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Post by: p_gray99
Yeah, but that's just boring.
5 th/ss deathwing with CMl 235
19728
Post by: liquidjoshi
You know, this is getting repetitive. I'll kite: 5 termies with CML, 235. Law of averages and all that...
44069
Post by: p_gray99
Fine. How about I use 2 Ravagers with flickerfields, 225, and in return you don't use hydras? Then it won't get boring.
19728
Post by: liquidjoshi
But that means I lose my streak... wait, I lost than anyway.
Meh, Obliterators will deal with them either way. 225 for the squads of 1.
46969
Post by: DreadlordME!
Land Raider x 5 1250!
44069
Post by: p_gray99
Tau Manta 2000. Now can we please try to stick to the rules?
19728
Post by: liquidjoshi
So, going from my own obliterators then? The easy option is 6 lascannon heavy weapon teams for 210 points.
44069
Post by: p_gray99
Ok. I never liked obliterators, but going from the heavy weapon teams, 30 orks with nob and power klaw: 220-ish (don't have my ork codex to hand).
19728
Post by: liquidjoshi
Leman Russ, time for a good game of keep away! 220 with HB sponsons and Pask to keep the points up.
44069
Post by: p_gray99
Heh. Well, there's only two things I'd use to destroy you that wouldn't result in hydras, and here's one of them: Hammerhead with railgun, disruption pods, and everything else in the armoury: 190-ish (also don't have my tau codex to hand).
19728
Post by: liquidjoshi
So... one souped up Hammerhead?
I guess I'll just termicide it. 3 Chaos terminators, as many combi meltas as I can get - 120 ish. Codex not to hand.
52872
Post by: captain collius
Venerable DA Dreadnought with Twin linked Lascannon satying 36 inches away
19728
Post by: liquidjoshi
Vanquisher, pask : 210 I believe.
44069
Post by: p_gray99
3 Broadsides 210
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Post by: liquidjoshi
I'm gonna wait a few pages before my next response. Needs more variety.
5 TH/SS terminators, 215.
44069
Post by: p_gray99
Good idea. Only problem is that the thread will go quiet.
2x Ravager, keeping 24" away min.
210
44160
Post by: Nmh
2 Longfang packs with 4x ML 230
52872
Post by: captain collius
VARIATION AT LAST!
2 leman russ battle tanks 250?
19728
Post by: liquidjoshi
You say variation, then go with 2 Leman Russ?
Son, I am disappoint.
51866
Post by: Bobthehero
2x DKoK Engineers with Melta Bombs, Demo Charges and Hades Breaching Drill. 270
How's that for originality
44160
Post by: Nmh
The LR may not work but anyway.
2 Boyz squads, 16 boyz each and a PK nob-276
44069
Post by: p_gray99
2x Ravager with flickerfield and night shield, keeping 36" away at all times. 250
44160
Post by: Nmh
2 Fire prism with star engines staying 60 inches away.-260
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Post by: p_gray99
4 Broadsides (squads of 1), 280. You think 60" range is impressive?
44160
Post by: Nmh
Posted 3x by accident
44160
Post by: Nmh
Posted 3 times by accident
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Post by: p_gray99
Well, you'd need to be lucky given that I've got a 4 shot S5 sidearm, but Ok. Gork (or possibly Mork) makes you lucky.
3x 4 trueborn with blasters. 324
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Post by: Deadshot
Land Raider Achilles 325
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Post by: p_gray99
d*mn you!
5 Broadsides, 350
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Post by: Nmh
Really... er I don't really know what I would use other than overwhelming fire power from my IG heavy weapon squads,
IG infantry platoon, two squads vanilla and commander vanilla+ 3 heavy weapon squads with autocannons -355
17520
Post by: DogOfWar
2 Leman Russ Eradicators w/Triple Heavy Bolters - 350(ish)?
DoW
44160
Post by: Nmh
2 Carnifex with a Heavy Venom cannon each. -360
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Post by: liquidjoshi
Carnifex you say? I say it's Stormrave time. 2 GK stormraven with TL Las and TL HB, keeping 36" away. 410. Lets keep the points going folks!
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Post by: Deadshot
2 BA Stormravens with Las and Multimelta 400
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Post by: Nmh
3 Fire Prisms staying 60" away with spirit stones. -375
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Post by: liquidjoshi
2 squads of 5 TH/SS terminators, 230.
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Post by: Deadshot
Nmh wrote:3 Fire Prisms staying 60" away with spirit stones. -375
For the record, I have 72" Bloodstrike Missiles.
Also, what do spirit stones do?
46864
Post by: Deadshot
liquidjoshi wrote:2 squads of 5 TH/SS terminators, 230.
Those would be 400 would they not? And gow would they catch the Fire Prisms?
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Post by: liquidjoshi
Whoops, sorry, they would be. For some reason I only counted one squad with CML, and counted it wrong at that...
Yes it would be, and they'd be deep striking.
44160
Post by: Nmh
4 squads of GK Strike squads with a psycannon-440
19728
Post by: liquidjoshi
Two Leman Russ Battle tanks, one with Pask, 350 points.
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Post by: Nmh
2 guardian squads in wave Serpents with ML weapons platforms and on the Wave Serpent -440
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Post by: liquidjoshi
Really? I think I still win here as the ML can only glance front armoour on a six, side on a 5, and there ain't no way you're getting to my back. But I'll make it easier on myself by saying:
Hydras. 3 squads of 2, that's 450 points. Have fun with 72" ACs that ignore flat out cover.
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Post by: Nmh
4x GK strike squads with Daemon hammer on Justicar- 440
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Post by: Deadshot
2 BA stormravens with Hurricaine Bolters, Assault Cannons and Typhoon Missile Launchers 510
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Post by: liquidjoshi
Hydras... so many hydras.... 6.8 of them actually... so 6 3 squads of 2. 450 points.
46864
Post by: Deadshot
2 Land Raiders 500
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Post by: Nmh
4 Fire prism staying around 60" away-460
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Post by: Deadshot
7 man Sternguard with 2 meltaguns and 5 combi melta in drop pod 255
7 man Sternguard with 2 meltaguns and 5 combi melta in drop pod 255
total 510
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Post by: Bobthehero
A squadon of 2 Medusa Siege Gun 200
A squadon of 2 Medusa Siege Gun 200
400
Assuming you can't re-deepstrike
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Post by: Deadshot
Why would it matter if I can't redeep strike? You deploy, and either lose turn 1 or I get turn 1, then drop in and melta you.
