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Post by: Manchu
Abadabadoobaddon wrote:And the Iron Hands' Chapter Approved had them not having chapter masters and not holding Marneus Calgar as their spiritual liege.
I don't get it.
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Post by: Samus_aran115
theQuanz wrote:Just have 1 chaos book, that includes it all....ALLLLLLLLLLLL
Not this division gak.
Yeah, no. Division is what makes chaos interesting. A tasteless, bland book (like what we have) is exactly what needs to be avoided.
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Post by: Kanluwen
Samus_aran115 wrote:theQuanz wrote:Just have 1 chaos book, that includes it all....ALLLLLLLLLLLL
Not this division gak.
Yeah, no. Are you brain dead? That's the whole reason the current book is tasteless and pathetic.
Um no. The "whole reason the current book is tasteless"(personal opinion on your part. It's fine if you want to do a Renegade Chapter like the Red Corsairs or a generic warband. Bad for everything else) and "pathetic" has to do with the fact that it was supposed to be the first of two books. The second was, in fact, to be "Legions".
Couple the fact that it was incomplete with the fact that it was done with a "different design ideal in mind" as Alessio Cavatore was in charge of the Studio design direction at that time and you get the "Big Two" crummy books: Dark Angels and Chaos Space Marines.
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Post by: GentlemanGuy
I cant see GW releasing god specific upgrade sprues like they did with DA and BT. I reckon plastic boxsets will come out for them but what i would like are legion specific boxsets you can spread through your army like they've done with SW and BA. Imagine an Iron Warrior boxset with bionic arms and legs or a word bearers boxset ith scrolls and parchment covered shoulder pads. What about an Alpha legion one with scaly shoulder pads and reptilian helmets and small multi headed serpents to use as familiars XD thats what i'd like to see
also about cultists an traitors in a legion army. I reckon all but 3 legions use them. Iron warriors who fight siege and trench warfare would need expendable troops to grind there adversaries before sending the legionarres as shock troops. Word bearers would requirecultists wherever they go. Alot of sacrifices and cannon fodder. The same with the black legion who would need meat shields to grind an opponent down. Even death guard would use cultists which would be just as pox ridden as their overlords
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Post by: timetowaste85
tarnish wrote:Seeing as the new trend is putting out sprues that can be 2 or even 3 different things, i think its likely that there will be a thousand sons/noise marine set out eventually. they look enough like each other to fit such a set wouldn't you agree?
This would be an absolutely horrible idea if GW did it. The two model ranges shouldn't look anything alike. We need Noise Marines to look like they did in the previous range, not add-ons to current CSM bodies and Thousand Sons should be in flowing robes and have a very obvious Egyptian theme to them. Maybe make THEM the best friends of the Newcrons.
Also, I have to say, I'll miss this Chaos book when it circulates out-don't get me wrong, I welcome the new book, but I'll be sad to see this one when it goes. I still think it's a strong codex, haven't lost a game yet and I NEVER take the 2 lash, PMs, oblit spam. Never. I change it up every game. Last night I even ran spawn. Yes, spawn. And they did exactly what they were supposed to-tied up a major shooting unit for the first round of the game, thanks to working in tandem with my 2 lash princes (always take princes, but not that dreadful meta-combo). So, yes, I'll miss this book, but I look forward to the new one when it comes out. But I'll only have to add kits for new units that come out, I think, because I have exactly what I want already for chaos (barring a few models).
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Post by: Vaktathi
Kanluwen wrote:Samus_aran115 wrote:theQuanz wrote:Just have 1 chaos book, that includes it all....ALLLLLLLLLLLL
Not this division gak.
Yeah, no. Are you brain dead? That's the whole reason the current book is tasteless and pathetic.
Um no. The "whole reason the current book is tasteless"(personal opinion on your part. It's fine if you want to do a Renegade Chapter like the Red Corsairs or a generic warband. Bad for everything else) and "pathetic" has to do with the fact that it was supposed to be the first of two books. The second was, in fact, to be "Legions".
The current book was never intended to be a one of two parter, it was done with leaving the door open to invididual books later as a possibility, but never intended to be one part of a never-finished duo.
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Post by: Kanluwen
Vaktathi wrote:Kanluwen wrote:Samus_aran115 wrote:theQuanz wrote:Just have 1 chaos book, that includes it all....ALLLLLLLLLLLL
Not this division gak.
Yeah, no. Are you brain dead? That's the whole reason the current book is tasteless and pathetic.
Um no. The "whole reason the current book is tasteless"(personal opinion on your part. It's fine if you want to do a Renegade Chapter like the Red Corsairs or a generic warband. Bad for everything else) and "pathetic" has to do with the fact that it was supposed to be the first of two books. The second was, in fact, to be "Legions".
The current book was never intended to be a one of two parter, it was done with leaving the door open to invididual books later as a possibility, but never intended to be one part of a never-finished duo.
Not what the author said.
I'm pretty sure the author knows better than you do.
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Post by: Vaktathi
Kanluwen wrote:Vaktathi wrote:Kanluwen wrote:Samus_aran115 wrote:theQuanz wrote:Just have 1 chaos book, that includes it all....ALLLLLLLLLLLL
Not this division gak.
Yeah, no. Are you brain dead? That's the whole reason the current book is tasteless and pathetic.
Um no. The "whole reason the current book is tasteless"(personal opinion on your part. It's fine if you want to do a Renegade Chapter like the Red Corsairs or a generic warband. Bad for everything else) and "pathetic" has to do with the fact that it was supposed to be the first of two books. The second was, in fact, to be "Legions".
The current book was never intended to be a one of two parter, it was done with leaving the door open to invididual books later as a possibility, but never intended to be one part of a never-finished duo.
Not what the author said.
I'm pretty sure the author knows better than you do.
Gav used to post on Warseer frequently, still is around sometimes. Back when the book came out, I PM'd him about the book, I'll repost some of the conversation here.
Vaktathi wrote:4th Why the removal of veteran skills and Legion rules? Is it just being done across the board or was it felt that they were just too powerful? will they make a future comeback possibly?
GavT wrote:The removal of Legion-specific rules seems to be causing the most contention, which we expected. However, I think in the longer term giving ourselves the option of producing proper, full Codexes for the most interesting and different Legions is very exciting. For example, imagine a full 20+ page background section and unique army list for the World Eaters, with specific troop types and war engines, for which we actually produce models?
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Post by: gorgon
Someone I trust told me that Codex: CSM *was* intended and written to be the first of two parts. But management changed their minds and cancelled part two.
Seems like Gav was really left holding the bag on that one.
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Post by: Kanluwen
Vaktathi wrote:
Gav used to post on Warseer frequently, still is around sometimes. Back when the book came out, I PM'd him about the book, I'll repost some of the conversation here.
Vaktathi wrote:4th Why the removal of veteran skills and Legion rules? Is it just being done across the board or was it felt that they were just too powerful? will they make a future comeback possibly?
GavT wrote:The removal of Legion-specific rules seems to be causing the most contention, which we expected. However, I think in the longer term giving ourselves the option of producing proper, full Codexes for the most interesting and different Legions is very exciting. For example, imagine a full 20+ page background section and unique army list for the World Eaters, with specific troop types and war engines, for which we actually produce models?
Which doesn't really negate what I said. That sounds about the norm for when Codex authors talk about projects they're pitching and really want to do.
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Post by: Vaktathi
Except he's saying that no second part was a part of the plan, only that they left the possibility open as an option in the long term. There's nothing about it being "part 1 of 2", rather "there's the option way down the road".
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Post by: Kanluwen
Of COURSE he said there was no second part as "part of the plan".
At that point in time, it probably was just an idea on a blackboard.
You have to remember that Gav Thorpe was responsible for Warhammer Armies: Hordes of Chaos where he actually promised "at least two companion volumes". The only one we saw materialize was "Beasts of Chaos", and then a halfcocked attempt to tie Storm of Chaos in.
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Post by: Manchu
This could be settled with Kanluwen giving us a source for the two-parter story.
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Post by: Brother SRM
FabricatorGeneralMike wrote:
Why not just get ADB to write the Fluff for the new Chaos dex? He's kicked butt with the NL's and Word Bearers so far. One of his future HH book's is going to be World Eaters...the man does know how to write good fiction.
I'm quoting this post for the new page, because I'm more than a little bit gay for Aaron Dembski-Bowden. I'm kind of curious why there isn't a little more BL integration going on with some of the better writers (ADB, Abnett) and the game design crew.
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Post by: Vaktathi
Kanluwen wrote:Of COURSE he said there was no second part as "part of the plan".
At that point in time, it probably was just an idea on a blackboard.
In which case, how was the CSM book supposed to be "the first of two books" if any other ideas were, ideas on a blackboard meaning 3-4 years out, if even that (as we've got nothing but speculation on that)?
You have to remember that Gav Thorpe was responsible for Warhammer Armies: Hordes of Chaos where he actually promised "at least two companion volumes". The only one we saw materialize was "Beasts of Chaos", and then a halfcocked attempt to tie Storm of Chaos in.
Right, that's all fine and dandy, but from my conversation with him, no second part was ever intended or planned, only considered a future possibility as you can see.
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Post by: Kanluwen
Vaktathi wrote:Kanluwen wrote:Of COURSE he said there was no second part as "part of the plan".
At that point in time, it probably was just an idea on a blackboard.
In which case, how was the CSM book supposed to be "the first of two books" if any other ideas were, ideas on a blackboard meaning 3-4 years out, if even that (as we've got nothing but speculation on that)?
Gee, probably because Gav had Alessio and Jervis on board with said book.
If the information I've got is correct, Alessio vetoed it after the abysmal showing of Codex: Chaos Space Marines(which he was largely responsible for anyways) as he was considered by the higher-ups in the Studio at that time to be someone "more responsible" than the other creative types.
You have to remember that Gav Thorpe was responsible for Warhammer Armies: Hordes of Chaos where he actually promised "at least two companion volumes". The only one we saw materialize was "Beasts of Chaos", and then a halfcocked attempt to tie Storm of Chaos in.
Right, that's all fine and dandy, but from my conversation with him, no second part was ever intended or planned, only considered a future possibility as you can see.
Except you're missing the point. Thorpe had, at the time of Hordes of Chaos releasing, made VERY firm notations as to the name of the third book.
It was "Machines of Chaos" and was to be Chaos Dwarfs.
It never happened. He learned his lesson, presumably, and did not make any firm allusions to the book being definitive because of that. Automatically Appended Next Post: Manchu wrote:This could be settled with Kanluwen giving us a source for the two-parter story.
I'd love to.
Jervis around the time of the Codex: CSM release. It was a little throwaway line where he made mention to a "surprise in store for the followers of Horus within the next few years".
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Post by: aka_mythos
Vaktathi wrote:
Right, that's all fine and dandy, but from my conversation with him, no second part was ever intended or planned, only considered a future possibility as you can see.
I think people forget what actually happened. The codex came out, it was done with the intention of just simplifying the scope and complexity of codices a trend that stopped because of the negative reception of the book. At the time the book was written there wasn't any intention of a second book... the quotes about a second book were made a number of months later and were largely in response to the negative feedback.
Outside of that, the simple proof that there was no intent at the time to write a second book that was legion centric is that the "Renegade" book uses so many traditional special characters that would be more appropriately central to a legion codex. Even if we disregard that, the codex was a failure to capitalize on the concept put forth.
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Post by: Vaktathi
Gee, probably because Gav had Alessio and Jervis on board with said book.
With a future book? And we know this how...? Gav says it's an open possibility, nothing indicating the current CSM book was intended or designed as anything but a complete CSM book.
He learned his lesson, presumably, and did not make any firm allusions to the book being definitive because of that.
So...when we get a direct quote from a guy, it means less than nebulous "throw-away" lines and vague (and sourceless) information on a veto from a guy who would have definitely been on his way out by the time the full impact of the CSM release (which, I don't have any numbers in front of me but from what I gather wasn't a financial loss) was known.
Basically we've got a throwaway line relating to "a surprise in store for the followers of horus", which tells us...not a whole lot of anything on this matter, whereas Gav mentions it as a possibility but a far off one, and some nebulous information about Allessio vetoing it after the release of C: CSM (at which point both guys were already making their way out anyways...)
None of this really indicates that the current C: CSM was intentionally designed to be a "part 1 of X" release.
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Post by: Kanluwen
Whatever. Believe what you want. Thorpe had no control over whether or not it would have happened, and Jervis was the driving force behind an attempt for the book.
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Post by: Vaktathi
If you're going to make assertions that a book which encompasses (however weakly and poorly) all the aspects of a faction and it's primary characters, was designed specifically a multi-parter from the outset and don't have anything specific except scuttlebutt and assert that someone who had no part in writing the book was the driving force behind it, while dismissing a direct quote from one of the actual authors saying that it was only a future possibility after stating that they did in fact say they were planning it as a multi-parter, don't expect the assertion to be taken seriously.
/obligatorybelievewhateveryouwant"I'm out"counter-response
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Post by: Manchu
I have to agree with Vaktathi, it does seem like weak point -- even if I exclude Vaktathi's alleged PM from Mr. Thorpe. First of all, Kan, a proper source is not "Jervis once said ..." You need something like, "in the Standard Bearer from WD#2XX, Jervis said ..." It's hard to take Vaktathi's "Gav Thorpe PMed me once" line seriously (no offense but anyone could say something like that in any argument) but "at some point, somewhere, Jervis mentioned ..." is just as underwhelming. So, dismissing all the seemingly anecdotal evidence regarding what the designers said outside of published, ready-to-hand sources, we're left with logic. It's very hard to see how C:CSM 4th leaves room for a legions book. I'm open to anyone explaining how this could be the case but I'm skeptical of it. The book does not feel incomplete, whatever one thinks of the quality, as far as either fluff or rules are concerned.
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Post by: gorgon
As I said before, I trust what I was told and it agrees with what Kan heard. I also think people are splitting hairs here somewhat. Whether the Legions book was officially on the docket or just an idea they were "leaving design room for", that means the current codex was written with a Legions book in mind.
Also consider that from a design standpoint, they had no choice but to cover (if poorly) the Legions in the CSM book. The alternatives were completely invalidating all Legion-based armies for a period of time, or keeping the Legion lists from v3.5 (but not other parts of the book) around in some fashion. The former would have enraged the player base even more, while the latter would have been confusing and counterproductive. There had to be a "complete", functioning CSM codex available before they could release a Legion codex(-ices) that delves deeper into those armies.
GW and its representatives would never have publicly and officially promised a Legions book, just because it would have driven too many players to shelve their armies and sit on their money until the Legions book was released. This still happened, but this way at least some players ponied up to update their armies for v4. We've discussed this ad nauseum here as it relates to their secrecy policy.
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Post by: Vaktathi
Manchu wrote: It's hard to take Vaktathi's "Gav Thorpe PMed me once" line seriously (no offense but anyone could say something like that in any argument)
Understandable, though if anyone really wants I can post the entire log if they want more.
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Post by: Lint
I'd always assumed that the "second" chaos book was the Daemon release, and not a Legions book.
They pretty much nerfed demons in CSM 4.0, and then followed it up by giving them their own codex.
Cult troops and traitor legion characters however, were included in C:CSM.
So you could argue that they did in fact have plans for a second chaos book, but it was daemons, and not traitor legions... Automatically Appended Next Post: Granted I could be way off, I didn't start playing until 4th edition.
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Post by: Evil Lamp 6
Vaktathi wrote:Manchu wrote: It's hard to take Vaktathi's "Gav Thorpe PMed me once" line seriously (no offense but anyone could say something like that in any argument)
Understandable, though if anyone really wants I can post the entire log if they want more.
I wouldn't mind seeing the whole log.
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Post by: Sidstyler
Kanluwen wrote:At that point in time, it probably was just an idea on a blackboard.
It couldn't have been, they didn't get one until just recently!
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Post by: Vaktathi
Evil Lamp 6 wrote:
I wouldn't mind seeing the whole log.
Here ya go. Keep in mind this was August 2007 in the midst of 4th edition.
GavT wrote:Vaktathi wrote:Hi again, I had a few questions for you about upcoming chaos changes with the new codex if that's cool?.
As it's now confirmed, I can't see there being any problems with answering some questions.
I'd like to say first off that there are alot of things I like about the new codex so far alot (I love the new affordable Raptors and Terminators, as well as BP/CCW/Bolter/Frags on basic marines, cult troop changes are great), and a couple that I dont like so much (Predators, removal of legion rules, dreadnaught fire frenzy), but that is the way of things I guess.
Well, I think people will always like some changes and not others with a new Codex or Army book, so no surprises there!
First question is why did the basic marine squad get changed to need to be a minimum of 10 strong to take a heavy weapon? I understand wanting to cut down on min-maxing, but with the current box holding only 8 marines, and when most chaos armies used 6-9 marines, often with a heavy bolter instead of a lascannon, I was just curious as to what spurred this change?
The Chaos Sace Marines frames have been re-tooled along similar lines to the Space Marines and so the updated box comes with ten-man squads. The principle is for players to make choices about their army on a much more unit-by-unit level rather than individual models. By limiting heavy weapons in the basic squads, players have more incentive to look at Predators, Havocs, Obliterators and such. Multiple small units having access to heavier weapons undercuts the role of other parts of the army.
2nd, I can understand Oblits being moved to heavy support, but why reduce them to S4, T4 and Ld9 and remove their autocannons and heavy bolters in conjunction with a price increase while only giving them weapons that are offer slight advantages to weapons they already have? (e.g. multi-melta when they already have lascannons and TL meltaguns) I ask this not to complain, but just to understand the changes better for myself.
Again, this is about giving the Obliterators a more defined role, and also to address a more system-wide problem with the escalation of profiles. The Obliterators main strength is their versatility, and while they remained outrageously tough this meant that Plague Marines would have to be even tougher to show their strength. This could have developed into an internal 'arms race' with units all competing for the same ground in people's armies rather than having a place and role to fulfil. All of the changes, to the squads in particular, should be taken as a whole. We've removed lots of the special rules that 'cluttered' the army list and added much more definition to each unit with simple but significant differences between them.
Secondly, since the re-write of the Codexes back in 3rd edition, we 'flattened' all of the profiles so that Toughness 5 was remarkable and limited to very few troop types. This is because the system used Imperial Guardsmen (the average human) as a benchmark, but over the years the prevalence of WS, BS4, S4, T4, 3+ armour save Space Marines seems to have shifted that middle ground in people's perceptions. If an Obliterator is T5, then surely a Daemon Prince should be T6, a Great Unclean One
T7? So, the escalation continues to pull the system away from its founding principles. T4 is meant to be better-than-average, but at the moment that's not very obvious.
3rd, Predators and Dreadnaughts, why the huge increase in lascannon costs coupled with increase in costs for vehicle upgrades or reduced functionality (BS3 possession for example, although I can understand removal of Mutated hull)? Is that just part of a general trend of toning things down accross the board?
The Predator is in line with changes made in the Dark Angels Codex. Again, here we want people to make significant decisions. The investment in points for a supreme anti-tank vehicle means that players must think before they upgrade. The humble autocannon Predator really hasn't had a chance in either CSM or SM armies for many year now, and no surprise when it was so cheap (relatively speaking) to upgun?
And with dreads, why make Fire Frenzy even more dangerous when people are loathe to take dreads already (both because the Chaos dread model is very old and outdated and the that a CC dread is now greatly overshadowed in ability by the new 5A fleeting defiler)
It's only more dangerous if you're too close! :eek: Firing twice is more dangerous to the opponent in the right circumstances. This was simply a step back towards the Dreadmoughts of the original 2nd edition Codex, making them unpredictable but potentially deadly. Regarding the Defiler, I'm glad players see it more as an assault walker than an indirect-firing tank, as that's more fitting with what it's supposed to be. With the Dreadnoughts and Defilers now occupying different force organisation chart slots, players will have to look at their overall army composition. Sure, they can take Defilers over Dreadnoughts, but that restricts access to other heavy support choices, so Dreadnoughts might be ther better option if you also want Havocs, Obliterators, tanks and so on; the wider shape of their army becomes more of a consideration.
4th Why the removal of veteran skills and Legion rules? Is it just being done across the board or was it felt that they were just too powerful? will they make a future comeback possibly?
The removal of Legion-specific rules seems to be causing the most contention, which we expected. However, I think in the longer term giving ourselves the option of producing proper, full Codexes for the most interesting and different Legions is very exciting. For example, imagine a full 20+ page background section and unique army list for the World Eaters, with specific troop types and war engines, for which we actually produce models?
5th. Kharne. Does his "always hits on a 2+" apply to skimmers as well? Or was this supposed to be when measuring against an enemies WS?
At first glance, I cannot see any reason why vehicles would not be hit on a 2+, regardless of speed or type. Further investigation may prove otherwise!
Thanks for taking the time to read this!
No probs, I hope you understand some of our reasons a little better. I know that some players won't agree with our reasoning or decisions, but I find that if we can explain some of the principles behind our thinking players are less likely to fill in the gaps and make the wrong assumptions.
Cheers,
GAV
GavT wrote:Vaktathi wrote:also, one last nagging question, why "chaos glory" over "chaos undivided"? It just doesnt sound quite as...menacing I think.
-thanks!
We've found that the concept of Chaos Undivided within the rules was affecting people's perception of the background. 'Chaos in all its Glory' better reflects what's going on - followers worshipping all of the Chaos gods, as opposed to some non-existent 'fifth power' represented by Chaos Undivided. It was also as much for ourselves, as a reminder that the majority of Chaos followers don't choose a single god over any other but worship them all equally. I kinda like Chaos in all its Glory, it's more of a statement than Chaos Undivided, which is seems technical and pragmatic. Ideally, we'd just keep it as Chaos and nothing else, but that got a little confusing when writing about Marks of Chaos in general, and Marks of other gods...
