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Beat this unit! @ 2010/06/05 12:47:31


Post by: Tantras


Monolith - 235pts.

EDIT: The accursed double-post.


Beat this unit! @ 2010/06/05 13:10:24


Post by: Valkyrie


Ahhh dammit, too slow!


Beat this unit! @ 2010/06/05 14:04:52


Post by: Eldar Vampire Hunter


Deathstrike Missile Launcher, Camo Netting - 190
Death from 960"!


Beat this unit! @ 2010/06/05 14:24:59


Post by: gendoikari87


Eldar Vampire Hunter wrote:Deathstrike Missile Launcher, Camo Netting - 190
Death from 960"!

Guardsman Marbo!!!!!

jk jk

Drednaught in a drop pod 140 points


Beat this unit! @ 2010/06/05 14:27:48


Post by: Tantras


Hahah, Marbo got banned back on page 4 or something... he's too studly!

2 Obliterators - 150pts.


Beat this unit! @ 2010/06/05 14:45:31


Post by: Inquisitor_Syphonious


Eldar Vampire Hunter wrote:Deathstrike Missile Launcher, Camo Netting - 190
Death from 960"!


...

Also, too bad a monolith can deepstrike...?

Tantras wrote:Hahah, Marbo got banned back on page 4 or something... he's too studly!

2 Obliterators - 150pts.


20 Warriors
2 Darklances

Cover or die!



--180 points.


Beat this unit! @ 2010/06/05 16:52:53


Post by: Melissia


30 Boyz, 180 points


Beat this unit! @ 2010/06/05 18:58:01


Post by: gendoikari87


Melissia wrote:30 Boyz, 180 points


Punisher 180 points, epic lols.

Edit, BTW the punisher is rear av 11 just FYI.


Beat this unit! @ 2010/06/05 19:36:35


Post by: Inquisitor_Syphonious


Wave Serpent
TL-Shuriken Cannons
Spirit Stones

6 Fire Dragons

Total: 206

Fire dragons have melta guns and melta bombs, the serpent is hard to kill.



Beat this unit! @ 2010/06/05 19:50:17


Post by: gendoikari87


Inquisitor_Syphonious wrote:Wave Serpent
TL-Shuriken Cannons
Spirit Stones

6 Fire Dragons

Total: 206

Fire dragons have melta guns and melta bombs, the serpent is hard to kill.


who cares about the serpent it just needs to turbo boost up to the punisher, die, and then release it's payload.

Edit: although it can't be killed short of a rear shot by the punisher.


anyway my rebuttal, 3 hydras, non squadroned and dispursed. 225 points




Beat this unit! @ 2010/06/05 20:12:44


Post by: Melissia


2 Basilisks, non-squadroned and dispersed, 150 pts.


Beat this unit! @ 2010/06/05 20:23:44


Post by: SweetLou


ummmm

8 bloodcrushers, with fury, icon and instruments all totalling 360pts


Beat this unit! @ 2010/06/05 20:24:33


Post by: gendoikari87


Melissia wrote:2 Basilisks, non-squadroned and dispersed, 150 pts.


except that their BS is 3 the hydras are twinlinked double autocannons. Bassilisks aren't going to pose much of a threat to hydras. certainly not 3 of them.


Beat this unit! @ 2010/06/05 20:55:20


Post by: Tantras


SweetLou wrote:ummmm

8 bloodcrushers, with fury, icon and instruments all totalling 360pts


Doubling the points? Read the rules, matey.


Beat this unit! @ 2010/06/05 22:16:49


Post by: Inquisitor_Syphonious


I do think the hydras will win unfortunately... so I put this up, since my brain hurts to much to beat them otherwise!

Land Raider Redeemer-250
Multi-Melta


Beat this unit! @ 2010/06/05 22:45:40


Post by: Valkyrie


4 Obliterators.

280 points.


Beat this unit! @ 2010/06/05 23:35:00


Post by: gendoikari87


Valkyrie wrote:4 Obliterators.

280 points.


3 crisis suits with TL plasma rifles and drone controllers with six shield drones. 255 points


Beat this unit! @ 2010/06/06 10:24:12


Post by: Eldar Vampire Hunter


Medusa, camo netting -165


Beat this unit! @ 2010/06/06 11:12:29


Post by: gendoikari87


Eldar Vampire Hunter wrote:Medusa, camo netting -165


5 storm troopers 2 meltaguns 105 points


Beat this unit! @ 2010/06/06 14:11:11


Post by: Cambak


10 rough riders 105 points
Calvalry so they have the 12 inch charge. and that's 10 S 5 I 5 power weapons charging you first turn.


Beat this unit! @ 2010/06/06 14:49:17


Post by: Inquisitor_Syphonious


Cambak wrote:10 rough riders 105 points
Calvalry so they have the 12 inch charge. and that's 10 S 5 I 5 power weapons charging you first turn.


First turn?

Anyway, the rebutal:

3 Warwalkers
6 Shuriken Cannons

I have scouts, and 18 S6 shots at AP 5.


Beat this unit! @ 2010/06/06 15:00:46


Post by: Cambak


Inquisitor_Syphonious wrote:
Cambak wrote:10 rough riders 105 points
Calvalry so they have the 12 inch charge. and that's 10 S 5 I 5 power weapons charging you first turn.


First turn?

Anyway, the rebutal:

3 Warwalkers
6 Shuriken Cannons

I have scouts, and 18 S6 shots at AP 5.

point total so I can come up with a decent counter?


Beat this unit! @ 2010/06/06 21:31:32


Post by: Space_Potato


120 points for the three war walkers with shurikannons

:EDIT: Spelling

S_P


Beat this unit! @ 2010/06/06 21:55:08


Post by: Guitardian


and they can all flank in at once! woot!


Beat this unit! @ 2010/06/07 01:34:33


Post by: gendoikari87


3 crisis suits with BSF and TL Missile pods. 138 points


Beat this unit! @ 2010/06/07 19:35:15


Post by: croggy


my nan - priceless


Beat this unit! @ 2010/06/07 20:28:00


Post by: Eldar Vampire Hunter


3 3-vehicles Medusa Batteries. When the going gets tough, call in the heavy Ordnance.


Beat this unit! @ 2010/06/07 20:58:06


Post by: phantommaster


You nicked mine, no fair , oh well Predator Annihilator, hmm 185 I believe in BA Codex.


Beat this unit! @ 2010/06/07 21:05:05


Post by: gendoikari87


phantommaster wrote:You nicked mine, no fair , oh well Predator Annihilator, hmm 185 I believe in BA Codex.


XV 8 [73] [TL fusion Blaster, Drone Controller, 2 shield drones]

meh, we'll go with over kill

XV 8 [73] [TL fusion Blaster, Drone Controller, 2 shield drones]

146 points total.


Beat this unit! @ 2010/06/07 22:27:40


Post by: ChaosxVoid


xv 9 hazard suits, pretty sure 190 points plus sheild drone (: too lazy to get the book


Beat this unit! @ 2010/06/07 22:47:24


Post by: gendoikari87


ChaosxVoid wrote:xv 9 hazard suits, pretty sure 190 points plus sheild drone (: too lazy to get the book


what guns?


Beat this unit! @ 2010/06/07 22:57:45


Post by: felixthecat345


CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!

Alternatively, 200 guardsmen, 5 ACs, 5 lascannons- 1150 pts


Beat this unit! @ 2010/06/08 13:21:29


Post by: gendoikari87


Edit: that's better.

but that unit is way too much.

but anyway

6 Manticores with camo netting -1140

6d3 templates a turn. with a 3+ cover save. much longer range, they can just sit outside the range of any of that and blast away.


Beat this unit! @ 2010/06/08 16:59:43


Post by: felixthecat345


7 deathstrikes w/ camo netting, 1120 pts


Beat this unit! @ 2010/06/08 17:02:16


Post by: IronChaos


Spinegaunt: 5 points


Beat this unit! @ 2010/06/08 18:49:23


Post by: gendoikari87


felixthecat345 wrote:7 deathstrikes w/ camo netting, 1120 pts


as a single spinegaunt is not going to kill 7 deathstrikes in it's wildest dreams I'll continue with this


10 Broadsides with 2 shield drones each 1000 points.

go ahead get off your super missiles You'll roll a one somewhere.



Beat this unit! @ 2010/06/08 19:04:10


Post by: felixthecat345


double post


Beat this unit! @ 2010/06/08 19:09:07


Post by: Inquisitor_Syphonious


gendoikari87 wrote:
phantommaster wrote:You nicked mine, no fair , oh well Predator Annihilator, hmm 185 I believe in BA Codex.


XV 8 [73] [TL fusion Blaster, Drone Controller, 2 shield drones]

meh, we'll go with over kill

XV 8 [73] [TL fusion Blaster, Drone Controller, 2 shield drones]

146 points total.


Ignoring the other posters...

3 Warwalkers with dual scatter lasers.

180 points of...:

24 s6 ap6 shots a turn.

Three vehicles.

Three seperate squads.


Beat this unit! @ 2010/06/08 19:10:24


Post by: gendoikari87


won't work. XV8s deep strike. then you are left with only one to deal with two suits


Beat this unit! @ 2010/06/08 20:51:06


Post by: MenOfTanith


Cadian Snipers (Codex not to hand )
-Silence-
CRACKK
"Dude wheres your head gone!?!"


Beat this unit! @ 2010/06/08 20:51:13


Post by: MenOfTanith


Cadian Snipers (Codex not to hand )
-Silence-
CRACKK
"Dude wheres your head gone!?!"


Beat this unit! @ 2010/06/08 20:59:57


Post by: Guitardian


Harlequins, 5, Death Jester, Shadowseer, kisses. I go where I want, charge when I want, you come to me I charge you, you don't come to me its a game of "I can shoot you but you can't shoot me!"
Toss in a fusion gun so I can also AT you.
156 points.


Beat this unit! @ 2010/06/08 21:22:01


Post by: phantommaster


Eversor Assasin... x2 FTW, 190pts
12" Charge, 4 +D6 Attacks, wounding on 3+'s, and an invulnerable for your fusion gun.


Beat this unit! @ 2010/06/09 01:51:31


Post by: Fafnir


You can't legally take two Eversor in a list.


Beat this unit! @ 2010/06/09 01:56:12


Post by: Inquisitor_Syphonious


gendoikari87 wrote:won't work. XV8s deep strike. then you are left with only one to deal with two suits


Ok, I can outflank...

MenOfTanith wrote:Cadian Snipers (Codex not to hand )
-Silence-
CRACKK
"Dude wheres your head gone!?!"




Guitardian wrote:Harlequins, 5, Death Jester, Shadowseer, kisses. I go where I want, charge when I want, you come to me I charge you, you don't come to me its a game of "I can shoot you but you can't shoot me!"
Toss in a fusion gun so I can also AT you.
156 points.


What was that at? It would not beat the walkers or the suits...


Beat this unit! @ 2010/06/09 12:49:25


Post by: Ethancol


Brood of 3 Carnifex's

All Sytal's & Crushing Claws with bioplasma.. that's effectively 3 12" plasma cannon's and potentially 24 Strength 9 hits...

