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why are people still so weird about forgeworld @ 2015/10/27 22:48:02


Post by: docdoom77


Sorry, I haven't read the whole thread yet, so this may have been covered.

I think the thing that keeps Forgeworld so unwelcome is the fact that it isn't available at your FLGS. If every store stocked it as standard, the stigma would slowly fade. But since it's mail order only, it's easy to keep it at arm's length.


why are people still so weird about forgeworld @ 2015/10/27 22:50:50


Post by: Vaktathi


 docdoom77 wrote:
Sorry, I haven't read the whole thread yet, so this may have been covered.

I think the thing that keeps Forgeworld so unwelcome is the fact that it isn't available at your FLGS. If every store stocked it as standard, the stigma would slowly fade. But since it's mail order only, it's easy to keep it at arm's length.
That's the big thing, and why most local events don't allow it, as it doesn't make the store owners who are putting on the event any money. Big tournaments that aren't held at stores typically allow FW.


why are people still so weird about forgeworld @ 2015/10/27 22:53:06


Post by: Formosa


 docdoom77 wrote:
Sorry, I haven't read the whole thread yet, so this may have been covered.

I think the thing that keeps Forgeworld so unwelcome is the fact that it isn't available at your FLGS. If every store stocked it as standard, the stigma would slowly fade. But since it's mail order only, it's easy to keep it at arm's length.


that's entirely reasonable, this I can understand, if its hard to get the models then I get that some may not like it, as they know nothing about it, the books are still available however.


why are people still so weird about forgeworld @ 2015/10/27 22:58:15


Post by: Vaktathi


 Formosa wrote:
 docdoom77 wrote:
Sorry, I haven't read the whole thread yet, so this may have been covered.

I think the thing that keeps Forgeworld so unwelcome is the fact that it isn't available at your FLGS. If every store stocked it as standard, the stigma would slowly fade. But since it's mail order only, it's easy to keep it at arm's length.


that's entirely reasonable, this I can understand, if its hard to get the models then I get that some may not like it, as they know nothing about it, the books are still available however.
The big problem with this is that it applies equally well to pretty much the entire Sisters of Battle line, and other GW web exclusive stuff.


why are people still so weird about forgeworld @ 2015/10/27 23:10:04


Post by: Arkaine


 Vaktathi wrote:
The big problem with this is that it applies equally well to pretty much the entire Sisters of Battle line, and other GW web exclusive stuff.
Which can still receive some glares depending on how bad it is. Wouldn't want to walk to my car alone at night after playing with a Skyhammer Annihilation force. It's worse for the Limited Edition stuff... bring a Plasma Obliterator and you'll instantly get labelled a TFG. I have three! But I only get to use them in apocalypse battles.


why are people still so weird about forgeworld @ 2015/10/27 23:11:56


Post by: Formosa


 Vaktathi wrote:
 Formosa wrote:
 docdoom77 wrote:
Sorry, I haven't read the whole thread yet, so this may have been covered.

I think the thing that keeps Forgeworld so unwelcome is the fact that it isn't available at your FLGS. If every store stocked it as standard, the stigma would slowly fade. But since it's mail order only, it's easy to keep it at arm's length.


that's entirely reasonable, this I can understand, if its hard to get the models then I get that some may not like it, as they know nothing about it, the books are still available however.
The big problem with this is that it applies equally well to pretty much the entire Sisters of Battle line, and other GW web exclusive stuff.



I understand it, I don't agree with it though, the books are easily downloaded if you really want them, and in the world of kindles, ipads etc it is easy to scan your codex and use it on your device, so not having access to the rules for any of the books is total nonsense, the models however I can understand if they are not available in the local FLGS, people may not want to play with them.


why are people still so weird about forgeworld @ 2015/10/27 23:13:47


Post by: TheCustomLime


 Arkaine wrote:
 Vaktathi wrote:
The big problem with this is that it applies equally well to pretty much the entire Sisters of Battle line, and other GW web exclusive stuff.
Which can still receive some glares depending on how bad it is. Wouldn't want to walk to my car alone at night after playing with a Skyhammer Annihilation force.


Worried about a metal dreadnought sock?


why are people still so weird about forgeworld @ 2015/10/27 23:15:19


Post by: Formosa


 TheCustomLime wrote:
 Arkaine wrote:
 Vaktathi wrote:
The big problem with this is that it applies equally well to pretty much the entire Sisters of Battle line, and other GW web exclusive stuff.
Which can still receive some glares depending on how bad it is. Wouldn't want to walk to my car alone at night after playing with a Skyhammer Annihilation force.


Worried about a metal dreadnought sock?


haha much needed levity brought to this thread


why are people still so weird about forgeworld @ 2015/10/27 23:15:48


Post by: GrafWattenburg


 Jancoran wrote:
 TheCustomLime wrote:
Martel732 wrote:
What's the real point of banning FW when scatterbikes exist?


Because reading rules before a game is too confusing for new players.

I hope someone gets that reference.


But let me turn the tables: since you're so convinced that it "doesnt matter" then why bring it? If you can play just as well without it then why are you DEMANDING it be allowed? If what you SAY is true then you can certainly afford NOT to bring it. Its a tournament so you clearly brought your army to win. CLEARLY you thought this combination gave you the best chance... Yet you want me to accept that it makes no difference? Lol. Is that the least honest thing you've ever heard of or what?


I brought my FW to WIN? To pull out some obscure and esoteric combination of rules that perplex my opponent, puts him completely off his game and allow me to smash his filthy casual "standard-GW" army while laughing at his financial inferiority as I snort lines of resin dust? No, I brought my ForgeWorld rules because my army, which I've been building for several years, is now only functional through ForgeWorld rules. Because 7th Edition changed the allies matrix and made Renegade Guard (previously IG/CSM, now Renegades&Heretics) close to unplayable, but I love the aesthetics, fluff and feel of the army? Just like with Death Korps people who show up to tournaments: their goal isn't to win, as that's unrealistic, but to have fun, socialize and show off an army they've put a lot of effort into building and painting.

 Jancoran wrote:

So there are numerous good reasons to simply not inflict that on the opponent. I showed up at a tournament last Saturday and faced... an almost entire army of Forge World Tyranids. I had NO idea what they could do. We had to spend a good fifteen minutes going through all the units and part of that was "okay now wait that was this unit, so what was this one again?" Its a TIMED event! And we just shot fifteen minutes out the door so that I could readjust my thinking on ALL of it.


Would you know what a War Convocation could do? It's a White Dwarf formation which many people have never faced, yet it's incredibly, incredibly powerful and (imo) you need a lot of knowledge about its tricks to be able to beat it. If you need 15 minutes to go through a few Tyranid rules (there aren't THAT many FW 'nids and they're not very complicated) you might be a slow learner. In today's 40k with new dataslates, formations, campaign exclusive relics etc. etc. coming out every week, you gotta get used to either studying everything available in the game before attending a tournament or be quick at understanding rules when your opponent explains them to you.

I have no doubt that metas that ban ForgeWorld can be popular, but I doubt it's because of the ForgeWorld ban alone (and if it is, it's from players having an outdated and misinformed opinion about ForgeWorld, which I suppose is understandable if you're coming back from an older edition when FW was not a part of standard 40k). The Paralympic Games are popular too.


why are people still so weird about forgeworld @ 2015/10/27 23:15:53


Post by: Jancoran


 DoomShakaLaka wrote:
Well you apparently completely skipped the part where I suggested that you should have tourneys where FW and all the "extra" stuff is allowed, but also keep having your house-ruled tournaments for the people that like them.

That is if your meta has people that like FW (I'm sure there are at least a couple).


I didnt skip it. Who has time to do that? I can do one or the other. Im not going to run TWO tournies a month. Someoe else can. Im fine with that.


why are people still so weird about forgeworld @ 2015/10/27 23:18:32


Post by: Vaktathi


 Arkaine wrote:
 Vaktathi wrote:
The big problem with this is that it applies equally well to pretty much the entire Sisters of Battle line, and other GW web exclusive stuff.
Which can still receive some glares depending on how bad it is. Wouldn't want to walk to my car alone at night after playing with a Skyhammer Annihilation force. It's worse for the Limited Edition stuff... bring a Plasma Obliterator and you'll instantly get labelled a TFG. I have three! But I only get to use them in apocalypse battles.
The Skyhammer I can understand because it's just plain broken, no matter where it comes from (though being a "pay to win" web bundle didn't help obviously), but the plasma Obliterator? I mean, yeah it was a limited run, but its rules are thoroughly unimpressive, especially for an $85 piece of terrain, it's an AV14 box with a 7" S7 blast and a nasty Gets Hot rule, for the price of a Land Raider, hardly something to get labelled a TFG for, that's absurd.

 Formosa wrote:
 Vaktathi wrote:
 Formosa wrote:
 docdoom77 wrote:
Sorry, I haven't read the whole thread yet, so this may have been covered.

I think the thing that keeps Forgeworld so unwelcome is the fact that it isn't available at your FLGS. If every store stocked it as standard, the stigma would slowly fade. But since it's mail order only, it's easy to keep it at arm's length.


that's entirely reasonable, this I can understand, if its hard to get the models then I get that some may not like it, as they know nothing about it, the books are still available however.
The big problem with this is that it applies equally well to pretty much the entire Sisters of Battle line, and other GW web exclusive stuff.



I understand it, I don't agree with it though, the books are easily downloaded if you really want them, and in the world of kindles, ipads etc it is easy to scan your codex and use it on your device, so not having access to the rules for any of the books is total nonsense, the models however I can understand if they are not available in the local FLGS, people may not want to play with them.
Right, I was just saying that it applied to things like Sisters of Battle too, which IIRC, are entirely web-exclusive mail order models, and people just don't seem to treat them the same way.


why are people still so weird about forgeworld @ 2015/10/27 23:20:26


Post by: Jancoran


GrafWattenburg wrote:

Would you know what a War Convocation could do? It's a White Dwarf formation which many people have never faced, yet it's incredibly, incredibly powerful and (imo) you need a lot of knowledge about its tricks to be able to beat it. .


First, I wasnt excuing the Convocation. Second, in our torunaments, we allow two detchments, three if one is a CAD, which as I SAID... stops the most broken issues from showing up. Banning Forge world isnt the extent of the work we do to stop broken things or unwanted things.

So the War Convocation and all the examples like it are also not awesome. And we have taken the step to disallow those. But you're talking about power...again. And I...again... reiterate that this isnt the only issue with Forge World. It isn't even THE issue. Because it takes ll of four seconds to come up with an example of something in forge World that isn't AS broken as X, Y, and Z. I get it. Ive sid I get it. So why are we STILL on that?


why are people still so weird about forgeworld @ 2015/10/27 23:32:45


Post by: Vaktathi


 Jancoran wrote:
GrafWattenburg wrote:

Would you know what a War Convocation could do? It's a White Dwarf formation which many people have never faced, yet it's incredibly, incredibly powerful and (imo) you need a lot of knowledge about its tricks to be able to beat it. .


First, I wasnt excuing the Convocation. Second, in our torunaments, we allow two detchments, three if one is a CAD, which as I SAID... stops the most broken issues from showing up. Banning Forge world isnt the extent of the work we do to stop broken things.
To be fair, if you're allowing more than one detachment, you can pretty much get away with the most abusive aspects of the game, you don't need 5 or 6 detachments to break it, 2 will do just find in most instances, particularly exploiting allies abilities, 3 tops. Most armies wouldn't have the points for many more detachments than two or three detachments anyways, especially if they want to take full advantage of their bonuses, unless you're getting into things like the Decurion where it's a detachment composed of other detachments and how do you sort out what at that point?


why are people still so weird about forgeworld @ 2015/10/27 23:33:08


Post by: Formosa


 Vaktathi wrote:
 Arkaine wrote:
 Vaktathi wrote:
The big problem with this is that it applies equally well to pretty much the entire Sisters of Battle line, and other GW web exclusive stuff.
Which can still receive some glares depending on how bad it is. Wouldn't want to walk to my car alone at night after playing with a Skyhammer Annihilation force. It's worse for the Limited Edition stuff... bring a Plasma Obliterator and you'll instantly get labelled a TFG. I have three! But I only get to use them in apocalypse battles.
The Skyhammer I can understand because it's just plain broken, no matter where it comes from (though being a "pay to win" web bundle didn't help obviously), but the plasma Obliterator? I mean, yeah it was a limited run, but its rules are thoroughly unimpressive, especially for an $85 piece of terrain, it's an AV14 box with a 7" S7 blast and a nasty Gets Hot rule, for the price of a Land Raider, hardly something to get labelled a TFG for, that's absurd.

 Formosa wrote:
 Vaktathi wrote:
 Formosa wrote:
 docdoom77 wrote:
Sorry, I haven't read the whole thread yet, so this may have been covered.

I think the thing that keeps Forgeworld so unwelcome is the fact that it isn't available at your FLGS. If every store stocked it as standard, the stigma would slowly fade. But since it's mail order only, it's easy to keep it at arm's length.


that's entirely reasonable, this I can understand, if its hard to get the models then I get that some may not like it, as they know nothing about it, the books are still available however.
The big problem with this is that it applies equally well to pretty much the entire Sisters of Battle line, and other GW web exclusive stuff.



I understand it, I don't agree with it though, the books are easily downloaded if you really want them, and in the world of kindles, ipads etc it is easy to scan your codex and use it on your device, so not having access to the rules for any of the books is total nonsense, the models however I can understand if they are not available in the local FLGS, people may not want to play with them.
Right, I was just saying that it applied to things like Sisters of Battle too, which IIRC, are entirely web-exclusive mail order models, and people just don't seem to treat them the same way.


ah right, sorry for the misunderstanding.


why are people still so weird about forgeworld @ 2015/10/27 23:35:05


Post by: Arkaine


 Vaktathi wrote:
 Jancoran wrote:
GrafWattenburg wrote:

Would you know what a War Convocation could do? It's a White Dwarf formation which many people have never faced, yet it's incredibly, incredibly powerful and (imo) you need a lot of knowledge about its tricks to be able to beat it. .


First, I wasnt excuing the Convocation. Second, in our torunaments, we allow two detchments, three if one is a CAD, which as I SAID... stops the most broken issues from showing up. Banning Forge world isnt the extent of the work we do to stop broken things.
To be fair, if you're allowing more than one detachment, you can pretty much get away with the most abusive aspects of the game, you don't need 5 or 6 detachments to break it, 2 will do just find in most instances, particularly exploiting allies abilities, 3 tops. Most armies wouldn't have the points for many more detachments than two or three detachments anyways, especially if they want to take full advantage of their bonuses, unless you're getting into things like the Decurion where it's a detachment composed of other detachments and how do you sort out what at that point?


TWO Skyhammer Annihilation Forces. Bwahahahaha!


why are people still so weird about forgeworld @ 2015/10/27 23:59:39


Post by: TheNewBlood


The argument against allowing Forge World is fundamentally an argument from ignorance. "I don't know what it does, therefore it must be OP and should be banned". The solution is simple: require everyone to bring a copy of the rules that cover all of the models in their army. In most cases, this is a standard GW codex/supplement/campaign book. It might also be an Imperial Armour book, pdf dataslate, or even a White Dwarf article. In every tournament that I have attended (under ITC rules), if you did not follow this rule in addition to bringing a copy of the rules and an army list for your opponent, you were automatically disqualified. There is a reason I managed to acquire a pdf version of the Haemonculus Covens supplement for my upcoming Dark Eldar army in addition to the version I acquired through iTunes; I wanted to be able to have a physical copy of the rules for the formations in that supplement (now electronic-only) as a courtesy for my opponent. If you have a question about the rules for a model, ask your opponent to see the rules for that model.

Last time I checked, we were living in the information age. I you don't know what a unit does or how a faction or army plays, type it into a search engine of your choice and find out. I find 1d4chan useful as a general guide (just don't take it's tactical advice seriously or read it at work). Saying that units, factions, or armies should be banned because the majority of players are unfamiliar with their rules is an ignorant argument born out of laziness.

With the exception of true titans, very little that Forge World puts out is any more overpowered than units in standard codexes. It's rather telling that out of all the things that the ITC restricts, only a few specific Forge World units are banned and the vast majority of units and armies are allowed.


why are people still so weird about forgeworld @ 2015/10/28 00:00:32


Post by: rowboatjellyfanxiii


Eight, EIGHT Skyhammers! A-A-AH!


There needs to be a 28mm of this guy so i can proxy him as NL Servatar.


why are people still so weird about forgeworld @ 2015/10/28 00:23:25


Post by: Vaktathi


 TheNewBlood wrote:

With the exception of true titans, very little that Forge World puts out is any more overpowered than units in standard codexes. It's rather telling that out of all the things that the ITC restricts, only a few specific Forge World units are banned and the vast majority of units and armies are allowed.
Indeed, and even with the Titan units, FW just casts the resin, the rules for them and their inclusion in non-apoc games are all written by GW now (save for the Warlord, which is too big for any sort of tournament anyway). You can ban forgeworld rules entirely and still bring Titans


why are people still so weird about forgeworld @ 2015/10/28 00:28:47


Post by: krazynadechukr


They wont be for long, GW is releasing plastic 30k figs & the rulebook in this boxed edition is compatible with FW HH books! (30 marines, 5 termies, 1 dread, 1 praetorian, & 1 chapy plus rulebook, dice, templatres, etc....)

Is there a 30k forum here yet?


why are people still so weird about forgeworld @ 2015/10/28 00:31:09


Post by: godardc


In fact, it's even the reverse: a lot of stuff from FW aren't uptaded yet, and so cost more.
For example: in the armoured battle group I play, I have to pay 160 pts for a leman russ eradicator...
I agree with TheNewBlood, the issue is ignorance and laziness.
Laziness from the player who don't try to know Forge World, and laziness from the FW players who don't provide a copy for their opponents.


why are people still so weird about forgeworld @ 2015/10/28 00:39:13


Post by: Formosa


Im still waiting for anyone to name a broken FW unit to be fair, I cant think of even one.... oh actually unsurprisingly its an elder unit, the phantom, anymore?


why are people still so weird about forgeworld @ 2015/10/28 00:49:04


Post by: TheNewBlood


 Formosa wrote:
Im still waiting for anyone to name a broken FW unit to be fair, I cant think of even one.... oh actually unsurprisingly its an elder unit, the phantom, anymore?

You're forgetting the Revenant, Warhound, Reaver, and Taunar as well.

I've read through this thread in all its glory, and the best example Arkaine and Jancoran can come up with is...the Dreadclaw Assault Pod!


why are people still so weird about forgeworld @ 2015/10/28 01:00:38


Post by: Co'tor Shas


The first generation of the R'varna was pretty broken, but that got put down to riptie levels pretty quickly. The tau'nar is also sort of pbroken, but it'll proobleby end up the same way (rules aren't in book yet, so it will get before it's initial release, I'm sure).

Of the tau units currently available.

Manta: massively overpriced, it's pretty much just a set piece. Also un-manageably huge.
Tigershark: Expensive, nad relitvly mediocre.
Tigershark AX-1-0: Expensive, and pretty well balanced
R'varna*: Riptide relitive power/cost level
Y'vahra*: Suprising blaneced for a riptide varient, although still quite strong
Tetras: fun, cheap, balenced.
Remoras: fun relitivly cheap, balenced.
O'R'alai: Powerful, but pays for it.
XV9: fun, tough, expensive
Pirahna TX-42: Cool, but overpriced.
Drone turret: A little overpiced, IMO
Heavy gun drones: Bad, just bad all around.
Sensor tower: used to be much better, sort of mediocre now.
Barracuda: strong, fun, pays for it.

*not in a book yet


why are people still so weird about forgeworld @ 2015/10/28 01:31:03


Post by: Vash108


 TheNewBlood wrote:
 Formosa wrote:
Im still waiting for anyone to name a broken FW unit to be fair, I cant think of even one.... oh actually unsurprisingly its an elder unit, the phantom, anymore?

You're forgetting the Revenant, Warhound, Reaver, and Taunar as well.

I've read through this thread in all its glory, and the best example Arkaine and Jancoran can come up with is...the Dreadclaw Assault Pod!

But we have straight from GW rule books with titan rules so they are kosher. /s


why are people still so weird about forgeworld @ 2015/10/28 01:39:49


Post by: purplkrush


Alright, this is getting nowhere. Neither of these... gentlemen are going to accede to any kind of logic. They have no reason to really. You have to remember:

They created their own little community. They raised it up from nothing and BUILT INTO the entire community their own personal bias. It was stated before, they or someone else who agrees with them laid down the fallacies by which their community operates. They basically indoctrinated an entire group of new players, who by that very definition would have no idea what they were voting for or against, to their specific idea of how things should be. They are NOT going to change their minds regardless of how bad their thinking on the subject is.

Now, to address a couple of issues succinctly.

1. To say it "adds an extra financial layer" is a fallacy. Why? Because you are either assuming or insinuating, via your arguement, a player MUST buy GW's GW products first and only then may they buy GW's FW products. Realistically, should a person want to spend an extra 10 or 15 percent on GW's FW line you are now imposing an exclusionary bias which forces players to purchase what they are told they are allowed rather than access to the entire range.

2. One or both of these gentlemen have claimed adding FW is adding " a new game" which has already been countered as ridiculous. New models and armies are added but the core mechanics require no relearning.

3. The gentleman whose tournament experience soured him is revealed as a douchebag. He had ONE bad tactical error during the game? The guy was the nicest guy? HE WON?!?! And he still came away acting like a child who got tabled turn 2....?

You're not going to win against arguements which are basically,"I don't care because I've already crafted my local scene to be what I wanted as opposed to reality and/or what is fair."


why are people still so weird about forgeworld @ 2015/10/28 01:42:15


Post by: Formosa


 TheNewBlood wrote:
 Formosa wrote:
Im still waiting for anyone to name a broken FW unit to be fair, I cant think of even one.... oh actually unsurprisingly its an elder unit, the phantom, anymore?

You're forgetting the Revenant, Warhound, Reaver, and Taunar as well.

I've read through this thread in all its glory, and the best example Arkaine and Jancoran can come up with is...the Dreadclaw Assault Pod!


haha yeah, but their titans, its kinda the point of them isn't it lol.

I freely admit I don't play people who use super heavies, unless I have one of my own of course, we simply don't allow them in a pick up game so its all pre arranged, same with primarchs, same with gargantuans, but im not trying to veil the decision in some weird anti super heavy etc. way, its just how we like to play


why are people still so weird about forgeworld @ 2015/10/28 01:48:26


Post by: Matt.Kingsley


 Formosa wrote:
 TheNewBlood wrote:
 Formosa wrote:
Im still waiting for anyone to name a broken FW unit to be fair, I cant think of even one.... oh actually unsurprisingly its an elder unit, the phantom, anymore?

You're forgetting the Revenant, Warhound, Reaver, and Taunar as well.

I've read through this thread in all its glory, and the best example Arkaine and Jancoran can come up with is...the Dreadclaw Assault Pod!


haha yeah, but their titans, its kinda the point of them isn't it lol.

I freely admit I don't play people who use super heavies, unless I have one of my own of course, we simply don't allow them in a pick up game so its all pre arranged, same with primarchs, same with gargantuans, but im not trying to veil the decision in some weird anti super heavy etc. way, its just how we like to play


And two of those models had their rules written by GW main, IIRC (Reaver and Warhound).


why are people still so weird about forgeworld @ 2015/10/28 02:05:08


Post by: Arkaine


 TheNewBlood wrote:
I've read through this thread in all its glory, and the best example Arkaine and Jancoran can come up with is...the Dreadclaw Assault Pod!
Hmmm, so now you're inserting words into my posts... interesting. I don't recall ever claiming it was a broken unit to begin with, in fact I only mentioned it on page 2 for an altogether different reason. If you mean the Kharybdis, the only thing I said was that I owned one. Try to refrain from treating two separate people identically and remember... don't shoot the messenger.

 purplkrush wrote:
They created their own little community. They raised it up from nothing and BUILT INTO the entire community their own personal bias.
Hi. This is a lie. If you bothered to read the thread, I have no control over the meta or the venue. I am not affiliated with the store, impressing any views upon its customers, and own several Forgeworld models myself which I use at other locations, Apoc games, or during casual play with permission. All of this is stated in this very thread for those who bother to read it. All others can continue to put forth their failures to comprehend why anyone would willingly accede to such rules when we see exactly the type that would arrive on a weekly basis for the events in a growing community.

But don't fret, brother. We occasionally see people like you at the store during RPG nights. Because we all know that if you don't let someone play a class, race, or use a feat, weapon, or spell published in an official Wizards of the Coast supplement book that you are a terrible DM and must be drawn and quartered in the square. Luckily we're in an environment where the PLAYERS decide the rules they use and what splatbooks or sources are permitted and do not accede to the tyrannical WHINING of some random guy on a forum who insists we're doing it wrong.


why are people still so weird about forgeworld @ 2015/10/28 02:11:36


Post by: Vash108


 Arkaine wrote:


But don't fret, brother. We occasionally see people like you at the store during RPG nights. Because we all know that if you don't let someone play a class, race, or use a feat, weapon, or spell published in an official Wizards of the Coast supplement book that you are a terrible DM and must be drawn and quartered in the square. Luckily we're in an environment where the PLAYERS decide the rules they use and what splatbooks or sources are permitted and do not accede to the tyrannical WHINING of some random guy on a forum who insists we're doing it wrong.


This is apples and oranges. DM's make their own world and of said race/class/spell doesn't exits it simply doesn't. You are talking about choices made not the break the world or story set fourth by a DM.


why are people still so weird about forgeworld @ 2015/10/28 02:12:50


Post by: Arkaine


 Vash108 wrote:
This is apples and oranges. DM's make their own world and of said race/class/spell doesn't exits it simply doesn't. You are talking about choices made not the break the world or story set fourth by a DM.
These choices were made by the DM. The Democratic Majority. If the DM decides it doesn't exist... then it doesn't.


why are people still so weird about forgeworld @ 2015/10/28 02:13:42


Post by: Co'tor Shas


 Vash108 wrote:
 Arkaine wrote:


But don't fret, brother. We occasionally see people like you at the store during RPG nights. Because we all know that if you don't let someone play a class, race, or use a feat, weapon, or spell published in an official Wizards of the Coast supplement book that you are a terrible DM and must be drawn and quartered in the square. Luckily we're in an environment where the PLAYERS decide the rules they use and what splatbooks or sources are permitted and do not accede to the tyrannical WHINING of some random guy on a forum who insists we're doing it wrong.


This is apples and oranges. DM's make their own world and of said race/class/spell doesn't exits it simply doesn't. You are talking about choices made not the break the world or story set fourth by a DM.

Yeah, DMs have nothing to do with 40k. The way RPGs work is very different than wargames..


why are people still so weird about forgeworld @ 2015/10/28 02:14:39


Post by: Vash108


 Arkaine wrote:
 Vash108 wrote:
This is apples and oranges. DM's make their own world and of said race/class/spell doesn't exits it simply doesn't. You are talking about choices made not the break the world or story set fourth by a DM.
These choices were made by the DM. The Democratic Majority. If the DM decides it doesn't exist... then it doesn't.



Do you allow escalation rules and dataslates?


why are people still so weird about forgeworld @ 2015/10/28 02:23:44


Post by: Slayer-Fan123


 Arkaine wrote:
 TheCustomLime wrote:
Did all of them say that reason they started playing again was because FW was banned? Did the majority? Did the majority of the people who came to vote on the matter vote on the ban?

Yes.

 TheCustomLime wrote:
But if all of that is true that doesn't mean that banning FW is a good thing. It just means that the people who play where in your meta are misinformed.

Assuming the meta is misinformed because otherwise it invalidates your opinionated platform. Gotcha. God forbid anyone makes an informed decision to ban Forgeworld. That's like... unheard of.

Informed...
Name a game-breaking FW unit then.


why are people still so weird about forgeworld @ 2015/10/28 02:24:44


Post by: TheNewBlood


Arkaine wrote:
 TheNewBlood wrote:
I've read through this thread in all its glory, and the best example Arkaine and Jancoran can come up with is...the Dreadclaw Assault Pod!
Hmmm, so now you're inserting words into my posts... interesting. I don't recall ever claiming it was a broken unit to begin with, in fact I only mentioned it on page 2 for an altogether different reason. If you mean the Kharybdis, the only thing I said was that I owned one. Try to refrain from treating two separate people identically and remember... don't shoot the messenger.

My mistake. I'm having difficulty telling one Casual At All Costs mindset from another.

When the message that's being sent is one as stupid as banning all Forge World, messengers will be ventilated. Funny how you cherry-picked only one part of my post to argue against...
Arkaine wrote:
 Vash108 wrote:
This is apples and oranges. DM's make their own world and of said race/class/spell doesn't exits it simply doesn't. You are talking about choices made not the break the world or story set fourth by a DM.
These choices were made by the DM. The Democratic Majority. If the DM decides it doesn't exist... then it doesn't.

In my experience, the vast majority of people are morons who don't know what they're talking about. I'd much rather play a ruleset devised by the intelligent minority than one devised by ignorant mouth-breathers. Fortunately, stupid people are either easily led and persuaded or will be too stubborn and complain in ways that are easy to dismiss.


why are people still so weird about forgeworld @ 2015/10/28 02:35:16


Post by: Formosa


 TheNewBlood wrote:
Arkaine wrote:
 TheNewBlood wrote:
I've read through this thread in all its glory, and the best example Arkaine and Jancoran can come up with is...the Dreadclaw Assault Pod!
Hmmm, so now you're inserting words into my posts... interesting. I don't recall ever claiming it was a broken unit to begin with, in fact I only mentioned it on page 2 for an altogether different reason. If you mean the Kharybdis, the only thing I said was that I owned one. Try to refrain from treating two separate people identically and remember... don't shoot the messenger.

My mistake. I'm having difficulty telling one Casual At All Costs mindset from another.

When the message that's being sent is one as stupid as banning all Forge World, messengers will be ventilated. Funny how you cherry-picked only one part of my post to argue against...
Arkaine wrote:
 Vash108 wrote:
This is apples and oranges. DM's make their own world and of said race/class/spell doesn't exits it simply doesn't. You are talking about choices made not the break the world or story set fourth by a DM.
These choices were made by the DM. The Democratic Majority. If the DM decides it doesn't exist... then it doesn't.

In my experience, the vast majority of people are morons who don't know what they're talking about. I'd much rather play a ruleset devised by the intelligent minority than one devised by ignorant mouth-breathers. Fortunately, stupid people are either easily led and persuaded or will be too stubborn and complain in ways that are easy to dismiss.


Your pushing the bounds of the rules there mate, remember rule no1 .

Out of interest, how about an example of these rules you guys made?

If it's a good one I'll steal it lol


why are people still so weird about forgeworld @ 2015/10/28 02:36:12


Post by: Arkaine


 TheNewBlood wrote:
...as stupid as banning all Forge World... messengers will be ventilated... the vast majority of people are morons... one devised by ignorant mouth-breathers.... Fortunately, stupid people...

I think it's clear why I outright ignore most of your posts. Sayonara!

Slayer-Fan123 wrote:
Informed...
Name a game-breaking FW unit then.
Hello, welcome to the conversation, you must be new. Because you truly could not have just asked for something I don't believe in. As stated perpetually throughout the thread, FW was not banned due to "game-breaking units". I own and use FW myself and believe CSM needs it to be competitive, just not at the venue being discussed.


Automatically Appended Next Post:
 Formosa wrote:
Out of interest, how about an example of these rules you guys made?

See page 3.


why are people still so weird about forgeworld @ 2015/10/28 02:40:33


Post by: Jancoran


 Vaktathi wrote:
 Jancoran wrote:
GrafWattenburg wrote:

Would you know what a War Convocation could do? It's a White Dwarf formation which many people have never faced, yet it's incredibly, incredibly powerful and (imo) you need a lot of knowledge about its tricks to be able to beat it. .


First, I wasnt excuing the Convocation. Second, in our torunaments, we allow two detchments, three if one is a CAD, which as I SAID... stops the most broken issues from showing up. Banning Forge world isnt the extent of the work we do to stop broken things.
To be fair, if you're allowing more than one detachment, you can pretty much get away with the most abusive aspects of the game, you don't need 5 or 6 detachments to break it, 2 will do just find in most instances, particularly exploiting allies abilities, 3 tops. Most armies wouldn't have the points for many more detachments than two or three detachments anyways, especially if they want to take full advantage of their bonuses, unless you're getting into things like the Decurion where it's a detachment composed of other detachments and how do you sort out what at that point?


Its not compliacted. Look to our most recent tournament:

http://www.40kambassadors.com/index.php

The Tournament rules are there (Note: 0-1 Super Heavies is also a restriction now)

Each Detachment, whether it is inside of a Decurion style wrapper or not, counts as one. And as you can see in the actual Ambasadorial Forces section, the lists are there. Several Ambassadors used multiple formations.

Honestly the most crazy list was a three Wraith Knight list. That won't be allowed in future tournaments (and generally wasnt anyways in other tournaments) but it was definitely the most difficult list.

This tournament is a special tournament. We gave $1500 out in Prize support thanks to our sponsors. The people who DECIDED that a Forge World restriction was a deal breaker missed out on a big haul and that's a shame. But on the other hand, both brackets were all but full and that's their loss.

My point is, people can make a big stink out of the restriction or they can play, have fun and win boatloads of cash. It's really their call. But attendance has been higher every year and the prize support has been awesome. New players and returning players alike find it a lot easier to enjoy and keep up with the game with these rules. For some, its very literally the only tournament they choose to attend every year because while disenfranchised by the tournament scene in general, they find this one to be a place where fun is to be had and good Generals are rewarded not for their budget but for their skill.

As I typed earlier, I have played in tournaments that allow this Forge World stuff. It did not hinder my chances. Again most recently, the Tyranid example I gave. Play what you wanna' play. But what you're going to buy. You're not a "bad person" for wanting to anymore than I'm a for not allowing it. But I am just being as expansive as i can in explaining why, since that was the thread.



why are people still so weird about forgeworld @ 2015/10/28 02:42:03


Post by: War Kitten


I think people are weird about Forgeworld just due to the fact that it's not in the regular rule books/codices. If it's not in there then they don't believe it should be used. And, to a point, both sides have merit. I'm personally on the side of allowing forgeworld units, but if someone requested that I don't use those units I'd be fine with it.


why are people still so weird about forgeworld @ 2015/10/28 02:46:14


Post by: Jancoran


 purplkrush wrote:

3. The gentleman whose tournament experience soured him is revealed as a douchebag. He had ONE bad tactical error during the game? The guy was the nicest guy? HE WON?!?! And he still came away acting like a child who got tabled turn 2....?

."


ACTUALLY no. The tournament experience was recent and WASNT what soured me. It was just an example of how unpleasant it is to deal with an army whose rules you're being introduced to on the fly. I didn't make any errors that i can recall, He was nd is a very nice guy and no one acted like a child. I just didn't enjoy it.

Magnify this tenfold for someone who doesnt play three times week, like i do, doesnt win tournaments with regularity as i do and who may be trying to return to the game after a hiatus OR may be new and is collecting their first, possibly second force and learning all there is to know.

