Why won't my villagers take the job I want them to have? They are brand-new out of my breeder, non nitwit, no other jobs around.
I've previously stocked a trading hall with villagers from this breeder but had lots of jobs down so they cross jobbed (my Smith behind my fishing barrel, my farmer behind my lectern, this armourer behind that armourer's thing so a lot of them wouldn't restock). I tried to do one, one this time to prevent it and no jobs are being taken, even after days in game.
Bedrock, 1.16, Realm if that helps
Edit : beds. I hadn't gotten around to decorating the houses so nothing had a bed, so the villagers weren't working correctly.
I built one at spawn if you want to see the design. the villagers I had running it managed to die so it would take 3 villagers to get it started again. are there any new enchantments or villagers in this update? and is it out yet
See this link above for the full details of the update.
Although they have provided the option to migrate old worlds, many of you have indicated a world reset would be good for a fresh start and to make it easier to experience all the new things.
I won't have any time to look at upgrading or resetting the server until the weekend at the earliest (and even then, no promises), but it may be best to wait until the weekend in case any hotfixes are released in the meantime.
I will keep a backup of the current world and if/when there is a good option for transferring large structures between worlds, I would be open to restoring builds from the old world into the new on request.
As for player inventories, I'll be happy to transfer those over once per player. So if you want to pack up your entire estate into shulker boxes and move, or if you want to start completely from scratch, that's up to you.
Nothing is final yet of course. I'm happy to listen to any discussion about how we handle this update. Let me know your thoughts!
I vote for a reset. I wont lie, one of the reasons I dont really play anymore is that the world feels, well, explored. Everything on the map has been discovered, the End is no longer a mystery and the unique resources are all but gone. Most of the land is claimed and whilst the structures are amazing (things like The Tower of Ralph and The Ice Messa are frankly incredible) most of the ground is built on, and a lot of those structures are, themselves, now largely abandoned.
Furthermore there have been a lot of updates now, and the very nature of worldbuilding has changed. Worlds look different, feel different, and our old one is showing its age, with obvious patches applied here and there (no offence Dark, you have worked wonders on this ancient map).
Worlds now generate in a superior manner. The majority of the current playerbase have had nothing to do with, and probably cannot even remember, the founding of the server and the construction of the current Spawn Hub and its surrounding areas. The mass of old, preexisting, structures forces new players further and further out from the community hub, making travel times longer and in turn reducing community interaction.
The old is good and some should be preserved, but in this case the new needs to be let through.
I am also very much in favor of a reset. I would love to help rebuild the hubs at Spawn, in the Nether, and possibly even the End.
The one big drawback to the current world is the feel that it was built up and abandoned long ago.
How big do we want the Spawn hub to be (x cubes by y cubes)? We're going to want room for comfort items like basic farms, trading, etc., but how much and what things? Personally, I'd like to include some "wandering" villagers just to make Spawn feel lived in.
Also, is it possible to place a Stronghold near-ish to the new Spawn so we can set up both Nether and End portals nearby?
Hmm, I am still favouring a migration, but maybe a limited one?
I do get that a lot of the old world isn't much use any more. Would it be possible to essentially delete a bunch of the old world, then migrate? Or is it easier to just copy over big structures case by case? If so, let's just do that.
I'm for a reset, for much of the same reasons Master of Ordnance stated. A new, shiny, unexplored world where everything is all new. Maybe put a temporary border on it that can be expanded when the next update comes out? I like the idea of being able to bring along some inventory, but all I really need/want are some shulker boxes. Trying to hunt the damn things in the End is just a PITA.
Generally, though, I'm in favor of whatever creates the least amount of work for Darkinnit.
I'm packed and ready for whatever comes.
If anybody needs some shulkerboxes, I've put my extra boxes in a chest inside the dormitory building at spawn.
Looking forward to the reset. As always, thank you Darkinnit, much appreciation to you for keeping the Dakka minecraft server alive, so some members have an outlet to unwind and relax in our lives.
