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Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/15 18:53:27


Post by: Shadow Walker


PrimarchX: Tyranids list looks pretty impressive [probably it is enough to justify buying JR for me], I would only add Dominatrix and Hydraphant. Could you tell us about other adversaries from JR? Could you write list of JR' contents?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/15 19:37:51


Post by: H.B.M.C.


There's not a huge amount outside of the Tyranids. The book is mostly dedicated to fleshing out what the Deathwatch are doing in the Jericho Reach, something that the game hasn't really touched on until now.

That's why I said back when it was announced that it was the most important book in the DW line - it actually gives information on the Deathwatch, rather than an Imperial overview or more mysteries. Its got important Deathwatch characters, lots of tactics and strategies they've developed for each of the three salients (represented via new Oaths, Solo and Squad Modes), plus great sections on salient missions.

The Tyranids are just there to fill out the rest of the line and give us all the missing creatures.


Automatically Appended Next Post:
PrimarchX wrote:Biocannon (for Hierophant): twin-linked, Hvy 200m, S/-/-, 4d10+6 X, Pen (6), Blast (4), Devastating (3), Felling (2), Toxic

OMG!

Hierophant's Scything Talons are indeed Pen 3 and Devastating (8)!


That's what I was afraid of. The average damage of Bio-Cannon shot isn't even enough to damage a Predator or Dreadnought, and a Hierophant Bio-Titan cannot penetrate a Marine's armour.


Automatically Appended Next Post:
I guess this is news:

FFG wrote:Claim the Hidden Glories of Immaterium
Black Crusade Collector's Edition is now shipping!




“We who toil through the dross of mortal existence can never know the ultimate blessings of uncertainty, but we can embrace the path of change!”
–Demagogue Xentrias in his epistles to the Ghaudians

It may only be a mask, a cloak of normality over the raw, unfocused energies, but it is stunning nonetheless. The incomparable Black Crusade Collector’s Edition has begun shipping from our warehouse!

Bound in crimson leather, with copper-gilded edges adorning its acid-free pages, this tome displays your loyalty to the Ruinous Powers for all to see. Even the masterfully sculpted resin outer case displays a stylized Star of Chaos, the eight points dripping with the blood of the unworthy as a horrific daemon emerges from its center.

What’s more, Black Crusade Collector’s Edition includes sixteen pages of exclusive bonus content, featuring pre-generated characters with unique backstories, statistics, and art. Previous articles have already revealed two exciting two-page samples: the sorcerer Akhor’menet of the Thousand Sons (pdf, 687 KB) and the Heretek Helia Vulka (pdf, 2.1 MB). Download them, and gaze upon the gifts of Chaos.


It’s not too late to embrace the path of change!

Although hundreds of Chaos devotees have already reserved their copies of this remarkable collectible, a limited number remain unclaimed. Visit our webstore today to place your order.



Above: Foul minions of the Ruinous Powers toil endlessly to reward their masters' favoured followers.

IMPORTANT: To ensure that the Writ of Execution in your Collector’s Edition set is personalized to your satisfaction, follow these instructions when ordering:

From our webstore, fill in the “Quantity” field with the number of sets you wish to purchase, then click the “Add to Cart” link.
Make sure that the Black Crusade Collector's Edition is the only product in your cart (other items will be delayed). Click “Secure Checkout.”
Either log in (if you have purchased from FFG before), or create a new account, then log in.
At the "Customer Information" step, verify your billing and shipping information. Click “Continue."
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No offensive or inappropriate names will be printed. This includes names that violate intellectual property. FFG reserves the right to change any name it deems offensive or inappropriate to "Vorxec Calvarius" without customer consent.



Note: Due to the nature and costs of manufacturing this product, we're unable to offer this Fantasy Flight Collector product through distribution or retail as normal. FFG is committed to supporting retailers that wish to carry this product as a service to their customers, despite the financial challenge involved. Such retailers should contact our sales department for more information.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/16 01:12:39


Post by: PrimarchX


Shadow Walker wrote:PrimarchX: Tyranids list looks pretty impressive [probably it is enough to justify buying JR for me], I would only add Dominatrix and Hydraphant. Could you tell us about other adversaries from JR? Could you write list of JR' contents?


This book is more about chosen system descriptions in each Salient, an NPC section of Imperial heroes then lots of Death-Watch specific info. Only the Orpheus Salient has much in the way of enemy writeups (the Tyranids). There is info on navigating the Hadex Anomaly and other JR specific info. I usually just skim source books at first before settling into reading them. There's not much here to skim, the content is really in the text itself.

ETA - the Table of Contents is big but pretty repetitive. Like I said, each salient has a chapter. Inside those chapters are an overview, a sample of specific worlds, heroes of the Salient, Death-Watch special abilities for the Salient, assets particular to the area, info on running a campaign in the Salient, Death Watch activities, mission concepts and complications. I could spend an hour typing in the TOC but all that would do is add proper names to the concepts I just laid out. The last chapter is an adventure.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/16 14:48:41


Post by: Shadow Walker


PrimarchX and H.B.M.C. - big thanks for your answers
Now I wonder why it is so hard to design proper damage values for range and cc weapons of Tyranids? We have now 3 sourcebooks after RoB and its vechicles and still nids are almost defendless against them.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/16 21:03:00


Post by: H.B.M.C.


Lack of scalability. If Scything Talons had Pen 3-per-size, then as a creature got bigger, it's pen would go up:

Normal - Pen 3
Hulking - Pen 6
Enormous - Pen 9
Massive - Pen 12

And so on.



And they've announced it finally, even after people already have copies:

FFG wrote:Drawn from Many, Always Vigilant
The Jericho Reach, a Deathwatch supplement, is now on sale




“Every one of these worlds belongs to Him-on-Terra already; they merely require His servants to enforce that dominion over them. Any soul who claims otherwise is a coward and a traitor, worthless to the Imperium except as an example to others whose belief may falter.”
–Excerpt from Volume IV of Lord Militant Achilus’ memoirs

Band together with your battle-brothers and combat alien threats. The Jericho Reach provides in-depth information on the struggles of Kill-teams currently operating throughout the Reach and important resources for Deathwatch players and Game Masters alike. Additionally, this tome offers a full adventure that will test even the most battle-hardened members of the Deathwatch. The Jericho Reach is now on sale at your local retailer.


Surrounded by alien threats



Lead your brothers into combat against Hive Fleet Dagon. Once regarded as little more than a small Tyranid splinter fleet, Hive Fleet Dagon now posses a significant threat to Orpheus Salient. If the Deathwatch cannot stall Hive Fleet Dagon’s advance, they may lose the entire Jericho Reach.

Meanwhile, the Deathwatch also clashes with the Chaos-worshipping forces of Stigmartus in the Acheros Salient. In the Canis Salient, controversy rages as some suggest a partnership with the Tau, and a brutal witch hunt ensues to track down anyone subscribing to such beliefs.

Learn more about the personalities, planets, and themes of each salient within the reach. This information fuels adventures and further immerses players in the rich setting of Deathwatch.

Gather your arms, brothers, and prepare to meet the alien threat. With so many gripping storylines, you’ll want to explore them all. Get your copy of Deathwatch: The Jericho Reach from your retailer or from the Fantasy Flight Games webstore.


I maintain that this book is the most important book in the DW line since Rites of Battle. And it's also my fav DW book to date.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/16 23:18:11


Post by: Kroothawk


H.B.M.C. wrote:I maintain that this book is the most important book in the DW line since Rites of Battle. And it's also my fav DW book to date.

In other words: You are mentioned in the credits


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/17 01:04:13


Post by: H.B.M.C.


I appear on the play-test credits in Mark of the Xenos, The Achilus Assault (and as proof-reader for that one), First Founding, The Jericho Reach and the recently announced Tempest Rising. That makes them all important!!! j/k

But Jericho Reach is more important because it does what no other DW book has done so far, which is give us a good look into what the Deathwatch are actually doing in the Reach (Rites expanded the rules, Xenos gave us enemies, Assault gave us the history of the Crusade). Jericho Reach has very important Deathwatch-centric background stuff and world-building and yes, has every missing 'Nid creature as well, towards which I am naturally biased, given my love of all things Tyranid.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/17 10:53:13


Post by: Shadow Walker


H.B.M.C. - I agree that proper scaling of both range and cc weapons would solve nids problem with armour. I only wonder why it has not been solved already? After so many books FFG still release weapon stats that are useless or just plain stupid. Bio-titan unable to penetrate SM armour or Harpy that has strenght bonus of 5 when even Zoanthrope with its athropied body has unnatural strenght (x2). Do FFG even hear their playtesters [because I am sure that you as nids fan had pointed above problems]?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/21 00:23:29


Post by: H.B.M.C.


Some new Deathwatch news. Was kinda hoping for other news, but this'll do!

FFG wrote:Lurking Beneath the Surface
A preview of Rising Tempest, the upcoming adventure for Deathwatch




“Things have moved beyond your control. Step aside and clear the way for the Emperor’s Chosen.”
–Brother-Codicier Carrigan

Last month, Fantasy Flight Games announced the upcoming release of Rising Tempest, an adventure in three parts for Deathwatch. In this gripping campaign, the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, but in the process they unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them.

In our announcement, we shared a brief overview of each of Rising Tempest’s three parts. The first installment, entitled Depths of Treachery, takes the Kill-team into the iron heart of the Canis Salient to eradicate a subversive xenos presence imperiling the might of the Imperial war machine.


Unravel the mystery

Sent to investigate a series of assassination attempts made against Imperial officers, the Kill-team will embark on a mission that takes them them to the city-state of Javar Prime. Its unremarkable skyline masks an intricate network of subterranean tunnels that run as deep as the city’s many dark secrets. And as the city closest to the infamous Vengeance Sept attacks, Javar Prime has attracted the attention of Lord Commander Ebongrave and has bore the brunt of his obsessive hunt for traitors.

Today, we’re pleased to present three pages from the first chapter of Rising Tempest. The first two feature valuable background on the city of Javar Prime and many of its most important landmarks. The third page, a player handout, offers details regarding the series of assassination attempts that your Kill-team will be tasked with investigating.


Rising Tempest preview (pdf, 1.7 MB)

Are Tau sympathizers really manoeuvring among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store? Keep checking back for more on Rising Tempest in the coming weeks, and look for it on store shelves in the second quarter of 2012!


