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Post by: tneva82
Jidmah wrote: Insectum7 wrote: Jidmah wrote:The whole point is that the people working in the book printing part of GW don't care about how many models you buy or what your opinion of the company is. That's other people's problems.
They don't care how the company is doing overall? That sounds pretty dumb.
This is how all bigger companies work. GW isn't just a room full of guys who know each other anymore.
As for the people wanting to buy more codices - would you actually buy more than twice as many codices if you get the current codex content and content quality (including the amount of errata, update pdfs and lifetime) in a black&white softcover for $25?
Do you also think the majority of buyers would do that?
Edit: Just do clarify, before one of the usual suspects swoops in to spill their vitriol everywhere - I'm not defending GW or even a fan of this practice. I want fairly priced access to rules as much as everyone.
I'm just trying to explain that GW isn't a singular malicious being that operates with a genius masterplan, but a bunch of humans driven by different and often contradicting agendas, just like in any other company that has been around long enough. I have experienced this during my work for multiple companies of similar size and age as GW.
How many codex were 3-4ed? That's how many i got back then(with 1 own army). Albeit # of codexes has come up.
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Post by: Dysartes
Jidmah wrote:As for the people wanting to buy more codices - would you actually buy more than twice as many codices if you get the current codex content and content quality (including the amount of errata, update pdfs and lifetime) in a black&white softcover for $25?
Do you also think the majority of buyers would do that?
Make the books a spiral-bound soft-cover for $30 (or equivalent in proper monies), and yeah, I'm probably buying at least twice as many books. There's a lot of books for 8th/9th I'd pick up on a quiet month at that price range that I haven't so far in hardback.
Apply a similar level of discount (and formatting change) to the campaign books, and I might even consider them.
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Post by: Daedalus81
BAO top 8. Blood Angels list makes use of Assault Cents finally instead of spamming only SG ( though he still has 21 ).
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Post by: Daedalus81
Rumored point leaks.
If true they took the lazy way out on Warriors.
Maleceptor - +50pts (220pts)
Pyrovores - +10pts (40ppm)
Harpy - +10pts (170pts)
Warriors - +5ppm (30ppm)
Raveners - +5ppm (35ppm)
Hive Tyrant - +20pts (180pts)
Flyrant - +20pts (210pts)
Heavy Venom Cannons +5pts each (different prices for different units)
So Harpy goes up to 190pts with HVCs.
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Post by: Tyran
Yikes, +50 pts is too much on the Maleceptor while +20pts is too little on the HVC Harpy.
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Post by: usernamesareannoying
hi all... sorry but what are the points leak, one of those adjustment updates?
i hope its ok but im just getting interested in nids and wanted to ask what is the best commander option, is there one?
im going to start with a combat patrol but was wondering what to add after the hive tyrant.
thanks!
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Post by: Gadzilla666
Daedalus81 wrote:Rumored point leaks.
If true they took the lazy way out on Warriors.
Maleceptor - +50pts (220pts)
Pyrovores - +10pts (40ppm)
Harpy - +10pts (170pts)
Warriors - +5ppm (30ppm)
Raveners - +5ppm (35ppm)
Hive Tyrant - +20pts (180pts)
Flyrant - +20pts (210pts)
Heavy Venom Cannons +5pts each (different prices for different units)
So Harpy goes up to 190pts with HVCs.
Where are these leaks coming from? And are there any for other factions?
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Post by: Gene St. Ealer
Daedalus81 wrote:Rumored point leaks.
If true they took the lazy way out on Warriors.
Maleceptor - +50pts (220pts)
Pyrovores - +10pts (40ppm)
Harpy - +10pts (170pts)
Warriors - +5ppm (30ppm)
Raveners - +5ppm (35ppm)
Hive Tyrant - +20pts (180pts)
Flyrant - +20pts (210pts)
Heavy Venom Cannons +5pts each (different prices for different units)
So Harpy goes up to 190pts with HVCs.
Oof, that's a big Maleceptor nerf. And yeah, lazy in general. If you can adjust HVCs, why can't you adjust Boneswords and Deathspitters?
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Post by: Daedalus81
Tyran wrote:Yikes, +50 pts is too much on the Maleceptor while +20pts is too little on the HVC Harpy.
Possibly. I think the core workhorse of Nids ( Warriors / Raveners ) going up makes it harder for Harpies to exist. Maleceptor was still pretty popular and on top tables after the FAQ and it is T8 W15, which is gd beefy.
It could all be bs though.
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Post by: Tyel
If it happens Tyranids will just pivot over to something like the Hydra list that got 2nd at BAO.
I think you could do more detail - but its the sort of cut that's probably necessary at this point. Nids are clearly too good.
Then put 2 points per model on Troupes and remove Hail of Doom.
Then maybe look at Tau (+5 points per crisis suit?) and you should be more or less there. Well, aside from buffing Ad Mech & DG.
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Post by: Daedalus81
Gadzilla666 wrote:Where are these leaks coming from? And are there any for other factions?
Rando Reddit - nothing else at the moment.
Automatically Appended Next Post:
Tyel wrote:If it happens Tyranids will just pivot over to something like the Hydra list that got 2nd at BAO.
I think you could do more detail - but its the sort of cut that's probably necessary at this point. Nids are clearly too good.
Then put 2 points per model on Troupes and remove Hail of Doom.
Then maybe look at Tau (+5 points per crisis suit?) and you should be more or less there. Well, aside from buffing Ad Mech & DG.
Some people think Eldar need a solid whack and that the only thing holding them down is Nids. I'm not sure the data agrees with that though after poking around on fight club for a bit.
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Post by: Insectum7
Jidmah wrote: Insectum7 wrote: Jidmah wrote:The whole point is that the people working in the book printing part of GW don't care about how many models you buy or what your opinion of the company is. That's other people's problems.
They don't care how the company is doing overall? That sounds pretty dumb.
This is how all bigger companies work. GW isn't just a room full of guys who know each other anymore.
Having worked at a big creative company, we still wanted the company to be doing well because it meant more stability for our project/departments.
Jidmah wrote:
As for the people wanting to buy more codices - would you actually buy more than twice as many codices if you get the current codex content and content quality (including the amount of errata, update pdfs and lifetime) in a black&white softcover for $25?
Do you also think the majority of buyers would do that?
But that's a vast oversimplification of the formula too. There's also ease-of-entry for new players, and the fact that cheaper codexes can influence people to begin collecting more armies, as a good codex will also be an advert for models and their faction. There's also promoting good will of the community for the GW ecosystem overall.
Jidmah wrote:
Edit: Just do clarify, before one of the usual suspects swoops in to spill their vitriol everywhere - I'm not defending GW or even a fan of this practice. I want fairly priced access to rules as much as everyone.
I'm just trying to explain that GW isn't a singular malicious being that operates with a genius masterplan, but a bunch of humans driven by different and often contradicting agendas, just like in any other company that has been around long enough. I have experienced this during my work for multiple companies of similar size and age as GW.
A bunch of humans with contradicting agendas can make stupid decisions, obviously.
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Post by: Karol
Well one could look at the win rates eldar have when they play vs a faction other then tyranids.
At least the squats are getting full blast leaked everywhere. So there is that to be happy about.
Wonder how many people are going to call judgment tokens, marker lights lol
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Post by: Tyran
Daedalus81 wrote: Possibly. I think the core workhorse of Nids ( Warriors / Raveners ) going up makes it harder for Harpies to exist. Maleceptor was still pretty popular and on top tables after the FAQ and it is T8 W15, which is gd beefy. It could all be bs though.
The Maleceptor needed a nerf, but +50 pts is too much. If true, I wouldn't expect to see Maleceptors anymore on the top tables, but I would still expect double Harpy to be popular because +20pts is not enough on them.
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Post by: Aenar
Gadzilla666 wrote:Where are these leaks coming from? And are there any for other factions?
From where the nids codex was leaked a month in advance.
Only these points so far, nothing about the other factions.
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Post by: Tyran
Aenar wrote: Gadzilla666 wrote:Where are these leaks coming from? And are there any for other factions?
From where the nids codex was leaked a month in advance. Only these points so far, nothing about the other factions.
For clarification, the leaks are from the Tyranid discord, and thus likely true as the discord has a good share of reliable sources. And reading through it, the reception is mostly that those are fair changes, except the Maleceptor.
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Post by: ERJAK
Karol wrote:Well one could look at the win rates eldar have when they play vs a faction other then tyranids.
At least the squats are getting full blast leaked everywhere. So there is that to be happy about.
Wonder how many people are going to call judgment tokens, marker lights lol
Nids and Tau are the only factions keeping Eldar down. Nids are also the only thing keeping Harlies from jumping back up into the 70%+ winrate range. 40k fight club backs up those stats pretty well. Automatically Appended Next Post: Aenar wrote: Gadzilla666 wrote:Where are these leaks coming from? And are there any for other factions?
From where the nids codex was leaked a month in advance.
Only these points so far, nothing about the other factions.
There is a rumor about 'every 50-55%+ winrate army getting bumps' but A) That one doesn't even HAVE a source and B) That's the only context. It's barely even a rumor but I thought I'd mention it for completeness sake.
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Post by: Hecaton
Gene St. Ealer wrote:
Oof, that's a big Maleceptor nerf. And yeah, lazy in general. If you can adjust HVCs, why can't you adjust Boneswords and Deathspitters?
I legit don't know. Maybe they have some edict about having to make troops choices be assembled however and be the same points? IDFK.
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Post by: Karol
What is better to nerf. A single box with a monster, or 3-4 boxes of warriors?
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Post by: Gene St. Ealer
Karol wrote:What is better to nerf. A single box with a monster, or 3-4 boxes of warriors?
I'm not sure I get it. I'm fine with Warriors getting a nerf overall. This just wasn't the right way to do it. And I do think the Harpy should have been hit harder by the nerf bat.
