Latro_ wrote: i think we're getting a bit spoilt guys complaining about today's stuff... acting like last month no new abby, no new csm... so much new stuff lately.
only a few years back their were gamesdays that had literally sod all new.
GW have been pumping out a lot of late. i'v never been a GW apologist but last 2-3years they have got their act together.
I think the difference is that in the past we often got big news that was a total surprise and a shock plus we got big singular releases that were huge. GW right now is doing so many weekly releases and putting out news so often that we instead get a drip-feed approach. This mean when it comes to some major trade shows, like this one, they don't actually have any "big" news because we've had it all in little bits already. So its more a continuation than a big pause. Essentially we've gone from a system where we were starved and each big event was a celebration that something was happening; to one where we are honestly super-rich in news and releases. Heck over the last few years we've had Bloodbowl, Shadspire, Adepticus Titanicus, Necromunda, almost all of 40K and around half of AoS all released, some with massive amounts of brand new stuff.
Also I think some of the bigger AoS news and perhaps even other lines, is on hold. The trade issue is clearly messing with GW and their releases at present. With AoS releases so far being Battletomes, Endless Spells and Terrain at their core those are all products produced overseas - all sitting in the container awaiting clearing entry to the country. Sylvanath was supposed to be out already, perhaps there's another Tome GW was going to reveal at this event and they were left unable because its backlogged.
Finally lets not forget this isn't the last news from GW for another 6 months. They have marketing material going out 7 days a week. You can bet we'll get some news and pre-orders for next week appearing tomorrow. That we'll see hints and info all through the week and then another pre-order on next weekend.
I think the more I look at it as a whole model the more I dislike it. I think it's the back and the fact that it should probably have the grav plates on it rather than being a hovercraft. It's mostly the back section that kills it.
Honestly the lads at the design studio seem nice but I think they might be being given a bit too much free reign.
NinthMusketeer wrote: So two questions about the new paints that may be buried in here already but I didn't find;
-Do they only work over the special primers?
-Can they be airbrushed?
Not sure about airbrush (although don’t see why not, they’re basically wash consistency and while you shouldn’t use water with them on models that’s just because that makes them dry weird). They work over anything as far as I know (the guy was telling me how to use them over silver to do 30k Thousand Sons, or on power weapons etc). The beige primer makes the colours more vibrant and the grey makes them colder and darker, but I don’t see why you couldn’t do them over anything else. I think the primers are just for the ‘prime and 1 coat’ system they’re advertising for it.
Did you happen to take any pictures, or have any more details about contrast? Especially interested in how the white looked.
Looks like it's meant to be an actual hovercraft, which is very cool.
If its a "hovercraft", how does it get up onto a landing platform? Screen capture from the vid:
BattleTech has a hovertank which can jump 180m...
... the Adeptus Mechanicus should be able to manage to make a hovertank that can get on top of a landing pad
To be fair, ad mech should also have access to everything that the imperium has, weapons, vehicles etc...
I’d settle for access to choice established imperial vehicles.
Overread wrote: This mean when it comes to some major trade shows, like this one, they don't actually have any "big" news because we've had it all in little bits already.
No news, except announcing the rerelease of the best game GW ever made.
kronk wrote: A fething transport for admech is great! 10/10
Looks like crap. 0/10
Therefore 5/10. Meh, Like a kiss from a sort of hot cousin, I’ll take it.
well if they are 3 or 4th cousin's then well....
I don't know about this, I want to like it. I don't play 8th but I do have a HH Mechanicum.... now in my opinion, this would be really easy to turn into some kind of walker. The 4 or 6 legs on the side would be easy enough to convert or you could a millipede like conversion with tons of small legs.... hum choices choices choices. Personally I can't wait for the new knight with the double large conversion beamers, that looks aces.
The repulser looks like gak, nothing can save that design even if they go the GI Joe route of just sticking more guns and missiles on it to make it look cool.
I’ve never liked rhinos. I don’t think they make any sense whatsoever as a transport for an elite force like marines and I don’t really want a primaris one. It’s a useless piece of kit. The marines would be more vulnerable inside it than on foot as it’s a large but essentially unarmoured target, with no ability to defend itself. It’s not even particularly fast.