Tannhauser42 wrote: I'm packed and ready for whatever comes.
If anybody needs some shulkerboxes, I've put my extra boxes in a chest inside the dormitory building at spawn.
Ooh thank you! Gonna try to get packed down on Sunday.
Ian Sturrock wrote: Is there a best way to pack stuff up? I don't have any shulker shells...
I recommend you pack stuff you can't replace easily as well as stuff you'll need once the server is reset. Keep full shulker boxes on your personal inventory. Don't put anything critical in an Ender Chest.
Oh, everyone grab beacons so we don't have to spend a lot of time making new ones.
ok, i'm packed up and ready, I still think we should hold off til 1.19 for the reset so we have a easier time finding wardens and their cities. but if everyone else wants to do it now, lets go for it.
Ah it was mostly about wanting to get back to where my stuff was so I could ensure it was in inventory! Figured it out by dying without a bed and teleporting to Spawn that way...
@Tannhauser, many thanks for the shulker boxes! For the moment, my daughter and I grabbed 10 each of the ones that were there, leaving none, BUT if that's too many, let me know and I will drop some back to Spawn. I believe that Darkinnit is working on a way to get us more publicly accessible shulker boxes a bit more easily. Either way I will return yours to you after the reset, if not before.
Whoops, missed the cutoff to pack, and now I'm updated and the server isn't - ah well. I don't know that I'd really play much if I couldn't bring my city over anyway - too much invested in it to start over.
"Well, Peter... this is what comes of 'empire building.'"
Funny part, my install didn't update to 1.18 because I have Optifine installed, so I was still on 1.17.
@Ian: No need to return the shulkerboxes to me, they're purely extras. My inventory is already almost full of shulkerboxes. I didn't really realize just how many I had.
darkinnit wrote: In preparation for the server move, at spawn, the villager Giles is now selling shulker boxes for a low low price of 6 emeralds (or 6 ghast tears):
And to think I spent all those weeks farming shulkers in the End to get my boxes.
Laying block strips over the void while wearing pumpkin masks.
Taking off the pumpkin so I can scope out an Ender city only to be bum rushed by Endermen.
The flying machines glitching and Wheeeeee...... *splat*.
Being yeeted out into the void from atop an Ender building with a Wheeeeeeeeeeeeeee......... *splat*.
Gonads in strife, gonads in strife, gonads in strife. Gonads in the lightning! In the lightning! In the rain!
Seriously though, everyone should stock up on these because they're worth it and I don't have extras.
Nothing firm yet, but hopefully this week. However, what I will probably do is keep the current server running on 1.17.1 and launch the new 1.18 alongside it. So people who are still packing their possesions can choose when they want to move.
You probably also don't want to be carrying your entire possessions into the new uncharted server and then bump into a creeper or three. So you might want to find a dirt hole in that perfect scenic spot and then request the inventory transfer.
Also this may help later when moving builds is an option, you can log in to the old server to confirm the location, boundaries etc or just refresh your memory of what you had.
LumenPraebeo wrote: I'm just going to start from scratch again. I don't mind rebuilding.
This is what I'm doing since I didn't have much. I never got around to figuring out what I really wanted to do. I did build out the nether hub at the Jungle spawn (which nobody visited ) as well as construct two awesome tunnels to my village area, one in real world and the other in the Nether (which also had no visitors). I took screenshots so I can always rebuild that stuff.
Still, the stuff I made is nothing like the things Ralphy built. Man, I just realized how dependent I've become on his gold farm. Guess setting up one of those kelp XP farms is going to be a priority.
darkinnit wrote: Nothing firm yet, but hopefully this week. However, what I will probably do is keep the current server running on 1.17.1 and launch the new 1.18 alongside it. So people who are still packing their possesions can choose when they want to move.
You probably also don't want to be carrying your entire possessions into the new uncharted server and then bump into a creeper or three. So you might want to find a dirt hole in that perfect scenic spot and then request the inventory transfer.
