26674
Post by: Slarg232
Melissia wrote:Which in my experience gets beaten by a squad of Sisters with flamer, heavy flamer, combiflamer in a ForgeWorld rhino (192 pts) 
Which in turn gets mowed over by 4 Thousand Sons, and 1 Aspiring Sorc with the Bolt of Change.
177 pts
Don't know why, but that post kinda egged me on next to your avatar of that smirking sister....
29408
Post by: Melissia
That would require they pop the rhino and survive the turn of rapid fire shooting that comes afterwards (Because they cannot kill the rhino and the squad in the same turn via shooting).
Also? Post points cost.
26674
Post by: Slarg232
True, though if they popped your rhino when your farther than 18 inches away, you wouldn't have a chance.
Edited points into the post.
29408
Post by: Melissia
Wouldn't exactly be hard to get in range. Pop smoke when just outside of Bolt of Change range, and the squad would find it nigh-impossible to kill the rhino. Next game turn, the Sisters get out, position one heavy flamer and two flamer templates to cover the entire five man squad, and then bolter spam with Divine Guidance..
Those 1k sons? They're pretty much fethed. 2 flamers, 1 heavy flamer, and 18 bolter rounds (at bs4, about twelve hits)... quite a bit of damage in one turn on a five wound squad.
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Post by: Slarg232
Ok, had a bit of a mis-information going on there, but.....
Too true, however, your forgetting that, while beleive you me I have a healthy respect for flamers, I still get my armor save. Lets say, due to armor saves, I save 3 of my 1k sons. one rapid fire later, and you just lost 3-4 sisters. To shoot me with those flamers you have to walk up to me in the open, while I can be in cover ignoring your bolter fire.
29408
Post by: Melissia
Well, it's hard for a squad with so few wounds to survive bolter and flamer spam no matter who does it, nevermind Sisters, whom do it best...
26674
Post by: Slarg232
Melissia wrote:Well, it's hard for a squad with so few wounds to survive bolter and flamer spam no matter who does it, nevermind Sisters, whom do it best...
I giggled.
I was hoping to edit my post before you saw it, but I failed, so you might want to look at it again.
Really want to play you now, partly because I have been looking forward to play someone who isn't the Guard or Eldar, partly for the fluff reasons, but mostly just because you seem like someone who would be a hell of a blast to play.
29408
Post by: Melissia
Ask any terminator user, you should know that good saves always fail when you need them most
Meanwhile, as Guard players know, BAD saves succeed when they're least likely to...
26674
Post by: Slarg232
Melissia wrote:Ask any terminator user, you should know that good saves always fail when you need them most
Meanwhile, as Guard players know, BAD saves succeed when they're least likely to...
Can't argue with that.
Well anyway, should I try again, or do you want to post something to kill the 1K sons?
15894
Post by: Mistress of minis
3 Obliterators- 215 Automatically Appended Next Post: Melissia wrote:Well, it's hard for a squad with so few wounds to survive bolter and flamer spam no matter who does it, nevermind Sisters, whom do it best...
Actually Burna Boys do that best  But they dont look as good doing it
29408
Post by: Melissia
Also, Burna Boyz are more expensive, and less durable.
10347
Post by: Fafnir
But you can concentrate more flamers on the target. If there's one unit that sums up the idea of "overkill," it's 15 burna boyz screaming your way in a battlewagon. Consider any infantry in its path but a distant memory.
15894
Post by: Mistress of minis
But also higher T, WS, 2 attacks, and a power weapon
29408
Post by: Melissia
But only if they don't use their burna as flamer.
15894
Post by: Mistress of minis
Yep- usually the turn the use thier Waagh and run. lets them avoid other flamer units  But we're getting off topic
So- back to my 3 Obliterators- 215 pts.
29408
Post by: Melissia
Leman Russ Executioner w/Plasma Cannon sponsons
230 pts
Sure, the lascannons could possibly get through the AV14 front armor. But it's more likely that five plasma cannon blasts would wipe out the obliterators in one turn...
10347
Post by: Fafnir
Eversor Assassin - 95 points
I don't think I need to explain how this one works...
15894
Post by: Mistress of minis
Fafnir wrote:Eversor Assassin - 95 points
I don't think I need to explain how this one works...
Vs the Oblits, or the Executioner?
10347
Post by: Fafnir
Executioner. Although he'd do just fine against the oblits too... (okay, he'd probably die, but not before making a big mess)
15894
Post by: Mistress of minis
Dunno- if you dont go first your sucking 5 templates and the HB. Or 3 templates if it backs up out of charge range. Keep in mind the assassins aren't fleet...
10347
Post by: Fafnir
Eversor has a 12" charge, fleet's got nothing on this guy (he does do cocaine, afterall). And besides, if you're going to pack an inquisitor in your army to unlock the guy, you'll probably taking an Emperor's tarot for kicks too.
15894
Post by: Mistress of minis
This is unit on unit- no tarot :p
So its a coin toss, and that seems more like gambling than beating a unit
10347
Post by: Fafnir
Either way, you can start in cover and still get that magical charge. 18 inches is huge, afterall. Although the doctor says that I might intimidate the ladies.
15894
Post by: Mistress of minis
Fafnir wrote:Either way, you can start in cover and still get that magical charge. 18 inches is huge, afterall. Although the doctor says that I might intimidate the ladies.
Starting in terrain still means a Difficult terrain check- which has a good chance of bringing you up short.
And only a 40k player would equate assault radius with something huge and potentially intimidating.
So- its a coin toss for first turn- and then a coin toss for the potential difficult terrain check. Thats still gambling Vs a win.
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Post by: Shrike325
Hammerhead, railgun, two burst cannons, muti-tracker, disruption pods - 165 (this is VS Executioner, because I agree that the Eversor probably isn't going to win that fight, considering the tank can just kite him and rape with plasma)
22637
Post by: DEATH89
6 Long Fangs, 5 ML's 140 pts
29408
Post by: Melissia
Leman Russ Battle Tank, 150 pts.
20841
Post by: Shas'O Dorian
Broadside Battle suit
2 shield drones
+1BS
110 pts
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Post by: Mistress of minis
People are getting so repetitive! I had ot check the date/post time to make sure I wasnt lookin at yesterdays posts :p
Vs the Broadside- Calidus Assassin 120 pts
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Post by: Toeko
Not sure what the shiled drones do, and I can't look at my codex seeing as I'm at work. But
I do believe once again my host can take it.
Daemonhost
85pts Automatically Appended Next Post: Mistress of minis wrote:People are getting so repetitive! I had ot check the date/post time to make sure I wasnt lookin at yesterdays posts :p
Vs the Broadside- Calidus Assassin 120 pts
Beat me to it.
Man its hard not to get repetitive we all have our staple units lol.
And I got nothing for the assassin, I'm more assualty and at this point range she has most assualts. Even against my DE lords
I can't think of a shooty thing.
22637
Post by: DEATH89
@ the Callidus Grey Knight Brother Captain kiting with Psycannon & Scourging 111 pts (scourging is just in case she gets close)
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Post by: Toeko
Mistress of minis wrote:People are getting so repetitive! I had ot check the date/post time to make sure I wasnt lookin at yesterdays posts :p
Vs the Broadside- Calidus Assassin 120 pts
And she beat me to it
I can't think of anything against that, I tend to focus more on assulting and well at this point range the assassin wins most fights, and in a real game I wouldn't send my lord against her its to big a risk.
I can't think of a shooty unit to take her
15894
Post by: Mistress of minis
DEATH89 wrote:@ the Callidus
Grey Knight Brother Captain kiting with Psycannon & Scourging 111 pts
(scourging is just in case she gets close)
You cant kite when a unit deploys by popping up right next to you- and can assault the same turn Automatically Appended Next Post: Toeko wrote:
I can't think of a shooty unit to take her
Its actually pretty easy
(I'll beat my own unit)
Dreadnaught- extra armor 120 pts. :p
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Post by: Shrike325
Mistress of minis wrote:DEATH89 wrote:
Dreadnaught- extra armor 120 pts. :p
Exorcist - 135
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Post by: Mistress of minis
Shrike325 wrote:Exorcist - 135
Leman Russ 150
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Post by: EagleArk
Predator-twin linked lascannon-105 points
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Post by: Melissia
Leman Russ Vanquisher w/Lascannon, 170 pts.