Cheers,
GAV
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Post by: Manchu
Thanks for posting that, V. Nice bit of history. I especially like the quip about "some non-existent 'fifth power' represented by Chaos Undivided." Losing Malal was definitely not a mistake and giving that tripe any way back in would be. Although, I have to admit, I do like "Chaos Undivided" a lot better than "Chaos Glory." I don't see "Chaos Undivided" as too confusing, as far as an idea like Malal goes.
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Post by: aka_mythos
Lint wrote:...They pretty much nerfed demons in CSM 4.0, and then followed it up by giving them their own codex...
The problem with a Daemons codex is a presentation and conceptual issue. When daemons were in the Chaos Marine codex, it was good enough that they be roughly even with chaos marines in terms of cost and capabilities... and were functionally another god specific alternative. Separating them from Chaos Marines they lose their conceptual cohesion where you can have a mish-mosh of different units that should have their own allegiances and suffer from having tactical capability gaps in their army. When GW spun daemons off from Chaos Marines, they needed to be something more unique than the units they were in the Chaos codex. Most normal marine armies do plenty fine against them... so why were GK made?
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Post by: H.B.M.C.
Manchu wrote:Thanks for posting that, V. Nice bit of history. I especially like the quip about "some non-existent 'fifth power' represented by Chaos Undivided." Losing Malal was definitely not a mistake and giving that tripe any way back in would be. Although, I have to admit, I do like "Chaos Undivided" a lot better than "Chaos Glory." I don't see "Chaos Undivided" as too confusing, as far as an idea like Malal goes.
Chaos Undivided, as a concept, no longer exists. Just look at Black Crusade. You've got things dedicated to the four Gods, and then you have 'unaligned'. It's not even done as a proper noun any more.
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Post by: Just Dave
Vaktathi wrote:*Gav Thorpe Log*
The design ethos may have been flawed, but from a designers and balance perspective, A LOT of what Gav says there is very reasonable IMHO.
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Post by: Vaktathi
Just Dave wrote:Vaktathi wrote:*Gav Thorpe Log*
The design ethos may have been flawed, but from a designers and balance perspective, A LOT of what Gav says there is very reasonable IMHO.
Right, and I get where they were going with it, they just happened to pull it on the book such a change would be more noticeable on than any other by a long shot, and then of course everything 180*'d not much later, leaving what *was* the most varied and detailed army out there as one of the least detailed and varied in the game.
Had there been something other than just the DA book preceding CSM's in that design philosophy change and a more established lineage of such books, the current book probably wouldn't be seen the way it is now. As is, with C: CSM and C: DA (a relatively limited book in the first place so doesn't get too noticed in that regard) along with maybe Daemons being the only exemplars of this design philosophy, it doesn't sit well, which isn't necessarily Gav and Allesio's fault (though I've never been a fan of Allesio's works, I've liked lots of Gav's stuff) but they did choose probably the worst book to really test it out on.
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Post by: aka_mythos
H.B.M.C. wrote:Manchu wrote:Thanks for posting that, V. Nice bit of history. I especially like the quip about "some non-existent 'fifth power' represented by Chaos Undivided." Losing Malal was definitely not a mistake and giving that tripe any way back in would be. Although, I have to admit, I do like "Chaos Undivided" a lot better than "Chaos Glory." I don't see "Chaos Undivided" as too confusing, as far as an idea like Malal goes.
Chaos Undivided, as a concept, no longer exists. Just look at Black Crusade. You've got things dedicated to the four Gods, and then you have 'unaligned'. It's not even done as a proper noun any more.
"Chaos Undivided" as a concept as you say exists as "unaligned" but it was also intended to represent dedication to other lesser chaos entities in a generic way. The elimination of "Chaos Undivided" is notional, as the different things it used to represent are just being given greater detail and new names... or seemingly that's the rumor.
Also allegiance to all four is stupid.
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Post by: ShumaGorath
Vaktathi wrote:Just Dave wrote:Vaktathi wrote:*Gav Thorpe Log*
The design ethos may have been flawed, but from a designers and balance perspective, A LOT of what Gav says there is very reasonable IMHO.
Right, and I get where they were going with it, they just happened to pull it on the book such a change would be more noticeable on than any other by a long shot, and then of course everything 180*'d not much later, leaving what *was* the most varied and detailed army out there as one of the least detailed and varied in the game.
You didn't play tau, necrons, orks, eldar, or tyranids did you?
The chaos inferiority complex is strange.
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Post by: Manchu
@HBMC: Pity, I thought it was strong for brand association.
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Post by: Vaktathi
ShumaGorath wrote:Vaktathi wrote:Just Dave wrote:Vaktathi wrote:*Gav Thorpe Log*
The design ethos may have been flawed, but from a designers and balance perspective, A LOT of what Gav says there is very reasonable IMHO.
Right, and I get where they were going with it, they just happened to pull it on the book such a change would be more noticeable on than any other by a long shot, and then of course everything 180*'d not much later, leaving what *was* the most varied and detailed army out there as one of the least detailed and varied in the game.
You didn't play tau, necrons, orks, eldar, or tyranids did you?
The chaos inferiority complex is strange.
Actually, I have Tau, Eldar, and Tyranids, just not Necrons or Orks.
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Post by: ShumaGorath
Vaktathi wrote:ShumaGorath wrote:Vaktathi wrote:Just Dave wrote:Vaktathi wrote:*Gav Thorpe Log*
The design ethos may have been flawed, but from a designers and balance perspective, A LOT of what Gav says there is very reasonable IMHO.
Right, and I get where they were going with it, they just happened to pull it on the book such a change would be more noticeable on than any other by a long shot, and then of course everything 180*'d not much later, leaving what *was* the most varied and detailed army out there as one of the least detailed and varied in the game.
You didn't play tau, necrons, orks, eldar, or tyranids did you?
The chaos inferiority complex is strange.
Actually, I have Tau, Eldar, and Tyranids, just not Necrons or Orks.
Then what you consider to be the 'least detailed and varied' codex is a strangely broad field.
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Post by: DarkStarSabre
ShumaGorath wrote:
Then what you consider to be the 'least detailed and varied' codex is a strangely broad field.
Actually to be frank, I myself have Tyranids and Eldar in addition to my Chaos - and to be honest I feel I have a lot more variety and choices in those two armies than Chaos. Admittedly certain Force Org slots are crowded to the point of ridiculous (why hello there Tyranid Elites!) but there really isn't any no-brainer choices in the muddled options I have for those armies. I can see pros and cons for at least 2 or 3 units per slot which is a good thing.
Unlike Chaos where there is some choices for Troops but almost every other slot has blatant no-brainer choices that tend to lead to armies being very....dull and worst of all...identical. Yes, I know this happens with the metagame where unit spam tends to be a valid option but some choice wouldn't be that bad.
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Post by: wyomingfox
Maybe shuma's talking about the 4th edition tyranid codex: where the viable options were Hive Tyrants, Carnifexes, Genestealers...possibly Zoes with Psychic Scream spam and warriors with deathspitters.
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Post by: aka_mythos
ShumaGorath wrote:Vaktathi wrote:Actually, I have Tau, Eldar, and Tyranids, just not Necrons or Orks.
Then what you consider to be the 'least detailed and varied' codex is a strangely broad field.
The chaos codex is limited to a single viable and completely uncharacterful list... choices to playing Chaos are: plague marines or berzerkers... obliterators, or termi-cide, or bikes... and that it the rest of the lists people use and do "ok" with are cookie cutter beyond that.
The biggest failure of the book is that people want to play more specific representations of different chaos forces, than the mix of units the army insists upon. GW seemingly wants to push all Chaos players towards these lists that mix the different powers... but the book promotes armies that don't make sense based on fluff and are devoid of thematic cohesion.
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Post by: Vaktathi
ShumaGorath wrote:
Then what you consider to be the 'least detailed and varied' codex is a strangely broad field.
Note that I said *one* of the least detailed and varied.
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Post by: Samus_aran115
GentlemanGuy wrote:I cant see GW releasing god specific upgrade sprues like they did with DA and BT. I reckon plastic boxsets will come out for them but what i would like are legion specific boxsets you can spread through your army like they've done with SW and BA. Imagine an Iron Warrior boxset with bionic arms and legs or a word bearers boxset ith scrolls and parchment covered shoulder pads. What about an Alpha legion one with scaly shoulder pads and reptilian helmets and small multi headed serpents to use as familiars XD thats what i'd like to see
also about cultists an traitors in a legion army. I reckon all but 3 legions use them. Iron warriors who fight siege and trench warfare would need expendable troops to grind there adversaries before sending the legionarres as shock troops. Word bearers would requirecultists wherever they go. Alot of sacrifices and cannon fodder. The same with the black legion who would need meat shields to grind an opponent down. Even death guard would use cultists which would be just as pox ridden as their overlords
I'd reckon that's about right. I might be persuaded to imagine that the world eaters would use troops to basically throw at the enemy and then use them as blood-feed for the 'cavalry'... And maybe the Death Guard could use them to spread filthy contagions into the enemy before the Death Guard finally assaults.
I'm agreeing with you, but I can see possible use of cultists in just about any legion, given the right incentive and situation.
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Post by: Kroothawk
ghost21 wrote:Okay, time to end the what-ifs:
There will be 3 Chaos dexes as far as I'm aware: Legions, Renegades and Daemons
Now Daemons will appear in the Legion Codex but not those awful lesser things they are now. I'm not sure about greater daemons. However, if you are doing a Legion list, it's based on "Black legion(or the generic list)" or one of the others.
Legions:
Whats there ? Lots!
World Eaters with bolt guns you say? Yeah, they're there.
Expect very powerful characters here (they are 10 Milena old). My favorite is the overpowered red angel: Now he IS angry!
I'll do the others, if people wish.
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Post by: nels1031
Kroothawk wrote:ghost21 wrote:I'll do the others, if people wish.
Why does he say things like that? Just out with it man!
I'm sure no one wants to know any more details, whatsoever. /sarcasm
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Post by: Samus_aran115
Kroothawk wrote:ghost21 wrote:Okay, time to end the what-ifs:
There will be 3 Chaos dexes as far as I'm aware: Legions, Renegades and Daemons
Now Daemons will appear in the Legion Codex but not those awful lesser things they are now. I'm not sure about greater daemons. However, if you are doing a Legion list, it's based on "Black legion(or the generic list)" or one of the others.
Legions:
Whats there ? Lots!
World Eaters with bolt guns you say? Yeah, they're there.
Expect very powerful characters here (they are 10 Milena old). My favorite is the overpowered red angel: Now he IS angry!
I'll do the others, if people wish.
Confused about the bolded part.
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Post by: timetowaste85
NELS1031 wrote:Kroothawk wrote:ghost21 wrote:I'll do the others, if people wish.
Why does he say things like that? Just out with it man!
I'm sure no one wants to know any more details, whatsoever. /sarcasm
Yeah Ghost, we want answers. Hurry up man! Tell me if my Noise Marines get any love-don't tell me what, if you can't, just tell me they get something more (and a 3pt decrease!)
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Post by: Raxor
Kroothawk wrote:ghost21 wrote:Okay, time to end the what-ifs:
Expect very powerful characters here (they are 10 Milena old). My favorite is the overpowered red angel: Now he IS angry!
Overpowered red angel? Isn't this stepping on BA's toes?
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Post by: Samus_aran115
Angron Automatically Appended Next Post: A couple primarchs are still alive, although I think it would be ridiculous to make them playable. No more ridiculous than Draigo, lol
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Post by: Manchu
NELS1031 wrote:ghost21 wrote:I'll do the others, if people wish.
Why does he say things like that? Just out with it man!
Because by "do" he means "make up" ... er, I mean, disclose early completely accurate information that is, sadly, subject to complete change.
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Post by: Deathly Angel
Samus_aran115 wrote:Angron Automatically Appended Next Post: A couple primarchs are still alive, although I think it would be ridiculous to make them playable. No more ridiculous than Draigo, lol He does have a datasheet in Apocalypse. I cringe the thought of Draigo fighting a Primarch in an actual game.
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Post by: Kurgash
Deathly Angel wrote:Samus_aran115 wrote:Angron
Automatically Appended Next Post:
A couple primarchs are still alive, although I think it would be ridiculous to make them playable. No more ridiculous than Draigo, lol
He does have a datasheet in Apocalypse. I cringe the thought of Draigo fighting a Primarch in an actual game. 
You know they will loop hole it to where their power on the table is significantly less as their hold on the immaterium was disrupted or some crap.
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Post by: Harriticus
Samus_aran115 wrote:Angron
Automatically Appended Next Post:
A couple primarchs are still alive, although I think it would be ridiculous to make them playable. No more ridiculous than Draigo, lol
Well since Draigo is capable of easily defeating and manhandling a Primarch there's no reason why they can't be playable models now.
The best option is probably a special character for each Legion:
-Black Legion: Abaddon
-World Eaters: Kharn
-Death Guard: Typhus
-Emperors Children: Lucius
-Thousand Sons: Ahriman
-Word Bearers: Some infamous Dark Apostle. Erebus, Marduk, or even Kor Phaeron. Something like that
-Iron Warriors: Honsou
-Night Lords: Tarraq Darkblood, stated in Codex Eye of Terror to be the most bloodthirsty and vicious in the legion or Talos or something.
-Alpha Legion: No idea. Arkos the Faithless is the only Alpha Legion character I know of, and he's in Imperial Armour and was captured by the Dark Angels.
Plus Fabius Bile and Huron Blackheart.
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Post by: Deathly Angel
Harriticus wrote: -Alpha Legion: No idea. Arkos the Faithless is the only Alpha Legion character I know of, and he's in Imperial Armour and was captured by the Dark Angels. Alpha Legion: No Special Character Any Chaos Lord or Chaos Sorceror may take an Icon of the Alpha Legion for +??pts Icon of the Alpha Legion: Confers the I am Alpharius special rule. I am Alpharius: In the assualt phase, the Independant Character cannot be singled out in combat from any squad he is attached to.
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Post by: aka_mythos
Deathly Angel wrote:Samus_aran115 wrote:Angron
Automatically Appended Next Post:
A couple primarchs are still alive, although I think it would be ridiculous to make them playable. No more ridiculous than Draigo, lol
He does have a datasheet in Apocalypse. I cringe the thought of Draigo fighting a Primarch in an actual game. 
You guys have it wrong the "red angel" isn't Angron. The "red angel" is a different specific character... he's shown in Horus Heresy art books as a really scary possessed looking blood angel... wrapped in chains hovering with bright lights and energy shining from his skin, eyes, and from within his power armor. He's pictured amongst the chaos leaders of the heresy.
If he's in the book my blood angel berzerkers of Khorne will see the table once again.
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Post by: GentlemanGuy
Now honsou i would love to see in this book XD hes always been my faveourite character ever since i read storm of iron. A bitter iron warrior with an imperial fist geneseed and a necron arm that self repairs and has a vendetta against a certain ultramarine XD i cant even think what his rules are gonna be
as for the word bearers deffinately Marduk. I know some people say it should be erebus but i reckon hes on the sort of level as a primarch (not that hes as powerful rather hes set on over seeing the legion inLogars place while the primarch is in solitude)
i dont know bout the night lords but the alpha legion should just have a sc called Alpharius and he has the rule above lol
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Post by: DarkStarSabre
Harriticus wrote:The best option is probably a special character for each Legion:
-Black Legion: Abaddon
-World Eaters: Kharn
-Death Guard: Typhus
-Emperors Children: Lucius
-Thousand Sons: Ahriman
-Word Bearers: Some infamous Dark Apostle. Erebus, Marduk, or even Kor Phaeron. Something like that
-Iron Warriors: Honsou
-Night Lords: Tarraq Darkblood, stated in Codex Eye of Terror to be the most bloodthirsty and vicious in the legion or Talos or something.
-Alpha Legion: No idea. Arkos the Faithless is the only Alpha Legion character I know of, and he's in Imperial Armour and was captured by the Dark Angels.
Plus Fabius Bile and Huron Blackheart.
To be honest if sticking to background you'd probably want new SCs for the Death Guard and Thousand Sons.
Simply because Typhus is a rebel who's doing things his own way and Ahriman is a very public outcast from the Legion for his deeds so I'd imagine their specific forces are somewhat different in structure to other Death Guard or Thousand Sons.
A good candidate for the Death Guard would be Grulgor - he's cropped up in a HH book and they've pretty much confirmed the Daemon Prince SC from Medusa V was him as well.
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Post by: Dravenguild
I don't understand though, what bearing does the "Red Angel" have in the background otherwise? If he's just a possessed renegade I can see him in the non-legions book.
Sorry, I just haven't seen enough of the horus heresy fluff to understand his application.
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Post by: DarkStarSabre
Iirc the Red Angel was the emissary between Horus and the Powers of the Warp. Not just a possessed renegade - the Blood Angel 'host' wasn't even a willing host.
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Post by: Anung Un Rama
The Angel sounds like a pretty cool idea. Though I'm not sure I want to see rules for Mortarion. Because, if they do make rules, sooner or later there will be a model and chances are pretty good it'll be cooler than the one I already build.
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Post by: Kroothawk
aka_mythos wrote:You guys have it wrong the "red angel" isn't Angron. The "red angel" is a different specific character... he's shown in Horus Heresy art books as a really scary possessed looking blood angel
ghost21 just confirmed that.
Concerning why he can flood the forum with rumours:
ghost21 wrote:Urm, yes. Everything to be taken with salt.
But it's been said for a while there would be 3 dexes, even if they decided to split the legions, well I've been told... for a while I heard there would be cult, and non cult dexes. However I was told that IF this happens the chaos dex would be delayed another 6 months at least.
My position within the company really? Do people want me to lose that? Honestly, I think there's 2 people who know who I am and where I work on this board.
And if you search my posts I do explain my hit and misses.
Lastly, I try not to post stats, some hints of rules certainly, but not everything... I do get into some hot water occasionally.
However, there are some people who object to the tight lipness of GW. And as long as they stay this way I'll continue to post what I have, even if I get a bent ear.
ghost out
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Post by: Anung Un Rama
Chaos legions will be out in January or February dependant on necron sales, however it will probably be January.
This sounds too good to be true. No way we'll get 3 40k armies ('crons, Tau and Chaos) in a row.
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Post by: CURNOW
I think he's mat ward !
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Post by: Agent_Tremolo
OMG... The Horus Heresy artbook was pure deranged fun. I'm glad they're taking design cues from it.
Ward's more than capable of writing the truly weird and shocking, but he always spices it with a dose of humor that I appreciate but don't think fits the armies of Chaos.
Chaos, be it Daemons, Legions, Renegades or whatever, should be the kind of books that raise concern amongst parents and nightmares amongst fans. I want the 40k kiddies to wake up crying in the middle of the night, assaulted by tortuous dreams of ancient tentacled non-beings, older fans to sink further into depression as they look into the stars and realize that there is no hope but the mindless will of forces we cannot master or even attempt to comprehend, because everytime they toss a coin or roll the dice the sinuous, feathered many-hands of Tzeentch are behind, slowly weaving their fates into an endless web of fictions and lies and stories and facts intertwined with the threads of enthropy itself and... aaaargh!!!!... ALL HAIL THE LORD OF CHANGE!... CHAOS REIGNS!
Ummm... what was that?
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Post by: Do_I_Not_Like_That
Got this horrible feeling that this is all part of a GW mis-information campaign and that the next codex out will be a Gretchin codex or something. I've been in the hobby for 25+ years and I've seen a lot of false dawns.
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Post by: Kroothawk
ghost21 wrote:I assume the Red Corsairs will figure prominently in the Renegade book? Will they try and give Renegade chapters more "codex/loyalist" gear?
Not exactly. As I understand, it's a LATD list first and foremost.
Traitor generals, guard, SOME marines, mutants, cults etc.
(...)
I shouldn't but....
Okay, true they have stagnated, but do you think they sit about drinking beer and catching rays?
No, they constantly fight, so I think they are sharp if not sharper than most Marines
Knowing what I know.. and I don't like angry marines because they are angry... but they've expanded beyond that khorne wants skulls true, he wants blood equally true, but the path of devotion doesnt make them all frothing loonies. Khan is an enigma, a one off, if they were all like him, well he'd be the last.
I have to say I'm excited for chaos, there is allot allot of inspiration from the 3.5 dex, with warsmiths, dark apostles and the alpha legion rules. Well, lets say they have a dual command structure
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Post by: lord_blackfang
Do_I_Not_Like_That wrote:Got this horrible feeling that this is all part of a GW mis-information campaign and that the next codex out will be a Gretchin codex or something. I've been in the hobby for 25+ years and I've seen a lot of false dawns.
I would totally buy a Gretchin codex.
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Post by: sennacherib
Well, i still have high hopes for this. it could be a lot of fun. The rumor that you can have chaos gaurd, and marines together... AWESOME> about time in my book.
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Post by: Just Dave
I still don't believe a lot of what is being said here. I apply salt to most things Ghost posts personally, but this more-so than usual for me.
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Post by: Brother SRM
I don't believe things Ghost says very often, but god damn Warsmiths coming back and LatD focus make me giddy.
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Post by: GentlemanGuy
With the number of rumors you can normally tell whats next. The general lack of details here suggests we wont see this codex until around march - april atleast. If new rumours come to light about whats in the book in the next month then it will be sooner thats what i think.
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Post by: Commander Cain
lord_blackfang wrote:Do_I_Not_Like_That wrote:Got this horrible feeling that this is all part of a GW mis-information campaign and that the next codex out will be a Gretchin codex or something. I've been in the hobby for 25+ years and I've seen a lot of false dawns.
I would totally buy a Gretchin codex.
We all would like a Gretchin codex!
