25208
Post by: AlmightyWalrus
im2randomghgh wrote:
A battle-barge can never, ever be compared to the phalanx.
Eternal Crusader could possibly. Agree otherwise.
Oh, and I just read an interesting tidbit in the Deathwatch rulebook, page 310, about the Imperial Kill Ships. Turns out they just sneak past people's defences, fire nasty stuff at a planet and then slingshot away to safety using the planet's own gravitational field. Nasty stuff!
15571
Post by: BaronIveagh
AlmightyWalrus wrote:
Oh, and I just read an interesting tidbit in the Deathwatch rulebook, page 310, about the Imperial Kill Ships. Turns out they just sneak past people's defences, fire nasty stuff at a planet and then slingshot away to safety using the planet's own gravitational field. Nasty stuff!
Yeah, there's all sorts of ships that we don't have any actual information for from every faction.
Personally, though, I prefer the big rock approach to exterminatus. I know there' that silly post about Rocks not Being Free, but the adept writing it does not factor in the difference in long term cost, mainly that the planet will be productive again within the century, as opposed to say, reducing it permanently, or 10k years of radioactivity.
20243
Post by: Grey Templar
BaronIveagh wrote:Grey Templar wrote:
what you say is true of Astropathic messages over the span of the galaxy, but within the small confines of a star system Astropathic comms will indeed be faster then laser projected comms.
and Tau ships are slower then IoM ships.
the slowest Imperial ships(Heavy Battlecruisers) move at the same speed as the average Tau ship. movement 15cm
the most powerful Tau ship only matches the speed of Imperial Cruisers and Grand Cruisers. movement 20cm
the Fastest Tau ship isn't worth 2 figs in a fire fight so it isn't worth anything. movement 25cm
all Tau ships are slower then Space Marine ships aside from a Battlebarges movement 20cm.
You may wish to consult the new FAQ.
https://docs.google.com/leaf?id=0Bw_dULEfC3rbYzUyNjQzZTAtMDZiMS00ZjRlLWJjNzMtYTE5YmNjZjdjODQ1&sort=name&layout=list&num=50
You might find things have changed.
All the ships from IA:3 have found their way into 'official' tournament play.
hmmmm,
thats a little better.
although those ships seem to have pitiful strengths on all their weapons batteries and lances.
no ship has more then 1 Ion cannon and Railgun batteries are pretty low compared to Imperial equivilants.
they seem to be relying heavily on Strike craft which is a shaky strategy at best.
if an imperial ship manages to close those Tau ships are going down fast as they simply can't withstand the firepower the Imperium can put out.
Imperial Launch bays could simply focus on keeping the Tau Bombers and Assault boats away with Fighters while attempting to close and kick face.
15571
Post by: BaronIveagh
Grey Templar wrote:
hmmmm,
thats a little better.
although those ships seem to have pitiful strengths on all their weapons batteries and lances.
no ship has more then 1 Ion cannon and Railgun batteries are pretty low compared to Imperial equivilants.
they seem to be relying heavily on Strike craft which is a shaky strategy at best.
if an imperial ship manages to close those Tau ships are going down fast as they simply can't withstand the firepower the Imperium can put out.
Imperial Launch bays could simply focus on keeping the Tau Bombers and Assault boats away with Fighters while attempting to close and kick face.
The problem with that is that Manta's enjoy the same saving throws as thunderhawks, meaning on a 4+ they are not removed. Tau do not use assualt boats, IIRC.
And, again, the tracking rule lets Tau dodge the column shift for fireing over 30cm. So their WBs are much more powerful at range then their imperial equivalents. Further, their torpedoes count as guided AND can change speed. Meaning while IN torps fly off into deep space, Tau torps turn around and hit you. Instead of a area denial weapon, which is what In torps are good for, except at very close ranges, for the Tau they're an actual damage weapon.
Also: The Protector. Just.... the Protector. I'd suggest staying out of it's frontal arc, but it has 90 degree turns meaning it will dance around a comparable IN ship with ease. And throw the kitchen sink at them.
20243
Post by: Grey Templar
Well, it won't be dancing around my SM fleet.
EVERYONE has 90 degree turns  (except the Battlebarge which has 45 degrees)
15571
Post by: BaronIveagh
Grey Templar wrote:Well, it won't be dancing around my SM fleet.
EVERYONE has 90 degree turns  (except the Battlebarge which has 45 degrees)
So which of the new options will your strike cruisers be taking? I recommend the extra point of shield, myself.
40927
Post by: im2randomghgh
BaronIveagh wrote:
As of February's fluff, an Avenger-class Grand Cruiser is 8km long. A battleship is somewhat larger. A Mass Conveyer, which is a supposedly battleship sized freighter, is 16km long.
The Phalanx was described as a floating city in Mechanicum.
To give a frame of referrence, I live in T.O. so I will use it as an example.
46km is the width of it's water front.
43km is the it's east-west width.
And it was compared to a hive city, which we can assume is many times larger.
15717
Post by: Backfire
Grey Templar wrote:
what you say is true of Astropathic messages over the span of the galaxy, but within the small confines of a star system Astropathic comms will indeed be faster then laser projected comms.
Who's there to say that Tau don't have Astropath equivalents? They aren't psychic themselves, but many of their allied races are - most notably, Nicassar.
15571
Post by: BaronIveagh
im2randomghgh wrote:
The Phalanx was described as a floating city in Mechanicum.
To give a frame of referrence, I live in T.O. so I will use it as an example.
46km is the width of it's water front.
43km is the it's east-west width.
And it was compared to a hive city, which we can assume is many times larger.
LOL The Universe class mass conveyer is described as having whole cities glittering on it's flanks. It's 16km long.
Never minding that many hive cities are taller and deeper then they are wide, and they run in the 12km tall range...
At 43km, do you understand what flying something like that close enough to a planet to do anything would do to both the ship and the planet?
Backfire wrote:
Who's there to say that Tau don't have Astropath equivalents? They aren't psychic themselves, but many of their allied races are - most notably, Nicassar.
My theory is they use quantum entanglement. All the fun of FTL coms, without the possibility of being overheard.
40927
Post by: im2randomghgh
BaronIveagh wrote:
At 43km, do you understand what flying something like that close enough to a planet to do anything would do to both the ship and the planet?
The Phalanx is so advanced it was described as landed flawlessly, gracefully, on Mars in Mechanicum.
20243
Post by: Grey Templar
BaronIveagh wrote:Grey Templar wrote:Well, it won't be dancing around my SM fleet.
EVERYONE has 90 degree turns  (except the Battlebarge which has 45 degrees)
So which of the new options will your strike cruisers be taking? I recommend the extra point of shield, myself.
definitly the shield.
I'll definitly be getting myself one of those Venerable Battle Barges too.
now, which totally awsome ship do i want?
15571
Post by: BaronIveagh
im2randomghgh wrote:
The Phalanx is so advanced it was described as landed flawlessly, gracefully, on Mars in Mechanicum.
Then it's not 43 km anything. At that size, it would have had the same effect on Mars as if it had suddenly gained another moon.
20243
Post by: Grey Templar
Gravity generators FTW baby
15571
Post by: BaronIveagh
Grey Templar wrote:
definitly the shield.
I'll definitly be getting myself one of those Venerable Battle Barges too.
now, which totally awsome ship do i want?
A lot of people have been going with the Desolator class battleship. It's long range and faster speed coupled with it's extensive lances plug holes in SM fleets nicely. The only downside it has is weaker armor compared to other SM ships.
20700
Post by: IvanTih
Grey Templar wrote:Gravity generators FTW baby 
Actually Gravity Plating.
15571
Post by: BaronIveagh
Grey Templar wrote:Gravity generators FTW baby 
40k Imperial grav tech doesn't work that way, unless the entire exterior of the ship was coated in grav plating.
Since grav plating is one direction only.
When it was brought up in the course of discussion for FAQ2010 the statline for Phalanx was compared to a Fortress Monastery or the Raptorus Rex in IA:10
If i ever do a Sm fleet, I'll probably take the Nicor as my VBB. Something about 25cm, 10 hp +6 armor and 5 (!) shields. and decent firepower.
20243
Post by: Grey Templar
I always was under the impression that the ship was able to project a sheath of null gravity to allow the ship to come to rest gently in close proximity to a planet.
40927
Post by: im2randomghgh
BaronIveagh wrote:im2randomghgh wrote:
The Phalanx is so advanced it was described as landed flawlessly, gracefully, on Mars in Mechanicum.
Then it's not 43 km anything. At that size, it would have had the same effect on Mars as if it had suddenly gained another moon.
The point is that it had such advanced (and forgotten) technology that it was able to keep the Martian atmosphere stable while it landed.
Read the beginning of Mechanicus.
If the IoM learned how to mass-produce Phalanxes, it would win it's space battles A LOT more often.
Sorta like how it would always win titan fights if they had recovered the Castigator... Automatically Appended Next Post: Grey Templar wrote:I always was under the impression that the ship was able to project a sheath of null gravity to allow the ship to come to rest gently in close proximity to a planet.
Very Tau-ish tech
15571
Post by: BaronIveagh
Grey Templar wrote:I always was under the impression that the ship was able to project a sheath of null gravity to allow the ship to come to rest gently in close proximity to a planet.
Nope. Imperial ships supposedly can't land at all. Other then the hard way.
40927
Post by: im2randomghgh
BaronIveagh wrote:Grey Templar wrote:I always was under the impression that the ship was able to project a sheath of null gravity to allow the ship to come to rest gently in close proximity to a planet.
Nope. Imperial ships supposedly can't land at all. Other then the hard way.
...Except the Phalanx. It was not created by Imperials. Rogal Dorn was just found with it.
15571
Post by: BaronIveagh
im2randomghgh wrote:
Read the beginning of Mechanicus.
I did. If we're thinking the same ship, that's not the Phalanx, since this is where Mars meets the Emperor, before he even creates the Primarchs. Since Rogal Dorn finds the Phalanx, and he's not born yet...
IIRC it was generally held that the Empy is holding up an (amusingly) Emperor class battleship to show off his psychic might.
40927
Post by: im2randomghgh
BaronIveagh wrote:im2randomghgh wrote:
Read the beginning of Mechanicus.
I did. If we're thinking the same ship, that's not the Phalanx, since this is where Mars meets the Emperor, before he even creates the Primarchs. Since Rogal Dorn finds the Phalanx, and he's not born yet...
IIRC it was generally held that the Empy is holding up an (amusingly) Emperor class battleship to show off his psychic might.
This is not the Emperor's first meeting with the mechanicus-he is not creating the treaty of mars.
He is creating the rules to which the mechanicus now adhere.
And yes, I am fairly sure it was the Phalanx, considering it fit the description and it is well known the the Imperial Fists were the Emperor's bodyguard before the custodes. It is completely plausible, and what's more, it is probable.
722
Post by: Kanluwen
Backfire wrote:Grey Templar wrote:either way, the Tau don't have Air Superiority.
In campaigns like Taros, to where both sides had to transport their aerial assets, air battles were fairly evenly matched. Invading a major Tau world, one can expect to meet whole different level of air capability and defence systems.
Actually, they weren't.
Once the Imperial Navy was on the ground, there was a timelapse between the time they deployed and the time they were transported down. The Navy had to build their own airbases, etc since they were in Tau hands.
That's also not mentioning that R'myr hit the airfields while they were being built, giving his forces control of the sky for quite awhile.
15571
Post by: BaronIveagh
im2randomghgh wrote:
This is not the Emperor's first meeting with the mechanicus-he is not creating the treaty of mars.
He is creating the rules to which the mechanicus now adhere.
And yes, I am fairly sure it was the Phalanx, considering it fit the description and it is well known the the Imperial Fists were the Emperor's bodyguard before the custodes. It is completely plausible, and what's more, it is probable.
Um.... the Custodes were the original genetically enhanced warriors that the Emperor created during the Unifcation Wars on Terra, before he ever created a single Space Marine. How would the Fists have guarded him before they existed?
Besides: the first words out of the Mechanicus knight meeting him are 'Who are you?' Has reply" I am the Emperor.' This would imply that the Admech had no frackking idea who this guy was and this was a first meeting.
40927
Post by: im2randomghgh
BaronIveagh wrote:im2randomghgh wrote:
This is not the Emperor's first meeting with the mechanicus-he is not creating the treaty of mars.
He is creating the rules to which the mechanicus now adhere.
And yes, I am fairly sure it was the Phalanx, considering it fit the description and it is well known the the Imperial Fists were the Emperor's bodyguard before the custodes. It is completely plausible, and what's more, it is probable.
Um.... the Custodes were the original genetically enhanced warriors that the Emperor created during the Unifcation Wars on Terra, before he ever created a single Space Marine. How would the Fists have guarded him before they existed?
Besides: the first words out of the Mechanicus knight meeting him are 'Who are you?' Has reply" I am the Emperor.' This would imply that the Admech had no frackking idea who this guy was and this was a first meeting.
A knight pilot asks who he is, therefore he has never spoken to any AdMech ever? Odd reasoning...
Wiki Quote: Part of the Imperial Fists' duties during the Great Crusade were to function as the Emperor's "personal praetorians", accompanying him everywhere. The Imperial Fists were usually used to strike a decisive blow against the enemies he confronted during that time. The role of the Emperor's bodyguard since he was mortally wounded during the Horus Heresy and interred within the Golden Throne at the heart of the Imperial Palace on Terra has been entirely taken over by the Adeptus Custodes.
Taken Over by the custodes. The Fists were his preferred legions, his praetorians. Automatically Appended Next Post: Kanluwen wrote:Backfire wrote:Grey Templar wrote:either way, the Tau don't have Air Superiority.
In campaigns like Taros, to where both sides had to transport their aerial assets, air battles were fairly evenly matched. Invading a major Tau world, one can expect to meet whole different level of air capability and defence systems.
Actually, they weren't.
Once the Imperial Navy was on the ground, there was a timelapse between the time they deployed and the time they were transported down. The Navy had to build their own airbases, etc since they were in Tau hands.
That's also not mentioning that R'myr hit the airfields while they were being built, giving his forces control of the sky for quite awhile.
For in-atmosphere air-combat, the Manta wins. It is a flying fortress that is a titan equivalent. Basically a flying warlord. Automatically Appended Next Post: Also, Rogal Dorn gifted it to the Emperor, so the fists weren't necessarily present on Mars.
Also, you called it a wedge, but it is spherical.
http://warhammer40k.wikia.com/wiki/Phalanx
It says that it is as large/complex as a Craftworld
722
Post by: Kanluwen
im2randomghgh wrote:
Kanluwen wrote:Backfire wrote:Grey Templar wrote:either way, the Tau don't have Air Superiority.
In campaigns like Taros, to where both sides had to transport their aerial assets, air battles were fairly evenly matched. Invading a major Tau world, one can expect to meet whole different level of air capability and defence systems.
Actually, they weren't.
Once the Imperial Navy was on the ground, there was a timelapse between the time they deployed and the time they were transported down. The Navy had to build their own airbases, etc since they were in Tau hands.
That's also not mentioning that R'myr hit the airfields while they were being built, giving his forces control of the sky for quite awhile.
For in-atmosphere air-combat, the Manta wins. It is a flying fortress that is a titan equivalent. Basically a flying warlord.
"For atmosphere air-combat" the Manta doesn't win anything. It's used as a ground attack aircraft, not a dogfighter. It can defend itself against Interceptors, but there's a reason the Tau pulled an entire air wing to cover the Mantas they deployed.
What did they deploy the Mantas against again? Oh. Right... Warhounds.
15571
Post by: BaronIveagh
im2randomghgh wrote:
Also, Rogal Dorn gifted it to the Emperor, so the fists weren't necessarily present on Mars.
Also, you called it a wedge, but it is spherical.
http://warhammer40k.wikia.com/wiki/Phalanx
It says that it is as large/complex as a Craftworld
If you're using Wikia as a source, you need to lay off the sauce. They're even worse then Lexicanum. At least Lexicanum stays within fluff. Wikia doesn't even do that. Go read the actual books.
"The custodes were the product of an older, formative process, a process, some said, that had been refined and simplified to produce the Astartes en masse. Generally, custodes were larger and more powerful than Astartes, but the differences were only noticeably significant in a few specific cases. No one would be foolish enough to predict the outcome of a contest between an Astartes and a custodes." -Blood Games
"‘The primarch came up to Amon face to face. They were the tallest beings in the room." - Blood Games (A quick comparison between Rogal Dorn and an Adeptus Custodes)
The Custodes also appear in the Last Church, where the Emperor talks about how he's working on creating the Astartes.
The Manta is actually quit resilient on it's own, as a space bomber.
722
Post by: Kanluwen
BaronIveagh wrote:The Manta is actually quite resilient on its own, as a space bomber.
It's resilient against most forms of surface-to-air defenses, but just like a Thunderhawk (which is the closest modern Imperial equivalent to the Manta. The Stormbird which was around during the Horus Heresy transported the same amount as the Manta is a better match, but was phased out of service during the closing days of the Great Crusade) Mantas can be brought down if they're not properly protected or exposed for too long in a combat zone.
15571
Post by: BaronIveagh
Kanluwen wrote:BaronIveagh wrote:The Manta is actually quite resilient on its own, as a space bomber.
It's resilient against most forms of surface-to-air defenses, but just like a Thunderhawk (which is the closest modern Imperial equivalent to the Manta. The Stormbird which was around during the Horus Heresy transported the same amount as the Manta is a better match, but was phased out of service during the closing days of the Great Crusade) Mantas can be brought down if they're not properly protected or exposed for too long in a combat zone.
Didn't say they were invincible, just said they were resilient. As in they have the 'Resilient' special rule? Hello? PUN?
20243
Post by: Grey Templar
They may be resiliant, but they are slow and ponderous for a Space Craft.
Thunderbolts and Thunderhawks(with the Turbo-laser) will run circles around them.
It seems odd that the Tau, which in the Table top game have fast transports, are fairly slow in space.
15571
Post by: BaronIveagh
Grey Templar wrote:
Thunderbolts and Thunderhawks(with the Turbo-laser) will run circles around them.
That's fine. They have guns in just about every direction, if you haven't noticed.
Considering that in a little bit more than 200 years they went from no space ships to the ones in BFG:A, and a bit longer to the ones at Taros that could rival Imperial technology, I suspect by the time the Imperium gets around to it, they're going to find the little blue buggers are flying things to rival necrons.
IIRC: wasn't there a Tigershark variant that also was used as a Titan Killer?
722
Post by: Kanluwen
BaronIveagh wrote:Grey Templar wrote:
Thunderbolts and Thunderhawks(with the Turbo-laser) will run circles around them.
That's fine. They have guns in just about every direction, if you haven't noticed.
Considering that in a little bit more than 200 years they went from no space ships to the ones in BFG:A, and a bit longer to the ones at Taros that could rival Imperial technology, I suspect by the time the Imperium gets around to it, they're going to find the little blue buggers are flying things to rival necrons.

Annnnnd?
The Thunderhawk is, as it stands, a step down in size from its predecessor, the Stormbird. The Stormbird was the size of a Manta and carried an entire Company's worth of Astartes(This was mentioned first in "False Gods" and now most recently in "The First Heretic") --and had enough room for fully stocked armouries to be housed within.
Bigger is not always better. The Tau are just starting to realize this in regards to the Manta.
IIRC: wasn't there a Tigershark variant that also was used as a Titan Killer?
Yep, and it was only deployed twice.
Once again--against Warhound Titans.
The Tigershark AX 1-0 mounts the same Rail Guns as the Manta. Theoretically this was because the Tau realized that having to pull entire air wings to cover one craft that is a ponderous target is a bad thing.
15571
Post by: BaronIveagh
Kanluwen wrote:
Annnnnd?
The Thunderhawk is, as it stands, a step down in size from its predecessor, the Stormbird. The Stormbird was the size of a Manta and carried an entire Company's worth of Astartes(This was mentioned first in "False Gods" and now most recently in "The First Heretic") --and had enough room for fully stocked armouries to be housed within.
They're also mentioned in Horus Rising and Legion of One. However, they also seemed to have serious problems, having originally been designed as atmospheric transports during the unification wars on Terra. The craft had a folding wing system, which reduces the amount of stress it could take in a turn, making it unwieldy AND lightly armored. They were being phased out at the end of the Crusade by thunderhawks for these reasons.
Kanluwen wrote:
Bigger is not always better. The Tau are just starting to realize this in regards to the Manta.
It's designed to be an anti-starship strike craft (which it excels at) not to slug it out with titans. The landing craft variant is designed for quick in and out missions where there is a hot LZ, as orcas are somewhat fragile.
25208
Post by: AlmightyWalrus
im2randomghgh wrote:
Wiki Quote: Part of the Imperial Fists' duties during the Great Crusade were to function as the Emperor's "personal praetorians", accompanying him everywhere. The Imperial Fists were usually used to strike a decisive blow against the enemies he confronted during that time. The role of the Emperor's bodyguard since he was mortally wounded during the Horus Heresy and interred within the Golden Throne at the heart of the Imperial Palace on Terra has been entirely taken over by the Adeptus Custodes.
Taken Over by the custodes. The Fists were his preferred legions, his praetorians.
Lexicanum, with actual references to what they base the information on, as opposed to the "superior" Wikia wrote:The Adeptus Custodes were known originally as the Legio Custodes. The original Custodians were the first genetically and psychologically altered warriors created by the Emperor during the Terran Unification Wars. They served as the Emperor's personal bodyguard. The genetic enhancement that forms the Custodes is different from and predates that developed to create Space Marines
20243
Post by: Grey Templar
BaronIveagh wrote:Kanluwen wrote:
Annnnnd?
The Thunderhawk is, as it stands, a step down in size from its predecessor, the Stormbird. The Stormbird was the size of a Manta and carried an entire Company's worth of Astartes(This was mentioned first in "False Gods" and now most recently in "The First Heretic") --and had enough room for fully stocked armouries to be housed within.
They're also mentioned in Horus Rising and Legion of One. However, they also seemed to have serious problems, having originally been designed as atmospheric transports during the unification wars on Terra. The craft had a folding wing system, which reduces the amount of stress it could take in a turn, making it unwieldy AND lightly armored. They were being phased out at the end of the Crusade by thunderhawks for these reasons.
Kanluwen wrote:
Bigger is not always better. The Tau are just starting to realize this in regards to the Manta.
It's designed to be an anti-starship strike craft (which it excels at) not to slug it out with titans. The landing craft variant is designed for quick in and out missions where there is a hot LZ, as orcas are somewhat fragile.
Actually, Stormbirds were mostly phased out because the designs were lost.
the Thunderhawk STC was found to be a suitible replacement for the Legion's slowely dwindiling supply of Stormbirds.
and of course, after the Legions were broken up, Space marines no longer needed a craft capable of dropping an entire company in one go. 3 Thunderhawks are much faster and can do the same work.
15571
Post by: BaronIveagh
Grey Templar wrote:
Actually, Stormbirds were mostly phased out because the designs were lost.
the Thunderhawk STC was found to be a suitible replacement for the Legion's slowely dwindiling supply of Stormbirds.
and of course, after the Legions were broken up, Space marines no longer needed a craft capable of dropping an entire company in one go. 3 Thunderhawks are much faster and can do the same work.
Um... maybe I missed something, but they were being manufactured on Terra by the Yndonesic Bloc, and were being phased out before the Heresy, so how would the designs have been lost?
20243
Post by: Grey Templar
I have never heard about them stopping production because they weren't adaqate for the Legions.
also the fact they were still being used extensivly during and after the Heresy supports that they weren't being deliberatly phased out.
15571
Post by: BaronIveagh
Grey Templar wrote:I have never heard about them stopping production because they weren't adaqate for the Legions.
also the fact they were still being used extensively during and after the Heresy supports that they weren't being deliberately phased out.
Because several of the legions are using them for drops already at the beginning of the Heresy. Both Mechanicum and Flight of the Eisenstein mention that certain marks of equipment are being phased out (including the Eisenstein itself in favor of the 'new' Sword class [meaning the Eisenstein is most likely a Havok class frigate, though this is never stated]). Since some legions are still using the Stormbird, and some are using the Thunderhawk, and the Stormbird is noted as the older pattern, either their gear is different due to legion preference or they're being phased out. Since two of the novels mention that some equipment is being phased out for various reasons, and a obvious flaw is present in the Stormbird...
40927
Post by: im2randomghgh
Kanluwen wrote:im2randomghgh wrote:
Kanluwen wrote:Backfire wrote:Grey Templar wrote:either way, the Tau don't have Air Superiority.
In campaigns like Taros, to where both sides had to transport their aerial assets, air battles were fairly evenly matched. Invading a major Tau world, one can expect to meet whole different level of air capability and defence systems.
Actually, they weren't.
Once the Imperial Navy was on the ground, there was a timelapse between the time they deployed and the time they were transported down. The Navy had to build their own airbases, etc since they were in Tau hands.
That's also not mentioning that R'myr hit the airfields while they were being built, giving his forces control of the sky for quite awhile.
For in-atmosphere air-combat, the Manta wins. It is a flying fortress that is a titan equivalent. Basically a flying warlord.
"For atmosphere air-combat" the Manta doesn't win anything. It's used as a ground attack aircraft, not a dogfighter. It can defend itself against Interceptors, but there's a reason the Tau pulled an entire air wing to cover the Mantas they deployed.
What did they deploy the Mantas against again? Oh. Right... Warhounds.
...It has 16 chainguns...anything coming near would be annihilated.
It has A LOT more firepower/structure points than a warhound. It costs more than a reaver (points AND money)
The reason they provide support is that they are such a valuable asset. It is comparable to how titans are accompanied by skitarii.
And also, Mantas are NOT comparable to Thunderhawks. They are 6x larger. 6. x. larger.
722
Post by: Kanluwen
im2randomghgh wrote:Kanluwen wrote:im2randomghgh wrote:
Kanluwen wrote:Backfire wrote:Grey Templar wrote:either way, the Tau don't have Air Superiority.
In campaigns like Taros, to where both sides had to transport their aerial assets, air battles were fairly evenly matched. Invading a major Tau world, one can expect to meet whole different level of air capability and defence systems.
Actually, they weren't.
Once the Imperial Navy was on the ground, there was a timelapse between the time they deployed and the time they were transported down. The Navy had to build their own airbases, etc since they were in Tau hands.
That's also not mentioning that R'myr hit the airfields while they were being built, giving his forces control of the sky for quite awhile.
For in-atmosphere air-combat, the Manta wins. It is a flying fortress that is a titan equivalent. Basically a flying warlord.
"For atmosphere air-combat" the Manta doesn't win anything. It's used as a ground attack aircraft, not a dogfighter. It can defend itself against Interceptors, but there's a reason the Tau pulled an entire air wing to cover the Mantas they deployed.
What did they deploy the Mantas against again? Oh. Right... Warhounds.
...It has 16 chainguns...anything coming near would be annihilated.
It has 16 "Drone-Controlled Long Barrelled Burst Cannons".
It has A LOT more firepower/structure points than a warhound.
I would hope so, since it's supposed to be the Tau's support craft for assaulting enemy vessels.
It costs more than a Reaver (points AND money)
And? A Stormtrooper costs more than a Veteran Guardsman--it doesn't mean they're a better choice.
The reason they are provided support is that they are such a valuable asset. It is comparable to how titans are accompanied by skitarii.
The "reason they are provided support" is because they're gigantic wallowing targets that could be brought down by concentrated fire if not suppressed.
And also, Mantas are NOT comparable to Thunderhawks. They are 6x larger. 6. x. larger.
Again: so what?
Size does not make something automatically superior.
The Mantas, while being heavily armed (relatively. The armament they have is a bit of an eclectic mix, and all geared towards dealing with capital ships or large targets that can't move fast like Imperial and Ork Titans) and armoured, are really not equipped to defend themselves against things like the Thunderbolt or Lightning if they were to be launched in the size of a squadron or larger. Heck, a Thunderhawk could take down a Manta in a one-v-one situation due to the speed advantage a Thunderhawk has over the Manta.
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Post by: Melissia
Those long-barreled burst cannons are notably short ranged for an aerospace craft.
The ion cannons and missile pods are the craft's only real hope against other aircraft.
20243
Post by: Grey Templar
yeah, its main armament of Heavy Railguns is only useful against slow targets its can draw a bead on. like Titans and Space vessels.
and its "Hope against other Aircraft" are manned by BS2 drones
the Manta is also primarly a surface shuttle to transport large quantities of troops down to the surface of a planet. once there it can provide some support as a gunship.
41545
Post by: BeefCakeSoup
Grey Templar wrote:yeah, its main armament of Heavy Railguns is only useful against slow targets its can draw a bead on. like Titans and Space vessels.
and its "Hope against other Aircraft" are manned by BS2 drones
the Manta is also primarly a surface shuttle to transport large quantities of troops down to the surface of a planet. once there it can provide some support as a gunship.
A ship on a course for a titan that then tears it apart isn't something to scoff at.
A manta is about as deadly as it gets besides an Emperor class titan on the battlefield. The fact it can carry a bunch of suits and troops is equally brutal.
Also, the fact that it is no longer the main hunter for titans is a notable piece to keep in mind. It means that if the Tau run into an Emperor Class Titan they will build a counter for the following battle. The Tau aren't some pushover scrubs, they fight and learn with each battle. The handful they have been in have taught them lessons they take to heart, unlike their enemies that constantly underestimate them only to be punished for it later. A victory today could spell one or more defeats down the road, which is the threat the Tau pose.
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Post by: Melissia
BeefCakeSoup wrote:The Tau aren't some pushover scrubs
Actually... yeah... they kinda are. The only reason they yet live is plot armor...
41545
Post by: BeefCakeSoup
Melissia wrote:BeefCakeSoup wrote:The Tau aren't some pushover scrubs
Actually... yeah... they kinda are. The only reason they yet live is plot armor...
Everyone gets their fair share of plot armor.
So yeah, you could call them scrubs, but what does that make the Imperium for losing conflicts against them?
20700
Post by: IvanTih
BaronIveagh wrote:Grey Templar wrote:
Thunderbolts and Thunderhawks(with the Turbo-laser) will run circles around them.
That's fine. They have guns in just about every direction, if you haven't noticed.
Considering that in a little bit more than 200 years they went from no space ships to the ones in BFG:A, and a bit longer to the ones at Taros that could rival Imperial technology, I suspect by the time the Imperium gets around to it, they're going to find the little blue buggers are flying things to rival necrons.
Tau technology has hit a brick wall, it hasn't advanced in any noticeable fashion since the Tau were rediscovered, the only changes are how they bolt things together. Even less so, considering their meteoric rise is due to suspiciously convenient discovery of useful alien technology.
Oh, and example of Tau Stagnation, they've known the Imperium for at least a hundred years according to the current timeline, probably multiple centuries.
Pulse Guns haven't changed at all in that time to our knowledge.
37036
Post by: Sir Pseudonymous
IvanTih wrote:BaronIveagh wrote:Grey Templar wrote:
Thunderbolts and Thunderhawks(with the Turbo-laser) will run circles around them.
That's fine. They have guns in just about every direction, if you haven't noticed.
Considering that in a little bit more than 200 years they went from no space ships to the ones in BFG:A, and a bit longer to the ones at Taros that could rival Imperial technology, I suspect by the time the Imperium gets around to it, they're going to find the little blue buggers are flying things to rival necrons.
Tau technology has hit a brick wall, it hasn't advanced in any noticeable fashion since the Tau were rediscovered, the only changes are how they bolt things together. Even less so, considering their meteoric rise is due to suspiciously convenient discovery of useful alien technology.
Oh, and example of Tau Stagnation, they've known the Imperium for at least a hundred years according to the current timeline, probably multiple centuries.
Pulse Guns haven't changed at all in that time to our knowledge.
I don't think it's really stagnation, but that they're advancing at a glacial pace to begin with. In six thousand years they went from where we were three thousand years ago to where we'll be within the next half century (minus the magical space travel techs), and in centuries of warfare have progressed less in strategic terms than we did during vietnam alone. For the Imperium, stagnation makes sense: they're so incomprehensibly vast that any new technology couldn't be deployed on a large scale, their standard equipment is effectively the most ideal design for its respective roles, and their military leadership has literally seen every conceivable military operation from both sides at one point or another; there's really nowhere for them to go from there.
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Post by: iproxtaco
BeefCakeSoup wrote:Melissia wrote:BeefCakeSoup wrote:The Tau aren't some pushover scrubs
Actually... yeah... they kinda are. The only reason they yet live is plot armor...