Also, land raiders have always existed. There’s no scenario in which you’d choose to use a rhino, if you could use a land raider instead. A rhino isn’t better at anything than a land raider. It’s just cheaper to build, but that doesn’t make it more efficient. A squad of 10 marines represents a vast investment of resources, so you’d want to look after them.
A stormraven is a much more reasonable transport for marines. It can quickly take them anywhere and it’s tough enough to deliver them intact. That’s how an elite strike force like the SAS or navy seals would get around, in a high-tech universe.
The repulsor is similar. It sacrifices the stormraven’s speed in exchange for durability, which is a valid compromise. And of all the vehicles in this list, it’s by far the best in game right now. So much dakka!
The weird thing with the new version is that it’s very similar to the old one. Depending on what weapons it can take it’ll either be irrelevant or it’ll replace the original entirely.
Gael Knight wrote: I mean I'd kind of prefer it not to be asymmetrical. Why not just give us two versions of the main gun. I hate that minigun that's on the Primaris vehicles, all the bolt of crap notwithstanding.
I prefer that twin linked version actually! Looks way better than the original model!
Overread wrote: Honestly the Chaos Knights makes sense to me - it's just an official release of an army that gamers already use right now. Only they have to convert the models and use the Imperial Codex; so GW doing a Chaos version using the same core of models and twisting the rules to be more "chaos themed" is a nice twist.
It also sets the ground nicely because chances are those Chaos Titans are the forerunners for Adepticus Titanicus variations being made!
Only with a new gun so you have to buy again...
Theres no compulsion to buy the new kit at all. Besides as much as the new gun looks a bit like a volcano cannon, it might be a titan super soaker doing 10d6 str1 ap - d1 hits for all we know.
Sure. If new weapons suck no need. But one thing we can count is new weapons and rules for chaos knights so old kits can't be used as count as
Overread wrote: This mean when it comes to some major trade shows, like this one, they don't actually have any "big" news because we've had it all in little bits already.
No news, except announcing the rerelease of the best game GW ever made.
In fairness I think its mostly getting overlooked because all GW did was post a banner for it and nothing else. We've been through the whole experience of that so many times now as a community that everyone is just waiting for the real new release.
The inability of the guns on the sides of the hovercraft to point forward drives me up the wall. Other than that... I think it might look ok weathered to hell but it feels like a rushed design.
MeanGreenStompa wrote: The inability of the guns on the sides of the hovercraft to point forward drives me up the wall. Other than that... I think it might look ok weathered to hell but it feels like a rushed design.
I am pretty sure that hovercraft will not drive up walls, actually.
I must be in the minority. The Admech tank and transport have a very strong 1950's retro sci-fi look to them. This is what makes them look very nice, as always it is the GW clean colour sceme that does them no favours.
Still the biggest news from the weekend is that AI is coming back, that is for me personally the best news of the entire event.
I'd be tempted to cut of the loading ramp bulge on the tank version of the hovercraft, and mount some missiles in a pod of some sort if nessesary, as I think that improves the look. Should be a fairly simple conversion
Skitarii transport...making grenades great again.
I will say the repulsor tank image from front is best angle yet, but I still prefer the twin linked photoshop version by a country mile
Alexonian wrote: so only thing for AoS was generals handbook? that's disappointing
Also don't forget AoS might be sufering from the container trade issues. Sylvanath was to be out already and it might well be another Tome is in the waiting for a release too and GW just haven't hinted because there's no point until they know what's happening with the shipments.
Admech players who wanted a transport already had access to one. The FW drills are amazing vehicles and fit perfectly with admech playstyle. The lack of people buying them doesn't mean they don't exist. I see them all the time in winning lists.
Kirasu wrote: Admech players who wanted a transport already had access to one. The FW drills are amazing vehicles and fit perfectly with admech playstyle. The lack of people buying them doesn't mean they don't exist. I see them all the time in winning lists.
Well, you can't dismiss FW hate. You remember "not official GW rules" plus the cost can be excessive at times. Most people seem to buy models that size one at a time and without free shipping the cost per unit gets crazy. Through in a well deserved dislike for resin and I can see the issue.
