19640
Post by: Tantras
Monolith - 235pts.
EDIT: The accursed double-post.
13740
Post by: Valkyrie
Ahhh dammit, too slow!
11615
Post by: Eldar Vampire Hunter
Deathstrike Missile Launcher, Camo Netting - 190
Death from 960"!
17213
Post by: gendoikari87
Eldar Vampire Hunter wrote:Deathstrike Missile Launcher, Camo Netting - 190
Death from 960"!
Guardsman Marbo!!!!!
jk jk
Drednaught in a drop pod 140 points
19640
Post by: Tantras
Hahah, Marbo got banned back on page 4 or something... he's too studly!
2 Obliterators - 150pts.
21968
Post by: Inquisitor_Syphonious
Eldar Vampire Hunter wrote:Deathstrike Missile Launcher, Camo Netting - 190
Death from 960"!
...
Also, too bad a monolith can deepstrike...?
Tantras wrote:Hahah, Marbo got banned back on page 4 or something... he's too studly!
2 Obliterators - 150pts.
20 Warriors
2 Darklances
Cover or die!
--180 points.
29408
Post by: Melissia
30 Boyz, 180 points
17213
Post by: gendoikari87
Melissia wrote:30 Boyz, 180 points
Punisher 180 points, epic lols.
Edit, BTW the punisher is rear av 11 just FYI.
21968
Post by: Inquisitor_Syphonious
Wave Serpent
TL-Shuriken Cannons
Spirit Stones
6 Fire Dragons
Total: 206
Fire dragons have melta guns and melta bombs, the serpent is hard to kill.
17213
Post by: gendoikari87
Inquisitor_Syphonious wrote:Wave Serpent
TL-Shuriken Cannons
Spirit Stones
6 Fire Dragons
Total: 206
Fire dragons have melta guns and melta bombs, the serpent is hard to kill.
who cares about the serpent it just needs to turbo boost up to the punisher, die, and then release it's payload.
Edit: although it can't be killed short of a rear shot by the punisher.
anyway my rebuttal, 3 hydras, non squadroned and dispursed. 225 points
29408
Post by: Melissia
2 Basilisks, non-squadroned and dispersed, 150 pts.
25559
Post by: SweetLou
ummmm
8 bloodcrushers, with fury, icon and instruments all totalling 360pts
17213
Post by: gendoikari87
Melissia wrote:2 Basilisks, non-squadroned and dispersed, 150 pts.
except that their BS is 3 the hydras are twinlinked double autocannons. Bassilisks aren't going to pose much of a threat to hydras. certainly not 3 of them.
19640
Post by: Tantras
SweetLou wrote:ummmm
8 bloodcrushers, with fury, icon and instruments all totalling 360pts
Doubling the points? Read the rules, matey.
21968
Post by: Inquisitor_Syphonious
I do think the hydras will win unfortunately... so I put this up, since my brain hurts to much to beat them otherwise!
Land Raider Redeemer-250
Multi-Melta
13740
Post by: Valkyrie
4 Obliterators.
280 points.
17213
Post by: gendoikari87
Valkyrie wrote:4 Obliterators.
280 points.
3 crisis suits with TL plasma rifles and drone controllers with six shield drones. 255 points
11615
Post by: Eldar Vampire Hunter
Medusa, camo netting -165
17213
Post by: gendoikari87
Eldar Vampire Hunter wrote:Medusa, camo netting -165
5 storm troopers 2 meltaguns 105 points
21392
Post by: Cambak
10 rough riders 105 points
Calvalry so they have the 12 inch charge. and that's 10 S 5 I 5 power weapons charging you first turn.
21968
Post by: Inquisitor_Syphonious
Cambak wrote:10 rough riders 105 points
Calvalry so they have the 12 inch charge. and that's 10 S 5 I 5 power weapons charging you first turn.
First turn?
Anyway, the rebutal:
3 Warwalkers
6 Shuriken Cannons
I have scouts, and 18 S6 shots at AP 5.
21392
Post by: Cambak
Inquisitor_Syphonious wrote:Cambak wrote:10 rough riders 105 points
Calvalry so they have the 12 inch charge. and that's 10 S 5 I 5 power weapons charging you first turn.
First turn?
Anyway, the rebutal:
3 Warwalkers
6 Shuriken Cannons
I have scouts, and 18 S6 shots at AP 5. 
point total so I can come up with a decent counter?
25700
Post by: Space_Potato
120 points for the three war walkers with shurikannons :EDIT: Spelling S_P
18176
Post by: Guitardian
and they can all flank in at once! woot!
17213
Post by: gendoikari87
3 crisis suits with BSF and TL Missile pods. 138 points
14680
Post by: croggy
my nan - priceless
11615
Post by: Eldar Vampire Hunter
3 3-vehicles Medusa Batteries. When the going gets tough, call in the heavy Ordnance.
13625
Post by: phantommaster
You nicked mine, no fair  , oh well Predator Annihilator, hmm 185 I believe in BA Codex.
17213
Post by: gendoikari87
phantommaster wrote:You nicked mine, no fair  , oh well Predator Annihilator, hmm 185 I believe in BA Codex.
XV 8 [73] [ TL fusion Blaster, Drone Controller, 2 shield drones]
meh, we'll go with over kill
XV 8 [73] [ TL fusion Blaster, Drone Controller, 2 shield drones]
146 points total.
25668
Post by: ChaosxVoid
xv 9 hazard suits, pretty sure 190 points plus sheild drone (: too lazy to get the book
17213
Post by: gendoikari87
ChaosxVoid wrote:xv 9 hazard suits, pretty sure 190 points plus sheild drone (: too lazy to get the book
what guns?
28488
Post by: felixthecat345
CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!
Alternatively, 200 guardsmen, 5 ACs, 5 lascannons- 1150 pts
17213
Post by: gendoikari87
Edit: that's better.
but that unit is way too much.
but anyway
6 Manticores with camo netting -1140
6d3 templates a turn. with a 3+ cover save. much longer range, they can just sit outside the range of any of that and blast away.
28488
Post by: felixthecat345
7 deathstrikes w/ camo netting, 1120 pts
20646
Post by: IronChaos
Spinegaunt: 5 points
17213
Post by: gendoikari87
felixthecat345 wrote:7 deathstrikes w/ camo netting, 1120 pts
as a single spinegaunt is not going to kill 7 deathstrikes in it's wildest dreams I'll continue with this
10 Broadsides with 2 shield drones each 1000 points.
go ahead get off your super missiles You'll roll a one somewhere.
28488
Post by: felixthecat345
double post
21968
Post by: Inquisitor_Syphonious
gendoikari87 wrote:phantommaster wrote:You nicked mine, no fair  , oh well Predator Annihilator, hmm 185 I believe in BA Codex.
XV 8 [73] [ TL fusion Blaster, Drone Controller, 2 shield drones]
meh, we'll go with over kill
XV 8 [73] [ TL fusion Blaster, Drone Controller, 2 shield drones]
146 points total.
Ignoring the other posters...
3 Warwalkers with dual scatter lasers.
180 points of...:
24 s6 ap6 shots a turn.
Three vehicles.
Three seperate squads.
17213
Post by: gendoikari87
won't work. XV8s deep strike. then you are left with only one to deal with two suits
30062
Post by: MenOfTanith
Cadian Snipers (Codex not to hand )
-Silence-
CRACKK
"Dude wheres your head gone!?!"
30062
Post by: MenOfTanith
Cadian Snipers (Codex not to hand )
-Silence-
CRACKK
"Dude wheres your head gone!?!"
18176
Post by: Guitardian
Harlequins, 5, Death Jester, Shadowseer, kisses. I go where I want, charge when I want, you come to me I charge you, you don't come to me its a game of "I can shoot you but you can't shoot me!"
Toss in a fusion gun so I can also AT you.
156 points.
13625
Post by: phantommaster
Eversor Assasin... x2 FTW, 190pts 12" Charge, 4 +D6 Attacks, wounding on 3+'s, and an invulnerable for your fusion gun.
10347
Post by: Fafnir
You can't legally take two Eversor in a list.
21968
Post by: Inquisitor_Syphonious
gendoikari87 wrote:won't work. XV8s deep strike. then you are left with only one to deal with two suits
Ok, I can outflank...
MenOfTanith wrote:Cadian Snipers (Codex not to hand )
-Silence-
CRACKK
"Dude wheres your head gone!?!"
Guitardian wrote:Harlequins, 5, Death Jester, Shadowseer, kisses. I go where I want, charge when I want, you come to me I charge you, you don't come to me its a game of "I can shoot you but you can't shoot me!"
Toss in a fusion gun so I can also AT you.
156 points.
What was that at? It would not beat the walkers or the suits...
28112
Post by: Ethancol
Brood of 3 Carnifex's
All Sytal's & Crushing Claws with bioplasma.. that's effectively 3 12" plasma cannon's and potentially 24 Strength 9 hits...
Something around 500...
TOP THAT!!
(Wait.don't)
17213
Post by: gendoikari87
Ok, I can outflank...
so it comes down to who arrives first looses, still not a good way to beat a unit with 2 wounds each and a 3+ armor save.