Something around 500...

TOP THAT!!

(Wait.don't)


Beat this unit! @ 2010/06/09 13:07:05


Post by: gendoikari87


Ok, I can outflank...


so it comes down to who arrives first looses, still not a good way to beat a unit with 2 wounds each and a 3+ armor save.

Lets see three carnifexes...



two Land Raiders 500


Beat this unit! @ 2010/06/09 13:49:39


Post by: focusedfire


gendoikari87 wrote:two Land Raiders 500


A Squadron of 4 Piranhas equipped Fusion Blasters, Targ Array, 2 w/ disruption pod and 2 w/Target lock...........300


Beat this unit! @ 2010/06/09 14:46:57


Post by: Guitardian


Inquisitor_Syphonious wrote:
gendoikari87 wrote:

Guitardian wrote:Harlequins, 5, Death Jester, Shadowseer, kisses. I go where I want, charge when I want, you come to me I charge you, you don't come to me its a game of "I can shoot you but you can't shoot me!"
Toss in a fusion gun so I can also AT you.
156 points.


What was that at? It would not beat the walkers or the suits...


Death Jesters carry a S6 gun that shoots 3 times, and cannot be targetted by the walkers or the suits if you are smart and play cat-n-mouse. I have a hard time thinking an AV10 walker will stand up to much S6 fire, and the harlies are faster and can always float around 24" away just teasing a guy. I've used this squad many times and it annoys people so much I love it. No light vehicle is safe, but the Harlies are just sitting back there chuckling at 23" away teasing you because you cannot target them. That's the strength of the unit, not the traditional CHARGE with 40 rending attacks sort of thing they are usually played, but as a fly on the wall thats impossible to swat but keeps pickin at you.


Beat this unit! @ 2010/06/09 14:54:01


Post by: Dedrith


There seems to be some confusion as to where we are in terms of units posted.

Resetting unit to 5 TH/SS Terminators in Land Raider Crusader w/ Multi-melta - 460


Beat this unit! @ 2010/06/09 15:44:17


Post by: omgnowaiii


Dedrith wrote:There seems to be some confusion as to where we are in terms of units posted.

Resetting unit to 5 TH/SS Terminators in Land Raider Crusader w/ Multi-melta - 460


Zoanthrope to kill the landraider.
Swarmlord and 10 genestealers for the termies.

480 points.


Beat this unit! @ 2010/06/09 18:33:11


Post by: phantommaster


Fafnir wrote:You can't legally take two Eversor in a list.


Good point!

Hmmm, tough one, for the Nids I would use 2x Manticores, at 120" away - of course - 320pts


Beat this unit! @ 2010/06/09 19:00:47


Post by: gendoikari87


Death Jesters carry a S6 gun that shoots 3 times, and cannot be targetted by the walkers or the suits if you are smart and play cat-n-mouse. I have a hard time thinking an AV10 walker will stand up to much S6 fire


it's an av 12 walker not a av10.


2x Manticores, at 120" away - of course - 320pts




3 broadsides with 2 shield drones each-300 even.


Beat this unit! @ 2010/06/10 01:15:42


Post by: ChrisCP


omgnowaiii wrote:
Dedrith wrote:There seems to be some confusion as to where we are in terms of units posted.

Resetting unit to 5 TH/SS Terminators in Land Raider Crusader w/ Multi-melta - 460


Zoanthrope to kill the landraider.
Swarmlord and 10 genestealers for the termies.

480 points.


3x Ravagers with DL, Dizzy Dizzy, HorrorFex to keep you pinned.
345
1x Raider Squad w/ DL, Syabarite with Cruicible - just in case
131

[476]

^_^


Beat this unit! @ 2010/06/10 01:21:58


Post by: Inquisitor_Syphonious


phantommaster wrote:
Fafnir wrote:You can't legally take two Eversor in a list.


Good point!

Hmmm, tough one, for the Nids I would use 2x Manticores, at 120" away - of course - 320pts


You cannot pick how far away you want to be, think of how abusable that would be... "MoO at 99999"!!!!!!11!!!!!one1!!!!/1!!!

Assume that you are playing on a 4x4 or a 6x4 table.

Guitardian wrote:
Inquisitor_Syphonious wrote:
gendoikari87 wrote:

Guitardian wrote:Harlequins, 5, Death Jester, Shadowseer, kisses. I go where I want, charge when I want, you come to me I charge you, you don't come to me its a game of "I can shoot you but you can't shoot me!"
Toss in a fusion gun so I can also AT you.
156 points.


What was that at? It would not beat the walkers or the suits...


Death Jesters carry a S6 gun that shoots 3 times, and cannot be targetted by the walkers or the suits if you are smart and play cat-n-mouse. I have a hard time thinking an AV10 walker will stand up to much S6 fire, and the harlies are faster and can always float around 24" away just teasing a guy. I've used this squad many times and it annoys people so much I love it. No light vehicle is safe, but the Harlies are just sitting back there chuckling at 23" away teasing you because you cannot target them. That's the strength of the unit, not the traditional CHARGE with 40 rending attacks sort of thing they are usually played, but as a fly on the wall thats impossible to swat but keeps pickin at you.


Yes, I own 25 harlequins, I know them in and out, walkers would trump them anyway.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Some of the counters in this thread are still crazy...


Beat this unit! @ 2010/06/10 03:08:00


Post by: Guitardian


cats and toddlers... zero points?

actually, one of those nobz plus painboy etc unkillable monstrosity on bikes mobz I've had to deal with a few times and they are disgustingly cheap for their game efficiency. I have no idea how many points his squad, I just knew not to even try to shoot at it and tarpit as soon as possible (even that didn't really work), and that they owned center field and I know he didn't pay that much for em, but I haven't my codex handy.


Beat this unit! @ 2010/06/10 14:58:00


Post by: gendoikari87


You cannot pick how far away you want to be, think of how abusable that would be

No one can, so it is assumed that the longer range weapon hits first unless the counter has outflank and/or deep strike.

cats and toddlers... zero points?

Remember always spay and nueter you're pets.


Beat this unit! @ 2010/06/10 17:00:43


Post by: Guitardian


and your toddlers...


Beat this unit! @ 2010/06/10 17:10:07


Post by: Nobody_Holme


My cats are good, they only carry off my opponent's models...

for the bikernobz, (not sure on bikernobz points, so dont know how many I can ninja in)
2 or 3 Leman Rus Punishers, not in a squadron.


Beat this unit! @ 2010/06/11 06:32:28


Post by: ChrisCP


Lets try this again...again...

Dedrith wrote:There seems to be some confusion as to where we are in terms of units posted.

Resetting unit to 5 TH/SS Terminators in Land Raider Crusader w/ Multi-melta - 460

omgnowaiii wrote:

Zoanthrope to kill the landraider.
Swarmlord and 10 genestealers for the termies.

480 points.


3x Ravagers with DL, Dizzy Dizzy, HorrorFex to keep you pinned.
345
1x Raider Squad w/ DL, Syabarite with Cruicible - just in case
131

[476]

^_^


Beat this unit! @ 2010/06/11 13:45:56


Post by: gendoikari87


Nobody_Holme wrote:My cats are good, they only carry off my opponent's models...

for the bikernobz, (not sure on bikernobz points, so dont know how many I can ninja in)
2 or 3 Leman Rus Punishers, not in a squadron.


3 Leman russ vanquishers with lascannons - 495


Beat this unit! @ 2010/06/11 14:06:37


Post by: Warlordron'swaagh


Rampaging girlfriend, pissed I am playing Warhammer again. No points but still have to pay cost of models when she flips the table coming after me!


Beat this unit! @ 2010/06/11 19:41:51


Post by: ChaosxVoid


gendoikari87 wrote:
ChaosxVoid wrote:xv 9 hazard suits, pretty sure 190 points plus sheild drone (: too lazy to get the book


what guns?


Twin linked burst cannons


Beat this unit! @ 2010/06/14 13:17:26


Post by: Lotet


Vindicare Assassin
Eversor Assassin
Callidus Assassin
Vendetta Gunship or 2 Griffon Heavy Mortars

serve as required 455/465


Beat this unit! @ 2010/06/16 15:51:19


Post by: Dedrith


lets try to keep it down to 1 type of unit.

Resetting unit to: 5 Mega-Armored Nobz - 200


Beat this unit! @ 2010/06/16 22:24:22


Post by: Valkyrie


Lotet wrote:Vindicare Assassin
Eversor Assassin
Callidus Assassin
Vendetta Gunship or 2 Griffon Heavy Mortars

serve as required 455/465


Assassins can only be taken if an Inquisitor if present, and even then they're 0-1. Nice try though.


Beat this unit! @ 2010/06/17 07:29:00


Post by: Lotet


5 Death Cult Assassins 200

they may have one less attack but they have an Invulnerable save of 5+ and 5 Weapon Skill, tipping it in thier favor. Infiltrate should hopefully prevent them from getting shot at by slow and purposeful opponents, if there's terrain


Beat this unit! @ 2010/06/17 09:01:21


Post by: Valkyrie


Lotet wrote:5 Death Cult Assassins 200

they may have one less attack but they have an Invulnerable save of 5+ and 5 Weapon Skill, tipping it in thier favor. Infiltrate should hopefully prevent them from getting shot at by slow and purposeful opponents, if there's terrain


3 Grey Knight Purgators + Justicar, 2 Incinerators, Psycannon, Psycannon Bolts for the Justicar

195 Points.

DC Assassins aren't better than OA Assassins, as OA Assassins have +1 BS T A and Sv


Beat this unit! @ 2010/06/17 11:50:16


Post by: Lotet


I know mate, but they're enough to statistically beat the new targets, the Meganobz

5 man Tactical Marines Squad
Sergent with Powerfist and Combi-Flamer
Razorback with Lascannon and Twin-Linked Plasma Guns
200

every kill counts when it's firing aganst what you have arrayed


Beat this unit! @ 2010/06/18 01:29:05


Post by: Jaon


Tell you what can have a field day with storm shields? Callidus Assassins! ignore ALL saves in melee shank you vewy much!


Beat this unit! @ 2010/06/18 16:12:43


Post by: shrike


Lotet wrote:I know mate, but they're enough to statistically beat the new targets, the Meganobz

5 man Tactical Marines Squad
Sergent with Powerfist and Combi-Flamer
Razorback with Lascannon and Twin-Linked Plasma Guns
200

every kill counts when it's firing aganst what you have arrayed


terminator assault squad with ss and th- 200 pts


Beat this unit! @ 2010/06/18 16:31:28


Post by: Space_Potato


9 Fire Dragons and an Exarch.
6.64 unsaved wounds (you only get a 5++ save).

177 points. This is of course assuming you don't get into combat.

S_P


Beat this unit! @ 2010/06/18 21:46:32


Post by: Cadet_Commissar_Ludd


LRBT w/ heavy bolters 170 points
Open fire, reverse reverse


Beat this unit! @ 2010/06/18 22:01:07


Post by: EagleArk


I cannot even begin to describe the fail.