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Post by: Afrodactyl
Dysartes wrote: Jidmah wrote:As for the people wanting to buy more codices - would you actually buy more than twice as many codices if you get the current codex content and content quality (including the amount of errata, update pdfs and lifetime) in a black&white softcover for $25?
Do you also think the majority of buyers would do that?
Make the books a spiral-bound soft-cover for $30 (or equivalent in proper monies), and yeah, I'm probably buying at least twice as many books. There's a lot of books for 8th/9th I'd pick up on a quiet month at that price range that I haven't so far in hardback.
Apply a similar level of discount (and formatting change) to the campaign books, and I might even consider them.
If they made the rulebooks and codices spiral bound and sold them at a lower price I would be way more inclined to actually buy them.
They could release their erratas online alongside a printable updated version of the corresponding book page. Print out the new page and replace the one in your book. Suddenly the physical books are as updateable as the digital ones.
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Post by: H.B.M.C.
Maleceptor - +50pts (220pts) Hive Tyrant - +20pts (180pts) Flyrant - +20pts (210pts)
50 points on top of the other nerfs it got? What the fething feth, GW? GW continues to impress with their inability to balance rules, and instead just swing that pendulum with all their slow strength. And cool, Hive Tyrants continue to pay for being effective units. I knew buying that Codex was a stupid fething idea. Both it and the cards are invalid already...
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Post by: Daedalus81
H.B.M.C. wrote:Maleceptor - +50pts (220pts)
Hive Tyrant - +20pts (180pts)
Flyrant - +20pts (210pts)
50 points on top of the other nerfs it got? What the fething feth, GW?
GW continues to impress with their inability to balance rules, and instead just swing that pendulum with all their slow strength.
And cool, Hive Tyrants continue to pay for being effective units.
I knew buying that Codex was a stupid fething idea. Both it and the cards are invalid already...
Yea...as much as I love books...not a great product right now.
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Post by: Dudeface
Daedalus81 wrote: H.B.M.C. wrote:Maleceptor - +50pts (220pts)
Hive Tyrant - +20pts (180pts)
Flyrant - +20pts (210pts)
50 points on top of the other nerfs it got? What the fething feth, GW?
GW continues to impress with their inability to balance rules, and instead just swing that pendulum with all their slow strength.
And cool, Hive Tyrants continue to pay for being effective units.
I knew buying that Codex was a stupid fething idea. Both it and the cards are invalid already...
Yea...as much as I love books...not a great product right now.
Yet people want better faster balance, it's a catch 22 for printed mediums
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Post by: Mr. Burning
Dudeface wrote: Daedalus81 wrote: H.B.M.C. wrote:Maleceptor - +50pts (220pts)
Hive Tyrant - +20pts (180pts)
Flyrant - +20pts (210pts)
50 points on top of the other nerfs it got? What the fething feth, GW?
GW continues to impress with their inability to balance rules, and instead just swing that pendulum with all their slow strength.
And cool, Hive Tyrants continue to pay for being effective units.
I knew buying that Codex was a stupid fething idea. Both it and the cards are invalid already...
Yea...as much as I love books...not a great product right now.
Yet people want better faster balance, it's a catch 22 for printed mediums
Its not catch 22.
Better balance involves GW giving crap about the product it releases.
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Post by: H.B.M.C.
Exactly.
For all the "wait and see"'s out there, there are things in these books that are obvious from the moment they arrive.
Obvious to us, that is. For some reason GW can't ever see the woods for the trees, and is either incapable or just unwilling to do proper testing. And it shows. It always shows. Book after book after book.
If not for Hanlon and his mighty razor, I would honestly think it's intentional.
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Post by: Dudeface
H.B.M.C. wrote:Exactly.
For all the "wait and see"'s out there, there are things in these books that are obvious from the moment they arrive.
Obvious to us, that is. For some reason GW can't ever see the woods for the trees, and is either incapable or just unwilling to do proper testing. And it shows. It always shows. Book after book after book.
If not for Hanlon and his mighty razor, I would honestly think it's intentional.
Yeah this all true but there will always be some point or rule tweaks and an errata for typos or whatever, it might even only ever be for 1 line in the book but it still renders the book incorrect.
I'm not really sure people what or expect to happen, have a codex that it utterly immutable and never gets faqd or rebalanced? I know people whined about that enough back in the day. Even if it was "closer" to "balanced" at release, it'll still change and everyone buying the book knows that, you read these forums knowing the book was coming out the gates too good and still bought it. Why are you now angry that the balance pass you knew was coming is going to happen and render the printed material (well, 2 pages) obsolete like you knew it would?
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Post by: H.B.M.C.
Dudeface wrote:Yeah this all true but there will always be some point or rule tweaks and an errata for typos or whatever, it might even only ever be for 1 line in the book but it still renders the book incorrect.
I'm not talking about the odd error or typo. I'm talking about massive power imbalance that's there from the word go.
How did the Eldar book make it to print with the Harlis in the state they were? The Custodes? The AdMech and Dark Eldar before them. These weren't simply "tweaks" or a point here and there that needed adjusting.
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Post by: Dudeface
H.B.M.C. wrote:Dudeface wrote:Yeah this all true but there will always be some point or rule tweaks and an errata for typos or whatever, it might even only ever be for 1 line in the book but it still renders the book incorrect.
I'm not talking about the odd error or typo. I'm talking about massive power imbalance that's there from the word go.
How did the Eldar book make it to print with the Harlis in the state they were? The Custodes? The AdMech and Dark Eldar before them. These weren't simply "tweaks" or a point here and there that needed adjusting.
That's not relevant, you were complaining your printed material was invalidated, by points tweaks. I understand you're trying to say balance it better before release, but it would still need errata and points changes even then.
Yet again, you frequent the forums here enough to have seen that everyone was saying nids were going to be too strong, you knew they'd need to amend the points and or rules to balance them, then bought it anyway just to complain the expected changes happen.
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Post by: EightFoldPath
Ideally...
First, the points (and power levels) should not be in the codexes or a chapter approved book. Instead all the points (and power levels) are in PDFs on the website.
Second, the codexes are written in a somewhat reasonable fashion so that they require as few errata to rules as possible, and just slight points changes to tweak the balance between codexes.
But, that second point is a long long way from possible for the current rules writing team. How many times are they going to write a strategem that breaks the game before they learn not to?
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Post by: vict0988
H.B.M.C. wrote:Exactly.
For all the "wait and see"'s out there, there are things in these books that are obvious from the moment they arrive.
Obvious to us, that is. For some reason GW can't ever see the woods for the trees, and is either incapable or just unwilling to do proper testing. And it shows. It always shows. Book after book after book.
If not for Hanlon and his mighty razor, I would honestly think it's intentional.
We never guessed that someone would use a Salamanders Stratagem that improves rate of fire at the same time as a Salamanders Stratagem that improves the effectiveness of each hit. - professional GW game designer.
Designing codex balance to be sturdy by eliminating combos would also be a decent idea, even if combos can be very fun they are also very likely to be unbalanced. This can be done by making buffs mutually exclusive, like having one flamer Stratagem only work against Infantry and the other only work against Vehicles or have both Stratagems add to the number of hits such that the bonus is additive instead of multiplicative. Same thing goes for bonuses like Captain and Lieutenant auras, they could both offer +1 to hit under various exclusive circumstances (like in melee or for shooting).
Dudeface wrote:I'm not really sure people what or expect to happen, have a codex that it utterly immutable and never gets faqd or rebalanced?
Pretty much yes. The only thing that should need to be changed is points costs. I am pretty happy Necron Destroyers got Core, but I am also very happy I didn't buy a codex and just borrow one. Stratagems that deal 5 MW for 1CP or something on that level should not even be in an alpha version of a codex. Strong Stratagems are okay and don't need to be erratad, like the 8th edition Necrons Destroyer Stratagem, it was undercosted, but it was not game-breaking and the points cost of Destroyers could be adjusted to reflect their output when factoring in the damage boost they often got from the underpriced Stratagem.
Moving Stratagems, Chapter Tactics, Combat Doctrines, Super Doctrines, Relics and WL traits from codexes to an annual chapter approved would mean that things can be updated once a year while making it clear how long a book's lifespan is. 0 days is not okay, like the Space Wolves codex which got a day 1 patch to its WL traits because there was something cool they wanted to add but didn't make it in time. Just put it on the noticeboard and add it to the codex next edition. Balance still hasn't been fixed despite all the changes GW is putting out, I can neither play competitive nor casual 40k without investing a huge amount of time into figuring out where the meta is at unless I accept that sometimes I will just crush someone or be crushed based on the tier our lists are at.
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Post by: NinthMusketeer
Having printed material be occasionally errata'd is inconvenient but understandable, and perfectly tolerable for improving the state of the game.
Having printed material that is so badly designed it needs eratta within weeks of release to fix things that are obvious even without testing is a different matter.
As for intent, it is obvious there's no sinister scheme behind GWs terrible balance, but the powers that be within the company are definitely making a choice not to get better. There is no way they don't know it is such a common source of customer dissatisfaction. My assumption is that they know shifting imbalance drives sales short term and long term consequences be dammed. It fits with the extremely common mentality among corporations for disregarding a net loss in the long term in favor of short term gain.
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Post by: Mr. Burning
NinthMusketeer wrote:Having printed material be occasionally errata'd is inconvenient but understandable, and perfectly tolerable for improving the state of the game.
Having printed material that is so badly designed it needs eratta within weeks of release to fix things that are obvious even without testing is a different matter.
As for intent, it is obvious there's no sinister scheme behind GWs terrible balance, but the powers that be within the company are definitely making a choice not to get better. There is no way they don't know it is such a common source of customer dissatisfaction. My assumption is that they know shifting imbalance drives sales short term and long term consequences be dammed. It fits with the extremely common mentality among corporations for disregarding a net loss in the long term in favor of short term gain.
GW have primed the pump with the new regular patches and updates.
10th ed could well be season 1 of 40k ...and the balance will still end up being horrendous. Its just the business mindset of GW.
