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Beat this unit! @ 2010/05/20 05:21:10


Post by: Slarg232


Melissia wrote:Which in my experience gets beaten by a squad of Sisters with flamer, heavy flamer, combiflamer in a ForgeWorld rhino (192 pts)


Which in turn gets mowed over by 4 Thousand Sons, and 1 Aspiring Sorc with the Bolt of Change.
177 pts
Don't know why, but that post kinda egged me on next to your avatar of that smirking sister....



Beat this unit! @ 2010/05/20 05:22:27


Post by: Melissia


That would require they pop the rhino and survive the turn of rapid fire shooting that comes afterwards (Because they cannot kill the rhino and the squad in the same turn via shooting).

Also? Post points cost.


Beat this unit! @ 2010/05/20 05:26:25


Post by: Slarg232


True, though if they popped your rhino when your farther than 18 inches away, you wouldn't have a chance.

Edited points into the post.


Beat this unit! @ 2010/05/20 05:32:50


Post by: Melissia


Wouldn't exactly be hard to get in range. Pop smoke when just outside of Bolt of Change range, and the squad would find it nigh-impossible to kill the rhino. Next game turn, the Sisters get out, position one heavy flamer and two flamer templates to cover the entire five man squad, and then bolter spam with Divine Guidance..

Those 1k sons? They're pretty much fethed. 2 flamers, 1 heavy flamer, and 18 bolter rounds (at bs4, about twelve hits)... quite a bit of damage in one turn on a five wound squad.


Beat this unit! @ 2010/05/20 05:34:56


Post by: Slarg232


Ok, had a bit of a mis-information going on there, but.....

Too true, however, your forgetting that, while beleive you me I have a healthy respect for flamers, I still get my armor save. Lets say, due to armor saves, I save 3 of my 1k sons. one rapid fire later, and you just lost 3-4 sisters. To shoot me with those flamers you have to walk up to me in the open, while I can be in cover ignoring your bolter fire.



Beat this unit! @ 2010/05/20 05:37:41


Post by: Melissia


Well, it's hard for a squad with so few wounds to survive bolter and flamer spam no matter who does it, nevermind Sisters, whom do it best...


Beat this unit! @ 2010/05/20 05:42:25


Post by: Slarg232


Melissia wrote:Well, it's hard for a squad with so few wounds to survive bolter and flamer spam no matter who does it, nevermind Sisters, whom do it best...


I giggled.

I was hoping to edit my post before you saw it, but I failed, so you might want to look at it again.

Really want to play you now, partly because I have been looking forward to play someone who isn't the Guard or Eldar, partly for the fluff reasons, but mostly just because you seem like someone who would be a hell of a blast to play.


Beat this unit! @ 2010/05/20 05:45:16


Post by: Melissia


Ask any terminator user, you should know that good saves always fail when you need them most

Meanwhile, as Guard players know, BAD saves succeed when they're least likely to...


Beat this unit! @ 2010/05/20 05:48:03


Post by: Slarg232


Melissia wrote:Ask any terminator user, you should know that good saves always fail when you need them most

Meanwhile, as Guard players know, BAD saves succeed when they're least likely to...


Can't argue with that.

Well anyway, should I try again, or do you want to post something to kill the 1K sons?


Beat this unit! @ 2010/05/20 06:03:14


Post by: Mistress of minis


3 Obliterators- 215


Automatically Appended Next Post:
Melissia wrote:Well, it's hard for a squad with so few wounds to survive bolter and flamer spam no matter who does it, nevermind Sisters, whom do it best...


Actually Burna Boys do that best But they dont look as good doing it


Beat this unit! @ 2010/05/20 06:10:20


Post by: Melissia


Also, Burna Boyz are more expensive, and less durable.


Beat this unit! @ 2010/05/20 06:13:56


Post by: Fafnir


But you can concentrate more flamers on the target. If there's one unit that sums up the idea of "overkill," it's 15 burna boyz screaming your way in a battlewagon. Consider any infantry in its path but a distant memory.


Beat this unit! @ 2010/05/20 06:13:57


Post by: Mistress of minis


But also higher T, WS, 2 attacks, and a power weapon


Beat this unit! @ 2010/05/20 06:17:08


Post by: Melissia


But only if they don't use their burna as flamer.


Beat this unit! @ 2010/05/20 06:18:54


Post by: Mistress of minis


Yep- usually the turn the use thier Waagh and run. lets them avoid other flamer units But we're getting off topic

So- back to my 3 Obliterators- 215 pts.



Beat this unit! @ 2010/05/20 06:27:58


Post by: Melissia


Leman Russ Executioner w/Plasma Cannon sponsons
230 pts

Sure, the lascannons could possibly get through the AV14 front armor. But it's more likely that five plasma cannon blasts would wipe out the obliterators in one turn...


Beat this unit! @ 2010/05/20 06:31:23


Post by: Fafnir


Eversor Assassin - 95 points

I don't think I need to explain how this one works...


Beat this unit! @ 2010/05/20 06:49:29


Post by: Mistress of minis


Fafnir wrote:Eversor Assassin - 95 points

I don't think I need to explain how this one works...


Vs the Oblits, or the Executioner?



Beat this unit! @ 2010/05/20 06:50:21


Post by: Fafnir


Executioner. Although he'd do just fine against the oblits too... (okay, he'd probably die, but not before making a big mess)


Beat this unit! @ 2010/05/20 06:53:31


Post by: Mistress of minis


Dunno- if you dont go first your sucking 5 templates and the HB. Or 3 templates if it backs up out of charge range. Keep in mind the assassins aren't fleet...


Beat this unit! @ 2010/05/20 07:13:42


Post by: Fafnir


Eversor has a 12" charge, fleet's got nothing on this guy (he does do cocaine, afterall). And besides, if you're going to pack an inquisitor in your army to unlock the guy, you'll probably taking an Emperor's tarot for kicks too.


Beat this unit! @ 2010/05/20 07:33:44


Post by: Mistress of minis


This is unit on unit- no tarot :p

So its a coin toss, and that seems more like gambling than beating a unit


Beat this unit! @ 2010/05/20 07:35:24


Post by: Fafnir


Either way, you can start in cover and still get that magical charge. 18 inches is huge, afterall. Although the doctor says that I might intimidate the ladies.


Beat this unit! @ 2010/05/20 07:57:53


Post by: Mistress of minis


Fafnir wrote:Either way, you can start in cover and still get that magical charge. 18 inches is huge, afterall. Although the doctor says that I might intimidate the ladies.


Starting in terrain still means a Difficult terrain check- which has a good chance of bringing you up short.

And only a 40k player would equate assault radius with something huge and potentially intimidating.

So- its a coin toss for first turn- and then a coin toss for the potential difficult terrain check. Thats still gambling Vs a win.


Beat this unit! @ 2010/05/20 09:09:29


Post by: Shrike325


Hammerhead, railgun, two burst cannons, muti-tracker, disruption pods - 165 (this is VS Executioner, because I agree that the Eversor probably isn't going to win that fight, considering the tank can just kite him and rape with plasma)


Beat this unit! @ 2010/05/20 12:05:57


Post by: DEATH89


6 Long Fangs, 5 ML's 140 pts


Beat this unit! @ 2010/05/20 14:35:04


Post by: Melissia


Leman Russ Battle Tank, 150 pts.


Beat this unit! @ 2010/05/20 14:41:47


Post by: Shas'O Dorian


Broadside Battle suit
2 shield drones
+1BS

110 pts


Beat this unit! @ 2010/05/20 16:06:37


Post by: Mistress of minis


People are getting so repetitive! I had ot check the date/post time to make sure I wasnt lookin at yesterdays posts :p

Vs the Broadside- Calidus Assassin 120 pts


Beat this unit! @ 2010/05/20 16:20:03


Post by: Toeko


Not sure what the shiled drones do, and I can't look at my codex seeing as I'm at work. But

I do believe once again my host can take it.

Daemonhost
85pts


Automatically Appended Next Post:
Mistress of minis wrote:People are getting so repetitive! I had ot check the date/post time to make sure I wasnt lookin at yesterdays posts :p

Vs the Broadside- Calidus Assassin 120 pts


Beat me to it.

Man its hard not to get repetitive we all have our staple units lol.

And I got nothing for the assassin, I'm more assualty and at this point range she has most assualts. Even against my DE lords

I can't think of a shooty thing.


Beat this unit! @ 2010/05/20 16:29:16


Post by: DEATH89


@ the Callidus

Grey Knight Brother Captain kiting with Psycannon & Scourging 111 pts

(scourging is just in case she gets close)


Beat this unit! @ 2010/05/20 16:29:36


Post by: Toeko



Mistress of minis wrote:People are getting so repetitive! I had ot check the date/post time to make sure I wasnt lookin at yesterdays posts :p

Vs the Broadside- Calidus Assassin 120 pts

And she beat me to it

I can't think of anything against that, I tend to focus more on assulting and well at this point range the assassin wins most fights, and in a real game I wouldn't send my lord against her its to big a risk.

I can't think of a shooty unit to take her


Beat this unit! @ 2010/05/20 17:43:36


Post by: Mistress of minis


DEATH89 wrote:@ the Callidus

Grey Knight Brother Captain kiting with Psycannon & Scourging 111 pts

(scourging is just in case she gets close)


You cant kite when a unit deploys by popping up right next to you- and can assault the same turn


Automatically Appended Next Post:
Toeko wrote:
I can't think of a shooty unit to take her


Its actually pretty easy

(I'll beat my own unit)

Dreadnaught- extra armor 120 pts. :p


Beat this unit! @ 2010/05/20 18:19:13


Post by: Shrike325


Mistress of minis wrote:
DEATH89 wrote:

Dreadnaught- extra armor 120 pts. :p


Exorcist - 135


Beat this unit! @ 2010/05/20 18:51:48


Post by: Mistress of minis


Shrike325 wrote:Exorcist - 135


Leman Russ 150


Beat this unit! @ 2010/05/20 18:53:39


Post by: EagleArk


Predator-twin linked lascannon-105 points


Beat this unit! @ 2010/05/20 19:00:49


Post by: Melissia


Leman Russ Vanquisher w/Lascannon, 170 pts.


