25529
Post by: Archibald Jack
Background
A colleague and I recently decided to reinvest our time into the specialist game "Necromunda". I had in the past used van saar, but over the last few years I have become tired of the porky gangers that resemble the love children of George Michael and Steven Seagal. So, I decided to invest some time into making a new gang that used the same core rules of van saar, but looked a little more intimidating.
Being a huge fan of Killzone, and the movie Jin Roh I wanted a team that reflected both the Helghast and the Wolf brigade. In turn, I commenced the creation of the gang "Hundes des Kriegs"
Stage one - Conversions
Unfortunately, my camera with all the sanding, prepping, and green stuff has a battery that refuses to charge. So, onto stage two.
Stage Two - Basecoating
"Kommandant" - Leader
Character is the sergeant from the Kaskrin squad with poxy cadian helmet ground out and replaced with a sidearm. Helmet is a similarly ground down pig iron "militia" replacement helmet.
"Krieger" - Heavy Bolter
This character us a spacemarine scout, with shoulders filed down and inisignia removed from chest. Gloves, kneepads and off-hand armour plate were sculpted using green stuff. back was also ground down and replaced with spinal column (as on the kaskrin troops) and assorted pouches. In hindsight I should have mounted a slung shotgun next to sword - but hey, there's always next time.
"Lasgunners"
Fairly generic conversion. Sidearms mounted and pig iron helmets mounted.
"shotgunners"
Same as above. Extended pumps created out of green stuff. Ejection port filled and sights sheered off.
"Juves"
These were quite the pain. Pig iron head had to be filed down to gas mask. Cadian bodies were used to cut down unit size, and to aid in the juve fit out of laspistols and stabby sticks. Also it gives they are less than the average ganger. Balaclava was then crafted over mask, then the wedge cap was crafted over that. All in all took way too long!
"Dog handler"
Similar to mordheim we play with hounds on field. So, in turn I modded another pig iron helmet and built an officers cap version. Additionaly a handlers strap with rope was added to body, and an offhand bluff was built give him the feeling of a handler. His hand looks a little odd for now, but there is a chain with magnetic head that will connect him to the dog.
That's it for now.
Now that they are based I will provide updates on how the painting process progresses along.
I want to thank you all for the help with conversions, modelling and prep work for base coating and painting. Without this forum and it's members I would have been churning out the same crap I was churning out when I first started a necromunda gang.
Thank you all sincerely.
24182
Post by: Ultra mortalitas
Hundes des Kriegs translates from German to English. 'Doggies of the war' Right?
Nice models but the lighting is bad, no offense. But really, nice job.
25529
Post by: Archibald Jack
Thanks chief. The sun is setting thanks to an apartment block immediately adjacent. I will take some better snaps and relink tomorrow when the light is a bit better.
And yeah, bang on the money. It equates "Hounds of war", though "doggies" has a nice ring to it.
17203
Post by: The Chaos-Kraut
Hey,
I like your idea, but ' Hounds of War' is translated to ' Hunde des Krieges', just by the way...
One 'Hund', but two 'Hunde'... no additional s
But, keep it up!
The C-K
20956
Post by: Empchild
The Chaos-Kraut wrote:Hey,
I like your idea, but ' Hounds of War' is translated to ' Hunde des Krieges', just by the way...
One 'Hund', but two 'Hunde'... no additional s
But, keep it up!
The C-K
Oo das bist genie!!!!(tut mir leid meinie schreibe bist sehr schlect!) Those are great though, and I can't wait to see them painted.
25529
Post by: Archibald Jack
Hunde des Kriegs. Got it. Thanks for the correction, alas google translate fails me again.
"Hunde des Kriegs"
I had to rehash some of the primer yesterday, and being it was kind of hot there is a slight texture to some parts of their coat, but I have been told as long as the detail isn't suffocated and there is some mild texture the paint will have a better "hold". is this true?
Additionally, I have ordered some vallejo paints from the interwebs and am keenly awaiting their delivery. So hopefully, I should have some updates in the very near future.
Thanks again Automatically Appended Next Post:
Colour scheme preview
It's a wee drab, but Helghans and Wolf Brigade are far from Mardi Gras.
25700
Post by: Space_Potato
Diese Miniaturen sind sehr nett. Sie sehen sehr einschüchternd, und würde ohne Zweifel schlagen Angst in die Banden der unter-hive. Ich würde sehr gerne die Hundeführer mit seinem "Kampfhund" zu sehen. Allerdings glaube ich, dass die Gewehre, während (schon ziemlich gut) könnte ein bisschen mehr wie Schrotflinten schauen, ich glaube, sie sehen ein wenig zu sehr wie eine Hölle Waffe auf den Augenblick. Abgesehen davon, ist dies eine sehr schöne Aufgabe, und ich freue mich auf mehr.
A cookie to the man/woman/ork that can translate that without using google, or another translator
(also, my german may suck, so apologies if it doesn't make sense; I'm translating with a mixture of google and my mate who got an E in his GCSE german  )
99
Post by: insaniak
Looking good so far...
Moving this one over to Blogs.
19724
Post by: the cadian 45th
Das ist guht ja, sehr sehr guht
das ist guht deutsch kampf gruppe, das feldgrau ist stark
very good i like what im seeing here, consider me subscribed.
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Post by: bigfood
Space_Potato wrote:Diese Miniaturen sind sehr nett. Sie sehen sehr einschüchternd, und würde ohne Zweifel schlagen Angst in die Banden der unter-hive. Ich würde sehr gerne die Hundeführer mit seinem "Kampfhund" zu sehen. Allerdings glaube ich, dass die Gewehre, während (schon ziemlich gut) könnte ein bisschen mehr wie Schrotflinten schauen, ich glaube, sie sehen ein wenig zu sehr wie eine Hölle Waffe auf den Augenblick. Abgesehen davon, ist dies eine sehr schöne Aufgabe, und ich freue mich auf mehr.
A cookie to the man/woman/ork that can translate that without using google, or another translator
(also, my german may suck, so apologies if it doesn't make sense; I'm translating with a mixture of google and my mate who got an E in his GCSE german  )
These miniatures are very nice. They look intimidating and will cause fear in the gangs of the underhive - no doubt. I´d like to see the Dog-Leader with his battle-trained-dog/ (cyber)mastiff. But I think that the guns, despite lookking very good, could look a bit more like shotguns, I think they are a bit too similar to hellguns at the moment.
But it´s a great project and I´m lookinfg forward to more.
Space_Potato wrote:A cookie to the man/woman/ork that can translate that without using google, or another translator
Ork.
20956
Post by: Empchild
hmm good to see I came close in my translation. I was wondering when I read dog-leader if I had miss interpeted.
12088
Post by: Red9
bigfood wrote:
German translation from a German.
Show off
So in your scheme preview, was that painted glowing eyes? Or perhaps LED, or fiber optic light up eyes? Hmmm...
17203
Post by: The Chaos-Kraut
Hi,
You miniatures are fine, but I hate those horrible slots in your bases...
You should cover them, definitely.
Ohh mon Dieu, je deteste cettes bases!
I'm multilingual !
Keep it up!
The C-K
25700
Post by: Space_Potato
Holy crap, bigfood. That was a word perfect translation...
You're no regular ork. You must be a wierdboy
Anywho, your cookie, good sir - http://www.chocolaterewards.com/img/chocolate-chip-cookie_01.jpg
It be choco-chip
S_P
13916
Post by: bigfood
THANKS! This Double Chocolate Chip Cookie definetly is a Waaagh! on my Weirdboy-Table!
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Post by: Nate TG2
Good looking stuff here man. They could also work as enforcers/arbites with the uniform military look. Great as VanSaar though. Look forward to seeing more.
25529
Post by: Archibald Jack
Ok, firstly my apologies for the incommunicado. To be honest I thought this post had been deleted due to me starting in the wrong area. So, it's wicked to find it safe and sound.
I´d like to see the Dog-Leader with his battle-trained-dog
Initially I bought a "Garr war dog" from reaper miniatures, but that thing is frickin' huge! More like a small horse than a dog - and normally I'd be down with that as it looks more so intimidating - but in the case of Necromunda it'd become a total bullet magnet. So, I have a set of mastiffs on order from the UK. Looking forward to those immensely.
in your scheme preview, was that painted glowing eyes? Or perhaps LED
The scheme preview is an overlay layer in good ol' photoshop, I am still a wee bit indecisive about a scheme as of yet. But, my vallejo paints just arrived - so by this weekend I should have at least one model to show off.
You miniatures are fine, but I hate those horrible slots in your bases...
You should cover them, definitely.
I know, I am horrible. hehe, I am going to try some "advanced basing techniques" that I saw on a tutorial here. There are some wicked results with basic components.
Good looking stuff here man. They could also work as enforcers/arbites with the uniform military look. Great as VanSaar though. Look forward to seeing more.
 
Tada! He is the newest member to my gang. He is a conversion of a Kaskrin grenade launcher figure w/ scratch built milliput + green stuff cloak
I have some additional conversions planned for 2 x missionary models I ordered from GW, basically they will act as the melee characters in the gang.
Stay Tuned
19931
Post by: BLACKHAND
Awesome stuff mate, really like how the pig iron heads look on the stormtrooper bodies, wasn't sure till I saw the whole gang but it gives them such a unique look. Can't wait to see some paint on em. Subsribed!
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Post by: Ultra mortalitas
They look as good as my new sniper scouts <3
Dobra sreća, izgleda dobro tako daleko
Ja sam polovina hrvatskih, iznenađenje iznenađenje.
25529
Post by: Archibald Jack
Paint Scheme - Progress so far
Now, I hadn't picked up a paintbrush in some time, so I grabbed the least custom model a pallette and a shot glass of water, and got to it. Already I have learnt some valuable lessons (like blutack on an old paint pot - genius!) and tricks.
Armor is drybrushed with 1:2 cold grey, black. Material is cold grey washed with watered down black ink. Blood red for all piping and whatnot. Eyes are fiery orange, then red wash with yellow highlights.
I will need to do another run with the highlights on fabric and eyes. Strapping and belts need a bluish leather colour (if anyone has a recommended colour/mix please let me know) I will gloss the boots and brin out the cuffs on his boots and gloves with a lighter shade of grey. But, light in the study is awful today - so, I am taking a break until tomorrow.
Also, if anyone has any ideas on how to make a bluish-grey mud (like and industrial mud) effect for painting, I am all ears.
Stay Tuned.
Feedback is welcome as always.
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Post by: Ultra mortalitas
nice work.
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Post by: Behind th Mask
I really like that scheme man. Nicely done sir.....
25529
Post by: Archibald Jack
I finally received my GW "missionary w/ chainsword" and the 2 units I ordered of paintbrushturkey (side note: PBT's a solid guy to do trade with, seriously solid jackson) so I am already converting up a storm. Not much time to do painting tomorrow, so I am hacking and chopping frantically to get my Melee figures ready for basecoat.
So, the main melee is a character named "Ahab" whom lost an arm to a albino beasty in the underhive, and won't rest until he finds it, and slays it. He is built off the missionary body with the book removed and an orc chainsword in it's place - sort of a chainsword harpoon thing. Hmm, me thinks pictures will work better than me words.
"Ahab"
I will need to source a mechanical/bionic limb from somewhere. I had a necron but he punched a hole in my plastic bag in Nth Melbourne, and I had to spend an hour searching for him and the 4 paints that fell through the hole he made - uber fun. I found the paints, but he is still MIA. little bastard.
2050
Post by: Anung Un Rama
Very cool gang you have there. Simple, yet effective conversions and nice colors.
If you're looking for bionic limbs, check out the IG command sprue.
19931
Post by: BLACKHAND
Good start to Ahab there, though I may be a bit biased towards ridiculously large weapons
Looking forward to seeing the rest of your CC guys.
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Post by: Anung Un Rama
BLACKHAND wrote:Good start to Ahab there, though I may be a bit biased towards ridiculously large weapons 
Says the guy who has a ridicoulus large Tyranide creature balancing on the tips of Scything Talons.
19931
Post by: BLACKHAND
Anung Un Rama wrote:BLACKHAND wrote:Good start to Ahab there, though I may be a bit biased towards ridiculously large weapons 
Says the guy who has a ridicoulus large Tyranide creature balancing on the tips of Scything Talons. 
Never gonna let up on the Scytalons huh?
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Post by: Great Unclean One
Looking good, I might have to pick up some of those heads myself.... But indeed, I can't wait for some pics of the dogs!
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Post by: Anung Un Rama
BLACKHAND wrote:Anung Un Rama wrote:BLACKHAND wrote:Good start to Ahab there, though I may be a bit biased towards ridiculously large weapons 
Says the guy who has a ridicoulus large Tyranide creature balancing on the tips of Scything Talons. 
Never gonna let up on the Scytalons huh? 
Nope. ^_^
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Post by: Scrazza
wow, this is realy awesome
25529
Post by: Archibald Jack
This weekend was a on/off rain fiesta in Melbourne, so I had zero work done on my terrain project. But, I got a few games in - so that balanced out the suck.
On the upside I got some more done on my character "Ahab".
I decided to not go with the default missionary backpack - the held together with binding twine doesn't really resonate hardened vet', it sort of has a homeless man feel to it. So, in it's place is a converted kasrkin pack, with stubby shotgun named "ol' painless". Added some more pouches and knife, greenstuff was used to create folds near both items to reduce the "tacked on" feel.
He had a powerfist that I have since removed, as it looked like one of those "No.1" foam hands that people wear at football games.
Still trawling for a necron arm to finish the model before basecoat. If anyone has a 1997 white dwarf magazine free edition necron drop me a pm - as they have the perfect arms.
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Post by: smeezilla
I must ask, for all the guard players out there, how did you make the shotgun?
25529
Post by: Archibald Jack
Well, the easiest way is to get out the trusty xacto blade and cut 2mm from the top of an standard boltgun, from there cut the plates off from under and over the barrel. Similarly cut the about 3mm from the butt of the weapon too - the sheathing line on the marine bolter is a good indicator. Then either using a knife or a small file grind down 45 degree angles along the top of the weapon.
Alls you need to do now is clean up your angles with some sanding/filing or whitling, and hey presto! Stubby shotty.
2050
Post by: Anung Un Rama
Looks good.
What kind of Powerfist did you use? The guard versions are small enough for something like that.
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Post by: The Dreadnote
Most of the guard powerfists are right-handed though.
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Post by: Shattered Soul
Very nice work. Wish I had the money to pump something like that out.
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Post by: Mellon
For powerfist I'd reccomend the RTB01 ones. they are lefthanded and pretty small. I've used them on SPM scouts where they lok almost tiny. Might be awfullly hard to find though.
25529
Post by: Archibald Jack
Kommandant Version II.
As you may have gathered my Kommandant recently went and got himself perished, but in his abscence my next senior officer filled his position quite nicely. Unfortunately, I was not happy with the Sarge's Kasrkins default looking conversion, so I took my second missionary and took to hacking.
Ach! Mein armenfritzel!
So off with the arm at the joint, next I had to grind down his little head - which was a pity as he is one of the cooler models in 40k
beheaded and de-blinged
The religious icon was filed down and the right arm was cleaned up, additional grooves were added under the right arm to represent drapery.
Coming together, but still a wee bit skinny
As you can see he has a decent pose - sort of an "advance on my position" arm in the air. But alas, all the filing and dremelling has left him a wee bit skinny.
Head up + imperial breastplate = better
Now, the plate was made in three layers all smoothed and left to dry about 30 mins each. The final layer (the pectoral plates) were left to dry the longest before I used and xacto blade to cut out there shape.
I have fleshed in the rest of his uniform and body with greenstuff (incl. belts, boots and gloves), I am currently waiting for the to harden before I start making his coat. Which hopefully should resemble the picture below once it's done.
Herr Tower - Kommandant for Hunde des Kriegs.
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Post by: Master Llyons
Great stuff like the conversions
19931
Post by: BLACKHAND
Great work on the kommandant, I like that model too and have one painted up,
it totally sucks that GW makes a model that can't be used since priests can't use plasmaguns!!!!
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Post by: acidwap
Hey Bro,
Awesome work on that commandant... looks great. The remodeling of the jacket and chest work real good man.
On that note, the Violent Fems look forward to killing your new commandant.  ... just like we killed your old one.
2050
Post by: Anung Un Rama
The Missionary is a great model by itself, but your idea makes him look even better.
25529
Post by: Archibald Jack
Okay, so the "popped collar" look made the Kommandant look more like a Mad Max character, than a Military leader. So I went with the following.
Collar down looks a wee bit more respectable.
Dievenbaker (cyber mastiff) and Herr Tower.
The hand has been put down, as technically it could be counted as a part to be shot at - and with more and more BS 5's surfacing, bigger targets = bad.
He still needs to be kitted with a knife and some minor GS additions here and there.
"On that note, the Violent Fems look forward to killing your new commandant. ... just like we killed your old one."
True, you did. But the old Kommandant was dead weight - and since Herr Tower assumed command the Hundes have not lost a single scenario. Coincidence? Perhaps I will repay the favour next game.
19931
Post by: BLACKHAND
Herr tower is loooking good, like the mastiff too didn't know you could take hounds in necromunda.
Any chance we can get a pic of your whole gang ?
2050
Post by: Anung Un Rama
I believe the cyber dog is from the Enforcer gang, bit I didn't know either they were an option for other gangs. The coat parts look good, but I prefered the arm as it was before. And it's still "Hunde".
16912
Post by: konf
Nice gang... looks very intimidating... I like what you did to both of the priest models... very unique look...
Go get them painted... "Das ist ein Befehl"
15884
Post by: ghosty
amazin' that is such an unlikely model used to make a leader fig. ^^ tis awesomesauce!
25529
Post by: Archibald Jack
Any chance we can get a pic of your whole gang ?
Sure, momentarily that is. I am waiting for some last minute conversions to dry before I run a new base coat on my newest members.
"Das ist ein Befehl"
That's an order? We never really touched on German in College - our school opted for French. Pity.
16912
Post by: konf
That's an order?
That's right...
We never really touched on German in College - our school opted for French. Pity.
I had English, French and Latin at school.
From what I heard German is really difficult to learn as a second language. So you might got lucky
11886
Post by: Great Unclean One
Wow, I'm loving the commandant, very nice GS on the coat!
25529
Post by: Archibald Jack
Thanks for all the feedback so far! A Quick Update before I duck out for a pint.