59157
Post by: nekronuke
deep strikes are against the ruuuules D:
Necron Warriors, group of ten, 190 points
Necron Deathmarks, Group of five, 95 Points
Total: 285
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Post by: Deadshot
Deep strikes are legal.
59157
Post by: nekronuke
Well, lets say you DS with your troops, wherever you DS theres necron warriors to worry about
While you worry about their shiny gauss flayers, or whether you try to skirt them, Deathmarks will deepstrike RIGHT after you do, on your turn. Then, on my turn, proceed to kill the marked target with the sniper rules, and the fact that the marked target gets wounded on a 2+
51866
Post by: Bobthehero
Well I played this as ''Unit x deep strikes, beat unit y, unit z kills x while its on the field''.
17520
Post by: DogOfWar
3 Hellhounds for extra-burny, Necron melting goodness - 390
DoW
44160
Post by: Nmh
3 Fire Prisms-345
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Post by: liquidjoshi
Deepstrikes are allowed, the Deathmarks can't follow because it is a different unit to the warriors. I would play it as unit X, Y DS and kills X, Z kills Y after it's been dropped.
5 stormtroopers, 2 meltas *3 = 315 points total. Should be able to do it, not sure on points. Codex not to hand.
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Post by: Bobthehero
5x DKoK Grenadiers, heavy stubber x 3 = 300
44160
Post by: Nmh
Land Raider Redeemer with pintle mounted storm bolter and extra armour -265
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Post by: liquidjoshi
5 Stormtroopers with 2 meltaguns deepstrikign with airbourne assault (lets them re roll scatter) 105 points.
17520
Post by: DogOfWar
liquidjoshi wrote:5 Stormtroopers with 2 meltaguns deepstrikign with airbourne assault (lets them re roll scatter) 105 points.
Hmm... pretty optimistic.
Betting on decent scatter for less than 6" (even with re-roll), hitting with probably only 1 meltagun, need 6+ on 2D6, and then a 50/50 chance to prevent it from most likely Infernoing you in the face next turn with POtMS.
I think 2 squads is much more realistic (and it keeps the points reasonable!) - 210
DoW
44160
Post by: Nmh
Infantry platoon. PCS normal, 2 Infantry squads with flamers and a heavy weapons squad with Lascannos.-270
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Post by: p_gray99
Ooh, fresh meat! 10 Bloodbrides with 3 Hydra Gauntlets, Haywire Grenades, Syren with Phantasm grenade launcher, Agoniser, Raider with flickerfield: 290
Ok, there's a chance of being shot down, but if not then nom nom nom.
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Post by: Bobthehero
10 DKoK Grenadiers with heavy flamer, 2x flamer and demo charge. 205
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Post by: p_gray99
You sure they'd win? I'm able to move 24" towards you, you destroy me with heavy flamer and demo charge, then you can't shoot so you charge me or get charged. I win.
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Post by: Bobthehero
Nevermind that, I missed the raider :/
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Post by: p_gray99
Ah, ok. Just have something that can survive haywires and a dark lance, and you've beaten my unit. But whatever you do, don't do massed inf!
51866
Post by: Bobthehero
It would have been your unit if they were on foot, right?
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Post by: p_gray99
Probably. Then again, I am fleet, so no guarantee that you'd have been able to use either the flamer or the demo charge, and in combat it's no competition.
51715
Post by: YELLOWBLADES
Squad of imperiator titans
19728
Post by: liquidjoshi
Always one... going from Wyches, 5 Terminators, one has Stormshield and CML. 235 points.
44069
Post by: p_gray99
Ooh, fun! The CML so that they're not just shot at? Leman Russ, retreating 6" and firing each turn. 200pts or something in that region?
51866
Post by: Bobthehero
A battery of 2x Medusa Siege Gun with bastion breaching shells 210
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Post by: captain collius
5 DA vets with 2 meltas and 3 combi meltas in a drop pod 200pts
51866
Post by: Bobthehero
10x Death Riders, Ridemaster has a power sword 180
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Post by: p_gray99
I dunno what they are, but they sound like infantry, so 2x talos: 200
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Post by: DogOfWar
p_gray99 wrote:I dunno what they are, but they sound like infantry, so 2x talos: 200
Cavalry with S5 I5 power weapon attacks on the charge. Only WS3 though.
StormRaven playing keepaway with the Talos. MM/Asscannon - 205?
DoW
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Post by: Bobthehero
DogOfWar wrote:p_gray99 wrote:I dunno what they are, but they sound like infantry, so 2x talos: 200
Cavalry with S5 I5 power weapon attacks on the charge. Only WS3 though.
StormRaven playing keepaway with the Talos. MM/Asscannon - 205?
DoW
Krieg units, WS 4 by default
17520
Post by: DogOfWar
Bobthehero wrote:DogOfWar wrote:p_gray99 wrote:I dunno what they are, but they sound like infantry, so 2x talos: 200
Cavalry with S5 I5 power weapon attacks on the charge. Only WS3 though.
StormRaven playing keepaway with the Talos. MM/Asscannon - 205?
DoW
Krieg units, WS 4 by default
Ah yes, Deathriders not Roughriders. My mistake.
DoW
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Post by: p_gray99
Doesn't matter: the talos is WS 5 anyway
2x Ravager with flickerfields: 230
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Post by: liquidjoshi
Hydra * 3, 1 unit squads. 225.
Hail to the hydras, baby!
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Post by: p_gray99
*sigh*
I really start to hate those hydras. Mainly because the two things that are good against them are the two things that it's reccomended we don't use: Land Raiders and Broadsides. Oh well, I'll survive.
6 TH/SS termies: 240. Try killing them! And S8 isn't bad, either.
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Post by: Deadshot
Libby with SS, TDA and Null Zone and Might of the Ancients.
41945
Post by: InquisitorVaron
Callidus assasin 145P
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Post by: Deadshot
GK Strike Squad of 7 with Psycannon-150
Either you hoof it and I shoot you down, or I warp Quake and you MUST deep strike next to me so either your going across the board for me to shoot, dead, or back in reserve for another go.