Lets see three carnifexes...
two Land Raiders 500
10279
Post by: focusedfire
gendoikari87 wrote:two Land Raiders 500
A Squadron of 4 Piranhas equipped Fusion Blasters, Targ Array, 2 w/ disruption pod and 2 w/Target lock...........300
18176
Post by: Guitardian
Inquisitor_Syphonious wrote:gendoikari87 wrote:
Guitardian wrote:Harlequins, 5, Death Jester, Shadowseer, kisses. I go where I want, charge when I want, you come to me I charge you, you don't come to me its a game of "I can shoot you but you can't shoot me!"
Toss in a fusion gun so I can also AT you.
156 points.
What was that at? It would not beat the walkers or the suits...
Death Jesters carry a S6 gun that shoots 3 times, and cannot be targetted by the walkers or the suits if you are smart and play cat-n-mouse. I have a hard time thinking an AV10 walker will stand up to much S6 fire, and the harlies are faster and can always float around 24" away just teasing a guy. I've used this squad many times and it annoys people so much I love it. No light vehicle is safe, but the Harlies are just sitting back there chuckling at 23" away teasing you because you cannot target them. That's the strength of the unit, not the traditional CHARGE with 40 rending attacks sort of thing they are usually played, but as a fly on the wall thats impossible to swat but keeps pickin at you.
19154
Post by: Dedrith
There seems to be some confusion as to where we are in terms of units posted.
Resetting unit to 5 TH/SS Terminators in Land Raider Crusader w/ Multi-melta - 460
29669
Post by: omgnowaiii
Dedrith wrote:There seems to be some confusion as to where we are in terms of units posted. Resetting unit to 5 TH/SS Terminators in Land Raider Crusader w/ Multi-melta - 460 Zoanthrope to kill the landraider. Swarmlord and 10 genestealers for the termies. 480 points.
13625
Post by: phantommaster
Fafnir wrote:You can't legally take two Eversor in a list.
Good point!
Hmmm, tough one, for the Nids I would use 2x Manticores, at 120" away - of course - 320pts
17213
Post by: gendoikari87
Death Jesters carry a S6 gun that shoots 3 times, and cannot be targetted by the walkers or the suits if you are smart and play cat-n-mouse. I have a hard time thinking an AV10 walker will stand up to much S6 fire
it's an av 12 walker not a av10.
2x Manticores, at 120" away - of course - 320pts
3 broadsides with 2 shield drones each-300 even.
22547
Post by: ChrisCP
omgnowaiii wrote:Dedrith wrote:There seems to be some confusion as to where we are in terms of units posted.
Resetting unit to 5 TH/SS Terminators in Land Raider Crusader w/ Multi-melta - 460
Zoanthrope to kill the landraider.
Swarmlord and 10 genestealers for the termies.
480 points.
3x Ravagers with DL, Dizzy Dizzy, HorrorFex to keep you pinned.
345
1x Raider Squad w/ DL, Syabarite with Cruicible - just in case
131
[476]
^_^
21968
Post by: Inquisitor_Syphonious
phantommaster wrote:Fafnir wrote:You can't legally take two Eversor in a list.
Good point!
Hmmm, tough one, for the Nids I would use 2x Manticores, at 120" away - of course - 320pts
You cannot pick how far away you want to be, think of how abusable that would be... " MoO at 99999"!!!!!!11!!!!!one1!!!!/1!!!
Assume that you are playing on a 4x4 or a 6x4 table.
Guitardian wrote:Inquisitor_Syphonious wrote:gendoikari87 wrote:
Guitardian wrote:Harlequins, 5, Death Jester, Shadowseer, kisses. I go where I want, charge when I want, you come to me I charge you, you don't come to me its a game of "I can shoot you but you can't shoot me!"
Toss in a fusion gun so I can also AT you.
156 points.
What was that at? It would not beat the walkers or the suits...
Death Jesters carry a S6 gun that shoots 3 times, and cannot be targetted by the walkers or the suits if you are smart and play cat-n-mouse. I have a hard time thinking an AV10 walker will stand up to much S6 fire, and the harlies are faster and can always float around 24" away just teasing a guy. I've used this squad many times and it annoys people so much I love it. No light vehicle is safe, but the Harlies are just sitting back there chuckling at 23" away teasing you because you cannot target them. That's the strength of the unit, not the traditional CHARGE with 40 rending attacks sort of thing they are usually played, but as a fly on the wall thats impossible to swat but keeps pickin at you.
Yes, I own 25 harlequins, I know them in and out, walkers would trump them anyway.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Some of the counters in this thread are still crazy...
18176
Post by: Guitardian
cats and toddlers... zero points?
actually, one of those nobz plus painboy etc unkillable monstrosity on bikes mobz I've had to deal with a few times and they are disgustingly cheap for their game efficiency. I have no idea how many points his squad, I just knew not to even try to shoot at it and tarpit as soon as possible (even that didn't really work), and that they owned center field and I know he didn't pay that much for em, but I haven't my codex handy.
17213
Post by: gendoikari87
You cannot pick how far away you want to be, think of how abusable that would be
No one can, so it is assumed that the longer range weapon hits first unless the counter has outflank and/or deep strike.
cats and toddlers... zero points?
Remember always spay and nueter you're pets.
18176
Post by: Guitardian
and your toddlers...
15572
Post by: Nobody_Holme
My cats are good, they only carry off my opponent's models...
for the bikernobz, (not sure on bikernobz points, so dont know how many I can ninja in)
2 or 3 Leman Rus Punishers, not in a squadron.
22547
Post by: ChrisCP
Lets try this again...again...
Dedrith wrote:There seems to be some confusion as to where we are in terms of units posted.
Resetting unit to 5 TH/SS Terminators in Land Raider Crusader w/ Multi-melta - 460
omgnowaiii wrote:
Zoanthrope to kill the landraider.
Swarmlord and 10 genestealers for the termies.
480 points.
3x Ravagers with DL, Dizzy Dizzy, HorrorFex to keep you pinned.
345
1x Raider Squad w/ DL, Syabarite with Cruicible - just in case
131
[476]
^_^
17213
Post by: gendoikari87
Nobody_Holme wrote:My cats are good, they only carry off my opponent's models...
for the bikernobz, (not sure on bikernobz points, so dont know how many I can ninja in)
2 or 3 Leman Rus Punishers, not in a squadron.
3 Leman russ vanquishers with lascannons - 495
27997
Post by: Warlordron'swaagh
Rampaging girlfriend, pissed I am playing Warhammer again. No points but still have to pay cost of models when she flips the table coming after me!
25668
Post by: ChaosxVoid
gendoikari87 wrote:ChaosxVoid wrote:xv 9 hazard suits, pretty sure 190 points plus sheild drone (: too lazy to get the book
what guns?
Twin linked burst cannons
29507
Post by: Lotet
Vindicare Assassin
Eversor Assassin
Callidus Assassin
Vendetta Gunship or 2 Griffon Heavy Mortars
serve as required 455/465
19154
Post by: Dedrith
lets try to keep it down to 1 type of unit.
Resetting unit to: 5 Mega-Armored Nobz - 200
13740
Post by: Valkyrie
Lotet wrote:Vindicare Assassin
Eversor Assassin
Callidus Assassin
Vendetta Gunship or 2 Griffon Heavy Mortars
serve as required 455/465
Assassins can only be taken if an Inquisitor if present, and even then they're 0-1. Nice try though.
29507
Post by: Lotet
5 Death Cult Assassins 200
they may have one less attack but they have an Invulnerable save of 5+ and 5 Weapon Skill, tipping it in thier favor. Infiltrate should hopefully prevent them from getting shot at by slow and purposeful opponents, if there's terrain
13740
Post by: Valkyrie
Lotet wrote:5 Death Cult Assassins 200
they may have one less attack but they have an Invulnerable save of 5+ and 5 Weapon Skill, tipping it in thier favor. Infiltrate should hopefully prevent them from getting shot at by slow and purposeful opponents, if there's terrain
3 Grey Knight Purgators + Justicar, 2 Incinerators, Psycannon, Psycannon Bolts for the Justicar
195 Points.
DC Assassins aren't better than OA Assassins, as OA Assassins have +1 BS T A and Sv
29507
Post by: Lotet
I know mate, but they're enough to statistically beat the new targets, the Meganobz
5 man Tactical Marines Squad
Sergent with Powerfist and Combi-Flamer
Razorback with Lascannon and Twin-Linked Plasma Guns
200
every kill counts when it's firing aganst what you have arrayed
30356
Post by: Jaon
Tell you what can have a field day with storm shields? Callidus Assassins! ignore ALL saves in melee shank you vewy much!
10470
Post by: shrike
Lotet wrote:I know mate, but they're enough to statistically beat the new targets, the Meganobz
5 man Tactical Marines Squad
Sergent with Powerfist and Combi-Flamer
Razorback with Lascannon and Twin-Linked Plasma Guns
200
every kill counts when it's firing aganst what you have arrayed
terminator assault squad with ss and th- 200 pts
25700
Post by: Space_Potato
9 Fire Dragons and an Exarch.
6.64 unsaved wounds (you only get a 5++ save).
