vaatbak wrote:Yeah I just did it.
I downloaded minecraft alpha (the one that is free) to be hornoust I had a good time, but I cant realy imagine that this will stay fun for long.
Trust me, the full game is much better than the free version.
Making giant penis statues online to piss of admins, or making deathtraps to other players is also pretty fun
It's amazing how cathartic this game can be when you have a plan and time to go through with it. I just mined out a about 1700 blocks of cobblestone, to say nothing of the dirt and gravel, in a pinwheel style mine.
That's one arm of it, with C being the center, E being an empty space, and B being a theoretically unharvested block (unless it's a resource). There's four arms in a pinwheel shape.
While I agree in principle what I'm learning of minecraft cannon physics suggests that there is an upper limit of usefulness when it come to the volume of TNT used in a gun.
Nice, I'd be careful with that though. Would suck to hack through one of those blocks only to dump lava everywhere. Mining that crap is a pain. I need to find a nice big deep lava lake so I can just cast the stuff in place. I'm going to try building a cannon that way. Experiment with cobble stone to get a design I like then once I finalize it I'll form it, chop out the cobblestone, and cast obsidian in place of it. Why make a cannon out of obsidian? Because they're going to go on top of my towers. And if a 10 to 20 TNT cannon blows I'd rather not have it vaporize the top half of my towers in the process.
Water will do that job well enough, if designed properly.
I got ontop of it. It was apparently a single layer of lava, with only two blocks of lava left which I have moved to the center of my snow fortress as lava lamps (so to speak).
It can still work though. You need to have water source blocks sitting in the ceiling so that when the top tnt blocks drop, the water drops with them. Design it properly and the water will only fall down, and you won't have to alter the arrangement of redstone.
I've found a nice place to build a fort, i'm going to move around a lots of dirt to get it looking nice and flat.
It's basically several mountains which are joined together in a circle, there's a hole in one side which I will make a gigantic gravel wall/entrance. Get in now creepers!
Automatically Appended Next Post: Well, I suppose I managed it, but I'm not sure that going to hell is quite what I had in mind when I thought of getting out of the tundra clime.
^ You beat me too it, that's what I do, but most of the time they are burning cause they leaped into a burning tree from my rather large forest fire I started haha.
Wolf wrote:^ You beat me too it, that's what I do, but most of the time they are burning cause they leaped into a burning tree from my rather large forest fire I started haha.
What I need to do is go to a mountainous area (IE, away from this tundra clime) and build a skull fortress complete with eyes weeping magma flows. Sure it's copying Yahtzee a bit, but I still want to see if I can do it properly.
Melissia wrote:What I need to do is go to a mountainous area (IE, away from this tundra clime) and build a skull fortress complete with eyes weeping magma flows. Sure it's copying Yahtzee a bit, but I still want to see if I can do it properly.
Thats the best part of Minecraft you get these crazy ideas and have no choice but try and do them
Melissia wrote:What I need to do is go to a mountainous area (IE, away from this tundra clime) and build a skull fortress complete with eyes weeping magma flows. Sure it's copying Yahtzee a bit, but I still want to see if I can do it properly.
You might as well go all the way and build a giant cock and balls.
This thread on the offical forums shows two videos of the edge of the map. The first video, in the OP, shows the outsides of the edge lands. The second video (scroll down a bit) is right at the edge and shows the insides of the edge lands.
Apparently the map has loaded over a million blocks at the edge and thats why the terrain is so messed up. Yes, hacks were used but it would take a long, long time to reach the end without them.
Ohhh, smartphone AWAAAAAY! Stupid work filters blocking minecraft's forum. What do they expect me to do, work?
In other news, mob farm completely covered in dirt which anecdotally appears to have increased it's production rate by about 50%. Old fort completely leveled and for some reason all my food and an immense collection of bones have disappeared. Finally, my gatehouse is under construction. Now that I have the pattern down for building like this I can lay down several thousand blocks in an hour.
I'm thinking of modifying it slightly so that I have a drawbridge with a small pond under it.
Ohhh, smartphone AWAAAAAY! Stupid work filters blocking minecraft's forum. What do they expect me to do, work?
Creeper porn; it'll get you when you least expect it!
I've had that for a while but really nothing to use it on. Just like this.
Perhaps make the moat as a trap with the drawbridge over it? It's basically what I'm trying out at the moment which is using the lava guillotine as a moat. Still in construction so I'm not sure how effective it will be.
I'm really just going for decoration with this moat. Given the sheer size of my castle I could care less about mobs. My outer walls are about 15 meters high and 3 meters thick.
I use Cartographer and then just crop out my buildings. I still have to start on the keep once the gatehouse is finished. The nice thing about these towers is I have all the storage space I could ever need. Most of the towers have 3 or 4 levels just for storage then an upper level with windows.
So how big are everyone's save files? After my cactus expedition mine is up to 30.7 megs.
Okay, plan B to get out of this massive tundra clime.
Go into the Nether and build a second fort about fifty meters away, with a basement passage leading to it, then harvest some more of that obsidian I found and make a portal there.
Unfortunately, there's a LOT of wraiths... or ... whatever they're called. The floating fire shooting baby head monsters.
I'd go farther than 50 meters if you can. The translation is 1 meter in the nether is equal to 8 in the real world. If you can manage it make it 100 or 200 meters away and you're sure to be in another biome.
Probably.
If the Ghasts are a problem don't walk on the surface to the new spot, tunnel there. Just an option.
There was an update scheduled for today, "If it's ready," according to Notch. Supposed to include beds which I deeply hope is the start of a great quantity of furniture into the game.
Tyyr wrote:There was an update scheduled for today, "If it's ready," according to Notch. Supposed to include beds which I deeply hope is the start of a great quantity of furniture into the game.
If beds are indeed implemented then i wonder if the crafting recipe is this:
E E E
P W W
P P P
E - empty
W - wool(keeps colour on build)
P - planks
Well I've mined out the lowest layer of my mine shaft and installed a nice little plunge pool to stop me from falling to my death (if anyone doesn't know how to produce decent depth pool quickly I'd be happy to provide a quick tutorial).
Here it is, I blocked up all the side shafts and filled it 3 deep:
Well sources were correct ladies and gentlemen, we have an update, beds are now inplace. along with other updates ,fixes and such. Beds now skip nightime and go straight back to day.
Tyyr wrote:I'd go farther than 50 meters if you can. The translation is 1 meter in the nether is equal to 8 in the real world. If you can manage it make it 100 or 200 meters away and you're sure to be in another biome.
Probably.
If the Ghasts are a problem don't walk on the surface to the new spot, tunnel there. Just an option.
I'm on an island surrounded by lava. I don't have much of a choice except to build out or build up.
Automatically Appended Next Post: Also, beds now serve as respawn points! Yay.
The respawn point...ehhh. I embrace the utility and I'm sure I'll love respawning in my secure castle but after going to the trouble of building a spawn bunker this is a little bit of a buzz kill.
[*]Delay/repeater blocks
[*]Beds
[*]Added three new half-size blocks (wooden slab, cobblestone slab, sandstone slab)
[*]Slimes have a higher spawn rate (?)