Everyone gets their fair share of plot armor.
So yeah, you could call them scrubs, but what does that make the Imperium for losing conflicts against them?
Actually, yes. Plot Armour is the biggest reason the Tau have defeated the Imperium the number of times that they have. I agree that every race has Plot Armour, but Tau have had considerably more.
If the Imperium wanted to, they could EASILY put together the forces to wipe out the Tau, to think otherwise would ignorant.
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Post by: KingDeath
iproxtaco wrote:BeefCakeSoup wrote:Melissia wrote:BeefCakeSoup wrote:The Tau aren't some pushover scrubs
Actually... yeah... they kinda are. The only reason they yet live is plot armor...
Everyone gets their fair share of plot armor.
So yeah, you could call them scrubs, but what does that make the Imperium for losing conflicts against them?
Actually, yes. Plot Armour is the biggest reason the Tau have defeated the Imperium the number of times that they have. I agree that every race has Plot Armour, but Tau have had considerably more.
If the Imperium wanted to, they could EASILY put together the forces to wipe out the Tau, to think otherwise would ignorant.
They could do the same with the Eldar and dozens of other races. Of course, the Imperium is currently at the verge of breaking appart, with elements of HiveFleet Leviathan approaching ( while other parts of the Hivefleet seem to eviscerate the orkempire of Oktarious far quicker than expected ), splinters of Kraken still ravaging the eastern fringe, the loss of thousands of systems to rebellion and Daemonic invasion within a single year ( Night of a Thousand Rebellions and the Great Awakening ), Thraka creating the perhaps biggest WHAAGH since Ulanor ( sure, atm only Armageddon and the surounding systems are under siege, but defeat there might doom many other, much less well defended worlds ) and the 13. Black Crusade still going strong ( which forces the already beleaguered Imperium to strip troops from worlds on the other side of the galaxy... ) the Imperium of Man might actually be unable ( -> the resources do of course exist, but they are required to keep the Imperium together ) to start a long and resource-intensive crusade against a relatively minor thread ( one which has yet to conquer a single truly important world within the Imperium ).
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Post by: AlmightyWalrus
KingDeath wrote:iproxtaco wrote:BeefCakeSoup wrote:Melissia wrote:BeefCakeSoup wrote:The Tau aren't some pushover scrubs
Actually... yeah... they kinda are. The only reason they yet live is plot armor...
Everyone gets their fair share of plot armor.
So yeah, you could call them scrubs, but what does that make the Imperium for losing conflicts against them?
Actually, yes. Plot Armour is the biggest reason the Tau have defeated the Imperium the number of times that they have. I agree that every race has Plot Armour, but Tau have had considerably more.
If the Imperium wanted to, they could EASILY put together the forces to wipe out the Tau, to think otherwise would ignorant.
They could do the same with the Eldar and dozens of other races.
Hand me the weed, I want some too. Of the major races in the 40k Universe (and by major I count those with a Codex of their own), the only one the Imperium could feasibly destroy without losing the rest of the galaxy is the Tau.
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Post by: iproxtaco
I should have added that. They could easily put together the resources but the Tau are a very minor threat in the grand scale of things. They could always put together a lot of different squads of Marines, raise new regiments, but what would be the point?
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Post by: KingDeath
AlmightyWalrus wrote:KingDeath wrote:iproxtaco wrote:BeefCakeSoup wrote:Melissia wrote:BeefCakeSoup wrote:The Tau aren't some pushover scrubs
Actually... yeah... they kinda are. The only reason they yet live is plot armor...
Everyone gets their fair share of plot armor.
So yeah, you could call them scrubs, but what does that make the Imperium for losing conflicts against them?
Actually, yes. Plot Armour is the biggest reason the Tau have defeated the Imperium the number of times that they have. I agree that every race has Plot Armour, but Tau have had considerably more.
If the Imperium wanted to, they could EASILY put together the forces to wipe out the Tau, to think otherwise would ignorant.
They could do the same with the Eldar and dozens of other races.
Hand me the weed, I want some too. Of the major races in the 40k Universe (and by major I count those with a Codex of their own), the only one the Imperium could feasibly destroy without losing the rest of the galaxy is the Tau.
And yet they only have a few craftworlds and a bunch of Exodite worlds left, nothing too impressive on the galactic scale.
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Post by: iproxtaco
AlmightyWalrus wrote:KingDeath wrote:iproxtaco wrote:BeefCakeSoup wrote:Melissia wrote:BeefCakeSoup wrote:The Tau aren't some pushover scrubs
Actually... yeah... they kinda are. The only reason they yet live is plot armor...
Everyone gets their fair share of plot armor.
So yeah, you could call them scrubs, but what does that make the Imperium for losing conflicts against them?
Actually, yes. Plot Armour is the biggest reason the Tau have defeated the Imperium the number of times that they have. I agree that every race has Plot Armour, but Tau have had considerably more.
If the Imperium wanted to, they could EASILY put together the forces to wipe out the Tau, to think otherwise would ignorant.
They could do the same with the Eldar and dozens of other races.
Hand me the weed, I want some too. Of the major races in the 40k Universe (and by major I count those with a Codex of their own), the only one the Imperium could feasibly destroy without losing the rest of the galaxy is the Tau.
I want what you're already smoking because that's not what he said. He said 'dozens of other races'. Not the major ones with a codex.
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Post by: Sir Pseudonymous
KingDeath wrote:They could do the same with the Eldar and dozens of other races.
The population of the Craftworlders works out to better than half that of the Guard, and they make a point of keeping the Craftworlds away from anywhere they might be found.
Of course, the Imperium is currently at the verge of breaking appart, with elements of HiveFleet Leviathan approaching ( while other parts of the Hivefleet seem to eviscerate the orkempire of Oktarious far quicker than expected ), splinters of Kraken still ravaging the eastern fringe,
The entirety of the damage Tyranids have managed works out to less than .02% of the Imperium, and they've been repeatedly shown to completely collapse into nigh-harmless fragments if the fleet itself is crippled, only being able to threaten anything more dangerous than a cardboard cutout after decades of being ignored.
the 13. Black Crusade still going strong ( which forces the already beleaguered Imperium to strip troops from worlds on the other side of the galaxy... )
The entirety of the Traitor legions works out to significantly less than the loyalists, and the loyalists are so few in number as to be all but irrelevant outside Matt Ward's incoherent ramblings.
the Imperium of Man might actually be unable ( -> the resources do of course exist, but they are required to keep the Imperium together ) to start a long and resource-intensive crusade against a relatively minor thread ( one which has yet to conquer a single truly important world within the Imperium ).
The whole of the Tau military works out to around one ten thousandth that of the Imperium. They're even more harmless than the Tyranids, as evidenced by the trouble they're having dealing with the aforementioned nigh-harmless fragments thereof.
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Post by: AlmightyWalrus
iproxtaco wrote:AlmightyWalrus wrote:KingDeath wrote:
They could do the same with the Eldar and dozens of other races.
Hand me the weed, I want some too. Of the major races in the 40k Universe (and by major I count those with a Codex of their own), the only one the Imperium could feasibly destroy without losing the rest of the galaxy is the Tau.
I want what you're already smoking because that's not what he said. He said 'dozens of other races'. Not the major ones with a codex.
Better?
299
Post by: Kilkrazy
This is all useless. The IoM's problem isn't the Tau, it's Chaos first and everyone else except the Tau second.
If the BT's are so under-employed they have the time to set up a campaign against the Tau, they should pull their thumbs out of their bums and invade the Eye of Terror.
Once Chaos has been crushed, a new Golden Age will allow the IoM to quickly deal with the Necron, Tyranid and Ork threats. Then conquer the Eldar, invade the Webway and obliterate the Dark Eldar.
Who's left after all that is done?
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Post by: Melissia
Right, the Imperium COULD wipe out other races that don't have a codex sure. You know, races that are actually competent and pose a threat but don't have enough plot armor to get a codex?
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Post by: Chamleoneyes
All the while as I'm reading all of this debating I was starting to wonder what GW was going to do to the Tau back story in the next Codex. Being that the last book was all about them making the Empire bigger what is the likelihood that GW might say the Empire got even bigger in the next book. In galactic terms it would probably mean the Tau capturing 5 new worlds (peanuts in the grand scheme of things.) Unless they go and do something totally absurd like saying the Empire doubled or tripled in size. (very unlikely) but there have been stranger things to happen.
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Post by: BaronIveagh
IvanTih wrote:
Tau technology has hit a brick wall, it hasn't advanced in any noticeable fashion since the Tau were rediscovered, the only changes are how they bolt things together. Even less so, considering their meteoric rise is due to suspiciously convenient discovery of useful alien technology.
Oh, and example of Tau Stagnation, they've known the Imperium for at least a hundred years according to the current timeline, probably multiple centuries.
Pulse Guns haven't changed at all in that time to our knowledge.
Not true, as we see in IA:3. The older Tau ships from the period of Initial Imperial contact are slowly being replaced by newer models ( IA:3 and BFG FAQ2010)
Their basic infantry weapons have not really changed, but plasma weapons such as the pulse rifle are generally acknowledged as some of the most powerful mass produced infantry arms in 40k (in fluff and the 40k RPGs, anyway). They're quite comparable to bolters, which they have superior range compared to. Further, new marks of power armor come into existence all the time.
Unlike the Imperium, Tau technology is *not* at a standstill.
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Post by: Melissia
The Imperium isn't as technologically stale as the internet makes it out to be.
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Post by: AlmightyWalrus
BaronIveagh wrote:
Unlike the Imperium, Tau technology is *not* at a standstill.
Hellfire Rounds, Errant Armour etc. says that you're wrong about the Imperial Technology. While it may be at a standstill within certain areas, it's far from it in other.
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Post by: BeefCakeSoup
AlmightyWalrus wrote:BaronIveagh wrote:
Unlike the Imperium, Tau technology is *not* at a standstill.
Hellfire Rounds, Errant Armour etc. says that you're wrong about the Imperial Technology. While it may be at a standstill within certain areas, it's far from it in other.
True.
But the problem with Imperial advancements, is that they have to jump through hurdles to not only innovate but also issue the equipment.
The Tau fight the humans a handful of times and realize they need new technology now. They build XV9s to put down terminators and transports, they design new more lethal stealth suits, they field test rail rifles to punch holes through power armor, then they create new retro-fitted aircraft to put down the titans they have encountered.
The Tau use the IoM as a testing ground. If the Imperium views them as a lesser threat then thats fine for the high ranking generals in safe locations. The same cannot be said for the regiments wiped out in places like Taros and the DG.
Tau are content with being viewed as a minor threat, it allows them to move about freely and develope new weapons against an enemy that is too bogged down to ever effectively mobilize anything capable of wiping them out.
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Post by: BaronIveagh
Chamleoneyes wrote:All the while as I'm reading all of this debating I was starting to wonder what GW was going to do to the Tau back story in the next Codex. Being that the last book was all about them making the Empire bigger what is the likelihood that GW might say the Empire got even bigger in the next book. In galactic terms it would probably mean the Tau capturing 5 new worlds (peanuts in the grand scheme of things.) Unless they go and do something totally absurd like saying the Empire doubled or tripled in size. (very unlikely) but there have been stranger things to happen.
In the Cain novels, since they're all written 'after' the end of M41, occasional dribbles imply that the boarder expands somewhat after the end of the millenium, possibly with full Inquisitorial co-operation.
AlmightyWalrus wrote:
Hellfire Rounds, Errant Armour etc. says that you're wrong about the Imperial Technology. While it may be at a standstill within certain areas, it's far from it in other.
Errant Armor: Retconned to date back to the years following the Horus Heresy ( IA:10)
Hellfire Rounds: If loading a new poison into an STC toxic boltgun round is 'advancement' then the Assassin Temples are the greatest innovators in the Imperium.
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Post by: iproxtaco
BeefCakeSoup wrote:AlmightyWalrus wrote:BaronIveagh wrote:
Unlike the Imperium, Tau technology is *not* at a standstill.
Hellfire Rounds, Errant Armour etc. says that you're wrong about the Imperial Technology. While it may be at a standstill within certain areas, it's far from it in other.
True.
But the problem with Imperial advancements, is that they have to jump through hurdles to not only innovate but also issue the equipment.
The Tau fight the humans a handful of times and realize they need new technology now. They build XV9s to put down terminators and transports, they design new more lethal stealth suits, they field test rail rifles to punch holes through power armor, then they create new retro-fitted aircraft to put down the titans they have encountered.
The Tau use the IoM as a testing ground. If the Imperium views them as a lesser threat then thats fine for the high ranking generals in safe locations. The same cannot be said for the regiments wiped out in places like Taros and the DG.
Tau are content with being viewed as a minor threat, it allows them to move about freely and develope new weapons against an enemy that is too bogged down to ever effectively mobilize anything capable of wiping them out.
I agree, the Imperium could be so much more advanced, but they have the, tbh, more trouble that they're worth, Mechanicum, to go through to advance anything hence the relative stagnation.
That's one huge advantage the Tau have, extremely fast adaptation. They don't have the military might or tactical ability to take on the full might the Imperium however.
The Tau should be content as being viewed as such a small threat. If the Imperium sees them as a force that could invade or start swaying a large number of worlds, they WILL raise the forces required. Hundreds of guard regiments and hundreds of Titans. Huge fleets and thousands of Space Marines.
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Post by: BaronIveagh
iproxtaco wrote:
I agree, the Imperium could be so much more advanced, but they have the, tbh, more trouble that they're worth, Mechanicum, to go through to advance anything hence the relative stagnation.
That's one huge advantage the Tau have, extremely fast adaptation. They don't have the military might or tactical ability to take on the full might the Imperium however.
The Tau should be content as being viewed as such a small threat. If the Imperium sees them as a force that could invade or start swaying a large number of worlds, they WILL raise the forces required. Hundreds of guard regiments and hundreds of Titans. Huge fleets and thousands of Space Marines.
The problem is even the Imperium has limits, though they like to pretend they don't. Between the Tyranid Wars, The 13th Black Crusade, The various Ork Waaaghs, even relatively small wars, such as the Jericho Reach Crusade drain Imperial resources needed elsewhere (indeed, Jericho Reach could be one of the reasons that the Bastion Fleet at Scarus sector was able to send so little help to Cadia).
Frankly, i think an attempt at a full on invasion of the Tau empire might turn into the straw the broke the camels back.
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Post by: AlmightyWalrus
BaronIveagh wrote:
Errant Armor: Retconned to date back to the years following the Horus Heresy (IA:10)
Wait, really? Holy crap they REALLY don't have any idea what they're talking about.
BaronIveagh wrote:
Hellfire Rounds: If loading a new poison into an STC toxic boltgun round is 'advancement' then the Assassin Temples are the greatest innovators in the Imperium.
Consider how advanced a toxin has to be to work that good against the Tyranids. It's not so much the rounds as the poison itself that's the invention.
15571
Post by: BaronIveagh
AlmightyWalrus wrote:
Wait, really? Holy crap they REALLY don't have any idea what they're talking about.
Well, actually it makes a sort sort of sense, considering that the Aquila pattern was one the last designed during the Heresy and the Errant is just a variant of it with a marginal improvement to armor coverage in the form of a metal collar and some reinforcements, and a slightly better cooling system for the power plant.
AlmightyWalrus wrote:
Consider how advanced a toxin has to be to work that good against the Tyranids. It's not so much the rounds as the poison itself that's the invention.
I dunno about that. The Mechanicus has been experimenting with mutagens for millennia on behalf of the inquisition to understand mutation. I would not be surprised if this was just a combination of two existing weapons. Basically it just injects them with a drug to give them super cancer. This has apparently been done for years by certain hereteks via the more traditional needler. It's just that they tested different known poisons on the nids till they figured out which one worked best.
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Post by: iproxtaco
BaronIveagh wrote:iproxtaco wrote:
I agree, the Imperium could be so much more advanced, but they have the, tbh, more trouble that they're worth, Mechanicum, to go through to advance anything hence the relative stagnation.
That's one huge advantage the Tau have, extremely fast adaptation. They don't have the military might or tactical ability to take on the full might the Imperium however.
The Tau should be content as being viewed as such a small threat. If the Imperium sees them as a force that could invade or start swaying a large number of worlds, they WILL raise the forces required. Hundreds of guard regiments and hundreds of Titans. Huge fleets and thousands of Space Marines.
The problem is even the Imperium has limits, though they like to pretend they don't. Between the Tyranid Wars, The 13th Black Crusade, The various Ork Waaaghs, even relatively small wars, such as the Jericho Reach Crusade drain Imperial resources needed elsewhere (indeed, Jericho Reach could be one of the reasons that the Bastion Fleet at Scarus sector was able to send so little help to Cadia).
Frankly, i think an attempt at a full on invasion of the Tau empire might turn into the straw the broke the camels back.
Not all their forces are engaged all the time, I'm sure that they could gather more than sufficient forces to conquer the Tau from regiments and Chapters who are idle, or just raise new regiments. It would take quite a while to gather them, but I agree that they would probably be more needed in more important conflicts like you mentioned. If the Tau become a greater threat, they'll just be added to the list of conflicts. I don't think they're that close to breaking point though.
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Post by: Melissia
The Imperium definitely isn't. In hive city worlds, even if they only tithed their population enough to prevent growth, they'd end up with hundreds of millions every year, if not billions.
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Post by: iproxtaco
Melissia wrote:The Imperium definitely isn't. In hive city worlds, even if they only tithed their population enough to prevent growth, they'd end up with hundreds of millions every year, if not billions.
I agree, the Imperium is besieged and is often struggling, but they could easily enough just raise new Guard to deal with threats like the Tau.
The Imperium is failing, but not as badly or as fast as people make them out to be.
40927
Post by: im2randomghgh
Sir Pseudonymous wrote:IvanTih wrote:BaronIveagh wrote:Grey Templar wrote:
Thunderbolts and Thunderhawks(with the Turbo-laser) will run circles around them.
That's fine. They have guns in just about every direction, if you haven't noticed.
Considering that in a little bit more than 200 years they went from no space ships to the ones in BFG:A, and a bit longer to the ones at Taros that could rival Imperial technology, I suspect by the time the Imperium gets around to it, they're going to find the little blue buggers are flying things to rival necrons.
Tau technology has hit a brick wall, it hasn't advanced in any noticeable fashion since the Tau were rediscovered, the only changes are how they bolt things together. Even less so, considering their meteoric rise is due to suspiciously convenient discovery of useful alien technology.
Oh, and example of Tau Stagnation, they've known the Imperium for at least a hundred years according to the current timeline, probably multiple centuries.
Pulse Guns haven't changed at all in that time to our knowledge.
I don't think it's really stagnation, but that they're advancing at a glacial pace to begin with. In six thousand years they went from where we were three thousand years ago to where we'll be within the next half century (minus the magical space travel techs), and in centuries of warfare have progressed less in strategic terms than we did during vietnam alone. For the Imperium, stagnation makes sense: they're so incomprehensibly vast that any new technology couldn't be deployed on a large scale, their standard equipment is effectively the most ideal design for its respective roles, and their military leadership has literally seen every conceivable military operation from both sides at one point or another; there's really nowhere for them to go from there.
Actually, Tau were in their cave-age 6000 years ago and are at a technoloical level we may never reach. The earliest human cave-people were dated to approx. 2.2 million years ago.
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Post by: Melissia
And that's assuming a 1% population growth rate. In truth it'd probably be three times that high. And not only could the Imperium provide that many soldiers it could also EQUIP that many with standardized equipment due to the powerful industrial capacity the Imperium has.
In but a year, the Imperium could easily raise (including training and equipment) more soldiers than there are Tau-- not fire warriors, the entire TAU RACE-- without necessarily stretching themselves thin. The Imperium could outnumber the Tau a hundred or even a thousand to one in every battle even with casualties put in place, if they deemed the Tau a great enough threat.
They aren't. .
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Post by: im2randomghgh
[quote=Kanluwen
1. It has 16 "Drone-Controlled Long Barrelled Burst Cannons".
2.The "reason they are provided support" is because they're gigantic wallowing targets that could be brought down by concentrated fire if not suppressed.
3.Size does not make something automatically superior.
The Mantas, while being heavily armed (relatively. The armament they have is a bit of an eclectic mix, and all geared towards dealing with capital ships or large targets that can't move fast like Imperial and Ork Titans) and armoured, are really not equipped to defend themselves against things like the Thunderbolt or Lightning if they were to be launched in the size of a squadron or larger. Heck, a Thunderhawk could take down a Manta in a one-v-one situation due to the speed advantage a Thunderhawk has over the Manta.
1. Exactly. 16 chainguns, except they fire pulse rounds. That's 48 str5 shots a turn, 18 str 7 shots, two str10 ap1 ordianance shots, 4 missile pods shots (I forget their strength) and 10 seeker-missile hits ( str 8 large pie plate). Total: 82 hits it can inflict in a single turn. Up to 12 Large pie plates a turn. With ten structure points=it owns titans. Anything less than a warmonger would be out-classed completely, with well-equiped warlords being equal 1-on-1 but inferior against hordes.
2. ...Just like titans...
3. In the 41st millenium, it does. That's why they created titans. "mine's bigger" come to mind?
And no, a thunderhawk could not take down a manta 1-v-1 due to it's speed. That is like saying a warhound could beat an Imperator "because of it's speed". No, it couldn't. The only way a thunderhawk could destroy a manta is if it decided to crash into it.
As for the BS 2 drones, 48 BC shots.
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Post by: Melissia
im2randomghgh wrote:That's 48 str5 shots a turn
... eeexcept that they're so short ranged that they won't be able to hit any other craft. Tanks have longer ranged weapons. INFANTRY have longer ranged weapons.
40927
Post by: im2randomghgh
BaronIveagh wrote:iproxtaco wrote:
I agree, the Imperium could be so much more advanced, but they have the, tbh, more trouble that they're worth, Mechanicum, to go through to advance anything hence the relative stagnation.
That's one huge advantage the Tau have, extremely fast adaptation. They don't have the military might or tactical ability to take on the full might the Imperium however.
The Tau should be content as being viewed as such a small threat. If the Imperium sees them as a force that could invade or start swaying a large number of worlds, they WILL raise the forces required. Hundreds of guard regiments and hundreds of Titans. Huge fleets and thousands of Space Marines.
The problem is even the Imperium has limits, though they like to pretend they don't. Between the Tyranid Wars, The 13th Black Crusade, The various Ork Waaaghs, even relatively small wars, such as the Jericho Reach Crusade drain Imperial resources needed elsewhere (indeed, Jericho Reach could be one of the reasons that the Bastion Fleet at Scarus sector was able to send so little help to Cadia).
Frankly, i think an attempt at a full on invasion of the Tau empire might turn into the straw the broke the camels back.
+1 for the analogy!
But yes, I agree completely. Consider it this way: the Tau have just over 100 planets, which is 1:10,000 of the IoM, except that between the air caste, fire caste, and ethereal caste more than 50% of their population fights battles, and that's not including the battlefield technicians of the earth caste, and their numberless drones, and the auxilliaries. Everthing accounted for, about 75-80% of the inhabitants of the Tau Empire see the battlefield for one reason or another. Nothing even vaguely close to that percentage for the IoM. The IoM still has them outnumbered, but it would probably mean about 1:5000th of their resources went to it, instead of 1:10,000th. Do you think the IoM can afford to lose 1:5000th of it's military might? Automatically Appended Next Post: Melissia wrote:im2randomghgh wrote:That's 48 str5 shots a turn
... eeexcept that they're so short ranged that they won't be able to hit any other craft. Tanks have longer ranged weapons. INFANTRY have longer ranged weapons.
What it means is that you're not getting close to it without having your testes ripped off. Also considering it's hull is almost a metre long, it can cover most of the table with it's BCs alone.
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Post by: AlmightyWalrus
im2randomghgh wrote:
What it means is that you're not getting close to it without having your testes ripped off. Also considering it's hull is almost a metre long, it can cover most of the table with it's BCs alone.
The size is also what turns it into a "SHOOT ME! PLEASE!" neon sign with sound effects. Every single AA weapon is going to go into that flyer and there's nothing you can do about it.
15571
Post by: BaronIveagh
Melissia wrote:And that's assuming a 1% population growth rate. In truth it'd probably be three times that high. And not only could the Imperium provide that many soldiers it could also EQUIP that many with standardized equipment due to the powerful industrial capacity the Imperium has.
In but a year, the Imperium could easily raise (including training and equipment) more soldiers than there are Tau-- not fire warriors, the entire TAU RACE-- without necessarily stretching themselves thin. The Imperium could outnumber the Tau a hundred or even a thousand to one in every battle even with casualties put in place, if they deemed the Tau a great enough threat.
They aren't. .
That's a very nice idea. The problem is twofold:
First, the largest mobilization of the Imperium since the Great Crusade, the Macharian Crusade, was held up on Adrantis Five for two years, until Macharius gave up and smashed a comet into the planet. The Adranti were miniscule compared to the Tau, who are every bit as advanced.
Two, the light of the Astronomicon is dimming. As of 999 it was no longer visible as far away as Ultima Macharia. Which is closer to Terra then the Tau Empire is. Beyond the Emperor's light, Imperial warp travel is limited to jumps of no more then 5 LY under ideal circumstances, which, again, the gulf is very much not.
While I'm sure they'd find someone to try it, jumping into a warp storm outside the Astronomicon's glow does similar things to one's survival odds as joining the guard during a plague zombie outbreak when the Inquisition is already in orbit with cyclonic torpedoes.
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Post by: Melissia
And yet, the Tau weren't able to hold as well as the Adranti despite being larger...
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Post by: Grey Templar
im2randomghgh wrote:[quote=Kanluwen
1. It has 16 "Drone-Controlled Long Barrelled Burst Cannons".
2.The "reason they are provided support" is because they're gigantic wallowing targets that could be brought down by concentrated fire if not suppressed.
3.Size does not make something automatically superior.
The Mantas, while being heavily armed (relatively. The armament they have is a bit of an eclectic mix, and all geared towards dealing with capital ships or large targets that can't move fast like Imperial and Ork Titans) and armoured, are really not equipped to defend themselves against things like the Thunderbolt or Lightning if they were to be launched in the size of a squadron or larger. Heck, a Thunderhawk could take down a Manta in a one-v-one situation due to the speed advantage a Thunderhawk has over the Manta.
1. Exactly. 16 chainguns, except they fire pulse rounds. That's 48 str5 shots a turn, 18 str 7 shots, two str10 ap1 ordianance shots, 4 missile pods shots (I forget their strength) and 10 seeker-missile hits ( str 8 large pie plate). Total: 82 hits it can inflict in a single turn. Up to 12 Large pie plates a turn. With ten structure points=it owns titans. Anything less than a warmonger would be out-classed completely, with well-equiped warlords being equal 1-on-1 but inferior against hordes.
2. ...Just like titans...
3. In the 41st millenium, it does. That's why they created titans. "mine's bigger" come to mind?
And no, a thunderhawk could not take down a manta 1-v-1 due to it's speed. That is like saying a warhound could beat an Imperator "because of it's speed". No, it couldn't. The only way a thunderhawk could destroy a manta is if it decided to crash into it.
As for the BS 2 drones, 48 BC shots.
Actually, Warhounds are Titan Stalkers.
they work in pairs to surround and take larger titans down with their Turbo-lasers. their speed and small size allows them to hide effectivly.
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Post by: im2randomghgh
Grey Templar wrote:im2randomghgh wrote:[quote=Kanluwen
1. It has 16 "Drone-Controlled Long Barrelled Burst Cannons".
2.The "reason they are provided support" is because they're gigantic wallowing targets that could be brought down by concentrated fire if not suppressed.
3.Size does not make something automatically superior.
The Mantas, while being heavily armed (relatively. The armament they have is a bit of an eclectic mix, and all geared towards dealing with capital ships or large targets that can't move fast like Imperial and Ork Titans) and armoured, are really not equipped to defend themselves against things like the Thunderbolt or Lightning if they were to be launched in the size of a squadron or larger. Heck, a Thunderhawk could take down a Manta in a one-v-one situation due to the speed advantage a Thunderhawk has over the Manta.
1. Exactly. 16 chainguns, except they fire pulse rounds. That's 48 str5 shots a turn, 18 str 7 shots, two str10 ap1 ordianance shots, 4 missile pods shots (I forget their strength) and 10 seeker-missile hits ( str 8 large pie plate). Total: 82 hits it can inflict in a single turn. Up to 12 Large pie plates a turn. With ten structure points=it owns titans. Anything less than a warmonger would be out-classed completely, with well-equiped warlords being equal 1-on-1 but inferior against hordes.
2. ...Just like titans...
3. In the 41st millenium, it does. That's why they created titans. "mine's bigger" come to mind?
And no, a thunderhawk could not take down a manta 1-v-1 due to it's speed. That is like saying a warhound could beat an Imperator "because of it's speed". No, it couldn't. The only way a thunderhawk could destroy a manta is if it decided to crash into it.
As for the BS 2 drones, 48 BC shots.
Actually, Warhounds are Titan Stalkers.
they work in pairs to surround and take larger titans down with their Turbo-lasers. their speed and small size allows them to hide effectivly.
...Against reavers...and Warlords if they are hella lucky. Not Imperators. Automatically Appended Next Post: Melissia wrote:And yet, the Tau weren't able to hold as well as the Adranti despite being larger...
What do you mean, "weren't"? They haven't been destroyed...
Also, at Talos, they had a very, very small force which held off an Imperial force quite a few times it's size. Imperial retribution isn't all that scary Automatically Appended Next Post: Also, in a "do or die" situation, the Tau would likely use the assets it has kept more or less in reserve up until now-The demiurgs and Nicassar. Basically, people who make leviathans, and a species that is composed 100% of psykers more potent than Eldar.
Basically they can field armies made equivalents of Imperial Guard sanctioned pskyers.
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Post by: Grey Templar
Imperators are extreamely rare so the point is moot.
I don't think there are more then a couple hundred in both Traitor and Imperial hands combined.
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Post by: im2randomghgh
Grey Templar wrote:Imperators are extreamely rare so the point is moot.
I don't think there are more then a couple hundred in both Traitor and Imperial hands combined.
And? They rarely NEED to be deployed. They rarely CAN be deployed due to their size.
If you add all loyal and traitor Emperor titans of both kinds (imperator and Warmonger [I like Warmongers better]) you'll probably end up with a number something like 1000.
Anyways, the ENTIRE point is moot, since there are probably something like 10,000-25,000 titans in the entire Imperium of man (just loyalists).
If you think about it, it makes sense, since there are ~1,000,000 astartes and titans are considerably rarer...
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Post by: Kanluwen
im2randomghgh wrote:
Melissia wrote:And yet, the Tau weren't able to hold as well as the Adranti despite being larger...
What do you mean, "weren't"? They haven't been destroyed...
Also, at Talos, they had a very, very small force which held off an Imperial force quite a few times it's size. Imperial retribution isn't all that scary 
Hahaha whaaaaaaaaaaaaat?
At Taros they did not have a "very, very small force". They had an unconfirmed number of Fire Caste(estimates are that it was the size of a full Hunter Cadre), an estimated 16,000 Kroot and accompanying Kroot subspecies, then the remnants of the Taros PDF and the Governor's household guard.
The First Taros Intervention consisted of a single Space Marine Company(the 2nd). 60 Tactical Marines, 20 Assault and Devastator Marines, 2 Dreadnoughts, 5 Terminators, an Apothecary, a Chaplain, and Captain Armaros.
They also had an assortment of vehicles(the most numerous being 10 Rhinos and 25 Drop Pods).
The Avenging Sons held for two days and the Tau finally had to pull out a Manta to remove them.
That doesn't seem like "Imperial retribution isn't all that scary" if the Tau had to pull a Manta to remove Astartes from dug-in positions.
The follow-up invasion included the Raptors Chapter "Strike Force Orelius". 3rd Company was a Chaplain, 60 Tacticals, 20 Assault/Devastators, 2 Dreads. 6th Company was a Captain, Chaplain, 100 Tacticals, 3 Dreadnoughts, and 8 Land Speeders. 10th Company was 10 Scouts.
The overall force was led by Captain Orelius, with a Codicer and 4 Apothecaries standing ready. Again, they also had a number of vehicles at their disposal. There was also a Company of Avenging Sons taking part.