20841
Post by: Shas'O Dorian
Just so I don't say broadsides again, and drop the points
squad of 3 Piranhas, Fusion blasters
195 pts
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Post by: Mistress of minis
Battle Cannon vs AV13 > TL las vs AV 14. If you had the las sponsons it would edge to the predator- but as is
The pred has roughly a 13% chance at a glance, and a 13% chance to pen. Adding the sponson Lascannon adds 21%
For the battle cannon- counting ONLY direct hits on the scatter dice 10% glance, 11% penetrate- add in more hits for scatter rolls of 6 or less(the -3" for BS 3 keeps the template center hole on the hull- those percentages would go up).
So- without the sponsons its basically a tie- add in the sponsons and you're winning 3-1. So add the dang sponsons for 165 pts :p Automatically Appended Next Post: Shas'O Dorian wrote:Just so I don't say broadsides again, and drop the points
squad of 3 Piranhas, Fusion blasters
195 pts
Two Landspeeder Typhoons- 1 with a Multimelta- 195
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Post by: incarna
Mistress of minis wrote:
Two Landspeeder Typhoons- 1 with a Multimelta- 195 
2 squads of 2 hive guard = 200 points
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Post by: Mistress of minis
incarna wrote:Mistress of minis wrote:
Two Landspeeder Typhoons- 1 with a Multimelta- 195 
2 squads of 2 hive guard = 200 points
Other than the whole range problem( HG's are only 24", Vs thTyphoon launchers 48) they could do it-if the Typhoons dont kite( they can move 12 and fire the missles- and get a 4+ save). If they somehow get within 24", its a maybe- otherwise any half competent player is gonna win with the typhoons.
Addendum- Hive Guard arent synapse critters- so theyre making Ld 7 rolls to avoid having to lurk- Which means half the time you cant move them- makes it alot easier to kite them
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Post by: incarna
Mistress of minis wrote:
Other than the whole range problem( HG's are only 24", Vs thTyphoon launchers 48) they could do it-if the Typhoons dont kite( they can move 12 and fire the missles- and get a 4+ save). If they somehow get within 24", its a maybe- otherwise any half competent player is gonna win with the typhoons.
Addendum- Hive Guard arent synapse critters- so theyre making Ld 7 rolls to avoid having to lurk- Which means half the time you cant move them- makes it alot easier to kite them 
Ah, forgot about the synapse. In that case, I’ll take 3 Eldar War Walkers + w/ 2 scatter lasers each. 180 points. Vehicles can only take a 4+ cover save if they move over 12” which means they can’t shoot.
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Post by: EagleArk
Damn, as i was getting my codex you posted and becasuei didnt refresh the pagei didnt see it. Mine was against the exorsist.
Damn ninjas...
15894
Post by: Mistress of minis
incarna wrote:
Ah, forgot about the synapse. In that case, I’ll take 3 Eldar War Walkers + w/ 2 scatter lasers each. 180 points. Vehicles can only take a 4+ cover save if they move over 12” which means they can’t shoot.
Thats correct- but the typhoons can move flat out to get out of range(or jsut deep strike out of range in the first place)- then move up to 12" to keep the warwalkers (with their 36" range) between the 37-48" sweet spot.
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Post by: Shas'O Dorian
Let's keep things moving, 3 broadsides, 210 points.
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Post by: Toeko
I'm slightly confused, what unit is up to be toasted
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Post by: incarna
Mistress of minis wrote:incarna wrote:
Ah, forgot about the synapse. In that case, I’ll take 3 Eldar War Walkers + w/ 2 scatter lasers each. 180 points. Vehicles can only take a 4+ cover save if they move over 12” which means they can’t shoot.
Thats correct- but the typhoons can move flat out to get out of range(or jsut deep strike out of range in the first place)- then move up to 12" to keep the warwalkers (with their 36" range) between the 37-48" sweet spot.
There is no realistic 37"-48" sweet spot on a standard 4' by 6' table and you'd be lucky to get one round of protection before being pinned against a table edge. As for deepstriking - given the attached illustration that depicts a war walker squad movement and weapon range, I think risking a deepstrike in the safe white areas would be more benificial to the war walker player than i would be to the landspeeder player - not to mension the war walker will just move into range next round and finish the landspeeders.
1
19640
Post by: Tantras
Shas'O Dorian wrote:Let's keep things moving, 3 broadsides, 210 points.
Lord of Change - 250pts
20841
Post by: Shas'O Dorian
@ lord of change Leman Russ Punisher H. Bolter sponsons Storm Bolter H.K. Missile 220 points. Enough shots & you'll fail the saves
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Post by: Dork Eldar
Shas'O Dorian wrote:@ lord of change
Leman Russ Punisher
H. Bolter sponsons
Storm Bolter
H.K. Missile
220 points.
Enough shots & you'll fail the saves
10 Fire Dragons w/Exarch, Crack Shot, Tank Hunters
192pts
10 melta shots = dead tank
21968
Post by: Inquisitor_Syphonious
Dork Eldar wrote:Shas'O Dorian wrote:@ lord of change
Leman Russ Punisher
H. Bolter sponsons
Storm Bolter
H.K. Missile
220 points.
Enough shots & you'll fail the saves
10 Fire Dragons w/Exarch, Crack Shot, Tank Hunters
192pts
10 melta shots = dead tank
...ok, 12" glance range, 6" penetration range...
He is a tank. With a cannon. You are foot dragons...
/fail.
15894
Post by: Mistress of minis
Why does everyone assume that theyre going to get to go first, have cover, get the charge, be in melta range etc etc???
I try to assume worst case scenario with a bit of logic based on the basic scenario rules like deployment zones and such.
Vs the Punisher
Ironclad- Heavy flamer, meltagun, 2 HK missiles, drop pod with Death wind missles  220 pts.
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Post by: Slarg232
Mistress of minis wrote:Why does everyone assume that theyre going to get to go first, have cover, get the charge, be in melta range etc etc???
I try to assume worst case scenario with a bit of logic based on the basic scenario rules like deployment zones and such.
Vs the Punisher
Ironclad- Heavy flamer, meltagun, 2 HK missiles, drop pod with Death wind missles  220 pts.
Probably what with all the terminators/obliterators that have been suggested. They deepstrike in, therefor get the first shot.
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Post by: Mistress of minis
Hehe- we're jsut now getting up to Terminator points values
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Post by: Toeko
Yup that was me!!!!
sorry I only read your statement half assedly. I saw Dreadnought and thought Armour so I apologize for that.
21968
Post by: Inquisitor_Syphonious
Meh, in the original "Beat this unit" thread, someone always posted a crappy counter to my unit, so I dropped out of it, it was always the same person though. >.<
19154
Post by: Dedrith
Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240
26607
Post by: Gorgarak
Ummmm....
I'd beat all of your units. Trusty hammer, and if that failed, a tiger torch.
In all reality I have no idea what unit I'd use. This is my only counter to all of your fury combined.
21968
Post by: Inquisitor_Syphonious
Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240
So... now we are playing post-units-you-like-that-are-nearish-in-points-costs-to-the-above-poster, and if you don't like it tough?
19154
Post by: Dedrith
Inquisitor_Syphonious wrote:Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240
So... now we are playing post-units-you-like-that-are-nearish-in-points-costs-to-the-above-poster?
I suppose so, if you have a problem with that, you can leave my thread. Arguing about units is pointless. If this thread gets off topic, it will get locked. again, it's happened before.
15894
Post by: Mistress of minis
Inquisitor_Syphonious wrote:Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240
So... now we are playing post-units-you-like-that-are-nearish-in-points-costs-to-the-above-poster, and if you don't like it tough?
I guess 'beat' is subjective- and in this case means 'close in point values and disregarding the units actual worth as a counter to the previous'.
Which sort of defeats the usefulness of this as an exercise(i.e. making people think).
