical changes, is, to me, a slap in the face every time it happens. I expect FFG to be forced to jump through the same flaming rings that we were as far as adherence to existing text. (Actually, I'll admit in a visceral sort of way I'd like to see FFG work for a year on a book, meet all GW's ridiculous requirements, get it finished, and then have it shot to pieces at the last min by that sneering feth Jervis at Games Day, but that would be just as unfair to FFG as it was to us.)
And I see nothing wrong with calling it a violation of canon when it conflicts with the previous sourcebook published, if there was no edition change.
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Post by: BrookM
Got my copy of Hostile Acquisitions just now, digging it lots, creating a nemesis or two for my party will add some good fun to their actions.
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Post by: H.B.M.C.
Still waiting for Maelstrom to ship my copy. Might send 'em an E-mail this week. I get that the other two things I ordered at the same time (the Black Crusade book, and those Hordes assassin chicks... I don't know what they are, I don't play Warmahordes - I bought them because they'll make great assassins for DH) aren't out yet, but it has been and for a while now.
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Post by: BrookM
I dropped Maelstrom in favour of the Book Depository when it comes to books. Better prices, better shipping, great deals every now and then.
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Post by: Miss Dee
I was reading first founding found a few typo's
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Post by: Katie Drake
Miss Dee wrote:I was reading first founding found a few typo's
All of FFG's books have that issue.
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Post by: BaronIveagh
Other then HB here, FFG seems sort of lax about that
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Post by: Revarien
H.B.M.C. wrote:I must say though the cover is not what I was expecting. Ah well.
warboss wrote:Is that a nun sans gun in the background of the cover?
Sisters of Battle on a Deathwatch book cover?! I believe if I were to ever 'squeeee', now would be that time....
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Post by: BaronIveagh
Revarien wrote:
Sisters of Battle on a Deathwatch book cover?! I believe if I were to ever 'squeeee', now would be that time.... 
As long as it's not with Grey Knights... brrrrr...
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Post by: crisps not chips
warboss wrote:Is that a nun sans gun in the background of the cover?
Dude, that is a female space marine. I thank you.
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Post by: BaronIveagh
crisps not chips wrote:Dude, that is a female space marine. I thank you.
Nuclear Launch Detected.
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Post by: H.B.M.C.
That's the kind've discussion that'd get this thread closed.
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Post by: BaronIveagh
H.B.M.C. wrote:That's the kind've discussion that'd get this thread closed.
LOL Let's go all the way: FFG Publishes new book detailing female squat loyalist chaos space marines! By Matt Ward and CS Goto!
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Post by: poipo32
Please keep the thread on topic some of us don't want to see it closed.
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Post by: Asherian Command
Wow! Thats cool! LETS KILL SOME TAU!
That will teach those apologists.
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Post by: BaronIveagh
poipo32 wrote:Please keep the thread on topic some of us don't want to see it closed.
If you can't spot sarcasm or humor, I'd hate to see what you make of my reviews of the real books...
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Post by: H.B.M.C.
BaronIveagh wrote:If you can't spot sarcasm or humor, I'd hate to see what you make of my reviews of the real books... Does that mean that when you said the editing in Fallen Suns was good... you were kidding! How dare you!!!!!!!
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Post by: BaronIveagh
H.B.M.C. wrote:BaronIveagh wrote:If you can't spot sarcasm or humor, I'd hate to see what you make of my reviews of the real books...
Does that mean that when you said the editing in Fallen Suns was good... you were kidding!
How dare you!!!!!!!
LOL
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Post by: H.B.M.C.
Files this news under "well it's about damned time!":
FFG wrote:Begin the Ritual
Hand of Corruption, a Black Crusade adventure, is now on sale.
“The Dark Gods help those who help themselves."
–Lord Deon Algonnac, Reaver of the Unknowable Void
A windswept Imperial penal world silently orbits its dimming sun, perilously close to the dark influence of Chaos. To claim such a prize for the Ruinous Powers would bring great favour and glory to you and your fellow Heretics, and its substantial resources would help lay the foundation for your own Black Crusade. But welcoming this world into the roiling bosom of the Screaming Vortex will be no easy task, and the planet holds its own dangerous secrets. Can you bring the corrupting gifts of Chaos to this forgotten world?