I think the only "GW" kit that's more of a pita than any FW kit is the thunderfire cannon. (Killed my dremel fixing that mess)
I'd say that whole Dark Angel's lineup is some of the best FW models we've seen in a while. Not biased or anything. Definitely going to do my Primaris marines in the 30k scheme after seeing this, it's too good.
Really nice showing IMHO; pleasantly surprised after a number of mediocre 40k releases by them. The terminator in particular looks great. I think my only real complaint is some poor detailing on the paint jobs, but that pales in comparison with some really clunky ones they've had recently.
So this is the new Repulsor sprue. I assume that it will replace the third sprue in the normal Repulsor kit. I can't see lascannons here, only heavy bolters. So it is probably like I feared: you are stuck with the heavy bolters for this supposed anti-armour variant. This is massively annoying. Unless the new big laser gun is totally amazing, this probably makes this variant pretty useless.
I can't be the only one who thinks this whole event was a bit of a bust on the studio preview side.
I mean, a FW seminar where they showed off 4 new Dark Angel minis and some mini-Knights we've already seen.
An AoS preview where they one new warband for Warcry and told us about some books we knew were coming.
A specialist games preview where they showed us the Halfling stuff we had already seen, some concept stuff for Wood Elves, Adeptus Titanicus stuff we mostly knew about (other than the card/dash expansions and the terrain), and Necromunda stuff we've already seen (other than Enforcers, which they didn't show).
A 40k preview that shows Apoc is just rules/tokens/dice and movement trays, another terrible looking Primaris tank, the AdMech Transport/Skimmer and Chaos Knights (honestly the most new stuff seen) and a painted version of a SoB we'd already seen.
Only the Contrast stuff was of any real excitement level, and we've got a legion of people here decrying that stuff already.
H.B.M.C. wrote: I can't be the only one who thinks this whole event was a bit of a bust on the studio preview side.
I mean, a FW seminar where they showed off 4 new Dark Angel minis and some mini-Knights we've already seen.
An AoS preview where they one new warband for Warcry and told us about some books we knew were coming.
A specialist games preview where they showed us the Halfling stuff we had already seen, some concept stuff for Wood Elves, Adeptus Titanicus stuff we mostly knew about (other than the card/dash expansions and the terrain), and Necromunda stuff we've already seen (other than Enforcers, which they didn't show).
A 40k preview that shows Apoc is just rules/tokens/dice and movement trays, another terrible looking Primaris tank, the AdMech Transport/Skimmer and Chaos Knights (honestly the most new stuff seen) and a painted version of a SoB we'd already seen.
Only the Contrast stuff was of any real excitement level, and we've got a legion of people here decrying that stuff already.
The worst thing imho were the previews of previews. Like just show us some stuff. The Necromunda teaser was ridiculous.
Love the Dark Angels. I'm guessing this are just generic praetors. GW space marine kids need more has like that. Beard and not screaming. Yeah! I'm tempted to buy them just for the head.
So this is the new Repulsor sprue. I assume that it will replace the third sprue in the normal Repulsor kit. I can't see lascannons here, only heavy bolters. So it is probably like I feared: you are stuck with the heavy bolters for this supposed anti-armour variant. This is massively annoying. Unless the new big laser gun is totally amazing, this probably makes this variant pretty useless.
Sally, you appear to be correct. I just went to check the existing sprues.
H.B.M.C. wrote: I can't be the only one who thinks this whole event was a bit of a bust on the studio preview side.
Spoiler:
I mean, a FW seminar where they showed off 4 new Dark Angel minis and some mini-Knights we've already seen.
An AoS preview where they one new warband for Warcry and told us about some books we knew were coming.
A specialist games preview where they showed us the Halfling stuff we had already seen, some concept stuff for Wood Elves, Adeptus Titanicus stuff we mostly knew about (other than the card/dash expansions and the terrain), and Necromunda stuff we've already seen (other than Enforcers, which they didn't show).