177 points. This is of course assuming you don't get into combat.
S_P
30569
Post by: Cadet_Commissar_Ludd
LRBT w/ heavy bolters 170 points
Open fire, reverse reverse
25539
Post by: EagleArk
I cannot even begin to describe the fail.
20841
Post by: Shas'O Dorian
@ LRBT
2 broadsides
+1BS
Team leader
2 shield drones
200 points ( 1 could probably do it & w/o drones both are 170 but I'm trying to up the points a bit)
25539
Post by: EagleArk
Nah the drones will help against ID.
20841
Post by: Shas'O Dorian
Yes but I have a 2+ save against a regular LRBT, he can cause one would & I have to roll a 1 to fail, there's always the chance but probability is on my side. Either way stop the criticising of everything & keep the thread moving
@ my broadsides
Blood Angels 10 man Vanguard Vet squad (215 points)
17213
Post by: gendoikari87
Can't remember if they have rending but if they don't.
Leman Russ Executioner with plasma cannon sponsons- 230 (Plasma cannons aren't needed but meh, I like overkill)
30569
Post by: Cadet_Commissar_Ludd
Leman Russ Vanquisher with lascannon and pask-220 points
excuse my earlier post, it proves my inexperience against Eldar
25700
Post by: Space_Potato
9 Fire Dragons and an exarch again.
Assuming they get close enough without being vaporised, that tank is dead.
177pts
S_P
21968
Post by: Inquisitor_Syphonious
Cadet_Commissar_Ludd wrote:Leman Russ Vanquisher with lascannon and pask-220 points
excuse my earlier post, it proves my inexperience against Eldar
Don't, the LRBT would wipe out the fire dragons...
Space_Potato wrote:9 Fire Dragons and an Exarch.
6.64 unsaved wounds (you only get a 5++ save).
177 points. This is of course assuming you don't get into combat.
S_P
Bad, he has a 3++ against shooting too...
6.something (not 6.64, slightly better since exarch is BS5) hit.
5 wound.
He loses two or so.
Smush.
20841
Post by: Shas'O Dorian
@ Fire Dragons
BA vanguard vets (10) with jump packs
315
Yes i realize the insane jump in points but I'm sick of seeing this thread stagnate with the proverbial rock-paper-scissors units at the 150-200 point level.
30569
Post by: Cadet_Commissar_Ludd
Live thread live...
Just to keep going, 2 LRBTs (seperate squads) lascannons- 330 points, you can't go for both of us...
21968
Post by: Inquisitor_Syphonious
Cadet_Commissar_Ludd wrote:Live thread live...
Just to keep going, 2 LRBTs (seperate squads) lascannons- 330 points, you can't go for both of us...
Although I can!
Wave Serpent
TL-Shuriken Cannons
5 Dire Dragons
Wave Serpent
TL-Shuriken Cannons
5 Dire Dragons
TOTAL: 360
Fire Dragons have BS 4, melta guns, and melta bombs.
One lascannon should hit, and if you're lucky one battle cannon can get full strength. (Without ord...)
So, one glance/pen from that. I can move flat out and what not, yada yada yada.
30569
Post by: Cadet_Commissar_Ludd
Whoo two player game, bring it
2 hellhounds w/ hv flam 1 devil dog w/ multi melta total-395 know its up in points but oh well.
so, i can melta u/ s6 ap4 flame you from 12 inches away, and i'm fast YAY
seriously though, lets get some more people playin da game
25700
Post by: Space_Potato
2 Squadrons of War Walkers with 2 scatter lasers each. 360pts
The walkers glance each wave serpent to death. Then the next few turns (hoping the serpents get down far away enough to stop the dragons gibbing the walkers) the walkers mince the dragons.
S_P
30569
Post by: Cadet_Commissar_Ludd
looks like you get to pick next player, who do you want to play the next round against? MWAHAHAHAHAHA
25539
Post by: EagleArk
8 Destroyers-400
24 str6 shots should be able to kill the warwalkers.
17306
Post by: SPEEDY9123
30x ork lootas 450pts
21968
Post by: Inquisitor_Syphonious
Space_Potato wrote:2 Squadrons of War Walkers with 2 scatter lasers each. 360pts
The walkers glance each wave serpent to death. Then the next few turns (hoping the serpents get down far away enough to stop the dragons gibbing the walkers) the walkers mince the dragons.
S_P
No no no Space Potato!
There are so many things wrong with that...
10347
Post by: Fafnir
Land Raider, whatever flavour you like - 250 points
27350
Post by: LORDEATSALOT
@Ork Lootas
Grey Knight Purgation Squad, 9 Incinerators, Justicar
410 points
30569
Post by: Cadet_Commissar_Ludd
@grey knights, 2 LRBTs w/ plas sponsons and lascannons -405 points Automatically Appended Next Post: just you try and beat it, bring it
25700
Post by: Space_Potato
Inquisitor_Syphonious wrote:Space_Potato wrote:2 Squadrons of War Walkers with 2 scatter lasers each. 360pts
The walkers glance each wave serpent to death. Then the next few turns (hoping the serpents get down far away enough to stop the dragons gibbing the walkers) the walkers mince the dragons.
S_P
No no no Space Potato!
There are so many things wrong with that... 
Like?
Gimme a break, I'm still a noob
S_P
30569
Post by: Cadet_Commissar_Ludd
Can no one beat the LRBTs?!!! In that case, I believe I win...
21968
Post by: Inquisitor_Syphonious
LORDEATSALOT wrote:@Ork Lootas
Grey Knight Purgation Squad, 9 Incinerators, Justicar
410 points
Illegal.
30569
Post by: Cadet_Commissar_Ludd
Inquisitor_Syphonious wrote:LORDEATSALOT wrote:@Ork Lootas
Grey Knight Purgation Squad, 9 Incinerators, Justicar
410 points
Illegal.
i know it's annoying when people do that but can we just play da game...
also thanks for standing up for me earlier on. Automatically Appended Next Post: Cadet_Commissar_Ludd wrote:@grey knights, 2 LRBTs w/ plas sponsons and lascannons -405 points
Automatically Appended Next Post:
just you try and beat it, bring it
let's go
25700
Post by: Space_Potato
Are the Russ' squadron'd? If yes: 3 Vendettas (in 1 squadron of 3) If no: 3 Vendettas (3 squadrons (single, single, single)) 390 points. With some damn cunning moves, it will go in my favour. You haven't won yet, buddie.... S_P
30569
Post by: Cadet_Commissar_Ludd
not squadron'd so the latter
28591
Post by: The Imperator
3 farseers with Eldritich storm= 225
19728
Post by: liquidjoshi
Chaos sorceror, gift of chaos, termie armour, mark of Tzeench, bolt of change. It' s 200 points dead (i think).
18176
Post by: Guitardian
a dragon from WFB
21968
Post by: Inquisitor_Syphonious
The Imperator wrote:3 farseers with Eldritich storm= 225 
Really...?
Three S3 large blasts that can spin tanks around, with range what?: 18"...
If you do not know what a unit is, do not counter it...
That will not beat nine lascannons a turn...
27350
Post by: LORDEATSALOT
Sorry, thought it was legal (trying to use a French codex)
Someone want to explain the Chaos one to me?
28311
Post by: Shrike325
@ Sorc:
3 Heralds of Tzeentch with Boon of Mutation - 240pts
or @ Vendettas (because I don't think a single sorc can take 3)
5 Broadsides (2, 2, 1) with blacksun filters - 365
18176
Post by: Guitardian
5 fire dragons 80 points, wave serp transport 105
27350
Post by: LORDEATSALOT
Wraithlord, bright lance, eldar missile launcher 155 points I believe
25700
Post by: Space_Potato
@ the Wraithlord Carnifex - 160 points The Carnifex has a 31.25% of dealing 2 wounds to the lord, and an equal chance of dealing 3. The Wraithlord has a 49.383% chance of dealing 1 wound, and 30.864% chance of 2. Either way, the wraithlord will die. Assuming of course, vacuum, and that the fex gets the charge without taking a wound beforehand. S_P
28311
Post by: Shrike325
Skulltaker
Doesn't need any upgrades, but to keep the points flowing up, with a chariot
160
21968
Post by: Inquisitor_Syphonious
Shrike325 wrote:@ Sorc:
3 Heralds of Tzeentch with Boon of Mutation - 240pts
or @ Vendettas (because I don't think a single sorc can take 3)
5 Broadsides (2, 2, 1) with blacksun filters - 365
@Broadsides
Hmm...
5 Warwalkers
Dual Star Cannons
2-2-1
The ability to outflank & scout gives me a huge advantage.
As well as having 20 Ap2 shots a turn!
25539
Post by: EagleArk
Why didyou just skip 4 posts?
30744
Post by: Doom-In-A-Spore
Doom of Malan'tai - 90 pts . . .checkmate tbh. he kills you in YOUR turn
27997
Post by: Warlordron'swaagh
Deff Dread vs Malantai,
your silly powers cant hurt it, but his 2 DCCW will tear you apart, 85 pts min
22637
Post by: DEATH89
6 Long Fangs 5 Missile Launchers, melta gun, 150 pts
(trying to keep the points on the up here!)
