Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Let's recap:
- AdMech vehicle as the one legitimate product
- a sprue of new gun barrels for the Repulsor
- wasting production on a full Chaos Knight kit that doesn't accomplish anything you couldn't do with one sprue of spiky bits
- one incomplete Warcry faction
- BB Halflings that were already previewed before
- rebranded inks
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here.
If there had been a yet another Marine Codex plus more Primaris then likely we would not have got stuff for other factions which is what we got.
The new marine tank is not great looking but its another option for by far the most bloated faction in the game. The Shadowspear stuff will come out in time to add to that as well.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Clockpunk wrote: On the whole, today's event was rather insipid and lacklustre, especially compared to the previous two years...
From beng forced to wait outside for 90 mins, whilst only sending the tea/coffee cart when it was 15 mins from entry, to the endless queing (to get into the building, then into the hall, then to get a wristband for a panel, then to enter the store area, ad nauseam). From the focus on content already released or imminent (and well and truly known about, especially compared to the amount of material shown at previous shows... or even the Open Day back in Jan - today's reveals were paltry - they could have at least shown the Necromunda Enforcers) to the staff's refusal to answer any question regarding Looncurse (despite its prominence even on the promo material and programme for the day, with precisly 0 copies for sale on the floor). A decent range of pod discussions (especially the one on Necromunda Lore by two of the core writers - lovely chaps in how they condicted the session) *but* hampered by the fact this was held in the busy shownroom and conducted without a microphone or speaker, so even only one row back I could only hear about about a thrd of the discussion - and that was with much effort and craning. The Science of Paint panel was very interesting, especially in light of the contrast line unveiling - but it is a sad state of affairs when the best part of the day was being able to purchase pre-release models.
Not a ringing endorsement, and I think this will be my last year unless they actively take feedback on board and improve. And yes, I will be submitting a detailed report of my experience to them.
I agree, lackluster event. I had hoped for at least more on the sisters of battle. All we got was the painted version of a miniature we had seen a year + ago, and they also didn't give a release date on it.
Clockpunk wrote: On the whole, today's event was rather insipid and lacklustre, especially compared to the previous two years...
From beng forced to wait outside for 90 mins, whilst only sending the tea/coffee cart when it was 15 mins from entry, to the endless queing (to get into the building, then into the hall, then to get a wristband for a panel, then to enter the store area, ad nauseam). From the focus on content already released or imminent (and well and truly known about, especially compared to the amount of material shown at previous shows... or even the Open Day back in Jan - today's reveals were paltry - they could have at least shown the Necromunda Enforcers) to the staff's refusal to answer any question regarding Looncurse (despite its prominence even on the promo material and programme for the day, with precisly 0 copies for sale on the floor). A decent range of pod discussions (especially the one on Necromunda Lore by two of the core writers - lovely chaps in how they condicted the session) *but* hampered by the fact this was held in the busy shownroom and conducted without a microphone or speaker, so even only one row back I could only hear about about a thrd of the discussion - and that was with much effort and craning. The Science of Paint panel was very interesting, especially in light of the contrast line unveiling - but it is a sad state of affairs when the best part of the day was being able to purchase pre-release models.
Not a ringing endorsement, and I think this will be my last year unless they actively take feedback on board and improve. And yes, I will be submitting a detailed report of my experience to them.
That does sound like a badly run event.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Overread wrote: Honestly the Chaos Knights makes sense to me - it's just an official release of an army that gamers already use right now. Only they have to convert the models and use the Imperial Codex; so GW doing a Chaos version using the same core of models and twisting the rules to be more "chaos themed" is a nice twist.
It also sets the ground nicely because chances are those Chaos Titans are the forerunners for Adepticus Titanicus variations being made!
Only with a new gun so you have to buy again...
Theres no compulsion to buy the new kit at all. Besides as much as the new gun looks a bit like a volcano cannon, it might be a titan super soaker doing 10d6 str1 ap - d1 hits for all we know.
There's another preview on the 31st from the UK Games Expo. Hopefully we'll see a little more from that preview.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Clockpunk wrote: On the whole, today's event was rather insipid and lacklustre, especially compared to the previous two years...
From beng forced to wait outside for 90 mins, whilst only sending the tea/coffee cart when it was 15 mins from entry, to the endless queing (to get into the building, then into the hall, then to get a wristband for a panel, then to enter the store area, ad nauseam). From the focus on content already released or imminent (and well and truly known about, especially compared to the amount of material shown at previous shows... or even the Open Day back in Jan - today's reveals were paltry - they could have at least shown the Necromunda Enforcers) to the staff's refusal to answer any question regarding Looncurse (despite its prominence even on the promo material and programme for the day, with precisly 0 copies for sale on the floor). A decent range of pod discussions (especially the one on Necromunda Lore by two of the core writers - lovely chaps in how they condicted the session) *but* hampered by the fact this was held in the busy shownroom and conducted without a microphone or speaker, so even only one row back I could only hear about about a thrd of the discussion - and that was with much effort and craning. The Science of Paint panel was very interesting, especially in light of the contrast line unveiling - but it is a sad state of affairs when the best part of the day was being able to purchase pre-release models.