Hopefully chaos gets some love soon! It has spent far too long being the big bad guys in the novels without the models to match it.
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Post by: Noisy_Marine
I'll believe it when I see it. I'm too cynical to get really excited at this point.
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Post by: LunaHound
When did rumors heard from actual game designers / seen actual concept/ sculpt arts
turn into
predictions of what makes sense to be made?
"he is bigger and spikier, ya i saw his model"
herp derp.....
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Post by: Defeatmyarmy
FINALLY! I'm setting aside enough money for 2 more armies before I stop buying GW stuff. I was planning to buy a Daemons army but I think I'll wait for this next codex release, so if the rumors are true I'll be able to get the army that appeals to me most after the release. I just hope it isnt overpowered like Grey Knights if Ward is doing it.
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Post by: Samus_aran115
Man, that red angel is making my pants tight, I can't wait to see what he looks like. I've always loved the idea of a BA turning to khorne, where he can have all the blood he wants  The fact that he was around in the HH and is ten thousand years old is just icing on the cake!
Sounds good. I can now collect a general "Chaos Force" and make any of three armies well. SO, you can build more or less a "Chaos incursion" with Daemons, cultists and marines!
I wonder what the structure of the cultist army will look like? 40k Skaven, maybe? Probably would have to be different from IG for people to buy it
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Post by: tarnish
dont really get it that warsmiths makes so many people drool... are they that amazing? i mean, wouldent it be more interesting if there where simply more options for the hq in general or is a servo harness that essential? to me, it lacks creativity to simply want "dark tech marines" and calling it chaos-y.
i dont really feel that hot about legion-specific rules. to me that would simply be restrictive and deny a lot of nice options to the rest of the army. a broader list of options that would fit the legions fluff too, now thats what i would want.
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Post by: lord_blackfang
tarnish wrote:dont really get it that warsmiths makes so many people drool... are they that amazing? i mean, wouldent it be more interesting if there where simply more options for the hq in general or is a servo harness that essential? to me, it lacks creativity to simply want "dark tech marines" and calling it chaos-y.
That's a good point. For all the complaints that the current CSM are just loyalists with spikes, there sure is a lot of calls for Spiky Techmarines and Spiky Chaplains (Dark Apostles)
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Post by: timetowaste85
lord_blackfang wrote:tarnish wrote:dont really get it that warsmiths makes so many people drool... are they that amazing? i mean, wouldent it be more interesting if there where simply more options for the hq in general or is a servo harness that essential? to me, it lacks creativity to simply want "dark tech marines" and calling it chaos-y.
That's a good point. For all the complaints that the current CSM are just loyalists with spikes, there sure is a lot of calls for Spiky Techmarines and Spiky Chaplains (Dark Apostles)
I think the only people who are roaring for spiky techmarines and spiky chaplains are the poor souls who collected Word Bearers and Iron Warriors and feel that these HQ options really make up the core of their army. Iron Warriors don't really seem chaos-y to me anyway, more like "  the Emperor, we'll do what we want!" (In Cartman's voice)
And Dark Apostles seem like a necessary part of Word Bearer cults, namely the true summoners of daemons. So it makes sense for them to come back. Players for other chaos armies, like myself, probably couldn't care less about these guys, but we'll surely try them out if/when they come back.
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Post by: CpatTom
I want Fabio Stomach Acid to make some really interesting things happen. The switch places with another model on trazyn(iirc, its one of those necrons) could be interesting as to his use of clones. Supeing up those around him is neat too, but this is a mad doctor, they could do alot with him more than, hey these guys hit a little bit harder. That said, I wouldn't want them to just start piling on abilities that will cause his price to skyrocket.
Anyways, Bile has always been one of my favorite 40k characters, and I hope he doesn't get forgotten by the wayside.
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Post by: aka_mythos
lord_blackfang wrote:tarnish wrote:dont really get it that warsmiths makes so many people drool... are they that amazing? i mean, wouldent it be more interesting if there where simply more options for the hq in general or is a servo harness that essential? to me, it lacks creativity to simply want "dark tech marines" and calling it chaos-y.
That's a good point. For all the complaints that the current CSM are just loyalists with spikes, there sure is a lot of calls for Spiky Techmarines and Spiky Chaplains (Dark Apostles)
Well realistically its more like a Chaos master of the forge.... but I agree, here are ways that GW can make those two concepts more interesting. While those characterizations are generally correct someone is bonding daemons to vehicles and someone is leading the rituals to summon daemons... and it isn't just a lord without any experience in those two things.
Its largely a case of there are positions and capabilities that stand inescapably in parallel with loyalist marines and then there are those that are not. I don't think including options of representing the leadership of specific factions that emphasize chaos techmarines and chaplains is bad, because is speaks so drastically to those armies characterizations while being a relatively small proportion of those particular army lists. It isn't as if they'd be available to all chaos factions, but they should be to those who use them. A legion codex needs to lack certain distinctive Imperial technology, with an emphasis on how Chaos has compensated for the necessity... like having lesser daemon weapons instead of relics, having more diverse daemon engines instead of "ump-teen" vehicle variants. Having a Dark Apostle and Warsmith don't detract from that. Automatically Appended Next Post: CpatTom wrote:I want Fabio Stomach Acid to make some really interesting things happen. The switch places with another model on trazyn(iirc, its one of those necrons) could be interesting as to his use of clones. Supeing up those around him is neat too, but this is a mad doctor, they could do alot with him more than, hey these guys hit a little bit harder. That said, I wouldn't want them to just start piling on abilities that will cause his price to skyrocket.
Anyways, Bile has always been one of my favorite 40k characters, and I hope he doesn't get forgotten by the wayside.
I think his rules should mirror and parallel those of Haemonculi given his history with them.
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Post by: Reecius
I am loving these rumors. I hope they bring back the old fluff and make Chaos the multi-faceted, complex and awesome force that it was.
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Post by: His Master's Voice
timetowaste85 wrote:Iron Warriors don't really seem chaos-y to me anyway, more like "  the Emperor, we'll do what we want!" (In Cartman's voice)
But that's pretty much what IW were about all along, Warsmiths or not. Very much like Night Lords and Alpha Legion; not worshipers but dissenters.
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Post by: Samus_aran115
The 3.5 dex was pure ecstacy. It's odd that GW even made a 4th edition codex. There was no real purpose to it. The 3.5 dex was perfect
If they're taking idea from that codex, than it's almost a guarantee that it's good
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Post by: Kroothawk
ghost21 wrote:I know a lot of you have questions about individual units and legions. I'll try to address them all, however there are limits on how much I can get away with.
I'll say this: there are havoc's for marked legions.
Though each legion will get something unique to them, from force organization to individual units to HQs, for example Night Lords and World Eaters can only have 1 heavy support but get other boni.
Remember Huron has quite decent kit, so expect something like a 2nd ed list for him. Also, in some ways picking a legion will restrict you, there are a lot of chaos characters already in fluff so expect most to return ... plus a few new faces.
Who's the star of the show, huh? Now, that is something, I'll hold onto for a while.
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Post by: Anung Un Rama
Legion Havocs are back, that's a good start. Though I won't be satisfied until I get Legion Terminators back. I have 15 Nurgle Terminators in various stages of production.
I wonder what they'll do with Icons after a lot of Chaos players went through all the trouble and modelled them in their units. Or at least I did.
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Post by: tarnish
Mabye a doctrine system would be a good idea to simulate the legion rules, or possibly tie the special conditions to a Hq choice. this would make it possible to recruit say, a warsmith and because of this have access to some more artillery and some fitting options etc...
comments?
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Post by: sennacherib
i really hope that they dont use the same planned obselesnce tactic that they used with nids. If they do, all the good old standby units will suck and they will be replaced by something that is way cooler. Rush out and buy the new COOL stuff kiddies. Its got new rules and it works twice as well as all that other stuff you bought from us way back when.
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Post by: curtistandoh
Will Renegade guard be in the book if they do the Chaos Legions?
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Post by: timetowaste85
His Master's Voice wrote:timetowaste85 wrote:Iron Warriors don't really seem chaos-y to me anyway, more like "  the Emperor, we'll do what we want!" (In Cartman's voice)
But that's pretty much what IW were about all along, Warsmiths or not. Very much like Night Lords and Alpha Legion; not worshipers but dissenters.
That's kinda my point. They don't really fall under the "chaos" banner, so if they have techmarines, it's okay. And the players who want spiky techmarines...surprise surprise...are Iron Warrior players-who aren't really legitimate chaos players.
Loving legion specific havocs. And I'd expect Noise Marines and Thousand Sons to be awesome in the next edition, as they're likely to get new kits and people will rush out to buy the new, super cool, troop choices. My current Noise Marines may become havoks (or new ones will) if this is the case.
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Post by: Red Corsair
Agent_Tremolo wrote:OMG... The Horus Heresy artbook was pure deranged fun. I'm glad they're taking design cues from it.
Can you post a link or drop some titles for some of this literature/graphic novels so I can look into picking them up?
- RC
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Post by: lord_blackfang
sennacherib wrote:i really hope that they dont use the same planned obselesnce tactic that they used with nids. If they do, all the good old standby units will suck and they will be replaced by something that is way cooler. Rush out and buy the new COOL stuff kiddies. Its got new rules and it works twice as well as all that other stuff you bought from us way back when.
Luckily Chaos doesn't currently have good standby units.
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Post by: Samus_aran115
Legion Terminators will be glorious. I really hope Word Bearers have some sort of thing to let you take more terminators, since termintors are all over the place in the dark creed novels...
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Post by: Agent_Tremolo
Red Corsair wrote:Agent_Tremolo wrote:OMG... The Horus Heresy artbook was pure deranged fun. I'm glad they're taking design cues from it. Can you post a link or drop some titles for some of this literature/graphic novels so I can look into picking them up? - RC http://www.amazon.com/Horus-Heresy-Collected-Visions/dp/1844164241#_ Bought it as a birthday present for a friend, three or four years ago. In the vein of those old 'Terran Trade Authority' books, it's a collection of art (some old, some new), short stories and background info on the HH. Worth giving it a read.
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Post by: Da Boss
Lord_Blackfang: You wouldn't call Lash Prince, Oblits and Plague Marines the standbys?
They seem to be the most popular whenever I see chaos being played, though the Warptime prince gets some play too as mechanised lists are so common.
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Post by: candy.man
I wonder how the Legion mechanics are going to work as mention in Kroothawk’s recent post.
I’m going to assume that “picking a legion” is achieved via selecting a special character however there’s always the possibility that it might be more complicated than that (given that World Eaters and Night Lords are restricted to 1 HS slot).
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Post by: H.B.M.C.
candy.man wrote:I’m going to assume that “picking a legion” is achieved via selecting a special character...
It better fething not be.
38789
Post by: Deathly Angel
lord_blackfang wrote:tarnish wrote:dont really get it that warsmiths makes so many people drool... are they that amazing? i mean, wouldent it be more interesting if there where simply more options for the hq in general or is a servo harness that essential? to me, it lacks creativity to simply want "dark tech marines" and calling it chaos-y. That's a good point. For all the complaints that the current CSM are just loyalists with spikes, there sure is a lot of calls for Spiky Techmarines and Spiky Chaplains (Dark Apostles) The Word Bearers invented Chaplains and Malcadore started the tradition to the other Legions after the Council of Nikaea. Dark Apostles and Warsmiths have always been two big aspects that define both of these Legions, and the Word Bearers and Iron Warriors deserve them just as if not more than the five Loyalist codices. Maybe giving them some more Chaotic special rules will make them differ from being 'spiky Chaplians and Techmarines'.
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Post by: -Loki-
H.B.M.C. wrote:candy.man wrote:I’m going to assume that “picking a legion” is achieved via selecting a special character...
It better fething not be.
Agreed. If they halfass it by making it the followers of Typhus, Kharn, Ahriman and Lucius, they might as well not bother. It's stupid and doesn't represent a legion, it represents that particular characters warband.
However, considering ghost21's rumour said there would be addition special characters as well as the current characters in the fluff, I'd say single, individual characters won't be the basis for legion selection.
38789
Post by: Deathly Angel
ghost21 wrote:Though each legion will get something unique to them, from force organization to individual units to HQs, for example Night Lords and World Eaters can only have 1 heavy support but get other boni.
This was one of the factors that led to the balance issues in the 3.5 codex that GW wanted to avoid with the 4th ed codex; I just can't see them bringing it back.
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Post by: Vaktathi
Deathly Angel wrote:ghost21 wrote:Though each legion will get something unique to them, from force organization to individual units to HQs, for example Night Lords and World Eaters can only have 1 heavy support but get other boni.
This was one of the factors that led to the balance issues in the 3.5 codex that GW wanted to avoid with the 4th ed codex; I just can't see them bringing it back.
It didn't help that the FA choices in that book were *awful* so the one army that got to take extra FA never used it and the one that traded 2 FA for an extra HS slot and got to take HS units out of other books didn't care one whiff
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Post by: chaos0xomega
I'm thinking 95% of the "unique" things will come in the form of special weapon options or playing with units force org allocation (making x troops instead of fast for example). I don't see GW actually modifying force organization chart structures again. In any case, its far simpler to allow an Iron Warriors army to say... take a single defiler as a Troops choice per Warsmith taken than it does to say "If your army is lead by a Warsmith then it gains +1 Heavy Support slots)"
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Post by: lord_blackfang
Honestly, I wouldn't get too caught up the rules minutae of dubious rumours for a book that is allegedly 2-3 releases away.
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Post by: DarkStarSabre
-Loki- wrote:H.B.M.C. wrote:candy.man wrote:I’m going to assume that “picking a legion” is achieved via selecting a special character...
It better fething not be.
Agreed. If they halfass it by making it the followers of Typhus, Kharn, Ahriman and Lucius, they might as well not bother. It's stupid and doesn't represent a legion, it represents that particular characters warband.
However, considering ghost21's rumour said there would be addition special characters as well as the current characters in the fluff, I'd say single, individual characters won't be the basis for legion selection.
What makes it more amusing is the fact that of those characters three of them are sort of 'exiles' from their respective Legions - Typhus blatantly rebelled against Mortarion and took off on his own, Kharn is pretty much responsible to ripping his Legion apart, Ahriman is responsible for making his legion into souless automatons.....
I shouldn't imagine they'd have the same sort of forces as a Legion force.
713
Post by: mortetvie
I don't post much or ask for much but PLEASE provide with any Thousand Son info you can =).
2050
Post by: Anung Un Rama
H.B.M.C. wrote:candy.man wrote:I’m going to assume that “picking a legion” is achieved via selecting a special character...
It better fething not be.
Wouldn't surprise me at all. They did so with Space Marines and Eldar.
Then again, Orks and Marines could field different units as troops by selecting a regular HQ. Honestly, I could see both happening.
There's nothing stopping GW from just rewriting the Fluff for Ahriman and Typhus though.
38789
Post by: Deathly Angel
Anung Un Rama wrote:H.B.M.C. wrote:candy.man wrote:I’m going to assume that “picking a legion” is achieved via selecting a special character...
It better fething not be.
Wouldn't surprise me at all. They did so with Space Marines and Eldar. Then again, Orks and Marines could field different units as troops by selecting a regular HQ. Honestly, I could see both happening. There's nothing stopping GW from just rewriting the Fluff for Ahriman and Typhus though. We better not give them ideas... They're perfectly capable of it.
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Post by: warboss
Anung Un Rama wrote:H.B.M.C. wrote:candy.man wrote:I’m going to assume that “picking a legion” is achieved via selecting a special character...
It better fething not be.
Wouldn't surprise me at all. They did so with Space Marines and Eldar.
Then again, Orks and Marines could field different units as troops by selecting a regular HQ. Honestly, I could see both happening.
There's nothing stopping GW from just rewriting the Fluff for Ahriman and Typhus though.
The 5th edition method of modifying your army is most certainly via a special character that plays musical chairs with the force org slots of units. If the rumors that came out a few months back about 6th edition have any truth, who knows if that will still stay true for future codicies. Those posted rumors where huge changes more akin to 2nd-3rd edition changeover than the small, incremental changes of 3rd-4th-5th.
I'm not familiar with the Necron codex but does it have characters that change army list force org slots for units? Supposedly, its designed with the next edition in mind.
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Post by: tarnish
warboss wrote:
I'm not familiar with the Necron codex but does it have characters that change army list force org slots for units? Supposedly, its designed with the next edition in mind.
it does not. not a single option like it.
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Post by: Bonde
I am really thrilled for a Chaos legion release. Do you think that GW will keep the slightly outdated plastic models of the current range, or will the entire range of infantry get revamped with a whole new feel to it? They probably won't touch the vehicles as much, and perhaps just add a couple of new ones, but it is mostly the infantry I am worried for.
I am thinking of getting a single squad of finecast PM's and perhaps a squad of regular CSM and the Death Guard Forge World conversion kit for them, but I don't know if they still would be viable with thoose weapon options and all in the new codex and even in the next edition of 40K. It might be quite a risk buying (perhaps) outdated models to start an army that first will be relased in a year or so, but it would be nice to get a head start before the codex hits.
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Post by: Commander Cain
I doubt that the current plastics will be changed, only the oldest and most outdated kits usually get replaced (think old DE) Chances are that you will just be able to spruce up the infantry kits with all the new stuff.
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Post by: timetowaste85
Bonde wrote:I am really thrilled for a Chaos legion release. Do you think that GW will keep the slightly outdated plastic models of the current range, or will the entire range of infantry get revamped with a whole new feel to it? They probably won't touch the vehicles as much, and perhaps just add a couple of new ones, but it is mostly the infantry I am worried for.
I am thinking of getting a single squad of finecast PM's and perhaps a squad of regular CSM and the Death Guard Forge World conversion kit for them, but I don't know if they still would be viable with thoose weapon options and all in the new codex and even in the next edition of 40K. It might be quite a risk buying (perhaps) outdated models to start an army that first will be relased in a year or so, but it would be nice to get a head start before the codex hits.
It's never a risk if you like the outdated models. If you like them, buy them now before price goes up. If you don't like them, don't worry about getting em now. I have a feeling plague marines will be weaker in the next book cuz everyone has em. Expect thousand sons and emperors children to become awesome since they have hybrid kits and GW will probably make new plastic kits for them with awesome rules to sell said kits.
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Post by: aka_mythos
I think as it is there are enough kits that need plastic versions, GW would see it as more worthwhile to produce plastic kits for those units, before replacing existing plastic kits.
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Post by: Durza
candy.man wrote:I wonder how the Legion mechanics are going to work as mention in Kroothawk’s recent post.
I’m going to assume that “picking a legion” is achieved via selecting a special character however there’s always the possibility that it might be more complicated than that (given that World Eaters and Night Lords are restricted to 1 HS slot).
It can't be. Warbands are often amalgams of different legions, so unless they alter their fluff, there has to be the option for at least two legions.
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Post by: Abadabadoobaddon
Deathly Angel wrote:Harriticus wrote:
-Alpha Legion: No idea. Arkos the Faithless is the only Alpha Legion character I know of, and he's in Imperial Armour and was captured by the Dark Angels.
Alpha Legion: No Special Character
Any Chaos Lord or Chaos Sorceror may take an Icon of the Alpha Legion for +??pts
Icon of the Alpha Legion: Confers the I am Alpharius special rule.
I am Alpharius: In the assualt phase, the Independant Character cannot be singled out in combat from any squad he is attached to.
Alpharius
Costs no points. Has no statline. Has no model. Counts as your HQ choice. All CSM, Chosen, Terminator, Biker and Havoc squads without an Icon/Mark gain the And They Shall Know No Fear special rule. The end.
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Post by: Bonde
aka_mythos wrote:I think as it is there are enough kits that need plastic versions, GW would see it as more worthwhile to produce plastic kits for those units, before replacing existing plastic kits.
Ah, I feel quite a bit more confident now. I really want to start a pure army dedicated to Nurgle, so I will probably get both a finecast and a regular CSM squad + FW conversion kit so I will have a lot of variety in my troops section when the new codex hits. I have the Siege of Vraks trillogy already for inspiration, so I should just get painting and not worry about weapon options. I just don't hope that PM's take a massive hit in usefulness just because a lot of peope have used them in this edition. I can live with them just being average; I don't want the new flavour of th month power army, which I don't know if chaos legions will be or not, I just want it to follow the fluff better and not be power armoured space pirates.
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Post by: wyomingfox
Ghost made a small clarification on his previous statement below:
ghost21 wrote:Though each legion will get something unique to them, from force organization to individual units to HQs, for example Night Lords and World Eaters can only have 1 heavy support but get other boni.
In reference to the statement above, Ghost later stated:
ghost21 wrote:basically as i understand if we want more than 1 havoc squad they have to trade something for it(so not limits on heavy support per say)
as i understand they can take khornate engines without restriction
sorry to cause confusiuon
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Post by: Vampirate of Sartosa
What I want in terms of a replacement for the plastic CSMs is a kit that looks less like spiky mk7 power armour, and more like self-modified armour of earlier patterns. It'd be slightly more "realistic".
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Post by: poipo32
With the mention that many characters will make a comeback I can't help to wish for the return of Doomrider.
You don't make more batgak insane than Doomrider.
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Post by: Brother SRM
Commander Cain wrote:I doubt that the current plastics will be changed, only the oldest and most outdated kits usually get replaced (think old DE) Chances are that you will just be able to spruce up the infantry kits with all the new stuff.
DE didn't keep a single sculpt, so that's not a totally accurate analogy. I can see a new kit of one of the cult troops happening rather than an upgrade sprue. When was the last time they released a specific upgrade sprue? Templars? If anything it would be a new kit altogether. Logic indicates there will be a new plastic Chaos Dreadnought, but considering how we've been using the current metal one for almost 20 years, I almost feel like not giving Chaos players one is a running joke with GW. The only plastic kit it makes sense to replace are Chaos bikers.