Beat this unit! @ 2010/05/20 19:08:06


Post by: Shas'O Dorian


Just so I don't say broadsides again, and drop the points

squad of 3 Piranhas, Fusion blasters

195 pts


Beat this unit! @ 2010/05/20 19:11:48


Post by: Mistress of minis


Battle Cannon vs AV13 > TL las vs AV 14. If you had the las sponsons it would edge to the predator- but as is

The pred has roughly a 13% chance at a glance, and a 13% chance to pen. Adding the sponson Lascannon adds 21%

For the battle cannon- counting ONLY direct hits on the scatter dice 10% glance, 11% penetrate- add in more hits for scatter rolls of 6 or less(the -3" for BS 3 keeps the template center hole on the hull- those percentages would go up).

So- without the sponsons its basically a tie- add in the sponsons and you're winning 3-1. So add the dang sponsons for 165 pts :p


Automatically Appended Next Post:
Shas'O Dorian wrote:Just so I don't say broadsides again, and drop the points

squad of 3 Piranhas, Fusion blasters

195 pts


Two Landspeeder Typhoons- 1 with a Multimelta- 195


Beat this unit! @ 2010/05/20 19:19:00


Post by: incarna


Mistress of minis wrote:
Two Landspeeder Typhoons- 1 with a Multimelta- 195


2 squads of 2 hive guard = 200 points


Beat this unit! @ 2010/05/20 19:34:31


Post by: Mistress of minis


incarna wrote:
Mistress of minis wrote:
Two Landspeeder Typhoons- 1 with a Multimelta- 195


2 squads of 2 hive guard = 200 points


Other than the whole range problem(HG's are only 24", Vs thTyphoon launchers 48) they could do it-if the Typhoons dont kite( they can move 12 and fire the missles- and get a 4+ save). If they somehow get within 24", its a maybe- otherwise any half competent player is gonna win with the typhoons.

Addendum- Hive Guard arent synapse critters- so theyre making Ld 7 rolls to avoid having to lurk- Which means half the time you cant move them- makes it alot easier to kite them


Beat this unit! @ 2010/05/20 20:02:51


Post by: incarna


Mistress of minis wrote:
Other than the whole range problem(HG's are only 24", Vs thTyphoon launchers 48) they could do it-if the Typhoons dont kite( they can move 12 and fire the missles- and get a 4+ save). If they somehow get within 24", its a maybe- otherwise any half competent player is gonna win with the typhoons.

Addendum- Hive Guard arent synapse critters- so theyre making Ld 7 rolls to avoid having to lurk- Which means half the time you cant move them- makes it alot easier to kite them

Ah, forgot about the synapse. In that case, I’ll take 3 Eldar War Walkers + w/ 2 scatter lasers each. 180 points. Vehicles can only take a 4+ cover save if they move over 12” which means they can’t shoot.


Beat this unit! @ 2010/05/20 20:26:14


Post by: EagleArk


Damn, as i was getting my codex you posted and becasuei didnt refresh the pagei didnt see it. Mine was against the exorsist.

Damn ninjas...


Beat this unit! @ 2010/05/20 20:37:08


Post by: Mistress of minis


incarna wrote:
Ah, forgot about the synapse. In that case, I’ll take 3 Eldar War Walkers + w/ 2 scatter lasers each. 180 points. Vehicles can only take a 4+ cover save if they move over 12” which means they can’t shoot.


Thats correct- but the typhoons can move flat out to get out of range(or jsut deep strike out of range in the first place)- then move up to 12" to keep the warwalkers (with their 36" range) between the 37-48" sweet spot.


Beat this unit! @ 2010/05/20 20:39:59


Post by: Shas'O Dorian


Let's keep things moving, 3 broadsides, 210 points.


Beat this unit! @ 2010/05/20 20:40:23


Post by: Toeko


I'm slightly confused, what unit is up to be toasted


Beat this unit! @ 2010/05/20 21:11:54


Post by: incarna


Mistress of minis wrote:
incarna wrote:
Ah, forgot about the synapse. In that case, I’ll take 3 Eldar War Walkers + w/ 2 scatter lasers each. 180 points. Vehicles can only take a 4+ cover save if they move over 12” which means they can’t shoot.


Thats correct- but the typhoons can move flat out to get out of range(or jsut deep strike out of range in the first place)- then move up to 12" to keep the warwalkers (with their 36" range) between the 37-48" sweet spot.


There is no realistic 37"-48" sweet spot on a standard 4' by 6' table and you'd be lucky to get one round of protection before being pinned against a table edge. As for deepstriking - given the attached illustration that depicts a war walker squad movement and weapon range, I think risking a deepstrike in the safe white areas would be more benificial to the war walker player than i would be to the landspeeder player - not to mension the war walker will just move into range next round and finish the landspeeders.



Beat this unit! @ 2010/05/20 21:24:08


Post by: Tantras


Shas'O Dorian wrote:Let's keep things moving, 3 broadsides, 210 points.


Lord of Change - 250pts


Beat this unit! @ 2010/05/21 00:24:51


Post by: Shas'O Dorian


@ lord of change

Leman Russ Punisher
H. Bolter sponsons
Storm Bolter
H.K. Missile
220 points.

Enough shots & you'll fail the saves


Beat this unit! @ 2010/05/21 00:31:36


Post by: Dork Eldar


Shas'O Dorian wrote:@ lord of change

Leman Russ Punisher
H. Bolter sponsons
Storm Bolter
H.K. Missile
220 points.

Enough shots & you'll fail the saves



10 Fire Dragons w/Exarch, Crack Shot, Tank Hunters

192pts

10 melta shots = dead tank


Beat this unit! @ 2010/05/21 00:36:15


Post by: Inquisitor_Syphonious


Dork Eldar wrote:
Shas'O Dorian wrote:@ lord of change

Leman Russ Punisher
H. Bolter sponsons
Storm Bolter
H.K. Missile
220 points.

Enough shots & you'll fail the saves



10 Fire Dragons w/Exarch, Crack Shot, Tank Hunters

192pts

10 melta shots = dead tank


...ok, 12" glance range, 6" penetration range...

He is a tank. With a cannon. You are foot dragons...

/fail.


Beat this unit! @ 2010/05/21 01:20:05


Post by: Mistress of minis


Why does everyone assume that theyre going to get to go first, have cover, get the charge, be in melta range etc etc???

I try to assume worst case scenario with a bit of logic based on the basic scenario rules like deployment zones and such.

Vs the Punisher

Ironclad- Heavy flamer, meltagun, 2 HK missiles, drop pod with Death wind missles 220 pts.



Beat this unit! @ 2010/05/21 01:42:27


Post by: Slarg232


Mistress of minis wrote:Why does everyone assume that theyre going to get to go first, have cover, get the charge, be in melta range etc etc???

I try to assume worst case scenario with a bit of logic based on the basic scenario rules like deployment zones and such.

Vs the Punisher

Ironclad- Heavy flamer, meltagun, 2 HK missiles, drop pod with Death wind missles 220 pts.



Probably what with all the terminators/obliterators that have been suggested. They deepstrike in, therefor get the first shot.


Beat this unit! @ 2010/05/21 02:06:16


Post by: Mistress of minis


Hehe- we're jsut now getting up to Terminator points values


Beat this unit! @ 2010/05/21 02:18:14


Post by: Inquisitor_Syphonious


Looks like you copy and pasted the dread I used before.

Someone didn't even put up a good response to it...

They said a ravager, just because it has 3 dark lances I s'pose...


Beat this unit! @ 2010/05/21 02:31:18


Post by: Toeko


Inquisitor_Syphonious wrote:Looks like you copy and pasted the dread I used before.

Someone didn't even put up a good response to it...

They said a ravager, just because it has 3 dark lances I s'pose...


Yup that was me!!!!

sorry I only read your statement half assedly. I saw Dreadnought and thought Armour so I apologize for that.


Beat this unit! @ 2010/05/21 02:38:59


Post by: Inquisitor_Syphonious


Meh, in the original "Beat this unit" thread, someone always posted a crappy counter to my unit, so I dropped out of it, it was always the same person though. >.<


Beat this unit! @ 2010/05/21 03:15:31


Post by: Dedrith


Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240


Beat this unit! @ 2010/05/21 03:30:52


Post by: Gorgarak


Ummmm....
I'd beat all of your units. Trusty hammer, and if that failed, a tiger torch.

In all reality I have no idea what unit I'd use. This is my only counter to all of your fury combined.


Beat this unit! @ 2010/05/21 03:39:34


Post by: Inquisitor_Syphonious


Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240


So... now we are playing post-units-you-like-that-are-nearish-in-points-costs-to-the-above-poster, and if you don't like it tough?


Beat this unit! @ 2010/05/21 03:44:06


Post by: Dedrith


Inquisitor_Syphonious wrote:
Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240


So... now we are playing post-units-you-like-that-are-nearish-in-points-costs-to-the-above-poster?


I suppose so, if you have a problem with that, you can leave my thread. Arguing about units is pointless. If this thread gets off topic, it will get locked. again, it's happened before.


Beat this unit! @ 2010/05/21 04:07:19


Post by: Mistress of minis


Inquisitor_Syphonious wrote:
Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240


So... now we are playing post-units-you-like-that-are-nearish-in-points-costs-to-the-above-poster, and if you don't like it tough?


I guess 'beat' is subjective- and in this case means 'close in point values and disregarding the units actual worth as a counter to the previous'.

Which sort of defeats the usefulness of this as an exercise(i.e. making people think).