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Post by: captain collius
2 Ravenwing Typhoon speeders with HB/TML staying 36" away
150 pts
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Post by: p_gray99
2 Hydras: 150
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Post by: liquidjoshi
And this, p_gray, is where owning a wide range of codexes helps.
3 Chaos Terminators with Combi meltas and power fists - 150 points iirc.
41945
Post by: InquisitorVaron
20 Ork boyz and Nob with PK and BP. 160P
46864
Post by: Deadshot
Leman Russ 150
44069
Post by: p_gray99
4 Blasterborn in a Venom with Night Shields and Extra Cannon: 185-ish.
Who needs more codexes when you've got that?
19728
Post by: liquidjoshi
Someone who wants to counter the two Hydra's i'm going to use to counter your unit without using a Land Raider or Broadsides.
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Post by: p_gray99
Sounds good. 6 Fire Dragons in basic wave serpent. points are something in the 200 area I think. Ok, I see what you mean about multiple codexes being useful.
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Post by: liquidjoshi
Good man. Sadly, I'm not sure I see that actually reaching me, let alone melta-ing me. But whatever, I guess two GKSS with Psycannons (220) will do the job.
17520
Post by: DogOfWar
Might get a lucky shot in there, but I think a Leman Russ Executioner with Plasma Sponsons would do the trick - 220?
DoW
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Post by: p_gray99
Ooh, lots of plasma!
Still, that's no match for some heavy armour
Land Raider: 250.
46864
Post by: Deadshot
10 Scarabs 150
6 Scarabs 110
The 6 go in front of the 10 to grant cover (which is boosted to 3+ for being a swarm).
19728
Post by: liquidjoshi
Those scarabs are cool and I'ma let you finish, but I'm go 10 man GKSS in a rhino with 2* incinerators and halberd for everybody else, 300 points.
31643
Post by: GoDz BuZzSaW
Baal Predator, Flamestorm Cannon, Heavy Flamers, XXX points
46233
Post by: abhus
3 x Killakans with grotzookas
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Post by: Bobthehero
3x Medusa Siege Gun, bastion breaching shells to all 315
44069
Post by: p_gray99
4 Broadsides with targeting arrays: 320
51866
Post by: Bobthehero
What is their range? The medusa have 120.
44069
Post by: p_gray99
72, which is plenty enough to reach anywhere on the board.
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Post by: GoDz BuZzSaW
abhus wrote:3 x Killakans with grotzookas
How do thse 3 Kanz plan on killing my Baal Predator?
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Post by: Deadshot
In combat? You need to be within 8" to hurt one of them with those templates. Even then you are glancin on a 6 with the Hfs and a 5 with the Flamestorm. Then they just jump around the side for a few Str 6 vs AV 11 and then some Str 10 vs AV 10 punches.
Anyway, @ Broadsides
2 Broods of 22 Hormagaunts with Toxin Sacs -352
19728
Post by: liquidjoshi
Then I'll counter my own unit with a 3* Meltagun Vet squad in Chimera, 155 points, because I made a double post.
46864
Post by: Deadshot
o...k?
Stormtalon Gunship with Skyhammer Missiles Launcher (Rg 60, Str 7, AP 4, A 3) and TL Assault Cannon- 155
Ceramite Plating, Ariel Assault and Supersonic. Good luck cactching me.
31643
Post by: GoDz BuZzSaW
Deadshot wrote:In combat? You need to be within 8" to hurt one of them with those templates. Even then you are glancin on a 6 with the Hfs and a 5 with the Flamestorm. Then they just jump around the side for a few Str 6 vs AV 11 and then some Str 10 vs AV 10 punches.
Anyway, @ Broadsides
2 Broods of 22 Hormagaunts with Toxin Sacs -352
I can just drive and Drive and there'll be no way he can catch me, as soon as he gets close I can just move 18" away. We will cancel each other out as his S6 can't touch my AV13
51344
Post by: BlapBlapBlap
From Stormtalon:
3 Scout Sentinels w/ Autocannons - 120pts
46864
Post by: Deadshot
GoDz BuZzSaW wrote:Deadshot wrote:In combat? You need to be within 8" to hurt one of them with those templates. Even then you are glancin on a 6 with the Hfs and a 5 with the Flamestorm. Then they just jump around the side for a few Str 6 vs AV 11 and then some Str 10 vs AV 10 punches.
Anyway, @ Broadsides
2 Broods of 22 Hormagaunts with Toxin Sacs -352
I can just drive and Drive and there'll be no way he can catch me, as soon as he gets close I can just move 18" away. We will cancel each other out as his S6 can't touch my AV13
Yeah but you can't hurt him either. If you try to keep away your 3 weapons' flamer shots can't hurt him. If even one of his guns gets a side shot it can penetrate. If you get a shot against him, he can charge and mathhammer states he will get 9 attacks and 1.5 pens which is rounded to 2. A stunned or immobilised and you are done for. If you get immobilised/stunned you will suffer 9 pens next time.
46864
Post by: Deadshot
BlapBlapBlap wrote:From Stormtalon:
3 Scout Sentinels w/ Autocannons - 120pts
Bravo good man. No Hydras
I will go with 2 Autocannon Preds 120
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Post by: BlapBlapBlap
Since you can repeat units:
3x 1 Scout Sentinel with Autocannon - 120pts
:3
46864
Post by: Deadshot
Ah see. So I will do this.
2 Autocannon Preds but they are placed rear to rear, so you can't get at my AV 10. You now need to get my side which you glance on a 4, but I pen you on a 4.
51344
Post by: BlapBlapBlap
Then I say "Screw you" and pay for 5 Long Fangs with 4 ML - 110pts, I think.