A 40k preview that shows Apoc is just rules/tokens/dice and movement trays, another terrible looking Primaris tank, the AdMech Transport/Skimmer and Chaos Knights (honestly the most new stuff seen) and a painted version of a SoB we'd already seen.
Only the Contrast stuff was of any real excitement level, and we've got a legion of people here decrying that stuff already.
Nope, I kept waiting for a show-stopper. I half-expected to see surprise announcements today. But...that didn't happen. Just ANOTHER schizophrenic Space Marine transport/tank (seriously, why do we have to give up all the other Lascannons and the Las-Talon on the vehicle destroyer tank? Doesn't it seem like we should be doubling down on them? Seriously, one heavy laser destroyer is the literal only Anti-Tank weapon present on the tank), a somewhat boring Skitarii tank (lots and lots of heavy stubbers), and one Sister of Battle that we have already seen before.
About the biggest thing they showed was the paints. If they actually work as described, they will drastically reduce my gray tide.
The four Dark Angels look great, but they are barely scratch the 30K itch.
I guess Im like the only person that likes the new SM Tank? Its kinda like a Hover Merkava, since the Israelis love shoving excess guns onto armor platforms.
VictorVonTzeentch wrote: I guess Im like the only person that likes the new SM Tank? Its kinda like a Hover Merkava, since the Israelis love shoving excess guns onto armor platforms.
I like that it has a laser destroyer. I like that it can take a plasma incinerator. I don't like that it can't take Lascannons and the Las-Talon. It is supposed to be a tank destroyer, but only has one weapon geared toward that. Missed opportunity.
Voss wrote: Yes, yes, you've mentioned. A reprint of a throw away forge world game is the most important thing ever.
It's hardly a throwaway game. AI was, in addition to being the best game GW has ever produced, a full game with high quality rulebooks (including extensive fluff sections every 8th edition codex would be jealous of), an entire model range for several factions, and even an expansion book with additional scenarios and a narrative campaign. It didn't sell well because it had the bad fortune to be released at the end of GW's complete mismanagement of the specialist games line, but it was absolutely a complete game on the level of Epic/AT/Kill Team/etc. Don't confuse it with the throwaway box set games that GW writes in 15 minutes to go with the exact models in the box and then never mentions again.
Voss wrote: Yes, yes, you've mentioned. A reprint of a throw away forge world game is the most important thing ever.
It's hardly a throwaway game. AI was, in addition to being the best game GW has ever produced, a full game with high quality rulebooks (including extensive fluff sections every 8th edition codex would be jealous of), an entire model range for several factions, and even an expansion book with additional scenarios and a narrative campaign. It didn't sell well because it had the bad fortune to be released at the end of GW's complete mismanagement of the specialist games line, but it was absolutely a complete game on the level of Epic/AT/Kill Team/etc. Don't confuse it with the throwaway box set games that GW writes in 15 minutes to go with the exact models in the box and then never mentions again.
It also used the "pre-plotted movement template" mechanic that Wings of War introduced before X-Wing did (at a roughly similar price, too), although Wizkid's Crimson Skies 2nd edition had a more fiddly variant. The only downside was that the Eldar planes were excessively fiddly to build. they even sold the bases separately so that all the cheapskates (like me) with the relatively crappy metal Epic models could use them instead.
H.B.M.C. wrote: So the shipping issue is just Sylvaneth? Or is there a knock-on effect?
I read from someone that they said it was just Sylvanath that was affected. Which would make sense as I'd wager a major embargo or breakdown of trade with China would have hit the news and a lot more companies. It sounds like one container/shipment that has likely got caught up in customs or somesuch and way beyond normal. It might even be something as simple as it going through a stricter inspection than normal; or someone filed some paperwork wrongly (which might have nothing to do with GW's order).
Though it might have had knock ons we can't see, egthe tome after Sylvanath or other content we don't know of might also be in the same container shipment. I don't think anything shown at Warhammer Fest is under threat.
H.B.M.C. wrote: I can't be the only one who thinks this whole event was a bit of a bust on the studio preview side.
I mean, a FW seminar where they showed off 4 new Dark Angel minis and some mini-Knights we've already seen.
An AoS preview where they one new warband for Warcry and told us about some books we knew were coming.