Beat this unit! @ 2010/06/18 22:06:53


Post by: Shas'O Dorian


@ LRBT
2 broadsides
+1BS
Team leader
2 shield drones

200 points ( 1 could probably do it & w/o drones both are 170 but I'm trying to up the points a bit)


Beat this unit! @ 2010/06/18 22:18:22


Post by: EagleArk


Nah the drones will help against ID.


Beat this unit! @ 2010/06/19 05:25:37


Post by: Shas'O Dorian


Yes but I have a 2+ save against a regular LRBT, he can cause one would & I have to roll a 1 to fail, there's always the chance but probability is on my side. Either way stop the criticising of everything & keep the thread moving

@ my broadsides
Blood Angels 10 man Vanguard Vet squad (215 points)


Beat this unit! @ 2010/06/19 12:46:45


Post by: gendoikari87


Can't remember if they have rending but if they don't.

Leman Russ Executioner with plasma cannon sponsons- 230 (Plasma cannons aren't needed but meh, I like overkill)


Beat this unit! @ 2010/06/19 13:45:50


Post by: Cadet_Commissar_Ludd


Leman Russ Vanquisher with lascannon and pask-220 points
excuse my earlier post, it proves my inexperience against Eldar


Beat this unit! @ 2010/06/19 17:54:14


Post by: Space_Potato


9 Fire Dragons and an exarch again.

Assuming they get close enough without being vaporised, that tank is dead.

177pts

S_P


Beat this unit! @ 2010/06/19 18:17:22


Post by: Inquisitor_Syphonious


Cadet_Commissar_Ludd wrote:Leman Russ Vanquisher with lascannon and pask-220 points
excuse my earlier post, it proves my inexperience against Eldar


Don't, the LRBT would wipe out the fire dragons...

Space_Potato wrote:9 Fire Dragons and an Exarch.
6.64 unsaved wounds (you only get a 5++ save).

177 points. This is of course assuming you don't get into combat.

S_P


Bad, he has a 3++ against shooting too...

6.something (not 6.64, slightly better since exarch is BS5) hit.

5 wound.

He loses two or so.

Smush.



Beat this unit! @ 2010/06/19 18:17:41


Post by: Shas'O Dorian


@ Fire Dragons

BA vanguard vets (10) with jump packs
315

Yes i realize the insane jump in points but I'm sick of seeing this thread stagnate with the proverbial rock-paper-scissors units at the 150-200 point level.


Beat this unit! @ 2010/06/20 17:42:41


Post by: Cadet_Commissar_Ludd


Live thread live...
Just to keep going, 2 LRBTs (seperate squads) lascannons- 330 points, you can't go for both of us...


Beat this unit! @ 2010/06/20 18:47:13


Post by: Inquisitor_Syphonious


Cadet_Commissar_Ludd wrote:Live thread live...
Just to keep going, 2 LRBTs (seperate squads) lascannons- 330 points, you can't go for both of us...


Although I can!

Wave Serpent
TL-Shuriken Cannons
5 Dire Dragons

Wave Serpent
TL-Shuriken Cannons
5 Dire Dragons

TOTAL: 360

Fire Dragons have BS 4, melta guns, and melta bombs.

One lascannon should hit, and if you're lucky one battle cannon can get full strength. (Without ord...)

So, one glance/pen from that. I can move flat out and what not, yada yada yada.


Beat this unit! @ 2010/06/20 20:09:51


Post by: Cadet_Commissar_Ludd


Whoo two player game, bring it
2 hellhounds w/ hv flam 1 devil dog w/ multi melta total-395 know its up in points but oh well.
so, i can melta u/ s6 ap4 flame you from 12 inches away, and i'm fast YAY
seriously though, lets get some more people playin da game


Beat this unit! @ 2010/06/20 20:12:46


Post by: Space_Potato


2 Squadrons of War Walkers with 2 scatter lasers each. 360pts

The walkers glance each wave serpent to death. Then the next few turns (hoping the serpents get down far away enough to stop the dragons gibbing the walkers) the walkers mince the dragons.

S_P


Beat this unit! @ 2010/06/20 20:15:37


Post by: Cadet_Commissar_Ludd


looks like you get to pick next player, who do you want to play the next round against? MWAHAHAHAHAHA


Beat this unit! @ 2010/06/20 20:28:41


Post by: EagleArk


8 Destroyers-400

24 str6 shots should be able to kill the warwalkers.


Beat this unit! @ 2010/06/21 01:09:30


Post by: SPEEDY9123


30x ork lootas 450pts


Beat this unit! @ 2010/06/21 01:17:17


Post by: Inquisitor_Syphonious


Space_Potato wrote:2 Squadrons of War Walkers with 2 scatter lasers each. 360pts

The walkers glance each wave serpent to death. Then the next few turns (hoping the serpents get down far away enough to stop the dragons gibbing the walkers) the walkers mince the dragons.

S_P


No no no Space Potato!

There are so many things wrong with that...


Beat this unit! @ 2010/06/21 02:06:45


Post by: Fafnir


Land Raider, whatever flavour you like - 250 points


Beat this unit! @ 2010/06/21 02:21:14


Post by: LORDEATSALOT


@Ork Lootas

Grey Knight Purgation Squad, 9 Incinerators, Justicar
410 points


Beat this unit! @ 2010/06/21 16:47:20


Post by: Cadet_Commissar_Ludd


@grey knights, 2 LRBTs w/ plas sponsons and lascannons -405 points


Automatically Appended Next Post:
just you try and beat it, bring it


Beat this unit! @ 2010/06/21 18:24:40


Post by: Space_Potato


Inquisitor_Syphonious wrote:
Space_Potato wrote:2 Squadrons of War Walkers with 2 scatter lasers each. 360pts

The walkers glance each wave serpent to death. Then the next few turns (hoping the serpents get down far away enough to stop the dragons gibbing the walkers) the walkers mince the dragons.

S_P


No no no Space Potato!

There are so many things wrong with that...


Like?

Gimme a break, I'm still a noob

S_P


Beat this unit! @ 2010/06/21 20:04:53


Post by: Cadet_Commissar_Ludd


Can no one beat the LRBTs?!!! In that case, I believe I win...


Beat this unit! @ 2010/06/21 20:07:35


Post by: Inquisitor_Syphonious


LORDEATSALOT wrote:@Ork Lootas

Grey Knight Purgation Squad, 9 Incinerators, Justicar
410 points


Illegal.


Beat this unit! @ 2010/06/21 20:30:09


Post by: Cadet_Commissar_Ludd


Inquisitor_Syphonious wrote:
LORDEATSALOT wrote:@Ork Lootas

Grey Knight Purgation Squad, 9 Incinerators, Justicar
410 points


Illegal.

i know it's annoying when people do that but can we just play da game...
also thanks for standing up for me earlier on.


Automatically Appended Next Post:
Cadet_Commissar_Ludd wrote:@grey knights, 2 LRBTs w/ plas sponsons and lascannons -405 points


Automatically Appended Next Post:
just you try and beat it, bring it

let's go


Beat this unit! @ 2010/06/21 22:48:14


Post by: Space_Potato


Are the Russ' squadron'd?

If yes: 3 Vendettas (in 1 squadron of 3)

If no: 3 Vendettas (3 squadrons (single, single, single))

390 points. With some damn cunning moves, it will go in my favour.

You haven't won yet, buddie....

S_P



Beat this unit! @ 2010/06/22 18:38:38


Post by: Cadet_Commissar_Ludd


not squadron'd so the latter


Beat this unit! @ 2010/06/22 19:11:14


Post by: The Imperator


3 farseers with Eldritich storm= 225


Beat this unit! @ 2010/06/22 19:17:51


Post by: liquidjoshi


Chaos sorceror, gift of chaos, termie armour, mark of Tzeench, bolt of change. It' s 200 points dead (i think).


Beat this unit! @ 2010/06/22 22:58:13


Post by: Guitardian


a dragon from WFB


Beat this unit! @ 2010/06/22 23:04:20


Post by: Inquisitor_Syphonious


The Imperator wrote:3 farseers with Eldritich storm= 225


Really...?

Three S3 large blasts that can spin tanks around, with range what?: 18"...

If you do not know what a unit is, do not counter it...

That will not beat nine lascannons a turn...


Beat this unit! @ 2010/06/23 03:38:16


Post by: LORDEATSALOT


Sorry, thought it was legal (trying to use a French codex)

Someone want to explain the Chaos one to me?


Beat this unit! @ 2010/06/23 07:22:48


Post by: Shrike325


@ Sorc:

3 Heralds of Tzeentch with Boon of Mutation - 240pts

or @ Vendettas (because I don't think a single sorc can take 3)

5 Broadsides (2, 2, 1) with blacksun filters - 365


Beat this unit! @ 2010/06/23 08:04:36


Post by: Guitardian


5 fire dragons 80 points, wave serp transport 105


Beat this unit! @ 2010/06/24 05:58:01


Post by: LORDEATSALOT


Wraithlord, bright lance, eldar missile launcher 155 points I believe


Beat this unit! @ 2010/06/24 15:45:39


Post by: Space_Potato


@ the Wraithlord

Carnifex - 160 points

The Carnifex has a 31.25% of dealing 2 wounds to the lord, and an equal chance of dealing 3. The Wraithlord has a 49.383% chance of dealing 1 wound, and 30.864% chance of 2. Either way, the wraithlord will die.

Assuming of course, vacuum, and that the fex gets the charge without taking a wound beforehand.

S_P



Beat this unit! @ 2010/06/24 17:41:46


Post by: Shrike325


Skulltaker

Doesn't need any upgrades, but to keep the points flowing up, with a chariot

160


Beat this unit! @ 2010/06/24 17:58:39


Post by: Inquisitor_Syphonious


Shrike325 wrote:@ Sorc:

3 Heralds of Tzeentch with Boon of Mutation - 240pts

or @ Vendettas (because I don't think a single sorc can take 3)

5 Broadsides (2, 2, 1) with blacksun filters - 365


@Broadsides

Hmm...

5 Warwalkers
Dual Star Cannons

2-2-1

The ability to outflank & scout gives me a huge advantage.

As well as having 20 Ap2 shots a turn!


Beat this unit! @ 2010/06/24 19:43:09


Post by: EagleArk


Why didyou just skip 4 posts?


Beat this unit! @ 2010/06/25 15:09:10


Post by: Doom-In-A-Spore


Doom of Malan'tai - 90 pts . . .checkmate tbh. he kills you in YOUR turn


Beat this unit! @ 2010/06/25 15:14:15


Post by: Warlordron'swaagh


Deff Dread vs Malantai,
your silly powers cant hurt it, but his 2 DCCW will tear you apart, 85 pts min


Beat this unit! @ 2010/06/25 15:40:07


Post by: DEATH89


6 Long Fangs 5 Missile Launchers, melta gun, 150 pts

(trying to keep the points on the up here!)


Beat this unit! @ 2010/06/26 09:19:12


Post by: Battlecannon it phil


@ 6 long fangs , 6 chosen 5 plazma guns and a combi plazma (outflank)


Beat this unit! @ 2010/06/26 17:16:27


Post by: Space_Potato


Battlecannon it phil wrote:@ 6 long fangs , 6 chosen 5 plazma guns and a combi plazma (outflank)


How many points?