31643
Post by: GoDz BuZzSaW
Deadshot wrote:GoDz BuZzSaW wrote:Deadshot wrote:In combat? You need to be within 8" to hurt one of them with those templates. Even then you are glancin on a 6 with the Hfs and a 5 with the Flamestorm. Then they just jump around the side for a few Str 6 vs AV 11 and then some Str 10 vs AV 10 punches. Anyway, @ Broadsides 2 Broods of 22 Hormagaunts with Toxin Sacs -352 I can just drive and Drive and there'll be no way he can catch me, as soon as he gets close I can just move 18" away. We will cancel each other out as his S6 can't touch my AV13 Yeah but you can't hurt him either. If you try to keep away your 3 weapons' flamer shots can't hurt him. If even one of his guns gets a side shot it can penetrate. If you get a shot against him, he can charge and mathhammer states he will get 9 attacks and 1.5 pens which is rounded to 2. A stunned or immobilised and you are done for. If you get immobilised/stunned you will suffer 9 pens next time. But since he can't kill me if i run away, he's not 'Beating my unit' making it an invalid point. Anyway: Baal Predaor, Flamestorm Cannon, Heavy Flamers.
46864
Post by: Deadshot
Cost?
31643
Post by: GoDz BuZzSaW
I have no blood angels codex, so i don't know
17213
Post by: gendoikari87
Broadside.
46864
Post by: Deadshot
Points?
31643
Post by: GoDz BuZzSaW
Deadshot wrote:Points?
What is this 'Points?' unit you keep mentioning and how many points does it cost?
24409
Post by: Matt.Kingsley
please tell me your joking...
6 scarabs, 75 pts
51866
Post by: Bobthehero
10x DKoK Grenadiers with 1x heavy flamer, 2x flamer 205 pts
Ain't no kill like overkill, or so they say.
24409
Post by: Matt.Kingsley
except it's almost triple the points cost
51866
Post by: Bobthehero
I know, figured I'd the bump cost a bit, seems that people like it better that way.
24409
Post by: Matt.Kingsley
hmm, can I take plain dedicated transport by them selves? if so 2 night scythes
if not I take a doom scythe (I know, it's cheaper, but unless I can mix and match, I got nothin'
17213
Post by: gendoikari87
Matt.Kingsley wrote:please tell me your joking...
6 scarabs, 75 pts
You post a vehicle without ap 2 or better at your own risk. also epic avatar, been thinking of doing a rainbow dash army myself with blood angels.
31643
Post by: GoDz BuZzSaW
Matt.Kingsley wrote:please tell me your joking...
6 scarabs, 75 pts
Baal Predator, Flamestorm Cannon, 2 Heavy Flamers.
17213
Post by: gendoikari87
GoDz BuZzSaW wrote:Matt.Kingsley wrote:please tell me your joking...
6 scarabs, 75 pts
Baal Predator, Flamestorm Cannon, 2 Heavy Flamers.
Broadside. Sorry, the answer to any vehicle unit can be expressed in the form of a broadside unit or units equal to the vehicles point value.
19728
Post by: liquidjoshi
And Broadsides die quite nicely to massed guardsmen. Because you're getting about 2 Broadsides, ~140 points IIrc, I'll take three guardsmen squads, 150 points. Deploying as close as possible to get to RF range. I only need you to fail one armour save...
17213
Post by: gendoikari87
liquidjoshi wrote:And Broadsides die quite nicely to massed guardsmen. Because you're getting about 2 Broadsides, ~140 points IIrc, I'll take three guardsmen squads, 150 points. Deploying as close as possible to get to RF range. I only need you to fail one armour save...
2, 2 armor saves. And we have 4 str 5 ap 5 shots a turn..... but that's beside the point, broadsides weren't meant to fight infantry.
also 3 squads of guardmen only average 1.6666 wounds on a broadside a turn. now if you had a single plasma gun in there....
edit: two armor saves per suit.
51344
Post by: BlapBlapBlap
Broadsides are to be avoided. If you're playing like that: 3 Scout Sentinels - 105pts
19728
Post by: liquidjoshi
Annnnd that's the wrong way to kill broadsides. The right way is actually this: 2* stormtroopers squads with 2 Meltaguns deepstriking. 210 points. I know it's a big increase, but feth it.
51344
Post by: BlapBlapBlap
Well then, I decide to screw you and buy a squad of Deathwing Terminators with TH/SS - 215pts
46864
Post by: Deadshot
And I said feth you and go for a TDA/SS Libby Epistolary with Null Zone and Smite @ 200ish.
51344
Post by: BlapBlapBlap
I think I can still win, Deadshot.
Still, if that can't happen again, Leman Russ Punisher - 180pts.
It pulls it's weight here.
31643
Post by: GoDz BuZzSaW
1 GK Librarian W/Warp Rift and Nemisis Warding Stave, 190
51344
Post by: BlapBlapBlap
Vendetta and Vets with 3 Meltaguns - 230pts
Just to be certain...
19728
Post by: liquidjoshi
Hydra *3 225. Ima shoot you down before you even get near, then ping you off one by one.
51344
Post by: BlapBlapBlap
Oh yes?
Sanguinary Guard with 5 Infernus Pistols - 225pts.
Come at me, bro.
41446
Post by: TheWildHost
Two Fire prisms, 230 (This is actually debatable, as I know little about sanguinary guard or infernus pistols.)
51344
Post by: BlapBlapBlap
If you insist...
5x 1 Scout Sentinel with Lascannon - 250pts
19728
Post by: liquidjoshi
Scout sentinels are not the answer to everything. Two Leman russ going back to back to deny you back armour, going after the LC one first. 300.
51344
Post by: BlapBlapBlap
They all have Lascannons, your Leman Russes are pretty much fethed.
44069
Post by: p_gray99
1 squad of fire dragons (6 men) is 80pts isn't it? In that case, 3 of them for 240pts.
51344
Post by: BlapBlapBlap
50 Guardsmen Blob Squad with no upgrades - 250pts
51866
Post by: Bobthehero
3x Earthshakers 225
51344
Post by: BlapBlapBlap
5x 1 Scout Sentinel with Lascannon - 250pts
17520
Post by: DogOfWar
5x Hades Breaching Drills - 250
If the cutting blades don't get them hopefully the melta cutter will.
DoW
51866
Post by: Bobthehero
The drills need to be part of an engineer squad, so that's at least 300 extra pts.
24409
Post by: Matt.Kingsley
So no drills? In that case 250 pts worth of scarabs, so 16 of them, split into 2 units, both 8 strong
gendoikari87 wrote:Matt.Kingsley wrote:please tell me your joking...
6 scarabs, 75 pts
You post a vehicle without ap 2 or better at your own risk. also epic avatar, been thinking of doing a rainbow dash army myself with blood angels.
