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Post by: Alpharius
Good point!
BA "Counts As" will get the job done!
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Post by: BaronIveagh
Melissia wrote:Thirteen times actually, in the fluff >.>
I was only referring to the most recent.
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Post by: TimHuckelbery
BrookM wrote:Got Into the Storm this afternoon with an extra discount for the long wait, with another promised when Death Watch finally arrives. From what I've gleaned so far, good stuff. A great expansion on ship creation as well, not to mention some very tasty career options and other background thingies. Building a dynasty is going to be a whole lot more fun now with these new careers and designations for first, second, third and fourth tier personal.
Glad you liked it, it was a fun one to work on. We managed to get quite a lot of fun stuff into it.
-Tim
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Post by: H.B.M.C.
Like the Assault Stubber and the Power Sword that sets you on fire.
Those are going straight into my Dark Heresy campaign.
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Post by: Kanluwen
I'm more wanting to model the "Armour of the Remorseless Crusader".
It's Artificer Armor...with Hexagrammic Wards...
And to top it all off?
It has a bloody Sanctified Master-Crafted Powersword embedded in the vambrace.
Now where would I find suitable parts to make a Crusader.
Also, I really hope GW pays attention to the Librarian Powers they gave Dark Angels.
"True Strike" would be fantastic, and also fluffy considering the Fallen are pretty heavily dabbling in Psyker shenanigans.
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Post by: Fallen668
I just got mine in and it looks like I am going to have to send it back to amazon. Someone dropped it on one of the corners and dinged the edge of the back cover pretty good.
No time for a read through since I need to be going to sleep soon, but... no orks... WTF!!!
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Post by: H.B.M.C.
There are no Orks in the setting for DW. There probably will be, once the DW Creatures book hits, but in the meantime full rules for Orks are in the DH Creatures book, with additional information in Rogue Trader and especially Into the Storm.
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Post by: temprus
Fallen668 wrote:I just got mine in and it looks like I am going to have to send it back to amazon. Someone dropped it on one of the corners and dinged the edge of the back cover pretty good.
No time for a read through since I need to be going to sleep soon, but... no orks... WTF!!!
Mine has a ding on the edge of each cover, looks like mine was bundled to tightly when they shipped from China.  So far, my favorite FFG book and not just because it covers Deathwatch.  Of all the FFG series I wish I had a playtest credit in, this would have been the one.
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Post by: H.B.M.C.
Deathwatch arrived!!! YAY! So did Into the Storm and the DW GM Kit (which is 1000% better than the DH GM screen). The GM screen is not a copy of the DH/ RT one, and it has relevant information for Deathwatch, including all the Astartes Weapon types. It also is reversible, so it can bend any way.
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Post by: reds8n
The Koronus Expanse is a perilous place for all those who dare to venture. Today, however, the journey becomes a little less dangerous! The Errata for Rogue Trader (pdf, 1.6 MB) has been updated to version 1.1 and is now available on our support page. This update incorporates clarifications for Lure of the Expanse and Into the Storm.
This is a living document, and will be updated periodically
relevant link to the article
*space left here for jibe about GW of your choice*
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Post by: H.B.M.C.
*inserts Anti-GW comment*
There isn't that much new in this errata - mostly it's good because it has Into the Storm errata, and that was quick! Sadly, it means that, like Deathwatch, Into the Storm is riddled with errors.
It's like FFG shares their proof-reading department with whatever trained monkeys do the Imperial Armour books.
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Post by: reds8n
..alas.
..that said....
... I haven't actually come across any glaring errors in the Badad War book... plenty of time and a thorough reading ahead of me still though. You really need this one..especially with all your floor plans and Space Hulk tiles which you use for the boarding actions games.
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Post by: H.B.M.C.
Yeah, well, when I get some money (eventually) I've got me a big backlog of IA books to get. I the meantime, I have all the latest FFG releases and am eagerly awaiting the next round (if the first DW adventure book is anywhere near as good as Lure of the Expanse, I'll be a happy man!).
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Post by: reds8n
In all honesty, I'd skip a few of the IA books and get this one first.
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Post by: H.B.M.C.
Well I hear bad things about IA8. I still want Vraks 3.
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Post by: BrookM
Oh boy, I should be getting DW and the GM kit next Thursday.
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Post by: H.B.M.C.
Took ya long enough.
I can't stress enough how excellent the GM kit is. I've not been that impressed with the quality of a product in a while.
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Post by: BrookM
You being optimistic is a nice, if somewhat scary thing. Bizarro H.B.M.C.!
Anyway, I'm supporting my FLGS, plus they hand out nice discounts.
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Post by: warboss
H.B.M.C. wrote:Took ya long enough.
I can't stress enough how excellent the GM kit is. I've not been that impressed with the quality of a product in a while.
are the NPCs and/or monsters included different from the ones in the core book or just a reprint of the ones in DW? how's the adventure? is it another nid story like the three they've put out already or a change of pace? Automatically Appended Next Post: reds8n wrote: In all honesty, I'd skip a few of the IA books and get this one first.
how are the characters in that one? i've found alot of the IA characters are a bit underwhelming in terms of originality and power level both. is that one different?
this concludes my episode of 20 questions.
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Post by: JohnHwangDD
Melissia wrote:Which is a bit of an annoying thing. GW is too quick to write about traitor Inquisitors, and not quick enough to write about ones who, you know, do their jobs.
Doing your job compentently and completely isn't newsworthy.
I don't get excited when the girl at Starbucks counts out the correct change.
(tho maybe I should? And no, not *that* kind of "excited")
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Post by: endtransmission
warboss wrote:H.B.M.C. wrote:Took ya long enough.
I can't stress enough how excellent the GM kit is. I've not been that impressed with the quality of a product in a while.
are the NPCs and/or monsters included different from the ones in the core book or just a reprint of the ones in DW? how's the adventure? is it another nid story like the three they've put out already or a change of pace?
These have been covered earlier in the thread
The mission in the GM kit is against Tau and Kroot, with new stats for a number of troop types, such as feral Kroot and vespids. I think the other Kroot stats are the same, but I don't have the books to hand to check. The adventure itself looks interesting and leaves plenty of scope for the GM
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Post by: Kanluwen
H.B.M.C. wrote:Well I hear bad things about IA8. I still want Vraks 3.
IA8 clearly read, at least to me, as the "start" of something big, but then they tossed every other plan for continuing it in favor of the Badab War.
Which irks me endlessly.
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Post by: reds8n
warboss wrote:
how are the characters in that one? i've found alot of the IA characters are a bit underwhelming in terms of originality and power level both. is that one different?
Pretty cool IMO. Most of them are Hq choices and work in a similar fashion to the special characters from the marine codex. For example one of them replaces combat tactics with tank hunter and free extra armour for tanks, and any vehicle he is in gets the benefit of his Tank Hunter rule as well. There's nothing too game breaking or MOG111 just nice little touches that help provide flavour and interest.
.. to avoid derailing this thread further, lets take any IA queries elsewhere.
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Post by: reds8n
ha! Nice try thread, but no 2nd page resting for you !
Greetings Deathwatch fans!
I am very excited about the upcoming release of The Emperor Protects, the upcoming supplement for Deathwatch that includes a trilogy of adventures. Your Kill-team can explore the Jericho Reach and uncover a threat that has dire consequences for the entire Achilus Crusade.
The Emperor Protects was intentionally designed to provide a wide variety of experiences for a Deathwatch Kill-team; everything from a diplomatic mission to a desperate, covert mission on an enemy-held world. Unfortunately, for me to give away any more details would be heresy!
When it came time to create this linked trilogy of adventures, Andrea Gausman stepped up to the challenge. Andrea had previously worked on both the Deathwatch core rulebook and the Deathwatch GM’s screen, and she had previously won the 2008 Dark Heresy Adventure Contest...some impressive credentials indeed! Below, Andrea provides her thoughts on the first adventure found within that tome; The Price of Hubris.
Andrea Gausman:
The Price of Hubris, the first mission in The Emperor Protects, takes place on the feral world of Aurum. Aurum was an opportunity to play with one of my favorite facets of the Warhammer 40,000 setting: the cycle of Imperial civilizations. Although Aurum’s history is not really the focus of the story, it is quite apparent that the planet was a part of the Imperium long ago. It’s a reminder that the Achilus Crusade isn’t just about conquering, it is also about re-claiming the past glory of mankind.
However, that’s just the backdrop. The Price of Hubris is really about seeing the Kill-team in a role published adventures haven’t put them in yet: diplomats. It’s bolter-point diplomacy to be sure, and there’s suspicion of an alien threat—which finally gave the Crusade an excuse to try a different form of negotiation with the prideful, stubborn natives. Enter the Deathwatch.
From the launch of the Mission, everyone pleads with the Kill-team to try to do something about the political situation while they’re on Aurum hunting xenos. The Crusade hasn’t had much luck impressing the fierce warrior tribes. If the Space Marines can’t (or won’t) do something about the impasse, war is inevitable. The Kill-team has a lot of options during the Mission. They do have the opportunity to make peace, but they also have opportunities to end up at war with the planet themselves! The adventure offers advice on a variety of different ways the story could turn out, and most of the encounters can be done in any order, or bypassed entirely if that’s what the group wants to do.
Unlike some of the previous situations we’ve seen the Battle-Brothers in, this Mission is far from straight-forward on many levels. The Aurans are stubborn, but they are also honorable and skilled. Some Battle-Brothers might find themselves identifying with the natives more than the Crusade forces. The Price of Hubris underscores the idea that a Kill-team can “turn the tide” of a situation. It puts them in control of their approach and objectives, and ultimately in control of the destiny of Aurum.
http://www.fantasyflightgames.com/edge_news.asp?eidn=1664
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Post by: H.B.M.C.
She writes one adventure and suddenly she's on staff?
Sheesh. Now I am jealous.
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Post by: reds8n
Rogue Trader update time...
Hello Rogue Traders!
This week I’d like to talk about the next upcoming product for the Rogue Trader line—Edge of the Abyss!
Edge of the Abyss is a book detailing the Koronus Expanse, its locations, inhabitants, and famous personas. Though the Expanse is far too large (and largely unexplored!) to cover every location and organization that can be found within its nebulous bounds, this tome covers some of the most important locales and inhabitants, in terms of riches to be had and problems to be avoided.
In this diary, I’d like to focus on the first section of this book—Islands in the Void, or “planets and other locations” if you prefer. Some of these locations are well known to anyone who resides in the Expanse, such as the war-torn mining world of Lucin’s Breath. Lucin’s Breath is a frozen wasteland, so cold that venturing outside without survival gear is likely to result in one’s lungs freezing in his chest. However, this icy world possesses an incredibly valuable resource—nephium. A promethium additive with other, more esoteric properties, nephium is in high demand back in the Calixis Sector.
Lucin’s Breath seems to have a rich supply of the green-black tar-like liquid, waiting to be pumped out of sinkholes, refined, and shipped away. Even in the unpleasant environment, the world has enough gelt that Rogue Traders are willing to go to war over it. Long held by Calligos Winterscale, rival Rogue Trader Aspyce Chorda recently invaded the world. After a long and bitter conflict, the two rivals declared a truce and divided the world between them. However, it’s unlikely this truce will last for long, and both sides are already jockeying for advantage in the coming struggle.
A world like Lucin’s Breath offers plenty of opportunities for Rogue Traders. They can engage in the nephium trade if they want to tap into the river of wealth that flows from the planet, or if they are somewhat more warlike in nature, they can partner with one of the two rival Rogue Traders in the coming war.
On the other side of the coin are the dusty and forgotten worlds of the Egarian Dominion. Tucked in a small star cluster in Winterscale’s Realm, the worlds of the Egarian Dominion were once inhabited by a long-forgotten xenos race. These Egarians built giant constructions—cyclopean maze-cities, then vanished thousands of years before Rogue Traders entered the Expanse. Besides their cities, they left behind strange artefacts—crystal weapons, geode mesh, shard glaives, and strange geosidic statuettes and carved figures and constructed from the same crystalline material that makes up their maze cities. These artefacts make for an extremely valuable Cold Trade back into the Calixis Sector, and if the Explorers do not mind tempting the wrath of the Ordo Xenos of the Inquisition, they too can fund a dig or expedition into one of the maze –cities. In fact, Vaults of the Forgotten, a full adventure in Edge of the Abyss, allows you to do just that! Be careful, however, for not everything that waits within the depths of the maze-cities is dead. After all, the Egarians vanished for a reason...
Lucin’s Breath and the Egarian Dominion are just two of the worlds detailed in Edge of the Abyss. From Naduesh and Aubray’s Anvil to Somnium VIII and the Serpent’s Cradle, Edge of the Abyss takes you on a tour through some of the most interesting locations in the Expanse.
http://www.fantasyflightgames.com/edge_news.asp?eidn=1666
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Post by: reds8n
Good old FFG...
Warpstorm (n.): A massive uprising of the Immaterium that bleeds over into reality causing disruption, chaos, and cessation of warp–travel; often a herald of doom.”
—Lexicon Calixia, 35th edition, M39
Near the Coreward end of the God-Emperor’s Scourge, bathed in the faint, flickering, bruise-coloured light of the distant Void Dancer’s Roil, lies the small and unassuming Forsellis system. It is sparsely inhabited, has little in the way of resources, and boasts no archaeological sites of interest. Its one habitable planet, Damaris, lies halfway between the star and the vast ice fields at the edge of the system, and manages to survive against all odds. But now, vile xenos threaten to destroy everything they’ve built. Can you help the people of Damaris in their hour of need? More importantly, can you find the profit in it?
Fantasy Flight Games is pleased to announce the upcoming release of The Frozen Reaches, the first adventure in The Warpstorm Trilogy for Rogue Trader! As previewed in Profit and Plunder, The Frozen Reaches throws the Explorers before an impending Ork invasion as they work to save the planet of Damaris. But first, they will need to organize squabbling factions and establish a united front. This is no easy task, as powerful forces are working against them from the shadows...
Use all your charm and influence to prepare a planet’s defences as the Ork fleets close in on Damaris. Fight the xenos in space aboard the bridge of your starship, or meet the bloody Orks in brutal hand-to-hand combat on the ground! The choices you make ensure success, or guarantee defeat. Choose wisely, and reap the rewards of your victory.
The Frozen Reaches can be played as a standalone adventure, but the events and characters it introduces are only the beginning. The Warpstorm Trilogy, an epic series of adventures, centers on the exploits of the Explorers as they uncover a great mystery that threatens the entire Expanse.
Do you have what it takes to brave the dangers of a warpstorm? Find out this winter, when The Frozen Reaches arrives at a retailer near you!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1681
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Post by: H.B.M.C.
Odd for them to announce another RT product when the first one isn't even out yet. Amazon says Nov 16 for Edge of the Abyss and Dev 14 for Frozen Reaches. Jan 11 for the Emperor Protects and Blood of Martyrs. Feb 15 for The Apostasy Gambit I - Black Sepulchre. Can't find anything for Rites of Battle, sadly.
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Post by: BaronIveagh
Wow, i wonder why there's suddenly rushing so many products out the door? Trying for the Xmas market?
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Post by: BrookM
BaronIveagh wrote:Wow, i wonder why there's suddenly rushing so many products out the door? Trying for the Xmas market?
Bahahaha-ahaha-hah. HAH.
Good one!
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Post by: H.B.M.C.
For those of you who were waiting for it:
FFG wrote:News for October 2010 Accept the Mission
Deathwatch is now available for sale via download
Deathwatch | Published 18 October 2010 Rating
The time has come to walk a new path and fulfill your destiny. After years of successful, unfailing service in the name of your Chapter, your Primarch, and the Emperor - your exploits and successes have revealed you to be a most worthy candidate. Now that the oath has been spoken and the ritual painting of your power armour is complete, it is time to assume the mantle of service beyond the concerns of your single Chapter, and unlike any you have ever known. Welcome to the Deathwatch!
Deathwatch, the latest roleplaying experience set in the grim darkness of the 41st millennium, is now on sale via download at drivethrurpg.com and rpgnow.com!
Deathwatch is a roleplaying game in which you and your friends take on the roles of the bio-engineered super-soldiers known as Space Marines, undertaking the most dangerous special missions in the universe. Join an elite warrior brotherhood and face hostile aliens and foul daemons in the Jericho Reach, a region of the Imperium devastated by war and on the brink of annihilation!
As a Deathwatch Space Marine you have been selected as an exceptional candidate from amongst the finest warriors alive. United in this newly forged brotherhood, all Deathwatch Space Marines must learn to put aside their differences and work together to succeed in the most extraordinary of missions — or face the threat of total annihilation when confronted by implacable alien foes.
During your missions for the Deathwatch, you and your fellow Space Marines will earn renown, advance in experience and prestige, and garner special wargear only entrusted to the the most honoured and trustworthy battle-brothers.
Head to drivethrurpg.com or rpgnow.com and download your copy today!
Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.
Enjoy folks.
BaronIveagh wrote:Wow, i wonder why there's suddenly rushing so many products out the door? Trying for the Xmas market?
Well if they don’t clear a big gap in the schedules of all three RPG lines they won’t have enough time to do the big cross-platform Female Marine sourcebook they’ve been planning that allows FemMarines in all three RPG types (though I’d assume she’d be a Ascension-level character in DH).
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Post by: reds8n
"Into the Storm" is now available for download..and..
Rogue Trader | Published 26 October 2010 Rating 13 votes
Edge of the Abyss, the exciting supplement for Rogue Trader, will be on store shelves very soon. Today, we're pleased to present a designer diary by Nathan Dowdell, one of the writers for Edge of the Abyss!
Hello Rogue Traders! I’m Nathan Dowdell.
After working on Into the Storm, it was an interesting change of pace to be working on the setting rather than the characters, looking more into the mysteries, perils and opportunities within the Koronus Expanse..
My assignment covered a large portion of the chapter on allies, adversaries, and organizations, a multi-faceted task. The range of enemies and allies that can be found in and near the Expanse is considerable, and with the unsettling Stryxis and the savage Rak’gol left firmly in the hands of others, I had a chance to work with some more familiar faces.
The Orks of Undred-Undred Teef represent a recurring threat to explorers within the Expanse, and to the Calixis Sector, with violence between rival Kaptins and Warlords growing more and more intense across barren Krakskull, smoke-wreathed Snagruz, the broken moons of Stompgit, and the iron desolation of Tusk, the four main worlds that form this Ork domain. Rising to prominence amongst these is Morgaash Kulgraz, in command of the ancient and infamous Battlekroozer “Da Wurldbreaka”, which has a long and bloody history all its own, though few Orks remember much of it. Getting the chance to revisit the Orks after presenting them as player characters in Into the Storm was very interesting. Edge focuses much more on the menacing and monstrous side of the Orks, rather than the tone of reckless enthusiasm and dark humour in the Freebooterz rules.
The Eldar have many faces within Koronus. These range from the distant and aloof denizens of Kaelor to corsairs such as the mercurial Twilight Swords, the remorseless Crow Spirits and the dread enigma of the Children of Thorns. As a long-time fan of the Eldar, to depict them was both enjoyable and challenging, attempting to keep their many and varied motives uncertain while still presenting something that can as easily be used for raids, ambushes and running battles as tense negotiations or the exploration of ancient mysteries.
The Koronus Expanse is home to many who have sold themselves to the Dark Gods, and the blighted reavers of the Saynay Clan, the hellish and haunted world of Iniquity, and the dire machinations of Karrad Vall are all touched upon in this section. A perfect foe for the pious Rogue Trader, Chaos Reavers appear a much more straightforward foe than the Eldar, but here too there are secrets within secrets. This section also covers another useful tool in the arsenal of the Ruinous Powers (or those Explorers who may not be adverse to sacrificing their soul for personal gain). Rules for Sorcery plus new malefic psychic powers help create Saynay Sorcerers as a truly deadly threat, and give any player potential access to psychic powers—so long as they’re willing to pay a very steep price.
The Imperium is no matter easily encompassed in a few thousand words. However, the book also provides a sampling of the factions and organisations interested in the Expanse. These range from the obvious, such as the Inquisition and the Explorators of the Adeptus Mechanicus, to those who might otherwise be overlooked. Explorers may be just as interested in the moneylenders of House Krin, whose wealth invests heavily in the exploits and endeavours of many a Rogue Trader, or the shadowy agents of the Kasballica Mission on Footfall whose ambitions run far beyond the Cold Trade, and the pilgrim-explorers devoted to Saint Asceline, whose thronged masses may conceal hidden dangers.
In particular, the section on the human factions interested in the Expanse provided the opportunity to expand a little further on the Endeavours system. Each of these groups has an Endeavour Component associated with it. These are thematic Components that can be inserted into any Endeavour like another Objective, bringing additional requirements that can complicate the Endeavour, but offering additional rewards as well.
I worked with fellow writer Rex Vogen on detailing the Kroot in the Expanse. This section describes some of the more notable kindreds who hunt their chosen prey across the Expanse, each choosing a different path for their evolution, and making new enemies in the process, from the Stryxis-hunting Windserpent kindred, who have gained a particular knack for negotiating a good price for their services, to the increasingly belligerent Bloodhawk kindred, whose clashes with the Rak’gol have given them a particularly vicious disposition.
More besides awaits discovery in the Expanse, from long-forgotten worlds to ancient treasures and ancient dangers, to other Rogue Traders who may become ally or rival. But you'll have to discover some secrets on your own...
Thanks Nathan! Look for Edge of the Abyss on store shelves early next week!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1709
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Post by: reds8n
Greetings, Deathwatch fans!
This week, I am pleased to present Know No Fear, a free downloadable .pdf chronicling the timeline of the setting for Deathwatch, the Jericho Reach. Written by Warhammer 40,000 Roleplay veterans John French and Alan Bligh, Know No Fear takes a closer look at how the Jericho Sector fell into darkness, the arrival of the Achilus Crusade, and the presence of the Deathwatch in the region, warding against even more sinister forces.
http://www.fantasyflightgames.com/edge_news.asp?eidn=1717
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Post by: reds8n
Now this is cool, even by FFG's standards.