[*]New Mojang logo splash screen
[*]Graphics settings screen
[*]New textures (?)
[*]Ability to toggle between classic lighting and "smooth" lighting
[*]Worlds now use a generic McRegion chunk save format, with built-in auto conversion
[*]While starting a new world, players can choose their own name and seed to generate the world
[*]More than 5 Worlds possible
[*]Scrollbars in both the texture pack list, and in the map selection screen
[*]Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
[*]F1 now toggles HUD.
[*]F3 can now be toggled.
[*]When F3 is pressed, mobs display a number over their head. This number is referred to as the "entity id" and can be seen in the console when players connect to a server.
[*]F8 toggles mouse smoothing
[*]In 3rd person mode, character can be visibly seen to bob side to side when you walk (only when View Bobbing is enabled).
[*]Sandstone is now found at the bottom of naturally generated sand.
[*]All pressure plates now require two of its materials, instead of 3. The new stone slabs are now created by using 3 of the materials (see specific block pages for further information)
[*]Mine time for Sandstone decreased.
[*]Redstone dust will get darker the farther away it is from a source of power.
[*]New painting added of a flaming skull.
[*]Some blocks of ice have curved edges.(Needs clarification.)
[*]Blocks break slower while in air. (Needs clarification.)
[*]Less passive Mobs when on harder modes (?)
[*]Deleting world confirmation changed slightly.
[*]Smaller sheep and pigs? (Unconfirmed, sheep and pig dimensions are the same as 1.2.)
Bugfixes:
[*]When breaking double slabs (one slab placed on another) it will drop two slabs instead of one.
[*]Wood and logs don't burn forever anymore.
[*]F1 in 3rd person mode no longer flips view.
[*]Checkerboard sand border chunk generation fixed?
New Bugs:
[*]Some users reporting worlds getting deleted (confirm?). [*]Deletion may be caused by use of mods from 1.2 that have not updated.
[*]Levers can be placed on the bottom of a block, as long as there is an open space, and a block horizontal to the open space. The lever will act as if placed on the horizontal block, but looks glitched.
[*]If someone uses their bed in SMP, other players may get disconnected. (Un-Recognisable Packet ID: 17)
[*]Wooden Slabs are best mined with pickaxe, not an axe.
[*]Zombies cannot hurt players unless the zombie is above them.
[*]Large chests may cause crashes when opening them (Unconfirmed: crashes may be caused by use of mods from 1.2 that have not updated).
[*]If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen (can get confirm?) (also is the new launcher, if that is any difference)
[*]Lighting bugs on portal and ice blocks with smooth lighting.
Also, don't ask me how to figure out this forum's list function. It's rather fubar.
Ugh, all my worlds were corrupted when I logged on to corpsesarefun's account to update my game (then logged off and went back on my account to try and open one of the worlds).
I should have backed them up. Oh well, I wasn't attached to that fething tundra terrain anyway.
Melissia wrote:Ugh, all my worlds were corrupted when I logged on to corpsesarefun's account to update my game (then logged off and went back on my account to try and open one of the worlds).
I should have backed them up. Oh well, I wasn't attached to that fething tundra terrain anyway.
Aww I'll miss the eternal forset fires. Oh well the other new stuff more than makes up for it. My bedroom still looks cool and actually has a function.
My walls are complete, so is my gatehouse and my drawbridge.
A few cosmetic details to fix like the lower portions of the walls still being fill dirt but I'll take care of that tonight. Mind you the walls are only structurally done. I still have to redo the anti-spider ledges and install the crenelations in smooth stone. I need to bust up the cobblestone floors in the towers and go back with wood. Just some general improvements to make everything look better before I get started on the keep.
Ohh, and proof of how thick my walls are:
Finally, just had this floating around, my tree farm pre-planting. It's not huge but it produces between 8 and 9 stacks of wood each harvest. 2300+ wood planks per harvest isn't bad.
Tried out the bed last night. While I like the piece of furniture skipping night just felt like cheating.
Wow. That first screenshot is fething awesome. Thumbs up dude.
While exploring the area around my first shelter in my new world, I found almost an entire stack of pumpkins. Which is awesome! Jack o Lanterns are so much more useful than torches.
after seeing this thread i thought i would give it a try, i needed a break from World of Tanks anyway..
it took me 3 tries to find a world that i liked, my first 2 did not have much in the way of elevation plus my first shelters were vaporized by creepers. my 3rd world is doing nicely.
i found a nice hill to build on and as i was clearing out the floor i discovered charcoal which this entire hill seems to be full of it.
i have developed a new method of mining.. i call it speed mining.. it is really simple and easy to do. i just wack creepers untill i get them in a good spot and then i let them explode and i gather up all the materials.
one of the craters made by this method of mining has turned into a second room for my shelter.
now i have read this thread from start to finish and a few things on the wiki and i have a few questions.
1. can you get water to flow in an elevated horizontal channel? (i want to make aquaducts for transportation)
2. is there a real purpose to mine cart trains with storage boxes in them? it seems like you can hold a whole lot in your inventory. the only time i could see using them would be to transport materials from different base operations (farming/mining) for sorting at a storage location. that or if you want to build something new you just take your materials with.
3. can you create a piggy farm? id like to have a stockpile of food available early.
Just remember that explosions do not always drop blocks. There's only like a one third chance of an explosion causing a destroyed block to drop, so you're missing out on a lot of blocks.
1. Yes, a water source block can be placed anywhere. The water will run up to seven blocks from that source before petering out. You'll have to have the elevation drop to keep the water flowing.
2. I don't have the links on me but I've seen some people do some wild things making minecraft powered mechanisms. Think a closet you can stand in front of, push a button, and have the minecart you want brought to you automatically. No huge store room to sort through, just hit a button and have what you want delivered.
3. Sort of. Animals will spawn on grass if there is sufficient light. So you can create a "farm" by building fences around a patch of grass. The downside is that you have no control over what spawns. So you may get pigs, cows, sheep, or chickens. You can make a variation on the mob farm though that will just spawn tons of them and carefully funnel them to their doom dropping their goodies so you can collect them.
Melissa, thanks. Like I said before, "I didn't want a house or a fort, I wanted a fething castle."
Nice find, but redstone is getting to be a nuisance. I'm sure I'll use plenty when I start to build contraptions but I've already got over 1200 bits of dust and unless its right in my path I won't chase it down. The stuff has to rival coal for it's abundance.
It is incredibly abundant in bedrock (5) to twenty. I have three stacks myself, which is ludicrous as I just got down and started mining. Counted five up from the top layer of bedrock band started there, which is said to be generally the safest while most productive because lava is much rarer at level ten up (it spawns more regularly at zero to ten and rarer above that, though it still spawns).
well i guess my aquaduct system wont work because over long spans there would need to be lots of elevation change and i dont think a flow could go up elevation.
is it possible to make minecart networks in the regular game without using mods?
Tried out the bed last night. While I like the piece of furniture skipping night just felt like cheating.
You don't exactly skip night per se, rather it just rewinds the time of day back to morning. Sleeping will have no effect on smelting etc. since time isn't passing, as opposed to if you had waited up all night.
