30012
40k MMO @ 2013/06/15 02:23:20
Post by: AWesker1976
What's wrong with the Bloodtide fluff?
google "Khornate Knights"
45703
40k MMO @ 2013/06/15 02:26:27
Post by: Lynata
AWesker1976 wrote:google "Khornate Knights"
Exactly the kind of hyperbole I was referring to. Thank you for this example.
The worst thing is, there are actually fans who pick this up and believe it as-is.
28228
40k MMO @ 2013/06/15 02:28:49
Post by: Cheesecat
Lynata wrote:It may actually be better if they're kept out of the game. I've always been of the opinion that such things should either be done correctly, or not at all.
What's wrong with the Bloodtide fluff?
The idea that rubbing the blood of a sister of battle on your armour and weapons in order to protect yourself is too strange for me and clashes with the idea on how imperials usually do rituals (would make more sense for a chaos or dark eldar character) which is usually through strength of
character, artifacts, prayer, sermons, etc.
45703
40k MMO @ 2013/06/15 02:52:09
Post by: Lynata
Ah, yes. It certainly is a bit unorthodox, albeit more towards the Grey Knights than the Sisters of Battle, and I'd agree it did change their portrayal quite a bit - like the rest of the GK's new Codex with all those sorcery bits.
Still, the Grey Knights certainly aren't "Imperials" by the common definition, which would include adherence to the Imperial Creed. I mean, there's way older fluff on quite a number of Space Marine Chapters who gain strength by eating the flesh of their enemies (or at least that's what they believe). The Sons of Malice were excommunicated for this. The GK just have the Inquisition's special carte-blanche.
"Do what must be done" is a strong theme with the Grey Knights, now more than ever, so they don't shy back from anything. Not even from killing allies and harvesting their blood, if it helps them accomplish their mission against the Ruinous Powers.
29408
40k MMO @ 2013/06/15 03:41:15
Post by: Melissia
Let's not get bogged down in a debate on that trashy little piece of writing and instead get bogged down in a debate on this trashy little piece of game. I'd prefer they went the Guild Wars 2 route and just sold the damned thing in a box.
42494
40k MMO @ 2013/06/15 03:59:08
Post by: nomotog
Melissia wrote:Let's not get bogged down in a debate on that trashy little piece of writing and instead get bogged down in a debate on this trashy little piece of game.
I'd prefer they went the Guild Wars 2 route and just sold the damned thing in a box.
When it comes to F2P the box thing always puzzles me. I mean the point of F2P is to try before you buy. When you have to buy the box, you don't really get to try and I wonder how that stacks up number wise with actual F2P.
45703
40k MMO @ 2013/06/15 04:42:39
Post by: Lynata
Oh, there is a mandatory box purchase involved now? I suppose that means that the term F2P does no longer apply, and it's rather a "Premium" thing now.
It's certainly an interesting concept. Other MMOs did box purchase + subscription fee before, and yet others had no box purchase, but a subscription fee for "premium" access and limitations for free players.
So why not do a hybrid of box purchase + subscription or limited account?
(I'd assume this isn't a new thing either, I just can't recall a game that did something like this before)
14070
40k MMO @ 2013/06/15 04:59:30
Post by: SagesStone
I think that's how boxes work for FTP. You get an exclusive (as an added incentive) and premium time for the money.
60939
40k MMO @ 2013/06/15 05:26:51
Post by: Enigwolf
Quite frankly, the love-hate relationship he seems to have with the F2P players reminds me too much of Zynga's model. 90% of their revenue stream is derived from 10% of their players, and 10% of their revenue stream is from 90% of their players.
I'm starting to see a lot of influences from other games, in terms of concept and ideas, as well as modus operandi. This guy essentially wants to pull the best features from other games that have been successful and toss them together, it sounds like.
29408
40k MMO @ 2013/06/15 05:35:24
Post by: Melissia
n0t_u wrote:I think that's how boxes work for FTP. You get an exclusive (as an added incentive) and premium time for the money.
Depends on the game.
For games like Guild Wars 2, you buy the game, and you don't ever have to pay subscription fees.
For games like WoW, you buy the game and get X number of months subscription.
56285
40k MMO @ 2013/06/15 06:32:21
Post by: JakeCWolf
So this ones going the "Freemium" route eh?
Well expect rampant power abuse and entire servers being owned by clans of deep pocked douche bags who throw hundreds of dollars to win every conflict...
I know paying to play sounds like a drag, but honestly if everyone is paying to play the game, that means everyone is starting on a level playing field, no amount of real life currency can help them win any one fight, only keep playing the game as whole.
31545
40k MMO @ 2013/06/15 08:39:59
Post by: AlexHolker
Developer Interview wrote:"As an example we won’t have the Sisters of Battle at launch. We love them, but the reason why they won’t be playable at launch is because it’s almost impossible to make the kind of power they have fit the lore and make it fun at the same time. They always end up being killed by their own team because their pure blood is useful to defeat demons. It’s very difficult to implement that kind of sacrifice in the gameplay and still make it fun to play as a character."
HATE.
It is stupid, offensive, uninteresting and destructive.
It is stupid because slaughtering loyalists and daubing your armour in their blood should not be a vulnerability for a fething Bloodthirster. It's like creating a new Great Unclean One character whose only weakness is the bubonic plague.
It is offensive because it is a disrespectful treatment of the Sisters of Battle, both as women and as another playable faction. It's bad for the same reason having everyone and their dog kill an Avatar is bad writing - contributing to a collaborative work carries the obligation to not gak all over everyone else's work.
It is uninteresting because externalising the sacrifice of the Grey Knights diminishes them. I liked the Grey Knights as something more and something less than human - immune to the predations of daemons because they had cut away everything that makes a person vulnerable, but leaving them less than people. Ward ruined that by making everyone else pay the price instead, while the Grey Knights conduct blood rituals, carry daemon weapons and associate with daemonhosts with impunity.
And it is destructive because it gives people like that developer stupid, offensive, uninteresting ideas.
71489
40k MMO @ 2013/06/15 12:23:09
Post by: Troike
Damn, just read this. The stuff he said about the Sisters was... Worrying, to say the least.
Though on the bright side, he did pretty much say that if they were implemented, they'd be their own faction. And obviously they're not going to spill their own damn blood to fight daemons.
Hopefully the blood thing was just an on-the-spot ass-pull.
That aside, I'm tentatively enthusiastic for it. I like that he said the combat would be a bit like Space Marine. Would be really interesting to have that sort of gameplay against hordes of player-controlled enemies.
38934
40k MMO @ 2013/06/15 12:38:28
Post by: aosol
I'm interested in seeing areas being fleshed out and playing a dirt bag Eldar Rogue.
71489
40k MMO @ 2013/06/15 12:43:52
Post by: Troike
AlexHolker wrote:It is uninteresting because externalising the sacrifice of the Grey Knights diminishes them. I liked the Grey Knights as something more and something less than human - immune to the predations of daemons because they had cut away everything that makes a person vulnerable, but leaving them less than people.
If you're an SoB fan displeased with the bloodtide, this is actually one very positive thing that you can take away from it. Some of the Sisters were actually so pure as to be immune, while the Knights needed to rely on a ritual to gain that same immunity.
If you're a GK fan, not so much I guess. Honestly I find it odd that they weren't just immune like some of the Sisters, since Knights are fluffed as the very most incorruptible.
29408
40k MMO @ 2013/06/15 15:54:36
Post by: Melissia
JakeCWolf wrote:So this ones going the "Freemium" route eh? Well expect rampant power abuse and entire servers being owned by clans of deep pocked douche bags who throw hundreds of dollars to win every conflict... I know paying to play sounds like a drag, but honestly if everyone is paying to play the game, that means everyone is starting on a level playing field, no amount of real life currency can help them win any one fight, only keep playing the game as whole.
Yeah, but this d-bag says, specifically, that his company doesn't care about balance and they will not balance the game.
60939
40k MMO @ 2013/06/15 16:16:46
Post by: Enigwolf
Melissia wrote: JakeCWolf wrote:So this ones going the "Freemium" route eh?
Well expect rampant power abuse and entire servers being owned by clans of deep pocked douche bags who throw hundreds of dollars to win every conflict...
I know paying to play sounds like a drag, but honestly if everyone is paying to play the game, that means everyone is starting on a level playing field, no amount of real life currency can help them win any one fight, only keep playing the game as whole.
Yeah, but this d-bag says, specifically, that his company doesn't care about balance and they will not balance the game.
Because imbalance makes people want to throw more money at the system to win. So, yeah, it's a pay-to-win game. At least he's being honest with it lol.
29408
40k MMO @ 2013/06/15 16:24:47
Post by: Melissia
Or it makes them decide to play a different game instead because they're bored.
67781
40k MMO @ 2013/06/15 16:30:01
Post by: BryllCream
Melissa can you provide a list of mmorpgs that were balanced on release?
45703
40k MMO @ 2013/06/15 16:40:46
Post by: Lynata
Alright, so I got extra nerdy and actually e-mailed them. They've asked me to pass on their responses to you folks.
David, your Creative director and Brent lead gameplay love the Sisters!!
My explanation to the media was very simple and made for the mass market and not for the true fans of the IP.
All races and chapters in the IP COULD be playable by the players except Tyranids which have a hivemind (play by us the studio :-) )
But, Necron and Sisters, if we want to be true to the IP will be made for ''skilled'' players since they have a lot of depth and complexity to them.
Like you said, the first 4 races we selected, so far, are everybody's favorite number 2, which make them a good overall selection.
Please convey to the real fans on the forum that we are making THEIR game but that not everybody knows the IP like they do and we all want (including them) to have enough players in the game to make it fun and for the game to last.... Eternal!!!! :-) so in interview I try not to be too Hardcore with my explanation.
The team and I play the tabletop everyweek and we have more than 10k$ worth of army at the office.... We will post some pictures soon (when we are done painting them)
I wished you lived in Montreal..... We have thousand to paints!! ;-)
Anyway, for now, we have to trust Eldars to bring Sexiness to the game.... Then again I find Orcs sexy too!! Lol
Only through death does duty ends!
Miguel
-- Miguel Caron, Head of Studio, Online Games division
Like Miguel said Sisters of the battle were in the initial list with Tau and Imperial guard, when we had to select the ones we will launch with.
We had to make tough choices for the 4 initial factions, but please don’t despair, our post-launch plan is to bring more factions into the war.
Sisters of Battle are among the first batch we want to add.
We did select Space-Marines, Orks, Eldar and Chaos Space-Marines because of their popularity mainly and because they are iconic factions of the 40k universe.
For the Sisters of Battle, I agree with you they are not too far from female space marines without the body enhancements coming from the gene seeds of the Adeptus Astartes.
Giving that option for the players of the Imperium was really seducing for us but the implicit implication of the inquisition in the conflict at this point was too much of a constraint for us.
As you well know if we say too much about Chaos and the Inquisition then Exterminatus may follow! But I already said too much… J
Please say hello to the Dakkadakka forum folks for us!
They always have been a great source of information for our regular battles. In case of a disagreement about a point of rule we are checking Dakkadakka before to take a decision.
Thanks for the links by the way (I didn’t know that the Sisters deployed 10 Companies/Preceptories during the wars of Armageddon and 19 during the 13th black Crusade).
Cheers!
David
PS: I am curious, without the Sisters of battle at launch, which Faction will you play in waiting for the Adepta Sororitas?
-- David Ghozland, Creative Director
I have to say, I was surprised to get a reply (a) at all, (b) so soon and (c) from several people in their studio. It seems they like to keep close to the playerbase (which I always liked in a gaming studio), though I expect this may become less regular later on when the game is growing and they get more and more work on their desks. If the Sisters really are amongst the first factions they'd like to add, this is certainly more than I had actually dared to hope for. I'll remain cautious, but let's see what the future holds!
42494
40k MMO @ 2013/06/15 16:41:52
Post by: nomotog
Edit: Nvm I miss read
30012
40k MMO @ 2013/06/15 16:43:35
Post by: AWesker1976
BryllCream wrote:Melissa can you provide a list of mmorpgs that were balanced on release?
No other game developer for any mmo in existence has outright stated that balance is something they don't care about at all.
No other mmo is truly "balanced" but the devs strive to tweak the game to make it as balanced as they can possibly get. This dev has stated that balance is not something he's willing to spend resources to achieve and that we should just accept it.
Edit to add:
I wonder how the Tyrannid aspect will work. Will they just appear and that fighting the overpopulated side?
42494
40k MMO @ 2013/06/15 16:48:02
Post by: nomotog
A good game designer doesn't strive for perfect balance. Perfect balance being easy to do anyway.
29408
40k MMO @ 2013/06/15 16:48:09
Post by: Melissia
BryllCream wrote:Melissa can you provide a list of mmorpgs that were balanced on release?
Irrelevant. Most developers actually TRY to balance their games. Maybe not "perfect balance" since that's impossible while keeping complexity, but they certainly try to keep it so that, if they have multiple factions in pvp, each faction is capable of winning relatively equally with the others. Guild Wars 2 is relatively balanced now, but it wasn't balanced when it was released-- they still tried to balance it though. They don't actively say "feth balance". Lynata wrote:[snip] If the Sisters really are amongst the first factions they'd like to add, this is certainly more than I had actually dared to hope for. I'll remain cautious, but let's see what the future holds!
I might even try it if they do. I doubt they will though. It sounds like a cheap CYA cop-out though, compared to the statements they made earlier.
71489
40k MMO @ 2013/06/15 16:53:29
Post by: Troike
Lynata wrote:Alright, so I got extra nerdy and actually e-mailed them. They've asked me to pass on their responses to you folks.
David, your Creative director and Brent lead gameplay love the Sisters!!
My explanation to the media was very simple and made for the mass market and not for the true fans of the IP.
All races and chapters in the IP COULD be playable by the players except Tyranids which have a hivemind (play by us the studio :-) )
But, Necron and Sisters, if we want to be true to the IP will be made for ''skilled'' players since they have a lot of depth and complexity to them.
Like you said, the first 4 races we selected, so far, are everybody's favorite number 2, which make them a good overall selection.
Please convey to the real fans on the forum that we are making THEIR game but that not everybody knows the IP like they do and we all want (including them) to have enough players in the game to make it fun and for the game to last.... Eternal!!!! :-) so in interview I try not to be too Hardcore with my explanation.
The team and I play the tabletop everyweek and we have more than 10k$ worth of army at the office.... We will post some pictures soon (when we are done painting them)
I wished you lived in Montreal..... We have thousand to paints!! ;-)
Anyway, for now, we have to trust Eldars to bring Sexiness to the game.... Then again I find Orcs sexy too!! Lol
Only through death does duty ends!
Miguel
-- Miguel Caron, Head of Studio, Online Games division
Like Miguel said Sisters of the battle were in the initial list with Tau and Imperial guard, when we had to select the ones we will launch with.
We had to make tough choices for the 4 initial factions, but please don’t despair, our post-launch plan is to bring more factions into the war.
Sisters of Battle are among the first batch we want to add.
We did select Space-Marines, Orks, Eldar and Chaos Space-Marines because of their popularity mainly and because they are iconic factions of the 40k universe.
For the Sisters of Battle, I agree with you they are not too far from female space marines without the body enhancements coming from the gene seeds of the Adeptus Astartes.
Giving that option for the players of the Imperium was really seducing for us but the implicit implication of the inquisition in the conflict at this point was too much of a constraint for us.
As you well know if we say too much about Chaos and the Inquisition then Exterminatus may follow! But I already said too much… J
Please say hello to the Dakkadakka forum folks for us!
They always have been a great source of information for our regular battles. In case of a disagreement about a point of rule we are checking Dakkadakka before to take a decision.
Thanks for the links by the way (I didn’t know that the Sisters deployed 10 Companies/Preceptories during the wars of Armageddon and 19 during the 13th black Crusade).
Cheers!
David
PS: I am curious, without the Sisters of battle at launch, which Faction will you play in waiting for the Adepta Sororitas?
-- David Ghozland, Creative Director
I have to say, I was surprised to get a reply (a) at all, (b) so soon and (c) from several people in their studio. It seems they like to keep close to the playerbase (which I always liked in a gaming studio), though I expect this may become less regular later on when the game is growing and they get more and more work on their desks. If the Sisters really are amongst the first factions they'd like to add, this is certainly more than I had actually dared to hope for. I'll remain cautious, but let's see what the future holds!
Interesting. I got the impression that they have quite a bit of love for the Sisters, especially since they say that Sisters were considered for the initial list and are desired for the first addon (despite not being the most prominent race). That's put my mind at ease a bit about how Sisters'll be portrayed if they're added. Thanks for taking the trouble to email them.
30012
40k MMO @ 2013/06/15 16:54:16
Post by: AWesker1976
Edit : deleted
60939
40k MMO @ 2013/06/15 17:04:10
Post by: Enigwolf
Interesting. I'm actually really intrigued by the fact that they did reply to you, and so soon to boot. I'm a little bit less skeptical about this now. I'm wondering if they'll want to come on-board to Dakka and join our discussions here, though. It might be interesting!
29408
40k MMO @ 2013/06/15 17:08:29
Post by: Melissia
We'll see if they actually hold up to that statement. I have two decades of experience with the gaming industry's treatment of female characters that leaves me supremely skeptical.
71489
40k MMO @ 2013/06/15 17:31:55
Post by: Troike
Melissia wrote:We'll see if they actually hold up to that statement. I have two decades of experience with the gaming industry's treatment of female characters that leaves me supremely skeptical.
I'd say that the Sisters are in a pretty good position to get a positive portrayal here. From the sounds of it, if added, they're going to be their own self-contained faction, so it's not like they've got anybody to play second fiddle to in terms of characterisation.
Also, one thing that I kinda liked is that one of the email guys said that they're regarded as for "skilled players" and as having "lots of depth and complexity", so it sounds like they're very much getting their due amount of consideration and respect at this stage.
But yeah, way too early to tell. Though the information we have presently seems fairly promising.
Enigwolf wrote:I'm wondering if they'll want to come on-board to Dakka and join our discussions here, though. It might be interesting!
Doubtful. I think that developers are generally discouraged to mingle in fan forums, lest they let slip something that they shouldn't.
Still, they know we exist. So they may be reading this very thread right now...
42494
40k MMO @ 2013/06/15 17:33:52
Post by: nomotog
You know, we don't have to be so pessimistic. It's ok to be optimistic. They very well might add the sisters. They could actually be a rather fun army.
29408
40k MMO @ 2013/06/15 17:37:33
Post by: Melissia
Being pessimistic means that I am never disappointed. I can only confirm my pessimism or be pleasantly surprised at being wrong.
71201
40k MMO @ 2013/06/15 18:17:48
Post by: JWhex
So, Melissa, now you are referring to the developer as a douche bag. Your extremism really destroys your credibility in this thread. Why are you so wound up about this guy?
67781
40k MMO @ 2013/06/15 18:43:51
Post by: BryllCream
Go re read the interview. He says that he doesn't care about game balance *at launch*. It will have to be balanced in time or the whole game would be unplayable.
29408
40k MMO @ 2013/06/15 18:44:44
Post by: Melissia
BryllCream wrote:Go re read the interview. He says that he doesn't care about game balance.
That's not what he said. BryllCream wrote: It will have to be balanced in time or the whole game would be unplayable.
Since when has that ever stopped devs? Automatically Appended Next Post: JWhex wrote:So, Melissa, now you are referring to the developer as a douche bag. Your extremism really destroys your credibility in this thread.
I don't care. As for why I dislike the way he's presented himself? Because of practically everything the guy said in the first two interviews about the game. "I hate free players they're all donkey-caves and gak-fethers and I want to punish them for playing my game!" "Durr Sisters are just there to be slaughtered by their allies." "We want you to backstab your friends and create characters specifically to spy on the other factions!" Etc etc etc. Aside from it being a third person shooter, there wasn't really a single good thing about the game said in those interviews, and to top it off he made himself sound like a total tool repeating "there is only war!" as if it was some kind of an answer to the questions he was asked. I don't really care about my "credibility" regarding this thread. I'm not representing a multimillion dollar investment in a game that will take years of man-hours to produce and is wanting to change the industry forever. I'm just me, and that means I'm going to be as honest as I possibly can.
45234
40k MMO @ 2013/06/15 18:47:16
Post by: Void__Dragon
Melissia, you can remain skeptical of the game, I certainly am, but personally insulting the developer is too far.
Why can't you be more mildly amused at the things he says like I am?
29408
40k MMO @ 2013/06/15 18:50:17
Post by: Melissia
I'm being outspoken and passionate about my opinions because I want more from the game, even if I don't expect it. I probably should have phrased myself as "he made himself sound like a total d-bag" but meh, too late for htat.
67781
40k MMO @ 2013/06/15 18:51:44
Post by: BryllCream
Yes it is:
"I don't care about game balance at launch" he said.
I'd like to hear you explain how those last two words away
Since when has that ever stopped devs?
That's childish. Devs aren't going to sit back and watch one faction dominate the game world when they could balance them by simply tweaking some numbers, they're not idiots.
42494
40k MMO @ 2013/06/15 18:52:57
Post by: nomotog
Because Melissia is well... being herself. People might be forgetting that the game is planing one of the worst F2P models I have seen in recent years. That is something to be very cynical about.
29408
40k MMO @ 2013/06/15 18:53:03
Post by: Melissia
In many cases, that's debatable. But we're getting off topic here.
50832
40k MMO @ 2013/06/15 19:04:57
Post by: Sigvatr
BryllCream wrote:Go re read the interview. He says that he doesn't care about game balance *at launch*. It will have to be balanced in time or the whole game would be unplayable. I am with Melissia on this one. Imbalance at launch is exactly what a greedy F2P developer loves. It's perfect for your business model! If at launch, there are heavy advantages for paying players. Have a look at qualitative F2P studies. The primary motivation for people to spend money isn't "fun". It's frustration and power. Most people spend money either out of frustration in order to be stronger than the person who won vs them before or because they simply want to be superior. Easy cash for you. It starts a very expensive circle as the enemy now starts to spend money too...etc. The only winner in this race? The developer. The sad thing is: it can work the other way around as well. League of Legends is the most successful F2P game out there but has a very fair F2P system with no advantages for anyone. Why does it work? Because it hopped on the DotA bandwagon, of course, but still has top-notch design. It's an extremely good game. Now...what is easier? Design a very good game that draws a lot of people in? Or have a system that also makes a lot of money because it is Pay-to-Win? Bazinga.
67781
40k MMO @ 2013/06/15 19:05:09
Post by: BryllCream
nomotog wrote:Because Melissia is well... being herself. People might be forgetting that the game is planing one of the worst F2P models I have seen in recent years. That is something to be very cynical about.
Why is it? Why do you have a right to play a game for free? It's hardly on the same level as sunlight or water
45234
40k MMO @ 2013/06/15 19:12:02
Post by: Void__Dragon
Personally, the notion of paying a subscription fee has always been fething stupid from my point of view, and is why I've never played World of Warcraft. I already bought the game, I am not going to continue paying someone to pay it. I would not get this game based on that alone, unless it were truly spectacular.
50832
40k MMO @ 2013/06/15 19:14:22
Post by: Sigvatr
Void__Dragon wrote:Personally, the notion of paying a subscription fee has always been fething stupid from my point of view, and is why I've never played World of Warcraft. I already bought the game, I am not going to continue paying someone to pay it. I would not get this game based on that alone, unless it were truly spectacular. To be fair, though, a MMORPG has significantly higher upkeep costs than a regular title. 13€, however, are too high imo. 5€ is a fair compromise imo...but alas, GW2 managed to get away with no fees and it's an outstanding game!
45234
40k MMO @ 2013/06/15 19:16:00
Post by: Void__Dragon
That's true.
Which is a shame, since MMORPGs are in general worse games than normal games, so despite the cost to upkeep them, I have no incentive to actually play them.