Greetings, Rogue Trader Fans!
This week, I am pleased to present to you the three finalists for the 2010 Rogue Trader Adventure Competition! There were a lot of great entries to choose from, and it was not easy to select the finalists from the great entries that were sent in! I’m quite thrilled to see all the creativity and enthusiasm for the Rogue Trader game line (and creating some new and interesting locations) from the fans. Keep up the great work, guys! In addition, I want to take a moment to thank the judges for helping to make this contest a success.
*Drum roll, please!*
Finalist #1: A Throne Forged of Iron by Christopher Brailas
A Throne Forged of Iron is an adventure full of surprises and interesting twists that lead up to a climactic confrontation. The judges enjoyed Christopher’s interesting non-player characters and gazeteer for the world of Tennenburg, plus the exciting showdown at the climax!
Christopher’s scenario overview is as follows:
From just inside the expanse on one of its few civilized worlds the Lord Theot, William Heltz Tennenberg has sent summons to the players in search of allies in his bid for power.
Download A Throne Forged of Iron (pdf, 13.1 MB)
Finalist #2: Fall From Grace by Otto Sinisalo
Fall From Grace is a deep and complex adventure that combines some great NPCs with unusual encounters. The Judges were impressed by the story and the links into the Rogue Trader setting.
Otto’s adventure synopsis is as follows:
In the Foundling Worlds lies Grace, a planet once colonized by Rogue Trade Aspyce Chorda. In its prime, Grace was a haven for Imperial renegades and villains, but none escape the Emperor's wrath forever. As violent warp storms destroyed the warp routes to the colony, it soon fell to the predators of the Warp, a roving Xenos menace and most of all to its inhabitants own dark impulses.
As the warp storms recede for the first time in decades, Grace is once more open for the taking. Fall From Grace takes the Explorers and their ship to claim a long forgotten world filled with treasure and danger. The Explorers must race their rivals to loot the prizes left there by a generation of the Imperium's decadent outcasts – a reward that might cost them their lives, their ships or their immortal souls.
Download Fall from Grace (pdf, 1.4 MB)
Finalist #3: The Glass Key by James R. Burrows
The Glass Key contains some exciting encounters, unique NPCs, and a fascinating ending. The overall flavour and feel of the adventure impressed the Judges.
James’ adventure has a number of twists that I don’t want to give away, so here is just a hint at what lies inside:
Now little more than a legend among the voidfarers of the Kronus Expanse, the Niveus Astrum was one one of a handful of Olympic class liners, some of the largest Imperial vessels ever constructed in the apocryphal Harlan & Wolfe Shipyards. Perhaps such a grand endeavor was marred by hubris from the start, for an ill fate claimed all of these great ships soon after they were launched.
In 359.M39, the Niveus Astrum, captained by the Free Trader Heu Beowulf, set out for what is now the Calixis Sector to aid in the Angevin Crusades. Besides bringing troops and supplies, it is said that Beowulf also bore with him a precious gift intended for General Angevin himself, locked safely away in the ship’s most secure vault.
However, Beowulf and the Niveus Astrum never arrived…
Download The Glass Key (pdf, 7.8 MB)
Congratulations to all three of our finalists! Stay tuned to find out which of these three adventures will be crowned the winner of the 2010 Rogue Trader Adventure Contest. I will announce the winner on November 2, so keep a close eye on the Fantasy Flight Games website. The winner will recieve a signed copy of the new sourcebook for Rogue Trader, chock-full of new locations and material for your campaign: Edge of the Abyss!
Be sure to stop by the Support section of the Rogue Trader site to download these scenarios if you haven't already. Next, stop by the Scenario contest thread over at the Rogue Trader forums and share your thoughts on this year's entries with other fans.
Please note that all fan created content, set in the world and universe of Warhammer and Warhammer 40,000, and hosted on the FFG website is subject to Games Workshop's Submission policy. Please read this in relation to this material.
http://www.fantasyflightgames.com/edge_news.asp?eidn=1721
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Post by: Eumerin
H.B.M.C. wrote:Amazon says Nov 16 for Edge of the Abyss and Dev 14 for Frozen Reaches. Jan 11 for the Emperor Protects and Blood of Martyrs. Feb 15 for The Apostasy Gambit I - Black Sepulchre. Can't find anything for Rites of Battle, sadly.
Edge of the Abyss is out. Saw it at my FLGS on Saturday.
Blood of Martyrs is scheduled for release this year, according to FFG's DH Release PDF (which has BoM as the first thing on the list). The Deathwatch release PDF also lists Emperor Protects for this year. Based on the discrepency between when my FLGS got Edge of the Abyss and what Amazon states, I'm guessing that Frozen Reaches will arrive at the end of November, and Emperor Protects and Blood of Martyrs will both arrive in December - presumably shortly before Christmas, as the PDFs list both books as being scheduled for "Fall" of this year.
Following that pattern, Black Sepulchre would be expected to arrive in January.
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Post by: BaronIveagh
I can't say that any of them were really that great. The Glass Key was more suitable for DH then RT but seemed the better one.
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Post by: H.B.M.C.
Eumerin wrote:Edge of the Abyss is out. Saw it at my FLGS on Saturday.
Not officially. It hasn't even been mentioned as released on the FFG website (yet).
And as far as the PDF goes? Yeah, the last PDF's proposed release dates didn't hold up (wasn't Ascension almost a year late?), so I wouldn't hold onto those dates too tightly.
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Post by: Eumerin
H.B.M.C. wrote:Eumerin wrote:Edge of the Abyss is out. Saw it at my FLGS on Saturday.
Not officially. It hasn't even been mentioned as released on the FFG website (yet).
And yet my local game store has it for sale on the rack.
So
On a more serious note, I'm guessing that someone at FFG merely didn't get the word. That would explain why there wasn't an official announcement for it.
Unfortunately, since I'm currently participating in a DH campaign and running DW when the game master needs a quick break (or can't show up on a scheduled game day for some reason), Rogue Trader is currently the only one of the three game systems that I'm *not* keeping an eye on. And my quick glance through the book suggested that there probably wouldn't be much carryover to the other two games from the book. Instead I'm left eagerly waiting for 'Emperor Protects' to plunder for ideas for the off-games I run, and 'Blood of Martyrs' in the hopes that there will be something useful for a religiously inclined Adept (like the one I'm running in DH).
Edit - The official website actually now does have an announcement that it's been released, dated 11/2.
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Post by: BaronIveagh
Well, the Glass Key was announced as the winner for the contest.
... and having re read it, I actually rescinded my earlier statement on it, Throne Forged of Iron was better.
However, the ulimate joke was that FFG whipped out some GW legal at the very end and neatly stole rights far beyond what the suckers..errr...submitters had agreed to. Beautifully done, FFG. hose all the people that submitted in one fell swoop.
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Post by: H.B.M.C.
The amusing part is the: "This content is completely unofficial and in no way endorsed by Games Workship Ltd." ... yet at the same time the GW Submission rules means that these things now belong to GW, and not their authors. So it's a completely unofficial product that is officially owned by GW. And I wouldn't feel too bad for the winner. The chick that won the DH scenario contest now writes for them. Competitions like this are a good way to conduct far-reaching job interviews.
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Post by: BaronIveagh
H.B.M.C. wrote:The amusing part is the:
"This content is completely unofficial and in no way endorsed by Games Workship Ltd."
... yet at the same time the GW Submission rules means that these things now belong to GW, and not their authors. So it's a completely unofficial product that is official owned by GW.
And I wouldn't feel too bad for the winner. The chick that one the DH scenario contest now writes for them. Competitions like this are a good way to conduct far-reaching job interviews.
The winner, no, every other person who submitted, yes. Since now ALL of those belong to GW.
This wasn't to cull talent, it was to steal as much potential IP as possible. Otherwise, they would have posted it upfront, rather then wait until they announced the winners.
I've already sent them an email that if this is their new policy, they are to remove forthwith from their site any and all content posted by myself, as that was not part of the site's terms of service at the time I joined.
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Post by: H.B.M.C.
And it's a rare day indeed that you get to use the word "forthwith". And even my rampant cynicism doesn't see this as a mass grab to 'steal' IP. I think you'll find the " all your submissions are belong to us" isn't anything new. Many companies have been doing that for many years, and will continue to do so.
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Post by: BaronIveagh
H.B.M.C. wrote:And it's a rare day indeed that you get to use the word "forthwith".
And even my rampant cynicism doesn't see this as a mass grab to 'steal' IP. I think you'll find the " all your submissions are belong to us" isn't anything new. Many companies have been doing that for many years, and will continue to do so.
Oh, I'm quite familiar with it, WotC sprang it on me a decade ago when I tried to publish an adventure they turned down. However, the point here was that FFG told all the submmitters that they were giving FFG the right to publish the work and derivative works. This means that you continue to have rights as the creator, and that in the event that FFG were to fold or lose the rights to 40k, if another party picked up the right and wanted to republish, they would need your consent.
The fact that the submissions would be under GW's submission rules was not announced until not only all submissions had to be in, but the winners were announced.
Frankly, whether or not it being an IP grab was what was intended, that's what it became.
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Post by: reds8n
Update time..
Salutations Acolytes!
The release of Blood of Martyrs (the upcoming supplement for Dark Heresy) draws ever nearer. Last time, I gave you a glimpse at the new options for portraying Adepta Sororitas in your Dark Heresy games. The Sisters of Battle are certainly an iconic part of the Ecclesiarchy, but there is so much more. From the Frateris Militia to the Redemptionist cults, the Adeptus Ministorum is one of the most varied groups to be encountered in the Warhammer 40k setting. So what brings all of these men and women together when called upon by powers outside the Ecclesiarchy such as an Ordo Hereticus Inquisitor?
Cell Directives. An acolyte cell in service of an Inquisitor can be a scalpel or a hammer, and it is the Inquisitor’s task to forge such tools. The Inquisitor makes use of acolytes as he sees fit, often assembling each group with a single purpose in mind. It is therefore not uncommon for acolytes to learn from one another or to receive special training from their Inquisitor to suit that purpose.
Acolyte Cells may choose to use (or be required by their Inquisitor) a Cell Directive. It functions similarly to an Elite Advance table in many ways, but applies to the player characters as a team rather than an individual. The group must meet a list of requirements and pay an induction cost in experience to form a Cell under the auspices of a Cell Directive. Each member of the group immediately gains access to a special ability and an Elite Advance table.
One such Cell Directive is a Hereticus Retinue. These acolytes are often called upon by their Inquisitor to accompany him into battle and are prepared at a moment’s notice to bring faith and fire against the enemy within. The Hereticus Retinue must contain a member of the Ecclesiarchy (usually a Cleric, but an Adepta Sororitas will certainly do), and upon their Induction, each acolyte gains an appropriate Hatred talent of his choice. They also gain access to an Elite Advance table that includes many of the skills a warrior needs (such as Dodge), insuring that even low-ranking Adepts are prepared for the battles ahead!
Join me next time for a look at Expanded Faith Powers, and keep watching at your local retailer; Blood of Martyrs will be on shelves soon!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1728
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Post by: Alpharius
Good lord, help us all.
BRACE FOR IMPACT!
(Should be good in providing adversaries for my all Flesh Tearer Deathwatch squad though...  )
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Post by: BrookM
As long as its a great guide to misguided religions I'm happy.
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Post by: General Hobbs
Please make me giggle and tell me that the Ross Watson referenced in the first post on this thread is former GW staffer Ross Watson, who used to work at GW HQ in Glen Burnie.....
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Post by: TimHuckelbery
Yes, it is. FFG was quite lucky to get him to head up the 40K RPG line.
-Tim
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Post by: carmachu
H.B.M.C. wrote:And it's a rare day indeed that you get to use the word "forthwith".
And even my rampant cynicism doesn't see this as a mass grab to 'steal' IP. I think you'll find the " all your submissions are belong to us" isn't anything new. Many companies have been doing that for many years, and will continue to do so.
Correction, other companies have tried. WotC for example, had that in their terms of service when they launched gleemax. More then a few people I knew balked at ever posting there, not wanting their campigns or ideas coopted. It was more to cover WotC then steal.
Facebook tried to do a similar thing with pictures when they tried changing their terms of service saying any pictures uploaded were theirs, even after you left, to use as they wish for promotions. Again the base balked and the outcry drove them back to change it rather quickly.
But it takes FFG and GW to take it to another level and whip it out at the end of a contest or submission, rather then put it out up front in the terms of service.
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Post by: Miss Dee
I have put together 3 Iron Hands Dw so far, need more legs....
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Post by: H.B.M.C.
Just when you thought it had sunk to the second page!!!
Deathwatch Game Master's Kit now available for download.
Not 100% certain how useful a PDF of the screen will be (given that the main benefit of the screen is that it's a screen), but the booklet that came with the screen is awesome, and contains an extra-crispy Tau-killing adventure plus some other small helpful GM aids.
BYE
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Post by: Alpharius
H.B.M.C. wrote:Just when you thought it had sunk to the second page!!!
Deathwatch Game Master's Kit now available for download.
Not 100% certain how useful a PDF of the screen will be (given that the main benefit of the screen is that it's a screen), but the booklet that came with the screen is awesome, and contains an extra-crispy Tau-killing adventure plus some other small helpful GM aids.
BYE
I saw this too, and thought the same things... But, I am tempted to pick it up at the reduced price because of the 'extras'.
I'm not bothered by it not being an actual screen.
And now that I know that there's lots of opportunities for Tau-killing... nice!
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Post by: Balance
H.B.M.C. wrote:Not 100% certain how useful a PDF of the screen will be (given that the main benefit of the screen is that it's a screen), but the booklet that came with the screen is awesome, and contains an extra-crispy Tau-killing adventure plus some other small helpful GM aids.
Pinnacle used to sell a 'generic' screen... Basically, kind of one of the things restaurants use to slide paper menus into. A stiff frame, with plastic covers that you can slide the appropriate reference sheets into. Not sure if it would work for these.
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Post by: H.B.M.C.
Not sure how this got missed: FFG wrote: Greetings Deathwatch fans! The time is fast approaching when the Deathwatch Core Rulebook will arrive in stores and you can finally get your hands on one of the most exciting new releases in the Warhammer 40,000 roleplay line! If you visited the Fantasy Flight Games booth at Gen Con Indy 2010, perhaps you were lucky enough to purchase a copy before we sold out. You may have also caught a glimpse of the following mysterious arcane object safely protected in our glass display case. Today, we are ready to reveal it to the world in all its glory and introduce the Deathwatch Collector’s Edition! Many have been desperate for details, and now we're proud to answer all your questions. This rare, limited edition tome has to be seen in person to be believed. Since that isn’t possible we’ve prepared a short unboxing video and a website with everything you need to know. But enough words…head over now to the Deathwatch Collector’s Edition minisite to get acquainted with one of our most remarkable releases to date, and then visit our webstore to place your preorder today. Once this signed and numbered edition sells out, it is gone forever! We have begun accepting orders for the Deathwatch Collector's Edition, and your credit card will be charged in full at the time of purchase. Please understand that we expect to begin shipping this product 8 - 10 weeks after the release of the regular edition Deathwatch Core Rulebook, which should start shipping in the next few weeks. A total of 500 non-personalized copies of the Deathwatch Collector's Edition are being made available exclusively to hobby game distributors. If you are a retailer, please contact your distributor for more information. If you are a distributor with questions regarding this promotion, please contact the Fantasy Flight Games sales department. Note: Due to the nature and costs of manufacturing this product, we're unable to offer this Fantasy Flight Collector product through distribution or retail as normal. FFG is committed to supporting retailers that wish to carry this product as a service to their customers, despite the financial challenge involved. Such retailers should contact our sales department for more information. IMPORTANT: To ensure that the Apocryphon Oath in your Collector’s Edition set is personalized to your satisfaction, follow these instructions when ordering: 1. No offensive or inappropriate names will be printed. This includes names that violate intellectual property. FFG reserves the right to change any name it deems offensive or inappropriate to a pre-selected generic name without customer consent. 2. Fill in the “Quantity” field with the number of sets you wish to purchase, then click the “Add to Cart” link. 3. Make sure that the Deathwatch Collector's Edition is the only product in your cart (other items will be delayed). Click “Secure Checkout.” 4. Either log in (if you have purchased from FFG before), or create a new account, then log in. 5. At the "Customer Information" step, verify your billing and shipping information. Click “Continue." 6. You will be brought to “Order Options”. Choose your shipping method. 7. In the “Order Comments” field, type “Apocryphon Oath:” followed by the name you wish to use, and then type "Chapter:" followed by the Space Marine Chapter of your choice. 8. If you have any other instructions, type them after the Oath Personalization text. Click “Continue.” 9. At the “Payment” screen, verify your payment information. Click “Continue.” 10. Print the “Confirmation Screen” for your records. 11. The order process is now complete. Deathwatch Collector's Edition is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer. For anyone who wants it!
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Post by: BaronIveagh
I was under the impression those had long since sold out, since they were offered back in August...
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Post by: reds8n
Picked up my copy of "Edge of the Abyss" t'other day and have only really had a chance for a flick through, but first impressions are, as ever, very favourable indeed.
I like the new aliens, equipment and the chaos rituals/powers, and am stoked with the Rogue Trader stats we get.
Special kudos/hatred to whomever came up with " Morgaash" the ork Kaptin, his 2d10+20 R, pen 5 chainweapon and "'ardest" rule make him a foe fit perhaps even for the Astartes. My cap is duly doffed.
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Post by: Melissia
Damnit, after that review now I need to buy THAT book, too.
I'm so short on money, having to pay for classes in .... four days.
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Post by: H.B.M.C.
Hmm...
Edge of the Abyss is listed as coming next year on Maelstrom, end of the month at Amazon, and already on sale at Leisure games.
What gives?
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Post by: warboss
H.B.M.C. wrote:Hmm...
Edge of the Abyss is listed as coming next year on Maelstrom, end of the month at Amazon, and already on sale at Leisure games.
What gives?
much like the dark angels fallen, primordial chaos has obviously spread the books across time and the world.
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Post by: BaronIveagh
Situation Normal, All FFG'd Up.
FFG does not send Amazon books until after the LGS orders are filled.
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Post by: Kroothawk
BaronIveagh wrote:Situation Normal, All FFG'd Up.
FFG does not send Amazon books until after the LGS orders are filled.
Yeah, why not serve one of the biggest companies only and let all local stores die?
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Post by: Eumerin
H.B.M.C. wrote:Hmm...
Edge of the Abyss is listed as coming next year on Maelstrom, end of the month at Amazon, and already on sale at Leisure games.
What gives?
Didn't I just have this conversation with you at the top of the page?
Edge has some neat stuff in it. The Eldar factions listed get a nice write-up to help use them as more than temporary roadblocks (i.e. more than the aliens who show up, warn you not to touch the artifact that you arrived to steal, and then try and kill you when you - obviously - ignore their "advice"), and there's a quick rundown on the primary goal of the local craftworld.
There's also a list of challenges to run through if your Explorers wants to hire one of the less hostile Eldar Corsair groups. It's only a few pages worth, but the information provides a good starting point for anyone who wants to *gasp* develop *ungasp* the Eldar in their Rogue Trader campaign.
Now if only they did the same for DH...
(Deathwatch has absolutely no mention anywhere of any Eldar whatsoever - not even in passing... which in and of itself strikes me as awfully suspicious...)
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Post by: H.B.M.C.
Well Orks and Eldar aren't aren't part of the Deathwatch setting (yet), so it stands to reason that they're not talked about at any length.
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Post by: BrookM
Edge is for Rogue Trader, not Deathwatch.
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Post by: H.B.M.C.
Yeah, we know (or I know).
It'll still work with DW though. I treat any and all 40K RPG releases as new expansions to our own games, even if I've never played a game of Rogue Trader or Deathwatch.
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Post by: BrookM
You really should. Which may sound odd coming from me, but you really should give RT a try. DW is still on its shelf until further notice.
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Post by: H.B.M.C.
BrookM wrote:... you really should give RT a try.
Oh look, we will, but we're still playing our Dark Heresy campaign. Plus, I won't be running the RT stuff, a friend of mine will. I'm actually looking forward to playing rather than GM'ing.
BrookM wrote:DW is still on its shelf until further notice.
Just like my copy until we're done with the first DH campaign.
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Post by: Eumerin
H.B.M.C. wrote:Well Orks and Eldar aren't aren't part of the Deathwatch setting (yet), so it stands to reason that they're not talked about at any length.
Yeah, but pretty much every other Xeno race is at least mentioned or hinted at - even Necrons (though not by name in the case of the latter). But there's nothing in the case of the Eldar, which makes me strongly wonder if it's an intentional misdirection by FFG.
It particularly makes sense when you consider that behind the scenes/out of sight manipulation is just the sort of thing that the Eldar would excel at.
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Post by: reds8n
And here we go..
Greetings, Deathwatch fans!
This week I have a great preview of The Emperor Protects, a trilogy of linked adventures for the Deathwatch RPG. This new, upcoming book presents a campaign for your Kill-team that takes your Space Marines across the Jericho Reach to defeat a major threat to the Achilus Crusade.
I am also very pleased to present a small preview for The Emperor Protects, some information from the Inquisition and the planetary datafax for Aurum, the location for the first adventure in the book. Enjoy this preview for The Emperor Protects!