Aaaand the latest Catographer (Cartograph G) doesn't work on my system for some reason. It just gives me blank images and text files saying I have nothing but air blocks.
Cartographer is broken until the next release I think.
Every time I stop playing for a bit to get more productive stuff done, this thread drags me back into it so poo to you all.
Attached are my latest works. Non-wargaming images are not allowed as attachments on dakka, so I am breaking the rules, but since I am the one that has to clean it up anyway I'll let myself for now
Thats a nice pyramid you have there Lego. I tried to build on but I felthed it up somehow. Oh wait now i Remember it was multiple Creeper ambushes that fethed it all up
Maybe dakka SMP at some point, we have an 8 core, 8GB RAM machine used for backups that could easily cope, but admining it would be annoying and most importantly, the lag is crappy on SMP still so not worth setting up yet. The server is in germany too so only east coast might have tolerable lag.
I'd say he jumped into the water but then i remember how big that ship is!
Automatically Appended Next Post:
legoburner wrote:Maybe dakka SMP at some point, we have an 8 core, 8GB RAM machine used for backups that could easily cope, but admining it would be annoying and most importantly, the lag is crappy on SMP still so not worth setting up yet. The server is in germany too so only east coast might have tolerable lag.
There'll be two .exe program files in the download - don't use the one with the Cartographer thumbnail. Doesn't work with the new patch. There should be another .exe with a bunch of dropdown menus in the UI. Run that one, as it's the version for the new patch.
Melissia wrote:Aaaand the latest Catographer (Cartograph G) doesn't work on my system for some reason. It just gives me blank images and text files saying I have nothing but air blocks.
As I said above, which program file from the download are you using? There're two applications for it in the download - one with the Cartographer thumbnail (doesn't work with the Tuesday patch) and one with a generic application emblem. Use that one, it should bring up a UI with dropdown menus instead of the checkbox/slider vanilla Cartographer UI.
Also, try clicking "hide until finished" or whatever it says when the generator text page shows up. Should work then. I just DL'ed it last night and haven't had any problems.
ghosty wrote:I want to try it....but the graphics....they burn my eyes.
You kids need to learn the difference between a -good- game, and a -pretty- game.
Call of Duty series are -pretty- games whereas the original DOOM games are -good- games, for example.
legoburner wrote:Maybe dakka SMP at some point, we have an 8 core, 8GB RAM machine used for backups that could easily cope, but admining it would be annoying and most importantly, the lag is crappy on SMP still so not worth setting up yet. The server is in germany too so only east coast might have tolerable lag.
Got Cartograph G to work with the help of one of the minecraft forumgoers.
The tower goes to the bottom and top, but I kinda skimped about halfway from the surface to the sky then made a top room. So I'm calling it The Spaceport now, as it looks like something could land on that.I should use fences to create support beams.
So what do you do? Build stuff, aand run away from pixel monsters, am I right? How do you escape them? I mean, surely if they attack you at the first night or what have you, you won't really have any defences, or anything prepared. How will you survive?!
To survive the first night, you need to build a shelter and some torches.
Generally speaking:
Chop down one block of wood. Use block to make four wooden plank blocks. Use four plank blocks to create a crafting table. chop down more wooden blocks, turn them into plank blocks. Use some to make sticks, use sticks and more planks in the crafting table in the right shape to make wooden pickaxe. Use pickaxe to harvest stone, use the harvested cobblestone to in the crafting table to make a furnace. Put wood (tree wood, not planks) on top, and a plank on the bottom to create charcoal. Use charcoal and sticks to create torches. Now, build yourself a cave and close it up from the outside (if you have enough wooden planks left, build a door to make an easy exit), and you are safe for the first night. If you get lucky, you'll find coal and you won't have to make charcoal, as the two are interchangeable in their uses despite being two different items. Use the torches to light your shelter so monsters don't spawn inside of it.
It shouldn't take that long once you get the hang of it.
KamikazeCanuck wrote:wtf? You can make ships and farms?
And entire cities.
And pretty much anything you want really. Folks have even made 1:1 scale Battle Barges, Star Destroyers, Aircraft Carriers, Landmarks, Large Aircraft, etc... with full interior details
There's an actual boat for this game, which is somewhat small.
In the crafting table, you put in the following:
E=Empty, P=Wooden Plank
EEE
PEP
PPP
And it gives you the boat, which is quite fast on water. But what they're building are massive projects using a lot of different materials. Here's another example of mega-objects:
KamikazeCanuck wrote:wtf? You can make ships and farms?
And entire cities.
And pretty much anything you want really. Folks have even made 1:1 scale Battle Barges, Star Destroyers, Aircraft Carriers, Landmarks, Large Aircraft, etc... with full interior details
But they don't "work" right? Like the farm grows stuff but that airplane don't fly right?
Each plant grows differently. Grass grows if there's a grass block nearby and enough light is hitting a grassless dirt block. Wheat grows if it is on a tilled dirt block and has enough light, and grows faster if the tilled dirt block has water adjacent to it. Sugar Cane must be on an untilled dirt or grass block next to water. Cacti must be on sand, and not next to another block. Trees must have enough space above them to grow from sapling to tree, and enough light. None of these necessarily need sunlight, just a certain level of light.
ghosty wrote:So what do you do? Build stuff, aand run away from pixel monsters, am I right? How do you escape them? I mean, surely if they attack you at the first night or what have you, you won't really have any defences, or anything prepared. How will you survive?!
It's a sandbox worldbuilder. Monsters are there for certain raw supplies, through your first concern will be building a shelter, whether it's a small one room cottage or a huge 100+ room castle. You can, of course, turn monsters off in the game options and just use the Invedit program to stock your inventory with building materials and go crazy building huge megastructures/cities like the examples I gave above, and then there's online play, though MP still has a lot of bugs that need ironing out. Most notably the bad lag on most MP servers and the fact that each player on a server is very resource consuming, taking up about 100MB each. Once they sort out those issues though, the Multiplayer should be pretty solid.
All in all, Minecraft is essentially a giant endless bin full of Lego
KamikazeCanuck wrote:but why? What do you do with sugar?
At the moment, sugar cane has two uses. To make sugar, used in making cakes (a healing item), and to make paper, used for making books, used for making bookcases.
Yea, for what it's worth buy the full version. Free version doesn't get any of the free content updates, most of the mods/utilities made for it aren't supported anymore, and it just -does not- do Minecraft justice.
Melissia wrote:It's a bit boring though, and it's hard to tell what time it is unless you have a watch (four gold ingots and one redstone dust) or a view of the sky.
This is true... The former is impossible on a first night and the latter would mean monsters could fall in.
ghosty wrote:Couldn't you just, to escape the monsters at night, just dig an underground complex and wall the entrance off until morning?
Yup.
That was actually how I made my first city. It ended up turning into a huge underground metropolis not unlike the Dwarven city from DA:O. I even had my own huge bridge over my own huge lava lake, with my own huge fortress in the middle of it.
So...is this free version to play got any monsters, or any...sheep and stuff? I've been hacking my way through the ground for the best part of an hour or so, and I have yet to meet any other critter?