Herr Tower is nearing completion. There are a few minor tweaks (belt buckel, shoulder strap) that need to be completed before I do a final sand basecoat him. I am very keen to get this model finished so I can crush ze puny escher with mein mechanical claw!
My apologies for the poor lighting, I will take some better pictures soon.
224
Post by: migsula
Nice - I love Necromunda - and this gang has real character.
Do something for the basing though, never it is so important as in small, narrative oozing collections of models. To really drive in the story and sketch the world they inhabit.
24182
Post by: Ultra mortalitas
That is a nice piece of work jack.
good luck again.
25529
Post by: Archibald Jack
Update to the Paint Jorb.
So, I have shamelessly pinched the red and black from Blackhand - well, not entirely. Basically, Herr Tower's gigantic power fist of doom needed a little bit more intimidation seasoning, so I decided to paint it red. It was this decision coupled with the lyrics "...you're a microscopic cog, in a catastrophic plan. Lead and directed by his red right hand" from Nick Cave's song of the same title that firmed the decision. That and the lyrics provide the correct sentiment of leadership for the Hunde des Kriegs.
So, thanks to Blackhand, Nick Cave, Readers and Military Oligarchys.
The damaged look is acheived in the following manner. Base coat black, then painted red. This is then sponged with black around edges and in places of wear. The predominant spots of wear are then filled with chainmail. The whole pad is then washed with a 4:1 water to black ink and excess (or where a highlight would be) is dabbed off with a towel. Finally, highlight and irregularites are highlighted with blood red.
The result is a worn and chipped painted metal effect which would be common place for a gang who fights so regularly in the underhive.
19931
Post by: BLACKHAND
Looking good jack! though of course it would with such a great colour scheme choice  I like the shoulderpads being such a feature when painted in red and the weathering is class, I'm definitely going to have to start chipping and scratching the armour on my Stormtroopers now. Keep up the good work and make sure to give Acidwap's Fems a smackdown next time you guys play!
25529
Post by: Archibald Jack
It has been a wee quiet on account of me looking for gainful employment, but I have tucked away some time to flesh in Herr Tower.
Herr Tower looking a little more polished.
I like the simple (uber simple) colour scheme, as it adds a level of viciousness and reflects the attitude and general coldness this team uses in combat.
Before I can advance any further with my other conversions I am awaiting the delivery of Ahab's left arm, and my new ogryn - who will be converted to what's pictured below.
"Bunny" The armored ogryn
I will fill in his background character and so on later on down the trail, but I am quite keen to get him fielded as quickly as possible.
Keep up the good work and make sure to give Acidwap's Fems a smackdown next time you guys play!
I am feeling pretty good about our next match. Though it truly is all in the dice.
On an off note, does anyone else notice the whacky compression that happens to images uploaded in the gallery? I am assuming it's optimisation, or something similar. Or is it just me?
19931
Post by: BLACKHAND
Ok so bunny looks like he's gonna be about the coolest thing since..um..well..since my last conversion!  Honestly tho I really like the photoshop mock ups you do, the one for herr tower was spot on and hes looking fricken awesome btw. The red shoulderpads and p'fist are really making the models pop but I can't help feeling that a few details on the guns and armour picked out in gunmetal with a black was would add a bit more depth to the rest of the body hopefully without looking too shiny, just my 2c
2050
Post by: Anung Un Rama
Oh look. He has a big red hand. On his right nonetheless. It wouldn't happen to be one "of doom" now, would it?
The Ogryn concept is great! Looking forward to it.
19931
Post by: BLACKHAND
migsula wrote:Nice - I love Necromunda - and this gang has real character.
BTw you do realize how cool it is to have Migsula post on your plog right? Check out his munda gangs and try picking your jaw up off the floor, his models are about the finest I have ever seen.
Scratch that they ARE the finest I have ever seen.
16912
Post by: konf
Herr Tower looks really good with some paint... can't wait to see him finisched...
That Ogryn concept is very nice too... What rules will you use for him?
26113
Post by: TaintedMess
These guys look really cool the glowing eye's and gas masks remind me of the helghast from the killzone games
25529
Post by: Archibald Jack
Do something for the basing though, never it is so important as in small, narrative oozing collections of models. To really drive in the story and sketch the world they inhabit.
That is true, for now they act as stable platforms to paint from. Acidwap and I are sourcing some more interesting alternatives. Perhaps you could donate some for the cause, hmm? heh.
I can't help feeling that a few details on the guns and armour picked out in gunmetal with a black was would add a bit more depth to the rest of the body hopefully without looking too shiny
Oh for sure, for the moment I am painting coats, plate armor and shoulder pads. And of course the details on the eyes and mask. I am still undecided about the webbing and pouches on their belts, as I have tried the bluey black of leather and the blue spoils the composition of the model. I will probably go with burnt brown with lighter brown h'lights.
Oh look. He has a big red hand. On his right nonetheless. It wouldn't happen to be one "of doom" now, would it?
Of Doom it certainly is, but it's nowhere near as cool as the one you're nick refers to. Viva Mignola. Viva BPRD. Viva Hellboy.
BTw you do realize how cool it is to have Migsula post on your plog right?
I just went out and checked his posts - and it was bittersweet to be honest. Sweet in that there is some fantastic work...and bitter in that he lives all the ways over in Finland. Sniffle. Maybe one day 'Munda will re-emerge with the masses.
That Ogryn concept is very nice too... What rules will you use for him?
These rules were featured on Fanatics Online, and most of which are written and revised by the people who wrote the core rules for 'Munda.
Profile M WS BS S T W I A Ld
Ogryn 5__3__3_4_5_2 3 1 8
Ogryn Bodyguards have 3 advances. Roll a d6 three times and consult the Ogryn Bodyguard Advance Chart
1 +1 Weapon Skill
2 +1 Attack
3 Roll a further d6:
___1-3 +1 Strength
___4-6 +1 Toughness
4-6 Roll a further d6:
___1 Hurl Opponent (Muscle Skill)
___2 +1 I (5 maximum)
___3 True Grit (Ferocity Skill)
___4 Infiltration (Stealth Skill)
___5 +1 W (4 maximum)
___6 Step Aside (Combat Skill)
During the game the Ogryn Bodyguard must remain within 12” of the gang’s leader.
In addition, if the gang leader is taken out-of-action, then the Ogryn Bodyguard is also removed from play. And now for my favourite part, The Ogryn Bodyguard will see to it that the gang leader is treated and protected and therefore the gang leader does not roll on the serious injury chart.
If the Ogryn Bodyguard is within 4” of thegang’s leader then the gang leader is not eligible to be the closest target for attacks because the Ogryn Bodyguard will step in and take the hit. Wicked. The Leader can also yell at the ogryn to step aside in CC and firing too - which is wicked.
Unfortunately, heres the sting to him if he is hired permanently "If a legal gang is reported to the watchmen and they have an Ogryn Bodyguard in their gang then they will suffer an additional -1 to the outlawing roll."
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Post by: grayspark
They look fantastic. Remind me of the Killzone games also.
26441
Post by: acidwap
Lookin gooood Jack... he's going to be one tough mother to take down with lasguns... T5, eep.
25529
Post by: Archibald Jack
These guys look really cool the glowing eye's and gas masks remind me of the helghast from the killzone games
Yah, Helghast were a big inspiration. That and the Wolf Brigade from Jin Roh (to date one of the single most kick ass and bleakest animations)
Lookin gooood Jack... he's going to be one tough mother to take down with lasguns... T5, eep.
Yah, the three skill rolls at start are pretty kewl too. Either way he is going to quickly become a favorite - even if he outlaws us.
Ahab, robotic hand attached and basic paintjob fleshing in. He may not look like much now, but he will shape up soon. I promise.
I got tired of the compression settings on dakka. so all my pics will be kept offsite from now on me thinks.
19931
Post by: BLACKHAND
Ahab is lookin good Jack, the hand looks like it was worth the wait.
25529
Post by: Archibald Jack
A small update on Captain Ahab.
Now, I used to think the yellow and black hazard paint job would be a sinch to do - how wrong I was. So very very wrong.
Ahab is lookin good Jack, the hand looks like it was worth the wait.
Totally, tho three weeks was a wee bit of a wait.
16912
Post by: konf
Nice work on Ahab. The hazard paint job looks very nice and the weathering on the weapon is superb.
I think I've already said it, but your color scheme looks very good. The composition of those differnet black and grey tones, the red and those orange glowing eyes fit perfectly.
looking forward to see more
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Post by: BLACKHAND
konf wrote:Nice work on Ahab. The hazard paint job looks very nice and the weathering on the weapon is superb.
Seconded!
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Post by: Ultra mortalitas
Keep it up Jack, nice work with ahab.
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Post by: maart3n
Really like that ogryn idea, and I must say I love the stylre you're painting these guys in. Black with the occasional spot of color that really jumps out.
Anyway, does anyone know where to get the old fanatics online articles right now? I've been looking all over the web for the vehicle rules just to find out that GW wiped them from the face of the earth.
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Post by: Archibald Jack
Thanks for all the positive feedback, it's certainly adding a new level of motivation in regards to finishing this gang.
Regarding the rulebooks, I have posted them on my site - and they will be up for a 72 hour window, and then I will need to take them down.
Fanatics Online Compendium
The compendium is roughly 70 or so additions that include rules on how to add dogs, ogryns, hired guns, beasts (and big gang eatey monsters!) and other nasties to your game. It certainly fleshes in the 'hive and adds some new dimensions to gameplay.
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Post by: BLACKHAND
Thanks for the download Jack , those rules will come in handy in my quest to convince my club to start a munda campaign
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Post by: ghosty
hows you killer ogryn coming along?
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Post by: acidwap
Hey mate,
Good looking word there on capitan.
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Post by: Archibald Jack
Thanks for the download Jack , those rules will come in handy in my quest to convince my club to start a munda campaign
Nema problema chief, oh hey if that's gonna add some fuel to the fire then you should introduce a copy of this.
Automated Gang Roster
It's the model both Acidwap and I use when we are trying to track our gangs progress. It avoids wayward stats and the occaisional slip up regarding resale on weapons, initial outlays on equipment and hiring costs and generating revenue from territories. So, if you leave a copy of it open on a lappy, or on a nearby PC whilst you are skirmishing it makes stat tracking and post sequence processes much easier - and accurate. Especially if some can't be trusted...*cough*acidwap!*cough*
hows you killer ogryn coming along?
'
In one word. Slowly. A local seller for an ogryn wants waaay too much on a figure, and the more I review it the less I like the ogryn as a model. And when I reviewed the ogryn stats and their increases I realised BS is the one skill they can never improve, however attacks and WS can be improved greatly - this is compunded by the fact the orgyn ripper though effect in close proxim starts to blow if your targets are more than 4' away.
So in conclusion, the ogryn is a whacky critter more so than a shooty critter, and in turn he should have a beatstick in his hands, and his trademark ripper holstered. I will put up a new mockup of the model I have selected for this conversion.
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Post by: MajorTom11
Love the killzone theme... Might nic it! Great thread bud-
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Post by: sc0ttfree
love the gang its made me want to play necromunda!
the one thing im not cool with is the waffen SS insignia on the helmets...im not saying it makes em look like nazi's but i find it takes away from it cuz i just end up thinking about how many people they buchered and massacred = not good
but apart from that one tiny detail its awesome
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Post by: Archibald Jack
Love the killzone theme... Might nic it! Great thread bud-
Tankin' you kindly, sire
the one thing im not cool with is the waffen SS insignia on the helmets...im not saying it makes em look like nazi's but i find it takes away from it cuz i just end up thinking about how many people they buchered and massacred = not good
True, the Waffen SS and Wermacht fought for a regime that was quite nasty - when put as simply as possible. It was inevitable that someone would note their resemblence to that particular unit, but as two of the stongest visual inspirations come from the Helghast and the Wolf Brigade (Jin Roh) then a resemblence to Nazi Military uniforms was unavoidable.
And regarding the ranks, they are supposed to be as follows.
As you can see it's to give me the ability to quickly recognise the strategic value and capability of my gang members whilst in skirmish - this unfortunately works both ways, as my enemies have clear indication of the "juicier" targets.
Thanks for all the feedback so far.
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Post by: devilkin
sc0ttfree wrote:love the gang its made me want to play necromunda!
the one thing im not cool with is the waffen SS insignia on the helmets...im not saying it makes em look like nazi's but i find it takes away from it cuz i just end up thinking about how many people they buchered and massacred = not good
but apart from that one tiny detail its awesome
i'd like to throw in that the ranking iconography that Archibald Jack is using is very different from the SS lightning bolts ("the bolts of lohan") which are edged angled S's. A. Jack is simply exchanging the essential army chevrons for simplistic slash marks and a crown instead of a star or luarels. I'm not trying to devalue your opinion or insult you, but point out that his rank system is simply a conversion of existing rank structure.
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Post by: sc0ttfree
oh sorry from the angle of the pics i suppose i saw it wrong sorry bout that :(
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Post by: Archibald Jack
Don't sweat it chief, it's nothing to apologise for. In a way I am thankful that you are being so analytical - it must mean there is legitimate interest there. Automatically Appended Next Post:
As we covered in previous theories the Ogryns are primarily a whacking character before being a shooting character - so, pictured is the melee version of the Ogryn Bodyguard that will soon join Hunde des Kriegs. He is a "troll axer" from the trollblood hordes miniature series, basically his mid section has been twisted one third to lower the weapon, also the head and collar will need to be ground out and remodelling will need to be done for plating on spine. Secondarily, a nob big choppa replaces the old axe and a modified big shoota will rep' the ogryn ripper.
The parts have been ordered from the thecombatcompany and the troll model is currently being organised via a seller in Bris-Vegas, so hopefully I will have some progress shots on this version early next week.
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Post by: BLACKHAND
Looking good Jack, That ork choppa is sweet eh!
Make sure to take plenty of WIP shots so I'll know how to rip off your work for my stormtrooper army
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Post by: acidwap
Archibald Jack wrote:Thanks for the download Jack , those rules will come in handy in my quest to convince my club to start a munda campaign
Nema problema chief, oh hey if that's gonna add some fuel to the fire then you should introduce a copy of this.
Automated Gang Roster
It's the model both Acidwap and I use when we are trying to track our gangs progress. It avoids wayward stats and the occaisional slip up regarding resale on weapons, initial outlays on equipment and hiring costs and generating revenue from territories. So, if you leave a copy of it open on a lappy, or on a nearby PC whilst you are skirmishing it makes stat tracking and post sequence processes much easier - and accurate. Especially if some can't be trusted...*cough*acidwap!*cough*
Ha! and just what are you trying to imply here hey Jack?? A man who still doesn't really know the rules of the game we play hey?.. haha
but in all honesty the Gang roster spreadsheet he has created has man things much easier to keep track of. Especially if there are stretches of time between battles at different locales. You play your battle, work everything out, then email a copy so that all players have a record of they teams status... Only danger is that you should try to avoid deleting or overwriting the files... hey *cough*A.Jack..?*cough*
Ogryn looks great btw. Looks like i'll need to bring some more advanced weaponry to the table.
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Post by: Anung Un Rama
That sketch looks even better than the first. I hope you can pull it off.
Also: which gang can field more than one Ogryn
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Post by: Archibald Jack
Ha! and just what are you trying to imply here hey Jack?? A man who still doesn't really know the rules of the game we play hey?.. haha
Bah! for that I am going to gimp your leader. Ogryn bait the lot of them!
Ogryn looks great btw. Looks like i'll need to bring some more advanced weaponry to the table.
yah, he is on order from Maelstrom. Now, not to do the whole sales pitch but I just bought a "trollblood axer" for 17.00 AUD, that's almost 10 whole dollars off the Australian RRP. Weird.
And yes, those pesky lasguns are going to be hard pressed to drop him - but, he will be forcing me into close combat more often, which I am still not so confident with.
which gang can field more than one Ogryn
Well, as I read the rules there is a limit of one per gang, as it's assumed their role within the gang is protection/bodyguard for your leader. So one asssumes 1 Leader = 1 Ogryn. Also, if you are reported and have an ogryn in your gang you need to -1 to any outlaw rolls. So they are a risk in that respects.
Automatically Appended Next Post: Recently I have been sinking a sizeable amount of thought into how I can press get some more variance, stacked difficulty and themed feel for Necromunda skirmishes. At the moment I am using a table that is 1m x 1m, and I feel that a bigger table isn't the answer - for the soul fact a bigger table means there is more out of range combat, and more time will be consumed by simply moving into position, which equals snoreville.
So, over the last few weeks I have come up with this table concept.
Basically, it's the same size as my current table, and works on the same principal as the layer cake.
1. Aquaducts. These are constructed out of 12mm mdf and are equally spaced out for the length of the board. as pictured top right each is routed with a 5mm trench that runs along the top most edges. This trench acts as a notch to lock supports, gangways, platforms and subsequent layers of terrain.
2. Base terrain. Between the aquaducts are levy's and pontoons. Levy's run underneath the arches of the aqua ducts and will be ribbed with supports that not only keep out the tide of noxious waste, but act as cover for skirmishes that may happen at that level. Additionally they will be wide enough to allow further terrain such as barrels, jersey walls and cargo boxes can be added for further cover/obstruction. Pontoons are above the slimey caustic waters level, they run paralell to levy's but as they lock up against the legs of the aquaducts they will have ladders that allow characters to climb to the next level. The plan will be to litter the levy's and pontoons with aggressive mobs (zombie etc) that react and are controlled by the opponent once a character comes within a certain distance.
3. Plastic Canvas Platforms. These are the second level of the layer cake. The material itself is relatively inexpensive, and when painted properly and detailed with holes and random tech pieces they look the part. They reach the span between the aquaducts and can be put down to support towers or removed to open up the lower levels. This in turn allows table configs that can represent storming a fortified position from the sewers, or fighting over an open span or rift in the middle, or descending into a zombie and besty infested sump.
4. Gangways. These span the reaches in a similar fashion to the grate. I guess it'd count as a level .5 as it sits below the grate level. They are also not secured anywhere and can be lifted and placed as necessary. I will design a way for secondary gangways to span the gaps between 2 paralell gangways, in a sort of a H formation. These allow for outgunned, or outflanked gangers to fall below ground level and leg it to a more secure firing position - or for more gangers to move quickly into reinforce an intensive front.