45703
40k MMO @ 2013/06/15 19:17:01
Post by: Lynata
nomotog wrote:one of the worst F2P models I have seen in recent years
I don't know - I actually like the idea, it just really, really depends on how many people play which faction. If "Orks = Free" is enough to get more people to play Orks than Space Marines, I would personally welcome the challenge of basically zerg-rushing the individually stronger factions, just like I think it'd be fun from the other side to try and "stem the tide".
The only problem is that this concept is very vulnerably to tipping too far towards either extreme - on one side Orks being so numerous that it gets impossible to establish a defense against them, and on the other Orks not being numerous enough to actually give them a chance at winning. Needless to say, Space Marines are the more popular faction. But is their popularity stronger than the attraction of Orks being free? That is impossible to say at this point, and I don't see why the debate needs to get hung up on this bit when the developers have not gone into further detail yet, and when we keep in mind that, in theory, they may well implement mechanics such as different player caps per map instance.
Which is kinda how it worked in Dawn of War (if you replace "player" with "unit") and worked well to balance the races in that game.
67781
40k MMO @ 2013/06/15 19:18:02
Post by: BryllCream
Sigvatr wrote: BryllCream wrote:Go re read the interview. He says that he doesn't care about game balance *at launch*. It will have to be balanced in time or the whole game would be unplayable.
I am with Melissia on this one. Imbalance at launch is exactly what a greedy F2P developer loves. It's perfect for your business model! If at launch, there are heavy advantages for paying players. Have a look at qualitative F2P studies. The primary motivation for people to spend money isn't "fun". It's frustration and power. Most people spend money either out of frustration in order to be stronger than the person who won vs them before or because they simply want to be superior. Easy cash for you. It starts a very expensive circle as the enemy now starts to spend money too...etc. The only winner in this race? The developer.
It's cute you think that developers would deliberately inbalance the game...because we all know game balance just falls into developers hands and it's up to them to screw it up? Lol. Game developers *wish* they could imbalance a game to make money
50832
40k MMO @ 2013/06/15 19:21:10
Post by: Sigvatr
BryllCream wrote: It's cute you think that developers would deliberately inbalance the game...b Bryll, they do. Most F2P games do so...deal more damage, have more hp, unlock considerably stronger weapons etc. That's what "Pay to win" refers to. It's standard practice...check it out.
22783
40k MMO @ 2013/06/15 19:21:17
Post by: Soladrin
Lynata wrote:nomotog wrote:one of the worst F2P models I have seen in recent years
I don't know - I actually like the idea, it just really, really depends on how many people play which faction. If "Orks = Free" is enough to get more people to play Orks than Space Marines, I would personally welcome the challenge of basically zerg-rushing the individually stronger factions, just like I think it'd be fun from the other side to try and "stem the tide".
The only problem is that this concept is very vulnerably to tipping too far towards either extreme - on one side Orks being so numerous that it gets impossible to establish a defense against them, and on the other Orks not being numerous enough to actually give them a chance at winning. Needless to say, Space Marines are the more popular faction. But is their popularity stronger than the attraction of Orks being free? That is impossible to say at this point, and I don't see why the debate needs to get hung up on this bit when the developers have not gone into further detail yet, and when we keep in mind that, in theory, they may well implement mechanics such as different player caps per map instance.
Which is kinda how it worked in Dawn of War (if you replace "player" with "unit") and worked well to balance the races in that game. 
I actually agree with this, the only thing I'm worried about is that paying Ork players may end up getting shafted by this. One would assume paying ork players would end up as the nobs, mekboys and all the specialized classes. However, since they are allied with the free players they may end up being completely unreliable due to needing boys with them.
45234
40k MMO @ 2013/06/15 19:23:35
Post by: Void__Dragon
BryllCream wrote:
It's cute you think that developers would deliberately inbalance the game...because we all know game balance just falls into developers hands and it's up to them to screw it up? Lol. Game developers *wish* they could imbalance a game to make money 
Only the developers have said "War is not balanced, why should a game about war be balanced?" and confirmed that Ork players are starting out a fifth as strong as a starting Marine player, so there is basis for it.
67781
40k MMO @ 2013/06/15 19:25:54
Post by: BryllCream
Sigvatr wrote: BryllCream wrote:
It's cute you think that developers would deliberately inbalance the game...b
Bryll, they do. Most F2P games do so...deal more damage, have more hp, unlock considerably stronger weapons etc. That's what "Pay to win" refers to. It's standard practice...check it out.
You can't equate "pay to win" with "pay to not pay the demo race". Orks are nerfed because they're free. If you don't want to be nerfed, pay for the damn game. Automatically Appended Next Post: Void__Dragon wrote: BryllCream wrote:
It's cute you think that developers would deliberately inbalance the game...because we all know game balance just falls into developers hands and it's up to them to screw it up? Lol. Game developers *wish* they could imbalance a game to make money 
Only the developers have said "War is not balanced, why should a game about war be balanced?" and confirmed that Ork players are starting out a fifth as strong as a starting Marine player, so there is basis for it.
Right, because orks are free  You're kidding yourself if you think the actual game will simply involve space marines stomping around killing everyone else. such a game would be boring to play as any of the races, and flop.
50832
40k MMO @ 2013/06/15 19:28:00
Post by: Sigvatr
BryllCream wrote:
Orks are nerfed because they're free. If you don't want to be nerfed, pay for the damn game.
Pay-to-win, textbook definition.
67781
40k MMO @ 2013/06/15 19:29:45
Post by: BryllCream
Sigvatr wrote: BryllCream wrote:
Orks are nerfed because they're free. If you don't want to be nerfed, pay for the damn game.
Pay-to-win, textbook definition.
You're just being childish now. You're honestly that complaining that the full game is better than the demo? If you want something, pay for it.
45234
40k MMO @ 2013/06/15 19:30:14
Post by: Void__Dragon
BryllCream wrote:Right, because orks are free  You're kidding yourself if you think the actual game will simply involve space marines stomping around killing everyone else. such a game would be boring to play as any of the races, and flop.
Beware who you condescend to my son. It doesn't work on people smarter than you.
Paying Ork players start off weaker than Marines, by they dev's wording. They can advance further, but that doesn't change the fact that Marines are starting off with a notable advantage against Ork players.
61627
40k MMO @ 2013/06/15 19:30:47
Post by: KalashnikovMarine
Lynata, thanks for emailing the staff! I find myself more interested thanks to their responses.
50832
40k MMO @ 2013/06/15 19:33:00
Post by: Sigvatr
BryllCream wrote: Sigvatr wrote: BryllCream wrote: Orks are nerfed because they're free. If you don't want to be nerfed, pay for the damn game. Pay-to-win, textbook definition.
You're just being childish now. You're honestly that complaining that the full game is better than the demo? If you want something, pay for it. It is not the demo. It's the entire game. It's marketed as such. It considerably favors paying players. It gives them a huge advantage over other players. What about players who want to play Orks for fluff reasons? Screwed over. It's a very poor Pay-to-Win concept and it's a shame to use 40k for such purposes.
67781
40k MMO @ 2013/06/15 19:35:06
Post by: BryllCream
Void__Dragon wrote:
Paying Ork players start off weaker than Marines, by they dev's wording. They can advance further, but that doesn't change the fact that Marines are starting off with a notable advantage against Ork players.
And you know how long it will take, do you? You know that orks can't get to an equal footing with marine players by simply killing tyranids? You know that they won't be able to craft their way up?
You seem to be imagining the worst possible game they could make, then deciding that's what they *are* making. Individual orks are inferior to a single space marine in the fluff, only at higher levels does it balance out (and indeed, swing the other way - though back into balance once you account for wargear). So the devs could either impliment this, while cleverly introducing them as a free-to-play race at lower levels, or they could piss over the fluff and have ork boys tearing through power armour with ease.
71489
40k MMO @ 2013/06/15 19:35:49
Post by: Troike
BryllCream wrote: Void__Dragon wrote: BryllCream wrote:
It's cute you think that developers would deliberately inbalance the game...because we all know game balance just falls into developers hands and it's up to them to screw it up? Lol. Game developers *wish* they could imbalance a game to make money 
Only the developers have said "War is not balanced, why should a game about war be balanced?" and confirmed that Ork players are starting out a fifth as strong as a starting Marine player, so there is basis for it.
Right, because orks are free  You're kidding yourself if you think the actual game will simply involve space marines stomping around killing everyone else. such a game would be boring to play as any of the races, and flop.
He does raise a good point. As the developer tells it, the Ork faction is going to be heavily shaped by those FTP players. Could be that the masses of FTPs, on top of the regular paying Ork players, gives the Orks an unfair advantage at first. Conversely, the FTPs could hold the Orks back somehow, maybe by taking away spaces from the normal, paying Orks. Though if it becomes a major issue, one would expect the devs to address it.
67781
40k MMO @ 2013/06/15 19:36:11
Post by: BryllCream
Sigvatr wrote: BryllCream wrote: Sigvatr wrote: BryllCream wrote:
Orks are nerfed because they're free. If you don't want to be nerfed, pay for the damn game.
Pay-to-win, textbook definition.
You're just being childish now. You're honestly that complaining that the full game is better than the demo? If you want something, pay for it.
It is not the demo. It's the entire game. It's marketed as such. It considerably favors paying players. It gives them a huge advantage over other players. What about players who want to play Orks for fluff reasons? Screwed over.
...for the first few levels. When was the last time you heard someone complaining about WOW's balance at level 5? It does not make up the majority of the game for ork players.
50832
40k MMO @ 2013/06/15 19:38:01
Post by: Sigvatr
BryllCream wrote: Sigvatr wrote: BryllCream wrote: Sigvatr wrote: BryllCream wrote:
Orks are nerfed because they're free. If you don't want to be nerfed, pay for the damn game.
Pay-to-win, textbook definition.
You're just being childish now. You're honestly that complaining that the full game is better than the demo? If you want something, pay for it.
It is not the demo. It's the entire game. It's marketed as such. It considerably favors paying players. It gives them a huge advantage over other players. What about players who want to play Orks for fluff reasons? Screwed over.
...for the first few levels. When was the last time you heard someone complaining about WOW's balance at level 5? It does not make up the majority of the game for ork players.
Mainly because WoW is extremely well-balanced, has hardly different classes and PvP doesn't begin before level...~30.
45703
40k MMO @ 2013/06/15 19:39:28
Post by: Lynata
Soladrin wrote:I actually agree with this, the only thing I'm worried about is that paying Ork players may end up getting shafted by this. One would assume paying ork players would end up as the nobs, mekboys and all the specialized classes. However, since they are allied with the free players they may end up being completely unreliable due to needing boys with them.
True, I suppose that adds a bit of extra difficulty to the balancing act. They need not only to keep in mind the hordes of free players, but also the paying Orks - and vice versa. Ideally, should they actually end up implementing mechanics to somehow "steer" player participation towards specific battle zones in the hopes of allowing roughly equal forces to clash, they should probably have at least a good guess of how many Ork players are dropping in as Boyz and how many are dropping as something more dangerous, and calculate the limits accordingly.
That being said ... let's not forget that, from all the descriptions provided so far, the game sounds a bit "open world" with large maps allowing for lots of player initiative. In this, the forces need not be balanced because you'll rarely have equal numbers clash with each other anyways. It could well be like in Planetside where you're better off finding a bunch of other players to hang around with, and march to battle alongside them. It doesn't matter whether you run around solo as a Space Marine or an Ork Boy, you're bound to get killed quickly either way. If they are really designing the game this way, I'd expect a lot of back and forth, with many ad-hoc armies forming up, pushing into enemy territory, and retreating again or getting ripped apart once the enemy gets their act together. This can work with Orks just as it can work with Marines. Ideally, those Orks who pay to play will have a better ability to direct their forces, and perhaps not only get a stronger character for their cash but also the feeling of playing an important role on the battlefield, as a lot of Boyz may stick to your flag. Which kinda sounds fun, and is more than the Space Marine players can say.
If I were the devs, I'd actually consider expanding this idea and make the Imperial Guard the same. And add free Cultists to the CSMs.
67781
40k MMO @ 2013/06/15 19:43:50
Post by: BryllCream
Sigvatr wrote:
Mainly because WoW is extremely well-balanced, has hardly different classes and PvP doesn't begin before level...~30.
And you know that the "proper" game for this 40k MMO won't start at level x because?
For all we know everything under level 10 will take place in our race's homeland, and orks are free until level 10. See how many things you're presuming? Automatically Appended Next Post: Lynata wrote:
If I were the devs, I'd actually consider expanding this idea and make the Imperial Guard the same. And add free Cultists to the CSMs.
Not sure about Imperial Guard, since ideally they'd get their own race. But it's a good idea otherwise, free cultists for CSMs, free scouts for Marines, free ??? for eldar.
44255
40k MMO @ 2013/06/15 19:46:22
Post by: Rayvon
I dont think balance matters that much, if its enjoyable people will play, massive scale fps games are better balanced for groups of players too I think, rather than 1 v 1.
It seems that only recently in the past years since wow, that people have started banging on about balance all the time.
Anyway, although it all sounds awsome, It also sounds far too ambitious, especially when I look at the people making it, maybe it will be their break out game, I hope so but I also doubt it will happen.
48768
40k MMO @ 2013/06/15 19:56:18
Post by: Hollowman
Melissia wrote:Yeah, but this d-bag says, specifically, that his company doesn't care about balance and they will not balance the game.
All we really know about the game so far is that one of the people involved is prone to saying stupid, flippant nonsense - doubtless considering it all very witty and edgy.
So ok, we know we have a game developer with no social skills. This is not a terrible shock. As to the actual game, we'll probably have something to talk about in about a year.
-D
42494
40k MMO @ 2013/06/15 20:11:34
Post by: nomotog
BryllCream wrote:nomotog wrote:Because Melissia is well... being herself. People might be forgetting that the game is planing one of the worst F2P models I have seen in recent years. That is something to be very cynical about.
Why is it? Why do you have a right to play a game for free? It's hardly on the same level as sunlight or water 
People can no longer take that outlook of oh it's free. Because we have so many free games that just being free isn't as enticeing as it use to be. Now you have to be free fair and fun in order to compete.
Lynata wrote:nomotog wrote:one of the worst F2P models I have seen in recent years
I don't know - I actually like the idea, it just really, really depends on how many people play which faction. If "Orks = Free" is enough to get more people to play Orks than Space Marines, I would personally welcome the challenge of basically zerg-rushing the individually stronger factions, just like I think it'd be fun from the other side to try and "stem the tide".
The only problem is that this concept is very vulnerably to tipping too far towards either extreme - on one side Orks being so numerous that it gets impossible to establish a defense against them, and on the other Orks not being numerous enough to actually give them a chance at winning. Needless to say, Space Marines are the more popular faction. But is their popularity stronger than the attraction of Orks being free? That is impossible to say at this point, and I don't see why the debate needs to get hung up on this bit when the developers have not gone into further detail yet, and when we keep in mind that, in theory, they may well implement mechanics such as different player caps per map instance.
Which is kinda how it worked in Dawn of War (if you replace "player" with "unit") and worked well to balance the races in that game. 
I like the intent. I just don't think it should be mixed in with the pricing. If I wanted to be a SM, but I had to play an ork boy. That wouldn't be fun or fair. Myself, I want to be an ork boy so it doesn't hurt me, but the unfairness reaks..
61627
40k MMO @ 2013/06/15 20:23:58
Post by: KalashnikovMarine
The lack of solo play is what's killing this for me so far, I like PVP as much as the next guy, especially cutting tanks throats and merrily dancing away or raining magic artillery down from the next post code over, but the bulk of my time in an MMO is spent doing my own thing, caving in PVE skulls and looting stuff for funsies.
71489
40k MMO @ 2013/06/15 20:28:06
Post by: Troike
KalashnikovMarine wrote:The lack of solo play is what's killing this for me so far, I like PVP as much as the next guy, especially cutting tanks throats and merrily dancing away or raining magic artillery down from the next post code over, but the bulk of my time in an MMO is spent doing my own thing, caving in PVE skulls and looting stuff for funsies.
For that, there's the 'Nids. Sounds like they're pretty much just lots of NPCs that the devs can manipulate.
61627
40k MMO @ 2013/06/15 20:30:03
Post by: KalashnikovMarine
Sure thing, but the article intoned that solo play would be a far more difficult slog then joining hands with everyone for some hippy drum circle or whatever it is you do in groups while the rest of us are being awesome and tearing demons faces in half on our own.
28228
40k MMO @ 2013/06/15 20:31:46
Post by: Cheesecat
Rayvon wrote:I dont think balance matters that much, if its enjoyable people will play, massive scale fps games are better balanced for groups of players too I think, rather than 1 v 1.
It seems that only recently in the past years since wow, that people have started banging on about balance all the time.
Anyway, although it all sounds awsome, It also sounds far too ambitious, especially when I look at the people making it, maybe it will be their break out game, I hope so but I also doubt it will happen.
I thinks it's because many people (myself included) like the idea of being able to choose any character and be able to stand a chance against others, also their is a mentality that video games should be about testing skill and not about exploiting some class because it's easier to use.
50832
40k MMO @ 2013/06/15 20:32:28
Post by: Sigvatr
BryllCream wrote: Sigvatr wrote:
Mainly because WoW is extremely well-balanced, has hardly different classes and PvP doesn't begin before level...~30.
And you know that the "proper" game for this 40k MMO won't start at level x because?
For all we know everything under level 10 will take place in our race's homeland, and orks are free until level 10. See how many things you're presuming?
I am presuming that they are not interested in balancing the game...based on an interview they gave.
You are presuming that they will balance it out...based on...hmmm.
71489
40k MMO @ 2013/06/15 20:35:51
Post by: Troike
KalashnikovMarine wrote:Sure thing, but the article intoned that solo play would be a far more difficult slog then joining hands with everyone for some hippy drum circle or whatever it is you do in groups while the rest of us are being awesome and tearing demons faces in half on our own.
Personally, I take that as a challenge.
And we are on a pretty big forum, the members of which will probably form guilds when the game comes about. So at least you'll probably have access to teammates if you absolutely need them at some point.
5212
40k MMO @ 2013/06/15 20:49:16
Post by: Gitzbitah
Give the PTP Orks the things that are awesome regardless of how many boyz you've got with you- Cybork bodies, Powerklaws, warbikes, Shokk Attakk Guns, and plenty of auras. FTP players, especially those playing Orks, will group to anything flashy. Half of my MWO matches I just follow the guy with the Founder's mech because I know he's paying more than I am, and thus undoubtedly more hardcore. If he was actually giving me benefits, like a damage boost from an Iron gob, I'd run with him.
Make sure every paying mek can pack a KFF, and reduce dmg for those around them. Give them access to mighty Waaaghs, which are huge buffs only for those near them, and watch the Nobs assume their rightful place as leaders.
No, even better. Give the paying players the right to hit friendly Orks to maintain order. Establish the harsh bully society of the Orks, and drive them to be angry enough to assume positions of authority themselves!
44255
40k MMO @ 2013/06/15 21:10:15
Post by: Rayvon
I think we all need to realize that "balance" means so much more than just making sure each char is balanced with the others, it refers to many many more aspects of a game that just that.
He was very vague, he could have meant anything.
45703
40k MMO @ 2013/06/15 21:21:45
Post by: Lynata
BryllCream wrote:Not sure about Imperial Guard, since ideally they'd get their own race. But it's a good idea otherwise, free cultists for CSMs, free scouts for Marines, free ??? for eldar.
Oh, I agree - I'm not sure how the Imperial Guard could be implemented better myself.
They could be a free "sub-faction" of the Marines whilst still maintaining the look and feel of an independent race, or they could be a full faction with their own pay-to-play elite troops. The problem I'm seeing is that the IG doesn't have much in terms of infantry on the level of Marines, which is why I was thinking about just combining the two.
Or perhaps it could be done like a "hybrid" of sorts? Here's your lasgun conscript for free. Want to play stronger infantry? Pay for Marines. Want to play stronger Guard? Pay for IG vehicles and carapace Storm Troopers. If they include an NPC mechanic they could even make you a squad leader and give you 5 AI guys to order around.
KalashnikovMarine wrote:Sure thing, but the article intoned that solo play would be a far more difficult slog then joining hands with everyone for some hippy drum circle or whatever it is you do in groups while the rest of us are being awesome and tearing demons faces in half on our own.
Mhmyeah, I'm sure there is a strong focus on PvP, it's pretty much the core aspect of the game. However, they did mention support roles such as mining and crafting - and, well, see Troike's post!
On a sidenote, on the Creative Developer's request I just sent him a huge list of GW SoB sources such as the various codices, rulebooks and WD/CJ issue numbers as well as links to archived official websites that had cool fluff on the Sisters. So at least now they have some more stuff to look through if they get around doing the Adepta Sororitas, and we have an even greater chance of seeing them being done properly.
I also asked if they may want to join the thread and talk about their game a bit, but let's see - I imagine they're rather busy, but perhaps they'll find a few minutes.
67781
40k MMO @ 2013/06/15 21:32:03
Post by: BryllCream
Imperial Guard don't have to go toe-to-toe with Space Marines. individually they may be weaker but with the right support/vehicles they could still match up as a whole. That does leave the problem of playing as an infantry guardsman and being pwned by just about everything all the time. Maybe they could have a super-fast respawn rate to compensate? That'd be pretty neat
42494
40k MMO @ 2013/06/15 21:52:27
Post by: nomotog
Tanks! I'm sure people will be more then willing to be splated over and over if they get to drive a baneblade.
22783
40k MMO @ 2013/06/15 21:59:55
Post by: Soladrin
I want them to add Mechanicus. Give me my Warhound. :3
59092
40k MMO @ 2013/06/15 22:04:01
Post by: BrotherVord
I have a solution for people who don't like what the free to play option offers......PAY FOR THE GAME just like every other game that you own and enjoy. Their plan is to ,are orks free so that there are more of hem and it will therefore balance with the more powerful space marines...if this doesn't work, they will change it! if the orks start o inherently weaker even when they're paying for the game, then we can consider this a hard mode of sorts...
it's shocking to me how entitled gamers are.
45703
40k MMO @ 2013/06/15 22:12:55
Post by: Lynata
BryllCream wrote:Imperial Guard don't have to go toe-to-toe with Space Marines. individually they may be weaker but with the right support/vehicles they could still match up as a whole. That does leave the problem of playing as an infantry guardsman and being pwned by just about everything all the time. Maybe they could have a super-fast respawn rate to compensate? That'd be pretty neat 
That's why I thought about PayGuard just being all about vehicles! But still it'd be amazing to have dozens or hundreds of (free) lasgun infantry rush into battle at their side.
Can't have Guard without infantry rushes. There is Only War!
BrotherVord wrote:it's shocking to me how entitled gamers are.
Welcome to the internets. :/
22783
40k MMO @ 2013/06/15 22:16:37
Post by: Soladrin
Aren't entitled gamers the norm now?
23071
40k MMO @ 2013/06/15 22:43:43
Post by: MandalorynOranj
And while all the Ork and Marine players complain about how unfair everything is, the Eldar will sit back, take advantage of the chao-...disorder... and control everything. Just how it's meant to be!
42494
40k MMO @ 2013/06/15 22:53:04
Post by: nomotog
BrotherVord wrote:I have a solution for people who don't like what the free to play option offers......PAY FOR THE GAME just like every other game that you own and enjoy. Their plan is to ,are orks free so that there are more of hem and it will therefore balance with the more powerful space marines...if this doesn't work, they will change it! if the orks start o inherently weaker even when they're paying for the game, then we can consider this a hard mode of sorts...
it's shocking to me how entitled gamers are.
I think people would just play the other free games that don't unfairly punish free players rather then throwing money at a game that they aren't having fun in.