Hand of Corruption, an adventure in three acts for Black Crusade, is now available at your local retailer and through our webstore! Presented in one comprehensive volume, Hand of Corruption is an epic story that takes you and your fellow Heretics from the swirling depths of the Screaming Vortex to the far reaches of the Calixis Sector, and then to a parched and windswept Imperial penal world called Saint Annard’s Penance. With a host of challenges designed to appeal to a range of group types and play styles, Hand of Corruption offers ample opportunities for both savvy roleplaying and gruelling combat.
Beyond Redemption
For more on Hand of Corruption, here’s a word from Black Crusade’s lead developer:
As the first book for the Black Crusade line, Hand of Corruption explores one of the fascinating premises first introduced in the Core Rulebook. For the first time in Warhammer 40,000 Roleplay, the players can control characters completely opposed to the Imperium, and Hand of Corruption brings that theme directly to the fore. The Heretics are pitted against the Imperium from the start, and have to infiltrate, deceive, and ultimately fight Imperial forces head on to get what they want. And what they want is nothing less than control of an entire planet full of psychopathic, dangerous, violent prisoners—perfect fodder for the players’ eventual Black Crusade!
Of course, to get there, the players have to go toe to toe with some of the Imperium’s best and brightest—the types of individuals they might have been playing as characters in another Warhammer 40,000 Roleplay line. Plus, this adventure throws plenty of pitfalls along the players’ route. I wouldn’t want to reveal any spoilers, but it’s an adventure Game Masters should have a lot of fun springing on their players, and players should have a lot of fun playing through.
Learn more about Hand of Corruption by reading our previews, Parched and Windswept and Ruinous Rituals. Then, head to your local retailer and earn the favour of the Ruinous Powers!
It'll be out in PDF before Maelstrom ships me my copy no doubt...
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Post by: H.B.M.C.
Two barrels of new news comin’ at’cha today.
The first is the release of the final part of the Apostasy Gambit trilogy, The Chaos Commandment. For anyone playing through this, I suggest investing in Willpower upgrades. You are going to need them!
FFG wrote:The Final Chapter
The Chaos Commandment, an adventure for Dark Heresy, is on sale.
“There are some who say that you can attract more flies with honey than with vinegar, but in my line of work I’ve never found that to be the case."
–Explicator Hieronymous Voss
A conspiracy at the highest levels of the Calixian Church has finally come to fruition, and the sector rests on the edge of interstellar upheaval. Can you and your fellow Acolytes prevent this coming apocalypse?
The Chaos Commandment, an adventure for Dark Heresy, is now on sale at your local retailer and through our webstore! The final chapter in The Apostasy Gambit trilogy (and also playable as a standalone adventure), this epic story pits a small band of Acolytes against an ancient and powerful threat.
The exciting conclusion
For more on this exciting adventure, we turn to Dark Heresy’s lead developer:
Throughout The Apostasy Gambit, Inquisitorial Acolytes have been combating the Maledictor’s Hand, an apocalyptic conspiracy deeply-rooted within the Imperial Church. The goal of this conspiracy is to throw down the ruling nobility and cleanse the Calixis Sector of these “sinners” by fomenting a holy war that will cleanse the debased black heart of the Sector with sacred fire. The Chaos Commandment concludes this trilogy, which began in Black Sepulchre and continued in The Church of the Damned, and the ending will be truly apocalyptic!
This adventure will present challenges of all types and levels to players. They will lead armoured assaults against enemy installations, conduct investigations against powerful individuals, and even fight for their lives out in the cold dark of space. The players will see everything from huge firefights involving masses of troops, to smaller but no less deadly attacks of only handfuls of Acolytes (or even single characters) fighting for their lives against truly horrific foes.
Send ripples across the sector
All this leads up to the conflict against the true power behind the conspiracy, which has been manipulating events and people across the Sector. As this is the grand finale to the trilogy, players can expect a foe that will exceptionally terrifying and powerful. Will the players find it in time, and even if they do will they have the strength and will to confront it?
Make no mistake, the outcomes of this adventure will send ripples across the Sector and through future Warhammer 40,000 Roleplay books, and players will know their actions either saved the Sector (for awhile at least), or let it collapse. So grab your bolter and Inquisitorial Rosette, and get ready to fight!
Prepare to stand against the greatest threat the Calixis Sector has ever seen! Head to your local retailer for your copy of The Chaos Commandment today.
And then next up we have a preview of the upcoming (and excellent) Koronus Bestiary:
FFG wrote: Hunter, or Hunted?
A preview of The Koronus Bestiary, an upcoming Rogue Trader supplement.
“You think those Orks were bad? Wait till you land on Burnscour, or some of the other worlds out here. You’ll be wishing it was just greenskins coming after you."