So, in short, before we have even considered the towers there are 3 levels of terrain with cover that is at our disposal. MDF is one of the cheapest raw mats available, and plastic canvas litters numerous other tutorials I have seen for Necromunda terrain due to it's affordability and flexibility. The lower levels of this board can be littered fluff such as wanted posters, beasties lurking on the surface of the water, disposed tech and waste and even dismembered victims of scavvies and unknown scum.
In addition I am toying with the idea of running LED lights through the lower level that will be spattered with black and brown inks.
If anyone has any experience with anything I have touched on I would love to here it, additionally I am open to ideas on what you think would improve this gameboard.
Thanks for reading.
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Post by: CommissarKhaine
I like the design, but won't this setup make the shooting lanes very linear? I's suggest making a single, higher aquaduct, with railing on top and more space in betweent he arches. Otherwise, you'll end up creating a dozen bottlenecks at the arches, and huge killing grounds between the aquaducts... A single big aquaduct would also allow you to have it lead to some kind of factory/purifying complex, creating some cool modelling opportunities
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Post by: BLACKHAND
Holy crap that board is epic, If I had any experience with necromunda terrain I would happily give it but as it stands I will be watching for tips when I make my own.
Oh yeah and you might want to check out the urban mammoth bio-toxin plant here for parts
http://www.urbanmammoth.com/acatalog/
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Post by: Archibald Jack
I like the design, but won't this setup make the shooting lanes very linear
Well, if everyone is on the ground level the levy's will get quite thick with gunfire. Bottle necking will avoided by using the cover of staggered supports that run the length of the levy's. The levy walls are low enough to allow firing across and to upper levels from cover - I am toying with the idea of building stiles (pict'd below) between each section of levy to further stop "bowling alley" gunplay.
If they had larger top platform they could be used to get a vantage to shoot down and into the adjacent levy's.
A single big aquaduct would also allow you to have it lead to some kind of factory/purifying complex
There will be larger above ground aquaducts that will allow not only movement along the top of them, but also consistent cover from leg to leg. The idea of a refinery on the end of it is wicked, as we can start playing "pumphouse" and "water tower"esque scenarios. But, as it stands I think the 2 sub level gameboard when coupled with 3 storey towers will provide plenty of cover to keep games moving.
Oh yeah and you might want to check out the urban mammoth bio-toxin plant here for parts
I have heard mixed reviews for thes guys, that and 17 pound is close to intial outlay for all MDF used in this project.
One thing I didn't ask is whether anyone has any experience painting weathered grey industrial buildings? Or any colour variant for that matter - any advice is most welcome.
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Post by: CommissarKhaine
Looks like you got it all covered then
For industrial gray, use an anthracite coloured spray, and dust it with a white spray. Creates a very dusty, mechanical 'basecoat' to which you can add weathering and stuff.
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Post by: Archibald Jack
Well, some points that the Kommisar raised have been niggling at the base of my neck since I posted my first terrain concept shots.
As my previous pictures have shown I was thinking about making an aquaduct structure that allows terrain and supports for platforms to be built on top of it. This however would allow or fairly profiled fields of fire, where the first gang to establish a clear tunnel of fire would be the decisive victor. I toyed with ideas like stiles and scattered cover, and while this would isolate the fields of fire into thirds, the act of going over the crest on the stairs would be certain death - especially in the prescence of overwatchers.
So, it was back to board, as they say. I like the idea of being able to stack levels of terrain on top of itself - so the new revision had to be able to support beams for plastic canvas, walkways and additional platforms. Paralelled doorways that spilled onto open field of fire were out - bowling alley firing whilst fun for Van Saar with rapid fire (booyah!) is not so fun for Escher leaders and their gang of wing wang fearing lackeys. hehe, you know who I am talking about.
Introducing "Khaine's Pillar".
The basic structure is comprised of three parts of 18mm MDF. They stand at 8 inches tall, and have a secondary doorway halfway up - which can be affixed with a gangway to allow pillar to pillar movement. As you can see the extended H frame allows for multiple point of fire as well as provided quick and accessible cover from enemy fire. They will be rigged with 2x led that will be powered by the 2 x aa battery housing (painted as gas tanks). The stairs are constructed of plastic canvas and ridges of MDF. Damage is dremeled off using a wood working bit and appropriate fluff (warning labels, wanted signs. etc) will be laser printed and decopaged(?) on.
I like the oil rig orange and grey, so once again if any readers have any tips (away from drybrushing) that can reproduce a similar weathering style I'd be all ears...or eyes, which is it in a forum?
Permanent Support
Basically, I will construct 8 of these puppies that I will use on my current 1mx1m table. Based on their successes and failures new revisions will be designed and permanently fixed to my Munda themed board. The picture above is the basic idea behind the versions that will be later stuck to the board, the armored pontoon will have slots that will feature covered connecting gangways that will once again free up some movement. So, this in turn has put a huge question mark over the levy's implementation.
Platform Support
This is how the finished aligned pillars will support the platforms above. There will be 2 ranks of 4 that will spaced so that beams may be placed between and plastic canvas laid down on that. It sounds fidgety - because it is. Once again these 2 pictures are only pre-concepts. If anyone has any advice on things that'd improve the design or it's implementation, or any handy ideas on how to build this as quickly/cheaply as possible I am all ears.
Feedback is encouraged as always. Also, if anyone has worked with plastruct ladders before I need to know which are suitable to use with 28mm figs.
Thanks again.
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Post by: Anung Un Rama
While I can't give you much feedback about the material your using, but the idea of an Oil rig Necromunda table sounds bloody awesome!
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Post by: konf
Very nice concept art. The pillars look great and the idea of a multi-platform gaming table sounds very appealing. It will offer great tactical opportunities, both offensive and defensive.
A while ago I found a nice lego version of a crawler town. Maybe you can get some inspiration from it.
Here's the pic
4
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Post by: konf
Another quick idea from my side... if I might ad one
You could add a walkway level between the ground and the next level...
heres a quick scetch...
btw... sorry for spamming so many pics in your thread
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Post by: CommissarKhaine
I like this one a lot better to be honest - not to mention that I'm flattered that people name terrain after me  . You could easily create 'crossroads' at different levels, allowing for a lot more movement. Also, the whole shooting fish in a barrel thing should breduced now. If you run some piping underneath the second level, it can also add some detailing and add cover.
If you want to add a whole level on top, make indentations in the top of the pillar, so the support struts can be put in nice and tight. Also, with this setup you could put control rooms or other areas of interest up there, allowing for a lot of levels and the creation of strongpoints from which to sally forth. You could also add netting here and there, allowing for a quick descent in interesting places, adding to your tactical options.
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Post by: Jazz is for Losers
Looking good.
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Post by: Archibald Jack
A while ago I found a nice lego version of a crawler town. Maybe you can get some inspiration from it.
That might possibly be one of the coolest things I've seen. So many great memories with lego - some bad ones too, but to be fair the only reasson why I almost choked was I chewing on a moon unit rubber tire. Live and learn.
...If you run some piping underneath the second level, it can also add some detailing and add cover.
That's true, I could run it paralell to the second level gangway, and that way I'd reduce the amount of finnicky guard rail building.
...If you want to add a whole level on top, make indentations in the top of the pillar, so the support struts can be put in nice and tight. Also, with this setup you could put control rooms or other areas of interest up there, allowing for a lot of levels and the creation of strongpoints from which to sally forth. You could also add netting here and there
I was going to notch the outside edges and make it so the upper tier is a single piece that can be supported by 2 - 4 pillars. To get a better idea how this would work I have updated the concept illustration.
So, as you can see the second doorway has it's gangway attached. these too can be removed and placed as required. The idea of a control platform is sounding better and better. Theres also a freight hook - which I stole from Konf's lego fortress idea. zing. Additionally, there is netting for cover, and an unfortunate victim of some scavvies hanging from the hook.
You could add a walkway level between the ground and the next level
Wicked, that's exactly the type of thing I am looking for, though the stair may be a hassle they would be worth implementing. Do you think a ramp would work? Also, does anyone have any experience making guard rails?
sorry for spamming so many pics in your thread
It's cool, by all means if you think it has an application then spam away.
Outside of all that tank you all for the ideas, and strong feedback. You've certainly given me some food for thought.
Next update: "Konf's Platform"
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Post by: CommissarKhaine
Looks like you got it all covered then  . I think it's important that the top level will be stable, since it's easy to knock into terrain in Necromunda when you're reaching for minis. As for guard rails: plasticard tubing could be used for the bars holding up the rail. Most stores that stock plasticard will stock some thnin strips; these would be perfect o gon top to make the rails themselves. Top off with rivets, and you're good to go.
I must say I really admire the attention to detail you're putting into these. At this rate, you're going to have a splendid gaming board. Keep it up!
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Post by: konf
Wicked, that's exactly the type of thing I am looking for, though the stair may be a hassle they would be worth implementing. Do you think a ramp would work? Also, does anyone have any experience making guard rails?
Glad I can help  I think ramps would work if you attach them at a lower angle. But I think stairs aren't that difficult to build. Just take two bars, cut some steps into them and put another bar on each step (see pic)
And for guard rails check out xantos' ash waste thread, there are two different kinds on his crawler. They look very good and seem easy to construct.
http://www.dakkadakka.com/dakkaforum/posts/list/287640.page
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Post by: Archibald Jack
since it's easy to knock into terrain in Necromunda when you're reaching for minis
Hah, so true. And some minis get knocked into or out of the line of fire - railing sounds like an option for some of the 2nd levels schtuff, I will have to check out local store for that soon.
Konf, thanks for the illustration I'll need to work out how far the pillars are before I can buy the mats to make these puppies. I will probably have to invest in a jigsaw for this fiddly schtuff.
Here's a different perspective on how the top struts fit on. These visuals have helped me immensely with working out dimensions and design features. Additionally, it gives others the opportunities to add even more ideas and inclusions to the stack.
The idea of hanging netted bodies has been replaced with dessicated hanging victims, these in turn can be switched out and replaced with captured gangers for rescue scenarios. The winch housing will need to be moved upwards and onto the top strut to maintain separation between pillar ans strut. I am researching how to wire LED lights (seems simple enough) and will house the resistors next to the batterys in a similarly themed fusebox. The 3 runs seen under the strut will be moved to the left, so that the ladder attached to the pillar can be cut short to avoid snagging/snapping.
I will release some more technical pictures of konf's platform shortly, as well as some more accurate pics of the struts and how they work.
Thanks for all the strong feedback so far, and thank you all for the ideas.
Automatically Appended Next Post: Also, if anyone has any pointers on where to source industrial fittings (lights, winches and so on) I'd love some info, also do we in 28mm land use "N" size plastruct fittings for modelling? Plastruct has too many damn options
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Post by: MajorTom11
Hey Jack,
First off, the concept work is really excellent, to me they all look great, but your latest seems the most functional and pretty. For the fittings etc, model rail supplies, tower hobbies is a good place to pick a few up online.
Finally, I am seriously considering ripping you off seven ways from Sunday using the kz2 scheme on the hybrids
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Post by: Archibald Jack
Finally, I am seriously considering ripping you off seven ways from Sunday using the kz2 scheme on the hybrids
Well, you have mah blessing. Those are some A1 conversions btw and after reading into the whole genestealer biology I am pretty keen to try my hand at a last gen' genestealer gang. With their lurking alien undertones and they are pretty hard to pass up. Additionally, there are rules for their implementation into Necromunda - so that's pretty wicked. On the genestealer note, is it implied that they are cannibalistic?
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Post by: Nicorex
What about on the lowest level(where the sewage/drains/run-off flows) a shanty town. The normal cast-off hivers who end up living in the sewers, scavaging and doing anythng to survive. Or a Scavie fishing village. Think of all the wonderful, weird and gross things they would dredge up out of the slurrie river.
Luving your drawings. I wish i had the paitence. I just grab the bits box and go.
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Post by: MajorTom11
Archibald Jack wrote:Finally, I am seriously considering ripping you off seven ways from Sunday using the kz2 scheme on the hybrids
Well, you have mah blessing. Those are some A1 conversions btw and after reading into the whole genestealer biology I am pretty keen to try my hand at a last gen' genestealer gang. With their lurking alien undertones and they are pretty hard to pass up. Additionally, there are rules for their implementation into Necromunda - so that's pretty wicked. On the genestealer note, is it implied that they are cannibalistic?
Not in the sense that they would eat other stealers or cultists, but I doubt the purestrains or earlier generations would balk at a mchuman happy meal lol. Do not recall anything particularly specific fluff wise either way, but it def feels more true than false imo.
Cool thing about 4th gens is you can do pretty much anything you want, any style, just keep em skulky and stuff and you should do fine! Def let me know if you get going on it, would love to watch your progress.
Meanwhile, I broke my word and continued adding stuff to them lol, was going to freehand icons but decided to sculpt them on instead... and that led to rivets, which led to more sanding and filing... at least I pinned half the termies lol. Must learn to give myself a time limit and stick to it lol!
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Post by: Archibald Jack
Luving your drawings. I wish i had the paitence. I just grab the bits box and go.
Normally I would do the same, but I needed the practice on my cintiq and as I have no MDF laying about the Hardware store has become a weekend mission. Which I attempted to go to today to get some mats, but failed. I walked around for an hour with no hardware store in sight. Damn you google maps!
What about on the lowest level(where the sewage/drains/run-off flows) a shanty town. The normal cast-off hivers who end up living in the sewers, scavaging and doing anythng to survive
That's a wicked Idea, I could build the structure off one of the pillars and run the battery LED into small "fairy light" config that runs the contours of their verandah. They'd need to have Alligator gar, and Snakefish gaffed and hung from their porch - for some reason they are the only fish around these days that will survive to 40k.
I mean look at that! That thing is a king killer! A gawd damn fish that big! I love the obvious shotgun wound inflicted above the eye socket - god bless texas. A few of those puppies gaffed on a scavvies porch just seems to work.
Meanwhile, I broke my word and continued adding stuff to them lol, was going to freehand icons but decided to sculpt them on instead
Wicked, I look forward to seeing some piccy's of the progress. Another quick q, the last gens are virtually human apart from a blueish tint and jagged teeth, yeah? I mean a gang of those lads covered in fanatical tattoos munching on other gangs just sounds right - on the other hands so do the fanatical redemptionists...I kind of like their style too. Once I finish up these lads and the terrain I will venture down that path, I mean acidwaps already looking into a delaque gang - so why can't I span out?
Must learn to give myself a time limit and stick to it lol!
Amen to that.
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Post by: Great Unclean One
I've got to say, this board is looking amazing! The attention to detail in your pictures is stunning! I'm definately looking forward to seeing it completed and more of your gang!
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Post by: Ultra mortalitas
MOAR! Love the work, love the drawings, the ideas... Damnit now you made me want to play necromunda.
Good luck with the armored ogryns.
and about that *fish*, "there's always a bigger fish" ,guess where that line is from.
Nice work so far jack.
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Post by: sc0ttfree
this blog makes =I=munda look so damn cool!
then you check it out on GW and i was disappointed with the models so i can see why players usually convert from 40k or somthing else figures
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Post by: Archibald Jack
Thanks for all the wicked feedback. I am pretty much going to pitch an adapted idea out there, and see how the dakkadakka braintrust twist it.
Basically, it's an evolution of the scavvie salvage point that Nicorex suggested, and as it stands in concept form looks like the following.
There are some supplemental rules this particular structure that make it worth the risk of travelling to the centre of the board.
Now for the fluff.
This particular shack belongs to the entrepenuer of the discarded, "Nico Rex". Nico is a bitter and disgraced former guilder from the world above the sump, he was ousted for misconduct and acting outside of the guilders code. Upon his ousting he retreated to the sump and set up the first salvage plant that employs local scavvies and unwanteds in the same manner a guilder employs gangers. Nico has setup filtration traps on all waste and material coming down through the Khaine's pillars from the upper levels, and has managed in his years to amass piles of materials, weapons and information on heads of gangs (and even a few heads from gangs) that have been disposed of, and thought to be irretrievable by the populus in the upper levels.
In turn, Nico has formed himself a lucrative and well protected salvage plant that branches from the pillar in the exact centre of the map. If a leader should get within 4 inches of the small copper bell on the front counter of "Joes Salvage", Nico is summoned from the floors below and will listen to the Leader's proposition. This proposition if successful, will see Nico and D3 of his salvagers mobilised against the enemy gang on the promise that they are carrying gear, and are in the employ of the guild member who is responsible for his ousting - should it fail however, Nico has seen through your Leader's poorly formed lie and will join the enemy gang in an attempt to silence your "filthy f**kin' mouth".
"Nico's proposition" comes in the form of a standard leadership test at the end of the engaging players turn. roll 2D6, on a roll equal or below the leaders leadership score Nico and D3 of his lads will join your force. On a score of more than the leaders leadership stat Nico (and his D3 salvagers) will realise you are trying to sail him up the river, and will join the other players army.
Nico is spawned on the gameboard behind the counter at "Joe's Salvage" (I think the name needs some work) his salvagers can be dropped anywhere on the game table provided it as at least 12 inches away from the opposing gang. Nico and his lads do not contribute to the 25% bottle test, and any wounds inflicted to them within 2" of another unit will not affect any nearby gangers - as the allied gang holds Nico and his lads in such poor repute.
So, thats the basis for the rules of "Nico's Proposition", obviously it requires some tweaking here and there, as well as some base stats for Nico and his boys. I want Nico's model to be sort of an underhive Al Swearengen with an eyepatch - he uses two laspistols, and will have the appropriate skills such as hipshooter and gunslinger that makes him a tour de force in close proxim. As for his lads I will tone down there stats and make them more juve-like then their boss.
I came up with a quick concept sketch for Nico, so if someone knows a good model to hack this type of visual feel let me know, it's a very particular feel sort of like a cowboy in a three piece wearing a waste disposal jacket. How's that for specific?
"Nico Rex"
As always feedback, input and suggestions are welcome.
Automatically Appended Next Post:
then you check it out on GW and i was disappointed with the models so i can see why players usually convert from 40k or somthing else figures
I totally agree, consequently I have my feelers out in all sorts of camps. Infinity and privateer press are returning some interesting models for conversions.
MOAR! Love the work, love the drawings, the ideas... Damnit now you made me want to play necromunda
Come to the dark side! - from memory that quotes from the same franchise as your fish line.