67781
40k MMO @ 2013/06/15 23:37:59
Post by: BryllCream
nomotog wrote:BrotherVord wrote:I have a solution for people who don't like what the free to play option offers......PAY FOR THE GAME just like every other game that you own and enjoy. Their plan is to ,are orks free so that there are more of hem and it will therefore balance with the more powerful space marines...if this doesn't work, they will change it! if the orks start o inherently weaker even when they're paying for the game, then we can consider this a hard mode of sorts...
it's shocking to me how entitled gamers are.
I think people would just play the other free games that don't unfairly punish free players rather then throwing money at a game that they aren't having fun in.
If you're not having fun in it, don't buy it. Or have you moved on from demanding that all games be free, to also demanding that all games be built to your own personal specifications? It's certainly a popular viewpoint in this thread
42494
40k MMO @ 2013/06/16 00:12:08
Post by: nomotog
BryllCream wrote:nomotog wrote:BrotherVord wrote:I have a solution for people who don't like what the free to play option offers......PAY FOR THE GAME just like every other game that you own and enjoy. Their plan is to ,are orks free so that there are more of hem and it will therefore balance with the more powerful space marines...if this doesn't work, they will change it! if the orks start o inherently weaker even when they're paying for the game, then we can consider this a hard mode of sorts...
it's shocking to me how entitled gamers are.
I think people would just play the other free games that don't unfairly punish free players rather then throwing money at a game that they aren't having fun in.
If you're not having fun in it, don't buy it. Or have you moved on from demanding that all games be free, to also demanding that all games be built to your own personal specifications? It's certainly a popular viewpoint in this thread
You sure your not tilting windmills? Though no dua I'm not going to play for a game I don't have fun in. No one will. I said that in the very post you quoted. People don't play games that treat them poorly and this is a big problem in F2P games where more often then not people play before they pay for it. In an environment like that, you don't want to drive away your players before they get a chance to pay you.
That is why their payment plan is so bad because it will keep money out of their pockets. It's not me hating on the idea. It's an objectively bad idea that will have a very hard time competing among the better designed plans.
Edit: Normally this gets posted in every debate about F2P and microtransactions. I think we just forgot. http://penny-arcade.com/patv/episode/microtransactions
71201
40k MMO @ 2013/06/16 01:05:19
Post by: JWhex
@ Lynata, in regard to your concerns about orks being too few or too many, supposedly the tyranids can be used to even things out, weather effects also were stated as a "balancing" tool.
There are a huge number of things I dont like about the details so far but I really dont think the guy deserves personal attacks.
Players basically in charge of other characters = fail
Microtransactions to buy crap = fail. In the interview, one of his examples was a player with a marine character that they had spent $200 on. WTF kind of nonsense is that? 200 dollars for bling and emotes?
Very little content for solo play = fail
Slow leveling for solo players = fail
Suppose you are an Eldar player and the "leader players" of your faction want to ally with chaos marines, you basically have to go along with them even if you think it is a stupid violation of the back ground.
If the battles are these large conflicts, where as he described the actions of individuals dont even amount to much, what is the challenge or fun in that.
A good MMORPG has a constant development of new content: items, new areas, quests, missions, alternative campaign scenarios, new jobs and it is reasonable to expect a monthly subscription fee to support ongoing development. This game doesnt really appear to emphasize any of those things. I dont mind a subscription fee if there is meaningful development going on.
Compared to MMORPG where you have races and jobs, this game appears to have races but one basic job type, warrior. That has fail written all over it.
45703
40k MMO @ 2013/06/16 03:03:26
Post by: Lynata
I've read about the 'nids (and think this is a clever idea), I'm just not sure if that will be enough. I mean, the Tyranids will fight everyone, so in an area where they will actually be a nuisance to the Marines they will also be dangerous to the Orks, and vice versa. The only thing they can potentially do is draw away reinforcements and thus render certain flanks vulnerable to attack.
In a direct engagement between two factions, the 'nids won't be present (unless someone messed up or likes to live dangerously), so the numbers issue will be somewhat alleviated, but will it be enough? Time will tell.
Many of the "fails" you listed work out nicely in Planetside, by the way. And you'd be surprised how much cash some few people shell out for silly things. >_>
60939
40k MMO @ 2013/06/16 03:27:14
Post by: Enigwolf
Hollowman wrote: Melissia wrote:Yeah, but this d-bag says, specifically, that his company doesn't care about balance and they will not balance the game.
All we really know about the game so far is that one of the people involved is prone to saying stupid, flippant nonsense - doubtless considering it all very witty and edgy.
So ok, we know we have a game developer with no social skills. This is not a terrible shock. As to the actual game, we'll probably have something to talk about in about a year.
-D
Well, we also have their track record of games. Which is a very good indicator for future games. For example, we all know that Bioware will do a good job at producing RPGs and story-based games, Relic Entertainment excels at strategy games, Dice does FPS, etc. Even if the devs do a game outside of the "usual" for them, you trust them because they have the pedigree of their past games. Look at the past games of this developer, for the most part, they have majority failed to even hit 50% for their ratings. It's not a good track record, and I'm wondering why GW potentially bungled up such a huge potential income source by giving/selling the IP to them.
71201
40k MMO @ 2013/06/16 04:25:50
Post by: JWhex
Enigwolf wrote: Hollowman wrote: Melissia wrote:Yeah, but this d-bag says, specifically, that his company doesn't care about balance and they will not balance the game.
All we really know about the game so far is that one of the people involved is prone to saying stupid, flippant nonsense - doubtless considering it all very witty and edgy.
So ok, we know we have a game developer with no social skills. This is not a terrible shock. As to the actual game, we'll probably have something to talk about in about a year.
-D
Well, we also have their track record of games. Which is a very good indicator for future games. For example, we all know that Bioware will do a good job at producing RPGs and story-based games, Relic Entertainment excels at strategy games, Dice does FPS, etc. Even if the devs do a game outside of the "usual" for them, you trust them because they have the pedigree of their past games. Look at the past games of this developer, for the most part, they have majority failed to even hit 50% for their ratings. It's not a good track record, and I'm wondering why GW potentially bungled up such a huge potential income source by giving/selling the IP to them.
Well maybe they won the IP through a competitive bid or other developers were already busy with other projects or just not interested.
45234
40k MMO @ 2013/06/16 06:17:00
Post by: Void__Dragon
BryllCream wrote:
And you know how long it will take, do you? You know that orks can't get to an equal footing with marine players by simply killing tyranids? You know that they won't be able to craft their way up?
No to all, nor did I claim to know, cease the straw man arguments immediately.
You seem to be imagining the worst possible game they could make, then deciding that's what they *are* making.
You seem to be imagining that I am far more emotionally invested in this game than I really am, lol.
Individual orks are inferior to a single space marine in the fluff, only at higher levels does it balance out (and indeed, swing the other way - though back into balance once you account for wargear). So the devs could either impliment this, while cleverly introducing them as a free-to-play race at lower levels, or they could piss over the fluff and have ork boys tearing through power armour with ease.
There actually are ways to do this effectively, best way I see to make Ork advancement faster than a Marine's for a few ranks, then slowing Ork progression to be more on a Marine's level when both characters would be of approximately equal strength.
If they don't do this though, there will be an issue of players being bored to fething tears playing an underpowered character for a while, and the hope of something stronger later will not be much of a comfort, especially all the Marine players who have been playing as long are still mightier one on one due to being ranked higher.
I have said multiple times that I could change my mind if promising information is released, but right now, based on current evidence, I don't really look forward to it. Why does that ail you so? Automatically Appended Next Post: BrotherVord wrote:I have a solution for people who don't like what the free to play option offers......PAY FOR THE GAME just like every other game that you own and enjoy. Their plan is to ,are orks free so that there are more of hem and it will therefore balance with the more powerful space marines...if this doesn't work, they will change it! if the orks start o inherently weaker even when they're paying for the game, then we can consider this a hard mode of sorts...
it's shocking to me how entitled gamers are.
Nah I'm probably just not going to buy it.
The notion of paying a monthly fee on any game is inherently offensive to me. It would have to be quite the game for me to break that rule.
Also: I am going to wager a guess that most gamer's games don't consist of titles that you have to pay a monthly fee to play. That would be quite astonishing.
Also, what you fail to realize is that the statements about the Orkz? Applies to the p2p version as well, you don't magically start off stronger than the f2p people if you pay based on what has been said, you just can advance further. So, as I've said, you still start off weaker and without a balancing mechanic in the form of substantially quicker experience gain, the game will still be unbalanced.
That is of course based on what I have read so far, new context could mitigate my criticisms or even something could change after playtesting, but as it is now, that is how I see it. Automatically Appended Next Post: Rayvon wrote:I dont think balance matters that much, if its enjoyable people will play, massive scale fps games are better balanced for groups of players too I think, rather than 1 v 1.
It seems that only recently in the past years since wow, that people have started banging on about balance all the time.
What makes you say that?
It might just be because I'm a longtime and avid fighting game player, but balance has always been a popular subject of debate among gaming in my experience. Automatically Appended Next Post:
I am admittedly very interested to see how they will balance Titans, if they are implemented.
All but the mightiest characters pale before even a Warhound.
56285
40k MMO @ 2013/06/16 07:49:37
Post by: JakeCWolf
Melissia wrote: BryllCream wrote:Melissa can you provide a list of mmorpgs that were balanced on release?
Irrelevant. Most developers actually TRY to balance their games. Maybe not "perfect balance" since that's impossible while keeping complexity, but they certainly try to keep it so that, if they have multiple factions in pvp, each faction is capable of winning relatively equally with the others.
Guild Wars 2 is relatively balanced now, but it wasn't balanced when it was released-- they still tried to balance it though. They don't actively say "feth balance". Lynata wrote:[snip]
If the Sisters really are amongst the first factions they'd like to add, this is certainly more than I had actually dared to hope for. I'll remain cautious, but let's see what the future holds!
I might even try it if they do. I doubt they will though.
It sounds like a cheap CYA cop-out though, compared to the statements they made earlier.
Balancing always has, and always will be an on going balancing act, as content is added/changed/removed and gaming styles/strategies constantly change and evolve so much the balancing to make sure the field of play is a level as possible, but lets face it there will always be cheeky strategies and douche moves, that's just the nature of gaming.
Truly a game will never be perfectly balanced, there's really no such thing as perfect, at least in the mortal realm, just the possibility to strive to get as close as we can, which is what good game developers do, these guys on the other hand, really seem like (from what I've heard thus far) to be the kind of guys all about the money, unhappy players a non existing thought to them so long as they aren't shoveling them money.
Enigwolf wrote: Melissia wrote: JakeCWolf wrote:So this ones going the "Freemium" route eh?
Well expect rampant power abuse and entire servers being owned by clans of deep pocked douche bags who throw hundreds of dollars to win every conflict...
I know paying to play sounds like a drag, but honestly if everyone is paying to play the game, that means everyone is starting on a level playing field, no amount of real life currency can help them win any one fight, only keep playing the game as whole.
Yeah, but this d-bag says, specifically, that his company doesn't care about balance and they will not balance the game.
Because imbalance makes people want to throw more money at the system to win. So, yeah, it's a pay-to-win game. At least he's being honest with it lol.
Well in that case I think the Chaos spawned whelps need to get banished back to the Immaterium that spawned them, and my powered armored boot heel will be happy to kick them back there via the nearest warp hole... Wow really let my inner Space Wolf out there didn't I?  Just shows how much of a hair trigger I have to "Freemium" games, mark my words battle brothers and sisters, they will be the death of gaming one of these days, the last thing we need is another Gaming Dark Age like the one in the early 80s...
29408
40k MMO @ 2013/06/16 07:55:12
Post by: Melissia
Void__Dragon wrote:I have said multiple times that I could change my mind if promising information is released, but right now, based on current evidence, I don't really look forward to it. Why does that ail you so?
Don't look at me, I'm wondering the same thing. Apparently criticizing a developer's stated goals and methods is eeeeevil and we should feel bad for doing it.
I don't, of course.
56285
40k MMO @ 2013/06/16 07:58:44
Post by: JakeCWolf
Melissia wrote:Don't look at me, I'm wondering the same thing. Apparently criticizing a developer's stated goals and methods is eeeeevil and we should feel bad for doing it. I don't, of course. Neither do I battle sister, neither do I. We are, after all, the fan base they are suppose to be making this game for, so it's our right to procrastinate and call them out on their cheeky marketing strategies if we so choose, on what basis we do this, fact, hearsay or otherwise is our business, and ours alone.
57210
40k MMO @ 2013/06/16 08:07:17
Post by: DemetriDominov
New update released:
http://overpower3d.com/Previews/warhammer-40k-eternal-crusade-details-revealed-1/
I'm liking the fact it's:
1. 4 Independent Races with Tyranids being the great equalizer between them.
2. Guilds get housing... in SPACE.
Need more updates for the future, but at least it's something.
60939
40k MMO @ 2013/06/16 08:10:33
Post by: Enigwolf
Not a new update. That's all from the first interview.
67781
40k MMO @ 2013/06/16 10:37:52
Post by: BryllCream
nomotog wrote:
You sure your not tilting windmills? Though no dua I'm not going to play for a game I don't have fun in. No one will. I said that in the very post you quoted. People don't play games that treat them poorly and this is a big problem in F2P games where more often then not people play before they pay for it. In an environment like that, you don't want to drive away your players before they get a chance to pay you.
If you're going to assume that the game won't be fun then you may as well assume that the devs are all holocaust deniers. Actually there are some in this thread who probably do think that
That is why their payment plan is so bad because it will keep money out of their pockets.
Game devs make a game...people who're interested will buy it. How is that a bad payment plan?
It's not me hating on the idea. It's an objectively bad idea
Lol.
So this game is going to be bad...but pennyarcade is good?  there's no accounting for taste, though I do salute your perseverance in sticking with a webcomic that doesn't even try to be funny.
62229
40k MMO @ 2013/06/16 12:26:44
Post by: Minx
BryllCream wrote:If you're going to assume that the game won't be fun then you may as well assume that the devs are all holocaust deniers. Actually there are some in this thread who probably do think that 
We were talking about a silly video game and you bring up holocaust denying scum? wtf
67781
40k MMO @ 2013/06/16 12:43:09
Post by: BryllCream
Minx wrote: BryllCream wrote:If you're going to assume that the game won't be fun then you may as well assume that the devs are all holocaust deniers. Actually there are some in this thread who probably do think that 
We were talking about a silly video game and you bring up holocaust denying scum? wtf
Well as long as people are simply making things up to attack the game/developers, they may as well call them holocaust deniers too. Hey I heard the devs for this game kick around puppies during their lunch breaks!
59092
40k MMO @ 2013/06/16 14:37:44
Post by: BrotherVord
JWhex wrote:
Microtransactions to buy crap = fail. In the interview, one of his examples was a player with a marine character that they had spent $200 on. WTF kind of nonsense is that? 200 dollars for bling and
It's not that outlandish when you look at a game like WoW, most players have a main toon that they invest most of their time into...$200 is barely more than you would pay for a year of playing the game. They were referring to a player who was extremely advanced...if the game is good enough I wouldn't mind sinking $200 into it over a year long period or so...in fact I would love to be able to if the game was good enough to warrant it.
60939
40k MMO @ 2013/06/16 14:51:13
Post by: Enigwolf
The trend for MMOs nowadays is moving towards the completely F2P (besides aesthetical/time microtransactions) or one-pay-to-unlock/play deal, like Guild Wars 2, Dust 514, World of Tanks, to name a few. Even Blizzard seems to be moving this direction with their Warcraft TCG online game that they're working on. Even relatively well-produced games like Star Wars: The Old Republic didn't survive long, and the only two monthly-pay MMOs that immediately come to mind that have been around for at least half a dozen years are WoW and Eve Online. I'll be somewhat surprised if this survives.
42494
40k MMO @ 2013/06/16 15:49:02
Post by: nomotog
BryllCream wrote:nomotog wrote:
You sure your not tilting windmills? Though no dua I'm not going to play for a game I don't have fun in. No one will. I said that in the very post you quoted. People don't play games that treat them poorly and this is a big problem in F2P games where more often then not people play before they pay for it. In an environment like that, you don't want to drive away your players before they get a chance to pay you.
If you're going to assume that the game won't be fun then you may as well assume that the devs are all holocaust deniers. Actually there are some in this thread who probably do think that
That is why their payment plan is so bad because it will keep money out of their pockets.
Game devs make a game...people who're interested will buy it. How is that a bad payment plan?
It's not me hating on the idea. It's an objectively bad idea
Lol.
So this game is going to be bad...but pennyarcade is good?  there's no accounting for taste, though I do salute your perseverance in sticking with a webcomic that doesn't even try to be funny.
Well I suspected before, but now I'm sure enough. Your not actually listening. This isn't a conversation that we are having.
67781
40k MMO @ 2013/06/16 16:05:41
Post by: BryllCream
I'd like to hear you explain why running around and shooting/bashing orks, eldar and marines is objectively bad.
31545
40k MMO @ 2013/06/16 16:23:32
Post by: AlexHolker
BryllCream wrote:I'd like to hear you explain why running around and shooting/bashing orks, eldar and marines is objectively bad.
Because that is not what this game is offering to new players. Anyone who doesn't like running around as Ork cannon fodder getting killed by paying Space Marines and bossed around by paying Orks isn't going to stick around long enough to find out if the rest of the game is any better.
36809
40k MMO @ 2013/06/16 16:25:12
Post by: loota boy
BryllCream wrote:I'd like to hear you explain why running around and shooting/bashing orks, eldar and marines is objectively bad.
I don't think anyone has said that that is their complaint. A few have said that they aren't interested in a mostly pvp game, but i don't think anyone's point is that the concept of the game they are making is bad. People are disappointed with the way the method of payment is being done, and other things being implemented. MMO's these days last for so much longer if they can draw in a huge, huge player base and make money on casual spending for vanity items and shortcuts, rather than "Pay to buy the game, then continue paying so you can play the game you already bought." You have to pay to even get started, and then you can only play as ork boyz who get stomped by other classes. So you have to shell out monthly payments just to keep up with other players and not be cannon-fodder in the game you already bought. And even if you pay monthly for said game, if you want to play orks you still have to work through the crappy ork boy-below-officer phase. Even if that phase is incredibly short, it's still unfair that you paid for the game like everyone else, but still start off weaker. The fact that they have stated that they need to try and enforce player faction population ratios to have a sort of balance between the factions on top of saying that they have no intention of balancing the game on release makes me think that it won't be fun to play unless you play the beardy classes in the most populated faction.
Also, when people ask for a decent f2p setup rather than a pay2win setup, they aren't being unrealistic and entitled. Plenty of games get by fantastically being entirely f2p in all the classes with all the game play options being free, and make their money on vanity items and shortcuts. It's not an mmo, but look at tf2. All classes are available from the start and all weapon options are available through random drops and crafting, but you can just go ahead and buy them if you don't feel like waiting for a drop or crafting it. Also, hats and badges and other accessories are available for purchase. Tf2 is thriving because of it.
42494
40k MMO @ 2013/06/16 16:40:08
Post by: nomotog
I don't think it's likely, but would anyone else just love ork crafting. It could be so fun to have.
71489
40k MMO @ 2013/06/16 16:56:38
Post by: Troike
nomotog wrote:I don't think it's likely, but would anyone else just love ork crafting. It could be so fun to have.
Why'd it be unlikely? Course Orks'll get crafting. They can't give a core gameplay mechanic like that to just one race.
50832
40k MMO @ 2013/06/16 17:07:34
Post by: Sigvatr
As stated before: you either earn money by having unfair payment systems (aka Pay-to-Win) or by having an extremely good game to keep people playing and only add cosmetic stuff for low prices.
League of Legends, DotA, Team Fortress 2...all extremely good and well-designed games. Very successful games. Also financially.
Check the games the developer used to make before. Bunch of movie-tie-in cash grabs and poor quality shovelware. What are exactly are we to expect? I expect a very poor spinoff and low quality with an unfair pay system. Mark my words.
62229
40k MMO @ 2013/06/16 17:15:49
Post by: Minx
Sigvatr wrote: I expect a very poor spinoff and low quality with an unfair pay system. Mark my words.
That mirrors my expectations :(
In other words we've got to wait another two to four years until we might hear about a great 40k game. Yay!
29408
40k MMO @ 2013/06/16 17:18:41
Post by: Melissia
I think we'll hear about a successor to DoW2 or Space Marine before then at least.
62229
40k MMO @ 2013/06/16 17:29:07
Post by: Minx
Melissia wrote:I think we'll hear about a successor to DoW2 or Space Marine before then at least.
Yes, you are right. In my despair i forgot about those.
Edit: Thankfully Behaviour Interactive only got the MMO licence, didn't they?
19377
40k MMO @ 2013/06/16 17:36:25
Post by: Grundz
Thats actually increasingly promising, most MMO's spend way too much resources making content, if they just focus on combat, they could get it somewhat right. I just want to drive a fully loaded rhino or land raider with halo 1 madness physics and drop off squads of dudes into combat.
I hope that we dont see convoluted "classes" and the fights contain suitable levels of npc trash, guardsmen, grots, whatever, you dont feel like a big powerful terminator or whatever unless you're wading through crowds of cowerdly jackholes
60939
40k MMO @ 2013/06/16 18:23:04
Post by: Enigwolf
Melissia wrote:I think we'll hear about a successor to DoW2 or Space Marine before then at least.
Just remember that THQ got its assets dismantled when they went bankrupt. Relic Entertainment, which made both DoW games, is now under Sega. No one announced if the license that they used for the DoW games went with Relic to Sega or not, but GW ultimately controls the license. Relic did announce that there was a possibility of it though, and before THQ went bankrupt, their boss announced that DoW3 was on the drawing boards.
Edit: Found this little snippet http://www.ign.com/articles/2013/04/23/warhammer-40000-dawn-of-war-may-return
45234
40k MMO @ 2013/06/16 18:25:48
Post by: Void__Dragon
BryllCream wrote:
If you're going to assume that the game won't be fun then you may as well assume that the devs are all holocaust deniers.
Well no, because the former is based off of evidence from the developer's interviews, whereas the latter is you not having anything substantial to say so you engage in ad hominems.
45703
40k MMO @ 2013/06/16 20:33:33
Post by: Lynata
I guess not everyone in this thread did catch the part in the interview where they said "our game won't be fun". Granted, it was easy to miss.
32867
40k MMO @ 2013/06/16 23:09:52
Post by: johnscott10
It sounds like they got the model for this game well off. I hate Orks with a passion so locking me into paying to not play as Orks is very off putting.
Now I may not be a games designer but I feel this would have worked in favor for them:
Choose a starting race: CSM, SM, Orks, Eldar.
If the player wanted to play another faction then they had to buy a new Character slot: up to £5 at most I would say.
Progression wise I would like to see:
CSM:
Custist to Cultist Champion
Cultist Champion to CSM
CSM to CSM Champion
Then it splits off into 3 paths:
CSM Champ to Havoc
CSM Champ to Raptor
CSM Champ to Terminator
I mean I have now given a reason as to why to level through the same content 3 times, to change the end result.
Now I'm not familiar with SM, Orks or Eldar so not 100% how to progress for them.
I really feel that this 40K MMO would work well if it was developed similar to Planetside 2.
Now I may have missed things mentioned in this thread, I did skim read alot of it.
29408
40k MMO @ 2013/06/16 23:13:15
Post by: Melissia
Only if this allowed for female CSMs.
31545
40k MMO @ 2013/06/16 23:16:10
Post by: AlexHolker
johnscott10 wrote:Progression wise I would like to see:
CSM:
Custist to Cultist Champion
Cultist Champion to CSM
CSM to CSM Champion
Mook-level Cultists should not be PCs.
32867
40k MMO @ 2013/06/16 23:16:40
Post by: johnscott10
I dont see why not, I mean surely there are some females who would happily bow to the forces of Chaos. Kinda hate the whole only female faction being SoB tbh.