The Emperor Protects preview (pdf, 680 KB)
The author of The Emperor Protects, Andrea Gausman, has this to say about the exciting climax to the book, The Vigilant Sword:
The last adventure in The Emperor Protects is The Vigilant Sword. Assuming the Kill-team plays through the first two adventures, when they reach this Mission they have collected several pieces of a terrible puzzle. The Vigilant Sword opens with advice for the GM on how to get the players to assemble this picture themselves, so that the Kill-team is first to recognize the threat looming over the Jericho Reach. The kick off of this adventure is one of my favorite parts of The Emperor Protects for two reasons. The first is this opportunity for the players to drive the Mission. As opposed to reacting to external news, they get a chance to be proactive and there are some fun Deathwatch roleplaying encounters associated if they take that initiative.
The second thing I like so much about the beginning of this adventure is that it presents the GM with suggestions on making the Battle-Brothers’ choices in the previous Missions matter. Who they chose to side with in certain conflicts, which Secondary and Tertiary Objectives they pursued, and whether they succeeded or failed in some tasks all could potentially have ramifications in the Vigilant Sword. Seeing the impact of their characters’ decisions was something the players in my own campaign always enjoyed, and I think that Deathwatch players in The Emperor Protects will likewise enjoy seeing their actions have consequences.
The Mission itself sends the Kill-team deep into enemy territory—to the corrupt forge world of Samech. I have always liked the Adeptus Mechanicus (as well as Black Library novels about when they go bad), and Samech captured my imagination from the first time I read about it in the Jericho Reach setting. Intelligence about “the Iron Pit” is understandably scarce, and the Battle-Brothers have to approach the hostile planet with little but speculation to use in their planning.
Within the corrupt forge, they come face to face with all the horrors, cruelty, and chaos-tainted abominations you’d expect to find in such a place. The adventure provides guidance for the GM on how to deal with matters if the Kill-team draws attention to themselves early in the Mission (or does a particularly good job of keeping a low profile). Their degree of subtlety is only one of the decisions the Battle-Brothers have to make on Samech. Some of the tougher ones involve what lesser evils to tolerate (or even cooperate with) to achieve their Objectives. I tried to make several of these encounters as morally ambiguous as possible; hopefully players will take the opportunity to show just where their Battle-Brothers draw the line on some iconic issues
http://www.fantasyflightgames.com/edge_news.asp?eidn=1752
link to preview
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Post by: AJCarrington
Latest on the Deathwatch Collector's Edition...
Your fate is to know that which may not be known, to look into those places of darkness and desolation and know that horrors look back upon you. Speak not to your brothers of such things, but use the gifts you have been given, by the Emperor himself, to blast and sear and rend and banish all those who would deny us our destiny.
Back in August, we announced the upcoming availability of the Deathwatch Collector's Edition, a gorgeous limited-edition version of the season's most coveted new RPG.
Today, we're excited to offer an update. Deathwatch Collector's Edition will begin shipping in early December, and it's not too late to pre-order your copy!
The moment you behold its weathered exterior and surface details, you will appreciate the Deathwatch Collector's Edition as a stunning creation unlike anything you've ever seen. This masterful edition has been produced as a strictly limited and numbered edition of 2,000 copies worldwide. Whether you're a player, game master, or a enthusiast, there is no Deathwatch-related volume that is more highly sought after. To own a copy of the Deathwatch Collector's Edition is to take on the role of custodian of a remarkable relic.
The Deathwatch Core Rulebook is housed in a hefty ammo crate fashioned from metal, and encrusted with Deathwatch iconography on all sides. The front face and spine are embellished with spectacular ornamentation reminiscent of the Deathwatch logo, portraying both skull and crossbones and the Inquisitorial Rosette in stark relief. The entire case is protected by a Librarian's key with chain that wraps around the cover, ensuring it remains closed and hidden from spying eyes.
Safely ensconced within is a specially-bound volume of the Deathwatch Core Rulebook, available exclusively in this edition. From the rulebook's silver gilt edges, the matching Deathwatch skull and Inquisitorial Rosette emblazoned across its cover, to the ribbon bookmark that will keep your most referenced pages at your fingertips, it is a work of undeniable craftsmanship.
This exquisite tome sits snugly in one half of the case, held securely in place by a genuine leather strap and buckle decorated with the Imperial Aquila. The book itself is printed on a parchment-like heavy stock that will evoke the feeling that you're reading an aged, historical document. Within its pages is everything you need to safeguard the Imperium from hostile xenos forces, to seek out and crush the root of heresy and sedition, and to continue the fight against foul daemon hordes that crawl forth hungrily from beyond the Warp.
Place your order, and be prepared to join the watch next month!
We are still accepting orders for the Deathwatch Collector's Edition, and your credit card will be charged in full at the time of purchase. Please understand that we expect to begin shipping this product domestically in the U.S. in early December, and internationally soon after.
A total of 500 non-personalized copies of the Deathwatch Collector's Edition are being made available exclusively to hobby game distributors. If you are a retailer, please contact your distributor for more information. If you are a distributor with questions regarding this promotion, please contact the Fantasy Flight Games sales department.
IMPORTANT: To ensure that the Apocryphon Oath in your Collector's Edition set is personalized to your satisfaction, follow these instructions when ordering:
No offensive or inappropriate names will be printed. This includes names that violate intellectual property. FFG reserves the right to change any name it deems offensive or inappropriate to a pre-selected generic name without customer consent.
1. Fill in the "Quantity" field with the number of sets you wish to purchase, then click the "Add to Cart" link.
2. Make sure that the Deathwatch Collector's Edition is the only product in your cart (other items will be delayed). Click "Secure Checkout."
3. Either log in (if you have purchased from FFG before), or create a new account, then log in.
4. At the "Customer Information" step, verify your billing and shipping information. Click "Continue."
5. You will be brought to "Order Options". Choose your shipping method.
6. In the "Order Comments" field, type "Apocryphon Oath:" followed by the name you wish to use, and then type "Chapter:" followed by the Space Marine Chapter of your choice.
7. If you have any other instructions, type them after the Oath Personalization text. Click "Continue."
8. At the "Payment" screen, verify your payment information. Click "Continue."
9. Print the "Confirmation Screen" for your records.
10. The order process is now complete.
Note: Due to the nature and costs of manufacturing this product, we're unable to offer this Fantasy Flight Collector product through distribution or retail as normal. FFG is committed to supporting retailers that wish to carry this product as a service to their customers, despite the financial challenge involved. Such retailers should contact our sales department for more information.
Link follows:
http://www.fantasyflightgames.com/edge_news.asp?eidn=1759
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Post by: BrookM
'Tis a good thing I settled for the regular edition, at this rate I wouldn't have it until some time next year.
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Post by: AJCarrington
Agreed. In the email confirmation I received they specifically note that international shipments will follow "soon after" domestic shipments begin in early December. Given the size of it, I'm guessing all international shipments would be going via FedEx/UPS/etc. which should speed the process somewhat, but no guarantees.
AJC
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Post by: BrookM
Aye, but Christmas is looming.
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Post by: reds8n
“Your future lies with the Chapter. The past is dust. Build upon that foundation and you shall stand tall amongst your Battle-Brothers.”
–Chaplain Gotthold of the Black Templars
The Deathwatch stands vigil over some of the most dangerous regions in the galaxy, sentinels against the vile forces of hostile alien races and ancient tombs best left undisturbed. The Imperium has endured for ten thousand years thanks in no small part to the secret victories of the Deathwatch over the foes that would see the Emperor’s realm cast down and destroyed. The Space Marines of the Deathwatch cherish each such hard-won victory, for the galaxy is a vast and dangerous place, with numerous aliens, heretics, and daemons clamouring to take the place of each defeated enemy. To stand shoulder-to-shoulder with the Deathwatch is to hold back serried tides of inhuman foes time and again, struggling to survive against the galaxy’s most deadly of threats. It is an honour that each and every Deathwatch Space Marine bears with pride.
Fantasy Flight Games is pleased to announce the upcoming release of Rites of Battle, a supplement for Deathwatch! First previewed in Litany of War, Rites of Battle provides a host of additional options for players and GMs alike. This book expands on many of the ideas, themes, and systems present in the Deathwatch rulebook and offers means to enrich and add detail to the adventures of a Kill- team in the Jericho Reach.
The Space Marines of the Deathwatch safeguard the Jericho Reach against the galaxy’s deadliest foes. Do not falter: arm yourselves with the best wargear and abilities the Deathwatch has to offer!
A host of new character options allow for increased personalization with thorough “Create Your Own Chapter” and “Alternate Specialities” rules. Plus, play a member of the Imperial Fists Chapter or one of the Successor Chapters that send Space Marines to the Deathwatch.
Vehicle rules add a new dimension to gameplay and expand possibilities for adventure. Battle alien tanks with your Land Raider or prowl behind enemy lines with a Land Speeder Storm. Gain access to an extensive new armoury of weapons, armour, and relics from the armouries of Watch Fortress Erioch, or earn new special honours and distinctions to reflect your Space Marine’s glorious victories.
A valuable handbook for Space Marines of the Deathwatch, Rites of Battle contains everything needed to prepare a Deathwatch Kill-team for any mission. Keep checking our website for more, and watch for it later this winter!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1762
.
..so... Imperial Fists... and...it looks like.. DW Dreadnoughts then !
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Post by: BrookM
Huh, I thought the Chapter creation rules were supposed to be released at the end of the whole release list.
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Post by: H.B.M.C.
And it specifically mentions Land Raiders as well.
When is that book coming out? It's the one I want the most...
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Post by: aka_mythos
BrookM wrote:Huh, I thought the Chapter creation rules were supposed to be released at the end of the whole release list.
If I recall that was because of a error of sorts... the schedule listed the release as "Winter 2011"... January and Febuary are part of winter and thats what they meant. It was poor thinking on there part in writing that particular release schedule since all the other ones used Q1, Q2, etc 2011 or 1st Quarter, 2nd Quarter 2011. Shortly after it was released people started asking them and they clarified.
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Post by: Alpharius
This is good news then, as I really didn't want to wait that long to get these rules - good news!
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Post by: H.B.M.C.
We still have to wait 'til next year. Which sucks.
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Post by: reds8n
The hand appears to have a fraction of malign intelligence within it. It speaks to those it believes it can corrupt. Attempts to silence its voice have proven useless. Currently Savant-Militant Grendel is engaged in a struggle of wills with the dark entity that now takes home within. He is one of the fair few trained in the psychic arts required to hold the beast at bay. I have sequestered the acolyte Grendel in an airlock aboard the Righteous Indignation. I am monitoring him as I decipher Thrungg’s journal and should he lose control I will jettison him into the void and instruct the captain to purge his remains. It will not be a permanent end to the artefact, but it will buy us, according to my research, a thousand years and a day.
– From the correspondence of Binder Morgaine
When a decadent noble uncovers a heretical artefact of dark origins, the Inquisition is sent on an investigation from his palace to a lost fortress on a distant world. Can you solve the mysteries of the Haematite Cathedral before it’s too late, and uncover a conspiracy that threatens to set the Calixis Sector ablaze?
Fantasy Flight Games is pleased to announce the upcoming release of The Black Sepulchre, an adventure for Dark Heresy! First announced in the Knowledge is Power product preview, The Black Sepulchre tasks Acolytes with solving the riddle of an ancient and powerful structure. In the process, they’ll uncover a truth so dark, the Calixis Sector may never recover from its discovery...
The Black Sepulchre is the first installment of The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy at the heart of one of the Imperium’s most vaunted organisations. The Black Sepulchre can be played on its own, or it can form a part of the grand Apostasy Gambit campaign. What’s more, this adventure is designed for all levels of play, so beginners and veterans alike can explore its varied paths to success!
Keep a vigilant watch this later this winter, and prepare to purge your friendly local game store!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1774
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Post by: BrookM
I must be completely out of the loop.
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Post by: H.B.M.C.
Didn't know about that one?
I wish they'd hurry up and release Blood of Martyrs.
7375
Post by: BrookM
I kinda stopped caring somewhere along the line and rely on my FLGS to tell me what they have. Maybe today's game will rekindle some love.
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Post by: Miss Dee
Found a club in town, now to see if they wanna play a 40k rpg.
494
Post by: H.B.M.C.
And here's a little somethin' something' for our resident Sister of Battle fruitcake.
7375
Post by: BrookM
That's actually looking very promising.
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Post by: reds8n
Update time !
I’ve never seen anything like Space Marines in action. Anyone who sees them knows in his soul they are the God-Emperor’s creations. More than that, you know that through them He is still watching over us.”
–Corporal Drayle after a Kill-team rescue on Baraban
The Emperor Protects, an adventure book for the Deathwatch roleplaying game, is now on sale at your local retailer and on our webstore!
On the savage Feral World of Aurum, a proud colony of warriors resists the pull of the Imperium, and their assistance is vital in the face of new foes. Meanwhile, a city beneath the sea might hold the answers needed to uncover the mystery behind a missing Inquisitor. The Deathwatch is needed.
The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the war-torn front lines of an Imperial crusade. Can your imposing Space Marines convince the warrior colony of the Feral World Aurum to join the Imperium? Or will they meet their demise upon the surface of a corrupted Forge World?
Featuring three new adventures, The Emperor Protects is a great way to begin your campaigns in the Deathwatch.
•The Price of Hubris—The Kill-team travels to the Feral World of Aurum to win over a fierce and proud warrior culture to join the Imperium. However, alien forces stand between the Space Marines and any hope of victory.
•A Stony Sleep—On the hunt for a missing Inquisitor, the Kill-team faces dark enemies and a mysterious city beneath the sea. Can the Kill-team solve the riddle in time to save the heart of the Crusade itself?
•The Vigilant Sword—The Deathwatch has discovered a sinister conspiracy with dire consequences for the Jericho Reach. Now, they must prevail upon a corrupted Forge World!
Check out our previews of The Emperor Protects: This Looks Like a Job for the Deathwatch! and A Vigilant Sword. Then, visit your local game store to grab your copy and begin your adventures in the Deathwatch today!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1788
gah, yet more expense. Guess this'll be my Xmas pressie to myself then.
7375
Post by: BrookM
Bah humbug, I'm still waiting for Edge of the Abyss to arrive. I'm getting behind again!
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Post by: reds8n
I've got that, but still done little more than flicked through it. There's a fair few of these FFG books that really I need to have a thorough reading through of.
This is the sort of lie I tell myself which lets me buy them as they're "an investment for when I'm time rich."
SHUT UP ! I work hard at my illusions.
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Post by: Alpharius
No worries - I tell myself the same things, red!
18509
Post by: endtransmission
And here's me thinking you guys were ahead of me in your reading. Makes me feel much better about that pile of vaguely browsed books upstairs
494
Post by: H.B.M.C.
I was just about to post that news story, summoning this thread back from the depths of the dreaded second page. My copy of The Emperor Protects (and Edge of the Abyss for that matter) left the other day from Maelstrom. I should have them by the beginning of next week I should hope. Looking forward to see the stats for Alpha Legion Marines, Obliterators (!) as well as (finally) fully expanded non-Introductory rules for Genestealers and Brood Lords.
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Post by: Alpharius
H.B.M.C. wrote:I was just about to post that news story, summoning this thread back from the depths of the dreaded second page.
My copy of The Emperor Protects (and Edge of the Abyss for that matter) left the other day from Maelstrom. I should have them by the beginning of next week I should hope. Looking forward to see the stats for Alpha Legion Marines, Obliterators (!) as well as (finally) fully expanded non-Introductory rules for Genestealers and Brood Lords.
Wha...?!?
They better be still loyal to the Emperor!
And, obviously, Super Awesome!
I had no idea they'd be in there.
All joking aside, the best I can hope for is mysterious.
And not TOO spiky...
494
Post by: H.B.M.C.
Oh, and Tomb Spyders and Wraiths.
Yes, this book has a lot of cool stuff in it.
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Post by: reds8n
Weather/effort permitting my copy of this blessed new tome will be mine in a few short hours.
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Post by: BrookM
Edge should be arriving at my FLGS some time this week, hopefully.
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Post by: reds8n
And very nice looking it is too.
Only had a brief flick through but seems chcock full of useful stats and NPCs...
123
Post by: Alpharius
So, what's the stuff on the Legion then?
Any good background updates?
494
Post by: H.B.M.C.
What are the stats for Oblits?
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Post by: reds8n
Comparable to marines stat wise, =/- 5-10% here and there. Less skills, bit more armoured, and different traits, including the "walking arsenal" trait which, astonishingly enough, is pretty much a conversion of the codex weapon option rules.
I think letting them have and wield 2 weapons at any given time is perhaps a tad OTT.... but that's hard to judge until one has played it a bit more.... or at all.
Only really skimmed through, but quite pleased with the way that the trilogy of adventures overlap and interact, with decisions and allies/enemies made in one part seeming to affect parts of later adventures very nicely.
That is off of a quick skim however so be warned there.
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Post by: shrike
uuh- sorry to be naive, but...
what is deathwatch? Is it like in the GK fluff- the deathwath kill teams? you are controlling 1 mini? where are the rules?
123
Post by: Alpharius
reds8n wrote:
..ermm.... not really,
Interesting!
You have intrigued me, at least!
5394
Post by: reds8n
shrike wrote:uuh- sorry to be naive, but...
what is deathwatch? Is it like in the GK fluff- the deathwath kill teams? you are controlling 1 mini? where are the rules?
It's a roleplaying game produced under license by FFG. Each player takes the role of 1 member of a Deathwatch kill team and then you journey forth and Serve the Emperor/die horribly as determined by the adventure that the Gm runs for you all.
See here : http://www.fantasyflightgames.com/edge_minisite.asp?eidm=108&enmi=Deathwatch
The same company produce two more 40K role playing games where you are members of the Inquisition or a Rogue Trader ( and crew), the best part being all three games are compatible with each other.
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Post by: shrike
 I would love to do this kind of thing, but no one at my LGS does it. I only know of one person who will be interested (andyroo9000)- but it sounds like you need more than 2 players.
494
Post by: H.B.M.C.
reds8n wrote:Comparable to marines stat wise, =/- 5-10% here and there. Less skills, bit more armoured, and different traits, including the "walking arsenal" trait which, astonishingly enough, is pretty much a conversion of the codex weapon option rules. Please post them in full if/when you get the chance. I don't think your intent was to be cryptic, but the last thing we need is to have DH/ RT/ DW threads taken over by the idiocy of Codex rumour threads where no one ever just says what something is, but puts up frustratingly simple yet needlessly complicated comparisons (" He costs 1.5 Termagants + half a Land Raider! His BS is the same as a Firewarrior +1"). It's not like by posting the Oblit stats I suddenly have the whole Emperor Protects book and will be stealing precious money away from GW and FFG.
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Post by: Miss Dee
2 pages dont give you much information of the book.
494
Post by: H.B.M.C.
Con... text?
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Post by: BaronIveagh
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Post by: H.B.M.C.
RE: Your review.
I suspect a number of these 'mystery' components might show up in the Battlefleet Koronus.
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Post by: BaronIveagh
H.B.M.C. wrote:RE: Your review.
I suspect a number of these 'mystery' components might show up in the Battlefleet Koronus.
They 'might' but I'm not holding my breath. My plan is to have pathetically low expectations for Battlefleet Koronus so that I'm not disappointed when it shows up and is...100 pages long and costs $45.
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Post by: endtransmission
Oblits are (in the usual order) 45/50/50(10)/55(10)/35/30/40/45/-
weapons are : Power fist, Eviscerator, Lascannon, Multi-melta, Plasma cannon, Twin linked plasma gun, Twin linked melta, twin linked flamer
Walking Arsenal means they can use half an action to manifest a weapon from the above list; they can have 2 equipped at any time, fire heavy weapons single handed and are assumed to have the necessary skills for all of the weapons and never need to reload.
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Post by: Alpharius
Can someone tell me the interesting bits about the Alpha Legion?
Please?
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Post by: endtransmission
There may be some more bits scattered across the adventures that I've not seen yet, but from the quick skim through there's very little in here about them specifically, the info block is pretty short and doesn't expand on anything we already know.
In the stats section they do gain a bonus in coercion and concealment tests; other than that...
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Post by: BrookM
Woohoo, Edge of the Abyss has arrived at my FLGS. Only trouble now is waiting until the snow is gone so I can hitch a train ride to get it.
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Post by: Miss Dee
what book has chaos bits in it?? not been fealing to good since hospital.
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Post by: endtransmission
Miss Dee wrote:what book has chaos bits in it?? not been fealing to good since hospital.
Hope you feel a bit better soon. As for the book question... in short which 40K book doesn't contain Chaos bits to some degree?
Edge of the Abyss has a few pages on Chaos reavers, sorcery rules/talents/powers as well as stats for a few chaos things (Sorcerer, Blade-thing and Greater Daemon).
The Emperor Protects has lots of chaos protagonists in the three adventures, including Alpha Legion and renegade tech priests/tech guard.
Both look like great reads, but I've only skimmed them so far.
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Post by: aka_mythos
Do you mean antagonists?
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Post by: Alpharius
No way!
Alpha Legion are CLEARLY the protagonists - For the Emperor!
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Post by: BrookM
Shhhh, you're blowing your cover.
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Post by: endtransmission
aka_mythos wrote:Do you mean antagonists?
That all depends on who you're cheering for now doesn't it
I was quite taken with the idea of an accompanying book that views the whole Emperor Protects campaign from the viewpoint of the Alpha Legion. Shame it'll never happen
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Post by: Miss Dee
thanks mate, went into hospital and caught a cold and they sent me home b4 i could have have my widom teeth out.
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Post by: BaronIveagh
endtransmission wrote:
Hope you feel a bit better soon. As for the book question... in short which 40K book doesn't contain Chaos bits to some degree?
Edge of the Abyss has a few pages on Chaos reavers, sorcery rules/talents/powers as well as stats for a few chaos things (Sorcerer, Blade-thing and Greater Daemon).
Murder. Class. Cruiser.
494
Post by: H.B.M.C.