Mischaracterizing things is poor form sir. poor form indeed.


why are people still so weird about forgeworld @ 2015/10/28 02:48:25


Post by: Peregrine


 Jancoran wrote:
The people who DECIDED that a Forge World restriction was a deal breaker missed out on a big haul and that's a shame.


I see. So not spending hundreds to thousands of dollars to buy a new army because my existing one isn't legal under your house rules is "deciding not to play"? No amount of trying to present it as pro-FW people voluntarily missing out on fun and prizes is going to change the fact that you are openly saying "you are not welcome here" to people who don't have armies that comply with your personal version of 40k.


why are people still so weird about forgeworld @ 2015/10/28 02:49:24


Post by: Jancoran


 War Kitten wrote:
I think people are weird about Forgeworld just due to the fact that it's not in the regular rule books/codices. If it's not in there then they don't believe it should be used. And, to a point, both sides have merit. I'm personally on the side of allowing forgeworld units, but if someone requested that I don't use those units I'd be fine with it.


Perfect attitude. I also feel like this is the way to think.

In tournaments, the T.O. doesnt have the luxury of waffling. A choice has to be made OR you have to do what the ITC did: allow some, not allow others, make an enormous FAQ that REWRITES rules in places, interprets them in others... And still makes someone unhappy that their toy isn't allowed or its modified or whatever.

holy cow. At some point... You just gotta play the game.


why are people still so weird about forgeworld @ 2015/10/28 02:49:42


Post by: Peregrine


 Jancoran wrote:
ACTUALLY no. The tournament experience was recent and WASNT what soured me. It was just an example of how unpleasant it is to deal with an army whose rules you're being introduced to on the fly. I didn't make any errors that i can recall, He was nd is a very nice guy and no one acted like a child. I just didn't enjoy it.

Magnify this tenfold for someone who doesnt play three times week, like i do, doesnt win tournaments with regularity as i do and who may be trying to return to the game after a hiatus OR may be new and is collecting their first, possibly second force and learning all there is to know.


You're right, it does suck to have to learn a new set of rules in a few minutes at the beginning of the game. Therefore any codex I am not already familiar with should be banned. And that probably includes whatever army you want to play.


Automatically Appended Next Post:
 War Kitten wrote:
I think people are weird about Forgeworld just due to the fact that it's not in the regular rule books/codices.


It is in the regular rulebooks.


Automatically Appended Next Post:
 Jancoran wrote:
In tournaments, the T.O. doesnt have the luxury of waffling. A choice has to be made OR you have to do what the ITC did: allow some, not allow others, make an enormous FAQ that REWRITES rules in places, interprets them in others... And still makes someone unhappy that their toy isn't allowed or its modified or whatever.


IOW, it's exactly like codex-only 40k.


why are people still so weird about forgeworld @ 2015/10/28 02:50:49


Post by: Eldarain


I would say this is the worst possible game for your example player to get into.

I don't see how Forge World is your information overload point when the game is at an unprecedented level of high speed releases and rules source bloat.

Forge World rules are currently the most stable and easy to keep appraised of part of the "core game"


why are people still so weird about forgeworld @ 2015/10/28 02:54:27


Post by: TheNewBlood


 Jancoran wrote:
 purplkrush wrote:

3. The gentleman whose tournament experience soured him is revealed as a douchebag. He had ONE bad tactical error during the game? The guy was the nicest guy? HE WON?!?! And he still came away acting like a child who got tabled turn 2....?

."


ACTUALLY no. The tournament experience was recent and WASNT what soured me. It was just an example of how unpleasant it is to deal with an army whose rules you're being introduced to on the fly. I didn't make any errors that i can recall, He was nd is a very nice guy and no one acted like a child. I just didn't enjoy it.

Magnify this tenfold for someone who doesnt play three times week, like i do, doesnt win tournaments with regularity as i do and who may be trying to return to the game after a hiatus OR may be new and is collecting their first, possibly second force and learning all there is to know.

Mischaracterizing things is poor form sir. poor form indeed.

Mischaracterization may be poor form, but willful and deliberate ignorance is a mortal sin.

Are you seriously complaining that you had to (gasp!) read some rules provided to you? I'd take it as a lesson in just how limited my own knowledge of the game's breadth is. As long as the rules for the model are legitimate and provided for the opponent, the opponent has no grounds to complain.


why are people still so weird about forgeworld @ 2015/10/28 02:54:58


Post by: the Signless


 Jancoran wrote:
 purplkrush wrote:

3. The gentleman whose tournament experience soured him is revealed as a douchebag. He had ONE bad tactical error during the game? The guy was the nicest guy? HE WON?!?! And he still came away acting like a child who got tabled turn 2....?

."


ACTUALLY no. The tournament experience was recent and WASNT what soured me. It was just an example of how unpleasant it is to deal with an army whose rules you're being introduced to on the fly. I didn't make any errors that i can recall, He was nd is a very nice guy and no one acted like a child. I just didn't enjoy it.

Magnify this tenfold for someone who doesnt play three times week, like i do, doesnt win tournaments with regularity as i do and who may be trying to return to the game after a hiatus OR may be new and is collecting their first, possibly second force and learning all there is to know.

Mischaracterizing things is poor form sir. poor form indeed.
This seems to be a problem with the player you were facing, not their units. If I faced a person that was acting like rude and childish, I would not have a fun game regardless of whether they were using forgeworld, codex only, or my main rulebook only list.

You also mention that you are do not play regularly, so why does it surprise you that you are not familiar with every rule? I had to ask to look through the new Dark Angels book the first few times that I played against it and will need to review the new Tau rules before my next game. Codices are pushed so quickly that unless you devote an absurd amount of time to it, you can't be expected to have memorised everything. Imperial Armour novels would even be preferable if you want to be able to memorise every combination because their rules are more stable and they are published at a slower rate.

Please learn when to capitalise letters. It hurts to read your randomly capitalised words THAT you seem to ADD for emphasis in random locations.


why are people still so weird about forgeworld @ 2015/10/28 02:56:59


Post by: Jancoran


 Eldarain wrote:
I would say this is the worst possible game for your example player to get into.

I don't see how Forge World is your information overload point when the game is at an unprecedented level of high speed releases and rules source bloat.

Forge World rules are currently the most stable and easy to keep appraised of part of the "core game"


Their choice to particpate is theirs. Not yours.

Ironically and totally off topic: Everyone and their mother kept saying "gosh GW should be more like Privateer Press and when a new edition comes out, they should get all the rules out a ton faster". For YEARS I heard this.

Then they did it. and nothing but complaining about rules bloat and other obscure, fairly meaningless terminology for what is essentially them TRYING to release everything as FAST as their company can for 7E AS REQUESTED!!! LOL

It's only been 16 months and already they have almost replaced all codexes! This is unprecedented for them by a very long ways. Off topic. But sense you bring it up.


Automatically Appended Next Post:
 the Signless wrote:
 Jancoran wrote:
 purplkrush wrote:

3. The gentleman whose tournament experience soured him is revealed as a douchebag. He had ONE bad tactical error during the game? The guy was the nicest guy? HE WON?!?! And he still came away acting like a child who got tabled turn 2....?

."


ACTUALLY no. The tournament experience was recent and WASNT what soured me. It was just an example of how unpleasant it is to deal with an army whose rules you're being introduced to on the fly. I didn't make any errors that i can recall, He was nd is a very nice guy and no one acted like a child. I just didn't enjoy it.

Magnify this tenfold for someone who doesnt play three times week, like i do, doesnt win tournaments with regularity as i do and who may be trying to return to the game after a hiatus OR may be new and is collecting their first, possibly second force and learning all there is to know.

Mischaracterizing things is poor form sir. poor form indeed.
This seems to be a problem with the player you were facing, not their units. If I faced a person that was acting like rude and childish, I would not have a fun game regardless of whether they were using forgeworld, codex only, or my main rulebook only list.

You also mention that you are do not play regularly, so why does it surprise you that you are not familiar with every rule? I had to ask to look through the new Dark Angels book the first few times that I played against it and will need to review the new Tau rules before my next game. Codices are pushed so quickly that unless you devote an absurd amount of time to it, you can't be expected to have memorised everything. Imperial Armour novels would even be preferable if you want to be able to memorise every combination because their rules are more stable and they are published at a slower rate.

Please learn when to capitalise letters. It hurts to read your randomly capitalised words THAT you seem to ADD for emphasis in random locations.


Umm... Read that again. Lol. I think you're misunderstanding ewverything I typed. hehehe.


why are people still so weird about forgeworld @ 2015/10/28 03:01:46


Post by: Vaktathi


 Jancoran wrote:
 Vaktathi wrote:
 Jancoran wrote:
GrafWattenburg wrote:

Would you know what a War Convocation could do? It's a White Dwarf formation which many people have never faced, yet it's incredibly, incredibly powerful and (imo) you need a lot of knowledge about its tricks to be able to beat it. .


First, I wasnt excuing the Convocation. Second, in our torunaments, we allow two detchments, three if one is a CAD, which as I SAID... stops the most broken issues from showing up. Banning Forge world isnt the extent of the work we do to stop broken things.
To be fair, if you're allowing more than one detachment, you can pretty much get away with the most abusive aspects of the game, you don't need 5 or 6 detachments to break it, 2 will do just find in most instances, particularly exploiting allies abilities, 3 tops. Most armies wouldn't have the points for many more detachments than two or three detachments anyways, especially if they want to take full advantage of their bonuses, unless you're getting into things like the Decurion where it's a detachment composed of other detachments and how do you sort out what at that point?


Its not compliacted. Look to our most recent tournament:

http://www.40kambassadors.com/index.php

The Tournament rules are there (Note: 0-1 Super Heavies is also a restriction now)

Each Detachment, whether it is inside of a Decurion style wrapper or not, counts as one. And as you can see in the actual Ambasadorial Forces section, the lists are there. Several Ambassadors used multiple formations.
Ok, so you're treating each sub-formation as it's own detachment, allright. That does knocks out some things, though many of the most powerful army builds are still very much possible within that freamwork (particularly Daemon deathstar, flyrant spam, and TWC-deathstar builds).


Honestly the most crazy list was a three Wraith Knight list. That won't be allowed in future tournaments (and generally wasnt anyways in other tournaments) but it was definitely the most difficult list.
Are you aware that even with the rules you have above, no FW, 0-1 sueprheavies, etc, you can still run Titans?


For some, its very literally the only tournament they choose to attend every year because while disenfranchised by the tournament scene in general, they find this one to be a place where fun is to be had and good Generals are rewarded not for their budget but for their skill.
And here we are, back to the ultimate point. We keep coming back to this. You keep bringing budget in, and additionally equating it with power, and despite that none of the big power units or formations comes from FW. The correlation you keep attempting to draw with FW simply does not exist and is not reflected in any results from any event that allows FW.

There's no merit to the idea that having more money to spend on FW is going to result in more wins, or that players that can afford to buy FW stuff (which is increasingly no different than any other GW stuff) are using some sort of "crutch" that takes away from needed "skill", yet you keep insisting upon it.

Hell, my "codex only" mech IG army would cost more to rebuild than my DKoK Assault Brigade list, just as a green-tide horde Ork army would cost more than either, with or without FW.


As I typed earlier, I have played in tournaments that allow this Forge World stuff. It did not hinder my chances. Again most recently, the Tyranid example I gave. Play what you wanna' play. But what you're going to buy. You're not a "bad person" for wanting to anymore than I'm a for not allowing it. But I am just being as expansive as i can in explaining why, since that was the thread.
And since you've inserted yourself and your events into the thread, people are going to point out the fundamental flaws in your reasoning.

Seemingly everyone wants to, at least, on the surface, agree that FW isn't overpowered. Nobody even wants to argue that their rules are particularly out of the realm of reason anymore either (at least nobody is responding to that point when I make it). Nobody seems to have issues with rules from other sources that aren't in the codex like Dataslates and Campaign books. Where's the problem with FW then?



 Jancoran wrote:
 Eldarain wrote:
I would say this is the worst possible game for your example player to get into.

I don't see how Forge World is your information overload point when the game is at an unprecedented level of high speed releases and rules source bloat.

Forge World rules are currently the most stable and easy to keep appraised of part of the "core game"


Their choice to particpate is theirs. Not yours.

Ironically and totally off topic: Everyone and their mother kept saying "gosh GW should be more like Privateer Press and when a new edition comes out, they should get all the rules out a ton faster". For YEARS I heard this.

Then they did it. and nothing but complaining about rules bloat and other obscure, fairly meaningless terminology for what is essentially them TRYING to release everything as FAST as their company can for 7E AS REQUESTED!!! LOL

It's only been 16 months and already they have almost replaced all codexes! This is unprecedented for them by a very long ways. Off topic. But sense you bring it up.
It's not really the raw speed of releases that are the problem. It's that there's very little structure or coherency behind it, and are pushing things through four or five different sales channels, with increasingly insane levels of power & expense across the board, with basically no organization, and are changing design philosophies about every 12-18 months before they can actually finish anything coupled with a total lack of rules support in the form of FAQ & Errata.


why are people still so weird about forgeworld @ 2015/10/28 03:03:48


Post by: Eldarain


 Jancoran wrote:
 Eldarain wrote:
I would say this is the worst possible game for your example player to get into.

I don't see how Forge World is your information overload point when the game is at an unprecedented level of high speed releases and rules source bloat.

Forge World rules are currently the most stable and easy to keep appraised of part of the "core game"


Their choice to particpate is theirs. Not yours.

Ironically and totally off topic: Everyone and their mother kept saying "gosh GW should be more like Privateer Press and when a new edition comes out, they should get all the rules out a ton faster". For YEARS I heard this.

Then they did it. and nothing but complaining about rules bloat and other obscure, fairly meaningless terminology for what is essentially them TRYING to release everything as FAST as their company can for 7E AS REQUESTED!!! LOL

It's only been 16 months and already they have almost replaced all codexes! This is unprecedented for them by a very long ways. Off topic. But sense you bring it up.

So not going to actually address anything I said? I should know better by now...

You are claiming it is no trouble to keep well informed about the releases GW prime puts out but FW is a bridge too far.

This doesn't hold up as there has been constant releases of new rules codexes almost every month (some which are replaced in under 2 years) and many supplementary sources including obscure WD, Online store exclusive, Advent calendar DLCs etc.

Forge World rules on the other hand go many years between updates with FaQs for edition changes being the only semi challenging aspect.

Your argument is deeply flawed.


why are people still so weird about forgeworld @ 2015/10/28 03:06:50


Post by: Jancoran


 Vaktathi wrote:



And here we are, back to the ultimate point. We keep coming back to this. You keep bringing budget in, and additionally equating it with power, and despite that none of the big power units or formations comes from FW.


Its not a comparison. And I have tacitly separated the issue of power from the issue of cost and other issues. I have said repeatedly that the power is not the main or only consideration. It IS a consideration. Denyinfg that is completely disingenuous of course.


Automatically Appended Next Post:
 Vaktathi wrote:
It's not really the raw speed of releases that are the problem. It's that there's very little structure or coherency behind it, and are pushing things through four or five different sales channels, with increasingly insane levels of power & expense across the board, with basically no organization, and are changing design philosophies about every 12-18 months before they can actually finish anything coupled with a total lack of rules support in the form of FAQ & Errata.


This paragraph is so filled with glittering generalities I cant respond to it meaningfully. "little structure" and "Coherency" is way too vague, while it being through 5 different sales channel is immaterial to the discussion, "insane power levels" is a relative term and not entirely my view of things globally, "basically no organization" also is too vague and its only been 16 months since 7E so i mean... Most of this paragraph is just too difficult to respond to coherently.


why are people still so weird about forgeworld @ 2015/10/28 03:15:46


Post by: TheCustomLime


 Arkaine wrote:
 TheCustomLime wrote:
Did all of them say that reason they started playing again was because FW was banned? Did the majority? Did the majority of the people who came to vote on the matter vote on the ban?

Yes.

 TheCustomLime wrote:
But if all of that is true that doesn't mean that banning FW is a good thing. It just means that the people who play where in your meta are misinformed.

Assuming the meta is misinformed because otherwise it invalidates your opinionated platform. Gotcha. God forbid anyone makes an informed decision to ban Forgeworld. That's like... unheard of.


It doesn't invalidate my platform. It's just strange that your group singles out FW above all else. Do you ban dataslates, supplements, Sisters of Battle and web bundle formations too?


why are people still so weird about forgeworld @ 2015/10/28 03:16:20


Post by: Jancoran


 Eldarain wrote:

You are claiming it is no trouble to keep well informed about the releases GW prime puts out but FW is a bridge too far.


Ah... no. Again. Mischaracterizing = poor form. What I said was that the game WAS coming at us fast and furious and its a fire hose, yet you'd have players take second fire hose and attach it. I would not.

THAT is what, in fact, was said. What I love most is how you sugesst I said something irrational so that you can tell me how irrational that thing I never said is. Lol.

So lets try again, shall we? I'll answer any fair minded question you put to me. I ignore the ones wherein you do THIS.



why are people still so weird about forgeworld @ 2015/10/28 03:18:05


Post by: TheCustomLime


 Jancoran wrote:
 purplkrush wrote:

3. The gentleman whose tournament experience soured him is revealed as a douchebag. He had ONE bad tactical error during the game? The guy was the nicest guy? HE WON?!?! And he still came away acting like a child who got tabled turn 2....?

."


ACTUALLY no. The tournament experience was recent and WASNT what soured me. It was just an example of how unpleasant it is to deal with an army whose rules you're being introduced to on the fly. I didn't make any errors that i can recall, He was nd is a very nice guy and no one acted like a child. I just didn't enjoy it.

Magnify this tenfold for someone who doesnt play three times week, like i do, doesnt win tournaments with regularity as i do and who may be trying to return to the game after a hiatus OR may be new and is collecting their first, possibly second force and learning all there is to know.

Mischaracterizing things is poor form sir. poor form indeed.


I don't understand this logic. I don't know the rules for Adepta Sororitas, Necrons or Orks so I would have to be introduced to them on the fly. Should my local tournament ban them too?


why are people still so weird about forgeworld @ 2015/10/28 03:19:42


Post by: Jancoran


 TheCustomLime wrote:
 Jancoran wrote:
 purplkrush wrote:

3. The gentleman whose tournament experience soured him is revealed as a douchebag. He had ONE bad tactical error during the game? The guy was the nicest guy? HE WON?!?! And he still came away acting like a child who got tabled turn 2....?

."


ACTUALLY no. The tournament experience was recent and WASNT what soured me. It was just an example of how unpleasant it is to deal with an army whose rules you're being introduced to on the fly. I didn't make any errors that i can recall, He was nd is a very nice guy and no one acted like a child. I just didn't enjoy it.

Magnify this tenfold for someone who doesnt play three times week, like i do, doesnt win tournaments with regularity as i do and who may be trying to return to the game after a hiatus OR may be new and is collecting their first, possibly second force and learning all there is to know.

Mischaracterizing things is poor form sir. poor form indeed.


I don't understand this logic. I don't know the rules for Adepta Sororitas, Necrons or Orks so I would have to be introduced to them on the fly. Should my local tournament ban them too?


Nah. You should just keep acting obtuse instead.


why are people still so weird about forgeworld @ 2015/10/28 03:21:31


Post by: TheCustomLime


No, explain it to me. Your platform is that "Players don't know the rules and will have a hard time adapting to them". Why do you assume your players know all of the units in all of the codices to the extent that they can adapt to them on the fly? If you don't assume that then your argument falls apart.


why are people still so weird about forgeworld @ 2015/10/28 03:22:30


Post by: Peregrine


 Jancoran wrote:
Nah. You should just keep acting obtuse instead.


And yep, that's what you have to resort to. You can't answer the question because it would require admitting that your FW bans are arbitrary and make no sense.

 Jancoran wrote:
while it being through 5 different sales channel is immaterial to the discussion


If the use of different sales channels is irrelevant then why are you banning an entire class of rules based on nothing more than what sales channel they were sold through?


why are people still so weird about forgeworld @ 2015/10/28 03:26:36


Post by: Arkaine


 TheCustomLime wrote:
It doesn't invalidate my platform. It's just strange that your group singles out FW above all else. Do you ban dataslates, supplements, Sisters of Battle and web bundle formations too?
Democracy is strange. We disallow baby murder yet allow fetus abortions. It isn't your place to judge the group's decisions, only to cast your vote responsibly if you are a part of it. See pg 3 for the full list.

 Vaktathi wrote:
And since you've inserted yourself and your events into the thread, people are going to point out the fundamental flaws in your reasoning.
That'd be neat to see when entering a thread. Not just attacks and insults by people who have no factual arguments to make and claims that what we're doing is stupid based entirely on conjectured opinion. Which is the same basis for how our rules came about in the first place so.... the number one most used argument against us here is "My opinion is better than those of your entire community".

 Eldarain wrote:
So not going to actually address anything I said? I should know better by now...
And what did you say exactly? That this is a terrible game for a type of person? That you refuse FW as too much when GW is already too much? That FW is better than GW? I mean... what kind of response to that are you looking for? They're opinions, same as the one he's giving. You act like there will be less or about the same number of rules to learn by adding FW to the pile after acknowledging there's a ton of GW stuff being released already. If GW is already the source of information overload, why add more to the pile? Your logic would actually suggest that we BAN GAMES WORKSHOP and only play with Forgeworld. Yes yes, same company, we'll figure it out. Ban all of the Codices!

DISCLAIMER: FW rules being excessive are not the reason for my location's FW ban and these comments are purely in defense of the Pro-Choice movement.


why are people still so weird about forgeworld @ 2015/10/28 03:30:26


Post by: Peregrine


 Arkaine wrote:
Your logic would actually suggest that we BAN GAMES WORKSHOP and only play with Forgeworld. Yes yes, same company, we'll figure it out. Ban all of the Codices!


Exactly. Any argument in favor of banning FW rules is even more effective as an argument for banning codex rules and only allowing FW rules. So really the anti-FW side has no argument at all beyond "I don't want to use it".


why are people still so weird about forgeworld @ 2015/10/28 03:41:04


Post by: Jancoran


 TheCustomLime wrote:
No, explain it to me. Your platform is that "Players don't know the rules and will have a hard time adapting to them". Why do you assume your players know all of the units in all of the codices to the extent that they can adapt to them on the fly? If you don't assume that then your argument falls apart.


I didn't assume that so why are you suggesting I DID assume that?

I think a CLOSER restatement of my argument as i have already stated (Bricks: head. Head: bricks), is that there IS in fact a LOT for you to learn; and it's coming fast. New players already have enough on their plates as do returning ones, just trying to keep up to speed with THAT. Hell I'm a veteran of the game and I find it difficult, maybe because I have a life or something weird like that. So given that the core game includes these codeci, that's the MOST I want to inflict on them. I'm not saying that this on its own won't be challenging. I'm saying it absolutely will. That is the point. I personally lost my first eight games and the first 13 of 15 that I played. I know all about that fire hose. I've been there. Done that. Only my deep involvement with the hobby has made that less daunting, but even I cannot claim to be a master of all the codex's, and most would tell you that if there's one person who knows 40K, it's me. I certainly know it well enough to play in any tournament. =)

So THAT is closer to the mark than what you said.

So allow what you like. This discussion should have given you a lot to think about (if you were open to thinking about it and not just jumping the gun to express your own opinion) and you can take whatever parts of what I've said that makes sense and consider them. You could also be like the other sheeple and use ITC as is. Or make your own. Whatevs. I have no personal stake in your decision.

I'm going to keep growing the hobby in my area. If people like Forge World, there will be LOTS of players to play instead of the 6-8 we used to have.


why are people still so weird about forgeworld @ 2015/10/28 03:42:47


Post by: Vaktathi


 Jancoran wrote:
 Vaktathi wrote:



And here we are, back to the ultimate point. We keep coming back to this. You keep bringing budget in, and additionally equating it with power, and despite that none of the big power units or formations comes from FW.


Its not a comparison. And I have tacitly separated the issue of power from the issue of cost and other issues. I have said repeatedly that the power is not the main or only consideration. It IS a consideration. Denyinfg that is completely disingenuous of course.
In regards to power, again, there's no evidence that FW has any noticable effect on tournament balance, but when you use a phrase like "good Generals are rewarded not for their budget but for their skill", it's incredibly disingenuous when all the evidence points to the contrary and is basically telling people who want to use FW stuff that they're using it as a power crutch.

What sorts of FW units would realistically cause any major balance issues, particularly any worse than what you can get from a codex or dataslate?

And again, if we're going into cost, rules costs are not that different anymore, often not different at all, while model costs are increasingly being matched and exceeded by GW.


Automatically Appended Next Post:
 Vaktathi wrote:
It's not really the raw speed of releases that are the problem. It's that there's very little structure or coherency behind it, and are pushing things through four or five different sales channels, with increasingly insane levels of power & expense across the board, with basically no organization, and are changing design philosophies about every 12-18 months before they can actually finish anything coupled with a total lack of rules support in the form of FAQ & Errata.


This paragraph is so filled with glittering generalities I cant respond to it meaningfully. "little structure" and "Coherency" is way too vague, while it being through 5 different sales channel is immaterial to the discussion, "insane power levels" is a relative term and not entirely my view of things globally, "basically no organization" also is too vague and its only been 16 months since 7E so i mean... Most of this paragraph is just too difficult to respond to coherently.
Ok, I'll expand on it then.

Insane power levels is in regards to the ever increasing scale and power of units & options available in armies. We have armies with abilities to make basic 13 pt infantry about as resilient as Terminators against most attacks, armies that include sub 300pt insanely mobile gargantuan creatures with Destroyer weapons, formations that allow players to cherry pick the best or their most favored units and build an army of them and get bonuses for doing so, mechanics for formations and detachments that give very power special rules/wargear/free units for zero additional investment, 35pt T6 Fearless infantry with Destroyer weapons, and the possibility for units to run around with things like 1+ FNP rolls or 2++ rerollable invul saves.

In short, things that were mere late night 4chan hyperbole a couple of years ago are now unabashed reality in a way that you couldn't ever foresee in 3E/4E/5E or even 6E.

In regards to structure and coherency, when we have releases, we're often getting lots of stuff that really doesn't function entirely as their own army, but that GW has hamfisted into being their own army for sales purposes. Things like Militarum Tempestus being its own army (with access only to brand new kits and the Valkyrie, no older units like Chimeras), or instead of coming out with just an "AdMech" faction, it gets split into "Cult mechanicus" and "Skitarii" (and some would count Knights in there as well) and has gigantic gaps in certain basic capabilities (e.g. dedicated transports).

On top of that, these army books still appear to largely be designed as self contained armies with very little thought given to the fact that the allies rules exist and allow them to often couple with other armies to exploit entirely unintended synergies.

As for organization, we're seeing paradigm shifts ever few months. The last couple books of 6E and the first few books of 7E are designed, organized, and play very differently from the 2015 released armies, to the point where they read about as differently as 3E army books do from many 5E army books, and have very different levels of power and capability, and with the newest Tau codex, it looks like we may be seeing another paradigm shift where everything from the previous book stays the same and just gets whatever is new added in.

Then of course we get issues where supplement books become gray areas, where some apparently stay valid and others don't (Iyanden) and nobody can figure out why.

 Arkaine wrote:

 Vaktathi wrote:
And since you've inserted yourself and your events into the thread, people are going to point out the fundamental flaws in your reasoning.
That'd be neat to see when entering a thread. Not just attacks and insults by people who have no factual arguments to make and claims that what we're doing is stupid based entirely on conjectured opinion. Which is the same basis for how our rules came about in the first place so.... the number one most used argument against us here is "My opinion is better than those of your entire community".
When the initial argument is made that power and cost are concerns, and then these are shown to be largely false as FW usage at major tournaments is relatively benign and power armies largely eschew FW entirely, while GW's mainstream product costs increasingly match GW, the fallback response is "well the community...", and it's hard to respond to that with anything other than "well the reasoning used by the community is wrong for the above reasons".


why are people still so weird about forgeworld @ 2015/10/28 03:43:30


Post by: Trasvi


 Jancoran wrote:
GrafWattenburg wrote:

Would you know what a War Convocation could do? It's a White Dwarf formation which many people have never faced, yet it's incredibly, incredibly powerful and (imo) you need a lot of knowledge about its tricks to be able to beat it. .


First, I wasnt excuing the Convocation. Second, in our torunaments, we allow two detchments, three if one is a CAD, which as I SAID... stops the most broken issues from showing up. Banning Forge world isnt the extent of the work we do to stop broken things or unwanted things.

So the War Convocation and all the examples like it are also not awesome. And we have taken the step to disallow those. But you're talking about power...again. And I...again... reiterate that this isnt the only issue with Forge World. It isn't even THE issue. Because it takes ll of four seconds to come up with an example of something in forge World that isn't AS broken as X, Y, and Z. I get it. Ive sid I get it. So why are we STILL on that?


He's not talking about power. Its an example of uncommon rules, that just happen to be powerful.

(One of) You position is that forgeworld shouldn't be allowed because it is too difficult/time consuming/whatever for players to learn the rules.
Our counter is that the rules are ALREADY difficult/time consuming/whatever to learn, and adding Forgeworld doesn't add anything to the mix that doesn't already exist.
It is already very difficult to keep up with the sheer number of special rules available - and a large number of these rules come from non-codex sources. There are rules in White Dwarf, on Black Library, in Codex supplements, Campaign Supplements, in the box sets, and limited-edition GW-web-store-only rules.
Forgeworld rules are actually significantly easier to acquire than a number of these rules, because at least they are still in print! And you can reasonably expect Forgeworld to keep its rules the same for an extended period of time, compared to GW where a codex might be added to / replaced in less than a year!

There are new dataslates and codexes and formations being released every month. I still haven't played against the new Marine Codex despite how 'long' its been around: I'd need to take some time before a game to learn the rules and formations and still have the 'oh no how do I beat that' thoughts. I've never played against Sisters of Battle EVER, I haven't played against Blood Angels or Space Wolves since 4th edition, and I have only 2 games against Necrons this edition. Each of those I would need to take time to learn and possibly be surprised by their tricks. But that is part of the game.

Difficulty / time to learn the rules isn't (to me) an acceptable reason for banning Forgeworld, because GW's 'core' 'codex' rules are just as hard, if not much harder, to keep up with.








why are people still so weird about forgeworld @ 2015/10/28 03:51:50


Post by: the Signless


 Jancoran wrote:
 TheCustomLime wrote:
No, explain it to me. Your platform is that "Players don't know the rules and will have a hard time adapting to them". Why do you assume your players know all of the units in all of the codices to the extent that they can adapt to them on the fly? If you don't assume that then your argument falls apart.


I didn't assume that so why are you suggesting I DID assume that?

I think a CLOSER restatement of my argument as i have already stated (Bricks: head. Head: bricks), is that there IS in fact a LOT for you to learn; and it's coming fast. New players already have enough on their plates as do returning ones, just trying to keep up to speed with THAT. Hell I'm a veteran of the game and I find it difficult, maybe because I have a life or something weird like that. So given that the core game includes these codeci, that's the MOST I want to inflict on them. I'm not saying that this on its own won't be challenging. I'm saying it absolutely will. That is the point. I personally lost my first eight games and the first 13 of 15 that I played. I know all about that fire hose. I've been there. Done that. Only my deep involvement with the hobby has made that less daunting, but even I cannot claim to be a master of all the codex's, and most would tell you that if there's one person who knows 40K, it's me. I certainly know it well enough to play in any tournament. =)

So THAT is closer to the mark than what you said.

So allow what you like. This discussion should have given you a lot to think about (if you were open to thinking about it and not just jumping the gun to express your own opinion) and you can take whatever parts of what I've said that makes sense and consider them. You could also be like the other sheeple and use ITC as is. Or make your own. Whatevs. I have no personal stake in your decision.

I'm going to keep growing the hobby in my area. If people like Forge World, there will be LOTS of players to play instead of the 6-8 we used to have.
Games Workshop rule releases this past year: Tau Empire, Dark Angels, Clan Raukaan, Sentinels of Terra, Space Marines, Cult Mechanicus, Imperial Knights, Craftworld Eldar, Skitarii, Khorne Daemonkin, Harlequins, Necrons, Blood Angels, Haemonculus Covens, and Dark Eldar

Forgeworld rule releases this past year: The Horus Heresy Book Five: Tempest (The Horus Heresy series is a separate game system)

This does not take into account data slates, campaign supplements, white dwarf formation, or limited time formations that GW publishes or the experimental rules that Forgeworld writes. Please stop making this point. It is wrong.

You are still capitalising random words. Please stop, It hurts to try and read.


why are people still so weird about forgeworld @ 2015/10/28 03:59:19


Post by: Arkaine


 Vaktathi wrote:
...it's hard to respond to that with anything other than "well the reasoning used by the community is wrong for the above reasons".
And yet, yours is the more reasonable reaction that apparently is rarer than an original copy of Bloodbowl. Additionally, it should end there rather than delving into how horrible our community is for using said rules.
 Peregrine wrote:
Why would I want to join your community? From the outside it looks like you're a bunch of TFGs, and I have no more interest in fighting people just to be allowed to play with my army. I'll just take my money elsewhere if a group insists on terrible rules like yours, and warn new players to avoid you.


why are people still so weird about forgeworld @ 2015/10/28 04:02:49


Post by: Jancoran


Trasvi wrote:

He's not talking about power. Its an example of uncommon rules, that just happen to be powerful.

(One of) You position is that forgeworld shouldn't be allowed because it is too difficult/time consuming/whatever for players to learn the rules.
Our counter is that the rules are ALREADY difficult/time consuming/whatever to learn, and adding Forgeworld doesn't add anything to the mix that doesn't already exist.

Difficulty / time to learn the rules isn't (to me) an acceptable reason for banning Forgeworld, because GW's 'core' 'codex' rules are just as hard, if not much harder, to keep up with.


Ironic that your argument is the same as mine yet we do not conclude the same thing. Isn't that interesting? We agree on the underlying truth, yet...

I ALSO think the rules are coming fast and furious and what you are in effect going to end up with by allowing both... is two fire hoses instead of one. You're going to end up with people who feel they cannot compete and cannot afford to stay in the game. That's what you will have. I heard the grumblings when we allowed forge World. We did, by the way, in case you think otherwise. We did allow it a couple of times to see what would happen. Results were predictable. LOTS of unsmiling faces at the award ceremony. It was unfortunate. It wasn't even that they won. it was just the feeling of confusion and disadvantage that came with the matches involving those units. We encountered the same thing this year. We foolishly allowed more than one super heavy when we had always capped it. Predictable results. It isn't as if you can't see the problem coming. You can.

T.O.'s absolutely must institute composition into their rules. Its absolutely necessary. I do it. The ITC does it. And so on. For good reason. And yeah some people will not come because of it. And that is, as i have said, silly. The only person suffering then is them.


Automatically Appended Next Post:
 Arkaine wrote:
 Vaktathi wrote:
...it's hard to respond to that with anything other than "well the reasoning used by the community is wrong for the above reasons".
And yet, yours is the more reasonable reaction that apparently is rarer than an original copy of Bloodbowl. Additionally, it should end there rather than delving into how horrible our community is for using said rules.
 Peregrine wrote:
Why would I want to join your community? From the outside it looks like you're a bunch of TFGs, and I have no more interest in fighting people just to be allowed to play with my army. I'll just take my money elsewhere if a group insists on terrible rules like yours, and warn new players to avoid you.