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Post by: iproxtaco
Durza wrote:candy.man wrote:I wonder how the Legion mechanics are going to work as mention in Kroothawk’s recent post.
I’m going to assume that “picking a legion” is achieved via selecting a special character however there’s always the possibility that it might be more complicated than that (given that World Eaters and Night Lords are restricted to 1 HS slot).
It can't be. Warbands are often amalgams of different legions, so unless they alter their fluff, there has to be the option for at least two legions.
Simple, Legion Rules. Every HQ choice must pick one Legion Rule, this gives access to special upgrades and units. Taking two HQ's unlocks further bonuses, or taking two different ones will restrict access to the better bonuses. The Special Characters come with a Legion Rule built-in, so Kharn would have the World Eaters one, Lucius would have the Emperor's Children one etc.
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Post by: aka_mythos
Brother SRM wrote: The only plastic kit it makes sense to replace are Chaos bikers.
I'd say chaos bikes are more an example of the sort of kit that should just be reissued with supplemental bits.
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Post by: DarkStarSabre
poipo32 wrote:With the mention that many characters will make a comeback I can't help to wish for the return of Doomrider.
You don't make more batgak insane than Doomrider.
And Cypher.
You know. Characters they have models for but never did anything more with?
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Post by: Small, Far Away
Part of me wants Mat Ward to write this book. I really want to play it, and I want crazy stuff.
Others may not agree, but I don't really care.
2050
Post by: Anung Un Rama
A new plastic Dread might also result in some usable rules for the bloody thing
123
Post by: Alpharius
Vampirate of Sartosa wrote:What I want in terms of a replacement for the plastic CSMs is a kit that looks less like spiky mk7 power armour, and more like self-modified armour of earlier patterns. It'd be slightly more "realistic".
That would be a VERY cool kit.
Plus, GW would be foolish to NOT tap into the big Pre-Heresy market out there!
Including some older Mark parts on the sprue would be like... printing money!
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Post by: Just Dave
True, that would certainly be cool. However...
... they need to plasticificate Havocs, Raptors and Dreadnoughts first. And probably change the Cult Unit kits, and maybe bikers too.
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Post by: Alpharius
All sounds good to me!
I'm trying to not get too excited though, as this whole thread seems a little... less than substantial?
20867
Post by: Just Dave
Alpharius wrote:All sounds good to me!
I'm trying to not get too excited though, as this whole thread seems a little... less than substantial?
Oh I completely agree (with all of your post), I was just trying to warn your good self that it may be a while before they can start milking that money-cow.
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Post by: Harriticus
Of all things Chaos (and I operate a very large Chaos army of not only CSM but also Daemons and Forgeworld Renegade models) I found the Fiend of Slaanesh the biggest bitch to put together. Got so frustrating I just fused it together with a soldering iron. Take that metal.
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Post by: H.B.M.C.
Given that the Chaos Marine kit got recut with the last Codex, I don't see them doing it again so soon. Instead I see a box of 5 Thousand Sons and a box of 5 Noise Marines all in plastic in our future.
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Post by: CajunMan
...that cost $35 a pop.
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Post by: aka_mythos
DarkStarSabre wrote:
And Cypher.
Despite coming from the Heresy era like the Chaos Legionaires... based on his background, he strikes me as more appropriately from a fluff perspective in the "Renegade" codex with Traitor guard and ex-loyalist chapters.
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Post by: Durza
iproxtaco wrote:Durza wrote:candy.man wrote:I wonder how the Legion mechanics are going to work as mention in Kroothawk’s recent post.
I’m going to assume that “picking a legion” is achieved via selecting a special character however there’s always the possibility that it might be more complicated than that (given that World Eaters and Night Lords are restricted to 1 HS slot).
It can't be. Warbands are often amalgams of different legions, so unless they alter their fluff, there has to be the option for at least two legions.
Simple, Legion Rules. Every HQ choice must pick one Legion Rule, this gives access to special upgrades and units. Taking two HQ's unlocks further bonuses, or taking two different ones will restrict access to the better bonuses. The Special Characters come with a Legion Rule built-in, so Kharn would have the World Eaters one, Lucius would have the Emperor's Children one etc.
That's fine. I just don't want to have to take Lucius to play EC.
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Post by: warpcrafter
I am hoping the Chaos Renegades codex happens, because I have 62 Mutants, 15 Big Mutants, 60 Beastmen, 57 Plague Zombies and 106 traitor Guard that I would really like to have a reason to dust off.
44067
Post by: DarkStarSabre
aka_mythos wrote:DarkStarSabre wrote:
And Cypher.
Despite coming from the Heresy era like the Chaos Legionaires... based on his background, he strikes me as more appropriately from a fluff perspective in the "Renegade" codex with Traitor guard and ex-loyalist chapters.
True. But Cypher was always the sort of character most likely to appear in both sides of things. And besides, a squad of Fallen always makes things fun.
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Post by: Vampirate of Sartosa
"And Chaos players, do we have a treat for you! It's a dreadnought!"
"SQUEEEEEEE!"
"...Redone in Finecast!"
"SSSSSSSSSSS"
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Post by: aka_mythos
DarkStarSabre wrote:
True. But Cypher was always the sort of character most likely to appear in both sides of things. And besides, a squad of Fallen always makes things fun.
I'm not sure how appearing on both sides of things make him any less appropriate for the Renegade codex and more appropriate for a Legion centeric codex. Additionally he thematically makes more sense in the renegade codex, since he represents traditionally loyalist marines who have gone astray adding that flavor that even the marines we think of traditionally as heroes have faltered at times.
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Post by: Durza
I'd be in favour of nine characters, one for each of the Traitor Legions, in the Legion codex, and Huron, Cypher and a few Lost and Damned characters in a different codex.
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Post by: Castiel
Vampirate of Sartosa wrote:"And Chaos players, do we have a treat for you! It's a dreadnought!"
"SQUEEEEEEE!"
"...Redone in Finecast!"
"SSSSSSSSSSS"
If any Chaos player ever says SQUEEEEEEE I shall personally beat them around the head with the metal models of Abaddon, Typhus, Kharn, Ahriman and Lucius in a sock to remind him what Chaos is.
SQEEEE indeed.
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Post by: aka_mythos
I don't know... squeee seems aweful nurgle... as in "awww gross he squeed all over me"... or is that slaanesh?
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Post by: Do_I_Not_Like_That
Well, adding to what was said earlier, I hope they recognise the fact that these guys are 10,000 years old and can match or better the best of the Imperium. Add to this, madness, warp exposure, tinkering with technology, daemonic possession, and a bit of John Blanche, then hopefully = immense.
A man can dream.
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Post by: Kazwulf
Kroothawk wrote:ghost21 wrote:I know a lot of you have questions about individual units and legions. I'll try to address them all, however there are limits on how much I can get away with.
I'll say this: there are havoc's for marked legions.
Though each legion will get something unique to them, from force organization to individual units to HQs, for example Night Lords and World Eaters can only have 1 heavy support but get other boni.
Remember Huron has quite decent kit, so expect something like a 2nd ed list for him. Also, in some ways picking a legion will restrict you, there are a lot of chaos characters already in fluff so expect most to return ... plus a few new faces.
Who's the star of the show, huh? Now, that is something, I'll hold onto for a while.
Kroothawk:
Does it sound like the design approach to the new CSM codex follows the same path laid by the latest work -- i.e. more variety, additional options for customizing your own personalized armies, army-wide selections?
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Post by: Castiel
aka_mythos wrote:I don't know... squeee seems aweful nurgle... as in "awww gross he squeed all over me"... or is that slaanesh?
Slaanesh is the only area where I might consider allowing it, but I will still feel the desire to beat you with a sock of Chaosy goodness.
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Post by: thevirus
warpcrafter wrote:I am hoping the Chaos Renegades codex happens, because I have 62 Mutants, 15 Big Mutants, 60 Beastmen, 57 Plague Zombies and 106 traitor Guard that I would really like to have a reason to dust off.
You sound like me. Almost all my converted models went on the shelves after the LatD was no long good. The next best list was the renegade list from FW.
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Post by: Defeatmyarmy
I'm rooting for Tzeentch to actually get to shoot psychic attacks in the update. One psychic hood or staff wrecks the entire army currently.
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Post by: Slayer le boucher
Well gotta admit that the Zerkers sprue really needs a dust off...
New sculpts for them won't be a Luxury, and we need plastic Raptors!!!
And hell i hope there will be skulls...lots and lots of them in thos new shiny plastic boxes!!!
A big ass skull head for the coming plastic Chaos Dread...
Also while i really am doubtfull about what Ghost21 says, i've gotta say that the perspective of having Havocs changing given the "Legion Trait" or Marks is a nice news!
Was allready fielding Havocs by 8 with MoK and 4Meltas/Flamers and call them Khorne's Theeths,but some new options and weapons would be good.
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Post by: Vaktathi
Vampirate of Sartosa wrote:What I want in terms of a replacement for the plastic CSMs is a kit that looks less like spiky mk7 power armour, and more like self-modified armour of earlier patterns. It'd be slightly more "realistic".
Personally I'd like to see a return, at least somewhat, to some of the old RT/2E Chaos Marine models with the definite HR Giger feel like this guy, because, lets remember, these guys have spent more time in the warp than current recorded human history, some stuff should be downright weird, not just spiky and/or old armor marks.
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Post by: Brother SRM
As cool as that would be, the Giger-influenced stuff would be a huge departure from the entire range as is. They'd probably need to start the line over to go in that direction, and there's so many portrayals of Chaos Marines out there in games, books, and 40k proper that I don't see it changing. I could definitely see some Giger elements becoming incorporated in new kits or characters though.
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Post by: LunaHound
I dont think anyone in GW team is talented enough to pull Giger off.
At most what we can ask for is Dead space necromorph ish chaos stuff would still be nice :'D
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Post by: lord_blackfang
Well, dang. I went back and checked ghost21's old posts and I am now convinced that he i talking out of his
For example, someone asked him around May if Hrud would be getting a codex and he said no. Next month, he started dropping strong hints about Hrud getting a book. Now he's all quietabout them again.
He completely discounted the Necron rumours that were posted on BoK back in May and have now turned out to be completely on the money.
He insisted that Sisters would not be in WD and then claimed that the WDs were reprinted after he had seen them.
He said Wracks weren't happening until xmas at the soonest just before their release.
This guy knows nothing. He's making reasonable educted guesses, nothing more, and he's caught with his pants down every time GW does something surprising.
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Post by: bhsman
Oh god, the Hrud rumors...I had entirely forgotten about that dumpster fire.
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Post by: IronfrontAlex
Grains and salts...
but if I would be able to run those Word Bearers with Dark Apostles again that would just be AMAZING
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Post by: aka_mythos
Brother SRM wrote:As cool as that would be, the Giger-influenced stuff would be a huge departure from the entire range as is. They'd probably need to start the line over to go in that direction, and there's so many portrayals of Chaos Marines out there in games, books, and 40k proper that I don't see it changing. I could definitely see some Giger elements becoming incorporated in new kits or characters though.
I always thought the Space Crusade Chaos marines were a good balance of those visual elements and the more modern marine:
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Post by: Castiel
wow, those are nice! That is what we want to see, GW take note!
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Post by: Just Dave
What always bugged me about the Hrud rumours - other than them being pish - was how Lexicanum describes:
"their true form. This is namely a misshapen morass of decomposing filth"
Make models for that will ya Games Workshop?*
*first one to link the Razorgor wins...
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Post by: Durza
Psychic stuff would be nice actually. A general psychic defence, a Khorne option to negate powers for Elites and HQ, a Tzeentch option to reverse the power somehow or double Perils chance.
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Post by: DarkStarSabre
Just Dave wrote:"their true form. This is namely a misshapen morass of decomposing filth"
Make models for that will ya Games Workshop?*
Have no fear. Morley will get right on it and produce a Masterpiece to rival Nagash and his metal Possessed!
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Post by: wyomingfox
lord_blackfang wrote:For example, someone asked him around May if Hrud would be getting a codex and he said no.
In that particular case, Ghost21 did not deny Hrud. His actual statement is below:
ghost21 wrote:Re: hrud ive not heard a single thing this doesnt mean there are not coming
it was probably just spam.. however ill keep a look out as id love them to apear
A month later, during the whole 6th edition rumor craze, Ghost21 stated that two new codices were being planned and gradually inferred that one was Hrud. He later mentioned that he had read material
His statements on wracks, SOB WD article, and necron flyers did leave him with a few black eyes
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Post by: htj
I think he's being fed false information. I remember reading a while back that someone had been abusing a GW employees trust, and to catch him out they had given them false information and watched the anonymous poster on Warseer they thought was him. Sure enough, the false information came up. I suspect that poster was ghost21.
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Post by: Brother SRM
aka_mythos wrote:
I always thought the Space Crusade Chaos marines were a good balance of those visual elements and the more modern marine: 
Good point! I love those old models.
Ghost21's "official" explanation is that he sees things so far ahead that anything and everything could change at any time. In other words, even if he is legit, it's really just educated guesses and no better than what you or I could speculate.
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Post by: Kroothawk
Kazwulf wrote:Kroothawk:
Does it sound like the design approach to the new CSM codex follows the same path laid by the latest work -- i.e. more variety, additional options for customizing your own personalized armies, army-wide selections?
Generally it is a sound assumption, but I am not familiar with Chaos. Also the last time I got excited about ghost21's rumours was his detailed description of the September Sororitas miniature releases
Not saying that he is making up stuff, I just wait until someone else confirms things.
Anyway some more rumours from Warseer:
ghost21 wrote:Basically, as I understand, if we want more than 1 havoc squad, they have to trade sth for it (so not limits on HS per sé)
As I understand, they can take khornate engines without restriction.
Sorry to cause confusiuon.
(...)
There are downsides to chaos units: Nurgle can't do sweeping advances (I think that's what they are called, and are stoic), Khorne has to engage in some kind of combat every turn or suffer a d6 result, Tzeentch (sp, ooooh I hate that word) are mindless automatons, who need a command figure or suffer a d6 result to guide their actions, and Slaanesh ... well let's say they have very harsh results.
(...)
As I've said, it will probably be the first or second 6th ed book, 6th ed is slated for july I think (but also I have bb then... so I dunno), so anything up to 4 months after that (and this is the Legions book, not the renegades).
theDarkGeneral wrote:I'm glad ghost21 was able to confirm my early reply about Warsmiths and Dark Apostles, and World Eaters w/Bolters...
Here's more tidbits over a few shots of bourbon and some cigars...
*Chaos Dreads: No longer crazed or deranged, and new plastic (FINALLY) sprue to incorporate some new/old dreadnought close combat weapons types (chainfist, thunderhammer, power scourge, etc.)...but i'm more excited about being able to have Marked Dreads!!!
*Assault Berzerkers! Finally, Berzerkers with jump packs counting as Fast Attack!
*Slaughterfiends from Apoc will make their way into the Codex, along with versions for "Marked" type ones for other Legions.
*HQs making a return (lil' salt): Droomrider, Doombreed, Cypher , along with 5 newish guys.
*Unit size changes: Oblitz can come in up to 4, while most Daemon Engines can be 3 for 1...
*New Landraider: So we no longer have to suffer with just the old crumby one, has a higher capacity (15?) but is more of "warped" version of one of the Imperial versions.
*Force Org Chart: As ghost21 has alluded to, it won't change according to your Legion (HQs) as in swapping more Heavies for less Fast, but your access to units in those categories opens up, becomes limited, or closes off accordingly. Easy example I was given, is taking Khorne Daemon Prince means no Scouts...
(...)
I mean there is to be a "scout unit", but no associated with the World Eaters.
And as Brother Dimetrius has already mentioned, Cypher indeed was a Chaos model, and appeared in at least one of our previous Codexes. Could that mean a hint at Dark Angels around the bend? I think that'd be very cool, especially considering they are the FIRST Legion...
*Nightlords: I don't ask much about them, though a lil' i have for my buddy Paul has around 25,000+ points of them...Hit & Run and Stealth for universal special rules, but possible counter attack (for elite unit) as well as jump pack troops.
*Possessed: FINALLY getting some love, and according to Legion, they will have upgrades either already included or that you can pay for.
*Word Bearers: Apparently getting a lil' extra attention, and besides Dark Apostles, new models for "daemonancers", which just might be unit champs/sgt upgrades. I'm not sure. BUT, their summoning of Daemons from the Warp apparently allows re-rolls on the scatter dice, as well as new mishap chart!
*Deathguard: Feel no pain and blight grenades for their Cult Terminators, new nasty flamers upgrades.
*Thousand Sons: AP3 bolters will be MUCH more useful under 6th Edition, and a couple new Psychic abilities, one of which (supposedly) can remove an entire enemy squad from the table on a failed stat test!
*Iron Warriors: Access to Thunder Hammer & Storm Shield termies, thunderfire cannon off-shoot, Havocs w/Tank Hunters and relentless for some squad...
*Emperor's Children: Lash is finally changed to be more in line with Daemon version. More heavy weapons upgrade count for larger units. Better Bikes? Not sure what that means...
*Alpha Legion: Lots of infiltrating abilities, outflanking, and even temporary control of enemy squads/vehicles...basically sneaky bastards!
*Black Legion: HQs allow broader access to all unit types, but lack of better universal special rules.
(...)
To think their won't be drawbacks...wait, what are the drawbacks to playing Space Wolves or Grey Knights????....
I don't recall either ghost21 or myself mentioning any such thing...thus far just the wanted positives have been posted.
Rage? Modified by LD tests...which are/can be modified by characters and or enemy models within "X" vicinity.
Arrogance...newish rule (with a different name), which is almost like looking down upon a foe and not wishing to fight...or tactically fall back.
Target Armor Priority...how hard will it be for certain Havoc squads to NOT shoot the Devilfish behind the Crisis Battlesuites?
There WON'T be Force Org Chart slots exchanged for another...but access to units from Force Org Chart will be modified according to HQs...
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Post by: aka_mythos
This is a very juicy set of rumors.
TheDarkGeneral wrote:...*Chaos Dreads: No longer crazed or deranged, and new plastic (FINALLY) sprue to incorporate some new/old dreadnought close combat weapons types (chainfist, thunderhammer, power scourge, etc.)...but i'm more excited about being able to have Marked Dreads!!!
...
*Unit size changes: Oblitz can come in up to 4, while most Daemon Engines can be 3 for 1...
*New Landraider: So we no longer have to suffer with just the old crumby one, has a higher capacity (15?) but is more of "warped" version of one of the Imperial versions.
...
*Emperor's Children: Lash is finally changed to be more in line with Daemon version. More heavy weapons upgrade count for larger units. Better Bikes? Not sure what that means...
Non-crazy chaos dreads and implication of a variety of daemon engines... those were on the top of my want list. The ancient landraider also gives us something distinctive.
Between Emperor's children and the other "big 4"... sounds a lot like my ideas for "elite" versions of the different cults that I've repeated many times across many different forums and threads. I've been saying for the last couple years the biggest danger in a legion specific book is the rendundancy of all four cults having specialized terminators representing their elite or all four having similar redundancies in other categories... but that some legion specific book demands something in the vein of an expanded cult. I recommended they take an aesymetric approach to the balance of power, where I specifically recommended a special type of deathguard terminators, emperor children bikers, world eater jump pack marines, and thousand sons with either better inv. saves or a sorcerer coven to represent their elite members... we'll wait and see on that last one... but whether its "my" idea or just a decision that coincedentally parallels mine... I'm very happy to see chaos getting what it deserves.
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Post by: Durza
I'd be somewhat sceptical about them getting rid of the Dread rules.
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Post by: aka_mythos
Durza wrote:I'd be somewhat sceptical about them getting rid of the Dread rules.
Its a poor and very antiquated rule that doesn't even fit the current edition... its rules made it either limitedly usable or required the player to neuter their dreadnought just to get it into the army. You are paying a premium in points for a rule that either doesn't work or works against you the vast majority of the time... and its treated like a good thing, when it isn't.
In an average 6 turn game, you're likely to have it do nothing 4/6th of the time... 1/6th it can shoot well and 1/6th it assaults well... so right off you're paying points for something you will not benefit from the majority of the time. Next the two "beneficial" outcome conditionally mutually exclusive... meaning they are only truely positive some of the time... Since only the last 1/4th to 1/3rd of the game tends to occur in assault range for a dreadnought meaning on average out of 1/6th of the time you get the assault bonus, it only helps only 1/3rd of the time... meaning 1/18rd of the time do you get it when you can use it. With the shooting ability its much the same, because despite being more inclined to shooting by being in shooting range 2/3rd of the time the first 1/3rd of the game is spent with your own units being the closest and thus in danger of being targets. Thus the shooting rule is only of benefit 1/18th of the time and we're paying points for a rule that helps us about as often as it hurts us, but otherwise has no impact beyond making you worry it might cause your army to self destruct.
To make the unit viable these rules actually push you towards spending more points to make it a dedicated close combat unit or to march it alongside something its shooting can't hurt. In other words its just poor rules writing.
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Post by: Brother SRM
*Iron Warriors: Access to Thunder Hammer & Storm Shield termies, thunderfire cannon off-shoot, Havocs w/Tank Hunters and relentless for some squad...
Be still my foolish heart
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Post by: Durza
This 'Arrogance' thing had better not be ATSKNF anyway. It would suit the Chaos Marines better to have a rule negating any attempt to break from combat at all.
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Post by: Flashman
These all sound suspiciously like most of the Necron rumours from a year ago
I would have thought there would be a somewhat smoother approach to the Legions rather than introducing odd bits of wargear and random HQ units. It's going to be a fat old book otherwise.