Also this may help later when moving builds is an option, you can log in to the old server to confirm the location, boundaries etc or just refresh your memory of what you had.
This would be a godsend for me.
I gotta get my mate who was basing with me when we were actively on Minecraft to log in and save his stuff. I'll happily go across first, find a space then pull my inventory if that's an option. Starting to actually get excited for minecraft again, which is an alien concept.
LumenPraebeo wrote: I'm just going to start from scratch again. I don't mind rebuilding.
This is what I'm doing since I didn't have much. I never got around to figuring out what I really wanted to do. I did build out the nether hub at the Jungle spawn (which nobody visited ) as well as construct two awesome tunnels to my village area, one in real world and the other in the Nether (which also had no visitors). I took screenshots so I can always rebuild that stuff.
Still, the stuff I made is nothing like the things Ralphy built. Man, I just realized how dependent I've become on his gold farm. Guess setting up one of those kelp XP farms is going to be a priority.
How does a kelp XP farm work? I have an automated kelp farm so I have more kelp than I know what to do with.
I assume it's the kind of farm where you feed them into a series of furnaces, so that when the furnaces eventually get full, you can get the XP from the furnaces.
I found a video that used smokers rather than furnaces, ill have to modify my farm to include them. Normally i get exp from the wall of smelters I use for stone.
I plan to launch the new Minecraft 1.18.1 server this weekend, possibly today.
As previously mentioned, I will keep the old Minecraft 1.17.1 world running alongside this one for now. This will allow more time for those who need it to prepare for their move. Later it will also help with migration of any builds. You can use the "installations" tab functionality in the Minecraft Launcher to switch between Minecraft versions.
There will be a new server url to continue to access the 1.17.1 server and the current address (mc.dakkadakka.com or mc.darkinnit.com) will login to the new 1.18.1 server. I will post again about this once it is in place.
I have not had the time to pre-generate any large sections of the world, so any large amount of exploring is likely to cause some lag as the world is generated. Please take this into consideration at your own risk.
Spawn will also be a little rudimentary to begin with, players are welcome to extend and improve it!
Also in getting this map generated, I managed to fix the odd shadows issue with the current map (yeah just in time for the world change). The map is currently generating so there are still some of the shadows around the edges, but much of the central areas are already fixed.
Thanks for all your hard work on this one as ever, Darkinnit!
Think I'm almost done with inventory grabbing; another hour or so of running about should do it.
The map shows how easy it'll be to get around half my important builds over to the new server, as the border round Chasmholm / Beanstalk etc. is basically a big rectangle from when you transferred that region over in the last world reboot.
The Dakka Minecraft Server now has a brand new world started for 1.18.1!
I have kept the current server running on 1.17.1 and launched a new 1.18.1 server alongside it. So people who have not yet prepared or are still packing their possesions can choose when they want to move and do not need to rush to prepare.
You can still access the old 1.17.1 world by launching Minecraft 1.17.1 and adding a server of old.darkinnit.com
So in summary:
1.18.1 - mc.dakkadakka.com or mc.darkinnit.com (both are the same)
1.17.1 - old.darkinnit.com
I'll be happy to transfer player inventories over once per player (Ender chest inventory and Advancements would also be transferred). So if you want to pack up your entire estate into shulker boxes and move, or if you want to start completely from scratch, that's up to you. When you want your inventor transferred, send me a PM an when I have a moment I will do it (this won't be immediate and may not even be the same day).
You probably don't want to be carrying your entire possessions into the new uncharted server and then bump into a creeper or three. So you might want to find a dirt hole in that perfect scenic spot and then request the inventory transfer.
After your inventory is transferred, you can still login to the 1.17.1 world if you want to revisit it, but your inventory will have been cleared (no cheating duping items ) and you will start as spawn as if a new player.
Having the two worlds running will help later when moving builds is an option, you can log in to the old server to confirm the location, boundaries etc or just refresh your memory of what you had.