Beat this unit! @ 2010/05/21 04:07:20


Post by: BIBBI


Inquisitor_Syphonious wrote:
Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240


So... now we are playing post-units-you-like-that-are-nearish-in-points-costs-to-the-above-poster, and if you don't like it tough?


no, that is not at all what he is saying, try to pick something that would beat the previously stated but if you don't think it can then keep it to your self

beat means kill the other unit in a game using rules from the current codecies and rulebooks. beating does not mean it costs fewer points than the previous unit, I.E. the response to a land raider redeemer cannot be 5 grots, the grots do cost fewer points but without some kind of upgrade the redeemer would kill them with no chance of the grots fighting back

and to the 'ard boys I say, 5 dark eldar scourges, 4 with splinter cannons one with splinter rifle, (for those who don't know splinter cannons are R36 assault 4 bolters, and splinter rifles are S3 bolters, and scourges are jump infantry)


Beat this unit! @ 2010/05/21 04:13:14


Post by: Kogwar


Exactaly that i swhat i wanted when i started the first one and we had problems then, with slowed I am 300 inchs away please try to be plausible with what you post and also Bibbi please change your avitar it is kin of ridiculus that you have hte same a dedriths ( DOn;t worry i am a bud of them both it is ok)


Beat this unit! @ 2010/05/21 04:21:57


Post by: BIBBI


Kogwar wrote:Exactaly that i swhat i wanted when i started the first one and we had problems then, with slowed I am 300 inchs away please try to be plausible with what you post


thank you

Kogwar wrote:also Bibbi please change your avitar it is kin of ridiculus that you have hte same a dedriths ( DOn;t worry i am a bud of them both it is ok)


you know you want it as your avitar


Beat this unit! @ 2010/05/21 04:25:01


Post by: Kogwar


KNow check every forum i am on this or the main picture is my avitar.


Beat this unit! @ 2010/05/21 04:53:44


Post by: Dedrith


C'mon Kogwar, show some legion pride

Anyway, thanks for giving some information on the scourges BIBBI, I wouldn't have had a clue if you hadn't done that lol.

You didn't post the points, but I guess a Battlewagon W/ Killa Cannon and 2 Big Shootas should do the trick - 160 points


Beat this unit! @ 2010/05/21 05:12:09


Post by: Fafnir


Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240


Griffon - 75 points


Beat this unit! @ 2010/05/21 05:16:37


Post by: Slarg232


Fafnir wrote:
Dedrith wrote:Back on topic. Please try to avoid debating on units. Even if the counter unit cannot beat yours in-game, don't point it out.
I'm resetting the unit to: 20x 'Ard boyz, Nob W/ Pk, Bosspole - 240


Griffon - 75 points

10 Raptors, Champion with MeltaBombs, 2 Meltaguns. 240 pts.


Beat this unit! @ 2010/05/21 05:18:53


Post by: Shas'O Dorian


Slarg that's more than triple the points of the griffon. (if you're trying to raise points let the OP do that)

@ Griffon,
1 broadside battlesuit 70 points.


Beat this unit! @ 2010/05/21 05:20:55


Post by: Slarg232


Shas'O Dorian wrote:Slarg that's more than triple the points of the griffon. (if you're trying to raise points let the OP do that)

@ Griffon,
1 broadside battlesuit 70 points.


People keep complaining that all anyone is doing currently is reusing the same stuff, which would be remedied with a bump in points.

Obliterator, 75 pts.


Beat this unit! @ 2010/05/21 05:35:31


Post by: ChrisCP


.


Beat this unit! @ 2010/05/21 12:32:12


Post by: Tantras


Slarg232 wrote:
Shas'O Dorian wrote:Slarg that's more than triple the points of the griffon. (if you're trying to raise points let the OP do that)

@ Griffon,
1 broadside battlesuit 70 points.


People keep complaining that all anyone is doing currently is reusing the same stuff, which would be remedied with a bump in points.

Obliterator, 75 pts.


The points lower themselves everytime somebody finds a cheap solution to the previous unit, it's pretty much unavoidable. It doesn't help that idiots keep posting expensive units seemingly and random, of course.

Landspeeder with MM - 60/65pts (can't remember).


Beat this unit! @ 2010/05/21 15:42:25


Post by: Dedrith


5 Fire Dragons - 80


Beat this unit! @ 2010/05/21 16:06:32


Post by: incarna


Dedrith wrote:5 Fire Dragons - 80

alass... my poor doomed fire dragons...
You tend to have to give them a transport or they'll be killed long before getting an opportunity to do their job...
and when they do their job, there's a good chance some of them will die to an exploding vehicle.

regardless...
Infantry Platoon + heavy bolter = 60 points


Beat this unit! @ 2010/05/21 16:41:16


Post by: Toeko


So are we to assume that its our turn and the unit is within range to do its thing? Or what? Because all this, "no my unit could be in terrain and you have no gernades so that wouldn't work." Stuff needs to quit. Why not just post a unit regardless of points that's a counter, try to keep it close but don't bash if its not.

At the Guard
Striking scorpions
5
80pts


Beat this unit! @ 2010/05/21 17:25:27


Post by: Tantras


Armoured Sentinel with Plasma Cannon - 75pts.


Beat this unit! @ 2010/05/21 18:49:25


Post by: croggy


2 scout sentinels - Autocannons 80pts


Beat this unit! @ 2010/05/21 20:47:23


Post by: Melissia


I'm not sure that would necessarily beat the armored sentinel...


Beat this unit! @ 2010/05/22 04:45:45


Post by: Dedrith


4 Auto Cannon shots Vs 1 plasma cannon shot per turn? Looks pretty solid to me.

Anyway, for the Scout Sentinels: Predator W/ Autocannon and Hunter Killer Missile - 70 points


Beat this unit! @ 2010/05/22 08:45:57


Post by: Tantras


Obliterator - 75pts


Beat this unit! @ 2010/05/22 18:23:37


Post by: Toeko


Sister of Battle Heroine
Palatine
Cloak of St. Aspera
Blessed weapon
Jump pack
105pts


Beat this unit! @ 2010/05/22 19:04:07


Post by: Inquisitor_Syphonious


Predator
Autocannon
Lascannon Sponsons

Total-125


Beat this unit! @ 2010/05/22 19:32:21


Post by: Dedrith


7 Kommandos, Nob W/ PK, 2 W/ Rokkit Launchas - 125


Beat this unit! @ 2010/05/22 19:35:23


Post by: Tantras


Dedrith wrote:7 Kommandos, Nob W/ PK, 2 W/ Rokkit Launchas - 125


Landspeeder Storm with Heavy Flamer carrying 5 SM scouts (BP & CCW) with combi-flamer - 145pts

EDIT: Ninja! Changing to fight Orks.





Beat this unit! @ 2010/05/22 20:54:28


Post by: Chuggy G


Tantras wrote:Landspeeder Storm with Heavy Flamer carrying 5 SM scouts (BP & CCW) with combi-flamer - 145pts

EDIT: Ninja! Changing to fight Orks.


Six long fangs with five missile launchers - 140 pts


Beat this unit! @ 2010/05/22 21:24:41


Post by: ductvader


Callidus assassin


Beat this unit! @ 2010/05/23 00:29:28


Post by: Dedrith


ductvader wrote:Callidus assassin


points?


Beat this unit! @ 2010/05/23 01:10:23


Post by: Dork Eldar


Dedrith wrote:
ductvader wrote:Callidus assassin


points?


120 according to the Witchhunter codex.


Beat this unit! @ 2010/05/23 01:33:09


Post by: Tantras


Dork Eldar wrote:
Dedrith wrote:
ductvader wrote:Callidus assassin


points?


120 according to the Witchhunter codex.


10 vets in a Chimera, no addons - 125pts.


Beat this unit! @ 2010/05/23 05:07:51


Post by: Inquisitor_Syphonious


Vindicator
Siege Shield
Hunter-Killer

TOTAL: 135 points


Beat this unit! @ 2010/05/24 14:37:43


Post by: BIBBI


Ravenger w/ night field, 120

Edit: didn't see the last page


Beat this unit! @ 2010/05/24 16:08:44


Post by: Space_Potato


Ork Warbikers - (3 bikers, 1 upgraded to Nob, Powerklaw) - 125pts (I think)

S_P


Beat this unit! @ 2010/05/24 18:31:52


Post by: croggy


2 hydras(not in a squadron and set up on oppossit sides of the board) - 150pts


Beat this unit! @ 2010/05/24 20:35:49


Post by: ductvader


Brother Captain Stern...141


Beat this unit! @ 2010/05/24 20:40:13


Post by: Guitardian


Farseer, Doom, Singing spear... 83 points


Beat this unit! @ 2010/05/25 09:13:47


Post by: Shrike325


Herald of Tzeentch, Boon of Mutation - 80 points


Beat this unit! @ 2010/05/25 09:54:53


Post by: gearheadwhat


IG SWS team with 2 demo charges and a flamer - 80 pts


Beat this unit! @ 2010/05/25 11:39:49


Post by: Guitardian


5 dire avengers 60 points


Beat this unit! @ 2010/05/25 11:43:16


Post by: DEATH89


One Land Speeder with 2 Heavy Bolters 60pts (I think no codex)


Beat this unit! @ 2010/05/25 12:56:49


Post by: Tantras


DEATH89 wrote:One Land Speeder with 2 Heavy Bolters 60pts (I think no codex)


Necron Destroyer - 50pts.


Beat this unit! @ 2010/05/25 16:10:41


Post by: Dork Eldar


Tantras wrote:Necron Destroyer - 50pts.


Eldar Vyper w/2 Shuriken Cannons - 60pts

(AV10 on all sides, 6 S6 shots per turn, Fast Skimmer Open Topped)


Beat this unit! @ 2010/05/25 16:17:38


Post by: Guitardian


fail. can't fire both and move enough to stay safe at the same time. Vypers sucked as soon as fifth hit...

Warwalker 2 shuriken cannons (6xs6?) @40 points


Beat this unit! @ 2010/05/25 17:17:57


Post by: Tantras


Armoured sentinel (standard multilaser) - 55pts


Beat this unit! @ 2010/05/25 17:28:19


Post by: Guitardian


10 guardsmen... 50

we're getting pretty low on the points here, I suggest we restart at the top before people start suggesting nurglings or rippers or snotlings. We can't get much further down...

well...

RHINO! 35...

"how low can you go" "limbo limbo"


Beat this unit! @ 2010/05/25 17:44:56


Post by: Shrike325


6 Fire Warriors - 60 points


Beat this unit! @ 2010/05/25 18:03:46


Post by: Tantras


4 Necron Scarab Swarms - 52pts


Beat this unit! @ 2010/05/25 18:17:38


Post by: Shrike325


Tantras wrote:4 Necron Scarab Swarms - 52pts


We're trying to go UP

1 Penitent Engine - 80 points


Beat this unit! @ 2010/05/25 18:30:35


Post by: Guitardian


My 80 points of fire dragons melt your penitant engine easy. tack on 20 for a firepike exarch and the points go up! yippie!