The free version, IE Minecraft Classic, has almost nothing of the main game. You can place or destroy blocks, basically. No mobiles aside from the player, no day/night stuff, no growing plants, no health meter, etc.
ghosty wrote:So...is this free version to play got any monsters, or any...sheep and stuff? I've been hacking my way through the ground for the best part of an hour or so, and I have yet to meet any other critter?
MC Classic is basically as bare bones as bare bones can be. If I were you, I would spend the $25.00 or whathaveyou on it and just play the Beta version. I didn't even bother with the trial. I just went ahead and bought it. Do. Not. Regret. At all. Probably the best $25.00 purchase of my 21 year life.
AH but different personalities, and different views, isn't it. I mean, I may play it once and get bored. I mean hell, it sounds insanely confusing what with the crops and the building itesm to make other items to make more items, and as much as it could potentially appeal, I don't think the demo really sold it. Nor have the videos I've watched.
ghosty wrote:AH but different personalities, and different views, isn't it. I mean, I may play it once and get bored. I mean hell, it sounds insanely confusing what with the crops and the building itesm to make other items to make more items, and as much as it could potentially appeal, I don't think the demo really sold it. Nor have the videos I've watched.
It'd take a long stretch to call classic a demo. But if you weren't felling it from the vids, Then you weren't feeling it. YMMV i suppose.
Hey, has anyone noticed spawn issues with monsters post-update? I mean, mobs have been spawning in my room packed to the brim with torches, then, when I come back and unblock my door, it is full of creepers who love to blow a hole to the center of the earth.
Footsloggin wrote:Hey, has anyone noticed spawn issues with monsters post-update? I mean, mobs have been spawning in my room packed to the brim with torches, then, when I come back and unblock my door, it is full of creepers who love to blow a hole to the center of the earth.
I think the bed code has caused some weird problems. I know I've seen a lot more animals spawning inside of my home since then, but I haven't seen any actual hostiles do it.
Because that was about all I had at the time. It was either that or wood, and I didn't want to risk my home burning down. I don't have this problem in the more recent world where I spawned in a forest biome which I accidently burned down...
Melissia wrote:Because that was about all I had at the time. It was either that or wood, and I didn't want to risk my home burning down. I don't have this problem in the more recent world where I spawned in a forest biome which I accidently burned down...
I suppose it is just another thing we will have to get used to, if you don't want mobs spawning in your house don't have a sand or snow floor.
ghosty wrote:Suprisingly, it didn't actually help. It just made me paranoid of deep holes and mysterious noises.
Mysterious noises are your friends. They let you know there is an undiscovered cave somewhere, which usually have a decent amount of resources in.
That video.
The fun of a zombie being in a cave nearby and how awesome the feather is.
I kind of hoped he'd find a Creeper the entire time though.
Melissia wrote:The free version, IE Minecraft Classic, has almost nothing of the main game. You can place or destroy blocks, basically. No mobiles aside from the player, no day/night stuff, no growing plants, no health meter, etc.
Not sure on the Alpha version.
Same as the Beta with less stuff. Spiders couldn't climb, sugarcane used to be reeds.
i dont know about you guys but im using a free beta. i went on youtube and searched for free minecraft beta. it has a video of a guy showing you what to do, you go to a download site and download the beta and open it. where it asks about entering a password you leave it blank and it works fine. you can also update the software too. im currently running beta 1.3.
I'm not sold on the whole noises = caves thing. I've heard plenty of noises while mining and found jack and squat. Meanwhile the few caves I have found while mining were almost never presaged by creepy noises.
Mind you, I do the optimal mining thing so when I'm digging unless that cave is exactly 1 cubic meter in size I'd find it.
Walk over an area that doesn't make the sound. Then dig out a cavity, cover the top and walk around it for a bit maybe leaving it for a while.
I'm not saying it's exact it just seems to be sort of a hint function. I find it annoying when I get lazy and dig out a huge area with explosives only to find that when I've finished building it now makes the sounds so I have to dig out a section and fill it in again.
@Deathklaat: That's piracy by the way. Exploiting the built in offline feature.
Tyyr wrote:I'm not sold on the whole noises = caves thing. I've heard plenty of noises while mining and found jack and squat. Meanwhile the few caves I have found while mining were almost never presaged by creepy noises.
Mind you, I do the optimal mining thing so when I'm digging unless that cave is exactly 1 cubic meter in size I'd find it.
Unless it's twenty five layers above or below where you're digging?
Ambient sounds require that a space at least 3×3×3, entirely at light level zero, be positioned ten to twenty blocks away from the player in any direction.
I wanna get the game now. I've decided, that the intricate detail of the game actually does appeal quite a bit. Now to wait 2 months until I have the dosh to buy it. /sob
Automatically Appended Next Post: Incidently, if you have light, does it keep the monsters away?
Automatically Appended Next Post: Oh my god! Caves are so cool, it's like building an under empire
so i thought i would casually expand my underground domain and connect my 2 smallish shelters and while i was knocking holes in the wall i discovered a pretty vast cave system under my house.
so i went exploring, and there was much running and dying and explosions. i eventually started walling sections up because i was getting lost too often.
i have started to turn my mound of dirt that i call a shelter into something a bit more distiguishable from my surroundings. i have started to build a spire off of the side of the cliff, i would like to build it large enough that i could use it to find my base when i go exploring. what are some good ways to light a structure for a beginner?
KamikazeCanuck wrote:but why? What do you do with sugar?
At the moment, sugar cane has two uses. To make sugar, used in making cakes (a healing item), and to make paper, used for making books, used for making bookcases.
ghosty wrote:I wanna get the game now. I've decided, that the intricate detail of the game actually does appeal quite a bit. Now to wait 2 months until I have the dosh to buy it. /sob
Automatically Appended Next Post: Incidently, if you have light, does it keep the monsters away?
It keeps them from spawning. Some monsters get hurt from direct sunlight though. Zombies and skeletons I mean. Spiders turn neutral in direct sunlight and creepers are god's gift to hatred no matter what time of day.
Specifically mobs need the ambient light level at the tile they spawn at to be below seven. Torches emit light level 14 and that is reduced by one for each meter away from it you are. So the idea with torch placement in areas you want no monsters to spawn is to keep the torches close enough to raise the light level to at least seven or more. Now mind you this is only on flat ground where the mobs can spawn. Doesn't matter if a wall is pitch black so long as the ground at the bottom of it is at seven or more.
When I'm mining that means I put a torch on the wall ever 15 or so meters. This keeps the light level at about nine or ten minimum so no mobs ever spawn in my mines. Same above ground though in my big open areas its less a regular pattern and more just throwing a ton of them everywhere.
Yeah I haven't had any nasty encoutnerswith creepers for a while, I think they are massing together to charge me at once and ruin my life.... hah... ssssssssssssssssss.
ok a silly question but after watching some youtube vids and seeing everyone's pictures... how do you increase your view distance? i have mine set to far but i really do not see that far. perhaps im just in a low elevation area?