My copy of Edge of the Abyss (more than 100 pages BTW...) and The Emperor Protects arrived today. There is so much fun new stuff to kill in The Emperor Protects, from Obliterators, Broodlords, Venomthrope, corrupted Servitors, traitor Skitarii, various sorcerers, a Tzeentchian Sorcerer and my personal fav, the Tomb Spyder. Check out these stats:
Strength 50
Toughness 58
Unnatural Strength x3 ( SB = 15)
Unnatural Toughness x3 ( TB = 15)
Armour 10 (therefore, TB15 + A10 = 25 point damage sink!)
75 wounds.
Armed with claws:
2D10+15 Pen 8, Rending
And a Particle Cannon:
R45m, S/2/5
3D10+8, Pen 12, Energy
Recharge, Tearing (!!!)
Can you imagine this thing firing on Full Auto??? With each hit doing an average higher than 23 damage with a Pen value that simply ignores most armour in the game... scary. I have 8 Tomb Spyders... I wonder if my players can handle them all at once?
I really do wish that Deathwatch was set after the Imperium made contact with the Necrons so we could get more stats!
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Post by: BaronIveagh
H.B.M.C. wrote:
Can you imagine this thing firing on Full Auto??? With each hit doing an average higher than 23 damage with a Pen value that simply ignores most armour in the game... scary. I have 8 Tomb Spyders... I wonder if my players can handle them all at once?
HBMC, for once, you ask a question after my own heart. If, according to my players, I had one.
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Post by: aka_mythos
H.B.M.C. wrote:Can you imagine this thing firing on Full Auto??? With each hit doing an average higher than 23 damage with a Pen value that simply ignores most armour in the game... scary. I have 8 Tomb Spyders... I wonder if my players can handle them all at once? 
You are a very terrible person, but I think you know that.
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Post by: endtransmission
I picked up my copy of Blood of Martyrs tonight. I've not had much of a chance to read through it yet, but it's going to make for some very interesting Ecclesiarchy characters and should keep certain people happy with all the Sisters fluff, careers and equipment.
I'm looking forward to having the time to sit down and read it properly (along with all the other DH/ RT/ DW books that are now piling up!). I must also try and resist picking up a copy of Frozen Reaches tomorrow...
I'm so going to fail that roll tomorrow morning
If there's anything you want to know... just yell.
494
Post by: H.B.M.C.
Holy gak... is Blood of Martyrs out? I just got Emperor Protects in the mail last week... or the week before. Anyway, it wasn't long ago.
And if Blood of Martyrs is out, that means Rites of War should be out at pretty much the same time, right?
One specific question for you though endtransmission, once you've had a chance to look through it with a bit more detail:
Does the book have additional ranks/etc. for Ascension level characters? I'm not asking if it's an Ascension-level book, but if it has options/rules/etc. for both levels of play.
I felt that Ascension dropped the ball in a few areas - specifically the Sisters, who were almost all but completely forgotten (" Uhh... yeah... you Sisters can be a Crusader or a Hierophant or something...") and I'm hoping that we'll finally get a bit of Ascension expansion for the one area of Dark Heresy FFG have so far neglected.
And in other news:
“I’ve never seen anything like Space Marines in action. Anyone who sees them knows in his soul they are the God-Emperor’s creations. More than that, you know that through them He is still watching over us."
–Corporal Drayle after a Kill-team rescue on Baraban
The Emperor Protects, an adventure book for the Deathwatch roleplaying game, is now available for download from drivethrurpg.com and rpgnow.com!
On the savage Feral World of Aurum, a proud colony of warriors resists the pull of the Imperium, and their assistance is vital in the face of new foes. Meanwhile, a city beneath the sea might hold the answers needed to uncover the mystery behind a missing Inquisitor. The Deathwatch is needed.
The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the war-torn front lines of an Imperial crusade. Can your imposing Space Marines convince the warrior colony of the Feral World Aurum to join the Imperium? Or will they meet their demise upon the surface of a corrupted Forge World?
Featuring three new adventures, The Emperor Protects is a great way to begin your campaigns in the Deathwatch.
The Price of Hubris—The Kill-team travels to the Feral World of Aurum to win over a fierce and proud warrior culture to join the Imperium. However, alien forces stand between the Space Marines and any hope of victory.
A Stony Sleep—On the hunt for a missing Inquisitor, the Kill-team faces dark enemies and a mysterious city beneath the sea. Can the Kill-team solve the riddle in time to save the heart of the Crusade itself?
The Vigilant Sword—The Deathwatch has discovered a sinister conspiracy with dire consequences for the Jericho Reach. Now, they must prevail upon a corrupted Forge World!
Check out our previews of The Emperor Protects: This Looks Like a Job for the Deathwatch! and A Vigilant Sword. Then, visit drivethrurpg.com or rpgnow.com to download your copy and begin your adventures in the Deathwatch today!
The Emperor Protects is a great book, and even if you never intend to run the adventure, it is worth it alone for all the new adversaries that are in the book (Genestealers, Broodlords, Oblitators, Skitarii, Alpha Legionh Marines, Tomb Spyders, Wraiths, Tzeentchian Sorcerers, etc.).
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Post by: endtransmission
H.B.M.C. wrote:Holy gak... is Blood of Martyrs out? I just got Emperor Protects in the mail last week... or the week before. Anyway, it wasn't long ago.
And if Blood of Martyrs is out, that means Rites of War should be out at pretty much the same time, right?
One specific question for you though endtransmission, once you've had a chance to look through it with a bit more detail:
Does the book have additional ranks/etc. for Ascension level characters? I'm not asking if it's an Ascension-level book, but if it has options/rules/etc. for both levels of play.
I felt that Ascension dropped the ball in a few areas - specifically the Sisters, who were almost all but completely forgotten ("Uhh... yeah... you Sisters can be a Crusader or a Hierophant or something...") and I'm hoping that we'll finally get a bit of Ascension expansion for the one area of Dark Heresy FFG have so far neglected.
Ascension level information was something I thought of as well. I hate to be the bearer of bad news, but it only gives up to rank 8 for Sisters of Battle, which is rather odd given one of the side boxes. This box starts off talking about them possibly being overpowered vs other level one characters as they come with power armour and a bolter to start with; but ends up talking about how you should adjust them slightly to gain access to more advanced equipment should you run them in a Rogue Trader or Deathwatch campaign. Surely trying to run a DH character in one of those two (especially DW) would see one very dead Sister, very quickly?
On the plus side there are new starting origins, some ecclesiarchy background packages for all the other DH charcter types (including what amounts to a very confused tech priest), faith powers and a number of ecclesiastical alternative career ranks for both Sisters, and other careers, that look fun. Redemptionist anyone?
There's also an interesting addition to the system, currently only tailored towards Ecclisiarcy teams. The Group can gain access to some common skills through a thing called Cell Directives. Each directive has it's entry requirements and each member must pay the entry price (100-250xp depending), which opens up another set of skills they can purchase from. For example the Hereticus Retinue allows any of the players to also select any of the following skills to buy : Awareness, Common lore (Imperial creed), Dodge, Inquiry, Hatred (Heretics/psykers), Paranoia, Forbidden lore (cults/heresy/inquisition/ordo hereticus/psykers) or Armour of Contempt.
I went back in this morning for The Frozen Reaches, which looks nice at first glance... but as it's almost all mission related there's not much I can pass on. There are stats for Skitarii, Squigs, Gretchin, Freebooter boss, Ork warkikes, war buggies, Munitorum Ore Hauler, some pre-generated ships/stations as well as the usual pile of NPCs to keep you busy.
I also asked about Rites of War. They haven't heard anything about a release date from their distributor, so they are expecting sometime in January/February time as those months are also covered by "Winter" as far as their distribution channels are concerned.
494
Post by: H.B.M.C.
Thanks for the answer, even if it wasn't what I wanted to hear. But please post stats for Skitarii!!! Automatically Appended Next Post: endtransmission wrote:There's also an interesting addition to the system, currently only tailored towards Ecclisiarcy teams. The Group can gain access to some common skills through a thing called Cell Directives. Each directive has it's entry requirements and each member must pay the entry price (100-250xp depending), which opens up another set of skills they can purchase from. For example the Hereticus Retinue allows any of the players to also select any of the following skills to buy : Awareness, Common lore (Imperial creed), Dodge, Inquiry, Hatred (Heretics/psykers), Paranoia, Forbidden lore (cults/heresy/inquisition/ordo hereticus/psykers) or Armour of Contempt. That's a pretty nifty idea. I really like that actually. I hope we get that in the Malleus book for Daemonhunter cells. Now if only they'd to an AdMech book and give us AdMech themed retinues.
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Post by: reds8n
I also asked about Rites of War. They haven't heard anything about a release date from their distributor, so they are expecting sometime in January/February time as those months are also covered by "Winter" as far as their distribution channels are concerned.
That's what my local store says too.
Should get my copies of these new books on Thursday/Friday.... seems Xmas has come early this year.
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Post by: endtransmission
As it's you asking...
ws 40/ bs 40/s 40(5)/t 40/ ag 30/Int 30/per 35/wp 30/fel 15
wounds:14
skills : Awareness, climb, common lore(machine cult, tech), dodge, search, speak language (low gothic, techna-lingua), tech use
talents: basic weapon(universal), binary chatter, bulging biceps, chem geld, heavy weapon(flame, las, launcher or SP) Jaded, lightning reflexes, mele wapon(universal), nerves of steel, plasna training(universal), resistance (heat, fear)
augmentations: muscle grafts, augmented senses, subskin armour, vox implant.
trait:hulking
big selection of weapons for them too.
The Skitarii tribune gets WS 50 and Fel 30 in addition to best crafted muscle grafts, command, swift attack and a power glaive in addition to everything else a skitarii gets.
According to the little fluffy paragraph above, it says that skitarii often have one arm replaced with the weapon, leaving the other hand free to wield a close combat weapon.
I'm also a little confused as to why Skitarii agility and perception are less than those of the Rogue Trader household guard given that they are supposed to be augmented in the speed and senses department... heck. Even levy (pdf) troopers have a higher Ag score.
494
Post by: H.B.M.C.
Very different to my home-brew Skitarii:
WS35
BS35
S30 (6)
T30 (6)
Ag45
Int35
Per45
WP45
Fel25
18 Wounds.
Armour 4
Awareness +10
Dodge +10
Tech-Use +20
Logic +0
Augmented (Unnatural Strength x2 and Unnatural Toughness x2)
Technical Knock
Machine
Dark Sight
Armed with either:
Archeotech Lasrifle
Basic / Exotic
100m
S/2/-
1D10+6
Energy
Pen 2
Tearing
Catalytic Mass-Driver
Basic / Exotic
100m
S/2/4
1D10
Explosive
Pen 12
Phased Plasma Rifle
Basic / Exotic
100m
S/2/4
2D10
Energy
Pen 6
Reliable
My Tribunes are even more different, especially considering that they're based on these models.
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Post by: endtransmission
H.B.M.C. wrote:Thanks for the answer, even if it wasn't what I wanted to hear.
It was a sorely missed chance to produce some more high level character types, not only for the Sisters, but for other ecclesiastical roles as well. It would have been nice to see a "Saint" option at a higher level, though I guess you can sort of generate that by allowing a character to gain a faith power.
H.B.M.C. wrote:That's a pretty nifty idea. I really like that actually. I hope we get that in the Malleus book for Daemonhunter cells. Now if only they'd to an AdMech book and give us AdMech themed retinues. 
I hope so too. An AdMech book would be rather neat and probably the closest we'd ever get to anything official on the organisation. I can't quite see how it would fit though as the whole point of this book is to have pure Ecclesiastical teams... would the AdMech really supply an entire team to the inquisition? Now an AdMech expansion to Rogue Trader where you play as an explorator fleet would be fun
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Post by: warboss
has anyone in the US seen the emperor protects book in their local stores? i haven't seen it anywhere (the local FLGS, the big box book stores like barnes and noble, etc) yet. what's with the commonwealth conspiracy to deprive us yanks of the emperor's protection?
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Post by: endtransmission
It is as the Emperor wills
5394
Post by: reds8n
Bit of an odd one this..
Rogue Trader | Published 14 December 2010 Rating 3 votes
Edge of the Abyss, a detailed guide to the Koronus Expanse for Rogue Trader, has been on sale for more than a month. But for those who have yet to explore the dread mysteries beyond The Maw, we’re pleased to present a guest designer diary from Benn Williams, one of the writers assigned to this remarkable supplement!
Greetings Rogue Trader Fans! Beyond the light of the Astronomicon, the Koronus Expanse is home to many star systems and ancient evils that are far older than mankind. It’s the perfect place for the myriad of Rogue Traders to explore, conquer, and exploit.
Aside from worlds and locations, this book expands on races unique to the Koronus Expanse: the savage Rak’gol and the enigmatic Stryxis. These races help shape and define the Expanse as a place of danger and sinister intrigue, and both GMs and players should find encounters with them to be memorable ones.
Brutal Savages
The Rak’Gol are a brutal race who haunt the darker reaches of the Koronus Expanse. Those who dare speak about them do so in hushed tones; making the sign of the Aquila for protection, as if the mere mention of them draws the attention of these monsters. The Rak’Gol are remorseless killers and hunters, but are all the more terrifying because of their voidships and other relatively advanced technology—while not at the Imperium’s levels, it still makes them a match for most Rogue Traders.
The Rak’Gol are intended to be a “boogie-man” race, something that lurks in the darkness and strikes without warning. One thing that reinforces this is their utter lack of communication. They don’t bargain, they don’t deal, they don’t even acknowledge when someone tries to communicate with them. All this makes them that much more alien; players can’t relate to them on any level. Their vissage—large, eight-limbed creatures covered in pebbly scales and crude armour bolted directly to their flesh—only reinforces this. The Rak’Gol are tough and strong as well. Getting into melee with one is something to be avoided.
Their methods of combat also help reinforce this. The Rak’Gol strike without warning or announcement, their ships springing from asteroid fields or their landers screaming in over a helpless colony to disgorge hordes of bloodthirsty marauders. GMs can use the combination of surprise and sudden, “in your face” brutality to give their players adversaries they won’t forget in a hurry!
Edge of the Abyss also contains interesting information about their society and caste structure, gleaned at great expense by those who have barely survived Rak’Gol assaults. All in all, it provides enough for a GM to craft adventures about a dangerous foe.
Strange Travellers
The Stryxis are a race of nomadic traders who ply the space lanes in caravan-like vessels scavenged from other races. Traversing the Expanse in these ramshackle ships, these xenos ply their wares and peddle secrets and lies. These robed, four-eyed and vaguely canine creatures are shunned by most Emperor-fearing travellers. However, they have travelled the Koronus Expanse long before the coming of the Imperium, and if it’s one thing they will always do, it’s bargain and trade.
The Stryxis fulfil a role almost exactly opposite from the Rak’Gol. Where the latter are brutal, bloodthirsty warriors with whom one cannot negotiate or deal, the Stryxis prefer to do nothing but bargain. They help fill an important role in the Koronus Expanse, a race players can interact with outside of combat. In addition, they can provide players with valuable items, information, and secrets they might have trouble finding elsewhere. Many adventures involving smuggling xenostech could begin with encountering a Stryxis caravan.
However, in their own way, the Stryxis are just as dangerous as the Rak’Gol. They lie and dissimulate endlessly, and are canny and cunning negotiators. If one makes a deal or purchase from the Stryxis, he should never be sure that the obsequious aliens haven’t secretly come out on top. In addition, while they fear strength, they are ever vigilant for weakness. More than a few of their erstwhile trading partners have found themselves suddenly attacked, robbed, or even sold into slavery when they inadvertently made themselves vulnerable. The Stryxis use esoteric weaponry backed up by vat-grown servitor slaves in combat, and many a Rogue Trader’s last mistake was underestimating them.
Thanks Benn! With adventure ideas, location guides, and much more, Edge of the Abyss is an invaluable resource for GMs and players alike. Head to your local retailer or our webstore, then profit from the secrets of the Koronus Expanse!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1819
..okay,, bit strange to do this type of piece now perhaps but there you go. Xmas is coming I guess.
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Post by: Alpharius
Dispatch Kill Team to endtransmission's location...
474
Post by: AJCarrington
I received an email from FFG earlier today confirming the shipment of my Deathwatch CE...should fit very nicely under the Christmas tree...
AJC
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Post by: endtransmission
Alpharius wrote:Dispatch Kill Team to endtransmission's location...

Just in time for a Christmas party! Excellent
494
Post by: H.B.M.C.
People are saying some pretty nice things about Blood of Martyrs over on the official boards. I'm still annoyed that Ascension-Level Sisters have been ignored. Again. I really do get the feeling that the FFG guys had a lot of problems with the way the Black Industry guys wrote the rules for DH, which is why the Errata is 50% fixes/corrections and 50% rules changes, why Rogue Trader and Deathwatch have completely different psychic power methodologies, and why the Sisters are often forgotten about completely unless it's something originated by FFG themselves.
123
Post by: Alpharius
I love me a good conspiracy theory, and THAT is a VERY good one!
686
Post by: aka_mythos
I tend to agree that FFG didn't like aspects of Black Industries rules, hence the changes. I think the lack acension level SoB, is largely holding out for another book down the line... though I thought for the longest time this was going to be "that" book.
7375
Post by: BrookM
This isn't turning into a tin foil hat zone now is it?
18509
Post by: endtransmission
aka_mythos wrote:I tend to agree that FFG didn't like aspects of Black Industries rules, hence the changes. I think the lack acension level SoB, is largely holding out for another book down the line... though I thought for the longest time this was going to be "that" book.
The only other option that I can think of is that Ascension was designed to allow the creation of an Inquisitor's retinue that could stand up to RT/ DW level games, but that they don't count the Ecclesiarcy as a retinue proper and have alternative plans.
There is scope to bring out books similar to this one for RT and Deathwatch that covers how the Ecclesiarchy would cope at these different power levels. The RT one could be a fleet sent out to convert the unfaithful, or transporting relics from one system to another on pilgrimages. At Deathwatch level it could be teams of Sisters burning the heretics... who knows.
Now I'm not saying that this is going to happen, but it would explain the sidebar I mentioned earlier about using the Sisters in these other systems with modifications. Remember the vehicle rules are being brought out for the three different systems, even though all three would/should be running the same equipment with the same base rules. Didn't the first vehicle book have some notes on how they could be used in the other games?
If this were to happen, I think it would be fairly straight forward to provide a page on creating new sisters for RT level (much as ascension had creating ascension level characters) and then allowing the new ranks to become 9+ for DH Sisters. Having just said all that... Does ascension take characters up high enough to cope with DW missions? If not, what's the likelihood of Ascension 2 adding further ranks for DH/ RT characters and forming some sort of crossover of the three systems?
All waffle, no real facts... so take it all with lots of salt Automatically Appended Next Post: BrookM wrote:This isn't turning into a tin foil hat zone now is it?
I like my hat. It's *shiny*
494
Post by: H.B.M.C.
For those of you with more money than sense, they're on their way.
1478
Post by: warboss
it might make it more worth it if they had actually corrected some of the glaring errors and bad editing that the normal edition has... but they apparently didn't.
17916
Post by: Miss Dee
Ordered EP the day b4 I went in to get my wisdom teeth out, sent out on wednesday .... whats the betting it wont be here before christmas.. also there was a batch of brushes with the book as well.
494
Post by: H.B.M.C.
'Bout time they announced this:
FFG wrote:" War is the natural state of man, for it is in battle that he has made his greatest achievements. It is at the heart of every endeavour, and those who claim otherwise are doomed to die on the same swords they decry." - Attributed to St. Drusus.
Beyond the gates of the Maw, savage enemies raise arms against the Imperium. Rogue Traders, backed by the might of the Imperial Navy, must arm their vessels to wrest fortunes from their enemies in bloody warfare!
Fantasy Flight Games is pleased to announce the upcoming release of Battlefleet Koronus, an upcoming supplement for Rogue Trader! As we first announced in Profit and Plunder, Battlefleet Koronus is an extensive sourcebook about the starships that traverse the Koronus Expanse. With new rules on Nova Cannons, torpedoes, attack crafts, and squadrons, plus new options for outfitting player ships, this book is perfect for players and GMs alike. Battlefleet Koronus also provides a host of enemy starships to challenge Explorers, and it delves into the rich history of the Imperial Navy and Battlefleet Calixis.
In the great darkness beyond the Emperor's light, the enemies of humanity swarm and multiply like vermin. Pirates, renegades and aliens raid from wilderness space and think themselves safe from retribution. They are wrong. The fiery sword of Imperial wrath can descend upon them at any time in the shape of the Imperial Navy, a monumental organisation with the power to shatter star systems and destroy entire civilisations. The innumerable ships and crews of the Imperial Navy, from lumbering battleships to nimble destroyers, are the Imperium’s sword and shield in the war between the stars. Now, that sword and shield turns to face the Koronus Expanse.
For Rogue Traders, the Imperial Navy promises both opportunity and danger. Those who would exploit the Imperium or who seek the lawless frontier for its distance from Imperial eyes see the Navy as a threat. However, for all its titanic power the demands on the fleet are equally vast. Often it falls to just a handful of brave captains on the Imperium frontier's to play a key role in the unending battle for the fate of mankind. For those Rogue Traders willing to ally themselves with the Imperial Navy, vast opportunities for warfare and profit await.
With Battlefleet Koronus, new rules and components allow Explorers to man some of the Expanse's most powerful warships! Take the helm of grand cruisers and battlecruisers and decimate your foes with torpedo salvoes, attack craft wings, and fearsome Nova Cannons. Learn of the Imperial Navy and its squadrons in the Koronus Expanse, the famed Battlefleet Koronus; their ships can prove useful allies, or powerful enemies. Then study the dread warships of vile xenos races and villainous Chaos reavers, the better to know and destroy your foes! Rules for NPC starships and squadron operations make space combat easier to run than ever before; plus, rules for waging ground wars allow you to fight entire campaigns to the final blows!