15267
Post by: BIBBI
Inquisitor_Syphonious wrote:Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240
So... now we are playing post-units-you-like-that-are-nearish-in-points-costs-to-the-above-poster, and if you don't like it tough?
no, that is not at all what he is saying, try to pick something that would beat the previously stated but if you don't think it can then keep it to your self
beat means kill the other unit in a game using rules from the current codecies and rulebooks. beating does not mean it costs fewer points than the previous unit, I.E. the response to a land raider redeemer cannot be 5 grots, the grots do cost fewer points but without some kind of upgrade the redeemer would kill them with no chance of the grots fighting back
and to the 'ard boys I say, 5 dark eldar scourges, 4 with splinter cannons one with splinter rifle, (for those who don't know splinter cannons are R36 assault 4 bolters, and splinter rifles are S3 bolters, and scourges are jump infantry)
14908
Post by: Kogwar
Exactaly that i swhat i wanted when i started the first one and we had problems then, with slowed I am 300 inchs away please try to be plausible with what you post and also Bibbi please change your avitar it is kin of ridiculus that you have hte same a dedriths ( DOn;t worry i am a bud of them both it is ok)
15267
Post by: BIBBI
Kogwar wrote:Exactaly that i swhat i wanted when i started the first one and we had problems then, with slowed I am 300 inchs away please try to be plausible with what you post
thank you
Kogwar wrote:also Bibbi please change your avitar it is kin of ridiculus that you have hte same a dedriths ( DOn;t worry i am a bud of them both it is ok)
you know you want it as your avitar
14908
Post by: Kogwar
KNow check every forum i am on this or the main picture is my avitar.
19154
Post by: Dedrith
C'mon Kogwar, show some legion pride
Anyway, thanks for giving some information on the scourges BIBBI, I wouldn't have had a clue if you hadn't done that lol.
You didn't post the points, but I guess a Battlewagon W/ Killa Cannon and 2 Big Shootas should do the trick - 160 points
10347
Post by: Fafnir
Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240
Griffon - 75 points
26674
Post by: Slarg232
Fafnir wrote:Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240
Griffon - 75 points
10 Raptors, Champion with MeltaBombs, 2 Meltaguns. 240 pts.
20841
Post by: Shas'O Dorian
Slarg that's more than triple the points of the griffon. (if you're trying to raise points let the OP do that)
@ Griffon,
1 broadside battlesuit 70 points.
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Post by: Slarg232
Shas'O Dorian wrote:Slarg that's more than triple the points of the griffon. (if you're trying to raise points let the OP do that)
@ Griffon,
1 broadside battlesuit 70 points.
People keep complaining that all anyone is doing currently is reusing the same stuff, which would be remedied with a bump in points.
Obliterator, 75 pts.
19640
Post by: Tantras
Slarg232 wrote:Shas'O Dorian wrote:Slarg that's more than triple the points of the griffon. (if you're trying to raise points let the OP do that)
@ Griffon,
1 broadside battlesuit 70 points.
People keep complaining that all anyone is doing currently is reusing the same stuff, which would be remedied with a bump in points.
Obliterator, 75 pts.
The points lower themselves everytime somebody finds a cheap solution to the previous unit, it's pretty much unavoidable. It doesn't help that idiots keep posting expensive units seemingly and random, of course.
Landspeeder with MM - 60/65pts (can't remember).
19154
Post by: Dedrith
5 Fire Dragons - 80
9599
Post by: incarna
Dedrith wrote:5 Fire Dragons - 80
alass... my poor doomed fire dragons...
You tend to have to give them a transport or they'll be killed long before getting an opportunity to do their job...
and when they do their job, there's a good chance some of them will die to an exploding vehicle.
regardless...
Infantry Platoon + heavy bolter = 60 points
28996
Post by: Toeko
So are we to assume that its our turn and the unit is within range to do its thing? Or what? Because all this, "no my unit could be in terrain and you have no gernades so that wouldn't work." Stuff needs to quit. Why not just post a unit regardless of points that's a counter, try to keep it close but don't bash if its not.
At the Guard
Striking scorpions
5
80pts
19640
Post by: Tantras
Armoured Sentinel with Plasma Cannon - 75pts.
14680
Post by: croggy
2 scout sentinels - Autocannons 80pts
29408
Post by: Melissia
I'm not sure that would necessarily beat the armored sentinel...
19154
Post by: Dedrith
4 Auto Cannon shots Vs 1 plasma cannon shot per turn? Looks pretty solid to me.
Anyway, for the Scout Sentinels: Predator W/ Autocannon and Hunter Killer Missile - 70 points
19640
Post by: Tantras
Obliterator - 75pts
28996
Post by: Toeko
Sister of Battle Heroine
Palatine
Cloak of St. Aspera
Blessed weapon
Jump pack
105pts
21968
Post by: Inquisitor_Syphonious
Predator
Autocannon
Lascannon Sponsons
Total-125
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Post by: Dedrith
7 Kommandos, Nob W/ PK, 2 W/ Rokkit Launchas - 125
19640
Post by: Tantras
Dedrith wrote:7 Kommandos, Nob W/ PK, 2 W/ Rokkit Launchas - 125
Landspeeder Storm with Heavy Flamer carrying 5 SM scouts ( BP & CCW) with combi-flamer - 145pts
EDIT: Ninja! Changing to fight Orks.
29538
Post by: Chuggy G
Tantras wrote:Landspeeder Storm with Heavy Flamer carrying 5 SM scouts (BP & CCW) with combi-flamer - 145pts EDIT: Ninja! Changing to fight Orks. Six long fangs with five missile launchers - 140 pts
25360
Post by: ductvader
Callidus assassin
19154
Post by: Dedrith
ductvader wrote:Callidus assassin
points?
20596
Post by: Dork Eldar
Dedrith wrote:ductvader wrote:Callidus assassin
points?
120 according to the Witchhunter codex.
19640
Post by: Tantras
Dork Eldar wrote:Dedrith wrote:ductvader wrote:Callidus assassin
points?
120 according to the Witchhunter codex.
10 vets in a Chimera, no addons - 125pts.
21968
Post by: Inquisitor_Syphonious
Vindicator
Siege Shield
Hunter-Killer
TOTAL: 135 points
15267
Post by: BIBBI
Ravenger w/ night field, 120
Edit: didn't see the last page
25700
Post by: Space_Potato
Ork Warbikers - (3 bikers, 1 upgraded to Nob, Powerklaw) - 125pts (I think)
S_P
14680
Post by: croggy
2 hydras(not in a squadron and set up on oppossit sides of the board) - 150pts
25360
Post by: ductvader
Brother Captain Stern...141
18176
Post by: Guitardian
Farseer, Doom, Singing spear... 83 points
28311
Post by: Shrike325
Herald of Tzeentch, Boon of Mutation - 80 points
28733
Post by: gearheadwhat
IG SWS team with 2 demo charges and a flamer - 80 pts
18176
Post by: Guitardian
5 dire avengers 60 points
22637
Post by: DEATH89
One Land Speeder with 2 Heavy Bolters 60pts (I think no codex)
19640
Post by: Tantras
DEATH89 wrote:One Land Speeder with 2 Heavy Bolters 60pts (I think no codex)
Necron Destroyer - 50pts.
20596
Post by: Dork Eldar
Tantras wrote:Necron Destroyer - 50pts.
Eldar Vyper w/2 Shuriken Cannons - 60pts
(AV10 on all sides, 6 S6 shots per turn, Fast Skimmer Open Topped)
18176
Post by: Guitardian
fail. can't fire both and move enough to stay safe at the same time. Vypers sucked as soon as fifth hit...
Warwalker 2 shuriken cannons (6xs6?) @40 points
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Post by: Tantras
Armoured sentinel (standard multilaser) - 55pts
18176
Post by: Guitardian
10 guardsmen... 50
we're getting pretty low on the points here, I suggest we restart at the top before people start suggesting nurglings or rippers or snotlings. We can't get much further down...
well...
RHINO! 35...
"how low can you go" "limbo limbo"
28311
Post by: Shrike325
6 Fire Warriors - 60 points
19640
Post by: Tantras
4 Necron Scarab Swarms - 52pts
28311
Post by: Shrike325
Tantras wrote:4 Necron Scarab Swarms - 52pts 
We're trying to go UP
1 Penitent Engine - 80 points
18176
Post by: Guitardian
My 80 points of fire dragons melt your penitant engine easy. tack on 20 for a firepike exarch and the points go up! yippie!