EDIT: Helps if I add the quote.
30012
40k MMO @ 2013/06/16 23:24:49
Post by: AWesker1976
johnscott10 wrote:
Now I'm not familiar with SM, Orks or Eldar so not 100% how to progress for them.
Orks:
Start as one of da boyz ( shoota, slugga, loota, storm, stikkbomma ) -> survive fights, grow bigga -> Nob -> survive fights, grow bigga, kill current warboss -> Warboss
Special exceptions: Mekboy, Painboy, Weird Boy, Big Mek
Space Marines:
Initiate -> Scout -> Battle Brother ( tactical, assault, devastator ) -> Sergeant -> Captain -> Chapter Master
Special classes: Apothecary, Techmarine, Chaplain, Librarian
Eldar have their Warrior Aspects:
Dire Avengers, Howling Banshees, Striking scorpions, Fire Dragons, Dark Reapers, Swooping Hawks, Warp Spiders
Special classes: Harlequins, Farseer, Warlock, Spiritseer, Autarch
Edit: I'd have to consult the new eldar codex for specifics if needed. But to become a leader of a craftworld, the eldar must be a master of all the aspects.
56307
40k MMO @ 2013/06/16 23:32:20
Post by: unmercifulconker
johnscott10 wrote:It sounds like they got the model for this game well off. I hate Orks with a passion so locking me into paying to not play as Orks is very off putting.
Now I may not be a games designer but I feel this would have worked in favor for them:
Choose a starting race: CSM, SM, Orks, Eldar.
If the player wanted to play another faction then they had to buy a new Character slot: up to £5 at most I would say.
Progression wise I would like to see:
CSM:
Custist to Cultist Champion
Cultist Champion to CSM
CSM to CSM Champion
Then it splits off into 3 paths:
CSM Champ to Havoc
CSM Champ to Raptor
CSM Champ to Terminator
I mean I have now given a reason as to why to level through the same content 3 times, to change the end result.
Now I'm not familiar with SM, Orks or Eldar so not 100% how to progress for them.
I really feel that this 40K MMO would work well if it was developed similar to Planetside 2.
Now I may have missed things mentioned in this thread, I did skim read alot of it.
I would much more prefer this.
Best suggestion ive read actually to the current system of progression, rather than some of the trollish posts.
I would also like it to be like planetside 2, pick your faction and stick with it.
5212
40k MMO @ 2013/06/16 23:34:15
Post by: Gitzbitah
AWesker1976 wrote: johnscott10 wrote:
Now I'm not familiar with SM, Orks or Eldar so not 100% how to progress for them.
Orks:
Start as one of da boyz ( shoota, slugga, loota, storm, stikkbomma ) -> survive fights, grow bigga -> Nob -> survive fights, grow bigga, kill current warboss -> Warboss
Special exceptions: Mekboy, Painboy, Weird Boy, Big Mek
.
I wouldn't think that surviving the fight should be a goal for Ork players. Certainly, the game shouldn't reward it. A dead Ork turns into spores, and his genetic memory returns in a new Ork body- they are arguably the only race other than Tyranids, that have a fluffy reason for respawning. Instead, reward them for how much damage they can cause. Obviously, if they can survive they'll cause more damage, but if they see a wall go down every boy should be running to be in the first wave, not lurking until it is safe to sneak in and pick up a few more survival points to grow to Nob size.
71489
40k MMO @ 2013/06/16 23:43:00
Post by: Troike
Not to be a downer, but it wouldn't really make sense fluff-wise. Unless you play a cultist who is a young, male child, you can't become an Astartes. And having child PCs probably wouldn't happen, for obvious reasons.
Some sort of CSM initiate would make sense. Sorta like a Chaos equivilant to SM Scouts.
32867
40k MMO @ 2013/06/17 00:00:12
Post by: johnscott10
I'm not the best when it comes down to 40K fluff tbh.
It was really just a idea for something they could do in regards to choosing a faction other than "You are Ork, pay or be stuck as Ork"
Kinda nice to see people giving good feedback on essentially what was a two minute idea XD
59092
40k MMO @ 2013/06/17 00:09:44
Post by: BrotherVord
There is no such thing as a female chaos space marine.
In my opinion you would need to be okay wih either being a daemon of some kind, a female cultist/dark sorceress, or some other fluff-ok race...which probably does not include chaos sisters of battle.
you can't just obliterate fluff wherever you want because you can't identify with a male character...doing so detracts from the immersion of all of the other players who know that your character would never exist in the 40k fluff.
32867
40k MMO @ 2013/06/17 00:16:09
Post by: johnscott10
BrotherVord wrote:
There is no such thing as a female chaos space marine.
In my opinion you would need to be okay wih either being a daemon of some kind, a female cultist/dark sorceress, or some other fluff-ok race...which probably does not include chaos sisters of battle.
you can't just obliterate fluff wherever you want because you can't identify with a male character...doing so detracts from the immersion of all of the other players who know that your character would never exist in the 40k fluff.
And why not? I'v seen plenty of games butcher fluff to include something to please some of their players. I mean surely it wouldn't be that hard to introduce more females into 40K, they get some DNA from Sob, replicate a geneseed from it then you have females who can do just as well as guys. Its probably the most hated area of 40K for me, theres very little female presence when there could be so much more. Unless I'm missing something very obvious.
29408
40k MMO @ 2013/06/17 00:17:35
Post by: Melissia
And yet, it'd still be the only way I'd ever be convinced to actually play the faction (despite the rumors to the contrary, I actually respect certain SM chapters like Space Wolves, Blood Angels, or Salamanders... I don't have any of that for CSMs).
71489
40k MMO @ 2013/06/17 00:19:45
Post by: Troike
BrotherVord wrote:
There is no such thing as a female chaos space marine.
In my opinion you would need to be okay wih either being a daemon of some kind, a female cultist/dark sorceress, or some other fluff-ok race...which probably does not include chaos sisters of battle.
you can't just obliterate fluff wherever you want because you can't identify with a male character...doing so detracts from the immersion of all of the other players who know that your character would never exist in the 40k fluff.
CSM are probably going to be a suasage-fest to keep things simple. And really, it wouldn't be fair to limit female characters to non-supersoldier roles. At the moment, looks like Eldar are the only source of female characters (note that one of the devs jokingly said that they were bringing "sexiness" to the game).
29408
40k MMO @ 2013/06/17 00:22:52
Post by: Melissia
Yeah, I marked that comment as kind of odd and stupid as well, myself. I don't really care about "sexiness", I just don't feel any desire to spend hundreds of hours roleplaying as a dude.
71489
40k MMO @ 2013/06/17 00:24:10
Post by: Troike
johnscott10 wrote:BrotherVord wrote:
There is no such thing as a female chaos space marine.
In my opinion you would need to be okay wih either being a daemon of some kind, a female cultist/dark sorceress, or some other fluff-ok race...which probably does not include chaos sisters of battle.
you can't just obliterate fluff wherever you want because you can't identify with a male character...doing so detracts from the immersion of all of the other players who know that your character would never exist in the 40k fluff.
And why not? I'v seen plenty of games butcher fluff to include something to please some of their players. I mean surely it wouldn't be that hard to introduce more females into 40K, they get some DNA from Sob, replicate a geneseed from it then you have females who can do just as well as guys. Its probably the most hated area of 40K for me, theres very little female presence when there could be so much more. Unless I'm missing something very obvious.
Space Marines being male-only is pretty solidly set in stone. Really, the devs would be courting outnerdrage if they were to change something as fundamental as that.
But worry not, if all goes well we shall have a whole faction of badass females somewhere down the line. And if the sentiments expressed in the emails still ring true at that point, they'll be pretty awesome to play.
59092
40k MMO @ 2013/06/17 00:24:29
Post by: BrotherVord
Melissia wrote:And yet, it'd still be the only way I'd ever be convinced to actually play the faction (despite the rumors to the contrary, I actually respect certain SM chapters like Space Wolves, Blood Angels, or Salamanders... I don't have any of that for CSMs).
That's fine if that's what it would take to get YOU to play, but it doesn't exist in fluff....like not even a little bit. Hopefully they have other options for the millions of females that I'm sure will want to play a warhammer 40k mmorpg....I just don't want them to be options that very blatantly break immersion. Automatically Appended Next Post: johnscott10 wrote:BrotherVord wrote:
There is no such thing as a female chaos space marine.
In my opinion you would need to be okay wih either being a daemon of some kind, a female cultist/dark sorceress, or some other fluff-ok race...which probably does not include chaos sisters of battle.
you can't just obliterate fluff wherever you want because you can't identify with a male character...doing so detracts from the immersion of all of the other players who know that your character would never exist in the 40k fluff.
And why not? I'v seen plenty of games butcher fluff to include something to please some of their players. I mean surely it wouldn't be that hard to introduce more females into 40K, they get some DNA from Sob, replicate a geneseed from it then you have females who can do just as well as guys. Its probably the most hated area of 40K for me, theres very little female presence when there could be so much more. Unless I'm missing something very obvious.
Because it is so fundamental. Look, I think they should be including sisters of battle as an option for a female version of the space marine classes...I would even be okay with them breaking the fluff by making them as strong as space marines...but I do not want to see a 7 foot tall woman in power armor that looks like a space marine with long hair and breasts. It simple doesn't exist in the fluff.
As far as I am concerned, they can write some lore for a chaos sisters of battle faction, but I think they should look like what the sisters look like, not what the space marines look like.
47547
40k MMO @ 2013/06/17 00:27:35
Post by: CthuluIsSpy
Am I correct in suspecting that these developers are fools? That is the impression I'm getting.
29408
40k MMO @ 2013/06/17 00:28:37
Post by: Melissia
And since I would never play the faction anyway otherwise, I couldn't care less regardless. CSMs are just whiny little spiky-shouldered targets for everyone else to beat up for experience points anyway, we all know that
Jokes aside, they rather fethed up in their faction choices. Automatically Appended Next Post: BrotherVord wrote:I would even be okay with them breaking the fluff by making them as strong as space marines
That's not "breaking the fluff". That's canon, in GW's own words Sisters are equals in the field of battle to Space Marines.
71489
40k MMO @ 2013/06/17 00:30:57
Post by: Troike
BrotherVord wrote:[As far as I am concerned, they can write some lore for a chaos sisters of battle faction
Nah. That's would also be a major departure from the fluff. Nothing like that exists in the 40K canon.
But, from what he said about the factions, the SoB could form a temporary alliance with the CSM. Majorly incompatible with the fluff, but just a natural consequence of that mechanic.
28228
40k MMO @ 2013/06/17 00:32:33
Post by: Cheesecat
Melissia wrote:And since I would never play the faction anyway otherwise, I couldn't care less regardless. CSMs are just whiny little spiky-shouldered targets for everyone else to beat up for experience points anyway, we all know that
Jokes aside, they rather fethed up in their faction choices.
What do you mean space marines, CSM, Orks and eldar are some of the most popular factions I would be more surprised if they used sisters, tau, necrons and daemons instead?
68674
40k MMO @ 2013/06/17 00:35:05
Post by: The Grumpy Eldar
johnscott10 wrote:
And why not? I'v seen plenty of games butcher fluff to include something to please some of their players. I mean surely it wouldn't be that hard to introduce more females into 40K, they get some DNA from Sob, replicate a geneseed from it then you have females who can do just as well as guys. Its probably the most hated area of 40K for me, theres very little female presence when there could be so much more. Unless I'm missing something very obvious.
I'd rather not see that happening at all. Those would be the most manly man females to ever been existed!
I mean have you ever seen joke images like this... http://www.terrariaonline.com/attachments/touhou-dan807090-jpg.12625/ They'd look like that. I mean who wants to play that as a female. The sheer horror.
29408
40k MMO @ 2013/06/17 00:36:10
Post by: Melissia
Popular amongst 40k players. But an MMO needs a larger audience than just "40k Players who have decent computers, a decent internet connection, money to spend on a game subscription, and are PC gamers" to thrive.
28228
40k MMO @ 2013/06/17 00:39:39
Post by: Cheesecat
Melissia wrote:Popular amongst 40k players. But an MMO needs a larger audience than just " 40k Players who have decent computers, money to spend on a game subscription, and are PC gamers" to thrive.
I suppose, although I think they should have replaced CSM with either guard (who are a popular faction), dark eldar or sisters (who aren't so popular) as the female options are limited atm and CSM run the risk of just being reskinned space marines.
29408
40k MMO @ 2013/06/17 00:41:01
Post by: Melissia
Of course CSMs ru nthe risk of being reskinned Space Marines. That's basically all they are in the lore, too-- a Space Marine who worships Chaos, a renegade Space Marine, a Space Marine from the Traitor Legions, etc. They're really not that different from "regular" Space Marines. Especially not to an outsider.
28228
40k MMO @ 2013/06/17 00:45:12
Post by: Cheesecat
Melissia wrote:Of course CSMs ru nthe risk of being reskinned Space Marines. That's basically all they are in the lore, too-- a Space Marine who worships Chaos, a renegade Space Marine, a Space Marine from the Traitor Legions, etc. They're really not that different from "regular" Space Marines.
I suppose, but they could distinguish CSM with demonic options or allowing Khorne Beserkers, Plague Marines, Rubric Marines, Noise Marines, Possessed, etc as classes.
29408
40k MMO @ 2013/06/17 00:47:51
Post by: Melissia
Cheesecat wrote:I suppose but they could distinguish CSM with demonic options or allowing Khorne Beserkers, Plague Marines, Rubric Marines, Noise Marines, Possessed, etc.
Of those, the only ones that are actually anywhere near unique among Space Marine units are the Possessed. And they'd be very, very difficult to implement in a fashion that is accurate to the lore. The others are just "foot assault marines who are angry", "durable tactical marines with a few toys", "sorcerer-led tactical marines with special ammo", and "devastator marines with slightly different weapons".
30012
40k MMO @ 2013/06/17 00:47:53
Post by: AWesker1976
In my not very humble opinion, Chaos Space Marine faction should be converted to just Chaos and allow for people to choose from the following:
Traitor IG, Chaos Daemons, Dark Mechanicum, Chaos Marines
It would give people who like Chaos more options rather than being "Space Marine with more skulls"
The same could be said for Space Marines, change them to Imperium of Man.
IG, Sisters, Mechanicum, Inquisition, Marines
Edit to add: a possessed could work like the Marauder from warhammer online. with different stances to represent different mutations = daemonic powers. Then again I hated stance dancing.
29408
40k MMO @ 2013/06/17 00:50:15
Post by: Melissia
Yes, that would have been the smart thing to do.
47547
40k MMO @ 2013/06/17 00:50:31
Post by: CthuluIsSpy
AWesker1976 wrote:In my not very humble opinion, Chaos Space Marine faction should be converted to just Chaos and allow for people to choose from the following:
Traitor IG, Chaos Daemons, Dark Mechanicum, Chaos Marines
It would give people who like Chaos more options rather than being "Space Marine with more skulls"
The same could be said for Space Marines, change them to Imperium of Man.
IG, Sisters, Mechanicum, Inquisition, Marines
IG and traitor IG are a bit too squishy imo...unless they were storm troopers. Then maybe it would work.
Other than that, I like this idea.
28228
40k MMO @ 2013/06/17 00:50:54
Post by: Cheesecat
AWesker1976 wrote:In my not very humble opinion, Chaos Space Marine faction should be converted to just Chaos and allow for people to choose from the following:
Traitor IG, Chaos Daemons, Dark Mechanicum, Chaos Marines
It would give people who like Chaos more options rather than being "Space Marine with more skulls"
The same could be said for Space Marines, change them to Imperium of Man.
IG, Sisters, Mechanicum, Inquisition, Marines
This is too sensible of an idea although IG and cultists would be underpowered so scrap them or make them part of the gakky f2p model.
47547
40k MMO @ 2013/06/17 00:51:25
Post by: CthuluIsSpy
Sadly, as I noted before, the devs in charge of the game appear to be fools.
28228
40k MMO @ 2013/06/17 00:53:57
Post by: Cheesecat
Melissia wrote: Cheesecat wrote:I suppose but they could distinguish CSM with demonic options or allowing Khorne Beserkers, Plague Marines, Rubric Marines, Noise Marines, Possessed, etc.
Of those, the only ones that are actually anywhere near unique among Space Marine units are the Possessed. And they'd be very, very difficult to implement in a fashion that is accurate to the lore.
The others are just "foot assault marines who are angry", "durable tactical marines with a few toys", "sorcerer-led tactical marines with special ammo", and "devastator marines with slightly different weapons".
Sigh, you're probably right I quit the table top games years ago so I'll take your word on it.
29408
40k MMO @ 2013/06/17 01:00:26
Post by: Melissia
Cheesecat wrote:This is too sensible of an idea although IG and cultists would be underpowered so scrap them or make them part of the gakky f2p model.
Wouldn't have been too hard to have the following: Imperium of Man: Frontline: Marines Specialist: Sisters Psykers: Inquisition Grunts: Imperial Guard Forces of Chaos: Frontline: Marines Specialists: Mutants Psykers: Daemonhosts Grunts: Traitor Guard The Ork WAAAGH: Frontline: Nobz Specialists: Mekboyz Psykers: Wyrdboyz Grunts: Boyz The Craftworld Eldar: Frontline: Aspect Warriors Specialists: Warseers* Psykers: Farseers Grunts: Guardians Giving each faction a good balance of "classes" and allowing free to play players to play grunts of any faction. The only one I wasn't sure about was the Eldar.
28228
40k MMO @ 2013/06/17 01:06:46
Post by: Cheesecat
Melissia wrote: Cheesecat wrote:This is too sensible of an idea although IG and cultists would be underpowered so scrap them or make them part of the gakky f2p model.
Wouldn't have been too hard to have the following:
Imperium of Man:
Frontline: Marines
Specialist: Sisters
Psykers: Inquisition
Grunts: Imperial Guard
Forces of Chaos:
Frontline: Marines
Specialists: Mutants
Psykers: Daemonhosts
Grunts: Traitor Guard
The Ork WAAAGH:
Frontline: Nobz
Specialists: Mekboyz
Psykers: Wyrdboyz
Grunts: Boyz
The Craftworld Eldar:
Frontline: Aspect Warriors
Specialists: Warseers*
Psykers: Farseers
Grunts: Guardians
Giving each faction a good balance of "classes" and allowing free to play players to play grunts of any faction. The only one I wasn't sure about was the Eldar.
That sounds great the only corrections I would make is replace traitor guard with cultists and mutants with daemons. Automatically Appended Next Post: Oh and the eldar specialist could be harlequins instead.
5675
40k MMO @ 2013/06/17 01:12:37
Post by: Kettu
Wait... I may be mistaken here but isn't there a BL story where a female cultist is transformed into a CSM?
Also, isn't there the odd piece of fluff that Fabius Bile is working on ways to open up CSM creation processes to everyone? Young, old, Male and Female?
Also, couldn't you handwave it and say Chaos did it?
30012
40k MMO @ 2013/06/17 01:15:29
Post by: AWesker1976
Kettu wrote:Wait... I may be mistaken here but isn't there a BL story where a female cultist is transformed into a CSM?
Also, isn't there the odd piece of fluff that Fabius Bile is working on ways to open up CSM creation processes to everyone? Young, old, Male and Female?
Also, couldn't you handwave it and say Chaos did it?
The devs did say their game "doesn't exist" in the overall lore of 40K, so they could do that.
They just would have to be ok with the game never being considered "canon" by GW standards, but I could live with that.
71489
40k MMO @ 2013/06/17 01:18:47
Post by: Troike
Kettu wrote:Wait... I may be mistaken here but isn't there a BL story where a female cultist is transformed into a CSM?
Perhaps. But keep in mind, BL authors are allowed to take liberties with the fluff.
Kettu wrote:Also, isn't there the odd piece of fluff that Fabius Bile is working on ways to open up CSM creation processes to everyone? Young, old, Male and Female?
Yes, but he has not yet been successful. And it'd probably too major a plot-advancement to be carried out by a third-party product.
Kettu wrote:Also, couldn't you handwave it and say Chaos did it?
That's quite a weak explanation, though. And if you've got a story where Chaos is able to make anybody into a CSM, why wouldn't they have done it elsewhere?
61627
40k MMO @ 2013/06/17 01:21:29
Post by: KalashnikovMarine
There's a BL story where a female IG member is possessed and puts on CSM armor and proceeds to stomp stupid amounts of Iron Warrior donkey before vanishing into the warp, is that what you mean?
You could hand wave it by having your Chaos progression track depend on the ruinous power you select during character creation, if you go Slaneesh you'll unlock a slider that will let you be male, female, or somewhere in between features wise.
30012
40k MMO @ 2013/06/17 01:21:31
Post by: AWesker1976
Kettu wrote:Also, couldn't you handwave it and say Chaos did it?
Troike : That's quite a weak explanation, though. And if you've got a story where Chaos is able to make anybody into a CSM, why wouldn't they have done it elsewhere?
There's always the http://wh40k.lexicanum.com/wiki/Daemonculaba
Edit to credit Troike with quote
29408
40k MMO @ 2013/06/17 01:24:36
Post by: Melissia
I'm going to ignore the fact that that exists, for the sake of keeping this thread on topic.
71489
40k MMO @ 2013/06/17 01:31:16
Post by: Troike
I suppose if they were really desperate to have female CSMs, that would be an option. But again, if we've got an instance where it's being used in a major conflict and on vast swathes of cultists, it'd seem odd that Chaos is only deploying it there.
But whatever. If they really want to crowbar female CSMs in (though they've said nothing about this) I wouldn't boycott it or anything. It'd be out of place in the wider lore, but not something I'd rage about.
61627
40k MMO @ 2013/06/17 01:49:25
Post by: KalashnikovMarine
They definently need to scrounge up some female options somewhere though.
29408
40k MMO @ 2013/06/17 01:58:11
Post by: Melissia
And they need to stop acting like the only reason people want female characters is so that they can have "sexy" characters...
45703
40k MMO @ 2013/06/17 02:06:29
Post by: Lynata
In theory, of course there's room for female or even shemale CSM. "Slaanesh did it" <- there's your explanation. That being said, it would probably look odd if those were to become a common sight, and I really don't think that such a feature would rank highly in any developer's list of priorities. This franchise is dominated by 2 meter white male superhumans in powered armour, and since this is not going to change any time soon (which has nothing to do with the developers of Eternal Crusade), the only options are to either deal with it or look for something else, instead of continuously complaining that not everybody can do anything. As long as other factions have some more complexity and allow for greater customisation, I would instead focus on those rather than wasting countless hours on typing up intricate statements of grievance about thematic aspects of the entire franchise every single time said aspects influence a product. It's perfectly fine to state this ugly truth every once in a while, but it is not productive to do so all the time in an effort to seed negativity. It's not going to catch on if it did not work after the first few times it was posted, and it won't change anything about the status quo.
We should probably be fortunate that this game will at least feature more than just SM vs CSM, as was the case with Space Marine's (the game) multiplayer mode (given that it should not have been too hard to let people play Orks or IG there as well, as most of the necessary assets were already made).
Let's just see if Orks and Eldar are any fun (I certainly think they have the potential), and if the devs hold true to their statement to add more races later.
AWesker1976 wrote:The devs did say their game "doesn't exist" in the overall lore of 40K, so they could do that.
They just would have to be ok with the game never being considered "canon" by GW standards, but I could live with that.
Since there is no such thing as a uniform, consistent canon for 40k, this really is a non-issue.
GW occasionally denies stuff that is too far from the general "look and feel" of the setting (in which case the game simply would not be greenlighted for release), but as we should all know (and as Gav Thorpe explained), there is ample room for deviations and contradictions.
23071
40k MMO @ 2013/06/17 02:06:46
Post by: MandalorynOranj
To be honest, I'm not really seeing the issue with there being a lack of female characters. It's in keeping with most of the factions they've chosen, which are the most popular and (more importantly) most recognizable ones in the brand. Most multiplayer shooters don't give the option, and this is much more of an MMO shooter than an MMORPG. They're planning on adding Sisters in later, great! But you're blowing this issue a little out of proportion here.