If you want to be able to switch between Minecraft versions:
In the launcher, click the 'Installations' tab at the top
Click 'New Installation'
Name the installation, something like 'old' or '1.17'
Change the version to 'release 1.17.1'
Click 'Create'
Click back onto the 'Play' tab at the top
In the bottom left corner, choose which version you want to play
Click Play
To help with the server move, on the old 1.17.1 world at spawn, the villager Giles is selling shulker boxes for a low low price of 6 emeralds (or 6 ghast tears):
In the 1.18.1 world, Giles is not as generous, so take advantage of this while you can.
I have not had the time to pre-generate any large sections of the world, so any large amount of exploring is likely to cause some lag as the world is generated. Please take this into consideration at your own risk.
Spawn will also be a little rudimentary to begin with, players are welcome to extend and improve it!
After some extensive exploration (I think I got as far as 2300 blocks from spawn), I finally found somewhere I can call home. Not quite the mega 1.18 mountain I was looking for, but it's got some height to it, and it's an island. It's still over 1000 blocks from spawn, though.
How's everyone else doing?
Okay, I logged it and took a look around. Spawn is pretty dangerous right now. Do NOT port in with your shulkers. Creepers run right up there and chase you.
As Dark said, log in, find a safe space and then do your character transfer.
The spawn is in a sizeable Badlands biome. Things could be interesting as we try to rebuild stuff we left behind on the old server. I've tentatively decided to build my home in a spot about 100 - 200 squares away from spawn.
To the East is a vast desert biome, maybe more than one connected. I remember Ralphy being worried about running out of sand. I think that won't be a problem here.
To the West is a large ocean and a Pillager tower so please don't go messing there and come back with that Raid debuff.
There are some Forest/Savanna biomes to the North, but I didn't explore them to any great degree. I also didn't see any of the new mountain terrain near the spawn.
There are many ravines cutting through all biomes so be careful while you run, or you could have a sudden drop into a dark cavern.
Think I'll log in tonight and head north for a couple thousand blocks to find a bay similar to where my 1.17 city is and hope it can be moved there later.
I got gifted a village a few seconds after I logged on (thank you uh BloodRose was it?). I am going to fortify it as a first task, to keep the villagers safe, but people are welcome to use it as a place to sleep if needed -- it's at, I think something like -400, -200. So, definitely reachable from Spawn.
So after going ~ 3300 blocks north, I can report that it's a lot of plains/forests/some mountains that way. There is a jungle a few hundred-ish blocks to the NNE that I really didn't explore. Haven't seen any shipwrecks oddly enough. Currently holed up in a plains village, where I am treated as a curiosity, at best.
Hey, cool, Darkinnit's map has been updated to show more of the world that we've explored. Looking at it, I think I might be responsible for a decent chunk of from when I was trying to find my new base last night.
I can definitely confirm that the savannah biome by spawn felt like it took forever to get through on my way north. I didn't go quite as far as north as Gitkikka. When I hit the ocean at around 2000 blocks north, I built a boat and started going west and south west, eventually looping all the way around to 1500 blocks south of spawn, and ending up east of spawn at my island home at 1950 x -450. My island doesn't look that big on the map, but it feels big running around on it. And I've got room to grow on and around. Thinking I'll build a great big castle palace on it, with maybe a supporting village on the short of the big lake it's in.
The cool part while exploring was that this was the first time I ever encountered ruined nether portals in the game, and I saw two of them. One was in the swamp NW of spawn, and the other isn't far from my new home.
Despite all of my sailing around, I only found the one shipwreck, and only because it was the kind that was mostly intact with the masts sticking above the water. Found the treasure from the map, though.
Also, I found a spider spawner almost right next to spawn. I was coming up from the little dock near spawn, and heard some lava bubbling. Dug around a bit to find a small lava pool, and a spider spawner attached to it. As you're climbing up from the dock, it's to the left, and I build a cobblestone entrance to it to make it easy to spot.
Breotan wrote: Why is everyone running so far from spawn?