A specialist games preview where they showed us the Halfling stuff we had already seen, some concept stuff for Wood Elves, Adeptus Titanicus stuff we mostly knew about (other than the card/dash expansions and the terrain), and Necromunda stuff we've already seen (other than Enforcers, which they didn't show).
A 40k preview that shows Apoc is just rules/tokens/dice and movement trays, another terrible looking Primaris tank, the AdMech Transport/Skimmer and Chaos Knights (honestly the most new stuff seen) and a painted version of a SoB we'd already seen.
Only the Contrast stuff was of any real excitement level, and we've got a legion of people here decrying that stuff already.
The worst thing imho were the previews of previews. Like just show us some stuff. The Necromunda teaser was ridiculous.
I think part of it is the diversification of game lines. Odds are pretty good that any individual person won't care about multiple product lines, and the time between major releases (like gloomspite) is increasing with extra padding and hollow releases (like skaven and strigoi). The current obsessive emphasis on faction specific spells and terrain doesn't help either, as they are so specific, if you don't play that army, there is no reason to care. And even if you do play the army, you still might not.
And then odds are pretty good, that if an army does get done, the only new models will be a handful of overpriced characters that you have no reason to have multiples of.
Meanwhile, a lot of army lines that people do care about continue to rot.
I was impressed by the beginning of the year by AoS and somewhat by 40k, and pleased to see the keeper, but the rest of the front half of 2019 has been yawn-worthy.
I'm waiting to see more of Warcry, but as you say, I want to see it, not be teased by the possibility of seeing pieces of it.
The problem is the number of previews GW are doing now. Warhammer fest was gw's 8th preview event this year and they already have another lined up for the end of the month.
When GW first started doing previews again they had about 5 events spread out over the whole year. Each year they have added more. Then you have a few complications thrown in. The Slyvaneth battletome was clearly intended to be part of the aos prevention, but leaks and delays messed with that plan.
Then you have contrast which GW intended to be their big thing at the event. It is the first time I have ever seen a GW video trend on YouTube so it must be quite a big deal for a lot of people.
I think if they had taken the news from new York toy fair, Australia and the upcoming event and put it all into the warhammer fest event, we would be having a very different discussion.
Can anyone confirm for me whether or not Battlefleet Heresy got mentioned at all in any of the seminars. I have heard (from a not terribly reliable source) that they said it was being scrapped as they didn't have the time or resource for it and would be focusing on Titanicus instead. Wheeras I love AT and am always happy to hear it's getting support, I'd be gutted if there was no more prospect of Battlefleet on the horizon.
Malika2 wrote: Theyve mentioned BFG is definetely far off.
But, importantly, is in the pipeline. Just not any time soon.
Something about it being such a big project it will soak up most of the Specialist Games resources, so they want to stabilise the other lines first. Whilst this is annoying, because I want my star ships, at least that means they are probably planning to devote adequate resources to BFG. Hopefully, it will be a really fleshed out game again with loads of variety.
Malika2 wrote: Theyve mentioned BFG is definetely far off.
But, importantly, is in the pipeline. Just not any time soon.
Something about it being such a big project it will soak up most of the Specialist Games resources, so they want to stabilise the other lines first. Whilst this is annoying, because I want my star ships, at least that means they are probably planning to devote adequate resources to BFG. Hopefully, it will be a really fleshed out game again with loads of variety.
As long as it's actually in the pipeline - the guy I spoke to insisted they'd said it was being scrapped, and that made me sad. Thanks for that.
Malika2 wrote: Theyve mentioned BFG is definetely far off.
But, importantly, is in the pipeline. Just not any time soon.
Something about it being such a big project it will soak up most of the Specialist Games resources, so they want to stabilise the other lines first. Whilst this is annoying, because I want my star ships, at least that means they are probably planning to devote adequate resources to BFG. Hopefully, it will be a really fleshed out game again with loads of variety.
As long as it's actually in the pipeline - the guy I spoke to insisted they'd said it was being scrapped, and that made me sad. Thanks for that.
Maybe that was about the Heresy setting specifically, but not 40k space combat in general?