S_P


Beat this unit! @ 2010/06/26 17:58:47


Post by: Lotet


193

3 Obliterators
225


Beat this unit! @ 2010/06/27 17:36:29


Post by: Cadet_Commissar_Ludd


Instant Death?
if they can be, 2 shasvre broadsides(seperate squads) w/plasma guns and shield gens- 220 points
if not i guess i'll go with executioner w/plas sponsons- 230 points


Beat this unit! @ 2010/06/27 18:58:11


Post by: Shas'O Dorian


Oblits can be ID'd

I counter those broadsides with:
BA vanguard vet squad (10) w/ jump packs 315,

Yes the point jump is high but it seems every day I check this thread someone's e-peen has forced them to try & outdo the last poster & brought the points back down to the 200 level


Beat this unit! @ 2010/06/27 19:01:21


Post by: Cadet_Commissar_Ludd


2 LRBTs w/ plas sponsons- 380 points, you want the points to go up, lets go


Beat this unit! @ 2010/06/27 19:05:48


Post by: Shas'O Dorian


@Ludd, 2 seperate units or 1 big squad, it will make a difference.


Beat this unit! @ 2010/06/27 19:39:58


Post by: Cadet_Commissar_Ludd


seperate units.


Beat this unit! @ 2010/06/28 00:52:41


Post by: Inquisitor_Syphonious


EagleArk wrote:Why didyou just skip 4 posts?


This is why I skipped four fething posts.

Guitardian wrote:5 fire dragons 80 points, wave serp transport 105


Toasted by the broadsides.

LORDEATSALOT wrote:Wraithlord, bright lance, eldar missile launcher 155 points I believe


Not a chance in fething hell against the dragons.

Space_Potato wrote:@ the Wraithlord

Carnifex - 160 points

The Carnifex has a 31.25% of dealing 2 wounds to the lord, and an equal chance of dealing 3. The Wraithlord has a 49.383% chance of dealing 1 wound, and 30.864% chance of 2. Either way, the wraithlord will die.

Assuming of course, vacuum, and that the fex gets the charge without taking a wound beforehand.

S_P



The carnifex taking no wounds, against two high S low AP weapons? Methinks you're heretical!

Shrike325 wrote:Skulltaker

Doesn't need any upgrades, but to keep the points flowing up, with a chariot

Ding ding ding, we have a winner! (Really! Really really?!?!)

160


Beat this unit! @ 2010/06/28 02:25:18


Post by: Fafnir


Cadet_Commissar_Ludd wrote:2 LRBTs w/ plas sponsons- 380 points, you want the points to go up, lets go


Lysander - 200 points


Beat this unit! @ 2010/06/28 07:24:22


Post by: EagleArk


Fafnir wrote:
Cadet_Commissar_Ludd wrote:2 LRBTs w/ plas sponsons- 380 points, you want the points to go up, lets go


Lysander - 200 points




Beat this unit! @ 2010/06/28 08:09:02


Post by: Fafnir


I like the idea of keeping the points as low as possible. So sue me.


Beat this unit! @ 2010/06/28 10:15:47


Post by: Shrike325


I think it's more of a "how is Lysander ever going to hurt them as he can never get into CC and they can always fire their main cannon?"

But, to counter him anyway:

2 Heralds of Tzeentch, each with Boon of Mutation and a Chariot, 190


Beat this unit! @ 2010/06/28 19:07:44


Post by: Cadet_Commissar_Ludd


also given that the LRBTs are seperate units... anyway


Beat this unit! @ 2010/06/28 19:31:12


Post by: Inquisitor_Syphonious


Actually, he stands a moderate chance, with his 3++ save, and his eternal warrior. He deep strikes, then runs up to one, killing it. Then he wanders off towards the next one. If you stand still, you get three able to scatter, wound on 2+. He has terminator armor against the battle cannons and heavy bolters, and his 3++ against the plasma cannons.

Lysander also has a S10 master crafted melta thunder hammer for lack of a better term, he has a quite good chance actually. Move + run is the same movement as your cruising, though you have to make dangerous terrain tests, he has to make difficult terrain tests with move through cover.

Leman russes are best saved for troops (MEQ, or Orks), not mean as balls HQ units.


Automatically Appended Next Post:
Shrike325 wrote:I think it's more of a "how is Lysander ever going to hurt them as he can never get into CC and they can always fire their main cannon?"

But, to counter him anyway:

2 Heralds of Tzeentch, each with Boon of Mutation and a Chariot, 190


Love those daemons eh? I don't know their stats, so I won't pretend I do and make hack-job counters. >.>


Beat this unit! @ 2010/06/28 22:43:04


Post by: Dedrith


You guys need to stop arguing and just play the game.

and Inquisitor_Syphonious, please don't just skip posts. It doesn't matter if their counter doesn't work, though feel free to explain to them why so they have a better understanding. But don't just skip them.

Resetting unit to 5x Nobz, 1 Painboy, cybork, 1 Bosspole, 2 Pks 2 Big Choppas - 215


Beat this unit! @ 2010/06/29 00:23:39


Post by: MinMax


Dedrith wrote:You guys need to stop arguing and just play the game.

and Inquisitor_Syphonious, please don't just skip posts. It doesn't matter if their counter doesn't work, though feel free to explain to them why so they have a better understanding. But don't just skip them.

Resetting unit to 5x Nobz, 1 Painboy, cybork, 1 Bosspole, 2 Pks 2 Big Choppas - 215


On foot? They're toast.

Leman Russ Demolisher (Hull Heavy Flamer, Plasma Cannon Sponsons) - 205


Beat this unit! @ 2010/06/29 05:44:40


Post by: Inquisitor_Syphonious


Must... resist... urge... to...

Anyway, I quit this thread for real now.

I have been poking holes in other people's "logic".

It is obvious that it is annoying some people (one of them being a prime offender)

I love these threads though I simply cannot take from these.

I might start an invite only one in the future, they can be a nice tactical excercise... instead of "leman russez are kool!"

And with that, I bid you all ado. Good luck, and have fun.


Beat this unit! @ 2010/06/29 05:57:13


Post by: Fafnir


Shrike325 wrote:I think it's more of a "how is Lysander ever going to hurt them as he can never get into CC and they can always fire their main cannon?"


Many people have underestimated the sheer destructive power of Lysander, only to lose entire lines of Dreadnaughts and tanks to him.


Beat this unit! @ 2010/06/29 06:52:29


Post by: Lotet


Cadet_Commissar_Ludd wrote:Instant Death?
if they can be, 2 shasvre broadsides(seperate squads) w/plasma guns and shield gens- 220 points
if not i guess i'll go with executioner w/plas sponsons- 230 points
Obliderators can Deep Strike, are Slow and Purposful (for the Relentless), can use a twin-linked Meltagun if they get the chance, Multi-Melta or Lascannon otherwise and if all else fails, a powerfist

MinMax wrote:Leman Russ Demolisher (Hull Heavy Flamer, Plasma Cannon Sponsons) - 205
Monolith 235
Deep Strike whenever it's needed and AP1 shot if the target is in the centre of the blast


Beat this unit! @ 2010/06/29 07:46:13


Post by: The Imperator


Trygon 200 pts


Beat this unit! @ 2010/06/29 07:57:52


Post by: Feyblade


A trygon can't possibly hurt a monolith as it's special rules disallow your 2D6 to pen as an MC...


Beat this unit! @ 2010/06/29 08:15:18


Post by: Fafnir


The correct answer was actually B, Lysander.


Beat this unit! @ 2010/06/29 08:56:56


Post by: Dedrith


Fafnir wrote:The correct answer was actually B, Lysander.


But we'll stick with the Trygon anyway


Beat this unit! @ 2010/06/29 09:15:18


Post by: Lotet


even though the Trygon couldn't possibly hurt my Monolith...

Inquisitor Lord unarmed
2x Chirurgeon
3x Acolyte all with Mancatchers
3x Veteran Guardsmen (for exploding Tank)
Rhino
173 (83 if Lysander, figure it out)

the Trygon (or even Lysander) will only be able to attack once because of the Mancatchers, I can distribute the wound to the Inquisitor since he's not an Independant Character till his retinue is destroyed and the Chirurgeons will stop the wound from EVER getting through. thus the Trygon is somehow kept at bay with nets and huge cattle-prod things while the Inquisitor stangles it to death

*edited because regular Inquisitors can't have so many people in thier retinue


Beat this unit! @ 2010/06/30 20:32:15


Post by: Warlordron'swaagh


aww someone already answered against the monolith... i would have said 1 squad of crusaders with a lascannon, had two of those fire at different monoliths the other night, they both killed one, while the predator annihlator picked off the third


Beat this unit! @ 2010/07/01 06:33:43


Post by: Shrike325


Lotet wrote:even though the Trygon couldn't possibly hurt my Monolith...

Inquisitor Lord unarmed
2x Chirurgeon
3x Acolyte all with Mancatchers
3x Veteran Guardsmen (for exploding Tank)
Rhino
173 (83 if Lysander, figure it out)

the Trygon (or even Lysander) will only be able to attack once because of the Mancatchers, I can distribute the wound to the Inquisitor since he's not an Independant Character till his retinue is destroyed and the Chirurgeons will stop the wound from EVER getting through. thus the Trygon is somehow kept at bay with nets and huge cattle-prod things while the Inquisitor stangles it to death

*edited because regular Inquisitors can't have so many people in thier retinue


Trygon has 6 attacks... he rapes your squad.

But to counter anyway:
12x Daemonettes - 160
36 Rending CC attacks when they don't charge, 48 if they do. Hit first. Eats your squad.


Beat this unit! @ 2010/07/01 06:49:12


Post by: Lotet


Shrike325 wrote:
Trygon has 6 attacks... he rapes your squad.

But to counter anyway:
12x Daemonettes - 160
36 Rending CC attacks when they don't charge, 48 if they do. Hit first. Eats your squad.
damn, the ONLY unit in the entire Tryranid army that has more than 4 for it base number of attacks (except for the Trygon Prime) even the Swarmlord and Deathleaper can be beat (but I'd need some Penitents or something for the Swarmlord)

moving on...
6 Grey Knights, look in the bright side, at least you get "Sustained Attack" for wave after wave of Daemons

no wait! 30 Guardsmen, Daemonettes are Toughness 3 Invulnerable Sv 5+ yeah? (Daemons of Chaos and specific Marine Chapters are the only codexes I don't have)


Beat this unit! @ 2010/07/01 14:50:38


Post by: Battlecannon it phil


@ 30 guard 150p a griffon morter to beat those 75p or 2 of them to keep points same for others


Beat this unit! @ 2010/07/01 14:56:40


Post by: Jihadnik


Larbo...65 points

Marbo's played as the same unit but with different paint job brother!


Beat this unit! @ 2010/07/01 21:10:24


Post by: Dedrith


Jihadnik wrote:Larbo...65 points

Marbo's played as the same unit but with different paint job brother!


Very funny...

Please skip this user's post.