24622
Post by: Battlecannon it phil
@ 6 long fangs , 6 chosen 5 plazma guns and a combi plazma (outflank)
25700
Post by: Space_Potato
Battlecannon it phil wrote:@ 6 long fangs , 6 chosen 5 plazma guns and a combi plazma (outflank)
How many points?
S_P
29507
Post by: Lotet
193
3 Obliterators
225
30569
Post by: Cadet_Commissar_Ludd
Instant Death?
if they can be, 2 shasvre broadsides(seperate squads) w/plasma guns and shield gens- 220 points
if not i guess i'll go with executioner w/plas sponsons- 230 points
20841
Post by: Shas'O Dorian
Oblits can be ID'd I counter those broadsides with: BA vanguard vet squad (10) w/ jump packs 315, Yes the point jump is high but it seems every day I check this thread someone's e-peen has forced them to try & outdo the last poster & brought the points back down to the 200 level
30569
Post by: Cadet_Commissar_Ludd
2 LRBTs w/ plas sponsons- 380 points, you want the points to go up, lets go
20841
Post by: Shas'O Dorian
@Ludd, 2 seperate units or 1 big squad, it will make a difference.
30569
Post by: Cadet_Commissar_Ludd
seperate units.
21968
Post by: Inquisitor_Syphonious
EagleArk wrote:Why didyou just skip 4 posts?
This is why I skipped four fething posts.
Guitardian wrote:5 fire dragons 80 points, wave serp transport 105
Toasted by the broadsides.
LORDEATSALOT wrote:Wraithlord, bright lance, eldar missile launcher 155 points I believe
Not a chance in fething hell against the dragons.
Space_Potato wrote:@ the Wraithlord
Carnifex - 160 points
The Carnifex has a 31.25% of dealing 2 wounds to the lord, and an equal chance of dealing 3. The Wraithlord has a 49.383% chance of dealing 1 wound, and 30.864% chance of 2. Either way, the wraithlord will die.
Assuming of course, vacuum, and that the fex gets the charge without taking a wound beforehand.
S_P
The carnifex taking no wounds, against two high S low AP weapons? Methinks you're heretical!
Shrike325 wrote:Skulltaker
Doesn't need any upgrades, but to keep the points flowing up, with a chariot
Ding ding ding, we have a winner! (Really! Really really?!?!)
160
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Post by: Fafnir
Cadet_Commissar_Ludd wrote:2 LRBTs w/ plas sponsons- 380 points, you want the points to go up, lets go
Lysander - 200 points
25539
Post by: EagleArk
Fafnir wrote:Cadet_Commissar_Ludd wrote:2 LRBTs w/ plas sponsons- 380 points, you want the points to go up, lets go
Lysander - 200 points
10347
Post by: Fafnir
I like the idea of keeping the points as low as possible. So sue me.
28311
Post by: Shrike325
I think it's more of a "how is Lysander ever going to hurt them as he can never get into CC and they can always fire their main cannon?"
But, to counter him anyway:
2 Heralds of Tzeentch, each with Boon of Mutation and a Chariot, 190
30569
Post by: Cadet_Commissar_Ludd
also given that the LRBTs are seperate units... anyway
21968
Post by: Inquisitor_Syphonious
Actually, he stands a moderate chance, with his 3++ save, and his eternal warrior. He deep strikes, then runs up to one, killing it. Then he wanders off towards the next one. If you stand still, you get three able to scatter, wound on 2+. He has terminator armor against the battle cannons and heavy bolters, and his 3++ against the plasma cannons.
Lysander also has a S10 master crafted melta thunder hammer for lack of a better term, he has a quite good chance actually. Move + run is the same movement as your cruising, though you have to make dangerous terrain tests, he has to make difficult terrain tests with move through cover.
Leman russes are best saved for troops ( MEQ, or Orks), not mean as balls HQ units. Automatically Appended Next Post: Shrike325 wrote:I think it's more of a "how is Lysander ever going to hurt them as he can never get into CC and they can always fire their main cannon?"
But, to counter him anyway:
2 Heralds of Tzeentch, each with Boon of Mutation and a Chariot, 190
Love those daemons eh? I don't know their stats, so I won't pretend I do and make hack-job counters. >.>
19154
Post by: Dedrith
You guys need to stop arguing and just play the game.
and Inquisitor_Syphonious, please don't just skip posts. It doesn't matter if their counter doesn't work, though feel free to explain to them why so they have a better understanding. But don't just skip them.
Resetting unit to 5x Nobz, 1 Painboy, cybork, 1 Bosspole, 2 Pks 2 Big Choppas - 215
6500
Post by: MinMax
Dedrith wrote:You guys need to stop arguing and just play the game.
and Inquisitor_Syphonious, please don't just skip posts. It doesn't matter if their counter doesn't work, though feel free to explain to them why so they have a better understanding. But don't just skip them.
Resetting unit to 5x Nobz, 1 Painboy, cybork, 1 Bosspole, 2 Pks 2 Big Choppas - 215
On foot? They're toast.
Leman Russ Demolisher (Hull Heavy Flamer, Plasma Cannon Sponsons) - 205
21968
Post by: Inquisitor_Syphonious
Must... resist... urge... to...
Anyway, I quit this thread for real now.
I have been poking holes in other people's "logic".
It is obvious that it is annoying some people (one of them being a prime offender)
I love these threads though I simply cannot take from these.
I might start an invite only one in the future, they can be a nice tactical excercise... instead of "leman russez are kool!"
And with that, I bid you all ado. Good luck, and have fun.
10347
Post by: Fafnir
Shrike325 wrote:I think it's more of a "how is Lysander ever going to hurt them as he can never get into CC and they can always fire their main cannon?"
Many people have underestimated the sheer destructive power of Lysander, only to lose entire lines of Dreadnaughts and tanks to him.
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Post by: Lotet
Cadet_Commissar_Ludd wrote:Instant Death?
if they can be, 2 shasvre broadsides(seperate squads) w/plasma guns and shield gens- 220 points
if not i guess i'll go with executioner w/plas sponsons- 230 points
Obliderators can Deep Strike, are Slow and Purposful (for the Relentless), can use a twin-linked Meltagun if they get the chance, Multi-Melta or Lascannon otherwise and if all else fails, a powerfist
MinMax wrote:Leman Russ Demolisher (Hull Heavy Flamer, Plasma Cannon Sponsons) - 205
Monolith 235
Deep Strike whenever it's needed and AP1 shot if the target is in the centre of the blast
28591
Post by: The Imperator
Trygon 200 pts
30536
Post by: Feyblade
 A trygon can't possibly hurt a monolith as it's special rules disallow your 2D6 to pen as an MC...
10347
Post by: Fafnir
The correct answer was actually B, Lysander.
19154
Post by: Dedrith
Fafnir wrote:The correct answer was actually B, Lysander.
But we'll stick with the Trygon anyway
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Post by: Lotet
even though the Trygon couldn't possibly hurt my Monolith...
Inquisitor Lord unarmed
2x Chirurgeon
3x Acolyte all with Mancatchers
3x Veteran Guardsmen (for exploding Tank)
Rhino
173 (83 if Lysander, figure it out)
the Trygon (or even Lysander) will only be able to attack once because of the Mancatchers, I can distribute the wound to the Inquisitor since he's not an Independant Character till his retinue is destroyed and the Chirurgeons will stop the wound from EVER getting through. thus the Trygon is somehow kept at bay with nets and huge cattle-prod things while the Inquisitor stangles it to death
*edited because regular Inquisitors can't have so many people in thier retinue
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Post by: Warlordron'swaagh
aww someone already answered against the monolith...  i would have said 1 squad of crusaders with a lascannon, had two of those fire at different monoliths the other night, they both killed one, while the predator annihlator picked off the third
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Post by: Shrike325
Lotet wrote:even though the Trygon couldn't possibly hurt my Monolith...
Inquisitor Lord unarmed
2x Chirurgeon
3x Acolyte all with Mancatchers
3x Veteran Guardsmen (for exploding Tank)
Rhino
173 (83 if Lysander, figure it out)
the Trygon (or even Lysander) will only be able to attack once because of the Mancatchers, I can distribute the wound to the Inquisitor since he's not an Independant Character till his retinue is destroyed and the Chirurgeons will stop the wound from EVER getting through. thus the Trygon is somehow kept at bay with nets and huge cattle-prod things while the Inquisitor stangles it to death
*edited because regular Inquisitors can't have so many people in thier retinue
Trygon has 6 attacks... he rapes your squad.
But to counter anyway:
12x Daemonettes - 160
36 Rending CC attacks when they don't charge, 48 if they do. Hit first. Eats your squad.
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Post by: Lotet
Shrike325 wrote:
Trygon has 6 attacks... he rapes your squad.
But to counter anyway:
12x Daemonettes - 160
36 Rending CC attacks when they don't charge, 48 if they do. Hit first. Eats your squad.  damn, the ONLY unit in the entire Tryranid army that has more than 4 for it base number of attacks (except for the Trygon Prime) even the Swarmlord and Deathleaper can be beat (but I'd need some Penitents or something for the Swarmlord)
moving on...