Wow... that map does not make it easier to follow. Saw it way differently in my head...


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/22 20:18:54


Post by: kenshin138


H.B.M.C. wrote:
But Jericho Reach is more important because it does what no other DW book has done so far, which is give us a good look into what the Deathwatch are actually doing in the Reach (Rites expanded the rules, Xenos gave us enemies, Assault gave us the history of the Crusade). Jericho Reach has very important Deathwatch-centric background stuff and world-building...


As a GM I found the information in Jericho Reach far more useful than Achilus Assault. In fact, IMHO this book is what I was expecting AA to be in the first place. My name too appears in the credits for testing. I was very happy with the salient-specific information it provided.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 14:53:40


Post by: PrimarchX


So other than the Koronus Bestiary, it looks like we're done with source books now.

Still want Only War and am confused why it dropped off the development schedule.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 19:59:03


Post by: BaronIveagh


PrimarchX wrote:So other than the Koronus Bestiary, it looks like we're done with source books now.

Still want Only War and am confused why it dropped off the development schedule.


Yeah, I'd like to see Only War too, since it was supposed to have all those IG tanks in it.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 20:31:40


Post by: H.B.M.C.


I love it when people make assumptions about what's coming up in the 40K RPG product lines. Always makes me smile.

Anyway, news time!

FFG wrote:Deadly Cunning
A preview of The Koronus Bestiary, an upcoming Rogue Trader supplement




“They descend from the heavens like a maelstrom of destruction. Everything they seek and everything that they find lies in ruins, for they are of a lost age. Though if they do find the treasure they seek, a new Age of Strife may come upon us all."
–The Witches of Footfall, prior to the first sighting of the Rak’Gol

In December, Fantasy Flight Games announced the upcoming release of The Koronus Bestiary, a supplement for Rogue Trader. This comprehensive tome features art and descriptions for a range of foes, including Shadowkith, Thornmaws, Void Krakens, and others... plus a Xenos Generator that allows players to create alien species as varied and dangerous as they can imagine!

Each chapter of The Koronus Bestiary focuses on one type of alien threat, and we’ve already seen predatory Terrorax of Burnscour. But while such so-called mindless beasts can be undeniably dangerous, they can often be outwitted. Chapter two, however, presents foes that possess the type of deadly cunning and burning hatred that only sentience can impart. Today, we’re pleased to continue our series of previews with a look at the Rak’Gol, including the high ranking Abomination and the cybernetically enhanced Render.


Prowling the Expanse

Nothing within the Koronus Expanse embodies mindless brutality and unrestrained savagery like the Rak’Gol. Their actions seldom follow any pattern other than that of violence. Huge swaths of destroyed vessels, stations, and even colonies are often the only indications of their passage. The methods by which they select their targets are as yet unfathomable or perhaps may be entirely at random. Only the most focused and the least sane adepts have dared attempt to see a pattern within the activities of these wretched xenos. Their ways remain a mystery, and it is unclear if the answers are crafted in cunning or buried beneath insanity.

Apparent leaders among the Rak’Gol, Abominations are slightly larger than their brethren, and Imperial analyses indicate that they are instrumental in planning Rak’Gol attacks. Alternately, the Rak’Gol Render is often unable to control itself, much less its lesser kin. Download today’s preview to learn more about both fearsome foes.


The Koronus Bestiary preview (pdf, 2.1 MB)

Keep checking back for more, and look for The Koronus Bestiary later this quarter!


The movement values on both creatures are wrong, and they're missing Unnatural Agility (x2) from their Trait listings. And those are just the mistakes I found on my first skim...



Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 21:11:50


Post by: BaronIveagh


H.B.M.C. wrote:I love it when people make assumptions about what's coming up in the 40K RPG product lines. Always makes me smile.


LOL Yes, how foolish of us to assume that, as it was announced a year and more ago, and has not appeared, that something may have happened. Too bad you, the all knowing disciple of FFG, may not reveal to us your sacred knowledge, lest they descend on you with vengeful wrath and pink slips.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 22:59:42


Post by: H.B.M.C.


Pay no attention to the man behind the curtain.

Instead, look to the new news about Koronus Bestiary, a book every RT and DW player is going to buy the moment it comes out.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 23:04:30


Post by: BrookM


Any word on whether or not FFG will do another preview of their upcoming releases in pdf booklets?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 23:14:25


Post by: H.B.M.C.


Eh? The news I posted above has a PDF preview.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 23:15:19


Post by: BrookM


No, I mean, another preview PDF showing off all the upcoming releases.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 23:18:36


Post by: H.B.M.C.


Oh, right, you mean like the Knowledge is Power thing.

I dunno. Given that they didn't quite stick to the schedule for everything (Koronus Bestiary and Only War aren't out yet, Deathwatch got one more book than was on the list, and then this whole 'Black Crusade' thing happened) they might want to avoid it so as to avoid putting Quarter numbers on every release.

Really I think they could release a PDF like that, put no expected release date, and people would be happy. Just knowing what's coming would be fine, and I'm sure most players would rather know what's coming out even if that didn't mean knowing when it was coming out.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 23:20:57


Post by: BrookM


Hell, I don't care about the dates listed, they don't apply to mortals any way, I'm just more curious about what they are planning to release. Still waiting for Only War, which would be my first Dark Heresy purchase since I started my Rogue Trader habit, after that I'll work my way back to Ascension.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 23:23:32


Post by: H.B.M.C.


I'd suggest you get Book of Judgement to go with Hostile Acquisitions. BoJ is a great book (even if all the NPC profiles at the end are riddled with mistakes).


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/23 23:28:06


Post by: BrookM


In due time I will, I'm not as well-funded as I'd like to be these days, so priorities must be set. Still need to get Black Crusade one of these days..


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/24 00:07:15


Post by: Kid_Kyoto


H.B.M.C. wrote:I'd suggest you get Book of Judgement to go with Hostile Acquisitions. BoJ is a great book (even if all the NPC profiles at the end are riddled with mistakes).


And it lacks psi judges and tech judges... Not to mention Judge Death.

I mean if you're going to rip off Dredd why go half way?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/24 00:16:26


Post by: PrimarchX


I don't think I'm making assumptions, just commenting on how little is currently revealed in FFG's 'Coming Attractions'. It was nice to see a roadmap of products in Knowledge is Power, even if the timeline wasn't really adhered to. Now there's nothing official for a source book beyond Koronus Bestiary, and that's on the boat.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/24 00:29:05


Post by: H.B.M.C.


Well what you're saying is certainly no where near as bad as what gets said at the FFG forum. Just the other day I read a post where someone had come to the conclusion that Dark Heresy support had been 'stopped' - a week after The Chaos Commandment came out. Hilarious stuff really.

And on the boat you say? Well those 'coming soon' listings aren't 100% accurate (although certainly more accurate than Amazon... a story I will tell at a later date), but even so, that means you - PrimarchX - will have it soon, as you seem to get these things before everyone else.

I'm waiting for my copy of The Jericho Reach to ship.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/28 21:02:49


Post by: H.B.M.C.


Still not the news I was hoping for... but news nonetheless.

FFG wrote:Download the Final Chapter
The Chaos Commandment is now on sale via download








“There are some who say that you can attract more flies with honey than with vinegar, but in my line of work I’ve never found that to be the case."
–Explicator Hieronymous Voss

A conspiracy at the highest levels of the Calixian Church has finally come to fruition, and the sector rests on the edge of interstellar upheaval. Can you and your fellow Acolytes prevent this coming apocalypse?

The Chaos Commandment, an adventure for Dark Heresy, is now available for online purchase from drivethrurpg.com and rpgnow.com! The final chapter in The Apostasy Gambit trilogy (and also playable as a standalone adventure), this epic story pits a small band of Acolytes against an ancient and powerful threat.


The exciting conclusion



For more on this exciting adventure, we turn to Dark Heresy’s lead developer:

Throughout The Apostasy Gambit, Inquisitorial Acolytes have been combating the Maledictor’s Hand, an apocalyptic conspiracy deeply-rooted within the Imperial Church. The goal of this conspiracy is to throw down the ruling nobility and cleanse the Calixis Sector of these “sinners” by fomenting a holy war that will cleanse the debased black heart of the Sector with sacred fire. The Chaos Commandment concludes this trilogy, which began in Black Sepulchre and continued in The Church of the Damned, and the ending will be truly apocalyptic!

This adventure will present challenges of all types and levels to players. They will lead armoured assaults against enemy installations, conduct investigations against powerful individuals, and even fight for their lives out in the cold dark of space. The players will see everything from huge firefights involving masses of troops, to smaller but no less deadly attacks of only handfuls of Acolytes (or even single characters) fighting for their lives against truly horrific foes.


Send ripples across the sector

All this leads up to the conflict against the true power behind the conspiracy, which has been manipulating events and people across the Sector. As this is the grand finale to the trilogy, players can expect a foe that will exceptionally terrifying and powerful. Will the players find it in time, and even if they do will they have the strength and will to confront it?

Make no mistake, the outcomes of this adventure will send ripples across the Sector and through future Warhammer 40,000 Roleplay books, and players will know their actions either saved the Sector (for awhile at least), or let it collapse. So grab your bolter and Inquisitorial Rosette, and get ready to fight!

Prepare to stand against the greatest threat the Calixis Sector has ever seen! Head to drivethrurpg.com or rpgnow.com and download your copy today.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/02/29 19:39:56


Post by: H.B.M.C.


More Koronus Bestiary news:

FFG wrote:Fragments of the Chaos Gods
A preview of The Koronus Bestiary, an upcoming Rogue Trader supplement




“There were no bodies to gather, just bits and pieces of meat scattered across decks awash with blood. The ship itself seemed... infected. Like whatever had done this never really left."
–Boarding Officer Lt. Cheshal Saso, aboard The Burning Maw

In December, Fantasy Flight Games announced the upcoming release of The Koronus Bestiary, a supplement for Rogue Trader. This comprehensive tome features art and descriptions for a range of foes, including Shadowkith, Thornmaws, Void Krakens, and many others!