Arkaine: I cant see peregrines messages. Hehehe. and he can keep his money, s can anyone whose going to dramatize what a "big deal it is" to have to use something else to fill that gap in their army. Short of someone having nothing but one army, which happens to be Forge World... this kinda falls on def ears. "Making a point" is fine. I am sure someone wants the prizes.


why are people still so weird about forgeworld @ 2015/10/28 04:21:35


Post by: Peregrine


 Jancoran wrote:
Arkaine: I cant see peregrines messages. Hehehe. and he can keep his money, s can anyone whose going to dramatize what a "big deal it is" to have to use something else to fill that gap in their army. Short of someone having nothing but one army, which happens to be Forge World... this kinda falls on def ears. "Making a point" is fine. I am sure someone wants the prizes.


And guess what: that's exactly what I have. I CAN NOT PLAY A 1750-2000 POINT ARMY WITHOUT FW RULES. So you can try to pretend that this is just a hypothetical situation, but the simple fact is that it would cost hundreds to thousands of dollars to build a legal army just to comply with one person's version of 40k. Unless you want to buy those models for me and pay to have them commission painted to the standard of the rest of my army you can stop trying to pretend that it's no big deal to just bring a non-FW army.


why are people still so weird about forgeworld @ 2015/10/28 04:21:54


Post by: Vaktathi


 Arkaine wrote:
 Vaktathi wrote:
...it's hard to respond to that with anything other than "well the reasoning used by the community is wrong for the above reasons".
And yet, yours is the more reasonable reaction that apparently is rarer than an original copy of Bloodbowl. Additionally, it should end there rather than delving into how horrible our community is for using said rules.
 Peregrine wrote:
Why would I want to join your community? From the outside it looks like you're a bunch of TFGs, and I have no more interest in fighting people just to be allowed to play with my army. I'll just take my money elsewhere if a group insists on terrible rules like yours, and warn new players to avoid you.
Well, I can't speak for others, I can only speak for myself, I try not to generally come off and call an entire gaming group names and other such things, though I also realize I am by no means perfect and probably come off as a raging donkey-cave other times, but this topic also seems to rouse particularly fierce passions.


why are people still so weird about forgeworld @ 2015/10/28 04:23:49


Post by: Peregrine


 Jancoran wrote:
So given that the core game includes these codeci, that's the MOST I want to inflict on them.


And, once again, there is no such thing as a "core game". It's a myth invented by people like you, and it has absolutely nothing to do with the game published by GW.


why are people still so weird about forgeworld @ 2015/10/28 04:28:03


Post by: Vaktathi


Indeed, the concept of a "core" game is both outdated and completely nonsensical with the way GW presents 40k at this point.


why are people still so weird about forgeworld @ 2015/10/28 04:36:19


Post by: TheCustomLime


 Arkaine wrote:
 TheCustomLime wrote:
It doesn't invalidate my platform. It's just strange that your group singles out FW above all else. Do you ban dataslates, supplements, Sisters of Battle and web bundle formations too?
Democracy is strange. We disallow baby murder yet allow fetus abortions. It isn't your place to judge the group's decisions, only to cast your vote responsibly if you are a part of it. See pg 3 for the full list.

[


No, but I can offer criticism and why I disagree with it. I think your group unfairly discriminates against FW rules. GW units can be just as expensive and many are catching up in price so... I don't really think that banning it saves the player money in that he doesn't feel pressured to buy Resin models.


Automatically Appended Next Post:
 Jancoran wrote:
 TheCustomLime wrote:
No, explain it to me. Your platform is that "Players don't know the rules and will have a hard time adapting to them". Why do you assume your players know all of the units in all of the codices to the extent that they can adapt to them on the fly? If you don't assume that then your argument falls apart.


I didn't assume that so why are you suggesting I DID assume that?



Because if you didn't your argument wouldn't have legs to stand on.



I think a CLOSER restatement of my argument as i have already stated (Bricks: head. Head: bricks), is that there IS in fact a LOT for you to learn; and it's coming fast. New players already have enough on their plates as do returning ones, just trying to keep up to speed with THAT. Hell I'm a veteran of the game and I find it difficult, maybe because I have a life or something weird like that. So given that the core game includes these codeci, that's the MOST I want to inflict on them. I'm not saying that this on its own won't be challenging. I'm saying it absolutely will. That is the point. I personally lost my first eight games and the first 13 of 15 that I played. I know all about that fire hose. I've been there. Done that. Only my deep involvement with the hobby has made that less daunting, but even I cannot claim to be a master of all the codex's, and most would tell you that if there's one person who knows 40K, it's me. I certainly know it well enough to play in any tournament. =)

There is no core game. The idea of Codices+Expansions died a long time ago. IA books are every bit a part of 40k as Codices are. 40k is a confusing mess of allies, detatchments, formations, dataslates, e-codices and more. Banning IA units won't do much to alleviate the struggle of a player who wants to know about the state of the game.

Besides, this is a self-fulfilling prophecy. By banning FW you create a paradigm where no one can learn the rules. You ban FW because people aren't familiar with the rules.



So THAT is closer to the mark than what you said.

So allow what you like. This discussion should have given you a lot to think about (if you were open to thinking about it and not just jumping the gun to express your own opinion) and you can take whatever parts of what I've said that makes sense and consider them. You could also be like the other sheeple and use ITC as is. Or make your own. Whatevs. I have no personal stake in your decision.

I'm going to keep growing the hobby in my area. If people like Forge World, there will be LOTS of players to play instead of the 6-8 we used to have.


Well, I thought that the "To FW or not to FW" debate died in 6th ed before this thread. I didn't know it was still such a contentious issue and it's made me ponder why it is so contentious.


why are people still so weird about forgeworld @ 2015/10/28 05:00:18


Post by: Arkaine


 TheCustomLime wrote:
No, but I can offer criticism and why I disagree with it. I think your group unfairly discriminates against FW rules. GW units can be just as expensive and many are catching up in price so... I don't really think that banning it saves the player money in that he doesn't feel pressured to buy Resin models.
You're welcome to your viewpoint and it's difficult to argue whether it saves money or not, as dealing with a hypothetical can be tricky. GW+FW vs GW alone, a decision had to be made and that just happened to be the most popular one. But I would disagree with your stance that we unfairly discriminate. Indeed, we fairly discriminate against FW rules. Due process and player voting and all that! It might seem unfair to someone new, but they're welcome to proposition its reinstatement and vote on it too. The subject comes up often enough and event rules are listed well in advance if anyone wants to contest them. In fact, our recent 1000pt tourney had someone argue that Flyers should be put on the ban list for that event to cut down on the amount of AA he would have to bring in his list. The vote went up and it was 27 for, 8 against, Flyers banned for the event. We've even had a guy try to push for disallowing Eldar in tournaments. He's never succeeded in getting the vote numbers though.


why are people still so weird about forgeworld @ 2015/10/28 05:20:54


Post by: Bobthehero


Funny, couldn't take part in that 1000 pts event, since I need a flyer to hit 1k pts on my Scion army and the other army I have is a DKoK Siege/Assault Brigade list.


why are people still so weird about forgeworld @ 2015/10/28 05:40:40


Post by: Arkaine


The Tyranid player felt it too, being unable to bring a flying Hive Tyrant. The rule that gets me the most is when special characters are banned, usually for 500 pt battles. No Ahriman means no troop choice Sons because feth being a Tzeentch sorcerer.


why are people still so weird about forgeworld @ 2015/10/28 05:42:39


Post by: Peregrine


 Arkaine wrote:
The Tyranid player felt it too, being unable to bring a flying Hive Tyrant. The rule that gets me the most is when special characters are banned, usually for 500 pt battles. No Ahriman means no troop choice Sons because feth being a Tzeentch sorcerer.


So why do you keep including such horrible rules in your events?


why are people still so weird about forgeworld @ 2015/10/28 05:44:00


Post by: Trasvi


 Jancoran wrote:
Trasvi wrote:

He's not talking about power. Its an example of uncommon rules, that just happen to be powerful.

(One of) You position is that forgeworld shouldn't be allowed because it is too difficult/time consuming/whatever for players to learn the rules.
Our counter is that the rules are ALREADY difficult/time consuming/whatever to learn, and adding Forgeworld doesn't add anything to the mix that doesn't already exist.

Difficulty / time to learn the rules isn't (to me) an acceptable reason for banning Forgeworld, because GW's 'core' 'codex' rules are just as hard, if not much harder, to keep up with.


Ironic that your argument is the same as mine yet we do not conclude the same thing. Isn't that interesting? We agree on the underlying truth, yet...

I ALSO think the rules are coming fast and furious and what you are in effect going to end up with by allowing both... is two fire hoses instead of one. You're going to end up with people who feel they cannot compete and cannot afford to stay in the game. That's what you will have. I heard the grumblings when we allowed forge World. We did, by the way, in case you think otherwise. We did allow it a couple of times to see what would happen. Results were predictable. LOTS of unsmiling faces at the award ceremony. It was unfortunate. It wasn't even that they won. it was just the feeling of confusion and disadvantage that came with the matches involving those units. We encountered the same thing this year. We foolishly allowed more than one super heavy when we had always capped it. Predictable results. It isn't as if you can't see the problem coming. You can.

T.O.'s absolutely must institute composition into their rules. Its absolutely necessary. I do it. The ITC does it. And so on. For good reason. And yeah some people will not come because of it. And that is, as i have said, silly. The only person suffering then is them..



Between all the different ways that GW is releasing rules, there are already 3 'Fire Hoses' on at full pressure; adding in the 'Garden Hose' of Forge World releasing a book every six months or so really shouldn't be an issue.

If people feel they 'cannot afford to stay in the game'... that isn't something restricted to Forge World, by a long shot. In fact its completely orthogonal to your inclusion of Forge World. Forge World releases new models, units and factions at a VASTLY slower pace than GW does. None of these are required models for any factions (and in fact are explicitly restricted from most formations). GW on the other hand is consistently releasing new models and formations, constantly mixing up the Force Org chart and min/max unit sizes. They're the ones that turned Imperial Knights to Lords of War (thus banning them from a lot of tournaments) and Wraithknights from plain-old MC's to LoW GMC's (thus banning them from a lot of tournaments). They're the ones that invalidate supplements and move previous Troops to Elites, invalidating people's entire armies and requiring them to essentially re-purchase the entire faction.
(and the expense argument is kind of funny as, in Australia, its cheaper to buy Death Korp minis from ForgeWorld and get them shipped from England than Cadians from GW down the road).

If people feel they 'cannot compete'... again, that's something compeltely orthogonal to your inclusion of Forge World. The majority of Forge World items are either already excluded from normal 40k games (being 'Apocalypse only', or '30k only') or have their rules published in GW Escalation already. THIS is the power argument, and it should be blindingly apparent that 95% of normal 40k units and formations are leagues ahead of any Forge World units. Even when you restrict it to 'CAD only', factions like Daemons, Necrons, Marines or Eldar perform exceptionally well with just their main codex. There are very few 'must-have' forgeworld units, and they are completely outclassed by the 'must-have' 40k units like Scatterbikes and Wraithknights in 'normal' codexes.

If people don't like multiple Super Heavies... then you could ban super heavies but allow non-super-heavies from Forge World. Or you could go have a look at the resident super-heavy-only Codex Imperial Knights, or the completely battleforged 5-Wraithknight codex.

I don't come to the same conclusion as you because all of your arguments for restricting Forge World apply better to restricting core GW rules. Everything Forgeworld does badly, GW does five times worse and five times as often.

About the only legitimate argument for banning Forgeworld is "the players who attend my events have an irrational dislike of Forgeworld, and as much as I disagree I must appease them".


why are people still so weird about forgeworld @ 2015/10/28 05:51:51


Post by: Jancoran


 TheCustomLime wrote:


No, but I can offer criticism and why I disagree with it. I think your group unfairly discriminates against FW...

There is no core game... T

You ban FW because people aren't familiar with the rules.

Well, I thought that the "To FW or not to FW" debate died in 6th ed before this thread. I didn't know it was still such a contentious issue and it's made me ponder why it is so contentious.


All hyperbole. we dont "discriminate". Using loaded words is the sign of someone who has no argument. Gimme a break.

We dont "BAN" what you call "FW people" (if thats even a thing). We just tell them to bring something else when they show up. and they do. it's not as if no one here owns forge World et al. LOTS of them do.

and you "thought" it died in 6E for no good reason, since your "thought" ignores the evidence we have in this very thread of the continuing debate. Lol.

It is contentious only in your mind. in my mind, it is a simple matter of caring about growing the hobby more and caring about indulging this less. So as was said, no one has an enormous boner for screwing over Forge world players. That's really not the sentiment that anyone on this thread has expressed, ever. So chill with the "cries of "Dixcrimination! and "Banning!" and so on. It's done purely for the betterment of the overall tournament goers experience. And...as was said... Run tournaments if you're this keen on it. it pays great.




Automatically Appended Next Post:
 Arkaine wrote:

We've even had a guy try to push for disallowing Eldar in tournaments. He's never succeeded in getting the vote numbers though.


Hilarity.


why are people still so weird about forgeworld @ 2015/10/28 06:07:22


Post by: Bobthehero


 Jancoran wrote:


We dont "BAN" what you call "FW people" (if thats even a thing). We just tell them to bring something else when they show up



Its certainly a thing, personally, I'd be stuck at playing 1k points game only, with a single army.


why are people still so weird about forgeworld @ 2015/10/28 06:15:22


Post by: Jancoran


Trasvi wrote:

Between all the different ways that GW is releasing rules, there are already 3 'Fire Hoses' on at full pressure; adding in the 'Garden Hose' of Forge World releasing a book every six months or so really shouldn't be an issue.

If people feel they 'cannot afford to stay in the game'... that isn't something restricted to Forge World, by a long shot.

If people feel they 'cannot compete'... again, that's something compeltely orthogonal to your inclusion of Forge World.

If people don't like multiple Super Heavies... then you could ban super heavies but allow non-super-heavies from Forge World. Or you could go have a look at the resident super-heavy-only Codex Imperial Knights, or the completely battleforged 5-Wraithknight codex.

I don't come to the same conclusion as you because all of your arguments for restricting Forge World apply better to restricting core GW rules. .


Hehehe. SHOULD isn't an argument. So I wont comment on this first point. Reality trumps "should" 9 times out of nine. And restricting GW units is happening IN ADDITION so I'll ignore this last point also.

Second point: it is immaterial whether its restricted to forge World or not. It is in fact a cost driver we don't wish to inflict in order to keep up with the Jones's.

Third, Competing IS an issue, so saying otherwise is...odd. But whatever. That is immaterial also because even if there were a universe in which Forge World units offered no advantages worth mentioning (which is a load of dingo's kidneys if you ask me) You still are making the game that much more difficult to anticipate and grasp. You're STILL attaching the fire hose which you cannot deny.

On your fourth point here: Your mixing debates there. the issue is simply that Super Heavies as a class MUST be limited because of two factors: unequal access to them being the most obvious (though I know your argument would of course be "and thats where Forge World steps in to fill the gap, to which I reply YES but then the people with unequal access must pay twice as much for the counter which i a big deal actually) and frankly, Super heavies are just too few points in many cases. I think the only really well pointed Super heavy I've seen is the Obelisk. that is a Super heavy that is beefy enough to earn its name but sort of sits just bout right in my opnion on cost. There is a reason someone takes three Wraith Knights though. and its not to be friendly. Its to win. Thats the case whether its Forge World or not so a limitation is appropriate regardless of source on that.

What it comes down to on this is you seem perfectly okay with banning or limiting some stuff. Yet when it HAPPENS to be your forge World, suddenly you're not. Odd that. You'd ban a War Convocation would you? If you were T.O. and you knew the War Convocation was set to WALK all over every army there with about a thousand extra points of whatevs just cause: War Convocation... You'd be okay with putting some controls on that? Yes? no? So it is with Forge World. Some is under powered. Some overpowered. No one takes the over costed ones as a rule. Just like the codex's. So basically just the really powerful ones get used. And just like the Codex's, we need composition as part of the rules to keep the parity we want in our tournaments. So we say No Forge World because no one is gonna take the weak stuff anyways (and lets not encourage a lamb to its slaughter even if they would like to very willingly) and then we say no to the overpowered Forge World all in one fell swoop which then saves everyone money, avoids the angst of spending your entire round going "What? It does WHAT? i thought you said..." and it also gives all the newer players and the returners a good experience that they will want to repeat. Lst step: put a control on the really broken regular GW stuff, understanding that is the basis of the game and cant be negated altogether.

If those don't sound like positive outcomes to you.. well.. Then...



why are people still so weird about forgeworld @ 2015/10/28 06:23:08


Post by: Peregrine


 Jancoran wrote:
You're STILL attaching the fire hose which you cannot deny.


No, you're attaching a small trickle of additional rules to the fire hose you already have. Complaining about a few additional FW rules when no-FW 40k already has so much to keep track of is just insanity.

You'd ban a War Convocation would you? If you were T.O. and you knew the War Convocation was set to WALK all over every army there with about a thousand extra points of whatevs just cause: War Convocation... You'd be okay with putting some controls on that? Yes? no? So it is with Forge World.


That's not at all the same. Banning a single overpowered formation is a carefully-targeted rule change that minimizes the number of people who have their stuff banned. The equivalent to a blanket ban on FW rules would be declaring that, since this one formation is overpowered, ALL formations are banned.


Automatically Appended Next Post:
 Jancoran wrote:
If those don't sound like positive outcomes to you.. well.. Then...


It only sounds like a positive outcome because you're ignoring the people who don't have legal armies for your personal version of 40k and don't show up at all. But I guess it's fine to exclude people like me from tournaments as long as your little clique doesn't have to suffer the burden of learning how the game works.


why are people still so weird about forgeworld @ 2015/10/28 06:46:40


Post by: Vaktathi


 Jancoran wrote:
[

Second point: it is immaterial whether its restricted to forge World or not. It is in fact a cost driver we don't wish to inflict in order to keep up with the Jones's.
How exactly is it a cost driver, especially one that merits this sort of treatment, particularly any moreso than a grip of other things you *don't* ban? Like dataslates, campaign books, etc.

People aren't *forced* to buy every FW book just to compete, just as they aren't *forced* to buy every codex or dataslate or supplement, just the ones they might want to use, and their opponents can get read the rules they same way they might with a codex they're not familiar with or a new datalslate.

With codex books at $50-60 now, their cost overlaps with FW books rather than being a fraction of the cost. and practically nobody buys all the books anymore the way they used to in previous editions.

This "keeping up with the joneses" idea has no merit to it, its your own invention, especially when FW books tend to come out at a relatively slow pace and stick around for a good while.


Third, Competing IS an issue, so saying otherwise is...odd. But whatever. That is immaterial also because even if there were a universe in which Forge World units offered no advantages worth mentioning (which is a load of dingo's kidneys if you ask me) You still are making the game that much more difficult to anticipate and grasp. You're STILL attaching the fire hose which you cannot deny.
And, superheavies/GC's aside, what units are going to be any bigger issues than what they're already going to face from codex books, and how are they going to require extraordinary adaptations they don't already have to anticipate in the current metagame?

Lets also not forget the many units that FW basically acts as a lifeline for, units which once were codex units that GW simply decided not to continue to produce them anymore (usually because they're metal or metal hybrid kits) like Griffons and Rapier Laser destroyers.



On your fourth point here: Your mixing debates there. the issue is simply that Super Heavies as a class MUST be limited because of two factors: unequal access to them being the most obvious (though I know your argument would of course be "and thats where Forge World steps in to fill the gap, to which I reply YES but then the people with unequal access must pay twice as much for the counter which i a big deal actually) and frankly, Super heavies are just too few points in many cases. I think the only really well pointed Super heavy I've seen is the Obelisk. that is a Super heavy that is beefy enough to earn its name but sort of sits just bout right in my opnion on cost. There is a reason someone takes three Wraith Knights though. and its not to be friendly. Its to win. Thats the case whether its Forge World or not so a limitation is appropriate regardless of source on that.

What it comes down to on this is you seem perfectly okay with banning or limiting some stuff. Yet when it HAPPENS to be your forge World, suddenly you're not. Odd that.
Because you're banning an absurdly gigantic array of things and multiple armies to boot. It's not the fact that you're drawing a line, it's that you're drawing an absurdly over-encompassing line.

Want to ban Lynxes? Tau'nars? Scorpions? Brass Scorpions? People would be fine with that. Pick out the things you think are truly egregious and most people will probably be fine with that. But when you say "no anything from Forgeworld, sorry, that includes your Leman Russ Annihilator, Decimator Daemon engine, Sonic Dread, DKoK armies, Reapiers, etc just so we can get rid of the handful of things we don't like!".

Even doing something like banning all formations doesn't prevent people from using gargantuan numbers of models or fielding entire armies.


why are people still so weird about forgeworld @ 2015/10/28 07:15:11


Post by: Trasvi


 Jancoran wrote:
Trasvi wrote:

Between all the different ways that GW is releasing rules, there are already 3 'Fire Hoses' on at full pressure; adding in the 'Garden Hose' of Forge World releasing a book every six months or so really shouldn't be an issue.

If people feel they 'cannot afford to stay in the game'... that isn't something restricted to Forge World, by a long shot.

If people feel they 'cannot compete'... again, that's something compeltely orthogonal to your inclusion of Forge World.

If people don't like multiple Super Heavies... then you could ban super heavies but allow non-super-heavies from Forge World. Or you could go have a look at the resident super-heavy-only Codex Imperial Knights, or the completely battleforged 5-Wraithknight codex.

I don't come to the same conclusion as you because all of your arguments for restricting Forge World apply better to restricting core GW rules. .


Hehehe. SHOULD isn't an argument. So I wont comment on this first point. Reality trumps "should" 9 times out of nine. And restricting GW units is happening IN ADDITION so I'll ignore this last point also.


"LOGIC isn't an argument. So I wont comment on this first point. Stubbornness trumps "logic" 9 times out of nine. "
That's what you're saying. And its sure, if your players have an irrational dislike of Forgeworld then you might have to cater for them. But don't pretend its anything more than being irrational.

Second point: it is immaterial whether its restricted to forge World or not. It is in fact a cost driver we don't wish to inflict in order to keep up with the Jones's.

If players want to stay up-to-date with the latest-and-greatest, its going to cost them money. It isn't the case that core-GW products require less spending/keeping up with. In fact, it is far more often the case that GW stuff costs MORE. So banning Forge World on the premise that its going to save you / your players money doesn't make sense. If that were truly the reason, you'd ban GW books and keep forge world. Or you'd restrict everyone to their 3rd ed codexes and 3rd ed rulebook because that ensures that nothing will change.


Third, Competing IS an issue, so saying otherwise is...odd. But whatever. That is immaterial also because even if there were a universe in which Forge World units offered no advantages worth mentioning (which is a load of dingo's kidneys if you ask me) You still are making the game that much more difficult to anticipate and grasp. You're STILL attaching the fire hose which you cannot deny.

If your players can't grasp the special rules of Forge World units they certainly cannot grasp the core-GW rules.
You might have an argument IF every player was intimately familiar with all the current codices, dataslates, formations and campaign supplements. Given that is extremely unlikely to be the case as core-GW is releasing new rules/models with alacrity, it doesn't make sense to ban models whose rules haven't changed signficiantly/at all in 5 years on account of them being too difficult to grasp.
A new Tau codex is being released in a few short days. At even the most stringent tournaments I'm expected to be able to play against that within a month of it being released, possibly never having seen it before and having opponents have to explain a ton of quite complicated formation rules. Yet you're blanket-banning the entire of Forgeworld, the vast majority of which which can be most easily described as 'they're Guardsmen but worse' or 'its a Leman Russ with a different turret'. There's nothing along the lines of 'if you kill this unit then all of my reserves arrive on turn 2 and get relentless and can charge from deep strike. And if 3 of them are next to each other they get +1 BS and if they all fire at the same unit they get +1BS. But not THOSE 3 seemingly identical models, they get Monster Hunter instead.'
Simply put, unfamiliarity is not an excuse because EVERYONE is going to be unfamiliar with something, and GW puts out unfamiliar rules far more often than FW does.


On your fourth point here: Your mixing debates there. the issue is simply that Super Heavies as a class MUST be limited because of two factors: unequal access to them being the most obvious (though I know your argument would of course be "and thats where Forge World steps in to fill the gap, to which I reply YES but then the people with unequal access must pay twice as much for the counter which i a big deal actually) and frankly, Super heavies are just too few points in many cases. I think the only really well pointed Super heavy I've seen is the Obelisk. that is a Super heavy that is beefy enough to earn its name but sort of sits just bout right in my opnion on cost. There is a reason someone takes three Wraith Knights though. and its not to be friendly. Its to win. Thats the case whether its Forge World or not so a limitation is appropriate regardless of source on that.

Ok. So what?
That applies equally to Forge World and to GW codexes. If you don't like superheavies, then ban superheavies equally across all the ways you can take them (Forgeworld and Codex) but allow players to bring their Death Korp. Its not that hard.



What it comes down to on this is you seem perfectly okay with banning or limiting some stuff. Yet when it HAPPENS to be your forge World, suddenly you're not. Odd that.

I don't own a single Forgeworld model. I play a single-CAD Daemons list that uses absolutely NOTHING outside of the Daemons codex and the core rulebook. No dataslates, no allies, no fortifications, no nothing.

You'd ban a War Convocation would you? If you were T.O. and you knew the War Convocation was set to WALK all over every army there with about a thousand extra points of whatevs just cause: War Convocation... You'd be okay with putting some controls on that? Yes? no?


If I were TO (and I am) then I would use targetted bans and restrictions that limit known problems. Ie, the ITC style where some Forgeworld is allowed but not others, where some formations are allowed but not others, where specific psychic powers are nerfed but not others...

So it is with Forge World. Some is under powered. Some overpowered. No one takes the over costed ones as a rule. Just like the codex's. So basically just the really powerful ones get used. And just like the Codex's, we need composition as part of the rules to keep the parity we want in our tournaments. So we say No Forge World because no one is gonna take the weak stuff anyways (and lets not encourage a lamb to its slaughter even if they would like to very willingly) and then we say no to the overpowered Forge World all in one fell swoop which then saves everyone money, avoids the angst of spending your entire round going "What? It does WHAT? i thought you said..." and it also gives all the newer players and the returners a good experience that they will want to repeat. Lst step: put a control on the really broken regular GW stuff, understanding that is the basis of the game and cant be negated altogether.


...Are you listening to yourself?
Applying your logic, you should be banning EVERYTHING out of ALL codexes because people are only going to take the powerful stuff.
No hyperbole. That is literally where your reasoning leads.
If instead you're going to put targetted restrictions against known problem 'core'-40k units... why can't you use those same targetted restrictions against Forgeworld units??

I spend far more time going 'what what?' against NORMAL GW codexes, because all the new ones have formations released yesterday that I've never seen before.


why are people still so weird about forgeworld @ 2015/10/28 08:07:21


Post by: Frozocrone


We had a tournament a while back run by our local gaming club which has regular attendance of at least twenty people. For the tournament, the TO blanket banned FW.

As a result of this, only four people showed up, three of whom were the guys that ran the club.



why are people still so weird about forgeworld @ 2015/10/28 12:29:46


Post by: Bartali


It's admirable that people are trying to keep the competitive 40K scene going, but for me no comp is going to save that mess of a ruleset.

What is hilarious though is the banning of Forgeworld for cost/rules issues in the age of Apocalypse 40K.

Ironically the most balanced and tournament friendly ruleset that GW produces is the Forge World Horus Heresy rules. Shame more tournaments don't run that instead of trying to 'fix' 40K


why are people still so weird about forgeworld @ 2015/10/28 13:09:27


Post by: DoomShakaLaka


 Peregrine wrote:
 Jancoran wrote:
The people who DECIDED that a Forge World restriction was a deal breaker missed out on a big haul and that's a shame.


I see. So not spending hundreds to thousands of dollars to buy a new army because my existing one isn't legal under your house rules is "deciding not to play"? No amount of trying to present it as pro-FW people voluntarily missing out on fun and prizes is going to change the fact that you are openly saying "you are not welcome here" to people who don't have armies that comply with your personal version of 40k.

This^


why are people still so weird about forgeworld @ 2015/10/28 13:19:58


Post by: Unit1126PLL


Wow.

I have no words for the travesty that is people banning Forge World.

I would be unable to participate in their events, as my only armies are 30k Mechanicum and Armored Battlegroup.

The fact that this is going on only reinforces to me the correlation between obstinacy and ignorance.


why are people still so weird about forgeworld @ 2015/10/28 13:26:14


Post by: Vash108


 Unit1126PLL wrote:
Wow.

I have no words for the travesty that is people banning Forge World.

I would be unable to participate in their events, as my only armies are 30k Mechanicum and Armored Battlegroup.

The fact that this is going on only reinforces to me the correlation between obstinacy and ignorance.


You realize you can't use your FW/GW army as you sadly glance over and see someone using their "core" game army list of 5 Wraith Knights.


why are people still so weird about forgeworld @ 2015/10/28 13:37:51


Post by: cannonfodr


This reminds me of TFG that I ran into back when I still played 40k sometime between 3rd and 4th edition. I've got Imperial Guard with some Imperial Armor support with a Leman Russ Vanquisher and Leman Russ Exterminator. Nothing fancy, just stuff that was previously available in the 3rd ed guard codex. He's got Tau with stuff from the Taros book including the battlesuit commander (R'ymyr?) and some sort of fast attack (Piranha/Tetra?).

Before the game starts, I call his attention to my tanks, explaining how they're different and describing the Vanquisher cannon. No complaints. Then turn 1, after my Vanquisher takes out a Hammerhead at long range and the Exterminator shreds a Fire Warrior squad, the whinging about how overpowered FW stuff is and how I shouldn't be bringing it. This is a guy who has been smack talking about how hot the Tau FW, but he brought an army built to kill Space Marines, so my army is broken because it wasn't what he built to fight against even though this was a pre-planned game.

Needless to say, I explicitly avoided playing with the guy again outside of random tournament matchups.


why are people still so weird about forgeworld @ 2015/10/28 13:48:45


Post by: kronk


 Arkaine wrote:
 TheCustomLime wrote:
Did all of them say that reason they started playing again was because FW was banned? Did the majority? Did the majority of the people who came to vote on the matter vote on the ban?

Yes.


Arkaine,

It sounds like your group knows what it wants and is fully supporting your tournaments.

I may not agree with it, but I don't play there and it's not my business. Good for you guys. Keep on, keeping on.



why are people still so weird about forgeworld @ 2015/10/28 14:03:20


Post by: Ashiraya


 Jancoran wrote:


If it wasnt core to the game, you'd have a point. But anyone who doesnt want to do that much is probably not going to tournaments anyways. So there's that.


Define 'core to the game'.

Be sure to include a source, I am not interested in fanfiction.


why are people still so weird about forgeworld @ 2015/10/28 15:06:07


Post by: Jancoran


 Vaktathi wrote:


Because you're banning an absurdly gigantic array of things and multiple armies to boot. It's not the fact that you're drawing a line, it's that you're drawing an absurdly over-encompassing line.

Want to ban Lynxes? Tau'nars? Scorpions? Brass Scorpions? People would be fine with that. Pick out the things you think are truly egregious and most people will probably be fine with that. But when you say "no anything from Forgeworld, sorry, that includes your Leman Russ Annihilator, Decimator Daemon engine, Sonic Dread, DKoK armies, Reapiers, etc just so we can get rid of the handful of things we don't like!".

Even doing something like banning all formations doesn't prevent people from using gargantuan numbers of models or fielding entire armies.


"People would be fine with that" is an indicator to me that you understand on some level the need for balance. yet despite your understanding of the need for it, you don't include economic balance amongst those virtues you defend. You seem to think that there should be a line. So to me its just a simple matter of a difference of opinion where.

Okay fine. We disagree where it's drawn. Cool. At least we agree that there is a need to DRAw the line. It is unfortunate that we dont agree where but thats not going to get solved here.




Automatically Appended Next Post:
Trasvi wrote:


if your players have an irrational dislike of Forgeworld then you might have to cater for them. But don't pretend its anything more than being irrational.

If players want to stay up-to-date with the latest-and-greatest, its going to cost them money. It isn't the case that core-GW products require less spending/keeping up with.

If your players can't grasp the special rules of Forge World units they certainly cannot grasp the core-GW rules... Simply put, unfamiliarity is not an excuse because EVERYONE is going to be unfamiliar with something, and GW puts out unfamiliar rules far more often than FW does.

If I were TO (and I am) then I would use targetted bans and restrictions that limit known problems. Ie, the ITC style where some Forgeworld is allowed but not others, where some formations are allowed but not others, where specific psychic powers are nerfed but not others...

...Are you listening to yourself?
Applying your logic, you should be banning EVERYTHING out of ALL codexes because people are only going to take the powerful stuff.
No hyperbole. That is literally where your reasoning leads.


You are intentionally missing the point and mincing words. Let me help you with that. First, restating my point in parody isn't an argument. So we';ll just ignore that. Because what I said is what you get to argue against, Nothing else.

"Irrational" is another loaded word with no agreement behind it so we will ignore that

We agree that it costs them money to keep up with the core game, and time. This is the price of entry. There is no one on the forum who can really change that. it is a lot. We've all agreed. So you're just beating a dead horse by pointing it out, yet again.

But then you make the error Ive been trying to explain to you: you use comparative statements like "more/less than" to describe GW vs. FW. and you just dont seem to understand that its additive. You just dont seem to grasp that the amounts arent BEING compared. They are being ADDED. And when you ADD the sum total of what COULD be known about 40K and could spend on it and the amount that COULD be known about Forge World and could be spent on it... and add the time spent EXPERIENCING both being added together to get good against it... You start to see how much that really is.

If you want to argue that practicing against this stuff isnt necessary, I will just shut you down right there. If you want to argue that synergies dont exist that you must see in order to really appreciate, then we're done talking because youre full of it if thats what you're selling. But if you want to agree that those two things are true then i think its pretty damn evident that you are going to force the financial and time expenditure issues for players ot go to tourney and be effective. There is enough as it is without adding that, and that's been agreed to here again and again.

So you must stop comparing them and understand its the cumulative total of it all that just drives people away.


Automatically Appended Next Post:
 Frozocrone wrote:
We had a tournament a while back run by our local gaming club which has regular attendance of at least twenty people. For the tournament, the TO blanket banned FW.

As a result of this, only four people showed up, three of whom were the guys that ran the club.



Yup. That could happen when someone wants to make a point instead of have fun. Which is their call. Nothing wrong with that.


Automatically Appended Next Post:
 DoomShakaLaka wrote:
 Peregrine wrote:
 Jancoran wrote:
The people who DECIDED that a Forge World restriction was a deal breaker missed out on a big haul and that's a shame.


I see. So not spending hundreds to thousands of dollars to buy a new army because my existing one isn't legal under your house rules is "deciding not to play"? No amount of trying to present it as pro-FW people voluntarily missing out on fun and prizes is going to change the fact that you are openly saying "you are not welcome here" to people who don't have armies that comply with your personal version of 40k.