Beat this unit! @ 2010/07/01 21:55:26


Post by: Cadet_Commissar_Ludd


@ 2 griffons, 2 shasui broadsides, 140


Beat this unit! @ 2010/07/02 09:56:05


Post by: Lotet


I've said it once and I'll say it again, despite the unit choice restrictions

Vindicare Assassin
Callidus Assasin
Eversor Assasin
10 man Psyker Battle Squad
Chimera for the Psykers (held off the table at the begining of the game in the case of Leman Russ and others of the sort)

435


Beat this unit! @ 2010/07/02 18:50:23


Post by: Dedrith


Cadet_Commissar_Ludd wrote:@ 2 griffons, 2 shasui broadsides, 140


Vindicator w/ Extra Armor - 145 I think, I don't have my codex with me.

Sorry Lotet, but your response was quite a point hike.


Beat this unit! @ 2010/07/03 02:30:50


Post by: Lotet


you kidding me? people have upped the points and made illegal choices plenty of times on this thread, how come both times I've posted the type of reply the people just don't want to go along with it? it's because of my low post count isn't it? I've seen this all before... *hysterical cut-off applied*

why do people even bother bringing Ordnance? it just gets hit by a Deep Striking unit or Lascannon team

Shas'ui: Dual Fusion Blasters, 2 Gun Drones
Shas'ui: Dual Fusion Blasters, 2 Gun Drones
Shas'vre: Airburting Fragmentation Projector, Failsafe Detonator, 2 Gun Drones
216

Deep Striking when needed


Beat this unit! @ 2010/07/03 02:53:46


Post by: the weasel king


Doom of Malan'tai with Mycetic spore 130pts


Beat this unit! @ 2010/07/03 06:41:38


Post by: Lotet


Inquisitor with Psycannon
50 pts


Beat this unit! @ 2010/07/03 15:39:25


Post by: mLuds


Deathleaper - 140pts


Beat this unit! @ 2010/07/03 18:04:22


Post by: templeorks


30 ork boys no upgrades 180 you gotta kill em all before they kill you.


Beat this unit! @ 2010/07/03 18:19:58


Post by: Cadet_Commissar_Ludd


Hellhound w/heavy flamer, storm bolter, extra armour, camo netting- 175 point (upgrades to keep points up)


Beat this unit! @ 2010/07/03 18:23:23


Post by: Tyranid Horde


BT venerable melta dreadnought w/tank hunter skill- 145pts


Beat this unit! @ 2010/07/03 19:02:35


Post by: Space_Potato


Tyranid Horde wrote:BT venerable melta dreadnought w/tank hunter skill- 145pts


9 ork tankbustas - Nob with Klaw and bosspole, 2 tankhammers. - 165pts.

6 s10 and 4 s9 hits on the charge, backed up by 6 tankbusta bombs. With 9 rokkits for shooting.

S_P





Beat this unit! @ 2010/07/03 19:05:22


Post by: Tyranid Horde


Don't know their stats so cannot counter that.


Beat this unit! @ 2010/07/03 20:48:27


Post by: Dedrith


Space_Potato wrote:
Tyranid Horde wrote:BT venerable melta dreadnought w/tank hunter skill- 145pts


9 ork tankbustas - Nob with Klaw and bosspole, 2 tankhammers. - 165pts.

6 s10 and 4 s9 hits on the charge, backed up by 6 tankbusta bombs. With 9 rokkits for shooting.

S_P





20 Ork Boyz 2 W/ Big shoota Nob W/ Bosspole and Big Choppa - 150

A simple counter, but it should work. Also, do tankbustas come with rokkits for free? I don't have the codex with me.


Beat this unit! @ 2010/07/03 20:54:35


Post by: EagleArk


Dedrith wrote:
Space_Potato wrote:
Tyranid Horde wrote:BT venerable melta dreadnought w/tank hunter skill- 145pts


9 ork tankbustas - Nob with Klaw and bosspole, 2 tankhammers. - 165pts.

6 s10 and 4 s9 hits on the charge, backed up by 6 tankbusta bombs. With 9 rokkits for shooting.

S_P





20 Ork Boyz 2 W/ Big shoota Nob W/ Bosspole and Big Choppa - 150


A simple counter, but it should work. Also, do tankbustas come with rokkits for free? I don't have the codex with me.


Yes they do.


Beat this unit! @ 2010/07/04 11:42:46


Post by: Battlecannon it phil


wraithlord with scatter laser and shuri cannon 120


Beat this unit! @ 2010/07/04 17:15:39


Post by: templeorks


once again 20 boys but this time with a nod that has a pk
155


Beat this unit! @ 2010/07/04 17:24:44


Post by: EagleArk


3 Destroyers - 150


Beat this unit! @ 2010/07/04 18:46:28


Post by: Toeko


Mawloc 170pts

Terror from the deep is the for sure win button. if that doesn't go off then its a harder fight.


Beat this unit! @ 2010/07/04 19:03:55


Post by: EagleArk


Terror from the deep?


Beat this unit! @ 2010/07/04 21:44:43


Post by: Guitardian


YoTWW 100


Beat this unit! @ 2010/07/04 22:07:32


Post by: Cadet_Commissar_Ludd


Guitardian wrote:YoTWW 100

WHA?????


Beat this unit! @ 2010/07/05 06:47:17


Post by: Lotet


Looks like Jaws of the World Wolf but spelt wrong, I don't know either, I don't have a Space Wolves Codex


Beat this unit! @ 2010/07/05 16:48:02


Post by: Dedrith


I'm not sure if anyone knows what YoTWW means, so feel free to continue from Toeko's post.



Beat this unit! @ 2010/07/05 17:31:36


Post by: amanita


An ironclad dreqd with 2 hunter-killer missiles? 155 pts.


Beat this unit! @ 2010/07/05 17:59:19


Post by: Cadet_Commissar_Ludd


ok, lets go from here...
@dreadnought, 2 shasui broadsides, 140 (seperate squads)


Beat this unit! @ 2010/07/05 18:17:28


Post by: Dedrith


Vanilla Land Raider - 250

Bringing the point value up a bit.


Beat this unit! @ 2010/07/05 19:22:40


Post by: EagleArk


2 necron destroyer lords - warsythe 280
Destroyer body

Both kitted out like that.


Beat this unit! @ 2010/07/05 20:01:42


Post by: Dedrith


30 Ork boyz Nob W/ PK/Bosspole 3 Boyz w/ Rokkits - 250

Not 100% sure on what the Destroyer Lord's equipment does, but this should do it.


Beat this unit! @ 2010/07/05 20:04:51


Post by: templeorks


Leman russ with pask 240


Beat this unit! @ 2010/07/05 20:08:05


Post by: Samus_aran115


Land Raider Promethius with Sergeant chronus


Beat this unit! @ 2010/07/05 20:13:57


Post by: raptor8


land raider promethius points worth?


Beat this unit! @ 2010/07/05 20:15:11


Post by: templeorks


Samus_aran115 wrote:Land Raider Promethius with Sergeant chronus

Got some points to go with that I don't have the codex thats in.


Beat this unit! @ 2010/07/05 20:38:21


Post by: Samus_aran115


templeorks wrote:
Samus_aran115 wrote:Land Raider Promethius with Sergeant chronus

Got some points to go with that I don't have the codex thats in.


Me neither. It's either imperial armour or the Apoc book. I believe it's a around 290 points, maybe 325


Beat this unit! @ 2010/07/05 22:38:57


Post by: Tyranid Horde


I thought no Apoc?


Automatically Appended Next Post:
templeorks wrote:Leman russ with pask 240


BT attack bike w/multi melta -65 pts


Beat this unit! @ 2010/07/06 07:55:25


Post by: Lotet


Killa Kan with Rokkit Launcha (they have Ballistic Skill 3 for those who forget)
50 points

If you up the points then multiply the Kans accordingly


Beat this unit! @ 2010/07/06 12:56:10


Post by: Anidem


A squad of Wraith-Gaurd, led by a Spiritseer Warlock with conceal and a singing spear
399


Beat this unit! @ 2010/07/06 13:49:03


Post by: Lotet


but that would be against 8 Kans, with R24" S8 AP3 shots and with Dreadnaught Close Combat weapons in Melee

4 Wraithguard would die getting into range
about 3 Kans will die from the return fire, maybe 4 from Singing Spear
2 more Wraiths down to shooting (carrying over decimals from previous shots, plus the Worlock could fail his Ld8 Psychic Test) then they're Charged
the 4 Wraiths and Worlock cause some damage but even if only 2 Kans survive that's 6 S10 Close Combat attacks
1 Wraith and 1 Worlock probably can't beat down both Kans before they strike again, if the Worlock hit with both previous attacks then I won't give him the benefit of the doubt and say he hit 3 times in a row


Beat this unit! @ 2010/07/06 16:45:03


Post by: Dedrith


@ Killa Kan

5 Lootas - 75

Edit: sorry didn't see the next page.

Edit again: Lotet, you can't just multiply Kans, thats obviously not how the thread works.

Please continue from Anidem's post.


Beat this unit! @ 2010/07/06 16:59:31


Post by: templeorks


I thought we were keeping the points up in here I'll be back when we get back above 200.


Beat this unit! @ 2010/07/06 17:09:59


Post by: Dedrith


...We are above 200. Like I said we're continuing from Anidem's post.


Beat this unit! @ 2010/07/07 05:14:31


Post by: Matt.Kingsley


unit: Jervis and his crew!
cost: codex (as in bye bye codex!)

On a more serious note...

unit: 2 Leman Russ Battle tanks with Camo netting
cost: 340pts

Can we use Spearhead Formations?


Beat this unit! @ 2010/07/07 05:45:16


Post by: Fafnir


Lysander. Every time, all the time.


Beat this unit! @ 2010/07/07 06:38:11


Post by: Lotet


Dedrith wrote:@ Killa Kan

5 Lootas - 75

Edit: sorry didn't see the next page.

Edit again: Lotet, you can't just multiply Kans, thats obviously not how the thread works.

Please continue from Anidem's post.
wow, you say I can't up the points by a huge amount and just skip my post but you let someone else perform an even Bigger points increase?

by and by...

30 Imperial Guardsmen with 3 Lascannons, seperate squads, as far apart as needs be
210


Beat this unit! @ 2010/07/07 07:00:28


Post by: Fafnir


I'd hate to play that scenario. Would take forever.



Beat this unit! @ 2010/07/07 07:10:36


Post by: Lotet


you know, we should probably get the original poster (maybe MOD or something) to set down a size for the board, like 36", though outflankers with high movement like the Eversor Assassin would be a bit too deadly in that scenario, I don't know

oh wait, the OP is is Dedrith...


Beat this unit! @ 2010/07/07 08:55:39


Post by: ubbeknubbe


Ork deff dread with 2 DCW 115 points.


Beat this unit! @ 2010/07/07 09:01:55


Post by: braindeadmonkey


Sammael in a land speeder.
205 pts.


Beat this unit! @ 2010/07/07 09:27:08


Post by: ChrisCP


13 Lootas - 195


Beat this unit! @ 2010/07/07 09:28:04


Post by: Lotet


ubbeknubbe wrote:Ork deff dread with 2 DCW 115 points.
how does a Deff Dread beat 3 separate Guardsman squads who are scattered across the board? 2 Dreads on the other hand, that's a different story

Nightbringer 360
how many times has he been used? not as much as Leman Russ Tank varients at least


Beat this unit! @ 2010/07/07 09:33:02


Post by: braindeadmonkey


ChrisCP wrote:13 Lootas - 195


AV 14 front and sides, you aren't goin to see my back.