19640
Post by: Tantras
Two Necron Destroyers - 100pts
Enjoy the out-of-your-range AP4ing of your life!
18176
Post by: Guitardian
1 servitor, plascannon. hope you like pie because I'm sending your Destroyers a few plates of it.
I think that's 20 points or so... but ech... we're trying to go up now...
19640
Post by: Tantras
20pts eh? How about a Lone Wolf stood in his underpants.
20pts and if you kill him, I win!
21968
Post by: Inquisitor_Syphonious
Not to derail the thread but...
Guitardian wrote:10 guardsmen... 50
we're getting pretty low on the points here, I suggest we restart at the top before people start suggesting nurglings or rippers or snotlings. We can't get much further down...
well...
RHINO! 35...
"how low can you go" "limbo limbo"
Are going to beat an armored sentinel?
Guitardian wrote:1 servitor, plascannon. hope you like pie because I'm sending your Destroyers a few plates of it.
I think that's 20 points or so... but ech... we're trying to go up now...
... I don't think this needs explanation:
Destroyers have some nice range, and the servitor is a one wound no WBB model, that will get smited, and it will miss by alot very ofen.
Tantras wrote:20pts eh? How about a Lone Wolf stood in his underpants.
20pts and if you kill him, I win! 
 Does that mean... you have won the thread?
18176
Post by: Guitardian
I think Tantras wins with that one.
Back in 2nd ed, we could take a lone commissar with a grenade launcher just plunking around the field lobbing stuff, who was 1 point under the cap to be worth a kill... hee hee hee!
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Post by: Tantras
Guitardian wrote:I think Tantras wins with that one.
Thank you. Thank you very much. It's been... Emotional.
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Post by: Dedrith
resetting unit.
5 Space Marine Scouts with Sniper Rifles - 75
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Post by: Tantras
Dedrith wrote:resetting unit.
5 Space Marine Scouts with Sniper Rifles - 75
Is Marbo still banned?
Landspeeder with Tornado patter Heavy Flamer (whatever that is) - 60pts.
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Post by: gendoikari87
Armored sentinel with lascannon - 70 points
28311
Post by: Shrike325
5 Screamers of Tzeentch - 80pts
24212
Post by: Ed Orange
Blood Angels Predator with all Lascannons 180 Points Automatically Appended Next Post: Please ignore my post, I had an idiot moment
18176
Post by: Guitardian
hmmm... what to do with 180 points...
EVIL CLOWNS!
Harlequinsx5 with the seer and jester upgrades and 4 kisses and a fusion pistol for the seer.
It is, in my experience a great annoyance unit you'll never be able to shoot at but it picks and chooses when it shoots at you. Sure it doesn't put out much unless you get too close, where you can melt a tank with a pistol if you really want to (I usually just flip away) but it doesn't usually take any hits either, and you can hide your IC in it!
weighs in at 156 points and annoys the heck out of people, could pop a tank if they want to get close and use that fusion melta thingy, could do a sick charge with the kisses, and can hide an IC with impunity shooting away with the Death Jester from a range where they simply can't be targetted (plus its 3 shots that could potentially pin). The only thing that could possibly hit them is a bad scattered pie plate that was shooting at something else. Now that's pretty annoying. Oh yeah they ignore terrain and can jump you from behind a big building if they want... heeheehee... evil clowns!
Automatically Appended Next Post:
17213
Post by: gendoikari87
Shrike325 wrote:5 Screamers of Tzeentch - 80pts
8 Fire warriors - 80
19154
Post by: Dedrith
5 lootas - 75
14424
Post by: RxGhost
1 Dark Angel Space Marine, 5 boltershells, 5 dead Lootas. -15pts.
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Post by: Toeko
I am a Striking Scorpion, Shadow Stalking, Chainsword wielding, Marine Killing.
16pts
this is turning into the Oldest game.
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Post by: RxGhost
I strike down the vile xenos scum and his weak, kitteny chainsword. Dark Angel Space Marine 15pts.
Who's next?
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Post by: Toeko
I will not roleplay with you Foul follower of the False emperor. besides I would win. Sister of Battle in Lingerie would bring the Marine to his knees.
so lets get this back on track
14424
Post by: RxGhost
Cast in a Dreadnought sarcophagus, our hero returns sans his raging libido to bring the light of the emperor to the darkest corners of the universe. 125pts.
Your move, heretic.
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Post by: liquidjoshi
1 Dreadnought?
Necron heavy destroyer- 95 pts
14424
Post by: RxGhost
Pfft, like that ever works. Dreadnought adds a crushed metal skull into his collection of trophies and is rewarded with venerable status. 145pts.
I like the rust effect on the Necron, but the photo is a little fuzzy for a better look.
18176
Post by: Guitardian
I am a 15 point Scatterlaser fired by an 8 point guardian... too bad someone has to buy the rest of my pointless meatshields.
19154
Post by: Dedrith
RxGhost, stop arguing with everybody and start playing the game.
Resetting unit to 10x Assault Terminators W/ Lightning Claws - 400
18176
Post by: Guitardian
My 19 point ranger offed a Hive Tyrant once. in CC!
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Post by: RxGhost
I am playing the game, I'm just making it more fun by adding the a small element of story-telling.
Don't be mad that my unit just hasn't been beaten yet.
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Post by: Slarg232
Dedrith wrote:RxGhost, stop arguing with everybody and start playing the game.
Resetting unit to 10x Assault Terminators W/ Lightning Claws - 400
Quick rules question: We allowed to use more than one unit?
19154
Post by: Dedrith
Slarg232 wrote:Dedrith wrote:RxGhost, stop arguing with everybody and start playing the game.
Resetting unit to 10x Assault Terminators W/ Lightning Claws - 400
Quick rules question: We allowed to use more than one unit?
Depends on what you mean, you CAN use something like 3 units of 30 Ork Boyz, however you CANNOT use units like 10 Ork nobz, 5 lootas, and 2 deff dreads
You can have multiple units composing of the same models, but the units cannot be different.
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Post by: Guitardian
I don't think the rules are particularly rigid.
I AM A GREY HUNTER with a bolter AND a boltpistol/ccw, despite the old rule that only 2 weapons are carried... I have cool space wolf abilities to boot. It's too bad my squad can't take a ML or HB but hey we can get a free melta anyways... I cost 15 points and could kick my brother Marines from other chapters heinies for one point less... hear me roar... like... um... a wolf? Automatically Appended Next Post: oh yeah I piss on my turf too like a wolf and my dad (Logan) is bigger than your dad (Calgar take me away...)
21968
Post by: Inquisitor_Syphonious
RxGhost wrote:I am playing the game, I'm just making it more fun by adding the a small element of story-telling.
Don't be mad that my unit just hasn't been beaten yet.
... No, you are not playing the game, you are being a pester.
Dedrith wrote:RxGhost, stop arguing with everybody and start playing the game.
Resetting unit to 10x Assault Terminators W/ Lightning Claws - 400
Hmm, 3 Warwalkers with star cannons, and 2 warwalkers with star cannons.
It will be slightly easier to beat by other things, also, it costs 400 on the dot.
So:
3 walkers
6 starcannons
2 walkers
4 starcannons
So, all in all
20 S6 AP2 shots a turn, low BS, though it will eat alot of things! Now, I expect someone to post... a land raider, or something to that effect, just a reminder, I have outflank, and scouts.
AV 10 walker
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Post by: baroncrowle
BA tactical squad missile launcher, flamer, bolt pistol ccw
w/ Rhino 220
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Post by: eldarbgamer13
Executioner w/ heavy bolter and storm bolter- 220 pts
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Post by: The Imperator
Trygon 200pts omnomnomnom
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Post by: Fafnir
Grey Knight Grand Master - 145 points
OHKO
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Post by: Inquisitor_Syphonious
baroncrowle wrote:BA tactical squad missile launcher, flamer, bolt pistol ccw
w/ Rhino 220
That is it, I quit, good luck with this all of you.