Thank you, but I don't get the vehicle comment? Scarabs are beasts, broadsides are infantry, so
17520
Post by: DogOfWar
Bobthehero wrote:The drills need to be part of an engineer squad, so that's at least 300 extra pts.
Oh it has to be codex legal? I saw folks throwing out non FOC stuff (5 separate sentinels, etc) so I figured it was just units, not legal units.
Fair enough.
DoW
17520
Post by: DogOfWar
Against the scarabs: Two Hellhounds - 260.
Assuming S6 templates still ID two bases per wound on scarabs?
51866
Post by: Bobthehero
DogOfWar wrote:Bobthehero wrote:The drills need to be part of an engineer squad, so that's at least 300 extra pts.
Oh it has to be codex legal? I saw folks throwing out non FOC stuff (5 separate sentinels, etc) so I figured it was just units, not legal units.
Fair enough.
DoW
Well its codex legal, just out of the FCO, the Drill has its own rule mentionned that it needs to be taken with engies.
51344
Post by: BlapBlapBlap
Against the Hellhounds - 2 Vendettas - 260pts
31643
Post by: GoDz BuZzSaW
Venerable Psyrifleman Dreadnought 195 points. Presuming the Vendettas are in the same squad ofc.
51344
Post by: BlapBlapBlap
If you insist...
Leman Russ Vanquisher with Pask - 205pts.
BURN, BABY, BURN!
31643
Post by: GoDz BuZzSaW
BlapBlapBlap wrote:If you insist...
Leman Russ Vanquisher with Pask - 205pts.
BURN, BABY, BURN!
10 Tacticals, 1 Meltagun, 1 Multi Melta 180
19728
Post by: liquidjoshi
Standard Leman russ with plamsma cannons, Pask : 255.
51344
Post by: BlapBlapBlap
Vanquisher with Pask - 205pts
52872
Post by: captain collius
Venerable Dread DA with Multimelta and lucius class dreadnought drop pod 210 pts.
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Post by: BlapBlapBlap
4 Ministorum Priests with Eviscerators - 240pts
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Post by: p_gray99
2 Ravagers with flickerfields and night shields staying 36" away: 250pts
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Post by: BlapBlapBlap
If you insist...
3 Hydras - not squadroned - 225pts
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Post by: GoDz BuZzSaW
1 GK Venerable Dreadnought with 2 TL Autocannons and Psybolt Ammunition, 195 points.
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Post by: BlapBlapBlap
Librarian Dreadnought with Shield of Sanguinius and Blood Lance - 175pts
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Post by: p_gray99
4 Trueborn with blasters and grenades in a venom with extra splinter cannon and night shields. 185.
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Post by: BlapBlapBlap
40 guard Blob Squad with no upgrades - 200pts
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Post by: p_gray99
I win: You can't hurt the venom, and it gets 12 attacks per turn.
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Post by: BlapBlapBlap
OK then, toss in 3 Grenade Launchers for 215pts.
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Post by: p_gray99
Fair enough. Land raider: 250.
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Post by: BlapBlapBlap
Replace Grenade Launchers with Meltaguns and add Lascannon HWT - 250pts
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Post by: Deadshot
10 man Sternguard in Drop Pod 285
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Post by: Deadshot
Combat Squading.upon disembarking.
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Post by: BlapBlapBlap
That's illegal, you have to do it at the beginning of the game.
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Post by: Deadshot
Wrong. You do it when you deploy the unit, however, the rule has an exception to drop pods in that you can combat squad when disembarking.
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Post by: BlapBlapBlap
Fine, fine. Guard would still win though. I mean, it's something like a possible 62 Lasgun shots, whereas you can pump out a max of 20...
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Post by: GoDz BuZzSaW
p_gray99 wrote:I win: You can't hurt the venom, and it gets 12 attacks per turn.
Don't Guard come with Grenades? Which are S4
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Post by: BlapBlapBlap
GoDz BuZzSaW wrote:p_gray99 wrote:I win: You can't hurt the venom, and it gets 12 attacks per turn.
Don't Guard come with Grenades? Which are S4
Anyway, moving on to my power blob...
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Post by: gendoikari87
Matt.Kingsley wrote:So no drills? In that case 250 pts worth of scarabs, so 16 of them, split into 2 units, both 8 strong
gendoikari87 wrote:Matt.Kingsley wrote:please tell me your joking...
6 scarabs, 75 pts
You post a vehicle without ap 2 or better at your own risk. also epic avatar, been thinking of doing a rainbow dash army myself with blood angels.
Thank you, but I don't get the vehicle comment? Scarabs are beasts, broadsides are infantry, so
disreguard, thought you were talking about the broadsides.
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Post by: liquidjoshi
At the blob: Leman Russ *2, staying out of range of the LC. You'll be lucky to pop one to be fair, and you won't be able to move within side armour unless I goof up movement (I won't). Nothignelse can touch them.
300 points.
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Post by: Matt.Kingsley
gendoikari87 wrote:Matt.Kingsley wrote:So no drills? In that case 250 pts worth of scarabs, so 16 of them, split into 2 units, both 8 strong
gendoikari87 wrote:Matt.Kingsley wrote:please tell me your joking...
6 scarabs, 75 pts
You post a vehicle without ap 2 or better at your own risk. also epic avatar, been thinking of doing a rainbow dash army myself with blood angels.
Thank you, but I don't get the vehicle comment? Scarabs are beasts, broadsides are infantry, so
disreguard, thought you were talking about the broadsides.
Ah, that makes sense, I was talking about mister 'what are points?'
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Post by: GoDz BuZzSaW
liquidjoshi wrote:At the blob: Leman Russ *2, staying out of range of the LC. You'll be lucky to pop one to be fair, and you won't be able to move within side armour unless I goof up movement (I won't). Nothignelse can touch them. 300 points. 2 Librarians with Warp Rift 310 1 would be suffice if you kept them together, but just in case...
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Post by: p_gray99
8 SS/TH termies. 320
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Post by: Bobthehero
3x Medusa Siege Gun 300 pts
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Post by: p_gray99
Land Raider Achilles: 300
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Post by: Bobthehero
It would resist all the STR 10 AP 2 shots?
If so, same with bastion breacher shells, that'll mess you up reeeeeal good, for 315 points.