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Post by: wyomingfox
htj wrote:I think he's being fed false information. I remember reading a while back that someone had been abusing a GW employees trust, and to catch him out they had given them false information and watched the anonymous poster on Warseer they thought was him. Sure enough, the false information came up. I suspect that poster was ghost21.
That came from BULS...I mean BOLS
This is the specific quote you are mentioning
BOLS's Little Bird wrote:Alright, story time.
My "source" (let's call him Mr. Black because it sounds cool) has been leaking small tidbits to his friends for years, with the understanding that we keep things under wraps and not say anything until it becomes public knowledge on the internet. He's a cool guy and we want him to keep his job. One of the guys in my group is a poster on Warseer and he leaks like a soggy teabag, though. Mr. Black suspected this, but it wasn't that big of a deal because most of the information he shares with us is either confirmations of rumors that are already out there, it's small stuff that most people wouldn't care that much about (fluff, internal workings, etc). Well, Mr. Black has a laptop, and on that laptop are the next 2-3 unreleased codices plus plenty of other work-related stuff. When Mr. Black went to the restroom one day without locking his laptop, our leaky friend snuck a peak at the unreleased GK codex and leaked a ton of rumors onto Warseer. He didn't get caught at first, but suspicions were running high. Later as a test, Mr. Black told Leaky about some new information he'd heard from on high (all of it completely BS), and sure enough the next day it's all over Warseer under the same account name as the guy who leaked the GK rumors.
Now that we have confirmation that Leaky is a ****, he is being fed a lot of utter BS to see how gullible he is and/or how long it takes him to realize that he's been caught red-handed. I don't know Leaky's screenname but people who frequent Warseer might be able to take a stab at it.
That said, I haven't talked to Mr. Black in a few weeks and have no idea if this Hrud information is legitimate or not. Basically I'm just giving the rumor mill a bit of a warning.
"Mr. Black" never got around to telling anyone whether the Hrud rumors were false leaks. In fact, this whole episode died out very quickly.
In regards to Ghost21 specifically, his recorded rumors never mentioned GK and I don't recall rumor compilers like Mad Cow Crazy or Kroothawk ever mentioning him in conjunction with GK either...he was pretty much an unkown at the time.
Automatically Appended Next Post:
aka_mythos wrote:This is a very juicy set of rumors.
ghost21 wrote:...*Chaos Dreads: No longer [SNIP!]
Umm...Ghost never said that  . TheDarkGeneral is the gentleman you are quoting.
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Post by: Kanluwen
Wow. I just realized I put this in the entirely wrong thread...
My bad.
How about those awesome new Chaos rumors?
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Post by: candy.man
The latest batch of rumours sounds excellent IMO. Hopefully another rumour monger can confirm these rumours.
From the sounds of it, it looks like they are trying to shake up the structure and how some of the classic units and mechanics work (which is a good thing IMO). One of the issues I have had with CSM is that their structure hasn’t largely changed since their initial third edition codex, with unit choice, gameplay mechanics and units remaining largely the same over the past 3 codices (whereas IoM have gone through some dramatic changes). It’s good to see some of the legacy mechanics being abandoned in favour of better thematic representation.
In regards to some of the specifics:
• Deathguard: Sounds like they’re getting Chem flamers used by the Purge from IA: Siege of Vrax.
• Emperor’s Children: Not wanting to over-speculate but I’m treating “better bikes” as either Sonic Upgrades for bike units (in the 3.5 codex you could do this) or Jet Bikes. I reckon Doomrider will probably be a non HQ character upgrade for a biker unit.
• World Eaters: I suspect Assault Berserkers will be something like Sanguinary Guard in order to differentiate them from Raptors (unless Assault Berserkers are Raptors with Khornate Upgrades).
• Black Legion: It’s hard to comment on them without knowing the full details of the FoC mechanics in the new book. Depending on how forgiving/unforgiving the FoC mechanics are, could make or break Black legion.
• Chaos Dreads: Was never a fan of the “Crazed”. Its purpose was a bad thematic one rather than a realistic one. Personally I think the best way to approach crazed is to emphasise a Dread being slightly unhinged in the fluff entry but not write a special rule to represent it.
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Post by: Slayer le boucher
aka_mythos wrote:Durza wrote:I'd be somewhat sceptical about them getting rid of the Dread rules.
Its a poor and very antiquated rule that doesn't even fit the current edition... its rules made it either limitedly usable or required the player to neuter their dreadnought just to get it into the army. You are paying a premium in points for a rule that either doesn't work or works against you the vast majority of the time... and its treated like a good thing, when it isn't.
In an average 6 turn game, you're likely to have it do nothing 4/6th of the time... 1/6th it can shoot well and 1/6th it assaults well... so right off you're paying points for something you will not benefit from the majority of the time. Next the two "beneficial" outcome conditionally mutually exclusive... meaning they are only truely positive some of the time... Since only the last 1/4th to 1/3rd of the game tends to occur in assault range for a dreadnought meaning on average out of 1/6th of the time you get the assault bonus, it only helps only 1/3rd of the time... meaning 1/18rd of the time do you get it when you can use it. With the shooting ability its much the same, because despite being more inclined to shooting by being in shooting range 2/3rd of the time the first 1/3rd of the game is spent with your own units being the closest and thus in danger of being targets. Thus the shooting rule is only of benefit 1/18th of the time and we're paying points for a rule that helps us about as often as it hurts us, but otherwise has no impact beyond making you worry it might cause your army to self destruct.
To make the unit viable these rules actually push you towards spending more points to make it a dedicated close combat unit or to march it alongside something its shooting can't hurt. In other words its just poor rules writing.
I disagree with you on this one.
The Crazed rules in the 3rd and 3.5 Edition dexes where just great.
Had a 1?, no shooting,could run an extra D6 and doubled your attacks if you could assault the same turn.
Had a 6,no movement, shoots twice with everything FIRST on the closest in range and LoS ENNEMY UNIT, THEN IF THERE IS NO ENNEMY UNIT IN RANGE, LOS etc, on a friendly unit nearby.
And except if you din't have any weapons with a range that exceeded 24", 95% of the time you where shooting twice on an ENNEMY UNIT.
Its the 4th Ed rules that maked the Crazed rule lame and counter productif for Chaos players.
Getting rid of the Crazed rule of the Chaos Dread is stupid...,that was one of the things that made a Chaos Dread superior to any Loyalist Dreads, the guy could Shoot twice with his weapons or double his attacks on assault!!!, do you know many Dreads with more then 9 attacks?...(exception made of the DC Dread and Blood Talons...).
All they need to do is to put back the Crazed rule as it was back in 3rd and 3.5Ed.
I loved it so much i had 5 Dreads!, and now i only play them twice year...
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Post by: aka_mythos
Slayer le boucher wrote:
...Its the 4th Ed rules that maked the Crazed rule lame and counter product if for Chaos players...
I am talking mostly about this edition.
Slayer le boucher wrote:
Getting rid of the Crazed rule of the Chaos Dread is stupid...,that was one of the things that made a Chaos Dread superior to any Loyalist Dreads, the guy could Shoot twice with his weapons or double his attacks on assault!!!, do you know many Dreads with more then 9 attacks?...(exception made of the DC Dread and Blood Talons...).
My issue though is that those "9 attacks" you will only benefit from 1/18th of the time meaning you're averaging out to a half attack more than normal over the course of a statistical sample.
Slayer le boucher wrote:
All they need to do is to put back the Crazed rule as it was back in 3rd and 3.5Ed.
I imagine the streamlined version will just simply be for them to have "rage," without any benefit to shooting beyond uniquely chaos weapon profiles.
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Post by: Rbb
If these new rumors are right I foresee Iron Warriors being tournament favorites again.
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Post by: Samus_aran115
>DOOMRIDER
shdgfygskufb Everything else is irrelevant.
Automatically Appended Next Post: aka_mythos wrote:Durza wrote:I'd be somewhat sceptical about them getting rid of the Dread rules.
Its a poor and very antiquated rule that doesn't even fit the current edition... its rules made it either limitedly usable or required the player to neuter their dreadnought just to get it into the army. You are paying a premium in points for a rule that either doesn't work or works against you the vast majority of the time... and its treated like a good thing, when it isn't.
In an average 6 turn game, you're likely to have it do nothing 4/6th of the time... 1/6th it can shoot well and 1/6th it assaults well... so right off you're paying points for something you will not benefit from the majority of the time. Next the two "beneficial" outcome conditionally mutually exclusive... meaning they are only truely positive some of the time... Since only the last 1/4th to 1/3rd of the game tends to occur in assault range for a dreadnought meaning on average out of 1/6th of the time you get the assault bonus, it only helps only 1/3rd of the time... meaning 1/18rd of the time do you get it when you can use it. With the shooting ability its much the same, because despite being more inclined to shooting by being in shooting range 2/3rd of the time the first 1/3rd of the game is spent with your own units being the closest and thus in danger of being targets. Thus the shooting rule is only of benefit 1/18th of the time and we're paying points for a rule that helps us about as often as it hurts us, but otherwise has no impact beyond making you worry it might cause your army to self destruct.
To make the unit viable these rules actually push you towards spending more points to make it a dedicated close combat unit or to march it alongside something its shooting can't hurt. In other words its just poor rules writing.
Agreed. I hated having to take missiles and HBs just to even get them on the table. GW were shooting themselves in the foot the second they put 'crazed' on it. I wonder how many Chaos Dreads are locked away in old boxes ready to wreak havoc upon the empire once more?
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Post by: timetowaste85
Kanluwen wrote:Wow. I just realized I put this in the entirely wrong thread...
My bad.
How about those awesome new Chaos rumors?
Quoting your pic of Mat Ward's cryptek, Kan. Is he popping a bro-fist? Someone get a Blood Angel, STAT! This is proof MW trolls forums. He knows about the Internet!!! Also, excited for noise marine bikers!  and berzerkers with jump pack.
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Post by: Kanluwen
I don't know what the hell I was thinking posting it in here. Just massive brain failure, must have been while I was dealing with the Excitement Of Today.
He's not popping a brofist though.
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Post by: H.B.M.C.
Excitement of today?
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Post by: Worglock
Samus_aran115 wrote:>DOOMRIDER
shdgfygskufb Everything else is irrelevant.
Automatically Appended Next Post:
aka_mythos wrote:Durza wrote:I'd be somewhat sceptical about them getting rid of the Dread rules.
Its a poor and very antiquated rule that doesn't even fit the current edition... its rules made it either limitedly usable or required the player to neuter their dreadnought just to get it into the army. You are paying a premium in points for a rule that either doesn't work or works against you the vast majority of the time... and its treated like a good thing, when it isn't.
In an average 6 turn game, you're likely to have it do nothing 4/6th of the time... 1/6th it can shoot well and 1/6th it assaults well... so right off you're paying points for something you will not benefit from the majority of the time. Next the two "beneficial" outcome conditionally mutually exclusive... meaning they are only truely positive some of the time... Since only the last 1/4th to 1/3rd of the game tends to occur in assault range for a dreadnought meaning on average out of 1/6th of the time you get the assault bonus, it only helps only 1/3rd of the time... meaning 1/18rd of the time do you get it when you can use it. With the shooting ability its much the same, because despite being more inclined to shooting by being in shooting range 2/3rd of the time the first 1/3rd of the game is spent with your own units being the closest and thus in danger of being targets. Thus the shooting rule is only of benefit 1/18th of the time and we're paying points for a rule that helps us about as often as it hurts us, but otherwise has no impact beyond making you worry it might cause your army to self destruct.
To make the unit viable these rules actually push you towards spending more points to make it a dedicated close combat unit or to march it alongside something its shooting can't hurt. In other words its just poor rules writing.
Agreed. I hated having to take missiles and HBs just to even get them on the table. GW were shooting themselves in the foot the second they put 'crazed' on it. I wonder how many Chaos Dreads are locked away in old boxes ready to wreak havoc upon the empire once more? 
I have at least 15 of them.
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Post by: Anung Un Rama
Are there any news on Sacred Number rules returning?
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Post by: Brother-Captain Scotti
Being an iron warriors fan, if the rumors were true, I'd be over the moon but rumors are rumors for a reason
Still no mention of a basilisk though, guess they are saving that for the traitor guard..... *sigh*
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Post by: Durza
I'm just interested in the bit about the Alpha Legion now... controlling enemy units sounds fun.
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Post by: whitedragon
Tentatively interested in World Eaters....although definitely not interested in rolling a D6 every turn for my berzerkers. That sounds like a bad deal.
Also, if berzerkers or assault berzerkers can't get access to any weapons besides Plasma Pistols, then they will still be pretty much the same as the current book. Unless 6th edition really shakes up the vehicle meta, the berzerkers will be riding in their Rhino's vs jump packing. A "Descent of Blood" type army mimicing Blood Angels will be pretty terrible if all the World Eaters have to shoot are bolt pistols/plasma pistols!
Very much interested in Characters, Demon Princes, Cult Terminators, non Crazed marked Dreadnoughts, Land Raiders and Demon Engines. It may not matter what the berzerkers have if everything else is awesome.
Blood for the Blood God and all that.
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Post by: DarkStarSabre
I have a bizarre dream based on what's hinted by the Cult special units.
I have the dream of Descent of BloodForTheBloodGod and PlagueWing armies.
I might not feel so bad about the FW DG Terminator kits if that's the case.
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Post by: Samus_aran115
Wonder if we'll be able to have T6 bikers this edition
Actually, if chaos doesn't get some sort of special bike stuff, bikes will still be as useless as last edition. Unless of course they get a price deduction. 33 points was outrageous.
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Post by: boyd
I am hoping the Word Bearers are still a viable force. I liked how in the last Chaos Codex, they were non-existent with the exception of 2 pictures. Every other Legion was represented with the little picture and a sentence of fluff... the Word Bearers who brought each other Legion into the fold of Chaos didn't even get the same treatment or a sentence in the fluff section of the codex. I am hoping they can field Lesser Demons the same way as Codex Chaos in addition to marked demons? Something that would make them truly unique. Right now they are just the other other red chaos marines that used to have black armor...
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Post by: Abadabadoobaddon
Samus_aran115 wrote:>DOOMRIDER
shdgfygskufb Everything else is irrelevant.
I hear he does cocaine.
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Post by: His Master's Voice
Durza wrote:I'm just interested in the bit about the Alpha Legion now... controlling enemy units sounds fun.
Didn't fzorgle prove beyond any doubt that controlling your opponent's units is a bad mechanic?
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Post by: aka_mythos
Durza wrote:I'm just interested in the bit about the Alpha Legion now... controlling enemy units sounds fun.
I wouldn't be surprised if works just like the current Slaaneshi ability to move units... which might imply slaanesh armies losing that option.
Abadabadoobaddon wrote:Samus_aran115 wrote:>DOOMRIDER
shdgfygskufb Everything else is irrelevant.
I hear he does cocaine.
No, no, he does *clear throat* co-co-co- caine.
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Post by: Anung Un Rama
His Master's Voice wrote:Durza wrote:I'm just interested in the bit about the Alpha Legion now... controlling enemy units sounds fun.
Didn't fzorgle prove beyond any doubt that controlling your opponent's units is a bad mechanic?
I still don't get where that name came from.
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Post by: Durza
Why does fzorgle mean Lash of Submission?
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Post by: Da Boss
His Holiness Triggerbaby gifted us the true meaning of fzorgle in one of his better posts.
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Post by: NoArmorSave
Harriticus wrote:Of all things Chaos (and I operate a very large Chaos army of not only CSM but also Daemons and Forgeworld Renegade models) I found the Fiend of Slaanesh the biggest bitch to put together. Got so frustrating I just fused it together with a soldering iron. Take that metal.
"Got so frustrating I just fused it together with a soldering iron."
ROFLMAO Har har har.
You need to use super glue accelerator dude. It makes working with metal models a breeze.
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Post by: Vaktathi
Brother-Captain Scotti wrote:Being an iron warriors fan, if the rumors were true, I'd be over the moon but rumors are rumors for a reason
Still no mention of a basilisk though, guess they are saving that for the traitor guard..... *sigh*
As an Iron Warriors player, I'm ok with not having a bassy option, they were always portrayed as being crewed and operated by normal human troops, chaos auxilia like those portrayed in Storm of Iron and Dead Sky Black Sun, which are best represented in Apocalypse games. Never liked the idea of just nabbing units from another codex (and not a huge fan of the idea of TH/ SS termi's either, in their current incarnation they're just too good and point-click and I'd rather not have Iron Warriors become the "counts-as" force of choice for C: SM codex hoppers)
But I'm also bitter and cynical.
(oh wait, that may be why I play IW's...)
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Post by: geordie09
I'm worried... I have a horrible feeling that all my favourite chaos units will be raped and a load of new ones that have expensive finecost minis will be introduced to replace them.
GW, if you're going to play with berserkers, please just give them some better pistol options. I don't want to see them weaker, or stronger, just a bit of flexibility and no randomness... and if chaos dreads are brought into line with the SM options for wargear that'd be good too whether they keep the rage roll or not... Automatically Appended Next Post: oh, and bring back 2's to hit vehicles with Gorechild... too many Land Raiders have escaped the mica dragon teeth since that little piece of errata...
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Post by: lord_blackfang
geordie09 wrote:I'm worried... I have a horrible feeling that all my favourite chaos units will be raped
Show me on this Plague Marine where the bad GW touched you
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Post by: Kroothawk
The Dude over at Warseer made this summary (some new info included in the summary is attached in original quotes):
General information:
Ghost21 reports that the plan is for 3 Chaos books. Legions, Renegades and Daemons
Daemons are already covered, so the next book will cover the Chaos Legions, with a future Renegades codex incorporating all manner of traitor humans, mutants and Marines-gone-bad.
ghist21 thinks this Legions book will be 1st or 2nd book after 6th edition, which is being released July 2012, putting the release around October-November 2012
Harry supports this, saying:
I do think CSM are the first sixth edition book but not sure if they come just before or just after 6th edition.
theDarkGeneral contradicts this, saying he has heard of 3 separate Legions books with an even split of Legions in each. He claims 2 are planned for release in 2012 and the third for early 2013. He further claims a “Lost and the Damned” style book and a “largely Daemon-based” campaign book are in the works for after that.
theDarkGeneral was supposedly given the Legion split breakdown as:
*World Eaters, Word Bearers and Nightlords
*Deathguard, Iron Warriors and Emperor's Children
*Thousand Sons, Alpha Legion and Black Legion
Mat Ward is rumoured to be writing the codex.
Minor Gods will make an appearance and all Legions will be included
The minor Gods are named, and will act in a similar way to marks, but have no Daemons.
Background:
Ghost21 tells us the background has been expanded and improved so that Legions and their worship of the Gods is far less one-dimensional.
Rules:
Each Legion will have something unique to them, but will have unit restrictions to offset their inherent bonuses.
Ghost21 further clarifies by saying World Eaters may be restricted to 1 Havoc squad, but could potentially take more by “trading in” something else.
theDarkGeneral tells us:
it won't change according to your Legion (HQs) as in swapping more Heavies for less Fast, but your access to units in those categories opens up, becomes limited, or closes off accordingly. Easy example I was given, is taking Khorne Daemon Prince means no Scouts...
And goes on to say the following about the different Legions:
*Nightlords: I don't ask much about them, though a lil' i have for my buddy Paul has around 25,000+ points of them...Hit & Run and Stealth for universal special rules, but possible counter attack (for elite unit) as well as jump pack troops.
*Word Bearers: Apparently getting a lil' extra attention, and besides Dark Apostles, new models for "daemonancers", which just might be unit champs/sgt upgrades. I'm not sure. BUT, their summoning of Daemons from the Warp apparently allows re-rolls on the scatter dice, as well as new mishap chart!
*Deathguard: Feel no pain and blight grenades for their Cult Terminators, new nasty flamers upgrades.
*Thousand Sons: AP3 bolters will be MUCH more useful under 6th Edition, and a couple new Psychic abilities, one of which (supposedly) can remove an entire enemy squad from the table on a failed stat test!
*Iron Warriors: Access to Thunder Hammer & Storm Shield termies, thunderfire cannon off-shoot, Havocs w/Tank Hunters and relentless for some squad...
*Emperor's Children: Lash is finally changed to be more in line with Daemon version. More heavy weapons upgrade count for larger units. Better Bikes? Not sure what that means...
*Alpha Legion: Lots of infiltrating abilities, outflanking, and even temporary control of enemy squads/vehicles...basically sneaky bastards!
*Black Legion: HQs allow broader access to all unit types, but lack of better universal special rules.
Ghost21 tells us Chaos units have built in negatives depending on the God. It is unclear if these are just Cult Troops, or all Marked units.
Nurgle units can’t perform Sweeping Advances and are what he refers to as “stoic” (possibly meaning slow and purposeful)
Khorne has to “engage in some kind of combat every turn” (not sure what this means ie does shooting count?) or roll on a D6 table and suffer some random penalty
Tzeentch require a “command figure” (likely Sorcerer) or will act based on a random D6 roll
Slaanesh are described only as having “very harsh results”
theDarkGeneral says Nurgle Flamers can be made poisoned 3+ or even 2+ (possibly through a special character).
HQ
Special Characters:
ghost21 tells us characters will supposedly be very powerful, including the “Red Angel” from this artwork
Although ghost21 goes on to say he hasn’t seen a named Warsmith character, only a Dark Mechanicus one.
theDarkGeneral claims we will see the return of Droomrider, Doombreed, and Cypher as well as another 5 new characters. This does not preclude any or all existing special characters being included.
theDarkGeneral also tells us there will be a Slaaneshi Dreadnaught special character.
theDarkGeneral reports that Ahriman will be better due to new Chaos Psychic powers as well as "some kind of guaranteed psychic ability that can't be stopped via Psychic Hoods, etc"
Elites
theDarkGeneral tells us Chaos Dreadnaughts will no longer act randomly, and are able to take marks, but will not be able to be Venerable.
theDarkGeneral claims Possessed will be improved and supposedly have upgrades either already included or that you can pay for.
ghost21 tells us there will be a "gladiator themed" World Eater unit
ghost21 also says Emperor's Children will have access to a unit described as "soul shieldsman" which is possibly an upgrade for Veterans.