This^


That is as simple minded as it gets. spend your money how you like. No ones stopping you. and when you play in my tournament, you'll get to have fun with the models out of that "hundreds of thouands" that dot say Forge World. Unless you're an unplasant, unhappy prson who would rather take his ball and leave. Which suits me fine.


Automatically Appended Next Post:
 Unit1126PLL wrote:
Wow.

I have no words for the travesty that is people banning Forge World.

I would be unable to participate in their events, as my only armies are 30k Mechanicum and Armored Battlegroup.

The fact that this is going on only reinforces to me the correlation between obstinacy and ignorance.


I looooove hyprbole.

If that's your only army then yeah. You wont have an option. You're the exception to the rule though. Most people have an army. Most are smart enough to build one without Forge World stuff. But if thats all you choose to own, then yeah. You'd be left out.


Automatically Appended Next Post:
 Vash108 wrote:
 Unit1126PLL wrote:
Wow.

I have no words for the travesty that is people banning Forge World.

I would be unable to participate in their events, as my only armies are 30k Mechanicum and Armored Battlegroup.

The fact that this is going on only reinforces to me the correlation between obstinacy and ignorance.


You realize you can't use your FW/GW army as you sadly glance over and see someone using their "core" game army list of 5 Wraith Knights.


Assuming they were allowed. Sure.


Automatically Appended Next Post:
 Ashiraya wrote:
 Jancoran wrote:


If it wasnt core to the game, you'd have a point. But anyone who doesnt want to do that much is probably not going to tournaments anyways. So there's that.


Define 'core to the game'.

Be sure to include a source, I am not interested in fanfiction.


I'm pretty sure I did this already. The codex's and the main rulebook. Thats the core. We've typically allowed the Campaign setting stuff as well, since GW uses it like Prestige Classes in 3.X D&D to sell their books. Quite annoying. I am happy that they arent doing that with the Tau Codex and are including the Campaign stuff i nthe Codex. It appears they've wised up on that? Hope to see more of that in the future.


why are people still so weird about forgeworld @ 2015/10/28 15:55:17


Post by: Unit1126PLL


 Jancoran wrote:

 Unit1126PLL wrote:
Wow.

I have no words for the travesty that is people banning Forge World.

I would be unable to participate in their events, as my only armies are 30k Mechanicum and Armored Battlegroup.

The fact that this is going on only reinforces to me the correlation between obstinacy and ignorance.


I looooove hyprbole.

If that's your only army then yeah. You wont have an option. You're the exception to the rule though. Most people have an army. Most are smart enough to build one without Forge World stuff. But if thats all you choose to own, then yeah. You'd be left out.


What's the red part supposed to mean? That I'm stupid? That I lack the intelligence to build a list without Forge World models and rules?

Because if that's actually what you meant, then you really need to both 1) Check Rule #1 and 2) deeply consider why you believe there is a correlation between intelligence and using Forge World army lists.

If it isn't what you meant, then could you care to explain how I should interpret that phrase?


why are people still so weird about forgeworld @ 2015/10/28 16:34:19


Post by: Arkaine


 Jancoran wrote:
I'm pretty sure I did this already. The codex's and the main rulebook. Thats the core. We've typically allowed the Campaign setting stuff as well, since GW uses it like Prestige Classes in 3.X D&D to sell their books. Quite annoying. I am happy that they arent doing that with the Tau Codex and are including the Campaign stuff i nthe Codex. It appears they've wised up on that? Hope to see more of that in the future.

There's actually another company with this diametric split of models. Privateer Press puts out Warmachine as both an individual and identical product to Hordes. As both are compatible and balanced against each other, WarmaHordes tournaments are common. However, you'll also see tourneys where only one is played (this area that one is Warmachine) and no Hordes armies are permitted entry. The armies do play differently and have their own thematic and visual style so it's not too uncommon here to see one being excluded from the event, despite PP's games being quite well balanced against each other. They are technically different games but made to be compatible with each other much like the 30k armies can be played in 40k.

But know what isn't its own game? HeroClix. Which actually has several universes blended into one, theoretically compatible with each other regardless of the set and subtype you use. Yet you wouldn't normally see Yu-Gi-Oh figures fighting Lord of the Rings characters fighting Marvel and DC heroes all on the same table because the TOs decide which sets are permitted and which aren't. Luckily the gaming company WizKids itself gives formats that can be run for more standardized play. Modern Age vs Golden Age, yet Modern HeroClix (standard competitive format) disallows any sets that aren't Marvel or DC based so even though stuff like Mage Knight Resurrection, Pacific Rim Kaiju, Yu-Gi-Oh, LOTR sets, Bioshock Infinite, Halo all exist as HeroClix sets and are balanced for play within the system (one can even argue the DC/Marvel stuff is overpowered), they can't be used in tournaments. Because reasons.

The concept of set dissemination isn't unheard of, and at least HeroClix costs more to play competitively than 40k ever will, and in both of these instances the official company chose to do it. Don't they know they're excluding all those Legolas fans who own NO OTHER ARMY but their Hobbit one? GW has never been a typical gaming company so they tend to release this amorphous blob of rules with no harmony between them, but the player communities can harvest format rules any way they'd like given that there isn't a Standard Competitive Format released by the company declaring legalities like so many other games.


why are people still so weird about forgeworld @ 2015/10/28 16:42:19


Post by: TheAvengingKnee


Some stores ban it because they can't sell it and assume that a sale to FW is a sale lost. Sometimes this is true other times it is not.

Some player worry about units they are unfamiliar with with players they don't know well because its very easy to make a good unit broken if you misread the rules.

I am usually fine with forgeworld as long as a copy of the rules is available. I have several of my own forgeworld units.


why are people still so weird about forgeworld @ 2015/10/28 17:37:01


Post by: Jancoran


 Unit1126PLL wrote:
 Jancoran wrote:

 Unit1126PLL wrote:
Wow.

I have no words for the travesty that is people banning Forge World.

I would be unable to participate in their events, as my only armies are 30k Mechanicum and Armored Battlegroup.

The fact that this is going on only reinforces to me the correlation between obstinacy and ignorance.


I looooove hyprbole.

If that's your only army then yeah. You wont have an option. You're the exception to the rule though. Most people have an army. Most are smart enough to build one without Forge World stuff. But if thats all you choose to own, then yeah. You'd be left out.


What's the red part supposed to mean? That I'm stupid? That I lack the intelligence to build a list without Forge World models and rules?

Because if that's actually what you meant, then you really need to both 1) Check Rule #1 and 2) deeply consider why you believe there is a correlation between intelligence and using Forge World army lists.

If it isn't what you meant, then could you care to explain how I should interpret that phrase?


Yup. My apology. That wasnt the intent. You should interpret that as two separate statements. As in: most people are smart enough to build a list without forge world so doing so should present little challenge to them aaaand that if you have no force other than forge world, youd be the exception to the rule that would be left out.


why are people still so weird about forgeworld @ 2015/10/28 17:39:22


Post by: Unit1126PLL


 Jancoran wrote:
 Unit1126PLL wrote:
 Jancoran wrote:

 Unit1126PLL wrote:
Wow.

I have no words for the travesty that is people banning Forge World.

I would be unable to participate in their events, as my only armies are 30k Mechanicum and Armored Battlegroup.

The fact that this is going on only reinforces to me the correlation between obstinacy and ignorance.


I looooove hyprbole.

If that's your only army then yeah. You wont have an option. You're the exception to the rule though. Most people have an army. Most are smart enough to build one without Forge World stuff. But if thats all you choose to own, then yeah. You'd be left out.


What's the red part supposed to mean? That I'm stupid? That I lack the intelligence to build a list without Forge World models and rules?

Because if that's actually what you meant, then you really need to both 1) Check Rule #1 and 2) deeply consider why you believe there is a correlation between intelligence and using Forge World army lists.

If it isn't what you meant, then could you care to explain how I should interpret that phrase?


Yup. My apology. That wasnt the intent. You should interpret that as two separate statements. As in: most people are smart enough to build a list without forge world so doing so should present little challenge to them aaaand that if you have no force other than forge world, youd be the exception to the rule that would be left out.


But the problem isn't that I -can't- build a list without Forge World. The problem is that I shouldn't be forced to. It's like telling a Chaos player "Oh, you can just build a guard army" if you ban Chaos from a tournament.

Like, yes, it's feasible for them to build a Guard army, but they play -Chaos-.


why are people still so weird about forgeworld @ 2015/10/28 17:40:19


Post by: Jancoran


 TheAvengingKnee wrote:
Some stores ban it because they can't sell it and assume that a sale to FW is a sale lost. Sometimes this is true other times it is not.

Some player worry about units they are unfamiliar with with players they don't know well because its very easy to make a good unit broken if you misread the rules.

I am usually fine with forgeworld as long as a copy of the rules is available. I have several of my own forgeworld units.

I own some by accident, some death korps models that were left at my hisoos but i just use them as Guard. Its not like youre evil for buying or playing w them. Thats really not the suggestion. And I can totally see the argument by the stores on a "sale lost". Of the four stores I run tournies for, this has never come up, but it could!


Automatically Appended Next Post:
 Unit1126PLL wrote:
 Jancoran wrote:
 Unit1126PLL wrote:
 Jancoran wrote:

 Unit1126PLL wrote:
Wow.

I have no words for the travesty that is people banning Forge World.

I would be unable to participate in their events, as my only armies are 30k Mechanicum and Armored Battlegroup.

The fact that this is going on only reinforces to me the correlation between obstinacy and ignorance.


I looooove hyprbole.

If that's your only army then yeah. You wont have an option. You're the exception to the rule though. Most people have an army. Most are smart enough to build one without Forge World stuff. But if thats all you choose to own, then yeah. You'd be left out.


What's the red part supposed to mean? That I'm stupid? That I lack the intelligence to build a list without Forge World models and rules?

Because if that's actually what you meant, then you really need to both 1) Check Rule #1 and 2) deeply consider why you believe there is a correlation between intelligence and using Forge World army lists.

If it isn't what you meant, then could you care to explain how I should interpret that phrase?


Yup. My apology. That wasnt the intent. You should interpret that as two separate statements. As in: most people are smart enough to build a list without forge world so doing so should present little challenge to them aaaand that if you have no force other than forge world, youd be the exception to the rule that would be left out.


But the problem isn't that I -can't- build a list without Forge World. The problem is that I shouldn't be forced to. It's like telling a Chaos player "Oh, you can just build a guard army" if you ban Chaos from a tournament.

Like, yes, it's feasible for them to build a Guard army, but they play -Chaos-.


First, understand that "should" isnt an argument I'll ever accept. Not attacking you, just letting you know where I am coming from.

But what happened in your case... is... that you chooooose not to be able to. And I respect your choice. It still means you will not be in our tournaments, were you in my area, but casual play isnt going to be affected I am sure. Someone choosing to play nothing but Forge World is not a crime.


why are people still so weird about forgeworld @ 2015/10/28 17:46:02


Post by: Slayer-Fan123


You also cannot expect some armies to reasonably compete without FW, because they're willing to plug in the holes that GW leaves.

Take the newest CSM codex for example. It sucks. Flat out simple as that. Loyalist versions are better, they lack allies, the internal balance is horrible, etc.
If you actually live in an area where people are good and not CAAC, you cannot bring stuff from the codex and expect to actually have a decent chance of winning.

SO, queue Forge World to bring in an armory for CSM's to actually have reasonable options. When Serpent Spam was big, I actually had a chance because I had Sicarans, and with the Purge FOC, I can better utilize my slots and ally in different things.

So PLEASE explain how you want CSM players to compete. I don't want your people's garbage of "Oh they do fine here". Anecdotal evidence of your LGS means little. Someone proved that earlier when they made mention that a tournament banned FW and only 4 people showed up.

Build me a winning CSM list without FW. You cannot.


why are people still so weird about forgeworld @ 2015/10/28 17:47:51


Post by: Ashiraya


 Jancoran wrote:

I'm pretty sure I did this already. The codex's and the main rulebook. Thats the core. We've typically allowed the Campaign setting stuff as well, since GW uses it like Prestige Classes in 3.X D&D to sell their books. Quite annoying. I am happy that they arent doing that with the Tau Codex and are including the Campaign stuff i nthe Codex. It appears they've wised up on that? Hope to see more of that in the future.


I specifically said 'no fanfiction'.

Give. Me. The. Source.


why are people still so weird about forgeworld @ 2015/10/28 17:50:00


Post by: Caranthir987


If people think FW is balanced, try playing against the new Supremacy armour.

Yeah


why are people still so weird about forgeworld @ 2015/10/28 18:03:25


Post by: Arkaine


Slayer-Fan123 wrote:
So PLEASE explain how you want CSM players to compete. I don't want your people's garbage of "Oh they do fine here". Anecdotal evidence of your LGS means little. Someone proved that earlier when they made mention that a tournament banned FW and only 4 people showed up.

Likewise, there have been two posters and many supporters regarding tournaments of ~30 people showing up to FW banned events, so evidence of your poor turnouts matter little to us. Local Game Stores vary greatly and the area you're housed in matters. If you're living in the ghetto surrounded by underpaid blue collars on welfare your meta is going to differ from the one invested into by suburbanites living on capitol hill. Perhaps a group even bans unpainted models, penalizes them in tournaments, or disallows proxies because you should own hundreds of configurations or magnetized models. What if the CSM player is near the top of the meta and "doing fine here"? The assumptions made across the board here are that players will only run the 5 Wraithknight list when playing Eldar, the Skyhammer Annihilation Force if playing Space Marines, or the War Convocation when playing AdMech. Sometimes even competitive players don't feel the need to obliterate their opponents with something they KNOW to be excessive force and prefer to compete with a self-imposed handicap. Other times they just want to field the models they actually OWN without buying an entirely new CSM army because Thousand Sons aren't cool anymore.

I think the tendencies of your local area matter a great deal. What I need you to PLEASE explain is why you're turning the topic into a definitive YMDC on the merits of banning Forgeworld when it's clearly a widely varying opinion influenced by location and community. Maybe people in New Jersey are simply friendlier than you are and less prone to bring TFG lists to even a competitive tournament.


why are people still so weird about forgeworld @ 2015/10/28 18:10:23


Post by: Jancoran


Slayer-Fan123 wrote:
You also cannot expect some armies to reasonably compete without FW, because they're willing to plug in the holes that GW leaves.

Take the newest CSM codex for example. It sucks. Flat out simple as that. Loyalist versions are better, they lack allies, the internal balance is horrible, etc.
If you actually live in an area where people are good and not CAAC, you cannot bring stuff from the codex and expect to actually have a decent chance of winning.

SO, queue Forge World to bring in an armory for CSM's to actually have reasonable options. When Serpent Spam was big, I actually had a chance because I had Sicarans, and with the Purge FOC, I can better utilize my slots and ally in different things.

So PLEASE explain how you want CSM players to compete. I don't want your people's garbage of "Oh they do fine here". Anecdotal evidence of your LGS means little. Someone proved that earlier when they made mention that a tournament banned FW and only 4 people showed up.

Build me a winning CSM list without FW. You cannot.


I can and have. I just took my Night Lords, as mentioned to an ITC tournament brimming with Forge World. Defeated a Forge World Tyranid list, defeated the Decurion Necrons list and would have defeated the Chaos Daemon list with its flying Sorcerers had I not forgotten to score points on two different occassions ( that loss was on me, not my list. Just boned it).

So I'm really not in agreement at all. In another game most recently they fought the Iron Hands and I tied that game after killing just one Tactical Marine the entire game. My opponent was in the ard boyz finals and has a lot of tourney wins.

So I guess what Im saying is: maybe its not the codex. Maybe its the list or maybe the General. As I proved last Saturday, you can be very competitive with Chaos. I can't sit here and have an entire thread on that so feel free to pm me but I dont share this mentality on Chaos. Ill agree with you this far though: there is no doubt the codex needs an update but I also dont think its so terrible that you need Forge World to make a difference. Well let me rephrase that. I don't.


why are people still so weird about forgeworld @ 2015/10/28 18:10:34


Post by: Ashiraya


 Caranthir987 wrote:
If people think FW is balanced, try playing against the new Supremacy armour.

Yeah


Oneshotted by grav.

Next!


why are people still so weird about forgeworld @ 2015/10/28 18:11:21


Post by: Jancoran


 Ashiraya wrote:
 Jancoran wrote:

I'm pretty sure I did this already. The codex's and the main rulebook. Thats the core. We've typically allowed the Campaign setting stuff as well, since GW uses it like Prestige Classes in 3.X D&D to sell their books. Quite annoying. I am happy that they arent doing that with the Tau Codex and are including the Campaign stuff i nthe Codex. It appears they've wised up on that? Hope to see more of that in the future.


I specifically said 'no fanfiction'.

Give. Me. The. Source.


Eh... what? I did.


why are people still so weird about forgeworld @ 2015/10/28 18:15:11


Post by: Ashiraya


No. You repeat that rulebook + codex is 'core' but you have no source. Where did GW say they are? Quote page and paragraph.


why are people still so weird about forgeworld @ 2015/10/28 18:15:28


Post by: Orock


I hear tell the tau supremacy armor is prrrreeeeettttttyyyy good for its points cost. Hope they dont start swinging back to the old "stat it so it sells" fallback.


why are people still so weird about forgeworld @ 2015/10/28 18:16:41


Post by: DoomShakaLaka


 Jancoran wrote:
 Ashiraya wrote:
 Jancoran wrote:

I'm pretty sure I did this already. The codex's and the main rulebook. Thats the core. We've typically allowed the Campaign setting stuff as well, since GW uses it like Prestige Classes in 3.X D&D to sell their books. Quite annoying. I am happy that they arent doing that with the Tau Codex and are including the Campaign stuff i nthe Codex. It appears they've wised up on that? Hope to see more of that in the future.


I specifically said 'no fanfiction'.

Give. Me. The. Source.


Eh... what? I did.


Aren't the codices listed as an "Expansion of the warhammer 40,000 core rulebook" which would mean the only core rules are literally just the BRB?

Everything else, codex included, is an expansion of the basic game.


why are people still so weird about forgeworld @ 2015/10/28 18:16:51


Post by: Orock


 Ashiraya wrote:
 Caranthir987 wrote:
If people think FW is balanced, try playing against the new Supremacy armour.

Yeah


Oneshotted by grav.

Next!
haha nope

Someone did the math and it would take 2 cent stars with reroll misses to take it down in one turn.

Even if they come in by pod, they are going to eat interceptor from the inevitable 4+ sources, usually a riptide pie plate or two. And you can forget a land raider or walking to get in range. They would be focused by the entire tau army before then.


why are people still so weird about forgeworld @ 2015/10/28 18:19:44


Post by: Ashiraya


Because it has 10 wounds and 4++?

Well, send two sword-Wraithknights at it then. Cheaper and dispatches it swiftly in melee.

Or hell, send something Invisible at it and it can't do anything.


why are people still so weird about forgeworld @ 2015/10/28 18:20:15


Post by: DoomShakaLaka


 Orock wrote:
 Ashiraya wrote:
 Caranthir987 wrote:
If people think FW is balanced, try playing against the new Supremacy armour.

Yeah


Oneshotted by grav.

Next!
haha nope

Someone did the math and it would take 2 cent stars with reroll misses to take it down in one turn.




What?



why are people still so weird about forgeworld @ 2015/10/28 18:24:26


Post by: Unit1126PLL


 Orock wrote:
 Ashiraya wrote:
 Caranthir987 wrote:
If people think FW is balanced, try playing against the new Supremacy armour.

Yeah


Oneshotted by grav.

Next!
haha nope

Someone did the math and it would take 2 cent stars with reroll misses to take it down in one turn.

Even if they come in by pod, they are going to eat interceptor from the inevitable 4+ sources, usually a riptide pie plate or two. And you can forget a land raider or walking to get in range. They would be focused by the entire tau army before then.


equivalent points of grav destroyers from Cult Mechanicus will one-shot it in one turn without utilizing -any- of their free special rules.


why are people still so weird about forgeworld @ 2015/10/28 18:25:56


Post by: Co'tor Shas


The tau'nar is very good. It's also a titian, and it's rules are 1st generation PDF rules, so it really isn't comparable to most of FW.


why are people still so weird about forgeworld @ 2015/10/28 18:37:17


Post by: Caranthir987


 Orock wrote:
 Ashiraya wrote:
 Caranthir987 wrote:
If people think FW is balanced, try playing against the new Supremacy armour.

Yeah


Oneshotted by grav.

Next!
haha nope

Someone did the math and it would take 2 cent stars with reroll misses to take it down in one turn.

Even if they come in by pod, they are going to eat interceptor from the inevitable 4+ sources, usually a riptide pie plate or two. And you can forget a land raider or walking to get in range. They would be focused by the entire tau army before then.


True Dat

It's not like, you know.. with all that interceptor the Tau have, that they wouldn't have like ... you know.. considered that someone may try to grav it to death, and put riptides and broadsides in with EWO's. Considering they are the best units in the Tau codex and all...

Ashiraya, its good how you have all the solutions to taking out the Supremacy armour. Play against a decent player who has a couple of goalkeeper riptides round one, and let us know how you get on


Automatically Appended Next Post:
Unit 1126 PL - do you think that your grav servitors are going to get near the supremacy suit? Without weathering several rounds of supremacy fire or eating some high yield missiles to the face with your 4+ save.

I like the model, and its a cool concept, but I'll put my battle reports up from my tournament at the weekend and you can see how it just dominates everything.

The best way to deal with it, is to try and tie it up for a round or two and then get a knight or wraithknight in there. But it still has a chance to smash you in combat as well.

I agree with some posts on here - regular GW codices like Eldar and Necron Decurion are fairly unbalanced. However FW is exceptional at putting out unplayable units, especially when the opponent has an army that adheres to normal codices FOC.


why are people still so weird about forgeworld @ 2015/10/28 18:55:37


Post by: TheNewBlood


Let's give it a rest, everyone.

The Casual At All Costs mindset is such that anything outside of their narrow definition of fun is to be considered suspect at best and invalid at worst. As they see their version of the game as superior to all others, CAAC players cannot be reasoned with as they will resort to any argument to maintain what they considered to be the be-all end-all of the game, no matter how blatantly irrational their arguments may be.

Mods, lock this thread. It stopped being productive twelve pages ago.


why are people still so weird about forgeworld @ 2015/10/28 19:04:42


Post by: cosmicsoybean


I think a lot of the problems would be solved by merging the FW and normal GW sites into one, my friend refuses to play vs forgeworld because he only want to fight 'official GW stuff'


why are people still so weird about forgeworld @ 2015/10/28 19:05:53


Post by: Peregrine


 cosmicsoybean wrote:
I think a lot of the problems would be solved by merging the FW and normal GW sites into one, my friend refuses to play vs forgeworld because he only want to fight 'official GW stuff'


Tell your friend to stop being stupid. If FW isn't "official GW stuff" then neither are your friend's Citadel miniatures.


Automatically Appended Next Post:
 Caranthir987 wrote:
However FW is exceptional at putting out unplayable units, especially when the opponent has an army that adheres to normal codices FOC.


No, they really aren't. You can complain about the Tau abomination, but does anyone remember the Revenant titan and Ctan (you know, the reasons why the entire Escalation book was banned in most tournaments)? Those were "main GW" units that were at least as bad as the Tau thing, and arguably much worse.

Also, why are we talking about "normal codices FOC" as if that means anything in 7th edition? This isn't 5th edition anymore.


why are people still so weird about forgeworld @ 2015/10/28 19:45:05


Post by: cosmicsoybean


 Peregrine wrote:
 cosmicsoybean wrote:
I think a lot of the problems would be solved by merging the FW and normal GW sites into one, my friend refuses to play vs forgeworld because he only want to fight 'official GW stuff'


Tell your friend to stop being stupid. If FW isn't "official GW stuff" then neither are your friend's Citadel miniatures.




Oh trust me I know. "sorry man, no FW, you can play with ___ instead then."
And living in a small town an hour highway drive from the nearest LGS... its hard to get games as is, so i havn't bought any cool FW models :(


why are people still so weird about forgeworld @ 2015/10/28 19:49:43


Post by: Vaktathi


 Jancoran wrote:


"People would be fine with that" is an indicator to me that you understand on some level the need for balance. yet despite your understanding of the need for it, you don't include economic balance amongst those virtues you defend.
No, I understand that, however, as I've explained multiple times, the "economic balance" isn't what you have claimed it is, and you don't seem to apply the "economic balance" argument to anything but Forgeworld as some unfortunate double-standard that for some reason doesn't apply to anything else.. Should Green Tide armies be banned because they cost twice what Grey Knight armies cost to build? Different armies and units have always had different costs, often wildly different.

You don't seem too hot on banning DLC-style dataslates or extraneous campaign books nor be advocating the banning of web-bundle-exclusive formations that require several hundred dollars of investment to legally obtain. Should CSM's be banned since they have two supplement books people have to buy while Tyranids have none?

Again when codex books were $20, and Character models were $12, you might have had a point. When Codex books are now $60, charactrs are $25-35, sorry, the argument just no longer holds.

Your "economic balance" argument has no legs to stand on at this point, and feels like a flimsy justification to continue a bias held over from multiple editions ago.




 Jancoran wrote:

 Ashiraya wrote:
 Jancoran wrote:


If it wasnt core to the game, you'd have a point. But anyone who doesnt want to do that much is probably not going to tournaments anyways. So there's that.


Define 'core to the game'.

Be sure to include a source, I am not interested in fanfiction.


I'm pretty sure I did this already. The codex's and the main rulebook. Thats the core.
No, that's what *you* call the core, but there is no such definition to be found in the rules of the game. No such concept of a "core" game is to be found within the 7th edition rules.

Additionally, by your definition, dataslates, campaign books, etc are not "core" either, but you don't seem to have an issue with those.


why are people still so weird about forgeworld @ 2015/10/28 20:28:11


Post by: nareik


I have nothing against Forgeworld at all, some of my best friends use Forgeworld! The rulebook is very 'Citadel minature' orientated though.

"An army is a collection of one or more units of Citadel miniatures"
Are Forgeworld models 'Citadel miniatures'?

It also says "The rules for your Citadel miniatures are found in a wide range of Games Workshop's publications such as codexes, codex supplements and datslates".
It doesn't explicitly mention Forgeworld rules, but they aren't excluded either; are they Games Workshop publications?

Personally I am happy to play anything*, the person I am up against is more important to me than the models we happen to be using.

That said, I don't think anyone is wrong for having their own preferences on how they like to play or creating restrictions for their events.


Spoiler:
*as long as it is form the stock chaos marine codex and nothing else



why are people still so weird about forgeworld @ 2015/10/28 21:11:57


Post by: Vaktathi


nareik wrote:
I have nothing against Forgeworld at all, some of my best friends use Forgeworld! The rulebook is very 'Citadel minature' orientated though.

"An army is a collection of one or more units of Citadel miniatures"
Are Forgeworld models 'Citadel miniatures'?

It also says "The rules for your Citadel miniatures are found in a wide range of Games Workshop's publications such as codexes, codex supplements and datslates".
It doesn't explicitly mention Forgeworld rules, but they aren't excluded either; are they Games Workshop publications?
Given that they're written by GW employees at GW HQ with GW Copyrights and state that they are "Published by Games Workshop", with a "Games Workshop" stamp on the spine, one would assume so . One will notice the above line does not mention White Dwarf, Campaign books, or other such things either that nobody seems to discriminate against the way they do FW


why are people still so weird about forgeworld @ 2015/10/28 21:47:57


Post by: TheCustomLime


nareik wrote:
I have nothing against Forgeworld at all, some of my best friends use Forgeworld! The rulebook is very 'Citadel minature' orientated though.

"An army is a collection of one or more units of Citadel miniatures"
Are Forgeworld models 'Citadel miniatures'?

It also says "The rules for your Citadel miniatures are found in a wide range of Games Workshop's publications such as codexes, codex supplements and datslates".
It doesn't explicitly mention Forgeworld rules, but they aren't excluded either; are they Games Workshop publications?

Personally I am happy to play anything*, the person I am up against is more important to me than the models we happen to be using.

That said, I don't think anyone is wrong for having their own preferences on how they like to play or creating restrictions for their events.


Spoiler:
*as long as it is form the stock chaos marine codex and nothing else



Problem is there is no actual definition of what a Citadel miniature is in the BRB. It's why MFA is such a divisive issue.

Actually, trying to follow the BRB by the letter rather than the spirit is a exercise in insanity. I believe one awesome poster made a list of the the insanity of pure RAW WH40k.


why are people still so weird about forgeworld @ 2015/10/28 21:52:12


Post by: Gordon Shumway


And given that in the intro to most of the current FW books, it explicitly says that the rules presented here, are intended as official rules of GW and 40k products, and as was mentioned above, published by GW, I tend to go with that. Oh, there is the standard caveat that some players might not know the rules, so be sure to discuss it with your opponent before the game. Problem solved.

I am still unsure what the holdout is. The idea they are overpowered is debunked (as they themselves seem to admit). The idea they are over costed vs. GW is debunked is debunked. The idea that it is just one more rule set seems to be the sticking point, but is ridiculous when GW's rules are looked at in their entirety across various platforms (nobody can fully know even one army based on the various addememndum.) So I'm not really sure what the holdup is other than some folks who don't like it...it seems, based upon the complaints raised, that they would actually prefer to play 30k if they only knew what it was about.


why are people still so weird about forgeworld @ 2015/10/28 21:57:02


Post by: Dakkamite


"I don't care that you spent a gakload of cash and effort buying, building and painting this model, nor do I care that you got it because you think its awesome and has awesome rules, its a minor inconvenience to me to face unknown units so put it back in your bag and prepare to footslog your boys into my new stormsurge spam list"


why are people still so weird about forgeworld @ 2015/10/28 22:19:13


Post by: Slayer-Fan123


 Jancoran wrote:
Slayer-Fan123 wrote:
You also cannot expect some armies to reasonably compete without FW, because they're willing to plug in the holes that GW leaves.

Take the newest CSM codex for example. It sucks. Flat out simple as that. Loyalist versions are better, they lack allies, the internal balance is horrible, etc.
If you actually live in an area where people are good and not CAAC, you cannot bring stuff from the codex and expect to actually have a decent chance of winning.

SO, queue Forge World to bring in an armory for CSM's to actually have reasonable options. When Serpent Spam was big, I actually had a chance because I had Sicarans, and with the Purge FOC, I can better utilize my slots and ally in different things.

So PLEASE explain how you want CSM players to compete. I don't want your people's garbage of "Oh they do fine here". Anecdotal evidence of your LGS means little. Someone proved that earlier when they made mention that a tournament banned FW and only 4 people showed up.

Build me a winning CSM list without FW. You cannot.


I can and have. I just took my Night Lords, as mentioned to an ITC tournament brimming with Forge World. Defeated a Forge World Tyranid list, defeated the Decurion Necrons list and would have defeated the Chaos Daemon list with its flying Sorcerers had I not forgotten to score points on two different occassions ( that loss was on me, not my list. Just boned it).

So I'm really not in agreement at all. In another game most recently they fought the Iron Hands and I tied that game after killing just one Tactical Marine the entire game. My opponent was in the ard boyz finals and has a lot of tourney wins.

So I guess what Im saying is: maybe its not the codex. Maybe its the list or maybe the General. As I proved last Saturday, you can be very competitive with Chaos. I can't sit here and have an entire thread on that so feel free to pm me but I dont share this mentality on Chaos. Ill agree with you this far though: there is no doubt the codex needs an update but I also dont think its so terrible that you need Forge World to make a difference. Well let me rephrase that. I don't.

No, you didn't. If you did and actually got results at those tournaments, people would talk about a topping CSM list. So I'm calling you out on that.

For the record, ITC is house rules.


why are people still so weird about forgeworld @ 2015/10/28 22:20:29


Post by: Gordon Shumway


You don't count. Take your artistic ability and ideas elsewhere!


why are people still so weird about forgeworld @ 2015/10/28 23:25:59


Post by: HoundsofDemos


So what about the Vendetta. The only official model for it is a forge world one.


why are people still so weird about forgeworld @ 2015/10/28 23:29:38


Post by: Gordon Shumway


HoundsofDemos wrote:
So what about the Vendetta. The only official model for it is a forge world one.


Buy the Valkarie and use official GW lascannons TM as a kitbash like all good soldiers do.


why are people still so weird about forgeworld @ 2015/10/28 23:44:47


Post by: HoundsofDemos


sure you can kit bash it just like we all do and proxy it. But technically the official model is only available from forge world. Additionally the Galaxy of War book mentions forge world along side other expansions. It seems odd to allow the skyhammer or data slates but not an IA book.


why are people still so weird about forgeworld @ 2015/10/29 01:13:53


Post by: Gordon Shumway


The official model will not be allowed because it is not official.


why are people still so weird about forgeworld @ 2015/10/29 03:41:43


Post by: HoundsofDemos


By that logic there is not legal model for the Vendetta


why are people still so weird about forgeworld @ 2015/10/29 05:18:01


Post by: Vaktathi


HoundsofDemos wrote:
By that logic there is not legal model for the Vendetta
Exactly...


why are people still so weird about forgeworld @ 2015/10/29 05:48:34


Post by: Jancoran


 Ashiraya wrote:
No. You repeat that rulebook + codex is 'core' but you have no source. Where did GW say they are? Quote page and paragraph.


Word play now? Sorry man. No idea what youre after. My answer is what it is.


Automatically Appended Next Post:
 Orock wrote:
I hear tell the tau supremacy armor is prrrreeeeettttttyyyy good for its points cost. Hope they dont start swinging back to the old "stat it so it sells" fallback.


Its good.


why are people still so weird about forgeworld @ 2015/10/29 05:55:08


Post by: TheCustomLime


 Jancoran wrote:
 Ashiraya wrote:
No. You repeat that rulebook + codex is 'core' but you have no source. Where did GW say they are? Quote page and paragraph.


Word play now? Sorry man. No idea what youre after. My answer is what it is.




Where does it say that BRB+Codex is the "Core Game"? It's a simple question. You seem so adamant about the existence of this "core game" but you seem to avoiding the question of the proof of it's existence.


why are people still so weird about forgeworld @ 2015/10/29 05:55:55


Post by: Peregrine


 Jancoran wrote:
Word play now? Sorry man. No idea what youre after. My answer is what it is.


So, your answer is evasion and simply repeating your "core game" myth without ever citing any rules from GW.


why are people still so weird about forgeworld @ 2015/10/29 05:56:26


Post by: Jancoran


nareik wrote:
I have nothing against Forgeworld at all, some of my best friends use Forgeworld! The rulebook is very 'Citadel minature' orientated though.

"An army is a collection of one or more units of Citadel miniatures"
Are Forgeworld models 'Citadel miniatures'?

It also says "The rules for your Citadel miniatures are found in a wide range of Games Workshop's publications such as codexes, codex supplements and datslates".
It doesn't explicitly mention Forgeworld rules, but they aren't excluded either; are they Games Workshop publications?

Personally I am happy to play anything*, the person I am up against is more important to me than the models we happen to be using.

That said, I don't think anyone is wrong for having their own preferences on how they like to play or creating restrictions for their events.