I like to explore and go adventuring. I really overshot my mark, though because I got in a "What's over THIS hill?" mindset and didn't realize how far I went until I got to the village. Also, I'm holding onto hope that I'll be able to bring my city over, and I don't want to come in conflict with someone else's area.
Tannhauser42, do you have a link to the updated map? It's not updating for me, even when I flush my cache.
EDIT: Nevermind, I got it. I didn't flush EVERYthing, apparently.
I've got an idea for the nether hub design. It's the fancy pattern that I made for the hub out by the jungle spawn. Glass walls at the edge so you can see out and enjoy the scenery. I've PM'd Darkinnit so we'll see if he can port it over of if I have to build it from scratch.
One thing to note is the biome we're building in has a shader and particle effects that will make it appear a bit dimmer than what you may be used to.
Unless someone beats me to it, my project for tonight will be to turn that spider spawner at spawn into a farm, so we can have an XP farm up and running. The string and spider eyes will be a bonus.
Tannhauser42 wrote: Unless someone beats me to it, my project for tonight will be to turn that spider spawner at spawn into a farm, so we can have an XP farm up and running. The string and spider eyes will be a bonus.
Go for it.
I'm laying down the floor for the Nether hub today. I'll be adding the pattern over the week (it's a complex pattern).
Spider XP farm is complete. It's not the prettiest thing, but it gets the job done for now. Be careful if you're mining the terracotta on the surface near it to make space for another build, as some of it forms the roof of the farm.
There was a BAD time in server history though when a now former Dakka member turned out to be a literal Nazi who'd turned 'his' bits of the world into literal Nazi gak. Thankfully the community was as disgusted as one might hope and he was kicked out.
I am uneasy enough about the usual practice of locking villagers in tiny rooms so as to trade with them more easily, so I definitely don't wanna go there with the prison camp thing. :(
I am just gonna have to decorate the walls with more flowers or sthing
Villagers are just the worst, never going where you want them. I did immediately block off two of them inside some wood blocks at the spawn village to keep them safe. Maybe my project today will be to build a villager breeder with them. I am not looking forward to getting villagers to my base for my own trading hall at some point.
EDIT: Villagers. Are. The. Worst.
I finished the villager breeder. It's working now. But the little buggers got loose while I was trying to get them in there. Finally got them in there, though. I am not looking forward to repeating this process at my base when I build a trading hall.
I'm half tempted to start my own iron golem farm...thought about it through many patches, but i haven't because it feels like cheating.
I mean, I know exploitation of game mechanics is hardly cheating, but stuff like exp farms, villager farms, mob farming for specific items; they require very deep exploitation of game mechanics.
I find more satisfaction in playing normally and obtaining my stuff that way. But I have no trouble with others building farming contraptions for stuff. To each their own.
I suppose I probably ought to jump on and do some stuff. I'm not certain I care too much about carrying over anything other than what's in my inventory. I'll grab my emeralds and diamonds and stuff I guess. Maybe some iron.
I'm... ambivalent about the Mesa getting transferred. On the one hand, I still like it, I'm proud of it, it's kinda close to being 'finished' in a way.
On the other hand, the new version means I can build in a different way- a more Dwarf way. The Mesa was created in a sort of piecemeal method, without an overarching design, and had to fit into the world height limitations both above and below ground. But now...
Also, I thought we were going to try and build a Hive City at spawn?
Automatically Appended Next Post: Oh!
Looks like I might be too late. Ah, well.
Dark, if you're still migrating builds...
If you want, you could just, like, put the Mesa SOMEWHERE and not actually tell me/anyone about it if you wanted. Have it be something someone could discover while exploring.
I took a stab at starting the east tunnel in the nether. Same basic design as the west tunnel, but I'm using smooth stone instead of iron blocks because I don't think I'll have enough iron. Also decided to use red nether brick slabs for the floor and sea lanterns for light to make it look a little different. I didn't go very far, so y'all can easily change it if you like.