Troops
theDarkGeneral implies there will be some kind of “Scout unit” which will not be available to World Eaters.
God-specific Daemons will likely be included, but ghost21 is only sure of the lesser varieties (Plaguebearers, Bloodletters, Daemonettes & Horrors) and not the greater ones
theDarkGeneral claims Daemons will remain as they are in the Daemons Codex, but with slight points adjustments to reflect the ability to summon them and certain 6th edition changes.
Fast Attack
theDarkGeneral claims “Assault Berzerkers” with jump packs will be available as Fast Attack choices.
ghost21 tells us Doomrider will be a unit upgrade (presumably for Bike squads)
theDarkGeneral mentions a new unit called Brazen Knights consiting of "Skull Champions" (possibly super Khornate CSM Champions) riding Juggernauts
Heavy Support
theDarkGeneral tells us Slaughterfiends from Apoc will be available, as well as versions for other Legions and Marks.
theDarkGeneral reports Obliterators maximum unit size is increased to 4
theDarkGeneral says most types of Daemon Engines can be taken as 3 per FOC slot
theDarkGeneral claims Legions will get a new Landraider pattern with a higher transport capacity (possibly 15) and is described as a "warped version of one of the Imperial versions”
Marked Legions are rumoured to get Havocs
theDarkGeneral has also hinted at the possibility of a new Monstrous Creature that is not a Greater Daemon. No further info is available as yet.
Dedicated Transports
No news as yet
Miniatures:
Plastic Dreadnaught rumoured by both ghost21 and theDarkGeneral. TheDarkGeneral claims it will include multiple Dreadnought close combat weapons types, such as the Chainfist, Thunder Hammer, Power Scourge, etc.
Plastic Plague Bearers rumoured to appear in the 6th edition started
Plastic Raptors have been confirmed by the ever-reliable 75hastings69 who said:
I can add to this that the new plastic Raptors are very nice
Abaddon – ghost21 claims this miniature is almost identical to the existing one, but “bulkier and taller”
Little Horus - ghost21 reports seeing a miniature for this guy, and implies it is very good
ghost21 also claims to have spotted a miniature for a Dark Mechanicus character, but is unsure if he will make it to release. He described it as:
a very creepy sculpt based on a john Blanche piece
theDarkGeneral wrote:I should probably start probing my buddies for more info on other Legion stuff.
Something interesting that i've forgotten to mention, is that Apocalypse has really helped changed 40K in general, and much of it's popularity is spilling over into the upcoming 6th Edition Rule Book as well as upcoming Codexes. This of course included many newish rules and models...couple years back I was told of plastic kits made for both the Warhound Titan and the Thunderhawk assault ship...but apparently either the world wide economy slipping stopped their production, or the problematic 6 sprue count for boxed sets.
What does this spell for Chaos? Thus far many of the staff/play testers are liking the idea of Hell Blades for the Chaos Legions, mostly to help counter act much of the new "fliers" coming out. Supersonic is a cool rule.
I find it very interesting that both ghost21 and I have heard about 3 Chaos Codexes to be released within the next year or so. My info says 3 Chaos Legions per Codex (with a possible 2 later Chaos type Codexes), and his is that of a Legions, a Lost and the Damned, then Daemons. Either way, looks like us Chaos folk are in for some good times and models i'm sure!
Onto other items i've forgotten...(again peeps, salt with 'em)...
*No Venerables: Even if we do get the Slaaneshi Dread special character, we'll still be denied access to venerable dreads.
*Nurgle Flamers: Yeah, I guess they can be poisoned 3+ or even 2+ (special character?).
*Ahriman: I believe someone on the original thread asked about him. Yeah, he gets better, partially because of the new Psychic powers that Chaos gains. He also supposedly has some kind of guaranteed psychic ability that can't be stopped via Psychic Hoods, etc.
*Monstrous Beast: Now, this is intriguing, because my one buddy says to expect a large, monstrous creature type for Chaos besides the Greater Daemons...??? Now what Legion uses anything like that? Maybe a hint towards ghost21's info of The Lost and the Damned???
*Brazen Knights: Skull Champions riding a top Juggernauts.
h75hastings69 wrote:I can add to this that the new plastic Raptors are very nice
ghost21 wrote:Dude, I mentioned like a gladiator themed world eater unit.
And doomrider is a unit upgrade (personally I hate doomrider).
And Emperor's Children get something like soul shieldsman (an upgrade for veterans I think).
Ghost any other special units for specific cults besides the gladiator ones? Sorry for asking more than once, but any new plastic cult troops on the horizon?
I really wish I could say yes, only plague marines I believe.
Believe me: I want plastic noise marines but I haven't seen any.
Nurgle gets kinda bikes, but really with their stoic rule I have no idea why you'd want to.
Be aware that I don't play Chaos, don't follow these rumours and am just copying what shows up in that thread.
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Post by: lasgunpacker
It is possible that there are three books coming, and that they are about Traitor Marines, Lost and the Damned, and Daemons... and that there are also three books with three legions each. Each book simply has the "special" rules for three legions, and then generic rules for whatever the main subject is.
So for example, the Traitor marines book has generic rules for Marines, and has Black Legion, L&D has generic rules for various traitor guard, etc, and has Alpha Marines, and the Daemon book has Daemons and has Word Bearers.
Not likely, but it could be that way.
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Post by: NoArmorSave
geordie09 wrote:I'm worried... I have a horrible feeling that all my favourite chaos units will be raped and a load of new ones that have expensive finecost minis will be introduced to replace them.
GW, if you're going to play with berserkers, please just give them some better pistol options. I don't want to see them weaker, or stronger, just a bit of flexibility and no randomness... and if chaos dreads are brought into line with the SM options for wargear that'd be good too whether they keep the rage roll or not...
Automatically Appended Next Post:
oh, and bring back 2's to hit vehicles with Gorechild... too many Land Raiders have escaped the mica dragon teeth since that little piece of errata...
"I don't want to see them weaker, or stronger,"
They will be stronger dude. I can virtually guarantee it. They are the main assault infantry of the chaos space marines, and need to be able to keep pace with the Space Wolves, Blood Angels,
and Grey Knights. I would expect them to gain rending as an example.
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Post by: H.B.M.C.
I just don't buy this 'minor God' thing. I have my reasons, and I'd like to be proven wrong here, but I just don't see that one ringing true.
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Post by: candy.man
I’m a bit hesitant at the multi codex rumour. As awesome as it sounds, it sounds almost too good to be true. That being said, the rumours in general regarding the Chaos Codex amount have been ever changing:
1. Firstly it was 2 codices (Legions and Renegades), with LATD not getting a book.
2. Secondly it was 3 codices (Legions, Renegades and Daemons), with Renegades being more of a LATD type book.
3. Now its 5 codices (3 legion books, Renegades and Daemons).
Lastly, the rumours for the codex writer have been fairly inconsistent. At first it was Phill (via gamesday comment), then it was Matt (via rumour), then it was Phill again (via someone who spoke to Jervis/Matt at gamesday) and now it’s Matt again. Something tells me either a) they are working on different legion books (since there are apparently 3), b) GW is running a misinformation campaign or c) these new rumours are wrong.
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Post by: ph34r
I dread the concept of a 5 book release. That would mean large portions of chaos players not getting their rules for years from now yet.
On the other hand it would be balanced against the half dozen loyalist books we have
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Post by: aka_mythos
So far it really seems Khorne and Slaanesh have the most units mentioned so far, nurgle more than Tzeentch but still not as many as the first two. I wonder if there is simply more we haven't heard for the last two yet. That said:
What does this spell for Chaos? Thus far many of the staff/play testers are liking the idea of Hell Blades for the Chaos Legions, mostly to help counter act much of the new "fliers" coming out. Supersonic is a cool rule.
Anyone else think that Tzeentch should get some sort of special Doomwing like variant of the Hellblade?
It really seems like the book will have enough options that regardless of your chosen legion there will be a couple of ways to compose your army. I think that's the best part of it.
*Monstrous Beast: Now, this is intriguing, because my one buddy says to expect a large, monstrous creature type for Chaos besides the Greater Daemons...??? Now what Legion uses anything like that? Maybe a hint towards ghost21's info of The Lost and the Damned???
I'm going to guess some sort of "greater chaos spawn".
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Post by: iproxtaco
I don't buy the whole 'three legion books' rumour at all. If this even exists, which I think it does, it'll be in one book, with a LatD/Marines gone bad to replace the current one further down the line. Automatically Appended Next Post: I can see GW doing Noise-Marines and Thousand Sons in finecast, with Plague Marines and Beserkers in plastic. Raptors too, but I doubt anything else will get an update if it's not new.
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Post by: Samus_aran115
*World Eaters, Word Bearers and Nightlords
*Deathguard, Iron Warriors and Emperor's Children
*Thousand Sons, Alpha Legion and Black Legion
I can see that what they're going for.
One really easy all comers legion per Book ( BL, WB and IW)
One powerhouse army ( WE, DG and TS)
One "tacticool" army ( NL, EC and AL).
That's a good idea, because it'll probably sell more books than if Black Legion, World Eaters and Death Guard were all in the same book
Also, I sincerely doubt that every legion won't get at least one 'new' unit. It might not be as significant as juggernaut riders or a slaaneshi dreadnought (Like warsmiths and Dark Apostles, which are eh), but I'm willing to bet that every legion will get something new.
I agree that Khorne seems to be getting a lot of attention, but we can only hope that the other legions get as much, if not more
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Post by: candy.man
That is an interesting analysis Samus and something that I missed. The only issue is that gameplay wise, those 3 legions fit together however thematically they’re apples and oranges. However this is only an issue when it comes to the name of the book.
I honestly don’t see how they will name the three books. I’m guessing the naming constraints for the book will be something like Chaos Legions: Volume 1.
As Ph34r has pointed out, if this rumour is true it means CSM player will have to wait 1.5 years before all of the books are released. More books also means a greater opportunity for external balance issues (as recent codices tend to be internally balanced but not externally). Personally I think rather than write 3 full blown codices, they should write 1 legion codex with perhaps the two being codex supplements for the specialised legions.
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Post by: Samus_aran115
candy.man wrote:That is an interesting analysis Samus and something that I missed. The only issue is that gameplay wise, those 3 legions fit together however thematically they’re apples and oranges. However this is only an issue when it comes to the name of the book.
I honestly don’t see how they will name the three books. I’m guessing the naming constraints for the book will be something like Chaos Legions: Volume 1.
As Ph34r has pointed out, if this rumour is true it means CSM player will have to wait 1.5 years before all of the books are released. More books also means a greater opportunity for external balance issues (as recent codices tend to be internally balanced but not externally). Personally I think rather than write 3 full blown codices, they should write 1 legion codex with perhaps the two being codex supplements for the specialised legions.
Yeah, they can't really call it much besides "Chaos Legions Volume 1" or give them cliche names like "Chaos Legions: Doom bringers" or "Chaos legions: Hammer of the gods"...
Also, tackling the issue of "special" special characters (Like Cypher and fabius bile, characters that have no particular affiliation) is more complicated. Furthermore, Marks seem to have little purpose in such tight restrictions. Obviously World Eaters are going to be khorne, Death Guard are going to be Nurgle, etc. That leaves a maximum of two armies that can utilize marks. That doesn't seem like it would be worthwhile to even add the marks at that point.
We'll see. GW might be making a mistake by separating them, but I can also see plenty of positives from it. The renegades book will undoubtedly cover a lot of the missing bases that arise (Like basilisks that everyone wants so badly for their IW)
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Post by: aka_mythos
I can't see GW doing three legion books. Its difficult enough, as it is, to believe they'd do three chaos books in total... to believe 3 legion books means, Daemons and Renegade would pretty much be ignored... all the while we'd have to believe GW would be taking a drastically different approach.
iproxtaco wrote:I can see GW doing Noise-Marines and Thousand Sons in finecast, with Plague Marines and Beserkers in plastic. Raptors too, but I doubt anything else will get an update if it's not new.
I don't know if its so clear cut... aside from Berserkers that are already in plastic the others are justifiable either way. Noise-marines and Plague marines both have weapon options of different sorts and thus benefit from plastic... the thousands sons could be plastic as well with all the optional bits being for a plastic sorcerer. At the same time, the organic look of plague marines are the type of details that can really shine with finecast and tend to be made in smaller sized squads; the uniform nature of Thousand sons make it easy for GW to sculpt two or three poses and include just alternate heads; Noise marines have been portrayed with various details that the sculpts have never done justice, but finecast would allow, their small squad size coupled with the repetition of special weapons also lends itself to the type of basic finecast kit.
I tend to think Plague Marines should be finecast... the other two breakeven with either medium and thus I'd say it depends what manufacturing capacity GW has after it starts all the other new kits. We really have to think of it as alternative cost... getting each plastic cult marine kit means a more significant wait for the other new Chaos kits and without pre-existing kits to stand in for new models we're better of either waiting for the cult marines to be in plastic much further down the line, or just in finecast.
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Post by: dracosz
>  *mwahahahahaha*
Sorry, too busy gloating the possible(sic) downfall of my friends at the hands of my iron warriors...
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Post by: H.B.M.C.
Unless we get a Noise Marine/Thousand Sons combined kit (box of 5 with enough parts to make either). The torsos, legs and arms would be the same. It really comes down to the heads, weapons, shoulder pads and a few extra details (tabards, speaker backpacks, etc.).
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Post by: aka_mythos
That'd be a very minimalist approach and one that continues to ignore the distinctive details GW has added to the artwork depiction of the cult marines. I liken that approach to the minimal differences in 2nd edition between blood angel minis and generic marine minis... but as the depiction of blood angels has evolved so has the cult marines. To ignore those distinctions in sculpting new minis is to continue the trend of selling short the effort to really update the chaos miniature line. The Chaos marine's minis have been stuck largely in 3rd edition, so the last thing we need is something less than a 3rd edition approach. I'm not saying it won't happen your way... just that'd I be disappointed and see it as another lost opportunity for GW.
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Post by: candy.man
Rather than multi cult multi-kits, I reckon GW will probably go for single cult multi-kits instead. The rumours for Legions seems to suggest that cult MEQ will access to different types of cult units. Therefore I reckon the current Khorne Berserker/Plague Marine/Emperor’s Children/Thousand Sons boxes will probably be replaced with newer versions that contain additional bits to represent variant units (just like the PAGK box). For example, the new Khorne Berserker box probably could be used to assemble Standard Berserkers, Gladiators and Assault Berserkers. Assuming the 3 legion codices rumour is true, this leaves us with 1 new multi-kit for each legion codex (which doesn’t seem to out of the ordinary). Additionally Assuming GW won’t be doing new kits for the non cult legions/units (as the current stuff on offer is adequate), this probably leaves us with the following new kits: • 1 new cult multi kit for each Legions codex • 2-4 new Special Character blisters for each legions codex • 1 new plastic Dreadnaught kit Doesn’t seem to too out of the ordinary IMO.
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Post by: Anung Un Rama
Nurgle units can’t perform Sweeping Advances and are what he refers to as “stoic” (possibly meaning slow and purposeful)
What exactly is a Sweeping Advance?  I don't know how every rule is called in English.
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Post by: bhsman
It's when you can (potentially) wipe out an enemy unit when they fail their Leadership test after losing combat.
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Post by: Anung Un Rama
That's the same thing Terminators can't do, right? With the Iniative roll?
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Post by: Worglock
bhsman wrote:It's when you can (potentially) wipe out an enemy unit when they fail their Leadership test after losing combat.
People actually see this rule used in the "all space marines, all the time" meta game?
lol
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Post by: Durza
Can't see the point of those three codices myself. A codex for the Black Legion and the four cult legions would make more sense, with either one codex with the IW, WB and NL and another for the AL, or one codex for each of those four.
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Post by: reds8n
Durza wrote:Can't see the point of those three codices myself.
Personally I can't see this happening or being likely at all.
I think it far more likely we'll see 1 Chaos Space Marines Codex, perhaps indeed with a few non astartes elements in it, which would then ( once again) leave them free to do Codex : Ultimate evil badness and the like at a later date.
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Post by: DarkStarSabre
I'm going to wager a standard Legions codex, a White Dwarf 'Renegades' list and maybe a Renegades codex in the following year.
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Post by: Durza
DarkStarSabre wrote:I'm going to wager a standard Legions codex, a White Dwarf 'Renegades' list and maybe a Renegades codex in the following year.
Something just occurred to me. What if we get nothing but a WD update? What if we get Sistered?
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Post by: aka_mythos
The rumor of it being an actual codex has been pretty consistent. The only mention of a WD 'dex has been for the "Renegades" as something distinct from the Legions.
I agree. Even IF, and that's a big if, GW were to do 3 legion books... talk about a waste of resources. I love playing chaos, but 3 codices with what is effectively a single facet of Chaos, when they already have two other concepts that are just as interesting... its a waste. If GW seriously tried to do 3 legion codices, it would end up like they did the Inquisition codices... where they get through 2/3rd and then decide it wasn't the best idea and the resources could be better used elsewhere. I've seen enough proposed Chaos Legion codices to know it can be done in a single book and be worthwhile.
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Post by: Brother-Captain Scotti
^
The thing is though, as long as the codex is good, I don't mind being sistered, it's cheaper than buying a £20+ codex that aint worth half the price
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Post by: Worglock
Durza wrote:DarkStarSabre wrote:I'm going to wager a standard Legions codex, a White Dwarf 'Renegades' list and maybe a Renegades codex in the following year.
Something just occurred to me. What if we get nothing but a WD update? What if we get Sistered?
It will depend on how good it is.
The only people that think the Sisters WD Codex is "bad" also happen to be "bad" at Warhammer 40K and they'll be declaring that Necrons are also "bad" within the next month or so as the herd stampedes back to being bad with Space Wolves and Grey Knights.
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Post by: aka_mythos
Brother-Captain Scotti wrote:^
The thing is though, as long as the codex is good, I don't mind being sistered, it's cheaper than buying a £20+ codex that aint worth half the price
Why is it "sistered" same thing happened with Blood Angels first?-And they eventually got fixed. As it is Chaos has been living with the equivalent of a WD codex for the past edition, so it should only go up from here... if it doesn't I quit.
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Post by: Eisenhorn
Seems to me a larger codex could have everything'
Legionaries,Renagades,LatD
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Post by: DarkStarSabre
Just hope Cruddace is being kept very far away from it then.
I had a horrible realisation...
The Squadroned Heavy Support deal is his trademark gimmick - look at IG and Tyranids....
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Post by: Durza
Cruddace, Thorpe, Ward (?)- Bad.
Kelly (?), Ward (?)- Good.
Hmm...
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Post by: His Master's Voice
I'm not sure what's the reasoning for giving Plague Marines a plastic kit. Of all the cult troops they seem like the best fit for finecast, while more mechanical shaped armors of Thousand Sons or Emperor's Children would suit plastic better. Not that I'd mind having finecast Noise Marines...
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Post by: DarkStarSabre
Cruddace - All his work has turned out horribly generic with no-brainer choices in over crowded slots. The Tyranids were a prime example of this.
Thorpe - Don't blame him. No longer a rules developer. Moved to Black Library now. Was going on an older design principle akin to Dark Angels and Eldar - all armies were going to be scaled down to this extent. Daemon and SMs threw this out the window.
Ward - Has this habit of power scaling to a ridiculous amount. AWFUL habit of 'punny' names. Horrid background writing...have you read the Grey Knight codex? On the other hand his work seems on par compared to itself...you know, apart from Blood Angels compared to normal SMs where they got a crapload of freebie rules and buffs and then had some units become mysteriously cheaper than their counterparts.
Kelly - I like him. He writes decent fluff. He puts his effort into the armies he enjoys. He does Xenos proud.
And there lies the problem.
Ward is a SM player through and through.
Kelly has Wolves and DE - lo and behold his shining examples.
Cruddace is an IG player (doesn't forgive him though) abd clearly didn't give a hoot about 'nids.
Does the Studio actually have any Chaos players...?
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Post by: Bonde
I actually find all this talk about codex writers rather interesting, as I don't know anything about them besides Matt Ward. So far it seems like you guys to prefer having Kelly to write the Chaos Legions codex?
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Post by: Samus_aran115
aka_mythos wrote:That'd be a very minimalist approach and one that continues to ignore the distinctive details GW has added to the artwork depiction of the cult marines. I liken that approach to the minimal differences in 2nd edition between blood angel minis and generic marine minis... but as the depiction of blood angels has evolved so has the cult marines. To ignore those distinctions in sculpting new minis is to continue the trend of selling short the effort to really update the chaos miniature line. The Chaos marine's minis have been stuck largely in 3rd edition, so the last thing we need is something less than a 3rd edition approach. I'm not saying it won't happen your way... just that'd I be disappointed and see it as another lost opportunity for GW.
Yeah, exactly. A kit can last a good number of years if it's good (Avatar, dire avengers are getting there, greater daemons to an extent, plague bearers), and GW would be tossing itself down a mineshaft by not giving the chaos marines good, solid kits. Ideally:
-They would keep the standard CSM box. I don't really like it, but I don't see it changing much, unless they totally switch to mixed armor types like a lot of people are doing with FW stuff. OR if they add something to the standard CSM unit in game that can't be covered by a simple upgrade sprue.
- Berserkers would get a new kit, hopefully with more detail and skulls, spikes, etc. I don't think KBs are as simple as an upgrade sprue.