As we mentioned in that announcement, each chapter of The Koronus Bestiary focuses on one type of alien threat. Chapter one examines some of the most dangerous beasts of the Expanse, while chapter two covers the sinister threats posed by sentient xenos. Next, chapter three presents vile warp spawn that prey on the souls of humanity, and chapter four gives players the tools to invent their own formidable enemies. We’ve already seen a glimpse of the fearsome Terrorax and the formidable Rak’Gol. Today, we’ll continue our tour of the Koronus Expanse’s most horrifying foes with a look into the Chaos-infested warp.


Terrors of the warp



A dimension parallel to the one inhabited by mortals, the warp is a universe of psychic energy, where normal physical and temporal laws do not apply. It is virtually unknowable by human minds and can only be traversed with any degree of safety by ships equipped with Gellar Fields. To do otherwise attracts the attention of the beings that live within the warp, beings who gladly peel even the most powerful vessel apart to devour the succulent souls inside. Worse yet, the warp and the Chaos Gods are tied together intimately. The gods are formed out of the very same unnatural energies, and as a particular god rises in power, the warp tends to respond in kind.

Daemons are fragments of the Chaos Gods given form and animation, created to carry out their unfathomable objectives throughout both the warp and in the material realm of mortals. For Explorers accustomed to the material threats of hostile xenos races, alien creatures, and the treacherous dealings of their fellow men, daemons represent a unique danger for which they are often quite unprepared.



With the release of The Koronus Bestiary approaching, we’re pleased to present a preview of two of these foul abominations: the Beast of Nurgle and the Flesh Hound of Khorne (pdf, 1.4 MB). Download it today, and look for The Koronus Bestiary on store shelves later this quarter!


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/01 01:04:45


Post by: BaronIveagh


FFG wrote:
With the release of The Koronus Bestiary approaching, we’re pleased to present a preview of two of these foul abominations: the Beast of Nurgle and the Flesh Hound of Khorne (pdf, 1.4 MB). Download it today, and look for The Koronus Bestiary on store shelves later this quarter!


Why does Slaanesh always get left out? I feel like the 40k RPG books spend a great deal of time dancing around the issue of the Prince of Perversion. I know that we get little bits and sort of side ways to fall into his grasp, but we never really seem to deal with him head on like we do the others.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/01 03:25:11


Post by: H.B.M.C.


*checks preview document*

Does that look like an entire Daemon chapter to you? Granted, I can’t actually remember what’s in the rest of that chapter, but let’s cool our hot heads and not jump to conclusions.

Instead let’s all rejoice at the fact that those two profiles aren’t riddled with errors...


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/01 03:43:15


Post by: BaronIveagh


H.B.M.C. wrote:*checks preview document*

Does that look like an entire Daemon chapter to you? Granted, I can’t actually remember what’s in the rest of that chapter, but let’s cool our hot heads and not jump to conclusions.

Instead let’s all rejoice at the fact that those two profiles aren’t riddled with errors...


LOL True that.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/01 14:49:59


Post by: Pyriel-


HBMC:
Since you are on the inside could you care to explain a few things for our very frustrated gaming group over here?

1: Why the differences between weapon damage etc between things like deathwatch and black crusade. Why is a chaos marine bolter or chainsword better then a deathwatch marine ditto?
Why is one longlas sniper rifle better (felling) in one book and completely useless in another and that crappy one is actually on pair with the oh so super elite astartes scout sniper water rifle that weighs 40 kg?
Comparing all this to the super hyped grey knight melee weapons just want to make me cry.

It seems all the expansions can only be used internally and not cross over because of difficulties aligning psycher rules, weapon damage and even stat lines like unnatural traits. This is slowed. Why not just doing all the books inter-usable?

There is no balance when using black crusade and co playing it with for example deamonhunters since one side is totally screwed when compared.
The resulting houserules needed to balance things are just something that should have never have to happened in the first place.

2: Why are almost all weapons dealing out the same damage. The whole armour pen system sucks ass. There is no difference in shooting an unarmoured character with a black powder pistol and a laspistol or a bow and arrow and an autogun. Its lame and completely destroys the gameplay and "realistic" factor.
Sure you want to be able to mix the character groups so that a primitive bow and arrow barbarian can play along with a stormtrooper with a hellgun since they both do almost the same damage but ffs what is this crap.

3: The armour pen system. How idiotic is it to do the same damage against an unarmoured target using two different weapons that have the same damage but one is designed to take out super heavy armour and one is not.
Why cant pen value that isnt used for penetrating armour carry over to do more damage if no armour is present?
A plasma pistol is supposed to do MORE damage across the board ffs and not only when the target is wearing armour.

4: Why the ridiculously low weapon damages?
How do I explain to my astonished player that the multimelta he just fired of point blank into the face of an unarmoured acolyte level enemy didnt even cause critical damage? A heavy weapon space marines use to melt leman russ tanks barely tickles a space marine when fired on one and you need luck to kill a nekkid human with a direct hit. Really?
I mean wtf is this, I seriously need to know what the re***d design team were smoking when they made all the weapon damage stats, a mentally challenged monkey could have done a better job then that.

It´s beyond ridiculous, everything is so toned down and so equalized only wearing armour makes a difference and pretty much nothing, no matter how awesome and destructive it is in the fluff, will cause a death upon hit to even a naked human child. Another of my players rewrote his character in anger sicne he planned his build and put his xp on strenght and the meltagun skill to be able to carry the damned thing and melt stuff but hey, might as well saved his strenght and bought himself a super soaker, wouldnt make much difference.

5: Why is everything so damned equalized? In the fluff a marine can mow down dozens of orks before they even get the chance of reaching him. In the RPG a marine can shoot for all he is worth and he might even wound an ork while it rushes him and gives the marine a hard time in melee.
It is right there in black crusade, a marine character is oh so much better because he...hold on now, does on average 2-4 points more in damage. Wow. A marine is so mighty he actually needs to whack a naked cultist in the head twice with his chainsword in order to kill him contrary to another cultist that needs to whack 4 times. Here goes the fluff of space marines cleaving their mortal foes in half with every blow.

6: Why do I need to do a ton of house rules just to have the game feel slightly and I mean slightly more in accordance to actual fluff and descriptions in said rule books themselves?
Why do I need to allocate unused pen values to make heavy weapons actually do something against infantry? Why do my deathwatch players have to go to the black crusade rulebook and pick chaos weapons and wargear becuase they think chaos marines have better things.
And why again did my grey knight player throw away his oh so awesome nemesis sword and pick up a chaos marine melee weapon instead because he felt there was no use using his own crap he was forced to wield since it was as effective as a padded piece of cardboard?

I nowdays buy the books just for the cool fluff and playing the game takes an effort not to laugh at the ridicule of trying to match it with the awesome fluff written in the very books I use to lead RPG games with.
First my players read the stories of how awesome this and that is, how a few acolytes or deathwatch marines wade through dangers and save the day and they want to play the games and then...well, a lot of laughter and disbelief having the actual deathwatch chickens*it marines or acolytes struggle with a few orks or cultists because they shoot waterguns.
Why must I invent special weapon rules just to get the right feeling for my grey knight player?

7: Cerrtain rules are just broken and not thought over the slightest. Take for example the skill "dodge".
Basically the more levels you suceed the roll with the more attacks you manage to dodge.
Now the most attacks are 3 (swift and lightning attack) so when my ascended throne agent characters attacked an dark eldar wytch (taken out from one of the creature books) what happened?
How about 60 in agility, unnatural agility and +20 to dodge?
Does it seem even remotely possible to be able to hit that thing even if all 3 attacks go in?

For a game that goes to extreme lenghts to equalize everything this seems to be the height of idiocy.

To make fun of me and the game itself another throne agent player, an assassin, just for the hell of it sought up a dark eldar wytch and engaged in melee combat.
The former DE stats vs her own 85-ish dodge skill.
Resulting in the worst and more boring session of rpg gaming session so far, people started to do other things while she duked in out against the wytch, an endless series of hit-dodge-hit-dodge occurred and went on and on and on. Nice rules yeah, nice and "equalized" for sure.



Do bring these things up the next time you are in the playtesting group because they completely ruin the game for not only all of us but for the other two gaming groups amongst people I know here. They gave up on this crap, I keep going but just because I love the fluff. Hell the original LoTR rpg 15-or-so years ago had better damage and skill rules and thus a better gaming experience then this.
As I said, I buy the books for the fluff alone and have given up hope of good gaming from them without extensive alterations. I can handle it since I have been playing and leading rpg games for 23 years now but I cant imagine anyone in my gaming group being able to pick up and lead this crap with smoothness because all the balance and rules issues.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/01 16:46:55


Post by: Revarien


Pyriel... with what you mentioned about weapon damage and whatnot.... are you using it straight out of the book, or are you accounting for the errata?

Also... how many reactions are does that DE Wytch have? Does the Wytch have extra reactions or skills that grant extra ones? Kinda at a loss as to why a sustained and focused attack of several people can't even hit once...

granted... we had 2 marines take 2 turns to hit one with bolters... she got ripped apart when she got hit...


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/01 16:55:11


Post by: BaronIveagh


Pyriel- wrote:HBMC:
Since you are on the inside could you care to explain a few things for our very frustrated gaming group over here?


HBMC might not be allowed to comment on it, so I'll take a crack. BTW: I'm going to most likely ignore some of the questions and ranting along the way.

Pyriel- wrote:
1: Why the differences between weapon damage etc between things like deathwatch and black crusade. Why is a chaos marine bolter or chainsword better then a deathwatch marine ditto?
Why is one longlas sniper rifle better (felling) in one book and completely useless in another and that crappy one is actually on pair with the oh so super elite astartes scout sniper water rifle that weighs 40 kg?
Comparing all this to the super hyped grey knight melee weapons just want to make me cry.

It seems all the expansions can only be used internally and not cross over because of difficulties aligning psycher rules, weapon damage and even stat lines like unnatural traits. This is slowed. Why not just doing all the books inter-usable?

There is no balance when using black crusade and co playing it with for example deamonhunters since one side is totally screwed when compared.
The resulting houserules needed to balance things are just something that should have never have to happened in the first place.


Because each game is tested and balanced internally to it, not across the games. This issue actually has been around since Rogue Trader, and is, unfortunately, rather the fault of the original designers at Black Industries, who did all the original design work on the system. FFG has on occasion been obviously struggling with what has gone before, so to speak, but have not really seemingly found a good resolution to this. The damages were altered in an attempt to make SM more epic, as BI thoughtfully issued statements that bolters in DH/RT were not the same as SM bolters, and developed a slightly different system for psykers the second time around. This design decision, which, unless I'm mistaken, GW tends to enforce, throws off all the other weapons, and so they decided to keep balance internal to a given game.