I want to go to an SMP server and lay a booby trap. Make a nice little base with lots of chests inside. Decent looking walls, etc. Put a sign up out from proclaiming it so and so's home and to stay out. There would be no door so they'd have to break through the walls. Once they were inside and went into the little house they'd step onto a pressure plate and set off about fifty m^3 of TNT. Maybe make the door require pushing a button to open but have nothing to open it from the inside.
So I bought it this afternoon, as you do, after convincing myself it was a good purchase. I died on the first night after barricading myself inside a cave. Apparently having the creeps on the INSIDE doesn't increase your survivability, not one bit.
ghosty wrote:So I bought it this afternoon, as you do, after convincing myself it was a good purchase. I died on the first night after barricading myself inside a cave. Apparently having the creeps on the INSIDE doesn't increase your survivability, not one bit.
What are you talking about I invite creepers into my house all the time. They just have the odd tendency to try and make a door for their friends to come in.
Tyyr wrote:I want to go to an SMP server and lay a booby trap. Make a nice little base with lots of chests inside. Decent looking walls, etc. Put a sign up out from proclaiming it so and so's home and to stay out. There would be no door so they'd have to break through the walls. Once they were inside and went into the little house they'd step onto a pressure plate and set off about fifty m^3 of TNT. Maybe make the door require pushing a button to open but have nothing to open it from the inside.
Don't forget to build an observation tower or a hidden bunker nearby so you can watch the carnage unfold
ghosty wrote:So I bought it this afternoon, as you do, after convincing myself it was a good purchase. I died on the first night after barricading myself inside a cave. Apparently having the creeps on the INSIDE doesn't increase your survivability, not one bit.
You didn't place enough torches then. You have to make your cave well illuminated if it's a big one.
Also, block off any side-caverns and look for any other ways into your cave. barricade yourself in and just go crazy placing torches. Or just turn monsters off
Gah, my mob spawning is definately messed up... I walk home to see a zombie sitting on my bed, upon killing him I turn to hear a HISSSS!!!!!! and then I notice the hole in my beautiful wooden floors!
well i got bored with map #3, there wasnt enough cool stuff around me.
map 4 however.. is AWESOME! i removed the fog and i see tons and tons of mountains, i climb the tallest i can find to claim it with my dirt hut. looking across i see an even taller mountain spire with an overhang! i have built a hut on that spire and i plan to make a glass house that hangs under the overhang.
also while in the overhang hut i notice the ground glowing in the distance and i spot a lava pool on the surface. i investigated it and i have a lava pool and a water pool about 5 blocks apart.
i have to say that building on these spires is great because the creepers cannot get to the top, but for some reason when im at one base they spawn at the other but never stick around when i get to the other one.
i got some really cool terrain this time i just need to make a ton of glass
On my Minecraft I built a cathedral (from smoothe stone with brick rooves) with Lapiz Lazuli as floors with a huge mound of gold in the attic.
However! Since the update all I get is "Minecraft has crashed" or a black screen when loading it up so I can't even get screenshots to share with dakka...
KamikazeCanuck wrote:Do the monsters blow up your stuff?
Only Creepers.
Speaking of creepers i just lost the front half of my re-spawn house...
They blow off the door to my wooden house on a regular basis. It's gotten to the point where they blow up and my character just rolls his eyes back and goes "oh you ".
I'll have pictures of the foundation of my new base up soon as well. I managed to make it a drag/lava guillotine trap with a backup layer. Digging the space for it was not fun, so I took some pictures of my TNT mining fun as well.
I run a private server, a small server, nothing big, if anyone is interested in fussing about with me and my friends.... PM me if you are interested...
We are a laid back bunch. We just explore and build. We don't do PvP unless both players agree ahead of time. Vandalism and theft will get you banned without question. Messing around a little is fine, but out right douche baggery is not accepted.
KamikazeCanuck wrote:Do the monsters blow up your stuff?
Only Creepers.
Speaking of creepers i just lost the front half of my re-spawn house...
They blow off the door to my wooden house on a regular basis. It's gotten to the point where they blow up and my character just rolls his eyes back and goes "oh you ".
I'll have pictures of the foundation of my new base up soon as well. I managed to make it a drag/lava guillotine trap with a backup layer. Digging the space for it was not fun, so I took some pictures of my TNT mining fun as well.
Haha i swear Notch just hates us all! (not really I love you notch)
BuFFo wrote:I run a private server, a small server, nothing big, if anyone is interested in fussing about with me and my friends.... PM me if you are interested...
We are a laid back bunch. We just explore and build. We don't do PvP unless both players agree ahead of time. Vandalism and theft will get you banned without question. Messing around a little is fine, but out right douche baggery is not accepted.
I'd be interested, but with the time difference it probably wouldn't work out.
Automatically Appended Next Post: Just got around to making my first bed and tried it out. Was all going well until a zombie spawned on me in the middle of my well lit house.
Currently working on an adventure world with one of my mates, it consists of a small quaint village and a giant pyramid (regular square based, base is 128*128) full of traps and challenges.
Right. Sandstone below sand. It's actually quite useful in helping to make a desert based shelter, as you can dig down to the sandstone, then go under it and have a sandstone roof and plenty of sand to make more sandstone to block the entrance.
Hm ok, random things are happening now, MY giant tree that I build along with it's platform have been sliced in half, and now the bridge leading up to my tower has had a smiliar thing happen at the cross junction...
ghosty wrote:So I bought it this afternoon, as you do, after convincing myself it was a good purchase. I died on the first night after barricading myself inside a cave. Apparently having the creeps on the INSIDE doesn't increase your survivability, not one bit.
You didn't place enough torches then. You have to make your cave well illuminated if it's a big one.
Also, block off any side-caverns and look for any other ways into your cave. barricade yourself in and just go crazy placing torches. Or just turn monsters off
Wha?! I was meant to have torches?! How do you even make torches?!
ghosty wrote:So I bought it this afternoon, as you do, after convincing myself it was a good purchase. I died on the first night after barricading myself inside a cave. Apparently having the creeps on the INSIDE doesn't increase your survivability, not one bit.
You didn't place enough torches then. You have to make your cave well illuminated if it's a big one.
Also, block off any side-caverns and look for any other ways into your cave. barricade yourself in and just go crazy placing torches. Or just turn monsters off
Wha?! I was meant to have torches?! How do you even make torches?!
C
S
where S is stick and C is coal.
You need to make light to stop monsters spawning.
@wolf
If you think that's bad I recently found a water source block at the sky limit with a note block and a half door next to it...
Wolf wrote:Hm ok, random things are happening now, MY giant tree that I build along with it's platform have been sliced in half, and now the bridge leading up to my tower has had a smiliar thing happen at the cross junction...
Uh oh, by the sounds of things you've got a chunk error. These occur when old saves or worlds leech into each other. Keep an eye on it, you can sometimes get really cool looking terrain after a chunk error.
In hte past few days I've been expaning my underground realm again. I've now added a passive mob farm (which needs expansion) and a hostile mob spawning pit/grinder (which also needs expansion).
Getting a quite a few items out of the grinder but I'm also getting occasional spiders so it needs a bit of tweaking to stop them slipping through the net. Once those teething troubles are sorted I'll try to atleast double if not quadruple the size.