- Noise marines would get a kit, probably with all sonic blasters and a blastmaster. I see big changes in Noise Marines, so I can't say for sure. But a new kit is definitely necessary.
- Thousand sons would get some sort of kit..... I could see a FW kit that was basically a Aspiring Sorcerer and some head pieces, much like the current kit, but the armor would have to be Heresy-Era, or else a lot of players would cry foul. There's lots of modelling opportunities with them for runes, tabards, gems, scrolls, books, etc. I'd be sad if they didn't get something cool.
I can't help but feel in the pit of my stomach that GW will probably screw this release up. We'll be expecting a total revamp of the line, and we'll get a new raptor box and a dreadnought and they'll tell us to go feth ourselves and be happy that we got anything at all. Automatically Appended Next Post: aka_mythos wrote:The rumor of it being an actual codex has been pretty consistent. The only mention of a WD 'dex has been for the "Renegades" as something distinct from the Legions.
I agree. Even IF, and that's a big if, GW were to do 3 legion books... talk about a waste of resources. I love playing chaos, but 3 codices with what is effectively a single facet of Chaos, when they already have two other concepts that are just as interesting... its a waste. If GW seriously tried to do 3 legion codices, it would end up like they did the Inquisition codices... where they get through 2/3rd and then decide it wasn't the best idea and the resources could be better used elsewhere. I've seen enough proposed Chaos Legion codices to know it can be done in a single book and be worthwhile.
You could say the exact same thing about BA. DA, BT, SW and SM  The inquisition codexes worked for a while, and I don't believe anyone really wanted them to be combined until late fourth or early fifth when codex creep started.
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Post by: Medium of Death
Even going by the recent marine codex releases i'd say chaos is in for a good few kits. Hopefully we'll get something rather nice.
Hoping the greater daemons finally get a revamp... possibly not for this codex though... next daemons, if that ever happens.
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Post by: H.B.M.C.
aka_mythos wrote:That'd be a very minimalist approach and one that continues to ignore the distinctive details GW has added to the artwork depiction of the cult marines. I liken that approach to the minimal differences in 2nd edition between blood angel minis and generic marine minis... but as the depiction of blood angels has evolved so has the cult marines. To ignore those distinctions in sculpting new minis is to continue the trend of selling short the effort to really update the chaos miniature line. The Chaos marine's minis have been stuck largely in 3rd edition, so the last thing we need is something less than a 3rd edition approach. I'm not saying it won't happen your way... just that'd I be disappointed and see it as another lost opportunity for GW.
How? The level of detail they can put into plastic minis these days makes this kind've thing entirely possible. Look over the new Necron plastics. There are two plastic boxes that contain two completely different units, and to start with we weren't sure if some of them were the same kit or separate boxes (I was certain Deathmarks were single-pose Failcost models). I think they could do a Thousand Son/Noise Marine box very easily.
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Post by: Dysartes
ph34r wrote:I dread the concept of a 5 book release. That would mean large portions of chaos players not getting their rules for years from now yet.
On the other hand it would be balanced against the half dozen loyalist books we have 
I suspect you're looking at this the wrong way - rather than expecting an equal number of CSM and SM books (which is the way madness lies), you need to look at the Imperium vs non-Imperium balance. By my count it is 7 codexes and 1 WD list ( SoB) for the Imperium vs. an array of eight codexes against them - which would seem to be balanced, once SoB grow up into a proper Codex again.
After all, the Imperium of Man is meant to be our viewpoint upon this universe...
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Post by: H.B.M.C.
It’s not about viewpoints and Codex ‘balance’ between the Imperium and non-Imperium. It’s about the actual release schedule.
Ph34r’s concern, and this is something I expressed quite a while ago, is the idea of having multiple Codices to cover the various Legions. Imagine for a moment that it’s just one Codex for each of the Cult armies (forget the unaligned Chaos Legions for a moment). With GW’s frantic pace of 2-3 books a year it would take anywhere up to 4 years to get all four of those books. Imagine if you were a Thousand Sons player and your Codex was 4 years away?
I think having a ‘Renegade’ and a ‘Legion’ Codex is a good idea. I don’t think that having multiple Legion Codices is a sensible idea. It will just drag things out far too long.
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Post by: Castiel
DarkStarSabre wrote:Kelly - I like him. He writes decent fluff. He puts his effort into the armies he enjoys. He does Xenos proud.
Kelly has Wolves and DE - lo and behold his shining examples.
Does the Studio actually have any Chaos players...?
Castiel wrote:Kanluwen wrote:If Phil's writing the book, expect it to be nowhere near as good as Wolves or Dark Eldar.
Kelly has no vested interest in Chaos. He only does well on the armies he plays/collects, and if he's working on Chaos he'd likely halfarse it so he can get to working on Sisters faster.
NO!
I can't let this comment pass. You do realise that Kelly is a member of the crew that wrote the 3.5 Chaos codex, which is regarded by almost everyone as the best Chaos codex ever.
To quote myself from earlier in this thread. Automatically Appended Next Post: Bonde wrote:I actually find all this talk about codex writers rather interesting, as I don't know anything about them besides Matt Ward. So far it seems like you guys to prefer having Kelly to write the Chaos Legions codex?
Yes, for the reason above.
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Post by: DarkStarSabre
You quoted yourself.
Well done. I was querying whether or not Kelly actually was a Chaos player - taking part in the 3.5 codex is one thing...until you realise that Andy Chambers AND Pete Haines were also involved and they were known Chaos players.
Kelly is however the best bet around at the moment from the pool of what they seem to be producing - the SW and DE do shine compared to Cruddace's attempts to tack every army into the same structure and Ward's attempts to ramp Space Marines even higher.
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Post by: Dez
Don't forget Kelly wrote the Ork codex, and it still stands the test of time. It's playable, and even competitive. I'm happy with whoever writes it...though I may have reservations on Cruddace Nidding it in the bud.
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Post by: Durza
I don't suppose GW still employs Chambers or Haines by any chance?
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Post by: Castiel
DarkStarSabre wrote:You quoted yourself.
Well done. I was querying whether or not Kelly actually was a Chaos player - taking part in the 3.5 codex is one thing...until you realise that Andy Chambers AND Pete Haines were also involved and they were known Chaos players.
Kelly is however the best bet around at the moment from the pool of what they seem to be producing - the SW and DE do shine compared to Cruddace's attempts to tack every army into the same structure and Ward's attempts to ramp Space Marines even higher.
Well done, you were sarcastic.
And yes I do realise that, henece I said he was a member of the team. I do however find it objectionable that people suggest that he would do a worse job on CSM than on SW or DE just because they don't think he collects them. It is insulting to his proffesional manner, and from the examples of his other works quite an unfair accusation.
Also, I think he is probably the best writer out there atm. He writes good fluff, and his rules are good, but not ott. Definately the man I hope to see on the job, and I hope the rumors I shared from the B&C prove to be correct.
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Post by: Kanluwen
Durza wrote:I don't suppose GW still employs Chambers or Haines by any chance?
No.
When it comes to rules?
That is a good thing.
Haines wasn't even really that good for background material. Chambers, however, was.
Castiel wrote:And yes I do realise that, henece I said he was a member of the team. I do however find it objectionable that people suggest that he would do a worse job on CSM than on SW or DE just because they don't think he collects them. It is insulting to his professional manner, and from the examples of his other works quite an unfair accusation.
I say it because it's known he doesn't collect them. It's also a perfectly fair accusation, considering. Four armies he's known to be quite fond of(and his armies of which have been displayed before in White Dwarf or even the army books proper over the years) become powerhouses with very strange, particular builds. It's also worth noting that he was a big fan of Wolf Guard and Haemonculi Covens...two of the most "broken" potential lists.
Also, I think he is probably the best writer out there atm. He writes good fluff, and his rules are good, but not ott. Definately the man I hope to see on the job, and I hope the rumors I shared from the B&C prove to be correct.
When we talk about Dark Eldar, you're absolutely right. He makes good fluff, but the rules point is questionable. However it is, again, worth noting that the man has been a well-known Dark Eldar (and even regular Eldar) player. Codex: Eldar, which had quite a few units which one could very well refer to as "broken" was his handiwork.
However when you compare Eldar, Dark Eldar, and Space Wolves you can definitely see a trend which is quite worrying and based upon what he was working on at that time.
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Post by: Durza
Kanluwen wrote:Durza wrote:I don't suppose GW still employs Chambers or Haines by any chance?
No.
When it comes to rules?
That is a good thing.
Haines wasn't even really that good for background material. Chambers, however, was.
It'd be nice to have a Chaos-affiliated writer have at least some input, even if they're not the top dog.
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Post by: Castiel
I can see what your saying, but IMHO he's still the best choice for the job. Still, one mans rose and all that!
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Post by: Kanluwen
Let me put it like this.
Haines didn't care about Chaos. He cared about Iron Warriors.
The "best bet" right now for Chaos really is Mat Ward. There may be some questionable fluff, but he can sort out writing a book for armies he's not entirely fond of(Grey Knights and Blood Angels) while feigning interest in them. He can also sort out writing a book for armies he IS fond of without going absolutely crazy (Necrons and C: SM).
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Post by: Castiel
Kanluwen wrote:Let me put it like this.
Haines didn't care about Chaos. He cared about Iron Warriors.
The "best bet" right now for Chaos really is Mat Ward. There may be some questionable fluff, but he can sort out writing a book for armies he's not entirely fond of(Grey Knights and Blood Angels) while feigning interest in them. He can also sort out writing a book for armies he IS fond of without going absolutely crazy (Necrons and C: SM).
Kanluwen, I fear you misunderstood what I was saying. I see your point, but happen to disagree with it, and you aren't going to convince me otherwise.
Like I said, one man's rose is another's thorn. So can we agree to disagree?
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Post by: Durza
I do believe he may have been replying to my 'Have someone who cares about Chaos' comment.
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Post by: Castiel
Durza wrote:I do believe he may have been replying to my 'Have someone who cares about Chaos' comment. Oh, whoops! I didn't see that, my apologies, Kanluwen!
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Post by: candy.man
Kanluwen wrote:Durza wrote:I don't suppose GW still employs Chambers or Haines by any chance?
No.
When it comes to rules?
That is a good thing.
Haines wasn't even really that good for background material. Chambers, however, was.
I’ve seen you say this before and I think it is a matter of opinion. In comparison to the balance issue with Chambers versus Ward, Ward is far worse IMO when you also take into consideration what else they bring to the table. The only thing that was unbalanced about the 3.5 CSM codex IMO were the daemonic upgrades as everything else in the book wasn’t so bad (but then again wargear tables in general had balance issues with is why no new codex has them).
That being said, I don’t believe Matt Ward is the best writer for Chaos but then again none of the current writers are (as they aren’t CSM players). I found Matt’s subtractive style of balancing somewhat clumsy and whilst it can work for a clean cut IoM faction like BA and GK (as they are shoehorned into a particular style of play), it wouldn’t work for Chaos. We’d see broad categories being consolidated into a single entries (ala henchmen) and units lacking a core rule or wargear option as a counterbalance to physical power (ala Mephiston). Matt Ward also has a tendency to under cost units as well.
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Post by: bhsman
There's always the chance they bring someone new in, also.
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Post by: His Master's Voice
I don't see Ward doing CSM justice. He's good with structured SM variants but Chaos needs a touch of wackiness and flair he doesn't really show in his rules.
I still think Kelly is the one who should write it. If you can't have a Chaos follower doing it, at least put someone who's competent both in terms of rules and fiction on the job.
Edit: Fixed unintentional megalomania.
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Post by: tarnish
His Master's Voice wrote:I don't see Ward doing CSM justice. He's good with structured SM variants but Chaos needs a touch of wackiness and flair he doesn't really show in his rules.
I still think Kelly is the one who should write it. If you can't have a Chaos follower doing it, at least put someone who's competent both in terms of rules and fiction on the job.
Edit: Fixed unintentional megalomania.
I think we are pretty safe...
The worst thing that could happen is that the codex gets oversimplified, and with the new trend in codex writing i dont see this happening. Besides, its not up to one single person anymore. I know that only 1 person is written in as the developer of the codex, but as recent rumours have shown, its more likely, the work of the entire development team...
Everyone gets a say, and that gives me comfort. The codex will be awesome. How could it not be?
edit: Corrected some spelling and nonsense
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Post by: candy.man
More than one person is involved yes but it doesn’t mean Ward and Kelly would work together on a project (as Ward and Jervis said to a person at gamesday for example that they weren’t personally working on Chaos Legions). Most likely I think comment regarding codices being a “collaborative effort” is probably referring to the play testers, interns, artists and whatnot who are also involved in the process.
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Post by: Alpharius
Kanluwen wrote:Let me put it like this.
Haines didn't care about Chaos. He cared about Iron Warriors.
The "best bet" right now for Chaos really is Mat Ward. There may be some questionable fluff, but he can sort out writing a book for armies he's not entirely fond of(Grey Knights and Blood Angels) while feigning interest in them. He can also sort out writing a book for armies he IS fond of without going absolutely crazy (Necrons and C: SM).
Some of the background in C: SM was quite ridiculous.
The whole "everyone (including other Founding Legions!) wants to be an Ultramarine Tactical Marine" was more than a little goofy!
C: CSM 3.5 was awesome.
Tone down some of the over the top parts, clarify some of the confusing parts and Shazam - awesome!
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Post by: Kanluwen
I assume from your winky face that you do of course realize that such was not actually said. The wording, as I remember it, basically implies that other Chapters look to the Ultramarines as an exemplar of the Codex Astartes.
It's almost like how there are a multitude of Guard regiments out there which look to the Cadians as an example of professionalism and courage...
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Post by: aka_mythos
H.B.M.C. wrote:aka_mythos wrote:That'd be a very minimalist approach and one that continues to ignore the distinctive details GW has added to the artwork depiction of the cult marines. I liken that approach to the minimal differences in 2nd edition between blood angel minis and generic marine minis... but as the depiction of blood angels has evolved so has the cult marines. To ignore those distinctions in sculpting new minis is to continue the trend of selling short the effort to really update the chaos miniature line. The Chaos marine's minis have been stuck largely in 3rd edition, so the last thing we need is something less than a 3rd edition approach. I'm not saying it won't happen your way... just that'd I be disappointed and see it as another lost opportunity for GW.
How? The level of detail they can put into plastic minis these days makes this kind've thing entirely possible. Look over the new Necron plastics. There are two plastic boxes that contain two completely different units, and to start with we weren't sure if some of them were the same kit or separate boxes (I was certain Deathmarks were single-pose Failcost models). I think they could do a Thousand Son/Noise Marine box very easily.
Let me put it this way, there are enough new cult units that with only a few exceptions they could combine those cult units into a single kit as opposed to making common components that are generic enough to be interchangeable... such as noise marines and the Emperor Children "soul shields" or whatever they're called combined as a kit... or Khorne Gladiators and berzekers together. When I hear plastic Thousand sons or plastic Noise Marines, I don't want to see models as generic as the basic CSM squad + bitz... I want to see something as distinct as the possessed marines or the blood angels sprues, where there is no doubt which sub-faction they belong to and the drip with the same immediate identifiable detail the artwork in the codex shows. I realize a lot of people dislike finecast, but if that's what is necessary to get quality sculpts as opposed to compromised concepts, I think its worthwhile. I want good models and I just don't think we can get that with mixed cult kits.
The necron kits work because of the degree of commonality in parts and the need for only a few bits switched out. To be done as a single kit Thousand sons and Noise marines would end up being a basic CSM squad plus a lot of bits. The two really don't have that much in common, without being so generic.Thousand sons have distinct heads, torso and tabard, magic bolters...noise marines, have a number of distinct weapons that in plastic would be almost as involved as a devastator squad sprue, they should have a number of distinct heads and backpacks as well... both would also need either bland shoulder pads, or distinct shoulder pads. Add to that one is a squad generally built to 10 and the other a squad optimally built to 6 or 7. Mixed kits like this just result in a lot more kit left unused... or a lot you pay for but don't necessarily want.
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Post by: warboss
Alpharius wrote:
C: CSM 3.5 was awesome.
Tone down some of the over the top parts, clarify some of the confusing parts and Shazam - awesome!
By awesome you mean completely broken... that was the most unbalanced book to come out for its time, just edging out the 3rd edition Space Wolf book. The fact that you could make daemon princes that beat down bloodthirsters without breaking a sweat (let alone what they did to other lesser statlines) as well as natural t5 obliterators, iron warriors getting basilisks as a 4th heavy on top of those 9 oblits, etc made playing against a tooled out chaos army pointless. A single chaos player who did took the broken parts single handedly broke up my 3rd edition group as he was simply unstoppable (despite being an average player overall) with those builds and the 3rd edition rules. While I'm hoping for something with more flavor than the current dex (with some legion specific options and cult termies/raptors/etc), I certainly don't want anything near that abomination of unfairness that was the 3.5 codex.
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Post by: Kepora
H.B.M.C. wrote:How? The level of detail they can put into plastic minis these days makes this kind've thing entirely possible. Look over the new Necron plastics. There are two plastic boxes that contain two completely different units, and to start with we weren't sure if some of them were the same kit or separate boxes (I was certain Deathmarks were single-pose Finecast models). I think they could do a Thousand Son/Noise Marine box very easily.
Fixed your spelling.
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Post by: H.B.M.C.
Oblits weren't T5. They FAQ’d that. It was a ‘misprint’ (apparently...).
And how come everyone who whines about the 3.5 Codex always retreats straight to the Iron Warriors example, as if that was the only thing people used? Moreover, how come people always cite Prince/2LasPlas/9Oblits/4HS as the reason why 3.5 was so broken, as if it were the only broken Chaos army to have ever existed, both past and present? There were plenty of other armies in that Codex (not all of them balanced, some quite balanced, some terrible) and there are plenty of unbalanced things in the Codex Bland-Nation that we have now (or any other Codex for that matter). Automatically Appended Next Post: Kepora wrote:Fixed your spelling.
*slow clapping*
Gee. Thanks for the 'contribution'.
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Post by: candy.man
I don’t know why the 4HS thing gets quoted so much. It’s was not crash hot considering the current GK book having Stormravens as a FA choice and the current BA book has LRs as a basic dedicated transport as well as dreads as a troop choice (allowing for some pretty mech-tastic armies that the IW could only dream of). Even still, running an IW list meant that one could not include daemons or take marks other than Chaos undivided anyway (and before someone says something, both were very good in the 3.5 book). The only balance issues in that book IMO were the Daemonic Upgrades and to a lesser extent, the veteran skills as abusing them allowed one to build very powerful HQs (str8+furious charge+ EW DPs anyone?  ). This issue was not limited to the CSM codex alone as global wargear lists in general had balance issues. Despite the balance issues the 3.5 book had, it was no where near bad as 7E Fantasy Daemons and 5E GK (as both invalidated armies).
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Post by: H.B.M.C.
The 4th 'Chaos' Codex invalidated armies as well. Don't forget that.
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Post by: Deathly Angel
Kanluwen wrote:Castiel wrote:And yes I do realise that, henece I said he was a member of the team. I do however find it objectionable that people suggest that he would do a worse job on CSM than on SW or DE just because they don't think he collects them. It is insulting to his professional manner, and from the examples of his other works quite an unfair accusation.
I say it because it's known he doesn't collect them. It's also a perfectly fair accusation, considering. Four armies he's known to be quite fond of(and his armies of which have been displayed before in White Dwarf or even the army books proper over the years) become powerhouses with very strange, particular builds. It's also worth noting that he was a big fan of Wolf Guard and Haemonculi Covens...two of the most "broken" potential lists. I didn't find the Haemonculi Covens to be 'broken', liquifier guns, FnP and poisoned weapons are not OP considering the fragility and cost of the transports.
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Post by: Slayer le boucher
DarkStarSabre wrote:
Ward is a SM player through and through.
Kelly has Wolves and DE - lo and behold his shining examples.
Cruddace is an IG player (doesn't forgive him though) abd clearly didn't give a hoot about 'nids.
Does the Studio actually have any Chaos players...?
Don't forget that at the time of the 3.5 Dex he had a CSM army and he had also worked a bit on it.
So he is not without experience when it comes to Chaos, also he did the Warriors of Chaos book,wich isn't that bad.
H.B.M.C. wrote:Unless we get a Noise Marine/Thousand Sons combined kit (box of 5 with enough parts to make either). The torsos, legs and arms would be the same. It really comes down to the heads, weapons, shoulder pads and a few extra details (tabards, speaker backpacks, etc.).
Gosh i really hope not...
I'm tired of that "5 minis per box that cost as much as ten,but you only can make 5 out of it" crap...
Yeah sure peoples who arn't bad at conversion can always scavange the missing pieces around and make it good,but for those who can't its really something enjoyable.
candy.man wrote:
I honestly don’t see how they will name the three books. I’m guessing the naming constraints for the book will be something like Chaos Legions: Volume 1.
Slave to Darkness
Lost and the Damned
Realms of Chaos
Thats your three books names ^^.
Kanluwen wrote:
The "best bet" right now for Chaos really is Mat Ward. There may be some questionable fluff, but he can sort out writing a book for armies he's not entirely fond of(Grey Knights and Blood Angels) while feigning interest in them. He can also sort out writing a book for armies he IS fond of without going absolutely crazy (Necrons and C: SM).
You can't be freakin serious?!...
His fluff is laughable at best, i still have the bad taste in my mouth of reading Draigo's fluff...
Both GK's and Necron dex have some ridiculous rules that make me all WTF?!...