59092
40k MMO @ 2013/06/17 02:21:48
Post by: BrotherVord
Melissia wrote: Cheesecat wrote:This is too sensible of an idea although IG and cultists would be underpowered so scrap them or make them part of the gakky f2p model.
Wouldn't have been too hard to have the following:
Imperium of Man:
Frontline: Marines
Specialist: Sisters
Psykers: Inquisition
Grunts: Imperial Guard
Forces of Chaos:
Frontline: Marines
Specialists: Mutants
Psykers: Daemonhosts
Grunts: Traitor Guard
The Ork WAAAGH:
Frontline: Nobz
Specialists: Mekboyz
Psykers: Wyrdboyz
Grunts: Boyz
The Craftworld Eldar:
Frontline: Aspect Warriors
Specialists: Warseers*
Psykers: Farseers
Grunts: Guardians
Giving each faction a good balance of "classes" and allowing free to play players to play grunts of any faction. The only one I wasn't sure about was the Eldar.
This doesn't work...you're pigeonholing people way too much with this. There are bound to be people who want to play as sisters of battle but don't want to play support roles or "specialists". Same goes for every other class, especially the imperial and chaos ones. I feel like you are throwing out your opinions on what would make YOUR perfect gaming experience without considering the fact that other people will be playing this game.
61627
40k MMO @ 2013/06/17 02:33:03
Post by: KalashnikovMarine
Melissia wrote:And they need to stop acting like the only reason people want female characters is so that they can have "sexy" characters...
Also true, either way if they want to make a sustainable MMO female options are a must.
28228
40k MMO @ 2013/06/17 02:34:44
Post by: Cheesecat
BrotherVord wrote: Melissia wrote: Cheesecat wrote:This is too sensible of an idea although IG and cultists would be underpowered so scrap them or make them part of the gakky f2p model.
Wouldn't have been too hard to have the following:
Imperium of Man:
Frontline: Marines
Specialist: Sisters
Psykers: Inquisition
Grunts: Imperial Guard
Forces of Chaos:
Frontline: Marines
Specialists: Mutants
Psykers: Daemonhosts
Grunts: Traitor Guard
The Ork WAAAGH:
Frontline: Nobz
Specialists: Mekboyz
Psykers: Wyrdboyz
Grunts: Boyz
The Craftworld Eldar:
Frontline: Aspect Warriors
Specialists: Warseers*
Psykers: Farseers
Grunts: Guardians
Giving each faction a good balance of "classes" and allowing free to play players to play grunts of any faction. The only one I wasn't sure about was the Eldar.
This doesn't work...you're pigeonholing people way too much with this. There are bound to be people who want to play as sisters of battle but don't want to play support roles or "specialists". Same goes for every other class, especially the imperial and chaos ones. I feel like you are throwing out your opinions on what would make YOUR perfect gaming experience without considering the fact that other people will be playing this game.
I take it you've never played an MMORPG before as almost all of them involve classes designed for a specific role during combat.
29408
40k MMO @ 2013/06/17 02:34:58
Post by: Melissia
Specialist doesn't mean support role, in this case.
7653
40k MMO @ 2013/06/17 02:41:40
Post by: Corpsesarefun
Melissia wrote:And they need to stop acting like the only reason people want female characters is so that they can have "sexy" characters...
What's worse is the "sexy" female characters are rarely attractive...
We need more sexy male characters.
71489
40k MMO @ 2013/06/17 02:42:21
Post by: Troike
Cheesecat wrote:BrotherVord wrote: Melissia wrote: Cheesecat wrote:This is too sensible of an idea although IG and cultists would be underpowered so scrap them or make them part of the gakky f2p model.
Wouldn't have been too hard to have the following:
Imperium of Man:
Frontline: Marines
Specialist: Sisters
Psykers: Inquisition
Grunts: Imperial Guard
Forces of Chaos:
Frontline: Marines
Specialists: Mutants
Psykers: Daemonhosts
Grunts: Traitor Guard
The Ork WAAAGH:
Frontline: Nobz
Specialists: Mekboyz
Psykers: Wyrdboyz
Grunts: Boyz
The Craftworld Eldar:
Frontline: Aspect Warriors
Specialists: Warseers*
Psykers: Farseers
Grunts: Guardians
Giving each faction a good balance of "classes" and allowing free to play players to play grunts of any faction. The only one I wasn't sure about was the Eldar.
This doesn't work...you're pigeonholing people way too much with this. There are bound to be people who want to play as sisters of battle but don't want to play support roles or "specialists". Same goes for every other class, especially the imperial and chaos ones. I feel like you are throwing out your opinions on what would make YOUR perfect gaming experience without considering the fact that other people will be playing this game.
I take it you've never played an MMORPG before as almost all of them involve classes designed for a specific role during combat.
I see it as a bit constricting for the Imperium, personally. Guard would just be represented by regular troopers, and one might have as many options for their Marine or SoB if they're put into specific roles like that.
Ideally, I'd still prefer they get their own faction, though. They're certainly at their best when they're not having to share the spotlight with anybody.
71201
40k MMO @ 2013/06/17 02:44:49
Post by: JWhex
The fact that there does not appear to be a variety of job classes suggests to me that there will be very limited tactics. Having a group, with a tank, DD, buffer and other support requires team work and some strategy.
This game sounds like the Final Fantasy XI equivalent of, "Hey lets get a bunch of warrior/ninjas and just zerg rush it."
Anyway, some people actually enjoy playing a support role but they wont be playing this game.
23071
40k MMO @ 2013/06/17 02:45:54
Post by: MandalorynOranj
Having their own faction would present some interesting challenges to the 4-way war setup they have going. It wouldn't make too much sense for the Marines and Sisters to be at war with each other, so having them under one "Imperium" faction makes much more sense.
29408
40k MMO @ 2013/06/17 02:51:23
Post by: Melissia
JWhex wrote:The fact that there does not appear to be a variety of job classes suggests to me that there will be very limited tactics.
It's sad really. I mean the Battlefield series makes classes work for it, and it's also a shooter...
71489
40k MMO @ 2013/06/17 02:55:56
Post by: Troike
MandalorynOranj wrote:Having their own faction would present some interesting challenges to the 4-way war setup they have going. It wouldn't make too much sense for the Marines and Sisters to be at war with each other, so having them under one "Imperium" faction makes much more sense.
It wouldn't be too unrealistic from a fluff standpoint. Sisters are already distrustful of Marines, and it would be fairly simple to just say that they have differing goals, and may come into conflict as a result of this.
Soulstorm's justification could work. The Sisters see the place as tainted by Chaos and decide to purge anybody who doesn't submit themselves to Ecclesiarchial (or Inquisitorial) authority.
45703
40k MMO @ 2013/06/17 03:18:28
Post by: Lynata
An easy way out would, of course, also be to simply make Space Marines and Battle Sisters share the same faction and the same classes - in essence, only featuring a visual difference, like "skins". Their organisation and wargear are similar enough, and the Marines' +1 in genetic enhancements would be compensated by simply saying that the Sisters' faith gives them an equal boost. Which is close to what GW once said on their homepage, anyways.
Granted, you'd lose out on the rather interesting mechanic that the Sisters are normally somewhat less capable, yet can use AoF to temporarily catapult themselves above and beyond the Marines, but .. hey, it'd be an easy solution that does not afford much resources other than making the models and textures.
Of course I'd still prefer to have that above-mentioned "bell curve" effect of the Acts of Faith (which have potential to be an interesting mechanic in an MMO), not to mention a greater focus on the small but notable differences that do exist (such as the Seraphim being somewhat more about ranged combat than close, whilst with Assault Marines it's the other way around).
36809
40k MMO @ 2013/06/17 03:48:07
Post by: loota boy
Can anyone provide me with the dev's email? Because they were so responsive last time, I want to ask some questions.
57210
40k MMO @ 2013/06/17 03:54:11
Post by: DemetriDominov
With that four class system, why would anyone want to play the IG? Oh, and feel free to share the dev's email, let's all barrage them with our concerns of being let down for a third time.
29408
40k MMO @ 2013/06/17 03:58:43
Post by: Melissia
Because that's the class that's free to play for the Imperium of Man.
57210
40k MMO @ 2013/06/17 04:00:22
Post by: DemetriDominov
So if I [a.k.a several million next gen gamers] buy a $70.00 next gen game that's going to all consoles to begin with..... again... what's the point?
29408
40k MMO @ 2013/06/17 04:06:21
Post by: Melissia
DemetriDominov wrote:So if I [a.k.a several million next gen gamers] buy a $70.00 next gen game that's going to all consoles to begin with..... again... what's the point?
I don't have an answer for that, but keep in mind, I'm just using the same free to play system that the devs have already outlined. They're already apparently committed to this-- Ork Boyz are the only thing F2P players can play, and Space Marines are stated to be five times as strong as an Ork Boy. How that will translate in to console gaming I don't know.
59092
40k MMO @ 2013/06/17 04:32:23
Post by: BrotherVord
Cheesecat wrote:BrotherVord wrote: Melissia wrote: Cheesecat wrote:This is too sensible of an idea although IG and cultists would be underpowered so scrap them or make them part of the gakky f2p model.
Wouldn't have been too hard to have the following:
Imperium of Man:
Frontline: Marines
Specialist: Sisters
Psykers: Inquisition
Grunts: Imperial Guard
Forces of Chaos:
Frontline: Marines
Specialists: Mutants
Psykers: Daemonhosts
Grunts: Traitor Guard
The Ork WAAAGH:
Frontline: Nobz
Specialists: Mekboyz
Psykers: Wyrdboyz
Grunts: Boyz
The Craftworld Eldar:
Frontline: Aspect Warriors
Specialists: Warseers*
Psykers: Farseers
Grunts: Guardians
Giving each faction a good balance of "classes" and allowing free to play players to play grunts of any faction. The only one I wasn't sure about was the Eldar.
This doesn't work...you're pigeonholing people way too much with this. There are bound to be people who want to play as sisters of battle but don't want to play support roles or "specialists". Same goes for every other class, especially the imperial and chaos ones. I feel like you are throwing out your opinions on what would make YOUR perfect gaming experience without considering the fact that other people will be playing this game.
I take it you've never played an MMORPG before as almost all of them involve classes designed for a specific role during combat.
Everquest, Star Wars galaxies, eve, world of Warcraft, warhammer online, lord of the rings online, planet side, city of heroes, dc universe online....did I miss any?
I know how classes work, there's a difference between a class that has various options, ie a warlock speccing for damage or support, and telling people "oh you're a space marine? To the front lines with you!" It's overly simplistic and not very well thought out.
57210
40k MMO @ 2013/06/17 04:59:32
Post by: DemetriDominov
Melissia wrote: DemetriDominov wrote:So if I [a.k.a several million next gen gamers] buy a $70.00 next gen game that's going to all consoles to begin with..... again... what's the point?
I don't have an answer for that, but keep in mind, I'm just using the same free to play system that the devs have already outlined. They're already apparently committed to this-- Ork Boyz are the only thing F2P players can play, and Space Marines are stated to be five times as strong as an Ork Boy. How that will translate in to console gaming I don't know. I need this reference. Would you be so kind as to link it? There is clearly news that I am not aware of and it scares me because I'm starting to not like this compromise these guys are considering.....
45234
40k MMO @ 2013/06/17 06:03:06
Post by: Void__Dragon
Lynata wrote:An easy way out would, of course, also be to simply make Space Marines and Battle Sisters share the same faction and the same classes - in essence, only featuring a visual difference, like "skins".
No.
73956
40k MMO @ 2013/06/17 06:10:38
Post by: Reaper19995
Where the f*** is tau???? Bulllsh*t!!!! What A**HOLES!!!!!
45234
40k MMO @ 2013/06/17 06:13:55
Post by: Void__Dragon
Melissia wrote:Wouldn't have been too hard to have the following:
Imperium of Man:
Frontline: Marines
Specialist: Sisters
Psykers: Inquisition
Grunts: Imperial Guard
Forces of Chaos:
Frontline: Marines
Specialists: Mutants
Psykers: Daemonhosts
Grunts: Traitor Guard
The Ork WAAAGH:
Frontline: Nobz
Specialists: Mekboyz
Psykers: Wyrdboyz
Grunts: Boyz
The Craftworld Eldar:
Frontline: Aspect Warriors
Specialists: Warseers*
Psykers: Farseers
Grunts: Guardians
Giving each faction a good balance of "classes" and allowing free to play players to play grunts of any faction. The only one I wasn't sure about was the Eldar.
It's a cool idea, but it doesn't take into account areas where the differing classes might mix.
Space Marine Librarians for example.
33125
40k MMO @ 2013/06/17 07:10:20
Post by: Seaward
We're getting awfully worked up over a game that hasn't hit alpha yet, and in all probability won't see release. If it does, it's going to be an MMOTPS.
31027
40k MMO @ 2013/06/17 07:16:48
Post by: MadMuzza
I think people need to realize that about a tiny portion of the game has been discussed and nothing confirmed. At this stage of development anything can change, they haven't even got an engine for the game yet
29408
40k MMO @ 2013/06/17 07:17:47
Post by: Melissia
We already know that. That doesn't mean that we can't comment on the crap that's been vomited out so far.
30305
40k MMO @ 2013/06/17 07:36:53
Post by: Laughing Man
MadMuzza wrote:I think people need to realize that about a tiny portion of the game has been discussed and nothing confirmed. At this stage of development anything can change, they haven't even got an engine for the game yet 
Which it hopefully will, because so far they're not describing a particularly fun game.
45234
40k MMO @ 2013/06/17 07:39:57
Post by: Void__Dragon
MadMuzza wrote:I think people need to realize that about a tiny portion of the game has been discussed and nothing confirmed. At this stage of development anything can change, they haven't even got an engine for the game yet 
We know, lol.
I've said that multiple times, but I'm a loser who likes to talk about dumb gak and speculate about dumb gak like this, so I will continue to do so, and for once I am actually being on-topic.
33125
40k MMO @ 2013/06/17 07:54:05
Post by: Seaward
Laughing Man wrote:Which it hopefully will, because so far they're not describing a particularly fun game.
Eh. I believe judging an MMO before it hits beta is a pretty pointless exercise. You have crazy no-name studios making MMOs that somehow find success and endure (EVE), and then you have can't miss IP in the hands of can't miss developers with crazy amounts of money behind them that end up tanking (TOR).
50832
40k MMO @ 2013/06/17 08:10:16
Post by: Sigvatr
Holy poo, is this canon? O_o Automatically Appended Next Post: Seaward wrote: Laughing Man wrote:Which it hopefully will, because so far they're not describing a particularly fun game.
Eh. I believe judging an MMO before it hits beta is a pretty pointless exercise. You have crazy no-name studios making MMOs that somehow find success and endure (EVE), and then you have can't miss IP in the hands of can't miss developers with crazy amounts of money behind them that end up tanking (TOR).
Mostly because it's just stupid to have a fully-voiced MMO when people don't even read the quest text.
33125
40k MMO @ 2013/06/17 08:34:04
Post by: Seaward
Sigvatr wrote:Mostly because it's just stupid to have a fully-voiced MMO when people don't even read the quest text.
Perhaps, but plenty of other well-funded MMOs with lots of hype and proven developers have tanked.
50832
40k MMO @ 2013/06/17 09:14:40
Post by: Sigvatr
Seaward wrote: Sigvatr wrote:Mostly because it's just stupid to have a fully-voiced MMO when people don't even read the quest text.
Perhaps, but plenty of other well-funded MMOs with lots of hype and proven developers have tanked. Yep, mostly because most of them tried to hop on the WoW bandwagon and then failed....and in this case...regarding their previous products, they are FAR, FAAAAR from being able to stem a MMORPG project.
23071
40k MMO @ 2013/06/17 11:55:08
Post by: MandalorynOranj
Well, they're not really making an MMORPG. They're making an MMOTPS, which is still extremely ambitious, but I feel like a lot of complaints here are based on wanting this to be an RPG, when it's clearly not supposed to be.
62229
40k MMO @ 2013/06/17 11:57:37
Post by: Minx
A lot of the complaints are based on the BS design decisions they made early on as mentioned in between "there is only war!" in the first interviews.
.
45703
40k MMO @ 2013/06/17 12:22:37
Post by: Lynata
MandalorynOranj wrote:]Well, they're not really making an MMORPG. They're making an MMOTPS, which is still extremely ambitious, but I feel like a lot of complaints here are based on wanting this to be an RPG, when it's clearly not supposed to be. QFT. It would probably be better to regard it similar to, uh ... something like APB, I guess?
That said, they are throwing an awful lot of social elements in there, with planned features such as crafting or housing, so there is obviously some overlap.
Sigvatr wrote:Holy poo, is this canon? O_o
No, it's one of the "tens of thousands of overlapping realities in the imaginations of games developers, writers, readers and gamers".
50832
40k MMO @ 2013/06/17 14:23:14
Post by: Sigvatr
I expect it to be Warrock / Brick Force / whatever F2P FPS there is out there right now with a P2W scheme and slapped on 40k models. Tadaa.
57210
40k MMO @ 2013/06/17 14:45:24
Post by: DemetriDominov
As far as inner class specialization is concerned (Chaplin's Librarians, ect.) a talent/skill system would go great with this game. Each class has it's own niche, but then can be stretched into a different role depending on how you spec. A standard SM' will always beat out virtually any other class in a frontline melee capability, but a SoB can become more resilient, an IG can become more adept in gurrellia warfare, so on and so forth.
74901
40k MMO @ 2013/06/17 23:44:48
Post by: miguelcaron
Dear Fans, The Eternal Crusade Team and I are reading all your post and taking your feedback seriously. We love you all even the Tr.. ('  '); ... heuu! I mean the Orcs!!
;-)
See you on the battlefield! and please keep telling us the good and the bad about YOUR game. Eternal Crusade.
and for the Heretics that still dont believe in either the Team, The Game or Behaviour... I only have one thing left to tell you:
The Emperor will not judge you by your medals and diplomas but by your scars.
Regards
Miguel
Your Studio Head Behaviour Online
22783
40k MMO @ 2013/06/17 23:49:37
Post by: Soladrin
We have been found.. quick, hide the loot. Automatically Appended Next Post: miguelcaron wrote:Dear Fans, The Eternal Crusade Team and I are reading all your post and taking your feedback seriously. We love you all even the Tr.. ('  '); ... heuu! I mean the Orcs!!
;-)
See you on the battlefield! and please keep telling us the good and the bad about YOUR game. Eternal Crusade.
and for the Heretics that still dont believe in either the Team, The Game or Behaviour... I only have one thing left to tell you:
The Emperor will not judge you by your medals and diplomas but by your scars.
Regards
Miguel
Your Studio Head Behaviour Online
On a more serious note, do you happen to have a twitter handle we could follow for quicky updates along the way?
29408
40k MMO @ 2013/06/18 00:01:58
Post by: Melissia
miguelcaron wrote:Dear Fans, The Eternal Crusade Team and I are reading all your post and taking your feedback seriously. We love you all even the Tr.. ('  '); ... heuu! I mean the Orcs!!
[...]
Miguel
Your Studio Head Behaviour Online
Don't worry. I'm not trying to troll you despite what certain people have claimed. I'm just expressing my honest reaction to what has been released.
I likewise would like a twitter handle. It'd be easier to keep up that way since this thread will eventually die out over the course of the next two to three years
22783
40k MMO @ 2013/06/18 00:03:14
Post by: Soladrin
Or next week depending on the flow of new info.
47547
40k MMO @ 2013/06/18 00:04:58
Post by: CthuluIsSpy
Oh cool, the devs are here. Always nice to have some feedback from the devs themselves. Does that mean they are going to drop the current model?
29408
40k MMO @ 2013/06/18 00:06:43
Post by: Melissia
As an aside, to the devs: If you want ideas on customization, I'd recommend Blacklight: Retribution. It has some great ideas that you could definitely incorporate in to a third person shooter, and could work very well with all of the factions (especially Orks). And it's free to play, so it's not like you have to have any form of investment. Having something simialr to BL:R's weapon and character customization in a 40k setting would allow players to very easily create their own unique character, and it'd be a potential revenue stream as well. You can unlock anything there using in-game money, however, using IRL money you can unlock things early. And since all weapons, armor, and components have drawbacks as well as benefits, it's fairly balanced, too, and not pay to win.
22783
40k MMO @ 2013/06/18 00:08:31
Post by: Soladrin
Melissia wrote:As an aside, to the devs: If you want ideas on customization, I'd recommend Blacklight: Retribution. It has some great ideas that you could definitely incorporate in to a third person shooter, and could work very well with all of the factions (especially Orks). And it's free to play, so it's not like you have to have any form of investment.
I would be severely opposed to that... hated their free to play model... But I guess to each their own. Don't see how this would work for a persistent world game anyway.
29408
40k MMO @ 2013/06/18 00:10:45
Post by: Melissia
Soladrin wrote:Don't see how this would work for a persistent world game anyway.
How couldn't it work in a persistent world game?
There's not really anything stopping it from working in a persistent world.
22783
40k MMO @ 2013/06/18 00:13:01
Post by: Soladrin
Because freeby players will be so happy when they have to grind to get items that dissapear in a couple hours/days.
Unless I'm unaware of giant shift in their free to play model (it's been like a year since I last tried it) I don't see how anyone can enjoy those timed unlocks.
30012
40k MMO @ 2013/06/18 00:14:33
Post by: AWesker1976
I say they make a cash shop where they could sell skins for weapons, armor sets.
So someone could buy a Black Templar skin if they so chose.
Skins for Craftworlds, Ork Clans, and Chaos Marines too.
Edit for typos
29408
40k MMO @ 2013/06/18 00:14:50
Post by: Melissia
Soladrin wrote:Because freeby players will be so happy when they have to grind to get items that dissapear in a couple hours/days.
I've played the game since shortly after release, and I can say with confidence that you have always been able to purchase things permanently with in-game money in BL:R. It costs more money (chest armor might cost 300 gp for a three day rental, and 5000 permanent, with you earning 100 gp or so each round depending on your performance), but it also means you never have to save up for it again. Meanwhile the "try for 1/3/7/30 days" option (the shortest option is one day IIRC, though it might actually be three days) is there for those that just want to try the weapon out before they take the plunge and buy it permanently, or for those that are just too weak willed to save up. And keep in mind, in the game, none of the weapons are specifically designed to be better than the other weapons, aside from suiting the player's style more. I imagine they could get around this by allowing higher-ranked members of guilds better weapons if they really wanted to go that route, mind you.
22783
40k MMO @ 2013/06/18 00:16:57
Post by: Soladrin
Well, a quick look around the F2P market would show you that all succesfull models use the same method.
Real money is spent on convience items (exp boosts, early acces etc.) and cosmetic stuff. Diverging from this quickly get's you in play to win territory and these days most players quickly rebel after discovering that.
29408
40k MMO @ 2013/06/18 00:18:45
Post by: Melissia
Soladrin wrote:Well, a quick look around the F2P market would show you that all succesfull models use the same method.
Real money is spent on convience items ( exp boosts, early acces etc.) and cosmetic stuff.
Yep. And it works just fine, and is profitable for the company and enjoyable to most of the players.
22783
40k MMO @ 2013/06/18 00:22:26
Post by: Soladrin
Melissia wrote: Soladrin wrote:Well, a quick look around the F2P market would show you that all succesfull models use the same method.
Real money is spent on convience items ( exp boosts, early acces etc.) and cosmetic stuff.
Yep. And it works just fine, and is profitable for the company and enjoyable to most of the players.
Yep, just look at the big guys on the market, Dota 2, LoL, World of Tanks (to some degree, some exclusive tanks are bit iffy), Mechwarrior Online etc. etc. They all handle it well.