Beat this unit! @ 2010/05/25 18:49:18


Post by: Tantras


Two Necron Destroyers - 100pts

Enjoy the out-of-your-range AP4ing of your life!


Beat this unit! @ 2010/05/25 19:03:33


Post by: Guitardian


1 servitor, plascannon. hope you like pie because I'm sending your Destroyers a few plates of it.

I think that's 20 points or so... but ech... we're trying to go up now...


Beat this unit! @ 2010/05/25 19:10:57


Post by: Tantras


20pts eh? How about a Lone Wolf stood in his underpants.

20pts and if you kill him, I win!


Beat this unit! @ 2010/05/25 20:31:42


Post by: Inquisitor_Syphonious


Not to derail the thread but...

Guitardian wrote:10 guardsmen... 50

we're getting pretty low on the points here, I suggest we restart at the top before people start suggesting nurglings or rippers or snotlings. We can't get much further down...

well...

RHINO! 35...

"how low can you go" "limbo limbo"


Are going to beat an armored sentinel?

Guitardian wrote:1 servitor, plascannon. hope you like pie because I'm sending your Destroyers a few plates of it.

I think that's 20 points or so... but ech... we're trying to go up now...


... I don't think this needs explanation:

Destroyers have some nice range, and the servitor is a one wound no WBB model, that will get smited, and it will miss by alot very ofen.

Tantras wrote:20pts eh? How about a Lone Wolf stood in his underpants.

20pts and if you kill him, I win!


Does that mean... you have won the thread?


Beat this unit! @ 2010/05/25 20:31:53


Post by: Guitardian


I think Tantras wins with that one.

Back in 2nd ed, we could take a lone commissar with a grenade launcher just plunking around the field lobbing stuff, who was 1 point under the cap to be worth a kill... hee hee hee!


Beat this unit! @ 2010/05/25 21:21:13


Post by: Tantras


Guitardian wrote:I think Tantras wins with that one.


Thank you. Thank you very much. It's been... Emotional.


Beat this unit! @ 2010/05/25 21:50:00


Post by: Dedrith


resetting unit.

5 Space Marine Scouts with Sniper Rifles - 75


Beat this unit! @ 2010/05/25 22:07:49


Post by: Tantras


Dedrith wrote:resetting unit.

5 Space Marine Scouts with Sniper Rifles - 75


Is Marbo still banned?

Landspeeder with Tornado patter Heavy Flamer (whatever that is) - 60pts.


Beat this unit! @ 2010/05/25 23:25:47


Post by: gendoikari87


Armored sentinel with lascannon - 70 points


Beat this unit! @ 2010/05/26 09:14:16


Post by: Shrike325


5 Screamers of Tzeentch - 80pts


Beat this unit! @ 2010/05/26 12:37:30


Post by: Ed Orange


Blood Angels Predator with all Lascannons 180 Points


Automatically Appended Next Post:
Please ignore my post, I had an idiot moment


Beat this unit! @ 2010/05/26 13:24:46


Post by: Guitardian


hmmm... what to do with 180 points...
EVIL CLOWNS!

Harlequinsx5 with the seer and jester upgrades and 4 kisses and a fusion pistol for the seer.

It is, in my experience a great annoyance unit you'll never be able to shoot at but it picks and chooses when it shoots at you. Sure it doesn't put out much unless you get too close, where you can melt a tank with a pistol if you really want to (I usually just flip away) but it doesn't usually take any hits either, and you can hide your IC in it!

weighs in at 156 points and annoys the heck out of people, could pop a tank if they want to get close and use that fusion melta thingy, could do a sick charge with the kisses, and can hide an IC with impunity shooting away with the Death Jester from a range where they simply can't be targetted (plus its 3 shots that could potentially pin). The only thing that could possibly hit them is a bad scattered pie plate that was shooting at something else. Now that's pretty annoying. Oh yeah they ignore terrain and can jump you from behind a big building if they want... heeheehee... evil clowns!


Automatically Appended Next Post:


Beat this unit! @ 2010/05/26 14:30:30


Post by: gendoikari87


Shrike325 wrote:5 Screamers of Tzeentch - 80pts


8 Fire warriors - 80


Beat this unit! @ 2010/05/26 17:28:02


Post by: Dedrith


5 lootas - 75


Beat this unit! @ 2010/05/26 19:49:35


Post by: RxGhost


1 Dark Angel Space Marine, 5 boltershells, 5 dead Lootas. -15pts.


Beat this unit! @ 2010/05/26 19:57:24


Post by: Toeko


I am a Striking Scorpion, Shadow Stalking, Chainsword wielding, Marine Killing.

16pts


this is turning into the Oldest game.


Beat this unit! @ 2010/05/26 19:59:12


Post by: RxGhost


I strike down the vile xenos scum and his weak, kitteny chainsword. Dark Angel Space Marine 15pts.

Who's next?


Beat this unit! @ 2010/05/26 20:02:42


Post by: Toeko


I will not roleplay with you Foul follower of the False emperor. besides I would win. Sister of Battle in Lingerie would bring the Marine to his knees.

so lets get this back on track


Beat this unit! @ 2010/05/26 20:05:28


Post by: RxGhost


Cast in a Dreadnought sarcophagus, our hero returns sans his raging libido to bring the light of the emperor to the darkest corners of the universe. 125pts.

Your move, heretic.


Beat this unit! @ 2010/05/26 20:12:58


Post by: liquidjoshi


1 Dreadnought?

Necron heavy destroyer- 95 pts


Beat this unit! @ 2010/05/26 20:18:56


Post by: RxGhost


Pfft, like that ever works. Dreadnought adds a crushed metal skull into his collection of trophies and is rewarded with venerable status. 145pts.

I like the rust effect on the Necron, but the photo is a little fuzzy for a better look.


Beat this unit! @ 2010/05/26 20:29:54


Post by: Guitardian


I am a 15 point Scatterlaser fired by an 8 point guardian... too bad someone has to buy the rest of my pointless meatshields.


Beat this unit! @ 2010/05/26 21:30:00


Post by: Dedrith


RxGhost, stop arguing with everybody and start playing the game.

Resetting unit to 10x Assault Terminators W/ Lightning Claws - 400


Beat this unit! @ 2010/05/26 21:46:15


Post by: Guitardian


My 19 point ranger offed a Hive Tyrant once. in CC!


Beat this unit! @ 2010/05/26 21:54:02


Post by: RxGhost


I am playing the game, I'm just making it more fun by adding the a small element of story-telling.

Don't be mad that my unit just hasn't been beaten yet.


Beat this unit! @ 2010/05/26 21:55:32


Post by: Slarg232


Dedrith wrote:RxGhost, stop arguing with everybody and start playing the game.

Resetting unit to 10x Assault Terminators W/ Lightning Claws - 400


Quick rules question: We allowed to use more than one unit?


Beat this unit! @ 2010/05/26 22:03:04


Post by: Dedrith


Slarg232 wrote:
Dedrith wrote:RxGhost, stop arguing with everybody and start playing the game.

Resetting unit to 10x Assault Terminators W/ Lightning Claws - 400


Quick rules question: We allowed to use more than one unit?


Depends on what you mean, you CAN use something like 3 units of 30 Ork Boyz, however you CANNOT use units like 10 Ork nobz, 5 lootas, and 2 deff dreads

You can have multiple units composing of the same models, but the units cannot be different.


Beat this unit! @ 2010/05/26 22:10:09


Post by: Guitardian


I don't think the rules are particularly rigid.

I AM A GREY HUNTER with a bolter AND a boltpistol/ccw, despite the old rule that only 2 weapons are carried... I have cool space wolf abilities to boot. It's too bad my squad can't take a ML or HB but hey we can get a free melta anyways... I cost 15 points and could kick my brother Marines from other chapters heinies for one point less... hear me roar... like... um... a wolf?


Automatically Appended Next Post:
oh yeah I piss on my turf too like a wolf and my dad (Logan) is bigger than your dad (Calgar take me away...)


Beat this unit! @ 2010/05/27 01:43:55


Post by: Inquisitor_Syphonious


RxGhost wrote:I am playing the game, I'm just making it more fun by adding the a small element of story-telling.

Don't be mad that my unit just hasn't been beaten yet.


... No, you are not playing the game, you are being a pester.

Dedrith wrote:RxGhost, stop arguing with everybody and start playing the game.

Resetting unit to 10x Assault Terminators W/ Lightning Claws - 400


Hmm, 3 Warwalkers with star cannons, and 2 warwalkers with star cannons.

It will be slightly easier to beat by other things, also, it costs 400 on the dot.

So:

3 walkers
6 starcannons

2 walkers
4 starcannons

So, all in all

20 S6 AP2 shots a turn, low BS, though it will eat alot of things! Now, I expect someone to post... a land raider, or something to that effect, just a reminder, I have outflank, and scouts.

AV 10 walker


Beat this unit! @ 2010/05/27 03:43:47


Post by: baroncrowle


BA tactical squad missile launcher, flamer, bolt pistol ccw
w/ Rhino 220


Beat this unit! @ 2010/05/27 03:47:33


Post by: eldarbgamer13


Executioner w/ heavy bolter and storm bolter- 220 pts


Beat this unit! @ 2010/05/27 04:24:22


Post by: The Imperator


Trygon 200pts omnomnomnom


Beat this unit! @ 2010/05/27 04:37:59


Post by: Fafnir


Grey Knight Grand Master - 145 points

OHKO


Beat this unit! @ 2010/05/27 04:46:00


Post by: Inquisitor_Syphonious


baroncrowle wrote:BA tactical squad missile launcher, flamer, bolt pistol ccw
w/ Rhino 220


That is it, I quit, good luck with this all of you.


Beat this unit! @ 2010/05/27 05:11:41


Post by: ChrisCP


Battle Wagon with KFF mek Deffrolla and a Burna
110+105 (225)


Beat this unit! @ 2010/05/27 05:14:00


Post by: Fafnir


That's a good 80 points over the cost of my Grand Master. And even if you try the tank shock, there's a 50% chance it won't work, causing damage to the wagon.