I've got to say, this board is looking amazing! The attention to detail in your pictures is stunning! I'm definately looking forward to seeing it completed and more of your gang!
Thanks chief, stay tunes for updates and some build instructions shortly.
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Post by: Charlo
Wow, I totally love your concept art and your minis look awesome.
Can't wait to see more.
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Post by: Malika2
Dude...wow...just wow...
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Post by: CommissarKhaine
Looking great Archibald Jack! I love the way this is evolving. Btw, if his name is Nico Rex, why is the shack named Joe's salvage?
2050
Post by: Anung Un Rama
Your concepts are good, but could you please get around and actually build some of that. It looks too awesome, I can't wait.
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Post by: BLACKHAND
Awesome idea for Nico jack! I agree with Rama though , as great as your sketches are they are just whetting our appetites!
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Post by: Vitruvian XVII
Awesome work A. Jack. Why are Necromunda projects always so much cooler than normal 40k? (actually i know the answer to that!!). It's an awesome concept, the addition of the scavvy huts really goes a long way to giving it that extra pzazz!! Can't help but think it might be a bit too regimented if you know what i mean? However, i 'spose that adds to the lost industrialised feel of 'munda.
Wow, bit of a wall of text, sorry! Keep up the great work!!!
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Post by: Pfreck
Amazing work on the Gang, AJ! I just love all these little concepts you're doing for your terrain idea's - simply stunning!
I have a couple of questions regarding your concept art; I guess you're using Photoshop with a tablet (Wacom by any chance?), but what kind of brushes/patterns do you use to get these effects? I really love the grim/rusted/weathered feel of the concept art!
Keep 'em coming!
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Post by: Archibald Jack
Your concepts are good, but could you please get around and actually build some of that
as great as your sketches are they are just whetting our appetites!
I extend my apologies to you two in particular, as you've been some of the most long term readers on this post. After failing to find the hardware store in the suburbs North of where I live, I have had to postpone any actual building until this weekend. This is compounded by an influx of clients, and the fact I am trying to debug my website prospect13 as I need to incorporate some more multimedia elemenst for some jobs I am applying for.
Can't help but think it might be a bit too regimented if you know what i mean?
Totally. Necromunda is supposed to be a scatter of industrial rot and clatter, but unfortunately this board will need to be packed up and stuffed under the bed when not in use. Girlfriends orders and all, and I like my balls where they are...so yeah.
I have a couple of questions regarding your concept art; I guess you're using Photoshop with a tablet (Wacom by any chance?), but what kind of brushes/patterns do you use to get these effects?
Basically the line work is done on a wacom cintiq (which I regret buying, as they feel clunkier than the intuos) using a 9px brush. This is a process of pressing "b" for linework, and tapping "e" to make corrections as necessary. Over the line work I use greytones to define shading for the structure. This greytone layer has the property "mulitply" so it sits over the line layer nicely. Over this layer is the colour layer, which has a property of "overlay". Then for the greasy dirty feel a final layer is applied that has a gritty texture, this layer is an additional "overlay" at opacity 30% or so.
If you have any further questions, or need some pointers on this type of schtick just drop me a pm. I do it for a living, and can always take 5 out to offer some mentoring.
Btw, if his name is Nico Rex, why is the shack named Joe's salvage?
Well, if I escaped to the sump and people who wished me harm knew my name, I am not sure if I'd open a business with my name all over it. Although, if I was a defiant and confident SOB I might just do that. Hmm, you are going to have to leave that one with me.
Also, "Nicorex" is the user whom gave me the idea for the scavvie hut, so I incorporated his name into the concept - same way I did CommisarKhaine into "khaine's pillar". As you know well, It's a "thanks for the idea" gesture.
And now, does anyone have any experience working with ANIMA TACTICS figures? I want to use Grey Rhodes for a Nico conversion, and I need to know how ANIMA TACTICS miniatures scaled next to GW, he won't be freakishly oversized will he?
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Post by: Warboss Narznok
whao, cool
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Post by: Ultra mortalitas
Nice work with the concept drawings, and for the 5th or 7th time good luck.
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Post by: CommissarKhaine
[quote=Archibald Jack Btw, if his name is Nico Rex, why is the shack named Joe's salvage?
Well, if I escaped to the sump and people who wished me harm knew my name, I am not sure if I'd open a business with my name all over it. Although, if I was a defiant and confident SOB I might just do that. Hmm, you are going to have to leave that one with me.
Also, "Nicorex" is the user whom gave me the idea for the scavvie hut, so I incorporated his name into the concept - same way I did CommisarKhaine into "khaine's pillar". As you know well, It's a "thanks for the idea" gesture.
And now, does anyone have any experience working with ANIMA TACTICS figures? I want to use Grey Rhodes for a Nico conversion, and I need to know how ANIMA TACTICS miniatures scaled next to GW, he won't be freakishly oversized will he?
Looking by the pic you drew, he falls into the arrogant SOB category, that's why I asked  . Besides, this is the underhive: rep is everything. A guilder so bad his profit-making skill still scared the guilds because of the way he made profit would fit perefectly in the underhive - and it's the kind of rep a guilder could live by. Oh, and a 'Nicorex' tobbacco poster might also work  .
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Post by: The Dreadnote
Archibald Jack wrote:And now, does anyone have any experience working with ANIMA TACTICS figures? I want to use Grey Rhodes for a Nico conversion, and I need to know how ANIMA TACTICS miniatures scaled next to GW, he won't be freakishly oversized will he?
Depends how you define "freakishly oversized".
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Post by: Great Unclean One
Hmmm.... I've not had any first hand experience with anima tactics models but they look about the same scale as GW stuff (I've seen the models in packaging but not out of it)
They look about the same scale as the Malifaux stuff I've been doing and that's about 40k scale...
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Post by: Nicorex
Archibald Jack wrote:Thanks for all the wicked feedback. I am pretty much going to pitch an adapted idea out there, and see how the dakkadakka braintrust twist it.
Basically, it's an evolution of the scavvie salvage point that Nicorex suggested, and as it stands in concept form looks like the following.
There are some supplemental rules this particular structure that make it worth the risk of travelling to the centre of the board.
Now for the fluff.
This particular shack belongs to the entrepenuer of the discarded, "Nico Rex". Nico is a bitter and disgraced former guilder from the world above the sump, he was ousted for misconduct and acting outside of the guilders code. Upon his ousting he retreated to the sump and set up the first salvage plant that employs local scavvies and unwanteds in the same manner a guilder employs gangers. Nico has setup filtration traps on all waste and material coming down through the Khaine's pillars from the upper levels, and has managed in his years to amass piles of materials, weapons and information on heads of gangs (and even a few heads from gangs) that have been disposed of, and thought to be irretrievable by the populus in the upper levels.
In turn, Nico has formed himself a lucrative and well protected salvage plant that branches from the pillar in the exact centre of the map. If a leader should get within 4 inches of the small copper bell on the front counter of "Joes Salvage", Nico is summoned from the floors below and will listen to the Leader's proposition. This proposition if successful, will see Nico and D3 of his salvagers mobilised against the enemy gang on the promise that they are carrying gear, and are in the employ of the guild member who is responsible for his ousting - should it fail however, Nico has seen through your Leader's poorly formed lie and will join the enemy gang in an attempt to silence your "filthy f**kin' mouth".
"Nico's proposition" comes in the form of a standard leadership test at the end of the engaging players turn. roll 2D6, on a roll equal or below the leaders leadership score Nico and D3 of his lads will join your force. On a score of more than the leaders leadership stat Nico (and his D3 salvagers) will realise you are trying to sail him up the river, and will join the other players army.
Nico is spawned on the gameboard behind the counter at "Joe's Salvage" (I think the name needs some work) his salvagers can be dropped anywhere on the game table provided it as at least 12 inches away from the opposing gang. Nico and his lads do not contribute to the 25% bottle test, and any wounds inflicted to them within 2" of another unit will not affect any nearby gangers - as the allied gang holds Nico and his lads in such poor repute.
So, thats the basis for the rules of "Nico's Proposition", obviously it requires some tweaking here and there, as well as some base stats for Nico and his boys. I want Nico's model to be sort of an underhive Al Swearengen with an eyepatch - he uses two laspistols, and will have the appropriate skills such as hipshooter and gunslinger that makes him a tour de force in close proxim. As for his lads I will tone down there stats and make them more juve-like then their boss.
I came up with a quick concept sketch for Nico, so if someone knows a good model to hack this type of visual feel let me know, it's a very particular feel sort of like a cowboy in a three piece wearing a waste disposal jacket. How's that for specific?
"Nico Rex"
As always feedback, input and suggestions are welcome.
You do know the only way I will let you use my name is if I supply the Mini's right?
Having a peek at the GW website, I was thinking KalJerico with a little work could be a good Nico. Just need to add a eye patch and replace the sword with a hammer(maul) since that is my normal carry HtH weapon. (see Pic) I am also know to carry my dual Berreta 9MM's and dual Walther P99's. (I am a Texan for God-Emperors sake)
(I made the armor and the Hammer I am wearing and using. (ohh thats me in the Kilt btw)
for My gang I was thinking some HouseDelique guys and a Esher gal.
Bulkey the Heavy (with autocannon)
Johnny Blackjaw (Shotgun) [both minis will need some hair and delique symbols removed]
Elissa the Accountant(She keeps the books and your balls) (pistol and knife)
All of these would have some conversion work.
Or I can try to make some totaly custom mini's
Ohh and mabye the place could be called " Apocs Salvage and Bait"
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Post by: Archibald Jack
Depends how you define "freakishly oversized".
Well, they aren't so much freakishly oversized - more so lanky and expressive. I had my partner pick me up "Grey Rhodes" from the anima tactics line, he came with some card and tokens for which I have no use for (so if your interested drop me a pm) And he was quite a statesque character who would have towered over anyone in the sump.
But as you can see, some simple dremel and boxcutter action quickly knocked the old so and so down to a managable size.
Up an walking again and slowly taking form.
Now, I am aware that IG boots look awkwardly large, as does the fact the whole model is held together with bluetack, this will have to do for now as after sitting on my last tube and gluing my sock to my foot I am out until tomorrow.
As you can see on the picture on the left the proportions between boot and body, and foot on leg are a wee off. I will get around this by cutting the boot down a wee bit more, and ridging the pant leg to imply that Nico is wearing industrial waders (being a salvage man and all) And on the picture on the right you can see on the picture on the right Nico is sporting two holsters in a gunslingers config. I am not entirely sol on red, as I like the idea of Nico having a stronger visual resonance with the orange pillars that surround his salvage front.
But, I am quite confident he will form his own indentity and come together properly over the next few days.
If you're still looking for suitable minitures for your Nico Rex, try Hasslefree.
I will most likely attempt a Nico Mk.II and Mk.III in the near future, so thanks for the heads up on these guys. I love new foundry's as my love for GW miniatures these days is slowly waining.
You do know the only way I will let you use my name is if I supply the Mini's right?
Ahm, no I was unaware of that klause. I really should have read the legislation better.
Having a peek at the GW website, I was thinking KalJerico with a little work could be a good Nico...I am also know to carry my dual Berreta 9MM's and dual Walther P99's
Yah, he was going to be my first choice. But, he was out of stock locally so options were limited. I have my feelers out for a cheap Kal model, but alas with Necromunda sentimentality effects peoples resale values too often. Nice work on the dualies, the 9MM's in particular - although, part of me hopes you are known to carry them at respectable locations such a ranges, exhibitions and kids partys. Can't be too careful with kids.
I haven't really put any thought into Nicos' gang at all, once again GW's models are a little stiff and static, and when you consider the age of Necromunda they really do show their build age. The only real hesitation I'd have would be to to throw an autocannon into the mix. Primarily because Nico and his lads act as a "hail mary" tactic, to equalise a game or turn the tide - not to totally railroad the other guy into next week. Though there is merit to totally annihilating your opponents as Necroumunda players are few and far between in my neck of the woods you have to be civil. blergh.
As for their deployment I'd say that on the D3 Elissa 1-3, Johnny 4-5 and all three on a 6. A stubber would probably be a safer choice for the heavy in that respect.
If you gonna have a stab at Nico Rex and his lads keep me posted, as I'd be keen to see how they progress. " apoc's salvage and bait" is fine, joe's salvage was a Photoshop scribble, nothing more.
Also, did you lads make that fancy armour you lads are sporting from scratch? If so, kudos. kudos. The warhammer is a nice touch - it truly seems that Texas is the place to visit before you die with it's loose firearm laws, massive steaks, and teams of men to keep children scared and in line all day.
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Post by: migsula
The latest mini is looking super promising!
6979
Post by: Nicorex
Archibald Jack wrote:
But, I am quite confident he will form his own indentity and come together properly over the next few days.
If you're still looking for suitable minitures for your Nico Rex, try Hasslefree.
I will most likely attempt a Nico Mk.II and Mk.III in the near future, so thanks for the heads up on these guys. I love new foundry's as my love for GW miniatures these days is slowly waining.
You do know the only way I will let you use my name is if I supply the Mini's right?
Ahm, no I was unaware of that klause. I really should have read the legislation better.
Having a peek at the GW website, I was thinking KalJerico with a little work could be a good Nico...I am also know to carry my dual Berreta 9MM's and dual Walther P99's
Yah, he was going to be my first choice. But, he was out of stock locally so options were limited.
Nice work on the dualies, the 9MM's in particular - although, part of me hopes you are known to carry them at respectable locations such a ranges, exhibitions and kids partys. Can't be too careful with kids.
I haven't really put any thought into Nicos' gang at all, once again GW's models are a little stiff and static, and when you consider the age of Necromunda they really do show their build age. The only real hesitation I'd have would be to to throw an autocannon into the mix.
As for their deployment I'd say that on the D3 Elissa 1-3, Johnny 4-5 and all three on a 6. A stubber would probably be a safer choice for the heavy in that respect.
If you gonna have a stab at Nico Rex and his lads keep me posted, as I'd be keen to see how they progress. " apoc's salvage and bait" is fine, joe's salvage was a Photoshop scribble, nothing more.
Also, did you lads make that fancy armour you lads are sporting from scratch? If so, kudos. kudos. The warhammer is a nice touch - it truly seems that Texas is the place to visit before you die with it's loose firearm laws, massive steaks, and teams of men to keep children scared and in line all day.
I am very Impressed with your Take on Nico, it looks like your plan will come out very nice.Mabye he should be blonde though.
I still think I will try my hand and making this limited gang.
I will have to order Kal and the other minis from GW, I poked around in my bits boxs but I think I may have given all my old Necro minis away. I ment the heavy should be carrying a stubber not a autocannon, my bad. But since the heavy is based on my friend Scott, he could just carry 2 autoguns.
On the other hand this is your gang. You can just build them however you want.
The suit I am wearing, my friends Bo, Scott and myself made in about 2 days (around 26 man hours all together). It is hand made from 12oz Leather covered with a 3oz leather with the alligator pattern. The front chest peice is actual allagator back. Johnny hit me as hard as he could all he did was brusie his knukles hahah.
I am always careful with my guns. Last thing I need is a 5-10 stretch or some random child buggen me.
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Post by: Anung Un Rama
Of to a great start. I might steal that idea as well. Just the body with the gun, it looks fantastic together.
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Post by: CommissarKhaine
Really love Nico! If you find his boots too big, have youy considered fantasy boots? The WHFB free company (Empire) have some nice boots, and they're smaller then the IG ones.
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Post by: Malika2
Looking great man!
15358
Post by: Vitruvian XVII
Great start on Nico, not too sure about the hair though, i think a rough ponytail like the sketches would fit better that that "mad scientist" look.
25529
Post by: Archibald Jack
i think a rough ponytail like the sketches would fit better that that "mad scientist" look.
True, I filed down his melon to reshape his hair later down the track.
WHFB free company (Empire) have some nice boots, and they're smaller then the IG ones.
Well, I want it to look like he is wearing waders, so big boots might work.
As you can see he is glued up and looking more inproportinate than ever. To be honest his wispy little shoulders kind of let the model down, especially considering the the nature of the sump - and the type of physiology required to survive. But, I will finish the conversion and then decide what to do with him. There is a still a fair bit of work ahead, so I may learn to love him yet.
I still think I will try my hand and making this limited gang...I will have to order Kal and the other minis from GW, I poked around in my bits boxs but I think I may have given all my old Necro minis away
Firstly, you just give necromunda figs away? I truly wish I had more friends of your calibre. Keep me posted on the progress of of Nico Rex and his gang, as I'd love to see this character become a cult figure amongst the dakkdakk Imunda and Necromunda players.
As I said before this figure will do for now, but he will be replaced by the perfect one, which I am yet to find - so far I have checked heresey, reaper as well as handful of other forges, and still the exact fig for the job evades me. I need a basic A gunslingers pose, wearing a heavy jacket (like a firemans coat or greasecoat) with either dualies or a single gun drawn. Perhaps I am being too picky, anyway I'll definately put together a Johnny Blackjaw for myself, dual stubbers sound uber overkill and so far that has been my flavour of the year. The others wil follow suit as soon as I get my feelers out for other forges that have the poifect figs.
Anyways, stay tuned for updates shortly.
26113
Post by: TaintedMess
2050
Post by: Anung Un Rama
What TaintedMess said. Check out the Iron Kingdoms range from Privateer Press.
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Post by: Malika2
You might want to get your hands on the Ganger girl, very curious to see what you would do to that model.
Furthermore, you might want to wait up for TFM's space pirate: WIP picture of the body and of his face.
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Post by: smiling Assassin
Most definately 100% the coolest thread I have seen in at least a month. And when I'm bored, I read every goddamn thread in this forum. The models have a sense of energy and are so dynamically converted - and the subtle paint job makes them even cooler. Your map designs and concepts are brilliant as well. Go for it dude sA (Only 2% because we share the same name  )
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Post by: Archibald Jack
Dammit, I should have posed the same question a week ago and I'd be fine. Thank you taintedmess for the comprehensive list, I really like the work that privateer press put out. Is it compliant with GW schtuff? As in the same sort of scale.
What TaintedMess said. Check out the Iron Kingdoms range from Privateer Press.
Thanks chief, I am checking out privateer press for some future additions. You don't know if Rackham do metal minaitures by chance?
You might want to get your hands on the Ganger girl, very curious to see what you would do to that model.
From memory Acidwap is sorting out one of those for his chapter, so I will give here a looksey once she gets stateside.