The Guard forces that actually made it to the combat zone was the 17th Tallarn, 89th Tallarn, 331st Tallarn, 3rd Tallarn, 12th Tallarn Armoured, 23rd Elysian Drop, 11th Sarennian Assault Engineers, and 114th Cadian Shock Regiments. There was also the 2356th and 2378th Storm Trooper Companies. Two regiments(19th Krieg Armoured and 8th Brimlock Dragoons) never made it, and we never really heard anything about the Sarennian, the Elysians were only deployed for one specific battle, and there was a single Warhound Titan that was part of the invasion force.
Also, in a "do or die" situation, the Tau would likely use the assets it has kept more or less in reserve up until now-The demiurgs and Nicassar. Basically, people who make leviathans, and a species that is composed 100% of psykers more potent than Eldar.
Demiurg are not Squats, and they are not "the people who make Leviathans". The Nicassar can seemingly not deploy to the surface because of their physiology.
Basically they can field armies made equivalents of Imperial Guard sanctioned pskyers.
So which is it? A species that is composed 100% of Psykers more potent than Eldar or the equivalents of Imperial Guard Sanctioned Psykers?
There's a huge difference in the power scale here.
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Post by: Nerivant
Kanluwen wrote:
At Taros they did not have a "very, very small force". They had an unconfirmed number of Fire Caste(estimates are that it was the size of a full Hunter Cadre), an estimated 16,000 Kroot and accompanying Kroot subspecies, then the remnants of the Taros PDF and the Governor's household guard.
A single Cadre is small. A Contingent is a grouping of three to six Cadres, and a Battle is a grouping of Contingents; and the Tau have committed a Battle to the field.
A Contingent is about the size of an Imperial Guard Regiment.
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Post by: Kanluwen
Nerivant wrote:Kanluwen wrote:
At Taros they did not have a "very, very small force". They had an unconfirmed number of Fire Caste(estimates are that it was the size of a full Hunter Cadre), an estimated 16,000 Kroot and accompanying Kroot subspecies, then the remnants of the Taros PDF and the Governor's household guard.
A single Cadre is small. A Contingent is a grouping of three to six Cadres, and a Battle is a grouping of Contingents; and the Tau have committed a Battle to the field.
A Contingent is about the size of an Imperial Guard Regiment.
A single Cadre is small, but when that Fire Caste Cadre is supported by an Air Caste Cadre and 16k Kroot Warriors and the remnant of an entire planet's defense force it suddenly becomes bigger.
I should also add that I checked the wrong page. 267 says that it is a Contingent, 6 Hunter Cadres.
Estimation was: 6 Shas' el, 12 Shas'vre, 124 Shas'ui, 428 Shas'la, 179 Kor'vesa (749 Fire Caste and Drones). 14 Hammerheads, 15 Devilfish, 4 Sky Rays, 5 Piranhas, 10 Tetra, 60 Crisis Battlesuits, and 15 Broadside Battlesuits.
The Air Cadre was [b]two[/i] Mantas, 4 Tiger Sharks, and 10 Barracudas with 36 Air Caste personnel accompanying them.
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Post by: BeefCakeSoup
Melissia wrote:And that's assuming a 1% population growth rate. In truth it'd probably be three times that high. And not only could the Imperium provide that many soldiers it could also EQUIP that many with standardized equipment due to the powerful industrial capacity the Imperium has.
In but a year, the Imperium could easily raise (including training and equipment) more soldiers than there are Tau-- not fire warriors, the entire TAU RACE-- without necessarily stretching themselves thin. The Imperium could outnumber the Tau a hundred or even a thousand to one in every battle even with casualties put in place, if they deemed the Tau a great enough threat.
They aren't. .
1.) That would be a logistical nightmare on the part of the attacker. Given the Imperial track record on such mobilizations, the only force deployed like that would be a conscript army. It would be utterly wiped out by the Tau. Their top tier commanders wiped out a splinter fleet without a single loss, routed a planetary WAAAGH, and have stalled out a entire crusade on a single world and stole a forge world's resource planet then utterly wiped the massive reclamation effort sent. You vastly underestimate their capacity to inflict face punches.
2.) Not only that, the true number of Tau forces isn't known. They could very well have a billion FWs garrisoned at the DG now. Nobody knows. All we know is they populate a very dense part of space with multiple races in an alliance. People like to assume they have a few hundred thousand here and there, but to wage planetary battles your military would need billions for waging wars on various continents on planets that are sometimes larger than earth.
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Post by: BaronIveagh
Melissia wrote:And yet, the Tau weren't able to hold as well as the Adranti despite being larger...
How so? Rather then try and hold every colony, they retreated to a defensible position. And, it worked. For a year the Imperium was stalemated and then withdrew.
And interesting thing, by the way, you can't just jump willy-nilly through the warp, there are currents and routes to follow.
If, as Hoare's BL novels and IA:3 suggest, it was to fight off hive fleet behemoth, then...
the forces abandoning Tau space to go fight Behemoth at Ultramar never got there.
It's it's as Codex: Imperial Guard and Codex: Tau Empire state, then... Tau technology has roared ahead in the 20 years since the Crusade.
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Post by: im2randomghgh
Kanluwen wrote:im2randomghgh wrote:
Melissia wrote:And yet, the Tau weren't able to hold as well as the Adranti despite being larger...
What do you mean, "weren't"? They haven't been destroyed...
Also, at Talos, they had a very, very small force which held off an Imperial force quite a few times it's size. Imperial retribution isn't all that scary 
Hahaha whaaaaaaaaaaaaat?
At Taros they did not have a "very, very small force". They had an unconfirmed number of Fire Caste(estimates are that it was the size of a full Hunter Cadre), an estimated 16,000 Kroot and accompanying Kroot subspecies, then the remnants of the Taros PDF and the Governor's household guard.
The First Taros Intervention consisted of a single Space Marine Company(the 2nd). 60 Tactical Marines, 20 Assault and Devastator Marines, 2 Dreadnoughts, 5 Terminators, an Apothecary, a Chaplain, and Captain Armaros.
They also had an assortment of vehicles(the most numerous being 10 Rhinos and 25 Drop Pods).
The Avenging Sons held for two days and the Tau finally had to pull out a Manta to remove them.
That doesn't seem like "Imperial retribution isn't all that scary" if the Tau had to pull a Manta to remove Astartes from dug-in positions.
The follow-up invasion included the Raptors Chapter "Strike Force Orelius". 3rd Company was a Chaplain, 60 Tacticals, 20 Assault/Devastators, 2 Dreads. 6th Company was a Captain, Chaplain, 100 Tacticals, 3 Dreadnoughts, and 8 Land Speeders. 10th Company was 10 Scouts.
The overall force was led by Captain Orelius, with a Codicer and 4 Apothecaries standing ready. Again, they also had a number of vehicles at their disposal. There was also a Company of Avenging Sons taking part.
The Guard forces that actually made it to the combat zone was the 17th Tallarn, 89th Tallarn, 331st Tallarn, 3rd Tallarn, 12th Tallarn Armoured, 23rd Elysian Drop, 11th Sarennian Assault Engineers, and 114th Cadian Shock Regiments. There was also the 2356th and 2378th Storm Trooper Companies. Two regiments(19th Krieg Armoured and 8th Brimlock Dragoons) never made it, and we never really heard anything about the Sarennian, the Elysians were only deployed for one specific battle, and there was a single Warhound Titan that was part of the invasion force.
Also, in a "do or die" situation, the Tau would likely use the assets it has kept more or less in reserve up until now-The demiurgs and Nicassar. Basically, people who make leviathans, and a species that is composed 100% of psykers more potent than Eldar.
Demiurg are not Squats, and they are not "the people who make Leviathans". The Nicassar can seemingly not deploy to the surface because of their physiology.
Basically they can field armies made equivalents of Imperial Guard sanctioned pskyers.
So which is it? A species that is composed 100% of Psykers more potent than Eldar or the equivalents of Imperial Guard Sanctioned Psykers?
There's a huge difference in the power scale here.
...I'll respond in a few hours when I can dig out my IAIII for the first part.
Demiurg=squat.
And as for the IG sanctioned psyker thing, I was talking game mechanics if they were actually introduced (they won't be tho :()
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Post by: Nerivant
im2randomghgh wrote:
Demiurg=squat.
No, they're not.
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Post by: Kanluwen
Demiurg are not Squats. No matter how much you want it to be true, it's not. Demiurg are not abhumans, they are a Xenos species that's native to the Eastern Fringe.
Squats are neither of those.
They're the same archetype("dwarfs in space"), but the 'actual' Squats are dead. They've been devoured by a Hive Fleet.
Squats are gone. Gone, gone, gone, gone, gone, gone, gone.
Gone.
Demiurg is GW attempting to make a 'new' Dwarf in Space, but without the silliness and making them a subspecies of humanity like Ogryns or Ratlings.
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Post by: im2randomghgh
BaronIveagh wrote:Melissia wrote:And yet, the Tau weren't able to hold as well as the Adranti despite being larger...
How so? Rather then try and hold every colony, they retreated to a defensible position. And, it worked. For a year the Imperium was stalemated and then withdrew.
And interesting thing, by the way, you can't just jump willy-nilly through the warp, there are currents and routes to follow.
If, as Hoare's BL novels and IA:3 suggest, it was to fight off hive fleet behemoth, then...
the forces abandoning Tau space to go fight Behemoth at Ultramar never got there.
It's it's as Codex: Imperial Guard and Codex: Tau Empire state, then... Tau technology has roared ahead in the 20 years since the Crusade.
Even during the crusade it was superior in (most) areas to that of the IoM. It is only the fact that they do very, very extensive testing before they introduce tech empire-wide that has kept them from fielding massed squads of XV22s and giving the CIB as a replacement to the BC...Imagine the Manta if all it's burst cannons were replaced with CIBs...*eyes tear up* Then it would have 80 shots just from those turrets alone...with a dozen of those being ap1...
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Post by: Nerivant
Kanluwen wrote:Demiurg are not Squats. No matter how much you want it to be true, it's not. Demiurg are not abhumans, they are a Xenos species that's native to the Eastern Fringe.
Squats are neither of those.
They're the same archetype("dwarfs in space"), but the 'actual' Squats are dead. They've been devoured by a Hive Fleet.
Squats are gone. Gone, gone, gone, gone, gone, gone, gone.
Gone.
Demiurg is GW attempting to make a 'new' Dwarf in Space, but without the silliness and making them a subspecies of humanity like Ogryns or Ratlings.
They actually aren't even granted that; they're just gone. No Hive Fleet, no remnants, just stricken from the books.
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Post by: Grey Templar
the Imperium is VERY good at operating logistical nightmares.
they can raise regiments trained to acceptable standards very quickly.
there are planets where every individual is trained for war. Cadia is just an example, but there are other planets where the entire populaion is on a war footing.
its true the true numbers of the Tau arn't knwon, but they pale in comparason to the IG. Humanity numbers in the Trillions. the IG in the countless billions with casualities being replaced constantly.
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Post by: BaronIveagh
Kanluwen wrote:
Hahaha whaaaaaaaaaaaaat?
At Taros they did not have a "very, very small force". They had an unconfirmed number of Fire Caste(estimates are that it was the size of a full Hunter Cadre), an estimated 16,000 Kroot and accompanying Kroot subspecies, then the remnants of the Taros PDF and the Governor's household guard.
The First Taros Intervention consisted of a single Space Marine Company(the 2nd). 60 Tactical Marines, 20 Assault and Devastator Marines, 2 Dreadnoughts, 5 Terminators, an Apothecary, a Chaplain, and Captain Armaros.
They also had an assortment of vehicles(the most numerous being 10 Rhinos and 25 Drop Pods).
The Avenging Sons held for two days and the Tau finally had to pull out a Manta to remove them.
That doesn't seem like "Imperial retribution isn't all that scary" if the Tau had to pull a Manta to remove Astartes from dug-in positions.
The follow-up invasion included the Raptors Chapter "Strike Force Orelius". 3rd Company was a Chaplain, 60 Tacticals, 20 Assault/Devastators, 2 Dreads. 6th Company was a Captain, Chaplain, 100 Tacticals, 3 Dreadnoughts, and 8 Land Speeders. 10th Company was 10 Scouts.
The overall force was led by Captain Orelius, with a Codicer and 4 Apothecaries standing ready. Again, they also had a number of vehicles at their disposal. There was also a Company of Avenging Sons taking part.
The Guard forces that actually made it to the combat zone was the 17th Tallarn, 89th Tallarn, 331st Tallarn, 3rd Tallarn, 12th Tallarn Armoured, 23rd Elysian Drop, 11th Sarennian Assault Engineers, and 114th Cadian Shock Regiments. There was also the 2356th and 2378th Storm Trooper Companies. Two regiments(19th Krieg Armoured and 8th Brimlock Dragoons) never made it, and we never really heard anything about the Sarennian, the Elysians were only deployed for one specific battle, and there was a single Warhound Titan that was part of the invasion force.
Um, Kan...you're wrong in a few spots there
There were 4 titans, one of which was lost.
6 IG regiments is about 30,000 men on their own. Estimates for Taros are: 10,000 KIA, 15,000 wounded, 20,000 captured, 350 tanks, 200 artillery pieces, and 700 chimeras lost, as well as 68 aircraft out of 78. As well at one cruiser, one light cruiser, and eight escorts, plus extensive damage to a cruiser and battlecruiser.
Tau numbers at Taros are estimated in the vicinity of 8 to 9 thousand firewarriors, five thousand kroot, and eight thousand human auxiliaries. Losses are 'unknown' but believed to be in the thousands. ( IA:3 pg 146). The Tau alost 1 carrier and 8 escorts.
The Avenging Sons were forced to withdraw by a combination of Tau ground forces and close air support from Barracudas. No Mantas were deployed during the initial skirmish. Mantas were brought in during the final push to drive the Imperials off hte planet entirely, and they worked to great effect on the Space Marines.
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Post by: Kanluwen
I've got IA3 sitting in front of me.
There was one Titan battlegroup deployed to Taros.
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Post by: BaronIveagh
Grey Templar wrote:the Imperium is VERY good at operating logistical nightmares.
they can raise regiments trained to acceptable standards very quickly.
there are planets where every individual is trained for war. Cadia is just an example, but there are other planets where the entire populaion is on a war footing.
its true the true numbers of the Tau arn't knwon, but they pale in comparason to the IG. Humanity numbers in the Trillions. the IG in the countless billions with casualities being replaced constantly.
Actuyally, they're very bad at it, they just oversupply to compensate.
If by 'raise regiments to acceptable standards' you overlook how low those standards are, then, yes. I might point out that agianst hte Tau, anyway, POWs (and, of those, defectors) almost outnumber the killed and wounded combined.
On Fortress Worlds: yes, they exist, however, they tend to be very rare, as it takes dozens of planets to maintain one fortress world. Cadia and Kreig being the two most obvious, however... again, these are not unlimited resources. In fact, the Kreig are so chronically under supplied that they actually drain the blood from the dying to use on those that might live. Automatically Appended Next Post: Kanluwen wrote:I've got IA3 sitting in front of me.
There was one Titan battlegroup deployed to Taros.
Well, see, there you go. Not '1 warhound titan' as you wrote earlier.
The Imperium did outnumber the Tau on Taros (possibly quite badly).
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Post by: Kanluwen
Pft.
When you're writing the composition of forces in a warzone from memory and you only get one or two facts wrong, you get a bit of leeway.
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Post by: im2randomghgh
Also, I'd like to point out two things:
1. Humanity does not number in the trillions, it numbers in the quadrillions.
and
2. It is not just the guard who numbers in the billions, There are also billions of Fire warriors. 100 planets, let's take a conservative estimate of 1 billion Tau per planet (probably much, much higher) with 1/4 of them being Fire warriors (25 billions Fire warriors) plus all the Ethereals that choose combat (many thousands) Plus 25 billion Air caste pilots, plus billions of kroot, billions of stingwings etc. etc. etc.
+Drones
+Farsight enclaves
+well over a million battlesuits
=Tau can beat the Templars-easily Automatically Appended Next Post: ...more than one or two... Automatically Appended Next Post: BaronIveagh wrote:Grey Templar wrote:the Imperium is VERY good at operating logistical nightmares.
they can raise regiments trained to acceptable standards very quickly.
there are planets where every individual is trained for war. Cadia is just an example, but there are other planets where the entire populaion is on a war footing.
its true the true numbers of the Tau arn't knwon, but they pale in comparason to the IG. Humanity numbers in the Trillions. the IG in the countless billions with casualities being replaced constantly.
Actuyally, they're very bad at it, they just oversupply to compensate.
If by 'raise regiments to acceptable standards' you overlook how low those standards are, then, yes. I might point out that agianst hte Tau, anyway, POWs (and, of those, defectors) almost outnumber the killed and wounded combined.
On Fortress Worlds: yes, they exist, however, they tend to be very rare, as it takes dozens of planets to maintain one fortress world. Cadia and Kreig being the two most obvious, however... again, these are not unlimited resources. In fact, the Kreig are so chronically under supplied that they actually drain the blood from the dying to use on those that might live.
Automatically Appended Next Post:
Kanluwen wrote:I've got IA3 sitting in front of me.
There was one Titan battlegroup deployed to Taros.
Well, see, there you go. Not '1 warhound titan' as you wrote earlier.
The Imperium did outnumber the Tau on Taros (possibly quite badly).
+10
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Post by: Kanluwen
This is circling the drain, I think.
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Post by: im2randomghgh
Kanluwen wrote:This is circling the drain, I think.
i.e. you lost the argument...
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Post by: iproxtaco
im2randomghgh wrote:Also, I'd like to point out two things: 1. Humanity does not number in the trillions, it numbers in the quadrillions. and 2. It is not just the guard who numbers in the billions, There are also billions of Fire warriors. 100 planets, let's take a conservative estimate of 1 billion Tau per planet (probably much, much higher) with 1/4 of them being Fire warriors (25 billions Fire warriors) plus all the Ethereals that choose combat (many thousands) Plus 25 billion Air caste pilots, plus billions of kroot, billions of stingwings etc. etc. etc. +Drones +Farsight enclaves +well over a million battlesuits =Tau can beat the Templars-easily 25 billion Fire Warriors?  I'd be VERY generous with 20,000,000. Why would you even think that would be right? That's made my day. Automatically Appended Next Post: im2randomghgh wrote:Kanluwen wrote:This is circling the drain, I think. i.e. you lost the argument... i.e. No one has won or lost...
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Post by: Kanluwen
im2randomghgh wrote:Kanluwen wrote:This is circling the drain, I think.
i.e. you lost the argument...
i.e. we've gone right back to where we started which is the Tau players insisting that somehow magically the Tau Navy will be at every single world, in full force, if a fleet based Chapter like the Black Templars or Dark Angels were to decide to commit the entire Tau Empire to exterminatus.
If the Black Templars were to attempt to invade each world? They wouldn't win. If they wanted to purge the Tau from existence, and damn the consequences?
There's not a thing the Tau can do about it. Right now, the Tau are protected by simply the fact that they're 3 things:
1) They're a massive buffet between an oncoming Tyranid Hive Fleet and the Eastern Marches of the Imperium.
2) They're populating worlds that the Imperium wants for their resources and habitability(people are replaceable, habitable worlds aren't).
3) They're, in the grand scheme of things, a far less immediate threat to the Imperium and can be reasoned with.
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Post by: BeefCakeSoup
First off, props to Kan from having a stellar memory from the IA books.
You and Baron are a fountain of win imo.
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Post by: Melissia
No, they cannot field an army of sanctioned psykers . The Tau don't even really comprehend the existence of psykers to begin with, nevermind understand their uses and purposes. Even then, the Nicassar are not fit for combat, they have very limited mobility and are basically just explorers.
Heck the Nicassar don't even have enough psychic ability to do warp jumps. Meanwhile an Imperial Sanctioned Psyker can be just as capable as any other human in an assault, without ever having to rely on their powers they can still do a lot of damage through the precise detonation of munitions.
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Post by: BaronIveagh
Hmm... For the entire Tau empire, actually that makes a sort of sense, if you assume that every single person in the fire caste is under arms.
In reality though it's probably more like 10 billion, grand total, to take into account things like the infirm, under age, and elderly.
And, actually, 1 billion would fit the Tau's 'balanced' approach to planets, each world being self sufficent, so things like hive worlds are unlikely.
We have no basis for numbers on Kroot or Stingwings. However, bare in mind that not all kroot fight for hte Tau, and not all kroot worlds and colonies are in tau space (some of them are fairly far flung, all the way to Segmentum Obscurus, actually).
I would suggest that at any one time the kroot would only be half the firewarriors that hte Tau could feild at any given time.
Where it gets interesting is human auxiliaries. We have no solid numbers on these, either, though it's well known that the Tau sign them on readily. (And, much to the Imperium's chagrin, are well known for treating them better then usual and NOT as cannon fodder [as is pointed out in IA:3] This could be the reason for the [very] high rate of apparent defections.) However, this could head into the billions easily, as well, depending on how many of what types of Imperial worlds have come under Tau control.
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Post by: Kanluwen
We don't actually know about a "high rate of defections".
The fact that the Tau are forced to maintain reeducation camps on planets that willingly joined them and deal with pro-Imperial insurgencies says a lot though.
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Post by: BaronIveagh
Melissia wrote:No, they cannot field an army of sanctioned psykers . The Tau don't even really comprehend the existence of psykers to begin with, nevermind understand their uses and purposes. Even then, the Nicassar are not fit for combat, they have very limited mobility and are basically just explorers.
Heck the Nicassar don't even have enough psychic ability to do warp jumps. Meanwhile an Imperial Sanctioned Psyker can be just as capable as any other human in an assault, without ever having to rely on their powers they can still do a lot of damage through the precise detonation of munitions.
I might point out that the average alpha+ level rogue psyker can't make warp jumps either, despite their ability to kill or enslave every single living person on a planet at once with their mind. Or telekinetically push an entire starship through space like the Nicassar can.
And, giving the Tau's experiences with the warp rifts on their spin-ward boarder, I would think they're starting to get a pretty good idea on psykers and the warp. Or at least I hope they would. Someone would have to wonder at some point what the drooling horned abomination materializing on board are, and who these strange humans in blue and gold power armor are. I think the difference is the Tau don't automatically assume that every psyker is going to eat their soul before turning themselves into a gateway to the warp.
Automatically Appended Next Post:
Kanluwen wrote:We don't actually know about a "high rate of defections".
The fact that the Tau are forced to maintain reeducation camps on planets that willingly joined them and deal with pro-Imperial insurgencies says a lot though.
The entire PDF of Taros defected en mass, as have the PDFs in just about every other world the Tau have 'acquired'. The Inquisition actually rates the tau's ideology a greater threat to the Imperium then their military, and even ships of hte Imperial Navy have, on occasion, defected (something that only seems to happen for one other power... or should I say four other powers and then those powers undivided?)
And, again, other then the non-canon ending of the Dawn of War games, I've not seen any talk of re-education camps or sterilization programs. The military and political leaders of Pavonis were gathered up in a POW camp, that frankly, other then they were not allowed to leave, sounds like it compared well with a private retreat.
Prisoners taken on Taros were sent to the mines to work, but this may have been the Tau's idea of poetic justice, considering how many of the miners the same Imperials had killed. The Tau even offered the Imperium prisoner exchanges, which were declined by the Imperium, for obvious reasons.
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Post by: Kanluwen
Then you're clearly not reading Deathwatch.
There's mention in "Rites of Battle" of the Tau having reeducation camps and places where people enter but never leave, and the Kroot being unleashed onto populaces that harbor insurgents.
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Post by: Grey Templar
most Tau planets they take over from the imperium have Imperial resistance and it isn't from the PDF.
the PDF and ruling classes usually are the ones who defect to the Tau Empire.
however, at least a portion of the masses will be fanatically loyal to the Emperor. he is their God after all.
having your ruling figurehead be both your god and king is highly effective as it makes your subjects be loyal on 2 levels. the Tau can take away one level, but they can't touch the Emperor as a god.
all Imperial Planets conquored by the Tau have resistance cells on them. those human planets that don't were likely not Imperial at all and were simple rogue states.
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Post by: BaronIveagh
Kanluwen wrote:Then you're clearly not reading Deathwatch.
There's mention in "Rites of Battle" of the Tau having reeducation camps and places where people enter but never leave, and the Kroot being unleashed onto populaces that harbor insurgents.
What page is that on? Since I've been using Rites and don't recall that.
Plenty on Pro Imperial terrorists blowing up well, anyone and everyone, it doesn't seem like they have a real plan in mind, but nothing on tau having civvies murdered. (and the rather amusing fight on the battleship where the Navy and Tau are still trying to get the upper hand.)
Grey Templar wrote:most Tau planets they take over from the imperium have Imperial resistance and it isn't from the PDF.
the PDF and ruling classes usually are the ones who defect to the Tau Empire.
however, at least a portion of the masses will be fanatically loyal to the Emperor. he is their God after all.
Actually, that's not always the case. Gravalax the populace was fairly pro Tau, but then, the populace was also fairly pro-genestealers, so...
The Tau's usual approach seems to be to form an extensive relationship with the population of a planet, and just sort of ease them into the Empire. Screaming priests don't have much pull when you're seeing xenos walk the streets every day, and may even be buying the tools of your trade from them. Tools which, in all honesty, may be superior to those you get from the admech. A few generations of exposure and the population is quite happy to join.
You usually only see them break out the guns and invade when outside influences jeopardize this approach. (Taros, Gravalax)
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Post by: Kanluwen
BaronIveagh wrote:Kanluwen wrote:Then you're clearly not reading Deathwatch.
There's mention in "Rites of Battle" of the Tau having reeducation camps and places where people enter but never leave, and the Kroot being unleashed onto populaces that harbor insurgents.
What page is that on? Since I've been using Rites and don't recall that.
Plenty on Pro Imperial terrorists blowing up well, anyone and everyone, it doesn't seem like they have a real plan in mind, but nothing on tau having civvies murdered. (and the rather amusing fight on the battleship where the Navy and Tau are still trying to get the upper hand.)
P.250 of Rites of Battle deals with 'Winter Unending', the Pro-Imperial Terrorist group and the Kroot/Tau sympathizer group called "The Gilded Torment".
It's P.352 of the main Deathwatch rulebook(I knew I had 352DW written on my notepad for some reason) that has the mention of the "Lacuna",under the heading of Tsua'Malor, an 'underground research facility which is rumored to be where the Tau conduct psycholigcal experiments on gue'la prisoners'.
You've also got the mention of the Velk'han Sept where "Populations are regularly sterilised to prevent population growth outstretching Tau methods of control"(HAH! IT'S CANON NOW!), the opposite page has Iphigenia and "The Grey Kings" where the Tau have begun recruiting feudal tribes and forcibly reeducating them.
The Kroot thing you're right about though, I was mistaking the part from Baraban and Ravacene as being part of that.
Automatically Appended Next Post: Also: I still refuse to believe the Imperium "outnumbered the Tau" on Taros.
There's just no feasible way. The numbers don't add up for the Imperium, once PDF and the PDF assets are taken into account.
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Post by: BaronIveagh
Kanluwen wrote:
P.250 of Rites of Battle deals with 'Winter Unending', the Pro-Imperial Terrorist group and the Kroot/Tau sympathizer group called "The Gilded Torment".
Um, the text, and I point this out, on the Gilded Torment, only states they have kroot mercenaries, and are an Imperial Death Cult that practices a debased form of Emperor worship and believe that they must inflict pain and suffering on their fellow citizens. Frankly, I can think of several Inquisitors who'd be glad to sign up.
Winter Unending targets pro-Tau (and sometimes pro-Imperial, or just alive) people and seems to be in to big collateral damage.
Kanluwen wrote:
It's P.352 of the main Deathwatch rulebook(I knew I had 352DW written on my notepad for some reason) that has the mention of the "Lacuna",under the heading of Tsua'Malor, an 'underground research facility which is rumored to be where the Tau conduct psycholigcal experiments on gue'la prisoners'.
It's rumored the United States has an alien space craft at Area 51. Oh, and if you get too close to try and find out, you do occasionally disappear.
Kanluwen wrote:
You've also got the mention of the Velk'han Sept where "Populations are regularly sterilised to prevent population growth outstretching Tau methods of control"(HAH! IT'S CANON NOW!), the opposite page has Iphigenia and "The Grey Kings" where the Tau have begun recruiting feudal tribes and forcibly reeducating them.
The Kroot thing you're right about though, I was mistaking the part from Baraban and Ravacene as being part of that.
Velk'han sept also mentions ancient 'strange ruins' that are driving everyone, tau and human alike 'insane'. (Sound familiar?)
And at populations way, WAY above what a world can viably sustain, if they would not stop breeding, *I'D* be sterilizing people too.
The description of the 're-education' they receive sounds a lot more like going to college than a brain washing program. Granted, you could argue that going to college IS a brain washing program, but...
Kanluwen wrote:
Also: I still refuse to believe the Imperium "outnumbered the Tau" on Taros.
There's just no feasible way. The numbers don't add up for the Imperium, once PDF and the PDF assets are taken into account.
You're forgetting it's a desert world where water is so rare the Imperium is shipping it in. So, yes, the populations (and PDF subset) will be tiny.
The numbers are right there. Says there were 8 thousand humans, 5k kroot, and 8-9 thousand Tau firewarriors.
Even if the Imperial guard regiments sent were at half strength, they'd still outnumber the Tau.
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Post by: BeefCakeSoup
The Tau were vastly outnumbered on Taros.
The PDF and local gangs joining with them is the way the numbers got evened out. If I recall it was an annexation force sent. Something to bolster local forces and instil rule, since it was declared war upon right off the bat it's not like they had a garrison world of FWs.
Regardless, the units sent were overkill for the mission at hand. The problem wasn't Guard, it was command related. The Guard did their job but were lead very poorly and had fate turn its hand on them several times.
If the Imperium doesn't ever step up its game on the Tau they can expect every world to be like Taros and Dal'yth Prime. Sending in poorly lead forces no matter their number isn't a strategy that is ever going to wipe the Tau out.
With a new generation of weaponry being developed, the window to deal a significant blow to the Tau is rapidly closing. I have a feeling the Iron Hammer Campaign is going to be "the big one" in terms of making that attempt.
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Post by: 1hadhq
BeefCakeSoup wrote:
If the Imperium doesn't ever step up its game on the Tau they can expect every world to be like Taros and Dal'yth Prime.
Not really.
Just have to wait until the nids ate them.
BeefCakeSoup wrote: Sending in poorly lead forces no matter their number isn't a strategy that is ever going to wipe the Tau out.
The background won't allow to wipe anyone with his own codex.
But go on and delude yourself with this assumption of poorly led forces as common way to operate of the imperium.
BeefCakeSoup wrote:
With a new generation of weaponry being developed, the window to deal a significant blow to the Tau is rapidly closing.
Your false hope of eternal plot armor is amusing.
Right now, the theme has moved on and new threats rise. The Tau may had the advantage of sitting at the sidelines, but this will not last. In 5th ed, they encountered more of the widespread "population" of the 40k verse and didn't do well against them.
Had 3rd parties to save them, however the "saviours" didn't join the greater good did they? Seems the dark side has its clutches at their throat and the Tau will suffer for their ignorance.
Just remember: Tau aren't contributing to the efforts against incoming threats to this galaxy. Too entangled in their dogma.
BeefCakeSoup wrote: I have a feeling the Iron Hammer Campaign is going to be "the big one" in terms of making that attempt.
Attempt?
There is always an imperial codex to follow up and to drive em back...
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Post by: Brother Coa
im2randomghgh wrote: 100 planets, let's take a conservative estimate of 1 billion Tau per planet...
Wait... http://wh40k.lexicanum.com/wiki/Tau_Worlds#Homeworld...you are trolling again. I don't see 100 planets here, I thought that Tau have less than 30 ( 26 worlds to be precise ). Automatically Appended Next Post: BeefCakeSoup wrote:The Tau were vastly outnumbered on Taros.
What? This is the stupidest thing I have heard this week.
Imperial Forces: around 6000 IG, 200 SM ( only 20 of those have seen combat ) and 4 Titans.
Tau Empire: someone have said 9000 FW, but I will take that this is wrong. Tau Fire Caste, Kroot, Taros PDF, Taros mining gangs.
It is the IG that got outnumbered, not Tau...
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Post by: GreyKnightful
if you ask me no point..just kill evry etheral... thell kill them selves in another civil war..