Later this winter, wage war in the name of profit!
Yay!
15571
Post by: BaronIveagh
H.B.M.C. wrote:'Bout time they announced this:
FFG wrote:" War is the natural state of man, for it is in battle that he has made his greatest achievements. It is at the heart of every endeavour, and those who claim otherwise are doomed to die on the same swords they decry." - Attributed to St. Drusus.
Beyond the gates of the Maw, savage enemies raise arms against the Imperium. Rogue Traders, backed by the might of the Imperial Navy, must arm their vessels to wrest fortunes from their enemies in bloody warfare!
Fantasy Flight Games is pleased to announce the upcoming release of Battlefleet Koronus, an upcoming supplement for Rogue Trader! As we first announced in Profit and Plunder, Battlefleet Koronus is an extensive sourcebook about the starships that traverse the Koronus Expanse. With new rules on Nova Cannons, torpedoes, attack crafts, and squadrons, plus new options for outfitting player ships, this book is perfect for players and GMs alike. Battlefleet Koronus also provides a host of enemy starships to challenge Explorers, and it delves into the rich history of the Imperial Navy and Battlefleet Calixis.
In the great darkness beyond the Emperor's light, the enemies of humanity swarm and multiply like vermin. Pirates, renegades and aliens raid from wilderness space and think themselves safe from retribution. They are wrong. The fiery sword of Imperial wrath can descend upon them at any time in the shape of the Imperial Navy, a monumental organisation with the power to shatter star systems and destroy entire civilisations. The innumerable ships and crews of the Imperial Navy, from lumbering battleships to nimble destroyers, are the Imperium’s sword and shield in the war between the stars. Now, that sword and shield turns to face the Koronus Expanse.
For Rogue Traders, the Imperial Navy promises both opportunity and danger. Those who would exploit the Imperium or who seek the lawless frontier for its distance from Imperial eyes see the Navy as a threat. However, for all its titanic power the demands on the fleet are equally vast. Often it falls to just a handful of brave captains on the Imperium frontier's to play a key role in the unending battle for the fate of mankind. For those Rogue Traders willing to ally themselves with the Imperial Navy, vast opportunities for warfare and profit await.
With Battlefleet Koronus, new rules and components allow Explorers to man some of the Expanse's most powerful warships! Take the helm of grand cruisers and battlecruisers and decimate your foes with torpedo salvoes, attack craft wings, and fearsome Nova Cannons. Learn of the Imperial Navy and its squadrons in the Koronus Expanse, the famed Battlefleet Koronus; their ships can prove useful allies, or powerful enemies. Then study the dread warships of vile xenos races and villainous Chaos reavers, the better to know and destroy your foes! Rules for NPC starships and squadron operations make space combat easier to run than ever before; plus, rules for waging ground wars allow you to fight entire campaigns to the final blows!
Later this winter, wage war in the name of profit!
Yay!
It's just a Grand Cruiser in my pocket. Pay it no mind.
518
Post by: Kid_Kyoto
I picked up Ascention this week (50% off coupon at Borders), great, great book.
I wonder if I'll ever play this game. I doubt it but the books are nice.
7375
Post by: BrookM
H.B.M.C. wrote:'Bout time they announced this:

Ah, this is the one I've been waiting for.
5272
Post by: Fallen668
I got my copy of the collector's edition in yesterday (12/21/10)... Here's the thread in RPG's with the pics of it.
http://www.dakkadakka.com/dakkaforum/posts/list/0/334897.page#2249274
5394
Post by: reds8n
Deathwatch update !
Greetings, Deathwatch fans!
I am very excited to start talking about Rites of Battle, the upcoming supplement for Deathwatch. This big, massive tome is stuffed full of great additional options and stories for any Deathwatch campaign! Rites of Battle has been a labour of love from the start, and it was a great opportunity to present some expanded character options, new Specialities, and much more. I plan to talk about this book quite a bit in detail over the next few weeks, and I thought I would start with a guest designer diary from Owen Barnes, one of the authors of Rites of Battle.
Owen was one of the primary authors on the book, and below he explains in his own words about some of the new character options in Rites of Battle: Honours and Distinctions. Enjoy!
From the pen of Owen Barnes:
Space Marines are exceptional warriors in every respect. Therefore, it is only fitting that when a Battle-Brother completes a great task—say saving a world singlehandedly, or defeating an exceptionally powerful foe such as a daemon prince or Tyranid swarm-lord—his rewards are so much greater. This is where the new rules for Distinctions and Honours from the upcoming Rites of Battle come into play—a selection of rewards that reflect the true glory of a Battle-Brother’s achievements beyond the advancement system of Talents, Skills and Characteristic increases.
Distinctions
Distinctions are special rewards created by the GM for the deeds of his players, something more enduring than simply giving out experience points or Renown. Distinctions can also be completely unique, created by the GM to reflect the very specific actions and triumphs of his own players. To help him in this task, Distinctions are broken down into parts called ‘Marks of Distinction’. Each of these Marks (of which there are almost 30) gives the player-character’s a broad set of special rules (reflecting hard won knowledge, the accolades of glory or exceptional experience) and can be modified to suit the Distinction the GM is creating. Some example Marks include Favoured Foe (giving a bonus against a specific enemy), Enduring Name (boosting the courage and respect of those that recognize the Battle-Brother as a great hero) or Campaign Hero (reflecting the benefits from surviving a campaign against one of the Imperium’s great enemies).
Of these Marks, the GM then combines any number to create a Distinction to suit his needs—for example, if the GM wanted to grant his players a special achievement for defeating the Tyranid invasion of the Imperial world of Avalos he could create the ‘Hero of Avalos’ Distinction combining the Campaign Hero (Tyranids) and Enduring Name (Avalos) Marks. Distinctions can also cover existing rewards within specific Adeptus Astartes Chapters, and the Distinction rules also detail a host of example (premade) Distinctions such as Tyranic War Veterans, Sanguinary Guard, and the Emperor’s Champion to name a few.
Honours
By contrast, Honours are a far more rigid set of rewards than Distinctions—and are almost without exception set down by the Codex Astartes and observed by the majority of the Space Marine Chapters. Ever wonder just what some icon on a Space Marine’s armour or weapon was, or why some Battle-Brothers have different chest plates or shoulder pads? The majority of these are Honours—symbols of status laid down by the Codex Astartes millennia ago to represent a Battle-Brother’s standing within the Chapter. Honours range from the Crux Terminatus (worn by members of the 1st Company and those who have earned the right to don Terminator armour) and Imperialis (the winged icon worn on chest plates to show loyalty to the Emperor) to the Imperial Laurel (often worn on helmets to mark out a favoured veteran or standard bearer) and Iron Skull (worn on shoulder pads or knee guards to denote the rank of Sergeant).
Unlike Distinctions, Honours do not grant a Battle-Brother any specific special rules. Instead, having an Honour is more of a roleplaying reward and player achievement, though the status it offers within a Chapter is undeniable, and in the case of some Honours (most notably the Crux Terminatus) it is a requirement to use sacred weapons and armour, or even be considered for certain missions. Honours also don’t cost any experience points to acquire, though earning the right to place one on your armour can be just as momentous as earning a Distinction.
Together, both Distinctions and Honours provide some really exciting rewards for Deathwatch players that encapsulate the heroic and legendary nature of their missions and give Battle-Brothers an enduring way of remembering their deeds.
http://www.fantasyflightgames.com/edge_news.asp?eidn=1846
494
Post by: H.B.M.C.
And now a preview of the book I really want: FFG wrote: Greetings, Deathwatch fans! I am very excited to start talking about Rites of Battle, the upcoming supplement for Deathwatch. This big, massive tome is stuffed full of great additional options and stories for any Deathwatch campaign! Rites of Battle has been a labour of love from the start, and it was a great opportunity to present some expanded character options, new Specialities, and much more. I plan to talk about this book quite a bit in detail over the next few weeks, and I thought I would start with a guest designer diary from Owen Barnes, one of the authors of Rites of Battle. Owen was one of the primary authors on the book, and below he explains in his own words about some of the new character options in Rites of Battle: Honours and Distinctions. Enjoy! From the pen of Owen Barnes: Space Marines are exceptional warriors in every respect. Therefore, it is only fitting that when a Battle-Brother completes a great task - say saving a world singlehandedly, or defeating an exceptionally powerful foe such as a daemon prince or Tyranid swarm-lord—his rewards are so much greater. This is where the new rules for Distinctions and Honours from the upcoming Rites of Battle come into play - a selection of rewards that reflect the true glory of a Battle-Brother's achievements beyond the advancement system of Talents, Skills and Characteristic increases. Distinctions Distinctions are special rewards created by the GM for the deeds of his players, something more enduring than simply giving out experience points or Renown. Distinctions can also be completely unique, created by the GM to reflect the very specific actions and triumphs of his own players. To help him in this task, Distinctions are broken down into parts called 'Marks of Distinction'. Each of these Marks (of which there are almost 30) gives the player-character's a broad set of special rules (reflecting hard won knowledge, the accolades of glory or exceptional experience) and can be modified to suit the Distinction the GM is creating. Some example Marks include Favoured Foe (giving a bonus against a specific enemy), Enduring Name (boosting the courage and respect of those that recognize the Battle-Brother as a great hero) or Campaign Hero (reflecting the benefits from surviving a campaign against one of the Imperium's great enemies). Of these Marks, the GM then combines any number to create a Distinction to suit his needs - for example, if the GM wanted to grant his players a special achievement for defeating the Tyranid invasion of the Imperial world of Avalos he could create the 'Hero of Avalos' Distinction combining the Campaign Hero (Tyranids) and Enduring Name (Avalos) Marks. Distinctions can also cover existing rewards within specific Adeptus Astartes Chapters, and the Distinction rules also detail a host of example (premade) Distinctions such as Tyranic War Veterans, Sanguinary Guard, and the Emperor's Champion to name a few. Honours By contrast, Honours are a far more rigid set of rewards than Distinctions - and are almost without exception set down by the Codex Astartes and observed by the majority of the Space Marine Chapters. Ever wonder just what some icon on a Space Marine's armour or weapon was, or why some Battle-Brothers have different chest plates or shoulder pads? The majority of these are Honours - symbols of status laid down by the Codex Astartes millennia ago to represent a Battle-Brother's standing within the Chapter. Honours range from the Crux Terminatus (worn by members of the 1st Company and those who have earned the right to don Terminator armour) and Imperialis (the winged icon worn on chest plates to show loyalty to the Emperor) to the Imperial Laurel (often worn on helmets to mark out a favoured veteran or standard bearer) and Iron Skull (worn on shoulder pads or knee guards to denote the rank of Sergeant). Unlike Distinctions, Honours do not grant a Battle-Brother any specific special rules. Instead, having an Honour is more of a roleplaying reward and player achievement, though the status it offers within a Chapter is undeniable, and in the case of some Honours (most notably the Crux Terminatus) it is a requirement to use sacred weapons and armour, or even be considered for certain missions. Honours also don't cost any experience points to acquire, though earning the right to place one on your armour can be just as momentous as earning a Distinction. Together, both Distinctions and Honours provide some really exciting rewards for Deathwatch players that encapsulate the heroic and legendary nature of their missions and give Battle-Brothers an enduring way of remembering their deeds. YAY! Ahh! Ninja'd!!!!!!!!
123
Post by: Alpharius
Well, yours does have a picture!
Of a Deathwatch Dreadnought no less!
Next thing you know we'll find out about Deathwatch Terminators, and won't that bring a certain someone runnin'!
16387
Post by: Manchu
Kid_Kyoto wrote:I wonder if I'll ever play this game. I doubt it but the books are nice. Lol, this sums up my convo with the missus when I told her what I wanted for Christmas!
1478
Post by: warboss
cool pic. the dreadnought has the metallic left hand that deathwatch marines do but as a dread CCW. nice touch there.
10470
Post by: shrike
more GK rumours, courtesy of BOLS and wolfshadow:
"BOLS Rumour roundup, Mostly stuff we have heard before.. A couple of newiesh tidbits in there if you search.
Today we have a couple of summaries rounded up from the Lounge:
via Lerra:
The GK codex has been finalized and is currently at the printers.
There is a unit in the codex called a "Dreadknight" which is basically a psychically-infused super-terminator that counts as a monstrous creature. It looks sort of like a penitent engine but better. It has a Dreadnought CCW, lots of wounds and 2+ save.
The codex looks like it's pretty sick and will be on par with the Space Wolves for overall power. Terminators can be made troops by a special character. GKs lose fearless and gain ATSKNF. Power Armor Grey Knights get squad-based psychic powers, including a power that is like Hammerhands. There is also a squad-based psychic power that increase the strength of their storm bolters to 5.
Terminators have 2 wounds and come with a 4+ invulnerable save.
We hear those 2-wound termys are a seperate unit from the standard 1-wound ones.
via darklink
yep cortez can make henchmen troops, so you can get stormtroopers but they are now bs3 and not nearly as good. crusaders with a marine cost and coming with a pw and ss is much more attractive.
the other real winner for henchmen are the humans that come with bolters for 5pts or storm bolters for 7pts at bs 3
other troops are the palidan termies with 2 wounds and a 5++ and can get fnp with the apothicary
pergitor squads with all the extra special weapons can become troops too.
vindicar assassin is 0-3 and have the special rounds that are quite nasty
4d6+rend vs. armor
wound on a 2+
take inv save away for the rest of the game
loses his night fight rule but still has stealth.
psy cannons are str 7 with rending
drednight with gattiling psy cannon is only str 5 but 12 shots.
the palidan termies do not have EW.
havent read into the special chars much yet as i havent had time. but ill have a chance after x-mas.
some weapons that are new for the gk
sword that grants +2 str
halbriad that grants +2 int
one more but don't remember.
playtesting the gk the army with full squads of crusader humans and assassins in a crusader will wipe most things in one assault phase, which i can see lots of people taking. I can also see lots of people running the bolter/SB spam since they are dirt cheep.
the basic grey knights top out at 20 pts little more for the justicar.
there are transports for the henchmen granted you can fit them in.
gk army has access to landraiders, rhinos, stormravens, and the chimera.
stern- beleive has a ss but have not read to him yet.
the callidus assassin got better as when she/he appears it does d6 wounds to the unit that is ap 1/2 dont remember, then can shoot the flamer then assault as normal.
normal gk dont have access to meltas. meltas are a rare occurence in the codex."
602
Post by: lasgunpacker
how does GK rumor stuff fit in here?
And a Deathwatch Dreadnaught makes me ill. Why would a chapter send a dread to the inquisition? Why would a wounded but honored marine stay with the inquisition to be placed in a dread? Does not make sense. Maybe the book will explain it.
494
Post by: H.B.M.C.
I see no reason why a Deathwatch Dread shouldn’t exist. Either a Marine that had served with the Deathwatch extensively doing another tour, but as he had been wounded, he’s now a Dread, or one who was wounded ‘on the job’ and needed to be put into a sarcophagus then and there. There could be ancient oaths to supply troops, regardless of form, or a specific request might be made.
Plus there are Deathwatch Marines (not just Black Shields) that can be permanently seconded (or as close to) the Deathwatch, where they serve tour after tour without ever returning, and in those cases a Dreadnought could be part of that (the whole ‘on the job’ wounding thing I mentioned).
But it making you feel “ill” is about as hyperbolic as one can get. 40K fluff ain’t sacred – it gets changed, flipped and added too as necessary. It’s usually done to sell new model kits (usually by retconning them into existence), but in this case it’s us getting rules for Dreads, and that’s awesome.
Alpharius wrote:Next thing you know we'll find out about Deathwatch Terminators, and won't that bring a certain someone runnin'!
Whatchatalkinbout Willis? We already have Deathwatch Terminators. The rules for Terminator Armour are in there, along with how they are requisitioned. These rules might expand that by making the Crux Terminatus a requirement (which is should be).
602
Post by: lasgunpacker
well, not ill per se, but it just does not seem right.
And the RPGs should be able to stick even more closely to the fluff, because they have no miniatures to sell by changing it
10470
Post by: shrike
wouldn't a marine who was injured and entombed in a dread that served in the DW be given back to his chapter?
34899
Post by: Eumerin
shrike wrote:wouldn't a marine who was injured and entombed in a dread that served in the DW be given back to his chapter?
Maybe, maybe not.
A marine who had spent an extensive amount of time within a region that the Deathwatch looks after (such as the area covered in Deathwatch) might be viewed as having extensive region-specific knowledge that's critical to the aiding of the Emperor but wouldn't be much use to the original chapter. In such cases - and with the permission of the wounded marine's original chapter master - entombing the marine in a Deathwatch dreadnought might make a certain amount of sense.
You also have marines that only belong to the Deathwatch, such as the black shields - i.e. marines who present themselves to the Deathwatch without being seconded and with no clues indicating which chapter they originally served with. If such a marine is wounded but not killed, then the only real option is to put them into a dreadnought.
494
Post by: H.B.M.C.
lasgunpacker wrote:well, not ill per se, but it just does not seem right.
How?
40K fluff is intentionally vague, and very few things are specifically defined and codified. Because of that it is very easy to justify almost anything. My own Deathwatch army has a Dreadnought – Venerable Brother Niops of the Iron Legion Chapter, a Chapter that was mostly wiped out by Hive Fleet Kraken and was essentially ‘adopted’ by the Ordo Xenos within the Aquila Sector (the sector where most of our games have been set since 2004, including our DH Campaign) – and that was fairly easy to justify.
You can do anything with 40K, so why is a Deathwatch Dread out of the question? You know what wouldn’t be right – a Grey Knight Dread serving the Deathwatch – but a regular Dread? That’s not a stretch by any means.
lasgunpacker wrote:...stick even more closely to the fluff...
What fluff?
The Deathwatch are one of the least explored areas of 40K lore outside of the Adeptus Mechanicus and the Skitarii. The FFG guys have been given an enormous amount of latitude to come up with the fluff for the Deathwatch, they thus can pretty much do whatever they want. Sure, GW has final approval, but given that the DW Dread is there, front and centre, it’s safe to say that GW supports the concept.
18509
Post by: endtransmission
I'm sure there are numerous circumstances that a dread would be in Deathwatch colours... most of which have been better explained by H.B.M.C. I'm sure there are cases of a revered brother being drafted into the Deathwatch after being entombed because of their specialist knowledge, or previous experience working with a certain Inquisitor... the options are endless.
I look forward to seeing how they cover it in the books from both a background and gaming perspective. Making a player a Dread if they get taken out of a campaign would be entertaining, if extremely powerful. I would make more sense to make them more like an an NPC that can be requisitioned for certain missions. Imagine trying to take a Dread on the Dino-hunt mission in the DW campaign book for instance.
The thing that most excites me about it though is that Amazon (yeah, I know their release dates are garbage) thinks it's out on my birthday. Happy birthday me!
123
Post by: Alpharius
H.B.M.C. wrote:
I see no reason why a Deathwatch Dread shouldn’t exist.
Plus there are Deathwatch Marines (not just Black Shields) that can be permanently seconded (or as close to) the Deathwatch, where they serve tour after tour without ever returning, and in those cases a Dreadnought could be part of that (the whole ‘on the job’ wounding thing I mentioned).
Alpharius wrote:Next thing you know we'll find out about Deathwatch Terminators, and won't that bring a certain someone runnin'!
Whatchatalkinbout Willis? We already have Deathwatch Terminators. The rules for Terminator Armour are in there, along with how they are requisitioned. These rules might expand that by making the Crux Terminatus a requirement (which is should be).
H.B.M.C. wrote: My own Deathwatch army has a Dreadnought – Venerable Brother Niops of the Iron Legion Chapter, a Chapter that was mostly wiped out by Hive Fleet Kraken and was essentially ‘adopted’ by the Ordo Xenos within the Aquila Sector (the sector where most of our games have been set since 2004, including our DH Campaign) – and that was fairly easy to justify.
You can do anything with 40K, so why is a Deathwatch Dread out of the question? You know what wouldn’t be right – a Grey Knight Dread serving the Deathwatch – but a regular Dread? That’s not a stretch by any means.
He's coming!
I hear him coming!
RUN!!!
H.B.M.C. wrote:
lasgunpacker wrote:...stick even more closely to the fluff...
What fluff?
The Deathwatch are one of the least explored areas of 40K lore outside of the Adeptus Mechanicus and the Skitarii. The FFG guys have been given an enormous amount of latitude to come up with the fluff for the Deathwatch, they thus can pretty much do whatever they want. Sure, GW has final approval, but given that the DW Dread is there, front and centre, it’s safe to say that GW supports the concept.
Too true here!
We used to think Skitarii were basically IG grunts with maybe some grafted weapons.
But after TITANICUS, who knows?
494
Post by: H.B.M.C.
I had a brief read through of Blood of Martyrs today. It's quite simply one of the best books FFG have done for Dark Heresy in my mind. It's better than Ascension, and probably as good if not better than the Radical's Handbook.
The depth and wealth of stuff in there is phenomenal. Sure, it's all Ecclesiarchy based, but it fleshes out that part of the 40K universe so well. All the alternate ranks are great, the new weapons and equipment are well thought out, there are Services that Clerics can run to bless weapons, reduce Insanity and so on (and if your party has a Cleric already he can do it for you rather than hiring one), the Cell Directives are a FANTASTIC idea that I hope are mirrored in the other books (especially the Malleus and Arbite books) and it's just a really well put together book. I love it.
And, it's needs saying, that the other major part of this book is a complete re-do of the Sisters of Battle rules (*HBMC summons Mellissia*). These completely replace the ones from the Inquisitor's Handbook, and while they don't have the branching style of other standard rank 1-9 DH careers, all the other ranks (Seraphim, Celestine, Diologous, Hospitaller, etc.) are included. And they start with proper equipment - Godwyn-De'az Pattern Bolter (regular DH Bolter + Reliable Quality) and SoB Power Armour.