Spoiler:
*as long as it is form the stock chaos marine codex and nothing else



Isnt that interesting. Citadel you say. Huh. Why that would mean that...


why are people still so weird about forgeworld @ 2015/10/29 05:58:04


Post by: TheCustomLime


 Jancoran wrote:
nareik wrote:
I have nothing against Forgeworld at all, some of my best friends use Forgeworld! The rulebook is very 'Citadel minature' orientated though.

"An army is a collection of one or more units of Citadel miniatures"
Are Forgeworld models 'Citadel miniatures'?

It also says "The rules for your Citadel miniatures are found in a wide range of Games Workshop's publications such as codexes, codex supplements and datslates".
It doesn't explicitly mention Forgeworld rules, but they aren't excluded either; are they Games Workshop publications?

Personally I am happy to play anything*, the person I am up against is more important to me than the models we happen to be using.

That said, I don't think anyone is wrong for having their own preferences on how they like to play or creating restrictions for their events.


Spoiler:
*as long as it is form the stock chaos marine codex and nothing else



Isnt that interesting. Citadel you say. Huh. Why that would mean that...


There is no definition of what a Citadel miniature is, Janc. You can't use the strict letter of the BRB to enforce rules it simply doesn't work.


why are people still so weird about forgeworld @ 2015/10/29 05:58:13


Post by: Peregrine


 Jancoran wrote:
Isnt that interesting. Citadel you say. Huh. Why that would mean that...


That would mean that FW rules are ok, you just have to use Citadel miniatures to represent them on the tabletop. And of course it would mean that proxies/conversions/etc are banned, and it would be illegal to use a FW marine kit to represent a C:SM tactical squad. But somehow I doubt you're going to enforce that part of the rule.


why are people still so weird about forgeworld @ 2015/10/29 06:02:36


Post by: Vaktathi


 Jancoran wrote:
 Ashiraya wrote:
No. You repeat that rulebook + codex is 'core' but you have no source. Where did GW say they are? Quote page and paragraph.


Word play now? Sorry man. No idea what youre after. My answer is what it is.
No, you were asked for a source as to what constitutes the "core game" that isn't just your say so, that defines it in anywhere int he rules or from any GW source as "codex+rulebook". That's what you were asked, and did not provide a response to other than just re-iterating what your definition was.

Your concept of "core game" is an erroneous one, something of your own creation, the concept of a "core game" is not something that has any basis in the rules of the game.


why are people still so weird about forgeworld @ 2015/10/29 06:04:09


Post by: Jancoran


 TheCustomLime wrote:
 Jancoran wrote:
nareik wrote:
I have nothing against Forgeworld at all, some of my best friends use Forgeworld! The rulebook is very 'Citadel minature' orientated though.

"An army is a collection of one or more units of Citadel miniatures"
Are Forgeworld models 'Citadel miniatures'?

It also says "The rules for your Citadel miniatures are found in a wide range of Games Workshop's publications such as codexes, codex supplements and datslates".
It doesn't explicitly mention Forgeworld rules, but they aren't excluded either; are they Games Workshop publications?

Personally I am happy to play anything*, the person I am up against is more important to me than the models we happen to be using.

That said, I don't think anyone is wrong for having their own preferences on how they like to play or creating restrictions for their events.


Spoiler:
*as long as it is form the stock chaos marine codex and nothing else



Isnt that interesting. Citadel you say. Huh. Why that would mean that...


There is no definition of what a Citadel miniature is, Janc. You can't use the strict letter of the BRB to enforce rules it simply doesn't work.


Oooooh. Im not allowed, eh? Lol. Not even the main rulebook? Ok.


why are people still so weird about forgeworld @ 2015/10/29 06:05:09


Post by: Slayer-Fan123


 Vaktathi wrote:
 Jancoran wrote:
 Ashiraya wrote:
No. You repeat that rulebook + codex is 'core' but you have no source. Where did GW say they are? Quote page and paragraph.


Word play now? Sorry man. No idea what youre after. My answer is what it is.
No, you were asked for a source as to what constitutes the "core game" that isn't just your say so, that defines it in anywhere int he rules or from any GW source as "codex+rulebook". That's what you were asked, and did not provide a response to.

Don't bother at this point. He doesn't provide sources and apparently has a magical Night Lords list that happens to win most of its games against tournament lists which, ya know, hasn't won any tournaments.


why are people still so weird about forgeworld @ 2015/10/29 06:07:12


Post by: Arkaine


 TheCustomLime wrote:
You can't use the strict letter of the BRB to enforce rules it simply doesn't work.


Visit YMDC some time.


why are people still so weird about forgeworld @ 2015/10/29 06:07:32


Post by: Jancoran


Wait... you think i win no tournaments? Perhaps you need to visit www.warsound.com. perhaps you can get a truer accounting. Since you are so willing to take on that tone.


why are people still so weird about forgeworld @ 2015/10/29 06:12:00


Post by: TheCustomLime


 Arkaine wrote:
 TheCustomLime wrote:
You can't use the strict letter of the BRB to enforce rules it simply doesn't work.


Visit YMDC some time.


Yup. RAW 40k is weird, contradictory and downright broken.


why are people still so weird about forgeworld @ 2015/10/29 06:15:07


Post by: Arkaine


 Jancoran wrote:
Wait... you think i win no tournaments? Perhaps you need to visit www.warsound.com. perhaps you can get a truer accounting. Since you are so willing to take on that tone.

Guessing from your sig that you're Unorthodoxy.

Malifaux, Star Trek, X-wing, even Magic? All dead?? Warhammer is your only active forum.

I can get the others but Magic?? That's like the lifebread of every store.


Automatically Appended Next Post:
 TheCustomLime wrote:
 Arkaine wrote:
 TheCustomLime wrote:
You can't use the strict letter of the BRB to enforce rules it simply doesn't work.
Visit YMDC some time.
Yup. RAW 40k is weird, contradictory and downright broken.

Which totally won't stop people attempting to use the strict letter of the BRB to enforce their position. Visit YMDC some time, it's a riot!


why are people still so weird about forgeworld @ 2015/10/29 06:24:45


Post by: Jancoran


 Arkaine wrote:
 Jancoran wrote:
Wait... you think i win no tournaments? Perhaps you need to visit www.warsound.com. perhaps you can get a truer accounting. Since you are so willing to take on that tone.

Guessing from your sig that you're Unorthodoxy.

Malifaux, Star Trek, X-wing, even Magic? All dead?? Warhammer is your only active forum.

I can get the others but Magic?? That's like the lifebread of every store.


Automatically Appended Next Post:
 TheCustomLime wrote:
 Arkaine wrote:
 TheCustomLime wrote:
You can't use the strict letter of the BRB to enforce rules it simply doesn't work.
Visit YMDC some time.
Yup. RAW 40k is weird, contradictory and downright broken.

Which totally won't stop people attempting to use the strict letter of the BRB to enforce their position. Visit YMDC some time, it's a riot!


Star trek, star wars, 40k, Magic, d&d, warmachine and flames of war are all VERY active here. The forum has a lot of casuals. But they all check in on that and the associated facebook pages


Automatically Appended Next Post:
 Jancoran wrote:
 Arkaine wrote:
 Jancoran wrote:
Wait... you think i win no tournaments? Perhaps you need to visit www.warsound.com. perhaps you can get a truer accounting. Since you are so willing to take on that tone.

Guessing from your sig that you're Unorthodoxy.

Malifaux, Star Trek, X-wing, even Magic? All dead?? Warhammer is your only active forum.

I can get the others but Magic?? That's like the lifebread of every store.


Automatically Appended Next Post:
 TheCustomLime wrote:
 Arkaine wrote:
 TheCustomLime wrote:
You can't use the strict letter of the BRB to enforce rules it simply doesn't work.
Visit YMDC some time.
Yup. RAW 40k is weird, contradictory and downright broken.

Which totally won't stop people attempting to use the strict letter of the BRB to enforce their position. Visit YMDC some time, it's a riot!


Star trek, star wars, 40k, Magic, d&d, warmachine and flames of war are all VERY active here. The forum has a lot of casual posters and lurkers. But they all check in on that and the associated facebook pages


why are people still so weird about forgeworld @ 2015/10/29 06:33:07


Post by: Slayer-Fan123


 Jancoran wrote:
Wait... you think i win no tournaments? Perhaps you need to visit www.warsound.com. perhaps you can get a truer accounting. Since you are so willing to take on that tone.

I'm not going to visit your bloody blog. I will read tournament reports from the sources and the top 16 lists from the same place


why are people still so weird about forgeworld @ 2015/10/29 06:43:48


Post by: Arkaine


Slayer-Fan123 wrote:
 Jancoran wrote:
Wait... you think i win no tournaments? Perhaps you need to visit www.warsound.com. perhaps you can get a truer accounting. Since you are so willing to take on that tone.

I'm not going to visit your bloody blog. I will read tournament reports from the sources and the top 16 lists from the same place

His blog is the website in his signature... he linked you to the tournament report source.


why are people still so weird about forgeworld @ 2015/10/29 06:50:48


Post by: TheCustomLime


Yup. 1++ FNP (As in, a FNP you can never technically fail) is totally legal under RAW.

Other silliness:

One use only: Rule refers to something called a battle. There is something called a game in 40k but the overall event that concerns the 40k rules isn't called a battle. Therefore, the rule is meaningless.

Preferred enemy: Technically speaking, if a unit that has this rule but doesn't specify a faction then it has to reroll 1s to hit/wound if for whatever reason it commits friendly fire. The rule states that an unspecified preferred enemy applies to everyone. Not just enemy models. This can also be true if the preferred enemy specifies your own faction.

Vehicles can move up and down straight walls as long as they have enough movement to do so. You can move a Taurox up the side of the building like there were suction cups on the treads or something.



why are people still so weird about forgeworld @ 2015/10/29 08:07:40


Post by: Jancoran


Slayer-Fan123 wrote:
 Jancoran wrote:
Wait... you think i win no tournaments? Perhaps you need to visit www.warsound.com. perhaps you can get a truer accounting. Since you are so willing to take on that tone.

I'm not going to visit your bloody blog. I will read tournament reports from the sources and the top 16 lists from the same place


Do as you like but do not question my tournament ability again until youve looked deeper. Ive provided you access to do so. Only your own stubborn nature can stop you now.


why are people still so weird about forgeworld @ 2015/10/29 08:18:11


Post by: Trasvi


You do realize that your ability to beat the hardcore tournament lists and ForgeWorld models you've never seen before, with an army that is generally considered bottom of the barrel, is evidence in favour of including Forgeworld, right?


why are people still so weird about forgeworld @ 2015/10/29 08:54:39


Post by: Skinnereal


 TheCustomLime wrote:
Vehicles can move up and down straight walls as long as they have enough movement to do so. You can move a Taurox up the side of the building like there were suction cups on the treads or something.
In the fluff listed for the Taurox Prime, there are...


why are people still so weird about forgeworld @ 2015/10/29 10:24:48


Post by: Jancoran


Trasvi wrote:
You do realize that your ability to beat the hardcore tournament lists and ForgeWorld models you've never seen before, with an army that is generally considered bottom of the barrel, is evidence in favour of including Forgeworld, right?


No. I don't see that. What I see is that I had to bring my A game. THAT'S what I found out. Lol.


Automatically Appended Next Post:
 Arkaine wrote:

Malifaux, Star Trek, X-wing, even Magic? All dead?? Warhammer is your only active forum.


Oh... it just hit me as i re-read this and another post. Some clarity might help. Warsound.com isnt my forum by the way. it's just the local one that everyone is on here. My blog is completely separate.


why are people still so weird about forgeworld @ 2015/10/29 11:35:52


Post by: Trasvi


 Jancoran wrote:
Trasvi wrote:
You do realize that your ability to beat the hardcore tournament lists and ForgeWorld models you've never seen before, with an army that is generally considered bottom of the barrel, is evidence in favour of including Forgeworld, right?


No. I don't see that. What I see is that I had to bring my A game. THAT'S what I found out. Lol.


So? You had to bring your A-Game. Isn't that what tournaments are about? I'd hope that people in a tournament aren't going thinking they'l cruise to victory.
But bringing your A-game, with a bottom tier army, you managed to defeat some armies consisting of Forgeworld models you'd never played against before.
That invalidates your 'cumulative experience cost' argument. You could defeat those enemies regardless of having no experience against them. There is no 'cost' to learning to play against these armies, because (like pretty much everything else in 40k) once you know the archetypes you can play against anything.


why are people still so weird about forgeworld @ 2015/10/29 11:50:38


Post by: Bartali


 Vaktathi wrote:
 Jancoran wrote:

Your "economic balance" argument has no legs to stand on at this point, and feels like a flimsy justification to continue a bias held over from multiple editions ago.


Indeed. Heck, I was against allowing Forge World in 5th ed.

However, as has been shown multiple times in this thread, there isn't a compelling reason based on cost, rules or balance any more.
If you don't like Forge World for personal reasons, that fine. Don't try and pretend it's anything else though


why are people still so weird about forgeworld @ 2015/10/29 12:37:24


Post by: Farseer Anath'lan


Jancoran, you're pushing a meta where people who take hard (or rough, as you refer to them) lists are actively ostracised.
You also seem to have a personal bias against Forgeworld.

I also haven't noticed you taking best general, which seems to run counter intuitive to what you've been saying. Have I missed some results?

Just what I've found on those links.


why are people still so weird about forgeworld @ 2015/10/29 14:08:08


Post by: Vash108


nareik wrote:
I have nothing against Forgeworld at all, some of my best friends use Forgeworld! The rulebook is very 'Citadel minature' orientated though.

"An army is a collection of one or more units of Citadel miniatures"
Are Forgeworld models 'Citadel miniatures'?

It also says "The rules for your Citadel miniatures are found in a wide range of Games Workshop's publications such as codexes, codex supplements and datslates".
It doesn't explicitly mention Forgeworld rules, but they aren't excluded either; are they Games Workshop publications?

Personally I am happy to play anything*, the person I am up against is more important to me than the models we happen to be using.

That said, I don't think anyone is wrong for having their own preferences on how they like to play or creating restrictions for their events.


Spoiler:
*as long as it is form the stock chaos marine codex and nothing else



Yes they are GW publications, here are pictures of an IA book I took to prove it.
http://i.imgur.com/HAU9ICB.jpg
http://i.imgur.com/67cRj27.jpg?1


why are people still so weird about forgeworld @ 2015/10/29 14:42:32


Post by: DoomShakaLaka


 Jancoran wrote:
Slayer-Fan123 wrote:
 Jancoran wrote:
Wait... you think i win no tournaments? Perhaps you need to visit www.warsound.com. perhaps you can get a truer accounting. Since you are so willing to take on that tone.

I'm not going to visit your bloody blog. I will read tournament reports from the sources and the top 16 lists from the same place


Do as you like but do not question my tournament ability again until youve looked deeper. Ive provided you access to do so. Only your own stubborn nature can stop you now.



Your tournament ability?

But your group bans all FW and most of the good formations right?

Even I can win in a race against a bunch of cripples, but that doesn't mean that I'm fast.


why are people still so weird about forgeworld @ 2015/10/29 15:40:28


Post by: Erik_Morkai


 Vash108 wrote:


Yes they are GW publications, here are pictures of an IA book I took to prove it.
http://i.imgur.com/HAU9ICB.jpg
http://i.imgur.com/67cRj27.jpg?1


On top of that, if you read the copyright at the beginning of the book, you will learn that the names, images AND rules are all property of GW. Not FW.

FW is a publisher of GW rules.

And if anyone pulls the ever so stupid argument of: "GW must say it's official, if FW says it, it's not."

GW is a friggin' shark when it comes to it's IP. Can you honestly sit with a straight face and say: GW is letting a company publish stuff in it's name while saying it is official and the lawyers are just.."Nawww let's give these boys a pass." GW would go after them like uncle Bob on a 24 of Coors light.

You can hate FW out of personal reason but saying it's:
- Expensive
- Unbalanced
- Overpowered
- Not official

Is just a lie. You can tell yourself a lie, you can live a lie. You might even convince other people to believe the lie but in the end it's still a lie and you know it.


why are people still so weird about forgeworld @ 2015/10/29 15:45:02


Post by: jreilly89


 Erik_Morkai wrote:
 Vash108 wrote:


Yes they are GW publications, here are pictures of an IA book I took to prove it.
http://i.imgur.com/HAU9ICB.jpg
http://i.imgur.com/67cRj27.jpg?1


On top of that, if you read the copyright at the beginning of the book, you will learn that the names, images AND rules are all property of GW. Not FW.

FW is a publisher of GW rules.

And if anyone pulls the ever so stupid argument of: "GW must say it's official, if FW says it, it's not."

GW is a friggin' shark when it comes to it's IP. Can you honestly sit with a straight face and say: GW is letting a company publish stuff in it's name while saying it is official and the lawyers are just.."Nawww let's give these boys a pass." GW would go after them like uncle Bob on a 24 of Coors light.

You can hate FW out of personal reason but saying it's:
- Expensive
- Unbalanced
- Overpowered
- Not official

Is just a lie. You can tell yourself a lie, you can live a lie. You might even convince other people to believe the lie but in the end it's still a lie and you know it.


I hate FW A) for personal reasons and B) because of the price and C) because I live in the US, so shipping is bananas. Also, England is inferior to the US.

Happy?


why are people still so weird about forgeworld @ 2015/10/29 17:05:07


Post by: HoundsofDemos


so you hate 40k and games workshop.


why are people still so weird about forgeworld @ 2015/10/29 17:21:47


Post by: Orock


I pray the tau vs admech book dosent crank up the cheeze to match the tau supremacy debacle, otherwise some locals are going to be pissed when firgeworld gets re-banned here.


why are people still so weird about forgeworld @ 2015/10/29 17:23:34


Post by: Arkaine


 Orock wrote:
I pray the tau vs admech book dosent crank up the cheeze to match the tau supremacy debacle, otherwise some locals are going to be pissed when firgeworld gets re-banned here.
You said the 'B' word! Incoming flamers... no need to take a cover save, templates ignore those.


why are people still so weird about forgeworld @ 2015/10/29 17:40:39


Post by: jreilly89


HoundsofDemos wrote:
so you hate 40k and games workshop.


nope, just certain aspects. Same way I hate all Tau. I can pick and choose what part of the game I want to play, same with how I play D&D or MTG. For instance, I refuse to play tournament banned decks.


why are people still so weird about forgeworld @ 2015/10/29 17:48:28


Post by: ServiceGames


My local GW store manager loves FW stuff, and that carries over to the players. Nothing FW is looked down upon (that I'm aware of) at my GW shop.

SG


why are people still so weird about forgeworld @ 2015/10/29 18:49:05


Post by: Jancoran


Automatically Appended Next Post:
Trasvi wrote:
 Jancoran wrote:
Trasvi wrote:
You do realize that your ability to beat the hardcore tournament lists and ForgeWorld models you've never seen before, with an army that is generally considered bottom of the barrel, is evidence in favour of including Forgeworld, right?


No. I don't see that. What I see is that I had to bring my A game. THAT'S what I found out. Lol.


So? You had to bring your A-Game. Isn't that what tournaments are about? I'd hope that people in a tournament aren't going thinking they'l cruise to victory.
But bringing your A-game, with a bottom tier army, you managed to defeat some armies consisting of Forgeworld models you'd never played against before.
That invalidates your 'cumulative experience cost' argument. You could defeat those enemies regardless of having no experience against them. There is no 'cost' to learning to play against these armies, because (like pretty much everything else in 40k) once you know the archetypes you can play against anything.


No it just means Im good. And that Good Generals dont need to get wrapped up as much as you are in the quest to include Forge Wrold. It means the existing units can compete and that suggesting that cannot is not a function of the list itself. In my opinion.


why are people still so weird about forgeworld @ 2015/10/29 18:54:56


Post by: Peregrine


 Jancoran wrote:
And that Good Generals dont need to get wrapped up as much as you are in the quest to include Forge Wrold.


I see. So being a good general means complying with Jancoran's personal version of 40k. That's a rather narcissistic way of looking at things.


why are people still so weird about forgeworld @ 2015/10/29 19:02:57


Post by: Jancoran


 Farseer Anath'lan wrote:
Jancoran, you're pushing a meta where people who take hard (or rough, as you refer to them) lists are actively ostracised.
You also seem to have a personal bias against Forgeworld.

I also haven't noticed you taking best general, which seems to run counter intuitive to what you've been saying. Have I missed some results?

Just what I've found on those links.


Ask around. I've won Best Overall a dozen times and Best general twice that at least. My painting isn't excellent at all, and I had to have cornea transplants last year which should illustrate part of that problem) so I've had to take the Best General quite a few times instead of Best Overall, but I'm okay with that. Didn't win the last one thanks to my gaffe in not moving a couple rhinos when i had the chance, but you can verify all that bluster with the players on that forum. They will also let you know that i win those tournaments using by and large what most consider unothodox lists. I could use the netlists I see here and probably do even better buuuuut...

I run tournaments a lot more frequently than I play in them, as I've devoted a great deal of time to resurrecting the hobby from its 8th Edition Fantasy and 6th Edition 40K wreckage. My last TSHFT I only lost one game ,and i was 5-0 at the OFCC (a comp'd tournament) two years ago and 4-1 this year.

My gaming chops are solid. But in case you doubted it, you can go right to the people who would know, on the forum I'm on all the time and ask them yourself. It's just bragging until someone verifies it, right? =)

I havent attended things like the LVO, BAO and such because its too much money and to prove what, really? I did go to the Seattle GT quite a few years ago and was 3-1-1. Darn Wraith Army in 5E caused 5 wounds out of 20 on two different sisters blobs and sent them off the table right after coming on from reserve! Whuuuut! Had he not, who knows? Jarring way to go but its dice. what can ya do?

Still all in all, I think I'm qualified to speak on 40K. hehehe.


why are people still so weird about forgeworld @ 2015/10/29 19:17:20


Post by: Vaktathi


Saying you went 5-0 at the OFCC, an event where lists are actively managed, judged, and pre-approved by committee, isn't saying much.

Either way, we're getting off topic here. Throwing around e-peens and touting results of small local events that nobody has any inclination to check up on is utterly immaterial to the greater point.

Which is "why people are still so weird about FW" when, as Erik_Morkai noted, arguments about, cost, balance, officaldom, and the concepts of a "core game" have all been debunked.


why are people still so weird about forgeworld @ 2015/10/29 19:36:03


Post by: HoundsofDemos


I agree the new tau suits rules are silly, but doing what the ITC does makes more sense than blanket bans. If a unit or power or ability is such an outlier in power, then ban or modify that particular thing. Banning forge world unfairly hobbles several armies, takes away variety from the game, and does little to balance anything.


why are people still so weird about forgeworld @ 2015/10/29 20:24:00


Post by: Orock


Local TO's don't have the time or interest to go thru and green light/red light firgeworld, so its infinatley easier. You look at them as super fans of the game willing to bend over backwards to ensure fair and fun competitive play. When its closer to the opposite, them lamenting that Ithey can't just make enough to be profitable off magic alone and disgruntled about having to put effort into making sure leagues and tournaments happen to keep interest and thus customers buying. The day my local shops can support themselves on magic alone (ironically at least one could if the other didn't exist to split the sales) they will probably throw their tabletop terrain in the dumpster and take a flame thrower to it. Dont like it? Drive 2 hours to the next store.


why are people still so weird about forgeworld @ 2015/10/29 20:33:19


Post by: Vaktathi


 Orock wrote:
Local TO's don't have the time or interest to go thru and green light/red light firgeworld, so its infinatley easier.
If they're not red-light/gree-lighting non-FW stuff like codex books, campaigns, dataslates, etc, why would they need to do so with FW?

I mean, if they are doing so, great, FW shouldn't add much more work to that, but if they aren't, why would they need to go out of their way to do anything with FW either way?

You look at them as super fans of the game willing to bend over backwards to ensure fair and fun competitive play. When its closer to the opposite, them lamenting that Ithey can't just make enough to be profitable off magic alone and disgruntled about having to put effort into making sure leagues and tournaments happen to keep interest and thus customers buying.
In a lot of places this is not the case, events like 40k tournaments are labors of love, not great profit drivers to cover what Magic will not, particularly in recent years as GW's market share has receded. At least in my own experience, there are fewer tournaments in general, there's more and more centralization around a handful of events while smaller venues are seeing attendance drop dramatically or cease entirely (my own local store had tournaments typically of ~15-24 people in 4E and 5E, their last few 7E events had half a dozen people show up), and in those places they're putting on tournaments because they want to and/or to support a core of longstanding regulars, not to cover a profit gap that Magic doesn't cover.


why are people still so weird about forgeworld @ 2015/10/29 20:35:58


Post by: TheCustomLime


 Orock wrote:
Local TO's don't have the time or interest to go thru and green light/red light firgeworld, so its infinatley easier. You look at them as super fans of the game willing to bend over backwards to ensure fair and fun competitive play. When its closer to the opposite, them lamenting that Ithey can't just make enough to be profitable off magic alone and disgruntled about having to put effort into making sure leagues and tournaments happen to keep interest and thus customers buying. The day my local shops can support themselves on magic alone (ironically at least one could if the other didn't exist to split the sales) they will probably throw their tabletop terrain in the dumpster and take a flame thrower to it. Dont like it? Drive 2 hours to the next store.


Sounds like you have more problems than just FW, my friend.


why are people still so weird about forgeworld @ 2015/10/29 20:39:51


Post by: Arkaine


 Vaktathi wrote:
In a lot of places this is not the case, events like 40k tournaments are labors of love, not great profit drivers to cover what Magic will not, particularly in recent years as GW's market share has receded. At least in my own experience, there are fewer tournaments in general, there's more and more centralization around a handful of events while smaller venues are seeing attendance drop dramatically or cease entirely (my own local store had tournaments typically of ~15-24 people in 4E and 5E, their last few 7E events had half a dozen people show up), and in those places they're putting on tournaments because they want to and/or to support a core of longstanding regulars, not to cover a profit gap that Magic doesn't cover.

Sounds like you have more problems than anti-Forgeworld people, my friend.


why are people still so weird about forgeworld @ 2015/10/29 21:02:38


Post by: Jancoran


 Vaktathi wrote:
Saying you went 5-0 at the OFCC, an event where lists are actively managed, judged, and pre-approved by committee, isn't saying much.

Either way, we're getting off topic here. Throwing around e-peens and touting results of small local events that nobody has any inclination to check up on is utterly immaterial to the greater point.

Which is "why people are still so weird about FW" when, as Erik_Morkai noted, arguments about, cost, balance, officaldom, and the concepts of a "core game" have all been debunked.


I said it was comp'd. so. I mean... Whatever man. Same comp for everyone. Just letting ya' know. I dont particularly care what you think of it. Play me and prove me wrong but dont hide behind the keyboard and tell me those wins arent legit.


why are people still so weird about forgeworld @ 2015/10/29 21:29:53


Post by: jreilly89


 Jancoran wrote:
 Vaktathi wrote:
Saying you went 5-0 at the OFCC, an event where lists are actively managed, judged, and pre-approved by committee, isn't saying much.

Either way, we're getting off topic here. Throwing around e-peens and touting results of small local events that nobody has any inclination to check up on is utterly immaterial to the greater point.

Which is "why people are still so weird about FW" when, as Erik_Morkai noted, arguments about, cost, balance, officaldom, and the concepts of a "core game" have all been debunked.


I said it was comp'd. so. I mean... Whatever man. Same comp for everyone. Just letting ya' know. I dont particularly care what you think of it. Play me and prove me wrong but dont hide behind the keyboard and tell me those wins arent legit.


Come at me scrublord, I'm ripped!


why are people still so weird about forgeworld @ 2015/10/29 21:33:04


Post by: Vaktathi


We may have played each other at some point. I've attended the OFCC (an event where "winning" games and win rates are intentionally de-emphasized and not treated as terribly relevant, in favor of sportsmanship and having a good time) and other area events (such as at Guardian, the old Deep Strike tournaments in Vancouver, etc), but this is irrelevant deflection from the actual topic of discussion, which was my point. We can all compare e-peens all we want, but the topic of discussion is "why people are still so weird about FW" when, arguments about, cost, balance, officaldom, and the concepts of a "core game" all seem to be non-issues.


why are people still so weird about forgeworld @ 2015/10/29 21:39:33


Post by: Jancoran


 jreilly89 wrote:
 Jancoran wrote:
 Vaktathi wrote:
Saying you went 5-0 at the OFCC, an event where lists are actively managed, judged, and pre-approved by committee, isn't saying much.

Either way, we're getting off topic here. Throwing around e-peens and touting results of small local events that nobody has any inclination to check up on is utterly immaterial to the greater point.

Which is "why people are still so weird about FW" when, as Erik_Morkai noted, arguments about, cost, balance, officaldom, and the concepts of a "core game" have all been debunked.


I said it was comp'd. so. I mean... Whatever man. Same comp for everyone. Just letting ya' know. I dont particularly care what you think of it. Play me and prove me wrong but dont hide behind the keyboard and tell me those wins arent legit.


Come at me scrublord, I'm ripped!


You look ripped.


Automatically Appended Next Post:
 Vaktathi wrote:
We may have played each other at some point. I've attended the OFCC (an event where "winning" games and win rates are intentionally de-emphasized and not treated as terribly relevant, in favor of sportsmanship and having a good time) and other area events (such as at Guardian, the old Deep Strike tournaments in Vancouver, etc), but this is irrelevant deflection from the actual topic of discussion, which was my point. We can all compare e-peens all we want, but the topic of discussion is "why people are still so weird about FW" when, arguments about, cost, balance, officaldom, and the concepts of a "core game" all seem to be non-issues.


OFCC is awesome, but dont claim its uncompetitive. Saw plenty of competitive lists. Two years ago, my 5-0 was against TWO Eldar Wave spam lists, a Triple Dreadknight list, a Dark Eldar that brought Venomspam AND a beast star WITH his Wraith Knight and then there was the one opponent who actually showed up with a friendly list (Blood angels and IG festooned with Forge World).

And if OFCC was the only tournament I'd gone to... You'd have a point. =)
Farseer Anath'lan was the one that wanted to question my record so I gave him the tool with which to prove himself right or wrong.


why are people still so weird about forgeworld @ 2015/10/29 21:48:57


Post by: Vaktathi


Well, then it has changed since the last time I attended one, because it was very much an uncompetitive event last time I attended one, and a true serpent spam army is the type of thing they wouldn't have allowed last time I was there (I remember getting any sort of Mech IG list in was basically a no-go and they balked at the CSM list I ran because it had so many 2+ saves with 12 Terminators and 6 Obliterators).

But again, we're talking about FW, and it doesn't seem like allowing FW is causing any issues with balance.


why are people still so weird about forgeworld @ 2015/10/29 21:54:10


Post by: Jancoran


 Vaktathi wrote:
Well, then it has changed since the last time I attended one, because it was very much an uncompetitive event last time I attended one, and a true serpent spam army is the type of thing they wouldn't have allowed last time I was there (I remember getting any sort of Mech IG list in was basically a no-go and they balked at the CSM list I ran because it had so many 2+ saves with 12 Terminators and 6 Obliterators).

But again, we're talking about FW, and it doesn't seem like allowing FW is causing any issues with balance.


It has changed. A lot. So yeah their new thing is "Fair Friendly matchups" and then they just put the hard lists against the hard lists. I guess... But I DIDNT bring that kind of list so i was fighting up hill in four of those games.

I am hoping for a return to the old OFCC ways but at the moment the power curve is way up there with any other tournament Ive been to recently. But I DO understand your perception.

As for Forge World (which OFCC allowed without STATED restrictions), it does cause issues with balance. Numerous examples have been given. That some are willing to look past those issues completely is a matter of choice, but the issues themselves are well chronicled here.

s I've said repeatedly: play your game. I just don't want it in tournament play. Like all other comp, which the majority agree is necessary, this is just a matter of WHERE the line is being drawn not whether it should be.


why are people still so weird about forgeworld @ 2015/10/29 22:14:09


Post by: Co'tor Shas


 Jancoran wrote:
 Vaktathi wrote:
Well, then it has changed since the last time I attended one, because it was very much an uncompetitive event last time I attended one, and a true serpent spam army is the type of thing they wouldn't have allowed last time I was there (I remember getting any sort of Mech IG list in was basically a no-go and they balked at the CSM list I ran because it had so many 2+ saves with 12 Terminators and 6 Obliterators).

But again, we're talking about FW, and it doesn't seem like allowing FW is causing any issues with balance.


It has changed. A lot. So yeah their new thing is "Fair Friendly matchups" and then they just put the hard lists against the hard lists. I guess...

I am hoping for a return to the old OFCC ways but at the moment the power curve is way up there with any other tournament Ive been to recently. But I DO understand your perception.

As for Forge World (which OFCC allowed without STATED restrictions), it does cause issues with balance. Numerous examples have been given. That some are willing to look past those issues completely is a matter of choice, but the issues themselves are well chronicled here.

s I've said repeatedly: play your game. I just don't want it in tournament play. Like all other comp, which the majority agree is necessary, this is just a matter of WHERE the line is being drawn not whether it should be.


"Numerous examples"? I think I saw the titans, and that's about it. And, again, FW causes not more balance issues than those in the codexs.


why are people still so weird about forgeworld @ 2015/10/29 22:18:05


Post by: Jancoran


 Co'tor Shas wrote:

"Numerous examples"? I think I saw the titans, and that's about it. .


read more. thats the only cure for that problem.


why are people still so weird about forgeworld @ 2015/10/29 22:19:44


Post by: Xerics


 Jancoran wrote:
 Vaktathi wrote:
Well, then it has changed since the last time I attended one, because it was very much an uncompetitive event last time I attended one, and a true serpent spam army is the type of thing they wouldn't have allowed last time I was there (I remember getting any sort of Mech IG list in was basically a no-go and they balked at the CSM list I ran because it had so many 2+ saves with 12 Terminators and 6 Obliterators).

But again, we're talking about FW, and it doesn't seem like allowing FW is causing any issues with balance.


It has changed. A lot. So yeah their new thing is "Fair Friendly matchups" and then they just put the hard lists against the hard lists. I guess...

I am hoping for a return to the old OFCC ways but at the moment the power curve is way up there with any other tournament Ive been to recently. But I DO understand your perception.

As for Forge World (which OFCC allowed without STATED restrictions), it does cause issues with balance. Numerous examples have been given. That some are willing to look past those issues completely is a matter of choice, but the issues themselves are well chronicled here.

s I've said repeatedly: play your game. I just don't want it in tournament play. Like all other comp, which the majority agree is necessary, this is just a matter of WHERE the line is being drawn not whether it should be.


You say we can'tbring Forgeworld units to your tournament games. Guess ill just have to pull out my Armorcast Revenant Titan. It has (as you put it) "official" GW rules (Escalation AND Apocalypse) and is not an apocalypse formation. Pic for reference if you need any proof.

[Thumb - Armorcast Revenant.jpg]


why are people still so weird about forgeworld @ 2015/10/29 22:20:42


Post by: Co'tor Shas


 Jancoran wrote:
 Co'tor Shas wrote:

"Numerous examples"? I think I saw the titans, and that's about it. .


read more. thats the only cure for that problem.