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Post by: ChrisCP
Battle Wagon with KFF mek Deffrolla and a Burna
110+105 (225)
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Post by: Fafnir
That's a good 80 points over the cost of my Grand Master. And even if you try the tank shock, there's a 50% chance it won't work, causing damage to the wagon.
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Post by: Dedrith
Don't quit, Syphonious, you were one of my favorites
@Battlewagon, 10 Eldar Fire Dragons - 160
The meltas will scrap the battlewagon before or after you slam me with the deff rolla, along with instant death the mek once he's forced to disembark.
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Post by: Fafnir
Inquisitor with psycannon and terminator armour and a sage.
90 points
Some smart movement and he'll wittle them down before they even get close.
14424
Post by: RxGhost
Inquisitor_Syphonious wrote:RxGhost wrote:I am playing the game, I'm just making it more fun by adding the a small element of story-telling.
Don't be mad that my unit just hasn't been beaten yet.
... No, you are not playing the game, you are being a pester.
I thought the game was kinda dumb, but showed some promise, so I decided to make it more interesting. If you want to take your ball and go home, I don't care. But I guess if putting more thought into a post than "X (Unit Name) (Point Value)" makes me a pester, at least I'm an interesting one.
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Post by: Dedrith
RxGhost, if all you are going to do on this thread is irritate people, then you are more than welcome to leave. End of discussion, back on topic.
I have to say, Fafnir, that was a brilliant counter to the fire dragons.
18176
Post by: Guitardian
Dedrith wrote:RxGhost, if all you are going to do on this thread is irritate people, then you are more than welcome to leave. End of discussion, back on topic.
I have to say, Fafnir, that was a brilliant counter to the fire dragons.
Nicely done...
Lukas the Trickster: even if you kill me I kill you back!
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Post by: Necrosis
Guitardian wrote:
Nicely done...
Lukas the Trickster: even if you kill me I kill you back!
Living Saint.. Even if you kill me I'll come back. It's even in your FAQ.
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Post by: Fafnir
Dedrith wrote:RxGhost, if all you are going to do on this thread is irritate people, then you are more than welcome to leave. End of discussion, back on topic.
I have to say, Fafnir, that was a brilliant counter to the fire dragons.
You could do it without the sage (-10 points), but he helps you get it done quicker. If you kite properly and shoot every turn, they only gain an average of 3.5 inches per turn, meaning it would take 7 turns to get in range. More than enough time to take them out with that setup.
As for Lukas the Trickster, he costs 50 points more than my Inquisitor setup (60 without the sage), and requires you take a unit of Blood Claws, adding another 75 points at minimum. Celestine costs 201 points, also putting her above.
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Post by: Shrike325
Hammerhead - Ion Cannon - Burst Cannons - 115
EDIT: Wow I post slow...
Dread to counter Saint, if we want to keep upping the points, make it Bjorn.
22547
Post by: ChrisCP
Fafnir wrote:That's a good 80 points over the cost of my Grand Master. And even if you try the tank shock, there's a 50% chance it won't work, causing damage to the wagon.
Yeah I was confused by quotes, was responding to the Tac squad sorry
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Post by: RxGhost
So you guys are just listing units and 'jobbing each other, no narrative or analysis? Whatever, you can have it. Ghost out.
22547
Post by: ChrisCP
Thanks ghost that's very kind of you~!
Against Bjorn,
30x Boys squad, 3RL and Nob with PK.
(250)
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Post by: Lotet
Inquisitor Lord with Holocaust, Artificer Armour and a Vindicare Assasin for the Nob
(rokkit launcha is AP3, so yeah)
(190)
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Post by: EagleArk
Vindicator-stormbolter-130 points.
4 bolter shots and a str 10 ap2...
18176
Post by: Guitardian
Termie... asscannon
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Post by: ductvader
GKT Psycannon Automatically Appended Next Post: And for him to be his own unit I guess he's a Brother Captain
19154
Post by: Dedrith
As far as I know, 1 Terminator cannot be its own unit, so we'll continue from the Vindicator.
10 Lootas - 150, it’s all I could think of, with enough S7 shots probably hitting side armor it should be enough to win the engagement.
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Post by: ChrisCP
Sniktrot and 5 Boys with two burnas - 165
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Post by: Fafnir
Dedrith wrote:As far as I know, 1 Terminator cannot be its own unit, so we'll continue from the Vindicator.
10 Lootas - 150, it’s all I could think of, with enough S7 shots probably hitting side armor it should be enough to win the engagement.
Brother captain can be taken as an HQ for 61 points.
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Post by: Widdy
Leman russ
Not sure on points and have to start pretty far away
10347
Post by: Fafnir
Snikrot would make short work of a Leman Russ. 6 S6 attacks on the charge and he can come from any side of the board. He's meant to take out back-benchers.
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Post by: Widdy
True
21968
Post by: Inquisitor_Syphonious
Widdy wrote:Leman russ
Not sure on points and have to start pretty far away
3 Eldar Jetbikes-143
Shuriken Cannon
Warlock
Jetbike, Singing Spear, Conceal
S9 spear, 12" range, also S9 in combat.
I am a jetbike.
I get a 5+ cover save in the open, and the warlock has a 4++ save.
ShuriCannon-S6 AP5 BS3 3 shots
Fafnir wrote:Snikrot would make short work of a Leman Russ. 6 S6 attacks on the charge and he can come from any side of the board. He's meant to take out back-benchers.
Actually, seeing as he has at LEAST on turn before you come in, he can roll into the middle, and wait for you to come on...
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Post by: Fafnir
Well, at that point, Snikrot's already done his job then, now hasn't he?
21968
Post by: Inquisitor_Syphonious
Fafnir wrote:Well, at that point, Snikrot's already done his job then, now hasn't he?
I guess so huh?
28311
Post by: Shrike325
Herald of Tzeentch - Chariot, Master of Sorcery, Boon of Mutation, Bolt of Tzeentch - 130
More wounds than your unit with better saves, can pop the warlock with no saves allowed, also a jetbike, better at shooting.
29507
Post by: Lotet
Culexus Assassin 105
it's not very good against anything else
28311
Post by: Shrike325
Lotet wrote:Culexus Assassin 105
it's not very good against anything else
The herald isn't a psyker...
29507
Post by: Lotet
really!? how very strange
*googles Herald*
..... there's no official model for the Herald, is there? they all look like psykers to me, plus it looks like you listed him as having psychic attacks, what with being a Master of Sorcery, whatever that means
annnyway, I'll take your word for it, you obviosly know the Codex many times better than I
9 Rough Riders with Mogul Kamir 145
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Post by: Necronlord2
15380
Post by: templeorks
Guards men heavy weapon teams with auto cannon 75pts.
21968
Post by: Inquisitor_Syphonious
templeorks wrote:Guards men heavy weapon teams with auto cannon 75pts.
fail.
Ding: Post 500!
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Post by: gendoikari87
templeorks wrote:Guards men heavy weapon teams with auto cannon 75pts.
Shas' el TL flamers and Blacksun filter, Stimulant injector 69 points.
15380
Post by: templeorks
Inquisitor_Syphonious wrote:templeorks wrote:Guards men heavy weapon teams with auto cannon 75pts.
fail.
Ding: Post 500!
not really 6 auto cannon hits may kill that thing above them
27283
Post by: Necronlord2
templeorks wrote:Inquisitor_Syphonious wrote:templeorks wrote:Guards men heavy weapon teams with auto cannon 75pts.
fail.
Ding: Post 500!
not really 6 auto cannon hits may kill that thing above them
this could really hurt
but when you read the rules of this thing (nemesis of ...) and it has 10 Lp then your guardsmen are wasted
THIS IS ONLY WHEN....
28350
Post by: Honersstodnt
I come into this thread, expecting some kind of sadomasochism porn... I am extremely dissapointed. I'm going to go beat my own unit.
15287
Post by: Noobtodagame
6 swarms of turboboosting necron scarabs W/O D-fields- 72 poitns of 2+ cover save goodness Automatically Appended Next Post: 6 scarab Swarms turboboosting- 72 points.
19728
Post by: liquidjoshi
5 Chaos marines, Flamer, 80 pts.
15380
Post by: templeorks
gendoikari87 wrote:templeorks wrote:Guards men heavy weapon teams with auto cannon 75pts.