–Arch-Militant Pel Lakken
In December, Fantasy Flight Game announced the upcoming release of The Koronus Bestiary, a supplement for Rogue Trader. This comprehensive tome features art and descriptions for a range of foes, including Shadowkith, Thornmaws, Void Krakens, and others... plus a Xenos Generator that allows players to create alien species as varied and dangerous as they can imagine!
As we mentioned in that announcement, each chapter of The Koronus Bestiary focuses on one type of alien threat. Chapter one examines some of the most dangerous beasts of the Expanse, while chapter two covers the sinister threats posed by sentient xenos. Next, chapter three presents vile warp spawn that prey on the souls of humanity, and chapter four gives players the tools to invent their own formidable enemies. Today, we’re pleased to begin our series of previews with a look at chapter one, and a so-called mindless beast that proves that instinct can be every bit as deadly as intellect.
Danger surrounds you
The Koronus Expanse is home to a great many worlds that have been settled by humans, to various degrees of civilisation. As it is technically beyond the Imperium, it exists in a lawless state where the only rule is what bolter and lance can establish, and property is held for only as long as it can be aggressively defended. Xenos races roam freely, preying on humanity and denying its rightful destiny to rule the void. This is an extremely dangerous region, yet for a Rogue Trader its open nature makes it ripe for exploitation and profit.
Those who would make their means in the Expanse must deal with more than just these threats, however. The Expanse is filled with all manner of bestial creatures, and while these do not present the same kind of dangers as hostile xenos, they are no less hazardous. Each poses new perils for Explorers, as unique as the world it occupies. Many also offer tremendous potential for profit and glory, often of a personal nature impossible when dealing with merchant trading or combat in the void.
Death from above
Even to seasoned hunters, however, some planets may be more trouble than they’re worth. Burnscour is a hellish world on which the very environment is actively hostile. Today, we invite you to download a preview of one of Burnscour’s most formidable predators: the Terrorax. This hunter epitomizes stealth and patience, waiting in the dense jungle canopy for the opportune moment to strike.
Know your enemy. Download our preview of the Terrorax (pdf, 1.4 MB), and look for more on The Koronus Bestiary in the coming weeks. Then, look for it at your local retailer later this quarter.
I promised I’d keep my comments about incorrect movement values to myself... so I will. Yay Terrorax! More scared of the Void Kraken though.
Have at it folks!
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Post by: reds8n
very nice indeed.
The former there looks very promising indeed, and more nasty critters is always good.
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Post by: BrookM
I'm guessing FFG will soon dump those preview booklets on us again, right?
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Post by: PrimarchX
Jericho Reach sourcebook shows as Now Shipping. I should have it by the end of the week if trends hold true!
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Post by: H.B.M.C.
Finally. Can't wait for that book.
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Post by: aka_mythos
I don't think I'll ever be able to get all the books I'd like... but I think FFG needs to do an art book... just saying.
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Post by: H.B.M.C.
An art book? Half the art they use is from GW?
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Post by: PrimarchX
If I had to ask for something from FFG, it would be an NPC generation utility for each system similar to the one at http://www.malleus.dk/Ordo/ hosted on their website.
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Post by: H.B.M.C.
I'd love a Dark Heresy book called ‘Alien Hunter’ that deals with the Ordo Xenos. That would be loads of fun, plus it would expand on the Ordo Xenos, an Ordo that hasn’t had as much attention as the other two (Deathwatch notwithstanding).
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Post by: H.B.M.C.
I can confirm that, although not on the front page yet, Jericho Reach is shipping. It might not be in retail stores quite yet, but FFG is selling and shipping it directly right now.
So go order it! It's the most awesome-est of all the Deathwatch books so far!!!
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Post by: BrookM
aka_mythos wrote:I don't think I'll ever be able to get all the books I'd like... but I think FFG needs to do an art book... just saying.
http://www.blacklibrary.com/warhammer-40000/emperors-will.html
Also has a load of Dark Heresy art, though most of it is from the Black Industries days.
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Post by: PrimarchX
So the COLLECTOR'S EDITION of BLACK CRUSADE has 16 pages of exclusive content? Those of us who paid a paltry $60 for the standard edition don't rate such luxury content, I suppose.
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Post by: H.B.M.C.