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Post by: EagleArk
Kaldor Dragio 275
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Post by: BlapBlapBlap
50 Guardsmen Blob Squad with 4 Meltaguns - 290pts
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Post by: p_gray99
Fine. Now the achilles. 300. Take that, meltas.
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Post by: BlapBlapBlap
Replace Meltas with 2 Lascannons for the same amount of points - 290
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Post by: p_gray99
2 lascannons versus 4 blasts a turn? I think I'd win.
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Post by: BlapBlapBlap
I've got a 48 man meatshield on me though.
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Post by: p_gray99
Yeah, so I kill about 12 per turn minimum even if you spread your guys out amazingly well, including the MMs, and then I kill the others. Or I could simply tank shock you until you run off the board.
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Post by: BlapBlapBlap
Fine. 5 Lascannons for 350pts in a 50 man squad.
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Post by: p_gray99
Fine. 2 squads of marines with rocket launchers and flamers hiding in cover, hoping that the frags will do more than the lascannons. If the guard run forwards, they get flamer'd. 340.
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Post by: BlapBlapBlap
Guard blob with Pure Lasguns - 250pts
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Post by: liquidjoshi
Rhino, 35 points.
MASSIVE POINT DROP!
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Post by: captain collius
Fine this call for drastic action.
6 firewarriors 60 pts.
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Post by: Deadshot
Predator Destructor 60
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Post by: liquidjoshi
Haevy weapons team with three lascannons. 105.
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Post by: BlapBlapBlap
20-man Guardsman Blob with 2 Grenade Launchers - 110pts
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Post by: Kain
1 Swarmlord+3 Tyrant Guard-460pts
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Post by: BlapBlapBlap
2x 50 Man Blob Squads of Guardsmen complete with a Lascannon in each along with a Meltagun as well - 460pts
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Post by: liquidjoshi
Leman russ keepaway *3 for extra killy goodness, 450
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Post by: BlapBlapBlap
3 Vendettas, not squadroned - 390pts
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Post by: captain collius
6 hydra's in squadrons of 2. 450 pts.
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Post by: BlapBlapBlap
4 squadrons of 3 Scout Sentinels with Autocannons - 480pts
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Post by: p_gray99
4x 15 orks with power klaw nob: 500-ish
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Post by: GoDz BuZzSaW
10 Purifiers 240
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Post by: DogOfWar
GoDz BuZzSaW wrote:10 Purifiers 240
Against 4 separate squads of orks? Sure, cleansing flame will kill quite a few but the PKs/attacks from 56 Orks and 4 Nobs will easily kill 10 marines.
I would recommend two squads of purifiers with incinerators - combat squads for extra Cleansing action! - However many you can get for 500 points.
DoW
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Post by: captain collius
to the purifiers
5 DA devestators 36" away with 4 plasma cannons 190 pts
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Post by: GoDz BuZzSaW
DogOfWar wrote:GoDz BuZzSaW wrote:10 Purifiers 240
Against 4 separate squads of orks? Sure, cleansing flame will kill quite a few but the PKs/attacks from 56 Orks and 4 Nobs will easily kill 10 marines.
I would recommend two squads of purifiers with incinerators - combat squads for extra Cleansing action! - However many you can get for 500 points.
DoW
I think they would, the Purifiers go first too, it depends who charges, and where they are on the battlefield ect because I could easily shoot them too, as they could to me but they'd kill a lot less.
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Post by: BlapBlapBlap
@ Devs:
40 Guardsman blob - 200pts
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Post by: liquidjoshi
Rhino. 35. Trololol
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Post by: captain collius
at rhino Land Raider Crusader 250 (DA)
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Post by: p_gray99
2 ravagers with flickerfields and night shields. 250.
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Post by: liquidjoshi
Really Collius? That was the best you could do?
@ ravagers: Hydra *3, seperate squads, 225.
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Post by: p_gray99
You know, each time I post ravagers I'm secretly thinking this is a great choice, so long as that guy with the Brock Obama avatar doesn't post next. And yet, he always does.
Land Raider. 250.
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Post by: Bobthehero
Well y'know the drill
2x Medusa Siege Gun Bastion Breacher Shell 210
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Post by: Deadshot
Commander Dante 225
Deepstrike and nuke one, beg to survive the other and then Meltapistol and Krak Grenade till death.
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Post by: BlapBlapBlap
3 Sentinels with Lascannons - 150pts
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Post by: Matt.Kingsley
10 scarabs, 150
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Post by: Bobthehero
6 Death Korps Grenadiers, 2x Flamer 1x Heavy Flamer, 1x Demo Charge.
153 pts
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Post by: DogOfWar
1 Hellhound - 130.
DoW
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Post by: GoDz BuZzSaW
1 Grey Knight Techmarine with Hammer and Psychotroke Grenades (Will do well if the next unit is infantry) 115
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Post by: Matt.Kingsley
2 squads of canoptek wraiths
1 1 strong withtransdimention beamer
50 pts
1 1 strong with whip coils
45 pts
total 95pts
I either assault and mess you or just get you removed from play
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Post by: GoDz BuZzSaW
Matt.Kingsley wrote:2 squads of canoptek wraiths
1 1 strong withtransdimention beamer
50 pts
1 1 strong with whip coils
45 pts
total 95pts
I either assault and mess you or just get you removed from play
Not with Psychotroke
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Post by: p_gray99
That's a good point. Then again, he's T4 and not immune to ID, correct? In that case, Tau hammerhead with railgun, disruption pods, burst cannons. 165. Bit of a points jump, but keeps it interesting
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Post by: Matt.Kingsley
Um I can shoot you and if you fail a strength test you dead
So, yes I can
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Post by: p_gray99
yes, but that's only a 1/3 chance, and then he charges and pwns you. Anyway, you've still got the hammerhead to beat either way.
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Post by: Matt.Kingsley
I have 2 units, you have 1
I move 12", you move 6"
I can run away instead of shoot if I please and still be able to pwn you next turm
And 4+ Invul....
You may be OP, but I will win
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Post by: p_gray99
You have 3++, not 4++. Anyway, railgun beats wraith. Your go.
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Post by: Matt.Kingsley
Stupid IPod has numbers real close, meant 3 said 4
Anyway, against the hammerhead...