Attempt 2 at surviving the night. Again, it failed. I had this idea of building a really high pillar out of sand, to stop the nasty critters from getting to me. As it turned out a creeper blew it up, and I fell far to far to the ground, where I promptly got murdered.
Look in exposed mountain sides for rock with black spots in it. That's coal. Sometimes you will just be unlucky and not find any. If all else fails, dig down 3 blocks, jump into the hole and cover it up and wait out the night, nothing cam spawn where you're standing. Just keep an ear open to the sound of burning zombies/skellies and emerge after it stops.
ghosty wrote:Attempt 2 at surviving the night. Again, it failed. I had this idea of building a really high pillar out of sand, to stop the nasty critters from getting to me. As it turned out a creeper blew it up, and I fell far to far to the ground, where I promptly got murdered.
And where can you get coal from?
If you used dirt you would have been fine as it doesn't fall.
You can manufacture coal by building a furnace (c is now cobblestone) like this
CCC
C C
CCC
then by placing fuel in the bottom one (anything wood) and some tree trunks in the top one.
ghosty wrote:Attempt 2 at surviving the night. Again, it failed. I had this idea of building a really high pillar out of sand, to stop the nasty critters from getting to me. As it turned out a creeper blew it up, and I fell far to far to the ground, where I promptly got murdered.
And where can you get coal from?
Maybe you should just turn monsters off until you've better figured out how to play the game. It really isn't a hard game in the slightest. I picked it up after a couple hours.
As for coal, don't bother with it. Use charcoal. It's so close to the same quality that there's virtually no difference, and all you need to make it is a furnace, one of the following: a piece of coal, a log, a plank, or another piece of charcoal (as the fuel for the furnace), and unrefined logs from trees (just keep a stack of logs - doesn't matter what kind)
Put the logs in the top slot on the furnace and put the fuel on the bottom. The fire symbol will light up, and the arrow will start to change from grey to white. Eventually, you'll see a chunk of charcoal appear in the small inventory of the furnace.
Charcoal does the exact same thing as coal, without the hassle of trying to find it.
BAH! For some reason creepers keep spawning inside of my sandstone fortresses, even with ludicrous amounts of torches. So now I no longer have said fortress. Time to start over!
Geeze, you people are ambitious. I need to undergo my own mega project. But what to make, hrm...
I think I'm gonna make concrete bunker (stone rather than cobblestone) complete with pilboxes (cannons) and trenches with wooden plank floors and walls.
Charcoal works in place of coal but it's a resource of last resort. You have to burn up a lot of wood to get it. It's something to use in an emergency only.
I demolished that little gatehouse at the end of my drawbridge. It just looked ridiculous.
Yeah, I only use charcoal if I don't find any coal. I really dislike the idea of burning up four wooden planks (the equivalent of one log) without gaining much in return.
You can drain a lava pool if you pull too much. You can't make an infinite lava pool the way you can with water. Just like water you can only collect still lava, not flowing so you need to find a pool.
I just gained a bucket, an iron ingot, six redstone dust, a bread, two saddles (ugh...), and four string (which despite already having a bow and fishing rod is STILL more useful than the saddles).
And, of course, two free chests (yay for saving me sixteen wood blocks).
I really enjoy having monsters on though, otherwise, it just feels a bit...less exciting I suppose. The whole "I have to find another shelter on this massive island before Nightfall" is reallly fun. I found a small cave overlooking the sea in a cliff face. So I skillfully (I so did not jump past it 6 times) leapt onto the ledge, and set up camp there. It even had coal at the back of the cave. I was so prepared, and I even managed to have an uneventful night!
Tyyr wrote:Yeah, I like the concept of a dungeon but the reward hardly seems worth it. I'm more interested in getting mossy cobble stone out of it than anything.
... aaaand the first dungeon was connected to a second dungeon, this time the worst kind (skeleton dungeons, which I hate even more than creeper dungeons which at least give me lots of sulphur if I do it right).
Least I think it's a skellie dungeon. There's only one kind of fire which doesn't give off light, and that's the monster spawner. And there were tons of skeletons in the cave, so I had to block it off and build a door so I could deal with it later.
Automatically Appended Next Post: BAH! That's so unfair. The skellie dungeon didn't even have a single chest in it. The mossy cobblestone is kinda worth it, but meh...
Tyyr wrote:Charcoal works in place of coal but it's a resource of last resort. You have to burn up a lot of wood to get it. It's something to use in an emergency only.
Emergencies such as not having any coal by night time. Besides, trees drop saplings. The point about burning a lot of wood is a moot one.
Yeah, I only use charcoal if I don't find any coal. I really dislike the idea of burning up four wooden planks (the equivalent of one log) without gaining much in return.
Again, this is a pretty pointless concern, considering 1 tree will drop somewhere between 3 and 6 saplings, each of which turns into a tree within a couple days (much faster if the player adds bonemeal)
And yet, for every charcoal created, that's still four blocks of wooden planks wasted. Wooden planks that I think are one of the most aesthetically pleasing building materials in the game.
Once I actually start digging, I've never been wanting for coal.
Hmm, I think I'll get to building my grinder trap... But I wonder how large scale to make it, is there a limit other than the boundaries of our near infinite maps? I do want all of the resources to run to one place...
Melissia wrote:Wooden planks that I think are one of the most aesthetically pleasing building materials in the game.
Will they do look good fo buildings, i prefer my cobblestone walls. Much more resistant to creeper attacks. Would hate it if notch changed his Zombie Seige to Creeper Seige. D:
Melissia wrote:And yet, for every charcoal created, that's still four blocks of wooden planks wasted. Wooden planks that I think are one of the most aesthetically pleasing building materials in the game.
Once I actually start digging, I've never been wanting for coal.
If (like any dedicated builder) you've got tree farms to draw from, it really doesn't matter. Say you've got 3 farms of 10 trees each, with each tree producing the average 5 blocks of wood. That's 20 planks per tree, and 200 planks per farm. Sorry, but I don't see the problem. Unless you're building a megastructure in which case you have survival mode off (unless you're bats*** crazy), but many people building a megastructure use InvEdit anyway, as a means of saving time that could be spent getting a framework up.
As for availability of coal, that's entirely up to personal experience. Your world is clearly better resource endowed than my own, as I struggle to find much of anything in mine, and have had entire caves devoid of resources.
Okay, started up a new world, found a nice desert terrain with 2 still lava lakes in it. Working it into my fortress at the moment using a topographical calculator....
Melissia wrote:And yet, for every charcoal created, that's still four blocks of wooden planks wasted. Wooden planks that I think are one of the most aesthetically pleasing building materials in the game.
Once I actually start digging, I've never been wanting for coal.
If (like any dedicated builder) you've got tree farms to draw from, it really doesn't matter. Say you've got 3 farms of 10 trees each, with each tree producing the average 5 blocks of wood. That's 20 planks per tree, and 200 planks per farm. Sorry, but I don't see the problem. Unless you're building a megastructure in which case you have survival mode off (unless you're bats*** crazy), but many people building a megastructure use InvEdit anyway, as a means of saving time that could be spent getting a framework up.