Beat this unit! @ 2010/05/27 05:27:52


Post by: Dedrith


Don't quit, Syphonious, you were one of my favorites

@Battlewagon, 10 Eldar Fire Dragons - 160

The meltas will scrap the battlewagon before or after you slam me with the deff rolla, along with instant death the mek once he's forced to disembark.


Beat this unit! @ 2010/05/27 05:48:28


Post by: Fafnir


Inquisitor with psycannon and terminator armour and a sage.

90 points

Some smart movement and he'll wittle them down before they even get close.


Beat this unit! @ 2010/05/27 06:07:21


Post by: RxGhost


Inquisitor_Syphonious wrote:
RxGhost wrote:I am playing the game, I'm just making it more fun by adding the a small element of story-telling.

Don't be mad that my unit just hasn't been beaten yet.


... No, you are not playing the game, you are being a pester.


I thought the game was kinda dumb, but showed some promise, so I decided to make it more interesting. If you want to take your ball and go home, I don't care. But I guess if putting more thought into a post than "X (Unit Name) (Point Value)" makes me a pester, at least I'm an interesting one.


Beat this unit! @ 2010/05/27 06:25:02


Post by: Dedrith


RxGhost, if all you are going to do on this thread is irritate people, then you are more than welcome to leave. End of discussion, back on topic.

I have to say, Fafnir, that was a brilliant counter to the fire dragons.




Beat this unit! @ 2010/05/27 06:29:35


Post by: Guitardian


Dedrith wrote:RxGhost, if all you are going to do on this thread is irritate people, then you are more than welcome to leave. End of discussion, back on topic.

I have to say, Fafnir, that was a brilliant counter to the fire dragons.




Nicely done...



Lukas the Trickster: even if you kill me I kill you back!


Beat this unit! @ 2010/05/27 06:30:33


Post by: Necrosis


Guitardian wrote:
Nicely done...



Lukas the Trickster: even if you kill me I kill you back!

Living Saint.. Even if you kill me I'll come back. It's even in your FAQ.


Beat this unit! @ 2010/05/27 06:30:35


Post by: Fafnir


Dedrith wrote:RxGhost, if all you are going to do on this thread is irritate people, then you are more than welcome to leave. End of discussion, back on topic.

I have to say, Fafnir, that was a brilliant counter to the fire dragons.




You could do it without the sage (-10 points), but he helps you get it done quicker. If you kite properly and shoot every turn, they only gain an average of 3.5 inches per turn, meaning it would take 7 turns to get in range. More than enough time to take them out with that setup.

As for Lukas the Trickster, he costs 50 points more than my Inquisitor setup (60 without the sage), and requires you take a unit of Blood Claws, adding another 75 points at minimum. Celestine costs 201 points, also putting her above.


Beat this unit! @ 2010/05/27 06:34:36


Post by: Shrike325


Hammerhead - Ion Cannon - Burst Cannons - 115

EDIT: Wow I post slow...

Dread to counter Saint, if we want to keep upping the points, make it Bjorn.


Beat this unit! @ 2010/05/27 06:42:46


Post by: ChrisCP


Fafnir wrote:That's a good 80 points over the cost of my Grand Master. And even if you try the tank shock, there's a 50% chance it won't work, causing damage to the wagon.


Yeah I was confused by quotes, was responding to the Tac squad sorry


Beat this unit! @ 2010/05/27 08:12:11


Post by: RxGhost


So you guys are just listing units and 'jobbing each other, no narrative or analysis? Whatever, you can have it. Ghost out.


Beat this unit! @ 2010/05/27 08:40:40


Post by: ChrisCP


Thanks ghost that's very kind of you~!

Against Bjorn,

30x Boys squad, 3RL and Nob with PK.

(250)


Beat this unit! @ 2010/05/27 13:30:15


Post by: Lotet


Inquisitor Lord with Holocaust, Artificer Armour and a Vindicare Assasin for the Nob
(rokkit launcha is AP3, so yeah)

(190)


Beat this unit! @ 2010/05/27 16:19:10


Post by: EagleArk


Vindicator-stormbolter-130 points.

4 bolter shots and a str 10 ap2...


Beat this unit! @ 2010/05/27 18:47:48


Post by: Guitardian


Termie... asscannon


Beat this unit! @ 2010/05/27 20:24:32


Post by: ductvader


GKT Psycannon


Automatically Appended Next Post:
And for him to be his own unit I guess he's a Brother Captain


Beat this unit! @ 2010/05/28 00:18:12


Post by: Dedrith


As far as I know, 1 Terminator cannot be its own unit, so we'll continue from the Vindicator.

10 Lootas - 150, it’s all I could think of, with enough S7 shots probably hitting side armor it should be enough to win the engagement.


Beat this unit! @ 2010/05/28 00:27:48


Post by: ChrisCP


Sniktrot and 5 Boys with two burnas - 165


Beat this unit! @ 2010/05/28 00:29:52


Post by: Fafnir


Dedrith wrote:As far as I know, 1 Terminator cannot be its own unit, so we'll continue from the Vindicator.

10 Lootas - 150, it’s all I could think of, with enough S7 shots probably hitting side armor it should be enough to win the engagement.


Brother captain can be taken as an HQ for 61 points.


Beat this unit! @ 2010/05/28 02:46:53


Post by: Widdy


Leman russ
Not sure on points and have to start pretty far away


Beat this unit! @ 2010/05/28 02:54:31


Post by: Fafnir


Snikrot would make short work of a Leman Russ. 6 S6 attacks on the charge and he can come from any side of the board. He's meant to take out back-benchers.


Beat this unit! @ 2010/05/28 02:59:45


Post by: Widdy


True


Beat this unit! @ 2010/05/28 03:02:35


Post by: Inquisitor_Syphonious


Widdy wrote:Leman russ
Not sure on points and have to start pretty far away


3 Eldar Jetbikes-143
Shuriken Cannon
Warlock
Jetbike, Singing Spear, Conceal

S9 spear, 12" range, also S9 in combat.

I am a jetbike.

I get a 5+ cover save in the open, and the warlock has a 4++ save.

ShuriCannon-S6 AP5 BS3 3 shots

Fafnir wrote:Snikrot would make short work of a Leman Russ. 6 S6 attacks on the charge and he can come from any side of the board. He's meant to take out back-benchers.


Actually, seeing as he has at LEAST on turn before you come in, he can roll into the middle, and wait for you to come on...


Beat this unit! @ 2010/05/28 03:16:22


Post by: Fafnir


Well, at that point, Snikrot's already done his job then, now hasn't he?


Beat this unit! @ 2010/05/28 03:22:43


Post by: Inquisitor_Syphonious


Fafnir wrote:Well, at that point, Snikrot's already done his job then, now hasn't he?


I guess so huh?


Beat this unit! @ 2010/05/28 08:58:57


Post by: Shrike325


Herald of Tzeentch - Chariot, Master of Sorcery, Boon of Mutation, Bolt of Tzeentch - 130

More wounds than your unit with better saves, can pop the warlock with no saves allowed, also a jetbike, better at shooting.


Beat this unit! @ 2010/05/28 09:25:47


Post by: Lotet


Culexus Assassin 105

it's not very good against anything else


Beat this unit! @ 2010/05/28 09:34:25


Post by: Shrike325


Lotet wrote:Culexus Assassin 105

it's not very good against anything else


The herald isn't a psyker...


Beat this unit! @ 2010/05/28 10:32:49


Post by: Lotet


really!? how very strange

*googles Herald*

..... there's no official model for the Herald, is there? they all look like psykers to me, plus it looks like you listed him as having psychic attacks, what with being a Master of Sorcery, whatever that means

annnyway, I'll take your word for it, you obviosly know the Codex many times better than I

9 Rough Riders with Mogul Kamir 145


Beat this unit! @ 2010/05/28 14:22:39


Post by: Necronlord2


The Nemesis of Malan`tai 90pt




look in the new tyranid codex for the rules




Beat this unit! @ 2010/05/28 15:28:01


Post by: templeorks


Guards men heavy weapon teams with auto cannon 75pts.


Beat this unit! @ 2010/05/28 18:20:06


Post by: Inquisitor_Syphonious


templeorks wrote:Guards men heavy weapon teams with auto cannon 75pts.


fail.

Ding: Post 500!


Beat this unit! @ 2010/05/28 18:51:40


Post by: gendoikari87


templeorks wrote:Guards men heavy weapon teams with auto cannon 75pts.


Shas'el TL flamers and Blacksun filter, Stimulant injector 69 points.


Beat this unit! @ 2010/05/28 19:32:31


Post by: templeorks


Inquisitor_Syphonious wrote:
templeorks wrote:Guards men heavy weapon teams with auto cannon 75pts.


fail.

Ding: Post 500!

not really 6 auto cannon hits may kill that thing above them


Beat this unit! @ 2010/05/29 06:50:29


Post by: Necronlord2


templeorks wrote:
Inquisitor_Syphonious wrote:
templeorks wrote:Guards men heavy weapon teams with auto cannon 75pts.


fail.

Ding: Post 500!

not really 6 auto cannon hits may kill that thing above them



this could really hurt

but when you read the rules of this thing (nemesis of ...) and it has 10 Lp then your guardsmen are wasted

THIS IS ONLY WHEN....


Beat this unit! @ 2010/05/29 06:54:59


Post by: Honersstodnt


I come into this thread, expecting some kind of sadomasochism porn... I am extremely dissapointed. I'm going to go beat my own unit.


Beat this unit! @ 2010/05/29 07:33:25


Post by: Noobtodagame


6 swarms of turboboosting necron scarabs W/O D-fields- 72 poitns of 2+ cover save goodness


Automatically Appended Next Post:
6 scarab Swarms turboboosting- 72 points.


Beat this unit! @ 2010/05/29 14:11:44


Post by: liquidjoshi


5 Chaos marines, Flamer, 80 pts.


Beat this unit! @ 2010/05/29 15:28:49


Post by: templeorks


gendoikari87 wrote:
templeorks wrote:Guards men heavy weapon teams with auto cannon 75pts.