On the other hand, the new version means I can build in a different way- a more Dwarf way. The Mesa was created in a sort of piecemeal method, without an overarching design, and had to fit into the world height limitations both above and below ground. But now...
Hey, come west, and we can be neighbour dwarfs, and work together on some projects, and work solo on others. I'm mostly around the village that I've put a green ellipse around on the map. One of us could go west from there and the other, er, south I think it is? There's a bunch of amazing chasms and caves in the area. My daughter and I have already started lighting them up but they're ripe for converting into huge dwarf cities and smelteries and fastnesses and such. Though we should go look for some mountains too.
Anvildude wrote: Also, I thought we were going to try and build a Hive City at spawn?
We really haven't done much of anything at spawn except for some rudimentary "starter" stuff for anyone that needs a little help as they get situated. If you have any plans for spawn, feel free to start working on them.
Anvildude wrote: Also, I thought we were going to try and build a Hive City at spawn?
We really haven't done much of anything at spawn except for some rudimentary "starter" stuff for anyone that needs a little help as they get situated. If you have any plans for spawn, feel free to start working on them.
Yeah, just a couple of farms at the moment. Got a spider farm near spawn, thanks to a spider spawner that was right there. The village across the river has a villager breeder set up in it. SirRalphy is working on an iron farm. Chicken farm, crop farm, enchanting room, and a few other things around.
EDIT: And I have completed the eastern tunnel in the nether. I built out to around 290 blocks. I have a small branch tunnel from it at 230 blocks leading to my base's nether portal. So, you will all be happy to know I've now removed that eyesore of a ladder that's smack in the middle of the nether hub that led to my old tunnel.
Edit. Okay, I've finally staked my claim to a quaint desert town and the desert temple it's right next to. I've put a wall around the town to keep out Pillagers but not the temple since there's nobody inside (yet).
As soon as I can get a beacon made, I'll put it inside the temple.
It's getting there. it didn't work where it was at, so i'm moving it. just need to place some beds and move the villagers, then we should be swimming in iron again and bone meal
Free Bees!
With my automated bee farm complete, I have a bunch of extra beehives full of bees that I don't need anymore. I've left them in a chest by the ender chest at spawn for anyone who wants one. Each hive should have 2-3 bees in it, enough to start breeding your own. So, "bee" a bee farmer today!
I also seem to have volunteered to build a gold farm. I've been watching tutorial videos for it, looks like it has to be built in a nether wastes biome. There's one just west of the Nether hub, so that's not a problem. Needs lots of magma blocks though. I mined about 45 stacks of them yesterday, but apparently I'll need more. All the videos demonstrate building the thing above the nether roof, but I understand Darkinnit is against that, so I'll do my best to build it in a good spot within the Nether. It'll be a bit before I get around to it. Still need to decide which version I want to go with, and need more magma. Also, does anybody have any turtle eggs? Some of the versions use them, but I don't have any. There's at least one that doesn't use them.
Also, anybody know the seed for this world? I'd like to pop into a creative version to test out some build ideas on my island to see what fits. I suspect I may need a lot of quartz, lapis, and copper blocks...
Tannhauser42 wrote: Also, anybody know the seed for this world? I'd like to pop into a creative version to test out some build ideas on my island to see what fits. I suspect I may need a lot of quartz, lapis, and copper blocks...
That would be Darkinit. Send a PM and he should be able to get you the info you need.
Just so everybody knows, the Enderdragon is dead now. SirRalphy, 4oursword, and I killed it. They did most of the work, though, since my archery skills leave much to be desired. I'd like to think my snow golems helped, though.
@Tannhauser i believe the West nether tunnel is yours -- apologies, I walked far out to the west in the overworld (3K blocks or so), and made a portal, assuming it'd show up miles from anywhere and I'd have to explore my way to a civilised bit of the nether, but no, it generated at the end of your tunnel. Feel free to break it, or move it, if you like!
You should probably move it off to one side of the tunnel, if only so the tunnel can be extended as needed. Moving it slightly like that shouldn't affect your portal in the overworld.