As for availability of coal, that's entirely up to personal experience. Your world is clearly better resource endowed than my own, as I struggle to find much of anything in mine, and have had entire caves devoid of resources.
A couple of pictures of the rollercoaster, finally. Drops from the top into the Creeper face then continues underground for a bit.
Tree project.
Spoiler:
The base with the trap I've been working on currently. The plan is to use the central room as a hub to other rooms. The most annoying part is getting there as there is a hidden underground tunnel to get into the base in the first place, then after climbing ladders for a bit you need a boat to use the elevator to actually get into the base.
WIP pics of it.
Yes I used TNT for digging. There was a mountain in the way.
Spoiler:
While I was building it I decided I didn't really care if it gave lots of drops or not.
My moon also seems fitting after all the TNT I used for it.
Wolf wrote:That is one awesome fort Tyyr. I think that'll be my next project after the ship, and the pyramid, and the creeper statue, and my village idea.
Haha that's alot of hours right there.
Whats inside the middle building ? storage and such ?
It's the castle's keep, what kind of castle doesn't have a keep?
My outer wall towers are for bulk storage of basic resources, wood, stone, dirt, and gunpowder (don't want that stored downstairs from my living room). The first floor of the keep will be where the entrance to my mine and farms will be. I'll also store refined ores, construction materials, and specialized materials inside the keep. I'll have my main crafting area down there too. I'll move all eight of my current furnaces inside as well as building another eight.
My second level will start the residential area, sleeping quarters, bathes, that sort of thing. I'll probably extend one or two of the towers up pretty high so that it looks a bit more like Cinderella's castle (for my little girl). I'll see if I can do anything with different color wools to make banners.
Yeah, it's a lot of man hours but hours at the computer playing games are pretty much the same so I don't feel like I've wasted any more time doing this than if I'd spent them playing WoW, CoD, or just watching TV. Actually I think this is a bit more productive than just watching TV personally. Course this also the reason I've done this on single player. Last thing I want to do is expend all this time and effort and then have some griefer come along and feth it all up.
Sounds like you're gonig to have fun building hte rest of it Tyyr, I look forward to seeing updates.
Still working on my underground lair, I'm now at the stage where all I need is a tree farm and a cactus farm (which is optional really) be completely self sufficient. I reckon I could do with a couple more guard towers too. The one I've got looks a little lonely since it's the only thing aside from my entrance above ground.
Still working on gathering the cobblestone and coal needed to make my concrete bunker and cannon system-- a hardened artillery post so to speak, WWII style.
For now, just enjoying a good philly cheese steak sub.
Have your tnt fall into water. With water, it won't damage blocks but will still do damage to nearby mobs (and you) and have the explosive force necessary to launch objects.
Search for Minecraft cannon on youtube or the minecraft forum. Plenty of good designs there that function like cannons. They don't exactly look like them though.
It's possible to make a lighter cannon which looks like a cannon, albeit a rather tall one. Your cannon needs a minimum 1x2x2 opening in order to work, that is, one wide, two high, two deep looking in from the opening. That would require two blocks of tnt, one as gunpowder to launch the second one, but you wouldn't get much distance.
Alternatively you could make it out of obsidian, but that would probably require invedit as it'd be too much work otherwise.
Automatically Appended Next Post: Also, is anyone else getting that they cannot connect to minecraft.net?
Hrm. Now to see if I want to find a plains or desert biome, or if I just want to get rid of the mountains biome I'm currently in. I mean that would be a lot of work as thre's a TON of hills/mountains here and not much flat land, yet dunno if I'[ll actually find anythign (And besides, then I might ne er find my home base again).
Take a bunch of cobble stone and torches and build a line of columns after you.
Keep is about 75% done now. I just have to figure out what kind of roof I want to do. The options are a stair roof. Making the roof out of stairs has the benefit of letting in natural sunlight (stairs are transparent) and giving the roof a nicely textured look. Probably go with regular wood for that if I do it. Or I can do half stone slabs which will have a shallow pitch and a nice look but will make it hard to put in a skylight. Finally I can just go with a flat top, but that seems kind of boring. While I like the stairs and their natural light, given the span of the roof I think half stone slabs make the most sense, thoughts?
Cool build,btw what is the inside like.
Are the rooms that big too?
I saw a guy who build a gaint Hyrule Castle but it was really small inside and just built up alot.
Right now the inside is hollow. It's pretty big. I'm trying to get the outer walls and roof all done before I start to divide up the interior. You can see the doors at the front of the keep, that's a pair of regular wooden doors so you can see the scale of the thing.
Could also use the compass if it's near the spawn point. Or just the torches themselves, no need to really drag stone with you if you place them right.
I probably ought to look into building something like that castle, I've got two large chests full of the stuff and I've only exhausted about 10% (if that) of my mine so there's a lot more cobble to come. Still thanks to my latest additions to my base I am now completely self sufficient.
Here's a few shots of the new stuff:
Cactus farm:
Tree farm:
Mob grinder output (still needs to be spider proofed):
And finally a couple of overall views and a cartograph image:
Everything looks ok so far (at least in my opinion ) however I'm really not happy with the entrance I can't help but think that a base as grand as this should have an entrance more appealing than a door in the side of a hill.
Not great is it? Oh well I guess I need to have a think about a new entrance hall. A spiral stair case would add a little class but aside from that I'm not sure what I want.
I just tried to take a screenshot of my 25x25 foundation for my first bunker... and the game crashed. It saved the changes to my inventory... but not the changes to the map. So I just effectively lost 625 blocks of stone-- vanished into thin glitch.
Were you sneaking while taking the screenshot? that seems to cause crashes for me. It is very annoying I lost two whole rooms of my base due to that happening.
When that happened to me I had the fun of loading in mid air the next time. This is where I was standing at the time.
Nothing like a lava bath to kick off the day.
Automatically Appended Next Post:
corpsesarefun wrote:Activating f3, having chat open then pressing f1 before taking a screenshot kills the game for me.
Also where in gods name are the screenshots taken with f2 saved ?
Creates a new folder in the minecraft folder called screenshots. The minecraft folder can be found in the application data and is called .minecraft, if you're running Windows that is. The quick way of getting there is to use the run command and type %appdata%.
To spider proof it just use some half stone blocks or curve the outlet down to a single block wide. I really like the bi-level tree farm Don't see much practical use for it but it does look cool.
To navigate I used my cartographer map and the compass. Allowed me to find my way home when I went exploring. I built my castle about half a kilometer from my spawn so for all but the closets navigating the compass pointed home and once I was close enough for it to matter I knew the terrain well enough to just visually find my way back.
Oh, and you're going to need more than two chest of mats of that kind of castle. I think I've probably used twenty or thirty double wide chests full of mats for the whole thing. It's a LOT of mining and digging.
Automatically Appended Next Post: Ohhh, I like the sand pyramid, and you capped it in gold, nice.
I have issues with screenshots now. I have to remind myself to save the game and quit to the loading screen then re-enter and take the shot. Usually doesn't crash then and if it does I just saved. If I don't save and reload the game a screenshot will crash the game 90% of the time.
Tyyr wrote:To spider proof it just use some half stone blocks or curve the outlet down to a single block wide. I really like the bi-level tree farm Don't see much practical use for it but it does look cool.