Shas'el TL flamers and Blacksun filter, Stimulant injector 69 points.

3 Ogryn 130


Beat this unit! @ 2010/05/29 19:43:46


Post by: Melissia


1 Exorcist: 135

(for both the CSMs and the ogryns)


Beat this unit! @ 2010/05/29 19:55:18


Post by: themrsleepy


Necron Lord Destroyer body phase shifter warscythe. 180 pts


Beat this unit! @ 2010/05/29 19:56:10


Post by: felixthecat345


CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE-Wait, no, he sucks in 1on 1

maybe......

a hydra flak tank, 75 pts

for the scarabs, maybe defeat the cronlord destroyer


Beat this unit! @ 2010/05/29 19:57:58


Post by: themrsleepy


felix who goes first and how far apart are we? cause i dont know if youll win that one, still got the 3+ armor and 4+ invuln and my 2d6+S armor pen


Beat this unit! @ 2010/05/29 20:41:50


Post by: felixthecat345


About 36" apart, if hydra goes first it will probably do well, if it doesnt its screwed, but not entirely sure on destroyer stats so maybe not


Beat this unit! @ 2010/05/29 21:22:50


Post by: themrsleepy


toughness 6 as equiped 3+ armor 4+ invlun 24 inch turbo boost warscythe is 2d6+5s armor pen, 3a 12 in move 6 assault. 3W. oh and 4+ stand back up after you take all 3 W


Beat this unit! @ 2010/05/29 22:21:31


Post by: Fafnir


Grey Knight Grand Master (aka, the great equalizer), 145 points.

OHKO


Beat this unit! @ 2010/05/29 22:30:36


Post by: themrsleepy


its an equal battle there with the necron lord. GK master has that dang force weapon... ugh... but i ve still killed my fare share with the Lord.


Beat this unit! @ 2010/05/29 22:58:58


Post by: Fafnir


It's not equal at all. The Grand Master strikes at I5, and even if not on the charge, will net 2.6 wounds, and the Destroyer Lord only has a 4+ invulnerable, while the GM only needs to have one of those wounds actually go through. The Destroyer Lord will die before he even gets a chance to attack.


Beat this unit! @ 2010/05/29 23:00:25


Post by: felixthecat345


themrsleepy wrote:toughness 6 as equiped 3+ armor 4+ invlun 24 inch turbo boost warscythe is 2d6+5s armor pen, 3a 12 in move 6 assault. 3W. oh and 4+ stand back up after you take all 3 W


OK. Hydra's screwed.


Beat this unit! @ 2010/05/29 23:10:32


Post by: Melissia


On the Grandmaster:

Retributor squad with 4x multi-meltas, 155 pts.

I bet they could take that grandmaster down before he could get to them


Beat this unit! @ 2010/05/29 23:17:20


Post by: Fafnir


Eversor Assassin - 95

So long as he's within 18 inches when he infiltrates, he'll get the charge (12 inch charge range rocks!). With 7.5 attacks on the charge average and a S4 power weapon, he'll go through the squad faster than a 14 year old boy goes through tissue paper.

Oh, and by the way, your squad is 169 points, the sister superior is mandatory.


Beat this unit! @ 2010/05/29 23:21:01


Post by: Melissia


The sister superior cost is included. I just didn't purchase the veteran upgrade.


Beat this unit! @ 2010/05/29 23:27:21


Post by: Fafnir


Oh. Either way, Eversor still tears it up.


Beat this unit! @ 2010/05/30 18:16:48


Post by: ductvader


3 Man Grey Knight Purgation squad with 2 psycannons 130 points

Ignoring invulnerable saves on invulnerable save only models is always funny


Automatically Appended Next Post:
I know this will be an easy one to beat...but it pops the eversor quite easily


Beat this unit! @ 2010/05/30 18:22:53


Post by: Melissia


Exorcist: 135 pts

Hehe.


Beat this unit! @ 2010/05/30 18:37:23


Post by: Fafnir


You have to note though, that in order to beat my Eversor, you had to up the cost by 35 points, or 36%.


Beat this unit! @ 2010/05/30 18:42:32


Post by: ductvader


Fine...take out a psycannon...you lose.

Get over it and move on.


Beat this unit! @ 2010/05/30 18:46:53


Post by: Fafnir


I'm just saying. The Eversor is fething awesome.

Eversor, Callidus, and Grey Knight Terminators. If I could make an army with just those, I'd be in heaven.


Beat this unit! @ 2010/05/30 18:51:01


Post by: The Imperator


for the excorcist 5 eldar rangers with pathfinders =125


Beat this unit! @ 2010/05/30 18:58:09


Post by: Toeko


at the Pathfinders

4 Ravagers 120pts


Beat this unit! @ 2010/05/30 19:04:19


Post by: Melissia


Erm, what? Ravagers are 105 points each... I assume you mean a ravager with three disintegrators... in which case...

Exorcist: 135 pts

Oh, me. I love that unit


Beat this unit! @ 2010/05/31 05:04:41


Post by: The Imperator


once again 5 rangers with pathfinders


Beat this unit! @ 2010/05/31 05:13:07


Post by: ductvader


repeats are boring


Beat this unit! @ 2010/05/31 05:18:52


Post by: Inquisitor_Syphonious


The Imperator wrote:once again 5 rangers with pathfinders


Don't know why that would beat the exorcist either...

As for the rebutal:

Two immolators

130 total points.


Beat this unit! @ 2010/05/31 07:01:42


Post by: Mathais




Beat this unit! @ 2010/05/31 07:01:48


Post by: Mathais




Beat this unit! @ 2010/05/31 07:01:57


Post by: Mathais


10 Fire dragons w/ exarch w/ firepike.

Ka-boom!

180 points.


Beat this unit! @ 2010/05/31 07:02:03


Post by: Mathais


oops double post sorry


Beat this unit! @ 2010/05/31 08:52:43


Post by: Toeko


Melissia wrote:Erm, what? Ravagers are 105 points each... I assume you mean a ravager with three disintegrators... in which case...

Exorcist: 135 pts

Oh, me. I love that unit


lol my bad I meant Raveners. I have Dark Eldar and Tyranids on the brain. its been a long weekend of 40k building and painting.

I do appreciate your help though lol. Ravager works just as well their.


Automatically Appended Next Post:
Mathais wrote:10 Fire dragons w/ exarch w/ firepike.

Ka-boom!

180 points.


6 Raveners
180pts.


Beat this unit! @ 2010/05/31 10:15:59


Post by: Mathais


Fire Prism w/ shuriken cannon

125 points


Beat this unit! @ 2010/05/31 15:15:58


Post by: Inquisitor_Syphonious


Eldar junkie, eat space marine!:

Drop Pod:
Storm Bolter

Dreadnought:
Multi-Melta
DCCW w/ Heavy Flamer

Total: 150 points


Beat this unit! @ 2010/05/31 15:34:08


Post by: Guitardian


No dissin da elfies!

My wave serpent pops your dread with a TL brightlance for 135-145 points to your 150, leaves you a useless drop pod and a wrecked dread... and my Serp can haul around the field pretty fast, shrug off heavy weapons fire because of its force field, and play taxi afterwards for something really nasty lurking inside it. You get a drop pod. Yeah those are real useful once they've dumped their load, arent they?

("Their arrogance is matched only by their firepower")
That's cuz they know they're better. Because they know. Because Monkeigh are primitive...


Beat this unit! @ 2010/05/31 16:45:58


Post by: Inquisitor_Syphonious


So... in other words, my dreadnought wins? A bright lance has just as much chance of destroying me at range as I have of it, except I always get to go first, and unless you're on the board edge, not getting an obscured save, then I can shoot at your rear armor.

I play eldar too.


Beat this unit! @ 2010/05/31 17:33:18


Post by: Shas'O Dorian


Inquisitor_Syphonious wrote:
Drop pod:
Storm Bolter

Dreadnought:
Multi-Melta
DCCW w/ Heavy Flamer

Total: 150 points


5 TH/SS terminators
200 points

(Yes it's 50 points over but I'm sick of seeing the same crap at 130-170 points, trying to break the spiral)


Beat this unit! @ 2010/05/31 17:38:06


Post by: Melissia


One Devil Dog, 120 points.

Fast tank with a melta cannon, can EASILY kite a terminator squad to death.


Beat this unit! @ 2010/05/31 17:39:02


Post by: Inquisitor_Syphonious


Melissia wrote:One Devil Dog, 120 points.

Just kite and melta.


FFFFUUUUU, he tries to up the points and you lower it, hehehe.


Beat this unit! @ 2010/05/31 17:39:33


Post by: Melissia


Go ahead and up the points then. I'd love to start playing this game at higher points.


Beat this unit! @ 2010/05/31 17:46:09


Post by: ductvader


Lowering points is the way it goes because everyone like to one up the next guy...I once had to respond to an ork boy with a hormagaunt


Beat this unit! @ 2010/05/31 18:02:41


Post by: Melissia


Fine, I'll change my post.


Leman Russ Executioner with plasma cannon sponsons-- 230 points.

I think that could beat those terminators


Beat this unit! @ 2010/05/31 18:09:40


Post by: ductvader


Grey Knight LR with extra armor and old smoke 258

easy win


Beat this unit! @ 2010/05/31 18:12:52


Post by: Melissia


3 Broadside Battlesuits w/Targeting Array, 240 pts.


Beat this unit! @ 2010/05/31 18:16:44


Post by: Valkyrie



Edit: Too slow, just ignore this one.


Valk


Beat this unit! @ 2010/05/31 18:19:07


Post by: ductvader


Melissia wrote:3 Broadside Battlesuits w/Targeting Array, 240 pts.


unfamiliar with them...what are their weapon stats?


Beat this unit! @ 2010/05/31 18:25:19


Post by: Melissia


Two fire modes, but the one for anti-tank purposes is 72" range, S10 AP1, heavy 1 Twin Linked.