Or, you could just state one of your numerous examples. If they are really that common, they I'm sure you can name at least a few off the top of your head.


why are people still so weird about forgeworld @ 2015/10/29 22:22:20


Post by: Xerics


As much as I dislike most of Peregrine's opinions this is one of the few times I agree with him 100%.


why are people still so weird about forgeworld @ 2015/10/29 22:32:02


Post by: Jancoran


 Xerics wrote:


You say we can'tbring Forgeworld units to your tournament games. Guess ill just have to pull out my Armorcast Revenant Titan. It has (as you put it) "official" GW rules (Escalation AND Apocalypse) and is not an apocalypse formation. Pic for reference if you need any proof.


Cool. Except as was mentioned like ten times already, We covered that base. see point 3 under list construction:

http://www.40kambassadors.com/rules.php


So maybe read the thread and then maybe make your point? Or whatever?


Automatically Appended Next Post:
 Co'tor Shas wrote:
 Jancoran wrote:
 Co'tor Shas wrote:

"Numerous examples"? I think I saw the titans, and that's about it. .


read more. thats the only cure for that problem.

Or, you could just state one of your numerous examples. If they are really that common, they I'm sure you can name at least a few off the top of your head.


Not feeling like repeating myself one hundred times. This thread is long enough. Just read it.


Automatically Appended Next Post:
 Xerics wrote:
As much as I dislike most of Peregrine's opinions this is one of the few times I agree with him 100%.


Hehehe. Nice qualifier. And the cool thing is, everyone GETS to have their opinion, free of charge.


why are people still so weird about forgeworld @ 2015/10/29 22:35:48


Post by: Jackal


FW causes balance issues?
I'm guessing you have missed the countless threads about Eldar on here then ..............


Personally, I love the models they make and the rules are pretty decent.
Granted some stuff is higher tier, but that's the case with 40k as a whole anyway.



Seems more to me that people are still stuck in the past with FW being a different thing entirely.
The game has moved forward now.
All IA books are official GW items (if you think they weren't, read the liscensing in the books)
And they now have a lovely badge on them saying 40k expansion, much like the data slates.



I find it adds a ton of e tra units to the game and opens up alot more possibilities, so your less likely to see the usual spam at a tournament.

40k does have poor balance and there are numerous units that are either OTT or so bad they need to be redone to even be considered in a competitive environment.
However, that's just the state of 40k as it currently is.

I have never had an issue with playing with or against FW units or armies in the past.
I have more of an issue playing jetbike spam to be honest.



As a final note, the models look amazing to boot.
However, I likely army to look decent, I'm not one of those that will take a unit for OP rules rather than the fugly models.
So FW for me adds variety and a touch of class to an army.


why are people still so weird about forgeworld @ 2015/10/29 22:37:05


Post by: Co'tor Shas


 Jancoran wrote:

 Co'tor Shas wrote:
 Jancoran wrote:
 Co'tor Shas wrote:

"Numerous examples"? I think I saw the titans, and that's about it. .


read more. thats the only cure for that problem.

Or, you could just state one of your numerous examples. If they are really that common, they I'm sure you can name at least a few off the top of your head.


Not feeling like repeating myself one hundred times. This thread is long enough. Just read it.

It's literally naming units. You expended the same amount of effort telling me off that it would take to name them.


why are people still so weird about forgeworld @ 2015/10/29 22:38:03


Post by: Vaktathi


About the only units I can recall people talking about were things like Dreadclaw drop pods (hardly broken at triple the price of a normal drop pod), making references to Lucius pattern drop pods from two editions ago, Titans (who's rules are written by GW at this point), and the Tau'nar (which, while undercosted, is hardly worse than any number of other SH/GC units with rules written by GW and typically won't pass muster in most tournament restrictions anyway e.g. ITC).

Unless there's something more concrete, or you just want to deflect away with another non-answer like telling people to re-read the thread, then I think it's safe to say there's no real leg to stand on here.

 Co'tor Shas wrote:
 Jancoran wrote:


Not feeling like repeating myself one hundred times. This thread is long enough. Just read it.

It's literally naming units. You expended the same amount of effort telling me off that it would take to name them.
My thoughts exactly.


why are people still so weird about forgeworld @ 2015/10/29 22:39:01


Post by: Xerics


 Jancoran wrote:
 Xerics wrote:


You say we can'tbring Forgeworld units to your tournament games. Guess ill just have to pull out my Armorcast Revenant Titan. It has (as you put it) "official" GW rules (Escalation AND Apocalypse) and is not an apocalypse formation. Pic for reference if you need any proof.


Cool. Except as was mentioned like ten times already, We covered that base. see point 3 under list construction:

http://www.40kambassadors.com/rules.php


So maybe read the thread and then maybe make your point? Or whatever?


Automatically Appended Next Post:
 Co'tor Shas wrote:
 Jancoran wrote:
 Co'tor Shas wrote:

"Numerous examples"? I think I saw the titans, and that's about it. .


read more. thats the only cure for that problem.

Or, you could just state one of your numerous examples. If they are really that common, they I'm sure you can name at least a few off the top of your head.


Not feeling like repeating myself one hundred times. This thread is long enough. Just read it.


Automatically Appended Next Post:
 Xerics wrote:
As much as I dislike most of Peregrine's opinions this is one of the few times I agree with him 100%.


Hehehe. Nice qualifier. And the cool thing is, everyone GETS to have their opinion, free of charge.


LOL the website says, and I quote, "The Ambassadorial Tournament is a 4-round bracket tournament, not for the faint of heart.". It very much is for the feint of heart if you have to put so much restrictions on it.


why are people still so weird about forgeworld @ 2015/10/29 22:51:47


Post by: Jancoran


 Jackal wrote:


FW causes balance issues?
I'm guessing you have missed the countless threads about Eldar on here then ..............

Personally, I love the models they make and the rules are pretty decent.
Granted some stuff is higher tier, but that's the case with 40k as a whole anyway.

Seems more to me that people are still stuck in the past with FW being a different thing entirely.
The game has moved forward now.
All IA books are official GW items (if you think they weren't, read the liscensing in the books)
And they now have a lovely badge on them saying 40k expansion, much like the data slates.

I find it adds a ton of e tra units to the game and opens up alot more possibilities, so your less likely to see the usual spam at a tournament.

40k does have poor balance and there are numerous units that are either OTT or so bad they need to be redone to even be considered in a competitive environment.
However, that's just the state of 40k as it currently is.

I have never had an issue with playing with or against FW units or armies in the past.
I have more of an issue playing jetbike spam to be honest.

As a final note, the models look amazing to boot.
However, I likely army to look decent, I'm not one of those that will take a unit for OP rules rather than the fugly models.
So FW for me adds variety and a touch of class to an army.


Yup the models are pretty bad ass. No arguing that. The variety adds a lot aesthetically s well.

You start this with COMPARING Eldar to Forge World which really in the grand scheme isnt the point. And minus the Wraith Knight, I'm kinda ambivalent about the rest of the codex. Fast and strong? yup. But every army has an identity and is "good" in its own way. Take the Wraith Knight away and what I see is a darn good codex. Limit it to one Wraith Knight and its still going to create some matchup issues. It needed to be about 50 points more expensive than it is. Okay fine but are those extra 50 points the Eldar "gets" in their army beating you? meh. Its probably more than that.

So I get the sour grapes. I get it. Ive been on the receiving end of the Eldar onslaught and of course I have been on the giving end too (though I don't own a Wraith Knight because yeah). I know its good. But Im not going to add an entire universe of models and rules to keep up with and compete with just so I can do what... nerf a Wraith Knight? I mean you're saying theres no mods to the list you could make that would make as much sense?

I'll posit an example. As a measure ot deal with Wraith Knights I came up with changes to my Adepta Sororitas. It now can handle all the Wraith Knights you wanna bring. I understand going into 40K that my cheese moves like a Fast Skimmer, AV 20 that ignores all terrain! My cheese is going to move. I have to make changes to adjust. I know that going in. thus far, no unit or set of units has made it necessary to go to Forge World and say I need a Wraith Knight busta.

Reminds me of that hilarious scene from the Big Hit movie. If you haven't seen that movie, stop what you are doing and appreciate it for what it is. But especially watch that scene where the stuttering dude is talking about his "busta's". Makes you think of the escalation you're talking about. Lol.



why are people still so weird about forgeworld @ 2015/10/29 22:54:16


Post by: Farseer Anath'lan


Jancoran, I searched you up on that Warsound, and didn't find you taking best general. Best Overall, yes, several times, but not best general. Do you have a link to those results?

Also, you haven't named a broken Forgeworld unit except 'titans' (your literal word). I've just read this thing end to end.

Even on your blog, all you do is say 'Forgeworld horrors' or 'the cavalier disregard for balance for which Forgeworld is known'.

And again, you were encouraging a gaming situation where people who played lists you didn't perceive as 'fun', where no longer allowed to play.

All this seems kinda sketchy. But if you do have a link to you taking best general, I would very much like to read the report with it.


why are people still so weird about forgeworld @ 2015/10/29 22:55:19


Post by: Jancoran


 Vaktathi wrote:
About the only units I can recall people talking about were things like Dreadclaw drop pods (hardly broken at triple the price of a normal drop pod), making references to Lucius pattern drop pods from two editions ago, Titans (who's rules are written by GW at this point), and the Tau'nar (which, while undercosted, is hardly worse than any number of other SH/GC units with rules written by GW and typically won't pass muster in most tournament restrictions anyway e.g. ITC).

Unless there's something more concrete, or you just want to deflect away with another non-answer like telling people to re-read the thread, then I think it's safe to say there's no real leg to stand on here.

 Co'tor Shas wrote:
 Jancoran wrote:


Not feeling like repeating myself one hundred times. This thread is long enough. Just read it.

It's literally naming units. You expended the same amount of effort telling me off that it would take to name them.
My thoughts exactly.


This post illustrates how little you've absorbed of my poijt, You're STILL trying to argue power levels. even after I've said so many times that this isnt the only or main objection. One growss tired of repeating oneself so yeah. If you CARE to understand the issue, understand it by re-reading the posts. If you want me to repeat myself 100 times, Im just no longer willing. So you can "decide" whether that "means" theres a leg to stand on for your own thinking but anyone who isnt getting the point should hardly be judging the "legs" upon which this is standing. Lol.


why are people still so weird about forgeworld @ 2015/10/29 22:56:32


Post by: TheCustomLime


Man, you deflected that question with a 2++ invuln save.


why are people still so weird about forgeworld @ 2015/10/29 22:56:44


Post by: Co'tor Shas


So power levels aren't the problem? Then what is?


why are people still so weird about forgeworld @ 2015/10/29 22:57:58


Post by: Jancoran


 Xerics wrote:

LOL the website says, and I quote, "The Ambassadorial Tournament is a 4-round bracket tournament, not for the faint of heart.". It very much is for the feint of heart if you have to put so much restrictions on it.


Like i said: if you think so, compete in it. But you're glossing over the point, aren't you? The point was simply that we ARENT allowing titans or Escalation, so all the more reason for you to stand down on the Forge World forever Bandwagon.

Or not. That's cool too. Its not like I think you're going to change your mind and your insults aren't going to make your case any stronger so do with that information what you will.


why are people still so weird about forgeworld @ 2015/10/29 22:58:04


Post by: Xerics


And he totally ignored my point about his website. must not be able to think of anything to say about that. A tournament that really isn't for the fient of heart would be an anything goes tournament. All is fair in war after all, and history is written by the victors.


why are people still so weird about forgeworld @ 2015/10/29 22:58:18


Post by: DoomShakaLaka


 Co'tor Shas wrote:
So power levels aren't the problem? Then what is?


From what I understand its having too many options for people to be expected know about or something silly like that.


why are people still so weird about forgeworld @ 2015/10/29 22:59:25


Post by: Jancoran


 Co'tor Shas wrote:
So power levels aren't the problem? Then what is?


I didnt say they were not an issue in places. I said they are not the issue. And proceeded to explain those issues. Feel free to read what I wrote through that lens and not this toggle switch thinking that seems to pervade the arguments thus far.


Automatically Appended Next Post:
 Xerics wrote:
And he totally ignored my point about his website. must not be able to think of anything to say about that. A tournament that really isn't for the fient of heart would be an anything goes tournament. All is fair in war after all, and history is written by the victors.


Your definition is certainly narrow and self serving to say the least. But whatevs. Insult it. I dont give a rip. =) We gave away $1500 to the people who came and zero to the ones who wanted to be smart ellecks about tournament flavor text


why are people still so weird about forgeworld @ 2015/10/29 23:02:33


Post by: DoomShakaLaka


 Jancoran wrote:
 Co'tor Shas wrote:
So power levels aren't the problem? Then what is?


I didnt say they were not an issue in places. I said they are not the issue. And proceeded to explain those issues. Feel free to read what I wrote through that lens and not this toggle switch thinking that seems to pervade the arguments thus far.


Automatically Appended Next Post:
 Xerics wrote:
And he totally ignored my point about his website. must not be able to think of anything to say about that. A tournament that really isn't for the fient of heart would be an anything goes tournament. All is fair in war after all, and history is written by the victors.


Your definition is certainly narrow and self serving to say the least. But whatevs. Insult it. I dont give a rip. =) We gave away $1500 to the people who came and zero to the ones who wanted to be smart ellecks.


Jancoran... your attitude is pretty demeaning and you talk like your the best thing since sliced bread, but Xerics is the one having an attitude problem?

I don't follow


why are people still so weird about forgeworld @ 2015/10/29 23:03:18


Post by: Jancoran


 DoomShakaLaka wrote:

Jancoran... your attitude is pretty demeaning and you talk like your the best thing since sliced bread, but Xerics is the one having an attitude problem?

I don't follow


Demeaning or just no longer willing to suffer insult? I think the latter.


why are people still so weird about forgeworld @ 2015/10/29 23:04:37


Post by: TheCustomLime


It feels like we're arguing in circles at this point. I hope the OP has gotten an idea of why people are still weird about Forge World.


why are people still so weird about forgeworld @ 2015/10/29 23:05:14


Post by: Vaktathi


 Jancoran wrote:
 Jackal wrote:


FW causes balance issues?
I'm guessing you have missed the countless threads about Eldar on here then ..............

Personally, I love the models they make and the rules are pretty decent.
Granted some stuff is higher tier, but that's the case with 40k as a whole anyway.

Seems more to me that people are still stuck in the past with FW being a different thing entirely.
The game has moved forward now.
All IA books are official GW items (if you think they weren't, read the liscensing in the books)
And they now have a lovely badge on them saying 40k expansion, much like the data slates.

I find it adds a ton of e tra units to the game and opens up alot more possibilities, so your less likely to see the usual spam at a tournament.

40k does have poor balance and there are numerous units that are either OTT or so bad they need to be redone to even be considered in a competitive environment.
However, that's just the state of 40k as it currently is.

I have never had an issue with playing with or against FW units or armies in the past.
I have more of an issue playing jetbike spam to be honest.

As a final note, the models look amazing to boot.
However, I likely army to look decent, I'm not one of those that will take a unit for OP rules rather than the fugly models.
So FW for me adds variety and a touch of class to an army.


Yup the models are pretty bad ass. No arguing that. The variety adds a lot aesthetically s well.

You start this with COMPARING Eldar to Forge World which really in the grand scheme isnt the point. And minus the Wraith Knight, I'm kinda ambivalent about the rest of the codex. Fast and strong? yup. But every army has an identity and is "good" in its own way. Take the Wraith Knight away and what I see is a darn good codex. Limit it to one Wraith Knight and its still going to create some matchup issues. It needed to be about 50 points more expensive than it is. Okay fine but are those extra 50 points the Eldar "gets" in their army beating you? meh. Its probably more than that.

So I get the sour grapes. I get it. Ive been on the receiving end of the Eldar onslaught and of course I have been on the giving end too (though I don't own a Wraith Knight because yeah). I know its good. But Im not going to add an entire universe of models and rules to keep up with and compete with just so I can do what... nerf a Wraith Knight? I mean you're saying theres no mods to the list you could make that would make as much sense?

I'll posit an example. As a measure ot deal with Wraith Knights I came up with changes to my Adepta Sororitas. It now can handle all the Wraith Knights you wanna bring. I understand going into 40K that my cheese moves like a Fast Skimmer, AV 20 that ignores all terrain! My cheese is going to move. I have to make changes to adjust. I know that going in. thus far, no unit or set of units has made it necessary to go to Forge World and say I need a Wraith Knight busta.

Reminds me of that hilarious scene from the Big Hit movie. If you haven't seen that movie, stop what you are doing and appreciate it for what it is. But especially watch that scene where the stuttering dude is talking about his "busta's". Makes you think of the escalation you're talking about. Lol.

So...Eldar as a faction gets mentioned, but you spin the Wraithknight off as its own red-herring to just focus on that (despite it not being mentioned by the previous poster), and minimize it to boot (most people would consider it closer to a hundred points undercosted, not fifty). There's a whole lot else wrong with Eldar in general. T6 35pt Fearless infantry with D weapons. BS5 "AP0" Fire Warriors, Biker squads filled to the gills with heavy weapons, astoundingly capable psychic support, and in general an army that hits hard, is blazing fast, and is hard to kill to boot, capitalizing on the trifecta of mobility, firepower, and resiliency in ways most other armies can't hope to compete with.

And again, you fail to mention any FW units that actually pose a real issue, and instead spin FW off into some absurd argument on "an entire universe of models and rules to keep up with". It's not that much more stuff, and it's not just all there to counter the Wraithknight.




 Jancoran wrote:
 Vaktathi wrote:
About the only units I can recall people talking about were things like Dreadclaw drop pods (hardly broken at triple the price of a normal drop pod), making references to Lucius pattern drop pods from two editions ago, Titans (who's rules are written by GW at this point), and the Tau'nar (which, while undercosted, is hardly worse than any number of other SH/GC units with rules written by GW and typically won't pass muster in most tournament restrictions anyway e.g. ITC).

Unless there's something more concrete, or you just want to deflect away with another non-answer like telling people to re-read the thread, then I think it's safe to say there's no real leg to stand on here.

 Co'tor Shas wrote:
 Jancoran wrote:


Not feeling like repeating myself one hundred times. This thread is long enough. Just read it.

It's literally naming units. You expended the same amount of effort telling me off that it would take to name them.
My thoughts exactly.


This post illustrates how little you've absorbed of my poijt, You're STILL trying to argue power levels. even after I've said so many times that this isnt the only or main objection.
Ok, here's how I'm going to lay out my response to this.

I get that it's not your only objection, but you still maintiain it as one.

So, it's not a non -issue, you still claim power is an issue.

Yet, when people respond to that objection, you go off on this rant about how " You're STILL trying to argue power levels".

Yes, we are, because you continue making it an issue. Nobody has ever said it was the only one, but when they challenge you to provide examples, you deflect and misdirect instead of actually answering them.


If you CARE to understand the issue, understand it by re-reading the posts. If you want me to repeat myself 100 times, Im just no longer willing. So you can "decide" whether that "means" theres a leg to stand on for your own thinking but anyone who isnt getting the point should hardly be judging the "legs" upon which this is standing. Lol.
I didn, and I have responded to your posts. You claim game balance problems, then don't respond or simply deflect when you are challenged on them. You've written a lot but not actually answered the question.

As for the "economic balance" argument you've made, I've addressed that too, and you've largely chosen simply not to respond to it at all.


why are people still so weird about forgeworld @ 2015/10/29 23:06:45


Post by: DoomShakaLaka


 TheCustomLime wrote:
It feels like we're arguing in circles at this point.


We are honestly.

I guess we should all agree to disagree no?

They can have comp'd tournaments and we can have the non restricted ones.

Some people just prefer things because...well they prefer them.


why are people still so weird about forgeworld @ 2015/10/29 23:10:19


Post by: Co'tor Shas


 Jancoran wrote:
 Co'tor Shas wrote:
So power levels aren't the problem? Then what is?


I didnt say they were not an issue in places. I said they are not the issue. And proceeded to explain those issues. Feel free to read what I wrote through that lens and not this toggle switch thinking that seems to pervade the arguments thus far.




So it is an issue. In that case what's wrong with discussing it?


why are people still so weird about forgeworld @ 2015/10/29 23:15:03


Post by: TheCustomLime


I think until the day Jervis Johnson announces publicly that FW rules are a part of "Core 40k" (Whatever that means) and a line to that effect is written in size 72 font in every BRB then you will still have opposition to it. Maybe even after. The opposition to FW runs deeper than just any perceived balance or availability issues. Maybe it's just older gamers being used to the system being one way (That is, FW being banned/excluded) and don't change their world views easy. You can thank GW and it's poor handling of FW rules early on for it.


why are people still so weird about forgeworld @ 2015/10/29 23:16:13


Post by: Jancoran


 Vaktathi wrote:


Ok, here's how I'm going to lay out my response to this.

I get that it's not your only objection, but you still maintiain it as one.

So, it's not a non -issue, you still claim power is an issue.

Yet, when people respond to that objection, you go off on this rant about how " You're STILL trying to argue power levels".

Yes, we are, because you continue making it an issue. Nobody has ever said it was the only one, but when they challenge you to provide examples, you deflect and misdirect instead of actually answering them.


If you CARE to understand the issue, understand it by re-reading the posts. If you want me to repeat myself 100 times, Im just no longer willing. So you can "decide" whether that "means" theres a leg to stand on for your own thinking but anyone who isnt getting the point should hardly be judging the "legs" upon which this is standing. Lol.
I didn, and I have responded to your posts. You claim game balance problems, then don't respond or simply deflect when you are challenged on them. You've written a lot but not actually answered the question.

As for the "economic balance" argument you've made, I've addressed that too, and you've largely chosen simply not to respond to it at all.


I think you want to get into an argument over which ONES are too powerful or not and thats not going to help. so no. Im not going to ENGAGE you on that level other than the couple examples I did give (Lynx and Dreadclaw for reference). But Im not stamping my feet about them as my BIG REASON. Becaue while those two are good examples, what purpoe will it serve to get into a "nuh uh"... "Uh Huh" about which ones *I* think are kinda over the top? ESPECIALLY if that REALLY isn't the main reason!

Forums are like this. If you get troll'd down that path, you never get back to whats important or relevant. While I can CERTAINLY point to things I don't want newer or returning players (for whom I champion) to have to deal with those specific examples, the issue is larger than that and I cant make that any plainer than repeating it over and over.

So if you want to get me to list a whole bunch, you'll fail because Im not going down that path with you. Thats its own thread. Start one.

DISTRACTION from the overall experience of the gamers is what this leads to. the thread was focused on why people like me just dont want it and my position is CRYSTAL clear: I dont care if you play it. I will play in tournaments that allow it. Im not like SOME of you who draw some silly line in the sand and say "my willingness to compete is limited by what toys I get to bring". I'm not that guy. But insofar s my ability extends, I lobby to disallow it on the many grounds Ive shared.

and that you dont agree is fine with me. I'm just shedding the REQUESTED light on how some of us view it. I'm not asking you to jump on board. You wont. And thats fine.


Automatically Appended Next Post:
 Co'tor Shas wrote:

So it is an issue. In that case what's wrong with discussing it?


Discuss it but understand that I already.. uh...agreed that some of it isnt overpowered and some are JUST like the codex's. So I would prefer to actually not beat the dead horse we already agreed on? For Feths sake, does that not make sense? Do you just LIKE beating a dead horse? I'm FINE with the power level on some and not others. that on its own isn't enough for me to ban all of them. So we can keep talking about it if you reeeealy want to but that's reaaaaaly not advancing the dialogue, is it?


why are people still so weird about forgeworld @ 2015/10/29 23:31:20


Post by: Xerics


Jancoran you should just quit while you are already far behind. You are only continuing to lose this race as more people on this forum are arguing against you and your crazy restrictions than for you.


why are people still so weird about forgeworld @ 2015/10/29 23:33:39


Post by: Eldarain


If Jancoran isn't heavily involved in the pursuit and holding of public office he has really missed his calling.

The spin and deflection on display here is on a far higher level than what we've seen in the recent presidential debates.


why are people still so weird about forgeworld @ 2015/10/29 23:38:57


Post by: Jancoran


 Xerics wrote:
Jancoran you should just quit while you are already far behind. You are only continuing to lose this race as more people on this forum are arguing against you and your crazy restrictions than for you.


He stole my thunder. idont give a crap if you fill a room full of people yelling that the moon is square. It doesnt make them right, just louder.



why are people still so weird about forgeworld @ 2015/10/29 23:52:31


Post by: creeping-deth87


Except in this case the room full of people yelling that the moon is square is just full of you.

To respond to the topic at hand, I had a lot of trepidation about Forge World back in 5th edition but in the current meta of the game it seems to make less and less sense to ban those units. When the base game is basically apocalypse, it just feels kind of absurd to point a finger and say no I don't want to play against that, it's Forge World, but your GC wraithknight or storm surge are totally kosher.


why are people still so weird about forgeworld @ 2015/10/29 23:56:11


Post by: Martel732


I really don't understand the problem here. Back in 5th, I was also anti-FW, but things were very different. As soon as GW created god-mode Wave Serpents in 6th, there was zero reason to give a feth about FW units balance issues, for those that had them. Most of which did/do not anyway. Things have only gotten worse with GW vomiting forth the Wraithknight and scatterbikes. And TWC deathstars. I could go on. I hate the FW libby who chooses powers, but he's certainly no worse than your standard Eldar scatterbike for balance.


why are people still so weird about forgeworld @ 2015/10/29 23:56:19


Post by: Slayer-Fan123


Did you actually say the Dreadclaw was an overpowered unit?

Also I'm glad someone else called you out on your battle reports before I could.
If you actually had something to prove with CSM's, you'd have actually done those high end tournaments. Nobody cares what happens at a comped local scene. I could give battle reports for those all I want, but it matters very little. I don't know how it gives you the ego you do have, but if anything you're one of the least qualified people to discuss the nature of the game because of your attitudes.

You were already told how the pay-to-play is lot anymore existent with FW than without (and if anything gives more armies a chance to actually compete in a REGULAR game), you have yet to actually name OP units from them (and whose rules come from the GW name anyway), and you continuously ignore multiple posters on this site and cherry pick who to quote.

The ONLY legit argument you have is about not expecting units, and even then that's not a good argument either. I have yet to face an Ad Mech army, but nobody is going to ban them because nobody has faced them. Adapt and move on. Heaven forbid your CSM's strike the Krieg on a 4+ instead of a 3+. That totally changes your strategy!


why are people still so weird about forgeworld @ 2015/10/30 00:02:40


Post by: Xerics


 Jancoran wrote:
 Xerics wrote:
Jancoran you should just quit while you are already far behind. You are only continuing to lose this race as more people on this forum are arguing against you and your crazy restrictions than for you.


He stole my thunder. idont give a crap if you fill a room full of people yelling that the moon is square. It doesnt make them right, just louder.



The same goes for you. You could have a room full of people yelling that FW is overpowered, too complex, too expensive or what have you and shouldn't be in the (as you put it) "core" game but it doesn't make them right, just louder.


why are people still so weird about forgeworld @ 2015/10/30 00:07:18


Post by: Martel732


Can someone find me something in FW worse than a scatterbike? If so, I'll reconsider. But even a single unit is not ban-worthy. It would have to be rampant. I've played against enough FW and enough Eldar to know that C:Eldar has better units on average than FW.


why are people still so weird about forgeworld @ 2015/10/30 00:39:01


Post by: Ashiraya


Martel732 wrote:
Can someone find me something in FW worse than a scatterbike? If so, I'll reconsider. But even a single unit is not ban-worthy. It would have to be rampant. I've played against enough FW and enough Eldar to know that C:Eldar has better units on average than FW.


People are arguing the Ta'unar but I dunno.

Fire Raptors, Contemptors and the like are very cool units, but nowhere as strong as Wraithknights or scatterbikes, so I don't see a reason to exclude them.




why are people still so weird about forgeworld @ 2015/10/30 00:41:51


Post by: Slayer-Fan123


 Ashiraya wrote:
Martel732 wrote:
Can someone find me something in FW worse than a scatterbike? If so, I'll reconsider. But even a single unit is not ban-worthy. It would have to be rampant. I've played against enough FW and enough Eldar to know that C:Eldar has better units on average than FW.


People are arguing the Ta'unar but I dunno.

Fire Raptors, Contemptors and the like are very cool units, but nowhere as strong as Wraithknights or scatterbikes, so I don't see a reason to exclude them.



Well for less than the price of the Tau'nar, you can can have enough Scatterbikes to throw out 80 S6 shots I think.


why are people still so weird about forgeworld @ 2015/10/30 00:43:33


Post by: Peregrine


And of course we should compare the Tau'nar to the Warhound and Revenant titans, both of which are "main GW" units. Or the pure-codex Stompa full of repair units that is effectively unkillable unless you get a 6 on the D-weapon table. It's not a bad unit, but it's far from the only LoW at its power level.


why are people still so weird about forgeworld @ 2015/10/30 00:58:10


Post by: Martel732


I still shake my head everytime I see 80 S6 shots in type.Especially in a game with hull points.


why are people still so weird about forgeworld @ 2015/10/30 01:02:40


Post by: Xerics


Martel732 wrote:
I still shake my head everytime I see 80 S6 shots in type.Especially in a game with hull points.


for only 540 points.


why are people still so weird about forgeworld @ 2015/10/30 01:54:53


Post by: Bobthehero


Martel732 wrote:
Can someone find me something in FW worse than a scatterbike? If so, I'll reconsider. But even a single unit is not ban-worthy. It would have to be rampant. I've played against enough FW and enough Eldar to know that C:Eldar has better units on average than FW.


Krieg Grenadiers, duh.


why are people still so weird about forgeworld @ 2015/10/30 02:07:49


Post by: TheCustomLime


 Bobthehero wrote:
Martel732 wrote:
Can someone find me something in FW worse than a scatterbike? If so, I'll reconsider. But even a single unit is not ban-worthy. It would have to be rampant. I've played against enough FW and enough Eldar to know that C:Eldar has better units on average than FW.


Krieg Grenadiers, duh.


Krieg Rough Riders broke my local meta.


why are people still so weird about forgeworld @ 2015/10/30 02:14:42


Post by: Vaktathi


 Jancoran wrote:
 Vaktathi wrote:


Ok, here's how I'm going to lay out my response to this.

I get that it's not your only objection, but you still maintiain it as one.

So, it's not a non -issue, you still claim power is an issue.

Yet, when people respond to that objection, you go off on this rant about how " You're STILL trying to argue power levels".

Yes, we are, because you continue making it an issue. Nobody has ever said it was the only one, but when they challenge you to provide examples, you deflect and misdirect instead of actually answering them.


If you CARE to understand the issue, understand it by re-reading the posts. If you want me to repeat myself 100 times, Im just no longer willing. So you can "decide" whether that "means" theres a leg to stand on for your own thinking but anyone who isnt getting the point should hardly be judging the "legs" upon which this is standing. Lol.
I didn, and I have responded to your posts. You claim game balance problems, then don't respond or simply deflect when you are challenged on them. You've written a lot but not actually answered the question.

As for the "economic balance" argument you've made, I've addressed that too, and you've largely chosen simply not to respond to it at all.


I think you want to get into an argument over which ONES are too powerful or not and thats not going to help. so no. Im not going to ENGAGE you on that level other than the couple examples I did give (Lynx and Dreadclaw for reference).
*snort* the Dreadclaw?



You're reaching with that one.

Nobody will mind you restricting things like D-toting superheavies however. Most people really don't have a problem with that, however, when your examples of things outside of that realm are things like Dreadclaws, it's hard to take the claim seriously.

But Im not stamping my feet about them as my BIG REASON. Becaue while those two are good examples, what purpoe will it serve to get into a "nuh uh"... "Uh Huh" about which ones *I* think are kinda over the top? ESPECIALLY if that REALLY isn't the main reason!
But it is a reason, and a reason you use, but one you refuse to engage on.


Forums are like this. If you get troll'd down that path, you never get back to whats important or relevant. While I can CERTAINLY point to things I don't want newer or returning players (for whom I champion) to have to deal with those specific examples, the issue is larger than that and I cant make that any plainer than repeating it over and over.

So if you want to get me to list a whole bunch, you'll fail because Im not going down that path with you. Thats its own thread. Start one.
Really what I'm looking for is if there's something other than a couple of outliers that a majority of people can get behind, and that do so on a level that's consistently as bad as things like the Eldar codex and the like, that would really merit a blanket ban. Some sort of consistent trend of overpoweredness rather than a couple of cherry-picked examples, particularly from the non-suerpheavy crowd.

But you want to deflect again, so we'll assume you really don't have an argument.


DISTRACTION from the overall experience of the gamers is what this leads to. the thread was focused on why people like me just dont want it and my position is CRYSTAL clear: I dont care if you play it. I will play in tournaments that allow it. Im not like SOME of you who draw some silly line in the sand and say "my willingness to compete is limited by what toys I get to bring". I'm not that guy. But insofar s my ability extends, I lobby to disallow it on the many grounds Ive shared.

and that you dont agree is fine with me. I'm just shedding the REQUESTED light on how some of us view it.
TL; DR your arguments have boiled down to "it's expensive", "it's unbalanced", and "I don't know the rules" or that there's some sort of "core game" concept, and when challenged you have simply deflected.

When people counter that FW and GW pricing is nearing parity, and in many cases has matched parity, you don't respond. When the balance issue comes up, you deflect. When people say you can find out the rules the way anyone finds out the rules for new units, you don't respond.

When people challenge you to show where this concept of yours about what the "core game" is comes from and what basis it has in the rules, you don't respond.


You're basically spinning everything off to fight straw-men (most particularly with your Wraithknight example above...which you amusingly did not respond to) rather than actually straight up answering anything.


For a guy who's apparently all about "unorthodoxy", your unwillingness to allow FW seems oddly inflexible.


why are people still so weird about forgeworld @ 2015/10/30 03:55:32


Post by: creeping-deth87


It seriously becomes harder and harder for me to read a Vaktathi post without totally agreeing with everything he says. Well said man, you're certainly articulating everything way better than I would.

To the topic at hand though, for those of who you, like me, shunned Forge World throughout 5th edition, when would you say was the turning point in your attitude towards Forge World? I myself was still pretty staunchly against it throughout 6th edition, but by 7th there seems little point in resisting anymore with so much of what was exclusively FW amalgamated into the core rules.


why are people still so weird about forgeworld @ 2015/10/30 03:59:16


Post by: War Kitten


I changed my mind about forgeworld when I saw cool looking vehicles such as the Sicaran Battle Tank, and when I found out I could take them in my 40k Marine army my opinion was then firmly set in support of forgeworld


why are people still so weird about forgeworld @ 2015/10/30 04:07:35


Post by: Jancoran


 creeping-deth87 wrote:
Except in this case the room full of people yelling that the moon is square is just full of you.

To respond to the topic at hand, I had a lot of trepidation about Forge World back in 5th edition but in the current meta of the game it seems to make less and less sense to ban those units. When the base game is basically apocalypse, it just feels kind of absurd to point a finger and say no I don't want to play against that, it's Forge World, but your GC wraithknight or storm surge are totally kosher.


You seem to be missing context. he's suggesting that a "bunch of people disagree" s some form of argument. Yet...e know...it isn't one. So...


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Did you actually say the Dreadclaw was an overpowered unit?