Now look, I don't have ginormous problem with the suggested model for this game, the idea is very cool and if it works it would be fantastic. The sad thing is, I don't trust the internet enough to actually think for a second that it would work.
So, on the one hand I'd say go for it and get us those giant mobs of PC ork boyz to slaughter (or in my case, command). But for the love of god have a back up plan. But I guess the model would be so divergent from the norm you would have to restructure the entire game to change it. :X
29408
40k MMO @ 2013/06/18 00:31:09
Post by: Melissia
Actually, to outline what I mean, here's one way it could be implemented: Every Space Marine starts out with a standard set of Mk7 Aquila armor, and a Godwyn Pattern Boltgun and Bolt Pistol, a Chainsword, and frag grenades. All of these are perfectly fine, balanced pieces of equipment-- good rate of fire, good accuracy, good recoil reduction and movement speed on the armor, etc. From there, they can choose to spend in-game money on... side-grades to their boltgun. So let's say someone wants to play as a devastator marine. They save up money, and buy themselves a Heavy Bolter receiver permanently. It costs them a lot, but they're able to get it within a week of on and off playing, because it's a pretty basic weapon after all. Now they have a bog standard Godwyn pattern Heavy Bolter. But let's say they start to find that its recoil is too strong for them and they're not very good at controlling it. So they decide to try out a three day purchase a Emeritus pattern Stabilized Barrel (call it a temporary requisition), which sacrifices run speed and damage for a reduction in recoil and spread. A person who can control the recoil of the standard barrel is capable of doing more damage and is less vulnerable because they can move faster. Say they like it, and so they spend IRL money to unlock it permanently-- they could have saved up for it, but they didn't want to go without it and it only cost a few bucks, so they found it an acceptable cost. And so on and so forth, with variations on each particular race allowing for customization. It's a good system and I think it's at least worth trying out.
22783
40k MMO @ 2013/06/18 00:36:04
Post by: Soladrin
Yeah, but this has the clear problem of not being able to obtain that thing permanently without spending cash and that's what rubs me wrong.
29408
40k MMO @ 2013/06/18 00:39:23
Post by: Melissia
Soladrin wrote:Yeah, but this has the clear problem of not being able to obtain that thing permanently without spending cash
Were you not actually reading what I said? I rather clearly made the distinction between buying something permanently with in-game money vs. buying it permanently with IRL money. BL:R also allows you to get things permanently for in-game money, and it always has allowed such, and that's waht this is based off of.
22783
40k MMO @ 2013/06/18 00:53:18
Post by: Soladrin
Ah misread that last part, my bad. Don't have to get so uppity about it straight away.
And back when I played it (like said, at least a year ago, which was pretty much at day 1) I know I bought something with real money and even that was timed. I immediately tossed the game after I discovered that.
74901
40k MMO @ 2013/06/18 01:01:55
Post by: miguelcaron
Guys, stop talking about us on the 3rd person. :-) We are HERE reading your comments. The team and I will answer all your questions in the upcoming weeks. Regarding Sisters of Battle, they are one of the favorite from your dev team but we had to choose 4 to start and our plan is to add many more but we need to finish the game first. What I said about them was for Mass Market interview and NOT for the hardcore fan. They are very playable but we feel like the Necron that the Sisters deserve time from us to built them well and we wont have time before launch. We are a no BS studio and I allow ALL the dev team to talk to you with NO firewall between us. So if you want a cool game please tell us what you like and what you dont on the info we gave you. Remember that I am an EXEC. Yes I know the IP well and I am a hardcore player but I will not be the one making your game. The dev team will and all the next interviews will be done by them so expect more meat. I am the container but your dev team is the content.
This said, this openness will have his negative. I will make mistake in communication sometimes (already did many during E3 that my dev have corrected) so hopefully you prefer openness with corrections vs marketing and communication perfection.
I have decided on this very transparent approach, not to ''control'' the marketing messages to you but instead bring you onboard the dev of your Game.
BTW, I dont hate F2P... I hate Pay to Win.
Hope you like it!
Victory needs no explanation; Defeat allows none
Miguel
Your Behaviour Online studio head Automatically Appended Next Post: Solardin and Melissa, thanks for your post. Yes we have Twitter and Facebook accounts:
Website: http://bhvr.com/eternalcrusade/
Twitter: https://twitter.com/40kcrusade
Facebook: https://www.facebook.com/40kcrusade
and feel free to connect on all the dev personal accounts as well since I told you that I did not put any firewall between you and your game dev..... As an Exec, I am still scared to death about my decision but after 2 try made by other studio on the 40K licence I still think that THIS game has to be YOURS to work.
Melissa, I really love Trolls since they have to have a real interest in our game to be negative. I never though you were one! :-)
With Time, they will understand that we are listening. If not.... I'll see them on the battlefield.
Victory needs no explanation; Defeat allows none
36809
40k MMO @ 2013/06/18 01:16:18
Post by: loota boy
Miguel, my favorite faction is orks. If i pay for the game, do i still have to serve time on the punching bag faction and level through ork boy until i'm past officer while everyone else who paid and played space marines gets to be five times as powerful as me? Or do paying ork players skip the boy stage and go straight into nob/mekboy/specializations?
28228
40k MMO @ 2013/06/18 01:25:09
Post by: Cheesecat
miguelcaron wrote:Melissa, I really love Trolls since they have to have a real interest in our game to be negative. I never though you were one! :-)
Um, what? Trolls aren't always sincere about their negativity because the whole point of a troll is to cause inflammatory reactions that doesn't mean they're well informed or even honest about their remarks, that being said are you saying Mel is a troll? As I'm pretty sure she's giving her true
feelings and isn't trying to inflame.
71489
40k MMO @ 2013/06/18 01:29:22
Post by: Troike
Cheesecat wrote:miguelcaron wrote:Melissa, I really love Trolls since they have to have a real interest in our game to be negative. I never though you were one! :-)
that being said are you saying Mel is a troll?
He said that he never thought she was one.
28228
40k MMO @ 2013/06/18 01:30:10
Post by: Cheesecat
Troike wrote: Cheesecat wrote:miguelcaron wrote:Melissa, I really love Trolls since they have to have a real interest in our game to be negative. I never though you were one! :-)
that being said are you saying Mel is a troll?
He said that he never thought she was one.
I can't tell if he's being sarcastic, although it's unlikely cause what company is sarcastic with potential customers?
74901
40k MMO @ 2013/06/18 01:32:27
Post by: miguelcaron
Not at all Melissa's feedback is very to the point and we love it. Fans on 40K are humbling to us. Here is what a Fan Heretic Saint sent us regarding Sisters..... I think he married one!! This type of feedback is SOOO usefull for us. It makes us make a better game..... and for cheaper! :-)
__________________________________
Since you've given me the chance, I've compiled a "short" list of GW sources that should provide further inspiration on the Sisters of Battle, starting with a few links, then followed by titles of GW books that (I think) you should be able to request for free review from your partners at Games Workshop, as I heard they offer this service to the freelance writers of their Black Library novel division:
Web Links (archived homepages once maintained by Games Workshop, no longer available under their original address)
http://web.archive.org/web/20021004212519/http://www.armageddon3.com/English/Campaign/Troops/shroud.html
http://web.archive.org/web/20021004205717/http://www.armageddon3.com/English/Campaign/Troops/lady.html
http://web.archive.org/web/20021005050337/http://www.armageddon3.com/English/Campaign/Troops/ftearers.html
--- material on the Sororitas' participation on Armageddon from GW's campaign website, including letters from and about one of their leaders
http://web.archive.org/web/20071026021921/http://es.games-workshop.com/especialista/inquisitor/bestiario/sororitas.html
http://web.archive.org/web/20071218114030/es.games-workshop.com/especialista/inquisitor/bestiario/repentia.html
--- information on Battle Sisters and Repentia from GW's Inquisitor RPG, including a very cool short story of one Sister Anastasia
http://web.archive.org/web/20080411104905/uk.games-workshop.com/witchhunters/villainy-infamy/2/
--- some background on fugitive Battle Sister Ephrael Stern, also sheds some more light on where the Sororitas come from
Codex Material (primary sources)
2nd edition Codex Imperialis (contains one of the very few mentions of the Sisters of Battle maintaining their own starships)
2nd edition Codex: Sisters of Battle (also contains extensive background on their organisation, including numbers for the six Major Orders)
3rd edition Codex: Witch Hunters (adds alliance to the Inquisition and confirms that their wargear is equal to that of the Space Marines)
5th edition Codex: Sisters of Battle (as part of White Dwarf #380/381)
Rulebook References (usually just small mentions, but may be nice to know)
1st edition Rulebook, page 268: first mention of the Adepta Sororitas ever, talks a bit about purity control sweeps
3rd edition Rulebook, page 112: very cool/creepy short story about the Sisters' fanatism in regards to flagellantism and self-mortification
5th edition Rulebook, page 120: small mention of the Sisters of Battle and their role for the Imperium
6th edition Rulebook, page 195: very basic but good overview of the Sisters of Battle as an army/faction
Magazine Issues (note: all issue numbers are UK)
White Dwarf #211 - rules to field individual Sister squads as an add-on to Marine and Guard armies, as well as a Codex preview
White Dward #212 - special feature accompanying the release of the 2E Codex, some additional info on the Church Militant
White Dwarf #281 - info bits on the Sororitas Orders active in the 13th Black Crusade on page 47
White Dwarf #292 - Designer's Notes on Codex: Witch Hunters, contains some very interesting developer insight into the faction
White Dwarf #293 - multi-page article "Liber Sororitas", very deep and rare insights into the Adepta Sororitas, very recommended!
White Dwarf #380 - Sisters of Battle 5th edition Codex, part 1
White Dwarf #381 - Sisters of Battle 5th edition Codex, part 2
White Dwarf #382 - Ecclesiarchy missions, accompanied by some nice background on the faction's goals and motivations
White Dwarf #383 - Battle Sister painting guide; page 101 introduced new background on unique characteristics of the different Orders
White Dwarf #384 - two SoB Apocalypse formations: the Repentant Host and Purge Squadrons, on pages 62 and 63
Citadel Journal #49 - article and rules from Andy Hoare about a special Sororitas task force assigned to purge rogue Space Marines Chapters
Whew, that's about it! If you get around starting work on the Sisters of Battle as a playable faction, I hope the above is of some small help. As I said, the 40k background has become very extensive over the years, and details can easily get lost and sink into obscurity, so thanks for giving me the chance of dragging some of it back up for you.
Automatically Appended Next Post: BTW, I dont remember if I told you but THANKS Heretic Saint for all your info and feedback!
Whilst we draw breath, we stand. Whilst we stand, we fight. Whilst we fight, we prevail Automatically Appended Next Post: I dont do sarcastic. I am french, but only french canadian!! LOL
David your Creative Director.... He is real French!! ;-) and both your leads Gameplay and Level are Americain!
22783
40k MMO @ 2013/06/18 01:50:38
Post by: Soladrin
Oh god.. the French.. we are all DOOOOMED.
Kidding aside. I do love this transparent approach and it requires some balls to do this in the current industry you work in.
I think if there is one thing we all want more info on, it would be the F2P model you have made some (rather vague) statements on.
Also, even though they aren't a stand alone faction in the tabletop, will you be looking at the Adeptus Mechanicum as playable in future updates?
45703
40k MMO @ 2013/06/18 03:28:05
Post by: Lynata
miguelcaron wrote:This said, this openness will have his negative. I will make mistake in communication sometimes (already did many during E3 that my dev have corrected) so hopefully you prefer openness with corrections vs marketing and communication perfection.
I for one certainly do! It saddens me how many studios have "lost touch" with their playerbase by not talking to them directly, and from experience the marketing angle is often fairly nondescript. I much prefer to hear enthusiastic devs talk about their own ideas, and I'm sure I am not the only one who likes to see that their suggestions or feedback are at least heard.
Do you have any plans on how character progression will work so far? For example, how players will be able to attain new classes - will they pick one from the start, or will it branch out? Assuming of course that there are specific classes.
Melissia mentioned an interesting idea concerning "sidegrades" (a la Planetside 2), and though I personally don't think that a heavy bolter should be a sidegrade to a boltgun (with its damage output and rate of fire it just feels like something for a special class or a general upgrade), there could instead be slightly different boltgun patterns, not to mention various upgrades such as targeters, drum magazines, or limited special ammunition. I have a feeling players would love having a degree of customization available not only for their character, but also their wargear.
Also, how will you handle the different Chapters, Warbands, etc? On one hand, it might look odd if there are so many players all in different livery and colors, yet on the other there are many fans who look forward to play a very specific sub-faction, so to say. For example, I would expect that the Imperial Guard, when/if it eventually becomes playable, will be Cadians due to their prominence .. yet I find the Valhallans to be more interesting. This problem would surely exist across all factions.
Or are you looking to solve this via the cash shop, in that the predefined appearance would likely be more numerous due to not everyone buying additional customization, yet purchaseable "costume packs" basically representing reinforcements, or something like that? Or would you try to offer a smaller selection of sub-factions to keep things more uniform?
miguelcaron wrote:BTW, I dont remember if I told you but THANKS Heretic Saint for all your info and feedback!
You certainly did! I hope it'll be useful once the time comes. I have a feeling not even your contacts at GW remember some of those little gems anymore - unless they have a reaaaally good index.
Ave Imperator!
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40k MMO @ 2013/06/18 06:07:55
Post by: Melissia
Soladrin wrote:And back when I played it (like said, at least a year ago, which was pretty much at day 1) I know I bought something with real money and even that was timed. I immediately tossed the game after I discovered that. 
No offense, but that was your fault, considering that permanent purchases were available from pretty much day one. miguelcaron wrote:What I said about them was for Mass Market interview and NOT for the hardcore fan.
It might seem harsh ,but I actually consider it WORSE that you are misleading the mass public about it than just talking trash among the fans. That said, I know your reasonings behind the choice of marines, orks, and eldar as the three factions (no, I don't consider CSMs a separate faciton, they're just space marines with spikes and an "I hate my dad" complex), but that doesn't make me a single iota less dissatisfied with it. Especially given that apparently my comments weren't taken seriously by a certain dev-- I don't care about "bringing the sexy", and if your company thinks that this is the only reason that anyone would ever play a female character, that says a lot of sad things about the company (and the gaming industry in general). I have no desire to roleplay as a guy for hundreds of hours of my life, never mind a generic screaming old bald guy like some variety of Space Marine. I'm at the point in my life where I have to be picky on what games I can invest money in (I'll be perpetually low on funds for the foreseeable future), and if the game wants to convince me to invest money in it, it needs to accommodate my desire to play a female character, preferably one NOT pigeonholed in to some random niche while male characters get to play EVERY kind of character. People have called this petty in the past, but meh, I'm not rich enough to be able to buy every single out there, so I'm picky with what I buy. And to avoid dragging the thread off topic, I'm gonna PM some additional stuff.
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40k MMO @ 2013/06/18 06:08:57
Post by: Ifepy
Lynata wrote:
Also, how will you handle the different Chapters, Warbands, etc? On one hand, it might look odd if there are so many players all in different livery and colors, yet on the other there are many fans who look forward to play a very specific sub-faction, so to say. For example, I would expect that the Imperial Guard, when/if it eventually becomes playable, will be Cadians due to their prominence .. yet I find the Valhallans to be more interesting. This problem would surely exist across all factions.
Or are you looking to solve this via the cash shop, in that the predefined appearance would likely be more numerous due to not everyone buying additional customization, yet purchaseable "costume packs" basically representing reinforcements, or something like that? Or would you try to offer a smaller selection of sub-factions to keep things more uniform?
I would like to know this as well. Maybe different "guilds" will have their "warbands" colors.
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40k MMO @ 2013/06/18 06:09:18
Post by: DemetriDominov
Migeul Caron, like it or not, I'm your new best friend on the internet. Welcome to the greatest community of loyalists this side of m.41. There was once a website called Warp Watchers, an entire site dedicated to DMO that went by the wayside with the game. We were as sad to see it go as we were to see Vigil Studios disintegrate. It must be therefore said that we wish you the best of luck and trust in you but perhaps timidly after our last breakup. To break the Ice and unleash this pent up dam we all know exists, I'm just going to lay out everything I worked on when I was on Warp Watchers. Take what you will from it, I'm doing this from memory unfortunately, there were pages of suggestions and hopes there that will likely never see the light of day. Speaking from the veterans of Warp Watchers: GAME MECHANICS, CLASSES, AND BALANCE First the simple stuff: Third person is great for this type of game, especially if melee is a component (which it should be!!). Switching to first person is really useful for sniping. Customization of HUD's, key bindings, and controls is a must. Destructible scenery would be great, as well as also being able to manipulate it - digging trenches as the IG, fortifying/orkifying buildings, taint, Tyraniforming, ect. We, DEMAND use of vehicles, especially tanks!! *raises fist... remembers place... slowly drops fist and clears throat awkwardly.* We want all the races represented. We want to play as them all (eventually) if at all possible. We want the SISTERS OF BATTLE, SM's, Inquisition, Deathwatch, ADEPTUS FREAKIN' MECHANICUS, IG (please don't just do Cadian's, we want to see Krieg, Elysia, Vostroya, and even your own, or even our own creations - see customization, pg 19), Orks, Eldar, Dark Eldar, CSM, Traitor Guard, Dark Mechanicus, Demons of all the Gods, the Tau, Necrons, and Tyranids. Each race should have an omniscient AI that commands NPC's to battle against each other even when players are offline. The game shouldn't even need players to function. Each AI draws battle lines and pushes them in a great game of chess, players can either exploit, dive within, or drive into chaos if they so choose. Within each playable race we want classes and specializations that make sense and help balance the game. A Sister of Battle can become more than the equal of a SM when granted the reward of her Faith, and the value and lore of a SM must be honored. One on his own should be fully capable of doing the damage of Relic's Captain Titus could do on the battlefield, and only utilized in as dire situations. Relic's assault marine's are incredibly fun, and the rock paper scissors dynamic between Tactical, Devastator, and Assault Marines is well balanced. A class system balanced like this would be acceptable, but we would prefer even more specialization in a next gen game. FACTIONS, PVP and PVE FFA is the best option. Thank you so much for not doing a two faction system. PvP should be mixed into PvE, as well as being mixed into instance and open world. Above all, it should never feel like a grind. A mix between Exterminatus mode and an instanced story-mode campaign would make for fantastic Dungeon crawling. As would mini Dota style arenas instanced on the front lines where players gain additional temporary skills the longer they participate. (I will elaborate further in another post). Cringe if you will by copying the spirit of a game like SMITE, Dota, or LoL, but I like to think of it more like WoW's old school Alterac Valley, a battle that did not end until a commander was killed, and I was a proud patron of playing 8 hour long matches of brutal attrition. As I understand it, the Tyranids are the main divers of the PvE experience, which I applaud, it's a sound choice. However, to mesh the experience of PvE and PvP into a seamless environment, definitely consider the positives of what WAR online attempted. RvR was a great idea. It would have been a lot better in a fully open environment like Planetside. NPC's shouldn't be mindless automatons wondering around for no reason other than to guard our "Quest Location 172" to complete "Quest 172: Collect 12 Tyranid Gonads". We should never again see a WoW style instance of "pull, fight, rinse, repeat." Please don't be tempted to go that route. Even I will not buy it. Instead, experiment with "reaction based instances", where NPC's are alerted of an intrusion based upon how braisen players are in their assault. For example, players (more than likely Orks, SM's, SoB, Well equipped IG, and CSM) who simply blow down the front doors and slog their way through an instance, should come to expect the instance to react by throwing everything it possibly can back at them all at once. Without the proper preparations and battlefield tactics, they would be overwhelmed. On the other hand, players can find more tactical ways of exploring an instance. Blowing open a sewer channel, gav-chuting or teleporting into a key location, or finding an alternative way in may be more fruitful than simply marching up to the Black Gates and demanding justice. This applies to player held "Capitals" and even the Tyranid hive mind in the open world. Attack even a single organism, and the whole Hive Mind is alerted to an attack on it's sovereignty, pushing further into their territory and killing more should get a larger response. Fail to hold the line as the response gets more difficult to handle, and the Tyranids wont just stop at their borders, but will launch an all out counterattack (against everything!) until they are contained once again. The same is true with every other race, but will largely depend on players themselves, not supporting NPC's. Seems logical, smash a hornet's nest, get stung. Keep this in mind as we discuss RVR next. CUSTOMIZATION, CRAFTING, and RVR Customization*: As mentioned above, it's become an iconic expectation that Warhammer 40k needs massive capabilities for customization. A simple army painter isn't just what we want anymore. We want about as much freedom as you can possibly give us. I am totally ecstatic that you have given us this in to help be part of this game and I believe that we can help you continually improve the game with a world editor of sorts for each faction. More specifically, give us different levels of freedom in "building" our factions with different levels of independence. 1. Give us complete control over the look of our character's armor in the form of crafting to design our own masterpieces. For example: we get an upgrade to our armor and we decide that we may not be satisfied with the new look, or not be comfortable with forfeiting the look of our old armor. Using a streamlined system (with boundaries limited to the look of the class and race), we could manipulate a basic Space Marine shoulder pad into a howling skull, perhaps with blood dripping from it's mouth, or a simple tattered loincloth into a chained belt with trophies dangling down instead. Perhaps, if I had gained a skull trophy from combat, I could even attach it. This editor (STC templates) could be the driver of the in game economy, with higher level players getting greater ranges of customization, equipment and weapons the more they play. 2. Give us a wide degree of control over Guild construction (guild housing, guild outposts/bases, ect.). Relax. Customization of the looks here isn't as important as character development, but allowing us to actually design a base with resources and watch it being built before our eyes would be enormously satisfying and a greater incentive to defend it with our friends that put in effort to help raise it. 3. Give us ways to help the strategy of our Faction's AI. Give rewards to players who go out of their way to dig trenches or erect fortifications for NPC's to guard. To the Eldar, who may not utilize a static strategy, give rewards to players who help erect Warpgates and help keep the Eldar mobile. 4. Allow us to influence the world in ways other games have yet to do. Destructible scenery is just as important as being able to construct or influence it. In a four faction system, SEEING each race become visibly tougher as the long war rages on, and evolve into a game that has each race rise and fall as an Empire would be a rare treat. Crafting can definitely extend to large world projects, supported by the faction AI itself. For example, the Imperium AI wants an orbital cannon built. It donates a set amount of resources based on those who have skills in crafting and says "spend them here, and be rewarded." Instantly, the world has a great event that spurs RvR, PvP, crafting, and the economy. An ever changing environment will provide for a fan-base that will be die hard converts that will be loyal to the game for as long or longer than World of Warcraft (who themselves changed the environment for the players). I'm sure that's an overload, but I hope my enthusiasm carries at least a bit of weight. I know my friends from Warp Watchers would both be proud and be yelling that I didn't cover enough ground. Thank you for taking the time to read this, and thank you again for taking our idea's seriously. I will be happy to post more when time allows. Notes for the future: *Resources *All crafting economy *PvP Instance buff *Racial stat/perks *Naming Weapons
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40k MMO @ 2013/06/18 06:41:06
Post by: Enigwolf
Let me just make it clear that I am very impressed by Miguel Caron's decision to come onto Dakka to post. The 40k IP is a tough one to work with, with a very demanding fanbase that will probably form the core of the playerbase. A lot of game-dev companies don't talk to their fans anymore, the only two I can think of off the top of my head who still do are CCP (Eve Online) and Relic Entertainment (DoW, CoH, etc.)
I do believe that by taking in our feedback and discussions, they essentially have a free market focus group to work with and help develop the game to make sure that they hit the right spots. Also, very different approach from GW, so thumbs up!
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40k MMO @ 2013/06/18 06:45:24
Post by: Melissia
I likewise appreciate the chance to talk to the devs.