@ Lotet: 15 Genestealers with toxin sacs and scything talons, 1 broodlord with toxin sacs and talons (all in the same squad), and 1 note GO HYPNOTIC GAZE!
350


Beat this unit! @ 2010/07/07 09:36:34


Post by: Lotet


3 Scout Sentinels Auto Cannons
2 with Heavy Flamers
2 with Lascannons
300


Beat this unit! @ 2010/07/07 09:54:34


Post by: braindeadmonkey


2x Broadsides, 1 with a target lock and the other with 2 gun drones
170


Beat this unit! @ 2010/07/07 09:54:54


Post by: ChrisCP


braindeadmonkey wrote:
ChrisCP wrote:13 Lootas - 195


AV 14 front and sides, you aren't goin to see my back.


Funny, I thought you were waaaay over there dealing with Dreds that are half your cost... very easy to shoot you in the back from there.

Try not to double the points cost willy-nilly or I'll shoot you in the back


3x Zoananthropes in pod with TLDS - 225


Beat this unit! @ 2010/07/07 10:02:21


Post by: braindeadmonkey


ChrisCP wrote:
braindeadmonkey wrote:
ChrisCP wrote:13 Lootas - 195


AV 14 front and sides, you aren't goin to see my back.


Funny, I thought you were waaaay over there dealing with Dreds that are half your cost... very easy to shoot you in the back from there.

Try not to double the points cost willy-nilly or I'll shoot you in the back


3x Zoananthropes in pod with TLDS - 225


Ezekiel + a 5 man tac squad with chainsword and a flamer
265


Beat this unit! @ 2010/07/07 10:09:48


Post by: Lotet


8 Grey Knight Terminators 368

also Scout Sentinels can (surprisingly enough) Scout and Outflank


Beat this unit! @ 2010/07/07 16:56:23


Post by: Dedrith


Lotet wrote:8 Grey Knight Terminators 368

also Scout Sentinels can (surprisingly enough) Scout and Outflank


Always with the point jumps...oh well.

Vanilla Land Raider w/ Multi Melta - 260

I'm not sure exactly what weapons a GK Terminator carries, but I'll assume it's just a Power Fist.


Beat this unit! @ 2010/07/07 17:54:54


Post by: lowmanjason


10 scarab swarms w/ disruption fields - 160 pts


Beat this unit! @ 2010/07/07 17:55:52


Post by: braindeadmonkey


10 man tac with flamer ML and chainsword
180


Beat this unit! @ 2010/07/07 17:57:13


Post by: lowmanjason


braindeadmonkey wrote:Hammerhead with disruption pod and railgun
145


I think the scarabs still win!


Beat this unit! @ 2010/07/07 18:13:28


Post by: Cadet_Commissar_Ludd


braindeadmonkey wrote:10 man tac with flamer ML and chainsword
180

LRBT w/plas sponsons 190 points


Beat this unit! @ 2010/07/07 18:16:12


Post by: braindeadmonkey


Hammerhead w/railgun.
140


Beat this unit! @ 2010/07/07 18:26:10


Post by: lowmanjason


braindeadmonkey wrote:Hammerhead w/railgun.
140


Necron Destroyer Lord with Warscythe - 140


Beat this unit! @ 2010/07/07 18:32:48


Post by: braindeadmonkey


5 seekers of slannesh
85pts


Beat this unit! @ 2010/07/07 22:45:14


Post by: Matt.Kingsley


braindeadmonkey wrote:5 seekers of slannesh
85pts


Big Mek
Mega armour, power kaw, attack squig 115pts

Thats 6 Power fist attacks at strength 8 on the charge with a 2+ armour save!
(and before that he will kill at least 1 seeker with a twin-linked shoota!




Automatically Appended Next Post:
Dedrith wrote:
Lotet wrote:8 Grey Knight Terminators 368

also Scout Sentinels can (surprisingly enough) Scout and Outflank


Always with the point jumps...oh well.

Vanilla Land Raider w/ Multi Melta - 260

I'm not sure exactly what weapons a GK Terminator carries, but I'll assume it's just a Power Fist.


GK termies have storm bolter and nemesis force weapon (I think) which raises their Strength by 2 and counts as a power weapon.


Beat this unit! @ 2010/07/08 04:22:03


Post by: braindeadmonkey


Matt.Kingsley wrote:
braindeadmonkey wrote:5 seekers of slannesh
85pts


Big Mek
Mega armour, power kaw, attack squig 115pts

Thats 6 Power fist attacks at strength 8 on the charge with a 2+ armour save!
(and before that he will kill at least 1 seeker with a twin-linked shoota!



The seekers have rending, go b4 the mek, and have an invunerable save AND immunity to instant death.

But in good humor to go for the mek I'd use 5 bloodletters.
80pts



Beat this unit! @ 2010/07/08 06:44:31


Post by: Lotet


8 Fire Warriors
80 points

I only know the old Bloodletter stats, haven't heard if they've changed at all, T4 5++ save, Power Weapons?


Beat this unit! @ 2010/07/08 08:02:37


Post by: Matt.Kingsley


even though I have the upmost faith in the Mek, I'll bring this into play!

WH Immolator
Holy promethium pts: 75

It has heavy flamers that re rolls 'failed to wound' rolls, and ignores as well as cover and 4+ armour saves, and forces a moral check as if 25% of the squad died!

Beat that


M.K



Beat this unit! @ 2010/07/08 08:13:32


Post by: Lotet


Inquisitor with an Eviscerator and Artificer Armour
60

WHIIIIIIRRR!!


Beat this unit! @ 2010/07/08 14:39:33


Post by: Battlecannon it phil


6 rattlings kill inquisitor 60p


Beat this unit! @ 2010/07/08 15:57:31


Post by: Dedrith


5 Ork Kommandos - 75


Beat this unit! @ 2010/07/08 18:13:23


Post by: Cadet_Commissar_Ludd


I am away for a few days and we're back down to 75 points :(


Beat this unit! @ 2010/07/08 18:14:41


Post by: Samus_aran115


Chaos terminator lord with combimelta and chainfist +MON -190,IIRC


Beat this unit! @ 2010/07/08 18:28:46


Post by: Dedrith


25 Ork Boyz Nob w/ Bosspole and PK - 190



Beat this unit! @ 2010/07/08 19:00:19


Post by: Cadet_Commissar_Ludd


5 scout sentinels w/ hvy flamers 200 points


Beat this unit! @ 2010/07/08 20:55:57


Post by: braindeadmonkey


2x Obliterators
150


Beat this unit! @ 2010/07/08 22:36:11


Post by: Samus_aran115


marneus calgar 240
LOLOLOL

Chaplain with a plasma pistol on a bike -IDK, like 145


Beat this unit! @ 2010/07/09 07:00:32


Post by: Lotet


*picks up Codex: Space Marines*
uhhhh
*flicks back and forth between pages, checking, double checking, looking at speacial abilities and equipment*
I don't get it, how does a Chaplain stand any chance against Marneus Calgar? he even has a better chance at winning in distanced combat...

so, lets see
Vendetta Gunship with Heavy Bolters
plus Veteran Guardmen with 3 Plasma Guns
255

deployed as best suits the opponent


Beat this unit! @ 2010/07/09 07:08:13


Post by: braindeadmonkey


Lotet wrote:*picks up Codex: Space Marines*
uhhhh
*flicks back and forth between pages, checking, double checking, looking at speacial abilities and equipment*
I don't get it, how does a Chaplain stand any chance against Marneus Calgar? he even has a better chance at winning in distanced combat...

so, lets see
Vendetta Gunship with Heavy Bolters
plus Veteran Guardmen with 3 Plasma Guns
255

deployed as best suits the opponent


I think calgar was a joke, hence all the lolz.

Anywho for your vendetta I'd say 6 man long fangs with 3 missile launchers and 2 lascannons
170pts.


Beat this unit! @ 2010/07/09 09:55:00


Post by: Fafnir


Snikrot, 5 Kommandos, 2 Burnas - 165


Beat this unit! @ 2010/07/09 12:45:21


Post by: Brother Heinrich


5x Chaos Bikers w MoN, 2x Flamers - 225pts


Beat this unit! @ 2010/07/09 12:59:56


Post by: Lotet


braindeadmonkey wrote:Anywho for your vendetta I'd say 6 man long fangs with 3 missile launchers and 2 lascannons
170pts.
that's why I brought a Vendetta that can drop chute my plasma vets on the same turn it turbo outflanks

Brother Heinrich wrote:5x Chaos Bikers w MoN, 2x Flamers - 225pts
a pair of Daemon Princes
220 points


Beat this unit! @ 2010/07/09 15:10:29


Post by: Brother Heinrich


Lotet wrote:
braindeadmonkey wrote:Anywho for your vendetta I'd say 6 man long fangs with 3 missile launchers and 2 lascannons
170pts.
that's why I brought a Vendetta that can drop chute my plasma vets on the same turn it turbo outflanks

Brother Heinrich wrote:5x Chaos Bikers w MoN, 2x Flamers - 225pts
a pair of Daemon Princes
220 points

It's only supposed to be one unit, in which case you would have 1 demon prince in which case I'd take:
4x Chaos Bikers w/MoN and 2x PLasma Guns - 212pts


Beat this unit! @ 2010/07/09 15:29:13


Post by: Samus_aran115


Maxed out chaos predator (With full las-cannons and extra stuff)-220


Beat this unit! @ 2010/07/09 15:36:36


Post by: Brother Heinrich


3x Obliterators - 225pts


Beat this unit! @ 2010/07/10 01:49:53


Post by: Lotet


Brother Heinrich wrote:
Lotet wrote:
braindeadmonkey wrote:Anywho for your vendetta I'd say 6 man long fangs with 3 missile launchers and 2 lascannons
170pts.
that's why I brought a Vendetta that can drop chute my plasma vets on the same turn it turbo outflanks

Brother Heinrich wrote:5x Chaos Bikers w MoN, 2x Flamers - 225pts
a pair of Daemon Princes
220 points

It's only supposed to be one unit, in which case you would have 1 demon prince in which case I'd take:
4x Chaos Bikers w/MoN and 2x PLasma Guns - 212pts
first page says I can use 5 units

Brother Heinrich wrote:3x Obliterators - 225pts
now, a pair of Daemon Princes, with Wings!
260 points


Beat this unit! @ 2010/07/10 02:10:50


Post by: Anidem


Three XV88 Broadsides with A.S.S.
Leader Has Bonding Knife, Two Sheild Drones, and just for kicks a Failsafe Detonator

295pts


Beat this unit! @ 2010/07/10 02:29:38


Post by: Dedrith


Lotet, you may not use 5 different units. You may use up to 5 squads of the same unit. Your post was fine, with the pair of Demon Princes, I just wanted to clear that up.