Most definately 100% the coolest thread I have seen in at least a month.
Thanks, it's little pep comments like this that keep me modelling and doing interesting project like work - as opposed to killing time with PC games and whatnot.
Oh, and a small update on Nico, as you may be aware the "Grey Rhodes" figure has very anime like mad professor hair, and I envisioned Nico having a Al Swearengen type look to himself so I had to sculpt a new hair piece, which was a first and very trialing to begin with.
It came out a little longer than predicted, but I kind of went with it. He looks very much like a shaggy haired wild man. Poifect! Also, for anyone with plans to do GS hair, or drapery read whatwhat's tutorial in the tutorial section - it helps immensely.
Anyways, I needs to get back to work, but stay tuned for updates.
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Post by: LunaHound
Is that you Big Boss?
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Post by: CommissarKhaine
Looking good, I prefer Nico's new haircut and tie.
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Post by: Malika2
WHat about adding some leather shoulderpads or somthing for Nico?
19931
Post by: BLACKHAND
seconded, some shoulderpads would bulk out the upper body and balance out the heavier legs, IMO
2050
Post by: Anung Un Rama
I thought of Big Boss as well.
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Post by: Vitruvian XVII
Wow, that hair's amazing. You really got the look nailed there!
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Post by: TaintedMess
Thanks chief, I am checking out privateer press for some future additions. You don't know if Rackham do metal minaitures by chance?
Rackham used to do some really nice metal stuff but its been a good long time since i've picked any of there stuff up all there new AT-43 stuff appears to be in some form plastic (soft some what bendy stuff if reports are correct)
*edit* having just had a poke around there site it looks like they've moved hole scale over to the bendy plastic pre-painted mins and no longer do the metals so if your after any your best bet is probably a retailer that happens to have some stock left over or ebay.
If you are looking at them for potential gang members I would be wary of scale there a bit bigger but smaller proportioned than GWs heroic scale.
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Post by: smiling Assassin
Leather shoulderpads might be a canny move to balance out that top section. Are you gonna finish the patch strap?
sA
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Post by: Ultra mortalitas
LunaHound wrote:Is that you Big Boss? 
 Thats what i thought as well, but then i realized that it looked more like the man that the foundations of Big Boss was made from:
1
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Post by: Archibald Jack
WHat about adding some leather shoulderpads or somthing for Nico?
True, I think that'd go a long ways to fill in his frame. Although, with the list tainted gave me a few posts before I'd be pretty keen to convert a lieutenant from Warmachine - something about privateer press' models, they just seem so pimpnickle.
Wow, that hair's amazing. You really got the look nailed there!
As Luna and Ultra touched on it's like Solid Snake meets Pliskin meets Macgyver, or as know in the industry an "Uber mullet".
Unfortunately, I need to take a break from this character based on some new additions that arrived in the mail today:
Look at the scale! Towering gargantua! I am pretty frickin excited, but I will need to finish my website before I can play with mah new toys. Siiiigh. That and look for a new apartment...double siiigh.
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Post by: BLACKHAND
Looks like a good base, now it needs the Archibald treatment!
Good luck with the website and new apartment bro
24182
Post by: Ultra mortalitas
Good luck with those mate.
2050
Post by: Anung Un Rama
Finaly. I was afraid you'd never get started on an Ogryn.
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Post by: CommissarKhaine
Looks like a promising start
15884
Post by: ghosty
Oh gosh hes finally got the ogryn!
!!
Gl finding a new apartment
But dont wait till youve found one..... Start modelling now! xD
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Post by: Archibald Jack
Thank you all for the comments so far, as stated by many of you this project is well overdue - and believe it or not my 2nd troll axer arrived today, so big thanks to Gearhead.
So, I am in the process of uploading the final pieces onto my website, and the search for apartment/townhouse is going far better than expected. Consequently, this has freed up some time to do some project work - I also figured some of you readers may want to incorporate an ogryn into your gang, and may want to use Privateer Press' troll axer in place of the hilariously overpriced ogryns available for 40k.
Stage One.
Grinding, Filing and Basic modelling
The troll axer is a fantastic model for the conversion as he is already wearing vital armour (armour that covers the important bits) with basic rivots and some spikes. This works well due to the fact that the spikes can be left on for the more aggressive gangs such as Goliaths and Escher, or filed down to a smooth plated feel for the para military gangs such as Van Saar. This armour can also be beefed up where necessary with milliput or an equivalent, or scaled back in places with the use of a dremel or model file.
Secondly, the detail PP (Privateer Press) puts into their models is fantastic, and they come with an equally affordable price tag - especially if you grab one of the second hand models floating around the buy/sell section.
Here is the bottom section of the axer with rivots filed down, the spikes on the knees are staying to moor the new kneepads I will build out of milliput. This is also the first pin job I have done, and because I used an uber drill that seems to only have a speed setting of "wrist breaking" - I think I did ok. On that note if anyone has a spare modellers drill that they don't need, I'd be happy to take it off you - pm me and we can talk prices.
The "pin" used is a 3 inch bullet head nail that has been cut down and glued in place. I crafted a halo that placed in the indent around the "pin", I then pushed the upper half of the body into the Milliputt and revolved the tp half to a position I was happy with. As you can see, once you remove the top half a neat indent is left which will support the top half later on. The feet have been coated with milliput that was left to set then filed down to the shape of a boot - a sole will be added once I get some bases to mount this puppy on.
There is a sack that sits on the left hip that has "Ye Olde Stitching" and a wee little face in it (I think it's a baby troll?) the sacks stitching and the wee little face was ground off, and the bottom was flattened and shaped to suggest a drum magazine is sitting in the bottom of the pouch. There was a sizeable gap left once I filed out the baby troll, I can fill this by draping some ammo over the open lip of the bag to further modernize ye olde bag.
Same story as the bottom, spiked and rivots can be left on but for my gang they needed to be removed along with the studs littered across the shoulders.
Spikes, rivots and shoulder platelets were promptly filed off. One important thing to note is that the area where the head connects to neck on this particular model is elongated which gives the troll model a long necked almost reptilian feel. As we all know ogryns are rough humanoid species so the head needs to be in a closer to the collar bones and shoulders, to achieve this I had to file down the one of the brackets from the back of the neck along with the collar, this widens the area considerably - but frees up some space to runs tubes, sculpt greenstuff and so on.
The tools of the trade. The shoota is a an Ork big shoota that has been de-glyphed and had the small tooth filed off, a drum and handle from a ork shoota has been glued in place - which in turn gives the weapon the feel of a MG34 on 'roids. The stock still requires some work, but one of the coolest things is with the trolls upper half rotated to a level position the gun locks in perfectly to the straps that formerly held the ye olde bag on the trolls hip.
The axe has been de-headed and an ork choppa sits in its place. It suits the ferocity of the Ogryn perfectly - and it just looks cool doesn't it? I mean imagine the damage that would do if a 8 foot ogryn snapped you with it.

All the basic elements assembled. The head as you can see has been cut down to more humanoid shape - this is not the final head as he will be wearing a full faced helmet (I will post some concept illust' soon to get some feedback)
The next step is to craft some more plate armour for the back and the shoulders, along with fixing his shawl and giving it more of a kilt feel.
Just to give you all an idea of scale. Who wouldn't feel safe with that guy backing your plays?
I will have some updates shortly, but for now I need to get back to some niggling project work for a client and shortlist some more properties to inspect later in the week.
Comments and feedback welcome as always.
Thanks for reading.
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Post by: Scarper
This is an amazing thread - so much originality! Subbed ;D
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Post by: CommissarKhaine
Love the model except the face, but since you'll be covering that up: great work!
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Post by: BLACKHAND
Awesome work as always Jack, Can't wait to see your ideas for the helmet
2050
Post by: Anung Un Rama
I was worried at first about the head, but you're covering it with a helmet, so no problem here. The armor on his lower arms looks a bit bland since you filed of all the details. I'm not sure how it'll look after you painted it, but it could sure use some work imo. The gun looks really cool, but I don't like the way you glued it to his body. Though I'm not sure where it would look better and/or would make more sense. One last thing: where does he put the axe when he's using the gun? Another Thing: looks awesome!
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Post by: The Dreadnote
Anung Un Rama wrote:One last thing: where does he put the axe when he's using the gun?
In the twitching corpses of his enemies.
Really nice work, would love to see the finished ogryn!
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Post by: Vitruvian XVII
Awesome work Jack, the ogryn's coming along well. I think i'll reserve my judgement until i see the finished piece but at the moment it seems like the hands and fore-arms are too big. I dunno though, something just seems a bit off, even for an abnormal roughly humanoid thing!! Good work regardless!
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Post by: Lord of Kaith
Ooooo, me likes!
26758
Post by: sc0ttfree
normally i hate oygrns but wow just wow it looks amazing!
oh and consider that gun stolen btw
25529
Post by: Archibald Jack
Once again, thanks for all the feedback so far. Hopefully this WIP will kick off an influx of ogryns into gangs that are currently scurrying around the underhive. As I can tell by the feedback the head on this fig is causing some issues and reservations - and I am in total agreeance as at the moment it looks like an angry potato with teeth.
So here is the concept illustration I came up with for the mask:
As you can see the helmet is a closed face model with breather attached, this was a necessity as my ogryn will have photo visor and respirator. These two features minimise the chances of this character being affected by pesky flash grenades or the more devastating psyche gas grenades. It looks a little plain, but that was the idea as hopefully it'll meld in well the very basic plate that surrounds his neck.
On the far left is the troll's head that has been plated with Milliputt and filed down to give the hard edges that the concept illustration featured. I attempted to drill out the spaces for the eyes, but succeeded in doing nothing more than lifting a plate of the milliputt from the head, which has been glued back on and been filled in with more milliputt. I believe after that failed attempt that the best option is to will model the eyes onto the putty instead of boreing into it as planned.
There are two options that I am toying with regarding the paintjob. The "skully" version will add some more pepper to this characters on field prescence. The "redhead" version ties in better with the core colour scheme of the Hunde des Krieg, but the red seems to be a little too loud, and would realistically do nothing but attract fire on field. Decisions, decisions.
The armor on his lower arms looks a bit bland since you filed of all the details...The gun looks really cool, but I don't like the way you glued it to his body.
The armored forearms will be drilled with staggered ventilation holes, similar to the ones seen on engine manifolds. The gun does look off on the picture, but that to do with the off angle and the fact it's moored with blu tack. It'll look better once ground and glued in.
One last thing: where does he put the axe when he's using the gun?
In the twitching corpses of his enemies.
Amen.
i'll reserve my judgement until i see the finished piece but at the moment it seems like the hands and fore-arms are too big
The medical term for this condition is "Regressive Popeye Forearm Syndrome" or RPFS, it branches from bad genes and the modellers poor grasp on proportion way back in the days that the ogryns first appeared in 40k. The most recent Ogryn models don't seem to suffer the same affliction, but they lack a sense of movement and are afflicted with OMM syndrome, or "Overpriced Metal Miniature Syndrome". So, I purchased two axers for the price of an Ogryn, and as the troll axer is a war beast in the Hordes universe it has the same lumbering forearms of something that can swing an axe the same weight as a Chevrolet Impala. Unfortunately, there is not much I can do to correct the proportions as the way the model works allows very little modification on the arms and forearms.
Consider it a homage to "gorilla edition" Ogryns of yesteryear that graced the tables for so long. That, and laziness.
I will have some updates as soon as the patched milliput cures and I can start mounting some features on the helmet.
Stay Tuned.
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Post by: Malika2
Looking good. You might want to add some more GW bits here and there on the figure to make him look as if he belongs in the 40k universe. Maybe use that filter part from the ball shaped part of the Space Marine backpack on top of the mask's filter for example. Another cool touch might be some sort of ammo belt over the shoulder on the torso of the Ogryn. I don't think one clip would be enough for this fellow.
The medical term for this condition is "Regressive Popeye Forearm Syndrome" or RPFS, it branches from bad genes and the modellers poor grasp on proportion way back in the days that the ogryns first appeared in 40k. The most recent Ogryn models don't seem to suffer the same affliction, but they lack a sense of movement and are afflicted with OMM syndrome, or "Overpriced Metal Miniature Syndrome". So, I purchased two axers for the price of an Ogryn, and as the troll axer is a war beast in the Hordes universe it has the same lumbering forearms of something that can swing an axe the same weight as a Chevrolet Impala. Unfortunately, there is not much I can do to correct the proportions as the way the model works allows very little modification on the arms and forearms.
Consider it a homage to "gorilla edition" Ogryns of yesteryear that graced the tables for so long. That, and laziness.
Might not be such a bad thing. Perhaps the large arms would be considered a mutation of a sorts.
You might want to check out the Anargo Sector Project's approach to the Ogryns:
Ogryns [Homo Gigantus]
Ogryns are some of the most common ab-humans in the Imperium, being far more accepted than many other ab-humans due to their success as soldiers in the Imperial Guard. Standing around seven feet tall and weighing over two hundred kilograms, ogryns are genetically engineered giants. While the Imperium originally believed that ogryns were a result of natural selection on worlds with high gravity, ogryns were created during the Age of Technology as a way to populate high gravity worlds with valuable resources. In addition to their size, a very common characteristic of ogryns are their reduced intelligence compared to normal humans, a characteristic that was given to them in order to make them a successful worker caste that would be too naïve and submissive to rebel, or fairly easy to control in the actual event of a rebellion.
Around the age of nine or ten years, ogryns cease to develop mentally and they typically retain their child-like personality throughout their lives. As a result, ogryns tend to have limited cognitive abilities, very limited emotional control or self-awareness and form very strong bonds to figures of authority. This tendency to bond is taken advantage of by the Imperial Guard, as Ogryns are typically lead to battle by Commissars or occasionally used as bodyguards for important officers and personnel on the battlefield.
Female ogryns share most of the same characteristics as male ogryns, except being somewhat lighter and having a less powerful build. They are seldom recruited by the Imperial Guard and normally left on their homeworld, as the birth rate of ogryn females is far lower than ogryn males. While most ogryns come from worlds that are nearly uninhabited by humans, the sight of ogryns is increasingly common in the Imperium, and many ogryns that have served their time in the Imperial Guard will make their way to new worlds, making a living as factory workers, bodyguards or mercenaries.
Source
Maybe also add some metal noses on the front of the boots.
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Post by: CommissarKhaine
Looking good! For the eyes, you could always add two slices of plasticartd rod/tubing and blend them in with gs. I feel you should paint/model his mask like a hockey mask; Friday 13th anyone?
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Post by: Crimson Cobra
I absolutely love everything you've done in this thread.
Have you considered a red skull look at all? It might look cool.
Seems like you could mock it up pretty quick just as a possibility.
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Post by: BLACKHAND
I agree with crimson cobra , mix the two and try a red skull, but cut the triangle teeth and try something more like the punisher skull with no lower jaw, just my 2 cents
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Post by: The Dreadnote
Archibald Jack wrote:
I would go with redhead. Skully looks like a gimp mask.
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Post by: Anung Un Rama
Dreadnote has a good point. And there should be some red parts on him.
How about you use the skull face paint and paint some of the armor on the lower arms in red?
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Post by: Grimm
Lovely work on everything. I especially like Nico. He looks so darn cool. I personally thing the redhead on the Ogryn is better than the Skully, but try a Redskull design and see what you come up with, though anything you do will look fan-diddly-tastic.
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Post by: maart3n
What about a combination of skully and redhead, the skull on a red background.
Really love that head, but gotta agree, right now it looks like a gimp mask.
And I personally think drilling the eyes would have looked better.
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Post by: Vitruvian XVII
+1 for a red skull design. I hope you didn't think i was saying it wasn't good, because it really is, that's just a small niggle i have in the back of my head!  However, i have no doubt you can make it go away!
Also, how about removing the frilly bit from the robes at the back, might tie it in a bit better. Keep up the fantastic work!!
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Post by: panshandle
Well I have throughly enjoyed looking at your conversions. You have actually inspired me to see if anyone fancies a game of three of Necro! Great work!
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Post by: elite_dannux
Just.... AWSOME!
Probably one of the coolest conversion ideas i have ever seen!
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Post by: The Good Green
I like the Red mask best, but maybe a skull icon on the respirator would be cool. No skull if he is to be utilitarian though. (IMO)
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Post by: Archibald Jack
Ach! Mein gott in himmel.
The responses to this thread are bittersweet in that they offer amazing guidance and motivation which unfortunately works against my most apathetic work code. Thank you all for the feedback so far.
Unfortunately, I have attempted a second drilling to embed the eyes in the mask. This in turn lifted another part of the sculpt which needed to be glued back down, reapplied putty and then wait to cure before I could smooth it out again. A most anxious wait to say the least. Additionally, the idea of using tubed plasticard made the face look like kermit with a 7 foot build on crack cocaine - so it was dashed. I attempted sculpting a GS build, but trying to get small rings of greenstuff to grasp onto sanded milliputt is like trying to wrangle cats.
So, the following idea hit me:
What if the folddown part of the mask was clouded plexiglass, and required no eye holes, slots or whatever. The glossy glass effect could be acheived provided the surface was smooth enough using a gloss sealant later on. At least I am confident it can be - if someone has attempted something similar and it went pear shaped I'd love to hear your thoughts.
And admitedly the skull mask draws way to close a resemblance to a gimp mask (damn yoooo! DREADNOTE!), but I still have "ghost" from MW2 stuck in my head - and skulls are a constantly reoccuring theme. The red skull would definately be a sound amalgamation of the confrontation of the red on black and the direness of the skull. Another idea I had was to continue the skull as a bull or goats skull that ran from visor down to neck brace. Could be cool, hmm?
I feel you should paint/model his mask like a hockey mask; Friday 13th anyone?
I am a huge Voorhees fan so I had to try my damndest to keep the "jason mask" on the backburner...maybe next time.
I hope you didn't think i was saying it wasn't good, because it really is, that's just a small niggle i have in the back of my head! However, i have no doubt you can make it go away!
Hey it's cool chief, the reason I put these "out and about" was to get feedback to shape my projects into something more than private creations completed at crazy hours in the morning. Thanks for the honesty, I dig straight shooters.
A QUICK UPDATE
So, whilst watching the HBO series "House of Saddam" (great series, two thumbs up) I started to do some of the configs and conversions that some Dakka members said needed doing. Objective number one was to transform the plate armor from clunky dark age plate mail to techy and speccy composite armor. I found the best way to achive this was by using some strategically placed drill holes for manifold cooling, along with some Milliputt ridges that will later be cut down to segments once fully cured.