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Post by: Hecaton
Dudeface wrote: H.B.M.C. wrote:Dudeface wrote:Yeah this all true but there will always be some point or rule tweaks and an errata for typos or whatever, it might even only ever be for 1 line in the book but it still renders the book incorrect.
I'm not talking about the odd error or typo. I'm talking about massive power imbalance that's there from the word go.
How did the Eldar book make it to print with the Harlis in the state they were? The Custodes? The AdMech and Dark Eldar before them. These weren't simply "tweaks" or a point here and there that needed adjusting.
That's not relevant, you were complaining your printed material was invalidated, by points tweaks. I understand you're trying to say balance it better before release, but it would still need errata and points changes even then.
Yet again, you frequent the forums here enough to have seen that everyone was saying nids were going to be too strong, you knew they'd need to amend the points and or rules to balance them, then bought it anyway just to complain the expected changes happen.
It's very relevant. GW should do a better job.
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Post by: Dudeface
Hecaton wrote:Dudeface wrote: H.B.M.C. wrote:Dudeface wrote:Yeah this all true but there will always be some point or rule tweaks and an errata for typos or whatever, it might even only ever be for 1 line in the book but it still renders the book incorrect.
I'm not talking about the odd error or typo. I'm talking about massive power imbalance that's there from the word go.
How did the Eldar book make it to print with the Harlis in the state they were? The Custodes? The AdMech and Dark Eldar before them. These weren't simply "tweaks" or a point here and there that needed adjusting.
That's not relevant, you were complaining your printed material was invalidated, by points tweaks. I understand you're trying to say balance it better before release, but it would still need errata and points changes even then.
Yet again, you frequent the forums here enough to have seen that everyone was saying nids were going to be too strong, you knew they'd need to amend the points and or rules to balance them, then bought it anyway just to complain the expected changes happen.
It's very relevant. GW should do a better job.
No, it really isn't. In this instance it's buying a knowingly faulty product and complaining when they amend it. Every single book gets points changes and always will, because the game isn't static and things need to be rebalanced.
The only way your printed medium will not be obsolete (again, 2 pages of it on average), is if they either don't errata or balance patch things, or don't print the points in the first place. Automatically Appended Next Post: Unrelated, I note that sisters won BAO, I take it that "AoC is a nerf for sisters" thread was a way off the mark?
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Post by: CommunistNapkin
Dudeface wrote:
Unrelated, I note that sisters won BAO, I take it that "AoC is a nerf for sisters" thread was a way off the mark?
Yes, Sisters have been rising steadily since AoC dropped, and topping BAO shows the significance of the buff to their faction.
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Post by: Hecaton
Dudeface wrote:
No, it really isn't. In this instance it's buying a knowingly faulty product and complaining when they amend it. Every single book gets points changes and always will, because the game isn't static and things need to be rebalanced.
The only way your printed medium will not be obsolete (again, 2 pages of it on average), is if they either don't errata or balance patch things, or don't print the points in the first place.
The degree to which it needs to be rebalanced is still too high, however.
Dudeface wrote:Automatically Appended Next Post:
Unrelated, I note that sisters won BAO, I take it that "AoC is a nerf for sisters" thread was a way off the mark?
Considering the player got to the top rankings by (seemingly unintentionally) misplaying some stratagems, as well as having an easy schedule compared to the other top 8... there's still some issues there.
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Post by: Karol
CommunistNapkin wrote:Dudeface wrote:
Unrelated, I note that sisters won BAO, I take it that "AoC is a nerf for sisters" thread was a way off the mark?
Yes, Sisters have been rising steadily since AoC dropped, and topping BAO shows the significance of the buff to their faction.
Too bloody rose, and most people had their armies as Argent Shroud. That is like saying that marines are doing great when WS win an event to a person who plays IF.
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Post by: H.B.M.C.
You think I spent money on the book just so I could complain about it later? You are absolutely mental if you think this. I bought the Tyranid Codex - going against my personal "Don't by GW printed material!" rule - because I was excited that, I thought, we finally had a Codex after literal fething decades that was fun, dynamic, had a good breadth of options, and also didn't screw over what came before it too much (Hive Guard got munted, I'm not a personal fan of the changes made to 'Stealers, and Tyrants continue to suffer for their past sins, but really everything else came through largely intact). I bought it because I thought that I'd finally get to use a Tyranid book where I wasn't always running up hill, where I could make use of just about any Tyranid model I owned (and I own a lot...) without, in essence, throwing the game away. The book got delayed in Australia - it came out yesterday - but because I am who I am, that didn't deter me, I got a copy (for cheap) elsewhere and was ready to go. Due to circumstances beyond my control, I haven't had a chance to use it yet, and the book has already changed. It and the cards are already invalid thanks to the FAQs. For people in Oz who aren't me, the book was out of date before they could even get their hands on it. Do you get how fething annoying that is? But no, according to you, any complains on the rules are "irrelevant" (because you say so, apparently) and I just bought it to "complain". Yes. It really is. And no I wasn't just complaining about points tweaks. It's really fething obvious to anyone with half a God-damned braincell what we're talking about here. GW books are not fit for purpose upon printing. It doesn't matter whether it's a tweak to some points, or a wholesale change in an FAQ that dramatically alters a unit or the function of equipment/strats/etc; these things should not be seeing the light of day in the state that they are in. Your continued attempts to minimise and trivialise the very valid and OBVIOUS issues with the rules in this thread are, to be frank, un-fething-believably insulting.
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Post by: Voss
Karol wrote: CommunistNapkin wrote:Dudeface wrote:
Unrelated, I note that sisters won BAO, I take it that "AoC is a nerf for sisters" thread was a way off the mark?
Yes, Sisters have been rising steadily since AoC dropped, and topping BAO shows the significance of the buff to their faction.
Too bloody rose, and most people had their armies as Argent Shroud. That is like saying that marines are doing great when WS win an event to a person who plays IF.
No, actually. Its exactly the opposite. The complaint about AoC was specifically that it made one Sisters sub-faction worse (or more specifically one unit from one sub-faction didn't get better) and that made the whole faction worse.
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Post by: Blackie
Dudeface wrote:
Unrelated, I note that sisters won BAO, I take it that "AoC is a nerf for sisters" thread was a way off the mark?
Absolutely, as expected.
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Post by: Dudeface
H.B.M.C. wrote:You think I spent money on the book just so I could complain about it later?
You are absolutely mental if you think this.
I bought the Tyranid Codex - going against my personal "Don't by GW printed material!" rule - because I was excited that, I thought, we finally had a Codex after literal fething decades that was fun, dynamic, had a good breadth of options, and also didn't screw over what came before it too much (Hive Guard got munted, I'm not a personal fan of the changes made to 'Stealers, and Tyrants continue to suffer for their past sins, but really everything else came through largely intact). I bought it because I thought that I'd finally get to use a Tyranid book where I wasn't always running up hill, where I could make use of just about any Tyranid model I owned (and I own a lot...) without, in essence, throwing the game away.
The book got delayed in Australia - it came out yesterday - but because I am who I am, that didn't deter me, I got a copy (for cheap) elsewhere and was ready to go. Due to circumstances beyond my control, I haven't had a chance to use it yet, and the book has already changed. It and the cards are already invalid thanks to the FAQs. For people in Oz who aren't me, the book was out of date before they could even get their hands on it.
Do you get how fething annoying that is?
But no, according to you, any complains on the rules are "irrelevant" (because you say so, apparently) and I just bought it to "complain".
Yes. It really is. And no I wasn't just complaining about points tweaks. It's really fething obvious to anyone with half a God-damned braincell what we're talking about here.
GW books are not fit for purpose upon printing.
It doesn't matter whether it's a tweak to some points, or a wholesale change in an FAQ that dramatically alters a unit or the function of equipment/strats/etc; these things should not be seeing the light of day in the state that they are in.
Your continued attempts to minimise and trivialise the very valid and OBVIOUS issues with the rules in this thread are, to be frank, un-fething-believably insulting.
Edited to a shorter response:
That wasn't what I meant, it was clear that I wasn't insinuating you bought a book with the sole intent of complaining.
We all know GW balance out the gate sucks, you admit as much.
We all know their books need amending as do points etc. Even in a balanced book.
There is a separate topic that isn't rage bashing GW rules writing about the longevity of the printed material you seem to be ignoring in place of simple anger.
The point was, you admit you know the initial printed quality isn't great, you knew it'd need amending, you knew that book would have "obsolete" pages pretty quickly, so don't moan about it was one angle.
The other is, should GW be printing them at all, should the delivery be different etc?
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Post by: Mr. Burning
For the millionth time.
Errata are to expected (probably). No one is arguing against this.
You need to codex to play your faction (arguable to some I know but go with it) or a facsimile of it.
It certainly is a problem when said codex is out of date from point of concept even.
Further to this major changes are wrought to the structure of the codex by on going playtesting in the form of tourney results.
A consumer of such product has a right to be angry.
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Post by: Dudeface
Mr. Burning wrote:For the millionth time.
Errata are to expected (probably). No one is arguing against this.
You need to codex to play your faction (arguable to some I know but go with it) or a facsimile of it.
It certainly is a problem when said codex is out of date from point of concept even.
Further to this major changes are wrought to the structure of the codex by on going playtesting in the form of tourney results.
A consumer of such product has a right to be angry.
They're out of date at conception because of the lead time with printers in part. So should they move away from printed books altogether?
I disagree on the anger, it's very well advertised by GW themselves that no book in this game will remain as printed forever. Part of buying a book with the knowledge it'll be amended is understanding it won't remain as printed forever. The quality of the rules writing aside, it's better they fix a wonky book earlier than later.
I would add they should maybe consider a reprint occasionally to roll in the updates.
Although this is getting very far from the topic of nids winning tournaments in May.
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Post by: Tyel
GW clearly could do a better job balancing the game. Its unclear why they don't. I feel the playtesting clearly isn't working. (And while we had the much quoted "but we didn't test D3+3 damage dark lances" - that wasn't even the main reason DE were top faction for 9~ months.)