Shas' el TL flamers and Blacksun filter, Stimulant injector 69 points.
3 Ogryn 130
29408
Post by: Melissia
1 Exorcist: 135
(for both the CSMs and the ogryns)
23991
Post by: themrsleepy
Necron Lord Destroyer body phase shifter warscythe. 180 pts
28488
Post by: felixthecat345
CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE-Wait, no, he sucks in 1on 1
maybe......
a hydra flak tank, 75 pts
for the scarabs, maybe defeat the cronlord destroyer
23991
Post by: themrsleepy
felix who goes first and how far apart are we? cause i dont know if youll win that one, still got the 3+ armor and 4+ invuln and my 2d6+S armor pen
28488
Post by: felixthecat345
About 36" apart, if hydra goes first it will probably do well, if it doesnt its screwed, but not entirely sure on destroyer stats so maybe not
23991
Post by: themrsleepy
toughness 6 as equiped 3+ armor 4+ invlun 24 inch turbo boost warscythe is 2d6+5s armor pen, 3a 12 in move 6 assault. 3W. oh and 4+ stand back up after you take all 3 W
10347
Post by: Fafnir
Grey Knight Grand Master (aka, the great equalizer), 145 points.
OHKO
23991
Post by: themrsleepy
its an equal battle there with the necron lord. GK master has that dang force weapon... ugh... but i ve still killed my fare share with the Lord.
10347
Post by: Fafnir
It's not equal at all. The Grand Master strikes at I5, and even if not on the charge, will net 2.6 wounds, and the Destroyer Lord only has a 4+ invulnerable, while the GM only needs to have one of those wounds actually go through. The Destroyer Lord will die before he even gets a chance to attack.
28488
Post by: felixthecat345
themrsleepy wrote:toughness 6 as equiped 3+ armor 4+ invlun 24 inch turbo boost warscythe is 2d6+5s armor pen, 3a 12 in move 6 assault. 3W. oh and 4+ stand back up after you take all 3 W 
OK. Hydra's screwed.
29408
Post by: Melissia
On the Grandmaster:
Retributor squad with 4x multi-meltas, 155 pts.
I bet they could take that grandmaster down before he could get to them
10347
Post by: Fafnir
Eversor Assassin - 95
So long as he's within 18 inches when he infiltrates, he'll get the charge (12 inch charge range rocks!). With 7.5 attacks on the charge average and a S4 power weapon, he'll go through the squad faster than a 14 year old boy goes through tissue paper.
Oh, and by the way, your squad is 169 points, the sister superior is mandatory.
29408
Post by: Melissia
The sister superior cost is included. I just didn't purchase the veteran upgrade.
10347
Post by: Fafnir
Oh. Either way, Eversor still tears it up.
25360
Post by: ductvader
3 Man Grey Knight Purgation squad with 2 psycannons 130 points
Ignoring invulnerable saves on invulnerable save only models is always funny Automatically Appended Next Post: I know this will be an easy one to beat...but it pops the eversor quite easily
29408
Post by: Melissia
Exorcist: 135 pts
Hehe.
10347
Post by: Fafnir
You have to note though, that in order to beat my Eversor, you had to up the cost by 35 points, or 36%.
25360
Post by: ductvader
Fine...take out a psycannon...you lose.
Get over it and move on.
10347
Post by: Fafnir
I'm just saying. The Eversor is fething awesome.
Eversor, Callidus, and Grey Knight Terminators. If I could make an army with just those, I'd be in heaven.
28591
Post by: The Imperator
for the excorcist 5 eldar rangers with pathfinders =125
28996
Post by: Toeko
at the Pathfinders
4 Ravagers 120pts
29408
Post by: Melissia
Erm, what? Ravagers are 105 points each... I assume you mean a ravager with three disintegrators... in which case...
Exorcist: 135 pts
Oh, me. I love that unit
28591
Post by: The Imperator
once again 5 rangers with pathfinders
25360
Post by: ductvader
repeats are boring
21968
Post by: Inquisitor_Syphonious
The Imperator wrote:once again 5 rangers with pathfinders 
Don't know why that would beat the exorcist either...
As for the rebutal:
Two immolators
130 total points.
16798
Post by: Mathais
10 Fire dragons w/ exarch w/ firepike. Ka-boom! 180 points.
16798
Post by: Mathais
oops double post sorry
28996
Post by: Toeko
Melissia wrote:Erm, what? Ravagers are 105 points each... I assume you mean a ravager with three disintegrators... in which case...
Exorcist: 135 pts
Oh, me. I love that unit 
lol my bad I meant Raveners. I have Dark Eldar and Tyranids on the brain. its been a long weekend of 40k building and painting.
I do appreciate your help though lol. Ravager works just as well their.
Automatically Appended Next Post:
Mathais wrote:10 Fire dragons w/ exarch w/ firepike.
Ka-boom!
180 points.
6 Raveners
180pts.
16798
Post by: Mathais
Fire Prism w/ shuriken cannon
125 points
21968
Post by: Inquisitor_Syphonious
Eldar junkie, eat space marine!:
Drop Pod:
Storm Bolter
Dreadnought:
Multi-Melta
DCCW w/ Heavy Flamer
Total: 150 points
18176
Post by: Guitardian
No dissin da elfies!
My wave serpent pops your dread with a TL brightlance for 135-145 points to your 150, leaves you a useless drop pod and a wrecked dread... and my Serp can haul around the field pretty fast, shrug off heavy weapons fire because of its force field, and play taxi afterwards for something really nasty lurking inside it. You get a drop pod. Yeah those are real useful once they've dumped their load, arent they?
("Their arrogance is matched only by their firepower")
That's cuz they know they're better. Because they know. Because Monkeigh are primitive...
20841
Post by: Shas'O Dorian
Inquisitor_Syphonious wrote: Drop pod: Storm Bolter Dreadnought: Multi-Melta DCCW w/ Heavy Flamer Total: 150 points 5 TH/ SS terminators 200 points (Yes it's 50 points over but I'm sick of seeing the same crap at 130-170 points, trying to break the spiral)
29408
Post by: Melissia
One Devil Dog, 120 points.
Fast tank with a melta cannon, can EASILY kite a terminator squad to death.
21968
Post by: Inquisitor_Syphonious
Melissia wrote:One Devil Dog, 120 points.
Just kite and melta.
FFFFUUUUU, he tries to up the points and you lower it, hehehe.
29408
Post by: Melissia
Go ahead and up the points then. I'd love to start playing this game at higher points.
25360
Post by: ductvader
Lowering points is the way it goes because everyone like to one up the next guy...I once had to respond to an ork boy with a hormagaunt
29408
Post by: Melissia
Fine, I'll change my post.
Leman Russ Executioner with plasma cannon sponsons-- 230 points.
I think that could beat those terminators
25360
Post by: ductvader
Grey Knight LR with extra armor and old smoke 258
easy win
29408
Post by: Melissia
3 Broadside Battlesuits w/Targeting Array, 240 pts.
13740
Post by: Valkyrie
Edit: Too slow, just ignore this one.
Valk
25360
Post by: ductvader
Melissia wrote:3 Broadside Battlesuits w/Targeting Array, 240 pts.
unfamiliar with them...what are their weapon stats?
29408
Post by: Melissia
Two fire modes, but the one for anti-tank purposes is 72" range, S10 AP1, heavy 1 Twin Linked.
25360
Post by: ductvader
30 Gargoyles with Adrenal Glands and Toxin Sacs...240
17799
Post by: Oshova
BAH! Seconds too slow :p Automatically Appended Next Post: 5 Sternguard, 3 Combi-flamer, 2 heavy flamers. 235 points
Depends how gaunts are spread out though =p
Osh
25360
Post by: ductvader
Oshova wrote:BAH! Seconds too slow :p
Automatically Appended Next Post:
5 Sternguard, 3 Combi-flamer, 2 heavy flamers. 235 points
Depends how gaunts are spread out though =p
Osh
I think thats closer to 240 actually
EDIT:Was about DE
29408
Post by: Melissia
20 Battle Sisters w/2x Flamers, veteran w/Bolter, Book
251 pts.