Well scarabs no good thanks to it's blast shot...
I got nothing...
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Post by: p_gray99
Plus it's got 6 shots S5 at 18" range if you get too close
That's why it's my favourite vehicle.
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Post by: liquidjoshi
Only 6 shots at close range? Shame. 5TH/ SS termies with CML - 235.
Oh, and I will model Brock Obama onto the top of my Hydra just for you p_gray.
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Post by: p_gray99
*sigh*
Oh well, against the hydras that you deployed against my ravagers...
No, I have a better idea. 30 orks with PK nob: 215-ish
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Post by: TheWildHost
2 Ten man dire avenger squads with exarch who has bladestorm
296( IIRC Without a codex)
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Post by: Matt.Kingsley
1 Doom Scythe, 175 points
I will laugh as your bodies get burned by tesla and laser fire
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Post by: Vindicare-Obsession
Love the introduction of a new cron model, But I'm going to have to go with retro. 1 Exorcist W/Hunter Killer 145
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Post by: p_gray99
Sorry, but the old stuff doesn't stand up to super-power tech, even if the tau do need updating. Hammerhead with disruption pods, railgun, burst cannons. 165 IIRC.
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Post by: Vindicare-Obsession
I'd just love to see your face when I made my shield of faith save and then blew you away. Unfortunatly a 6++ isint reliable so i am going to fall back to my usuall 2 raiders, flickerfield and shock prow -140
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Post by: p_gray99
Are you sure that would beat me? 2 DLs, ok, but not only have I got a S10 AP1 shot per turn, I've also got a 4+ cover if you're more than 12" away and 6 S5 shots if you're closer than 18". And I can't imagine the shock prows doing more damage to me than they would to you. Yes, you have a 5++ to save you from the S10, but that's not really enough, and the minimum the railgun can do if it hits and gets past the 5++ is a weapon destroyed on a 1.
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Post by: Vindicare-Obsession
it The flickerfields are just to help me survive the tank shock. If I ram you I'll have a 3+ cover from any return fire for turboboosting making your shooting rather in-effective as you can only destroy 1 at most per turn. If I dont have you on turn 1 I'll have you on turn 2 for sure if you return fire, and if you dont then I'll just chase you around the board until I do have you.
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Post by: p_gray99
It's only 4+ cover and chances are if you ram me with enough force to hurt me you're going to be dead, and anyway I'll probably dodge on a 3+. With the 2 burst cannons and a railgun, one will be dead per turn, and I doubt the 2 lances are enough to hurt me.
Most of the points for raiders are in the fact they can deploy troops so easily: If I were you, I'd deploy something different to take down a tank that can easily destroy AV10.
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Post by: Vindicare-Obsession
I thought it was a 4+ too. Re-read. Turboboost is a 3+. The post stands. When it comes to these two clashing its about who hits first and I've taken away that option b/c i have 2.
Just out of curiousity what is the Bs on a hammerhead? I know that most Tau are 3 and they rely on their marklights alot. If you are Bs 3 that makes its that much easier to survive return fire after I turbo.
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Post by: p_gray99
The hammerhead always comes with wargear giving it BS4. Also turboboost is 3+ for bikes but 4+ for vehicles. And 2 lances hitting first is still nothing to that much firepower. Especially as you pen me on a 5+, I pen you on a 1+ with my main weapon and then have 6 extra shots to throw at you, not only beating you with quality of firepower but also weight of firepower. In fact, if I were choosing something to go up against 2 raiders, this is what I'd go for. So my post counts.
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Post by: captain collius
p_gray99 wrote:The hammerhead always comes with wargear giving it BS4. Also turboboost is 3+ for bikes but 4+ for vehicles. And 2 lances hitting first is still nothing to that much firepower. Especially as you pen me on a 5+, I pen you on a 1+ with my main weapon and then have 6 extra shots to throw at you, not only beating you with quality of firepower but also weight of firepower. In fact, if I were choosing something to go up against 2 raiders, this is what I'd go for. So my post counts.
Guys, just post something that can beat it don't have a post war about why your units is better.
That said two Ravenwing Landspeeder Typhoons with typhoon missile launcher and multimelta 150
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Post by: p_gray99
Meh, they can beat a hammerhead fairly easily. 2 Broadsides: 140
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Post by: Vindicare-Obsession
10 eldar rangers 190
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Post by: p_gray99
Tactical squad with flamer and missile launcher with drop pod, 205. Drop down, flamer you and bolter you, however many survive get charged the turn after.
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Post by: Vindicare-Obsession
I would expect no less
5 Sisters of Retribution W/4 Heavy flamers in an Immolator 210, cant missle the turn you drop and nothing else you have can pen the armor, I jump out and flame you with 4 heavy flamers from infantry and 1 twin linked from the immolator
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Post by: Deadshot
Avatar of Khaine 155
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Post by: Vindicare-Obsession
I would hit you with the fire backfiring C'tan shard if I had the codex on me. That being said, I dont and as such, dont have the point value.
5 GK termies with halberds- 200
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Post by: Deadshot
5 Hammernators 200
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Post by: Vindicare-Obsession
power weapons + strike first = you dead? 3++ is nice but im taking some down before they strike, specially since im already S 5. I mean ill rise to it, but still i think the GK's got it.
4 Raiders, flickerfield, shock prow 210
(Have the equipment just cuz thats what I always run them and have that price memorized  )
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Post by: Deadshot
You have 10 attacks in a normal round of combat. Mathhammer states 5 hits, and 2.5 wounds ( 3.3 with Hammerhand). I should fail 0.83( 1 wound) or 1.1 with hammerhand. Either way I lose a model. My 8 attacks, hit 4, wound with 3.3 and you fail 2.2. So I win combat by 1.