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Post by: Brother Coa
And this is how it would be finished if the IG outnumbered the Tau on Taros:
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Post by: KingDeath
Brother Coa wrote:im2randomghgh wrote: 100 planets, let's take a conservative estimate of 1 billion Tau per planet...
Wait... http://wh40k.lexicanum.com/wiki/Tau_Worlds#Homeworld...you are trolling again. I don't see 100 planets here, I thought that Tau have less than 30 ( 26 worlds to be precise ).
Automatically Appended Next Post:
BeefCakeSoup wrote:The Tau were vastly outnumbered on Taros.
What? This is the stupidest thing I have heard this week.
Imperial Forces: around 6000 IG, 200 SM ( only 20 of those have seen combat ) and 4 Titans.
Tau Empire: someone have said 9000 FW, but I will take that this is wrong. Tau Fire Caste, Kroot, Taros PDF, Taros mining gangs.
It is the IG that got outnumbered, not Tau...
Imperial Armour 3, page 13 states that the Tau had, at the beginning of the Taros campaign, 100 colonised worlds including their homeworlds of several other, minor species.
Imperial Armour 3, page 146 states that Imperial losses are estimated to be around 10000 killed, 15000 wounded and up to 20000 captured.
Imperial Armour 3, page 146 estimates the Tau troop strenght at Taros with at least 9000 Firewarriors, 5000 Kroot and and 8000+ traitors.
So no, unless Imperial estimates were completely incorrect then the Tau were outnumbered at Taros.
But worry not,
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Post by: Brother Coa
KingDeath wrote:
Imperial Armour 3, page 13 states that the Tau had, at the beginning of the Taros campaign, 100 colonised worlds including their homeworlds of several other, minor species.
Imperial Armour 3, page 146 states that Imperial losses are estimated to be around 10000 killed, 15000 wounded and up to 20000 captured.
Imperial Armour 3, page 146 estimates the Tau troop strenght at Taros with at least 9000 Firewarriors, 5000 Kroot and and 8000+ traitors.
So no, unless Imperial estimates were completely incorrect then the Tau were outnumbered at Taros.
But worry not,

 "Damn you Imperial Armory"
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Post by: KingDeath
PS: Please don't take the pic as a personal attack, i merely searched for a reason ( no matter how remote ) to post it
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Post by: im2randomghgh
Grey Templar wrote:most Tau planets they take over from the imperium have Imperial resistance and it isn't from the PDF.
the PDF and ruling classes usually are the ones who defect to the Tau Empire.
however, at least a portion of the masses will be fanatically loyal to the Emperor. he is their God after all.
having your ruling figurehead be both your god and king is highly effective as it makes your subjects be loyal on 2 levels. the Tau can take away one level, but they can't touch the Emperor as a god.
all Imperial Planets conquored by the Tau have resistance cells on them. those human planets that don't were likely not Imperial at all and were simple rogue states.
Not sure if you're aware of this, but the Tau actually let their gue'vesa worship the Emperor. Automatically Appended Next Post: Brother Coa wrote:im2randomghgh wrote: 100 planets, let's take a conservative estimate of 1 billion Tau per planet...
Wait... http://wh40k.lexicanum.com/wiki/Tau_Worlds#Homeworld...you are trolling again. I don't see 100 planets here, I thought that Tau have less than 30 ( 26 worlds to be precise ).
26 sept worlds. Those are the worlds that have become the base of the Tau empire. They are the tau equivalents (but smaller) of worlds like Terra, Mars, and Armaggedon.
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Post by: Melissia
BaronIveagh wrote:I might point out that the average alpha+ level rogue psyker can't make warp jumps either, despite their ability to kill or enslave every single living person on a planet at once with their mind. Or telekinetically push an entire starship through space like the Nicassar can.
I'm fairly certain that most telekine psykers could could push a small psychoreactive ship (Nicassar ships are small) in space with their mind. How FAST they could push it depends on the level of a psyker-- and an alpha+ level psyker could push it a damn sight faster than a Nicassar could.
To an alpha+ level psyker, the laws of physics are child's plaything to do with or do away with as they want. "These things you call mass and inertia? Feth 'em. Let's push this baby as fast as we can go WHEE!"
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Post by: im2randomghgh
Melissia wrote:No, they cannot field an army of sanctioned psykers . The Tau don't even really comprehend the existence of psykers to begin with, nevermind understand their uses and purposes. Even then, the Nicassar are not fit for combat, they have very limited mobility and are basically just explorers.
Heck the Nicassar don't even have enough psychic ability to do warp jumps. Meanwhile an Imperial Sanctioned Psyker can be just as capable as any other human in an assault, without ever having to rely on their powers they can still do a lot of damage through the precise detonation of munitions.
Warp jumps have little to do with your psychic might: they have everything to do with the Astronomicon, which doesn't even reach the Tau Empire. Automatically Appended Next Post: Melissia wrote:BaronIveagh wrote:I might point out that the average alpha+ level rogue psyker can't make warp jumps either, despite their ability to kill or enslave every single living person on a planet at once with their mind. Or telekinetically push an entire starship through space like the Nicassar can.
I'm fairly certain that most telekine psykers could could push a small psychoreactive ship (Nicassar ships are small) in space with their mind. How FAST they could push it depends on the level of a psyker-- and an alpha+ level psyker could push it a damn sight faster than a Nicassar could.
To an alpha+ level psyker, the laws of physics are child's plaything to do with or do away with as they want. "These things you call mass and inertia? Feth 'em. Let's push this baby as fast as we can go WHEE!"
Except that Nicassar crews are kept in cryo and have 1 or two awake at a time. One steers, one pushes, and their ships keep up with those FTL Tau ships.
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Post by: Melissia
im2randomghgh wrote:Melissia wrote:No, they cannot field an army of sanctioned psykers . The Tau don't even really comprehend the existence of psykers to begin with, nevermind understand their uses and purposes. Even then, the Nicassar are not fit for combat, they have very limited mobility and are basically just explorers. Heck the Nicassar don't even have enough psychic ability to do warp jumps. Meanwhile an Imperial Sanctioned Psyker can be just as capable as any other human in an assault, without ever having to rely on their powers they can still do a lot of damage through the precise detonation of munitions. Warp jumps have little to do with your psychic might: they have everything to do with the Astronomicon, which doesn't even reach the Tau Empire.
No they don't. Humanity was making warp jumps tens of thousands of years before the Astronomicon existed. They consistently make warp jumps in places where the astronomicon does not shine in modern day 40k as well. Automatically Appended Next Post: im2randomghgh wrote:Except that Nicassar crews are kept in cryo and have 1 or two awake at a time. One steers, one pushes, and their ships keep up with those FTL Tau ships.
No they don't, they have to be tethered to Tau ships. They're faster than them when they aren't going FTL, but they aren't themselves capable of superluminal travel.
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Post by: im2randomghgh
Melissia wrote:im2randomghgh wrote:Melissia wrote:No, they cannot field an army of sanctioned psykers . The Tau don't even really comprehend the existence of psykers to begin with, nevermind understand their uses and purposes. Even then, the Nicassar are not fit for combat, they have very limited mobility and are basically just explorers.
Heck the Nicassar don't even have enough psychic ability to do warp jumps. Meanwhile an Imperial Sanctioned Psyker can be just as capable as any other human in an assault, without ever having to rely on their powers they can still do a lot of damage through the precise detonation of munitions.
Warp jumps have little to do with your psychic might: they have everything to do with the Astronomicon, which doesn't even reach the Tau Empire.
No they don't. Humanity was making warp jumps tens of thousands of years before the Astronomicon existed. They consistently make warp jumps in places where the astronomicon does not shine in modern day 40k as well.
Automatically Appended Next Post:
im2randomghgh wrote:Except that Nicassar crews are kept in cryo and have 1 or two awake at a time. One steers, one pushes, and their ships keep up with those FTL Tau ships.
No they don't, they have to be tethered to Tau ships. They're faster than them when they aren't going FTL, but they aren't themselves capable of superluminal travel.
1. Yes, they do. Humanity was making warp jumps that were comparable to those of the Tau before the Astronomicon came into play. Before the Astro, humanity didn't need navigators, since they had no way to navigate.
2. The reason they are tethered to Tau ships is because they lead them through the warp (like shepherds, they detect the currents and steer the Tau away from them).
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Post by: Melissia
im2randomghgh wrote:1. Yes, they do. Humanity was making warp jumps that were comparable to those of the Tau before the Astronomicon came into play.
That's not true and never has been. Go read the Rogue Trader roleplay game. Navigators can make warp jumps without the assistance of the Astronomicon-- it's a bit harder, but most assuredly possible. The reason they make shorter jumps (Still longer than that of the Tau) is because they need to get their bearings occasionally without the reference of the Astronomicon. im2randomghgh wrote:2. The reason they are tethered to Tau ships is because they lead them through the warp (like shepherds, they detect the currents and steer the Tau away from them).
The reason they're tethered to the Tau is because they're incapable of superluminal travel themselves. The Tau don't enter the warp either with their FTL drive, and their jumps are EXTREMELY small compared to that of other races. In fact, the tau are never going to be able to be a threat to the galaxy with their current drives' short ranges (And amusingly enough, their allies have true warp drives, but the Kroot et. al. are keeping it a secret because they don't trust the Tau).
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Post by: im2randomghgh
Melissia wrote:im2randomghgh wrote:1. Yes, they do. Humanity was making warp jumps that were comparable to those of the Tau before the Astronomicon came into play.
That's not true and never has been. Go read the Rogue Trader roleplay game. Navigators can make warp jumps without the assistance of the Astronomicon-- it's a bit harder, but most assuredly possible. The reason they make shorter jumps (Still longer than that of the Tau) is because they need to get their bearings occasionally without the reference of the Astronomicon.
im2randomghgh wrote:2. The reason they are tethered to Tau ships is because they lead them through the warp (like shepherds, they detect the currents and steer the Tau away from them).
The reason they're tethered to the Tau is because they're incapable of superluminal travel themselves. The Tau don't enter the warp either with their FTL drive, and their jumps are EXTREMELY small compared to that of other races.
1. Exactly. They have to make short jumps. Just. Like. Tau.
2. No, the Nicassar were traveling the galaxy FTL before they even met the Tau. And yes, tau do enter the warp, just very, very shallow is all. It was compared (I forget where) to a diver (Tau) next to a submarine (all the other races that use the warp).
And they are not EXTREMELY small, they are 1/5 those made by the IoM.
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Post by: Melissia
im2randomghgh wrote:1. Exactly. They have to make short jumps. Just. Like. Tau.
You have no damned clue the SCALE of the jumps even comparing an unassisted warp jump compared to a Tau warp skim then, because you are hilariously wrong. im2randomghgh wrote:And they are not EXTREMELY small, they are 1/5 those made by the IoM.
No, they aren't. Tau jumps are ludicrously small, it takes them a long time just to get from T'au to the edge of their tiny, minuscule, insignificant empire. They couldn't even DREAM of getting to the other side of the galaxy in a dozen Tau lifetimes. The Tau don't go into the warp. The are described as skimming the surface at best, skipping across it like a throne stone across water. And Tau don't have very strong throwing arms.
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Post by: im2randomghgh
Melissia wrote:im2randomghgh wrote:1. Exactly. They have to make short jumps. Just. Like. Tau.
You have no damned clue the SCALE of the jumps even comparing an unassisted warp jump compared to a Tau warp skim then, because you are hilariously wrong.
im2randomghgh wrote:And they are not EXTREMELY small, they are 1/5 those made by the IoM.
No, they aren't.
The Tau don't go into the warp. The are described as skimming the surface at best, skipping across it like a throne stone across water. And Tau don't have very strong throwing arms.
1. Unassissted warp jumps are not much larger than Tau skims, unless you want to take an enormous risk that fits the analogy "snowball's chance in hell" quite well.
2. The Tau DO enter the warp on their skims. They project a magnetic field ahead of them, which their ship then follows, which goes into the warp and emerges at a distant point in their star cluster. And yes, it is 1/5 of the IoM's warp travel.
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Post by: Nerivant
The Tau make several short 'hops' into the Warp as they travel. That's what "skimming the edges" refers to.
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Post by: Kanluwen
im2randomghgh wrote:Grey Templar wrote:most Tau planets they take over from the imperium have Imperial resistance and it isn't from the PDF.
the PDF and ruling classes usually are the ones who defect to the Tau Empire.
however, at least a portion of the masses will be fanatically loyal to the Emperor. he is their God after all.
having your ruling figurehead be both your god and king is highly effective as it makes your subjects be loyal on 2 levels. the Tau can take away one level, but they can't touch the Emperor as a god.
all Imperial Planets conquored by the Tau have resistance cells on them. those human planets that don't were likely not Imperial at all and were simple rogue states.
Not sure if you're aware of this, but the Tau actually let their gue'vesa worship the Emperor.
No. They don't. Deathwatch talks about how the Tau go out of their way to stamp out the veneration of the Emperor within the worlds they 'enlighten'.
Brother Coa wrote:im2randomghgh wrote: 100 planets, let's take a conservative estimate of 1 billion Tau per planet...
Wait... http://wh40k.lexicanum.com/wiki/Tau_Worlds#Homeworld...you are trolling again. I don't see 100 planets here, I thought that Tau have less than 30 ( 26 worlds to be precise ).
26 sept worlds. Those are the worlds that have become the base of the Tau empire. They are the tau equivalents (but smaller) of worlds like Terra, Mars, and Armaggedon.
Then they're not the Tau equivalents of "worlds like Terra, Mars, or Armageddon".
Mars is a place devoted to manufacturing, Terra is essentially one giant church, and Armageddon is another manufacturing world.
29408
Post by: Melissia
Yes, they ARE larger than Tau's little hops. I've traveled a larger distance in a Rogue Trader game in ONE JUMP not assisted by the Astronomicon than could feasibly be argued is the diameter of the entire Tau empire.
40927
Post by: im2randomghgh
Melissia wrote:Yes, they ARE larger than Tau's little hops. I've traveled a larger distance in a Rogue Trader game in ONE JUMP not assisted by the Astronomicon than could feasibly be argued is the diameter of the entire Tau empire.
...I would argue that you did NOT jump 100 LY. Automatically Appended Next Post: Kanluwen wrote:im2randomghgh wrote:Grey Templar wrote:most Tau planets they take over from the imperium have Imperial resistance and it isn't from the PDF.
the PDF and ruling classes usually are the ones who defect to the Tau Empire.
however, at least a portion of the masses will be fanatically loyal to the Emperor. he is their God after all.
having your ruling figurehead be both your god and king is highly effective as it makes your subjects be loyal on 2 levels. the Tau can take away one level, but they can't touch the Emperor as a god.
all Imperial Planets conquored by the Tau have resistance cells on them. those human planets that don't were likely not Imperial at all and were simple rogue states.
Not sure if you're aware of this, but the Tau actually let their gue'vesa worship the Emperor.
No. They don't. Deathwatch talks about how the Tau go out of their way to stamp out the veneration of the Emperor within the worlds they 'enlighten'.
Brother Coa wrote:im2randomghgh wrote: 100 planets, let's take a conservative estimate of 1 billion Tau per planet...
Wait... http://wh40k.lexicanum.com/wiki/Tau_Worlds#Homeworld...you are trolling again. I don't see 100 planets here, I thought that Tau have less than 30 ( 26 worlds to be precise ).
26 sept worlds. Those are the worlds that have become the base of the Tau empire. They are the tau equivalents (but smaller) of worlds like Terra, Mars, and Armaggedon.
Then they're not the Tau equivalents of "worlds like Terra, Mars, or Armageddon".
Mars is a place devoted to manufacturing, Terra is essentially one giant church, and Armageddon is another manufacturing world.
1. http://warhammer40k.wikia.com/wiki/Gue%27vesa
2. Not like that, I meant they are equivalents in that they are vitally important worlds that hold the less important worlds together at the seams. Automatically Appended Next Post: Also, Deathwatch is written from the PoV of a xeno-phobic organisation of alien-hunters. Take that into account while reading it.
29408
Post by: Melissia
im2randomghgh wrote:Melissia wrote:Yes, they ARE larger than Tau's little hops. I've traveled a larger distance in a Rogue Trader game in ONE JUMP not assisted by the Astronomicon than could feasibly be argued is the diameter of the entire Tau empire.
...I would argue that you did NOT jump 100 LY.
Then you would be wrong ^.^
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Post by: Kanluwen
And? That's the 'old' fluff for Gue'vasa and they didn't even get it right from the article that was published on GW's website about them back with Codex: Tau.
Deathwatch, p.352 wrote:
Imperial religion is prohibited and the Tau Water Caste run education (and re-education) programs that instil an understanding and love of the Greater Good into the sometimes reluctant gue'la minds. Populations are regularly sterilised to prevent population growth outstretching Tau methods of control. Human transgressors against the Greater Good are not publicly executed, as is the Imperial way, for the Tau see no need to publicise the fates of those who oppose them. Instead, such gue'la simply disappear , and it is the way of the Greater Good to convince oneself that they never existed at all.
I don't need to take anything into account when it comes to the background section of Deathwatch. It's written in a non-partisan viewpoint to give ideas as to how to run a campaign in the setting.
It's also an officially licensed product with Alan Merrett, head of GW's Intellectual Property and Owen Rees, GW's licensing manager, signing off on it.
You've also two of GW's own writers(Alan Bligh and Andy Hoare) working on the setting.
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Post by: Brother Coa
I still don't get one thing with the Tau...
Since Democles, official statement is that Tau and Imperium are at peace.
So why is Tau launching military strikes and capturing Imperial world if they are in peace with them?
722
Post by: Kanluwen
Because the Tau are jerks and liars.
40927
Post by: im2randomghgh
Brother Coa wrote:I still don't get one thing with the Tau...
Since Democles, official statement is that Tau and Imperium are at peace.
So why is Tau launching military strikes and capturing Imperial world if they are in peace with them?
In the 41st millenium, peace means no one is launching a crusade. Everybody is at war.
31733
Post by: Brother Coa
I am surprised that Imperium is actually keeping that peace.
http://wh40k.lexicanum.com/wiki/Gravalax_Incident
"Governor Grice was removed from office by order of the Inquisition for gross incompetence, after his actions almost prompted a war with the Tau."
Seems that the Tau are small on their words...
40927
Post by: im2randomghgh
Kanluwen wrote:And? That's the 'old' fluff for Gue'vasa and they didn't even get it right from the article that was published on GW's website about them back with Codex: Tau.
Deathwatch, p.352 wrote:
Imperial religion is prohibited and the Tau Water Caste run education (and re-education) programs that instil an understanding and love of the Greater Good into the sometimes reluctant gue'la minds. Populations are regularly sterilised to prevent population growth outstretching Tau methods of control. Human transgressors against the Greater Good are not publicly executed, as is the Imperial way, for the Tau see no need to publicise the fates of those who oppose them. Instead, such gue'la simply disappear , and it is the way of the Greater Good to convince oneself that they never existed at all.
I don't need to take anything into account when it comes to the background section of Deathwatch. It's written in a non-partisan viewpoint to give ideas as to how to run a campaign in the setting.
It's also an officially licensed product with Alan Merrett, head of GW's Intellectual Property and Owen Rees, GW's licensing manager, signing off on it.
You've also two of GW's own writers(Alan Bligh and Andy Hoare) working on the setting.
Ya, you really due. This is how the IoM sees it. this is what it thinks is going on. This is what they tell the Deathwatch.
Also, talking about Andy Hoare isn't helping your case, as he is majorly pro-Tau and is a fairly huge fanboy.
31733
Post by: Brother Coa
im2randomghgh wrote:Brother Coa wrote:I still don't get one thing with the Tau... Since Democles, official statement is that Tau and Imperium are at peace. So why is Tau launching military strikes and capturing Imperial world if they are in peace with them? In the 41st millenium, peace means no one is launching a crusade. Everybody is at war. So Russia is in peace with US? That does not mean that Russians can't take Hawaii islands? Universe or no, peace is peace. If they want to conquer Imperial worlds they must first declare war. Tau strategy was just lightning attack on some worlds and simple capture of others... They have been beaten at most and they where able to capture few. Even then, Tau have call for peace, and Imperium send negotiating team and peace was again at strength. Even so, Tau are again launching small attacks ( Kronus, Kaurava, Targa ). They are so big on their word indeed. Poor blindly people that fled to them...
722
Post by: Kanluwen
im2randomghgh wrote:Kanluwen wrote:And? That's the 'old' fluff for Gue'vasa and they didn't even get it right from the article that was published on GW's website about them back with Codex: Tau.
Deathwatch, p.352 wrote:
Imperial religion is prohibited and the Tau Water Caste run education (and re-education) programs that instil an understanding and love of the Greater Good into the sometimes reluctant gue'la minds. Populations are regularly sterilised to prevent population growth outstretching Tau methods of control. Human transgressors against the Greater Good are not publicly executed, as is the Imperial way, for the Tau see no need to publicise the fates of those who oppose them. Instead, such gue'la simply disappear , and it is the way of the Greater Good to convince oneself that they never existed at all.
I don't need to take anything into account when it comes to the background section of Deathwatch. It's written in a non-partisan viewpoint to give ideas as to how to run a campaign in the setting.
It's also an officially licensed product with Alan Merrett, head of GW's Intellectual Property and Owen Rees, GW's licensing manager, signing off on it.
You've also two of GW's own writers(Alan Bligh and Andy Hoare) working on the setting.
Ya, you really do. This is how the IoM sees it. this is what it thinks is going on. This is what they tell the Deathwatch.
No. It isn't. There are bits and parts done 'in character', but the rest of it is simply a sourcebook for the adventures of the players.
Also, talking about Andy Hoare isn't helping your case, as he is majorly pro-Tau and is a fairly huge fanboy.
Once again: and? He's one of the writers for Deathwatch. He also has a writing credit for "Rites of Battle".
Both of those deal with a radically different viewpoint of the Tau than we normally see. They're also both, for the setting, written in a generally nonpartisan, omniscient viewpoint.
You'd know that if you read them though.
40927
Post by: im2randomghgh
Brother Coa wrote:I am surprised that Imperium is actually keeping that peace.
http://wh40k.lexicanum.com/wiki/Gravalax_Incident
"Governor Grice was removed from office by order of the Inquisition for gross incompetence, after his actions almost prompted a war with the Tau."
Seems that the Tau are small on their words...
...or smart.
They know the IoM is just waiting until the Tyranids are contained.
Once they have purged all the splinter fleets, they will undoubtably launch more crusades against the Tau.
Pre-emptive strike much?
They know that the more planets they have, and the more resources they have, the better their chances of survival will be. They know that this is their only chance to take Imperial planets (relatively) unopposed.
31733
Post by: Brother Coa
im2randomghgh wrote:...or smart.
They know the IoM is just waiting until the Tyranids are contained.
Once they have purged all the splinter fleets, they will undoubtably launch more crusades against the Tau.
Pre-emptive strike much?
They know that the more planets they have, and the more resources they have, the better their chances of survival will be. They know that this is their only chance to take Imperial planets (relatively) unopposed.
Why are they scared of the Imperium if they can beat it? Every Tau thread ends with that, so why are they scared of the Imperium?
40927
Post by: im2randomghgh
Kanluwen wrote:im2randomghgh wrote:Kanluwen wrote:And? That's the 'old' fluff for Gue'vasa and they didn't even get it right from the article that was published on GW's website about them back with Codex: Tau.
Deathwatch, p.352 wrote:
Imperial religion is prohibited and the Tau Water Caste run education (and re-education) programs that instil an understanding and love of the Greater Good into the sometimes reluctant gue'la minds. Populations are regularly sterilised to prevent population growth outstretching Tau methods of control. Human transgressors against the Greater Good are not publicly executed, as is the Imperial way, for the Tau see no need to publicise the fates of those who oppose them. Instead, such gue'la simply disappear , and it is the way of the Greater Good to convince oneself that they never existed at all.
I don't need to take anything into account when it comes to the background section of Deathwatch. It's written in a non-partisan viewpoint to give ideas as to how to run a campaign in the setting.
It's also an officially licensed product with Alan Merrett, head of GW's Intellectual Property and Owen Rees, GW's licensing manager, signing off on it.
You've also two of GW's own writers(Alan Bligh and Andy Hoare) working on the setting.
Ya, you really do. This is how the IoM sees it. this is what it thinks is going on. This is what they tell the Deathwatch.
No. It isn't. There are bits and parts done 'in character', but the rest of it is simply a sourcebook for the adventures of the players.
Also, talking about Andy Hoare isn't helping your case, as he is majorly pro-Tau and is a fairly huge fanboy.
Once again: and? He's one of the writers for Deathwatch. He also has a writing credit for "Rites of Battle".
Both of those deal with a radically different viewpoint of the Tau than we normally see. They're also both, for the setting, written in a generally nonpartisan, omniscient viewpoint.
You'd know that if you read them though.
I have read Deathwatch. Didn't like it. Don't like the ordo xenos either. The Xenos races are ALL considerably less evil than the IoM.
Tau-Do what they need to for survival. They adapt, they offer mercy, they believe in their Manifest Destiny and will do anything to see it through to completion.
Orks-Every action they do is simply them following the instincts gene-bred into them by the Old Ones. They fight because they need to.
Eldar-They only attack when their leaders tell them that in the future the (insert race here) of the (insert location here) will attack (insert craftworld name here) in (insert number here) years.
Dark Eldar- They torture and indulge because if they stop Slaanesh will devour their souls.
Tyranids-controlled by hive mind. Hungry. very, very hungry.
Automatically Appended Next Post: Oh and Necrons- cranky Automatically Appended Next Post: Brother Coa wrote:im2randomghgh wrote:...or smart.
They know the IoM is just waiting until the Tyranids are contained.
Once they have purged all the splinter fleets, they will undoubtably launch more crusades against the Tau.
Pre-emptive strike much?
They know that the more planets they have, and the more resources they have, the better their chances of survival will be. They know that this is their only chance to take Imperial planets (relatively) unopposed.
Why are they scared of the Imperium if they can beat it? Every Tau thread ends with that, so why are they scared of the Imperium?
They can't beat it, but the IoM simply can't afford to use all these resources on a comparatively passive threat. Black Crusades and splinter fleets are a pain like that.
29408
Post by: Melissia
So basically we've established that Tau are greedy little gak-fethers who don't respect peace treaties while the Imperium actually respects its treaties made with alien species.
Oh look, I think the Tau are actually being MORE evil than the Imperium!
39868
Post by: iproxtaco
We may need to re-iterate the point that the Imperium is besieged, BUT IT IS NOT AT BREAKING POINT. Tithing a few extra million from various hive worlds and stepping up production of resources needed for Guard regiments whilst mobilizing various Titan legions and idle Space Marines companies will give the Imperium more than enough. Sure, they could use them against the myriad of other more important and dangerous threats, but if the Tau start trying to push their 'Greater Good' bs on important border worlds, they Imperium will come down on them like a hammer squashing an ant. The Tau may not be a threat right now, but if they do become one, the Imperium WILL react, and they certainly have the resources to do so. You can't say the Imperium is wholly evil. They do what they do for survival, and because its what their beliefs compel them to do it. The Tau do what they do for survival, and because its what their beliefs compel them to do. not that much of a difference. It's an over simplification, but the Tau are in every races best interests. Every species has their own agendas and the right to pursue their own goals. Whereas the Imperium can ignore those species, wipe them out or in some cases even ally with them, the Tau only try to subjugate. Forcibly if they have to., simply because they THINK their beliefs are the best.
42494
Post by: nomotog
Brother Coa wrote:I still don't get one thing with the Tau...
Since Democles, official statement is that Tau and Imperium are at peace.
So why is Tau launching military strikes and capturing Imperial world if they are in peace with them?
That is a good question. Has the peace officially ended? The tau probably "justified" these raids and attacks as "liberation", but it's a silly move on their part. Peace time, is the time when they need to take out their roles and butter up the IoM. Send in the trade ships and try to get more allies.
31733
Post by: Brother Coa
im2randomghgh wrote:
They can't beat it, but the IoM simply can't afford to use all these resources on a comparatively passive threat. Black Crusades and splinter fleets are a pain like that.
Really, and I thought that Tau Fire cast outnumber IG and that Tau Navy have more ships than Imperial Navy.
That Tau have 26 billion FW and Million battlesuits to bare in the invasion...
And that they can go into the EoT and kill Chaos Gods...
Tau are evil, they are just using other methods ( like Hitler with Austria and Czechoslovakia in late 1930-is ).
40927
Post by: im2randomghgh
Melissia wrote:So basically we've established that Tau are greedy little gak-fethers who don't respect peace treaties while the Imperium actually respects its treaties made with alien species.
Oh look, I think the Tau are actually being MORE evil than the Imperium!
The IoM doesn't make peace, it puts war on pause.
The peace wasn't an NAP between the two factions, it was the Tau allowing the DGC to flee and in return the IoM would focus on HFB.
HFB was destroyed. The IoM is therefore at war with the Tau Empire.
42494
Post by: nomotog
im2randomghgh wrote:Melissia wrote:So basically we've established that Tau are greedy little gak-fethers who don't respect peace treaties while the Imperium actually respects its treaties made with alien species.
Oh look, I think the Tau are actually being MORE evil than the Imperium!
The IoM doesn't make peace, it puts war on pause.
The peace wasn't an NAP between the two factions, it was the Tau allowing the DGC to flee and in return the IoM would focus on HFB.
HFB was destroyed. The IoM is therefore at war with the Tau Empire.
So it was just a temporary peace so the IoM had time get all their people out? Because that is not what happened, so ya. I wonder, can we think of any battle where the IoM was the aggressor rather then reacting to the tau attacking?
40927
Post by: im2randomghgh
Brother Coa wrote:im2randomghgh wrote:
They can't beat it, but the IoM simply can't afford to use all these resources on a comparatively passive threat. Black Crusades and splinter fleets are a pain like that.
Really, and I thought that Tau Fire cast outnumber IG and that Tau Navy have more ships than Imperial Navy.
That Tau have 26 billion FW and Million battlesuits to bare in the invasion...
And that they can go into the EoT and kill Chaos Gods...
Tau are evil, they are just using other methods ( like Hitler with Austria and Czechoslovakia in late 1930-is ).
26 billions FW can't stand up to ~1,000,000,000,000 IG. I am the first to admit it. But I am saying the IoM simply can't afford to fight off several billion Xenos who have only taken a handful of worlds and who prefer political battle to actual battle. If there were 26 billion orks you could be sure that they would devote all the necessary resources, but the Tau have fought and killed enough Orks and Tyranids to actual be helpful to the IoM, despite the aforementioned handful of conquered worlds.
39868
Post by: iproxtaco
Give me the source that says the Tau allowed the DGC to 'flee'. They were told to withdraw due to more pressing concerns. Where are people getting the 19 regiments in the Crusade idea from? There were 2 as far as I can see. And there are not '26 billion' Fire warriors'. Not all the Castes will be equal. The Earth Caste and Water Caste will be the largest, probably two thirds of the race. the other third is split between the Air and Fire Castes, with them being about equal. Even if there were 10 billion in the Fire Caste, not all of those will be under arms as Fire Warriors. You have a myriad of other roles in the Military than just as an infantryman.
40927
Post by: im2randomghgh
iproxtaco wrote:Give me the source that says the Tau allowed the DGC to 'flee'. They were told to withdraw due to more pressing concerns. Where are people getting the 19 regiments in the Crusade idea from? There were 2 as far as I can see. In Savage Scars the crusade was weakened, over-extended, and at the end, completely out numbered/out gunned by the Tau. When the Tau reinforcements came, the Imperial fleet was SCREWED. The DGC was like "oh noes! Dere is so many Grays! Maybe I shuud go squish saam baags? If they had stayed, the would have been railgun-ded. They basically negociated safe passage back to Imperial Boarders and the Tau didn't want any more bloodshed and said "Yup"
39868
Post by: iproxtaco
So, an outnumbered and out gunned Imperial force managed to draw the Tau into a stalemate, that was only broken when a large number of Tau reinforcements arrived? Ha.
31733
Post by: Brother Coa
im2randomghgh wrote:
The IoM is therefore at war with the Tau Empire.
Where does it say that?
40927
Post by: im2randomghgh
iproxtaco wrote:So, an outnumbered and out gunned Imperial force managed to draw the Tau into a stalemate, that was only broken when a large number of Tau reinforcements arrived? Ha.