Here is a sample of what I have been up to:
In an attempt to modernise my ogryns armour fit out I have filled in the "frilly" parts of the shawl that wrapped his waist and added vent holes to his forearm plates, as well as bars that reinforce the protective plates. I gave the back the same treatment, and have since started adding more GW stuff (as per recommendation) such as munitions, grenadeds and weapons that bring this figure into the 40 century.
Well, that's all my updates for now - I will have some more once I sleep off this terrible red wine hangover.
Take care until next time
2050
Post by: Anung Un Rama
Looks great!
15884
Post by: ghosty
Theres soemthing about him buggin' me.....bot sure whut though :S
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Post by: CommissarKhaine
Looking good! maybe drill some holes in the helmet, like some medieval helmets had? I feelt he helmet needs a little extra-maybe some comms? For painting, have you considered a judge dredd-like paintjob if you're resisting the Jason mask? Oh, and love his tattoo btw!
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Post by: BLACKHAND
Looks good Jack, I like the visor idea
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Post by: Vitruvian XVII
Certainly looking much better with the armour additions. The removal of frills also stops him from looking like a Brettonian peasant!!  Very eager to see some more progress now!
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Post by: Archibald Jack
Theres soemthing about him buggin' me.....bot sure whut though :S
Bugging as in slightly? or severly? Keep me posted on what it is if you crack it.
maybe drill some holes in the helmet, like some medieval helmets had?
Unfortunately any attempts to drill or tap into the face mask cracks the milliputt. So no dice on any vents, slits or holes in the mask. For a bit of gang related fluff, as this Ogryn was enlisted by the Herr Tower, the hunde des krieg have invested serious amounts of money in fitting out their bunyanesque bodyguard with armour and weaponary that most Ogryns would not even see in their lifetime.
The tattoo is from his old life. Malika provided a far bit of background info on the Ogryn species, and I am slowly reading through it - once I am done I will put together a broody back story. Sometimes the fluff is half the fun.
I am kind of strapped for bits at the moments, so what comms pieces would you suggest khaine?
The removal of frills also stops him from looking like a Brettonian peasant!!
True, the frills being filled was a simple yet effective way to drag this figure a little further from the dark ages.
I am in the process of fitting grenades, munitions and secondary weaponary to the figure at the moment. That, and finishing his kilt looking thing - though that may be kyboshed depending on how it looks.
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Post by: MajorTom11
Lol I have a feeling this one is going to be awesome, can't wait to see some paint on it -
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Post by: Nightwatch
Excellent! This has inspired me beyond belief. Now to get off my butt and do something....never mind. Maybe later.
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Post by: Ultra mortalitas
MajorTom11 wrote:Lol I have a feeling this one is going to be awesome, can't wait to see some paint on it -
...it already is...
Great work Jack, the ogryn is a heavy right? still wrapping my head around the rules (im starting to get into the game).
Edit: never mind the question. Looked at some of your previous posts.
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Post by: Pfreck
Great progress on the Ogryn so far, AJ!
I love the idea of the helmet being a visor, a great solution that is.
Really looking forward to see how he'll turn out!
Cheers
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Post by: Scarper
Apologies if this has already been asked, but what software / hardware are you using to create your mock-ups? They're fantastic!
The modelling is pretty stunning too, but that's been said a lot already
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Post by: CommissarKhaine
maybe drill some holes in the helmet, like some medieval helmets had?
Unfortunately any attempts to drill or tap into the face mask cracks the milliputt. So no dice on any vents, slits or holes in the mask. For a bit of gang related fluff, as this Ogryn was enlisted by the Herr Tower, the hunde des krieg have invested serious amounts of money in fitting out their bunyanesque bodyguard with armour and weaponary that most Ogryns would not even see in their lifetime.
I was afraid you were gonna say that
I am kind of strapped for bits at the moments, so what comms pieces would you suggest khaine?
Eityher a gs one with a small antenna, one stolen from a guard vox-caster head, or any space marine sergant really. Basically, a micro-bead set with s mall antenna to the side of the head
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Post by: sc0ttfree
looks amazing, its probably the best Ogryn I've ever seen but the one thing that is bugging me about him is the forearm armor.
if you could reduce the size of the plates i think it would help the look your going for.
keep up the good work
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Post by: ghosty
I worked out what was bugging me if its worth anything.
He still 'feels' too low tech. Tha armour style still looks medieval, its too rounded, not enough hard lines... And the hi-tech head looks really outta place on its body. Sorry for the bad news :(
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Post by: Ultra mortalitas
Scarper wrote:Apologies if this has already been asked, but what software / hardware are you using to create your mock-ups? They're fantastic!
The modelling is pretty stunning too, but that's been said a lot already 
iirc, he photo shopped them, with great effect.
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Post by: Archibald Jack
Hello all, let me apologise for the lack of updated material and feedback. I am up to my ass with houses to survey, clients websites to fine tune yadda yadda yadda. Although, Acidwap and I managed to squeeze a late night game in on Sunday past and I field my ogryn for the first time. So, as a quasi battle report I have the following to say: "Ogryns are the coolest thing since waterskiing squirrels"
To be more specific, a declared charge broke the oppposing teams heavy and sent her running, in her abscence a hired a ratskin was totalled (which he could have hurled at nearby units, but I forgot he had that skill) he then jumped straight into the next bought of CC. which was then countered with an opponents charge, this struggle went on for three full turns without the figure suffering a single single wound. He couldn't have done better.
There were more back and forths, a triplet of rolled 1s for Herr tower with his plasma gun - thankfully not any one of those stray rounds hit the figure in his firing lane.
And now for the comments.
...This has inspired me beyond belief. Now to get off my butt and do something....never mind. Maybe later.
Ah well, I suffer the same affliction myself. Apathy is a curse I tells ya! I find starting a blog often gets the wheels turning and motivates you to keep production up. Could be an idea?
...the ogryn is a heavy right? still wrapping my head around the rules (im starting to get into the game).
The ogryn ripper offers sustained fire, but for all intensive reasons the Ogryn is a hired gun. Unlike others who are paid before play he can be hired into the gang permanently (alike a preacher) but his prescence make the odds of your gang becoming outlaws a little higher. +1 to outlaw roll, so he is an added risk to making things quite hard for your gang. Additionally, the ripper's effective range is woeful (8" or so) but with a +1 to short range and str 5 up close it would be absolutely devastating.
Apologies if this has already been asked, but what software / hardware are you using to create your mock-ups? They're fantastic!
No need to apologise. As Mortalis has recalled I have been using photoshop for my mockups. The image is made up of several layers. Basically, the raw image (photo of fig) is desaturated, and then using a series of layers with properties "multiply" for base colours and "overlay" for tints I then build up on top of the underlying image.
If you need any further info, or some help feel free to pm me and I will take some time out to explain the nitty gritty of it all.
Basically, a micro-bead set with s mall antenna to the side of the head
They are pretty cool, but comms would be incased in the visor. I need some ideas for bits on the back of the head airlines, audio sensors and electric lines and what not, any ideas?
...but the one thing that is bugging me about him is the forearm armor. If you could reduce the size of the plates i think it would help the look your going for.
Initially, I disliked them...immensely. But, after seeing him flanked by two attacking characters in combat the heavily padded and armored forearms made sense. In that they'd offer exceptional protection against the impact injuries of mauls and the slicing of swords, as an added ability to bash an opponents face in. I will be turning my second ogryn into an open visored gun totting version, who will have his bulky forearm armor stripped and replaced with an offhand blast plate.
He still 'feels' too low tech. Tha armour style still looks medieval, its too rounded, not enough hard lines... And the hi-tech head looks really outta place on its body. Sorry for the bad news :(
Noooo! Ah well, thanks for the honesty chief - *sniffle*.
It has been hard to drag him away from swords and spells era, but I have tried my damndest. I have added some more bits and pieces (ammo, armor plate, manifold holes) as well as angling up some of the original model in an attempt at modernisation, I will post some shots of progress come morning when the miliiputt has set and been filed into shape. As for the head I am a big fan of that, sort of a plexiglass face mask in lieu of a dark ages slit in helm - it may seem a little off for now but it's far from finished so stay tuned!
Also, the tips such as filling in the shaw and boots have helped immensely, so If you have the area in specific that needs tuning I am all ears - and I will try an get that up to standard.
Thank you all for the feedback so far.
On an off note, how common are tattoos amongst ogryn in the 40k world? and are they prone to drinking, smoking and other "sins of the flesh"?
Take care until next time.
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Post by: Ultra mortalitas
'Sins of the flesh?' *shudders* You just had to ask that did you.
Good luck jack.
25529
Post by: Archibald Jack
'Sins of the flesh?' *shudders* You just had to ask that did you.
Well, it's a "sins of the flesh" can mean any of a few dozen things. I guess what I am looking for is info on whether they are prone or have historys of compulsive behaviour when in the prescence of alcohol, stimulants, narcotics and err, poontang. It could be something to hatch into the character.
SMALL UPDATE
So, as I was looking over my Ogryn all I could hear was ghostys words "HARD LINES...hard lines...hard lines" growing fainter and fainter like in the movies. So I took to alot of the detail on his arms and legs and filed as much of the rounded edges off as I can without destorying underlying detail.
I guess it's probably easier to show you then explain all the progress thus far.
Model Mk. 3 "Operation Hardlines"
As you can see the old potato sack bag has had further work, and now has linked munitiions pouring out of it. A Greenstuff lip folds over the top of the links, and will feature an Ace of Spades insignia from the Ogryns old platoon. As you can see on the spine ridge, and forearm there are little blocks of raised GS for gang rankings.
Additionally, I extended his back plates down to his belt and mounted the ripper in place. The ripper then had to be attached to the shoulder sling, this was done using the O ring (off the bottom of an ork axe) that was cut down and glued in place on the top of the weapon, the stock is secured by a belt of greenstuff that connects to the other O ring. The ripper had to be shortened drastically as it was awkwardly hanging from his body, and like a fool I cut it mid barrel which meant a mass of putting and sanding to get smooth again. So lesson learnt there.
I filled the boots in some more and will be adding the steel toe plates soon, along with filling in tatters on the front shawl. And as you can see the "ye olde" knees spikes have been filed off and replaced with hardline kneepads.
So, future addtions will be:
- fingerless gloves for the hands.
- 4th attempt at filing an eye slit for helmet
- steel tips for boots
- GS "ace of spade" insignia on bag.
- addition of air tank + lines to helmet on right hip.]
Well, that's it for now. I need to get back to some non-modelling work that I have been putting off for too long now.
Thank you all for reading.
16814
Post by: physcosamatic
whata meathead! keep going at it, also im kind of interested in doing a necromunda gang, can anyone link me or show me were to get the rules and such, and are there special army codex's with specific rules or is it all generally off the same list?
any help would be great and once again bravo to your gang archibald jack.
24182
Post by: Ultra mortalitas
Well, you can download the Rulebook from the GW website, but there are a lot more rules that people have made that make the game more interesting (the Ogryn bodyguard being an example) on some websites, but i forgot what they where called.
Also, im starting of a gang too, so good luck too both of us.
Edit: here you go: http://www.games-workshop.com/gws/content/article.jsp?catId=cat1490028&categoryId=1100011§ion=&aId=5300010
25529
Post by: Archibald Jack
There are supplemental rules to the ones that Ultra has so kindly linked to. There are some editions of "fanatics online" that added further dimensions to gameplay such as hounds, ogryns, preachers and additional species such as Genestealers and Orks.
Here is the link to the Fanatics Online Compendium
Personally, I always go for Van Saar as their paramilitary status means it's easier to source gang models from other armies in the 40k kingdom, well that and the techno skill is just too damn cool.
24182
Post by: Ultra mortalitas
Thanks for that Jack, btw i'm going orlock (though i might make a custom house with their rules).
And i might use some privateer press models for them, but seeing how they're 30mm while GW are 28mm if i recall correctly so i'm hesitant to start getting some yet, but they match the style of gang i want too use (well, with a few changes anyway), still thinking about how i want them to look.
Anyways thanks and good luck.
23897
Post by: Scarper
Looks great! I couldn't put my finger on what didn't look right before, but I feel like the hardline armour and all the drillholes have really brought it much closer to the 401st century
I'd love that photoshop advice, if you didn't mind - I'm just really starting out, and I'll take any tips I can get! Appreciate that it's a pretty big ask, though, so I don't mind if you're too busy.
15358
Post by: Vitruvian XVII
It's looking much better now A. Jack!! The additions of armour plates and giving them clear edges have really helped. Now it looks really hi-tech futuristic (almost too far past the 40k era! jk)
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Post by: McNutty
I love where you've taken the ogryn conversion, looking forward to seeing some paint on him.
We'll need a full gang photo soon.
Keep up the good work.
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Post by: ghosty
Muhahaaaa! i caused this! i feel so evil
Im sure you will be pleased to know that he now looks top notch....
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Post by: sc0ttfree
Looks a million times better now  Keep up the great work!
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Post by: MajorTom11
Looks amazing Arch, you added just the right amount of touches to make it unique, without drowning out the best elements of the original model!
I salute your skillz sir!
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Post by: Wolfed
Once upon a time I was in a gaming group of about four people in my high-school. We played exclusively Mordheim (fantasy variant of Necromunda) and I kept trying to convince them that we should try Necromunda out, but alas to no avail. They didn't like "the shooty bits", the wusses. And it's a shame I didn't read this P&M blog back then because YOU, sir... constitute a whole reason of your own to start playing Necromunda!
Your conversion and painting is nothing short of awe-wait for it..... some! As people have mentioned before, the crisp and dark scheme makes the glowing eyes and red pad (and hand) jump out hard enough to slap you in de face. Makes me wanna get the Steel Legion stormtroopers for my IG army. And the chest- GS on the Kommendant... so bloody iconic!
And for Nico Rex, I really love the merchant gunslinger style. Even though I must agree that he strikes a resemblance with Big Boss, I was more struck with a similarity with a sort of... frontier peddler. Like an Alaskan trader during the gold rush. I'm still waiting expectantly for the final result on him
The terrain ideas look great, but since they're only on paper yet, I reserve judgement untill you've fleshed them out in plasticard or whatever other materials you'll use. The sketches look very, very nice however. Just that there's alot of work that'd have to go into them  Not that it'd be work over your head, given the minis you've displayed.
And the ogryn... what a meatgrinder. gak, the body aside, I can't but look at that mean mother'effing "axe" of his. I'm sure any other pantsy standing under it would feel the same mix of terror and curiosity that I do. A sort of... terrible question of; "Just... what would that do to a person... to me?!". However, I still think that the latest pics of him showed off some definate "platemail"-looking armor on the feet. The knees and the spike on 'em and that. Looks very medival still. Perhaps a sheet of ceramic plating along the outside of his thighs and chopping thye spike off might work. Also, making the kneecaps LESS angular might work (and yes, I'm aware that that goes against the previous tip of more "hard lines"  ).
But beside the Ogryn and Nico, I'm perhaps mostly awaiting the painting of the Kommendant's plasma gun.
This blog has more inspiration in it than you can take with you in one visit, man. I'll be hard pressed not to influence my own IG army with your scavvy Hellghast warband... and even if I succeed in that, I'll be in even more trouble trying to keep away from delving into Necromunda untill I've finished the 40K army  Awesome, awesome stuff! And expectantly awaiting plasma guns, painted gunslingers and balls-shriveling Ogryns.
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Post by: Archibald Jack
My apologies for being off the radar as of late, but an influx of clients coupled with the looking and acquiring of a new rental property has been monopolising my time. Alot of comments to get through, so pardon the lengthy post.
Wolfed, thanks for all the kind words. However, I cannot accept all of them as the vast majority of inspiration for this project and some of it's characters came from others blogs and users on Dakka. Obviously, Migsula, whatwhat and majortom11 were my three primaries, but of course there are flickers of inspiration held by teams such as the paintingcorps, awesomepaintjob and such. And with since I have started chipping along and making posts I have been thankful to touch base with fellow converters, sculptors and greenstuff freaks such as blackhand, Khaine and ghosty. There are of course numerous others that have inspired this work, but I do not want to sound like a R&B artist at a crappy music award throwing out shout outs to everyone including the milkman.
And yes, the ogryn truly is a meathead. Total bullet magnet, but with toughness 6 he is proving quite the challenge to take out of commission.
Scarper, I will be more than happy to offer some photoshop advice, I'd suggest we use messenger so we can transfer files and go through the steps with live comms. But, that'll need to wait until I finished moving. So in two weeks time or so.
Also, I have recently taken down the fanatics online compendium and other rule books, if anyone should need them throw me a message and I will put them back up.
And now for a small update.
I have had some brief pockets of time to finish modelling the ogryn, and a recent break in weather allowed me to get him base coated and prepped for paint.
Now, what you may notice is that I eventually managed to drill some holes in his helmet. This ended up becoming a necessity as some other posters pointed out a glossy plexiglass mask on an ogryn looks a bit odd, that and the techy feel of it didn't really mesh with the rest of the crudely armored body. So, as opposed to drilling into the face I used my dremel with a cutting disc to cut a 1mm trench across the head, and then filled in the birdge over the nose with GS. It turned out quite well, and suits his armor to the tee.
For a short while he had an airline running into a tank on his hip, but as my girlfriend pointed out this would be something that would end up being a hinderence on field - and if it was shot out would spell the end for the towering bodyguard. So it was all ripped out and puttied in. The head of a dwarven warhammer puttied to an outlet of a SM backpack was then glued in place as a respirator plug.
Similarly, the ace of spades on his bag looked more like a trendy advertisement for a "ace of spades" bag manufacturer so this was abandoned.
In keeping with the rest of the gang he sports the iconic red right hand, which has been treated with the basic chipped and weathered effect that featured in one of CMdante's posts.
I am finding that handling the big lug whilst painting is actually rubbing off paint, so if anyone has any advice for painting the heavier models without wearing down the paint I would be most grateful. Additionally, I would love some advice on painting fleshy units, as I have zero experience with anything of that calibre.
So, that's it for now. Obviously once my move is out of the way updates and whatnot will regain their frequency and content - I hope to have the basics of the terrain done by the end of May and based on their success I will release a DIY for that particular venture.