Pyriel- wrote:
2: Why are almost all weapons dealing out the same damage. The whole armour pen system sucks ass. There is no difference in shooting an unarmoured character with a black powder pistol and a laspistol or a bow and arrow and an autogun. Its lame and completely destroys the gameplay and "realistic" factor.
Sure you want to be able to mix the character groups so that a primitive bow and arrow barbarian can play along with a stormtrooper with a hellgun since they both do almost the same damage but ffs what is this crap.


Well, one, you are grotesquely underestimating what those weapons in the hands of someone who lives or dies by them, will do do to you. A flintlock pistol can, for example, kill you through a kevlar vest. An arrow actually will simply go through it. Two, this was likely a deliberate design design so that npcs armed with such were a real threat to PCs with modern toys. Further, again, this was not originally FFG's decision, it came from BI.

Pyriel- wrote:
4: Why the ridiculously low weapon damages?
How do I explain to my astonished player that the multimelta he just fired of point blank into the face of an unarmoured acolyte level enemy didnt even cause critical damage? A heavy weapon space marines use to melt leman russ tanks barely tickles a space marine when fired on one and you need luck to kill a nekkid human with a direct hit. Really?
I mean wtf is this, I seriously need to know what the re***d design team were smoking when they made all the weapon damage stats, a mentally challenged monkey could have done a better job then that.


Unless he rolled really badly, I'm not sure how he didn't die from a multimelta hit. Are you enforcing the 25 HP limit?

I left out the rest, as most of it kept coming back to equalized damage and not feeling epic enough for a Grey Knight player, and not being 'fluff' enough.


Of course, mind you, if we followed fluff too closely, game balance would be impossible. Grey Knights would not need drop pods, they'd simply ride vortex bombs down as their means of deployment, and look in the direction of other characters to deal damage equivalent to an orbital strike while going unarmored to give an Imperitor class titan a sporting chance at wounding them with it's volcano cannon. A lot of the authors have a problem with their favorite chapter's founder being the Primarch Mary-Sue, and they constantly seem to try and upstage the other guys work.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/01 17:15:29


Post by: Grarg


Whats the 25 HP limit?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/01 18:43:12


Post by: andrewm9


Grarg wrote:Whats the 25 HP limit?


The Ascension Book from DH (wisely I think) suggests limiting normal humans to 25 wounds maximum so things don't get ridiculous. Some classes like Arbitrators can gets upwards of 28 or so wounds before Ascension even takes effect.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/01 18:43:23


Post by: BaronIveagh


Grarg wrote:Whats the 25 HP limit?


Oh, there's a note in the game that while a player can min max stats to get huge HP, the GM should never allow anything human to have more then 25 hit points (players or otherwise) because it breaks the game. Dunno if it's in DW and BC off the top of my head, but it's in DH, Ascension and Rogue Trader.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/01 18:53:32


Post by: Grarg


Don't think that's in DW. I think the highest wounds our group has is... 23. Sound constitution is freaking expensive, and my apothecary can heal a minimum of 11 wounds per encounter.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/01 21:18:47


Post by: H.B.M.C.


Pyriel- wrote:Since you are on the inside could you care to explain a few things for our very frustrated gaming group over here?


I do not speak for or on behalf of FFG (as stated in my sig), but I will answer where appropriate and wherever it does not breach the terms of the NDA's I've signed.

Pyriel- wrote:1: Why the differences between weapon damage etc between things like deathwatch and black crusade. Why is a chaos marine bolter or chainsword better then a deathwatch marine ditto?


Uhh... they're not? Deathwatch weapons, as per the RAW in the DW Core Rulebook, are streets ahead of Legion weapons when it comes to damage. This was later errata'd in the most recent DW errata, and now the weapon damage matches.

Pyriel- wrote:Why is one longlas sniper rifle better (felling) in one book and completely useless in another and that crappy one is actually on pair with the oh so super elite astartes scout sniper water rifle that weighs 40 kg?


The Long Las has Accurate. Accurate means it is never useless (IMO) as the extra damage is very good at taking down single high-wound targets.

Pyriel- wrote:Comparing all this to the super hyped grey knight melee weapons just want to make me cry.


Not sure what you mean here, so I won't comment.

Pyriel- wrote:It seems all the expansions can only be used internally and not cross over because of difficulties aligning psycher rules, weapon damage and even stat lines like unnatural traits. This is slowed. Why not just doing all the books inter-usable?


It's interesting, we just had a conversation about this at the FFG boards. It didn't end well. I'll give you my canned response:

Dark Heresy, Rogue Trader, Deathwatch and Black Crusade are four different games. They may share a base level of rule mechanics, but each release for each line caters to that product line and that product line alone. Any crossover between the four is incidental. Moreover, each new game has been an evolution of the one before it. Rogue Trader took a number of the mistakes (and errata) from Dark Heresy, and improved it. Deathwatch was a further refinement of Rogue Trader. Black Crusade took more extensive steps to re-work the rules.

Calling it 'slowed' is... silly.

Pyriel- wrote:There is no balance when using black crusade and co playing it with for example deamonhunters since one side is totally screwed when compared.
The resulting houserules needed to balance things are just something that should have never have to happened in the first place.


Daemon Hunter is a Dark Heresy expansion and therefore will not mesh perfectly with the rules for a different game.

Pyriel- wrote:2: Why are almost all weapons dealing out the same damage. The whole armour pen system sucks ass. There is no difference in shooting an unarmoured character with a black powder pistol and a laspistol or a bow and arrow and an autogun. Its lame and completely destroys the gameplay and "realistic" factor.
Sure you want to be able to mix the character groups so that a primitive bow and arrow barbarian can play along with a stormtrooper with a hellgun since they both do almost the same damage but ffs what is this crap.


I really don't know what you're talking about here, but like the Baron, I think I might skip over the comments of yours that are more personal opinion rants than actual questions.

Pyriel- wrote:7: Cerrtain rules are just broken and not thought over the slightest. Take for example the skill "dodge".
Basically the more levels you suceed the roll with the more attacks you manage to dodge.
Now the most attacks are 3 (swift and lightning attack) so when my ascended throne agent characters attacked an dark eldar wytch (taken out from one of the creature books) what happened?
How about 60 in agility, unnatural agility and +20 to dodge?
Does it seem even remotely possible to be able to hit that thing even if all 3 attacks go in?


Technically speaking, if you're following the rules of Dark Heresy, Lightning Attack is 3 separate attacks. You can only Dodge one attack per turn (unless you have the Step Aside Talent), so even with all those stacked abilities you could only dodge one of those 3 attacks. You'd Dodge it really well but would be helpless against the other two.

Pyriel- wrote:Do bring these things up the next time you are in the playtesting group because they completely ruin the game for not only all of us but for the other two gaming groups amongst people I know here. They gave up on this crap, I keep going but just because I love the fluff. Hell the original LoTR rpg 15-or-so years ago had better damage and skill rules and thus a better gaming experience then this.


Ok. That's your experience. I've not heard anyone speak like this before, or rant about armour and weapon damage. There are areas of Ascension that don't work properly (the Assassin's ability to Dodge is one of them), but I've never encountered nor heard of anyone having serious problems due to weapon damage or the armour system.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/02 20:59:10


Post by: PrimarchX


Tome of Fate, the first of 4 source books for Black Crusade, has a teaser up at FFG ... http://fantasyflightgames.com/edge_news.asp?eidn=3119

This one deals with Tzeench, so I assume the other 3 will be on a separate Ruinous Power!


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/02 23:25:06


Post by: H.B.M.C.


Every damned day - sometimes multiple times a day - for the past three weeks I've been checking the FFG website to see when they'd announce Tome of Fate. Gah... took 'em long enough!

Anyway, here's the full announcement text:

FFG wrote:Master the Secrets of Chaos
Announcing The Tome of Fate, an upcoming supplement for Black Crusade




“Your naiveté amuses me, child. There is no Fate. There is only the Will of Tzeentch."
–Verial Jenneque, Sorceress of Q’Sal

Tzeentch, the Chaos God of Change, weaves the unfathomable strands of Fate from his Impossible Labyrinth deep within the warp. For the innumerable masses, Fate is a cruel and arbitrary force...but for the Tzeentch’s chosen few, it is a path to ultimate power.

Fantasy Flight Games is pleased to announce the upcoming release of The Tome of Fate, a supplement for Black Crusade! The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on the Lord of Lies. In its pages, players will learn of his dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.


A force to be feared...or studied

What is Fate? For many Heretics, Fate is what they have fought against their entire lives. It was cruel Fate that led xenos raiders to burn their family to broken cinders, capricious Fate that caused their lesser sibling to gain the family title instead of themselves, uncaring Fate that led the Inquisition to mistakenly torture them as a traitor and thus make them one. Fate has made them into Heretics, and thus they hate it as much as they hate the Imperium itself.

Others with a greater knowledge and appreciation of the True Mysteries know that Fate is never random or meaningless, no blind series of happenstance or coincidence. There is a Grand Scheme to all things, and thus a Grand Schemer. That Schemer is the Chaos Power known as Tzeentch. Those following this god strive to know his ways, and thus the hidden threads that bind all things to his will in the vast tapestry that is Fate itself. Such an effort is surely futile, for no mortal mind can possibly comprehend such infinite complexity, but even small glimmers of the Will of Tzeentch allow for more power than could be imagined. To gain such power, many Heretics are willing to risk all, including madness or mutation, for they know that either they must control their Fate, or Fate will control them.


Sorcery, change, and lies



The Tome of Fate introduces four new Tzeentch-centric Heretic Archetypes, as well as foul daemons, arcane weaponry, mighty daemon engines, and vile minions for followers of the Master of Fate. Players of all alignments will also gain potent new psychic powers and daemonic rites to fuel their struggle against the hated Imperium. The fallen forges of the Hollows, the mutants of Dread Korvaska, and the ancient Necrons awakening from within the Pillars of Eternity: these and other secrets of the Screaming Vortex shall stand revealed. All this and more lies within The Tome of Fate, including a dangerous new adventure on the sorcerous world of Q’Sal!