A simple consideration of what Tyranids *get* for their points compared to everything else in the game should have easily demonstrated the problems. Just as with Harlequins, to some extent Eldar, Custodes and indeed Tau before them.
Equally however I feel the window has grown too short for it to really be about encouraging sales. If Maleceptors are say nerfed hard in a few weeks time, you've had... what, a month or two to buy, assemble and play with them? That might suffice for the Esports-esque scene that tries to hit a tournament every week or two - but those guys are a miniscule fraction of the customer base. I feel few people are dropping $1000 to buy a new army... that may be pushed back to being decidedly mid-tier before the glue dries.
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Post by: Unit1126PLL
Dudeface wrote: Mr. Burning wrote:For the millionth time.
Errata are to expected (probably). No one is arguing against this.
You need to codex to play your faction (arguable to some I know but go with it) or a facsimile of it.
It certainly is a problem when said codex is out of date from point of concept even.
Further to this major changes are wrought to the structure of the codex by on going playtesting in the form of tourney results.
A consumer of such product has a right to be angry.
They're out of date at conception because of the lead time with printers in part. So should they move away from printed books altogether?
Yes.
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Post by: Jidmah
Tyel wrote:GW clearly could do a better job balancing the game. Its unclear why they don't. I feel the playtesting clearly isn't working. (And while we had the much quoted "but we didn't test D3+3 damage dark lances" - that wasn't even the main reason DE were top faction for 9~ months.)
We also have some evidence that some of the pros are giving biased feedback to help factions they prefer and hurt factions they can't play well/don't like playing against.
On top of that, GW is keeping secrets from the playtesters - none of the beast snaggas were playtested.
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Post by: Daedalus81
Jidmah wrote:Tyel wrote:GW clearly could do a better job balancing the game. Its unclear why they don't. I feel the playtesting clearly isn't working. (And while we had the much quoted "but we didn't test D3+3 damage dark lances" - that wasn't even the main reason DE were top faction for 9~ months.)
We also have some evidence that some of the pros are giving biased feedback to help factions they prefer and hurt factions they can't play well/don't like playing against.
On top of that, GW is keeping secrets from the playtesters - none of the beast snaggas were playtested.
The first one ugg...
The model thing could be GW not having the models done or rules constructed them in time for play test. Or they don't care to give guidance on base and model size for proxy. I doubt it's them trying to keep things quiet, because there's so much else that could leak.
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Post by: A Town Called Malus
If your models and rules aren't ready for playtesting prior to printing, then they aren't ready for printing.
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Post by: Daedalus81
A Town Called Malus wrote:If your models and rules aren't ready for playtesting prior to printing, then they aren't ready for printing.
Sure, but they have sales targets and they "need" something in that release slot. Otherwise you get a sales slump, then the stock will drop, and everyone will run to the forum to declare that GW is dying.
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Post by: Tresson
Dudeface wrote: H.B.M.C. wrote:You think I spent money on the book just so I could complain about it later?
You are absolutely mental if you think this.
I bought the Tyranid Codex - going against my personal "Don't by GW printed material!" rule - because I was excited that, I thought, we finally had a Codex after literal fething decades that was fun, dynamic, had a good breadth of options, and also didn't screw over what came before it too much (Hive Guard got munted, I'm not a personal fan of the changes made to 'Stealers, and Tyrants continue to suffer for their past sins, but really everything else came through largely intact). I bought it because I thought that I'd finally get to use a Tyranid book where I wasn't always running up hill, where I could make use of just about any Tyranid model I owned (and I own a lot...) without, in essence, throwing the game away.
The book got delayed in Australia - it came out yesterday - but because I am who I am, that didn't deter me, I got a copy (for cheap) elsewhere and was ready to go. Due to circumstances beyond my control, I haven't had a chance to use it yet, and the book has already changed. It and the cards are already invalid thanks to the FAQs. For people in Oz who aren't me, the book was out of date before they could even get their hands on it.
Do you get how fething annoying that is?
But no, according to you, any complains on the rules are "irrelevant" (because you say so, apparently) and I just bought it to "complain".
Yes. It really is. And no I wasn't just complaining about points tweaks. It's really fething obvious to anyone with half a God-damned braincell what we're talking about here.
GW books are not fit for purpose upon printing.
It doesn't matter whether it's a tweak to some points, or a wholesale change in an FAQ that dramatically alters a unit or the function of equipment/strats/etc; these things should not be seeing the light of day in the state that they are in.
Your continued attempts to minimise and trivialise the very valid and OBVIOUS issues with the rules in this thread are, to be frank, un-fething-believably insulting.
Edited to a shorter response:
That wasn't what I meant, it was clear that I wasn't insinuating you bought a book with the sole intent of complaining.
We all know GW balance out the gate sucks, you admit as much.
We all know their books need amending as do points etc. Even in a balanced book.
There is a separate topic that isn't rage bashing GW rules writing about the longevity of the printed material you seem to be ignoring in place of simple anger.
The point was, you admit you know the initial printed quality isn't great, you knew it'd need amending, you knew that book would have "obsolete" pages pretty quickly, so don't moan about it was one angle.
The other is, should GW be printing them at all, should the delivery be different etc?
Can you kindly explain why you feel it okay to say they're selling a finished product then handing over a best test copy when we buy it? Automatically Appended Next Post: Tyel wrote:GW clearly could do a better job balancing the game. Its unclear why they don't. I feel the playtesting clearly isn't working. (And while we had the much quoted "but we didn't test D3+3 damage dark lances" - that wasn't even the main reason DE were top faction for 9~ months.)
A simple consideration of what Tyranids *get* for their points compared to everything else in the game should have easily demonstrated the problems. Just as with Harlequins, to some extent Eldar, Custodes and indeed Tau before them.
Equally however I feel the window has grown too short for it to really be about encouraging sales. If Maleceptors are say nerfed hard in a few weeks time, you've had... what, a month or two to buy, assemble and play with them? That might suffice for the Esports-esque scene that tries to hit a tournament every week or two - but those guys are a miniscule fraction of the customer base. I feel few people are dropping $1000 to buy a new army... that may be pushed back to being decidedly mid-tier before the glue dries.
It's because a constantly shifting mate leads to more sales as people change their armies to fit the new meta.
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Post by: Dudeface
A Town Called Malus wrote:If your models and rules aren't ready for playtesting prior to printing, then they aren't ready for printing.
The models aren't required for playtesting really, as long as a description and relative size is included it's enough to go off.
Automatically Appended Next Post:
Tresson wrote:
Can you kindly explain why you feel it okay to say they're selling a finished product then handing over a best test copy when we buy it?
I never said it was OK, nor did I ever mention them being a finished product nor does GW. They openly tell you they will change them, they advertise the points changes with a regular rota.
Are you OK with them potentially selling a finished product and never balancing it out or fixing issues with it in the future?
The truth is somewhere in the middle. The books aren't contemporary at launch as we know, but even if they were and have good balance future releases will facilitate some change in all probability.
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Post by: EviscerationPlague
Dudeface wrote: Mr. Burning wrote:For the millionth time.
Errata are to expected (probably). No one is arguing against this.
You need to codex to play your faction (arguable to some I know but go with it) or a facsimile of it.
It certainly is a problem when said codex is out of date from point of concept even.
Further to this major changes are wrought to the structure of the codex by on going playtesting in the form of tourney results.
A consumer of such product has a right to be angry.
They're out of date at conception because of the lead time with printers in part. So should they move away from printed books altogether?
YES THEY SHOULD MOVE AWAY FROM PRINTED BOOKS. If they can't do a good job the first time, they shouldn't do it at all.
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Post by: A Town Called Malus
Daedalus81 wrote: A Town Called Malus wrote:If your models and rules aren't ready for playtesting prior to printing, then they aren't ready for printing.
Sure, but they have sales targets and they "need" something in that release slot. Otherwise you get a sales slump, then the stock will drop, and everyone will run to the forum to declare that GW is dying.
Not my problem. Bad rules, however, are.
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Post by: Tyel
Tresson wrote:It's because a constantly shifting mate leads to more sales as people change their armies to fit the new meta.
But it doesn't though. Unless you mean on a unit by unit basis?
I mean GW might think it does. But you aren't compelling people to change their armies when you have a new hotness every 6 weeks.
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Post by: tneva82
Yet you see try hards playing different army constantly chasing new op all the time.
You might not think it works. Gw's profits disagree with you.
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Post by: Hecaton
Jidmah wrote:
We also have some evidence that some of the pros are giving biased feedback to help factions they prefer and hurt factions they can't play well/don't like playing against.
What specific evidence is that? I'd be interested to read it.
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Post by: Karol
GK write up for 8th ed codex. That Nanavati guy throws in a blurb how GK MW generations and psychic powers had to be reigned in because otherwise GK would be too powerful, but this way they will be just powerful. What followed was GK being one of the worse or the worse faction with a codex in 8th ed. And the same time other "magic" heavy faction did not get any such limitations.
Later on when confronted on the state of GK, Nanavati claimed that GK players just don't know how to play and build a good GK army. And posted the same type of army everyone else playing as an example.
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Post by: Daedalus81
Karol wrote:GK write up for 8th ed codex. That Nanavati guy throws in a blurb how GK MW generations and psychic powers had to be reigned in because otherwise GK would be too powerful, but this way they will be just powerful. What followed was GK being one of the worse or the worse faction with a codex in 8th ed. And the same time other "magic" heavy faction did not get any such limitations.
Later on when confronted on the state of GK, Nanavati claimed that GK players just don't know how to play and build a good GK army. And posted the same type of army everyone else playing as an example.
GK have been a solid army since their release. Automatically Appended Next Post: tneva82 wrote:Yet you see try hards playing different army constantly chasing new op all the time.
You might not think it works. Gw's profits disagree with you.
Again, those people already own or borrow whatever they need. I regularly see FB posts of people selling their pile of shame and some post literally tens of thousands of dollars in models.