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Post by: Vindicare-Obsession
true enough
raiders stand
4 w/ above equipment, im just gonna run around you in circles until all of you eventually die b/c i move 12 (or 24)
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Post by: Deadshot
2 Dakkajets with Fighta Ace and extra Supa Shoota, RPJ- 270
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Post by: Vindicare-Obsession
I dont know enough about the new models to claim a fight agains them. Someone elses turn
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Post by: captain collius
Mortis Contmeptor dreadnought with 2 Kheres Assault Cannons and Cyclone Missile Launcher 215 pts
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Post by: p_gray99
Sounds like it's just a jumped-up dread to me. And dreads are easy to crack. 2 Ravagers with flickerfields: 230
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Post by: captain collius
not really Just a jumped up dread
13/12/11 5+ invul against shooting 12 s6 at 24" 2 s8 at 48"
to the ravagers. 10 man devestator team with lascannons 305 pts
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Post by: Vindicare-Obsession
10 Eldar Ranger Pathfinders 240
2+ cover save, ap1 on a roll of 5-6 to hit, and normal sniper rules
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Post by: p_gray99
Land Raider Redeemer: 250
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Post by: liquidjoshi
dreadknight with teleporter and sword : 225 IIRC
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Post by: p_gray99
See, I knew you would post next! Even though I didn't post ravagers because I knew you'd be next, YOU STILL POSTED JUST AFTER ME!!! STOP STALKING ME ALREADY!
Ok, back to being sane. 2 Ravagers with FFs. Oh wait, I was meant to be sane. Ok, 30 Orks with PK nob: 225-ish
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Post by: Deadshot
GK Stormraven with Heavy Bolter, Assault Cannon and Psybolt Ammo- 235
Can I make a suggestion? With the release of some 6th ed on Saturday, it will end up that.some.people will have the book and others do not. It would probably happen anyway but I wish to suggest one of 2 things.
1- The thread goes quiet for 1-2 weeks so.people can read, comprehend and purchase the new rules.
2- The thread remains open for 1-2 weeks using the 5th ed rules but after that it swaps to 6th
In both cases the title would be amended to say "Now in 6th Ed". Does that sound like a good idea?
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Post by: p_gray99
Sounds like a good idea if we were still in contact with the guy who wons the thread. We can't change the title without him and we haven't seen him since around page 210 IIRC. That was when Im2randomghgh got into an argument with him.
Anyway, 3 Broadsides with targetting arrays: 240
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Post by: captain collius
5 man deathwing terminators TH/SS and CML 235
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Post by: Deadshot
We could ask one of the Mod Team to edit the title?
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Post by: Deadshot
And Caetus Assault Ram 235
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Post by: p_gray99
Yeah, I suppose so. However, given that I've had 3 mod warnings during my time here at dakka, I suggest that someone else ask them. And 2 ravagers with FFs and Night Shields: 250
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Post by: Deadshot
Ok, I'll do it.
15 Lootas 225
Look at all dat Dakka!
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Post by: Bobthehero
3x Earthshakers 225
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Post by: p_gray99
3x Broadsides. 210
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Post by: Matt.Kingsley
I can't wait for 6th Ed to come so I can stop those broadsides with fliers
"Hit me now  "
but seriously, when 6th is 'offically' here the units popping up in this thread will change as we'll prob see less vehicles
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Post by: p_gray99
And more flyers. Looks like they're going to be a massive part in 6th.
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Post by: Bobthehero
Krieg doesn't have any dedicated anti flyers units nor flyers.
Uh oh :(
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Post by: p_gray99
Yeah, and it looks like hydras will be far more common soon enough.
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Post by: Matt.Kingsley
Def, once they get FAQ'd to have skyfire
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Post by: p_gray99
Yeah. Won't that make Brock Obama guy happy. And yes, I know that he's liquidjoshi, but that doesn't stop him being Brock Obama guy.
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Post by: Matt.Kingsley
Pretty sure everyone calls him Brock Obama Guy
Anyway, we should probably get back on topic otherwise this thread may not survive the wait 'til 6th Ed
And as usual I have nothing against dem broadies...
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Post by: p_gray99
Try a horde of something. Orks generally do the trick. Or just lots of grots...
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Post by: Matt.Kingsley
BUT IMMA TRYUN TA TINK OVF KRON WAYYZ TA KIL EM!
wait, god damn it caps lock, too lazy to delete and restart...
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Post by: Bobthehero
3x DKoK Platoon with melta gun 210.
Points might be off by 10, give or take.
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Post by: Vindicare-Obsession
Hehe, just a bunch of guardies
C'tan shard W/Lord of fire and gaze of death- 255 (give or take 10 this is from memory  )
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Post by: p_gray99
I never liked C'tan. Then again, my best ravager once killed 2 in a single game, so 2x Ravager with flickerfield and night shields, staying back and shooting. 250.
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Post by: Vindicare-Obsession
3x Broadsides. 210
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Post by: p_gray99
Very good. At least you're learning well. 30 Orks, PK nob: 225-ish
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Post by: Vindicare-Obsession
not original. Had to re-post 3 times before I remembered the earlier broadside post.
Burning you up with retributers. Love this matchup.
6 Sisters of Retribution, 4 heavy flamers, 1 power sword and combi flamer in an immolator with twin linked heavy flamers. The nob will be a bit difficult to chew through but ill do it eventually.
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Post by: p_gray99
Fair enough. You've got some nice anti-inf, but not too much against assault. I take it you're roughly 200 points, so 10 wyches with agoniser hekatrix and raider with flickerfield and night shields. 200. I shoot down the immolator with the dark lances, then assault. And I've got an invun in assault against the power weapon.
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Post by: Vindicare-Obsession
my bad on the point value, it was 235
someone elses turn.
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Post by: p_gray99
Why can't you take on the raider and wyches?
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Post by: Vindicare-Obsession
can but its been you and me back and fourth for a while. guess evryone else is still asleep
that night shield is really irritating. It took me forever to think of how to get around it and the wyches with 1 unit type.......
Damn these forum rules
Land Raider 250 I belive. 42 range (Night shield is only -6 right?) to crack your open topped with 2 twin linked las, then gun the rest of the wyches down while they cry about not being able to damage me.
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Post by: p_gray99
Fair enough. I'm going to let someone else post because ravagers and broadsides get boring
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Post by: liquidjoshi
5TH/SS terminators, CML 235 It keeps happening P_Gray.
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Post by: p_gray99
Looks like I'm coming back to my favourite ork squad: 30 with PK nob: 225. Overwhelm them to death!
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Post by: Vindicare-Obsession
6 Sisters of Retribution, 4 heavy flamers, 1 power sword and combi flamer in an immolator with twin linked heavy flamers.
favorite unit for hordies
235 (remembered ths time!)
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