6 Grey Knights, look in the bright side, at least you get "Sustained Attack" for wave after wave of Daemons
no wait! 30 Guardsmen, Daemonettes are Toughness 3 Invulnerable Sv 5+ yeah? (Daemons of Chaos and specific Marine Chapters are the only codexes I don't have)
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Post by: Battlecannon it phil
@ 30 guard 150p a griffon morter to beat those 75p or 2 of them to keep points same for others
29619
Post by: Jihadnik
Larbo...65 points
Marbo's played as the same unit but with different paint job brother!
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Post by: Dedrith
Jihadnik wrote:Larbo...65 points
Marbo's played as the same unit but with different paint job brother!
Very funny...
Please skip this user's post.
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Post by: Cadet_Commissar_Ludd
@ 2 griffons, 2 shasui broadsides, 140
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Post by: Lotet
I've said it once and I'll say it again, despite the unit choice restrictions
Vindicare Assassin
Callidus Assasin
Eversor Assasin
10 man Psyker Battle Squad
Chimera for the Psykers (held off the table at the begining of the game in the case of Leman Russ and others of the sort)
435
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Post by: Dedrith
Cadet_Commissar_Ludd wrote:@ 2 griffons, 2 shasui broadsides, 140
Vindicator w/ Extra Armor - 145 I think, I don't have my codex with me.
Sorry Lotet, but your response was quite a point hike.
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Post by: Lotet
you kidding me? people have upped the points and made illegal choices plenty of times on this thread, how come both times I've posted the type of reply the people just don't want to go along with it? it's because of my low post count isn't it? I've seen this all before... *hysterical cut-off applied*
why do people even bother bringing Ordnance? it just gets hit by a Deep Striking unit or Lascannon team
Shas'ui: Dual Fusion Blasters, 2 Gun Drones
Shas'ui: Dual Fusion Blasters, 2 Gun Drones
Shas'vre: Airburting Fragmentation Projector, Failsafe Detonator, 2 Gun Drones
216
Deep Striking when needed
29730
Post by: the weasel king
Doom of Malan'tai with Mycetic spore 130pts
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Post by: Lotet
Inquisitor with Psycannon
50 pts
30981
Post by: mLuds
Deathleaper - 140pts
15380
Post by: templeorks
30 ork boys no upgrades 180 you gotta kill em all before they kill you.
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Post by: Cadet_Commissar_Ludd
Hellhound w/heavy flamer, storm bolter, extra armour, camo netting- 175 point (upgrades to keep points up)
20609
Post by: Tyranid Horde
BT venerable melta dreadnought w/tank hunter skill- 145pts
25700
Post by: Space_Potato
Tyranid Horde wrote:BT venerable melta dreadnought w/tank hunter skill- 145pts
9 ork tankbustas - Nob with Klaw and bosspole, 2 tankhammers. - 165pts.
6 s10 and 4 s9 hits on the charge, backed up by 6 tankbusta bombs. With 9 rokkits for shooting.
S_P
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Post by: Tyranid Horde
Don't know their stats so cannot counter that.
19154
Post by: Dedrith
Space_Potato wrote:Tyranid Horde wrote:BT venerable melta dreadnought w/tank hunter skill- 145pts
9 ork tankbustas - Nob with Klaw and bosspole, 2 tankhammers. - 165pts.
6 s10 and 4 s9 hits on the charge, backed up by 6 tankbusta bombs. With 9 rokkits for shooting.
S_P
20 Ork Boyz 2 W/ Big shoota Nob W/ Bosspole and Big Choppa - 150
A simple counter, but it should work. Also, do tankbustas come with rokkits for free? I don't have the codex with me.
25539
Post by: EagleArk
Dedrith wrote:Space_Potato wrote:Tyranid Horde wrote:BT venerable melta dreadnought w/tank hunter skill- 145pts
9 ork tankbustas - Nob with Klaw and bosspole, 2 tankhammers. - 165pts.
6 s10 and 4 s9 hits on the charge, backed up by 6 tankbusta bombs. With 9 rokkits for shooting.
S_P
20 Ork Boyz 2 W/ Big shoota Nob W/ Bosspole and Big Choppa - 150
A simple counter, but it should work. Also, do tankbustas come with rokkits for free? I don't have the codex with me.
Yes they do.
24622
Post by: Battlecannon it phil
wraithlord with scatter laser and shuri cannon 120
15380
Post by: templeorks
once again 20 boys but this time with a nod that has a pk
155
25539
Post by: EagleArk
3 Destroyers - 150
28996
Post by: Toeko
Mawloc 170pts
Terror from the deep is the for sure win button. if that doesn't go off then its a harder fight.
25539
Post by: EagleArk
Terror from the deep?
18176
Post by: Guitardian
YoTWW 100
30569
Post by: Cadet_Commissar_Ludd
Guitardian wrote:YoTWW 100
WHA?????
29507
Post by: Lotet
Looks like Jaws of the World Wolf but spelt wrong, I don't know either, I don't have a Space Wolves Codex
19154
Post by: Dedrith
I'm not sure if anyone knows what YoTWW means, so feel free to continue from Toeko's post.
31121
Post by: amanita
An ironclad dreqd with 2 hunter-killer missiles? 155 pts.
30569
Post by: Cadet_Commissar_Ludd
ok, lets go from here...
@dreadnought, 2 shasui broadsides, 140 (seperate squads)
19154
Post by: Dedrith
Vanilla Land Raider - 250
Bringing the point value up a bit.
25539
Post by: EagleArk
2 necron destroyer lords - warsythe 280
Destroyer body
Both kitted out like that.
19154
Post by: Dedrith
30 Ork boyz Nob W/ PK/Bosspole 3 Boyz w/ Rokkits - 250
Not 100% sure on what the Destroyer Lord's equipment does, but this should do it.
15380
Post by: templeorks
Leman russ with pask 240
27872
Post by: Samus_aran115
Land Raider Promethius with Sergeant chronus
30983
Post by: raptor8
land raider promethius points worth?
15380
Post by: templeorks
Samus_aran115 wrote:Land Raider Promethius with Sergeant chronus
Got some points to go with that I don't have the codex thats in.
27872
Post by: Samus_aran115
templeorks wrote:Samus_aran115 wrote:Land Raider Promethius with Sergeant chronus
Got some points to go with that I don't have the codex thats in.
Me neither. It's either imperial armour or the Apoc book. I believe it's a around 290 points, maybe 325
20609
Post by: Tyranid Horde
I thought no Apoc? Automatically Appended Next Post: templeorks wrote:Leman russ with pask 240
BT attack bike w/multi melta -65 pts
29507
Post by: Lotet
Killa Kan with Rokkit Launcha (they have Ballistic Skill 3 for those who forget)
50 points
If you up the points then multiply the Kans accordingly
24919
Post by: Anidem
A squad of Wraith-Gaurd, led by a Spiritseer Warlock with conceal and a singing spear
399
29507
Post by: Lotet
but that would be against 8 Kans, with R24" S8 AP3 shots and with Dreadnaught Close Combat weapons in Melee
4 Wraithguard would die getting into range
about 3 Kans will die from the return fire, maybe 4 from Singing Spear
2 more Wraiths down to shooting (carrying over decimals from previous shots, plus the Worlock could fail his Ld8 Psychic Test) then they're Charged
the 4 Wraiths and Worlock cause some damage but even if only 2 Kans survive that's 6 S10 Close Combat attacks
1 Wraith and 1 Worlock probably can't beat down both Kans before they strike again, if the Worlock hit with both previous attacks then I won't give him the benefit of the doubt and say he hit 3 times in a row
19154
Post by: Dedrith
@ Killa Kan
5 Lootas - 75
Edit: sorry didn't see the next page.
Edit again: Lotet, you can't just multiply Kans, thats obviously not how the thread works.
Please continue from Anidem's post.
15380
Post by: templeorks
I thought we were keeping the points up in here I'll be back when we get back above 200.
19154
Post by: Dedrith
...We are above 200. Like I said we're continuing from Anidem's post.
24409
Post by: Matt.Kingsley
unit: Jervis and his crew!
cost: codex (as in bye bye codex!)
On a more serious note...
unit: 2 Leman Russ Battle tanks with Camo netting
cost: 340pts
Can we use Spearhead Formations?
10347
Post by: Fafnir
Lysander. Every time, all the time.
29507
Post by: Lotet
Dedrith wrote:@ Killa Kan
5 Lootas - 75
Edit: sorry didn't see the next page.
Edit again: Lotet, you can't just multiply Kans, thats obviously not how the thread works.
Please continue from Anidem's post.
wow, you say I can't up the points by a huge amount and just skip my post but you let someone else perform an even Bigger points increase?
by and by...
30 Imperial Guardsmen with 3 Lascannons, seperate squads, as far apart as needs be
210
10347
Post by: Fafnir
I'd hate to play that scenario. Would take forever.
29507
Post by: Lotet
you know, we should probably get the original poster (maybe MOD or something) to set down a size for the board, like 36", though outflankers with high movement like the Eversor Assassin would be a bit too deadly in that scenario, I don't know
oh wait, the OP is is Dedrith...