Beat this unit! @ 2010/07/10 02:41:27


Post by: Lotet


Daemon Princes with wings can Deep Strike with "Eternal Warrior". you might be thinking of Tyranid wings but I assure you Chaos Wings let you Deep Strike
usually I just continue but you don't stand a chance


Beat this unit! @ 2010/07/10 03:01:37


Post by: Anidem


Lotet wrote:Daemon Princes with wings can Deep Strike with "Eternal Warrior". you might be thinking of Tyranid wings but I assure you Chaos Wings let you Deep Strike
usually I just continue but you don't stand a chance


Princes DS anyway thanks to demonic assault, which means i fight one at a time

and to take out either of the two
A full squad of banshees in charging range with an exarch armed with Executioner, warshout, and acrobatic
187pts


Beat this unit! @ 2010/07/10 03:23:36


Post by: Fafnir


Not if they're taken as CSM.


Beat this unit! @ 2010/07/10 03:35:16


Post by: Lotet


Anidem wrote:
Lotet wrote:Daemon Princes with wings can Deep Strike with "Eternal Warrior". you might be thinking of Tyranid wings but I assure you Chaos Wings let you Deep Strike
usually I just continue but you don't stand a chance


Princes DS anyway thanks to demonic assault, which means i fight one at a time
I've never seen a 72" by 72" game board, you can't hide them all so far away, heck, if you put them in the corners then you can't run. plus, statistically, each shot has only a 42% chance of wounding with each Railgun and a 33% chance of wounding with each Missile System, that's only 2 wounds average from the entire team, then I crush them in assault. feh, with only WS2 you need a 5+ to hit in Hand to Hand, doesn't come up often does it?

Anidem wrote:and to take out either of the two
A full squad of banshees in charging range with an exarch armed with Executioner, warshout, and acrobatic
187pts

10 Shuriken Pistols= 74% chance of a wound
27 Banshees= 150% chance of a wound
3 Executioner attacks= 50% chance of a wound

yes, I think that'll do quite well. though I could just have them start the game on the board and fly into you, but you still cause the same damage with that Exarch power
(can you tell I LOVE statistics and numbers?)

now, 5 Ravenors with Deathspitters
200 points


Beat this unit! @ 2010/07/10 07:21:29


Post by: braindeadmonkey


Lotet me thinks you mis-quoted on the first one...

For the raveners I'd use a 4th ed broodlord with toxin sacs, acid maw, and flesh hooks, and extended carapace, with a squad of 5 genestealers with extended carapace and feeder tendrils.
210pts


Beat this unit! @ 2010/07/10 07:28:38


Post by: Dedrith


braindeadmonkey wrote:Lotet me thinks you mis-quoted on the first one...

For the raveners I'd use a 4th ed broodlord with toxin sacs, acid maw, and flesh hooks, and extended carapace, with a squad of 5 genestealers with extended carapace and feeder tendrils.
210pts


Alright I'm going to jump out and say that you can't use units from previous editions. It's not in the rules but I figured it would be a given.

I'll go ahead and reset the unit to 5x Mega Armored Nobz - 200. Something simple to work with.



Beat this unit! @ 2010/07/10 07:40:21


Post by: braindeadmonkey


Dedrith wrote:
braindeadmonkey wrote:Lotet me thinks you mis-quoted on the first one...

For the raveners I'd use a 4th ed broodlord with toxin sacs, acid maw, and flesh hooks, and extended carapace, with a squad of 5 genestealers with extended carapace and feeder tendrils.
210pts


Alright I'm going to jump out and say that you can't use units from previous editions. It's not in the rules but I figured it would be a given.

I'll go ahead and reset the unit to 5x Mega Armored Nobz - 200. Something simple to work with.



You made me sad...

Oh well then, so for that I'd say 3 ravenwing bikers with 2 plasmaguns and a plasma pistol. I think this can do it if the overheat doesn't nerf me...

165


Beat this unit! @ 2010/07/10 07:45:49


Post by: grob the immortal grot


So I have to beat the previous post?
Easy.
13 burna boyz. 195 points

*EDIT*
damn it, braindeadmonkey beat me to it.
15 stormboyz 1 nob big choppa 195 pts


Beat this unit! @ 2010/07/10 08:03:01


Post by: braindeadmonkey


IGNORE THIS...


Beat this unit! @ 2010/07/10 08:13:15


Post by: shrike


5 th ss assault termies- 200pts


Beat this unit! @ 2010/07/10 08:31:33


Post by: grob the immortal grot


I sent my stormboyz against you though braindeadmonkey, and for you shrike 2 big meks with SAG + 1 ammo runt for each. 196 pts
that would be fun...


Beat this unit! @ 2010/07/10 08:51:36


Post by: Fafnir


Two Inquisitors with a sage and a psycannon each - 120 points.



Beat this unit! @ 2010/07/10 08:51:37


Post by: braindeadmonkey


Sorry for the double insane post, computer not agreeing with me right then...

Fafnir wrote:Two Inquisitors with a sage and a psycannon each - 120 points.



So for your inquisitors i hope that say 3x ravenwing bikers with 2 meltas can do it.
140pts


Beat this unit! @ 2010/07/10 09:36:10


Post by: Lotet


braindeadmonkey wrote:
Dedrith wrote:Alright I'm going to jump out and say that you can't use units from previous editions. It's not in the rules but I figured it would be a given.

I'll go ahead and reset the unit to 5x Mega Armored Nobz - 200. Something simple to work with.



You made me sad...
yeah, why can't we mix things up? I almost thought this would be in "Tactics" with the vibes I'm getting from you

moving on
2 Shas'ui with a pair of Fusion Blasters (Meltas) and 2 Gun Drones
1 Shas'el with Plasma Rifle, Airburting Fragmentation Projector and 2 Gun Drones
236

Deep Strike for Vindicators and the like, Start on Field for mass Orks/Tyranids and Melee for folks like the Imperial Guardsmen


Beat this unit! @ 2010/07/10 09:43:48


Post by: Ahshran


Njal Stormcaller with Runic Terminator armour, 270 pts. Lord of tempests 7+ rule and 5force weapon hits, plus 2 psychic abilities per turn.


Beat this unit! @ 2010/07/10 09:47:37


Post by: grob the immortal grot


2x30 1x10 grots with 7 runtherds. 280pts
mwahahahahahahahahahahahahahahahahahahahahahaha




Beat this unit! @ 2010/07/10 10:00:22


Post by: braindeadmonkey


grob the immortal grot wrote:2x30 1x10 grots with 7 runtherds. 280pts
mwahahahahahahahahahahahahahahahahahahahahahaha




Well I'm quite certain that most of those grots won't be immortal like you...

So for that I say 3 DA whirlwinds (would say a better version except that I don't know the points... ).
255pts


Beat this unit! @ 2010/07/10 10:08:04


Post by: grob the immortal grot


yes yes yes, anything like that will pulverize them, but against 1 character they are effectively death in the form of a small green carpet.


Beat this unit! @ 2010/07/10 12:00:54


Post by: shrike


3 whirlwinds?

5x vanguard veterans- jump packs, ss , meltabombs- herioc intervention!!!

275pts


Beat this unit! @ 2010/07/10 13:38:19


Post by: Lotet


Platoon Command Squad with 3 Grenade Launcher and a Vox Caster
2 Infantry Squads, both with a Plasma Gun and Lascannon
there is one Commissar to keep them in line and one Guardsman is of course a Vox Operator
and last of all a Special Weapons team with two Flamers and a Demolishion Charge
305


Beat this unit! @ 2010/07/10 17:01:46


Post by: Cadet_Commissar_Ludd


Sorry Lotet, I don't think that's allowed, while the Platoon only take up one troop force orginisation slot, you've got three different UNITS and it clearly says only one type of unit is allowed in the opening rules... sorry


Beat this unit! @ 2010/07/10 17:11:17


Post by: Samus_aran115


10 assault marines with a plasma pistol and a power weapon -225


Beat this unit! @ 2010/07/10 17:14:01


Post by: Cadet_Commissar_Ludd


That old favorite, LRBT w/ plas cannons and las cannon- 205 points


Beat this unit! @ 2010/07/10 18:05:28


Post by: braindeadmonkey


Cadet_Commissar_Ludd wrote:That old favorite, LRBT w/ plas cannons and las cannon- 205 points


3x zoanthropes with spore.
220


Beat this unit! @ 2010/07/10 19:29:28


Post by: amanita


10 grotesques and a haemonculus with scissorhands and a destructor ~ 195 points


Beat this unit! @ 2010/07/10 20:11:20


Post by: Dedrith


Lotet wrote:yeah, why can't we mix things up? I almost thought this would be in "Tactics" with the vibes I'm getting from you


It was previously in 40k Tactics, a mod decided to move it, however.


Beat this unit! @ 2010/07/10 20:17:36


Post by: jde'ath


15 lootas 225pts


Beat this unit! @ 2010/07/10 20:31:43


Post by: Sgt_Scruffy


1 LR Eradicator w/ 3 heavy bolters - 180 points


Beat this unit! @ 2010/07/10 23:03:56


Post by: Anidem


Sgt_Scruffy wrote:1 LR Eradicator w/ 3 heavy bolters - 180 points


Tau Rail-Head with D pods, and burst cannons. 155pts

STR 10 AP 1 shot at 72" FTW


Beat this unit! @ 2010/07/10 23:17:00


Post by: jde'ath


30 gretchin with 3 ruthherds


Beat this unit! @ 2010/07/10 23:20:49


Post by: Anidem


A monolith Deepstruck into the middle, using Gauss Flux Arc 235pts


Beat this unit! @ 2010/07/11 02:13:13


Post by: Dedrith


Anidem wrote:A monolith Deepstruck into the middle, using Gauss Flux Arc 235pts


2x Battlewagon W/ Deff Rolla - 220


Beat this unit! @ 2010/07/11 04:26:40


Post by: Anidem


Dedrith wrote:
Anidem wrote:A monolith Deepstruck into the middle, using Gauss Flux Arc 235pts


2x Battlewagon W/ Deff Rolla - 220


a Big Mek with a Shokk Attack Gun, and *cough2loadeddicecough*
95 pts


Beat this unit! @ 2010/07/11 07:18:59


Post by: braindeadmonkey


After unloading the dice, Deathleaper.

140pts


Beat this unit! @ 2010/07/12 05:30:36


Post by: amanita


Command squad w/ 3 meltaguns ~ 145 points


Beat this unit! @ 2010/07/12 07:23:39


Post by: braindeadmonkey


3 man Ravenwing attack squad with 2x flamers and a powersword.

145pts


Beat this unit! @ 2010/07/12 16:59:24


Post by: Cadet_Commissar_Ludd


Pelvic thrusting banewolf- 130 points


Beat this unit! @ 2010/07/12 17:35:23


Post by: Necronlord2


a Devil Dog (with a melta Cannon) 130 points or?



Beat this unit! @ 2010/07/12 17:35:35


Post by: Way Master Walt


Grey Knight Grand Master 145Pts


Automatically Appended Next Post:
IG verteran squad with demolitions and x3 melta guns 130pts


Beat this unit! @ 2010/07/12 20:14:36


Post by: Cadet_Commissar_Ludd


Necronlord2 wrote:a Devil Dog (with a melta Cannon) 130 points or?