Do you possess the force of will to stand among Tzeentch’s chosen? Check back in the coming weeks as we preview The Tome of Fate, and look for it on store shelves in the second quarter of 2012!


Anyway, this should be awesome. It was heaps of fun writing parts of this book, and as FFG does more previews I hope to be able to talk more about it. I'm really looking forward to seeing the artwork!


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/02 23:47:43


Post by: Chrysis


I think I'll have to pick that up when it comes out.

You probably can't answer, but is there any information on the Thousand Sons or Ahriman's exiled coven in there?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/02 23:51:41


Post by: H.B.M.C.


You're right; I can't answer.

That and I don't actually remember off the top of my head.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/03 00:09:06


Post by: Noisy_Marine


Can't wait for the other god-specific books!


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/03 13:56:27


Post by: greenskin lynn


woo, more things to drop cash on.
i've been looking forward to getting more black crusade books


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/04 06:14:33


Post by: Fury_00011


Ok so I know all the books are separate games but is there a formula or cheat sheet to use elements from all the games and roll them all up into one say Dark Heresy game?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/04 06:15:08


Post by: H.B.M.C.


Black Crusade has a 'how to use X with Y' section, of converting rules back and forth.

I don't really think there's a formula to it though, more a case of comparison and logical inference. For instance, if something with Toughness 40 has Unnatural Toughness (4) in Black Crusade, then obviously that'd be Unnatural Toughness (x2) in Dark Heresy. If that same unit instead had Unnatural Toughness (5), then a simple (x2) on the Dark Heresy rules wouldn't quite work, but as it is the closest, it is probably the best solution.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/04 06:20:50


Post by: Fury_00011


H.B.M.C. wrote:Black Crusade has a 'how to use X with Y' section, of converting rules back and forth.

I don't really think there's a formula to it though, more a case of comparison and logical inference. For instance, if something with Toughness 40 has Unnatural Toughness (4) in Black Crusade, then obviously that'd be Unnatural Toughness (x2) in Dark Heresy. If that same unit instead had Unnatural Toughness (5), then a simple (x2) on the Dark Heresy rules wouldn't quite work, but as it is the closest, it is probably the best solution.


Ok thanks acualy justt bought a copy of Black Crusade and it's first expansion on friday so just waiting for the delivery, thanks again for the answers thought


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/04 10:50:02


Post by: Flachzange


H.B.M.C. wrote:

FFG wrote:[b]Master the Secrets of Chaos





I shouldve followed this thread more closely, but up till now I never had a chance to pick up any of these books (just cuz I like the fluff, no time to play sadly). I did order some a couple of days back, and this one is a must (Tzeentch art? Shuddup and take my money!!!!!)

HMBC, I never noticed you were involved with FFG! Kudos!! Already looking forward to the tome of fate!!


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/04 21:36:30


Post by: Pyriel-


Pyriel... with what you mentioned about weapon damage and whatnot.... are you using it straight out of the book, or are you accounting for the errata?

Errata? Is there some new online FAQ that I dont know about? Link?

Also... how many reactions are does that DE Wytch have? Does the Wytch have extra reactions or skills that grant extra ones? Kinda at a loss as to why a sustained and focused attack of several people can't even hit once...

All I remember was a dodge skill in the 90-ies and some reflex skill that made it even harder to have her fail a dodge test. It might have been a harlequin or a DE wytch.
The point is that ONE character simply cannot kill that thing since at most you get 3 attacks (or even more shooting hits) but every success that dodge rolls removes one attack.

How screwed up are the rules if it takes multiple characters to wound one eldar? What if there was no help around, that means an encounter that cannot be won since you get hits but cant ever hit back and we are not talking about deamon princes or other super beefed up monster opponents.

Because each game is tested and balanced internally to it, not across the games. This issue actually has been around since Rogue Trader, and is, unfortunately, rather the fault of the original designers at Black Industries,

This is what pisses me of to no end. It is so inhumanly moronic that I hope the idiot who thought this idea up was fired pronto.
Now I have to do a lot of added work that is never perfect if the players wants to use entries from multiple books that are supposed to cover the very same gakking universe!
One wants a deamon hunter, one a deathwatch marine, one explorator and one accolyte and they are trapped in the screaming vortex, wow thanks for nothing design idiots.
It means I need to balance the whole psychic power and systems from four different psycher systems, four different weapon stats and damage numbers and different rules that handle unnatural characteristics. What world class moron came up with this "solution" anyway?

The damages were altered in an attempt to make SM more epic, as BI thoughtfully issued statements that bolters in DH/RT were not the same as SM bolters, and developed a slightly different system for psykers the second time around. This design decision, which, unless I'm mistaken, GW tends to enforce, throws off all the other weapons, and so they decided to keep balance internal to a given game.

I actually accepted this reasoning at first...that it until I realized it is a damned lie since not even weapons for the same character group have the same stats over the different rule books. I said it before and I say it again, my deamonhunter threw away his super oh so blessed and fluffy powerful weapons for chaos ditto.

Well, one, you are grotesquely underestimating what those weapons in the hands of someone who lives or dies by them, will do do to you. A flintlock pistol can, for example, kill you through a kevlar vest

Really? That is grasping straws and you know it. In older times infantry harnesks were even fired upon by black powder weapons to see if they could resist a shot before being passed over as acceptable armours.

and in this crap game there is little damage difference between a black powder pirate pistol and a hellgun pistol. That is unless you are wearing some armour but hey, an astarted meltagun still doesnt jack better if the targeted accolyte removes his powerarmour...he will still in all probability survive a direct hit to the face even if being butt nekkid. 18 damage on average for a space marine meltagun...wow, simply wow.

Yes I enforce the 25 hp limit for "mortals" unless they have a fluffy excuse to go over.

Hence my claim that our deathwatch marines went into combat with their blessed super soakers that according to the fluff text are supposed to melt battle tanks. Why even bother.


Of course, mind you, if we followed fluff too closely, game balance would be impossible.

I understand this but please, it can be taken a bit to the fluffier side instea of this lame crap.
Throne agents and even accolytes are more powerful then veteran marines in this game. We have a new layer amongst a throne agent group, a blood angel with a total of 25000 ex, he is the weakest link in the whole team, he is far from even close in be it shooting, surviving wounds and melee then the rest of the "mortals" in there and it makes for some very bad fluff when roleplayed. You just dont see a big marine asking those little humans humbly for private lessons in swordmanship or shooting, it´s ridiculous.
Talk about feeling stupid when you select a space marine for the purpose of getting that strong combat character while forfeiting the subtler skill sets and in the end being treated like a little child by the group of humans.
This is balance and fluff being thrown out the proverbial window by the idiot designers.

The last example of this was perfectly highlited the last time we have a game which was actually a few hours yesterday when my friends came over for a little game. In the adventure one of the throne agents totally botched a psychic roll getting a 97 or so on the perils of the warp table and failing WP. The agent became possessed and turned into an unbound deamon host, we randomized the hosts stats and abilities.
Our blood angel thought this would be a perfect thing for him to take down, setting up his lascannon and fireing away at range. He did damage but the return fire from the deamon hosts psychic pyromancy power instantkilled the blood angel in one shot and he had 30 wounds, a power armour and confidence to boost. Poor sod had to permanently burn a fate point to barely survive in a vegetative state looking like a charred piece of meat.

What happened? One of the other "human" throne agents promptly engaged the deamon host, not only taking it down but actually succeeded in physically imprisoning it (for later excorism). Should have seen the look on the BA controllers face...

Uhh... they're not? Deathwatch weapons, as per the RAW in the DW Core Rulebook, are streets ahead of Legion weapons when it comes to damage. This was later errata'd in the most recent DW errata, and now the weapon damage matches.

Please show me the link to said errata.
What I have here before me are the following:
Deathwatch bolter - 2D10 + 5 damage AP AP 5
Black crusade chaos marine bolter - D10 + 9 damage AP 4
Unless you roll a "0" the chaos bolter is better.

Heavy bolter is
Deathwatch 2D10+ 10 AP 6
Chaos D10 + 12 AP 5
Deathwatch better.

Grey knight stormbolter D10 + 9 AP5

Deathwatch chainsword D10 +3
Chaos chainsword D10 + 5 (chaos better)
Dark heresy chainsword D10 + 2 (again, what a "wow" difference in damage between a human chainsword and an astartes ditto, one whole damage point)

Dark heresy power sword D10 + 5 AP6
Deathwatch power sword D10 + 6 AP6 (wow what a difference between human and marine weapons)
Chaos power sword D10 + 6 AP6
Grey knight nemesis sword D10 +2 AP2 (utterly pathetic)

Deathwatch heavy flamer 2D10 + 6 AP6
Grey Knight Incinerator 2D10 + 6 AP6
Chaos heavy flamer D10 + 12 AP6 (better then the loyalist version and better then the grey knights that is supposed to be better then a normal marine heavy flamer)


So in reality the GK marine threw away his junk that we all know was oh so highly praised in the fluff texts but in reality was as effective as an accolyte pigstick, that is unless he runs around constantly high on hammerhand since he would then get some 4-or-so added damage which would STILL make it inferior and cause him to risk a lot of perils rolls (so what´s the point anyway).

Thus please show me the errata that actually makes it worth for my players to pick up their characters of choice like the grey knight without getting screwed over every time there is a battle.

The Long Las has Accurate. Accurate means it is never useless (IMO) as the extra damage is very good at taking down single high-wound targets.

So the D10 + 3 long las damage averaging 8, is useful for exactly what?
It was actually my first choice in the game, an IG sniper but hen I realized I will simply be you n a b l e to kill even one lousy ork even if he is butt naked, stands perfectly still and lets me empty my whole long las magazine into his face hitting with every single shot I will N O T take down the ork.

This is how bad this game and its weapon damage design is! Who the hell wants that kind of gaming feeling?

Dark Heresy, Rogue Trader, Deathwatch and Black Crusade are four different games. They may share a base level of rule mechanics, but each release for each line caters to that product line and that product line alone

Aha, my biggest fears thus confirmed. The morans did this simply to make more money!
Every "creatures" adon book contains basically the same creatures, basic nids, basic cultists, basic chaos etc with the odd quique thing thrown in just to attract crossover buyers but the issue remains, the same nid gaunt detailed in deathwatch creature book is statlines for deathwatch weapons and the same nid gaunt described in the rouge trader book and dark heresy creature books etc are detailed for the respective books weapons stats.
Simply to get more money.