Like every other rulebook that ever comes out it'll be scanned and uploaded to 4Chan within a fortnight of release. And for those wondering what PrimarchX and I are talking about: FFG wrote:Chaos is Upon Us Black Crusade Collector's Edition will begin shipping next week! “Strength is an illusion conjured by man’s cunning, the weapons he wields and his willingness to use them to tear the faces from his foes." –Seventh Tenant of the Blood Child The Ruinous Powers have taken notice of your patience and devotion, and the time of your reward is at hand. Black Crusade Collector’s Edition will begin shipping from our warehouse next week! This incomparable tome is bound in crimson leather, with copper-gilded edges adorning its acid-free pages. On the front of the book, a gold embossed Star of Chaos displays your loyalties for all to see. Likewise, the masterfully sculpted resin outer case displays a stylized Star of Chaos, the eight points dripping with the blood of the unworthy as a horrific daemon emerges from its center. What’s more, Black Crusade Collector’s Edition includes sixteen pages of exclusive bonus content, featuring pre-generated characters with unique backstories, statistics, and art. We’ve already seen one exciting two-page sample: the sorcerer Akhor’menet of the Thousand Sons (pdf, 687 KB). Today, we’re pleased to offer a second sample of this exclusive content, the Heretek Helia Vulka (pdf, 2.1 MB)! It’s not too late to order yours Although hundreds of Chaos devotees have already reserved their copies of this remarkable collectible, a limited number remain unclaimed. Visit our webstore today to place your order. IMPORTANT: To ensure that the Writ of Execution in your Collector’s Edition set is personalized to your satisfaction, follow these instructions when ordering: 1. From our webstore, fill in the “Quantity” field with the number of sets you wish to purchase, then click the “Add to Cart” link. 2. Make sure that the Black Crusade Collector's Edition is the only product in your cart (other items will be delayed). Click “Secure Checkout.” 3. Either log in (if you have purchased from FFG before), or create a new account, then log in. 4. At the "Customer Information" step, verify your billing and shipping information. Click “Continue." 5. You will be brought to “Order Options”. Choose your shipping method. 6. In the “Order Comments” field, type “Writ of Execution:” followed by the name you wish to use. 7. If you have any other instructions, type them after the Oath Personalization text. Click “Continue.” 8. At the “Payment” screen, verify your payment information. Click “Continue.” 9. Print the “Confirmation Screen” for your records. 10. The order process is now complete. No offensive or inappropriate names will be printed. This includes names that violate intellectual property. FFG reserves the right to change any name it deems offensive or inappropriate to "Vorxec Calvarius" without customer consent. Note: Due to the nature and costs of manufacturing this product, we're unable to offer this Fantasy Flight Collector product through distribution or retail as normal. FFG is committed to supporting retailers that wish to carry this product as a service to their customers, despite the financial challenge involved. Such retailers should contact our sales department for more information. As I said. Within a fortnight.
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Post by: Kid_Kyoto
Indeed there is some but the organization in the book is so random yo'll have a hard time picking it out.
It's a real shame the Emp's Will could have been so good but GW couldn't even bother to group the images by topic or game.
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Post by: BaronIveagh
Unfortunately, my money is currently in the wrong bank account for me to buy it. Cards on the other account...
Too bad FFG doesn't allow Paypal...
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Post by: H.B.M.C.
You'd get the Ltd. Ed. book Baron?
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Post by: BaronIveagh
H.B.M.C. wrote:You'd get the Ltd. Ed. book Baron?
Sunlight on leather and woodblocks from Mula
Aged copper fastenings on incunabula
Amazon packages missing their strings
These are a few of my favorite things!
(Cue Music)
Cream colored paper and limp vellum bindings
Coptic, Demotic and tomes on Arabian findings
Prints of Audubon's Birds hang on the wings
These are a few of my favorite things!
Glowing white pages with blue satin markers
Books on Babylon written by some New Yorkers
Burroughs putting Carter on Mars in the spring
These are a few of my favorite things!
When the job bites, when the cost stings
When I'm feeling sad,
I simply read one of
my favorite things
and then I don't feel so bad!
You do realize that, when asked if I could be any superhero, who would I be, I answered 'Yumiko Readman'.
Edit: and then to explain who Yomiko Readman is...
http://www.youtube.com/watch?v=yRNCAGjSnv8
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Post by: H.B.M.C.
And the winner of most obscure post goes to..
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Post by: BaronIveagh
Ok, let me give you a better explanation: I live in a former church because it gave me room to expand on my book collection. (and came with this awesome early book on the first Council of Nicaea, a 1st edition of Gibbon's Decline and Fall of the Roman Empire, and Dante's Divine Comedy illo'd by Dore).