They weren't out numbered/gunned until the reinforcements arrived.
The only reason they survived so long was that a Gue'vesa loyal to the IoM exaggerated the size of the crusade to the Tau, so they waited and gathered the largest force they could without leaving the rest of their empire defenseless.
722
Post by: Kanluwen
So you're citing a book written by a Tau fanboy.
My God. It's almost like you could have guaranteed that the Tau would win!
6838
Post by: 1hadhq
im2randomghgh wrote:
Also, talking about Andy Hoare isn't helping your case, as he is majorly pro-Tau and is a fairly huge fanboy.
Will become an intersting read in this thread when quotes finally make it into it.
im2randomghgh wrote:
In Savage Scars the crusade was weakened, over-extended, and at the end, completely out numbered/out gunned by the Tau. When the Tau reinforcements came, the Imperial fleet was SCREWED.
The DGC was like "oh noes! Dere is so many Grays! Maybe I shuud go squish saam baags?
If they had stayed, the would have been railgun-ded.
They basically negociated safe passage back to Imperial Boarders and the Tau didn't want any more bloodshed and said "Yup"
Not really. The Tau were close to be virus bombed. After getting slain in their hundreds and thousands.
Kanluwen wrote:So you're citing a book written by a Tau fanboy.
My God. It's almost like you could have guaranteed that the Tau would win!
You shall not guarantee.
The only winner is the rogue trader.
Tau retreat into orbit and think they can threathen the IoM. But to believe and to be able to are different things.
Just you wait, I'll grab Savage scars and put some direct quotes in here...
39868
Post by: iproxtaco
So, a weakened and over-extended Imperial force which wasn't that big to begin with, managed to force the Tau to a stalemate on one of their most heavily defended and populated worlds and was only forced to withdraw due to a command from an inquisitor and a large number of Tau reinforcements arriving? Ha.
37036
Post by: Sir Pseudonymous
im2randomghgh wrote:Actually, Tau were in their cave-age 6000 years ago and are at a technoloical level we may never reach. The earliest human cave-people were dated to approx. 2.2 million years ago.
The Tau were hunter-gatherer nomads/horticulturalists when discovered. As little as two thousand years ago the vast majority of humanity fit into those slots, and three thousand years ago almost the entirety did, with the rest being primitive agriculturalist. Tau tech, ignoring the Magical Sci-Fantasy Physics stuff, is barely an improvement over modern technology, and most of that lies in mobile power sources making their primitive, bulky attempts at power armor (size of a dreadnought, protection of power armor, firepower of a heavy weapon team) and railguns feasible. im2randomghgh wrote:But yes, I agree completely. Consider it this way: the Tau have just over 100 planets, which is 1:10,000 of the IoM, except that between the air caste, fire caste, and ethereal caste more than 50% of their population fights battles, and that's not including the battlefield technicians of the earth caste, and their numberless drones, and the auxilliaries. Everthing accounted for, about 75-80% of the inhabitants of the Tau Empire see the battlefield for one reason or another. Nothing even vaguely close to that percentage for the IoM. The IoM still has them outnumbered, but it would probably mean about 1:5000th of their resources went to it, instead of 1:10,000th. Do you think the IoM can afford to lose 1:5000th of it's military might?
Last I heard, the Tau have seven sept worlds with populations approaching modern Earth, the rest of the septs approaching the population of Cadia or somesuch (around that of the US; this is assuming that there are larger ones, and that they're not all so lightly populated as Cadia or Macragge), and the colonies having populations in the hundreds of thousands, leaving their total population somewhere between a third and half that of the lower limit of an Imperial hiveworld. There are in excess of 32,000 hiveworlds, housing a minimum of 10 quadrillion (and a rough upper limit of ~32 quadrillion), and can be taken as housing roughly half the total Imperial population, leaving the total anywhere from 20-70 quadrillion. The Guard numbers somewhere from 10 trillion to 30 trillion, with estimates varying due to the lack of anything but general figures (outnumber Space Marines a million to one; one billion regiments; somewhere around .1% of the population on the outside (from the Guard codex: Armageddon is tithed for one hundred million recruits, out of its hundreds of billions of residents; this is stated to be exceptionally high due to the extenuating circumstances)). It cannot be assumed that the Tau are split evenly between the castes either. The earth and water castes would have to be the largest, being the laborers and merchants/diplomats/traders respectively, followed by the air caste, being the pilots for everything the Tau have, from civilian transports to freighters, followed by the fire caste, being soldiers and whatever the ones not physically/mentally/psychologically fit to be soldiers end up as ("soylent gray"?), followed by the Ethereals, who's purpose seems to just be keeping local caste leadership in check (presumably through pheromones, considering what happens when they die/leave). So from a total population of around 50-60 billion (to be extremely generous), the fire caste couldn't be higher than around one billion (and that's on the outside, as evidenced by the fact that they don't show up in numbers anywhere near representative of such a high total, as that would be enough for there to be ten million fire warriors on every planet at all times, when only a few thousand show up in major conflicts)), and the air caste would be almost entirely civilian, because of the need for pilots in essential transportation infrastructure.
7103
Post by: sniperjolly
The Tau Navy sucks. Their best ship is an inferior copy of a ship that can be built by imperial feral worlds, it is so basic. A battlebarge or six(teen) and about three times that number of strke crusiers and other assorted navy vessels like the BT have would just rip through the Tau Empire like a hot knife through butter. Cool gunz win battles, the <redacted> Navy wins wars. The whole BT focusing on the tiny threat of the Tau Empire, which is a bit bigger than Ultramar is really unlikely and the premis of this thread is rediculous. The Imperium has bigger threats the don't even have a CODEX. Hrud, for example are a (far) bigger threat to the Imperium. Titan Legions are thrown against Eldar Exodites and return beaten or bloody, Genestealer cults are HUGE, actually, and the lost and the damned are a much bigger deal than the Chaos Marines, when no black crusade is going on.
The Tau are ment to be representitve of one of the minor alien realms that through guile or sheer luck hve escaped the scrutiny of the IoM. Tau are cool, whatever, but calling them a player is fairly rediculous. The forces of one Hive World or maybe one Forge World might be enough to KO a good 3/4 of the Empire.
The Tau have legitametly learned from their mistakes and/or shortcomings during the DGC, so bully for them, now they may not send as much reinforcements =P
29408
Post by: Melissia
Just face it random, no matter what you say, the Tau are still just a minor, tiny, and relatively insignificant force in the galaxy. Sure, their aesthetics are cool and all, and their military is efficient. But I could say the same thing about everyone else in 40k-- the Imperium's military is brutally efficient as well, and I quite like Imperial aesthetics for the most part (minus Sororitas breastplates). But the Imperium is to the Tau what an human is to a puppy. Sure, the puppy might bite the Imperium's, but then the Imperium says "bad doggy" and the puppy backs down or it gets kicked across the room.
40927
Post by: im2randomghgh
iproxtaco wrote:So, a weakened and over-extended Imperial force which wasn't that big to begin with, managed to force the Tau to a stalemate on one of their most heavily defended and populated worlds and was only forced to withdraw due to a command from an inquisitor and a large number of Tau reinforcements arriving? Ha.
Yes, a force designed to conquer the entire Tau Empire did get stalled by a single planets, by a single city, how observant of you *pats on head* Automatically Appended Next Post: sniperjolly wrote:The Tau Navy sucks. Their best ship is an inferior copy of a ship that can be built by imperial feral worlds, it is so basic. A battlebarge or six(teen) and about three times that number of strke crusiers and other assorted navy vessels like the BT have would just rip through the Tau Empire like a hot knife through butter. Cool gunz win battles, the <redacted> Navy wins wars. The whole BT focusing on the tiny threat of the Tau Empire, which is a bit bigger than Ultramar is really unlikely and the premis of this thread is rediculous. The Imperium has bigger threats the don't even have a CODEX. Hrud, for example are a (far) bigger threat to the Imperium. Titan Legions are thrown against Eldar Exodites and return beaten or bloody, Genestealer cults are HUGE, actually, and the lost and the damned are a much bigger deal than the Chaos Marines, when no black crusade is going on.
The Tau are ment to be representitve of one of the minor alien realms that through guile or sheer luck hve escaped the scrutiny of the IoM. Tau are cool, whatever, but calling them a player is fairly rediculous. The forces of one Hive World or maybe one Forge World might be enough to KO a good 3/4 of the Empire.
The Tau have legitametly learned from their mistakes and/or shortcomings during the DGC, so bully for them, now they may not send as much reinforcements =P
Not sure where you're getting *can be built on feral worlds* since the only faction in WH40K more high-tech than the Tau are the Nerons, and arguably Eldar. Automatically Appended Next Post: Sir Pseudonymous wrote:im2randomghgh wrote:Actually, Tau were in their cave-age 6000 years ago and are at a technoloical level we may never reach. The earliest human cave-people were dated to approx. 2.2 million years ago.
The Tau were hunter-gatherer nomads/horticulturalists when discovered. As little as two thousand years ago the vast majority of humanity fit into those slots, and three thousand years ago almost the entirety did, with the rest being primitive agriculturalist. Tau tech, ignoring the Magical Sci-Fantasy Physics stuff, is barely an improvement over modern technology, and most of that lies in mobile power sources making their primitive, bulky attempts at power armor (size of a dreadnought, protection of power armor, firepower of a heavy weapon team) and railguns feasible.
im2randomghgh wrote:But yes, I agree completely. Consider it this way: the Tau have just over 100 planets, which is 1:10,000 of the IoM, except that between the air caste, fire caste, and ethereal caste more than 50% of their population fights battles, and that's not including the battlefield technicians of the earth caste, and their numberless drones, and the auxilliaries. Everthing accounted for, about 75-80% of the inhabitants of the Tau Empire see the battlefield for one reason or another. Nothing even vaguely close to that percentage for the IoM. The IoM still has them outnumbered, but it would probably mean about 1:5000th of their resources went to it, instead of 1:10,000th. Do you think the IoM can afford to lose 1:5000th of it's military might?
Last I heard, the Tau have seven sept worlds with populations approaching modern Earth, the rest of the septs approaching the population of Cadia or somesuch (around that of the US; this is assuming that there are larger ones, and that they're not all so lightly populated as Cadia or Macragge), and the colonies having populations in the hundreds of thousands, leaving their total population somewhere between a third and half that of the lower limit of an Imperial hiveworld. There are in excess of 32,000 hiveworlds, housing a minimum of 10 quadrillion (and a rough upper limit of ~32 quadrillion), and can be taken as housing roughly half the total Imperial population, leaving the total anywhere from 20-70 quadrillion. The Guard numbers somewhere from 10 trillion to 30 trillion, with estimates varying due to the lack of anything but general figures (outnumber Space Marines a million to one; one billion regiments; somewhere around .1% of the population on the outside (from the Guard codex: Armageddon is tithed for one hundred million recruits, out of its hundreds of billions of residents; this is stated to be exceptionally high due to the extenuating circumstances)).
It cannot be assumed that the Tau are split evenly between the castes either. The earth and water castes would have to be the largest, being the laborers and merchants/diplomats/traders respectively, followed by the air caste, being the pilots for everything the Tau have, from civilian transports to freighters, followed by the fire caste, being soldiers and whatever the ones not physically/mentally/psychologically fit to be soldiers end up as ("soylent gray"?), followed by the Ethereals, who's purpose seems to just be keeping local caste leadership in check (presumably through pheromones, considering what happens when they die/leave). So from a total population of around 50-60 billion (to be extremely generous), the fire caste couldn't be higher than around one billion (and that's on the outside, as evidenced by the fact that they don't show up in numbers anywhere near representative of such a high total, as that would be enough for there to be ten million fire warriors on every planet at all times, when only a few thousand show up in major conflicts)), and the air caste would be almost entirely civilian, because of the need for pilots in essential transportation infrastructure.
30+ Sept worlds. 70+ settled worlds of other kinds. 10+ auxilliary worlds.
and the role of the castes has little/nothing to do with their populations, as each caste is a sub-species. Automatically Appended Next Post: Kanluwen wrote:So you're citing a book written by a Tau fanboy.
My God. It's almost like you could have guaranteed that the Tau would win!
Well every single IG/ SM book ever written is just dripping with fanboyism, so I am not sure how that is relevant.
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Post by: Nerivant
I think the real issue here is that the tau are sitting on a cluster of Tomb Worlds.
Lets the conspiracies commence!
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Post by: AlmightyWalrus
im2randomghgh wrote:
Not sure where you're getting *can be built on feral worlds* since the only faction in WH40K more high-tech than the Tau are the Nerons, and arguably Eldar.
...except the Imperium of Man, Dark Eldar, hell even the ORKS have better tech than the Tau.
As for the Imperium of Man wiping out the Tau, I point to page 310 of the Deathwatch core rulebook for info on the "Kill-ships". I wonder how the Tau race would react when everyone on T'au is turned into goo?
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Post by: Kanluwen
And you'll notice how I'm not citing them as examples in this thread.
Funny, right?
No matter what:
The Tau, if the Imperium wants them dead at this point in time, rather than at the outset of the Damocles Gulf Crusade which was an extermination campaign based upon some 90 Marines, 4 or 5 Guard Regiments, and the equivalent of a sector patrol's worth for the Navy assets--there is not a damn thing the Tau can do to stop it.
They will be steamrolled. They will lose their planets, and they will cease to exist.
But as has been pointed out repeatedly: The Tau exist because the Imperium are busy with other threats. Interstellar threats, threats that can actually move beyond their home sector.
Let's not forget that Hive Fleet Gorgon's been tearing around Tau space, and one of their Sept worlds(Kel'shan) has a Guard force planetside, and Kel'shan's defenses are weakened.
We could also ignore the fact that the Cadian XVIIIth managed to start a siege and get past the Tyranids and Tau to do such a thing.
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Post by: sniperjolly
The Lunar Class Crusier has been built by feral worlds.
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Post by: Sir Pseudonymous
im2randomghgh wrote:iproxtaco wrote:So, a weakened and over-extended Imperial force which wasn't that big to begin with, managed to force the Tau to a stalemate on one of their most heavily defended and populated worlds and was only forced to withdraw due to a command from an inquisitor and a large number of Tau reinforcements arriving? Ha. Yes, a force designed to conquer the entire Tau Empire did get stalled by a single planets, by a single city, how observant of you *pats on head*
A force of less than one hundred thousand swept up to a full fledged sept world, where it ground into a stalemate, learned that no one was sending more supplies or reinforcements, and retreated to salvage what it could. Not sure where you're getting *can be built on feral worlds* since the only faction in WH40K more high-tech than the Tau are the Nerons, and arguably Eldar.
The Tau sit at the bottom of the barrel when it comes to advanced technology. Even Orks have more advanced technology. The lowly lasgun is more alive than a Tau, on account of the whole "machine spirit" thing. 30+ Sept worlds. 70+ settled worlds of other kinds. 10+ auxilliary worlds. and the role of the castes has little/nothing to do with their populations, as each caste is a sub-species.
None of that addressed any of my points. If there were so much as one billion fire caste, unless almost every single one of them isn't fit for military service, there would be more than a few thousand to a few tens of thousands of firewarriors involved in minor skirmishes, let alone major conflicts.
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Post by: iproxtaco
im2randomghgh wrote:iproxtaco wrote:So, a weakened and over-extended Imperial force which wasn't that big to begin with, managed to force the Tau to a stalemate on one of their most heavily defended and populated worlds and was only forced to withdraw due to a command from an inquisitor and a large number of Tau reinforcements arriving? Ha.
Yes, a force designed to conquer the entire Tau Empire did get stalled by a single planets, by a single city, how observant of you *pats on head.
Automatically Appended Next Post:
Sir Pseudonymous wrote:im2randomghgh wrote:Actually, Tau were in their cave-age 6000 years ago and are at a technoloical level we may never reach. The earliest human cave-people were dated to approx. 2.2 million years ago.
The Tau were hunter-gatherer nomads/horticulturalists when discovered. As little as two thousand years ago the vast majority of humanity fit into those slots, and three thousand years ago almost the entirety did, with the rest being primitive agriculturalist. Tau tech, ignoring the Magical Sci-Fantasy Physics stuff, is barely an improvement over modern technology, and most of that lies in mobile power sources making their primitive, bulky attempts at power armor (size of a dreadnought, protection of power armor, firepower of a heavy weapon team) and railguns feasible.
im2randomghgh wrote:But yes, I agree completely. Consider it this way: the Tau have just over 100 planets, which is 1:10,000 of the IoM, except that between the air caste, fire caste, and ethereal caste more than 50% of their population fights battles, and that's not including the battlefield technicians of the earth caste, and their numberless drones, and the auxilliaries. Everthing accounted for, about 75-80% of the inhabitants of the Tau Empire see the battlefield for one reason or another. Nothing even vaguely close to that percentage for the IoM. The IoM still has them outnumbered, but it would probably mean about 1:5000th of their resources went to it, instead of 1:10,000th. Do you think the IoM can afford to lose 1:5000th of it's military might?
Last I heard, the Tau have seven sept worlds with populations approaching modern Earth, the rest of the septs approaching the population of Cadia or somesuch (around that of the US; this is assuming that there are larger ones, and that they're not all so lightly populated as Cadia or Macragge), and the colonies having populations in the hundreds of thousands, leaving their total population somewhere between a third and half that of the lower limit of an Imperial hiveworld. There are in excess of 32,000 hiveworlds, housing a minimum of 10 quadrillion (and a rough upper limit of ~32 quadrillion), and can be taken as housing roughly half the total Imperial population, leaving the total anywhere from 20-70 quadrillion. The Guard numbers somewhere from 10 trillion to 30 trillion, with estimates varying due to the lack of anything but general figures (outnumber Space Marines a million to one; one billion regiments; somewhere around .1% of the population on the outside (from the Guard codex: Armageddon is tithed for one hundred million recruits, out of its hundreds of billions of residents; this is stated to be exceptionally high due to the extenuating circumstances)).
It cannot be assumed that the Tau are split evenly between the castes either. The earth and water castes would have to be the largest, being the laborers and merchants/diplomats/traders respectively, followed by the air caste, being the pilots for everything the Tau have, from civilian transports to freighters, followed by the fire caste, being soldiers and whatever the ones not physically/mentally/psychologically fit to be soldiers end up as ("soylent gray"?), followed by the Ethereals, who's purpose seems to just be keeping local caste leadership in check (presumably through pheromones, considering what happens when they die/leave). So from a total population of around 50-60 billion (to be extremely generous), the fire caste couldn't be higher than around one billion (and that's on the outside, as evidenced by the fact that they don't show up in numbers anywhere near representative of such a high total, as that would be enough for there to be ten million fire warriors on every planet at all times, when only a few thousand show up in major conflicts)), and the air caste would be almost entirely civilian, because of the need for pilots in essential transportation infrastructure.
30+ Sept worlds. 70+ settled worlds of other kinds. 10+ auxilliary worlds.
and the role of the castes has little/nothing to do with their populations, as each caste is a sub-species.
Firstly, IT WAS NOT A LARGE FORCE. It managed to crusade to a SEPT world, where it was not defeated, but was STALLED.
Secondly, role of the Castes has EVERYTHING to do with population. The Earth Caste includes roles which require the largest numbers of people to fulfill effectively, same with the Water Caste. The Fire Caste only contains the military, which is a small percentage of any race, and does not have a high demand. Within the Fire Caste, only about 60% will be infantrymen, the rest will be operators of various equipment and fulfilling command, communication and support roles, making the estimate that there are 25 BILLION fire warriors the most ludicrous thing I've heard in this thread, next to the stupid estimation that 80% of the Tau see the battlefield.
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Post by: Melissia
Well, any race that isn't Orkoid at any rate.
With Orks, 100% of their population is part of the military and all that jazz.
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Post by: im2randomghgh
AlmightyWalrus wrote:the Imperium of Man, Dark Eldar, hell even the ORKS have better tech than the Tau.
No, they don't. Tau seem to be the only people in the galaxy who have realised that "oo, plasma guns kill you sometimes, maybe we should fix ours so they dont do that".
Also, the basic infantry rifles for the Tau take a solid slug, and after leaving the barrel, it becomes plasma. No other race (necrons excepted) have anything that can even compare to that.
Plus they have the most high-tech battle armour, and the best quality stealth technology of any race, plus they have the most efficient, level-headed military techniques (not tech but thought I'd throw that in) and the best jet packs of anyone. Oh and vespids are fun to paint. Automatically Appended Next Post: iproxtaco wrote:
The role of the Castes has EVERYTHING to do with population. The Earth Caste includes roles which require the largest numbers of people to fulfill effectively, same with the Water Caste. The Fire Caste only contains the military, which is a small percentage of any race, and does not have a high demand. Within the Fire Caste, only about 60% will be infantrymen, the rest will be operators of various equipment and fulfilling command, communication and support roles, making the estimate that there are 25 BILLION fire warriors the most ludicrous thing I've heard in this thread, next to the stupid estimation that 80% of the Tau see the battlefield.
No, the earth caste are not as numerous as you seem to think. They use drones for almost everything, even the basics (farming/agriculture).
The water caste are no more numerous than anyone else.
And no, the support roles in the military are fulfilled by the earth caste. the earth caste are their battlefield technicians, they construct bunkers, work the comms etc.
Pretty much everyone in the Fire Caste IS an infantry man/battlesuit operator. This is not the Guard, where the support roles are members of the regiment.
And I didn't say 80% see the battlefield, 80% influence the battlefield. Ethereals and fire warriors on the front-lines, earth-caste technicians doing repairs, air caste doing bombing runs/naval combat. Only the water caste really doesn't ever step on the field of battle, and even then they still effect it, by bringing over troops from the enemy.
The Tau aren't going to say: We want more diplomats, so no procreation for Fire Warriors for a month! No, they are each subspecies, and regardless of role will reproduce to the same (or similar) numbers. Automatically Appended Next Post: Melissia wrote:Well, any race that isn't Orkoid at any rate.
With Orks, 100% of their population is part of the military and all that jazz.
...or Tyranid-y.
...or daemonic...
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Post by: sniperjolly
I could argue with you on that, but I'll just put this down, assuming all your points are accurate.
...Yet far inferior navy, everyone else wins.
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Post by: im2randomghgh
sniperjolly wrote:I could argue with you on that, but I'll just put this down, assuming all your points are accurate. ...Yet far inferior navy, everyone else wins. No their navy is pretty solid. I play them in BFG The demiurg ships are awesome too
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Post by: Nerivant
im2randomghgh wrote:AlmightyWalrus wrote:the Imperium of Man, Dark Eldar, hell even the ORKS have better tech than the Tau.
No, they don't. Tau seem to be the only people in the galaxy who have realised that "oo, plasma guns kill you sometimes, maybe we should fix ours so they dont do that".
Also, the basic infantry rifles for the Tau take a solid slug, and after leaving the barrel, it becomes plasma. No other race (necrons excepted) have anything that can even compare to that.
Eldar.
That's also not how a pulse weapon works.
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Post by: im2randomghgh
Nerivant wrote:im2randomghgh wrote:AlmightyWalrus wrote:the Imperium of Man, Dark Eldar, hell even the ORKS have better tech than the Tau.
No, they don't. Tau seem to be the only people in the galaxy who have realised that "oo, plasma guns kill you sometimes, maybe we should fix ours so they dont do that".
Also, the basic infantry rifles for the Tau take a solid slug, and after leaving the barrel, it becomes plasma. No other race (necrons excepted) have anything that can even compare to that.
Eldar.
That's also not how a pulse weapon works.
Admittedly, the Tau's logic is vaguely (very, very vaguely) similar to the Eldar.
It is.
Codex Tau Empire wrote: The pulse rifle uses an induction field to propel a particle, which reacts by breaking down to create a plasma pulse as it leaves the barrel.
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Post by: 1hadhq
im2randomghgh wrote:
...they have the most efficient, level-headed military techniques ...
 Keeping your head low and running away counts as tech now?
Militarization level:
Necrons 100%
Demons 100%
Nids 90-100%
Orkoids 80-100%
Eldar 20-100%
Humans 30-70%
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Post by: sniperjolly
IoM <2% =P
Compare all the military forces on Armageddon (1st war or 2nd, easily found) with the population of the planet (aprox. 120 billion) The result is really quite pathetic. The IoM, while "there is always war" NEVER aproaches earth levels of militarization as a whole, and hasen't since the Heresy, or possibly the Age of Apostacy.
Scratch that,
IOM <0.1%
40K needs to gets its math straight! Like hell there were 360 million IG on Armageddon, the order of battle lists less than 200 regiments!
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Post by: 1hadhq
Maybe the IoM doesn't invoke full mobilization , yet?
Wouldn't it be unfair to do so?
I mean , a million orks invades and youre sending 10% to stop them...
12.000.000.000 lasguns firing at 1.000.000 orks. 12.000 > 1 .
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Post by: Brother Coa
im2randomghgh wrote:
No, they don't. Tau seem to be the only people in the galaxy who have realised that "oo, plasma guns kill you sometimes, maybe we should fix ours so they dont do that".
Plus they have the most high-tech battle armour, and the best quality stealth technology of any race, plus they have the most efficient, level-headed military techniques (not tech but thought I'd throw that in) and the best jet packs of anyone. Oh and vespids are fun to paint.
Mankind where more advanced than the Eldar before EoT was born adn they lost all tech. Maybe Tau is better with some things ( like plasma when it comes to safety ), but overall IoM has better tech than the Tau. And now and then they found another STC and their tech improve...
"most high-tech battle armour", sorry but what is then Space Marine power armor?
Ultra-high tech?
"Eldar have the best stealth tech ( never see Tau hide entire city while Eldar conceive entire Craftworld that is size of Earth).
Mankind is fairly know as the greatest military capable race when it comes to tactics and experience and waging war. In 40k and all other universes.
Tau have best jet pack tech, but other races have personal teleporters ( Orks, Necrons, Eldar, IoM ).
Automatically Appended Next Post:
sniperjolly wrote:IoM <2% =P
Compare all the military forces on Armageddon (1st war or 2nd, easily found) with the population of the planet (aprox. 120 billion) The result is really quite pathetic. The IoM, while "there is always war" NEVER aproaches earth levels of militarization as a whole, and hasen't since the Heresy, or possibly the Age of Apostacy.
Scratch that,
IOM <0.1%
40K needs to gets its math straight! Like hell there were 360 million IG on Armageddon, the order of battle lists less than 200 regiments!
I would be scared to see full Imperial mobilization ( if we take they mobilize like we - all man capable to fight in army..), we are talking about billions per planet alone...
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Post by: Sir Pseudonymous
im2randomghgh wrote:AlmightyWalrus wrote:the Imperium of Man, Dark Eldar, hell even the ORKS have better tech than the Tau. No, they don't. Tau seem to be the only people in the galaxy who have realised that "oo, plasma guns kill you sometimes, maybe we should fix ours so they dont do that". Also, the basic infantry rifles for the Tau take a solid slug, and after leaving the barrel, it becomes plasma. No other race (necrons excepted) have anything that can even compare to that.
Plasma isn't nearly as unstable as it is in the tabletop game, and fluffwise the problem comes into play if it's not being fired, because firing it relieves the pressure inside the canister. And that's not how a pulse rifle works. It excites a small amount of gas and launches it, at which point it magically space magics into plasma. Plus they have the most high-tech battle armour,
To get the equivalent of power armor they had to make something the size of a dreadnought. That's like what a nineteenth century steam engine is to a modern car. and the best quality stealth technology of any race,
Eldar. plus they have the most efficient, level-headed military techniques (not tech but thought I'd throw that in)
Worse than anyone save for Space Marines, anything related to Chaos, Orks, or Tyranids. and the best jet packs of anyone.
Worse and bulkier than those of any other faction save Orks, wherein the inherent failure and insanity is a purposeful design. No, the earth caste are not as numerous as you seem to think. They use drones for almost everything, even the basics (farming/agriculture). The water caste are no more numerous than anyone else. And no, the support roles in the military are fulfilled by the earth caste. the earth caste are their battlefield technicians, they construct bunkers, work the comms etc. Pretty much everyone in the Fire Caste IS an infantry man/battlesuit operator. This is not the Guard, where the support roles are members of the regiment. And I didn't say 80% see the battlefield, 80% influence the battlefield. Ethereals and fire warriors on the front-lines, earth-caste technicians doing repairs, air caste doing bombing runs/naval combat. Only the water caste really doesn't ever step on the field of battle, and even then they still effect it, by bringing over troops from the enemy. The Tau aren't going to say: We want more diplomats, so no procreation for Fire Warriors for a month! No, they are each subspecies, and regardless of role will reproduce to the same (or similar) numbers.
Either there are vastly different ratios, almost every single fire caste member is employed in a non-military capacity due to not meeting the physical, mental, or psychological requirements to do so, or their entire population is only a few hundred million, if even that. Otherwise their forces would be much, much larger. 1hadhq wrote: Militarization level: Necrons 100%
Dubious, as most are hibernating, and the roles beyond warfare aren't detailed; there could well be Necrons that fill non-military maintenance positions. Demons 100%
Daemons can't really be said to be militarized, and most don't actively concern themselves with the Materium. Nids 90-100%
They're mindless beasts, so the concept of militarization is sort of a misnomer with them. Eldar 20-100%
Depends on which eldar. Craftworlders would be somewhere less than 1%, Dark Eldar would be somewhere approaching 100%, and Harlequins are anyone's guess, since they maintain the Black Library and act as intermediaries and a pan-Eldar priest caste, as well as serving on the front lines against Chaos. Humans 30-70%
~.05%-.1%, which still gives them the largest non-Ork military force population in the galaxy, and the largest united military force.
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Post by: iproxtaco
I completely agree with everything in the above post. The Tau do not have 25 billion Fire Warriors. Thats the end of that. And yes, random you said im2randomghgh wrote:Everthing accounted for, about 75-80% of the inhabitants of the Tau Empire see the battlefield
nothing about 'influence' there.
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Post by: BaronIveagh
Wow, I take some time away from the computer and both sides just SPEW incomplete and/or inaccurate information.
I don't even know where to start!
Let's see: An unguided jump outside the astronomicon's light is limited to 5 LY unless you are attempting suicide by warp jump. (BFG/Rogue Trader) The Tau make shorter hops with smaller ships, but it's implied they can probably make this with a larger one. Typically, the imperium gets around this issue by placing smaller beacons along well known warp routes outside the astronomicon's glow. Previous to the astronimicon and Navigators, human starships used a device known as a void abacus, which allows short journeys through the warp.
On Deathwatch: The entry on the Tau also implies that the worlds they settled on are tainted in some way, with ancient ruins that drive men and Tau mad, so what you see in the Jericho reach might not be a good representation of the Tau in general.
Tau Navy: Their level of power is arguable, since all we really have to go on is BFG, which everyone has been happy to point out is balanced as a game. IA:3 starts the fight off with the Imperials getting a ridiculously lucky shot (behold the power of plot armor) and disabling half the carriers launch bays, and then still getting their teeth kicked in before the carrier goes down. Most of the novels seem to play it vague with naval actions against the Tau, even those that take place on a star ship. We can say that tau ships produced after the Damocles Gulf are now directly comparable to their Imperial counterparts, and they have a very large stockpile of older ships that can field vast numbers of attack craft.
The Lunar Class: Yes, the Lord Daros was built on a Feral world in 11 years, in total defiance of the rest of fluff, basic physics, basic 40k physics, the total lack of a shipyard to build it in, and any explanation at all of where the parts other then raw metal came from. (Because the feral world only provided raw metal. Where things like drives came from, or cogitators, is never explained.) This thing has been brought up in the past, and there are more holes in this story then the Dies Ire put in the Imperial Palace during the siege.
Kill Ships: It should be pointed out that kill ships themselves are tech heresy, no one seems know where they came from, who built them, and the Imperium is terrified that the Tau will take one intact. Oh, and they have only ever been mentioned in the Jericho reach.
Ratio of Tau Castes: Codex Tau Empire does imply that the Tau castes, with the exception of the Ethereals, are roughly equal in number. They are not, however, evenly distributed on every planet, so an 'average' is most likely as close as you'd get to an actual number. As I pointed out earlier, though, the number active fire warriors is more likely around 10 billion.
Forces in the Damocles Gulf: This comes from a variety of sources including Codex: Tau, Codex: Imperial Guard, the Rogue Trader novels, Infantryman's Uplifting Handbook (Damocles Gulf Edition) and White Dwarf.