Beat this unit! @ 2010/05/31 18:30:20


Post by: ductvader


30 Gargoyles with Adrenal Glands and Toxin Sacs...240


Beat this unit! @ 2010/05/31 18:33:15


Post by: Oshova


BAH! Seconds too slow :p


Automatically Appended Next Post:
5 Sternguard, 3 Combi-flamer, 2 heavy flamers. 235 points

Depends how gaunts are spread out though =p

Osh


Beat this unit! @ 2010/05/31 18:36:03


Post by: ductvader


Oshova wrote:BAH! Seconds too slow :p


Automatically Appended Next Post:
5 Sternguard, 3 Combi-flamer, 2 heavy flamers. 235 points

Depends how gaunts are spread out though =p

Osh


I think thats closer to 240 actually

EDIT:Was about DE


Beat this unit! @ 2010/05/31 18:36:22


Post by: Melissia


20 Battle Sisters w/2x Flamers, veteran w/Bolter, Book
251 pts.


Beat this unit! @ 2010/05/31 18:36:28


Post by: Toeko


20 Battle Sisters w/2x Flamers, veteran w/Bolter, Book
251 pts.


Kroot Hound pack
10 Kroot
Ork Hybrid
Hyper active Nymune Organ
Shaper
Eviscerator
20 Kroot Hounds
286pts

This squad taking sisters is iffy. If I can get the assault we can take it. but if we fall short and are in the open for the girls shooting then no.

so Melissia I guess its your choice. I Know they could take them. its just the circumstance.


Beat this unit! @ 2010/05/31 18:44:27


Post by: ductvader


Melissia wrote:20 Battle Sisters w/2x Flamers, veteran w/Bolter, Book
251 pts.


Got too impatient to wait

2 squads of 2 pyrovores in separate mycetic spores...THEY HAVE A USE!


Automatically Appended Next Post:
260


Beat this unit! @ 2010/05/31 18:47:52


Post by: Toeko


ductvader wrote:
Melissia wrote:20 Battle Sisters w/2x Flamers, veteran w/Bolter, Book
251 pts.


Got too impatient to wait

2 squads of 2 pyrovores in separate mycetic spores...THEY HAVE A USE!


Automatically Appended Next Post:
260


I have a really hard time seeing them take the sisters. . . they only ignore their armour in CC and with Faith even that wont happen. and they would get torn up in her shooting face, and even in CC.


Beat this unit! @ 2010/05/31 18:51:34


Post by: Melissia


Even if that can take them, it can't take this:

3 Penitent Engines: 240 poitns


Beat this unit! @ 2010/05/31 18:54:14


Post by: ductvader


3 squads of 2 zoanthropes...360

I want higher points...


Beat this unit! @ 2010/05/31 18:58:48


Post by: Toeko


Melissia wrote:Even if that can take them, it can't take this:

3 Penitent Engines: 240 poitns


Touche my dear. . . Touche

3 squads of 2 zoanthropes...360


Kroot Master Shaper
Eviscerator
wings
78pts

Attached to Shaper Kindred
5 Shapers
Evicerators
Wings
325pts

Total 403

thats 18 wounds, with 24 S8 Attacks on the charge





Beat this unit! @ 2010/05/31 19:12:23


Post by: Melissia


WAit aren't we only supposed to do one squad of units total? How is three squads of zoanthropes legal for this thread?


Beat this unit! @ 2010/05/31 19:21:19


Post by: Toeko


Melissia wrote:WAit aren't we only supposed to do one squad of units total? How is three squads of zoanthropes legal for this thread?


Original rules
-Units can compose of 1-5 squads, no more.

^^Might be the confusion^^

I believe someone back in the 10-12 page mark asked/stated that multiple units of the same type were expectable and no one disagreed/commented so he might be going from that.

but otherwise i was thinking the same thing and just went along with it. but this isn't beat this small army, its beat this unit so naturally it wasn't meant to be very high points.



Beat this unit! @ 2010/05/31 19:30:54


Post by: Oshova


2 full Tactical squads, with flamer and Hvy Bolter 340 points?

Osh


Beat this unit! @ 2010/05/31 19:47:19


Post by: xxmatt85


50 conscrips with a lord comasar ftw


Beat this unit! @ 2010/05/31 20:22:01


Post by: Guitardian


30 boyz with a nob probably trumps 50 conscripts with lord commissar for about the same points or less.


Beat this unit! @ 2010/05/31 21:33:18


Post by: Melissia


Veteran Squad
-- 2 Flamers, 1 Heavy Flamer
-- Demolitions
-- Chimera w/2x Heavy Flamers

That'd put a load of hurt on that Boyz squad, for 185 points.


Beat this unit! @ 2010/05/31 21:56:28


Post by: Inquisitor_Syphonious


Oshova wrote:2 full Tactical squads, with flamer and Hvy Bolter 340 points?

Osh


3 Vindicators

345 points!!!


Beat this unit! @ 2010/06/01 00:36:00


Post by: gendoikari87


Inquisitor_Syphonious wrote:
Oshova wrote:2 full Tactical squads, with flamer and Hvy Bolter 340 points?

Osh


3 Vindicators

345 points!!!


3 Shas os with tl fusion blasters and missile pod and hard wired multi tracker -294

three deepstriking bs 5 guys with tl melta guns and autocannons.


Beat this unit! @ 2010/06/01 00:41:19


Post by: Inquisitor_Syphonious


gendoikari87 wrote:
Inquisitor_Syphonious wrote:
Oshova wrote:2 full Tactical squads, with flamer and Hvy Bolter 340 points?

Osh


3 Vindicators

345 points!!!


3 Shas os with tl fusion blasters and missile pod and hard wired multi tracker -294

three deepstriking bs 5 guys with tl melta guns and autocannons.


OK.

You smoke one.

Then the others turn around and place a template over you, remove them on a 2+.


Beat this unit! @ 2010/06/01 01:43:08


Post by: gendoikari87


um, no... three separate units each with 1 str 8 melta ap 1 shot tl at BS 5, and 2 str shots at bs 5. Those are some pretty dead vindicators. Battlesuits can fire both weapons with the multi tracker and they're both assault and battlesuits are relentless anyway. They deepstrike so if you so will it you can get rear shots if you want or DS and go for melta range.


Beat this unit! @ 2010/06/01 01:45:33


Post by: Inquisitor_Syphonious


Ok, they're different units, that clears things up!

Still a tight one due to deep strike mishaps, smoke launchers, and reserves rolls, i'll give it to you.


Beat this unit! @ 2010/06/01 01:47:04


Post by: gendoikari87


Inquisitor_Syphonious wrote:Ok, they're different units, that clears things up!
yeah tau suck at everything aside from vehicle killing. if there is one list that does not fear guard mech spam it's tau.


Beat this unit! @ 2010/06/01 01:48:23


Post by: Inquisitor_Syphonious


Yeah, they can eat light armored vehicles for breakfast.


Beat this unit! @ 2010/06/01 02:00:29


Post by: BeRzErKeR


gendoikari87 wrote:

3 Shas os with tl fusion blasters and missile pod and hard wired multi tracker -294

three deepstriking bs 5 guys with tl melta guns and autocannons.



10x Lootas - 150
9x Lootas - 135

Total 285. Reach out and touch somebody!


Beat this unit! @ 2010/06/01 02:03:33


Post by: Inquisitor_Syphonious


Land Raider Redeemer-265
Multi-Melta
Extra Armor

Meh, to up the points:

+5 Scouts-75

340 points


Beat this unit! @ 2010/06/01 05:13:39


Post by: Mathais


Avatar - 155



Beat this unit! @ 2010/06/01 05:20:39


Post by: ultramarinelord


Vendetta Gunship with heavy bolter sponsons. 140 Points


Beat this unit! @ 2010/06/01 05:42:33


Post by: Mathais


Stormraven w/ TL multi-melta and TL Lascannon

200 points


Beat this unit! @ 2010/06/01 07:34:41


Post by: ultramarinelord


Devastators with four missile launchers: 150 Points


Beat this unit! @ 2010/06/01 07:42:44


Post by: Fafnir


Eversor Assassin: 95 points

Guy pops up everywhere it seems... (except dawn of war deployment, that just kills him)


Beat this unit! @ 2010/06/01 08:09:39


Post by: Guitardian


Librarian, vortex of doom: 100


Beat this unit! @ 2010/06/01 08:47:34


Post by: deffdakka


SwarmLord with 3 tyrant guard- 460pts



Beat this unit! @ 2010/06/01 14:41:50


Post by: Melissia


3 Exorcists: 405 pts


Beat this unit! @ 2010/06/01 16:36:48


Post by: EagleArk


Guitardian wrote:Librarian, vortex of doom: 100


deffdakka wrote:SwarmLord with 3 tyrant guard- 460pts


Fail.


Beat this unit! @ 2010/06/01 16:50:12


Post by: Devastator


EagleArk wrote:
Guitardian wrote:Librarian, vortex of doom: 100


deffdakka wrote:SwarmLord with 3 tyrant guard- 460pts


epic
Fail.

fixed for you


Beat this unit! @ 2010/06/01 17:46:53


Post by: templeorks


3 leman russ battle tanks 450.


Beat this unit! @ 2010/06/01 19:14:53


Post by: EagleArk


2 land raiders-500points


Beat this unit! @ 2010/06/01 19:21:34


Post by: Devastator


warhound titan 760


Beat this unit! @ 2010/06/01 19:33:54


Post by: Melissia


-No Apocalypse units.

No titans.


Beat this unit! @ 2010/06/01 19:39:49


Post by: Skinnattittar


EagleArk wrote:2 land raiders-500points
IG Veterans Squad with Demolitions doctrine - 100pts + 3 Meltaguns = 130pts
That's ten melta-bombs and three meltaguns at 130pts.


Beat this unit! @ 2010/06/01 19:43:24


Post by: templeorks


EagleArk wrote:2 land raiders-500points

Warboss with pk and squig 110 at least I have good luck tank hunting with em


Beat this unit! @ 2010/06/01 19:47:22


Post by: Inquisitor_Syphonious


EagleArk wrote:2 land raiders-500points


Rebutal:

5 Squads of 10 warriors with two darklances each.

Total: 500 exactly.

50 warriors
10 w/darklances


Beat this unit! @ 2010/06/01 21:26:35


Post by: Guitardian


ech that's a tough one..