Not a ringing endorsement, and I think this will be my last year unless they actively take feedback on board and improve. And yes, I will be submitting a detailed report of my experience to them.
That does sound like a badly run event.
It genuinely felt as though this were their first year running it. And what made the pod session worse was that the toilets from the show floor were down a long hallway lined with small conference rooms - which were all empty, and would have been perfect for such a session!
This message was edited 1 time. Last update was at 2019/05/11 19:19:47
Be interesting if there was an incentive to fire the Gatling onslaught cannon at the same target as the heavy las, such as tracer rounds. A hit from the onslaught allows the heavy las to ignore negative to hit modifiers. +1 to hit may be a bit too much so I’d prefer ignoring negative modifiers.
Why on earth would a ballistic weapon firing tracer give any benefits to hitting something with a high energy laser?
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Clockpunk wrote: On the whole, today's event was rather insipid and lacklustre, especially compared to the previous two years...
From beng forced to wait outside for 90 mins, whilst only sending the tea/coffee cart when it was 15 mins from entry, to the endless queing (to get into the building, then into the hall, then to get a wristband for a panel, then to enter the store area, ad nauseam). From the focus on content already released or imminent (and well and truly known about, especially compared to the amount of material shown at previous shows... or even the Open Day back in Jan - today's reveals were paltry - they could have at least shown the Necromunda Enforcers) to the staff's refusal to answer any question regarding Looncurse (despite its prominence even on the promo material and programme for the day, with precisly 0 copies for sale on the floor). A decent range of pod discussions (especially the one on Necromunda Lore by two of the core writers - lovely chaps in how they condicted the session) *but* hampered by the fact this was held in the busy shownroom and conducted without a microphone or speaker, so even only one row back I could only hear about about a thrd of the discussion - and that was with much effort and craning. The Science of Paint panel was very interesting, especially in light of the contrast line unveiling - but it is a sad state of affairs when the best part of the day was being able to purchase pre-release models.
Not a ringing endorsement, and I think this will be my last year unless they actively take feedback on board and improve. And yes, I will be submitting a detailed report of my experience to them.
That does sound like a badly run event.
It genuinely felt as though this were their first year running it. And what made the pod session worse was that the toilets from the show floor were down a long hallway lined with small conference rooms - which were all empty, and would have been perfect for such a session!
Didn’t make this year, but I did the last two.
Year one I complained about the exact same issue. The painting classes were close to useless due to inability to see/hear.
Year two was much the same :(
If PP can manage a decent seminar setup for painty/hobby at lock and load, and Adepticon, GenCon et al can manage it, I’m unsure as to why GW can’t.
Putting these in the main spaces let alone without cameras and mikes is such a waste. These classes/seminars are one of the best reasons to attend shows. Shame.
...and you will know me by the trail of my lead...
Be interesting if there was an incentive to fire the Gatling onslaught cannon at the same target as the heavy las, such as tracer rounds. A hit from the onslaught allows the heavy las to ignore negative to hit modifiers. +1 to hit may be a bit too much so I’d prefer ignoring negative modifiers.
Why on earth would a ballistic weapon firing tracer give any benefits to hitting something with a high energy laser?
I’m not playing an ultra realistic game that has to stick to what we know in the real world.
I just want cool rules that give you an incentive to think and play different ways at times rather than point the laser at the tank and the mini gun at the infantry.
My hobby instagram account: @the_shroud_of_vigilance My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog
I play a primaris army, so on the whole I’m happy to see the new repulsor sprue. I’ve got a lot of concerns about it though. The one they show seems to have about the same firepower as a normal repulsor - unless the laser is awesome.
Both the built examples have bolters in the hull. If it isn’t allowed lascannons then it might not really have great anti tank firepower.
Likewise both have stubbers for the pilot to fire, and on the rear turret. There do seem to be options for the stuff round the turret though.
GW can’t seem to do basic probability maths, so they seem to think that a macro plasma incinerator is a good gun. But it’s just the same gun a Leman Russ can take. If it’s going to have any power as a battle tank this thing needs the rule something tanks get, letting them fire their main gun twice when moving slowly. That, or the laser needs to be something truly devastating and the plasma gun can stay on the sprue.
This message was edited 1 time. Last update was at 2019/05/11 19:36:51
Gael Knight wrote: I mean I'd kind of prefer it not to be asymmetrical. Why not just give us two versions of the main gun. I hate that minigun that's on the Primaris vehicles, all the bolt of crap notwithstanding.
You just made that tank 100% better. What is up with GW?