Comments and feedback welcome as always.
Take care until next time.
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Post by: jackanory
I've been lurking on Dakka for ages and considering joining but your thread is what finally tipped me over the edge and spurred me on. Just had to say that your stuff is seriously incredible! You manage to get the perfect gritty feel out of the models and your illustration work is amazing too! Consider me subscribed.
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Post by: sc0ttfree
IT"SS BACK!!!!!
for a while there i thought you had forgotten abotu us here on dakka :(
looks freakin amazing as always, i love the look that the gang has, its is perfectly drimdark without being OTT
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Post by: Sandman
You sir, are my new hero. I was thinking about redoing my guardsmen in a more sinister Kriegey way and your men, especially that Ogryn have just blown me away.
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Post by: BLACKHAND
Good to see you back Jack!
The Ogryn is looking ace, realy like the way he looks to be on the balls of his feet , knees bent ready to spring forward and slam the axe into a juves face! A lot of movement in such a big model.
My only suggestion about handling him while painting would be to get him based and pinned down as soon as possible so that you can hold him by the base when painting, not sure iof this will help too much tho.
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Post by: CommissarKhaine
Good to see this blog moving again! I really like what you did with the helmet, it was the final touch the ogryn need to be really awesome!
When it comes to painting, you have two options: one is glueing the model to it's bases and holding that, the second one is to always hold the same bit (the axe seems like a good bet), glue it to it's base, then paint the final part. Considering the weight of this model, glueing it to it's base seems the safer bet, unless the axe is attached very very well.
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Post by: Morgrim
Depending on what sealant you use and how well it takes paint, then giving a quick and light layer of sealant stops the primer coming off as you work on it. Be careful about the main colours themselves though.
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Post by: LunaHound
Im very interested in this type of painting OP,
its almost like cell shading , i want to try it :x
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Post by: BLACKHAND
Hey A Jack, now that your back can you tell us where's
Acidwap?
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Post by: Ultra mortalitas
Jesus Christ finally, I thought you forgotten us too.
Great work Jack, your painting skills are just as good as your modelling skills.
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Post by: Anung Un Rama
Looking good so far. What skin tone are you going for?
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Post by: ghosty
Great work as always, and as for the rubbing of paint, i really gotta agree with blackhand, he needs to get on the base ASAP.
And yeah, where IS acidwap?
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Post by: abhorsen950
These are absoloutley superb
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Post by: Archibald Jack
Thank you all for the feedback and comments. It would appear general consensus is to get the model on a 40mm base asap - consequently I have ordered one from the combatcompany along with some of the industrial bases for the other gang members. I assume superglue by it'self is not too strong so the plan will be to bore holes in his feet and run pins into the base, that are then crimped off and glued to the underside of the base.
Regarding Acidwap, being it he is a fellow designer who works for an incredibly busy design house his workload like mine fluctuates - this in turn ties up the hours he can pour into projects. We are still playing Necromunda against each other, and he chips away at his projects when he can. Actually, without revealing too much he has some wicked resin models, and some other cool figures from the game incursion which I am keen to see some progress on shortly. Rest assured he is busy, and has not forgotten the forum or it's many many users.
Anung un Rama, the skin tone I'd be going for is something that would fit with the rest of the gang I guess, and probably quite pale as I don't imagine there is much sun in the underhive so a Cali' beach tan would look out of place.
Stay tuned for updates shortly.
Take care until next time.
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Post by: MonkeyMarine
The conversions and color scheme are very realistic. I love the whole concept you've imagined up.
I'm definitely keeping an eye on this thread.
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Post by: AvatarForm
Impressed.
/subscribed.
Where do you source your bits? Being an Aussie also, do you go through LGS or buy directly from overseas? I would like to know where to get the Pig Iron heads from locally if possible. Im doing an AdMech army.
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Post by: Vlad Von Carstien
wow this is probubly the coolest IG army ever I really want to see more.
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Post by: azekio
by far the coolest things i've seen in a while!!
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Post by: Archibald Jack
Hello Readers and Ruffians,
I suspect this may be threadnecromancy (if that's spwlt correctly), so before I continue further please advise and I will give this the bullet and start a new WIP blog.
Well, after being dormant for the last few months I finally have had all my old rulebooks, terrain and necromunda cardboard cut outs (y'know the bulkheads and so on!) delivered to my new pad. And with work humming along and leaving me with more disposable income I thought it'd be time to dust off the old squad, make some new additions and convert up a new leader, heavy and some elite kit troops for the Hunde Des Krieg Mk.II.
Acidwap and I have agreed to reroll our old gangs and are looking forward to having those delightful few first matchs where no one can hit anything anything!
So, stay tuned for an update over the next few days as I will be purchasing a new cadian officer and converting him up for deployment as the new Kommandant.
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Post by: The Good Green
Never mind the threadomancy. If it's your zombie, it's ok. I've been wondering where this thread went. Glad to see you back in the game... hobby at any rate.
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Post by: BLACKHAND
Great to see you back again bro, can't wait to hear about the epic battles between you and Acidwap..is he gonna get back to Dakka as well?
You may be interested to know that I finally got some guys at my club to start a few gangs, we now have a dedicated munda table set up every club day...where my gang is readily mutilated
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Post by: Anung Un Rama
There you are, dude? I can't wait for you get started on those terrain pieces.
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Post by: FantasyBob
Good job! i wonder if you start working on the pillar too!
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Post by: Vitruvian XVII
Woot, back again!
I love it when awesome threads like this get revived.
Eagerly awaiting new stuff
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Post by: Scrazza
haha, good, you continuing this. I was wondering when you'd painted up a new model. Looking forward to it
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Post by: Foda_Bett
Beautiful work! I like how you're keeping the theme to your gang. You've inspired me to rework my ideas from using a basic enforcer models to now wanting to mod cadians to make multipose steel legion troopers.
I'm afraid I may have missed it but did you give a recipe for that nice red?
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Post by: Brother Heinrich
I love this thread in all of its undead glory, its like Jin-Roh and killzone brought to 40k, LOVE iT!!!
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Post by: CommissarKhaine
Good to see you back. You do realize you're forced to make plague zombies now?
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Post by: ghosty
Yay!
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Post by: Tobber1202
Nice to see such a good and inspiring blog back in business^^
looking forward to seeing more of these "Hunde des Kriegs"
Kindest regards // Tobber1202
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Post by: Ouroborus
I can't believe how amazingly awesome this stuff is! I'm doing a Teutonian IG army soon and this really inspired me.
Update often please!
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Post by: Archibald Jack
Thank you all so much for the warm welcome back.
Let me get through the queries as best I can.
You do realize you're forced to make plague zombies now?
Absolutely. The plan is to introduce a handful of proxy mobs that are added to spice things up. Zombies, rats, scavvies the whole shebang. Should be fun.
I'm afraid I may have missed it but did you give a recipe for that nice red?
Well, it's just a few coats of blood red. Multiple thin coats give a smoother finish, and you can tone the darker parts with more control later. I then sponge with a 1:1 (black/dark grey) and add boltgun metal weather spots before washing with a 1:2 black ink and water wash to further the worn look. Then I highlight with blood red again. I like the results it gives, and as it is the most visually striking element of the uniform it needs the extra attention.
Acidwap has recently been focused on a table tennis contest, so the majority of his hours are spent on training. I was over at his the other day talking about 'munda, terrain and some new players from my work who are keen to start with us.
The terrain has been rolling along quite nicely. And as there are a handful of companies out there that have been throwing their respective hats into the terrain game I figured I'd at least attempt a "weigh in" over the next few weeks. The core idea is to create an affordable but visually striking solution for skirmish based table top games such as necromunda. The initial "pillar of khaine" idea has evolved into an entire set that is comprised of 3 different models. A primary tower with 3 levels, multiple platforms and points for airwalks. The original pillar of 2 levels with 6 platforms. And "the bunker" which is a single levelled structure that acts either as a point of cover or relay point for walkways.
I have costed a quote from a local company who said before we can even talk materials it's 120AUD to get the CNC jig set up for machining. Given the size of the work area I will only be utlising about 1/2 of the overall space, so I will have duplicates of the towers. So, stay tuned and I will provide some photos of the finalised pieces and will be selling some of them to cover costs.
Then based on the general demand, hours spent and issues involved I will either wade into the terrain making business, or stay in casual gamer land. Either way it should be interesting.
Now, onto the Hunde des Krieg.
I have acquired a Ursarker creed who is currently soaking in Acetone. The plan was to ground down his stumpy little head and right arm and fit him with a power sword and Pig Iron Officers head - though when he arrived I was reluctant to deface him, as well as field him on account of the fact he would be a constant bullet magnet based on his size. But, with his loyal Ogryn bodyguard that shouldn't be too much an issue. hehe.
Meet Kruger. He is the replacement heavy bolter for the Hunde des Kriegs. The previous incarnation was a space marine scout heavy bolter that had been filed down where possible and mounted with a Pig Iron head. This lead to two primary visual issues, in that he didn't match the rest of the squad and the heavy bolter looked awkward due to the magazine that hung from the underside of the bolter.
There was also the problem of his size and stance. His stance made it nigh on impossible to fire from cover or press up against terrain for concealed engagement, and whilst Marines Scouts are quite runtish compared to Space Marines they are quite bulky compared to Kasrkins. And in Necromunda bulky equals bad.
So, I took the trusty dremel to one of the duplicate Kasrkin grenade launcher models I hard and sheered of his arms, bore down his torso and removed the head. The Heavy Bolter used is one of a Cawdor Heavy, it had to be cut to allow the ammunition to slip around the back of the model into a modified grenade launcher drum pouch. I got the idea from the Spetsnaz guy in Predators, who had a similar sleeved back pack for his ammo...Man, am I alone in loving that film? Anyways, cadian limbs were shaved down and greenstuff gloves added to match the rest of the squad.
When I get some decent weather I will basecoat him and have some substantial updates for you all.
Until then keep well, and stay safe.
Archibald Jack
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Post by: BLACKHAND
Beautiful, real slick buddy.
That H/ bolter is just the right size for him and the GS work is perfect as always.
Good to see you haven't lost your touch
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Post by: CommissarKhaine
Heavy bolter is looking good, it'll definitely fit right in with the rest of the gang. Looking forward to the terrain as well, sounds interesting!
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Post by: Grimm
I can't get over how awsome that it. I can't wait to see it all done.
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Post by: Anung Un Rama
Can't believe that one's based on a Guard model. He looks so huge.
And I also liked Predators.
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Post by: The_Minsk
This is a really excellent tread, im pleased your back up and running. Love the new heavy guy
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Post by: Calibanite Lion
Kruger looks awesome, really good conversion there! will be keeping an eye on this one. always fancied getting into necromunda but never really knew anyone who played :(
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Post by: Pfreck
It's good to see you back, AJ!
I absolutely love what you did with Krüger, the hacking/drilling with the Dremel really payed off. The GS ties the metal and plastic together nicely, I really like the way you sculpted the gloves.
Looking forward to see more, as usual.
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Post by: Vitruvian XVII
Lovely work, looks seamless!
Love the ammo pouchy thing.
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Post by: McNutty
So happy to see this blog back up and running. The new heavy looks good.
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Post by: Archibald Jack
Firstly, let me wish a Happy New Year to fellow Dakkadakkaites, and secondly let me apologise for the lack of updates. But I have just adopted a small black kitten who I am sure is the devil incarnate, so my time has been occupied with him and his expensive and destructive habits.
Recently the break over the end of year has left with some time to kill, and some spare cash - so I have poured some christmas cash into some new acquisitions. The first of which being below:
Ursarker Creed
I am sure most readers immediately recognise Ursarker, and can appreciate how much presence a Cigar smokin, dual laspistol and heavyily scarred cat like Ursarker offers. Unfortunately for him I had him ear tagged for a new Kommandant - so alas, I took to this brilliant little model with the trusty dremel.
Stage One
First stage was to grind out his grizzly little head and remove his left hand which was resting idlely on his left hip. Unfortunately, I ground down the neat little skull on the end of his sword, but after sizing up what was to fill the void that mishap would be totally obscured. Phew!
 
Stage Two
So, now we see the new kommandant taking form. His head has been switched with one of the HQ heads from pig iron (I love those guys!) and the previously poncey hand on hip, has been substitued for something a little more authoratarian. Now, Ursarker stands quite tall and casts quite a large form which in Necromunda isn't the best two traits for a figure to have, but what the hell! He looks pimpnickle.
Finalised - Herr Kommandant
Final stage was to apply some greenstuff to fill gaps, create kasrkinesque knee pads as well as the folds of his sash to cover said kneecaps. The chestplate was exceptionally hard as I was unable to file down the imperium eagle on his breastplate, so an incredibly thin cover of GS was used to fill that detail, and this had to be cut down once cured to resemble a standard Cadian/Kasrkin breastplate.
Finally, all the winged skulls and similar iconography were files down. I am yet to make him a badge to sit across the front of his officers cap, but am waiting on some "secrets of the third reich" field caps to come before I model that element.
So there you have it, the new leader to lead the 2011 roster of the Hunde des Kriegs.
Now onto some slightly less interesting stuff.
Juves
Juves. 'Nuff Said. I like the cup and saucer shooting stance the left most model has, although the officers caps look too similar to the Kommandant so will need to be replaced. I am sourcing some "secrets of the third reich" field caps from westwind studios to give them a more unique and less senior look. If anyone has any pics of these German field caps on IG I would love to see them.
Rhino!
So, I couldn't resist myself when one of these went on sale at a store in the CBD. but, upon dry assembling it I can honestly say the storm bolter was lacking in the old firepower department. That and in the Hive there are no storm bolters - there's probably no Rhino's too, but sssh! So at the same sale I picked me up a Cadian Heavy Weapons team and got to work shortening it, and modifying the ammo skip to sit alongside like the Mk.19 or the Ma Deuce.
Needs more gun
So after some runs with milluput and fine wet and dry the gun turret was ready for assembly. I am a particular fan of the ballisitic shield, which in my humble opinion is a necessity for the comparitively lightly armoured Imperial Guardsmen. That and the Heavy Bolter is kith and kin to the hive, and a personal favourite weapon.
The rules for vehicles and movement apply to the ashland part of the Necromunda world, and being it my friend and I play very much within the hive the agreement was for the Rhino to act as a piece of terrain for ambush scenarios and base camp attacks. So, it needed to be accessible, which meant hinges for every door in the rhino, which in turn I magnetised because it stops the doors flapping around, being snapped off and so on. It was fiddly but well worth the effort.
Now, this is still very much in it's earliest stages. With the doors and gun turret completed I went on to order some electrics and LED (light emmitting diodes) for internal and external lighting. It's pretty fidgetting, and with no real experience with electrics the whole process will be a steep learning curve for me. But, I will post tutorials on how to select your components (ie. bulbs. resistors and power supplys) and how to know what schematic will work for your solution, and finally how to wire the whole shebang together.
There you have it, the new team for 2011. New leader, new heavy and new juves.
For now ignore the rocket launcher wielding cat far right I will have some more updates on him as he progresses. Also, I have some Cadian Snipers inbound who will substitute my gangers as they become more apt marksmen.
That's it from me for the moment. As always queies and so on are welcome.
Take care of you and yours, and thank you for reading.
Archibald Jack
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Post by: Vitruvian XVII
Wow, way to kick 2k11 off with a BANG!!!  Loving all the work, Creed looks like a completely new figure, far better than the original sculpt now imo! The Rhino is also boss, ho did you hinge the side doors, they look like they could be petty difficult to do? The gun shield takes it up another level as well. If its going to be an immobile "bunker" how about some sandbags?? Also eager to see how the electrics come along, if you can pull it of it will look so good i cant even begin to imagine
Yet again.....WOW!
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Post by: CommissarKhaine
Worth the wait  .
I really like what you did with creed, it turns him form an old cocky guy to a real leader.
I like the rhino as well; if you can pull off the LED stuff, that's going to be a super model...
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Post by: Sandman
I'm consistently impressed by the high quality of your conversions and your new team for 2011 looks absolutely badass. Keep up the great work. Always had a soft spot for Creed but his counterpart the Kommandant looks just iron hard and ready to kill. Great work.
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Post by: BLACKHAND
Really nice work bro, the new Kommandant is just beautiful
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Post by: Earthbeard
Excellent work, the gangs starting to take shape indeed.
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Post by: ghosty
Hey again! You haven't shown us that missile launcher bloke yet!
And I love your kommandant, but I do have a teeny issue with it. If he's wearing a gas mask, why has he got a cigar lit?
Edit out my mistakes, so none will think I'm a bit of a plum.
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Post by: Starfarer
Everything's looking pretty damn good! The only thing I don't particularly like is the shaved shotgun barrel on the Kommandant. The model overall is incredibly cool, the missing barrel just bothers me a bit.
Also, I would really recommend a FW Repressor dozer blade for the rhino. It just feels like it needs one.
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Post by: shingouki
everytime i visit dakka i get blown away by the creativity and skill of some of the people here.this thread is inspirational to a regular paint slinger such as myself.
thank you.
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Post by: Anung Un Rama
The Kommandant looks fantastic.  Altough the Cigar really does look a bit weird on a model with a gasmask. Looks awesome, but just a little bit off.
Your gangs makes me want to put more effort into the Mechanicus gang I build years ago.
Can't wait to see what else you'll be doing with that tank.
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Post by: Violadude
Your models are truly awesome!
wish i had the time/ money/ skill for this...
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Post by: Perkustin
Love the painting and your terrain concepts. Havent seen this before so i enjoyed seeing your progress very much! My favourite conversion is the kneeling juve aiming his laspistol, that is a smart characterful conversion.
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Post by: Shattered Soul
Wunderbar! I love that Creed conversion. It's damned fantastic.
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Post by: migsula
Nice updates sir!
Did you ever finish painting the Longhaired pistol-fighter with an eye-patch??
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Post by: LiveforFun666
Amazing stuff
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Post by: Brother SRM
Just found this topic and I'm sincerely impressed. That Creed conversion is awesome, I absolutely love the "cup and saucer" juve, and that heavy bolter looks far better on the rhino than I ever would have guessed! This looks like a hell of a great start to a new year.
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Post by: tryanotherone
Hi there,
I am long time lurker on your project and I must say: It's absolutey stunning. I love the unique looks of your minis and the excellent work with the Green Stuff.