The Imperium Sending Billions of IG: If the entire rest of the galaxy is at peace, the tyranids slain to the last, and the Eye of Terror and every other warp space hell hole purged, sure.
The Tau being limited to their region of space: Not anymore, as recent Tau drives rival anything the Imperium has for distance.
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Post by: im2randomghgh
Brother Coa wrote:im2randomghgh wrote:
No, they don't. Tau seem to be the only people in the galaxy who have realised that "oo, plasma guns kill you sometimes, maybe we should fix ours so they dont do that".
Plus they have the most high-tech battle armour, and the best quality stealth technology of any race, plus they have the most efficient, level-headed military techniques (not tech but thought I'd throw that in) and the best jet packs of anyone. Oh and vespids are fun to paint.
Mankind where more advanced than the Eldar before EoT was born adn they lost all tech. Maybe Tau is better with some things ( like plasma when it comes to safety ), but overall IoM has better tech than the Tau. And now and then they found another STC and their tech improve...
"most high-tech battle armour", sorry but what is then Space Marine power armor?
Ultra-high tech?
"Eldar have the best stealth tech ( never see Tau hide entire city while Eldar conceive entire Craftworld that is size of Earth).
Mankind is fairly know as the greatest military capable race when it comes to tactics and experience and waging war. In 40k and all other universes.
Tau have best jet pack tech, but other races have personal teleporters ( Orks, Necrons, Eldar, IoM ).
Automatically Appended Next Post:
sniperjolly wrote:IoM <2% =P
Compare all the military forces on Armageddon (1st war or 2nd, easily found) with the population of the planet (aprox. 120 billion) The result is really quite pathetic. The IoM, while "there is always war" NEVER aproaches earth levels of militarization as a whole, and hasen't since the Heresy, or possibly the Age of Apostacy.
Scratch that,
IOM <0.1%
40K needs to gets its math straight! Like hell there were 360 million IG on Armageddon, the order of battle lists less than 200 regiments!
I would be scared to see full Imperial mobilization ( if we take they mobilize like we - all man capable to fight in army..), we are talking about billions per planet alone...
Power Armour is nearly as high tech as battle-suits. Not even close.
and 0.1% militarisation is probably right for the IoM.
There are billions of guard, but there are quadrillions of merchants, mechanicus, administratum adepts etc.
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Post by: Brother Coa
BaronIveagh wrote:
The Imperium Sending Billions of IG: If the entire rest of the galaxy is at peace, the tyranids slain to the last, and the Eye of Terror and every other warp space hell hole purged, sure.
The Tau being limited to their region of space: Not anymore, as recent Tau drives rival anything the Imperium has for distance.
Imperium armed forces are using only 0.5 - 1% of the entire population. I don't see why don't they send billions of Gurdsman from a worlds not touched by war ( and those worlds are making 70% of the Imperium ).
Let's see: Kronus, Kaurava, Targa, Nibosa... I saw their rivalry there...
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Post by: iproxtaco
Citation on new Tau Drives please. Without it that is BS.
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Post by: BaronIveagh
Sir Pseudonymous wrote:
Plasma isn't nearly as unstable as it is in the tabletop game, and fluffwise the problem comes into play if it's not being fired, because firing it relieves the pressure inside the canister.
And that's not how a pulse rifle works. It excites a small amount of gas and launches it, at which point it magically space magics into plasma.
Actually according to Rogue trader, at least with imperial plasma, it's a magnetic packet containing a chunk of plasma. Range would be based on how long the packet holds together before dissipating. Overheating would be an issue as the interior of a plasmagun is not a vacuum.
From the description, the pulse rifle bypasses the problem by causing the particles to change state during firing from solid to plasma. What process this uses, I have no idea.
Automatically Appended Next Post:
iproxtaco wrote:Citation on new Tau Drives please. Without it that is BS.
IA:3, BFG FAQ 2010 People need to pay attention, this has already been questioned and sourced twice now in this thread.
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Post by: Brother Coa
im2randomghgh wrote:
Power Armour is nearly as high tech as battle-suits. Not even close.
and 0.1% militarisation is probably right for the IoM.
There are billions of guard, but there are quadrillions of merchants, mechanicus, administratum adepts etc.
Terminator armor, Custodes armor, Grey Knights armor... Yeah, not even close...
Imperium needs to use 10% to defeat most of it's foes in battle. Most of those people are farmers or merchants.
Overall, they can crush Tau with sheer numbers if they wanted... Automatically Appended Next Post: BaronIveagh wrote:As I pointed out earlier, though, the number active fire warriors is more likely around 10 billion.
Only? That is pitiful. One major Tyranid invasion and let's move out...
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Post by: iproxtaco
Thinking Power Armour is less advanced than Battlesuits is just delusional. Preparing Evidence! Load batteries and launch interceptors!
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Post by: BaronIveagh
Brother Coa wrote:
Terminator armor, Custodes armor, Grey Knights armor... Yeah, not even close...
Imperium needs to use 10% to defeat most of it's foes in battle. Most of those people are farmers or merchants.
Overall, they can crush Tau with sheer numbers if they wanted...
The problem is those armors are not mass produced, and every one lost is a blow to the Imperium. Compare the standard tau battle armor to the Imperial tshirt.
And when was the last time the custodes left terra? Because I think it's been about 10,000 years. Grey Knights = 1k units.
Automatically Appended Next Post:
iproxtaco wrote:Thinking Power Armour is less advanced than Battlesuits is just delusional.
marks 1-5 are inferior to Tau. Marks 6, 7, 8 are superior, but vastly less common then tau battle armor. The majority of Imperial power armor BESIDES space marine armor actually *is* inferior to Tau.
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Post by: Brother Coa
BaronIveagh wrote:
The problem is those armors are not mass produced, and every one lost is a blow to the Imperium. Compare the standard tau battle armor to the Imperial tshirt.
And when was the last time the custodes left terra? Because I think it's been about 10,000 years. Grey Knights = 1k units.
And Tau are mass producing theirs? On one Tau comes average 100 Guardsman. Even if they have 1+ Armor save they would be killed.
And I am only pointing that Imperium have more advanced armor than Tau. We can compare Astartes PA Mark 8 if you want. And TDA to...
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Post by: iproxtaco
BaronIveagh wrote:Brother Coa wrote:
Terminator armor, Custodes armor, Grey Knights armor... Yeah, not even close...
Imperium needs to use 10% to defeat most of it's foes in battle. Most of those people are farmers or merchants.
Overall, they can crush Tau with sheer numbers if they wanted...
The problem is those armors are not mass produced, and every one lost is a blow to the Imperium. Compare the standard tau battle armor to the Imperial tshirt.
And when was the last time the custodes left terra? Because I think it's been about 10,000 years. Grey Knights = 1k units.
Automatically Appended Next Post:
iproxtaco wrote:Thinking Power Armour is less advanced than Battlesuits is just delusional.
marks 1-5 are inferior to Tau. Marks 6, 7, 8 are superior, but vastly less common then tau battle armor.
He's saying it's more advanced. Battlesuits are better in that they are easier to manufacture and distribute, but they are not as technologically advanced as a suit of Power armour.
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Post by: Brother Coa
BaronIveagh wrote:The majority of Imperial power armor BESIDES space marine armor actually *is* inferior to Tau.
What about SoB? And Skitarii? and Stormtroopers?
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Post by: BaronIveagh
Brother Coa wrote:
Only? That is pitiful. One major Tyranid invasion and let's move out...
It's, um.. twice the IG for the Macharian Crusade.
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Post by: Brother Coa
BaronIveagh wrote:Brother Coa wrote:
Only? That is pitiful. One major Tyranid invasion and let's move out...
It's, um.. twice the IG for the Macharian Crusade.
Like I said, one major Tyranid invasion ( like Leviathan ) or Necron uprising and let's move on...
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Post by: BaronIveagh
Brother Coa wrote:BaronIveagh wrote:The majority of Imperial power armor BESIDES space marine armor actually *is* inferior to Tau.
What about SoB? And Skitarii? and Stormtroopers?
'
Inferior, Inferior (for the few that wear it), and not power armor. ( ST's wear carapace)
The inner workings of Sororitas armor are comparatively simple due to their late manufacture, with only the power plant reasonable complex. (Current) Skitari rarely wear power armor, being already more heavily armored then most power armor would provide. Automatically Appended Next Post: Brother Coa wrote:BaronIveagh wrote:Brother Coa wrote:
Only? That is pitiful. One major Tyranid invasion and let's move out...
It's, um.. twice the IG for the Macharian Crusade.
Like I said, one major Tyranid invasion ( like Leviathan ) or Necron uprising and let's move on...
Then the Imperium is one nid invasion or necron uprising and then let's move on. Since the Macharian Crusade was the largest military mobilization the Imperium has attempted since the Great Crusade.
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Post by: Brother Coa
BaronIveagh wrote:Brother Coa wrote:BaronIveagh wrote:The majority of Imperial power armor BESIDES space marine armor actually *is* inferior to Tau.
What about SoB? And Skitarii? and Stormtroopers?
'
Inferior, Inferior (for the few that wear it), and not power armor. ( ST's wear carapace)
The inner workings of Sororitas armor are comparatively simple due to their late manufacture, with only the power plant reasonable complex. (Current) Skitari rarely wear power armor, being already more heavily armored then most power armor would provide.
Celestian armor in inferior?
Skitarii are like machines.
Kasrkins wear advanced model of carapace armor.
Compare them in miniature version. Take Armor save.
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Post by: im2randomghgh
BaronIveagh wrote:Wow, I take some time away from the computer and both sides just SPEW incomplete and/or inaccurate information.
I don't even know where to start!
Let's see: An unguided jump outside the astronomicon's light is limited to 5 LY unless you are attempting suicide by warp jump. (BFG/Rogue Trader) The Tau make shorter hops with smaller ships, but it's implied they can probably make this with a larger one. Typically, the imperium gets around this issue by placing smaller beacons along well known warp routes outside the astronomicon's glow. Previous to the astronimicon and Navigators, human starships used a device known as a void abacus, which allows short journeys through the warp.
On Deathwatch: The entry on the Tau also implies that the worlds they settled on are tainted in some way, with ancient ruins that drive men and Tau mad, so what you see in the Jericho reach might not be a good representation of the Tau in general.
Tau Navy: Their level of power is arguable, since all we really have to go on is BFG, which everyone has been happy to point out is balanced as a game. IA:3 starts the fight off with the Imperials getting a ridiculously lucky shot (behold the power of plot armor) and disabling half the carriers launch bays, and then still getting their teeth kicked in before the carrier goes down. Most of the novels seem to play it vague with naval actions against the Tau, even those that take place on a star ship. We can say that tau ships produced after the Damocles Gulf are now directly comparable to their Imperial counterparts, and they have a very large stockpile of older ships that can field vast numbers of attack craft.
The Lunar Class: Yes, the Lord Daros was built on a Feral world in 11 years, in total defiance of the rest of fluff, basic physics, basic 40k physics, the total lack of a shipyard to build it in, and any explanation at all of where the parts other then raw metal came from. (Because the feral world only provided raw metal. Where things like drives came from, or cogitators, is never explained.) This thing has been brought up in the past, and there are more holes in this story then the Dies Ire put in the Imperial Palace during the siege.
Kill Ships: It should be pointed out that kill ships themselves are tech heresy, no one seems know where they came from, who built them, and the Imperium is terrified that the Tau will take one intact. Oh, and they have only ever been mentioned in the Jericho reach.
Ratio of Tau Castes: Codex Tau Empire does imply that the Tau castes, with the exception of the Ethereals, are roughly equal in number. They are not, however, evenly distributed on every planet, so an 'average' is most likely as close as you'd get to an actual number. As I pointed out earlier, though, the number active fire warriors is more likely around 10 billion.
Forces in the Damocles Gulf: This comes from a variety of sources including Codex: Tau, Codex: Imperial Guard, the Rogue Trader novels, Infantryman's Uplifting Handbook (Damocles Gulf Edition) and White Dwarf.
The Imperium Sending Billions of IG: If the entire rest of the galaxy is at peace, the tyranids slain to the last, and the Eye of Terror and every other warp space hell hole purged, sure.
The Tau being limited to their region of space: Not anymore, as recent Tau drives rival anything the Imperium has for distance.
+1!
No, no +15!
except with the number of Fire Warriors, as with Tau, they age at an advanced rate (full maturity at 10 standard terran years) and they are often promoted solely on how long they have managed to survive on the battlefield (and if they went through all the training courses) so the older firewarriors would still fight, as a Shas'O will always fight in a battlesuit, and physical frailty wouldn't affect them.
The very oldest FWs (~40 years) like Puretide become instructors, but I doubt that 15/25 FW are retired...
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Post by: BaronIveagh
Brother Coa wrote:BaronIveagh wrote:Brother Coa wrote:BaronIveagh wrote:The majority of Imperial power armor BESIDES space marine armor actually *is* inferior to Tau.
What about SoB? And Skitarii? and Stormtroopers?
'
Inferior, Inferior (for the few that wear it), and not power armor. ( ST's wear carapace)
The inner workings of Sororitas armor are comparatively simple due to their late manufacture, with only the power plant reasonable complex. (Current) Skitari rarely wear power armor, being already more heavily armored then most power armor would provide.
Celestian armor in inferior?
Skitarii are like machines.
Kasrkins wear advanced model of carapace armor.
Compare them in miniature version. Take Armor save.
Armor save is due to game balance, not actual protection. Check the differences between power armor and carapace in Rogue Trader, where game balance is less of an issue.
You're assuming that Game Balance on the table top equates fluff.
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Post by: Brother Coa
It's in the codex, so it counts. Stormtroopers have 4+, unlike Guardsman who have 5+. So they ahve advanced armor. How much Armor save have Fire Warriors and SoB Celestians? ( Space Marines have 3+, so Tau FW should have like Stormtroopers 4+ ).
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Post by: BaronIveagh
im2randomghgh wrote:
The very oldest FWs (~40 years) like Puretide become instructors, but I doubt that 15/25 FW are retired...
Factor in females giving birth and raising children.
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Post by: Kanluwen
Frankly, talking about the Damocles Gulf Crusade is impossible because things have been contradicted with every release.
The Nimbosa Reclamation alone has quite a few holes.
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Post by: BaronIveagh
Brother Coa wrote:It's in the codex, so it counts.
Stormtroopers have 4+, unlike Guardsman who have 5+. So they ahve advanced armor.
How much Armor save have Fire Warriors and SoB Celestians?
( Space Marines have 3+, so Tau FW should have like Stormtroopers 4+ ).
If you check out the other books, they don't match up. Statlines in the codex are game balance. Unless you're saying that 25 space marines = 40 IG.
That's why the Tau navy issue won't go away, is we have so little direct comparison outside of statlines. Automatically Appended Next Post: Kanluwen wrote:Frankly, talking about the Damocles Gulf Crusade is impossible because things have been contradicted with every release.
The Nimbosa Reclamation alone has quite a few holes.
Agreed. GW really needs a setting bible. The dates of the Crusade even chance, varying between 20 and 200 years in the past.
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Post by: Brother Coa
There, Celestians have 3+ like Marines. And even ordinary sisters have 3+.
So Tau FW have armor like Imperial Stormtroopers.
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Post by: BaronIveagh
Brother Coa wrote:There, Celestians have 3+ like Marines. And even ordinary sisters have 3+.
So Tau FW have armor like Imperial Stormtroopers.
That's because for points cost they need to be more survivable. Again, Fluff does not equal game balance.
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Post by: im2randomghgh
BaronIveagh wrote:
Automatically Appended Next Post:
iproxtaco wrote:Thinking Power Armour is less advanced than Battlesuits is just delusional.
marks 1-5 are inferior to Tau. Marks 6, 7, 8 are superior, but vastly less common then tau battle armor. The majority of Imperial power armor BESIDES space marine armor actually *is* inferior to Tau.
I would argue that point.
Battlesuits are like what dreadnoughts would be if they were ninjas.
You can't really compare them though; battlesuits would probably be walkers if it weren't for game mechanics, in savage scars, nine XV88s were on a hill, and four bombers attacked the hill, and four (?) survived. Automatically Appended Next Post: BaronIveagh wrote:im2randomghgh wrote:
The very oldest FWs (~40 years) like Puretide become instructors, but I doubt that 15/25 FW are retired...
Factor in females giving birth and raising children.
DAMN YOU LOGIC!
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Post by: Brother Coa
BaronIveagh wrote: If you check out the other books, they don't match up. Statlines in the codex are game balance. Unless you're saying that 25 space marines = 40 IG. It is like that, if SM are tactical and they are fighting highly trained Imperial Troops for example. Their armor will save them but some of then will surly die. In almost every outcome Guardsman die from one bullet wound ( 5+ is a bitch ). Marine is therefore very hard to kill ( 3+ is a blessing ). SO I am saying that is somewhat true. ( except for specialist like BT CC squads, Terminators or Assault Marines ). Automatically Appended Next Post: BaronIveagh wrote:Again, Fluff does not equal game balance.
In witch rulebook is that stated? Or codex?
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Post by: im2randomghgh
Brother Coa wrote:BaronIveagh wrote:
If you check out the other books, they don't match up. Statlines in the codex are game balance. Unless you're saying that 25 space marines = 40 IG.
It is like that, if SM are tactical and they are fighting highly trained Imperial Troops for example. Their armor will save them but some of then will surly die.
In almost every outcome Guardsman die from one bullet wound ( 5+ is a bitch ). Marine is therefore very hard to kill ( 3+ is a blessing ). SO I am saying that is somewhat true. ( except for specialist like BT CC squads, Terminators or Assault Marines ).
Automatically Appended Next Post:
BaronIveagh wrote:Again, Fluff does not equal game balance.
In witch rulebook is that stated? Or codex?
in that 1 astartes is supposed to be worth 100 men, but is worth nothing like that on the TT.
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Post by: iproxtaco
Brother Coa wrote:BaronIveagh wrote: If you check out the other books, they don't match up. Statlines in the codex are game balance. Unless you're saying that 25 space marines = 40 IG. It is like that, if SM are tactical and they are fighting highly trained Imperial Troops for example. Their armor will save them but some of then will surly die. In almost every outcome Guardsman die from one bullet wound ( 5+ is a bitch ). Marine is therefore very hard to kill ( 3+ is a blessing ). SO I am saying that is somewhat true. ( except for specialist like BT CC squads, Terminators or Assault Marines ). Automatically Appended Next Post: BaronIveagh wrote:Again, Fluff does not equal game balance. In witch rulebook is that stated? Or codex? It isn't stated, its logical common sense. Do you want you're hundred man Imperial Guard army slaughtered by a single tactical squad? That would make for a very boring and fast game. No one would want to play that. They have no balance it out.
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Post by: BaronIveagh
Brother Coa wrote:
In witch rulebook is that stated? Or codex?
Deathwatch: Astartes Power armor (basic): 8 all over, 10 on the body, helmet features (Too damn many to mention)
BoM: Sororitas Armor: 6 all over, 8 on the body, helmet features: targeting, rebreather and comm link
Deathwatch: Tau Crisis Suit: 9 all over (additional features: LOTS)
Deathwatch: Tau Fire warrior armor: 6 all over, targeting, rebreather, and microbead comm link
Dark Heresy: Carapace: 5 all over, 6 on the chest, 4 on the head.
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Post by: Brother Coa
im2randomghgh wrote:
In that 1 astartes is supposed to be worth 100 men, but is worth nothing like that on the TT.
It is stated that one Astartes is equal 300 ordinary Humans. But that is not so true in fluff and in TT. When is the last time you saw 1 marine kill 300 Guardsman?
Most Marines are either fighting with IG or fighting a fast preemptive strikes. 1 Marine alone in fluff cannot match 300 IG. Only specialist can do that ( Terminators, Grey Knights etc... ).
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Post by: iproxtaco
So according to that, Power Armour does offer more protection and has a lot more additional features. Does Crisis armour have hostile environment capability?
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Post by: Brother Coa
iproxtaco wrote:
It isn't stated, its logical common sense. Do you want you're hundred man Imperial Guard army slaughtered by a single tactical squad? That would make for a very boring and fast game. No one would want to play that. They have no balance it out.
No, if fluff that one tactical squad would be would be slaughtered by those hundred Guardsman if they have good training and good equipment.
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Post by: Kanluwen
Brother Coa wrote:iproxtaco wrote:
It isn't stated, its logical common sense. Do you want your hundred man Imperial Guard army slaughtered by a single tactical squad? That would make for a very boring and fast game. No one would want to play that. They have no balance it out.
No, if fluff that one tactical squad would be would be slaughtered by those hundred Guardsman if they have good training and good equipment.
Uh...not usually.
The kinds of Guardsmen who would be going against a Tactical Squad would be malnourished, corrupted, and with weapons in such crummy states of repair they'd make Nurgle wince.
31733
Post by: Brother Coa
BaronIveagh wrote:Brother Coa wrote:
In witch rulebook is that stated? Or codex?
Deathwatch: Astartes Power armor (basic): 8 all over, 10 on the body, helmet features (additional features: LOTS)
BoM: Sororitas Armor: 6 all over, 8 on the body, helmet features: targeting, rebreather and comm link
Deathwatch: Tau Crisis Suit: 9 all over (additional features: LOTS)
Deathwatch: Tau Fire warrior armor: 6 all over, targeting, rebreather, and microbead comm link
Dark Heresy: Carapace: 5 all over, 6 on the chest, 4 on the head.
Same as in codex. Sisters and Marines have better armor than Tau FW. And are you implementing that Astartes armor is even better than Crisis?
And is that carpace for Guardsman or Stormtrooper?
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Post by: BaronIveagh
iproxtaco wrote:So according to that, Power Armour does offer more protection and has a lot more additional features. Does Crisis armour have hostile environment capability?
It's fully sealed, so yes. Power armor offer better chest protection and weaker protection in other locations. The crisis suit has a billion variants, and each are different, so it's hard ot make an exact comparison between them. Hwoever, the crisis suit by default carries a heavy weapon, which it has enough spare generator power to run it's heavy weapon indefinitely, with the exception of missile launchers. They also spoilsport, so kill one and BOOM.
Kanluwen wrote:
The kinds of Guardsmen who would be going against a Tactical Squad would be malnourished, corrupted, and with weapons in such crummy states of repair they'd make Nurgle wince.
Depends on if they're with the Tau or ruinous powers. The tau seem to actually take care of their pets, which could explain a great deal of their results with PDF.
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Post by: Kanluwen
Guardsmen wear flak armor.
Stormtroopers wear carapace.
Sisters wear a dumbed down version of Astartes Power Armor, with a lot of the features not being present because they don't have the physiology or the enhancements of the Astartes.
Astartes Power Armor is basically as good as you can get in a 'mass' produced format.
Artificer Armor is another step up.
Crisis Suits may have a bit more armor in places than the standard Astartes armor, which isn't too unbelievable all things considered. But the armor is still the same thickness/material as Astartes armor--which means Bolters/Heavy Bolters can punch through it(feasibly).
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Post by: iproxtaco
Brother Coa wrote:iproxtaco wrote:
It isn't stated, its logical common sense. Do you want you're hundred man Imperial Guard army slaughtered by a single tactical squad? That would make for a very boring and fast game. No one would want to play that. They have no balance it out.
No, if fluff that one tactical squad would be would be slaughtered by those hundred Guardsman if they have good training and good equipment.
In fluff those Space Marines would win easily, but that's not the point. You can't use in-game rules to debate the capabilities of FLUFF.
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Post by: Kanluwen
BaronIveagh wrote:
Kanluwen wrote:
The kinds of Guardsmen who would be going against a Tactical Squad would be malnourished, corrupted, and with weapons in such crummy states of repair they'd make Nurgle wince.
Depends on if they're with the Tau or ruinous powers. The tau seem to actually take care of their pets, which could explain a great deal of their results with PDF.
Most of the 'Guardsmen' with the Tau aren't. They're raised up, but not trained to the same general standards as you'd see in many Guard regiments.
Plus if the fluff is to believed, the PDF are stupid and do whatever the ruling caste of the planet tells them to. You'll find a few objectors, but mostly they just listen to the nobles because hey--they're nobles.
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Post by: BaronIveagh
Kanluwen wrote:Guardsmen wear flak armor.
Stormtroopers wear carapace.
Sisters wear a dumbed down version of Astartes Power Armor, with a lot of the features not being present because they don't have the physiology or the enhancements of the Astartes.
Astartes Power Armor is basically as good as you can get in a 'mass' produced format.
Artificer Armor is another step up.
Crisis Suits may have a bit more armor in places than the standard Astartes armor, which isn't too unbelievable all things considered. But the armor is still the same thickness/material as Astartes armor--which means Bolters/Heavy Bolters can punch through it(feasibly).
I wouldn't call astartes armor mass produced.
There are also grenadiers, which are IG trained and equipped on par with stormtroopers, but they are also equipped with storm trooper gear (hellguns, carapace, etc.) Automatically Appended Next Post: Kanluwen wrote:
Most of the 'Guardsmen' with the Tau aren't. They're raised up, but not trained to the same general standards as you'd see in many Guard regiments.
Plus if the fluff is to believed, the PDF are stupid and do whatever the ruling caste of the planet tells them to. You'll find a few objectors, but mostly they just listen to the nobles because hey--they're nobles.
Hmm. I'll point out that the fluff doesn't say that one way or the other. In fluff the IG sneer at PDF, but it's also pointed out that some PDF are easily the equal to IG, so like anything else, it's a mixed bag of conflicting info.
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Post by: im2randomghgh
BaronIveagh wrote:Brother Coa wrote:
In witch rulebook is that stated? Or codex?
Deathwatch: Astartes Power armor (basic): 8 all over, 10 on the body, helmet features (Too damn many to mention)
BoM: Sororitas Armor: 6 all over, 8 on the body, helmet features: targeting, rebreather and comm link
Deathwatch: Tau Crisis Suit: 9 all over (additional features: LOTS)
Deathwatch: Tau Fire warrior armor: 6 all over, targeting, rebreather, and microbead comm link
Dark Heresy: Carapace: 5 all over, 6 on the chest, 4 on the head.
...cool...
39868
Post by: iproxtaco
BaronIveagh wrote:Kanluwen wrote:Guardsmen wear flak armor.
Stormtroopers wear carapace.
Sisters wear a dumbed down version of Astartes Power Armor, with a lot of the features not being present because they don't have the physiology or the enhancements of the Astartes.
Astartes Power Armor is basically as good as you can get in a 'mass' produced format.
Artificer Armor is another step up.
Crisis Suits may have a bit more armor in places than the standard Astartes armor, which isn't too unbelievable all things considered. But the armor is still the same thickness/material as Astartes armor--which means Bolters/Heavy Bolters can punch through it(feasibly).
I wouldn't call astartes armor mass produced.
There are also grenadiers, which are IG trained and equipped on par with stormtroopers, but they are also equipped with storm trooper gear (hellguns, carapace, etc.)
He did emphasis the mass part. Relative to artificer and terminator, regular astartes amour is mass produced.
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Post by: Kanluwen
BaronIveagh wrote:Kanluwen wrote:Guardsmen wear flak armor.
Stormtroopers wear carapace.
Sisters wear a dumbed down version of Astartes Power Armor, with a lot of the features not being present because they don't have the physiology or the enhancements of the Astartes.
Astartes Power Armor is basically as good as you can get in a 'mass' produced format.
Artificer Armor is another step up.
Crisis Suits may have a bit more armor in places than the standard Astartes armor, which isn't too unbelievable all things considered. But the armor is still the same thickness/material as Astartes armor--which means Bolters/Heavy Bolters can punch through it(feasibly).
I wouldn't call astartes armor mass produced.
Hence the 'mass' part.  Astartes armor was, at one point, mass produced. There's still production lines for it--but production has been slowed down a bit to where you get individual parts from different marks being sent over.
There are also grenadiers, which are IG trained and equipped on par with stormtroopers, but they are also equipped with storm trooper gear (hellguns, carapace, etc.)
Yeah, but Grenadiers for all intents and purposes are considered 'Stormtroopers' in regimental terms.
Kanluwen wrote:
Most of the 'Guardsmen' with the Tau aren't. They're raised up, but not trained to the same general standards as you'd see in many Guard regiments.
Plus if the fluff is to believed, the PDF are stupid and do whatever the ruling caste of the planet tells them to. You'll find a few objectors, but mostly they just listen to the nobles because hey--they're nobles.
Hmm. I'll point out that the fluff doesn't say that one way or the other. In fluff the IG sneer at PDF, but it's also pointed out that some PDF are easily the equal to IG, so like anything else, it's a mixed bag of conflicting info.
In many cases where the PDF are "easily equal to the IG"--the PDF is really just a PDF in name only.
Take the Cadian Interior Guard for example. They're considered a PDF--but it's several fully trained and blooded Cadian Shock Troop Regiments that are permanently garrisoned on Cadia.
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Post by: im2randomghgh
Kanluwen wrote:Guardsmen wear flak armor.
Stormtroopers wear carapace.
Sisters wear a dumbed down version of Astartes Power Armor, with a lot of the features not being present because they don't have the physiology or the enhancements of the Astartes.
Astartes Power Armor is basically as good as you can get in a 'mass' produced format.
Artificer Armor is another step up.
Crisis Suits may have a bit more armor in places than the standard Astartes armor, which isn't too unbelievable all things considered. But the armor is still the same thickness/material as Astartes armor--which means Bolters/Heavy Bolters can punch through it(feasibly).
Crisis suits are 2.7 tonnes. They are much heavier than power armour, and are NOT made from the same material. In IAIII it said they're made of some unknown crystalline material.
They only reason that their armour isn't thick is because they need to be able to jump.
PA WITH an astartes in it is 1:2.7 the weight of a crisis suit=not as durable.
XV88=3.8 tonnes.
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Post by: BaronIveagh
iproxtaco wrote:
He did emphasis the mass part. Relative to artificer and terminator, regular astartes amour is mass produced.
Granted, but the point was compared to Tau crisis suits, they're not.
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Post by: Brother Coa
iproxtaco wrote:
In fluff those Space Marines would win easily, but that's not the point. You can't use in-game rules to debate the capabilities of FLUFF.
Why not? Fluff is a official background and those stats compare toughness of certain unit in 40k world...
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Post by: Kanluwen
im2randomghgh wrote:Kanluwen wrote:Guardsmen wear flak armor.
Stormtroopers wear carapace.
Sisters wear a dumbed down version of Astartes Power Armor, with a lot of the features not being present because they don't have the physiology or the enhancements of the Astartes.
Astartes Power Armor is basically as good as you can get in a 'mass' produced format.
Artificer Armor is another step up.
Crisis Suits may have a bit more armor in places than the standard Astartes armor, which isn't too unbelievable all things considered. But the armor is still the same thickness/material as Astartes armor--which means Bolters/Heavy Bolters can punch through it(feasibly).
Crisis suits are 2.7 tonnes. They are much heavier than power armour, and are NOT made from the same material. In IAIII it said they're made of some unknown crystalline material.
They only reason that their armour isn't thick is because they need to be able to jump.
Bzzt!
XV8 is 2.5 tonnes. 2.7 tonnes is for the XV89 which has Iridium armor plating, losing its guaranteed assault move of 6" in the process.
And you'll notice that I said "same thickness/material" rather than simply "they're a carbon copy of materials". There's been mention of Crisis Suits having what seemed like ceramite plating, but the ones encountered at Taros had a nanocrystalline material(composition unknown).
PA WITH an astartes in it is 1:2.7 the weight of a crisis suit=not as durable.
And once again: bigger does not mean better.
XV88=3.8 tonnes.
And? Most of that is the railguns and stabilisation system built in.
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Post by: Brother Coa
BaronIveagh wrote:
Granted, but the point was compared to Tau crisis suits, they're not.
So the reason this armor suck is because it's not mass produced?
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Post by: Kanluwen
BaronIveagh wrote:iproxtaco wrote:
He did emphasis the mass part. Relative to artificer and terminator, regular astartes amour is mass produced.
Granted, but the point was compared to Tau crisis suits, they're not.
Ehhhhhhhhhhhh.
They are and they aren't. The 'base' of the armor is mass produced. The problem comes in when the armor is given to the Chapters receiving it, where it's customized and tailored to individual Astartes.
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Post by: BaronIveagh
im2randomghgh wrote:
Crisis suits are 2.7 tonnes. They are much heavier than power armour, and are NOT made from the same material. In IAIII it said they're made of some unknown crystalline material.