24881
Post by: ubbeknubbe
Ork deff dread with 2 DCW 115 points.
28765
Post by: braindeadmonkey
Sammael in a land speeder.
205 pts.
22547
Post by: ChrisCP
13 Lootas - 195
29507
Post by: Lotet
ubbeknubbe wrote:Ork deff dread with 2 DCW 115 points.
how does a Deff Dread beat 3 separate Guardsman squads who are scattered across the board? 2 Dreads on the other hand, that's a different story
Nightbringer 360
how many times has he been used? not as much as Leman Russ Tank varients at least
28765
Post by: braindeadmonkey
ChrisCP wrote:13 Lootas - 195
AV 14 front and sides, you aren't goin to see my back.
@ Lotet: 15 Genestealers with toxin sacs and scything talons, 1 broodlord with toxin sacs and talons (all in the same squad), and 1 note GO HYPNOTIC GAZE!
350
29507
Post by: Lotet
3 Scout Sentinels Auto Cannons
2 with Heavy Flamers
2 with Lascannons
300
28765
Post by: braindeadmonkey
2x Broadsides, 1 with a target lock and the other with 2 gun drones
170
22547
Post by: ChrisCP
braindeadmonkey wrote:ChrisCP wrote:13 Lootas - 195
AV 14 front and sides, you aren't goin to see my back.
Funny, I thought you were waaaay over there dealing with Dreds that are half your cost... very easy to shoot you in the back from there.
Try not to double the points cost willy-nilly or I'll shoot you in the back
3x Zoananthropes in pod with TLDS - 225
28765
Post by: braindeadmonkey
ChrisCP wrote:braindeadmonkey wrote:ChrisCP wrote:13 Lootas - 195
AV 14 front and sides, you aren't goin to see my back.
Funny, I thought you were waaaay over there dealing with Dreds that are half your cost... very easy to shoot you in the back from there.
Try not to double the points cost willy-nilly or I'll shoot you in the back
3x Zoananthropes in pod with TLDS - 225
Ezekiel + a 5 man tac squad with chainsword and a flamer
265
29507
Post by: Lotet
8 Grey Knight Terminators 368
also Scout Sentinels can (surprisingly enough) Scout and Outflank
19154
Post by: Dedrith
Lotet wrote:8 Grey Knight Terminators 368
also Scout Sentinels can (surprisingly enough) Scout and Outflank
Always with the point jumps...oh well.
Vanilla Land Raider w/ Multi Melta - 260
I'm not sure exactly what weapons a GK Terminator carries, but I'll assume it's just a Power Fist.
31223
Post by: lowmanjason
10 scarab swarms w/ disruption fields - 160 pts
28765
Post by: braindeadmonkey
10 man tac with flamer ML and chainsword
180
31223
Post by: lowmanjason
braindeadmonkey wrote:Hammerhead with disruption pod and railgun
145
I think the scarabs still win!
30569
Post by: Cadet_Commissar_Ludd
braindeadmonkey wrote:10 man tac with flamer ML and chainsword
180
LRBT w/ plas sponsons 190 points
28765
Post by: braindeadmonkey
Hammerhead w/railgun.
140
31223
Post by: lowmanjason
braindeadmonkey wrote:Hammerhead w/railgun.
140
Necron Destroyer Lord with Warscythe - 140
28765
Post by: braindeadmonkey
5 seekers of slannesh
85pts
24409
Post by: Matt.Kingsley
braindeadmonkey wrote:5 seekers of slannesh
85pts
Big Mek
Mega armour, power kaw, attack squig 115pts
Thats 6 Power fist attacks at strength 8 on the charge with a 2+ armour save!
(and before that he will kill at least 1 seeker with a twin-linked shoota!
Automatically Appended Next Post: Dedrith wrote:Lotet wrote:8 Grey Knight Terminators 368
also Scout Sentinels can (surprisingly enough) Scout and Outflank
Always with the point jumps...oh well.
Vanilla Land Raider w/ Multi Melta - 260
I'm not sure exactly what weapons a GK Terminator carries, but I'll assume it's just a Power Fist.
GK termies have storm bolter and nemesis force weapon (I think) which raises their Strength by 2 and counts as a power weapon.
28765
Post by: braindeadmonkey
Matt.Kingsley wrote:braindeadmonkey wrote:5 seekers of slannesh
85pts
Big Mek
Mega armour, power kaw, attack squig 115pts
Thats 6 Power fist attacks at strength 8 on the charge with a 2+ armour save!
(and before that he will kill at least 1 seeker with a twin-linked shoota!
The seekers have rending, go b4 the mek, and have an invunerable save AND immunity to instant death.
But in good humor to go for the mek I'd use 5 bloodletters.
80pts
29507
Post by: Lotet
8 Fire Warriors
80 points
I only know the old Bloodletter stats, haven't heard if they've changed at all, T4 5++ save, Power Weapons?
24409
Post by: Matt.Kingsley
29507
Post by: Lotet
Inquisitor with an Eviscerator and Artificer Armour
60
WHIIIIIIRRR!!
24622
Post by: Battlecannon it phil
6 rattlings kill inquisitor 60p
19154
Post by: Dedrith
5 Ork Kommandos - 75
30569
Post by: Cadet_Commissar_Ludd
I am away for a few days and we're back down to 75 points :(
27872
Post by: Samus_aran115
Chaos terminator lord with combimelta and chainfist +MON -190,IIRC
19154
Post by: Dedrith
25 Ork Boyz Nob w/ Bosspole and PK - 190
30569
Post by: Cadet_Commissar_Ludd
5 scout sentinels w/ hvy flamers 200 points
28765
Post by: braindeadmonkey
2x Obliterators
150
27872
Post by: Samus_aran115
marneus calgar 240
LOLOLOL
Chaplain with a plasma pistol on a bike -IDK, like 145
29507
Post by: Lotet
*picks up Codex: Space Marines*
uhhhh
*flicks back and forth between pages, checking, double checking, looking at speacial abilities and equipment*
I don't get it, how does a Chaplain stand any chance against Marneus Calgar? he even has a better chance at winning in distanced combat...
so, lets see
Vendetta Gunship with Heavy Bolters
plus Veteran Guardmen with 3 Plasma Guns
255
deployed as best suits the opponent
28765
Post by: braindeadmonkey
Lotet wrote:*picks up Codex: Space Marines*
uhhhh
*flicks back and forth between pages, checking, double checking, looking at speacial abilities and equipment*
I don't get it, how does a Chaplain stand any chance against Marneus Calgar? he even has a better chance at winning in distanced combat...
so, lets see
Vendetta Gunship with Heavy Bolters
plus Veteran Guardmen with 3 Plasma Guns
255
deployed as best suits the opponent
I think calgar was a joke, hence all the lolz.
Anywho for your vendetta I'd say 6 man long fangs with 3 missile launchers and 2 lascannons
170pts.
10347
Post by: Fafnir
Snikrot, 5 Kommandos, 2 Burnas - 165
27553
Post by: Brother Heinrich
5x Chaos Bikers w MoN, 2x Flamers - 225pts
29507
Post by: Lotet
braindeadmonkey wrote:Anywho for your vendetta I'd say 6 man long fangs with 3 missile launchers and 2 lascannons
170pts.
that's why I brought a Vendetta that can drop chute my plasma vets on the same turn it turbo outflanks
Brother Heinrich wrote:5x Chaos Bikers w MoN, 2x Flamers - 225pts
a pair of Daemon Princes
220 points
27553
Post by: Brother Heinrich
Lotet wrote:braindeadmonkey wrote:Anywho for your vendetta I'd say 6 man long fangs with 3 missile launchers and 2 lascannons
170pts.
that's why I brought a Vendetta that can drop chute my plasma vets on the same turn it turbo outflanks
Brother Heinrich wrote:5x Chaos Bikers w MoN, 2x Flamers - 225pts
a pair of Daemon Princes
220 points
It's only supposed to be one unit, in which case you would have 1 demon prince in which case I'd take:
4x Chaos Bikers w/ MoN and 2x PLasma Guns - 212pts
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Post by: Samus_aran115
Maxed out chaos predator (With full las-cannons and extra stuff)-220
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Post by: Brother Heinrich
3x Obliterators - 225pts
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Post by: Lotet
Brother Heinrich wrote:Lotet wrote:braindeadmonkey wrote:Anywho for your vendetta I'd say 6 man long fangs with 3 missile launchers and 2 lascannons
170pts.
that's why I brought a Vendetta that can drop chute my plasma vets on the same turn it turbo outflanks
Brother Heinrich wrote:5x Chaos Bikers w MoN, 2x Flamers - 225pts
a pair of Daemon Princes
220 points
It's only supposed to be one unit, in which case you would have 1 demon prince in which case I'd take:
4x Chaos Bikers w/ MoN and 2x PLasma Guns - 212pts
first page says I can use 5 units
Brother Heinrich wrote:3x Obliterators - 225pts
now, a pair of Daemon Princes, with Wings!
260 points
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Post by: Anidem
Three XV88 Broadsides with A.S.S.