I also like the way how you 'discover' the potential for conversions in your minis, i.e. the Trollkin-Ogryn work.
Really, really great stuff. Keep up the good work.
I hope we'll see more of this project soon.
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Post by: Armorum Ferrum
Love the conversions and the commander is ace
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Post by: Fire_for_effect
These models are so full of win! I thought it would be impossible to have a really nice Hellghast army in wh40k and you sir have proven me wrong  congrats on a beautiful army!
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Post by: The_Minsk
you been doing any more work to these?
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Post by: Archibald Jack
Hello all and apologies for the recent void of communicado.
Recent family, work and estate developments have left me a little stretched for time, which in turn has had quite a negative effect on my ability to post as regularly as I'd like. But, rest assured I have been tinkering and have even managed to reanimate acidwap into getting his Escher gang up and running again.
It's currently quite dark outside and shooting under this light is wonky at best, so update shots are a little bit, errrmmm wonky?
So, as many of you commented the Kommandant looked beefy enough, but the stumpy ended shotgun looked a little odd. So with some cut sprue and some patience I remade the previous barrel. And to answer many of your questions the gas mask and cigar combo is odd to say the least, so I have filed down the textured end and will paint it up as a single shell - most likely a man stopper or something similarly vicious.
I used a Krylon black for the first time on the kommandant and am hoping that the over stippled paint will become less noticeable once I paint over it, I must admit though compared to the "cheap and cheerful" brands available at the local bunnings Krylon has failed to make grade - boo to you Krylon.
Now, as I touched base with more VIC based Necromunda players I became aware that the Bolter whilst cool is a weapon that belongs to a more mature gang. So, thanks to a lad at my work (shout out Scott!) I secured me a heavy stubber from a tank sprue and made the following heavy.
Some people say the gun is ridiculously scaled, but I say it is perfect! Heavy, mean and barrel fed death dealer - that will admittedly jam in my first few matches and result in me being hopelessly overrun by leather clad punk haired feminists, but hey what's table gaming if not an endless source of smack talk and frustrating landslides.
My apologies for the fuzzy photo, its hard to get a decent shot in this light and I promise I will post a full 360 degree shot when I get a chance.
Onto the next development!
As you may or may not know I use an ogryn bodyguard as part of my crew, and whilst pleased with his performance am frustrated by the fact that a team such as the Hunde des Kriegs who work as a set and very tight unit would never allow a dumb and lumbering quasi human to join their ranks, so I searched the interwebs for a substitute. Many different forges offered some great options, but I eneded up settling with the following:
Perfect! Why would a team like the Hunde des Krieg need an ogryn when they could simply put one of their own in power armour! This model for those who don't know is one of the Deathdealers from AT-43 bored out and fitted with a cadian torso and pig iron helmet to keep theme. It is very much in a "beta stage" but as I bulk up the armour and start casting resin reproductions I will post more photos - so, consider this a preview shot of sorts.
I am very much looking forward to the challenge of pinkysil, resin molds and so on. Additionally I have recently purchased and airbrush compressor, airbrush and quote keen to get some basic tutorials on the how to of purchasing and running a basic airbrush rig - nothing like LB or many of the other cats on this site of course, but still helpful none the same.
@Migsula The eyepatch guy has taken a back seat of sorts. I need to get some terrain CNC'd and some new players before I can field him. So many plans, so little time.
@Anung Un Rama Yeah you guys are right, the concept of a smoke and a mask is too odd - so I will make it a shotgun round, which should work I think and stay tuned on the tank.
@everyone else Thanks for the kind words, it goes a long way to keeping someone in the flow and mood
Thank you all again for reading.
Take care of you and yours
AJ
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Post by: BLACKHAND
Great to see you back posting Jack! Understand that Real Life TM can set your modeling back a bit, I am running into that problem myself.
Like the power armoured trooper a lot, are you going to keep the canopy or remove it entirely so that you can always see the Pig Iron head inside?
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Post by: Vitruvian XVII
Love it! Simply wacky, great that you can see the trooper inside.
Nice to see you back
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Post by: Anung Un Rama
But but but....
The Ogryn was so AWESOME!
Don't get me wrong, the power armor dude looks really cool and even adds more to the Killzone vibe your gang has going, but it's a real shame you decided to ditch the fantastic looking brute you had before.
Nice idea with the Shotgun shell btw.
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Post by: Archibald Jack
Thank you all for the warm welcome back.
BLACKHAND wrote:Like the power armoured trooper a lot, are you going to keep the canopy or remove it entirely so that you can always see the Pig Iron head inside?
This guy is one of two flavours available, the other being the closed lid all business variety. This one will be used in a sitting position that will fit into the back of the rhino, as if in a pre-deployment state sort of like the bipedals mechs are deployed in Gasaraki or similar Mech Anime titles. I hope I didn't show my fanboy colours there too much.
Anung Un Rama wrote:Don't get me wrong, the power armor dude looks really cool and even adds more to the Killzone vibe your gang has going, but it's a real shame you decided to ditch the fantastic looking brute you had before.
Yah, I did spend a long long time on that particular mini' so am equally reservered and reluctant to retire him. But, as you said he didn't really fit the gangs profile and he is awkwardly tall 2 inches + and in Munda rules that qualifies him as "large target"...bad mojo.
On a side note, if anyone knows a way of stripping back AT-43 figs I would be most grateful for any info or tutorial links. Similarly if anyone has any field experience with starting up with an airbrush I would love some advice and pointers, as it has arrived today and I am a little bit reluctant to touch it...monkey fear!
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Post by: Two Spartan
I think the power armour is a good move, the other guy was cool but this fits better with fluff. But maby im just more of a fan of big suits of armour than big mutants
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Post by: Anung Un Rama
Archibald Jack wrote:Anung Un Rama wrote:Don't get me wrong, the power armor dude looks really cool and even adds more to the Killzone vibe your gang has going, but it's a real shame you decided to ditch the fantastic looking brute you had before.
Yah, I did spend a long long time on that particular mini' so am equally reservered and reluctant to retire him. But, as you said he didn't really fit the gangs profile and he is awkwardly tall 2 inches + and in Munda rules that qualifies him as "large target"...bad mojo.
I'm sorry. Was your unit too awesome looking to survive for long on the battlefield? Are you new to the hobby or something like that?
Ignore that comment. I lose most of my games anyway.
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Post by: tryanotherone
Wow, the armoured suit is a really good idea.
I might steal that myself, :-) although the Orgyn is ace. I never seen anything like it before. I would keep it if I was you. Just use it as a renegade unit or something like that.
Also, if you need a different kind of suit ... there are some nice armoured suits in the Incursion / West Wind range that might fit the bill.
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Post by: Archibald Jack
So, as promised I dusted off the old SLR and took advantage of the 5 mins of sunlight that this miserable Melbourne day had to offer and came up with the following:
Kommandant
So the big guy is based and ready for a shelacking! Unfortunately the weather down here has been gak so actually painting the guy is delayed until I can catch a break. Or is it worthwhile forking out for a painting light? If anyone has one laying about gathering dust I would love to sort something out.
Stuka - Heavy Stubber Extraordinaire
Stuka is your entry level heavy, for those who don't play any of the munda flavours the Heavy Stubber can be a total tide turner - that is of course if it doesn't jam, and man do they jam! The model is a Kasrkin Flamer that has been bored out using the dremel and fitted with the heavy stubber from an imperial army tank sprue. I pondered the idea of making more "assault flavoured" by shortening it, but I became quite fond of how heavy this heavy looks. The ammo roll on the back is a grenade launcher drum that has had the bottom half smoothed and notched to match the one loaded, I also used some green stuff to make straps to hold it in place.
And now for something a little more expensive...
The new toy! I picked this baby off ebay.com.au from a trader named "princess trade" for about 150 all up, that includes retractable line (great for keeping moisture to a minimum) dual action airbrush and air compressor with tank. I don't like promoting people without getting paid for it, but as a seller princess trade have been one of the best I have dealt with. Ordered on Wednesday, paid on Thursday at my house on Friday. Which is totally ninja.
Basically, I did some heavy reading before picking this up and without going into specifics (because there are scores of guides here on dakka) you need to make sure your air compressor has a tank at least, this ensures a constant and manageable stream of air which the single compressors simply cannot do. As I said I will avoid the technical babble, but feel free to drop me a pm if you have any queries about the setup.
Needless to say my weekend has been spent going over the tutorials available here and on the many users blog sites. I never had an appreciation for how rich the knowledge base and talent was on this site until now. Thank you all sincerely.
Stay tuned for updates and take care until next time.
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Post by: Rawson
I have really enjoyed your blog so far!  It is always fun to see models that are heavily converted. Keep up the good work!
Cheers,
Rawson
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Post by: Archibald Jack
Rawson wrote:I have really enjoyed your blog so far!  It is always fun to see models that are heavily converted. Keep up the good work!
Thank you for the kind words. I have just spent the last few hours at the local Bunning (Hardware Store) buying up simple green, plastic tubs, extraction fans and micro drill bits for the next big project.
I am going to attempt to make a budget spray booth that will pipe airbrush overspray out your window! Oh, that and I am going to try simple concetrate for the first time to strip back some AT-43 figs...could be interesting.
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Post by: Starfarer
Jack, it's good to have you posting again! Your gang is easily one of my favorites on Dakka. I love how the overall gang looks is very uniform across all the models, yet the work on the individual figures obviously has alot of detailed work. I know I commented previously, but the Kommandant is maybe one of my favorite conversions ever, at least as far as human models go. I'm glad to see you added the barrel back on the shotgun. Looks great! While the finished product is totally different, one of my favorite gangers was inspired heavily by your Kommandant. You can check it out here if you like.
Now that the high praises are out of the way, please accept a bit of criticism. I really, really think the heavy stubber barrel is too long for the model. I can appreciate you personally like the look of it, and that's ultimately all that matters. However, I feel I should give my honest opinion, so take it for what it's worth. I think it would look much more aggressive and suitable for the model if the stubber was a bit more compact.
Anyway, I hope you keep posting updates and I'm excited to see what you do with the new airbrush setup!
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Post by: Scarper
Good to see you back! I was really disappointed when this blog sunk into the warp - you're doing some really unique stuff! Did anything ever come of 'Joe's Salvage' and 'Nico Rex'?
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Post by: Jazz is for Losers
Still looking good.
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Post by: tomassM
Just finished reading the entire thread, and my gosh, some great models there! can't wait to see Kommandant painted
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Post by: Rogue Wolves
Read thread 3 times in a row fantastic models i hope you update soon
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Post by: tryanotherone
So, how is the current status of your project?
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Post by: Rawson
tryanotherone wrote:So, how is the current status of your project?
I was wondering the same thing!
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Post by: neil101
You sir are very talented ! I never thought i could like Those cadian bodies that are so squat and chubby , But you have completely sold me . You have used their natural dumpiness
to great affect , as heavily armored necro soldiers should be.
the conversions are as good as they get , and all that without mentioning your intrinsic graphics ability, that screams look at us and cower.
Jin-Roh: The Wolf Brigade and Killzone should be proud !
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Post by: storag
Browsed through the topic and have to say I like it greatly! The concept, parts, sculpting and painting - all are top notch. Makes me look at my own as rough and crude =/
I have some questions 'bout them if you don't mind:
- on the guy with 2h axe you used some material other then GS to make visor and spine plate - whats that?
- how do you paint this awesome googles!?!?!
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Post by: Illumini
That is an amazing concept - absolutely love it. You have made me want Ogryns for the first time ever. Also - hellgast eyes pulled of perfectly
Love the chief too, I think it was cool when he had a cigar, only the most awesome person ever smokes a cigar while wearing a gas-mask. Normal people can't even figure out how it would be done, but he knows, cause he's just that awesome.
Your juves have too authorative (sp?) heads IMO, they look like officers, not expendable chaff.
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Post by: Anung Un Rama
I want an Ork-emoticon with an angry fist shaking in the air, so I can express my anger, that you made me think this thread updated again.
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Post by: Illumini
Ops, sorry for necromancy, was linked in by another thread and didn't check date
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Post by: Archibald Jack
Ahem.
I know it's a few months on, and some of you may not need the answers to these questions any longer - but here goes.
Your juves have too authorative (sp?) heads IMO, they look like officers, not expendable chaff.
I totally agree with this point. Even before painting them the heads resembled the Kommandant's way too much, so I sourced some new heads from SOTR (Secrets of the third reich) from West Wind Productions. It is still a field officers cap but they have no breather or mask. So, that in turn should add another level to the Hierachy of the team in that when you're a juve you get the hat and splash mask, then as a ganger a helmet and breathing mask then finally as a senior a breather with cartridge.
- on the guy with 2h axe you used some material other then GS to make visor and spine plate - whats that?
That stuff is Milliputt. It dries much harder than GS and unlike GS can be sanded and filed down although it can be tricky to work with and needs to be kept wet when sculpting, similar to potter's clay. As a tip, if it gets stuck in somewhere it's shouldn't be it's best to remove it with a wet bamboo skewer (or toothpick)
- how do you paint this awesome googles!?!?!
So, you start with a nice base colour like blazing orange, one dry you accentuate the red tones in the corners using a thin coat of watered down red wash - then once dry you add the bright yellow centre using a piqued colour like bad moon yellow.
Jin-Roh: The Wolf Brigade and Killzone should be proud !
Thank you so much for the kind words - I borrowed very heavily from both these visual themes so it's worth noting that this team is more of a homage to Jin Roh and the Helghast than anything else.
So, how is the current status of your project?
It is still very alive an well. Some models are being retired, such as my first Ogryn, Ahab and the Armored Walker. Unfortunately as much as I like them individually they fail to make grade for varying reasons. The Ogryn is simply too massive for Necromunda - that and his presence in a crew such as the Hunde De Kriegs seems out of place. Ahab is similar - that and a Van Saar who strives to engage in hand to hand is not a Van Saar at all. And as for the walker the model whilst very funky is a really, really poor cast - I believe when Rackham took to cheaper option of casting vinyl painted acrylic they cheated themselves out of that crisp detail and finish that resin and metal provide. Unfortunate really, but probably a major contributor to AT43 taking on water and capsizing.
Consequently, if anyone has any interest in taking up or finishing any of the above projects shoot me a message and we'll talk shop.
Did anything ever come of 'Joe's Salvage' and 'Nico Rex'?
I will be submitting the basic outlines of the snap together towers to be CNC'ed by a cat over in Bayswater, who fortunately is also a tabletop player (so he cuts discounts for tabletop projects) from there it'll be a few more months of plasticard and detailing until I have them rotocasted. I am researching a DIY option for a rototmolder and am very excited about getting into terrain molding - so much so I created my own site to document the process and hopefully once I have all my ducks lined up will be able to sell the pieces to people in need of affordable, practical and professional looking terrain solutions.
The URL is still in a beta stage but there is a brief about us, and contact us section up and running should any of you require further info. Click on the link to visit Spire9
Additional projects include:
A new Ogryn - this one however is an AUGryn, it is in principle exactly the same as the AT43 walker, but is a converted incursion HMG ape, which I have been told are a gem to work with, and are of a much higher cast standard. Which is all that counts really. I am yet to receive the model from the UK but am keen as mustard to get working on that. So stay tuned for pics.
A new Heavey - Lascannon! whilst excessive and totally impractical it is still a sweet piece of kit to have for base attacks, and does come in handy when it's a scenario where you need to knock out a building, Ogryn or other High Toughness Beasty. That and it's a sweet piece of kit! Check it out:
Well that's all from me at the moment. I will be keeping you all in the loop from now on in as I as I will have alot more time to work on these projects over the next few months.
Thanks again for tuning in.
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Post by: ghosty
Literally was thinking about this today. It's always nice to see your blog updated, it's a real inspiration. Shame about the Ogryn and Ahab, you really did put a lot of time and effort into each of them. Of the two, I feel the Ogryn's a greater loss, he had so much character, and so much time put into him. Ahab I liked the concept of, but I never felt he fitted into the gangs aesthetic. As for the armored walker; I never warmed to it in the first place, and am looking forward to see your take to the APE's.
If I may give some constructive criticism about your heavy there; I assume he's still a WIP, but one thing that's really standing out to me is the size of the trigger hand. It's huge, and looks ungainly when compared to the rest of the miniature. Maybe if you integrated it into the arm, you could pass it off as a 'one size fits all' bionic hand.
Glad you're back, your necromunda always brings a smile.
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Post by: Archibald Jack
Thanks for the welcome back. Yeah the lascannon is still very much a WIP - being it was salvaged from a Space Marine he still has one of those uber mittens attached. I will most likely burr it down and start a new with a padded Cadian hand for anatomy's sake.
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Post by: Rogue Wolves
D: i might just die... im soo glad you are back because i love this thread, it gives me some great modling inspiration/ideas, plus i love your models
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Post by: Vitruvian XVII
Yay Jacks back!
Cant wait to see what other treats you bring us, its been too long buddy! Making your own terrain sounds sweet, should be awesome when finished!
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Post by: BLACKHAND
Good to see you back Boss, Looking forward to see what you come up with next. And you and Acidwap need to post up some battle reports sometime I'm sure I'm not the only one who would like to see your two gangs in action
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Post by: CommissarKhaine
Welcome back, lascan is looking good!
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Post by: Rawson
Anung Un Rama wrote:I want an Ork-emoticon with an angry fist shaking in the air, so I can express my anger, that you made me think this thread updated again. 
This was exactly what I thought was going to happen today when I checked back, but what do you know! The Hunde des Kriegs are back!
Good to see you, Jack! (and for some reason, I hear that sentence in my head with Capt. Barbossa's voice) Looking forward to seeing some more great conversions!
Rawson
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Post by: lone dirty dog
I just re found this thread and what a find  came across this way back and never found it again until know amazing work
But have to ask what happened to the Nico mini did you finish him ? Did he get painted ? that was some cool looking concept work and the start to creating him was right on target but no finished mini
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Post by: Anung Un Rama
Glad you're back, Archie! Can't wait to see more of the Hunde.
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Post by: tryanotherone
Great to see you back.
I am pleased that you found some time to work on your project.
Btw, which mini is Ahab?
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Post by: Zwan1One
Holy feth! Glad to see you're still going through with this gang/unit.
They are very inspiring and would intimidate most of your average underhivers(and rogue inquisitors!).
Good luck with Spire9, I look forward to seeing the terrain you produce!
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