I don't know why the whole revamp of the Sisters stuff has been ignored or not mentioned, but this is a huge addition to DH IMO - anyone who wants to play a Sister needs this book. They've done the Sisters proud (even if they missed an opportunity to give them some Ascension-level options).
686
Post by: aka_mythos
shrike wrote:wouldn't a marine who was injured and entombed in a dread that served in the DW be given back to his chapter?
I can see several reasons for Dreadnoughts to be present in the Deathwatch...
A) The dreadnought in his living life had some knowledge that is critical to the mission and its believed he has enough awareness without having succumb to lethargy of the millenniums of entombent that he can act in that capacity.
B) A few Dreadnoughts may belong to the Deathwatch and be used to allow more valuable marines to be retained to complete their tour, before there body is returned to their chapter or more permanently for Black Shields.
C) The chapters driven by heighten senses of honor may take an oath to the deathwatch to serve till death or duration more literally... such that if a honored marine is entombed in a dreadnought, out of honor he's still expected to serve out his tour.
D) Having marines in service to the deathwatch, gives chapters access to technology and equipment, forms of support they might not otherwise get from the Adeptus Mechanicus and Inquisition... if sending a marine gets you that, what do you get when you send a dreadnought?
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Post by: Kanluwen
Alpharius wrote:H.B.M.C. wrote:
I see no reason why a Deathwatch Dread shouldn’t exist.
Plus there are Deathwatch Marines (not just Black Shields) that can be permanently seconded (or as close to) the Deathwatch, where they serve tour after tour without ever returning, and in those cases a Dreadnought could be part of that (the whole ‘on the job’ wounding thing I mentioned).
Alpharius wrote:Next thing you know we'll find out about Deathwatch Terminators, and won't that bring a certain someone runnin'!
Whatchatalkinbout Willis? We already have Deathwatch Terminators. The rules for Terminator Armour are in there, along with how they are requisitioned. These rules might expand that by making the Crux Terminatus a requirement (which is should be).
H.B.M.C. wrote: My own Deathwatch army has a Dreadnought – Venerable Brother Niops of the Iron Legion Chapter, a Chapter that was mostly wiped out by Hive Fleet Kraken and was essentially ‘adopted’ by the Ordo Xenos within the Aquila Sector (the sector where most of our games have been set since 2004, including our DH Campaign) – and that was fairly easy to justify.
You can do anything with 40K, so why is a Deathwatch Dread out of the question? You know what wouldn’t be right – a Grey Knight Dread serving the Deathwatch – but a regular Dread? That’s not a stretch by any means.
He's coming!
I hear him coming!
RUN!!!
I cut HB some slack. He's old and cranky, plus constantly under threat of impending Drop Bear Assault.
Plus, as long as he has good fluff backing up why there is a deployment of the Deathwatch in strengths to number as an army...it's fine by me.
H.B.M.C. wrote:
lasgunpacker wrote:...stick even more closely to the fluff...
What fluff?
The Deathwatch are one of the least explored areas of 40K lore outside of the Adeptus Mechanicus and the Skitarii. The FFG guys have been given an enormous amount of latitude to come up with the fluff for the Deathwatch, they thus can pretty much do whatever they want. Sure, GW has final approval, but given that the DW Dread is there, front and centre, it’s safe to say that GW supports the concept.
Before we knew about the Black Shields, Watch-Keeps, etc...a Deathwatch Dreadnought was kind of a silly idea. Now though, it makes more sense. Something likely that is kept at a Watch Keep to deploy against the most vile/powerful/silly Xenos threats.
Alpharius wrote:
Too true here!
We used to think Skitarii were basically IG grunts with maybe some grafted weapons.
But after TITANICUS, who knows?
Anyone who'd read Mechanicus fluff prior to that?
Skitarii have always been described as being on par with Stormtroopers(or in the case of the more heavily augmented Skitarii--on par with Ogryn/Astartes).
Tech-Guard are the ones who are "basically" IG grunts with the occasional grafted weapons.
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Post by: aka_mythos
Kanluwen wrote:
Alpharius wrote:
Too true here!
We used to think Skitarii were basically IG grunts with maybe some grafted weapons.
But after TITANICUS, who knows?
Anyone who'd read Mechanicus fluff prior to that?
Skitarii have always been described as being on par with Stormtroopers(or in the case of the more heavily augmented Skitarii--on par with Ogryn/Astartes).
Tech-Guard are the ones who are "basically" IG grunts with the occasional grafted weapons.
Until the novel, skitarii and techguard were synonymous... I'd say more out of a lack of detail than any contradiction. To hypothesize on the bureaucratic difference, Skitarii are the soldiers raised and maintained by the Adeptus Mechanicus directly, while techguard would more likely be individual planetary governments equivalent contribution to the Adeptus Mechanicus' defense in a similar way as IG are the contribution of soldiers to the Imperium as a whole.
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Post by: Alpharius
aka_mythos wrote:Kanluwen wrote:
Alpharius wrote:
Too true here!
We used to think Skitarii were basically IG grunts with maybe some grafted weapons.
But after TITANICUS, who knows?
Anyone who'd read Mechanicus fluff prior to that?
Skitarii have always been described as being on par with Stormtroopers(or in the case of the more heavily augmented Skitarii--on par with Ogryn/Astartes).
Tech-Guard are the ones who are "basically" IG grunts with the occasional grafted weapons.
Until the novel, skitarii and techguard were synonymous... I'd say more out of a lack of detail than any contradiction. To hypothesize on the bureaucratic difference, Skitarii are the soldiers raised and maintained by the Adeptus Mechanicus directly, while techguard would more likely be individual planetary governments equivalent contribution to the Adeptus Mechanicus' defense in a similar way as IG are the contribution of soldiers to the Imperium as a whole.
Thanks aka_mythos - that's the point I was making.
The Skitarii seen in TITANICUS are quite different from what we'd seen before - on par with Astartes in some ways, though not completely, of course!
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Post by: aka_mythos
Astartes are the culmination of Imperial technology. Having both genetic engineering, cybernetic enhancements, and augmentation by power armor. What ever technology goes into the cybernetic component of their enhancement, the Adeptus Mechanicus are behind it and would apply it to their troops to whatever degree a non-genetic enhanced human could reasonably survive. Thats a skitarii.
For those who don't know Skitarii,tend to look more like Techpriests with arm mounted weapons. Techguard generally look like the Titan Crew models FW has done... though I imagine Techguard vary a bit more, like how the IG do.
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Post by: H.B.M.C.
And a bit more news:
FFG wrote:“By the Throne, would you look at this! Barely a stone to fly around, no xenos, no grav-tides, nothing. There’s money to be made here, lads. Easy money.”
— Rogue Trader Markus Forsellis
Near the Coreward end of the God-Emperor’s Scourge, bathed in the faint, flickering, bruise-coloured light of the distant Void Dancer’s Roil, lies the small and unassuming Forsellis system. It is sparsely inhabited, has little in the way of resources, and boasts no archaeological sites of interest. Its one habitable planet, Damaris, lies halfway between the star and the vast ice fields at the edge of the system, and manages to survive against all odds. But now, vile xenos threaten to destroy everything they’ve built. Can you help the people of Damaris in their hour of need? More importantly, can you find the profit in it?
The Frozen Reaches, the first adventure in The Warpstorm Trilogy for Rogue Trader, is now on sale at your local retailer and on our webstore! As previewed in Profit and Plunder, The Frozen Reaches throws the Explorers before an impending Ork invasion as they work to save the planet of Damaris. But first, they will need to organize squabbling factions and establish a united front. This is no easy task, as powerful forces are working against them from the shadows...
Use all your charm and influence to prepare a planet’s defences as the Ork fleets close in on Damaris. Fight the xenos in space aboard the bridge of your starship, or meet the bloody Orks in brutal hand-to-hand combat on the ground! The choices you make ensure success, or guarantee defeat. Choose wisely, and reap the rewards of your victory.
The Frozen Reaches can be played as a standalone adventure, but the events and characters it introduces are only the beginning. The Warpstorm Trilogy, an epic series of adventures, centers on the exploits of the Explorers as they uncover a great mystery that threatens the entire Expanse.
Do you have what it takes to brave the dangers of a warpstorm? Head to your local retailer and pick up The Frozen Reaches today!
And...
FFG wrote:“There can be but one Emperor, one god, one saviour, one deliverer. Without Him, a billion billion souls are nought but fodder for the ever-thirsting evils of the warp.”
–Ecclesiarch Theodacus V, Indroit to the Verses of Dusk
The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.
Blood of Martyrs, a supplement for Dark Heresy first previewed in the recent Knowledge is Power preview pdf, is now on sale at your local retailer and on our webstore! This invaluable tome contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.
Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor’s servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!
Mack Martin, Dark Heresy’s lead developer, took a moment to share his excitement for Blood of Martyrs:
In Blood of Martyrs, I had the opportunity to delve into one of the most iconic areas of the Warhammer 40,000 universe, the Ecclesiarchy. The Adeptus Ministorum (also known as the Ecclesiarchy) is the all-powerful and ever-present church of the Imperial cult of the God-Emperor of Mankind. While many of the previous Dark Heresy sourcebooks have discussed the Imperial faith in parts, the Ministorum of the Calixis sector has not yet been presented as the focus of an entire volume.
Thanks, Mack! For more on Blood of Martyrs, read our previews: Brides of the Emperor and A Solitary Purpose. Then, head to your local retailer and prepare to defend the faithful followers of the Emperor, by any means necessary...
And really do go and buy Blood of Martyrs. It's great.
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Post by: Eumerin
I skimmed through Blood of Martyrs at my FLGS last night. Looked like there was some good stuff in it. I was a bit disappointed in one thing, though - I didn't notice anything that seemed particularly useful or of interest for an Adept. Given that there was even an option for a guardsman who had been through a seemingly miraculous occurance, the lack of anything for a particularly devout scholar seemed rather odd.
Not sure if that's just because I didn't look closely enough, or because there really isn't much in the book for them.
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Post by: H.B.M.C.
All three of the non-combat Sister alternate ranks (Dialogous, Famulous and Hospitaller) are for the Adept career. And any of those three can become a Repentia.
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Post by: Eumerin
H.B.M.C. wrote:All three of the non-combat Sister alternate ranks (Dialogous, Famulous and Hospitaller) are for the Adept career. And any of those three can become a Repentia.
Adept is class - specifically the scholar-type class. Maybe I'm missing something obvious here, but how do Sororitas ranks help out a non-Sororitas class?
And why would an Adept character (i.e. about as non-combat as you can get) want to become a Repentia?
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Post by: H.B.M.C.
I know what an Adept is.
Because they're not ranks for the Battle Sister career. Only the Seraphim, Celestine and Repentia are for the Battle Sister career. The Dialogous, Famulous and Hospitaller ranks are all replacements for the Adept's 1st Rank (ie. it replaces your starting Skills, Talents, Gear and Wealth and the chart from which you can purchase new Skills/Talents). From Rank 2 onwards you use regular Adept ranks, but it significantly changes who you are at the start.
And there are many role-playing reason why someone playing such a rank would want to become a Repentia. It could make sense for their character to submit themselves to such an act, or their actions may mean that the GM forces them to choose the path of the Repentia as a punishment for their deeds, and so on.
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Post by: Eumerin
H.B.M.C. wrote:I know what an Adept is.
Because they're not ranks for the Battle Sister career. Only the Seraphim, Celestine and Repentia are for the Battle Sister career. The Dialogous, Famulous and Hospitaller ranks are all replacements for the Adept's 1st Rank (ie. it replaces your starting Skills, Talents, Gear and Wealth and the chart from which you can purchase new Skills/Talents). From Rank 2 onwards you use regular Adept ranks, but it significantly changes who you are at the start.
And there are many role-playing reason why someone playing such a rank would want to become a Repentia. It could make sense for their character to submit themselves to such an act, or their actions may mean that the GM forces them to choose the path of the Repentia as a punishment for their deeds, and so on.
But from what you're saying, they're still Sisters. They may not be using power armor and bolters, but they're still Sisters. If you happen to want to play an otherwise nondescript Adept who just happens to be extremely faithful (and perhaps male), it doesn't sound like there are any options.
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Post by: Kanluwen
Eumerin wrote:H.B.M.C. wrote:All three of the non-combat Sister alternate ranks (Dialogous, Famulous and Hospitaller) are for the Adept career. And any of those three can become a Repentia.
Adept is class - specifically the scholar-type class. Maybe I'm missing something obvious here, but how do Sororitas ranks help out a non-Sororitas class?
Because they're non-combat Sororitas?
The Dialogus, Famulous, and Hospitallers are traditionally non-combat personnel.
And why would an Adept character (i.e. about as non-combat as you can get) want to become a Repentia?
Because they feel that their faith was lacking at a critical time?
The Sororitas don't wake up and say one day "Hrmh. I think I'm going to strip down to a fetish outfit, grab a massive Eviscerator, put a hood over my head and go whomp some faces in!". They become Repentia to atone for some perceived transgression. It could be a Dialogous who, rather than preventing a war, accidentally started one.
A Hospitaller who came from a troubled Hive past and refused treatment to one of her former rivals.
There's any number of reasons for it all that come back to "The Adept did a no-no and wants to repent(ia) for their sin".
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Post by: H.B.M.C.
Well... what did you expect?
They're all part of the Adeptus Sororitas, in the section of the book devoted to the Adeptus Sororitas. What they've done is just provide an elegant way of playing the non-combat Sisters in a way that fits with the existing rules (ie. linking them to the Adept Career rather than the Battle Sister Career).
I don't see what the problem is with that.
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Post by: Eumerin
The problem is - what if you want to play a particularly devout scholar who happens to be something other than a member of the Sororitas? It isn't as if the only highly devout scholars are Sororitas, after all. There are options for most of the other character classes to use that aren't Sororitas-based - such as the "heretical" tech-priest (i.e. one who believes in the Imperial Creed instead of the Omnissiah). Why don't there appear to be any options (aside from things like the very generic pilgrim) for Adepts who are particularly devout but don't want to be Sororitas?
The absence is particularly jarring given that historically in the real-world there has always been a great deal of scholarly research conducted by people who are motivated by their religious faith and devotion. But the product pretty much completely ignores that.
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Post by: H.B.M.C.
Eumerin wrote:The problem is - what if you want to play a particularly devout scholar who happens to be something other than a member of the Sororitas?
Why do you need rules for that? It's a role playing game. You get out what you put in. If you want to play a devout scholar... then do so! The Adept is a pretty broad character as far as what he can study from Scholastic/Common/Forbidden Lores, and if you want Faith-based abilities well that's what Elite Advances are for.
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Post by: Eumerin
H.B.M.C. wrote:Eumerin wrote:The problem is - what if you want to play a particularly devout scholar who happens to be something other than a member of the Sororitas?
Why do you need rules for that? It's a role playing game. You get out what you put in. If you want to play a devout scholar... then do so! The Adept is a pretty broad character as far as what he can study from Scholastic/Common/Forbidden Lores, and if you want Faith-based abilities well that's what Elite Advances are for.
The same can be said for the "heretical" tech-priest and the guardsman with Faith abilities.
Given the importance of devout scholarship throughout history - as I mentioned above - I would have expected at least a nod toward the concept. But the book seems to completely ignore the concept - except as you've already noted on the part of the Sororitas.
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Post by: andrewm9
Eumerin wrote:H.B.M.C. wrote:Eumerin wrote:The problem is - what if you want to play a particularly devout scholar who happens to be something other than a member of the Sororitas?
Why do you need rules for that? It's a role playing game. You get out what you put in. If you want to play a devout scholar... then do so! The Adept is a pretty broad character as far as what he can study from Scholastic/Common/Forbidden Lores, and if you want Faith-based abilities well that's what Elite Advances are for.
The same can be said for the "heretical" tech-priest and the guardsman with Faith abilities.
Given the importance of devout scholarship throughout history - as I mentioned above - I would have expected at least a nod toward the concept. But the book seems to completely ignore the concept - except as you've already noted on the part of the Sororitas.
Faith as in what he Sororitas have is pretty dang rare outside of the Sororitas. Not every faithful person will have those abilities. Sisters have no doubts; it’s what makes them a little crazy. Their faith is absolute and it makes them virtually incorruptible. It’s why blasphemous tomes can be given to the Dialogous to study and they won't join the Archenemy. I'm not saying it can't be found amongst other people, but Sisters get more than a little brainwashing I think. For every actual Sister there are probably a dozen or more who didn't make the cut and were sent to some other area of Imperial service. Faith abilities are by no means common amongst the general population of the Imperium. That said what other posters have said is correct. There is nothing stopping you from giving (or taking) those abilities as elite advances for exceptional candidates. In the Inquisitor's Handbook there is even a Cleric alternate advance called the Black Priest of Maccabeus that grants access to some of them. Hierophants in Ascension also get access to them as well.
What I'm saying is that it is very rare and that faith abilities outside of those things should be bought as elite advances as a result. They shouldn't be commonplace. Its one of the reasons why the IH cautions people about using the Sororitas career as it is powerful.
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Post by: Eumerin
andrewm9 wrote:Faith as in what he Sororitas have is pretty dang rare outside of the Sororitas. Not every faithful person will have those abilities. Sisters have no doubts; it’s what makes them a little crazy. Their faith is absolute and it makes them virtually incorruptible. It’s why blasphemous tomes can be given to the Dialogous to study and they won't join the Archenemy. I'm not saying it can't be found amongst other people, but Sisters get more than a little brainwashing I think. For every actual Sister there are probably a dozen or more who didn't make the cut and were sent to some other area of Imperial service. Faith abilities are by no means common amongst the general population of the Imperium. That said what other posters have said is correct. There is nothing stopping you from giving (or taking) those abilities as elite advances for exceptional candidates. In the Inquisitor's Handbook there is even a Cleric alternate advance called the Black Priest of Maccabeus that grants access to some of them. Hierophants in Ascension also get access to them as well.
What I'm saying is that it is very rare and that faith abilities outside of those things should be bought as elite advances as a result. They shouldn't be commonplace. Its one of the reasons why the IH cautions people about using the Sororitas career as it is powerful.
I never said that non-Sororitas should get the Faith ability (although iirc there's a Guardsman-specific background that provides it for that class). Given the historic links between scholarship and theology, I was expecting *something* that would be aimed at a religiously inclined Adept (if you need to, consider it something to balance out the various heretically inclined options that that FFG has provided for Adepts in other books). But I didn't find anything in this book aside from the generic stuff for all classes.
And there *are* options for other classes. The Guardsman thing I mentioned is one. The Tech-Priest thing I mentioned in an earlier post is another. iirc there are Cleric options - though there would be serious questions raised about the writer's competence if there were not  . I think there are some Arbiter options. I don't think there's anything special for Scum. And I don't recall anything for Assassins off the top of my head, though I can't rule out that I'm forgetting something.
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Post by: Jaon
Ok sorry to be SLIIGHTLY off topic, but Im finding it really hard to follow this thread, what exactly is this 40k rpg, is it a table top game or? or video game or do you play by yourself? Can someone give me like a rundown on what its all about? Do you have a single character to buy or?! so conused D:!
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Post by: BrookM
It's a pen and paper RPG that you play with a group of people under guidance of a GM. Think D&D.
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Post by: aka_mythos
And this thread is pretty much a running update of any new info on expansion books.
There are effectively three 40k RPGs produced by Fantasy Flight Games as a license from Games Workshop: Dark Heresy, Rogue Trader, Deathwatch. Dark Heresy, you play as agents of the Inquisition; Rogue Trader, you play as the privateering explorers and traders given license to go beyond the bounds of the Imperium; Deathwatch, you play as a special ops xeno hunting space marine team.
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Post by: warboss
Jaon wrote:Ok sorry to be SLIIGHTLY off topic, but Im finding it really hard to follow this thread, what exactly is this 40k rpg, is it a table top game or? or video game or do you play by yourself? Can someone give me like a rundown on what its all about? Do you have a single character to buy or?! so conused D:!
its somewhat similar to playing world of warcraft but with only a few friends around a table with no electricity required... you get a "party" together, accept a quest, and try to accomplish it along with other goals. if you do, you are reward with upgrades to your character and/or his or her equipment. the gamemaster ( GM), rulebooks, and the dice take the place of the computer/server in running the actual mechanics of the adventure.
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Post by: BaronIveagh
Jaon wrote:Ok sorry to be SLIIGHTLY off topic, but Im finding it really hard to follow this thread, what exactly is this 40k rpg, is it a table top game or? or video game or do you play by yourself? Can someone give me like a rundown on what its all about? Do you have a single character to buy or?! so conused D:!
Wow, someone who's never heard of pencil and paper gaming, and yet plays a tabletop wargame...
You, my friend, are a rarity.
Look up Dungeons and Dragons for the more or less Ur example of this type of gaming. (except for 4e. it's an abomination against gaming)
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Post by: warboss
BaronIveagh wrote:Jaon wrote:Ok sorry to be SLIIGHTLY off topic, but Im finding it really hard to follow this thread, what exactly is this 40k rpg, is it a table top game or? or video game or do you play by yourself? Can someone give me like a rundown on what its all about? Do you have a single character to buy or?! so conused D:!
Wow, someone who's never heard of pencil and paper gaming, and yet plays a tabletop wargame...
You, my friend, are a rarity.
Look up Dungeons and Dragons for the more or less Ur example of this type of gaming. (except for 4e. it's an abomination against gaming)
my deathwatch group is made up entirely on youngins (at least compared to me, they're 18-20) who either play warhammer or 40k and have played MMOs yet had no idea of how an RPG would work on the tabletop. it completely shocked me so i made up a comparison to things they knew which is why i had a ready made comparison.
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Post by: H.B.M.C.
More stuff!!!
This week I’d like to take a moment to talk about the recently released adventure for Rogue Trader - The Frozen Reaches.