28996
Post by: Toeko
20 Battle Sisters w/2x Flamers, veteran w/Bolter, Book
251 pts.
Kroot Hound pack
10 Kroot
Ork Hybrid
Hyper active Nymune Organ
Shaper
Eviscerator
20 Kroot Hounds
286pts
This squad taking sisters is iffy. If I can get the assault we can take it. but if we fall short and are in the open for the girls shooting then no.
so Melissia I guess its your choice. I Know they could take them. its just the circumstance.
25360
Post by: ductvader
Melissia wrote:20 Battle Sisters w/2x Flamers, veteran w/Bolter, Book
251 pts.
Got too impatient to wait
2 squads of 2 pyrovores in separate mycetic spores...THEY HAVE A USE! Automatically Appended Next Post: 260
28996
Post by: Toeko
ductvader wrote:Melissia wrote:20 Battle Sisters w/2x Flamers, veteran w/Bolter, Book
251 pts.
Got too impatient to wait
2 squads of 2 pyrovores in separate mycetic spores...THEY HAVE A USE!
Automatically Appended Next Post:
260
I have a really hard time seeing them take the sisters. . . they only ignore their armour in CC and with Faith even that wont happen. and they would get torn up in her shooting face, and even in CC.
29408
Post by: Melissia
Even if that can take them, it can't take this:
3 Penitent Engines: 240 poitns
25360
Post by: ductvader
3 squads of 2 zoanthropes...360
I want higher points...
28996
Post by: Toeko
Melissia wrote:Even if that can take them, it can't take this:
3 Penitent Engines: 240 poitns
Touche my dear. . . Touche
3 squads of 2 zoanthropes...360
Kroot Master Shaper
Eviscerator
wings
78pts
Attached to Shaper Kindred
5 Shapers
Evicerators
Wings
325pts
Total 403
thats 18 wounds, with 24 S8 Attacks on the charge
29408
Post by: Melissia
WAit aren't we only supposed to do one squad of units total? How is three squads of zoanthropes legal for this thread?
28996
Post by: Toeko
Melissia wrote:WAit aren't we only supposed to do one squad of units total? How is three squads of zoanthropes legal for this thread?
Original rules
-Units can compose of 1-5 squads, no more.
^^Might be the confusion^^
I believe someone back in the 10-12 page mark asked/stated that multiple units of the same type were expectable and no one disagreed/commented so he might be going from that.
but otherwise i was thinking the same thing and just went along with it. but this isn't beat this small army, its beat this unit so naturally it wasn't meant to be very high points.
17799
Post by: Oshova
2 full Tactical squads, with flamer and Hvy Bolter 340 points?
Osh
29871
Post by: xxmatt85
50 conscrips with a lord comasar ftw
18176
Post by: Guitardian
30 boyz with a nob probably trumps 50 conscripts with lord commissar for about the same points or less.
29408
Post by: Melissia
Veteran Squad
-- 2 Flamers, 1 Heavy Flamer
-- Demolitions
-- Chimera w/2x Heavy Flamers
That'd put a load of hurt on that Boyz squad, for 185 points.
21968
Post by: Inquisitor_Syphonious
 Oshova wrote:2 full Tactical squads, with flamer and Hvy Bolter 340 points?
Osh
3 Vindicators
345 points!!!
17213
Post by: gendoikari87
Inquisitor_Syphonious wrote:  Oshova wrote:2 full Tactical squads, with flamer and Hvy Bolter 340 points?
Osh
3 Vindicators
345 points!!!
3 Shas os with tl fusion blasters and missile pod and hard wired multi tracker -294
three deepstriking bs 5 guys with tl melta guns and autocannons.
21968
Post by: Inquisitor_Syphonious
gendoikari87 wrote:Inquisitor_Syphonious wrote:  Oshova wrote:2 full Tactical squads, with flamer and Hvy Bolter 340 points?
Osh
3 Vindicators
345 points!!!
3 Shas os with tl fusion blasters and missile pod and hard wired multi tracker -294
three deepstriking bs 5 guys with tl melta guns and autocannons.
OK.
You smoke one.
Then the others turn around and place a template over you, remove them on a 2+.
17213
Post by: gendoikari87
um, no... three separate units each with 1 str 8 melta ap 1 shot tl at BS 5, and 2 str shots at bs 5. Those are some pretty dead vindicators. Battlesuits can fire both weapons with the multi tracker and they're both assault and battlesuits are relentless anyway. They deepstrike so if you so will it you can get rear shots if you want or DS and go for melta range.
21968
Post by: Inquisitor_Syphonious
Ok, they're different units, that clears things up!
Still a tight one due to deep strike mishaps, smoke launchers, and reserves rolls, i'll give it to you.
17213
Post by: gendoikari87
Inquisitor_Syphonious wrote:Ok, they're different units, that clears things up! 
yeah tau suck at everything aside from vehicle killing. if there is one list that does not fear guard mech spam it's tau.
21968
Post by: Inquisitor_Syphonious
Yeah, they can eat light armored vehicles for breakfast.
21312
Post by: BeRzErKeR
gendoikari87 wrote:
3 Shas os with tl fusion blasters and missile pod and hard wired multi tracker -294
three deepstriking bs 5 guys with tl melta guns and autocannons.
10x Lootas - 150
9x Lootas - 135
Total 285. Reach out and touch somebody!
21968
Post by: Inquisitor_Syphonious
Land Raider Redeemer-265
Multi-Melta
Extra Armor
Meh, to up the points:
+5 Scouts-75
340 points
16798
Post by: Mathais
Avatar - 155
17624
Post by: ultramarinelord
Vendetta Gunship with heavy bolter sponsons. 140 Points
16798
Post by: Mathais
Stormraven w/ TL multi-melta and TL Lascannon
200 points
17624
Post by: ultramarinelord
Devastators with four missile launchers: 150 Points
10347
Post by: Fafnir
Eversor Assassin: 95 points
Guy pops up everywhere it seems... (except dawn of war deployment, that just kills him)
18176
Post by: Guitardian
Librarian, vortex of doom: 100
15232
Post by: deffdakka
SwarmLord with 3 tyrant guard- 460pts
29408
Post by: Melissia
3 Exorcists: 405 pts
25539
Post by: EagleArk
Guitardian wrote:Librarian, vortex of doom: 100
deffdakka wrote:SwarmLord with 3 tyrant guard- 460pts
Fail.
25475
Post by: Devastator
EagleArk wrote:Guitardian wrote:Librarian, vortex of doom: 100
deffdakka wrote:SwarmLord with 3 tyrant guard- 460pts
epic Fail.
fixed for you
15380
Post by: templeorks
3 leman russ battle tanks 450.
25539
Post by: EagleArk
2 land raiders-500points
25475
Post by: Devastator
warhound titan 760
29408
Post by: Melissia
-No Apocalypse units.
No titans.
6023
Post by: Skinnattittar
EagleArk wrote:2 land raiders-500points IG Veterans Squad with Demolitions doctrine - 100pts + 3 Meltaguns = 130pts
That's ten melta-bombs and three meltaguns at 130pts.
15380
Post by: templeorks
EagleArk wrote:2 land raiders-500points
Warboss with pk and squig 110 at least I have good luck tank hunting with em
21968
Post by: Inquisitor_Syphonious
EagleArk wrote:2 land raiders-500points
Rebutal:
5 Squads of 10 warriors with two darklances each.
Total: 500 exactly.
50 warriors
10 w/darklances
18176
Post by: Guitardian
ech that's a tough one..
3 squads of BS Avengers ripping them apart and possibly blowing up their potential trannies with small arms fire with additional twin shricans for the serps?
15232
Post by: deffdakka
2 monoliths 470 (don't have codex)
10347
Post by: Fafnir
Phase out - the rest of your points
In all seriousness though, battlewagon with deffrolla, carrying Ghaz - 335
28311
Post by: Shrike325
2 squads of 2 Broadsides with Targeting Arrays.
2 to kill your tank, 2 to InstaDeath your Ghaz
EDIT: Forgot points: 85 per, so 340
10347
Post by: Fafnir
Ghaz has eternal warrior.