3 squads of BS Avengers ripping them apart and possibly blowing up their potential trannies with small arms fire with additional twin shricans for the serps?


Beat this unit! @ 2010/06/02 04:42:02


Post by: deffdakka





2 monoliths 470 (don't have codex)


Beat this unit! @ 2010/06/02 04:53:07


Post by: Fafnir


Phase out - the rest of your points

In all seriousness though, battlewagon with deffrolla, carrying Ghaz - 335


Beat this unit! @ 2010/06/02 05:59:55


Post by: Shrike325


2 squads of 2 Broadsides with Targeting Arrays.

2 to kill your tank, 2 to InstaDeath your Ghaz

EDIT: Forgot points: 85 per, so 340


Beat this unit! @ 2010/06/02 06:05:15


Post by: Fafnir


Ghaz has eternal warrior.


Beat this unit! @ 2010/06/02 08:19:19


Post by: Shrike325


Fafnir wrote:Ghaz has eternal warrior.


So he does... not quite sure how I missed that


Beat this unit! @ 2010/06/02 17:07:57


Post by: Dedrith


Fafnir wrote:Phase out - the rest of your points

In all seriousness though, battlewagon with deffrolla, carrying Ghaz - 335


8 TH/SS Assault Terminators - 320

Assuming Ghazkhull doesn't WAAAGH! at the right time, the terminators should be able to scrap the BW and kill Ghazkhull.


Beat this unit! @ 2010/06/03 04:52:10


Post by: Mathais


2, 10 women squads of Howling banshees w/ nothing

320 points

60 or so power weapon attacks that strike first



Beat this unit! @ 2010/06/03 04:55:46


Post by: Fafnir


Mathais wrote:2, 10 women squads of Howling banshees w/ nothing

320 points

60 or so power weapon attacks that strike first



With the storm shields, they'll only kill 3 terminators, and be immediatly raped in every oriface afterwords.


Beat this unit! @ 2010/06/03 06:06:32


Post by: Shrike325


20 Bloodletters - 340

40 non-charging power weapon attacks 8.8 termies before they hit.

If charging... 60 attacks that will kill 17.7.


Beat this unit! @ 2010/06/04 19:57:53


Post by: croggy


2 demolishers - 320


Beat this unit! @ 2010/06/04 20:28:31


Post by: Cambak


croggy wrote:2 demolishers - 320

Sorry, croggy, they deep strike, anyways....
Platoon command squad with 2 las cannons
Infantry squad with las cannon
Infantry Squad with las cannon
Infantry squad with Las cannon.

280 points, as a squadron you can only fire on one squad with a las cannon a turn, I get to shoot you with 5 a turn, taken in average scatter rate per turn.


Beat this unit! @ 2010/06/04 20:33:48


Post by: gendoikari87


Cambak wrote:
croggy wrote:2 demolishers - 320

Sorry, croggy, they deep strike, anyways....
Platoon command squad with 2 las cannons
Infantry squad with las cannon
Infantry Squad with las cannon
Infantry squad with Las cannon.

280 points, as a squadron you can only fire on one squad with a las cannon a turn, I get to shoot you with 5 a turn, taken in adverage scatter rate per turn.


you can't hit what you cannot see.
2 Manticores (these don't squadron, and they can fire from out of LOS and from longer distance)

320 points, 40 points more but it is overkill.


Beat this unit! @ 2010/06/04 20:47:50


Post by: Cambak


gendoikari87 wrote:
Cambak wrote:
croggy wrote:2 demolishers - 320

Sorry, croggy, they deep strike, anyways....
Platoon command squad with 2 las cannons
Infantry squad with las cannon
Infantry Squad with las cannon
Infantry squad with Las cannon.

280 points, as a squadron you can only fire on one squad with a las cannon a turn, I get to shoot you with 5 a turn, taken in adverage scatter rate per turn.


2 Manticores (these don't squadron)

320 points, 40 points more but it is overkill.

Demolisher have a range of 24 inches on their main cannon so they have to get close anyways.

Manticores? Not really each only had 4 shots each, And with the armor of a Chimera..... Alright....

3 Scout sentinels with las cannons, smoke launchers and one with a hunter killer missile. 175 points. Walk in on the side, pop smoke, walk fire 3 las cannons into your 10 side armor, you kill 1, I walk closer, into your minimal fire range, and wreak havoc.


Beat this unit! @ 2010/06/04 23:31:20


Post by: croggy


Cambak wrote:
croggy wrote:2 demolishers - 320

Sorry, croggy, they deep strike, anyways....
Platoon command squad with 2 las cannons
Infantry squad with las cannon
Infantry Squad with las cannon
Infantry squad with Las cannon.

280 points, as a squadron you can only fire on one squad with a las cannon a turn, I get to shoot you with 5 a turn, taken in average scatter rate per turn.


yes but if they deep strike they arrive in small amounts and cannot charge then they go bye bye

@ the sentinels

4 scout sentinels with autocannons (2-1-1) 160 pts

p.s. manticore doesn't have a minimum range does it? i thought it was just a min indirect range


Beat this unit! @ 2010/06/04 23:32:04


Post by: gendoikari87


yeah but my point being you hide manticores with their long range and what you can't hide you simply deploy outside of the lascannon range. It may only be 4 shots but it's also d3 large blast templates.

anyway, 3 sentinels huh? Edit: 4 scout sentinels

14 kroot and 12 kroot hounds 170 points

108 str 4 attacks on the charge. they outflank, have better saves in woods, good luck.

p.s. manticore doesn't have a minimum range does it? i thought it was just a min indirect range



it's an ordinary ordinance barrage so you only need to keep minimum distance for indirect fire.


Beat this unit! @ 2010/06/05 01:04:47


Post by: Dedrith


4 Mega Armored Nobz in a Trukk W/ Armor plates (extra armor) - 205


Beat this unit! @ 2010/06/05 01:51:09


Post by: gendoikari87


Dedrith wrote:4 Mega Armored Nobz in a Trukk W/ Armor plates (extra armor) - 205
not quite sure what that's supposed to do to 36 kroot 12 of which are I5....


Automatically Appended Next Post:
gendoikari87 wrote:
Dedrith wrote:4 Mega Armored Nobz in a Trukk W/ Armor plates (extra armor) - 205
not quite sure what that's supposed to do to 36 kroot 12 of which are I5....
Unless the truck is av 11 rear.


Beat this unit! @ 2010/06/05 03:07:45


Post by: Fafnir


...but it's not... so the Kroot shoot and assault with little issue. In several turns, the Meganobz go down.

No, the best answer is the Griffon. Large blast tempalte with no cover saves? Wonderful! Wounding the Kroot on 2+? Great! All for 75 points? Even better!

Park on the other side of the table, and wipe out a quarter of the squad every turn. And that's just with one.


Beat this unit! @ 2010/06/05 04:16:15


Post by: Dedrith


gendoikari87 wrote:
Dedrith wrote:4 Mega Armored Nobz in a Trukk W/ Armor plates (extra armor) - 205
not quite sure what that's supposed to do to 36 kroot 12 of which are I5....


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gendoikari87 wrote:
Dedrith wrote:4 Mega Armored Nobz in a Trukk W/ Armor plates (extra armor) - 205
not quite sure what that's supposed to do to 36 kroot 12 of which are I5....
Unless the truck is av 11 rear.


you need 6s to glance the trukk, and with Armor Plates, chances are it's going to keep moving, not to mention it will only take me 1-2 turns to get to you. With a well placed WAAAGH, I’ll charge you, and a decent amount of MANs will survive your attacks, tearing you to pieces with S9 attacks, you will lose combat and possibly flee.

Granted, it may not be the best unit to fight the Kroot, but you don't just skip people's post because there's a better option out there, I felt I didn't need to put it in the rules seeing as it's purely common sense. We will continue this from the Mega Armored Nobz.


Beat this unit! @ 2010/06/05 04:42:52


Post by: Fafnir


No, we won't, because the Kroot would beat the nobz. It wouldn't be a colossal victory that you'd expect from such numbers, but it would still be a victory for the kroot. If you post an invalid unit as a counter, then there's no reason to continue with that unit. Averaging 3 glances a turn gives them a fairly decent chance to take down the truck, and if they do it at a respectable distance, they get some good shooting on the nobz too.


Beat this unit! @ 2010/06/05 07:41:10


Post by: Shrike325


To either the Kroot or the Nobz - 15 Daemonettes

45 rending striking first CC attacks without the charge = win


Beat this unit! @ 2010/06/05 07:42:52


Post by: shrike


7 genestealers w/ broodlord- infiltrate out of LOS, charge, 21x S5 I7 Rending attacks, and 5x S6 I8 rending attacks.


Beat this unit! @ 2010/06/05 07:51:27


Post by: MinMax


Shrike325 wrote:To either the Kroot or the Nobz - 15 Daemonettes

45 rending striking first CC attacks without the charge = win


210 points.


Beat this unit! @ 2010/06/05 07:55:22


Post by: shrike


shrike wrote:7 genestealers w/ broodlord- infiltrate out of LOS, charge, 21x S5 I7 Rending attacks, and 5x S6 I8 rending attacks.


with adrenal glands and toxin sacs- 206pts


Beat this unit! @ 2010/06/05 10:14:21


Post by: EagleArk


2 dreadnoughts with assualt cannons- 260points ish (no codex to hand)


Beat this unit! @ 2010/06/05 10:40:41


Post by: Captain_Trips01


3 Broadside Battlesuits all w/ TA, and 1 shield drone 255 points


Beat this unit! @ 2010/06/05 10:40:56


Post by: Valkyrie


2 Squads of Chaos Chosen, all with Meltaguns

280 points.


Beat this unit! @ 2010/06/05 10:41:42


Post by: ultramarinelord


Two squadrons of landspeeders bristling with 2 multi-meltas each, one squadron has 2 speeders, the other squadron has only 1. 240 Points


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Doh, sorry, too late, the speeders were for the dreadnoughts.


Beat this unit! @ 2010/06/05 11:57:34


Post by: gendoikari87


I rebuttal the previous two with a squad of 20 kroot and a squad of 15 kroot 245 points