120 points, or give it a multi-melta and its 135...


Beat this unit! @ 2010/07/12 22:47:19


Post by: croggy


2 hydras 150 pts


Beat this unit! @ 2010/07/12 22:52:32


Post by: Cambak


croggy wrote:2 hydras 150 pts

Basilisk with closed crew compartment.
*waves from 20 feet away*

How ya doing!


Beat this unit! @ 2010/07/12 22:58:17


Post by: Tyranid Horde


Carnifex, bog standard- 160pts


Beat this unit! @ 2010/07/12 23:54:02


Post by: Dedrith


9 Fire Dragons W/ Exarch - 170


Beat this unit! @ 2010/07/13 01:36:10


Post by: Jaon


10 Assault marines with jump packs and flamer: 190


Beat this unit! @ 2010/07/13 01:58:48


Post by: Cambak


I would just love watching any of those units trying to get to the Basilisk on an Apoc board.... *grins*

But as that is not the point of this thread.....

To the 10 Assualt Marines with flamers.
Leman Russ Executioner 190 points.

How's 3 plasma templates a turn strike your power armor?

But, if Assault Marines auto come with melta bombs, and I hope they don't...

Vet Squad with grenadier, Auto cannon, x3 sniper rifles, Sergeant Bastonne, and Vox-caster
190 points.


Beat this unit! @ 2010/07/13 07:27:12


Post by: EagleArk


Cambak wrote:But, if Assault Marines auto come with melta bombs, and I hope they don't...


They dont,





At the Executinor, land raider-250


Beat this unit! @ 2010/07/13 08:26:05


Post by: Matt.Kingsley


5 Ork Meganobz with kombi shoota/rokkit launchas and trukk with red paint job and rokkit launcha
270 Pts



M.K


Beat this unit! @ 2010/07/13 08:56:50


Post by: Lotet


NOW can I use the Assassins!?

Officio Assassinorum Operatives: the assassins don't use 4 identical stat lines, they use the 1 so I class them as the same unit thing)
-Vindicare Assassin
-Callidus Assassin
-Eversor Assassin
325 points

Eversor can charge 12", great for outflanking, especially with Melta Bombs, Callidus appears where ever I want her and you can't even target the Vindicare until you're within his range

there's more but I'll leave it at that


Beat this unit! @ 2010/07/13 11:00:59


Post by: Cambak


Lotet wrote:NOW can I use the Assassins!?

Officio Assassinorum Operatives: the assassins don't use 4 identical stat lines, they use the 1 so I class them as the same unit thing)
-Vindicare Assassin
-Callidus Assassin
-Eversor Assassin
325 points

Eversor can charge 12", great for outflanking, especially with Melta Bombs, Callidus appears where ever I want her and you can't even target the Vindicare until you're within his range

there's more but I'll leave it at that

Creed, I out flank your out flankers with a titan....
/joke


Beat this unit! @ 2010/07/13 13:11:49


Post by: Lotet


I wish there were rules for getting inside a Titan, an Assassin could tear up the entire crew! I mean, Wazdakka did it


Beat this unit! @ 2010/07/14 20:57:07


Post by: liquidjoshi


Back OT, at Assassins "Vanilla russ, LR Eradicator, hellhound (350- ish). The Eradicator and hellhound ignores your cover (and armour) saves, and an extra russ gives me staying power- if your vindicare can pop either of the other two with his turbo round(i've seen it fail to glance a chimera) then I have another. The Vanilla russ lets me take care of the others. Failing that, both russes can move and fire main weapons, and the hellhound can move very quickly, and shoot the flame template 12". with clever manouvering, it can be done easily (im probably overestimating the other two assassins).


Beat this unit! @ 2010/07/14 20:58:58


Post by: Cadet_Commissar_Ludd


I'm so dumb!!!


Beat this unit! @ 2010/07/14 22:33:09


Post by: croggy


3 medusa with bastion breacher shells - 420 ish


Beat this unit! @ 2010/07/15 09:36:38


Post by: Lotet


5 Eversor Assassins!
475 points

Eversor has 4 +D6 attacks on the charge that can wound anything on a 4+ and ignore armour, can glance any vehicle on a 6 (like Necrons) or just toss a Melta Bomb into the works. moves like infantry but charges 12", I can use Outflank if I need to but if you claim that you have a huge table with which to hide from the edges then I'll just use a normal Infiltrate move and set up 18" from you and charge you straight off. with a 4+ Invulnerable save (and being dispersed lone models) Ordnance has a more likely chance of doing nothing. and when it comes to hoards, he explodes on death at Strength 5


Beat this unit! @ 2010/07/15 17:51:00


Post by: Cambak


Lotet wrote:5 Eversor Assassins!
475 points

Eversor has 4 +D6 attacks on the charge that can wound anything on a 4+ and ignore armour, can glance any vehicle on a 6 (like Necrons) or just toss a Melta Bomb into the works. moves like infantry but charges 12", I can use Outflank if I need to but if you claim that you have a huge table with which to hide from the edges then I'll just use a normal Infiltrate move and set up 18" from you and charge you straight off. with a 4+ Invulnerable save (and being dispersed lone models) Ordnance has a more likely chance of doing nothing. and when it comes to hoards, he explodes on death at Strength 5


Yarrick 185 points.

Power Klaw, a storm bolter, his pistol, Bale eye (Hot shot pistol in the eye) 4+ save, and you have to re roll successful hit's. WS and BS 5 3 Wounds 3 attacks base. He is Eternal Warrior and no matter how many times you knock him down, he will stand back up, 1 inch away from any enemy models.


Beat this unit! @ 2010/07/15 18:26:16


Post by: Mozzyfuzzy


vindicare assassin-110pts


Beat this unit! @ 2010/07/15 18:27:40


Post by: Mozzyfuzzy


Double post


Beat this unit! @ 2010/07/16 07:04:48


Post by: Lotet


Cambak wrote:
Lotet wrote:5 Eversor Assassins!
475 points

Eversor has 4 +D6 attacks on the charge that can wound anything on a 4+ and ignore armour, can glance any vehicle on a 6 (like Necrons) or just toss a Melta Bomb into the works. moves like infantry but charges 12", I can use Outflank if I need to but if you claim that you have a huge table with which to hide from the edges then I'll just use a normal Infiltrate move and set up 18" from you and charge you straight off. with a 4+ Invulnerable save (and being dispersed lone models) Ordnance has a more likely chance of doing nothing. and when it comes to hoards, he explodes on death at Strength 5


Yarrick 185 points.

Power Klaw, a storm bolter, his pistol, Bale eye (Hot shot pistol in the eye) 4+ save, and you have to re roll successful hit's. WS and BS 5 3 Wounds 3 attacks base. He is Eternal Warrior and no matter how many times you knock him down, he will stand back up, 1 inch away from any enemy models.
5 Eversors can beat Yarrick enough times that he fails his Iron Will roll especially if I scatter so they can't be multi-assulted

Yarrick
Storm Bolter= 0.42 wounds
Power Klaw (charging)= 0.83 wounds
Bolt Pistol + Close Combat Weapon (charging)= 0.42 wounds

Eversor
Bolt Pistol= 0.21 wounds
Neuro-Gauntlet + Bolt Pistol (charging)= 0.94 wounds

Mozzyfuzzy wrote:vindicare assassin-110pts

Vindicare shooting at Yarrick
Exitus Rifle= 0.21 wounds
Exitus Pistol= 0.37 wounds
Hellfire Round= 0.56 wounds
Close Combat Attacks (charging)= 0.25 wounds

He causwes the same damage against either Assassin at close range
it will take Yarrick about 4 turns with running to get into Melee
all sucessful wounds against Yarrick must be re-rolled
Yarrick can come back to life on a 3+

Yarrick wins easily against a Vindicare Assassin


Beat this unit! @ 2010/07/16 11:37:41


Post by: Battlecannon it phil


at 5 eversors

45 rough riders , all strike at the same time all charge 12" all wound each other on 3
same cost 475 , we are getting silly on points here like


Beat this unit! @ 2010/07/16 12:14:24


Post by: Guitardian


20 conscripts and lots of 6's


Beat this unit! @ 2010/07/16 12:20:29


Post by: Tyranid Horde


Points?


Beat this unit! @ 2010/07/16 13:02:43


Post by: Cambak


Guitardian wrote:20 conscripts and lots of 6's

80 points

@at the 45 rough riders

A Squadron of 3 Armoured Sentinels. 165 points

Power weapons double Str, and you only get them first time you charge, then they break.

So you first charge gives you str 6, which can only glance my Front Armour 12, on a 6. After that, you cant touch me.


Beat this unit! @ 2010/07/16 14:54:28


Post by: Battlecannon it phil


not even that good matey only st5 on charge so couldnt hurt armour 12, so they take even more of a battering


Beat this unit! @ 2010/07/16 14:56:44


Post by: Lotet


Battlecannon it phil wrote:at 5 eversors

45 rough riders , all strike at the same time all charge 12" all wound each other on 3
same cost 475 , we are getting silly on points here like
yeah, but you can only assault one at a time unless you're the person who deploys the Eversor for me

8 Rough Rider + 1 Sergent
Shooting= 0.75 wounds
Charging= 3.17 wounds
Retaliating= 0.83 wounds

Eversor
Shooting= 0.55 wounds
Charging= 3.33 wounds
Retaliating= 1.78 wounds
Bio-Meltdown (with 6 enemies left)= 3.33 wounds

*shrugs* you have Fleet, it's good. but this is a match based heavily on deployment and decisions in how many people are going to charge or hold back because the more Eversors in combat the more that will be multi-assaulted and the more Rough Riders that fight the more that will be hit with the Bio-Meltdowns and less with Hunting Lances remaining

Cambak wrote:A Squadron of 3 Armoured Sentinels. 165 points
2 Chaos Dreadnaughts with Lascannons
250


Beat this unit! @ 2010/07/16 15:12:42


Post by: Cambak


Lotet wrote:2 Chaos Dreadnaughts with Lascannons
250


Not much I can do against that Except...

2 Medusa's with with Bastion-Breacher shells. 280 points. A little over? Maybe. Worth it? Yes.

Str 10 Ap 1 Heavy 1, Blast with 2d6 armor penetration roll.


Beat this unit! @ 2010/07/17 05:50:18


Post by: Lotet


2 Space Marine Dreadnoughts with Multi-Meltas, Close Combat Weapons and Drop Pods
280

tsk tsk tsk, in this thread "ordnance" always gets beat by enemies that can easily get close


Beat this unit! @ 2010/07/17 20:12:40


Post by: Cambak


Lotet wrote:2 Space Marine Dreadnoughts with Multi-Meltas, Close Combat Weapons and Drop Pods
280

tsk tsk tsk, in this thread "ordnance" always gets beat by enemies that can easily get close


Vet squad with triple melta and Demolitions. 145 points.

You drop in, and shoot me with those multi-Meltas, my turn comes around, I shoot you point blank with meltas and then charge you, thowing melta bombs.

Also, The Meduca, wtih Mastion breacher shells, don't have a minimum range.