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Post by: VladimirHerzog
Karol wrote:GK write up for 8th ed codex. That Nanavati guy throws in a blurb how GK MW generations and psychic powers had to be reigned in because otherwise GK would be too powerful, but this way they will be just powerful. What followed was GK being one of the worse or the worse faction with a codex in 8th ed. And the same time other "magic" heavy faction did not get any such limitations.
Later on when confronted on the state of GK, Nanavati claimed that GK players just don't know how to play and build a good GK army. And posted the same type of army everyone else playing as an example.
about the bolded part:
What are you referring to? Thousand sons? You mean the army that specialises in OFFENSIVE psychic could do more damage than the one specialised in buffing psychic? (and your smites could be ridiculously stronger when facing anything with the demon keyword)
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Post by: ERJAK
Daedalus81 wrote:Karol wrote:GK write up for 8th ed codex. That Nanavati guy throws in a blurb how GK MW generations and psychic powers had to be reigned in because otherwise GK would be too powerful, but this way they will be just powerful. What followed was GK being one of the worse or the worse faction with a codex in 8th ed. And the same time other "magic" heavy faction did not get any such limitations.
Later on when confronted on the state of GK, Nanavati claimed that GK players just don't know how to play and build a good GK army. And posted the same type of army everyone else playing as an example.
GK have been a solid army since their release.
Automatically Appended Next Post:
tneva82 wrote:Yet you see try hards playing different army constantly chasing new op all the time.
You might not think it works. Gw's profits disagree with you.
Again, those people already own or borrow whatever they need. I regularly see FB posts of people selling their pile of shame and some post literally tens of thousands of dollars in models.
The bolded is an objective lie. They were the worst faction in 8th edition for the majority of the edition. Even after their codex came out, they were still terrible. It took their Campaign book right before 9th to make them decently playable. Automatically Appended Next Post: Mr. Burning wrote: NinthMusketeer wrote:Having printed material be occasionally errata'd is inconvenient but understandable, and perfectly tolerable for improving the state of the game.
Having printed material that is so badly designed it needs eratta within weeks of release to fix things that are obvious even without testing is a different matter.
As for intent, it is obvious there's no sinister scheme behind GWs terrible balance, but the powers that be within the company are definitely making a choice not to get better. There is no way they don't know it is such a common source of customer dissatisfaction. My assumption is that they know shifting imbalance drives sales short term and long term consequences be dammed. It fits with the extremely common mentality among corporations for disregarding a net loss in the long term in favor of short term gain.
GW have primed the pump with the new regular patches and updates.
10th ed could well be season 1 of 40k ...and the balance will still end up being horrendous. Its just the business mindset of GW.
The thing is, some amount of imbalance, even deliberate imbalance is fine. Just about any competitive game that isn't a traditional sport has some level of imbalance. Games like league of legends have a constantly rotating door of OP champions and that game's been around for over a decade now.
The thing is: Other games generally don't have THIS level of imbalance. A lol champion having a 60% winrate is unheard of, even if you adjust for champions that are unpopular enough to only be played by extremely skilled one-tricks. In the cases where a champion DOES breach that mark, it gets emergency hotfixed within a couple of days. The idea that LoL would release an 80% winrate champion is INSANE.
In fact, the only non- gw game I can think of that's AS poorly balanced as 40k is YUGIOH and YUGIOH is NOT a game you should be basing any sort of design philosophies around.
Having a degree of imbalance that lets small adjustment patches change things up and create new gameplay patterns or make new options viable is a good thing. It keeps the game fresh. Dropping a book that wins 80% of games for free, does not.
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Post by: Spoletta
You are comparing orange to apples. In LoL a champion is only one out of five players, in 40K a faction is your whole set up. It is obvious that a champion in LoL cannot reach 80% win rates, since it would have to be so OP that he can win the game alone irrespective of the other 4 players in the team. LoL has also a ban system, and it isn't uncommon for OP champions to reach the 100% pick/ban, which means that the other team will allow you to pick it only when it has a plan. To make a real comparison of LoL win rates vs 40K win rates, you should take in consideration only team tournaments and see which is the win% of those with a player of that faction. Unfortunately the number of those games being played are not enough to run any real analysis. But even without actual data, if you consider that the other members of the team (let's say another 4 to keep a good comparison with LoL) have a 50% chance of winning their match, let's take the most edge case. One player has a faction so strong that he has a 100% win rate. This means that the rest of them to win needs to only win 2 out of the remaining 4 games. This translates to a 68.75% win rate for the team (not counting for mirrors). This is the absolute top result that you can get in a 5 player system. Now let's apply a win percentage of 75% for the OP faction, which is an impossibly brokenly OP in 40k terms, probably never reached in the history of 40K (you have to take the numbers not accounting for mirrors in this analysis). After you run a bit of math, the win rate for the team is 59.37%. So as you can see it isn't a really fair comparison. As soon as you consider a system with 5 players, the win% are artifically deflated.
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Post by: EviscerationPlague
Daedalus81 wrote:Karol wrote:GK write up for 8th ed codex. That Nanavati guy throws in a blurb how GK MW generations and psychic powers had to be reigned in because otherwise GK would be too powerful, but this way they will be just powerful. What followed was GK being one of the worse or the worse faction with a codex in 8th ed. And the same time other "magic" heavy faction did not get any such limitations.
Later on when confronted on the state of GK, Nanavati claimed that GK players just don't know how to play and build a good GK army. And posted the same type of army everyone else playing as an example.
GK have been a solid army since their release.
I know you like to defend GW for the sake of defending them, but you don't have to lie when doing it.
108848
Post by: Blackie
ERJAK wrote:
Having a degree of imbalance that lets small adjustment patches change things up and create new gameplay patterns or make new options viable is a good thing. It keeps the game fresh. Dropping a book that wins 80% of games for free, does not.
I don't think it's true. It's not the book that wins X% of games for "free", it's specific lists from that book. And a lot of players can't field those lists or even don't want to. In an era of frequent updates many players are discouraged to chase that flavour of the month and don't do it. That's why I don't think things are that imbalanced. For a simulator probably, for the actual miniature game definitely not.
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Post by: Karol
In 8th ed with its chaos FW psyker spam , Inari and eldar soups from day one and later loyal 32+castellan etc? GK got okey, it was 2.0 marine time by then, when the PA book came out at very end of the edition. The fact that GK were getting nerfed every FAQ, CA etc become a meme.
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Post by: Dysartes
Jidmah wrote:Tyel wrote:GW clearly could do a better job balancing the game. Its unclear why they don't. I feel the playtesting clearly isn't working. (And while we had the much quoted "but we didn't test D3+3 damage dark lances" - that wasn't even the main reason DE were top faction for 9~ months.)
We also have some evidence that some of the pros are giving biased feedback to help factions they prefer and hurt factions they can't play well/don't like playing against.
I'm going to have to [Citation required] that claim - might just be that I've missed it, but even with the low regard I hold the groups that are doing the playtesting, I've not heard anything about this sort of malicious action.
And I mean a proper citation, Jid, not a conspiracy theory.
Jidmah wrote:On top of that, GW is keeping secrets from the playtesters - none of the beast snaggas were playtested.
This, on the other hand - like the Dark Lance change post-"playtesting" - is just plain stupid of them. You can't playtest a book properly if you don't have the full breadth of units to test.
Dudeface wrote:The other is, should GW be printing them at all, should the delivery be different etc?
Different? No.
I could see doing the ebook (or whatever the format was in the past) versions of the books as a release alongside the physical ones, but not instead of.
The player base could grow up a bit, though, and stop complaining that their whole book is "invalid" every time there is a FAQ/errata/ CA points release, especially when - as of the next MFM release - those updates won't cost them anything.
These things not getting changed was a problem in earlier editions - getting a set of fixes at a regular pace is something a lot of the people whining now wanted back then, if they were playing at that time.
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Post by: Karol
Blackie wrote:
I don't think it's true. It's not the book that wins X% of games for "free", it's specific lists from that book. And a lot of players can't field those lists or even don't want to. In an era of frequent updates many players are discouraged to chase that flavour of the month and don't do it. That's why I don't think things are that imbalanced. For a simulator probably, for the actual miniature game definitely not.
Yeah right. Go tell the IG players that it is not their codex being bad, but everyone else playing specific builds, that is the foult for them being bottom tier. Or when knights were build in a such a way that they would auto lose objectives, get shot from behind buildings, but couldn't fire back AND gave up free secondaries. Same with GK before their codex. As long as the opponent didn't have a psyker, which was most armies, a GK opponent was double or triple dipping on secondaries, while at the same time stopping the GK player from doing his. And to make it even more fun, it was still better then 8th ed.
Also the don't play or don't want play argument is all nice and good to hear. Until the "broken" thing in an army is the basic stuff or the stuff that makes people want to play a faction. If suits happen to be " OP" then expecting tau players to bring a full kroot force or an army of no suits is wishful thinking. Same with eldar and their gunboats. GK and their NDKs and interceptors etc. The only way to not see those units is for some hard nerf to them. Even the argument that people don't have the models is an odd one. Top way to play GK in 8th was spam NDKs, spam interceptors and strikes. In 9th the way to play GK , pre AoC change, was spam NDKs, spam interceptors and strikes. Same goes for armies like custodes, knights, harlequins unless someone soups them etc.
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Post by: vict0988
Spoletta wrote:You are comparing orange to apples.
In LoL a champion is only one out of five players, in 40K a faction is your whole set up.
It is obvious that a champion in LoL cannot reach 80% win rates, since it would have to be so OP that he can win the game alone irrespective of the other 4 players in the team. LoL has also a ban system, and it isn't uncommon for OP champions to reach the 100% pick/ban, which means that the other team will allow you to pick it only when it has a plan.
To make a real comparison of LoL win rates vs 40K win rates, you should take in consideration only team tournaments and see which is the win% of those with a player of that faction. Unfortunately the number of those games being played are not enough to run any real analysis.