I put the second floor in simply to make harvesting wood easier. Thanks for the spider proofing tip it'll be nice to go to collect stuff and not have a spider shrieking at me. Still need to expand the mob spawning pit thouhg a simple 10x10 area for them to spawn on does limit production but since I'm using a modular design adding more space is easy.
Tyyr wrote:Oh, and you're going to need more than two chest of mats of that kind of castle. I think I've probably used twenty or thirty double wide chests full of mats for the whole thing. It's a LOT of mining and digging.
I know, I know. I would never attempt anything that big I'd lose interest for too quickly, I'm just looking to build something much smaller in a similar style.
(grr at photobucket for reducing the size of the image).
With a bit of help from InvEdit to replace the lost stone (grrr I say grr) and a lot of forest clearing to get the wood needed for the fences and ladders (because FETH trees!), here's the first bunker and its associated watchtower:
Building watchtowers like that is a total pain in the ass. You have to build the fences (those thin wooden poles are single fences built vertically) down, not up.
Now to build four more smaller bunkers and connect them all with trenches.
what mobs are good to use the mob grinder on? in my exploration i found 2 spider spawns fairly close to eachother. should i try to build a harvester for these or am i better off just clearing it out?
Deathklaat wrote:what mobs are good to use the mob grinder on? in my exploration i found 2 spider spawns fairly close to eachother. should i try to build a harvester for these or am i better off just clearing it out?
Skeletons and creepers are the most useful ones to farm.
For the amount of string you need it's much easier to just kill spiders.
I get everything out of my mob farm. I only care about arrows and gunpowder.
Out of curiosity, what's the dividing line for a mega-project? And yes, I'm wondering if my castle qualifies. As for doing something similar I'll post the floor plan for the castle today sometime. That's the important part, once you get that first level laid our right the rest is just going vertical.
Mellissia, got any close ups of that tower? If you need wood a tree farm is a good investment. It's a quick way to get a lot of wood without having to deforest your surroundings. Add in bone meal and you can generate wood at a hellacioius rate.
Nick, I've never had an issue with spiders in my farm. They always die in the guillotine. Never had one survive it.
Tyyr wrote:I get everything out of my mob farm. I only care about arrows and gunpowder.
Out of curiosity, what's the dividing line for a mega-project? And yes, I'm wondering if my castle qualifies. As for doing something similar I'll post the floor plan for the castle today sometime. That's the important part, once you get that first level laid our right the rest is just going vertical.
Mellissia, got any close ups of that tower? If you need wood a tree farm is a good investment. It's a quick way to get a lot of wood without having to deforest your surroundings. Add in bone meal and you can generate wood at a hellacioius rate.
Nick, I've never had an issue with spiders in my farm. They always die in the guillotine. Never had one survive it.
If you expanded your castle to be full of well furnished or interesting rooms then it would be a megaproject, as it stands my pyramid isn't a megaproject but when it is completed and full of puzzles/challenges then it would be.
Tyyr wrote:Nick, I've never had an issue with spiders in my farm. They always die in the guillotine. Never had one survive it.
Yeah I think I know what's causing it, the water level under the guillotine is too low and the spiders just float underneath, I reckon if I raise the water level a bit (or move the guillotine forwards) that'll fix all my problems. I won't do that though until I expand the spawning area above which I'll do once my new entrance is finished.
Well the keep is going to have plenty of rooms in it. I've got to get the hang of building minecraft furniture but I'll have a master bedroom, bathroom, fireplace, and a few other things to make the upper keep interesting.
Tyyr wrote:Well the keep is going to have plenty of rooms in it. I've got to get the hang of building minecraft furniture but I'll have a master bedroom, bathroom, fireplace, and a few other things to make the upper keep interesting.
20+ rooms would push it into megaproject, anything less and its just a really awesome house.
Tyyr wrote:Mellissia, got any close ups of that tower?
Sure. The only thing impressive about it is its height and the amount of effort it took to build its damnable wooden support beams.
A close-up from the ceiling of the first level of the bunker. The second level is nothing more than a housing for the ladder leading up to the watchtower.
And there is the view from inside the tower. I changed it to glass walls for the sake of increasing the amount of area I could see from it. as stated, it's not that impressive except for its height and the amount of time it took to do the damn support beams. A single torch is more than enough to have it completely lit, and the top of it is at the ceiling of the map.
Since the last update SMP servers have gone all wierd, the gap between my chatting and it appearing in the chat box is 1min+ and the maps are missing most chunks, anybody experienced te same problems?
Since the last update SMP servers have gone all wierd, the gap between my chatting and it appearing in the chat box is 1min+ and the maps are missing most chunks, anybody experienced te same problems?
This isn't the update, my SMP servers work fine.
It appears your connection to the host is iffy or the host has less ram operating the server.
Since the last update SMP servers have gone all wierd, the gap between my chatting and it appearing in the chat box is 1min+ and the maps are missing most chunks, anybody experienced te same problems?
This isn't the update, my SMP servers work fine.
It appears your connection to the host is iffy or the host has less ram operating the server.
Its happened on multiple servers, both public and private.
I need to start constructing my cannon now, and i'm too lazy to start farming for mobs for now (I'll leave that whenever I'm done with this project) so I'm gonna just invedit the needed tnt for the cannons on the outer bunkers. I did construct one bunker and a single part of the trenches though:
I like how they came out. The floor is a wooden half-block (wood slab) and the walls are two wood high, giving a very nice height for the PC, who can see out when standing and is hidden when crouched. Now I'm gonna work on the cannon design ontop of the outer bunker I've built, and going to see if I can build two ontop of that-- one facing each direction outward from the square complex of bunkers I've made.
Since the last update SMP servers have gone all wierd, the gap between my chatting and it appearing in the chat box is 1min+ and the maps are missing most chunks, anybody experienced te same problems?
This isn't the update, my SMP servers work fine.
It appears your connection to the host is iffy or the host has less ram operating the server.
Its happened on multiple servers, both public and private.
Since the last update SMP servers have gone all wierd, the gap between my chatting and it appearing in the chat box is 1min+ and the maps are missing most chunks, anybody experienced te same problems?
This isn't the update, my SMP servers work fine.
It appears your connection to the host is iffy or the host has less ram operating the server.
Its happened on multiple servers, both public and private.
Using the new redstone repeaters to create a delay, I created a cannon with apparently far too much kick, I didn't see where the TNT landed. So it's time to tone down the amount of charge I give it. I'll see if I can get a video capture of it being fired, and when I'm done, I'll close it up to make it look like a proper cannon housing (and like any proper cannon it needs to be reloaded from the inside) and get screenshots of it.
Automatically Appended Next Post: OKay, there, perfected it. Anyone have any recommendations for free video capture?
Automatically Appended Next Post: First cannon of the artillery park completed, extended the trench a little bit. Going to have to deal with a lake that's in the way of my trench, but just filling it in with dirt will suffice, I have plenty of it anyway.
The cannon is a one button affair, with most of its redstone circuitry hidden. I should actually tear it up and make it one height level smaller than it is because the second rack is too much firepower.