Malika2 wrote: Theyve mentioned BFG is definetely far off.
But, importantly, is in the pipeline. Just not any time soon.
Something about it being such a big project it will soak up most of the Specialist Games resources, so they want to stabilise the other lines first. Whilst this is annoying, because I want my star ships, at least that means they are probably planning to devote adequate resources to BFG. Hopefully, it will be a really fleshed out game again with loads of variety.
As long as it's actually in the pipeline - the guy I spoke to insisted they'd said it was being scrapped, and that made me sad. Thanks for that.
In the specialist games preview seminar, they said that they think to do BFG properly they’d either need to not do anything for Necromunda, Blood Bowl and Adeptus Titanicus for a year, or hire a new team for it. But it’s something they definitely want to do.
Malika2 wrote: Theyve mentioned BFG is definetely far off.
But, importantly, is in the pipeline. Just not any time soon.
Something about it being such a big project it will soak up most of the Specialist Games resources, so they want to stabilise the other lines first. Whilst this is annoying, because I want my star ships, at least that means they are probably planning to devote adequate resources to BFG. Hopefully, it will be a really fleshed out game again with loads of variety.
As long as it's actually in the pipeline - the guy I spoke to insisted they'd said it was being scrapped, and that made me sad. Thanks for that.
In the specialist games preview seminar, they said that they think to do BFG properly they’d either need to not do anything for Necromunda, Blood Bowl and Adeptus Titanicus for a year, or hire a new team for it. But it’s something they definitely want to do.
In terms of specialist games, something like this should be considered. There is no reason they need to constantly flood these games with releases. Necromunda is a great example. Once the enforcers/arbites are out, they could take a break in terms of models (maybe release campaign supplements) and focus on BFG. How many AT titans do we actually need?
Warmonger > Warlord >Reaver > Warhound >Various Knights would be pleanty of material to hold players over for years.
In terms of specialist games, something like this should be considered. There is no reason they need to constantly flood these games with releases. Necromunda is a great example. Once the enforcers/arbites are out, they could take a break in terms of models (maybe release campaign supplements) and focus on BFG. How many AT titans do we actually need?
New releases are generally desirable to keeping a game 'current', but it doesn't take that many releases to make fans feel like they haven't been abandoned. The Necromunda format you'd probably want 2 new gangs a year, but FW releases could easily plug that gap.
In terms of specialist games, something like this should be considered. There is no reason they need to constantly flood these games with releases. Necromunda is a great example. Once the enforcers/arbites are out, they could take a break in terms of models (maybe release campaign supplements) and focus on BFG. How many AT titans do we actually need?
Warmonger > Warlord >Reaver > Warhound >Various Knights would be pleanty of material to hold players over for years.
More titans than 3 would be nice.
Question is really how much money do they want from necromunda and AT line? No releases will kill sales efficiently. Just look at what happened for FB.
WOW. What happened? Only 13 pages? I mean a few years ago, this would have been like 50 or 70+ pages.
Not sure if gaming has gone down hill, or not as many people interested in GW, or people don't go to the forums as much and/or people just don't post as much on Dakka.
Davor wrote: WOW. What happened? Only 13 pages? I mean a few years ago, this would have been like 50 or 70+ pages.
Not sure if gaming has gone down hill, or not as many people interested in GW, or people don't go to the forums as much and/or people just don't post as much on Dakka.
I think its because nothing was really revealed besides woodelves for bloodbowl (still waiting on Lizardmen...) and the new warcry team- which is really, really cool, but can only sustain so much conversation by itself.
Even the new admech transport was expected, and there isnt much to talk about rules wise.
Davor wrote: WOW. What happened? Only 13 pages? I mean a few years ago, this would have been like 50 or 70+ pages.
Not sure if gaming has gone down hill, or not as many people interested in GW, or people don't go to the forums as much and/or people just don't post as much on Dakka.
As I said:
H.B.M.C. wrote: I can't be the only one who thinks this whole event was a bit of a bust on the studio preview side.
I mean, a FW seminar where they showed off 4 new Dark Angel minis and some mini-Knights we've already seen.
An AoS preview where they one new warband for Warcry and told us about some books we knew were coming.