You see what I mean. this guy is going to cling to THAt instead of focusing on the issue. It isnt whether I THINK that unit is stupid or not. But you, in your mind, want to narrow it to that? Meh. Exactly why I dont bother getting into a whole list of why's and wherefores on different Forge World units. this guy is why.


Automatically Appended Next Post:
 Xerics wrote:

The same goes for you. You could have a room full of people yelling that FW is overpowered, too complex, too expensive or what have you and shouldn't be in the (as you put it) "core" game but it doesn't make them right, just louder.


Except... Im not the one who made this ABOUT "how many people agree". You se. So I therefore dont have to DEFEND that position... because that was never MY position. Keep up.


why are people still so weird about forgeworld @ 2015/10/30 04:12:52


Post by: Peregrine


 Jancoran wrote:
You see what I mean. this guy is going to cling to THAt instead of focusing on the issue. It isnt whether I THINK that unit is stupid or not. But you, in your mind, want to narrow it to that? Meh. Exactly why I dont bother getting into a whole list of why's and wherefores on different Forge World units. this guy is why.
.


IOW:

I keep telling you how overpowered FW units are but I'm not going to name any because every time I do someone explains why I'm wrong. But I'm still right even though I can't support my claim at all.

I think we can safely call this your concession of defeat on the issue of whether or not introducing FW units creates a significant balance problem compared to your personal no-FW version of 40k.


why are people still so weird about forgeworld @ 2015/10/30 04:14:22


Post by: Jancoran


Slayer-Fan123 wrote:


Also I'm glad someone else called you out on your battle reports before I could.
If you actually had something to prove with CSM's, you'd have actually done those high end tournaments.

Here again: the voice of ignorance speaking. Im not going to spend a thousand bucks to go to some tournament just to convince you of SQUAT. You even SUGGESTING That I'd have "Actually done those high end tournaments" is absurd. YOU pay for it and I will. Otherwise, live with it. I attended the Seattle GT a couple times, I attend some larger tournaments but I dont owe it to you to do that as PROOF. In case you didnt recognize it, PLENTY of good generals didn't win Adepticon. MANY did not! GOOD ones. So give it a REST.


why are people still so weird about forgeworld @ 2015/10/30 04:21:26


Post by: Martel732


I'm not trying to be confrontational here. I just want to know what can possibly top what GW has already put in the main codices for Eldar and Necrons. Or the Skyhammer formation.


why are people still so weird about forgeworld @ 2015/10/30 04:21:47


Post by: TheCustomLime


 Jancoran wrote:
Slayer-Fan123 wrote:


Also I'm glad someone else called you out on your battle reports before I could.
If you actually had something to prove with CSM's, you'd have actually done those high end tournaments.

Here again: the voice of ignorance speaking. Im not going to spend a thousand bucks to go to some tournament just to convince you of SQUAT. You even SUGGESTING That I'd have "Actually done those high end tournaments" is absurd. YOU pay for it and I will. Otherwise, live with it. I attended the Seattle GT a couple times, I attend some larger tournaments but I dont owe it to you to do that as PROOF. In case you didnt recognize it, PLENTY of good generals didn't win Adepticon. MANY did not! GOOD ones. So give it a REST.


IOW, "Yeah, but those tournaments don't count cause I said so".


why are people still so weird about forgeworld @ 2015/10/30 04:22:15


Post by: Jancoran


Martel732 wrote:
Can someone find me something in FW worse than a scatterbike? If so, I'll reconsider. But even a single unit is not ban-worthy. It would have to be rampant. I've played against enough FW and enough Eldar to know that C:Eldar has better units on average than FW.


Even if you were right, it doesnt actually change the equation. So now because one codex is broken that is a reason to put ever more tools in that factions arsenal? Wait... What? How does it help your {fill in the blank} by giving the "broken codex" yet more things to play with?

the equation stays the same. You'll STILL have "the broken codex" if such a thing exists, only it will be now bigger. So... that clearly is a disconnect. giving more toys out means giving more toys out to Eldar also. Lol. what have you accomplished? You've deleted NOTHING from the Eldar codex and added to it. And this is your question?

And once you do that, you've instead created MORE potential synergistic imbalnces in other codex's instead of limiting it. In casual play, who cares. Its a fantasy game where you play the "what if Mothra fought Godzilla, who would win" type of thing and play it out. Fun maybe? But in competitive play you're just contiuing the list of abusables people can become disenfranchised with.

Do it if that's what you want to do. But I can't find virtue in it if all its doing is engorging what you are identifying as a "broken thing" to begin with. that math does not compute.




Automatically Appended Next Post:
 TheCustomLime wrote:
 Jancoran wrote:
Slayer-Fan123 wrote:


Also I'm glad someone else called you out on your battle reports before I could.
If you actually had something to prove with CSM's, you'd have actually done those high end tournaments.

Here again: the voice of ignorance speaking. Im not going to spend a thousand bucks to go to some tournament just to convince you of SQUAT. You even SUGGESTING That I'd have "Actually done those high end tournaments" is absurd. YOU pay for it and I will. Otherwise, live with it. I attended the Seattle GT a couple times, I attend some larger tournaments but I dont owe it to you to do that as PROOF. In case you didnt recognize it, PLENTY of good generals didn't win Adepticon. MANY did not! GOOD ones. So give it a REST.


IOW, "Yeah, but those tournaments don't count cause I said so".


More poor form I see. I never said any tournament didnt count. So...


Automatically Appended Next Post:
Martel732 wrote:
I'm not trying to be confrontational here. I just want to know what can possibly top what GW has already put in the main codices for Eldar and Necrons. Or the Skyhammer formation.


Lets assume the answer is nothing. Lets assume, just for the sake of it, that I told you there are ZERO things that Forge World makes that are more powerful (for the points obviously) than the Wraith Knight (or scatterbike). Lets pretend for a second that i said that.

The answer then is not to ADD a whole bunch more things to the Eldar codex that it can synergize with! That is the LAST thing you should want! It does not weaken the Eldar to have access to a Lynx! it does not weaken them to have access to Corsairs! you're just adding to both sides of the equation and ending in the same place. So it solves nothing.


why are people still so weird about forgeworld @ 2015/10/30 04:28:55


Post by: Peregrine


 Jancoran wrote:
Even if you were right, it doesnt actually change the equation. So now because one codex is broken that is a reason to put ever more tools in that factions arsenal? Wait... What? How does it help your {fill in the blank} by giving the "broken codex" yet more things to play with?


It doesn't necessarily help the weaker codex, but it does make a joke out of your balance arguments. If FW units are no better (and often worse) than the non-FW units then it's simply absurd to attempt to justify excluding them based on balance reasons.

You've deleted NOTHING from the Eldar codex and added to it. And this is your reasoning?


Why assume that we delete nothing? Remove scatter lasers from bikes, allow FW units. Your problem only exists in the bizarre world where everything with the magic "codex" title on it is sacred and can't be modified, while everything with the FW title on it must be banned.

And once you do that, you've instead created MORE potential synergistic imbalnces in other codex's instead of limiting it.


{citation needed}

Could you provide some examples of these new lists that are so terrifying that you have to have a blanket ban on FW rules to keep them out of the game? I know you're not going to, because you never back up your claims, but I'm going to ask you anyway so that your refusal to provide evidence is clear to everyone.


why are people still so weird about forgeworld @ 2015/10/30 04:31:05


Post by: Martel732


The extra things from FW will never be taken by Eldar as long as scatbikes, WKs, and warp spiders are available in the main book. So why would I care if they choose to use something from FW? It only increases my chances against them.

FW at least gives BA a real tank, even if I'm not willing to pay for it myself at this point. It's meaningless because of ranged D, but at least it's there. Even BA FW goodies are rendered meaningless by base Eldar stuff! The more I think about this, the more upset I'm getting.


why are people still so weird about forgeworld @ 2015/10/30 04:31:35


Post by: Peregrine


 Jancoran wrote:
The answer then is not to ADD a whole bunch more things to the Eldar codex that it can synergize with! That is the LAST thing you should want! It does not weaken the Eldar to have access to a Lynx! it does not weaken them to have access to Corsairs! you're just adding to both sides of the equation and ending in the same place. So it solves nothing.


No, but this is a blatant straw man argument. Nobody is claiming that giving Eldar access to FW units makes the Eldar army weaker. The actual point, which you keep ignoring, is that when existing units are so poorly balanced already there's no longer any justification for excluding the stuff that everyone else wants to use. You're turning paranoia about the Eldar getting slightly better because of "synergy" into an excuse to ban a whole category of units used by other armies.


why are people still so weird about forgeworld @ 2015/10/30 04:32:55


Post by: Martel732


FW does not make Eldar better. Don't even go there. Base Eldar units go toe to toe with lists made from 4 IoM codices. Giving them extra inferior units means nothing.

Of course, as I pointed out, the increases BA get from FW don't even matter against Eldar, so FW is changing exactly nothing in that match up.


why are people still so weird about forgeworld @ 2015/10/30 04:39:36


Post by: Vaktathi


Corsairs aren't giving Eldar access to any more power than they already have. If you have an issue with the Lynx then deal with it the same way you deal with Titans or the way the ITC deal with any superheavies they have a problem with.





why are people still so weird about forgeworld @ 2015/10/30 04:45:46


Post by: Jancoran


Martel732 wrote:
The extra things from FW will never be taken by Eldar as long as scatbikes, WKs, and warp spiders are available in the main book. So why would I care if they choose to use something from FW? It only increases my chances against them.

FW at least gives BA a real tank, even if I'm not willing to pay for it myself at this point. It's meaningless because of ranged D, but at least it's there.


Sure they will. Armies arent made exclusively from them (I suppose one could, havent seen one played yet).

And I cant speak to what all the factions MIGHT do nor can you. I'm just addressing the simple math of the situation which is that you're not changing the equation by adding to the eldar Codex! You might be right about it giving some faction a "real tank" but then... What difference does that "real tank" make if its already "so hopeless" against Eldar as i sense you think it is.

Eldar are not a reason to do anything on their own. I can kill most of the bikes in an Eldar army in turn one with my Adepta Sororitas. Most Dark Eldar can do it in turn two if they are willing to try. The same BASIC ideas that work against a Tau gunline work against the Jetbikes because while they certainly are fast, the board isn't infinite in size. So once you have them where escape isnt possible, you kill them, if all he has afterwards is his Wraith Knight, you might be in good shape. So buck up. Eldar haven't ended the world. they're just really damn good and your A game will be required. Forge World isn't going to solve that. its just going tot empty yet more toys into all the toy boxes, including theirs and I know for a fact there are those who make a giant stink over not getting to use their Lynx in tournaments. Lol. theres several threads of indignation on that point by different folks.

If half the people who rally to the Forge World banner were being honest with themselves they'd just come right out and say it: I want to play with my toys. It's that simple for them. Finding some rationale for it is human but ultimately, thats where it comes from. The others are the super competitive types who wouldnt touch a subpar unit with a ten foot pole. They just want to win some stuff and are willing to spend whatever money it takes to do so. Okay fine. Their motivation isnt invalid but lets not make it some rational construct because the realiy is, they just want access to broken stuff. Call the kettle black.

I find the best way to deal with it all is just to say Whatever might be a little akilter, we adjust for (i.i. 0-1 Super heavies, etc...) and don't make the problem a lot worse for people. Not worth disenfranchising MORE people just to satisfy the cynics who say "Its already broken, so who cares if we break it more or make it that much less accessible to new and returning players". I mean, come on...


why are people still so weird about forgeworld @ 2015/10/30 04:53:54


Post by: Peregrine


 Jancoran wrote:
And I cant speak to what all the factions MIGHT do nor can you. I'm just addressing the simple math of the situation which is that you're not changing the equation by adding to the eldar Codex! You might be right about it giving some faction a "real tank" but then... What difference does that "real tank" make if its already "so hopeless" against Eldar as i sense you think it is.


So you can't provide any examples of what could happen if you allow FW units, but you're still absolutely certain that something bad could happen and FW rules need to be banned. How can you seriously be so confident in your beliefs with so little evidence to support them?

I find the best way to deal with it all is just to say Whatever might be a little akilter, we adjust for (i.i. 0-1 Super heavies, etc...) and don't make the problem a lot worse for people.


So why can't you adjust for the problem lists, if any, that result from including FW rules? You're simultaneously admitting that you have the ability to deal with these problems and claiming that adding FW inevitably ruins the game. Do you not see the contradiction here?

Not worth disenfranchising MORE people just to satisfy the cynics who say "Its already broken, so who cares if we break it more or make it that much less accessible to new and returning players". I mean, come on...


I see, but it's fine to disenfranchise the people (50% of FW players by your own numbers) who just want to use their cool toys? It's ok to say "spend hundreds or even thousands of dollars on a new army to comply with my house rules or you're not welcome" because those people don't matter?


why are people still so weird about forgeworld @ 2015/10/30 05:12:15


Post by: the Signless


 Jancoran wrote:
Slayer-Fan123 wrote:
Did you actually say the Dreadclaw was an overpowered unit?


You see what I mean. this guy is going to cling to THAt instead of focusing on the issue. It isnt whether I THINK that unit is stupid or not. But you, in your mind, want to narrow it to that? Meh. Exactly why I dont bother getting into a whole list of why's and wherefores on different Forge World units. this guy is why.
This is one of the most ignorant things that you have written in your entire rant. The basic debate structure is one person makes a claim backed up by evidence. To refute the claim, the opposition provides evidence on the contrary or rebuts the evidence provided. Here, we have you making a claim (Forgeworld is bad), in order to back up this claim you finally provided several pieces of evidence (Lynx and Dreadclaw are overpowered). The opposition is now refuting you original claim by questioning the veracity of your evidence (Dreadclaw is no more powerful than a drop pod for its cost). The proper move is to either provide more evidence that shows that your evidence was correct or rebuttal your oppositions evidence (Provide evidence of Dreadclaw being game breaking). If you don't want to back up your claims with evidence, then we might as well be debating Aneristic Principle or Invisible Pink Unicorns.

You can have the opinion that you do not want to play forgeworld. We can't touch you if you were to just say you don't want to play against forgeworld units because you just feel that way because we can't disprove or refute your feelings. It is when you put forth your opinions as if they had a logical backing and impose them on others that people start to argue with you.

Finally, please learn when to capitalise your words. Capitalisation exists for reasons other than to emphasise random words. Reading your posts is hard.


why are people still so weird about forgeworld @ 2015/10/30 05:18:21


Post by: Martel732


" I can kill most of the bikes in an Eldar army in turn one with my Adepta Sororitas"

Not if the Eldar player is good.


why are people still so weird about forgeworld @ 2015/10/30 05:22:12


Post by: Jancoran


 the Signless wrote:


Here, we have you making a claim (Forgeworld is bad), in order to back up this claim you finally provided several pieces of evidence (Lynx and Dreadclaw are overpowered). The opposition is now refuting you original claim by questioning the veracity of your evidence (Dreadclaw is no more powerful than a drop pod for its cost). The proper move is to either provide more evidence that shows that your evidence was correct or rebuttal your oppositions evidence (Provide evidence of Dreadclaw being game breaking). If you don't want to back up your claims with evidence, then we might as well be debating Aneristic Principle or Invisible Pink Unicorns.

You can have the opinion that you do not want to play forgeworld. We can't touch you if you were to just say you don't want to play against forgeworld units because you just feel that way because we can't disprove or refute your feelings. It is when you put forth your opinions as if they had a logical backing and impose them on others that people start to argue with you.

Finally, please learn when to capitalise your words. Capitalisation exists for reasons other than to emphasise random words. Reading your posts is hard.


Actually you are..again... misrepresenting my point. because I didn't say all of Forge World was bad. So those are actually YOUR words and NOT mine sir.

And his "evidence", Counselor, is not evidence. its the equivalent of saying "nuh uh". There's no response to that. Which is why I'm not going to engage n the merits of his "nuh uh".

So if you're going to post, post about something I DID say. What I DID say is that I am well aware that some Forge World units are bad. I DID say that some were broke. I DID say that this was not the only reason I was opposed to it in tournaments and I DID say that i was fine with it in casual games.

When you claim he offered evidence beyond "Nuh uh", I scroll back and find none. Just him being derisive of whether its true or as you put it, "Questioning the Veracity". So if you want me to waste my time going "uh huh", well... I'm sorry to disappoint you, Counselor.


Automatically Appended Next Post:
Martel732 wrote:
" I can kill most of the bikes in an Eldar army in turn one with my Adepta Sororitas"

Not if the Eldar player is good.




why are people still so weird about forgeworld @ 2015/10/30 05:25:40


Post by: Ashiraya


This is bordering on the surreal.


why are people still so weird about forgeworld @ 2015/10/30 05:45:47


Post by: Matt.Kingsley


 Jancoran wrote:
If half the people who rally to the Forge World banner were being honest with themselves they'd just come right out and say it: I want to play with my toys. It's that simple for them. Finding some rationale for it is human but ultimately, thats where it comes from. The others are the super competitive types who wouldnt touch a subpar unit with a ten foot pole. They just want to win some stuff and are willing to spend whatever money it takes to do so. Okay fine. Their motivation isnt invalid but lets not make it some rational construct because the realiy is, they just want access to broken stuff. Call the kettle black.


And if half the people who rally under the anti-FW banner were being honest with themselves they'd just come right out and say it: I am jealous of other people's toys. It's that simple for them. Finding some rationale for it is human but ultimately, that's where it comes from. The others are the super WAAC types who wouldn't want their opponent to touch a decent unit that isn't 100% gak with a 10 foot pole. They just want to win some stuff and are willing to snub every player it takes to do so Okay fine. Their motivation isnt invalid but lets not make it some rational construct because the reality is, they just want access to broken stuff. Call the kettle black.


Also props to calling all FW OP in one paragraph (and labeling 1/2 the FW uses as WAAC TFG donkeycaves), even though that apparently isn't why you hate it...


why are people still so weird about forgeworld @ 2015/10/30 05:50:11


Post by: Jackal


So you spin my entire point off to the wraith knight, when I was using Eldar as an example of a different power tier, impressive.

Might be missing by a long shot though.



You talk about adding a load more units, but they have always been there.
As a tournament player you should adapt and evolve around changes in armies, FW is simply that.
It causes no more problems than a new codex would.


As to the tournament scene, the one that keeps being mentioned seems pretty damn soft.
Tons of restrictions placed into it make it seem a tad bland to me.


why are people still so weird about forgeworld @ 2015/10/30 05:56:08


Post by: Ir0njack


With a decade plus of 40k under my belt, I personally don't think FW is any worse than core. Whenever they put out a under costed unit it always seems to get blow out of proportion far more than when one (or three) show up in a codex.

Some folks always seen to gloss over the fact that FW has also put out units that are REALLY BAD, but they just so darn cool that how could you not want it on the table?


why are people still so weird about forgeworld @ 2015/10/30 06:01:00


Post by: Jancoran


 Matt.Kingsley wrote:

And if half the people who rally under the anti-FW banner were being honest with themselves they'd just come right out and say it: I am jealous of other people's toys. It's that simple for them. Finding some rationale for it is human but ultimately, that's where it comes from. The others are the super WAAC types who wouldn't want their opponent to touch a decent unit that isn't 100% gak with a 10 foot pole. They just want to win some stuff and are willing to snub every player it takes to do so Okay fine. Their motivation isnt invalid but lets not make it some rational construct because the reality is, they just want access to broken stuff. Call the kettle black.


Also props to calling all FW OP in one paragraph (and labeling 1/2 the FW uses as WAAC TFG donkeycaves), even though that apparently isn't why you hate it...


Jealous? You think me incapable of having them purchased and on the table tomorrow? hehe. Anywho... I don't think "jealousy" plays much of a part.

Claiming I said it was all OP is ignoring a hundred posts from me that say otherwise, so just stop. Parodying me is cute but its not meaningful.


why are people still so weird about forgeworld @ 2015/10/30 06:02:37


Post by: Peregrine


 Jancoran wrote:
Jealous? You think me incapable of having them purchased and on the table tomorrow? hehe. Anywho... I don't think "jealousy" plays much of a part.


Maybe it's not jealousy for you personally, but you've certainly said that's the reason behind your ban. You've said over and over again how you need to protect the poor newbies from having to face units and armies that they can't afford to use. IOW, jealousy.


why are people still so weird about forgeworld @ 2015/10/30 06:05:24


Post by: Martel732


I'm jealous of Eldar. And it has nothing to do with FW.


why are people still so weird about forgeworld @ 2015/10/30 06:25:30


Post by: the Signless


 Jancoran wrote:
Actually you are..again... misrepresenting my point. because I didn't say all of Forge World was bad. So those are actually YOUR words and NOT mine sir.
 Jancoran wrote:
I think you want to get into an argument over which ONES are too powerful or not and thats not going to help. so no. Im not going to ENGAGE you on that level other than the couple examples I did give (Lynx and Dreadclaw for reference).
I did not misinterpret your point. You put forth the point that some units are overpowered and provided examples. I discussed this point.

Your continued abuse of the caps shift key disturbs me.


why are people still so weird about forgeworld @ 2015/10/30 06:28:00


Post by: Jancoran


 Jackal wrote:
So you spin my entire point off to the wraith knight, when I was using Eldar as an example of a different power tier, impressive.

Might be missing by a long shot though.

You talk about adding a load more units, but they have always been there.
As a tournament player you should adapt and evolve around changes in armies, FW is simply that.
It causes no more problems than a new codex would.


As to the tournament scene, the one that keeps being mentioned seems pretty damn soft.
Tons of restrictions placed into it make it seem a tad bland to me.


Again: "should" isn't an argument. Ever. "Should" is fantasy. The "tournament players" need to do vry few things: know the rules and decide if they can compete by them. That's what they need to do. Even in a Comp'd tournament, ultimately there is a standard. Know it, Play to it. Failure means you're a donor. Success might mean you're still a donor but you're a donor with a darn good record and you had fun. And if you're very lucky you might just win some stuff.

What you call soft is your business. What you call bland is your business. All those are just words when the dice hit the table and you have to perform. So we can argue all day and all night about forge World but here's the thing: in the end, if you can't win without Forge World, then what are you doing at a tournament anyways? I can win against it. I can win against it with forge World and without Forge World, on a box, with a fox. You can't? Sure you can (I assume). So whether its allowed or not hs no bearing on how soft "the scene" is or isn't.


Automatically Appended Next Post:
 the Signless wrote:
 Jancoran wrote:
Actually you are..again... misrepresenting my point. because I didn't say all of Forge World was bad. So those are actually YOUR words and NOT mine sir.
 Jancoran wrote:
I think you want to get into an argument over which ONES are too powerful or not and thats not going to help. so no. Im not going to ENGAGE you on that level other than the couple examples I did give (Lynx and Dreadclaw for reference).
I did not misinterpret your point. You put forth the point that some units are overpowered and provided examples. I discussed this point.

Your continued abuse of the caps shift key disturbs me.


No. I used it as an example. You do understand when someone is citing examples vs. that example being the argument itself right? That's what's happening here. Hokay? It in't important that I think this or that is "underpowered" or "overpowered". It's not really the main issue for me and frankly all that is is yet another argument waiting to happen anyways! So start a new thread if you wanna talk about which things are too much and which aren't. that sounds like its own little universe of a thread to me. You can talk about Magister Sevrin Loth and how he's one of the most balanced things in 40K in that thread.


Automatically Appended Next Post:
Martel732 wrote:
I'm jealous of Eldar. And it has nothing to do with FW.


Good. I don't know why, but good. That's a GW issue though. It wn't be solved by adding an entire pile of new codex's, fluff, model cost and practice games just so you can end up STILL being jealous of Eldar. And you will be then even if you do all that!


why are people still so weird about forgeworld @ 2015/10/30 06:40:26


Post by: Peregrine


Yeah, we get it, you're an awesome tournament player and anyone who can't win in your personal version of 40k fails at life and should just quit playing. Do we really need more of your bragging?


why are people still so weird about forgeworld @ 2015/10/30 06:45:02


Post by: Jancoran


 Ir0njack wrote:


Some folks always seen to gloss over the fact that FW has also put out units that are REALLY BAD, but they just so darn cool that how could you not want it on the table?


Fortunately I was not a culprit when it comes to glossing that over as I have repeatedly mentioned it.

The cool factor is super high. having it on the table? super cool. using them as proxies for other things (like Death Korps and other such) is cool. All kinds of cool attached to them. collect em, paint em, play them against friends, whatevs. If your T.O. allows them then you're golden. if not, theres more causal games played by far than actual tournament ones so finding an outlet is as far away as calling someone and saying "yo. You. me. dice. Now". hopefully anyways.

Do you play in tournaments?



why are people still so weird about forgeworld @ 2015/10/30 07:04:27


Post by: Matt.Kingsley


 Jancoran wrote:
 Matt.Kingsley wrote:

And if half the people who rally under the anti-FW banner were being honest with themselves they'd just come right out and say it: I am jealous of other people's toys. It's that simple for them. Finding some rationale for it is human but ultimately, that's where it comes from. The others are the super WAAC types who wouldn't want their opponent to touch a decent unit that isn't 100% gak with a 10 foot pole. They just want to win some stuff and are willing to snub every player it takes to do so Okay fine. Their motivation isnt invalid but lets not make it some rational construct because the reality is, they just want access to broken stuff. Call the kettle black.


Also props to calling all FW OP in one paragraph (and labeling 1/2 the FW uses as WAAC TFG donkeycaves), even though that apparently isn't why you hate it...


Jealous? You think me incapable of having them purchased and on the table tomorrow? hehe. Anywho... I don't think "jealousy" plays much of a part.

Claiming I said it was all OP is ignoring a hundred posts from me that say otherwise, so just stop. Parodying me is cute but its not meaningful.


Well in the post I quoted you implied it was OP by saying 1/2 of all players you support FW do so because they like broken things and want them. If that was true then WTF are they flocking in defence of FW when they could just play vanilla Eldar and be way more powerful?

And you called me cute, oh shucks thanks .


why are people still so weird about forgeworld @ 2015/10/30 07:07:22


Post by: Peregrine


 Jancoran wrote:
The cool factor is super high. having it on the table? super cool. using them as proxies for other things (like Death Korps and other such) is cool. All kinds of cool attached to them. collect em, paint em, play them against friends, whatevs. If your T.O. allows them then you're golden. if not, theres more causal games played by far than actual tournament ones so finding an outlet is as far away as calling someone and saying "yo. You. me. dice. Now". hopefully anyways.


Ok, so you're conceding defeat on all of your arguments about complexity or cost. If it's frustrating to face something you aren't prepared for and the rules are too expensive then that should be just as true in a "casual" game as it is in a tournament. So now we see what this is really about: you're afraid of losing in tournaments.


why are people still so weird about forgeworld @ 2015/10/30 07:10:00


Post by: Jancoran


 Matt.Kingsley wrote:
 Jancoran wrote:
 Matt.Kingsley wrote:

And if half the people who rally under the anti-FW banner were being honest with themselves they'd just come right out and say it: I am jealous of other people's toys. It's that simple for them. Finding some rationale for it is human but ultimately, that's where it comes from. The others are the super WAAC types who wouldn't want their opponent to touch a decent unit that isn't 100% gak with a 10 foot pole. They just want to win some stuff and are willing to snub every player it takes to do so Okay fine. Their motivation isnt invalid but lets not make it some rational construct because the reality is, they just want access to broken stuff. Call the kettle black.


Also props to calling all FW OP in one paragraph (and labeling 1/2 the FW uses as WAAC TFG donkeycaves), even though that apparently isn't why you hate it...


Jealous? You think me incapable of having them purchased and on the table tomorrow? hehe. Anywho... I don't think "jealousy" plays much of a part.

Claiming I said it was all OP is ignoring a hundred posts from me that say otherwise, so just stop. Parodying me is cute but its not meaningful.


Well in the post I quoted you implied it was OP by saying 1/2 of all players you support FW do so because they like broken things and want them. If that was true then WTF are they flocking in defence of FW when they could just play vanilla Eldar and be way more powerful?

And you called me cute, oh shucks thanks .


Its your chin I adore most.


why are people still so weird about forgeworld @ 2015/10/30 07:11:08


Post by: Makumba


If that was true then WTF are they flocking in defence of FW when they could just play vanilla Eldar and be way more powerful?

Because hornets, corsair stuff or the eldar titan make eldar list weaker


why are people still so weird about forgeworld @ 2015/10/30 07:14:40


Post by: Vaktathi


Hornets are hardly the epitome of broken (especially when armed with anything other than Pulse lasers) , neither is the Corsair stuff (especially any moreso than CWE). The Eldar Titans have their rules written by GW in Escalation and Apocalypse.


why are people still so weird about forgeworld @ 2015/10/30 07:56:19


Post by: Trasvi


Makumba wrote:
If that was true then WTF are they flocking in defence of FW when they could just play vanilla Eldar and be way more powerful?

Because hornets, corsair stuff or the eldar titan make eldar list weaker


The concept of banning ForgeWorld on the concept of 'Lets not add anything to the game that makes anything better than it already is' is inconsistent. Its a non-starter.

Lets say we take that as our mantra. 'Lets not add anything to the game that makes anything better than it already is'. Adding options to armies makes them better as it opens up new army build options, regardless of if they're actually overpowered.

But tomorrow GW is releasing the Kauyon supplement which adds in a very interesting new fortification for Tau, and new rules for White Scars and Raven Guard. Are we going to ban that book using the same reasoning?
Next week they'll release a dataslate for something. And a new codex a few weeks after that. If the Tau codex is any indication of the new release style, then these new codexes are DEFINITELY going to add more power to armies. But I assume people are going to use them anyway.

Banning things on the idea that adding more makes armies more powerful is
a) inconsistent unless you want to freeze the rules EXACTLY as they are now, because otherwise you're going to be adding something every month with GW codexes/dataslates/supplements/formations/campaigns
b) inconsistent, as some things don't make armies more powerful (eg DKOK are a less powerful subset of normal IG)
c) inconsistent, as the power level being added to many of the armies who would get something new isn't going to increase their power level beyond the highest power level armies around (adding a Malcador to IG doesn't put them above Eldar)


why are people still so weird about forgeworld @ 2015/10/30 10:07:36


Post by: Frozocrone


This thread is no longer about FW, it's about Jancoran's tournament restrictions and people generalising that to multiple topics.

Also something about jealously, I dunno I stopped paying a lot of attention, but this thread needs to die.


why are people still so weird about forgeworld @ 2015/10/30 11:18:28


Post by: Xerics


 Jancoran wrote:
 creeping-deth87 wrote:
Except in this case the room full of people yelling that the moon is square is just full of you.

To respond to the topic at hand, I had a lot of trepidation about Forge World back in 5th edition but in the current meta of the game it seems to make less and less sense to ban those units. When the base game is basically apocalypse, it just feels kind of absurd to point a finger and say no I don't want to play against that, it's Forge World, but your GC wraithknight or storm surge are totally kosher.


You seem to be missing context. he's suggesting that a "bunch of people disagree" s some form of argument. Yet...e know...it isn't one. So...


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Did you actually say the Dreadclaw was an overpowered unit?


You see what I mean. this guy is going to cling to THAt instead of focusing on the issue. It isnt whether I THINK that unit is stupid or not. But you, in your mind, want to narrow it to that? Meh. Exactly why I dont bother getting into a whole list of why's and wherefores on different Forge World units. this guy is why.


Automatically Appended Next Post:
 Xerics wrote:

The same goes for you. You could have a room full of people yelling that FW is overpowered, too complex, too expensive or what have you and shouldn't be in the (as you put it) "core" game but it doesn't make them right, just louder.


Except... Im not the one who made this ABOUT "how many people agree". You se. So I therefore dont have to DEFEND that position... because that was never MY position. Keep up.


Youdid however say that the mass people would be shouting something ridiculous like the moon is square when it quite obviously isn't and there is proof by looking up in the sky on most nights. Not only did you use something so blatent but you used it to describe something that has NOTHING to do with forgeworld units and the discussion at hand. There is a lot of proof that there are plenty of forgeworld units that are not overpowered but you instead decide to put a blanket ban on them because "its too hard to read a few pages of rules". You still haven't given exact examples (as said by other people in the post) and continue to deflect the question when it is asked.


Automatically Appended Next Post:
Letsput it this way. Many games have a ban list that the company that owns the game puts out. When you own the 40K game then you can put bans on it all you'd like. Untill then I will bring whatever I want to in my lists.


why are people still so weird about forgeworld @ 2015/10/30 12:50:17


Post by: Bartali


 Vaktathi wrote:
 Jancoran wrote:
 Vaktathi wrote:


Ok, here's how I'm going to lay out my response to this.

I get that it's not your only objection, but you still maintiain it as one.

So, it's not a non -issue, you still claim power is an issue.

Yet, when people respond to that objection, you go off on this rant about how " You're STILL trying to argue power levels".

Yes, we are, because you continue making it an issue. Nobody has ever said it was the only one, but when they challenge you to provide examples, you deflect and misdirect instead of actually answering them.


If you CARE to understand the issue, understand it by re-reading the posts. If you want me to repeat myself 100 times, Im just no longer willing. So you can "decide" whether that "means" theres a leg to stand on for your own thinking but anyone who isnt getting the point should hardly be judging the "legs" upon which this is standing. Lol.
I didn, and I have responded to your posts. You claim game balance problems, then don't respond or simply deflect when you are challenged on them. You've written a lot but not actually answered the question.

As for the "economic balance" argument you've made, I've addressed that too, and you've largely chosen simply not to respond to it at all.


I think you want to get into an argument over which ONES are too powerful or not and thats not going to help. so no. Im not going to ENGAGE you on that level other than the couple examples I did give (Lynx and Dreadclaw for reference).
*snort* the Dreadclaw?



You're reaching with that one.

Nobody will mind you restricting things like D-toting superheavies however. Most people really don't have a problem with that, however, when your examples of things outside of that realm are things like Dreadclaws, it's hard to take the claim seriously.

But Im not stamping my feet about them as my BIG REASON. Becaue while those two are good examples, what purpoe will it serve to get into a "nuh uh"... "Uh Huh" about which ones *I* think are kinda over the top? ESPECIALLY if that REALLY isn't the main reason!
But it is a reason, and a reason you use, but one you refuse to engage on.


Forums are like this. If you get troll'd down that path, you never get back to whats important or relevant. While I can CERTAINLY point to things I don't want newer or returning players (for whom I champion) to have to deal with those specific examples, the issue is larger than that and I cant make that any plainer than repeating it over and over.

So if you want to get me to list a whole bunch, you'll fail because Im not going down that path with you. Thats its own thread. Start one.
Really what I'm looking for is if there's something other than a couple of outliers that a majority of people can get behind, and that do so on a level that's consistently as bad as things like the Eldar codex and the like, that would really merit a blanket ban. Some sort of consistent trend of overpoweredness rather than a couple of cherry-picked examples, particularly from the non-suerpheavy crowd.

But you want to deflect again, so we'll assume you really don't have an argument.