Becuase any sane 5 year old will realize that the good thing to do would be to have all books governed by the same psycher rules, same wargear stat rules, same characteristics rules sicne you know, they are after all meant to be played in tandem in the same fething universe as all books describe the same time line, the same artefacts and the same events.

But no, now I have to buy 4 different (with even more addons) rulebooks and home rule construct bridges that gap all the different rule sets in order to create a pleasant gaming experience for all my players without anyone feeling cheated, nerfed or treated unfair vs the others.

Funny thing is that in the end I am the biggest idiot of all since i apparently continue to buy this crap.

Calling it 'slowed' is... silly.

You are right and I agree.
I should call it capitalistic instead.

I really don't know what you're talking about here, but like the Baron, I think I might skip over the comments of yours that are more personal opinion rants than actual questions.

Sorry if I was unclear.
The armour pen system is flawed and very unrealistic.
This:
You have a weapon with an armour penetrating value so why doesnt it do more damage vs unarmoured targets?

If I fire a bunker busting weapon at a person wearing protection it will negate all or parts of his protection right?
So why wont it do more damage if I fire it at a naked person?

My meltagun negates 12 points of protection so if you stand in your AP12 artificed power armour it counts as zero, follow me?
So why would it not do more damage when I fire it on someone wearing zero armour, why are those 12 extra armour pearcing completely wasted?

The whole damage system would get a buff in realism if armour negating damage actually carried over if the target had no armour.
But I guess that would be so unfair to the barbarian shooting his black powder pistol...*sigh*

There are areas of Ascension that don't work properly (the Assassin's ability to Dodge is one of them), but I've never encountered nor heard of anyone having serious problems due to weapon damage or the armour system.

I can give you email addresses to game masters leading two other groups besides mine that all feel this system is about as good as a pile of horse manure.
Dont get me wrong, it does work (barely) but what it ruins the most is the sense of fluff, it actually kills a lot of feeling in battles. Basically, the more you know about the universe of 40k the less you want to play this game after playing through a few battles using various weapons and penetrating values.

You can either cover your ears and completely ignore this or PM me and have a deeper discussion about this.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/04 22:15:27


Post by: BrookM


Dude, maybe take it to the proper forum a few below? That's a more fitting place to discus what's wrong with the game.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/04 22:54:41


Post by: H.B.M.C.


You really need to calm right down. Your hysterics over this, and the wild baseless assumptions that you are making are just making you look foolish.

Please show me the link to said errata.
What I have here before me are the following:
Deathwatch bolter - 2D10 + 5 damage AP AP 5
Black crusade chaos marine bolter - D10 + 9 damage AP 4
Unless you roll a "0" the chaos bolter is better.


*sigh*

Yes, the rulebook stats for DW weapons are better than the rulebook stats for Black Crusade. That much is obvious, so obvious in fact that it didn’t take all that long for FFG to change them. They did so in an optional appendix at the end of the most recent errata. They change the dynamics quite well, making the game less of a complete cake-walk for the Marines.

(again, what a "wow" difference in damage between a human chainsword and an astartes ditto, one whole damage point)


A lot of the power with melee weapons comes from any attendant special rules (power field being a good one, tearing and razor sharp being another two), and the strength of the actual user. A Strength 30 Guardsman gets +3 to that damage. A Strength 50 Marine in Power Armour gets +12 to that damage. Big difference.

So in reality the GK marine threw away his junk that we all know was oh so highly praised in the fluff texts but in reality was as effective as an accolyte pigstick, that is unless he runs around constantly high on hammerhand since he would then get some 4-or-so added damage which would STILL make it inferior and cause him to risk a lot of perils rolls (so what´s the point anyway).


What? The bile and spittle racing from your mouth is making it difficult to understand just what it is you’re talking about.

Thus please show me the errata that actually makes it worth for my players to pick up their characters of choice like the grey knight without getting screwed over every time there is a battle.


What are you fighting? What rules are you attempting to mix together? What game are you playing?

So the D10 + 3 long las damage averaging 8, is useful for exactly what?
It was actually my first choice in the game, an IG sniper but hen I realized I will simply be you n a b l e to kill even one lousy ork even if he is butt naked, stands perfectly still and lets me empty my whole long las magazine into his face hitting with every single shot I will N O T take down the ork.


Just look here. Look at the Accurate Weapon Quality (or look at the RT, DW or BC rulebook). Accurate allows weapons like the Longlas to cause significant damage to single targets. So they will be able to damage ant Ork.

This is how bad this game and its weapon damage design is! Who the hell wants that kind of gaming feeling?


Still haven’t the faintest clue what you’re blabbing on about.

Aha, my biggest fears thus confirmed. The morans did this simply to make more money!


Not even going to dignify that one...

Every "creatures" adon book contains basically the same creatures, basic nids, basic cultists, basic chaos etc with the odd quique thing thrown in just to attract crossover buyers but the issue remains, the same nid gaunt detailed in deathwatch creature book is statlines for deathwatch weapons and the same nid gaunt described in the rouge trader book and dark heresy creature books etc are detailed for the respective books weapons stats.


Except that’s a load of nonsense.

Dark Heresy – Has an esoteric collection of various enemy types, including two Tyranid creatures (Genestealers & Lictors) and basic Eldar and Ork entries.
Rogue Trader – Has Orks, Chaos renegades/reavers, Eldar and its own races (Stryxis, Y’Vath, etc.).
Deathwatch – Has Chaos Marines, Tau and Tyranids.
Black Crusade – Has Dark Eldar, Necrons, and Imperial adversaries (in the core book – no creature book for them yet).

They’re not ‘basically the same’ at all – the stats of the adversaries they present are done in the context of their setting.

Simply to get more money.


Again, not even going to dignify that...

Becuase any sane 5 year old will realize that the good thing to do would be to have all books governed by the same psycher rules, same wargear stat rules, same characteristics rules sicne you know, they are after all meant to be played in tandem in the same fething universe as all books describe the same time line, the same artefacts and the same events.


Christ you’re angry about this. You really need to calm down. It’s just a game.

1. RT/DW/BC do have the same psychic systems, using the Fettered/Unfettered/Push mechanic. Black Crusade adds powers based around Corruption, but that’s not so much a change as an addition. Only DH has a vastly different psychic system.
2. For the most part the wargear stats are the same, with any changes coming due to accumulated experience and testing over the years. In most games a Lasgun is a Lasgun is a Lasgun. The major difference lies in Astartes weapons, something that was later changed in the errata and mirrored in Black Crusade to better balance the Marine-level weapons against the non-Marine-level weapons.
3. The first three games have the same characteristic rules. Strength, Toughness, Unnaturals and so on all do the same thing. When BC came along they clearly made the decision to refine the mechanics, altering the way Unnaturals work to give them greater granularity, consolidating a number of the skills (Concealment/Silent Move now = Stealth), changing some combat rules so that certain things mirror one another (now Lightning Attack follows the same as Full-Auto), and expanding a few things to allow for greater detail (Weapon and Ballistic Skill bonuses).
4. The assumption is never made that each player has all the books. The reason why all four games are treated separately to one another is because you should never need any other book from any other line to play that singular game. If I’m playing Rogue Trader I should never require a book from the Dark Heresy line. I should not need the Deathwatch GM’s handbook to play a game of Black Crusade. Do owning these additional books help things? In a lot of cases they do. But they are never required.
5. Each game has a specific setting (DH – Calixis; RT – Koronus; DW – Jericho; BC – The Vortex). All the supplements and adventures and characters and rules are geared towards those settings. Adapting them for other settings isn’t hard (we don’t use the Calixis sector for our DH campaign), but each game caters to its own setting. These games are not meant to represent ‘generic sector anywhere’.

But no, now I have to buy 4 different (with even more addons) rulebooks and home rule construct bridges that gap all the different rule sets in order to create a pleasant gaming experience for all my players without anyone feeling cheated, nerfed or treated unfair vs the others.


You don’t have to buy anything. You can play any of the four games with just the core rulebook.

How are they feeling cheated?
How are they feeling nerfed?
Are you having BC Marine players fight aginst DW Marine players?
What is a ‘pleasant gaming experience’?
How are you being forced into buying these books? Do you need every rule from every book?

But I have to ask again – what sort of game are you attempting to play? It almost sounds as if you’re attempting to mix standard Dark Heresy with Grey Knights, Deathwatch and Black Crusade4.

If I fire a bunker busting weapon at a person wearing protection it will negate all or parts of his protection right?
So why wont it do more damage if I fire it at a naked person?


I don’t necessarily disagree with you here, but there are some cases of high armour piercing weapons being bad against unarmoured infantry (Teflon coated M16 rounds ripping right through people in Somalia, whereas if they weren’t coated in such a way their kill rates would have been higher because they didn’t need to the ability to penetrate armour). Furthermore in most cases these big weapons cause enough damage to kill someone in a single shot anyway, so extra damage would be redundant.

But as I said, I don’t necessarily disagree with you here. I think it probably could be better (probably something simple like excess pen = extra damage, so Pen 10 vs AP6 would equal = +4 damage). It’s nothing to get mad over though, and I’ve never had it impact the game that much that it causes a distraction. Things often die quick enough without having to worry about whether any additional Pen should cause extra damage

I can give you email addresses to game masters leading two other groups besides mine that all feel this system is about as good as a pile of horse manure.


I’d rather they go here, as long as they can keep the angry hyperbole to a minimum that is.

Dont get me wrong, it does work (barely) but what it ruins the most is the sense of fluff, it actually kills a lot of feeling in battles. Basically, the more you know about the universe of 40k the less you want to play this game after playing through a few battles using various weapons and penetrating values.


That’s never been my experience. And the game does more than barely work. Please stop over exaggerating things.

You can either cover your ears and completely ignore this or PM me and have a deeper discussion about this.


Not if you’re just going to yell and scream bile about “making money” and other nonsense.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/04 23:44:03


Post by: PrimarchX


I really don't have much of a problem moving items or even archetypes from game to game. I'd love an official conversion of all DH psy powers to the RT/DW/BC systems and vice versa but that's about it. I can eyeball the rest pretty easily as a GM.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/05 00:36:37


Post by: H.B.M.C.