Are there any plans for the design of the north nether tunnel? I'm thinking about extending it up to Anvildude's and my areas, but I don't know if anyone has any specific design in mind. Right now, I just want to make a safe path and pretty it up later.
Ralphy wanted a design that showed the biomes as much as possible. My design (South tunnel) is a combination of that and the old tunnel designs. We've all been putting soul sand under the floors so we can run faster with Soul Speed III boots that we get from the piglin trade farm.
Tannhauser42 wrote: From a pragmatic standpoint, I'd say whoever is doing the work of building it gets to pick the design.
But something prettier than just a 1x2 tunnel made of dirt and netherrack would be nice.
Well now I wanna try and make a pretty design out of dirt and Netherwrack.
Could be interesting to try and do a 'natural' look, but in an obsidian box for safety. Though I don't know how you'd keep spawns down in that case. Guess slab floor is still necessary.
since people are now exploring the end, can we have giles sell us Elytras at spawn please? name tags aren't really needed as almost every librarian sells them now.
every direction of tunnels always had their own designs, do what makes you feel happy as you run down the nether and doesn't let ghasts shoot at you
Automatically Appended Next Post: plus you can get saddles from regular traders now as well. so giles would really like a new purpose
Anvildude wrote: Well now I wanna try and make a pretty design out of dirt and Netherwrack.
Could be interesting to try and do a 'natural' look, but in an obsidian box for safety. Though I don't know how you'd keep spawns down in that case. Guess slab floor is still necessary.
Let me know how building that dirt and netherack tunnel works when you're hanging 80+ blocks above lava and a ghasts blasts the tunnel out from under you. Not that I've been there or done that or, um... what were we talking about?
Ah I've been neglectful and not seen news of the update until now. After mulling it over for a hour I've decided to just bite the bullet and commit to a fresh start, with fresh ideas from my creative worlds I'm hoping to further improve my design and a fresh start is probably the kick start I need. Whole hog and no old inventory. Although I'll miss my cat Lady fluffington...
I actually did that to start with- just to sort of experience things from a base, new game perspective, before I got my mining equipment from the other server.
It's pretty neat/awesome. If I weren't a megabuilder, I'd have been perfectly happy just staying as-is and building from the ground up.
I'm having trouble connecting atm, but tbf I'd did just take a rediculus amount of time for my launcher and build to update... So Im probably suffering from bad Internet atm...
I load in and everything is black apart from the sky box...
Argh... Will continue working on it after dinner.
I completely get what you're saying! I'm not a mega builder by any measure though I was proud of my little irondale village it was added to for years and at least 1 server hop so I thought maybe a clean break will bring me some fresh ideas
Automatically Appended Next Post: I keep loosing connection with the following
Im not massively familiar with errors or what they mean, so what am I doing wrong here causing connection issues? As the server clearly runs fine. I'm assuming the issue is my end or user error.
Automatically Appended Next Post: Edit I solved the rendering my pc wasn't loading the chunk fast enough so I glitched into the ground before it loaded. Changed render distances etc and I can load on terra firma
Given that it's a Java error you're getting, the only thing I can think of to try would be to uninstall and reinstall Java.
EDIT: I just googled your particular error message, and you're not the only one suffering from it. I see lots of possible causes and fixes listed in various discussions, but no single miracle solution, unfortunately. Some say updating Java fixes it, some say using a VPN fixes it, some say turning off their firewall fixes it, etc., etc.
Will try above suggestions. Really want to get into the new server and build something new, and it sucks that I can't for now. I'll keep working on the problem.
Aha there were severe storms here in the last few days -- our Tuesday online D&D was cancelled as one of our players was on his 4th day without power...
We now have a tested, verified, and proven "kill box" for Withers under the central portal in the End. Entrance is on the East side of the portal.
You only need to bring three wither skelly skulls and four soul sand/soil for each Nether Star you need. I might "fancy it up" a bit later but that'll have to be after I find a better spot for my base.