But even without actual data, if you consider that the other members of the team (let's say another 4 to keep a good comparison with LoL) have a 50% chance of winning their match, let's take the most edge case. One player has a faction so strong that he has a 100% win rate. This means that the rest of them to win needs to only win 2 out of the remaining 4 games. This translates to a 68.75% win rate for the team (not counting for mirrors). This is the absolute top result that you can get in a 5 player system.
Now let's apply a win percentage of 75% for the OP faction, which is an impossibly brokenly OP in 40k terms, probably never reached in the history of 40K (you have to take the numbers not accounting for mirrors in this analysis). After you run a bit of math, the win rate for the team is 59.37%.
So as you can see it isn't a really fair comparison. As soon as you consider a system with 5 players, the win% are artifically deflated.
Really nice post, interesting math you brought up. You cannot make a 1-1 comparison but I also think you are underselling the success LOL is seeing in terms of balance, because unlike 40k team events which are a series of 1v1 battles, LOL is a team game with snowballing, a strong champion can gain an advantage against their opponent and suppress the entire enemy team, not just their lane opponent.
The average first loss for Tyranids on release was round 3, I don't remember the win rate in the first round but it was probably around 80%. Custodes, when their FW units were first released in 8th with beta rules, had an 80% win rate. Bans and counterpicks are a part of LOL strategy, getting matched against a competitive Tyranids list while playing 80% of factions was just a death sentence and you couldn't try to play even and hope to get carried by your team. This is why the balance in 40k needs to be tight. 40k also has the randomness factor which should pull every faction towards a 50% win rate. I still think the people that are saying that 60% win rate is fine should be forced to eat a bag of flour and the wait and see crowd makes me gag, they are wrong every time.
Dysartes wrote: Jidmah wrote:Tyel wrote:GW clearly could do a better job balancing the game. Its unclear why they don't. I feel the playtesting clearly isn't working. (And while we had the much quoted "but we didn't test D3+3 damage dark lances" - that wasn't even the main reason DE were top faction for 9~ months.)
We also have some evidence that some of the pros are giving biased feedback to help factions they prefer and hurt factions they can't play well/don't like playing against.
I'm going to have to [Citation required] that claim - might just be that I've missed it, but even with the low regard I hold the groups that are doing the playtesting, I've not heard anything about this sort of malicious action.
Someone on Reddit claimed it and attributed the original claim to a judge (head LVO judge I think) and the poster was shouted down for lack of evidence.
These things not getting changed was a problem in earlier editions - getting a set of fixes at a regular pace is something a lot of the people whining now wanted back then, if they were playing at that time.
I think the problem is it seems like GW is using this new policy as an excuse for their lack of quality, instead of a way to enhance the quality beyond that of previous editions. If I told a 5th edition player they could 150% issues out the gate but that they would go down to 100% issues after 1 month and 50% issues after 18 months but the cost would be having to constantly keep up with news and pay money for extra rules to play the game, I think it'd be a lot less interesting instead of the imagined 100% issues on release, 50% issues after 12 months with a single patch.
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Post by: NinthMusketeer
Printing books works just fine when the design process behind it is solid. Going to digital will not help when the design process is deeply flawed.
Once again, I recall that the best year for GW stock -ever- was a year with an unprecedented amount of balance improvement, community outreach, and price cuts. It goes in a cycle; they do that and meet success, it goes to their head and they get cocky, they make the same mistakes and go into the same rut, then they get out with the same solution. Could the whole process easily be restructured to benefit literally everyone involved? Of course, but humans are bad at doing society large scale and GW is no exception.
I'd settle for them not putting point costs in printed books and instead use the lead time to playtest, then release a free download the day of release.
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Post by: Ordana
vict0988 wrote:I think the problem is it seems like GW is using this new policy as an excuse for their lack of quality, instead of a way to enhance the quality beyond that of previous editions. If I told a 5th edition player they could 150% issues out the gate but that they would go down to 100% issues after 1 month and 50% issues after 18 months but the cost would be having to constantly keep up with news and pay money for extra rules to play the game, I think it'd be a lot less interesting instead of the imagined 100% issues on release, 50% issues after 12 months with a single patch.
While we have seen from gaming, that since the prevalence of the internet and online updates a 'we'll fix it later' attitude to bugs is much more prevalent I think there is another massive factor that has a much bigger impact on the quality of codices being released between 5th edition and now.
5th was a codex every ~4-5 months. 9th is a codex every 1-2 months.
Give every codex in 9th another 3 months of testing time instead of dragging the writer off to the next project would probably have a very significant impact on the overall balance of the game.
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Post by: Tyel
The issue for comparisons with League, Dota etc is just the number of games and sources of information.
So to go with Dota, if I'm reading it right, in the last week there were 876k games with a Pudge - out of 3.2 million games in total. By contrast - there were... what? A few thousand 40k tournament games where the results are recorded? Of which low hundreds were Tyranids. If you start talking about individual Space Marine chapters its about 50 - or less.
You only have recorded information from a tiny pool of players. Which is why I think you get big swings. Because things can be "secretly good" - but if no one is playing them, no one finds out. Especially when you see factions buffed/nerfed, the big swing in win% is when the pro/esport scene ditch or join that faction. (This isn't to ignore the fact top players have made claims that have not been verified - but others have been, for example most recently with Sisters.)
So tl/dr, 40k balance should probably be less data driven and instead done on first principles.
There's always a battle over what should go up - and what should go down, where the "par" value for points is etc. But it should have been obvious, in a world where say a Heavy Intercessor is 28 points, where a Skorpekh Destroyer is 30 points (and that's only having been cut from 35), that a Tyranid Warrior, now with B3+ S5, T5, so effectively a 3 shot S5 AP-2 gun, and 4 S7 AP-2 2 damage attacks... shouldn't be 25 points. Even before you consider that Tyranids get better buffs. And this logic carries on through all the other problematic things.
If they want to go "new par, its fine" - that's okay too. But then we need "new season, new points" for every faction in the game.
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Post by: Daedalus81
ERJAK wrote:The bolded is an objective lie. They were the worst faction in 8th edition for the majority of the edition. Even after their codex came out, they were still terrible. It took their Campaign book right before 9th to make them decently playable.
Wait - I thought we were talking about 9th?
Automatically Appended Next Post:
EviscerationPlague wrote:I know you like to defend GW for the sake of defending them, but you don't have to lie when doing it.
Yea, so apparently I didn't read that he mentioned 8th. My bad. I'm guessing he was insinuating that Nanavanti helped to nerf GK?
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Post by: tneva82
Tyel wrote:The issue for comparisons with League, Dota etc is just the number of games and sources of information.
So to go with Dota, if I'm reading it right, in the last week there were 876k games with a Pudge - out of 3.2 million games in total. By contrast - there were... what? A few thousand 40k tournament games where the results are recorded? Of which low hundreds were Tyranids. If you start talking about individual Space Marine chapters its about 50 - or less.
You only have recorded information from a tiny pool of players. Which is why I think you get big swings. Because things can be "secretly good" - but if no one is playing them, no one finds out. Especially when you see factions buffed/nerfed, the big swing in win% is when the pro/esport scene ditch or join that faction. (This isn't to ignore the fact top players have made claims that have not been verified - but others have been, for example most recently with Sisters.)
So tl/dr, 40k balance should probably be less data driven and instead done on first principles.
There's always a battle over what should go up - and what should go down, where the "par" value for points is etc. But it should have been obvious, in a world where say a Heavy Intercessor is 28 points, where a Skorpekh Destroyer is 30 points (and that's only having been cut from 35), that a Tyranid Warrior, now with B3+ S5, T5, so effectively a 3 shot S5 AP-2 gun, and 4 S7 AP-2 2 damage attacks... shouldn't be 25 points. Even before you consider that Tyranids get better buffs. And this logic carries on through all the other problematic things.
If they want to go "new par, its fine" - that's okay too. But then we need "new season, new points" for every faction in the game.
This would make sense if gw games were complicated that need data to fix balance.
Problem being the balance issues are found on first cursory reading. If imbalance wasn''t gw's goal they could fix problems by giving any school kid who can read english and kid would point them out.
Problem being balance hurts gw's profits as try hards wouldnt be buying new models to stay up with what's broken.
Imbalance is feature. Not a bug.
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Post by: vict0988
tneva82 wrote:This would make sense if gw games were complicated that need data to fix balance.
Problem being the balance issues are found on first cursory reading. If imbalance wasn''t gw's goal they could fix problems by giving any school kid who can read english and kid would point them out.
Problem being balance hurts gw's profits as try hards wouldnt be buying new models to stay up with what's broken.
Imbalance is feature. Not a bug.
I challenge you not to read anything online prior to your next codex purchase or talk to anyone about the codex and then make a list of adjustments you think would fix the codex without using any spreadsheets or playing any games beforehand. Veteran 40k tournament players could not tell that Canoptek Reanimators were garbage or that Harlequins were OP in 9th on release. The truth is somewhere in the middle between "it's impossible to figure out how an army will do before thousands of competitive games have been played and tens of thousands of people have read the codex" and "a middle-schooler could fix this in a couple of hours".
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Post by: Insectum7
vict0988 wrote:tneva82 wrote:This would make sense if gw games were complicated that need data to fix balance.
Problem being the balance issues are found on first cursory reading. If imbalance wasn''t gw's goal they could fix problems by giving any school kid who can read english and kid would point them out.
Problem being balance hurts gw's profits as try hards wouldnt be buying new models to stay up with what's broken.
Imbalance is feature. Not a bug.
I challenge you not to read anything online prior to your next codex purchase or talk to anyone about the codex and then make a list of adjustments you think would fix the codex without using any spreadsheets or playing any games beforehand. Veteran 40k tournament players could not tell that Canoptek Reanimators were garbage or that Harlequins were OP in 9th on release. The truth is somewhere in the middle between "it's impossible to figure out how an army will do before thousands of competitive games have been played and tens of thousands of people have read the codex" and "a middle-schooler could fix this in a couple of hours".