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40k MMO @ 2013/06/18 06:52:46
Post by: KalashnikovMarine
This is pretty cool! I'd also like to express support for Mel's ideas. She keeps stealing all the good ones.
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40k MMO @ 2013/06/18 06:57:45
Post by: Melissia
Well to be fair, my ideas regarding weapons were pulled heavily from Blacklight: Retribution, but I think it could work very well in this game as well. It's very fun to customize your weapon, and 40k has TONS of flavor regarding its various weapons.
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40k MMO @ 2013/06/18 07:42:40
Post by: KalashnikovMarine
This is very true.
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40k MMO @ 2013/06/18 08:02:01
Post by: Enigwolf
For those criticizing the history of this dev studio (including myself), I found this little snippet from MMORPG.com which allayed some of my fears:
This one caught us all off guard when just a day before E3, we were setting up appointments with Behaviour Interactive for an unannounced MMORPG... little did we know that Behaviour’s Massive team had been built and put together by none other than Miguel Caron (who many MMO gamers might remember from time on Anarchy Online and Age of Conan at Funcom). In fact, many of the team on Eternal Crusade are directly from Funcom’s Montreal studio, and their plans are nothing short of incredible for the third-person action MMORPG with a heavy slant on PVP and sandbox warfare. You can read a great overview on the game right here, but stay-tuned in the coming weeks for more info as Eternal Crusade is only 18 months from Open Beta, and Behaviour has a ton of plans to keep us all informed leading up to that momentous occasion.
Emphasis added. Team is consisted of MMO veterans from Anarchy Online and Age of Conan. Makes sense, as Funcom laid off a lot of staff in January from their Montreal studio.
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40k MMO @ 2013/06/18 08:48:01
Post by: Soladrin
Yeah, I already heard that behaviour picked up a lot of talented people from all the recent layoffs. Good to know they got their hands on some veterans.
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40k MMO @ 2013/06/18 10:21:46
Post by: Minx
Screaming Exec and Devs:
Please brainstorm some more about your F2P model. I am not sure if confining the (initially) free loading players to the roll of cannon fodder as lowly orkboyz will entice them to stick around for the actual game after they've paid for it. Allow them to see more of the game, especially as it changes quite dramatically with the player based order system. As a free player without any chance to advance there's really no incentive to follow orders at all (and that makes it also quite pointless to play as a paying ork "officer").
Two less important wishes:
Please include friendly fire and please no endless click one button melee combat (try Drakan 1 on the PC to see how it should be done).
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40k MMO @ 2013/06/18 10:43:17
Post by: CthuluIsSpy
If you manage to make IG a playable faction, can you add the option to have a female IG character? I would also like to see the current business model replaced with something a little more balanced. What exactly will the game play be like? Will it use a power bar, a la WoW, or will it be a straight TPS, like in Space Marine?
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40k MMO @ 2013/06/18 12:17:55
Post by: Juvieus Kaine
Melissia wrote:Well to be fair, my ideas regarding weapons were pulled heavily from Blacklight: Retribution, but I think it could work very well in this game as well. It's very fun to customize your weapon, and 40k has TONS of flavor regarding its various weapons.
To be fair BL:R's customisation is stalled flat because many players build the same guns - high damage. And to be frank, 40k's customisation only really extends to scopes, minor tweaks and ammo packs. So really gun parts I don't think would work so well. But we should get the full-blown arsenal because there will be days when an Ork must break out a Burna and go roastin'. So I would recommend we have a large amount of weapons to choose from.
Aside from that I wish Miguel and Co the best of luck for this project and hope something good comes out
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40k MMO @ 2013/06/18 12:27:00
Post by: MandalorynOranj
I agree, weapon variety is far more important than customization. There are so many different weapons already represented on the tabletop and in the fluff that there's no shortage to draw from, and having more weapons available means more roles that can be filled on the battlefield.
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40k MMO @ 2013/06/18 12:36:58
Post by: DemetriDominov
Perhaps then a compromise could be met between a high volume of weapons that come standard with 40k, and then huge degrees of variance for each weapon. They would retain the same stats and fulfill a specific role on the battlefield, but could look incredibly different from each other.
For example: All Lasguns would have the same stats as each other, but no two would be the same in visual appearance.
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40k MMO @ 2013/06/18 13:00:07
Post by: KalashnikovMarine
I think you could keep true to the fluff and still have high levels of parts customization. I'm in the process of building my own AR-15 rifle from parts IRL for example. The number of parts to chose from for my build is staggering beyond belief ranging from the very cosmetic (matching furniture and a specific muzzle brake), to the extremely functional (ambidextrous safeties, extended bolt releases, etc) to the base features of the weapon itself from type and quality of bolt, features of the upper receiver. The length, steel type, and twist ratio of the barrel (along with a dozen other small features). I mean I'm not saying we need that kind of detail in modifying the in game weapons I'm just thinking Mel's idea has merit while keeping true to your play style, I'm thinking the armor and weapons mods of Mass Effect now, little variances in look, style, and benefits that come together to make you unique. Throw that in with purely cosmetic modifications and upgrades (for an extra X in game currency get the Gilded Edition pauldrons that have angry cyber eagles nesting on them!) THEN release 40k players on it. The most fluff obsessed fan base in the known nerdly universe with that level of customization? Sure some WAAC players will make it less fun for everyone whether you're new to the Grimdark or not, but that's every MMO. Further expansion of the above, you're an Ork and you're in a "Watch the world burn kinda mood" you can grab your burna and some cheap cigars from your locker and go for it stock, or you can swap out nozzles that increase dispersion of your flame shot, or up your range but narrow your stream of burning promethium vengeance. The former gives you better area damage, the latter boosts damage to individual targets. Or pull a Chesty Puller and mount a bayonet on it so you're really ready for CQC
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40k MMO @ 2013/06/18 13:05:43
Post by: Sigvatr
DemetriDominov wrote:Perhaps then a compromise could be met between a high volume of weapons that come standard with 40k, and then huge degrees of variance for each weapon. They would retain the same stats and fulfill a specific role on the battlefield, but could look incredibly different from each other.
For example: All Lasguns would have the same stats as each other, but no two would be the same in visual appearance.
Yes, this. Similar to what the DoW games did. E.g. once Necrons are introduced (which I take as a given when we're discussing including Sisters!), your Overlord could be able to individualize its staff, cloak or head design. Those designs do not grant any in-game bonuses of course.
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40k MMO @ 2013/06/18 14:11:59
Post by: MadMuzza
miguel, would it be possible to answer some questions on the Clan/Chapter/Guild features of the game?
Thanks
www.battle-brothers.net
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40k MMO @ 2013/06/18 14:28:42
Post by: d3m01iti0n
Hey guys, Im behind this game 100% and I look forward to your updates. My only request is to offer multiple chapters. The only chapter on an actual "Eternal Crusade" are the Black Templars, and in order to keep the title accurate you might alienate some marine players.
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40k MMO @ 2013/06/18 15:24:47
Post by: Melissia
Juvieus Kaine wrote: Melissia wrote:Well to be fair, my ideas regarding weapons were pulled heavily from Blacklight: Retribution, but I think it could work very well in this game as well. It's very fun to customize your weapon, and 40k has TONS of flavor regarding its various weapons.
To be fair BL:R's customisation is stalled flat because many players build the same guns - high damage. And to be frank, 40k's customisation only really extends to scopes, minor tweaks and ammo packs. So really gun parts I don't think would work so well. But we should get the full-blown arsenal because there will be days when an Ork must break out a Burna and go roastin'. So I would recommend we have a large amount of weapons to choose from. Aside from that I wish Miguel and Co the best of luck for this project and hope something good comes out 
Not enitrely. For example, I've seen several people with TSMGs like mine-- practically no recoil and spread, using rapid fire and toxic/incendiary rounds to deal large mounts of damage. They also nerfed the high-damage stuff, balancing it out by reducing range and increasing spread/recoil, so that instant-kill BARs (for example) actually have spread, unlike other BARs.
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40k MMO @ 2013/06/18 15:25:38
Post by: MadMuzza
d3m01iti0n wrote:Hey guys, Im behind this game 100% and I look forward to your updates. My only request is to offer multiple chapters. The only chapter on an actual "Eternal Crusade" are the Black Templars, and in order to keep the title accurate you might alienate some marine players.
If anything I think having Deathwatch might work, 75% of the Space Marines enemies are Xenos - plus it gives people a chance to play as their favorite Chapter and doesn't kill the lore to much.
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40k MMO @ 2013/06/18 16:47:25
Post by: AWesker1976
d3m01iti0n wrote:Hey guys, Im behind this game 100% and I look forward to your updates. My only request is to offer multiple chapters. The only chapter on an actual "Eternal Crusade" are the Black Templars, and in order to keep the title accurate you might alienate some marine players.
Black Templars refuse to share the field of battle with psykers (librarians), this might alienate some marine players.
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40k MMO @ 2013/06/18 16:56:30
Post by: Soladrin
MadMuzza wrote: d3m01iti0n wrote:Hey guys, Im behind this game 100% and I look forward to your updates. My only request is to offer multiple chapters. The only chapter on an actual "Eternal Crusade" are the Black Templars, and in order to keep the title accurate you might alienate some marine players.
If anything I think having Deathwatch might work, 75% of the Space Marines enemies are Xenos - plus it gives people a chance to play as their favorite Chapter and doesn't kill the lore to much.
It really wouldn't. The deathwatch rarely commit more then one or two squads to any single thing. In the case of a situation requiring far greater numbers to combat it an actual chapter will be called in.
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40k MMO @ 2013/06/18 17:07:33
Post by: Enigwolf
Minx wrote:
Two less important wishes:
Please include friendly fire and please no endless click one button melee combat (try Drakan 1 on the PC to see how it should be done).
Friendly fire in an MMO, particularly with the inclusion of paying players... You're asking for a mess. No.
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40k MMO @ 2013/06/18 17:09:23
Post by: Melissia
Yeah, friendly fire sounds like a bad idea. It'll just lead to endless griefing, even more than the current game's treatment of f2p players.
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40k MMO @ 2013/06/18 17:30:57
Post by: Lynata
Oh, I wouldn't necessarily say that ... it works in Planetside, doesn't it? As long as the griefer is punished more (point penalty + automatic suspension if repeated behaviour) than the victim (short respawn time) ...
That said, it might still be a bad idea simply due to how 40k works. There will be lots of people who will want to go into close combat with their opponents, and having ranged combatants then having to choose between doing nothing or (potentially) killing both friend and foe in their attack doesn't sound very entertaining.
(although firing into melee could possibly give some sort of debuff to friend and foe alike, in addition to harming only the foe..  )
KalashnikovMarine wrote:I mean I'm not saying we need that kind of detail in modifying the in game weapons I'm just thinking Mel's idea has merit while keeping true to your play style, I'm thinking the armor and weapons mods of Mass Effect now, little variances in look, style, and benefits that come together to make you unique.
Now that you mention it, GW's Inquisitor RPG (free PDF available for legal download on their website) might have some inspiration to offer here:
- boltgun magazines with different capacity (15 shots straight mag, 20 sickle, 30 belt, 40 drum), balanced by perks such as reload times and jam chance
- lasguns with slightly different range, magazine capacity, firing modes (Necromunda-pattern), and even a variable charge setting (Triplex-pattern)
- different ammunition
- various attachments (laser sights, rangefinder, motion predictor)
And then we have the Deathwatch rules from WD #258, which added a boltgun silencer - together with a targeter and Stalker silent ammunition, you can turn an ordinary boltgun into an impromptu silenced sniper rifle. And as Sergeant Telias(sp?) from the Ultramarine Codex proves, this equipment is not unique to the Deathwatch.
KalashnikovMarine wrote:Further expansion of the above, you're an Ork and you're in a "Watch the world burn kinda mood" you can grab your burna and some cheap cigars from your locker and go for it stock, or you can swap out nozzles that increase dispersion of your flame shot, or up your range but narrow your stream of burning promethium vengeance. The former gives you better area damage, the latter boosts damage to individual targets. Or pull a Chesty Puller and mount a bayonet on it so you're really ready for CQC
I fully expect Ork customization to be one of the funniest aspects of the entire game.
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40k MMO @ 2013/06/18 19:29:28
Post by: unmercifulconker
Miguel you and your team are awesome.
We know youll do the true loyalists (Black Templars for the heretics who dont know) proud.
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40k MMO @ 2013/06/18 19:34:15
Post by: Enigwolf
Where did they say that they were only doing Black Templars?
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40k MMO @ 2013/06/18 19:44:11
Post by: unmercifulconker
They didnt but you know, any true follower of the Imperium wouldnt miss them out.
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40k MMO @ 2013/06/18 21:04:44
Post by: Melissia
Black Templars was the previous MMO. There's no guarantee of such a restriction in this MMO.
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40k MMO @ 2013/06/18 21:14:06
Post by: JakeCWolf
True loyalist? Yes clearly you eternal crusading though zealots are the clearly the most loyal of all in the Imperium, I think our Primarch Leman Russ said it best;
"You strive for victory. That is obvious. What may be less obvious is the nature of victory. There are circumstances in which you can destroy the enemy utterly, without loss to your own forces, and yet the victory may be his. In all situations, you must first decide on the nature of victory, and then take steps to secure it. Avoid the instinct of fight first and think later."
Leman Russ - (Meditations, Book VI)
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40k MMO @ 2013/06/18 21:27:22
Post by: AWesker1976
JakeCWolf wrote:
True loyalist? Yes clearly you eternal crusading though zealots are the clearly the most loyal of all in the Imperium, I think our Primarch Leman Russ said it best;
"You strive for victory. That is obvious. What may be less obvious is the nature of victory. There are circumstances in which you can destroy the enemy utterly, without loss to your own forces, and yet the victory may be his. In all situations, you must first decide on the nature of victory, and then take steps to secure it. Avoid the instinct of fight first and think later."
Leman Russ - (Meditations, Book VI)
Hothead Russ said "Avoid the instinct to fight first.."?
Well now I have 2 reasons to respect the Space Wolves.
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40k MMO @ 2013/06/18 21:30:54
Post by: unmercifulconker
To think before throwing your faith and rage at the enemies which seek to destroy humanity? Heresy!
I wonder how Chaplains will work in this game, will our voice chat enable buffs? I think that would be sweeeeet.
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40k MMO @ 2013/06/18 21:34:39
Post by: AWesker1976
unmercifulconker wrote:To think before throwing your faith and rage at the enemies which seek to destroy humanity? Heresy!
I wonder how Chaplains will work in this game, will our voice chat enable buffs? I think that would be sweeeeet.
I can already see "Angry German Kid Plays Eternal Crusade Chaplain" meme videos on Youtube.
56307
40k MMO @ 2013/06/18 21:44:20
Post by: unmercifulconker
Ahahaha imagine  STARTEN THE DROP POD ASSAULTEN YAAAAAAHH.
45703
40k MMO @ 2013/06/18 22:37:33
Post by: Lynata
I'm sure I messed up somewhere, but it's the thought that counts, right?
29408
40k MMO @ 2013/06/18 22:54:17
Post by: Melissia
Hehe, I love the German language for that.
56307
40k MMO @ 2013/06/18 22:54:56
Post by: unmercifulconker
An enemy shouting that towards you while dropping in with an army would be witnessing pure terror.
47547
40k MMO @ 2013/06/18 23:00:23
Post by: CthuluIsSpy
I still prefer flammenwerfer.
Nebelwerfer is a close second
61627
40k MMO @ 2013/06/19 00:35:46
Post by: KalashnikovMarine
German is such a wonderful language for making any order for anything sound important and slightly terrifying.
57210
40k MMO @ 2013/06/19 00:36:39
Post by: DemetriDominov
Here comes the second installment! Please let us use tanks in both PvE and PvP instances. In fact, please make tanks part of the class system, where squads form up behind a tank to take cover and screen their movements to their next objective! Also, an instance (perhaps guild housing?) where 0 gravity fighting would be awesome. Rankings and Progression Something I forgot to mention in my last post made it sound like the AI has to be incredibly well designed and thought out in order to function. Although that would be great, realistically, it would make more sense for a simpler AI system to be in place to help guild each faction fight each other. This ties into Rankings and Progression perfectly, because as players progress through the game, they get to have the unique ability to command sections of the battlefield. In an instance, this would be known as a "Commander" and would be attained at a relatively low rank (Colonel, Chaos Lord, Big Nob, ect.). In open world, it would be RvR by Zone and attained at a very high rank ( Lieutenant General, Nob Boss, War Seer, Ect.). The AI's mission is to give as much information to the battlefield commander and direct a course of action by plotting major objectives the commander must take, defend, or destroy. The perk of being a commander allows them to respond to bigger threats a single player may not be capable of: such as fighting back a Tryanid offensive on multiple fronts. Abilities such as giving NPC's commands, jamming enemy player maps (or even communications) ordering orbital/airstrike/artillery bombardments or the construction of supporting structures would provide a degree of support that even an advanced AI likely could not obtain. Deciding a commander for an instance would be easy: Obtain a minimum rank and que up to be a commander. A player is only the rank of a commander as long as they remain in the instance. It's as simple as that Deciding a General is much harder, but with work could become a focal point in the game. Sedition, power struggle, and downright murder is a common part of just about every race in the 40k universe. Friendly fire may be acceptable in only the right situations. I'd believe that there are only two situations where it could apply. 1. In gladiatorial arena's. 2. Guild house intrusion. This makes this next bit particularly exciting. Guild based Elections. Yes. Elections, with one addition: Bloodshed. Why not honor the tradition of dueling between the upper castes and classes of each faction by combining these two exceptions to friendly fire? Politics can become a simple mini-game of who is the most ruthless and cunning commander. The objective is simple: Every two weeks, The Generals of the open world are either re-elected or determined unfit for service based upon popular vote. A vote is tied to a single account, but more than likely, a General will be dismissed of his rank every two weeks unless s/he is doing a fantastic job. Determining who will become a General is tied to who is the last man standing in a Sudden Death (1 Life, no re-spawns) gladiatorial arena, which more often than not will be a member of a high profile guild. Guilds can choose to act as a team in the arena and not be able to target each other until only members remain in the arean. They then cast their votes by martyring themselves for the individual that wants the position (so long as they are still alive). There can only be one victor. If for some reason the district goes unclaimed, the computer gains control of it until the next voting period. The arena would need to have a single round for every district that is eligible. To prevent anyone from gaining a monopoly over the system due to simply being the greatest Warrior (not the greatest General), the Guild House also has an inner sanctum, that if breached and successfully occupied before a victor is declared in the arena, the entire guild is DQ'ed, and any member inside the arena during this election period will immediately perish so long as a Non-guild member remains alive in the sanctum. Therefore, if player's REALLY hate a single guild that abuses their power of being a general, they can rally against them, overwhelm their guild defenses, and take them out of the arena immediately. At any other period of time, including grace times between arena resets, anyone who is not a guild member or invited into the Guild House is immediately exiled outside of it.When all voting is complete that day, guild's may choose to decide to open or close their doors, but no more inner factional fighting can occur until the next event.
59491
40k MMO @ 2013/06/19 01:18:29
Post by: d3m01iti0n
JakeCWolf wrote:
True loyalist? Yes clearly you eternal crusading though zealots are the clearly the most loyal of all in the Imperium, I think our Primarch Leman Russ said it best;
"You strive for victory. That is obvious. What may be less obvious is the nature of victory. There are circumstances in which you can destroy the enemy utterly, without loss to your own forces, and yet the victory may be his. In all situations, you must first decide on the nature of victory, and then take steps to secure it. Avoid the instinct of fight first and think later."
Leman Russ - (Meditations, Book VI)
Ah, Space Wolves I remember those guys. Didnt they blindly wipe out an innocent and loyal planet because a soon to be Chaosified Mortarion talked some crap about psykers at Nikea? And the Puppies brought a Rune Priest along to help?
23071
40k MMO @ 2013/06/19 01:39:04
Post by: MandalorynOranj
As awesome as lots of this stuff would be, I think you're going beyond reaching for an extremely ambitious game to a full-on virtual world more complex than EVE and WoW put together. I think you might want to set your sights a little lower or prepare to be disappointed.
29408
40k MMO @ 2013/06/19 01:41:51
Post by: Melissia
To be honest, I'd rather see a game that was ambitious but didn't quite get as far as it wanted to than a game that was not ambitious enough and was boring.
56285
40k MMO @ 2013/06/19 02:08:51
Post by: JakeCWolf
Melissia wrote:To be honest, I'd rather see a game that was ambitious but didn't quite get as far as it wanted to than a game that was not ambitious enough and was boring.
I agree Sister, seen more then a few games that where not ambitious enough, yet could have really been something, fly under the radar forgotten and unnoticed.
57210
40k MMO @ 2013/06/19 02:27:41
Post by: DemetriDominov
My thoughts exactly Mel. It's the only reason why I trust that the dev's are listening and taking what they will of our suggestions.' I'm not expecting every suggestion to make it to even the Alpha version of the game, but if even one of my suggestions do, let me know - Name some General's adviser, a political rabblerauser, an instanced Bodygaurd or a Crafting Adeptus techpriest a Dominov for me will yah? Or all of them.. I get around... (Let me be Demetri though, please!  ) Speaking of crafting I suddenly remember that Warp Watchers was very divided on this issue. Nearly everyone wanted it, but the ways we wanted to implement it seemed extremely varied. For example: There was the old WoW style crafting: Professions that needed a grind to master, materials to get, and a wonky in game economy that really didn't get you much even if you did manage to get tons of gold. (We moved on quickly) We also figured that a universal crafting "profession" was probably not a good idea because the lore doesn't support it. We instead concluded that when players receive new gear, they aren't actually prying the armor off the cold dead hands of their enemies, but actually finding fragments of STC's, or are becoming recognized by their faction in some way to have the privilege of wearing shiny new toys. This then gives rise to my previous statement about customization. When a player receives this opportunity to upgrade their armor, they can open up their Auspex and communicate with their faction's Smith's (the IoM being the Ad Mechs). A screen pops up and suddenly we're in the fitting room where a rough outline of the new piece of gear is a hologram over our character. Players can twerk around with it, cleaving chunks off to show bare skin, add chains, add more armor, ect. The physical profile of the character's don't change, nor do the stats conveyed by the armor, so we can all still tell it's a Space Marine even if suddenly he has half a skirt of chainmail over his right leg for no other reason other than the player wanted it clipped to his belt. The finished product is delivered to them and can be altered as many times as necessary. This is acceptable with the lore because STC's come in fragments anyway and it's usually up to the AdMechs to try and deceiver what it is - we're just stepping into their minds and imagining them crafting what we want instead of our character's doing it for us. This is a Godsend to everyone involved for two reasons: It means truly endless customization, without a huge grind to get armor that looks "pretty" but has terrible stats, and allows the art team to focus on a multitude of other things because the creative development team is no longer tied down making hundreds of thousands of pieces of armor and hundreds of sets of armor. All we need is a program that allows us to Sim our armor to the parameters of each class represented (A.k.a, a SoB will always look mostly like a SoB, even when her armor has been carved or robes added.) Give us a large pallet of textures, colors, and allow players to do the work of building sets of armor for you. I'm not talking about WAR's "paint the pain away" system of armor customization either. I really mean that players should have a GrimDark SPORE customizer for armor where we get a shoulderpad and can mold full chaos Icon's into it, or perhaps shift the icon relief to the left and have it look like a star burst coming out of the trim. Maybe even downsize it, cut it up, and have it be the trim of our armor. Updating this constantly with new textures is not only a must, but I would suspect that it could even be a cash cow. I'd certainly buy an upgrade that allowed me to have my optical implants glow a different color, or lightning criss-cross my armor like a true Night Lord. There was also the EvE economy that revolved around resources. We figured that resources would most likely take the form of some sort of Requisition point, like a sort of high tech/etheral oil rig with your faction's flag and art all over it. Holding it gave your faction a bonus or even mail delivered "gold packets" a player could use to buy gear, equipment, and weapons. The more territory your faction held, the more resources you had available to spend, and the more visible the wealth of your faction became. Having visible battle damage, or losing your equipment altogether when you died seemed like a fair penalty, especially if the care package we received on a daily basis would allow us to replace one suit of armor, and perhaps more if your faction was doing well. We were divided over if people should be penalized in instanced pvp situations, like WoW's battlegrounds and I personally believe that players should not fear losing anything unless they are in the open world where they are likely gaining many times their daily "allowance" in funding from simply playing the game. Having this type of penalty in an arena or PvP instance seems counterproductive, mostly because I loved the 8 hour wars that involved many dozens (even hundreds) of death's, and would rather waive a player based economy for well designed combat and a rich experience between hundreds of players. That said however, don't neglect the chance of allowing players to be both creative and ambitious. That's truly what 40k is all about, so a player could definitely sell their well designed STC to other players or even the Warlords of the faction to become the NPC guards or grunts in the region they command. Players could buy it like fashion designer clothes, or have it be part of a guild's heraldry while allowing each player to add their own little bit of individualism. The sky's the limit here... Really, if there's anything to get down to a T in the game, customization and combat are the two most important factors of how this game pans out. Take a parallel road of WAR online when it came to RvR, but don't cross it's path by limiting our experience to coloring or fighting within the lines. Make us a digital pen with an Idiot's guide to Illustrator encrypted into it and then allow us to "draw" them for you. I'm sure that when given an opportunity to be as talented as some of the people are on this website, we'd all be surprised as to how incredible the game will look.