Not automated, per se., more like easy mode. You still have to whack it with your sword if you want it to die quick and drop a Nether Star. The only down side is that you won't be getting wither roses this way.
Tannhauser42 wrote: Just tried to log in, getting that problem, too.
Could be a power or internet outage at Darkinnit's house that's got the server down?
The Minecraft server runs from a datacenter based in Germany, so you shouldn't have to worry if I need to turn off my home power or trip over a cable etc I don't know what was happening on the 24th February, sometimes you can get errors like that if Minecraft's authentication servers are down or perhaps the datacenter was having connectivity problems, either way, it seems to be resolved.
Ian Sturrock wrote: Wow, Breotan, that's fantastic news. I didn't even know it was possible to automate the process. Well done.
There is a way to automate killing the Wither, but it's not easy to set up. I watched them do it on Hermitcraft last year. You set up a whole bunch of dripstone stalactites to fall down on it from really high up. The timing is hard to get right, though.
Does dripstone need a water block directly above it in order to grow a stalactite? Or does it work like a farm such that the water block can be two or three squares away as long as water flows to the dripstone?
The lava dripstone free furnace fuel thing is not only a very pretty addition to any dwarf cavern complex, it also makes copper refining much more manageable
uh just don't do what I did, and have a bucket of lava in your hand when you try to open a door, and accidentally die in your own new lava pool which also burns through your diamond gear
Thanks for the info about the dripstone. I'm probably going to have to add dripstone manually to my lush caverns which is why I was asking about how many dripstone blocks a single block of water could support.
The image below is one slice of the system. When finished, I will have two wings of 40 sorters with 25 double chests each, connecting into to my auto furnace setup. The center of the image is non-sorted storage for potions and stuff like that. The goal is that if I toss some ore into the system, it gets sorted to the blast furnace and then the resulting ingots get sorted into chests. Works for cooking food, too.
I cannot even begin to describe the number of trees I'm chopping down to supply the chests and hoppers for this thing. The old tree farm was really pretty efficient at getting a lot of lumber in a quick fashion. For now, I have to run through the forest, chopping and replanting trees, over and over again.
Spruce. Spruce was my answer for sourcing all the wood for my sorting system. Plant a batch of saplings in a 4x4 or bigger space, bonemeal the corners in each 2x2 square to make them grow into really tall and think spruce trees. Then just use scaffolds to climb to the top of your mega tree and chop your way down.
I drag out and play Minecraft on my Xbox 360 every blue moon, the other day I was playing and finally got a map, it shows a mansion but when I go to the location
there is nothing there. Is this a glitch in the game or something else?
I'm not an expert, but here's my guess: the map was generated before one of the recent updates so it used the old world generation to tell you where the forest mansion was. But the location of the forest mansion wasn't generated until you got there using the new world generation, so no mansion. Just a guess. Of course, this only applies if you were playing an an older world rather than a new one.
Thanks. I can get live villagers, it's just that I have to build a rail system going through two nether portals to get them to my lair. Curing a zombie in the cave would have been a lot easier.
Oh, well. At least I only have to deal with two villagers. I can have them breed once they're in my cavern.
The cinnabon mines are open. A multi-furnace is also up and running down there. If you see a lot of buckets in the output chest, feel free to use them for mopping up lava. Just toss them into the Fuel chest when they're full.
I've been off the game for about six months due to being angry at myself for drowning far from home and losing a bunch of enchanted diamond gear. I am now over myself though. Maybe. Till next time.
Thanks for the heads up on the update! I remember the excitement of discovering new features and tweaks in Minecraft updates. It's like unwrapping a present each time. Back when I was exploring different servers, play-minecraft-servers.com was my go-to for finding the latest communities to join after an update dropped.
Dear God, who hasn't played Minecraft? NGL nowadays I don't even hop on for a week after the yearly update, I just play COD and Warhammer. But it is a revolutionary and extremely important game in history, I'd even say more important than COD and Sonic combined, it's the starting game, I can't bring myself to even uninstall it.