Don't get why people complain turret is "busy". You guys ever saw a real tank? This is busy:
Spoiler:
Two things I really like in new Repulsor is beefy, long barrel with optics that finally looks like a proper tank gun (instead of comically fat, stubby ones found on IG tanks or thin, weedy barrels found on literally everything else). Extra details on turret also help make it look more like a tank, and less like a toy (though as you can see on plasma photo you can leave them off if desired). All in all, would have preferred it to have flatter 'tank' body too, but this is literally first SM vehicle in history that looks like a real tank, IMO, instead of being glorified IFV (all the SM Bradley knockoffs) or toy-like (FW not-Baneblades)...
bullyboy wrote: wow, so GW knocking it out of the park for the past year has finally come to an end! The admech and primaris vehicles look ghastly, the chaos knights look good but 40k doesn't really need more knights. My wallet thanks you GW!!
the repulsor seems... unnesscary yeah. (had they not given it a troop capacity and presented it as a pure tank, it woulda been fine, a predator to the repulsor's razoerback) but as it is, it seems unnesscary duplication. although given it's described as a "modest capcity" my bet is it can only carry 5 troops. which honestly might make it the superior choice as most folks run 5 man primaris squads
the ad mech transport though looks fine. if the Lemen Russ is a WW1 tank brought to 40K, the ad mech transport is a WW2 LCT brought into 40k.
i guess this is their land raider and the other is their land raider redeemer
could be. although what Primaris really need is a Rhino.. it's not BAD it's just... unasked for.
this does however confirm new primaris stuff is definatly inbound soonish
People keep saying Primaris need a 'rhino' and it keeps being wrong.
Primaris don't need a rhino, they just don't have one. No one brings rhino type vehicles. The closest thing you'll see to that is a Venom. Not only that but Aggressors are the only unit that even could benefit from a cheap transport.
If they had a primaris land speeder storm and a Hellblaster squad with 'primaris melta guns' THAT might see play.
NinthMusketeer wrote: So two questions about the new paints that may be buried in here already but I didn't find;
-Do they only work over the special primers?
-Can they be airbrushed?
Not sure about airbrush (although don’t see why not, they’re basically wash consistency and while you shouldn’t use water with them on models that’s just because that makes them dry weird). They work over anything as far as I know (the guy was telling me how to use them over silver to do 30k Thousand Sons, or on power weapons etc). The beige primer makes the colours more vibrant and the grey makes them colder and darker, but I don’t see why you couldn’t do them over anything else. I think the primers are just for the ‘prime and 1 coat’ system they’re advertising for it.
This message was edited 1 time. Last update was at 2019/05/11 20:53:09
bullyboy wrote: wow, so GW knocking it out of the park for the past year has finally come to an end! The admech and primaris vehicles look ghastly, the chaos knights look good but 40k doesn't really need more knights. My wallet thanks you GW!!
the repulsor seems... unnesscary yeah. (had they not given it a troop capacity and presented it as a pure tank, it woulda been fine, a predator to the repulsor's razoerback) but as it is, it seems unnesscary duplication. although given it's described as a "modest capcity" my bet is it can only carry 5 troops. which honestly might make it the superior choice as most folks run 5 man primaris squads
the ad mech transport though looks fine. if the Lemen Russ is a WW1 tank brought to 40K, the ad mech transport is a WW2 LCT brought into 40k.
i guess this is their land raider and the other is their land raider redeemer
could be. although what Primaris really need is a Rhino.. it's not BAD it's just... unasked for.
this does however confirm new primaris stuff is definatly inbound soonish
People keep saying Primaris need a 'rhino' and it keeps being wrong.
Primaris don't need a rhino, they just don't have one. No one brings rhino type vehicles. The closest thing you'll see to that is a Venom. Not only that but Aggressors are the only unit that even could benefit from a cheap transport.
If they had a primaris land speeder storm and a Hellblaster squad with 'primaris melta guns' THAT might see play.
Nobody brings Rhinos because they are overpriced and transport rules got gutted in 8th, not because the need for them doesn't exist.
To be fair, nobody brings marine infantry either, but that's also a problem with the rules. If Marines were good, Rhinoes would be needed.
Gael Knight wrote: I mean I'd kind of prefer it not to be asymmetrical. Why not just give us two versions of the main gun. I hate that minigun that's on the Primaris vehicles, all the bolt of crap notwithstanding.
This is proper. Thank you for the shop-fu.
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
Looks like it's meant to be an actual hovercraft, which is very cool.
If its a "hovercraft", how does it get up onto a landing platform? Screen capture from the vid:
It fell out of a drop ship
LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Latro_ wrote: i think we're getting a bit spoilt guys complaining about today's stuff... acting like last month no new abby, no new csm... so much new stuff lately.
only a few years back their were gamesdays that had literally sod all new.
GW have been pumping out a lot of late. i'v never been a GW apologist but last 2-3years they have got their act together.