36809
40k MMO @ 2013/06/19 04:11:18
Post by: loota boy
While I think that it's nice the dev's made accounts and posted some replys, I'm hesitant about whether that means they are actually listening. We've all gotten very excited that they posted and have bombarded them with questions, and I realize they must be very busy, but I've noticed they havn't deigned to answer any of the substantial questions. They've made their prescence known, said some kind words and assured us of the eventual introduction of sisters. No one has given us any answers to questions on the f2p system or anything content related. I understand that there are things they aren't allowed to say and questions they can't answer simply because they don't know yet, but I'm holding on to my rejoycement until the devs answer some more substantial questions.
5675
40k MMO @ 2013/06/19 04:11:26
Post by: Kettu
@CthuluIsSpy
Don't forget the Panzerwerfer.
1
57210
40k MMO @ 2013/06/19 05:34:16
Post by: DemetriDominov
Oh, last thing for today. There was a bit of variation over this opinion as well, but most of the Warp Watcher crew didn't really want a typical WoW RPG style of 1-41 level gear progression system. Relic did it right by doing a bit of both in Space Marine, but really, it was important to us that no matter what level a player was, he could still have a meaningful impact on the battlefield. A level 1 could definitely kill a level 41, but likely wasn't going to be able to on a regular basis because the 41 knew the ropes of the game, had special gear that increased his tactical capibilities, but no "special magic stats" other than a rosairus would stop a bolt round buried into a level 41's skull if the level one shot first. That said: an IG, Orkboy, or other foot slogging grunt is going to likely need that Bolter instead of his standard rifle to penetrate any Adamantine armor, slow down a green tide, or outpace an Eldar corsair. But, a death by a thousand cuts is still a death.
60939
40k MMO @ 2013/06/19 14:43:43
Post by: Enigwolf
loota boy wrote:While I think that it's nice the dev's made accounts and posted some replys, I'm hesitant about whether that means they are actually listening. We've all gotten very excited that they posted and have bombarded them with questions, and I realize they must be very busy, but I've noticed they havn't deigned to answer any of the substantial questions. They've made their prescence known, said some kind words and assured us of the eventual introduction of sisters. No one has given us any answers to questions on the f2p system or anything content related. I understand that there are things they aren't allowed to say and questions they can't answer simply because they don't know yet, but I'm holding on to my rejoycement until the devs answer some more substantial questions.
Thinking about it from a corporate perspective, while it's all fine and dandy that they're posting here, the moment gaming news websites like IGN and MMORPG.org find out that they're posting here, they're going to quote and cite the hell out of everything that's posted. The last thing that the dev team probably wants is for them to state something from an opinion or "maybe" perspective and have it translated into "fact" by media. And if it's the wrong things to post, receiving negative criticism and undue loss of publicity.
30012
40k MMO @ 2013/06/19 17:06:54
Post by: AWesker1976
Enigwolf wrote:
Thinking about it from a corporate perspective, while it's all fine and dandy that they're posting here, the moment gaming news websites like IGN and MMORPG.org find out that they're posting here, they're going to quote and cite the hell out of everything that's posted. The last thing that the dev team probably wants is for them to state something from an opinion or "maybe" perspective and have it translated into "fact" by media. And if it's the wrong things to post, receiving negative criticism and undue loss of publicity.
Easy way to keep major game publications out of this is to not reveal that Eternal Crusade people are posting here at all.
I believe they haven't posted anything substantive is because a lot of the things we are concerned about are either still being ironed out or still on the drawing board so to speak.
The devs can come here and say they hate Pay2Win systems all they want, however his initial interview (can't unring a bell, he may regret some thing he said, but it's out there now) said otherwise and until a payment type plan is revealed showing something different I'm going to take what he says here with a grain of salt.
I swallowed the hype for Warhammer Online - hook, line and sinker -and then wondered if I bought the right game when I actually got it at retail, I won't do that here.
60939
40k MMO @ 2013/06/19 17:52:39
Post by: Enigwolf
AWesker1976 wrote:Enigwolf wrote:
Thinking about it from a corporate perspective, while it's all fine and dandy that they're posting here, the moment gaming news websites like IGN and MMORPG.org find out that they're posting here, they're going to quote and cite the hell out of everything that's posted. The last thing that the dev team probably wants is for them to state something from an opinion or "maybe" perspective and have it translated into "fact" by media. And if it's the wrong things to post, receiving negative criticism and undue loss of publicity.
Easy way to keep major game publications out of this is to not reveal that Eternal Crusade people are posting here at all.
I believe they haven't posted anything substantive is because a lot of the things we are concerned about are either still being ironed out or still on the drawing board so to speak.
The devs can come here and say they hate Pay2Win systems all they want, however his initial interview (can't unring a bell, he may regret some thing he said, but it's out there now) said otherwise and until a payment type plan is revealed showing something different I'm going to take what he says here with a grain of salt.
I swallowed the hype for Warhammer Online - hook, line and sinker -and then wondered if I bought the right game when I actually got it at retail, I won't do that here.
Exactly. But you never know, this is a public forum, and someone might leak it out. Which would disincentivize them from posting here anymore. They don't want to post anything substantive because they don't want to be mis-quoted, and that's a completely reasonable concern for them.
71201
40k MMO @ 2013/06/20 00:55:51
Post by: JWhex
I hope the developers can learn what it took the creators of FFXI online many years to learn, but eventually did catch on to. For years the players clamored for more solo content.
MANY players ENJOY solo content. This must be emphasized because what we know so far suggests that solo play will be penalized.
My second concern has to do with getting missions and quests from other players rather than NPCs. This is one of the biggest turn offs I have for this game. I hope it evolves.
Shooter vs MMORPG
If this game mostly turns out to be a shooter, I will wish it to be a success for those that enjoy that type of game however I will not play just because my interests are different. If it is a hybrid, that is different and it will depend on how it evolves.
DEVELOPERS TAKE NOTE PLEASE!!!!
Here is the deal: I want to be able to log on and play for 90 minutes and I dont want to spend 75 of those minutes tracking down some 14 year old kid to get my mission, orders, etc. I am sure I am not alone in this.
75022
40k MMO @ 2013/06/20 02:41:23
Post by: Vuiet
OFF: Phew, after some years of lurking, managed to make an account just to participate in this discussion.
ON: You do realize that the system is thought up so that you can eliminate a leader from his position if he is untrustworthy or the majority denies his right to rule, do you? I think the leadership feature will be something akin to what CCP presented in World of Darkness, if anyone is familiar.
Regarding the 14-year old thing, I would not be pleased to follow some kid's orders as well and I don't think we'll be the only ones, so, if someone without a proper military mind will give orders, he'll probably be taken down by similar-minded players.
36809
40k MMO @ 2013/06/20 03:03:06
Post by: loota boy
I also don't think that you will have to physically track down your commanders to get your orders. If you are a commander, then likely you will issue orders in a sort of broadcasting system that will go out to all other players like "meet up at the crater and help me kill the eldar mining camp." Then, you can fast travel or walk over to the crater, where the leader is either waiting or has already begun to attack, so you can join in as it goes or be there to begin the assault. Either way, you followed orders and will get bonus exp. Or, if you find that same eldar mining camp on your own, and see that there aren't many people there, you can go in and pick off a few and blow some stuff up. But you won't get the bonus exp.
75022
40k MMO @ 2013/06/20 03:28:35
Post by: Vuiet
In the end, as I was in the same bandwagon as several of the people here (meaning I preordered Age of Reckoning and got disappointed afterwards), I won't hold my breath for this one. The thing that gives me hope, however, is the fact that Miguel and the one of the others that work at this MMO have the much needed experience that Behaviour needs to make a successful MMO (Age of Conan, Anarchy Online, The Secret World, etc) plus all the team's enthusiasm and that they're all tabletop players. I'm sure that they won't butcher the lore to make a design simpler like the guys that made WHO:AoR did. I'm hoping for something that blends Planetside when it comes to PVP and Space Marine combat for melee. Ofc, there has to be a camera toggle option, especially for gunplay, that allows players to either chose third person or first person for finer things like sniping or extreme range firing all together.
62374
40k MMO @ 2013/06/20 13:29:12
Post by: The Dark Apostle
I want to know more about the customisation and ranking system, any word on this?
74901
40k MMO @ 2013/06/20 14:01:55
Post by: miguelcaron
Thanks you guys for a lot of good feedback and suggestions. Dark Apostle, some (not all) of your questions will be answer with this friday upcoming news letter. If David succeed in the mission I gave him this week... we MIGHT have a surprise for you soon as well. I wanted to share something with you as well. I see a real possibility for a new (fun) Cold War. Did you know that Russia, so far, rank number 2 for Eternal Crusade in terms of traffics, BETA sign up and fan pages etc... :-) They even sent TV interview to meet me at E3. They even produce our first video LOL :-) without us even knowing about it. Hey, a good trivia, try to find out where all the cuts scene they use comes from. See: http://www.youtube.com/watch?v=NuitpcZ9rgk
Yours Truly
Miguel
Your Not so dead Emperor... Head of Studio
Blessed is the mind too small for doubt
60939
40k MMO @ 2013/06/20 14:17:42
Post by: Enigwolf
Nice! I'm surprised about the numbers for Russia. I'm guessing the US is the first?
Also, fun fact, there are new voice clips on their website:
http://bhvr.com/eternalcrusade/
31027
40k MMO @ 2013/06/20 14:23:56
Post by: MadMuzza
New voices? Seem the same to me
56307
40k MMO @ 2013/06/20 14:24:58
Post by: unmercifulconker
A surprise?! Lawdy lawd.
Look forward to the newsletter.
60939
40k MMO @ 2013/06/20 15:14:19
Post by: Enigwolf
Those weren't there the first day I looked the webpage, so.
62374
40k MMO @ 2013/06/20 15:21:45
Post by: The Dark Apostle
Great yo hear about this Miguel, this may sound stupid but will us here at dakka get priority beta positions? Pretty please. Automatically Appended Next Post: Also this is takin from my message to bhvr,
"Hey, I'm a big fan of 40k and it's related games. I played space marine with a large group of guys and was a pretty high rank in my clan. But the thing that put me off playing space marine seriously was the lack of in-depth customisation and the ability to show my character off as my respective rank. I like many others have a character in 40k that we tried to replicate in space marine but we never got the chance for instance my personal character is a thousand sons sorcerer lord with a termie armour and combi bolter and dual bolt pistols and for CQB a greatsword and a storm shield and
many physic abilities as a sorcerer. In space marine I couldnt come close to making him but I really hope I will be able to get it right in eternal crusade and lead my men to throne of the corpse god"
I'll add more on aesthetic customisation later.
56307
40k MMO @ 2013/06/20 15:55:27
Post by: unmercifulconker
I would love to be able to write our own little messages on purity seals and stick em where ever, as an aspiring chaplain, you must have material written down in case you forget during the heat of battle.
50832
40k MMO @ 2013/06/20 17:05:40
Post by: Sigvatr
unmercifulconker wrote:I would love to be able to write our own little messages on purity seals and stick em where ever, as an aspiring chaplain, you must have material written down in case you forget during the heat of battle.
inb4 90% of the players running around with "YO MAMA" jokes on their purity seals.
56307
40k MMO @ 2013/06/20 17:06:55
Post by: unmercifulconker
Or just a mass collection of YOLO purity seals covering ther face.
Besides, the Angry Marines need some love somewhere.
57210
40k MMO @ 2013/06/20 18:42:59
Post by: DemetriDominov
Where can we sign up for the beta?
45703
40k MMO @ 2013/06/20 19:00:45
Post by: Lynata
unmercifulconker wrote:Or just a mass collection of YOLO purity seals covering ther face. 
Indeed, any sort of player input will have to be judged carefully, under consideration of what sort of people the playerbase will include. The names we will have to face will be bad enough (as in every MMO) - customisation would be exploited in similar fashion.
Of course, there are compromises, such as offering a "library" of predefined phrases and symbols. Or allowing players or groups of players to submit their own material to be judged by studio moderators before it would become available (Pirates of the Burning Sea did this for sails and flags).
Consider, however, the possibility that the graphics won't be detailed enough to even support such a feature at all, so the entire point may be moot. I mean, this is an MMO shooter, and the writing on purity seals is pretty damn small!
Miguel: Cool, looking forward to hear more.
23071
40k MMO @ 2013/06/20 19:02:23
Post by: MandalorynOranj
Will there be a console beta, or just PC?
62374
40k MMO @ 2013/06/20 20:47:45
Post by: The Dark Apostle
I just thought of a good idea for levelling in this game, to encourage not-immediately ranking up to tge next rank thus causing higher ranks to be less common and those who are patient will benefit the rewards.
So, as an example you start off as a regular marine and you get levels say 50 is the max but you are given the option to rank up to sergeant at lvl 25.
So when a person ranks up they get a certain amount of benefits say +5% armour. Now when they reach lvl 25 they can go to sergeant and reset to sergeant lvl 1 OR they can
wait and continue to perfect being a marine then when they reach lvl 50% they become a sergeant AND they get an extra bonus, like possibly specialisation to become a devastator, assault marine, veteran or maybe even gain minor phsycic abilities. Then depending on there choice of base marine lvl 50 bonus they get an upgrade of that when they are lvl 50 sergeant. If you pick veteran you get the crux terminatus, if you pick assault you get vanguard veteran or sternguard veteran for devastators and librarian status for the phsycic abilities.
And so by waiting and being patient you can specialise your character. but also you'd get bonuses for 26-49 like everyother level so a sergeant who waits for 50 compared to a sergeant who promotes immediately would be 2x as strong and of course have his specialisations
BTW: lvl 50 captain would gain the crux terminatus for there rank like assault terminater, heavy weapons terminater, phsyker in termie armour excetera
Anybody have anything to add to this or opinions?
57210
40k MMO @ 2013/06/20 21:40:36
Post by: DemetriDominov
So... much.... grinding... That almost sounds like tricking people who aren't familiar with the leveling system though. Especially those who may be comming from the popular FPS CoD where you could do that every time you hit the highest rank. For example, I'm playing and I level up and it tells me I have the option of becoming a sergeant. Me sensing that I'm being rewarded, take the promotion and keep going, not realizing that if I just kept going I'd end up getting to max rank sooner. Then I get the next promotion, get sent back to level one and do it again and again like a hamster in a wheel. I'd get fed up playing the endless grind before I'd ever feel the reward of my progression. I do however like the idea that people should earn rank to get specializations. I don't want 40,000 terminator chaplains running around my server. I honestly would be happy with at most 4 per 1000 people.
28228
40k MMO @ 2013/06/20 21:46:29
Post by: Cheesecat
An MMO with no leveling system could be an interesting concept (I know you didn't suggest that but the comment sparked the idea for me).
45703
40k MMO @ 2013/06/20 22:01:35
Post by: Lynata
This is just my preference for a certain amount of realism, but I'd prefer mechanical bonuses (such as armour) tied solely to items, not experience. Your power armour should not magically gain another half inch of thickness just because you got promoted.
The promotion could, however, open up new options in the armoury.
There are other things that could increase via experience, ranging from health to weapon accuracy and melee strength, or perhaps willpower (to resist or at least decrease the effect of psychic attacks used against oneself).
And I agree with Demetri - unlocking specialisations sounds ideal to me as well. It should not take too long, I suppose, else the first weeks of the game would be fairly bland in terms of what fights what. At least "basic" specialisations such as Devastator should come fairly soon.
56307
40k MMO @ 2013/06/20 22:07:55
Post by: unmercifulconker
Aye, it would be nice to see some sort of physical representation of improving stats such as combat drugs or gaining artificer armour or stats like willpower.
Ha I just realised tomorrow is friday, cant wait for the update. Automatically Appended Next Post: I also wouldnt mind clear abilities which would encourage this rank and order system. So people who seek to be sergeants and earn the right to be one provide a aura buff such as +5% health in a certain radius so it encourages people to stick together and in squads.
57210
40k MMO @ 2013/06/20 22:50:47
Post by: DemetriDominov
Cheesecat wrote: An MMO with no leveling system could be an interesting concept (I know you didn't suggest that but the comment sparked the idea for me). A fight for resources perhaps? Specializations, eg. Assault, Devastators, Terminator Honors, are awarded based upon your experience so there's old school progression alleviated through playing in really fast paced FPS type gameplay. (honestly, advancing in BF3 almost never feels like grinding until you reach levels above 40.) There could also be specific randomized tasks each player must accomplish to get an award. Great example's would be getting a certain number of vengeance kills, dying defending a strategic position, taking a certain number of positions, destroying a certain number of vehicles, ect... Equipment however, could be based entirely upon an in-game economy utilizing STC's, Relics, and Artifacts. This is perfect because ALL FOUR RACE'S ARE DESPERATELY SEEKING THESE THINGS FROM EITHER THE GODS OR ANCIENT HISTORY, AND ONLY THE ORKS USE UNIVERSAL CURRENCY IN LORE. Personally, I'd say that it would be a good idea to do away with any type of in game currency, but instead use reknown, fame, infamy, influence, reputation, honor, privilege, esteem, or some other word for non-material currency to determine an individual's or guild purchasing power. Unlike WAR, this influence is not statically rising through the game, but fluctuates depending on how a player interacts with their faction. For example: A Chaos Cultist has the choice of taking a mark of Tzeentch, Slaanesh, Khorne, Nurgle or remain undivided. If the player decides to take a mark of Tzeentch, he or she will rapidly gain the favor of the Fateweaver, but will rapidly loose favor from Nurgle and gradually loose favor from Khorne. If he or she stays or reverts to worshiping the Gods with an undivided mark, they will lose a small portion of Tzeencth's favor, but will gain favor from all the Gods equally until the player decides to take another mark. The same is equally true with the IoM with different branches of its great bureaucracy in constant strife with one another. I.E. The Inquisition, The Ecclesiarchy, The Adeptus Mechanicus, and the Administratum. Ally with the Techpriests and rapidly gain favor with the Adeptus Mechanicus, rapidly lose the favor of Ecclesiarchy and gradually lose the favor of the Inquisition. Take a pledge of loyalty with the Inquisition and rapidly lose the favor of the Administratum, while gradually losing the favor of the AdMechs. (Orks and Eldar could use tribal or clan favor, ie. Bad Sun's, Goffs, Ect.) The point is that an individual who remains in favor with all the factions will have basic access to each organization's gear, but only with the gaining of favor will specialized gear (in the form of STC's) become available so long as they remain at that level of honor. Honor could be gained in many ways, through grinding while holding the organization's mark, dedicating monuments in their honor, or securing resource gaining facility's for their coffers. Now back to the STC's for a sec. Remember, for the most part, every agency isn't just going to hand you gear, they're going to hand you a ticket (an STC) to take the smith and allow you to craft your gear to your specifications (Customization fits here wonderfully). If you don't need or want the ticket, you can sell your ticket to other factions or players for their reputation. The highest bidders will be of the opposing sect, and will offer more than double the reputation you could gain from selling the item back to the vendor. Therefore, stockpiling STC's of an opposing faction you wish to serve in the long run could be very advantageous when you wish to cash out and trade allegiances. Also, weapons, items, and gear from each agency can be used even after you no longer serve them. However, they will break the longer you use them without regaining their favor, and only the agency that gifted them to you can repair them. Guilds gain reputation based upon their player base, so having congruence of up to two non-opposing agencies within the ranks is a great idea. CSM: example: Tzeentch and Slaanesh, or Khorne and Nurgle. IoM Example: Inquisition and Ecclesarchy, Admech and Admin. Finally, having public events where players must unite the collective knowledge of their STC's from each faction would help drive the community and the economy drastically. Building an Emperor Class Titan (hopefully for players to use!), an Orbital Cannon, or even a civic project like a Cathedral Bastion that would benefit the capital for example would need a great amount of STC's from every agency within the IoM. Only when working together would the project be completed, would spur huge growth and trade of reputation, and would prepare each race for an even greater challenge.
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40k MMO @ 2013/06/21 00:43:57
Post by: Vuiet
Well, yea, leveling up and choosing specs could be a problem on the long run. Imagine, for example, that after some months of playing, 200 people unlock the terminator honors upgrade and they all purchase Termie armor. And those 200 players decide to take a Land Raider and a couple of Dreadnoughts and go after the Orks, who will mostly be f2p Ork Boyz. Hence the campaign would be in dire peril of ending ahead of time, the devs will release Tyranids to counter the SM assault. Now imagine being an Ork, caught between the Tyranid waves and the SM Termies. The only conclusion I can think of would be something like this:  . So, they really need to think about how progression is made so we avert situations like this or everybody having the most powerful stuff in the game after some time and new players not standing a chance.
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40k MMO @ 2013/06/21 03:28:34
Post by: AtariAssasin
I remain apprehensive, but I am also optimistic. I was very interested in Dark Millenium, so hopefully this is awesome. I'm fairly certain I will buy it either way...
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40k MMO @ 2013/06/21 05:28:57
Post by: unmercifulconker
Perhaps because each campaign is 3 (months?) levels and specs reset so with each new planet makes everyone start again so there wont be all terminators against ork boys.
Although people could pay a fee if they wish to keep just one character as they are such as those few who are high ranking positions. Thus every other charcter/race you choose will reset after each campaign.
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40k MMO @ 2013/06/21 07:42:27
Post by: Bullockist
\wrong thread.
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40k MMO @ 2013/06/21 08:45:37
Post by: The Dark Apostle
That's quite a good idea conker
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40k MMO @ 2013/06/21 08:52:35
Post by: Melissia
Kind of reminds me of Boneyards from back in the days of Total Annihilation, in a sense. Basically was an MMORTS of sorts, where your battles online added to the victories of each particular world, allowing your faction to conquer them. Once one faction won, the galaxy map reset itself. It's a workable system.
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40k MMO @ 2013/06/21 08:55:23
Post by: Enigwolf
Melissia wrote:Kind of reminds me of Boneyards from back in the days of Total Annihilation, in a sense. Basically was an MMORTS of sorts, where your battles online added to the victories of each particular world, allowing your faction to conquer them. Once one faction won, the galaxy map reset itself.
It's a workable system.
Hey! I remember that! It was a system that worked only about 90% of the time for me, but when it did it was incredibly fun.  Also, more recent and similar, Shattered Galaxy and Planetside/2 anyone?
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