The Frozen Reaches is the first of a three-part adventure series - The Warpstorm Trilogy. As befits a game like Rogue Trader, The Warpstorm Trilogy is an epic series of adventures that sees Rogue Traders and their crews undertaking actions that have dire ramifications for the Koronus Expanse and all who live there.
The adventure begins on the prosperous world of Damaris, a rare gem of civilization amongst the Expanse’s wilderness. A flourishing colony world with strong ties to the Imperium, Damaris falls under the threat of invasion from a massive Ork fleet. With their own planetary defence forces insufficient to defeat the threat, Damaris calls for aid from Rogue Traders and others across the Expanse. Should the Explorers answer the call, they will need to take command of the disparate defenders and lead them to victory, while ensuring a rich return on investment.
The Frozen Reaches illustrates many different aspects of a Rogue Trader game, but two primary focuses are diplomacy and leadership. In this adventure, the Explorers are the equals of each other major player on Damaris. They shouldn’t expect to show up in orbit and receive clear and unequivocal orders telling them what to do. Instead, they’ll be confronted by squabbling factions driven by rivalry and conflicting goals. If Damaris is to have any chance of success, the Explorers are going to have to broker deals, play the peacemaker, and likely assume a leadership role in the planet’s defence.
As the adventure continues, the Explorers may well find themselves in command of an entire planet’s defensive forces, required to deploy and lead them in battle against the Ork menace. Again, the Explorers are the ones in charge, and it’ll ultimately be up to them whether Damaris lives or dies. Their actions determine whether they’ll be known as heroes, the saviors of Damaris, or if they’ll slink into the void, their holds loaded with a doomed planet’s spoils as the world burns behind them.
Of course, even if they manage to wipe out the Ork threat, that’s by no means the end of the adventure. In the final act, new allies and enemies reveal themselves, setting the stage for Part II, the Citadel of Skulls.
Aids to Profit
As an addition to this designer diary, we’d like to provide some additional downloads.
First are the Expanded Origin Path (pdf, 392 KB) and Ship and Warrant Path (pdf, 380 KB) from Into the Storm, provided as a pdf for easy use and printout. In addition, you’ll find The Frozen Reach‘s Achievement Point Tracker (pdf, 300 KB), a useful tool for determining the success of this endeavor.
And tune in next time, when we discuss the next exciting supplement coming out for Rogue Trader, Battlefleet Koronus!
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Post by: Darknite
Very impressed with Frozen Reaches. It has a well-implemented mechanic for handling strategic, planet- & system-wide combat that complements elements of Rogue Trader .
With a couple of minor tweaks this would make a great Deathwatch adventure as well.
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Post by: warboss
sweet! they even borrowed one of my house rules.. making kraken rounds 15 req instead of 5 (they're just too damn good for 5!!).
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Post by: H.B.M.C.
Glad to see that they fixed the Stranglethorn cannon so that it has a different statline to the Barbed Strangler.
Also interesting to see that the official stance on how much standard ammo they get is "Unlimited, unless the GM says otherwise". Also interesting to see them using the errata to balance a bunch of the Solo/Squad powers. And it's odd that they went and changed all the Tau guns to 'Arm Mounted'. Did the rules not work as written?
I 'spose that more of these will begin to make sense once we actually start playing Deathwatch. In the meantime it's nice to know that they're at least paying attention to this.
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Post by: chaplaingrabthar
Liking the look of Deathwatch and the supplements. Might have to accost someone and look at their copy. Much more excited about Frozen Reaches and the Rogue Trader stuff though, especially the forthcoming Battlefleet book. I want an RPG I can tie into BFG campaigns.
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Post by: Darknite
chaplaingrabthar wrote:Liking the look of Deathwatch and the supplements. Might have to accost someone and look at their copy. Much more excited about Frozen Reaches and the Rogue Trader stuff though, especially the forthcoming Battlefleet book. I want an RPG I can tie into BFG campaigns.
Nice thing is you can use all the systems together. There's every reason to run Deathwatch on ships using the Rogue Trader navy rules against NPCs created in Dark Heresy. I'd pick one as the core rules set and adjust items taken from the others to fit (like Psyckers, etc).
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Post by: H.B.M.C.
The fleet's almost here:
Warships and Warfare
Hello Rogue Traders!
This week we’d like to take a minute to talk about the upcoming Rogue Trader book, Battlefleet Koronus.
Battlefleet Koronus is Rogue Trader’s comprehensive source for information on voidships and more. From new components and rules, to new adversaries, to rules for waging wars and running NPC starships, Battlefleet Koronus is an essential addition to any Rogue Trader’s library.
We’ll be talking about each aspect of this book in depth in the coming weeks. However, this week let’s start by looking at three new types of components incredibly useful for warships—torpedo tubes, launch bays, and Nova Cannons.
Torpedoes
While the “go-to” weapons of voidships in the 41st Millennium are macro-batteries and lances, warships often carry more potent firepower. For example, Imperial Navy warships often rely on salvos of torpedoes to destroy their opponents. Roughly sixty metres long and equipped with a powerful plasma warhead able to punch through the toughest warship armour, torpedoes are guided by a crude and murderous machine-spirit. Ships often launch them in salvos of up to half a dozen, and once launched they use a variety of sensors to locate potential targets and alter course for interception (and destruction). Though they are technically guided, their limited augur range means in stellar terms, they are line of effect weapons. However, even the threat of a torpedo salvo is enough to scatter opposing squadrons and throw battle lines into disarray.
In Rogue Trader, torpedoes are far more costly than macrocannon shells or lance generators, which is why fewer Rogue Traders use them. In game terms, they occupy the distinction of being one of the few starship weapons for which ammo (individual torpedo tubes) must be purchased and accounted for. However, this also allows for additional customization—as there are multiple types of torpedo warheads and guidance systems. Explorers can utilize plasma torpedoes, melta torpedoes, virus torpedoes, or even the dreaded vortex torpedoes.
Attack Craft
Like torpedoes, attack craft are often limited to the Imperial Navy, due to the considerable costs of maintaining large squadrons of starfighters and bombers. However, for those Rogue Traders able to afford it, attack craft prove a potent weapon in one’s arsenal.
The principle advantage of attack craft is their versatility. Their range means they can strike targets well out of reach of a macrobattery or lance, and their independence means they can pursue targets on their own volition. Once launched, their carrier can pursue other targets, while the attack craft hunt down their chosen foe.
However, attack craft do have one significant trade-off. The space required for hanger bays is often immense—starships find they often have to sacrifice the options for other weapons in order to carry them. Often, this makes a carrier without its attack craft a tempting target.
There are three main types of attack craft: fighters, bombers, and assault boats. Fighters, such as the Imperial Fury, are relatively small space-going craft, with a small crew and anti-attack craft weaponry. Multiple banks of lascannons and triple-linked plasma cannons can do little to harm a voidship, but can tear through other attack craft. Thus, a starfighter’s job is two-fold, intercepting enemy attack craft and escorting friendly bombers and assault boats to their target.
Bombers such as the Imperial Starhawk are slow and lumbering, with a large payload of anti-ship krak bombs and plasma missiles. Their weapons are too cumbersome to be used against starfighters, but can do immense damage to larger warships. Thus, bombers are almost exclusively deployed against voidships.
Assault boats such as the Imperial Shark also attack voidships, but their payload is raiders and soldiers, rather than bombs. These attack craft affix themselves to the hull of an enemy voidship and disgorge hordes of crack troops into its vitals. They do as much damage as possible with bombs and sabotage before fleeing back to the assault boats and escaping.
Nova Cannons
One of the most fearsome weapons in a voidship’s arsenal is the dreaded Nova Cannon. Unwieldy, slow to fire, and expensive to utilize, they are nevertheless sought avidly by those Rogue Traders wealthy enough to afford one. The reason is simply because even a near miss by a Nova Cannon can cripple a ship. A direct hit can crack a voidship’s hull in half.
Using gravimetric impellers, Nova Cannons fire potent warheads at near-relativistic speeds over immense distances. The target has almost no time to react—the warhead can detonate only seconds after they detect the firing. However, the detonation of the warhead must be carefully timed. Too soon or too late, and the warhead explodes harmlessly far from the target.
Even more so than torpedoes, Nova Cannon ammunition is hideously expensive, and requires purchase. In addition, the weapons fire slowly and have a fixed minimum range (too close and they could easily destroy their own ship). However, when one has enough firepower to scour the face of a planet, one tends to see such concerns as trivial.
While these weapons are certainly powerful, they are merely tools, and it takes a clever Explorer to use them to full effect. But what other ships, weapons, and tactics will complete.
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Post by: warboss
H.B.M.C. wrote:The fleet's almost here:
Warships and Warfare
Hello Rogue Traders!
This week we’d like to take a minute to talk about the upcoming Rogue Trader book, Battlefleet Koronus.quote]
Cathedrals in SPAAAAAACCCEEE!! sounds pretty cool but i prefer the smaller scale more personal deathwatch variant.
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Post by: BrookM
Yes! Yes! Yes! Finally, it's about time etc.! Men of iron and ships of, iron as well in this case, brace for impact!
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Post by: Miss Dee
I think this one is better "Cry havoc and let slip the dogs of war."
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Post by: H.B.M.C.
More like let slip the Nova Cannons of war. I really hope this one gives us lots of stats for the bigger ships. Once we have those the game can expand outwards from 'Rogue Trader' and you can easily play a game as a Fleet Admiral.
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Post by: BrookM
Nein, not to me. To me it's all about the stiff upper lip, calmly belaying orders to men in sharp uniforms while all around us things explode. Men of iron and ships of wood! And costume porn! I want more cravat with my lace cuffs and tricorn hats. Automatically Appended Next Post: H.B.M.C. wrote:More like let slip the Nova Cannons of war. I really hope this one gives us lots of stats for the bigger ships. Once we have those the game can expand outwards from 'Rogue Trader' and you can easily play a came as a Fleet Admiral.
My thoughts exactly!
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Post by: Miss Dee
The holodeck on generations spring to mind.. "Thats retract plank not remove plank."
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Post by: BrookM
Ah, found our creed:
Cross the Stars and fight for glory
But 'ware the heaven's wrath.
Take yer salt and hear a shipmen's story.
Listen to the tales of the gulf,
Of stars that sing and worlds that lie
Beyond the ghosts of the rim.
But remember, lads, there aint no words
For every void-born thing.
Bonus pretzel to the one who can say where it is from and who wrote it.
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Post by: Miss Dee
I like "What does god want with a starship?"
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Post by: BrookM
I think it's high time I started painting those two ships I got especially for this book and nudge her Ladyship into naming her flagship something extravagant.
When is BFK due by the way?
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Post by: aka_mythos
Miss Dee wrote:I like "What does god want with a starship?"
To look cool... is there any other reason?
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Post by: BaronIveagh
BrookM wrote:Ah, found our creed:
Cross the Stars and fight for glory
But 'ware the heaven's wrath.
Take yer salt and hear a shipmen's story.
Listen to the tales of the gulf,
Of stars that sing and worlds that lie
Beyond the ghosts of the rim.
But remember, lads, there aint no words
For every void-born thing.
Bonus pretzel to the one who can say where it is from and who wrote it.
....
Just sit right back and you'll hear a tale,
A tale of a fateful trip
That started from port wander
Aboard this tiny ship.
The mate was a mighty voidsman,
The skipper brave and sure.
Five thousand guard set sail that day
For a three year long tour, a three year long tour.
The Warp Storm started getting rough,
The tiny ship was tossed,
If not for the courage of the fearless crew
The sector would be lost, the sector would be lost.
The ship is now in orbit around this uncharted desert world
With Gilligan
The Skipper too,
The Rogue Trader and his wife,
The pict star
The Inquisitor and Mary Ann,
Here on Gilligans World.
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Post by: BrookM
Gah, I fething hate that show! If that's where the author got the inspiration for the intro then he shall pay! Pay I tell you, pay! Damn you Chambers!
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Post by: btemple0
Apparently Amazon is taking pre-orders for Daemon-Hunter, says it will release sometime in April.
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Post by: H.B.M.C.
Amazon's taking pre-orders for all the books in the three 'upcoming' fantasy RPG documents. Amazon's release dates though are about as rock solid as a bowl of jelly, so don't put too much faith into that.
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Post by: btemple0
I cannot put any faith in amazon at my current location, since I am of course on the opposite side of the planet, and right now I am having a "Codex: Orks Race", to see if GW goes fasta, since I ordered Deathwatch and a Codex: Orks on the same date from Amazon, and got Deathwatch I think 2 months earlier, and I still have no book of Orky greatness.
Otherwise, at least there is a book coming out.
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Post by: reds8n
Nice update for today...
The fires of war burn brightly from star to star. Everywhere, the fortresses of Man are steeped in blood, and ancient enemies appear from the darkness. Sensing weakness, they gather for the kill. They know, as we know, that night approaches and all mortal life shall be extinguished. We know, as they cannot, that there shall be a new dawn and a new day when we will rise and they will be driven into the darkness forever.
A free downloadable supplement for Dark Heresy is now available on the support page! Heresy Begets Retribution is a companion for both Ascension and Blood of Martyrs, and it introduces a new Ascended Career specifically for Adepta Sororitas characters.
linl to take you to links.
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Post by: H.B.M.C.
Now that's what I'm talking about.
That's what should have always been there.
And the Fire Lance/Flame Hammer is there. Excellent.
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Post by: endtransmission
Very nice. I wonder why they left it out of the main book though? Not that I'm complaining that it's here
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Post by: H.B.M.C.
One element of book production that we often don’t think about is the printing of those books. From what I know with other companies – and there’s no reason to presume that FFG is immune to this – when you print something you print in page batches. Those batches might be 8 page batches, 12 page batches, 16 page batches and so on.
So if you’ve got a book that is 244 pages long and your printing deal with the printer (somewhere in China no doubt) is for 16 page batches, you either cut 4 pages (to make it 240), or you find another 12 pages of content. Given that the cost for an extra batch of pages would increase exponentially over the course of several thousand copies, they often cut the pages rather than add more.
And then later on they can release them as PDF’s – doesn’t cost any money to ‘print’ a PDF outside of the staffer who compiles it and uploads it.
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Post by: BrookM
FFG usually goes the extra mile and fills the last few pages with ads for their horrible "Twilight Imperium" board game.
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Post by: warboss
BrookM wrote:FFG usually goes the extra mile and fills the last few pages with ads for their horrible "Twilight Imperium" board game.
i rather like TI. it's a bit long i'll give you but otherwise enjoyable.
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Post by: H.B.M.C.
That's why those adds are there. If they've filled all but 1 or 2 pages, then ads are the easiest way (rather than cutting 10+ pages of rules).
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Post by: BrookM
warboss wrote:BrookM wrote:FFG usually goes the extra mile and fills the last few pages with ads for their horrible "Twilight Imperium" board game.
i rather like TI. it's a bit long i'll give you but otherwise enjoyable.
"Bit long" is a bit of an understatement.
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Post by: warboss
BrookM wrote:warboss wrote:BrookM wrote:FFG usually goes the extra mile and fills the last few pages with ads for their horrible "Twilight Imperium" board game.
i rather like TI. it's a bit long i'll give you but otherwise enjoyable.
"Bit long" is a bit of an understatement.
true... but as long as you go in knowing that from the time you crack the box to put it away *should* be 6-8 hours, it makes for a fun afternoon/evening with friends.
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Post by: BaronIveagh
I always find PDFs annoying. I wish they'ed make compilations of them into a Dark Heresy: Apocrypha book or something.
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Post by: endtransmission
I'd not thought of the print issue (teach me to post when I'm half asleep!). I guess the other reason for releasing it as a pdf is that it could theoretically be used for the old SoB career into Ascension... maybe.
BaronIveagh wrote:I always find PDFs annoying. I wish they'ed make compilations of them into a Dark Heresy: Apocrypha book or something.
Who knows, maybe they will one day when they have enough.
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Post by: btemple0
Where is this pdf by the way, I was in a situation in which I could actually look at it, but could not find it.
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Post by: H.B.M.C.
It's still on the front page, under 'Heresy Begets Retribution'. Failing that, jump into the FFG Forums and in the Dark Heresy section Mack has made a thread for it, so the PDF is there as well.
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Post by: btemple0
Thank you, next time I get a chance I guess I will have to go to the local USO and download it
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Post by: H.B.M.C.
Sorry, you lost me. USO?
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Post by: sonofruss
Kinko's or office supply store.
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Post by: btemple0
The USO is a morale center for deployed troops, kinko's is sort of inaccessable to me at the moment or any office supply center as well.
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Post by: Darknite
http://fantasyflightgames.com/edge_news.asp?eidn=1905
Many Rites, Many Battles
Rites of Battle, an important upcoming sourcebook for Deathwatch, will be on store shelves within a few weeks. Rites of Battle fills an significant niche in the game line by providing additional options for players and GM's alike, plus plenty of additional rules, background, and setting information about the Deathwatch and the Jericho Reach. This book is a comprehensive guide for any Deathwatch campaign.
An outstanding writing team was assembled for this project, consisting of Owen Barnes, Andy Chambers, Ben Counter, Graham Davey, Lee Gunby, Andy Hoare, Jason Marker, Sam Stewart, Andrea Gausman, Tim Huckelbery, and Kevin Rubitsky. Many of you will no doubt recognise some of these talented writers! Over the coming weeks, we'll be taking a closer look at some of their specific contributions. Today, let's begin with an overview of what Rites of Battle will bring to your Deathwatch campaign.
Rites of Battle contains 256 pages of content, and the writing team filled every page with new material for any Deathwatch campaign. Chapter I includes rules for the Trials that a Space Marine must pass as an Aspirant in order to be accepted into the Chapter, a section detailing the celebrated Imperial Fists Chapter, and a description of how to integrate Successor Chapters into your game. In addition, Andy Hoare crafted something many fans are really looking forward to, a thorough system to create your very own personalised and custom Space Marine Chapter!
Owen Barnes wrote in an earlier designer diary about the sections for Honours and Distinctions, and he also created some expanded rules for using Renown that go along with other additional rules for Solo and Squad Mode abilities. Yet another helpful section of the book involves Advanced Specialities, including rules for advancing your Deathwatch Space Marine into some specialised roles such as the Deathwatch Chaplain and the Deathwatch Keeper.
Chapter III focuses on expanded wargear options, including a robust description of the various marks of Power Armour that the Adeptus Astartes have used down through the millennia, and additional relics to enhance the abilities of your Kill-team.
Next, Rites of Battle contains a thorough set of vehicle rules and vehicle stats for the Space Marines, Chaos, and Tau forces. The book concludes with a look inside the mysterious walls of Watch Fortress Erioch, featuring profiles of many of its denizens, including Inquisitors, Space Marines, and more shadowy individuals who remain within the halls of Erioch for a number of reasons.
Over the next few weeks, we'll have more designer diaries about Rites of Battle from the writing team, plus previews and much more! Stay tuned to the website for more information to come. For the Emperor!
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Post by: H.B.M.C.
I cannot wait for this book. But did any'a y'all notice this:
Darknite wrote:An outstanding writing team ... consisting of ... Andy Chambers ...
That's right. They got Andy back for this one. I don't know how, especially given he works for Blizzard now and doesn't really 'do' this kinda stuff any more, but they did. I'd love to know what sections he wrote.
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Post by: BrookM
Well, he is "creative director" for WoW, so his job mainly is thinking of new ways to phrase "kill 10 bunnies and collect their droppings"
Sadly, they've also got Ben Counter on board.
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Post by: Kanluwen
BrookM wrote:Well, he is "creative director" for WoW, so his job mainly is thinking of new ways to phrase "kill 10 bunnies and collect their droppings"
Sadly, they've also got Ben Counter on board.
I'm fairly certain that Chambers has nothing to do with WoW, just SC2.
Which would explain why he's doing this, because rumor mill says he got kicked off that project after butting heads with the rest of the design team.
But I dunno. Maybe he just missed the 40kverse.
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Post by: BaronIveagh
H.B.M.C. wrote:I cannot wait for this book. But did any'a y'all notice this:
Darknite wrote:An outstanding writing team ... consisting of ... Andy Chambers ...
That's right. They got Andy back for this one. I don't know how, especially given he works for Blizzard now and doesn't really 'do' this kinda stuff any more, but they did. I'd love to know what sections he wrote.
Probably the same way you get a lot of people out of retirement: a check with a one and a lot of zeros after it and made out to 'cash'.
And I thought he was still director over at WoW too.
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Post by: Kanluwen
Again, Chambers was hired as a "creative director" for Blizzard.
I think they just put him on the project for Starcraft II and let it go from there, because I can't find him listed as having worked at all on Cataclysm or Wrath of the Lich King(both of which have released since he signed on with them in 2007), nor can I find mention of him on the creative staff for Diablo III.
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Post by: col. krazy kenny
Most ExCELLENT!!!! ANDY IS BACK,may be that ass for a GW president finally got his head out of it.May be we will get lucky he will start doing some codexs,some of theese new ones really stink.
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Post by: Kanluwen
He was never fired. He quit. Automatically Appended Next Post: Plus, he only does "contract" work now, outside of being on a permanent contract with Blizzard.
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Post by: aka_mythos
You guys have to remember that the three core games were started a number of years back under GW. He could simply be getting credit because something he wrote before he left is used in the book or it could simply be a short story or something that used in a fluff section. I think its great that he's involved, just that it might be less substantial or more distantly than "getting him back."
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Post by: Kanluwen
Plus, even if it were him "getting back"...he's working for FFG, not GW.
Subtle difference there.
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Post by: H.B.M.C.
aka_mythos wrote:He could simply be getting credit because something he wrote before he left is used in the book or it could simply be a short story or something that used in a fluff section. I think its great that he's involved, just that it might be less substantial or more distantly than "getting him back."