Leader Has Bonding Knife, Two Sheild Drones, and just for kicks a Failsafe Detonator
295pts
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Post by: Dedrith
Lotet, you may not use 5 different units. You may use up to 5 squads of the same unit. Your post was fine, with the pair of Demon Princes, I just wanted to clear that up.
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Post by: Lotet
Daemon Princes with wings can Deep Strike with "Eternal Warrior". you might be thinking of Tyranid wings but I assure you Chaos Wings let you Deep Strike
usually I just continue but you don't stand a chance
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Post by: Anidem
Lotet wrote:Daemon Princes with wings can Deep Strike with "Eternal Warrior". you might be thinking of Tyranid wings but I assure you Chaos Wings let you Deep Strike
usually I just continue but you don't stand a chance
Princes DS anyway thanks to demonic assault, which means i fight one at a time
and to take out either of the two
A full squad of banshees in charging range with an exarch armed with Executioner, warshout, and acrobatic
187pts
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Post by: Fafnir
Not if they're taken as CSM.
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Post by: Lotet
Anidem wrote:Lotet wrote:Daemon Princes with wings can Deep Strike with "Eternal Warrior". you might be thinking of Tyranid wings but I assure you Chaos Wings let you Deep Strike
usually I just continue but you don't stand a chance
Princes DS anyway thanks to demonic assault, which means i fight one at a time
 I've never seen a 72" by 72" game board, you can't hide them all so far away, heck, if you put them in the corners then you can't run. plus, statistically, each shot has only a 42% chance of wounding with each Railgun and a 33% chance of wounding with each Missile System, that's only 2 wounds average from the entire team, then I crush them in assault. feh, with only WS2 you need a 5+ to hit in Hand to Hand, doesn't come up often does it?
Anidem wrote:and to take out either of the two
A full squad of banshees in charging range with an exarch armed with Executioner, warshout, and acrobatic
187pts
10 Shuriken Pistols= 74% chance of a wound
27 Banshees= 150% chance of a wound
3 Executioner attacks= 50% chance of a wound
 yes, I think that'll do quite well. though I could just have them start the game on the board and fly into you, but you still cause the same damage with that Exarch power
(can you tell I LOVE statistics and numbers?)
now, 5 Ravenors with Deathspitters
200 points
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Post by: braindeadmonkey
Lotet me thinks you mis-quoted on the first one...
For the raveners I'd use a 4th ed broodlord with toxin sacs, acid maw, and flesh hooks, and extended carapace, with a squad of 5 genestealers with extended carapace and feeder tendrils.
210pts
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Post by: Dedrith
braindeadmonkey wrote:Lotet me thinks you mis-quoted on the first one...
For the raveners I'd use a 4th ed broodlord with toxin sacs, acid maw, and flesh hooks, and extended carapace, with a squad of 5 genestealers with extended carapace and feeder tendrils.
210pts
Alright I'm going to jump out and say that you can't use units from previous editions. It's not in the rules but I figured it would be a given.
I'll go ahead and reset the unit to 5x Mega Armored Nobz - 200. Something simple to work with.
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Post by: braindeadmonkey
Dedrith wrote:braindeadmonkey wrote:Lotet me thinks you mis-quoted on the first one...
For the raveners I'd use a 4th ed broodlord with toxin sacs, acid maw, and flesh hooks, and extended carapace, with a squad of 5 genestealers with extended carapace and feeder tendrils.
210pts
Alright I'm going to jump out and say that you can't use units from previous editions. It's not in the rules but I figured it would be a given.
I'll go ahead and reset the unit to 5x Mega Armored Nobz - 200. Something simple to work with.
You made me sad...
Oh well then, so for that I'd say 3 ravenwing bikers with 2 plasmaguns and a plasma pistol. I think this can do it if the overheat doesn't nerf me...
165
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Post by: grob the immortal grot
So I have to beat the previous post?
Easy.
13 burna boyz. 195 points
*EDIT*
damn it, braindeadmonkey beat me to it.
15 stormboyz 1 nob big choppa 195 pts
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Post by: braindeadmonkey
IGNORE THIS...
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Post by: shrike
5 th ss assault termies- 200pts
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Post by: grob the immortal grot
I sent my stormboyz against you though braindeadmonkey, and for you shrike 2 big meks with SAG + 1 ammo runt for each. 196 pts
that would be fun...
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Post by: Fafnir
Two Inquisitors with a sage and a psycannon each - 120 points.
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Post by: braindeadmonkey
Sorry for the double insane post, computer not agreeing with me right then...
Fafnir wrote:Two Inquisitors with a sage and a psycannon each - 120 points.
So for your inquisitors i hope that say 3x ravenwing bikers with 2 meltas can do it.
140pts
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Post by: Lotet
braindeadmonkey wrote:Dedrith wrote:Alright I'm going to jump out and say that you can't use units from previous editions. It's not in the rules but I figured it would be a given.
I'll go ahead and reset the unit to 5x Mega Armored Nobz - 200. Something simple to work with.
You made me sad...
yeah, why can't we mix things up? I almost thought this would be in "Tactics" with the vibes I'm getting from you
moving on
2 Shas'ui with a pair of Fusion Blasters (Meltas) and 2 Gun Drones
1 Shas' el with Plasma Rifle, Airburting Fragmentation Projector and 2 Gun Drones
236
Deep Strike for Vindicators and the like, Start on Field for mass Orks/Tyranids and Melee for folks like the Imperial Guardsmen
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Post by: Ahshran
Njal Stormcaller with Runic Terminator armour, 270 pts. Lord of tempests 7+ rule and 5force weapon hits, plus 2 psychic abilities per turn.
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Post by: braindeadmonkey
Well I'm quite certain that most of those grots won't be immortal like you...
So for that I say 3 DA whirlwinds (would say a better version except that I don't know the points...  ).
255pts
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Post by: shrike
3 whirlwinds?
5x vanguard veterans- jump packs, ss , meltabombs- herioc intervention!!!
275pts
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Post by: Lotet
Platoon Command Squad with 3 Grenade Launcher and a Vox Caster
2 Infantry Squads, both with a Plasma Gun and Lascannon
there is one Commissar to keep them in line and one Guardsman is of course a Vox Operator
and last of all a Special Weapons team with two Flamers and a Demolishion Charge
305
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Post by: Cadet_Commissar_Ludd
Sorry Lotet, I don't think that's allowed, while the Platoon only take up one troop force orginisation slot, you've got three different UNITS and it clearly says only one type of unit is allowed in the opening rules... sorry
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Post by: Samus_aran115
10 assault marines with a plasma pistol and a power weapon -225
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Post by: Cadet_Commissar_Ludd
That old favorite, LRBT w/ plas cannons and las cannon- 205 points
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Post by: braindeadmonkey
Cadet_Commissar_Ludd wrote:That old favorite, LRBT w/ plas cannons and las cannon- 205 points
3x zoanthropes with spore.
220
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Post by: amanita
10 grotesques and a haemonculus with scissorhands and a destructor ~ 195 points
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Post by: Dedrith
Lotet wrote:yeah, why can't we mix things up? I almost thought this would be in "Tactics" with the vibes I'm getting from you
It was previously in 40k Tactics, a mod decided to move it, however.
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Post by: jde'ath
15 lootas 225pts
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Post by: Sgt_Scruffy
1 LR Eradicator w/ 3 heavy bolters - 180 points
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Post by: Anidem
Sgt_Scruffy wrote:1 LR Eradicator w/ 3 heavy bolters - 180 points
Tau Rail-Head with D pods, and burst cannons. 155pts
STR 10 AP 1 shot at 72" FTW
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Post by: jde'ath
30 gretchin with 3 ruthherds
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Post by: Anidem
A monolith Deepstruck into the middle, using Gauss Flux Arc 235pts
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Post by: Dedrith
Anidem wrote:A monolith Deepstruck into the middle, using Gauss Flux Arc 235pts
2x Battlewagon W/ Deff Rolla - 220
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Post by: Anidem
Dedrith wrote:Anidem wrote:A monolith Deepstruck into the middle, using Gauss Flux Arc 235pts
2x Battlewagon W/ Deff Rolla - 220
a Big Mek with a Shokk Attack Gun, and *cough2loadeddicecough*
95 pts
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Post by: braindeadmonkey
After unloading the dice, Deathleaper.
140pts
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Post by: amanita
Command squad w/ 3 meltaguns ~ 145 points
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Post by: braindeadmonkey
3 man Ravenwing attack squad with 2x flamers and a powersword.
145pts
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Post by: Cadet_Commissar_Ludd
Pelvic thrusting banewolf- 130 points
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Post by: Necronlord2
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Post by: Way Master Walt
Grey Knight Grand Master 145Pts Automatically Appended Next Post: IG verteran squad with demolitions and x3 melta guns 130pts
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Post by: Cadet_Commissar_Ludd
120 points, or give it a multi-melta and its 135...
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Post by: croggy
2 hydras 150 pts
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Post by: Cambak
croggy wrote:2 hydras 150 pts
Basilisk with closed crew compartment.
*waves from 20 feet away*
How ya doing!
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Post by: Tyranid Horde
Carnifex, bog standard- 160pts
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Post by: Dedrith
9 Fire Dragons W/ Exarch - 170
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Post by: Jaon
10 Assault marines with jump packs and flamer: 190
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Post by: Cambak
I would just love watching any of those units trying to get to the Basilisk on an Apoc board.... *grins*
But as that is not the point of this thread.....