A specialist games preview where they showed us the Halfling stuff we had already seen, some concept stuff for Wood Elves, Adeptus Titanicus stuff we mostly knew about (other than the card/dash expansions and the terrain), and Necromunda stuff we've already seen (other than Enforcers, which they didn't show).
A 40k preview that shows Apoc is just rules/tokens/dice and movement trays, another terrible looking Primaris tank, the AdMech Transport/Skimmer and Chaos Knights (honestly the most new stuff seen) and a painted version of a SoB we'd already seen.
Only the Contrast stuff was of any real excitement level, and we've got a legion of people here decrying that stuff already.
They didn't really show a great deal that was new, and spent a perplexing amount of time showing off stuff we had already seen.
I think lots of people are excited for chaos knights. But we already know what to expect. Its not like the stats will be different for chaos knights vs loyalists. Don't think people will be speculating about stuff like the new strategems, warlord traits and such in the new chaos knights codex. (It will probably be worse than the existing loyalist codex anyway).
Same for that Primaris tank. Its stats will be the same, the only difference will be the new gun and how much it will cost.
The skitari transport probably has the most discussion but again, that's one faction out of so many many factions. Only Skitari players would be interested and they are a much smaller segment than the entire playing population as a whole.
Malika2 wrote: Theyve mentioned BFG is definetely far off.
But, importantly, is in the pipeline. Just not any time soon.
Something about it being such a big project it will soak up most of the Specialist Games resources, so they want to stabilise the other lines first. Whilst this is annoying, because I want my star ships, at least that means they are probably planning to devote adequate resources to BFG. Hopefully, it will be a really fleshed out game again with loads of variety.
As long as it's actually in the pipeline - the guy I spoke to insisted they'd said it was being scrapped, and that made me sad. Thanks for that.
In the specialist games preview seminar, they said that they think to do BFG properly they’d either need to not do anything for Necromunda, Blood Bowl and Adeptus Titanicus for a year, or hire a new team for it. But it’s something they definitely want to do.
In terms of specialist games, something like this should be considered. There is no reason they need to constantly flood these games with releases. Necromunda is a great example. Once the enforcers/arbites are out, they could take a break in terms of models
Nope. A big, big part of Newcromunda's problem is there is still so much missing. Combined with the absurdly long release schedule for a handful of basic gangs (with lots of missing weapons) and the DLC approach to rules, it was and is a cold mess.
If they really want to do anything with it, they need more.
The thing is GW has learned that if they "ignore" a game for a long period of time the market for it dwindles. It's pattern they've seen repeated over and over and peaked with the near death of Old World Fantasy.
I think this is why they are drip feeding out game content. For them it a double bonus because drip feeding helps keep interest in the game high over a prolonged period of time; whilst it also allows them the flexibility to adapt to a changing market more readily and to even drop the game if sales plummet whilst leaving the game in a functional state.
Gamers are fickle customers partly because we don't operate quite like many other major product lines. Sure many products still make a big return in the early weeks of release, but at the same time products are only liked to do that if there's significant market interest. Part of that market interest is the gamers perception that the company is taking care of the game itself - ergo that the game has a future that can be measured in years.
This is because a gamer might buy into a game product, but that product might not see actual use for many weeks; whilst armies might take months to years for a gamer to collect. Your average gamer doesn't want to invest into a new side game or even new side army if they can even detect a hint of the game vanishing within a year or half year.
You only have to look at a lot of smaller start up companies where the ycan have a hard time retaining customers when their product lines are ignored. Spartan Games suffered from this over and over. Despite having strong sales of many of their lines, they also suffered from ignoring many of them for long periods of time (often investing into new side games at the same time); this meant the original market for the game drifted away steadily.
Continual drip feed of product and attention from the parent company fosters a community around a game that maintains it and helps perpetuate continued sales. Excited gamers talk to others and coax them in, whilst those wishing to get invovled see that there's a future in the game.
Looks like a Custodes gunship aircraft. Not sure of any more deails, but it was in the cabinet on GW's stand at the UK Games Expo over the weekend, so there might be the odd photo out there.