He's not.
Ross Watson specifically mentioned the host of people they got in to write this particular book during an interview on 40K Radio.
Furthermore, whilst the idea for the three RPGs certainly started with Black Industries, they only wrote Dark Heresy, Purge the Unclean, the DH GM's Kit, the Inquisitor's Handbook and Disciples of the Dark Gods. Everything from Creatures Anathema onwards has been FFG. Automatically Appended Next Post: Kanluwen wrote:Plus, even if it were him "getting back"...he's working for FFG, not GW.
Subtle difference there.
Naught but semantics. He's working with 40K again.
Stop trying to ruin everyone's fun Kan. Honestly...
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Post by: BrookM
All well and good that Rites of Battle is on the way, but I'm still waiting on Emperor Protects, Blood of Martyrs and the Frozen Reaches.
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Post by: Miss Dee
where did you order them from?
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Post by: BrookM
I buy them at my FLGS.
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Post by: Kanluwen
H.B.M.C. wrote:
Kanluwen wrote:Plus, even if it were him "getting back"...he's working for FFG, not GW.
Subtle difference there.
Naught but semantics. He's working with 40K again.
Stop trying to ruin everyone's fun Kan. Honestly...
How is that "trying to ruin everyone's fun"?
Great. Andy Chambers is working with 40k again. He's still on permanent retainer with Blizzard, as of the end of last year.
I don't think this is the "triumphant return of the Overfiend" you're hoping for.
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Post by: H.B.M.C.
BrookM - You'll like Blood of Martyrs. It's a very nice book.
Kanluwen wrote:I don't think this is the "triumphant return of the Overfiend" you're hoping for.
Jesus, Kan... no one is saying that!!! Really and truly you amaze me with your bullheadedness sometimes. We're just happy he's come back to work on something 40K related. Can't we just be happy about that?
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Post by: Kanluwen
col. krazy kenny wrote:Most ExCELLENT!!!! ANDY IS BACK,may be that ass for a GW president finally got his head out of it.May be we will get lucky he will start doing some codexs,some of theese new ones really stink.
You were saying, HBMC?
But still. It's great and all that he's back doing this, but I don't know why people are getting this excited over him "returning" for one book.
If he stays on and does more, then I will join you with your praise.
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Post by: H.B.M.C.
Oh go away...
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Post by: Kanluwen
Why should I? You're the one who picked out Chambers specifically for recognition.
I really don't understand why him being involved on this one project is so fantastic.
If he's signed on full-time(in terms of Deathwatch's development at least) to work for FFG on Deathwatch? Then that's flippin' awesome.
He had mentioned, repeatedly, that he was wanting to flesh out the Deathwatch from simply being "Kill-Teams" before he left(and hell, some of those ideas just got copy-pasted over to Sternguard Veterans when Codex: Alienhunters was put on the wayback burner), and this is his chance to really dig in and bring the Deathwatch up to being a fighting force on par with the other Chambers Militant.
If he's signed on to do this once, then I see no real reason to get excited. I just hope if that's the case, he didn't half-ass it and translate something from SC2 over to Deathwatch.
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Post by: BrookM
H.B.M.C. wrote:BrookM - You'll like Blood of Martyrs. It's a very nice book.
I like to think so, it's mostly my compulsive urge to collect them all that is driving me mad-mad-mad. Though the DH book I'm mostly waiting on is "Only War"
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Post by: H.B.M.C.
You and me both.
Man I hope it has a Commissar Career in there. And rules for all the Guard tanks!
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Post by: BrookM
I'm not sure what I'm looking forward to. Drop troops have been tackled an itty bitty bit in Ascension already, so I'll just go ahead and pine for good fluff, which with the current line of books, is pretty much a given.
I'm actually more desperate for the RT books, especially Battlefleet Koronus. The "Eternal Vigilance" or as her ladyship likes to call it "my two mile long shiny penis with which I shall pierce the Expanse", needs those extra weapons and gubbins!
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Post by: aka_mythos
H.B.M.C. wrote:Man I hope it has a Commissar Career in there. And rules for all the Guard tanks! 
Planning on RP-ing this guy?:
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Post by: H.B.M.C.
Nah. I'd play as my namesake - Commissar Mathias Calgar, the Half Brother of Marneus Calgar.
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Post by: btemple0
Anyone mind PM'ing me the name that allows you to take Adepta Sorroritas as a Profession, so I know which book to buy, then read until the pages fall off of
Thank you
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Post by: H.B.M.C.
There are two.
The first is The Inquisitor’s Handbook. It is an indispensable book for any DH player IMO, containing tons of new home world options, alternate ranks, new ways of using skills, and heaps and heaps and heaps of new weapons, equipment and wargear. It also contains the original Sisters of Battle Career path. It’s a little messed up, and unless you have a later printing you will need the errata to make it work.
The second is FFG’s most recent DH book – Blood of Martyrs. This book has a new take on the Sisters of Battle career, and is written in the FFG style rather than the branching path career method that Black Industries used for the original 4 DH releases. This one is far more complete IMO, and although it lacks the branching career (something I like in DH even if FFG has taken it out in every subsequent release) it is just a better class that feels closer to its name sake. The original one had you starting in full metal plate armour and then maybe someday you’d get power armour. This new one starts you off as a proper Sister of battle – Godwyn-Diaz Bolter, Power Armour.
And then recently we got the free Palatine Career PDF that has the Sister of Battle ascended career.
Personally I’d get both books – the Inquisitor’s Handbook because it is such a generally useful book and Blood of Martyrs because of the Sister of Battle career (among the other awesome things in that book).
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Post by: reds8n
More RT news...
Battlefleet Koronus, Rogue Trader’s extensive sourcebook about the starships that traverse the Koronus Expanse, will be in stores later this winter. Today, we present a designer diary from Jason Marker, one of the writers assigned to this exciting supplement.
Hey Rogue Traders, Jason Marker here. Today I'm here to talk about the rules for large-scale combat, which I wrote for Battlefleet Koronus. My assignment was initially on the ins and outs of waging war in the Imperium. However, as work progressed, we ended up developing a series of simple but effective rules with which players and GMs could design military units from the ground up... then equip them and deploy them among the heathens and xenos of the Koronus Expanse for the glory of the Emperor. Basically, once your crew wins the war in space, it’s time for the invasion.
Raise Your Troops
We start with mustering and equipping troops, which uses the new rules for building and equipping units. There are six general types of units available to Rogue Traders—infantry, calvary, mechanised infantry, artillery, armour, and air forces. Units have a power level dictated by their type, which, along with their acquisition modifier, is then modified by that unit's tech-level, their sub-type (light, medium, or heavy), and their troop quality. This allows for an incredible amount of variation and customization between unit types and near endless options for the GM. It also easily illustrates the reason that while a veteran light infantry company from a hive world may be expensive, they are much better at their jobs than a a company of serfs from a feudal world. Aside from their Unit Power Characteristic, units also have a number of other Characteristics, such as Morale, Strength, and Movement. All of these factors come into play once the bullets and bolt shells start flying.
Once a unit is mustered, they must then be equipped. Like the units themselves, equipment comes in a number of different qualities and covers everything that a unit needs to fight, from what an individual trooper has in his pockets all the way to the unit's vehicles. Needless to say, quality can have serious positive or negative effects on a unit's combat effectiveness.
Control the Chaos
The next step is, of course, waging war. The new mass combat rules allow the GM and players in a Rogue Trader game to add as much detail to their warfare efforts as they see fit. Similar to ship combat, mass combat takes place on both a macro and micro level. During strategic turns, the Explorer leading the combat, typically either the Rogue Trader or an Arch-Militant, issues “orders” to his units. Orders entail such actions as advancing, charging, digging-in, and disengaging. While this is happening, there are also Flash Points, similar to miniature Endeavours with specific goals, such as finding and destroying an enemy's communication hub, jamming transmissions, calling in artillery, or challenging an enemy general to single combat. The idea is these can be completed by the Explorers and picked groups of NPCs, allowing the players to become personally involved. Success at these Flash Points can drastically improve the chances of victory.
In all, these new rules, along with rules for Military Endeavours and hiring mercenaries, add extra levels of immersion for players and Game Masters by allowing greater control over the outcome of military operations. They are highly customisable, allowing Game Masters to tailor them to their particular campaigns and play styles, and are a great way to introduce side-quests and other complications to a Rogue Trader game.
So there you have it, friends. Pick up your copy of Battlefleet Koronus, raise some troops, and go out and win one for the God-Emperor!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1915
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Post by: btemple0
Thanks, I own one of the two books already, was not sure of the other, but I do remember that the Sister of battle read like something I would not even consider playing. But I guess I should acquire the other.
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Post by: Darknite
reds8n wrote:More RT news...
Battlefleet Koronus, Rogue Trader’s extensive sourcebook about the starships that traverse the Koronus Expanse, will be in stores later this winter. Today, we present a designer diary from Jason Marker, one of the writers assigned to this exciting supplement. ...
http://www.fantasyflightgames.com/edge_news.asp?eidn=1915
I liked what I saw in The Frozen Reaches when it came to an integrated mass-combat system that to my examination was very accessible to role playing. If this is an extension of that model, and it likely is, I will be very pleased.
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Post by: BaronIveagh
Where the frag was THIS when my party did Lure of the Expanse? I kept having to stop the RP session to play 40k and then go back to RP...
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Post by: warboss
Looks like the chaplain preview has hit the FFG website and we have our first "prestige" class in that you need to be rank 4 to join it (among other restrictions for chaplain). also, it answers an earlier question in that the sections of Rites of Battle were specifically written by Andy Chambers. enjoy!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1922
Greetings, Deathwatch Fans!
Rites of Battle is the new, upcoming sourcebook for Deathwatch. This tome has a lot of great content for both players and Game Masters, a balance that the project team worked hard to achieve. For players, Rites of Battle has tons of exciting material, including a number of Advanced Specializations; new paths for your Deathwatch Space Marine to tread, from the mysterious Deathwatch Black Shield to the prestigious Deathwatch Champion.
The Advanced Specializations were created by Andy Chambers, and there’s a preview for one of these options found in Rites of Battle (the Deathwatch Chaplain) available on the Deathwatch Support Page.
Rites of Battle excerpt (pdf, 636 KB)
Watch Fortress Erioch
In addition, Andy also worked on a section of Rites of Battle aimed primarily at Game Masters; a detailed look at the “home base” for the Deathwatch in the Jericho Reach, a vast and enigmatic construction known as Watch Fortress Erioch. Below, Andy provides his perspective on this section of the book:
I was very lucky to get assigned some truly amazing sections for Rites of Battle. Most of them revolved around Watch Fortress Erioch and its inhabitants waaaay out in the Jericho Reach. The brief for the fortress itself was highly evocative - a gigantic, ancient place hanging in the wan light of a dead star, half forgotten by most but still faithfully manned by the grim and silent brethren of the Deathwatch. I drew additional inspiration from books like Mervyn Peake's Gormenghast and Lord Dunsany's In the Land of Time and Other Fantasy Tales. These feature vast, rambling fortresses and their equally rambling inhabitants and I wanted to evoke some of the same feel for Watch Fortress Erioch.
I wrote up several characters and locations for Watch Fortress Erioch, and adventure ideas for both that I thought would be fun to GM. I aimed to build up as much strangeness and intrigue as possible within the fortress itself so it wasn't merely a safe haven to run to between missions but a place with plenty of its own excitement and dangers. Probably my favourite section was the Xenos Bestiarium, a kind of alien zoo where all kinds of creatures are imprisoned, interrogated, tested and used for target practice by the Deathwatch. Several of its inhabitants are written up as characters with their own adventure seeds and a breakout of weird unknown aliens is always pending.
Beyond the fortress itself I also got to work with the other designers on creating new specializations for Deathwatch characters such as the highly anticipated Chaplain and Dreadnought. The latter might spoil your chances of pulling off a stealth mission but brings enough firepower that you probably won't care. We also introduced some new specializations unique to the Deathwatch itself, like the Watch Captain, Kill-Marine and Black Shields.
Thanks, Andy! Keep checking back for more on Rites of Battle, and look for on store shelves in the next few weeks!
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Post by: dienekes96
Rites of Battle looks to be all of the cool Marine stuff they did not fit into the main rulebook.
Chaplains and Dreads are two of my favorite things about Marines. Can't wait for the book.
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Post by: Miss Dee
How about a Chaplain Dread?
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Post by: shrike
Miss Dee wrote:How about a Chaplain Dread?
or the new DC dread? That has a skull and stuff. Just file off the BA symbols.
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Post by: BrookM
shrike wrote:Miss Dee wrote:How about a Chaplain Dread?
or the new DC dread? That has a skull and stuff. Just file off the BA symbols.
No, we're talking about the Deathwatch RPG, not models.
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Post by: H.B.M.C.
Looks cool.
Somewhat sad to see the Chaplain isn't a new Speciality but rather just an alternate rank. Shame. I thought that the Chaplain would be the way Faith Talents would be introduced into Deathwatch. Guess not.
Also strange that the Dread is a Speciality rather than just a vehicle. I guess the rules will be broad enough to allow you to have NPC Dreads, but the idea of having Dread PC's is crazy!
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Post by: Darknite
H.B.M.C. wrote:Looks cool.
Somewhat sad to see the Chaplain isn't a new Speciality but rather just an alternate rank. Shame. I thought that the Chaplain would be the way Faith Talents would be introduced into Deathwatch. Guess not.
Also strange that the Dread is a Speciality rather than just a vehicle. I guess the rules will be broad enough to allow you to have NPC Dreads, but the idea of having Dread PC's is crazy!
I was wondering about Faith and SMs, too, and how they would justify it given the Astartes don't see the Emperor as a god.
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Post by: H.B.M.C.
I guess that's what the mean by 'Feats of Strength' with the Squad/Solo Modes.
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Post by: Darknite
Deathwatch Rites of Battle status has been updated from On the Boat to Shipping Now!
http://fantasyflightgames.com/edge_upcoming.asp
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Post by: aka_mythos
The wait crawls slowly... closer to an end.
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Post by: warboss
woot! i thought i was the only one paying attention to those symbols on my weekly checks, lol. thanks for the update.
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Post by: H.B.M.C.
I look at them too.
We should have the book very soon.
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Post by: endtransmission
In that case I need to check my local tomorrow as we seem to get things when FFG think they are still on the boat
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Post by: BrookM
Getting Frozen Reaches this Thursday, all I need to do now is sit tight and wait for Battlefleet Koronus.
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Post by: warboss
http://www.tabletopgamingnews.com/2011/01/24/43096
looks like Rites of Battle is scheduled for release on january 26th!
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Post by: H.B.M.C.
That’s... tomorrow!
Ahh!
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Post by: BaronIveagh
I just got done writing my review of Frozen Reaches. I was very disappointed. Lure of the Expanse had given me high hopes for this one.
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Post by: endtransmission
BaronIveagh wrote:I just got done writing my review of Frozen Reaches. I was very disappointed. Lure of the Expanse had given me high hopes for this one.
That's sad to hear. It's next on my pile of books to read too... Then again if Rites of War does come out tomorrow that will probably jump straight to the top anyway
Awww. Our FLGS says it will arrive sometime in the next 4-6 week. Looks like this boat is bypassing the UK and going straight for the US.
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Post by: Darknite
BaronIveagh wrote:I just got done writing my review of Frozen Reaches. I was very disappointed. Lure of the Expanse had given me high hopes for this one.
I'd like to see the review.
I liked it, or at least the mechanic used to resolve mass combat looked elegant to me.
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Post by: BaronIveagh
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Post by: Darknite
Thanks!
I agree that the content of Frozen Reaches can be seen as being canned and linear.
I guess that I look at adventure products as being fodder for my own campaigns and rarely consider running them in toto, as written. As such I saw the section on running large scale combats as being a workable game-table solution for roleplayers in my own games. It provides for players who lack combat-monster skills to role play solutions that aid the battlefield in a reasonable way.
The rest of it I'll take or leave.
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Post by: BaronIveagh
Well, it wasn't as much that it was absurdly linear, though it was, as the whole thing was a huge 40k stereotype. Almost everything in it was lifted in the entire from BL novels and just remixed.
As far as the large scale combats bit goes, it's also being released in Battlefleet Koronus. Personally, if that's all you're getting out of it, save your money and just get that.
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Post by: BrookM
Isn't Frozen Reaches part one of an adventure trilogy?
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Post by: BaronIveagh
BrookM wrote:Isn't Frozen Reaches part one of an adventure trilogy?
Being the first part of a trilogy is no excuse for this level of lame. The first part of a series is supposed to hook the reader into reading more, not make them not want to buy the sequels. I will, since they don't send me free samples to review, but if the books that follow are as uninspired as this one, I'm not looking forward to it.
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Post by: BrookM
Slow down there Cocheese, I wasn't looking for excuses. I was just asking if it was part of a trilogy.
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Post by: BaronIveagh
Yes, it is. the Warpstorm Trilogy.
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Post by: Darknite
Just picked up my copy Rites of Battle at my FLGS. It is pure gold!
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Post by: warboss
Darknite wrote:Just picked up my copy Rites of Battle at my FLGS. It is pure gold!
ok, so what's in it? give us a rundown on the table of contents! new chapter options, specializations, what the different SM armors do, etc. what. are. you. waiting. for???
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Post by: Darknite
Here's what I put up at the FFG board...
Chapter I - Deathwatch Origins
Trials of the Aspirant (5 pages)
Creating your own Chapter (30 pages)
The Imperial Fists (8 pages)
Successor Chapters (~ a dozen of them, 16 pages)
Joint Operations (using DW with DH & RT and vice versa, 4 pages)
Chapter II - The Call of War
Deeds (bought during character creation,13 pages)
Distinctions (sort of elite advances, 10 pages)
Advanced Specialties (Black Shield, Deathwatch Champion, Deathwatch Chaplain, Deathwatch Dreadnought, Deathwatch Epistolary, Deathwatch Forge Master, Deathwatch Keeper, Deathwatch Kill-Marine, Deathwatch Captain, First Company Veteran)
Chapter III - Expanded Wargear
Ranged Weapons
Grenades & Explosives
Launchers
Exotic Weapons
Melee Weapons
Special Issue Ammunition
Armour
Force Fields
Weapon Upgrades
Tools & Equipment
Cybernetics
Power Armour
Relics
Chapter IV - Vehicles
Vehicle Classifications
Driving and Flying
Vehicle Combat
Aerial Combat
Chaos Vehicles
Tau Vehicles
Chapter V - Honour or Death
Renown (4 pages)
Honours (7 pages)
Requisition (2 pages)
Imperial Assets (9 pages)
Divided Loyalties
Advanced Solo and Squad Mode (1 page)
Chapter VI Watch Fortress Erioch
Many things (24 pages)
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Post by: dienekes96
Wonderful stuff. Look forward to getting a copy as soon as one shows up anywhere near me.
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Post by: warboss
cool, thanks for the recap. any idea what weapons and vehicles are detailed in the book? (not stats, just the names out of curiosity) do the vehicle rules seem complete?
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Post by: H.B.M.C.
Got a complete list of vehicles in the book?
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Post by: Darknite
Space Marine Vehicle name (Renown)
Drop Pod (Initiate)
Land Raider [+ Crusader, Helios, Prometheus, Redeemer, Terminus Ultra] (Distinguished)
Land Speeder (Respected)
Land Speeder Tempest (Respected)
Land Speeder Storm (Initiate)
Space Marine Bike (Initiate)
Predator Tank (Distinguished)
Rhino (Respected)
Razorback (not clear)
Damocles Command Rhino (Distinguished)
Dreadnought (Famed)
Ironclad Dreadnought (not clear)
Thunderhawk (Famed)
Stormraven (Distinguished)
Vindicator (Distinguished)
Whirlwind (Distinguished)
Warhound Titan (special dispensation)
Vehicles can be requested in a method outside the regular requisition system.
Chaos Vehicles
Harbinger Heavy Bomber
Hell Blade Fighter
Hell Talon Fighter Bomber
Chaos Dreadnought
Defiler
Tau Vehicles
Barracuda Fighter
Devilfish
Hammerhead
Orca Dropship
Piranha
Remora Stealth Drone Fighter
Sky Ray
Tetra Scout Speeder
Tiger Shark Fighter-Bomber
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Post by: Alpharius
Warhound Titan?
Awesome!
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Post by: Darknite
One thing to mollify those who complain about the Space Wolf Solo Mode ability is there's a helmet included that allows SWs to use their enhanced senses sealed up along with autosenses.
The Power Armor section is outstanding. Lots of good in-game and fluff differentiations between the various Marks (I-VIII) and some expanded history tables. Deathwatch Scout Armor is fraggin' great, too.
This thing will take a while to read but there are very crunchy bits all over the place. The impression I get is that it's not a Munchkin's Guide to Deathwatch, like so many follow up gear and career guide books can be. There is serious attention paid to providing deep contextual, historical and motivational elements for the characters as well as providing even more methods of differentiating members of the various Astartes Chapters and disciplines into something more than cookie-cutter fighting machines.
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Post by: H.B.M.C.
Yes, the Wolf Helm helmet is a nice addition and I suspected that it's rules would allow Space Wolves to wear their helmet. The Chaplain Skull Helm is AP9 compared to other helmets - does it have any special rules beyond that? And what is the Successor Chapter bit about? Just modifications on existing Chapters? How does it work? And are the Flesh Tearers included? If the Flesh Tearers are there, what do they do different to the Blood Angels?
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Post by: Kanluwen
Deathwatch Scout Armor?
Color me intrigued...
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Post by: H.B.M.C.
Hey Kan, some of the Deathwatch books talk about Deathwatch formations so large they would be the equivalent of 2-3 Companies of Marines. Do you want me to E-mail FFG to let them you that you can't have a Deathwatch army? I mean, that's what you told me, and you're never wrong.
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