Why no spreadsheets/playing games? These are tools that are available to the official designers themselves.
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Post by: Daedalus81
tneva82 wrote:
This would make sense if gw games were complicated that need data to fix balance.
Problem being the balance issues are found on first cursory reading. If imbalance wasn''t gw's goal they could fix problems by giving any school kid who can read english and kid would point them out.
Problem being balance hurts gw's profits as try hards wouldnt be buying new models to stay up with what's broken.
Imbalance is feature. Not a bug.
Right so over in Horus Heresy land...
Got my orders in, 1 copy of the box from one store, 2 copies of the box from another plus 2 kratos, 1 deimos, 1 liber hereticus, 1 liber astartes, 1 special weapon upgrade, 1 heavy weapon upgrade.
1x big box, 1x loyalists book, 1x kratos, 1x heavy weapons for me
I must be blessed by the Omnissiah today - got in early and just ordered!
Well, the queue was actually fine for me, got in at 09.55am and managed to order the boxed set, 2 x liber books and the bookmark.
I went for
1x boxset
1x Kratos
1x Deimos
1x Special Weapons box
1x heavy weapons box
...people are commenting on all the stuff they are buying. They don't know if the units in the box set will be bad or not. People will do the same thing with Squats or any large splash release. Because people will buy models despite rules. On eBay in the US they have sold over 500 boxed sets and counting.
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Post by: ccs
vict0988 wrote:tneva82 wrote:This would make sense if gw games were complicated that need data to fix balance.
Problem being the balance issues are found on first cursory reading. If imbalance wasn''t gw's goal they could fix problems by giving any school kid who can read english and kid would point them out.
Problem being balance hurts gw's profits as try hards wouldnt be buying new models to stay up with what's broken.
Imbalance is feature. Not a bug.
I challenge you not to read anything online prior to your next codex purchase or talk to anyone about the codex and then make a list of adjustments you think would fix the codex without using any spreadsheets or playing any games beforehand.
What kind of challenge is that? Walking is more difficult that spotting the crap in a GW book & coming up with a fix.
vict0988 wrote:Veteran 40k tournament players could not tell that Canoptek Reanimators were garbage or that Harlequins were OP in 9th on release.
Suuure they didn't. Next you'll try & convince us that GW makes perfectly balanced games.
I'm sorry, but anyone telling you they didn't think Voidweavers were under-costed & would soon be a problem at best simply didn't read the materiel & is now making excuses
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Post by: JNAProductions
ccs wrote: vict0988 wrote:tneva82 wrote:This would make sense if gw games were complicated that need data to fix balance.
Problem being the balance issues are found on first cursory reading. If imbalance wasn''t gw's goal they could fix problems by giving any school kid who can read english and kid would point them out.
Problem being balance hurts gw's profits as try hards wouldnt be buying new models to stay up with what's broken.
Imbalance is feature. Not a bug.
I challenge you not to read anything online prior to your next codex purchase or talk to anyone about the codex and then make a list of adjustments you think would fix the codex without using any spreadsheets or playing any games beforehand.
What kind of challenge is that? Walking is more difficult that spotting the crap in a GW book & coming up with a fix.
vict0988 wrote:Veteran 40k tournament players could not tell that Canoptek Reanimators were garbage or that Harlequins were OP in 9th on release.
Suuure they didn't. Next you'll try & convince us that GW makes perfectly balanced games.
I'm sorry, but anyone telling you they didn't think Voidweavers were under-costed & would soon be a problem at best simply didn't read the materiel & is now making excuses
40k has awful balance.
But, if it's so easy, fix Guard, Tyranids, and... Let's say Daemons. Right now. Easier than walking, right?
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Post by: A Town Called Malus
I thought we were talking about seeing stuff is obviously broken at a single glance.
That is not the same as fixing it. QA don't propose fixes, they identify problems. Fixing it is the designers responsibility. It is literally part of what they are paid to do.
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Post by: JNAProductions
ccs wrote:What kind of challenge is that? Walking is more difficult that spotting the crap in a GW book & coming up with a fix.
According to ccs, coming up with a fix is easy too.
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Post by: EviscerationPlague
vict0988 wrote:tneva82 wrote:This would make sense if gw games were complicated that need data to fix balance.
Problem being the balance issues are found on first cursory reading. If imbalance wasn''t gw's goal they could fix problems by giving any school kid who can read english and kid would point them out.
Problem being balance hurts gw's profits as try hards wouldnt be buying new models to stay up with what's broken.
Imbalance is feature. Not a bug.
I challenge you not to read anything online prior to your next codex purchase or talk to anyone about the codex and then make a list of adjustments you think would fix the codex without using any spreadsheets or playing any games beforehand. Veteran 40k tournament players could not tell that Canoptek Reanimators were garbage or that Harlequins were OP in 9th on release. The truth is somewhere in the middle between "it's impossible to figure out how an army will do before thousands of competitive games have been played and tens of thousands of people have read the codex" and "a middle-schooler could fix this in a couple of hours".
Are you really claiming that we wouldn't be able to tell that the Reanimator, an overly expensive model with minimal benefit, would be bad without internet chatter?
Man the GW defense is killing me.
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Post by: VladimirHerzog
EviscerationPlague wrote:
Are you really claiming that we wouldn't be able to tell that the Reanimator, an overly expensive model with minimal benefit, would be bad without internet chatter?
Man the GW defense is killing me.
Thats litterally what happened tho. People thought the reanimator would be OP and that Quinns were just fine
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Post by: EviscerationPlague
VladimirHerzog wrote:EviscerationPlague wrote:
Are you really claiming that we wouldn't be able to tell that the Reanimator, an overly expensive model with minimal benefit, would be bad without internet chatter?
Man the GW defense is killing me.
Thats litterally what happened tho. People thought the reanimator would be OP and that Quinns were just fine
I did not see anyone claim the Reanimator would be OP. I want a source on that.
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Post by: vict0988
Insectum7 wrote: vict0988 wrote:tneva82 wrote:This would make sense if gw games were complicated that need data to fix balance.
Problem being the balance issues are found on first cursory reading. If imbalance wasn''t gw's goal they could fix problems by giving any school kid who can read english and kid would point them out.
Problem being balance hurts gw's profits as try hards wouldnt be buying new models to stay up with what's broken.
Imbalance is feature. Not a bug.
I challenge you not to read anything online prior to your next codex purchase or talk to anyone about the codex and then make a list of adjustments you think would fix the codex without using any spreadsheets or playing any games beforehand. Veteran 40k tournament players could not tell that Canoptek Reanimators were garbage or that Harlequins were OP in 9th on release. The truth is somewhere in the middle between "it's impossible to figure out how an army will do before thousands of competitive games have been played and tens of thousands of people have read the codex" and "a middle-schooler could fix this in a couple of hours".
Why no spreadsheets/playing games? These are tools that are available to the official designers themselves.
Because playtesting and using spreadsheets is not "a cursory reading", which tneva claimed would be enough. First GW should design the rules to be fun to play with and have them playtested by casual players. Then GW should invest in a spreadsheet that covers every unit's effectiveness when attacking a small variety of enemies (5 or so different profiles) and when being attacked by a small variety of enemies (again around 5 different weapon profiles). This should be the first principles stage of assigning points, units that are more mobile, durable or killy should cost more points. Units with broad effectiveness should not be as effective as units with a more narrow focus, being able to kill tanks is good, being able to kill hordes and tanks is better. Then each unit needs to get spammed and each Strat, Relic, etc. needs to be used at least once to better understand their in a tactical situation outside of a spreadsheet where the player is trying to break the game with combos and stuff like that. Each unit will be assigned to one competitive playtester who combines the thoughts and experiences all the competitive playtesters who used that unit had and deliver it to the developers to fine-tune the points and iron out any issues with bad RAW issues that can cause things like infinite attacks or just stupid combos like liquifiers with that one Drukhari sub-faction.
I think it would be good to try to allow the competitive playtesters to make videos on their experiences and the rules that will be coming out for one codex so they can spend earn some money doing the work and thus have an incentive to spend more time playtesting instead of making regular content. See whether more testing gets done and whether sales go down because people know about the rules far in advance instead the week before launch.
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Post by: catbarf
VladimirHerzog wrote:EviscerationPlague wrote:
Are you really claiming that we wouldn't be able to tell that the Reanimator, an overly expensive model with minimal benefit, would be bad without internet chatter?
Man the GW defense is killing me.
Thats litterally what happened tho. People thought the reanimator would be OP and that Quinns were just fine
I remember the opposite. People saw the points cost on the Reanimator and were quick to dismiss it as useless.
For example, here's Goonhammer breaking down the then-new RP rules and saying the Reanimator isn't worth it.
That sure doesn't seem like 'Veteran 40k tournament players could not tell that Canoptek Reanimators were garbage (...) on release'.
Edit: In fact, in their main Necron codex review, they stated:
Finally, the Canoptek Reanimator. I do not “get” the Canoptek Reanimator. The Reanimation Beam is clearly very good to have on a big unit that is under fire, but with the effect being so short ranged and requiring visiblity, it’s frequently going to be impossible to set it up without this being visible, and it’s so squishy for the cost that it’s a tough sell. The Reanimation Prioritisation strat makes this just that bit closer to worthwhile as alpha strike prevention, as you can hide it behind terrain (but still able to see the unit you want to protect at an angle or something) and turn the beam on when your more precious stuff is shot. You could also theoretically bring this on from strategic reserves to do the same later in the game. With that option open I guess you can maybe make this work (and it’s obviously considerably better against pure melee matchups) but the use remains so clunky that I’m yet to be convinced this is something I want in my armies.
Was Goonhammer somehow the only site that got it right? You tell me.
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Post by: Tyran
I do recall that DakkaDakka had the opinion that the Tau were going to be broken in the early 9th edition (and instead they became one of the weakest factions until their 9th ed codex).