I really do hope that he won't get as close to the Chaos dex as like 500km's, and even so that he will be watched over by 30 Custodes, so that he won't even dare to take a glance to the Codex or a pen and trying writing something in it, and that they will be authorized to maull him to death with their power hallberds...
candy.man wrote:I don’t know why the 4HS thing gets quoted so much. It’s was not crash hot considering the current GK book having Stormravens as a FA choice and the current BA book has LRs as a basic dedicated transport as well as dreads as a troop choice (allowing for some pretty mech-tastic armies that the IW could only dream of). Even still, running an IW list meant that one could not include daemons or take marks other than Chaos undivided anyway (and before someone says something, both were very good in the 3.5 book).
The only balance issues in that book IMO were the Daemonic Upgrades and to a lesser extent, the veteran skills as abusing them allowed one to build very powerful HQs (str8+furious charge+ EW DPs anyone?  ). This issue was not limited to the CSM codex alone as global wargear lists in general had balance issues.
Despite the balance issues the 3.5 book had, it was no where near bad as 7E Fantasy Daemons and 5E GK (as both invalidated armies).
True.
The Deamonic Gifts was a cool feat,but there was too many of it and nearly everybody had acces to it,their was nearly over a 60-ish Wargear options when you look at it,but 40% of it where more for the Lolz and the fun then real ingame functionality, a bit like in a Role Playing book,where there is thousands of options to make a character but more then 50% of it is only to define your character and make something different,even if it is not that usefull.
I do hope that the Gods Wargear will be back and if they make Deamonic Gifts, lets limit them to 8-10 only accesible to HQ and Elite choices,same for Veteran Skills.
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Post by: Tyrs13
Woot Chaos
Hopefully i will be able to make a cohesive 1ksons army now
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Post by: warboss
H.B.M.C. wrote:Oblits weren't T5. They FAQ’d that. It was a ‘misprint’ (apparently...).
And how come everyone who whines about the 3.5 Codex always retreats straight to the Iron Warriors example, as if that was the only thing people used? Moreover, how come people always cite Prince/2LasPlas/9Oblits/4HS as the reason why 3.5 was so broken, as if it were the only broken Chaos army to have ever existed, both past and present? There were plenty of other armies in that Codex (not all of them balanced, some quite balanced, some terrible) and there are plenty of unbalanced things in the Codex Bland-Nation that we have now (or any other Codex for that matter).

Yeah, they eventually got changed to T4(5) over a year later with the reprint but that didn't help in between (and didn't filter through to all players). Frankly, I doubt it was a misprint but simply them realizing it was a bad idea. The combo you listed wasn't the only broken army in the history of chaos but it is certainly a prime example of the type of undercosted and over powerful army that could be made with that codex. Frankly, even an otherwise balanced list led by "custom" daemon princes with the upgrades candy man listed made for unpleasant games back in the days of 3rd edition when you could consolidate into close combat and rarely be caught out in the open. If you couldn't get lucky and shoot down the daemon prince in the first turn, he ran through your army like crap through a goose on turns 2-6 regardless what you threw at them.. wiping out units on his turn and then consolidating into others to do the same on yours (since you had to stay way back in your deployment to deny him an early charge.. thereby bunching up).
Chaos had several "easy" buttons but that one just happened to be the biggest. Was the current codex too big of a swing of the pendulum in the other direction? Sure... but I'm simply hoping for a bit more balanced approach the next time around that gives players back some of their choices but without the insance cheese that accompanied it the last time. The current chaos codex has changes that simply made no sense to me after taking 4th edition off like getting rid of cult termies and replacing them with guys who have to ask "blood for the which god again?" just because the guy with the sign died.
@candy man: The idea of 4 heavies *now* might not seem like a game changing thing since we have 9 leman russ and 6+ land raider armies currently but that wasn't the case back then as the rules were different. Space wolves having counter attack doesn't seem like a big deal now but it was huge back then. People (like me) are just listing examples of what made the codex that is being held up like some gold standard ridiculously bad to play AGAINST. I don't mind losing but those armies just won almost regardless of the skill of the players involved or the dice rolls due to broken upgrade combos, undercosting, and 3rd edition close combat rules.
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Post by: mortetvie
Durza wrote:I don't suppose GW still employs Chambers or Haines by any chance?
Andy Chambers actually works for Blizzard Entertainment now.
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Post by: Norn King
Great roundup!
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Post by: Dice Monkey
H.B.M.C. wrote:Oblits weren't T5. They FAQ’d that. It was a ‘misprint’ (apparently...).
And how come everyone who whines about the 3.5 Codex always retreats straight to the Iron Warriors example, as if that was the only thing people used? Moreover, how come people always cite Prince/2LasPlas/9Oblits/4HS as the reason why 3.5 was so broken, as if it were the only broken Chaos army to have ever existed, both past and present? There were plenty of other armies in that Codex (not all of them balanced, some quite balanced, some terrible) and there are plenty of unbalanced things in the Codex Bland-Nation that we have now (or any other Codex for that matter).
It's because they have idea what a broken chaos list is. They don't remember second edition Kharn, leadership 12 unkillable daemon princes and my pre-codex favorite Thousand Sons sorcerer lords cruising around on disk of Tzeentch with power fields, terminator armor, graviton guns, and vortex grenades. Iron Warriors was tame by comparison but much less fun.
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Post by: Brother SRM
Read this on another forum I frequent:
Aaron Dembski-Bowden has posted on B&C to say he thinks the Legions/Renegades book split is nonsense, as is the "Red Angel" that has been rumoured to be in the new book:
"For the record, the Red Angel showing up would surprise me just as much as the separated Renegade/Legion codices, since he's showing up in the Heresy in ways even we've not fully decided yet (we only recently decided who he was), and the IP department are fully aware of it, having been at the meetings.
Seriously, I know it's cool to have rumours, but a lot of these reek of nonsense - especially the twin codex one, and the Red Angel."
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Post by: Experiment 626
H.B.M.C. wrote:Oblits weren't T5. They FAQ’d that. It was a ‘misprint’ (apparently...).
And how come everyone who whines about the 3.5 Codex always retreats straight to the Iron Warriors example, as if that was the only thing people used? Moreover, how come people always cite Prince/2LasPlas/9Oblits/4HS as the reason why 3.5 was so broken, as if it were the only broken Chaos army to have ever existed, both past and present? There were plenty of other armies in that Codex (not all of them balanced, some quite balanced, some terrible) and there are plenty of unbalanced things in the Codex Bland-Nation that we have now (or any other Codex for that matter).
Iron warriors were abusive and 'not fun' for alot of armies, but honestly, I *really* hated the 'siren daemonbomb' or 'bloodletter bomb' a helluva lot more!!!
Siren was the most broken thing in the 3.5 'dex. (well, unless you took the 'abhore the witch' vow as BT's or else played sisters!) A guy you had no chance at all the even scratch, who rode about on a bike with the icon that dropped a big unit of daemons right in your face... Half your army was gone and/or locked in assaults befor you could even fight back.
The Khornate version, relying on infiltrating chosen with that same icon was just as dumb. Turn 1 auto-charge and then roll up your lines. Guard had almost no chance, neither did tau unless you had a transport for every single squad to hide in! (fat chance...)
I'd love to see GW go back to a re-vamped version of the 3.5 'dex, just without all the excessive cheddar of those daemonic gifts/icons/minor powers.
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Post by: sennacherib
As i am pretty sure i know dark general, i would say that these rumors corrospond well with what he told me last summer when i played in a tourni with him. I like the sound of the new chaos books but... and i am only reinterating what i have said earlier
I hope GW does not do to chaos what they did with tyranids. Nerf all the popular stuff and release all new way cooler way more effective army units in their own planned obsolesence scheme. I really feel that they went way to far with this tactic when they made the nids. If they do this with chaos i might have to go to privateer press.
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Post by: Bonde
Do you guys think that the plastic terminators will be updated?
I could imagine seeing a new combi kit for Terminators/Obliterators, maybe only containing three models, but a fethload of extra bits to make Legion specific Terminators?
Or I just realized that the Obliterators will probably just be re-released in finecast :(
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Post by: Bolognesus
Tyrs13 wrote:Woot Chaos
Hopefully i will be able to make a cohesive 1ksons army now 
you do realise ward already wrote a codex for that, don't you?
(it also helps greatly with just flat-out ignoring the "Draigo Debacle ©")
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Post by: happygolucky
I like the idea about Kelly writing the next chaos codex (he did well with SW and nid's) I hope to see Abaddon more powerful and deffy's to be even better.
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Post by: DarkStarSabre
happygolucky wrote:I like the idea about Kelly writing the next chaos codex (he did well with SW and nid's) I hope to see Abaddon more powerful and deffy's to be even better.
Except Phil Kelly went nowhere near 'nids.
The Tyranid codex is a Cruddace created mess. I'd rather hope the Chaos Legions codex is nothing like this.
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Post by: happygolucky
ah I see... And Cruddace dose good codex's (E.G nids and guard) Well Kelly did do orks and they are good (I do give my hat off for him for doing my precious orks winnable).
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Post by: Brother SRM
Bonde wrote:Do you guys think that the plastic terminators will be updated?
I could imagine seeing a new combi kit for Terminators/Obliterators, maybe only containing three models, but a fethload of extra bits to make Legion specific Terminators?
Or I just realized that the Obliterators will probably just be re-released in finecast :(
No way they're doing that. GW wouldn't replace a kit that recent. There will probably be an oblit rerelease or new model in Finecast.
For those talking about Phil Kelly - he had a hand in writing the previous, superior Tyranid codex.
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Post by: Noisy_Marine
I for one would like to see T5 oblits. They are too damn squishy at T4 and 75 points a piece. My oblits always get blasted by lascannons and other insta-death causing weapons before they can do much. (Yes, I put them in cover).
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Post by: Anung Un Rama
The current plastic Terminators are fine. The question is, will GW offer special parts to make cult Termies?
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Post by: Stoffer
The more Alpha Legion the better
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Post by: candy.man
Anung Un Rama wrote:The current plastic Terminators are fine. The question is, will GW offer special parts to make cult Termies?
Probably not as there are already Forgeworld conversion kits for Deathguard and World Eaters. What the codex will probably do is show some cult terminators built using the conversion kits.
2050
Post by: Anung Un Rama
candy.man wrote:Anung Un Rama wrote:The current plastic Terminators are fine. The question is, will GW offer special parts to make cult Termies?
Probably not as there are already Forgeworld conversion kits for Deathguard and World Eaters. What the codex will probably do is show some cult terminators built using the conversion kits.
That would be the first time though.
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Post by: candy.man
They showed a FW conversion kit in the GK book which is why I think they will do it here.
That being said, there’s always the possibility that if the CSM terminator kit gets re-boxed than they might add additional bits. It wouldn’t be the first time GW have done this as the 4E CSM tactical squad kit is identical to the 3E kit save for the icons, alternate champ heads, flamer and melta gun).
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Post by: Mad4Minis
I wont comment on the potential rules and changes there to, as I dont play 40k...but the rumors about the minis are very exciting. My wife loves the Khorne themed marines and Im a bit of a fan of CSM in general.
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Post by: Samus_aran115
Anung Un Rama wrote:The current plastic Terminators are fine. The question is, will GW offer special parts to make cult Termies?
I disagree.
The kit is a piece of dog gak. Not in the sculpts, but in the options they actually give you. The sculpts are fantastic.
They give you... Two Power fists, a chainfist, three TLbolters, one combi flamer, on combi melta, A reaper, a heavy flamer and I think two or three power weapons. What the hell kind of unit can you build with that? I was lucky enough to have had a lot of bits left over from my Chaos Lord to make the unit sort of okay. The kit forces you to either pick options you don't want, or to pay out the nose for the bits you actually want.
If a box doesn't even give you the option to take a bare bones unit (Which would be five TLBs and five power weapons), it isn't a good kit. The GKTs got everything in the codex in their box. Why can't we get the same. It might be as easy as an upgrade sprue, I think (Three more power fists, two or three more power weapons, more combi meltas (who the hell takes combi flamers in 5th?), a couple sets of lightning claws, a couple more chainfists, and some banners)
/rant
I hate that kit. I spent fifty bucks, waited a week, opened the box and couldn't believe how crappy it was.
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Post by: candy.man
@Samus_aran115
I agree with what your saying and IMO that is largely an issue with older kits from 3E/4E as most of them don’t contain all the bits you need (particularly CSM kits). The current Khorne berserker kit for example doesn’t even contain any aspiring champion bits and the plasma pistol bits are “fists”, not whole arms (meaning you have to slice the fists off an existing arm to use them).
The newer 5E kits tend to be very good and often contain most of the bits you need represent all the codex options (the vulnerable dread kit I “chaosified” last year was particularly good at this).
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Post by: GuitaRasmus
Samus_aran115 wrote:Anung Un Rama wrote:The current plastic Terminators are fine. The question is, will GW offer special parts to make cult Termies?
I disagree.
The kit is a piece of dog gak. Not in the sculpts, but in the options they actually give you. The sculpts are fantastic.
They give you... Two Power fists, a chainfist, three TLbolters, one combi flamer, on combi melta, A reaper, a heavy flamer and I think two or three power weapons. What the hell kind of unit can you build with that? I was lucky enough to have had a lot of bits left over from my Chaos Lord to make the unit sort of okay. The kit forces you to either pick options you don't want, or to pay out the nose for the bits you actually want.
If a box doesn't even give you the option to take a bare bones unit (Which would be five TLBs and five power weapons), it isn't a good kit. The GKTs got everything in the codex in their box. Why can't we get the same. It might be as easy as an upgrade sprue, I think (Three more power fists, two or three more power weapons, more combi meltas (who the hell takes combi flamers in 5th?), a couple sets of lightning claws, a couple more chainfists, and some banners)
/rant
I hate that kit. I spent fifty bucks, waited a week, opened the box and couldn't believe how crappy it was.
I agree with everything except the bolded part - I spent forever converting them, only to discover, as I was beginning to paint them, that the sculpts suck as well. The way they are cast just doesn't lend itself well to the trims and details of the terminator. I ended up putting them aside, and buying 5 terminator lords to convert my unit from - that sculpt is REALLY good. That also made me able to do the whole unit with lightning claws. (pics in the link in my sig.)
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Post by: Remulus
Woot! i can't wait for new chaos!
Though, new black templars i would like better.
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Post by: Samus_aran115
Well, certainly they could be better, but I think they're adequate enough for not having any particular legion markings on them. When you put the FW accessories on them, the difference is quite clear.... I think you've managed to convince me that they're crappy The tusks are antiquated. They could be much better. Leg trim is OTT and really just adds clutter to the model (Which is what the goal of CSM is, to an extent). If there's going to be ornate leg trim, it should look better than it does right now. Spikes. Ugh. The Trophy racks are pathetic. They're delicate, obtrusive, and don't have any particularly good detail on them... If I'm spending fifty dollars on FIVE freaking models, they better be fantastic. Having said that, they probably won't change the kit for another ten years or something. They have no actual reason to. If you want decent looking terminator, your only options are converting, FW kits and buying multiple lord boxes... Automatically Appended Next Post: Holy mother. This model evoked some serious terror in the deepest reaches of my soul. Great work man. I haven't even gotten to the terminators yet, but I love the lord. His racks and weapons are definitely superior to the terminator kit...
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Post by: aka_mythos
The unfortunate problem with the Chaos minis is that they haven't received serious attention since 2nd edition. So many of chaos' sculpts have been done by new sculptors where the miniatures were their first go at a production piece. So between disappointing sculpts and codex, chaos has been pretty short changed.
Samus_aran115 wrote:
They give you... Two Power fists, a chainfist, three TLbolters, one combi flamer, on combi melta, A reaper, a heavy flamer and I think two or three power weapons. What the hell kind of unit can you build with that? I was lucky enough to have had a lot of bits left over from my Chaos Lord to make the unit sort of okay. The kit forces you to either pick options you don't want, or to pay out the nose for the bits you actually want.
If a box doesn't even give you the option to take a bare bones unit (Which would be five TLBs and five power weapons), it isn't a good kit. The GKTs got everything in the codex in their box. Why can't we get the same. It might be as easy as an upgrade sprue, I think (Three more power fists, two or three more power weapons, more combi meltas (who the hell takes combi flamers in 5th?), a couple sets of lightning claws, a couple more chainfists, and some banners)
I think what you fail to grasp is that you did exactly what GW intends you to do... use left over bits from other kits. They say that often enough so you shouldn't be surprised. Beyond that I do agree the composition of the kit could have been a lot better.
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Post by: warboss
aka_mythos wrote:The unfortunate problem with the Chaos minis is that they haven't received serious attention since 2nd edition. So many of chaos' sculpts have been done by new sculptors where the miniatures were their first go at a production piece. So between disappointing sculpts and codex, chaos has been pretty short changed. General Chaos Marines, Raptors (twice), Obliterators (twice), Defiler, rhino and land raider update accessory sprues, Huron Blackheart, Lucius, Typhus, Chaos Lord in Terminator Armor, Chaos Terminators, greater and lesser daemons (albeit now generic but still remodeled twice nontheless), thousand sons, noise marines, daemon prince (three times!!), possessed marines (twice), chaos spawn, doomrider, chaos lord in power armor (three new model variants), and havocs have all been redone AFTER 2nd edition (mostly in 3rd but a fair amount in 4th and one or two in 5th). While there are a few 2nd edition models (mostly HQ characters and some cult troops), the problem is no where near as bad as you claim. Can they use some updating? Sure (Abaddon and Kharne... I'm looking at you!).. does the majority of the line need it? No.
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Post by: Vaktathi
warboss wrote:aka_mythos wrote:The unfortunate problem with the Chaos minis is that they haven't received serious attention since 2nd edition. So many of chaos' sculpts have been done by new sculptors where the miniatures were their first go at a production piece. So between disappointing sculpts and codex, chaos has been pretty short changed.
General Chaos Marines, Raptors (twice), Obliterators (twice), Defiler, rhino and land raider update accessory sprues, Huron Blackheart, Lucius, Typhus, Chaos Lord in Terminator Armor, Chaos Terminators, greater and lesser daemons (albeit now generic but still remodeled twice nontheless), thousand sons, noise marines, daemon prince (three times!!), possessed marines (twice), chaos spawn, doomrider, chaos lord in power armor (three new model variants), and havocs have all been redone AFTER 2nd edition (mostly in 3rd but a fair amount in 4th and one or two in 5th). While there are a few 2nd edition models (mostly HQ characters and some cult troops), the problem is no where near as bad as you claim. Can they use some updating? Sure (Abaddon and Kharne... I'm looking at you!).. does the majority of the line need it? No.
It could use it though. Too much of it is merely minor differences from the loyalist armor, primarily arrows, stars, and spikes, as opposed to genuinely feeling Chaotic, especially the basic CSM's, and many of the more recent kits (Daemon Prince, Possessed) feel rather...cartoony, very much much like something you'd see in World of Warcraft, right down to the irregular modelling curves in the Daemon Prince wings.
Bring back the 80's metal/H.R. Giger feel to the line that many of the Chaos units had in RT/2E that has fallen by the wayside for the most part (though the current Raptors are excellent I feel aside from obvious breaking/center-of-gravity concerns). It'd help differentiate the army more and make it feel less like simply another flavor of Space Marines and more like an actual army of Chaos.
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Post by: candy.man
@Warboss
Now list the amount of loyalist models that have been updated since 2E
Seriously though, most of the current CSM models listed above originated from third edition either as new kits or updates to existing ones. The CSM kit that appeared in 4E is in fact the same one from 3E but with an additional sprue. The two generic Chaos Lord in power armour miniatures that appeared during third edition were the same model, with the second one having an alternate weapon and head sculpted on (the same model was also sculpted as a fantasy Chaos Lord). The Night Lords Hero and Iron Warriors Warsmith appear to have also been sculpted from the same model.
The only 100% new models that came in 4E as far as I am aware was the plastic terminator lord, plastic terminators, plastic possessed, Huron Blackheart, World Eaters Aspiring Champion and Khorne Lord (I listed possessed as a new kit as the previous incarnation of possessed was a mutation frame included with the generic CSM kit, not necessarily a true possessed kit).
Hopefully if CSM get any new kits for 6th, it’s a new kit and not a recycled one. As Vaktathi has sort of said, the current CSM range needs to be “refreshed” IMO given the large legacy presence and lack of change amongst the range since 2E/3E.
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Post by: ph34r
Agreed, the core power armor sets for chaos are really dated and uninspired fluffwise.
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Post by: H.B.M.C.
What, other than Doobie, Fabius, Kharn and Ahriman, are left in the Chaos range from 2nd Ed?
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Post by: DarkStarSabre
H.B.M.C. wrote:What, other than Doobie, Fabius, Kharn and Ahriman, are left in the Chaos range from 2nd Ed?
The Chaos Dreadnought and Chaos Sorcerers.
The Berserkers, Doomrider, Cypher, the bikes and one of the Chaos Lord in PA variants are early 3rd edition.
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Post by: H.B.M.C.
Ah yes of course, the Sorcs and the Dread. Do they even still sell Doomrider?
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Post by: DarkStarSabre
They do indeed still sell Doomrider.
Is it bad I'm expecting that turd to pop up in Finecast with the release? Not a new sculpt, just Finecast.
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Post by: Bonde
Is Kharn really that old? I think he is one of the better looking CSM HQ choices.
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Post by: Cerebrium
I really hope they don't do the three-legion-book plan. Because I guarantee within the first month, people will find whichever is most powerful, and suddenly everyone has that army, to the neglect of the others. It's bad enough that people just repaint loyalists every time a new book comes out, I don't want to see it with my precious chaos.
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Post by: Durza
Are there any Chaos kits that aren't HQ or Raptors with Lightning Claws, by the way? They really need to put them into new kits if they make them.
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Post by: Vaktathi
Bonde wrote:Is Kharn really that old? I think he is one of the better looking CSM HQ choices. IIRC he's a 1995 or 1996 release.
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