To the 10 Assualt Marines with flamers.
Leman Russ Executioner 190 points.
How's 3 plasma templates a turn strike your power armor?
But, if Assault Marines auto come with melta bombs, and I hope they don't...
Vet Squad with grenadier, Auto cannon, x3 sniper rifles, Sergeant Bastonne, and Vox-caster
190 points.
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Post by: EagleArk
Cambak wrote:But, if Assault Marines auto come with melta bombs, and I hope they don't...
They dont,
At the Executinor, land raider-250
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Post by: Matt.Kingsley
5 Ork Meganobz with kombi shoota/rokkit launchas and trukk with red paint job and rokkit launcha
270 Pts
 M.K
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Post by: Lotet
NOW can I use the Assassins!?
Officio Assassinorum Operatives: the assassins don't use 4 identical stat lines, they use the 1 so I class them as the same unit thing)
-Vindicare Assassin
-Callidus Assassin
-Eversor Assassin
325 points
Eversor can charge 12", great for outflanking, especially with Melta Bombs, Callidus appears where ever I want her and you can't even target the Vindicare until you're within his range
there's more but I'll leave it at that
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Post by: Cambak
Lotet wrote:NOW can I use the Assassins!?
Officio Assassinorum Operatives: the assassins don't use 4 identical stat lines, they use the 1 so I class them as the same unit thing)
-Vindicare Assassin
-Callidus Assassin
-Eversor Assassin
325 points
Eversor can charge 12", great for outflanking, especially with Melta Bombs, Callidus appears where ever I want her and you can't even target the Vindicare until you're within his range
there's more but I'll leave it at that
Creed, I out flank your out flankers with a titan....
/joke
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Post by: Lotet
I wish there were rules for getting inside a Titan, an Assassin could tear up the entire crew! I mean, Wazdakka did it
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Post by: liquidjoshi
Back OT, at Assassins "Vanilla russ, LR Eradicator, hellhound (350- ish). The Eradicator and hellhound ignores your cover (and armour) saves, and an extra russ gives me staying power- if your vindicare can pop either of the other two with his turbo round(i've seen it fail to glance a chimera) then I have another. The Vanilla russ lets me take care of the others. Failing that, both russes can move and fire main weapons, and the hellhound can move very quickly, and shoot the flame template 12". with clever manouvering, it can be done easily (im probably overestimating the other two assassins).
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Post by: Cadet_Commissar_Ludd
 I'm so dumb!!!
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Post by: croggy
3 medusa with bastion breacher shells - 420 ish
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Post by: Lotet
5 Eversor Assassins!
475 points
Eversor has 4 +D6 attacks on the charge that can wound anything on a 4+ and ignore armour, can glance any vehicle on a 6 (like Necrons) or just toss a Melta Bomb into the works. moves like infantry but charges 12", I can use Outflank if I need to but if you claim that you have a huge table with which to hide from the edges then I'll just use a normal Infiltrate move and set up 18" from you and charge you straight off. with a 4+ Invulnerable save (and being dispersed lone models) Ordnance has a more likely chance of doing nothing. and when it comes to hoards, he explodes on death at Strength 5
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Post by: Cambak
Lotet wrote:5 Eversor Assassins!
475 points
Eversor has 4 +D6 attacks on the charge that can wound anything on a 4+ and ignore armour, can glance any vehicle on a 6 (like Necrons) or just toss a Melta Bomb into the works. moves like infantry but charges 12", I can use Outflank if I need to but if you claim that you have a huge table with which to hide from the edges then I'll just use a normal Infiltrate move and set up 18" from you and charge you straight off. with a 4+ Invulnerable save (and being dispersed lone models) Ordnance has a more likely chance of doing nothing. and when it comes to hoards, he explodes on death at Strength 5
Yarrick 185 points.
Power Klaw, a storm bolter, his pistol, Bale eye (Hot shot pistol in the eye) 4+ save, and you have to re roll successful hit's. WS and BS 5 3 Wounds 3 attacks base. He is Eternal Warrior and no matter how many times you knock him down, he will stand back up, 1 inch away from any enemy models.
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Post by: Mozzyfuzzy
vindicare assassin-110pts
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Post by: Mozzyfuzzy
Double post
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Post by: Lotet
Cambak wrote:Lotet wrote:5 Eversor Assassins!
475 points
Eversor has 4 +D6 attacks on the charge that can wound anything on a 4+ and ignore armour, can glance any vehicle on a 6 (like Necrons) or just toss a Melta Bomb into the works. moves like infantry but charges 12", I can use Outflank if I need to but if you claim that you have a huge table with which to hide from the edges then I'll just use a normal Infiltrate move and set up 18" from you and charge you straight off. with a 4+ Invulnerable save (and being dispersed lone models) Ordnance has a more likely chance of doing nothing. and when it comes to hoards, he explodes on death at Strength 5
Yarrick 185 points.
Power Klaw, a storm bolter, his pistol, Bale eye (Hot shot pistol in the eye) 4+ save, and you have to re roll successful hit's. WS and BS 5 3 Wounds 3 attacks base. He is Eternal Warrior and no matter how many times you knock him down, he will stand back up, 1 inch away from any enemy models.
5 Eversors can beat Yarrick enough times that he fails his Iron Will roll especially if I scatter so they can't be multi-assulted
Yarrick
Storm Bolter= 0.42 wounds
Power Klaw (charging)= 0.83 wounds
Bolt Pistol + Close Combat Weapon (charging)= 0.42 wounds
Eversor
Bolt Pistol= 0.21 wounds
Neuro-Gauntlet + Bolt Pistol (charging)= 0.94 wounds
Mozzyfuzzy wrote:vindicare assassin-110pts
Vindicare shooting at Yarrick
Exitus Rifle= 0.21 wounds
Exitus Pistol= 0.37 wounds
Hellfire Round= 0.56 wounds
Close Combat Attacks (charging)= 0.25 wounds
He causwes the same damage against either Assassin at close range
it will take Yarrick about 4 turns with running to get into Melee
all sucessful wounds against Yarrick must be re-rolled
Yarrick can come back to life on a 3+
Yarrick wins easily against a Vindicare Assassin
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Post by: Battlecannon it phil
at 5 eversors
45 rough riders , all strike at the same time  all charge 12" all wound each other on 3
same cost 475 , we are getting silly on points here like
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Post by: Guitardian
20 conscripts and lots of 6's
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Post by: Tyranid Horde
Points?
21392
Post by: Cambak
Guitardian wrote:20 conscripts and lots of 6's
80 points
@at the 45 rough riders
A Squadron of 3 Armoured Sentinels. 165 points
Power weapons double Str, and you only get them first time you charge, then they break.
So you first charge gives you str 6, which can only glance my Front Armour 12, on a 6. After that, you cant touch me.
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Post by: Battlecannon it phil
not even that good matey only st5 on charge so couldnt hurt armour 12, so they take even more of a battering
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Post by: Lotet
Battlecannon it phil wrote:at 5 eversors
45 rough riders , all strike at the same time  all charge 12" all wound each other on 3
same cost 475 , we are getting silly on points here like
yeah, but you can only assault one at a time unless you're the person who deploys the Eversor for me
8 Rough Rider + 1 Sergent
Shooting= 0.75 wounds
Charging= 3.17 wounds
Retaliating= 0.83 wounds
Eversor
Shooting= 0.55 wounds
Charging= 3.33 wounds
Retaliating= 1.78 wounds
Bio-Meltdown (with 6 enemies left)= 3.33 wounds
*shrugs* you have Fleet, it's good. but this is a match based heavily on deployment and decisions in how many people are going to charge or hold back because the more Eversors in combat the more that will be multi-assaulted and the more Rough Riders that fight the more that will be hit with the Bio-Meltdowns and less with Hunting Lances remaining
Cambak wrote:A Squadron of 3 Armoured Sentinels. 165 points
2 Chaos Dreadnaughts with Lascannons
250
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Post by: Cambak
Lotet wrote:2 Chaos Dreadnaughts with Lascannons
250
Not much I can do against that Except...
2 Medusa's with with Bastion-Breacher shells. 280 points. A little over? Maybe. Worth it? Yes.
Str 10 Ap 1 Heavy 1, Blast with 2d6 armor penetration roll.
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Post by: Lotet
2 Space Marine Dreadnoughts with Multi-Meltas, Close Combat Weapons and Drop Pods
280
tsk tsk tsk, in this thread "ordnance" always gets beat by enemies that can easily get close
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Post by: Cambak
Lotet wrote:2 Space Marine Dreadnoughts with Multi-Meltas, Close Combat Weapons and Drop Pods
280
tsk tsk tsk, in this thread "ordnance" always gets beat by enemies that can easily get close
Vet squad with triple melta and Demolitions. 145 points.
You drop in, and shoot me with those multi-Meltas, my turn comes around, I shoot you point blank with meltas and then charge you, thowing melta bombs.
Also, The Meduca, wtih Mastion breacher shells, don't have a minimum range.
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