Books are my wallet's kryptonite.
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Post by: PrimarchX
Well, just picked up Jericho Reach and had about 30 minutes to page through it.
Brief description is a chapter for each Salient and a mini-adventure at the end. Each Salient chapter has a few location descriptions, some notable NPCs, Death Watch-specific hooks, additional Imperial Assets and DeathWatch Special Abilities (Demeanors, Solo/Squad Modes and Oaths). There is some extended info on running Mass Combat events per MotX and a huge section on more Tyranid creatures. I'm sure the actual content delves well into the overall situation of the Salients and I look forward to going over it.
That said, at this point I'm not blown away by what I saw, but like I've mentioned, I've only looked over the pictures, headings and gray-bars thus far and of course, YMMV. BTW, the Salient-specific Special Abilities seem hokey to me. The Adeptus Astartes range across the known Galaxy so why is it that some that serve in one small bit of it get access to certain special abilities? They've already taken care of character experiences like that by making Deeds and Advanced Specialties. Oh well, we'll call it Codex Creep ...
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Post by: H.B.M.C.
You find the idea of elite soldiers developing specific strategies to deal with a specific opponent in a specific location to be farfetched, or ‘hokey’? Really?
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Post by: PrimarchX
H.B.M.C. wrote:You find the idea of elite soldiers developing specific strategies to deal with a specific opponent in a specific location to be farfetched, or ‘hokey’? Really?
Well, like I said, it had already been handled by other mechanics to some degree. Maybe it works fine. I guess I typically see Astartes as pretty hide-bound to the Codex or their Chapter's methods, not improvising or deviating 'institutionally' from their normal tactic set on a small-scale. For those times that it fits you have instruments like Deeds and Advanced Specialties.
Still, it is nice to have more variety, from a RP perspective. Just my initial take.
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Post by: BaronIveagh
H.B.M.C. wrote:You find the idea of elite soldiers developing specific strategies to deal with a specific opponent in a specific location to be farfetched, or ‘hokey’? Really?
Well, in the case of Ultramarines...
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Post by: PrimarchX
Here's a list of Tyranids out of Jericho Reach:
Harpy
Harridan
Hive Guard
Biovore
Pyrovore
Mawloc
Mycetic Spore
Tervigon
Malanthrope
Brood Nest
Hierophant
Hierodule
Tyrannofex
"What Lies Beneath"
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Post by: H.B.M.C.
I bought a Malanthrope because of this book. 'What Lies Beneath' is a fun little creature (and written by fellow Dakkanaut John Dunn IIRC). I sprung one on my players and hit them with a Mawloc and a Trygon at the same time. Their solution? Open as many Vortices of Doom in an enclosed space as possible. These vortices then proceeded to chase the Dark Angel player around the room, which was pretty funny for all involved (except the Dark Angel). Can I ask two questions though: 1. What's the damage on the Bio-Cannon (both Harridan and Hierophant)? 2. Are the Heirophant's claws Pen 3?
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Post by: the_dunner
H.B.M.C. wrote:
'What Lies Beneath' is a fun little creature (and written by fellow Dakkanaut John Dunn IIRC).
Thanks for the props, H.B.M.C.
I worked on a number of the Tyranid creatures for this one along with the new DeathWatch Special Abilities.
PrimarchX wrote:Salient-specific Special Abilities seem hokey to me.
I understand why you'd say and think that, but I don't completely agree with it. Sure, if you're running a campaign that's set elsewhere or if you plan on keeping the same character for the next 50 or 60 game sessions and travelling throughout the Jericho Reach, it might be too narrowly focused. Conversely, if your campaign is focused on a particular Salient and/or is something that might only last a couple of dozen session, I think these could be well suited. YMMV, of course.
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Post by: PrimarchX
So looking at the FFG Upcoming Games list it looks like we only have 2 new titles on the horizon - Rogue Trader: The Koronus Bestiary and Deathwatch: Rising Tempest. We're entering the window now where any newly-announced product is likely to be a GenCon release. Wonder what's coming next!
BTW - HBMC, don't have the book on me. Will look up the info tonight. Automatically Appended Next Post: Biocannon (for Hierophant): twin-linked, Hvy 200m, S/-/-, 4d10+6 X, Pen (6), Blast (4), Devastating (3), Felling (2), Toxic
OMG!
Hierophant's Scything Talons are indeed Pen 3 and Devastating (8)!
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