28311
Post by: Shrike325
Fafnir wrote:Ghaz has eternal warrior.
So he does... not quite sure how I missed that
19154
Post by: Dedrith
Fafnir wrote:Phase out - the rest of your points
In all seriousness though, battlewagon with deffrolla, carrying Ghaz - 335
8 TH/ SS Assault Terminators - 320
Assuming Ghazkhull doesn't WAAAGH! at the right time, the terminators should be able to scrap the BW and kill Ghazkhull.
16798
Post by: Mathais
2, 10 women squads of Howling banshees w/ nothing
320 points
60 or so power weapon attacks that strike first
10347
Post by: Fafnir
Mathais wrote:2, 10 women squads of Howling banshees w/ nothing
320 points
60 or so power weapon attacks that strike first
With the storm shields, they'll only kill 3 terminators, and be immediatly raped in every oriface afterwords.
28311
Post by: Shrike325
20 Bloodletters - 340
40 non-charging power weapon attacks 8.8 termies before they hit.
If charging... 60 attacks that will kill 17.7.
14680
Post by: croggy
2 demolishers - 320
21392
Post by: Cambak
croggy wrote:2 demolishers - 320
Sorry, croggy, they deep strike, anyways....
Platoon command squad with 2 las cannons
Infantry squad with las cannon
Infantry Squad with las cannon
Infantry squad with Las cannon.
280 points, as a squadron you can only fire on one squad with a las cannon a turn, I get to shoot you with 5 a turn, taken in average scatter rate per turn.
17213
Post by: gendoikari87
Cambak wrote:croggy wrote:2 demolishers - 320
Sorry, croggy, they deep strike, anyways....
Platoon command squad with 2 las cannons
Infantry squad with las cannon
Infantry Squad with las cannon
Infantry squad with Las cannon.
280 points, as a squadron you can only fire on one squad with a las cannon a turn, I get to shoot you with 5 a turn, taken in adverage scatter rate per turn.
you can't hit what you cannot see.
2 Manticores (these don't squadron, and they can fire from out of LOS and from longer distance)
320 points, 40 points more but it is overkill.
21392
Post by: Cambak
gendoikari87 wrote:Cambak wrote:croggy wrote:2 demolishers - 320
Sorry, croggy, they deep strike, anyways....
Platoon command squad with 2 las cannons
Infantry squad with las cannon
Infantry Squad with las cannon
Infantry squad with Las cannon.
280 points, as a squadron you can only fire on one squad with a las cannon a turn, I get to shoot you with 5 a turn, taken in adverage scatter rate per turn.
2 Manticores (these don't squadron)
320 points, 40 points more but it is overkill.
Demolisher have a range of 24 inches on their main cannon so they have to get close anyways.
Manticores? Not really each only had 4 shots each, And with the armor of a Chimera..... Alright....
3 Scout sentinels with las cannons, smoke launchers and one with a hunter killer missile. 175 points. Walk in on the side, pop smoke, walk fire 3 las cannons into your 10 side armor, you kill 1, I walk closer, into your minimal fire range, and wreak havoc.
14680
Post by: croggy
Cambak wrote:croggy wrote:2 demolishers - 320
Sorry, croggy, they deep strike, anyways....
Platoon command squad with 2 las cannons
Infantry squad with las cannon
Infantry Squad with las cannon
Infantry squad with Las cannon.
280 points, as a squadron you can only fire on one squad with a las cannon a turn, I get to shoot you with 5 a turn, taken in average scatter rate per turn.
yes but if they deep strike they arrive in small amounts and cannot charge then they go bye bye
@ the sentinels
4 scout sentinels with autocannons (2-1-1) 160 pts
p.s. manticore doesn't have a minimum range does it? i thought it was just a min indirect range
17213
Post by: gendoikari87
yeah but my point being you hide manticores with their long range and what you can't hide you simply deploy outside of the lascannon range. It may only be 4 shots but it's also d3 large blast templates.
anyway, 3 sentinels huh? Edit: 4 scout sentinels
14 kroot and 12 kroot hounds 170 points
108 str 4 attacks on the charge. they outflank, have better saves in woods, good luck.
p.s. manticore doesn't have a minimum range does it? i thought it was just a min indirect range
it's an ordinary ordinance barrage so you only need to keep minimum distance for indirect fire.
19154
Post by: Dedrith
4 Mega Armored Nobz in a Trukk W/ Armor plates (extra armor) - 205
17213
Post by: gendoikari87
Dedrith wrote:4 Mega Armored Nobz in a Trukk W/ Armor plates (extra armor) - 205
not quite sure what that's supposed to do to 36 kroot 12 of which are I5.... Automatically Appended Next Post: gendoikari87 wrote:Dedrith wrote:4 Mega Armored Nobz in a Trukk W/ Armor plates (extra armor) - 205
not quite sure what that's supposed to do to 36 kroot 12 of which are I5....
Unless the truck is av 11 rear.
10347
Post by: Fafnir
...but it's not... so the Kroot shoot and assault with little issue. In several turns, the Meganobz go down.
No, the best answer is the Griffon. Large blast tempalte with no cover saves? Wonderful! Wounding the Kroot on 2+? Great! All for 75 points? Even better!
Park on the other side of the table, and wipe out a quarter of the squad every turn. And that's just with one.
19154
Post by: Dedrith
gendoikari87 wrote:Dedrith wrote:4 Mega Armored Nobz in a Trukk W/ Armor plates (extra armor) - 205
not quite sure what that's supposed to do to 36 kroot 12 of which are I5....
Automatically Appended Next Post:
gendoikari87 wrote:Dedrith wrote:4 Mega Armored Nobz in a Trukk W/ Armor plates (extra armor) - 205
not quite sure what that's supposed to do to 36 kroot 12 of which are I5....
Unless the truck is av 11 rear.
you need 6s to glance the trukk, and with Armor Plates, chances are it's going to keep moving, not to mention it will only take me 1-2 turns to get to you. With a well placed WAAAGH, I’ll charge you, and a decent amount of MANs will survive your attacks, tearing you to pieces with S9 attacks, you will lose combat and possibly flee.
Granted, it may not be the best unit to fight the Kroot, but you don't just skip people's post because there's a better option out there, I felt I didn't need to put it in the rules seeing as it's purely common sense. We will continue this from the Mega Armored Nobz.
10347
Post by: Fafnir
No, we won't, because the Kroot would beat the nobz. It wouldn't be a colossal victory that you'd expect from such numbers, but it would still be a victory for the kroot. If you post an invalid unit as a counter, then there's no reason to continue with that unit. Averaging 3 glances a turn gives them a fairly decent chance to take down the truck, and if they do it at a respectable distance, they get some good shooting on the nobz too.
28311
Post by: Shrike325
To either the Kroot or the Nobz - 15 Daemonettes
45 rending striking first CC attacks without the charge = win
10470
Post by: shrike
7 genestealers w/ broodlord- infiltrate out of LOS, charge, 21x S5 I7 Rending attacks, and 5x S6 I8 rending attacks.
6500
Post by: MinMax
Shrike325 wrote:To either the Kroot or the Nobz - 15 Daemonettes 45 rending striking first CC attacks without the charge = win 210 points.
10470
Post by: shrike
shrike wrote:7 genestealers w/ broodlord- infiltrate out of LOS, charge, 21x S5 I7 Rending attacks, and 5x S6 I8 rending attacks.
with adrenal glands and toxin sacs- 206pts
25539
Post by: EagleArk
2 dreadnoughts with assualt cannons- 260points ish (no codex to hand)
23667
Post by: Captain_Trips01
3 Broadside Battlesuits all w/ TA, and 1 shield drone 255 points
13740
Post by: Valkyrie
2 Squads of Chaos Chosen, all with Meltaguns
280 points.
17624
Post by: ultramarinelord
Two squadrons of landspeeders bristling with 2 multi-meltas each, one squadron has 2 speeders, the other squadron has only 1. 240 Points Automatically Appended Next Post: Doh, sorry, too late, the speeders were for the dreadnoughts.
17213
Post by: gendoikari87
I rebuttal the previous two with a squad of 20 kroot and a squad of 15 kroot 245 points
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