Yeah me too. I'd really like a full update of the DH psychic system to it matches RT/DW/BC. That includes the Ascension stuff as well. I would like overbleed kept though, but that’s easy to do – for every X DoS on your Willpower Test you gain the overbleed effects, whatever that might be.

Plus you can also have difficulty levels build into the powers, so Ascended level powers could start off at Hard (-20) or Very Hard (-30) or even harder depending on what they are, and some of the minor powers could even have positive modifiers for the really simple ones.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/05 01:31:53


Post by: BaronIveagh


Pyriel- wrote:
Really? That is grasping straws and you know it. In older times infantry harnesks were even fired upon by black powder weapons to see if they could resist a shot before being passed over as acceptable armours.


I feel that HBMC covered the rest, but I thought Id stop and hit this detail:

Kevlar is not an old timey metal armor. (Point of fact the old time ones could be penned too, it depended on the range and the weapon. A .69 dragoon pistol will go through the chest piece of anything but the heaviest full plate at point blank range)

Kevlar works by preventing the bullet from penetrating. This is not a severe issue with a bullet the mass and materials of the average 9mm. When you start dealing in shotgun slug sized rounds, such as many heavier flintlocks used, it crushes your internal organs just fine without penetrating you, particularly with such fun as double buck and ball charges. It's sort of the difference between being stabbed with a knife and hit with a ball bat.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/05 09:28:34


Post by: Kroothawk


Can we keep the super long nerd rage about some general rules out of the news&rumour thread, please?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/07 23:33:42


Post by: H.B.M.C.


Hand of Corruption... redux.

FFG wrote: A Downloadable Ritual
Hand of Corruption, a Black Crusade adventure, on sale via download






“The Dark Gods help those who help themselves."
–Lord Deon Algonnac, Reaver of the Unknowable Void

A windswept Imperial penal world silently orbits its dimming sun, perilously close to the dark influence of Chaos. To claim such a prize for the Ruinous Powers would bring great favour and glory to you and your fellow Heretics, and its substantial resources would help lay the foundation for your own Black Crusade. But welcoming this world into the roiling bosom of the Screaming Vortex will be no easy task, and the planet holds its own dangerous secrets. Can you bring the corrupting gifts of Chaos to this forgotten world?

Hand of Corruption, an adventure in three acts for Black Crusade, is now available on drivethrurpg.com and rpgnow.com! Presented in one comprehensive volume, Hand of Corruption is an epic story that takes you and your fellow Heretics from the swirling depths of the Screaming Vortex to the far reaches of the Calixis Sector, and then to a parched and windswept Imperial penal world called Saint Annard’s Penance. With a host of challenges designed to appeal to a range of group types and play styles, Hand of Corruption offers ample opportunities for both savvy roleplaying and gruelling combat.


Beyond Redemption

For more on Hand of Corruption, here’s a word from Black Crusade’s lead developer:

As the first book for the Black Crusade line, Hand of Corruption explores one of the fascinating premises first introduced in the Core Rulebook. For the first time in Warhammer 40,000 Roleplay, the players can control characters completely opposed to the Imperium, and Hand of Corruption brings that theme directly to the fore. The Heretics are pitted against the Imperium from the start, and have to infiltrate, deceive, and ultimately fight Imperial forces head on to get what they want. And what they want is nothing less than control of an entire planet full of psychopathic, dangerous, violent prisoners—perfect fodder for the players’ eventual Black Crusade!



Of course, to get there, the players have to go toe to toe with some of the Imperium’s best and brightest—the types of individuals they might have been playing as characters in another Warhammer 40,000 Roleplay line. Plus, this adventure throws plenty of pitfalls along the players’ route. I wouldn’t want to reveal any spoilers, but it’s an adventure Game Masters should have a lot of fun springing on their players, and players should have a lot of fun playing through.


Learn more about Hand of Corruption by reading our previews, Parched and Windswept and Ruinous Rituals . Then, head to drivethrurpg.com or rpgnow.com and download your copy today!


I'm still waiting for my copy of this damned book. C'mon Maelstrom! Get'cha act together!


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/09 00:34:00


Post by: H.B.M.C.


New Rogue Trader & Deathwatch books announced!

First up, why don't we reave some rolls... I mean souls:

FFG wrote:The Soul Reaver

Announcing an upcoming adventure supplement for Rogue Trader




“They are a scourge upon our galaxy, the most vile and sadistic of all our xenos foes, and a peril to any who would ply the void in search of profit or gain. Whatever happens, should the shadow of their ships darken your path, pray you die fighting at the helm of your vessel, lest ‘fortune’ favours you and they take you alive…"
–Magos Domos Agnelain, Explorator

The Dark Eldar are a plague upon the Koronus Expanse; raiders, slavers, pirates, and even Rogue Traders suffer at their barbed lashes and blades. Any who cross the Maw and sail the void of the Koronus Expanse learn to fear the wicked silhouettes of their ships and their seemingly endless cruelty towards all life, including their own. Only vigilance and firepower keep the worst depredations of these terrible raiders at bay, though from the dens of Footfall to the commerce halls of Port Wander there are countless tales of crew lost and ships savaged in their sudden attacks...

Fantasy Flight Games is pleased to announce the upcoming release of The Soul Reaver, an adventure in three parts for Rogue Trader! This epic campaign is a chance for daring Explorers to look deep into the twisted heart of Dark Eldar society in the Koronus Expanse, and pull the greatest heist of their careers.

Betrayal and Lies



For more on The Soul Reaver, here’s a word from developer Max Brooke:

Rogue Trader is all about risk and profit. Namely, taking huge risks in the name of reaping massive profits. And what bigger gamble could there be than plucking an ancient and powerful warship from the very heart of a Dark Eldar city within the webway?

The Soul Reaver starts with a heist, but things are rarely as they seem when you're dealing with the treacherous Dark Eldar. The Explorers have to bet everything more than once to survive the machinations of several competing factions within the city and come away from this web of lies and betrayal with their promised reward. Of course, the Explorers have a chance to do some betraying of their own, and to this end, The Soul Reaver contains the Dark Eldar Kabalite Warrior Career Path. This full new Career, designed for use in this adventure and beyond, allows players to take the sadistic power of the Dark Eldar into their own hands for the first time in Warhammer 40,000 Roleplay.

I'm very excited about the new resources that The Soul Reaver contains for creating dangerous and memorable characters, and GMs and players alike should enjoy using these rules in their adventure through the twisted depths and perilous heights of Dark Eldar society!


Check back often over the coming months as we preview The Soul Reaver, and look for it on store shelves late in the second quarter.


Yes, you read that right - this book has the full rules for playing as a Dark Eldar warrior. And they're very tasty if I do say so myself.



And up next, the logical next step after First Founding.

FFG wrote:Honour The Chapter
Announcing the upcoming release of a new supplement for Deathwatch




“Today we face those who betrayed our predecessors. Today we bring death to those who turned from the light of the Emperor and broke faith with their brothers. Today we bring honour to those who came before us as we lay low these traitors! For Vilamus! For Guilliman! For the Emperor!"
–Brother-Captain Haeron of the Marines Errant

The brethren of the Deathwatch are the champions of humanity, the elite of the elite, and the very best the thousand and more Chapters of the Adeptus Astartes can produce. But while many Battle-Brothers are drawn from the most well known Chapters—the Blood Angels, the Space Wolves, the Ultramarines, and others of the First Founding—still more hail from lesser known bodies, the Successors of the great Legions. Some of these Chapters are every bit as famous as their celebrated progenitors, while others are all but unheralded. Nevertheless, all are heroes.

Fantasy Flight Games is pleased to announce the upcoming release of Honour the Chapter, a supplement for Deathwatch! Honour the Chapter provides a wealth of options for players interested in characters drawn from Chapters created during the Second or subsequent Foundings. This comprehensive tome contains new character creation rules, a wealth of relics unique to each Chapter, and plenty of guidance and adventure seeds for Game Masters.


From throughout the Imperium



For more on Honour the Chapter, here’s a word from its lead developer, Tim Flanders:

As the second book I’ve developed for the Deathwatch line, Honour the Chapter was an exciting project for me. Since the Core Rulebook, we've had a good chance to cover our core of Space Marine Chapters, and with First Founding we were able to bring the remaining progenitor Chapters to the fore. But now, for the first time since the inception of Deathwatch, we will be giving a huge number of the other myriad Chapters of the Adeptus Astartes the attention they deserve. I think players are going to really enjoy the chance to play Battle-Brothers from Chapters throughout the Imperium, each with as much depth as the Chapters we've covered in our past products.

Of course, with all this variety comes a price. Trying to form a Kill-team out of Battle-Brothers from such disparate backgrounds, all with their own histories, combat doctrines, and philosophies is tough work. Thankfully, we've covered that, too! GMs will find Honour the Chapter indispensable for making the most of their campaigns, by highlighting the strengths of their players, their characters, and the relationships between the Chapters of the Adeptus Astartes. In this way, they’ll really make their players feel like the epic heroes of the Imperium that they are!


For ten millennia, Space Marines from a thousand chapters have fought and died in the name of the Emperor of Man. Keep checking back as we preview Honour the Chapter in the coming weeks, and late in the second quarter, take your place among the legends of the Adeptus Astartes!


The existance of this book probably won't surprise a lot of people. It is, as I said above, the logical 'next step' after First Founding. The preview they've given is very light on detail, except the note about a 'wealth' of new relics. 'Wealth' is probably an understatement.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/09 04:54:17


Post by: BrookM


For a moment there I thought it was Max Brooks..


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/09 05:35:10


Post by: H.B.M.C.


Is there something you're not telling us Brook?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/09 14:56:26


Post by: BrookM


Nah, I just thought it was written by Max Brooks, the guy who does all that zombie gak, the son of actually funny actor Mel Brooks.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/09 15:58:32


Post by: PrimarchX


Yes!

A branching away from the Founding Chapters and an adventure with Dark Eldar.

Very awesome!


Automatically Appended Next Post:
And get this...

The Soul Reaver contains the Dark Eldar Kabalite Warrior Career Path.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/09 20:19:27


Post by: Kroothawk


This is the third Xeno path we get, right? Kroot, Orks and now Dark Eldar, all Rogue trader only.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/10 00:16:47


Post by: H.B.M.C.


Kroothawk wrote:This is the third Xeno path we get, right? Kroot, Orks and now Dark Eldar, all Rogue trader only.