They only reason that their armour isn't thick is because they need to be able to jump.
PA WITH an astartes in it is 1:2.7 the weight of a crisis suit=not as durable.
XV88=3.8 tonnes.
Occupied astartes armor weighs in at half a ton. Terminator armor weighs in at 1.5 tons.
Automatically Appended Next Post: Brother Coa wrote:BaronIveagh wrote:
Granted, but the point was compared to Tau crisis suits, they're not.
So the reason this armor suck is because it's not mass produced?
It sucks because the enemy has an easier time fielding comparable equipment then you do. Automatically Appended Next Post: Kanluwen wrote:
Ehhhhhhhhhhhh.
They are and they aren't. The 'base' of the armor is mass produced. The problem comes in when the armor is given to the Chapters receiving it, where it's customized and tailored to individual Astartes.
My understanding was that chapters produced their own power armor and that their power armor was not mass produced at all.
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Post by: Brother Coa
Did you just say that Tau Crisis armor is better than Imperial Terminator?
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Post by: im2randomghgh
Brother Coa wrote:Did you just say that Tau Crisis armor is better than Imperial Terminator?
If I were fielding 1 crisis suit against 1 terminator, I know who my money would be on.
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Post by: Brother Coa
BaronIveagh wrote:
My understanding was that chapters produced their own power armor and that their power armor was not mass produced at all.
 Then how the Emperor produced them in a time of a great crusade smarty-pants? He used Mars and then captured Forge Worlds.
Or Legions? Some forge worlds are making a armor for the marines. Marines are always a force on the move and don't have time to make their own armors.
Automatically Appended Next Post: im2randomghgh wrote:Brother Coa wrote:Did you just say that Tau Crisis armor is better than Imperial Terminator?
If I were fielding 1 crisis suit against 1 terminator, I know who my money would be on.
We all know that you are a Tau fan so your vote is not counting.
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Post by: iproxtaco
Brother Coa wrote:iproxtaco wrote:
In fluff those Space Marines would win easily, but that's not the point. You can't use in-game rules to debate the capabilities of FLUFF.
Why not? Fluff is a official background and those stats compare toughness of certain unit in 40k world...
Sigh*. Because everything has to balanced out to make it fair. Space Marine capabilities are reduced so that other army infantry have a chance to take them down, they're made in such a way so that people have to buy more than one box to have an army.
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Post by: Kanluwen
BaronIveagh wrote:
Kanluwen wrote:
Ehhhhhhhhhhhh.
They are and they aren't. The 'base' of the armor is mass produced. The problem comes in when the armor is given to the Chapters receiving it, where it's customized and tailored to individual Astartes.
My understanding was that chapters produced their own power armor and that their power armor was not mass produced at all.
I'm thinking this is where a need for a 'fluff bible' from GW comes into play again.
The implications that I've read are that Chapter artificers can produce their own Power Armour, but the majority of their armor are either recovered Chapter relics or newly built suits that come from the forges of Mars and elsewhere, which is then customized for the Chapter with its livery and the like.
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Post by: Brother Coa
im2randomghgh wrote:Brother Coa wrote:Did you just say that Tau Crisis armor is better than Imperial Terminator?
If I were fielding 1 crisis suit against 1 terminator, I know who my money would be on.
Tau Crisis suits have 3+ armor save
Terminators have 2+....
go figure..... Automatically Appended Next Post: iproxtaco wrote:
Sigh*. Because everything has to balanced out to make it fair. Space Marine capabilities are reduced so that other army infantry have a chance to take them down, they're made in such a way so that people have to buy more than one box to have an army.
Still, in real life, on open ground, squad of tactical marines have no chance against 100 Guardsman.
Even with limited cover they are all dead.
Beside that stats are there to show how one unit is stronger than other. And if you say is true than all faction have their power reduce. So we are looking in actual fluff only in small scale...
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Post by: BaronIveagh
Brother Coa wrote:im2randomghgh wrote:Brother Coa wrote:Did you just say that Tau Crisis armor is better than Imperial Terminator?
If I were fielding 1 crisis suit against 1 terminator, I know who my money would be on.
Tau Crisis suits have 3+ armor save
Terminators have 2+....
go figure.....
It's who shoots first. One on one, the Termiantor's have better armor, the crisis suit has a larger variety of armor piercing weaponry.
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Post by: Nerivant
Brother Coa wrote:
Still, in real life, on open ground, squad of tactical marines have no chance against 100 Guardsman.
Even with limited cover they are all dead.
Yes, actually, they have a fantastic chance.
Brother Coa wrote:
We all know that you are a Tau fan so your vote is not counting.
Oh, so only the Imperium fans are allowed to chime in on a Tau vs. Imperium debate?
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Post by: iproxtaco
Brother Coa wrote:im2randomghgh wrote:Brother Coa wrote:Did you just say that Tau Crisis armor is better than Imperial Terminator?
If I were fielding 1 crisis suit against 1 terminator, I know who my money would be on.
Tau Crisis suits have 3+ armor save
Terminators have 2+....
go figure..... 
It's not just about armour though. Mobility is a factor, as is the weaponry of the opponents. Terminator armour is more mobile on foot, but does not have a jump-pack. It depends what they are both using. In Close Combat their is no debate, in long range, I'd day Crisis suit. In a straight up fight I'm inclined to say Terminator because it has superior mobility on foot, better armour and close combat ability, but has generally inferior ranged capability. Automatically Appended Next Post: Brother Coa wrote:iproxtaco wrote:
Sigh*. Because everything has to balanced out to make it fair. Space Marine capabilities are reduced so that other army infantry have a chance to take them down, they're made in such a way so that people have to buy more than one box to have an army.
Still, in real life, on open ground, squad of tactical marines have no chance against 100 Guardsman.
Even with limited cover they are all dead.
Beside that stats are there to show how one unit is stronger than other. And if you say is true than all faction have their power reduce. So we are looking in actual fluff only in small scale...
In real life? So, in-game then, I agree they wouldn't stand a chance. IN FLUFF, they would smash the 100 guard, hence why they need to be reduced in power to BALANCE the game, and to have a viable system.
Yes. that's what the stats IN-GAME are for. They aren't used to represent an armies capability in fluff, for the reasons I've stated above. And not every army necessarily has their power reduced, that would solve nothing. They need to change things in order to BALANCE the gaming system.
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Post by: im2randomghgh
iproxtaco wrote:Brother Coa wrote:im2randomghgh wrote:Brother Coa wrote:Did you just say that Tau Crisis armor is better than Imperial Terminator? If I were fielding 1 crisis suit against 1 terminator, I know who my money would be on. Tau Crisis suits have 3+ armor save Terminators have 2+.... go figure.....  It's not just about armour though. Mobility is a factor, as is the weaponry of the opponents. Terminator armour is more mobile on foot, but does not have a jump-pack. It depends what they are both using. In Close Combat their is no debate, in long range, I'd day Crisis suit. In a straight up fight I'm inclined to say Terminator because it has superior mobility on foot, better armour and close combat ability, but has generally inferior ranged capability. Exactly. A helios suit would destroy a terminator in 1 round of shooting. Or a blinding spear. or a fireknife...most suits actually... And also JSJ means that the terminator might not even damage the suit. Also, Iridium armour suits and XV88s are still suits, so you have to include them. Automatically Appended Next Post: Also, there is XV8-9 armour
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Post by: Brother Coa
Nerivant wrote: Oh, so only the Imperium fans are allowed to chime in on a Tau vs. Imperium debate? No, for this debate we need Chaos, Necron, Eldar, Dark Eldar, Ork and Tyranid players to caste their vote... Imperium and Tau - ASIDE...
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Post by: Sir Pseudonymous
BaronIveagh wrote:im2randomghgh wrote:
Crisis suits are 2.7 tonnes. They are much heavier than power armour, and are NOT made from the same material. In IAIII it said they're made of some unknown crystalline material.
They only reason that their armour isn't thick is because they need to be able to jump.
PA WITH an astartes in it is 1:2.7 the weight of a crisis suit=not as durable.
XV88=3.8 tonnes.
Occupied astartes armor weighs in at half a ton. Terminator armor weighs in at 1.5 tons.
So it's heavier, bulkier, clumsier, requires a massive jetpack to move at any reasonable rate, provides inferior protection, and yet is supposed to be more advanced? Imperial tech is all from a period of human history that makes the stagnating, slow to adapt Tau look like chimpanzees who've just discovered that a stick can be used to fish for termites. The lowest piece of Imperial technology is more advanced than anything the Tau will ever conceive of, considering that everything down the common lasgun has a "machine spirit" capable of self-repair if it's so much as asked nicely in the right language.
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Post by: Brother Coa
BaronIveagh wrote:
It's who shoots first. One on one, the Termiantor's have better armor, the crisis suit has a larger variety of armor piercing weaponry.
Hellfire missiles, Assault cannon...
Not to mention thunder hammer, personal teleporter and dual lightning claws...
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Post by: im2randomghgh
Sir Pseudonymous wrote:BaronIveagh wrote:im2randomghgh wrote:
Crisis suits are 2.7 tonnes. They are much heavier than power armour, and are NOT made from the same material. In IAIII it said they're made of some unknown crystalline material.
They only reason that their armour isn't thick is because they need to be able to jump.
PA WITH an astartes in it is 1:2.7 the weight of a crisis suit=not as durable.
XV88=3.8 tonnes.
Occupied astartes armor weighs in at half a ton. Terminator armor weighs in at 1.5 tons.
So it's heavier, bulkier, clumsier, requires a massive jetpack to move at any reasonable rate, provides inferior protection, and yet is supposed to be more advanced? Imperial tech is all from a period of human history that makes the stagnating, slow to adapt Tau look like chimpanzees who've just discovered that a stick can be used to fish for termites. The lowest piece of Imperial technology is more advanced than anything the Tau will ever conceive of, considering that everything down the common lasgun has a "machine spirit" capable of self-repair if it's so much as asked nicely in the right language.
No, it is Stronger, mightier, more graceful (their flight is always described as graceful in the fluff), flying, well protected, ejector equipped, self-destruct capable suit that the Imperials could nerver hope to match. Automatically Appended Next Post: Brother Coa wrote:BaronIveagh wrote:
It's who shoots first. One on one, the Termiantor's have better armor, the crisis suit has a larger variety of armor piercing weaponry.
Hellfire missiles, Assault cannon...
Not to mention thunder hammer, personal teleporter and dual lightning claws...
Fusion blaster/ Plasma rifle/ SMS/ Failsafe detonator /Missile Pod /Burst cannon/flamer/ CIB./AFP/drones
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Post by: iproxtaco
im2randomghgh wrote:Sir Pseudonymous wrote:BaronIveagh wrote:im2randomghgh wrote: Crisis suits are 2.7 tonnes. They are much heavier than power armour, and are NOT made from the same material. In IAIII it said they're made of some unknown crystalline material. They only reason that their armour isn't thick is because they need to be able to jump. PA WITH an astartes in it is 1:2.7 the weight of a crisis suit=not as durable. XV88=3.8 tonnes. Occupied astartes armor weighs in at half a ton. Terminator armor weighs in at 1.5 tons.
So it's heavier, bulkier, clumsier, requires a massive jetpack to move at any reasonable rate, provides inferior protection, and yet is supposed to be more advanced? Imperial tech is all from a period of human history that makes the stagnating, slow to adapt Tau look like chimpanzees who've just discovered that a stick can be used to fish for termites. The lowest piece of Imperial technology is more advanced than anything the Tau will ever conceive of, considering that everything down the common lasgun has a "machine spirit" capable of self-repair if it's so much as asked nicely in the right language. No, it is Stronger, mightier, more graceful (their flight is always described as graceful in the fluff), flying, well protected, ejector equipped, self-destruct capable suit that the Imperials could nerver hope to match. You can't use language like that to counter a reasoned argument. Mightier? In what respect? Stronger? In what way? Graceful? So what? What advantage does a self-destruct have when defeating an enemy? You're dead, therefore it offers no advantage. The Imperium could easily match and exceed the Tau, the Mechanicum are EXPERTS, much better with technology that the Tau. Their problem is that they don't want to advance. They want to hoard technology simply so they can have it, like a child. There's too much ritualistic mumbo-jumbo with technology in the Imperium. It is 'holy' and they think they can't tamper with it which puts them at a major disadvantage.
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Post by: im2randomghgh
iproxtaco wrote:im2randomghgh wrote:Sir Pseudonymous wrote:BaronIveagh wrote:im2randomghgh wrote:
Crisis suits are 2.7 tonnes. They are much heavier than power armour, and are NOT made from the same material. In IAIII it said they're made of some unknown crystalline material.
They only reason that their armour isn't thick is because they need to be able to jump.
PA WITH an astartes in it is 1:2.7 the weight of a crisis suit=not as durable.
XV88=3.8 tonnes.
Occupied astartes armor weighs in at half a ton. Terminator armor weighs in at 1.5 tons.
So it's heavier, bulkier, clumsier, requires a massive jetpack to move at any reasonable rate, provides inferior protection, and yet is supposed to be more advanced? Imperial tech is all from a period of human history that makes the stagnating, slow to adapt Tau look like chimpanzees who've just discovered that a stick can be used to fish for termites. The lowest piece of Imperial technology is more advanced than anything the Tau will ever conceive of, considering that everything down the common lasgun has a "machine spirit" capable of self-repair if it's so much as asked nicely in the right language.
No, it is Stronger, mightier, more graceful (their flight is always described as graceful in the fluff), flying, well protected, ejector equipped, self-destruct capable suit that the Imperials could nerver hope to match.
You can't use language like that to counter. Mightier? In what respect? Stronger? In what way? Graceful? So what? The Imperium could easily match and exceed the Tau, the Mechanicum are EXPERTS, much better with technology that the Tau. Their problem is that they don't want to advance. They want to hoard technology simply so they can have it, like a child. Theirs too much ritualistic mumbo-jumbo with technology in the Imperium. It is 'holy' and they think they can't tamper with it which puts them at a major disadvantage.
Did you just give a pro-imperial argument about grace? Storm-ravens are freaking toasters with wings!
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Post by: iproxtaco
No. I made the point that grace has no relevance Again, SO WHAT? It isn't streamlined, it still flies and the design is clearly good (in concept, model is meh). Just because the flight of a Crisis suit is described as 'graceful', doesn't mean it can't be destroyed by some Hellfire Missiles. Thanks for not actually countering any other point I made, clearly you agree with me.
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Post by: BaronIveagh
Sir Pseudonymous wrote:
So it's heavier, bulkier, clumsier, requires a massive jetpack to move at any reasonable rate, provides inferior protection, and yet is supposed to be more advanced? Imperial tech is all from a period of human history that makes the stagnating, slow to adapt Tau look like chimpanzees who've just discovered that a stick can be used to fish for termites. The lowest piece of Imperial technology is more advanced than anything the Tau will ever conceive of, considering that everything down the common lasgun has a "machine spirit" capable of self-repair if it's so much as asked nicely in the right language.
Um... you need to put the obscura pipe down if you think the lasgun is self repairing.
Actually, the tau crisis suit is much more nimble then the Terminator suit, has superior firepower, superior ammunition storage, is faster, and lacks the penalties to dexterity that the Termiator armor suffers from. The Terminator offers superior protection, but at the cost of being a standing target.
And that's despite the tau suit being bulkier.
"Many utilize technologies unknown to the tech-priests of the Adeptus Machanicus, and to the order's horror, the tau are continuously refining their advancements in an effort to make them lighter, smaller, and more deadly'. Deathwatch Core book, pg 366.
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Post by: Kanluwen
BaronIveagh wrote:
Actually, the tau crisis suit is much more nimble then the Terminator suit, has superior firepower, superior ammunition storage, is faster, and lacks the penalties to dexterity that the Termiator armor suffers from. The Terminator offers superior protection, but at the cost of being a standing target.
Of course the Tau 'Crisis Suit' is much more nimble than the Terminator suit and has superior firepower.
Terminator armor wasn't made to be dextrous or nimble. It's meant to be walking into the bloody thick of it, swinging a weapon in one hand and firing a storm bolter or heavy flamer or assault cannon in the other. It was made for boarding actions or breaking down walls of buildings to get at the squishy heretics inside.
It comes down to different methods of war and roles. Crisis Suits are made to be fast-moving support assets, continually on the move and supporting where they're strategically needed.
Terminators are meant to be delivered in a Drop Pod, Teleport Assault, or from an assault vehicle like a Land Raider or Land Raider Crusader right to where the biggest point of resistance is so they can bludgeon it over the head till it pops.
And that's despite the tau suit being bulkier.
The Crisis Suit is 'bulkier' in that it's bigger. It has a lot of unarmored spots(shins and head immediately come to mind) while the Terminator armor is practically a walking sheet of armor.
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Post by: im2randomghgh
Kanluwen wrote:BaronIveagh wrote:
Actually, the tau crisis suit is much more nimble then the Terminator suit, has superior firepower, superior ammunition storage, is faster, and lacks the penalties to dexterity that the Termiator armor suffers from. The Terminator offers superior protection, but at the cost of being a standing target.
Of course the Tau 'Crisis Suit' is much more nimble than the Terminator suit and has superior firepower.
Terminator armor wasn't made to be dextrous or nimble. It's meant to be walking into the bloody thick of it, swinging a weapon in one hand and firing a storm bolter or heavy flamer or assault cannon in the other. It was made for boarding actions or breaking down walls of buildings to get at the squishy heretics inside.
It comes down to different methods of war and roles. Crisis Suits are made to be fast-moving support assets, continually on the move and supporting where they're strategically needed.
Terminators are meant to be delivered in a Drop Pod, Teleport Assault, or from an assault vehicle like a Land Raider or Land Raider Crusader right to where the biggest point of resistance is so they can bludgeon it over the head till it pops.
And that's despite the tau suit being bulkier.
The Crisis Suit is 'bulkier' in that it's bigger. It has a lot of unarmored spots(shins and head immediately come to mind) while the Terminator armor is practically a walking sheet of armor.
...Just like the XV88/Xv8 w/iridium plates/XV8-9. They all have equal/better armour than termies, and there isn't a single bloody terminator weapon that can hold a candle to a tl railgun.
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Post by: BaronIveagh
Kanluwen wrote:BaronIveagh wrote:
Actually, the tau crisis suit is much more nimble then the Terminator suit, has superior firepower, superior ammunition storage, is faster, and lacks the penalties to dexterity that the Termiator armor suffers from. The Terminator offers superior protection, but at the cost of being a standing target.
Of course the Tau 'Crisis Suit' is much more nimble than the Terminator suit and has superior firepower.
Terminator armor wasn't made to be dextrous or nimble. It's meant to be walking into the bloody thick of it, swinging a weapon in one hand and firing a storm bolter or heavy flamer or assault cannon in the other. It was made for boarding actions or breaking down walls of buildings to get at the squishy heretics inside.
It comes down to different methods of war and roles. Crisis Suits are made to be fast-moving support assets, continually on the move and supporting where they're strategically needed.
Terminators are meant to be delivered in a Drop Pod, Teleport Assault, or from an assault vehicle like a Land Raider or Land Raider Crusader right to where the biggest point of resistance is so they can bludgeon it over the head till it pops.
And that's despite the tau suit being bulkier.
The Crisis Suit is 'bulkier' in that it's bigger. It has a lot of unarmored spots(shins and head immediately come to mind) while the Terminator armor is practically a walking sheet of armor.
Kan, other then the parts were you agreed with me, what bearing does this have on Postumous' assertions that any tau powered armor is slower, clumsier, and generally inferior in all possible ways to Imperial tech in general and the Terminator in particular?
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Post by: im2randomghgh
Also, XV22 and XV9 armour are even more high tech, and surpass imperial equipment by an even greater margin. Automatically Appended Next Post: Also, phased ion guns and fusion cascades are amazing.
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Post by: Kanluwen
BaronIveagh wrote:Kanluwen wrote:BaronIveagh wrote:
Actually, the tau crisis suit is much more nimble then the Terminator suit, has superior firepower, superior ammunition storage, is faster, and lacks the penalties to dexterity that the Termiator armor suffers from. The Terminator offers superior protection, but at the cost of being a standing target.
Of course the Tau 'Crisis Suit' is much more nimble than the Terminator suit and has superior firepower.
Terminator armor wasn't made to be dextrous or nimble. It's meant to be walking into the bloody thick of it, swinging a weapon in one hand and firing a storm bolter or heavy flamer or assault cannon in the other. It was made for boarding actions or breaking down walls of buildings to get at the squishy heretics inside.
It comes down to different methods of war and roles. Crisis Suits are made to be fast-moving support assets, continually on the move and supporting where they're strategically needed.
Terminators are meant to be delivered in a Drop Pod, Teleport Assault, or from an assault vehicle like a Land Raider or Land Raider Crusader right to where the biggest point of resistance is so they can bludgeon it over the head till it pops.
And that's despite the tau suit being bulkier.
The Crisis Suit is 'bulkier' in that it's bigger. It has a lot of unarmored spots(shins and head immediately come to mind) while the Terminator armor is practically a walking sheet of armor.
Kan, other then the parts were you agreed with me, what bearing does this have on Postumous' assertions that any tau powered armor is slower, clumsier, and generally inferior in all possible ways to Imperial tech in general and the Terminator in particular?
I didn't realize he was comparing Terminator Armor to Crisis Suits.
Crisis Suits are more akin to standard Astartes Power Armor, and the Imperium definitely has them beat in that respect.
im2randomghgh--
And yet, there's a reason Terminators don't have anything that can "hold a candle to TL railguns".
They. Do. Not. Need. Them.
If a Terminator gets up close to a tank, that tank is boned.
If a Terminator closes the gap with a Broadside Battlesuit, an XV89, an XV22, or an XV9 'Hazard' Suit--those suits are boned.
It's amazing what happens when people sit down and think "Maybe there's a reason they don't need them".
But I guess not, since everyone has to have something that everyone else has.
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Post by: iproxtaco
BaronIveagh wrote:Kanluwen wrote:BaronIveagh wrote:
Actually, the tau crisis suit is much more nimble then the Terminator suit, has superior firepower, superior ammunition storage, is faster, and lacks the penalties to dexterity that the Termiator armor suffers from. The Terminator offers superior protection, but at the cost of being a standing target.
Of course the Tau 'Crisis Suit' is much more nimble than the Terminator suit and has superior firepower.
Terminator armor wasn't made to be dextrous or nimble. It's meant to be walking into the bloody thick of it, swinging a weapon in one hand and firing a storm bolter or heavy flamer or assault cannon in the other. It was made for boarding actions or breaking down walls of buildings to get at the squishy heretics inside.
It comes down to different methods of war and roles. Crisis Suits are made to be fast-moving support assets, continually on the move and supporting where they're strategically needed.
Terminators are meant to be delivered in a Drop Pod, Teleport Assault, or from an assault vehicle like a Land Raider or Land Raider Crusader right to where the biggest point of resistance is so they can bludgeon it over the head till it pops.
And that's despite the tau suit being bulkier.
The Crisis Suit is 'bulkier' in that it's bigger. It has a lot of unarmored spots(shins and head immediately come to mind) while the Terminator armor is practically a walking sheet of armor.
Kan, other then the parts were you agreed with me, what bearing does this have on Postumous' assertions that any tau powered armor is slower, clumsier, and generally inferior in all possible ways to Imperial tech in general and the Terminator in particular?
It's on foot speed is slower because it's very heavy but it uses a jump-pack for most of it's movement. Clumsier because it's bigger and more bulky, although it is not inferior to Imperial Tech. in all possible ways. The jump-pack alone gives it a lot more movement potential than a Terminator has.
In many respects the Tau out-class The Imperium as their scientists and engineers are willing and motivated to advance and adapt their technology. The Pulse rifle for example is a lot more destructive, shot for shot, and more accurate than a lasgun. However, many peoples assumption that Tau technology is so VASTLY superior to all Imperial technology is simply ignorance or wishful thinking.
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Post by: BaronIveagh
Kanluwen wrote:
And yet, there's a reason Terminators don't have anything that can "hold a candle to TL railguns".
They. Do. Not. Need. Them.
If a Terminator gets up close to a tank, that tank is boned.
If a Terminator closes the gap with a Broadside Battlesuit, an XV89, an XV22, or an XV9 'Hazard' Suit--those suits are boned.
It's amazing what happens when people sit down and think "Maybe there's a reason they don't need them".
But I guess not, since everyone has to have something that everyone else has.
Which raises the question: 'Why not walk/drive away from the Terminator?' Since they can't run or dodge. Which means outside of a turn based table top game, they're useless against tanks or armored vehicles, since those tend to move at a fairly good clip in combat. Sure, if it's parked the Termi works well...
Given the Terminator's speed, the crisis suit would have to stand there and let them close.
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Post by: Kanluwen
BaronIveagh wrote:Kanluwen wrote:
And yet, there's a reason Terminators don't have anything that can "hold a candle to TL railguns".
They. Do. Not. Need. Them.
If a Terminator gets up close to a tank, that tank is boned.
If a Terminator closes the gap with a Broadside Battlesuit, an XV89, an XV22, or an XV9 'Hazard' Suit--those suits are boned.
It's amazing what happens when people sit down and think "Maybe there's a reason they don't need them".
But I guess not, since everyone has to have something that everyone else has.
Which raises the question: 'Why not walk/drive away from the Terminator?' Since they can't run or dodge. Which means outside of a turn based table top game, they're useless against tanks or armored vehicles, since those tend to move at a fairly good clip in combat. Sure, if it's parked the Termi works well...
Well to be fair, in-game there's a 'limit' for teleportation and drop podding that the fluff doesn't have.
In fluff, teleporting right into the thick of things or drop pods coming down 'danger close' are commonplace for Astartes actions. It's part of their hallmark.
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Post by: im2randomghgh
Kanluwen wrote:BaronIveagh wrote:Kanluwen wrote:BaronIveagh wrote:
Actually, the tau crisis suit is much more nimble then the Terminator suit, has superior firepower, superior ammunition storage, is faster, and lacks the penalties to dexterity that the Termiator armor suffers from. The Terminator offers superior protection, but at the cost of being a standing target.
Of course the Tau 'Crisis Suit' is much more nimble than the Terminator suit and has superior firepower.
Terminator armor wasn't made to be dextrous or nimble. It's meant to be walking into the bloody thick of it, swinging a weapon in one hand and firing a storm bolter or heavy flamer or assault cannon in the other. It was made for boarding actions or breaking down walls of buildings to get at the squishy heretics inside.
It comes down to different methods of war and roles. Crisis Suits are made to be fast-moving support assets, continually on the move and supporting where they're strategically needed.
Terminators are meant to be delivered in a Drop Pod, Teleport Assault, or from an assault vehicle like a Land Raider or Land Raider Crusader right to where the biggest point of resistance is so they can bludgeon it over the head till it pops.
And that's despite the tau suit being bulkier.
The Crisis Suit is 'bulkier' in that it's bigger. It has a lot of unarmored spots(shins and head immediately come to mind) while the Terminator armor is practically a walking sheet of armor.
Kan, other then the parts were you agreed with me, what bearing does this have on Postumous' assertions that any tau powered armor is slower, clumsier, and generally inferior in all possible ways to Imperial tech in general and the Terminator in particular?
I didn't realize he was comparing Terminator Armor to Crisis Suits.
Crisis Suits are more akin to standard Astartes Power Armor, and the Imperium definitely has them beat in that respect.
im2randomghgh--
And yet, there's a reason Terminators don't have anything that can "hold a candle to TL railguns".
They. Do. Not. Need. Them.
If a Terminator gets up close to a tank, that tank is boned.
If a Terminator closes the gap with a Broadside Battlesuit, an XV89, an XV22, or an XV9 'Hazard' Suit--those suits are boned.
It's amazing what happens when people sit down and think "Maybe there's a reason they don't need them".
But I guess not, since everyone has to have something that everyone else has.
Well the only user of the XV22 is a special character who could smash a terminators face in so that is moot, although it's mostly BECAUSE she is a special character.
And that's why you take shield drones. They are in the front, take the assault, then your XV9s with their VRT jump pack and rape the terminators with two D3 melta attacks, or 8 str4 ap4 rending shots, or six re-rollable str5 shots.
XV9s smash face. Anyone got the IA-AII in front of them? read it and be jealous *smirks*
But seriously, the FW battlesuits are too good for most games, so people don't usually let me use them Automatically Appended Next Post: Kanluwen wrote:BaronIveagh wrote:Kanluwen wrote:
And yet, there's a reason Terminators don't have anything that can "hold a candle to TL railguns".
They. Do. Not. Need. Them.
If a Terminator gets up close to a tank, that tank is boned.
If a Terminator closes the gap with a Broadside Battlesuit, an XV89, an XV22, or an XV9 'Hazard' Suit--those suits are boned.
It's amazing what happens when people sit down and think "Maybe there's a reason they don't need them".
But I guess not, since everyone has to have something that everyone else has.
Which raises the question: 'Why not walk/drive away from the Terminator?' Since they can't run or dodge. Which means outside of a turn based table top game, they're useless against tanks or armored vehicles, since those tend to move at a fairly good clip in combat. Sure, if it's parked the Termi works well...
Well to be fair, in-game there's a 'limit' for teleportation and drop podding that the fluff doesn't have.
In fluff, teleporting right into the thick of things or drop pods coming down 'danger close' are commonplace for Astartes actions. It's part of their hallmark.
http://www.youtube.com/watch?v=hGLZqDXau98
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Post by: iproxtaco
And here's me thinking we were talking FLUFF wise, when some guy comes along with no FLUFF based argument and uses IN-GAME rules to try and counter THE FLUFF. No matter how many times we talk about how the game is BALANCED, some people will never learn.
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Post by: BaronIveagh
Kanluwen wrote:
Well to be fair, in-game there's a 'limit' for teleportation and drop podding that the fluff doesn't have.
In fluff, teleporting right into the thick of things or drop pods coming down 'danger close' are commonplace for Astartes actions. It's part of their hallmark.
Yeah, but that's just it, neither of those things are something you wouldn't notice, probably even inside a tank (due to Imperial teleporters effects on everyone standing around the area). Drop pods tend to be quite visible, and without a teleport homer you only appear in the general vicinity, even in fluff. This means that the terminator that can't move beyond a walk has to close with the speeding vehicle. Even a Leman Russ can hit 30kmph maneuvering in terrain, and a hover tank like a Hammerhead can hit 70 kmph.
It's just one of those things that's never made sense about 40k's fetish for melee weapons. A power fist would be next to useless, as you'd never get close enough to hit.
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Post by: im2randomghgh
iproxtaco wrote:And here's me thinking we were talking FLUFF wise, when some guy comes along with no FLUFF based argument and uses IN-GAME rules to try and counter THE FLUFF. No matter how many times we talk about how the game is BALANCED, some people will never learn.
I used in-game stuff since XV9s are rarely (if ever) mentioned in fluff.
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Post by: Kanluwen
BaronIveagh wrote:Kanluwen wrote:
Well to be fair, in-game there's a 'limit' for teleportation and drop podding that the fluff doesn't have.
In fluff, teleporting right into the thick of things or drop pods coming down 'danger close' are commonplace for Astartes actions. It's part of their hallmark.
Yeah, but that's just it, neither of those things are something you wouldn't notice, probably even inside a tank (due to Imperial teleporters effects on everyone standing around the area). Drop pods tend to be quite visible, and without a teleport homer you only appear in the general vicinity, even in fluff. This means that the terminator that can't move beyond a walk has to close with the speeding vehicle. Even a Leman Russ can hit 30kmph maneuvering in terrain, and a hover tank like a Hammerhead can hit 70 kmph.
Drop Pods tend to be quite visible...if they're just coming out of the blue.
Drop Pods in the middle of combat? I don't think too many people are going to be noticing it overall.
And even more: Imperial teleporters won't really be that noticeable until they actually go off. That massive *whoomf* of displaced air only happens after the teleportation occurs.
It's just one of those things that's never made sense about 40k's fetish for melee weapons. A power fist would be next to useless, as you'd never get close enough to hit.
Maybe, but that's why the Marines have these wonderful delivery systems like the Land Raider Crusader.
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Post by: BaronIveagh
iproxtaco wrote:And here's me thinking we were talking FLUFF wise, when some guy comes along with no FLUFF based argument and uses IN-GAME rules to try and counter THE FLUFF. No matter how many times we talk about how the game is BALANCED, some people will never learn.