DISTRACTION from the overall experience of the gamers is what this leads to. the thread was focused on why people like me just dont want it and my position is CRYSTAL clear: I dont care if you play it. I will play in tournaments that allow it. Im not like SOME of you who draw some silly line in the sand and say "my willingness to compete is limited by what toys I get to bring". I'm not that guy. But insofar s my ability extends, I lobby to disallow it on the many grounds Ive shared.

and that you dont agree is fine with me. I'm just shedding the REQUESTED light on how some of us view it.
TL; DR your arguments have boiled down to "it's expensive", "it's unbalanced", and "I don't know the rules" or that there's some sort of "core game" concept, and when challenged you have simply deflected.

When people counter that FW and GW pricing is nearing parity, and in many cases has matched parity, you don't respond. When the balance issue comes up, you deflect. When people say you can find out the rules the way anyone finds out the rules for new units, you don't respond.

When people challenge you to show where this concept of yours about what the "core game" is comes from and what basis it has in the rules, you don't respond.


You're basically spinning everything off to fight straw-men (most particularly with your Wraithknight example above...which you amusingly did not respond to) rather than actually straight up answering anything.


For a guy who's apparently all about "unorthodoxy", your unwillingness to allow FW seems oddly inflexible.


Vaktathi is posting lots of well written and argued stuff in this thread, and the extent that Jancoran goes to ignore and deflect is hilarious.

Jancoran 's sub-Stelek tournament bragging is also keeping me entertained.


why are people still so weird about forgeworld @ 2015/10/30 16:02:52


Post by: Jancoran


Xerics 667942 8225466 7d546adb3f51f00ab8c71dde578144e wrote:

Youdid however say that the mass people would be shouting something ridiculous like the moon is square when it quite obviously isn't and there is proof by looking up in the sky on most nights. Not only did you use something so blatent but you used it to describe something that has NOTHING to do with forgeworld units and the discussion at hand. There is a lot of proof that there are plenty of forgeworld units that are not overpowered but you instead decide to put a blanket ban on them because "its too hard to read a few pages of rules". You still haven't given exact examples (as said by other people in the post) and continue to deflect the question when it is asked.
want to in my lists.



Hoboy. You really don't understand examples and concepts as metaphors and I am tired of trying, so like I've said: I'm a T.O. So i do "ban what I like". lol. And I've taken the time to tell you why, because the original poster wanted to know if others felt this way or had run into this reaction from players. You don't like the answer, and that's okay. But at least try to wrp your mind around the metaphor being used to explain the simple concept that a lynch mob doesnt make the mob correct. it just makes them FEEL that way.

In reality, its just humans working themselves up inot a furor over something they WANT to be true to the exclusion of any new thought to distract them into thinking twice. So if someone here wants to argue that "more people said so" I simply point to the obvious: more people said a lot of things and were wrong. So that's not an argument.

Its your assertiong that Forge World doesnt add anything to my cost? Absurd. That Forge World doesnt take time to not just learn but learn to counter? Absurd. Some even asserted that we should give the Eldar codex an entire new layer of new toys to go with their codex that they say is broken when all that does is ups the arms race and doesnt hurt the Eldar one bit. Absurd. And you think that the incluion of these things are going to go over well with the returning players ot the hobby who already have collections designed to deal with the core of 40K? Absurd. And then you want to ay that the newer players arent going to go into sticker shock when they realize that to collect a competitive army they must now pay HUNDREDS or even a THOUAND dollars to compete with the full panoply of the enemies potential arsenal and say "so what"? It's so absurd a position that to have to battle it has grown tiresome. And note that I havent even mentioned the relative power levels of certain things or the brokn synergies those not-so-broken ones create in armies that can take nasty advantage of it. That's kind of at the bottom of the pile.

So do whatever your group wants to. I really just don't care. But if you and those supporting Forge World wanted to actually know what the issue is (as if intuition and paying attention didn't already tell you), you've got your answer. Your attempts to say "yeah but" aside, those are the issues. If you are going to be dismissive of them to serve your pro-FW agenda, no problem, but pretending like they have no right to feel this way is stupid. and i say this as one who can go out tomorrow and own all of it. So this isn't about ME as much as it is the health of the hobby and in my opinion it will stay healthier with that dividing line in place. If they want these things in normal 40K, sell them as part of the codex.


why are people still so weird about forgeworld @ 2015/10/30 16:30:39


Post by: Jackal


Since you seem to spin words and not much else, let me rephrase it for you a bit better.

As a tournament player you must (not should) adapt as the game changes, or else you get left behind.
If you cannot adapt to something (you keep claiming your an ace, so not a problem right?) Then what are you doing at a tournament in the first place?

List building is a major factor in tournament gaming so cutting out choices from said list or capping them is just a way of hiding from adapting to other units.

Long story short, you claim how good you are on just about every page of this topic.
So if that's the case, what's the issue with FW?
You say you can still beat it, then why such an issue in the first place?

I would have thought variety makes it more fun in a tournament.







Edit: please say this isn't about new players and cost?
Anyone new to the hobby knows its not cheap to begin with as GW has somewhat of a rep for that already.
Also, what's a new player doing in a tournament?
I have never seen one as a new player would still be struggling with basic rules, let alone thinking about cost.


If you want to race, then race.
If you want competitive racing, it costs alot more.

Everything goes up in cost when competitive nature is involved.
That's just the beast of it that alot of us are willing to tolerate.


why are people still so weird about forgeworld @ 2015/10/30 16:42:12


Post by: Jancoran


 Jackal wrote:
Since you seem to spin words and not much else, let me rephrase it for you a bit better.

As a tournament player you must (not should) adapt as the game changes, or else you get left behind.
If you cannot adapt to something (you keep claiming your an ace, so not a problem right?) Then what are you doing at a tournament in the first place?

List building is a major factor in tournament gaming so cutting out choices from said list or capping them is just a way of hiding from adapting to other units.

Long story short, you claim how good you are on just about every page of this topic.
So if that's the case, what's the issue with FW?
You say you can still beat it, then why such an issue in the first place?

I would have thought variety makes it more fun in a tournament.


I adapt fine. Pay attention to this next thing I say: This isn't about me. I'm fine at tournaments. So we're not really talking about this for my sake. I'm pretty sure I've made that clear to you.


why are people still so weird about forgeworld @ 2015/10/30 16:54:18


Post by: Makumba


Also, what's a new player doing in a tournament?

Probably not much, unless he trained a lot. But in the end he is going to play games vs tournaments armies under this or that systems anyway. The only difference between armies taken to tournaments and those played only at shops, is thatt hosepl ayed at shops are not painted.



Lets say we take that as our mantra. 'Lets not add anything to the game that makes anything better than it already is'. Adding options to armies makes them better as it opens up new army build options, regardless of if they're actually overpowered.

Only no one sane will buy a manta. Your logic is works only, if people buy and use bad units just as offten as good ones, which does not happen in the real world. And what does FW do to w40k games? Good armies which already unbalance the game, get even more option and unbalance the game even more, while the bad armies get either no options or options which are ok, if the opposing side doesn't use FW, which won't of course happen, because if we just agreed to use FW all players with good armies will race to get the best units to have even better armies.


why are people still so weird about forgeworld @ 2015/10/30 16:57:50


Post by: Snoopdeville3


Yes even my friends constantly give me crap about use FW... its pretty annoying but w/e


why are people still so weird about forgeworld @ 2015/10/30 17:31:09


Post by: Jackal


Mantra, not manta.
That's a whole different story.


40k is already an arms race to improve armies and take more toys.
Always has been and always will be.
Yes, FW boost armies including those that are already good, but they also boost those that are struggling.

However, I'm willing to make a bet that within the next year a codex will cause more hate towards an army than FW will.

With the current up and down power ratios of the armies GW "update" nothing FW can add would tip it over.
It's already broken so I see FW as a way to patch those breaks.


Granted, in a tournament that does not allow certain units I am more than happy to abide by that.
However, I'm also happy to take them when allowed.

I just like the flavour it adds.


Just a shame that so much is in need of updating.


why are people still so weird about forgeworld @ 2015/10/30 17:40:36


Post by: Slayer-Fan123


Makumba wrote:
Also, what's a new player doing in a tournament?

Probably not much, unless he trained a lot. But in the end he is going to play games vs tournaments armies under this or that systems anyway. The only difference between armies taken to tournaments and those played only at shops, is thatt hosepl ayed at shops are not painted.



Lets say we take that as our mantra. 'Lets not add anything to the game that makes anything better than it already is'. Adding options to armies makes them better as it opens up new army build options, regardless of if they're actually overpowered.

Only no one sane will buy a manta. Your logic is works only, if people buy and use bad units just as offten as good ones, which does not happen in the real world. And what does FW do to w40k games? Good armies which already unbalance the game, get even more option and unbalance the game even more, while the bad armies get either no options or options which are ok, if the opposing side doesn't use FW, which won't of course happen, because if we just agreed to use FW all players with good armies will race to get the best units to have even better armies.

What's FW really adding though to those unbalanced armies? No matter what they give Space Marines, I'm still using Biker troops and Grav Centurions. No matter how many Hornets the Eldar player uses, it's the Scatterbikes and Wraithknights that carry the list. You can't punish people for wanting more options just the external balance is junk. I'm not taking away a fat kid's Snickers because they don't need it.


Automatically Appended Next Post:
 Jancoran wrote:
 Jackal wrote:
Since you seem to spin words and not much else, let me rephrase it for you a bit better.

As a tournament player you must (not should) adapt as the game changes, or else you get left behind.
If you cannot adapt to something (you keep claiming your an ace, so not a problem right?) Then what are you doing at a tournament in the first place?

List building is a major factor in tournament gaming so cutting out choices from said list or capping them is just a way of hiding from adapting to other units.

Long story short, you claim how good you are on just about every page of this topic.
So if that's the case, what's the issue with FW?
You say you can still beat it, then why such an issue in the first place?

I would have thought variety makes it more fun in a tournament.


I adapt fine. Pay attention to this next thing I say: This isn't about me. I'm fine at tournaments. So we're not really talking about this for my sake. I'm pretty sure I've made that clear to you.

No you're not, unless they neuter everyone's armies. That's winning the special Olympics basically.

And for the record, I AM going to focus on that statement about the Assault Claw, because it's too out there and you didn't explain why. If you did, actually point out the post or just copy-paste it.


why are people still so weird about forgeworld @ 2015/10/30 17:54:02


Post by: Vaktathi


Makumba wrote:
Your logic is works only, if people buy and use bad units just as offten as good ones, which does not happen in the real world.
In high end competitive tournaments, maybe, but then that's all anyone is doing anyway. In less competitive events, league play, and pickup games? There's no evidence of that. Hell, I run a Decimator in my CSM army pretty routinely, it's got absolute crap rules (205pts for to get +1 frontal AV, a 5+ invul save, Fear, and Deep Strike with a 1/6 chance to come back to life *if* it's not exploded over a Dreadnight/Helbrute at 100pts, and it's WS3/BS3/I3). My DKoK army isn't exactly brimming with power options and I've run that in events before.

And what does FW do to w40k games? Good armies which already unbalance the game, get even more option and unbalance the game even more, while the bad armies get either no options or options which are ok, if the opposing side doesn't use FW, which won't of course happen, because if we just agreed to use FW all players with good armies will race to get the best units to have even better armies.
I can tell you having lived and played in multiple different large cities and a number of varied playgroups, this simply does not happen. FW is fully allowed at my current store, and the stuff that gets brought is almost exclusively brought simply for "cool factor". Aside from my couple of Daemon engines and DKoK army, the stuff that makes appearances are things like contemptor dreads, Tantatlus skimmers, sicaran tanks, Squiggoths, remora drone fighters, hazard suits, and the like, there's hardly been anything like an overrun of Lynxes or the like.


why are people still so weird about forgeworld @ 2015/10/30 18:05:21


Post by: hanshotfirst


someone should make a poll. "Do you think jancoran is right?"


Automatically Appended Next Post:
how often does jancoran troll like this?


why are people still so weird about forgeworld @ 2015/10/30 18:32:57


Post by: Jancoran


 hanshotfirst wrote:
someone should make a poll. "Do you think jancoran is right?"

how often does jancoran troll like this?


Irony. I got a guy here whose like a dog with a bone going on about dreadclaws and power levels ten pages after I told him to use it as an example, not an argument and IM the troll? Hilarious. I'm just explaining it and (seemingly) re-explaining and rebutting. Cause thats whatcha do here. Talk to the dogs with bones around here and tell them to demand something new or interesting instead of veiled or in some cases outright insults about the meta (which they know nothing of) or me(who they've never played!) Lol.


why are people still so weird about forgeworld @ 2015/10/30 18:40:14


Post by: Vaktathi


Nobody has gone on for ten pages about the Dreadclaw, you never backed up anything about your argument, you're just expending a whole lot of effort deflecting onto strawmen to beat on and saying "I already talked about it" without having actually done so and being unwilling to point out where you think done so.


why are people still so weird about forgeworld @ 2015/10/30 18:41:13


Post by: Jancoran


 Vaktathi wrote:
Nobody has gone on for ten pages about the Dreadclaw, you never backed up anything about your argument, you're just expending a whole lot of effort deflecting onto strawmen to beat on and saying "I already talked about it" without having actually done so and being unwilling to point out where you think done so.


What part of DREADCLAWS ARE NOT THE ARGUMENT dont you understand? Are you daft?


why are people still so weird about forgeworld @ 2015/10/30 18:42:40


Post by: War Kitten


This thread is going nowhere. Neither side is going to concede anything. We're going in circles at this point.


why are people still so weird about forgeworld @ 2015/10/30 18:43:37


Post by: Ir0njack


 Jancoran wrote:

Do you play in tournaments?



I do, though not any grand tournaments, just local ones. We have a pretty good spread of players and armies. I do have to note that while I participate, my lists are hardly every tournament level, if the mood strikes me I'm the guy that brings firestorm redoubts, roughriders, and electro priests. I cant remember ever playing a "serious" game or warhammer, even if my opponent is super competitive I've only been in it to enjoy a game and occasionally pull a win. I've just never understood the FW issue, but then it's really not one for me so I've never needed to.

*Also, I wasn't calling you out about the forgetting about the really bad FW units, it was reference to personal encounters I've had with diehard FW detractors. I should have been clearer on that, sorry


why are people still so weird about forgeworld @ 2015/10/30 18:44:38


Post by: Vaktathi


 Jancoran wrote:
 Vaktathi wrote:
Nobody has gone on for ten pages about the Dreadclaw, you never backed up anything about your argument, you're just expending a whole lot of effort deflecting onto strawmen to beat on and saying "I already talked about it" without having actually done so and being unwilling to point out where you think done so.


What part of ITS NOT AN ARGUMENT dont you understand? Are you daft?
Well, except it is, when you make it one. When you say "X is broken", or that "balance is an issue" that's an argument.

When you then turn around and say "that's not my argument", yeah, people have an issue with that, because, well, you argued it.

You've deflected and misdirected quite a bit, going off on other tangents, but you're not any more willing to engage those arguments.


why are people still so weird about forgeworld @ 2015/10/30 18:51:51


Post by: Jancoran


When the defeated lower themselves from actually Counter pointing to simply attacking, I agree.

I have responded to nearly every reasonable question and have explained every answer Ive given in as much detail as time allows.

Agreement isn't going to happen on forums, especially this one. That would be a way unreasonable goal. So it never was one. But it does serve this purpose: to illustrate the extreme passions on both sides of the issue which ultimately force a decision on a T.O.

If it were such a simple decision, we wouldn't be on page 19.

So as a T.O. I am going to side with the path that leads to the most potential involvement by players and the least barriers to their enjoyment of the events. I understand that no decision I make will be met with 100% agreement and frankly since I am paid nothing to be a T.O. and it does nothing but cost me money, I'm really okay with that.

My success is measured by the ever increasing growth of the hobby where it matters the most: where I live. If your FAR more expensive path leads you to the same thing, good. I've already seen the wreckage caused by the 6th Edition Pandoras box of Super Friends combinations and learned a valuable lesson: gaming communities are fragile. EBay can sell every army in an area overnight as happened in the case of our Fantasy community pretty much. There ARE other games, less expensive ones, people can convert to and many did just that. i play beside the War machine players all the time and many of them were Warhammer players at one time.

The original poster wished to know where we are coming from. Now he knows. If he cares great. IOf he doesnt he shouldnt have started the thread. So i assume he cares. But who knows. Maybe he's just venting.

ciao chaps. i think I'm done posting On this thread. but keep going if there's more to say.


why are people still so weird about forgeworld @ 2015/10/30 18:54:50


Post by: Co'tor Shas


And you haven't answered well how FW is a barrier to entry. Vague arguments about "it's complicated", or "it's too strong." (both well and truly debunked).


why are people still so weird about forgeworld @ 2015/10/30 19:02:01


Post by: Vaktathi


 Jancoran wrote:
When the defeated lower themselves from actually Counter pointing to simply attacking, I agree.

I have responded to nearly every reasonable question and have explained every answer Ive given in as much detail as time allows.

Agreement isn't going to happen on forums, especially this one. That would be a way unreasonable goal. So it never was one. But it does serve this purpose: to illustrate the extreme passions on both sides of the issue which ultimately force a decision on a T.O.

If it were such a simple decision, we wouldn't be on page 19.

So as a T.O. I am going to side with the path that leads to the most potential involvement by players and the least barriers to their enjoyment of the events. I understand that no decision I make will be met with 100% agreement and frankly since I am paid nothing to be a T.O. and it does nothing but cost me money, I'm really okay with that.

My success is measured by the ever increasing growth of the hobby where it matters the most: where I live. If your FAR more expensive path leads you to the same thing, good. I've already seen the wreckage caused by the 6th Edition Pandoras box of Super Friends combinations and learned a valuable lesson: gaming communities are fragile. EBay can sell every army in an area overnight as happened in the case of our Fantasy community pretty much. There ARE other games, less expensive ones, people can convert to and many did just that. i play beside the War machine players all the time and many of them were Warhammer players at one time.

The original poster wished to know where we are coming from. Now he knows. If he cares great. IOf he doesnt he shouldnt have started the thread. So i assume he cares. But who knows. Maybe he's just venting.

ciao chaps. i think I'm done posting On this thread. but keep going if there's more to say.
Again, this is a non-answer deflection.

Again, you talk about barriers to entry and cost. When people point out that Codex books and IA books overlap in cost, instead of IA books being 2-3x the cost, and cost not being a factor as such anymore, you are silent.

When people point out that different models, rules, and armies have always had wildly varying costs, you are silent.

When people point out that you allow DLC-style dataslates and campaign books and other such things that are *no* different from FW in being "additional costs", you are silent.

When people challenge you on where you get this idea of a "core game" (being codex+brb) and what basis it has in the rules, you are silent. When people challenge that things like campaign books and DLC dataslates also do not seem to fall into your self defined "core game" paradigm, but you do not ban them, you are silent.

You're applying a double standard in just about every case and running with it, simply referring to a vague "barrier to entry", and deflecting away from any meaningful discussion.

It would appear you've had nothing more to say for quite some time.


why are people still so weird about forgeworld @ 2015/10/30 19:02:05


Post by: Jackal


Nothing FW throws out is any more broken than what's currently in 40k.
Yes, some of the units are decent picks, but they are not ground breaking.

You keep talking of the expense, its GW.
It's never been cheap and its closing in of FW's prices fast.
So, when GW overtake FW for price, what's left for the argument?


why are people still so weird about forgeworld @ 2015/10/30 19:02:35


Post by: Peregrine


 Jancoran wrote:
I got a guy here whose like a dog with a bone going on about dreadclaws and power levels ten pages after I told him to use it as an example, not an argument and IM the troll?


IOW, "I posted some supposed evidence for my claim, but you're not allowed to disagree with my evidence". You could end this tangent by admitting that you were wrong, but we all know you won't.


why are people still so weird about forgeworld @ 2015/10/30 19:12:34


Post by: Slayer-Fan123


 Jancoran wrote:
 Vaktathi wrote:
Nobody has gone on for ten pages about the Dreadclaw, you never backed up anything about your argument, you're just expending a whole lot of effort deflecting onto strawmen to beat on and saying "I already talked about it" without having actually done so and being unwilling to point out where you think done so.


What part of DREADCLAWS ARE NOT THE ARGUMENT dont you understand? Are you daft?

Yes, they partially are. You talked power levels, you said they were overpowered, didn't state why, and I want an answer.


why are people still so weird about forgeworld @ 2015/10/30 19:15:26


Post by: Xenomancers


Martel732 wrote:
For all the complaining, FW has never put out anything as broken as a scatterbike.

I don't know - those forge world ripetides - especially the one that flys with str 8 ap2 torrent flamers and like 3 other weapons is pretty nuts...Then there are Hornets...which are even more under-pointed than scatterbikes.


why are people still so weird about forgeworld @ 2015/10/30 19:27:03


Post by: Jackal


You mean the FW riptide that has to get close?
It's a nice suit, but its a 1 trick pony.
Once it's close its more than likely to be assaulted.

Nice for picking off stray units though.


What about cheap solid troop choices with S-D guns?
Markerlights?
Invisibility spam?
Serpent spam?
Wraithwing?
Summoning?

Just a few things both new and old GW have thrown out that caused a stir and were/are deadly when used right.

Yet FW is over powered?


why are people still so weird about forgeworld @ 2015/10/30 19:27:40


Post by: Co'tor Shas


Eh, they aren't much more than regular riptides. And it's only a 6" torrent, not a 12", so it's not that bad. I mean it's still pretty good, but relatively balanced (as much as a riptide can be).


why are people still so weird about forgeworld @ 2015/10/30 19:34:56


Post by: Vaktathi


 Xenomancers wrote:
Martel732 wrote:
For all the complaining, FW has never put out anything as broken as a scatterbike.

I don't know - those forge world ripetides - especially the one that flys with str 8 ap2 torrent flamers and like 3 other weapons is pretty nuts
The Y'vahra? It's jet-pack MC not FMC, (EDIT: forgot it does have the weird flight mode, my bad, but it doesn't get full FMC bonuses and cant' be used two turns in a row.) it's flamers are S6 not S8 and the torrent is 6" instead of 12", it has another gun that is S8 but it's also limited to a 12" range. It's got one less wound than a normal Riptide does and costs 50pts more. The big thing is the Haywire burst, however it's rules are also still experimental.


...Then there are Hornets...which are even more under-pointed than scatterbikes.
The only time people look twice at them is when equipped with Pulse Lasers, nobody seems to think an 90pt AV11 2 HP skimmer with two scatterlasers or bright lances is particularly scary. The Pulse Laser option should be more expensive, but hardly more broken than entire units of scatterlaser bikers.


why are people still so weird about forgeworld @ 2015/10/30 19:37:33


Post by: Xenomancers


 Jackal wrote:
You mean the FW riptide that has to get close?
It's a nice suit, but its a 1 trick pony.
Once it's close its more than likely to be assaulted.

Nice for picking off stray units though.


What about cheap solid troop choices with S-D guns?
Markerlights?
Invisibility spam?
Serpent spam?
Wraithwing?
Summoning?

Just a few things both new and old GW have thrown out that caused a stir and were/are deadly when used right.

Yet FW is over powered?

There are plenty of broken core options - not denying that. the flying riptide though...all the benifits of a flyer whilst be able to start on the table and it's still a freaking riptide on top of it and it can fly away like a swooping hawk? Gosh golly...


why are people still so weird about forgeworld @ 2015/10/30 19:44:28


Post by: Jackal


It's still a riptide though buddy.
It has a few tricks but relies on getting close to do damage.

While it can cause a ton of damage, its still a tau unit and does not want to be that close.

I was worried the first time I played one as I didn't know what to expect, but once it gets close to fire you can assault it anyway.
They are good, don't get me wrong, but a close range tau unit isn't amazing, more so since that close, it has no support.


why are people still so weird about forgeworld @ 2015/10/30 19:47:38


Post by: Peregrine


 Xenomancers wrote:
all the benifits of a flyer whilst be able to start on the table


You don't get all the benefits of being a flyer. The "counts as a flyer" rule only applies for the movement phase, not the whole turn. So you get to move like a FMC but you don't get the defensive benefits.

And let's not forget that there are actual FMCs which get the benefits of being a flyer while starting on the table, so this complaint is kind of weak. It's essentially "it gets to work like a codex unit".


why are people still so weird about forgeworld @ 2015/10/30 19:47:42


Post by: Co'tor Shas


IMO, it's by far the most balanced riptide variant. Sure it's powerful, but it's also expensive (like how much a riptide+IA should actually cost), and relies on getting close, which opens it up to assault.


why are people still so weird about forgeworld @ 2015/10/30 19:51:35


Post by: Xenomancers


 Peregrine wrote:
 Xenomancers wrote:
all the benifits of a flyer whilst be able to start on the table


You don't get all the benefits of being a flyer. The "counts as a flyer" rule only applies for the movement phase, not the whole turn. So you get to move like a FMC but you don't get the defensive benefits.

And let's not forget that there are actual FMCs which get the benefits of being a flyer while starting on the table, so this complaint is kind of weak. It's essentially "it gets to work like a codex unit".

Well that's another problem with forge world units - people never have the rules for them and don't use them right...so I ether have to be a jerk and say no you can't use your super mech model or play against something insane that's probably not being used properly. Everytime I have played against it I've had to shoot at it on 6's and havn't been able to assault it. So being greyknights mostly player - you can see how that would be a problem right?

I can't blame them for not having the rules for it ether - they are probably 100 dollars and take 2 weeks to ship.


why are people still so weird about forgeworld @ 2015/10/30 19:53:45


Post by: Azreal13


That's not an argument though is it?

That's actually on you for agreeing to play someone who doesn't own the rules for a model they're fielding. You wouldn't play someone who didn't own their codex, not having the appropriate PDF or IA book is no different.


why are people still so weird about forgeworld @ 2015/10/30 19:55:29


Post by: Vaktathi


 Xenomancers wrote:
 Peregrine wrote:
 Xenomancers wrote:
all the benifits of a flyer whilst be able to start on the table


You don't get all the benefits of being a flyer. The "counts as a flyer" rule only applies for the movement phase, not the whole turn. So you get to move like a FMC but you don't get the defensive benefits.

And let's not forget that there are actual FMCs which get the benefits of being a flyer while starting on the table, so this complaint is kind of weak. It's essentially "it gets to work like a codex unit".

Well that's another problem with forge world units - people never have the rules for them and don't use them right...so I ether have to be a jerk and say no you can't use your super mech model or play against something insane that's probably not being used properly. Everytime I have played against it I've had to shoot at it on 6's and havn't been able to assault it. So being greyknights mostly player - you can see how that would be a problem right?

I can't blame them for not having the rules for it ether - they are probably 100 dollars and take 2 weeks to ship.
It's not really any different than anything else. If people don't have their codex and you're not familiar with the rules, well, it's their fault for not bringing their rules, and refusing that game is entirely justified. Nobody is going to blame you for refusing to play against something someone didn't bring the rules for.


why are people still so weird about forgeworld @ 2015/10/30 19:56:36


Post by: Xenomancers


 Azreal13 wrote:
That's not an argument though is it?

That's actually on you for agreeing to play someone who doesn't own the rules for a model they're fielding. You wouldn't play someone who didn't own their codex, not having the appropriate PDF or IA book is no different.

Well I've actually seen the rules for the hornet so...the source of those rules is about as valid as word of mouth IMO. Forge-world at least until codex formations started coming out has literally been like - oh - that is better than the codex version in every way and it costs less...yeah we should def allow these rules into our game that is already gaked.


why are people still so weird about forgeworld @ 2015/10/30 19:57:51


Post by: Therion


Forgeworld is awesome. Everything they make should always be allowed. It adds diversity. None of the FW units are in any way shape or form more crazy or imbalanced than the stuff already included elsewhere.

I think this question's always been about money. If all of these units were free, like in a video game format they would be, they'd be allowed without hesitation. Everyone would be eager to try them out. People would realise that most of them are crap. But because they cost a lot of money, like everything else in this hobby, people are eager to ban them. It's easier to ban something that only the other guy can afford, than just let people have more options. Call it prejudice, jealousy, or whatever, but money has always been the root cause of Forgeworld being banned.


why are people still so weird about forgeworld @ 2015/10/30 19:57:52


Post by: Azreal13


 Xenomancers wrote:
 Azreal13 wrote:
That's not an argument though is it?

That's actually on you for agreeing to play someone who doesn't own the rules for a model they're fielding. You wouldn't play someone who didn't own their codex, not having the appropriate PDF or IA book is no different.

Well I've actually seen the rules for the hornet so...the source of those rules is about as valid as word of mouth IMO. Forge-world at least until codex formations started coming out has literally been like - oh - that is better than the codex version in every way and it costs less...yeah we should def allow these rules into our game that is already gaked.


Except it isn't. There's one or two you could perhaps level that criticism at, but you're overgeneralising to reinforce a weak point.

Either way, not having the rules to hand is clinically dumb when the exact wording can sometimes be very important, but if you're happy to play that way, don't complain when you get dicked over by a badly misplayed unit, and certainly don't blame FW for it n


why are people still so weird about forgeworld @ 2015/10/30 19:58:52


Post by: Vaktathi


 Xenomancers wrote:
 Azreal13 wrote:
That's not an argument though is it?

That's actually on you for agreeing to play someone who doesn't own the rules for a model they're fielding. You wouldn't play someone who didn't own their codex, not having the appropriate PDF or IA book is no different.

Well I've actually seen the rules for the hornet so...the source of those rules is about as valid as word of mouth IMO. Forge-world at least until codex formations started coming out has literally been like - oh - that is better than the codex version in every way and it costs less...yeah we should def allow these rules into our game that is already gaked.
Only in a handful of instances, and in at least some of those, the problem wasn't with the FW unit being too good, it was with the codex unit being bad.


why are people still so weird about forgeworld @ 2015/10/30 19:59:01


Post by: Xenomancers


 Vaktathi wrote:
 Xenomancers wrote:
 Peregrine wrote:
 Xenomancers wrote:
all the benifits of a flyer whilst be able to start on the table


You don't get all the benefits of being a flyer. The "counts as a flyer" rule only applies for the movement phase, not the whole turn. So you get to move like a FMC but you don't get the defensive benefits.

And let's not forget that there are actual FMCs which get the benefits of being a flyer while starting on the table, so this complaint is kind of weak. It's essentially "it gets to work like a codex unit".

Well that's another problem with forge world units - people never have the rules for them and don't use them right...so I ether have to be a jerk and say no you can't use your super mech model or play against something insane that's probably not being used properly. Everytime I have played against it I've had to shoot at it on 6's and havn't been able to assault it. So being greyknights mostly player - you can see how that would be a problem right?

I can't blame them for not having the rules for it ether - they are probably 100 dollars and take 2 weeks to ship.
It's not really any different than anything else. If people don't have their codex and you're not familiar with the rules, well, it's their fault for not bringing their rules, and refusing that game is entirely justified. Nobody is going to blame you for refusing to play against something someone didn't bring the rules for.

They might have the rules if the rules were sold in stores...


why are people still so weird about forgeworld @ 2015/10/30 20:00:19


Post by: Azreal13


They can get the model, they can get the rules.


why are people still so weird about forgeworld @ 2015/10/30 20:01:04


Post by: Co'tor Shas


 Xenomancers wrote:
 Peregrine wrote:
 Xenomancers wrote:
all the benifits of a flyer whilst be able to start on the table


You don't get all the benefits of being a flyer. The "counts as a flyer" rule only applies for the movement phase, not the whole turn. So you get to move like a FMC but you don't get the defensive benefits.

And let's not forget that there are actual FMCs which get the benefits of being a flyer while starting on the table, so this complaint is kind of weak. It's essentially "it gets to work like a codex unit".

Well that's another problem with forge world units - people never have the rules for them and don't use them right...so I ether have to be a jerk and say no you can't use your super mech model or play against something insane that's probably not being used properly. Everytime I have played against it I've had to shoot at it on 6's and havn't been able to assault it. So being greyknights mostly player - you can see how that would be a problem right?

I can't blame them for not having the rules for it ether - they are probably 100 dollars and take 2 weeks to ship.

It's rules are literally free online... Their only rules are on the FW website.
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Tau_XV109_YVahra.pdf

And even if they were in the book, it's $84 for a high quality book, that is $34 more than a codex, for a lot more. Or can be "found" online for free.


why are people still so weird about forgeworld @ 2015/10/30 20:05:44


Post by: Peregrine


 Xenomancers wrote:
They might have the rules if the rules were sold in stores...


It's 2015 and online shopping is part of life. The "it's not sold in stores" excuse is no longer valid. If you can order a book or a pizza online then you can order a FW book.

Also, as everyone else already pointed out, each player is responsible for bringing all of their rules regardless of whether those rules are in a codex, a FW book, a WD article, or wherever else GW feels like publishing rules. So "I don't know what the rules are" should never be an issue, if you don't know how something works you just read the rules that your opponent brought. If you're allowing your opponent to use a unit with only some vague memory of its rules and "trust me, it works this way" then you have only yourself to blame.


why are people still so weird about forgeworld @ 2015/10/30 20:07:41


Post by: Co'tor Shas


And the rules in quesiton are a free PDF on the FW website for feths sack.


why are people still so weird about forgeworld @ 2015/10/30 20:10:22


Post by: Jackal


IA books are still a GW publication and come under their guise.
Even have a nice 40k expansion tag on the front of them.

To be honest, if I am running anything FW I do bring the books for people to read, even though my local GW keeps all IA books available for people to read and use.

In recent tournaments the diversity is amazing.
Basic tournaments with banned FW consist of 70% Eldar and necron players now.
When FW is allowed I see a ton of different armies including 30k legions.

To me it makes it more fun as I'm not playing against the same thing time and time again.




The only gripe I have with FW is they won't update my bloody nids :(
My harridan costs a fair chunk and it really isn't all that great.
Amazing model though but a pain to transport, even with magnetised wings, stand, tail and talons.


why are people still so weird about forgeworld @ 2015/10/30 20:56:36


Post by: Vaktathi


 Xenomancers wrote:
 Vaktathi wrote:
 Xenomancers wrote:
 Peregrine wrote:
 Xenomancers wrote:
all the benifits of a flyer whilst be able to start on the table


You don't get all the benefits of being a flyer. The "counts as a flyer" rule only applies for the movement phase, not the whole turn. So you get to move like a FMC but you don't get the defensive benefits.

And let's not forget that there are actual FMCs which get the benefits of being a flyer while starting on the table, so this complaint is kind of weak. It's essentially "it gets to work like a codex unit".

Well that's another problem with forge world units - people never have the rules for them and don't use them right...so I ether have to be a jerk and say no you can't use your super mech model or play against something insane that's probably not being used properly. Everytime I have played against it I've had to shoot at it on 6's and havn't been able to assault it. So being greyknights mostly player - you can see how that would be a problem right?

I can't blame them for not having the rules for it ether - they are probably 100 dollars and take 2 weeks to ship.
It's not really any different than anything else. If people don't have their codex and you're not familiar with the rules, well, it's their fault for not bringing their rules, and refusing that game is entirely justified. Nobody is going to blame you for refusing to play against something someone didn't bring the rules for.

They might have the rules if the rules were sold in stores...
The rules for the unit in question are available free online in PDF format from FW.

additionally, there's lots of things that GW doesn't sell in stores. You can't get the rules for Sisters of Battle in stores either. Nor for Be'lakor. Or Cypher. Or a number of other things.