Yes. It's the third xenos path. Personally I thought we'd get an Eldar Ranger or Eldar Corsair first, but some sort of Eldar career is still a welcome addition to the game.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/10 04:53:19


Post by: Iracundus


H.B.M.C. wrote:
Kroothawk wrote:This is the third Xeno path we get, right? Kroot, Orks and now Dark Eldar, all Rogue trader only.


Yes. It's the third xenos path. Personally I thought we'd get an Eldar Ranger or Eldar Corsair first, but some sort of Eldar career is still a welcome addition to the game.


So much for all those people that kept saying "xenos are too fundamentally alien to ever be played". With BL publishing Eldar and Dark Eldar books, and now the RPGs getting more xenos characters, it looks like the old GW stance of "human POV only" from 3rd edition is defunct.

I agree that an Eldar Ranger or Corsair might have been the more obvious path. I don't know how they would explain a Rogue Trader and his group working with a Dark Eldar Kabalite Warrior given the latter needs to feed on pain to stay alive. If the Rogue Trader offered up one of his crew every so often, that is just asking for a mutiny. Alternatively I suppose offering up slaves is a method, but from the background it seems the Dark Eldar like excitement and playing with their food, so a weak and feeble slave might not be sufficient.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/10 10:00:59


Post by: Kroothawk


Iracundus wrote:I don't know how they would explain a Rogue Trader and his group working with a Dark Eldar Kabalite Warrior given the latter needs to feed on pain to stay alive. If the Rogue Trader offered up one of his crew every so often, that is just asking for a mutiny. Alternatively I suppose offering up slaves is a method, but from the background it seems the Dark Eldar like excitement and playing with their food, so a weak and feeble slave might not be sufficient.

1.) The Rogue trader rules deal with lowered morale due to Xenos on board or the captain making servitors out of the injured.
2.) Don't ask what Kroot PCs are offered


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/10 10:41:41


Post by: Iracundus


Kroothawk wrote:
Iracundus wrote:I don't know how they would explain a Rogue Trader and his group working with a Dark Eldar Kabalite Warrior given the latter needs to feed on pain to stay alive. If the Rogue Trader offered up one of his crew every so often, that is just asking for a mutiny. Alternatively I suppose offering up slaves is a method, but from the background it seems the Dark Eldar like excitement and playing with their food, so a weak and feeble slave might not be sufficient.

1.) The Rogue trader rules deal with lowered morale due to Xenos on board or the captain making servitors out of the injured.
2.) Don't ask what Kroot PCs are offered


I would assume Kroot might be offered the opportunity to consume flesh from worthy kills (human or otherwise). A Dark Eldar would be even worse though as it is not just a matter of killing and consuming. A Dark Eldar is after pain, so would be torturing or otherwise tormenting victims, not merely just killing them. Also a Kroot can eat normal food to stay alive, with consumption of others not a strict necessity. A Dark Eldar has to eat normal food and must stave off the soul drain of Slaanesh by a regular diet of pain and suffering so the "overhead" is higher.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/10 19:48:53


Post by: Katie Drake


Oh god yes. Honor the Chapter, you can't come soon enough!


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/10 20:25:16


Post by: Kroothawk


Iracundus wrote:Also a Kroot can eat normal food to stay alive, with consumption of others not a strict necessity.

Actually no. If a Kroot would eat only steaks and Hamburgers, he would aquire the intellect of a degenerated bovine. (not sure about humans )


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/11 15:11:12


Post by: AJCarrington


Not sure if it has been posted yet, but Jericho Reach is now available for download on DTRPG.

AJC


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/11 19:03:49


Post by: Pyriel-


Lay off the sarcasm Pyri, in such heavy amounts one could consider it rude...


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/11 19:40:43


Post by: H.B.M.C.


Pyriel- wrote:... have your oh so flawless product to defend.


Oh Pyriel... I never said it was flawless.



Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/11 19:49:58


Post by: BrookM


I appreciate the sentiment Brook, but it was a bit harsh, edited to prevent further fighting - MT11


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/11 23:23:51


Post by: Alpharius


Too late!

(Mods do occasionally read threads for their own pleasure - shocking, I know! )

Everyone should take a deep breath, think for a bit, and then post. Maybe!

Please feel free to debate the finer (and not so fine) points of FFG's RPG strategies in other threads.

Thanks!


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/12 00:53:27


Post by: Chrysis


AJCarrington wrote:Not sure if it has been posted yet, but Jericho Reach is now available for download on DTRPG.

AJC


It's probably also worth mentioning that DTRPG sent me an email saying that "The Black Sepulchre" had been updated to make sidebars and maps more visible. I haven't checked if that's true, but if it is I hope they go through and do it for all of them. Especially "The Emperor Protects."


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/13 15:39:12


Post by: Manchu


Does any one else feel BC needs more support?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/13 20:49:58


Post by: H.B.M.C.


They just announced Tome of Fate, which according to the news release is the first in a four book series.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/13 21:15:02


Post by: Manchu


You sound a bit like Kanluwen there, my firend. Didn't BC release at GenCon last year?

Not counting the GM screen, one follow up release in seven months seems a little sparse. Hand of corruption came out four months after it was announced. At that rate, we won't actually get the fourth book until the middle of 2013 (assuming they come out one right after another) and that's still only five non-core books in two years. That assumes, of course, that only Book of Fate and the rest of that tetralogy get published for BC ... which brings me back to my point about BC needing more support.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/13 21:22:16


Post by: H.B.M.C.


I think it might be something to do with how long it took Hand of Corruption to come out (it sure felt like they were previewing it for months!).

And it could be worse. It could be Dark Heresy - when's the last time they got a product release announcement?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/13 21:49:19


Post by: endtransmission


H.B.M.C. wrote:I think it might be something to do with how long it took Hand of Corruption to come out (it sure felt like they were previewing it for months!).

And it could be worse. It could be Dark Heresy - when's the last time they got a product release announcement?


Um. Just over a month ago?. Granted, that's an adventure, rather than new rules... but it's still a DH book.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/13 22:10:01


Post by: Manchu


What about the IG book for DH? Amazon has that coming out in July, which means it will actually be released long before then.

Although you can apparently buy a copy fro 1000USD right now ...


Automatically Appended Next Post:
H.B.M.C. wrote:(it sure felt like they were previewing it for months!)
It was actually four months!


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/13 22:14:38


Post by: endtransmission


I wouldn't bet on it. Amazon had Only War due to come out last September at one point


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/03/13 22:22:40


Post by: Manchu


I know. That book has been on my WishList (TM) for a long, long time.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2013/06/13 22:43:34


Post by: H.B.M.C.


Yeah. Don't trust Amazon's release date information. I remember getting an update for them saying Only War was due out in a week's time, which I felt was a little optimistic on their part given we were still writing it...

endtransmission wrote:Um. Just over a month ago?. Granted, that's an adventure, rather than new rules... but it's still a DH book.


True (but I read Chaos Commandment months before it came out, so I tend to forget these things). That and I really mean new announcements.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/04/15 19:02:56


Post by: BaronIveagh


HBMC must be slipping or distracted.


FFG wrote: Brotherhood. Duty. Sacrifice.
Announcing Only War, a Warhammer 40,000 roleplaying game





“The men and women of the Imperial Guard sacrifice more and gain less than perhaps any other arm of the Imperial Armed Forces.”
–Commissar Ibram Gaunt

Fantasy Flight Games is thrilled to announce the upcoming release of Only War! In this all-new standalone Warhammer 40,000 roleplaying game, players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. Fully compatible with FFG’s other Warhammer 40,000 Roleplay titles, this comprehensive game system explores a previously unseen side of life in the Imperium of Man.

In Only War, each player takes the role of a Guardsman, a member of the Imperial Guard and one of the countless billions of hardened conscripts constantly fighting on myriad fronts at the whim of the Adeptus Terra. In control of this martial alter ego, players go forth at the behest of their officers to fight the eternal and implacable foes of the Imperium – the foul xenos, the mutant, the heretic, and the dark forces of the Ruinous Powers.

Bound by Honour

As Guardsmen, you will be ordered to engage the enemy with a myriad of tactics. Your squad might be responsible for guiding an important dignitary through a perilous warzone, or instructed to infiltrate a besieged fort to deliver important intelligence. With missions as varied as the galaxy’s innumerable warfronts, you and your squadmates must often rely on nothing but your own grim determination and your faith in each other.

Take the role of a Guardsman with one of twelve distinct Specialties, offering unique skills to your squad to complement those of your comrades. Will you bring the light of the God-Emperor to the battlefield as a Ministorum Priest, or will you wield the Imperium’s most cutting-edge technology as a fearsome Storm Trooper? Perhaps you’ll tend to the machine spirits of the Guard’s many war machines as a Tech-Priest Enginseer, or lead the charge as your squad’s Sergeant. Whatever your function, you’ll be a vital part of the Imperium’s vast war machine.



Your Service Begins Soon

Throughout the course of their service, Guardsmen may fight on a thousand nameless worlds, often outnumbered and outgunned by their enemies and fighting in some of the worst conditions that history has ever known. And yet, despite immense opposition (or perhaps because of it), these fearless soldiers are bound to each other by a code of brotherhood and honour. They are the thin line that protects the Imperium from complete and utter destruction. They are the Imperial Guard.

Learn more on our Only War description page, and Check back in the coming weeks. Then, look for it on store shelves in the third quarter of 2012!


What's really odd is that I actually have the woman on the cover with the flamer in my IG army...

(WIP of her (and a friend) in my gallery [really need to update my dakka gallery...])




I guess minis will NOT be a problem with this one... (considering I have... quite a few different IG regiments...)


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/04/15 19:42:20


Post by: endtransmission


He's not slipping at all. There's a whole separate thread about it over there >>> http://www.dakkadakka.com/dakkaforum/posts/list/441053.page


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/04/15 19:57:45


Post by: BrookM


He wanted this thread to DIE.


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/04/15 20:23:20


Post by: H.B.M.C.


BaronIveagh wrote:HBMC must be slipping or distracted.


Who's slipping?


Dark Heresy - Rogue Trader - Death Watch - Black Crusade - Only War news and rumours @ 2012/04/15 22:57:01


Post by: Alpharius


Pretty much - everyone please go to that other one!

Thanks!