In fluff crisis suits bounce around at high speed in urban environments doing pop ups. Three of them and a hammerhead annihilate a force that had and entire IG regiment pinned down during their combined operations on Galavrax.
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Post by: Grey Templar
Sir Pseudonymous wrote:BaronIveagh wrote:im2randomghgh wrote:
Crisis suits are 2.7 tonnes. They are much heavier than power armour, and are NOT made from the same material. In IAIII it said they're made of some unknown crystalline material.
They only reason that their armour isn't thick is because they need to be able to jump.
PA WITH an astartes in it is 1:2.7 the weight of a crisis suit=not as durable.
XV88=3.8 tonnes.
Occupied astartes armor weighs in at half a ton. Terminator armor weighs in at 1.5 tons.
So it's heavier, bulkier, clumsier, requires a massive jetpack to move at any reasonable rate, provides inferior protection, and yet is supposed to be more advanced? Imperial tech is all from a period of human history that makes the stagnating, slow to adapt Tau look like chimpanzees who've just discovered that a stick can be used to fish for termites. The lowest piece of Imperial technology is more advanced than anything the Tau will ever conceive of, considering that everything down the common lasgun has a "machine spirit" capable of self-repair if it's so much as asked nicely in the right language.
XV8s are the equivilant of Terminator armor for the Tau. the same goes for XV9s.
XV88s are more like artillery batteries.
the Suits themselves are viewed more like vehicles then suits of armor. as the Pilot controls the suit completely through a neural interface.
one drawback to the Tau's Neural interface units is that they cause mild psychological abnormalities in their pilots. they are often uneasy and off-kilter when out of their armor and veteran Battlesuit pilots are known to become extremely agressive when in their suits.
the Imperium's Neural Interfaces don't result in this dangerous mental destabilisation. the pilot is communing and becoming more like the machine god and such mental changes are to be expected, embraced, and desired. hence, it is nothing to fear, but the Tau have a dangerous situation. their battlesuit pilots could become little more then machines, enslaved to their suits. the Tau are on the verge of their own "War of the Iron Men"
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Post by: im2randomghgh
Yeah, in fluff crisis suits are only marginally less powerful than dreadnoughts, and move faster than assault marines.
In IAIII I think it said they move at something like 55kph
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Post by: BaronIveagh
Kanluwen wrote:
Drop Pods in the middle of combat? I don't think too many people are going to be noticing it overall.
And even more: Imperial teleporters won't really be that noticeable until they actually go off. That massive *whoomf* of displaced air only happens after the teleportation occurs.
Drop pods take 20 min from launch to dirt-side, and tend to leave big streaks of fire in the atmosphere due to reentry, even when breaking. They also are very, very loud.
Teleporters in fluff cause nausea and disorientation for about 20 yards around the point of arrival. According to the HH novels, some of them have a visible component as well.
And, frankly, unless the landraider Crusader is chasing after the tank with the terminators jumping from one speeding vehicle to the other, I don't see that making a difference.
Automatically Appended Next Post:
Grey Templar wrote:
the Imperium's Neural Interfaces don't result in this dangerous mental destabilisation. the pilot is communing and becoming more like the machine god and such mental changes are to be expected, embraced, and desired. hence, it is nothing to fear, but the Tau have a dangerous situation. their battlesuit pilots could become little more then machines, enslaved to their suits. the Tau are on the verge of their own "War of the Iron Men"
You obviously have not read Abnett's Titan series. Let's just say that the Imperium's Neural linkage DOES have severe side effects, including withdrawl.
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Post by: im2randomghgh
Grey Templar wrote:Sir Pseudonymous wrote:BaronIveagh wrote:im2randomghgh wrote:
Crisis suits are 2.7 tonnes. They are much heavier than power armour, and are NOT made from the same material. In IAIII it said they're made of some unknown crystalline material.
They only reason that their armour isn't thick is because they need to be able to jump.
PA WITH an astartes in it is 1:2.7 the weight of a crisis suit=not as durable.
XV88=3.8 tonnes.
Occupied astartes armor weighs in at half a ton. Terminator armor weighs in at 1.5 tons.
So it's heavier, bulkier, clumsier, requires a massive jetpack to move at any reasonable rate, provides inferior protection, and yet is supposed to be more advanced? Imperial tech is all from a period of human history that makes the stagnating, slow to adapt Tau look like chimpanzees who've just discovered that a stick can be used to fish for termites. The lowest piece of Imperial technology is more advanced than anything the Tau will ever conceive of, considering that everything down the common lasgun has a "machine spirit" capable of self-repair if it's so much as asked nicely in the right language.
XV8s are the equivilant of Terminator armor for the Tau. the same goes for XV9s.
XV88s are more like artillery batteries.
the Suits themselves are viewed more like vehicles then suits of armor. as the Pilot controls the suit completely through a neural interface.
one drawback to the Tau's Neural interface units is that they cause mild psychological abnormalities in their pilots. they are often uneasy and off-kilter when out of their armor and veteran Battlesuit pilots are known to become extremely agressive when in their suits.
the Imperium's Neural Interfaces don't result in this dangerous mental destabilisation. the pilot is communing and becoming more like the machine god and such mental changes are to be expected, embraced, and desired. hence, it is nothing to fear, but the Tau have a dangerous situation. their battlesuit pilots could become little more then machines, enslaved to their suits. the Tau are on the verge of their own "War of the Iron Men"
No, Battlesuits arent Teqs, they are (in fluff) Dreadnought equivalents, and they stand 4m tall.
And that is because the Tau have no mechanicus, and unlike the IoM, do not put suit pilots in cryo between battles (dreadnought) and also, titan princeps experience something similar.
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Post by: Kanluwen
Where in the hell have Battlesuits ever been anything remotely close to Dreadnought equivalents other than you saying so?
They're Scout Sentinel equivalents at best.
BaronIveagh wrote:Drop pods take 20 min from launch to dirt-side, and tend to leave big streaks of fire in the atmosphere due to reentry, even when breaking. They also are very, very loud.
They're very very loud...but full scale combat is louder.
Teleporters in fluff cause nausea and disorientation for about 20 yards around the point of arrival. According to the HH novels, some of them have a visible component as well.
Teleporters in fluff do that...after they've been activated and the teleported unit has arrived.
And, frankly, unless the landraider Crusader is chasing after the tank with the terminators jumping from one speeding vehicle to the other, I don't see that making a difference.
You're misunderstanding the meaning behind that part.
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Post by: iproxtaco
That's a VERY wild statement to make. Give us any evidence to suggest that Crisis suits are ANYWHERE remotely close to a fething Dreadnought. That is the kind of ignorance or wishful thinking I was talking about.
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Post by: BaronIveagh
Kanluwen wrote:
They're very very loud...but full scale combat is louder.
I'm familiar with how loud large numbers of men firing weapons at one another while artillery blasts away is. A drop pod would leave a huge contrail passing through the air, and make quite a sound. It's be quite noticeable.
Kanluwen wrote:
Teleporters in fluff do that...after they've been activated and the teleported unit has arrived.
No, even before the people being sent arrive the nausia and disorientation kick in. ( Traitor's Hand gives the best example of this)
Kanluwen wrote:
You're misunderstanding the meaning behind that part.
Land Raider Crusader barely tops out at 40 kmph off road. Given it's anti-tank weapon is a multimelta, and very short ranged comapred to the over a kilometer that the hammerhead can engage at, I'm not seeing what you're driving at, unless you're using it with a teleport homer or something.
On Tau Crisis Suits vs Dreadnoughts: Only direct conflict between crisis suits I can find other then the plot armored Brother Tankred of the Black Templars comic books was Brother Caim of the Avenging Sons, who's Mk V dreadnought was destroyed at Taros.
BTW: I was not entirely correct on Mantas at the first Taros Incursion, one shuttled in reinforcements for the Tau, but did not take part in the battle directly.
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Post by: Kanluwen
BaronIveagh wrote:Kanluwen wrote:
They're very very loud...but full scale combat is louder.
I'm familiar with how loud large numbers of men firing weapons at one another while artillery blasts away is. A drop pod would leave a huge contrail passing through the air, and make quite a sound. It's be quite noticeable.
And again: when everything's going on, I'm not sure how noticeable it would be. It's not like there's a great big blinking 'X' marking where it will land.
Kanluwen wrote:
Teleporters in fluff do that...after they've been activated and the teleported unit has arrived.
No, even before the people being sent arrive the nausea and disorientation kick in. ( Traitor's Hand gives the best example of this)
Funny, because everywhere else has talked about how the only real hint of a teleport assault is that there's a kind of 'charge' in the air, with a hum and a bit of pressure equalization going on before the actual *WHUMPF* happens.
Kanluwen wrote:
You're misunderstanding the meaning behind that part.
Land Raider Crusader barely tops out at 40 kmph off road. Given it's anti-tank weapon is a multimelta, and very short ranged compared to the over a kilometer that the hammerhead can engage at, I'm not seeing what you're driving at, unless you're using it with a teleport homer or something.
Astartes using LRCs aren't going to be driving across a field at someone. They're usually employed during cityfights, where the LRC's short-ranged weaponry and reinforced hull come into handy and allow it to break through buildings letting for the Terminators within to assault defensive positions or dug-in vehicles.
Standard Land Raiders would normally be fielded when it's 'open field'.
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Post by: Grey Templar
im2randomghgh wrote:Yeah, in fluff crisis suits are only marginally less powerful than dreadnoughts, and move faster than assault marines.
In IAIII I think it said they move at something like 55kph
I doubt its 55kph. thats pretty freakin fast.
I say they are more maneuverable then fast.
they don't zip to a position, but rather will coast to their targeted landing positions at an even pace.
a Jump Pack could move at 55kph for the short bursts its used for, but not a Jet Pack IMO.
the Jet Packs the Tau use are designed to give stable and powered flight to a heavy weapons plaform. not make a super mobile strike force.
the Jump Packs are able to give the suit the ability to gain some considerable altitude, but they arn't fast in the sense of achieving immense top speeds.
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Post by: Cottonjaw
Tau hate thread #332165632156358265678125632
Log it in.
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Post by: iproxtaco
Cottonjaw wrote:Tau hate thread #332165632156358265678125632 Log it in. A bit late, anything useful to add? Or are you too busy creating a shrine to Aun'Va?
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Post by: Kanluwen
Cottonjaw wrote:Tau hate thread #332165632156358265678125632
Log it in.
It's really no different than the "Why does X not beat the Imperium" threads.
Or the "Tau are the master of the universe" threads that crop up every so often.
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Post by: BaronIveagh
Kanluwen wrote:
And again: when everything's going on, I'm not sure how noticeable it would be. It's not like there's a great big blinking 'X' marking where it will land.
You'd have a pretty good general idea. The contrail they supposedly leave behind as tehy travel would be like a huge assed arrow 'landing here!'.
Kanluwen wrote:
Funny, because everywhere else has talked about how the only real hint of a teleport assault is that there's a kind of 'charge' in the air, with a hum and a bit of pressure equalization going on before the actual *WHUMPF* happens.
That's funny, because the 'whumpf' would be at the point they left, not the point they arrived at. The sound would be caused by the sudden vacuum of the departing mass suddenly being filled with air.
The effects have been mentioned in novels and short stories by Abnett and Mitchell, usually from the point of view of the IG or, in one case, the Custodes can feel the effects of a teleport field, though are undisturbed by it, right before Rogal Dorn teleports on site. The blase way the astartes in The Emperor's Finest ignore it suggests that it really doesn't effect them much.
Kanluwen wrote:
Astartes using LRCs aren't going to be driving across a field at someone. They're usually employed during cityfights, where the LRC's short-ranged weaponry and reinforced hull come into handy and allow it to break through buildings letting for the Terminators within to assault defensive positions or dug-in vehicles.
Standard Land Raiders would normally be fielded when it's 'open field'.
Do you think they stop to change tanks before entering or leaving a city? I certainly haven't noticed IG stopping and switching to nothing but demolishers.
And in close terrain like that, the advantage is still the battlesuits. Their jetpacks allow them to do pop ups or rapidly redeploy to a more favorable range.
Tanks are always in trouble in close terrain. You never know what's around the next corner.
Grey Templar wrote:im2randomghgh wrote:Yeah, in fluff crisis suits are only marginally less powerful than dreadnoughts, and move faster than assault marines.
In IAIII I think it said they move at something like 55kph
I doubt its 55kph. thats pretty freakin fast.
I say they are more maneuverable then fast.
According to IA it's 50-55kmph. XV88s, however, are much slower, though also, much heavier on the same powerplant. ( IA:3 pg 172)
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Post by: iproxtaco
Well, considering its a Land Raider and it's in a city, what does it have to worry about that the Terminators within can't deal with or its armour can't shrug off?
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Post by: BaronIveagh
iproxtaco wrote:Well, considering its a Land Raider and they're in a city, what do they have to worry about that the Terminators within can't deal with or its armour can't shrug off?
mines, crisis suits on a roof, ambushes, blundering into the gunsights of another tank around a blind corner, collapses (those really suck), throwing a tred on a piece of rubble (also sucks) more mines, TDs hidden in partially collapsed buildings, thier air support doing popups, artillery (both yours and theirs), it's a big list.
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Post by: iproxtaco
BaronIveagh wrote:iproxtaco wrote:Well, considering its a Land Raider and they're in a city, what do they have to worry about that the Terminators within can't deal with or its armour can't shrug off?
mines, crisis suits on a roof, ambushes, blundering into the gunsights of another tank around a blind corner, collapses (those really suck), it's a big list.
The point still stands. It's a land raider, carrying terminators, there's not a huge list of possible threats that they have to consider. If a LRC is deployed in a city the conflict has escalated to a point where there are sufficient forces around the vehicle, or the likelyhood of ambush is small. Adding to that, they only have to worry about the specific threats involved with the enemy they are facing, narrowing the list even more.
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Post by: Kanluwen
BaronIveagh wrote:Kanluwen wrote:
And again: when everything's going on, I'm not sure how noticeable it would be. It's not like there's a great big blinking 'X' marking where it will land.
You'd have a pretty good general idea. The contrail they supposedly leave behind as tehy travel would be like a huge assed arrow 'landing here!'.
If that were true, then we wouldn't have scatters. We'd have a servitor with flares pointing the way.
Kanluwen wrote:
Funny, because everywhere else has talked about how the only real hint of a teleport assault is that there's a kind of 'charge' in the air, with a hum and a bit of pressure equalization going on before the actual *WHUMPF* happens.
That's funny, because the 'whumpf' would be at the point they left, not the point they arrived at. The sound would be caused by the sudden vacuum of the departing mass suddenly being filled with air.
The effects have been mentioned in novels and short stories by Abnett and Mitchell, usually from the point of view of the IG or, in one case, the Custodes can feel the effects of a teleport field, though are undisturbed by it, right before Rogal Dorn teleports on site. The blase way the astartes in The Emperor's Finest ignore it suggests that it really doesn't effect them much.
And in several of those same stories, the effects have also been mentioned when someone teleports in. There's still a mass displacement of air filling what was previously an empty vacuum.
Kanluwen wrote:
Astartes using LRCs aren't going to be driving across a field at someone. They're usually employed during cityfights, where the LRC's short-ranged weaponry and reinforced hull come into handy and allow it to break through buildings letting for the Terminators within to assault defensive positions or dug-in vehicles.
Standard Land Raiders would normally be fielded when it's 'open field'.
Do you think they stop to change tanks before entering or leaving a city?
*shrug* I would assume they don't field tanks regularly, so LRCs or LRs are pulled out of the Battle Barges for special occasions.
Like really fancy party hats, if you will.
I certainly haven't noticed IG stopping and switching to nothing but demolishers.
Because Leman Russes are just as effective, if we go off the fluff, in cityfights as the Demolisher. Variable shells compensate for the weakness of the battle cannon in the terrain.
And in close terrain like that, the advantage is still the battlesuits. Their jetpacks allow them to do pop ups or rapidly redeploy to a more favorable range.
That advantage rapidly goes away when the tanks are plowing through the buildings they're jumping up to.
Tanks are always in trouble in close terrain. You never know what's around the next corner.
The Tau lose a lot of their advantages in close terrain. Railguns are effectively useless, ion cannons as well. Seeker Missiles are the only advantage they have, and Astartes can counter Markerlight toting units as necessary.
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Post by: BaronIveagh
iproxtaco wrote:
The point still stands. It's a land raider, carrying terminators, there's not a huge list of possible threats that they have to consider. If a LRC is deployed in a city the conflict has escalated to a point where there are sufficient forces around the vehicle, or the likelyhood of ambush is small. Adding to that, they only have to worry about the specific threats involved with the enemy they are facing, narrowing the list even more.
FIBUA there's ALWAYS ambushes. How does having terminators help when some hidden jackoff paints you and they launch a big ol pile of missiles your way from air support? Or deal with a Crisis suit team on the roof top up the street that's carrying heavy anti-tank weapons?
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Post by: BeefCakeSoup
iproxtaco wrote:That's a VERY wild statement to make. Give us any evidence to suggest that Crisis suits are ANYWHERE remotely close to a fething Dreadnought. That is the kind of ignorance or wishful thinking I was talking about.
3 Shield Gens (2 drone 1 onboard)
2 weapons capable of melting terminators and popping tanks
Strong enough to heft around rail guns
I wouldn't say they are a perfect match-up, but honestly they fit somewhere between a termi and a dread.
Also, Imperium tech being put above Tau is just plain stupid.
When the Imperium has ANYTHING on par with tech like Rail Rifles or Eclipse Shield Gens or hell even Battlesuits you can talk superior tech... Until then, about the only thing better is IoMs FTL method.
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Post by: BaronIveagh
Kanluwen wrote:
That advantage rapidly goes away when the tanks are plowing through the buildings they're jumping up to.
You've never driven a tank, have you?
The last thing you want to try to do in a tank is drive through a building. One, you risk falling into the basement, and that's bad. Two, you risk the building coming down on you, and that's worse.
Automatically Appended Next Post:
Kanluwen wrote:
If that were true, then we wouldn't have scatters. We'd have a servitor with flares pointing the way. 
How would having a servitor with flares help? The drop pods don't have manual piloting, IIRC. They're flown in by a machine spirit that lands at a pre-designated spot.
Kanluwen wrote:
The Tau lose a lot of their advantages in close terrain. Railguns are effectively useless, ion cannons as well. Seeker Missiles are the only advantage they have, and Astartes can counter Markerlight toting units as necessary.
Actually both would be fairly useful, because cities tend to channel armored vehicles (that don't fly or hover like skimmers, anyway) into kill zones. It's just finding a good spot. A hive spire near a city park or another open area would be hell on tanks and a beast to dislodge.
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Post by: Kanluwen
BeefCakeSoup wrote:iproxtaco wrote:That's a VERY wild statement to make. Give us any evidence to suggest that Crisis suits are ANYWHERE remotely close to a fething Dreadnought. That is the kind of ignorance or wishful thinking I was talking about.
3 Shield Gens (2 drone 1 onboard)
Shield generators aren't that special, guy. Every race has them.
2 weapons capable of melting terminators and popping tanks
Lots of weapons are capable of melting Terminators and popping tanks. That doesn't make the Tau special.
Strong enough to heft around rail guns
Sentinels could heft around railguns, if the Imperium had them.
I wouldn't say they are a perfect match-up, but honestly they fit somewhere between a termi and a dread.
Also, Imperium tech being put above Tau is just plain stupid.
The Imperium didn't have the advantage of 6000 years in a Warp storm perfectly protected from everything with time dilation shenanigans in effect.
Think of the Replicators from SG-1.
When the Imperium has ANYTHING on par with tech like Rail Rifles or Eclipse Shield Gens or hell even Battlesuits you can talk superior tech... Until then, about the only thing better is IoMs FTL method.
Ehhhhhhhhh. The Imperium has, at this point, shelved rail technology. Many theories put rail weaponry at being 'cool concept, absurdly complex and unreliable'.
For what it's worth, they did have rail technology during the Great Crusade. There's mention of the Imperium dropping kinetic kill rods.
BaronIveagh wrote:FIBUA there's ALWAYS ambushes. How does having terminators help when some hidden jackoff paints you and they launch a big ol pile of missiles your way from air support?
So again we're assuming the Tau have air superiority.
And that Astartes don't have ways of countering infiltrators with markerlights, etc.
Or deal with a Crisis suit team on the roof top up the street that's carrying heavy anti-tank weapons?
Are we talking about normal Crisis Suits or Broadsides?
Because Broadsides are going to collapse that rooftop and fall right through in many cases. Automatically Appended Next Post: BaronIveagh wrote:Kanluwen wrote:
That advantage rapidly goes away when the tanks are plowing through the buildings they're jumping up to.
You've never driven a tank, have you?
The last thing you want to try to do in a tank is drive through a building. One, you risk falling into the basement, and that's bad. Two, you risk the building coming down on you, and that's worse.
Land Raiders have been mentioned to be used to plow through the lower support sections of buildings to collapse them.
The same effect can be achieved simply by hitting the building with melta weaponry, charges, etc.
Kanluwen wrote:
If that were true, then we wouldn't have scatters. We'd have a servitor with flares pointing the way. 
How would having a servitor with flares help? The drop pods don't have manual piloting, IIRC. They're flown in by a machine spirit that lands at a pre-designated spot.
Pft. You're assuming a Machine Spirit wouldn't say "ooh! shiny!".
Clearly, Machine Spirits are roboferretbrains.
Kanluwen wrote:
The Tau lose a lot of their advantages in close terrain. Railguns are effectively useless, ion cannons as well. Seeker Missiles are the only advantage they have, and Astartes can counter Markerlight toting units as necessary.
Actually both would be fairly useful, because cities tend to channel armored vehicles into kill zones. It's just finding a good spot.
Railgun and ion cannon toting Hammerheads require a huge amount of planning and the units in question utilizing armored vehicles specifically.
Many Chapters wouldn't utilize them in built up areas where ambushes and kill zones were in place.
Seeker Missiles are the great equalizer, and even then they rely on observers to get a clear target lock. Which might not necessarily happen, and the missiles can't really 'track' a target if it becomes obscured or the lock is lost.
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Post by: iproxtaco
BeefCakeSoup wrote:iproxtaco wrote:That's a VERY wild statement to make. Give us any evidence to suggest that Crisis suits are ANYWHERE remotely close to a fething Dreadnought. That is the kind of ignorance or wishful thinking I was talking about. 3 Shield Gens (2 drone 1 onboard) 2 weapons capable of melting terminators and popping tanks Strong enough to heft around rail guns I wouldn't say they are a perfect match-up, but honestly they fit somewhere between a termi and a dread. Also, Imperium tech being put above Tau is just plain stupid. When the Imperium has ANYTHING on par with tech like Rail Rifles or Eclipse Shield Gens or hell even Battlesuits you can talk superior tech... Until then, about the only thing better is IoMs FTL method. What, just melting Terminators and popping tanks willy-nilly? Wishful thinking. Dreadnoughts could heft around about 3 Crisis suits with their attached railguns. They are on par, maybe slightly better than Terminators, not anywhere near a Dreadnought. I did post earlier on about how Tau players think their race has vastly superior technology, and that this is just ignorance and wishful thinking. IN THE SAME POST, I said that Tau technology is leagues ahead in many respects, such as the Pulse Rifle. Lascannons. No idea what the feth Eclipse shielding is, would like an explanation. Dreadnoughts and every Space Marine wearing power armour. Dreadnoughts, better than Crisis suits, the Tau have no Space Marine equivalent. FTL is a pretty MAJOR technology. The Tau will be nothing without reliable, fast and long ranged FTL.
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Post by: BaronIveagh
Kanluwen wrote:
So again we're assuming the Tau have air superiority.
It's not a far fetched assumption. The Imperium seems to have a tendency to give up air superiority on a regular basis.
Kanluwen wrote:
And that Astartes don't have ways of countering infiltrators with markerlights, etc.
Preysight is only good for so far. What's to keep someone from painting them from down the street? If the markerlight team knows their business, the missile is already on it's way when they mark the target.
Kanluwen wrote:
Are we talking about normal Crisis Suits or Broadsides?
Because Broadsides are going to collapse that rooftop and fall right through in many cases.
Broadsides only weigh 3.8 tons. They could take the freight elevator in most modern buildings.
Kanluwen wrote:
Land Raiders have been mentioned to be used to plow through the lower support sections of buildings to collapse them.
The same effect can be achieved simply by hitting the building with melta weaponry, charges, etc.
Then they were protected by plot armor, because what really happens is the tank and everyone in it dies when the building comes down. Even if your engine can move the hundreds of tonnes of rubble that entails, your suspension won't be able to deal with that much added weight. You're stuck fast until they dig you out. If they dig you out.
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Post by: Grey Templar
the Imperium actually still uses Railgun technology, on their space ships.
their conventional weapons batteries are made up of massive Railguns which hurl Landraider sized slugs.
its the only practical use of the technology the Imperium can find. smaller versions were simply not practical compared to other technology.
Railguns require massive amounts of power, are fairly complex, and need solid ammo. Lascannons only require a power supply, are much simpler, and are only slightly less powerful. and considering only 1 other race has a vehicle that can't reliably be killed by a lascannon it isn't a huge loss.
the Lascannon is a better weapon for the Imperium's needs as its easier to build, keep running, and keep loaded. and when a Lascannon doesn't work, there are always Turbo-lasers
Railguns are good at killing super heavy vehicles like Landraiders and up, but against smaller vehicles they are overkill.
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Post by: iproxtaco
This is not an normal tank though. ITS A LAND RAIDER. Firstly, it's off before the building completely falls on it. Secondly, it could probably hold the massive amount of weight. Thirdly, Kanluwen is talking about knocking out the corners. The majority of the buildings mass will not fall on the Land Raider even if it stays still.
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Post by: Kanluwen
BaronIveagh wrote:Kanluwen wrote:
So again we're assuming the Tau have air superiority.
It's not a far fetched assumption. The Imperium seems to have a tendency to give up air superiority on a regular basis.
The Imperium has to ferry aircraft down, prep crews, etc.
Normally, the Navy's operating on a worldwide basis rather than a sector/territorial asset.
Best comparison I can give is the escort situation that the RAF/USAAF had during WWII. Bombers can make it to the targets, but the fighters/interceptors don't necessarily have the range for it.
Kanluwen wrote:
And that Astartes don't have ways of countering infiltrators with markerlights, etc.
Preysight is only good for so far. What's to keep someone from painting them from down the street? If the markerlight team knows their business, the missile is already on it's way when they mark the target.
Seeker Missiles aren't JDAMs or GPS guided bombs. They require the coordinates to be 'marked', triggering the drone brain to activate.
And I said nothing about Preysight. It'd be useful, but the Astartes have just as capable infiltrators and recon units in the form of their Scouts.
Kanluwen wrote:
Are we talking about normal Crisis Suits or Broadsides?
Because Broadsides are going to collapse that rooftop and fall right through in many cases.
Broadsides only weigh 3.8 tons. They could take the freight elevator in most modern buildings.
You're discounting them firing. They need to 'brace' properly, and the recoil would be what's going to cause structural defects.
Kanluwen wrote:
Land Raiders have been mentioned to be used to plow through the lower support sections of buildings to collapse them.
The same effect can be achieved simply by hitting the building with melta weaponry, charges, etc.
Then they were protected by plot armor, because what really happens is the tank and everyone in it dies when the building comes down. Even if your engine can move the hundreds of tonnes of rubble that entails, your suspension won't be able to deal with that much added weight. You're stuck fast until they dig you out. If they dig you out.
Which is why you don't run straight through shouting "WEEE!".
You ram the corners of the building. Automatically Appended Next Post: iproxtaco wrote:This is not an normal tank though. ITS A LAND RAIDER.
Firstly, it's off before the building completely falls on it.
Secondly, it could probably hold the massive amount of weight.
Thirdly, Kanwulen is talking about knocking out the corners. The majority of the buildings mass will not fall on the Land Raider even if it stays still.
Kan luw.
Helpful hint.
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Post by: iproxtaco
I'll know for next time. Fixed that one.
15571
Post by: BaronIveagh
Grey Templar wrote:the Imperium actually still uses Railgun technology, on their space ships.
their conventional weapons batteries are made up of massive Railguns which hurl Landraider sized slugs.
Not even close.
The only use of liner accelerators by the Imperium is for Bombardment Cannons ( weapon more or less unique to the Space Marines) that use it to fling (inaccuratly) magna bombs. The rest are super large scale regular artillery, laser batteries (such as found on the Sword class), plasma batteries, Disruption Batteries ( 40k equiv to Star Wars ion cannons), and lances.
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Post by: Kanluwen
iproxtaco wrote:I'll know for next time. Fixed that one.
I meant more for your sig.  It's been irking me for days.
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Post by: iproxtaco
Kanluwen wrote:iproxtaco wrote:I'll know for next time. Fixed that one.
I meant more for your sig.  It's been irking me for days.
Forgot about that, it's one of my favourite quotes on dakka. Fixed now.
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Post by: Grey Templar
BaronIveagh wrote:Grey Templar wrote:the Imperium actually still uses Railgun technology, on their space ships.
their conventional weapons batteries are made up of massive Railguns which hurl Landraider sized slugs.
Not even close.
The only use of liner accelerators by the Imperium is for Bombardment Cannons ( weapon more or less unique to the Space Marines) that use it to fling (inaccuratly) magna bombs. The rest are super large scale regular artillery, laser batteries (such as found on the Sword class), plasma batteries, Disruption Batteries ( 40k equiv to Star Wars ion cannons), and lances.
look at this link
i clearly see Rail guns mentioned as being standard armament.
http://wh40k.lexicanum.com/wiki/Weapons_Batteries
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Post by: Nerivant
Grey Templar wrote:BaronIveagh wrote:Grey Templar wrote:the Imperium actually still uses Railgun technology, on their space ships.
their conventional weapons batteries are made up of massive Railguns which hurl Landraider sized slugs.
Not even close.
The only use of liner accelerators by the Imperium is for Bombardment Cannons ( weapon more or less unique to the Space Marines) that use it to fling (inaccuratly) magna bombs. The rest are super large scale regular artillery, laser batteries (such as found on the Sword class), plasma batteries, Disruption Batteries ( 40k equiv to Star Wars ion cannons), and lances.
look at this link
i clearly see Rail guns mentioned as being standard armament.
http://wh40k.lexicanum.com/wiki/Weapons_Batteries
I suppose that's why the Mechanicus is slavering to get its hands on Tau Railgun tech?
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Post by: iproxtaco
Because they already have it? Or because they actually WANT to advance the Imperiums technology level? Neither seem plausible reasons for this thing that I've never heard of before.
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Post by: Nerivant
iproxtaco wrote:Because they already have it? Or because they actually WANT to advance the Imperiums technology level? Neither seem plausible reasons for this thing that I've never heard of before.
There are factions that very much wish to study it; it's presumable that they're the radical factions that fall into the second category.
Either way, the Tau Railguns are something the Imperium doesn't have or completely understand.
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Post by: iproxtaco
It's just odd. The Mechanicum spend their entire lives around technology, they build it, adapt it, repair it. They are experts, so why do they need to learn from other races? Just look at the tech you have and improve it. This is a discussion for another thread.
Clearly, the Imperium has railguns.
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Post by: Nerivant
iproxtaco wrote:It's just odd. The Mechanicum spend their entire lives around technology, they build it, adapt it, repair it. They are experts, so why do they need to learn from other races? Just look at the tech you have and improve it. This is a discussion for another thread.
Clearly, the Imperium has railguns.
I think it's that the Tau, while not necessarily more technologically advanced, are technologically different, and going down different paths than humanity did.
I chalk it up to biological differences.
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Post by: iproxtaco
That's probably it. The Tau have created their railguns from scratch. The Mechanicum just know how to make ship-borne ones probably due to some old document or STC they've found. Understanding Tau tech will likely help the sane members help the Imperium as a whole.
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Post by: Nerivant
iproxtaco wrote:That's probably it. The Tau have created their railguns from scratch. The Mechanicum just know how to make ship-borne ones probably due to some old document or STC they've found. Understanding Tau tech will likely help the sane members help the Imperium as a whole.
If anything, the Tau agricultural tech might lead to a bit of improvement into the lives of the average Imperium citizen.
I think it's also a case of improvement vs. innovation. Humanity is more likely to work on upgrading a current technology, and the Tau are more likely to develop a new technology.
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