Or that the Hammerfall Bunker was going to be OP (has anyone even played that thing?).
Admittedly sometimes it is very easy to tell what is going to be broken or worthless, but sometimes is not always.
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Post by: VladimirHerzog
catbarf wrote:[
I remember the opposite. People saw the points cost on the Reanimator and were quick to dismiss it as useless.
For example, here's Goonhammer breaking down the then-new RP rules and saying the Reanimator isn't worth it.
That sure doesn't seem like 'Veteran 40k tournament players could not tell that Canoptek Reanimators were garbage (...) on release'.
seems like i misremembered that, sorry.
But weren't the harlequins thought as "fair" on release?
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Post by: A Town Called Malus
VladimirHerzog wrote:
seems like i misremembered that, sorry.
But weren't the harlequins thought as "fair" on release?
How about you tell us? It's your argument, you should be supplying us with the evidence to back it up.
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Post by: VladimirHerzog
A Town Called Malus wrote: VladimirHerzog wrote:
seems like i misremembered that, sorry.
But weren't the harlequins thought as "fair" on release?
How about you tell us? It's your argument, you should be supplying us with the evidence to back it up.
so i found this article which seems to put them at 7-9/10, and nothing in there seemed to call for heavy nerfs
we even get this from Nick
I think they would be a 7 out of 10. Maybe an 8 if someone really mastered them. Capable of winning a Major, but it would be hard, and a super major is probably out of reach.
even in the goonhammer codex review, they weren't considering bringing 9x voidweavers in every lists and seemed to favor bikes over them
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Post by: vict0988
ccs wrote:Walking is more difficult that spotting the crap in a GW book & coming up with a fix.
The biggest challenge is probably avoiding rumours, if you can do that for your next codex purchase I look forward to your post explaining every issue. vict0988 wrote:Veteran 40k tournament players could not tell that Canoptek Reanimators were garbage or that Harlequins were OP in 9th on release. Suuure they didn't. Next you'll try & convince us that GW makes perfectly balanced games. I'm sorry, but anyone telling you they didn't think Voidweavers were under-costed & would soon be a problem at best simply didn't read the materiel & is now making excuses https://www.goonhammer.com/the-codex-aeldari-competitive-roundtable/ EviscerationPlague wrote:Are you really claiming that we wouldn't be able to tell that the Reanimator, an overly expensive model with minimal benefit, would be bad without internet chatter? Man the GW defense is killing me.
I called it right. Tabletop Titans, Sup3rSaiy3n and Werner Born did not. All you have to do is find a thread discussing something previewed or leaked is OP and you will find an equal number of people saying that thing is underpowered. I got Ork Boyz wrong at the beginning of 9th and for the 9th edition codex. I was kind of right about Hammerhead, I predicted they would be OP, which they are and that they might still not see much use because other units could end up being more OP, which ended up being the case. I was right about Deathwing not being a big deal. That does not leave me with the flawless record it would take to say that a cursory reading will catch every flaw in a codex. I'll probably catch a couple of flaws with a cursory reading and I'll assume there are a couple of flaws which end up not being a big deal and any changes I would suggest would end up producing a bigger flaw. I also have experience writing a lot of codexes which most posters probably don't, that has also humbled me a few times. Saying GW has a terrible playtesting system is the opposite of defending GW. Telling people not to buy codexes where possible, is the opposite of defending GW. I barely play anymore because I am pissed at Armour of Contempt and Hammer of the Emperor.
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Post by: ERJAK
VladimirHerzog wrote: A Town Called Malus wrote: VladimirHerzog wrote:
seems like i misremembered that, sorry.
But weren't the harlequins thought as "fair" on release?
How about you tell us? It's your argument, you should be supplying us with the evidence to back it up.
so i found this article which seems to put them at 7-9/10, and nothing in there seemed to call for heavy nerfs
we even get this from Nick
I think they would be a 7 out of 10. Maybe an 8 if someone really mastered them. Capable of winning a Major, but it would be hard, and a super major is probably out of reach.
even in the goonhammer codex review, they weren't considering bringing 9x voidweavers in every lists and seemed to favor bikes over them
It did take about a week looking at the book for people to figure out how bonkers Harlequins were.
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Post by: Karol
IMO it took second for people to notice how much voids can do and what points costs they have. I would say 1-2 min max, depending if someone worked of leaks or an actual pdf of the book.
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Post by: ERJAK
Karol wrote:IMO it took second for people to notice how much voids can do and what points costs they have. I would say 1-2 min max, depending if someone worked of leaks or an actual pdf of the book.
And yet, it was still at least a week for people to figure out Harlequins as a whole were busted.
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Post by: EviscerationPlague
ERJAK wrote:Karol wrote:IMO it took second for people to notice how much voids can do and what points costs they have. I would say 1-2 min max, depending if someone worked of leaks or an actual pdf of the book.
And yet, it was still at least a week for people to figure out Harlequins as a whole were busted.
Is that really your argument when the "rules writers" have how much time to write these rules?
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Post by: vict0988
EviscerationPlague wrote:ERJAK wrote:Karol wrote:IMO it took second for people to notice how much voids can do and what points costs they have. I would say 1-2 min max, depending if someone worked of leaks or an actual pdf of the book.
And yet, it was still at least a week for people to figure out Harlequins as a whole were busted.
Is that really your argument when the "rules writers" have how much time to write these rules?
Who is making excuses for GW or their designers? They have low talent and they are mismanaged. I'm just being realistic about what level of effort and management would be required to produce good content. GW can get playtesting done for free but they are completely wasting the playtesters' time because of their production schedule and a seeming lack of making basic preparations for playtesting by considering available combos and doing a couple of spreadsheets to ensure that units need to be adjusted 10% during final playtesting instead of 30% 4 weeks after release.
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Post by: Dudeface
EviscerationPlague wrote:ERJAK wrote:Karol wrote:IMO it took second for people to notice how much voids can do and what points costs they have. I would say 1-2 min max, depending if someone worked of leaks or an actual pdf of the book.
And yet, it was still at least a week for people to figure out Harlequins as a whole were busted.
Is that really your argument when the "rules writers" have how much time to write these rules?
We dont know how much time they have to write them, we don't know how many playtesters get the rules, we don't know what rules the playtesters get, we don't know what the lead time is, we don't know anything really. So you're angrily defending a position with 0 knowledge of their operating process. Nobody is saying they do a good job, but you can't in honestly say the writers do a bad job either, or the play testers, as there is no context.
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Post by: vict0988
Dudeface wrote:EviscerationPlague wrote:ERJAK wrote:Karol wrote:IMO it took second for people to notice how much voids can do and what points costs they have. I would say 1-2 min max, depending if someone worked of leaks or an actual pdf of the book.
And yet, it was still at least a week for people to figure out Harlequins as a whole were busted.
Is that really your argument when the "rules writers" have how much time to write these rules?
We dont know how much time they have to write them, we don't know how many playtesters get the rules, we don't know what rules the playtesters get, we don't know what the lead time is, we don't know anything really. So you're angrily defending a position with 0 knowledge of their operating process. Nobody is saying they do a good job, but you can't in honestly say the writers do a bad job either, or the play testers, as there is no context.
If you have 3 hours to update a codex you still have no reason to put in a bunch of stupid gak like the Custodes Chapter Tactics and Combat Doctrines, it was a completely functional faction and the designer(s) made it way more complicated and completely OP.
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Post by: Jidmah
Dysartes wrote:I'm going to have to [Citation required] that claim - might just be that I've missed it, but even with the low regard I hold the groups that are doing the playtesting, I've not heard anything about this sort of malicious action.
What kind of citation are you expecting? A shaky cellphone video secretly taken of them talking at a tournament? A link to a paywalled podcast taken down regularly a few months after its release? Someone time traveling back in time to retrospectively record what was slipped in a twitch livestream?
It's not like there any public blog articles about how they are manipulating GW while twirling their moustaches, they aren't dumb enough to jeopardize their livelihood by putting that in writing.
There are more of a few coincidences of professional players saying as much, and seeing how their actual blog posts from months earlier align with what ends in GW's rules updates there is sufficient circumstantial evidence to make it way more than just a conspiracy theory.
And just for the record, I wasn't even aware of that LVO reddit thing, but it seems to fit the bill.
It's also important to not blame playtest groups in general, but certain professional players whose opinions seem to weigh more than other's. But a few rotten apples are enough to spoil the bunch.
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Post by: Dudeface
vict0988 wrote:Dudeface wrote:EviscerationPlague wrote:ERJAK wrote:Karol wrote:IMO it took second for people to notice how much voids can do and what points costs they have. I would say 1-2 min max, depending if someone worked of leaks or an actual pdf of the book.
And yet, it was still at least a week for people to figure out Harlequins as a whole were busted.
Is that really your argument when the "rules writers" have how much time to write these rules?
We dont know how much time they have to write them, we don't know how many playtesters get the rules, we don't know what rules the playtesters get, we don't know what the lead time is, we don't know anything really. So you're angrily defending a position with 0 knowledge of their operating process. Nobody is saying they do a good job, but you can't in honestly say the writers do a bad job either, or the play testers, as there is no context.
If you have 3 hours to update a codex you still have no reason to put in a bunch of stupid gak like the Custodes Chapter Tactics and Combat Doctrines, it was a completely functional faction and the designer(s) made it way more complicated and completely OP.
Interesting take, you have 30 minutes to propose an alternative to doctrines and by extension super doctrines for space marines and all relevant chapters. It must leave them perfectly functional I.e. able to compete but not OP. Go.
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Post by: Tyel
FWIW. I think everyone thought the reanimator sucked at 110 points.
I think the issue with Harlequins is that they were in the Eldar Codex. If this had been a separate release, I think everyone would have concluded it was broken immediately. Instead however (if you are anything like me) you only reached those datasheets after an hour or something of Eldar, and so didn't really give it suitable attention. (I spent far more time for instance trying to work out why Ynnari rules seemed designed not to work like the fluff than looking at the Voidweaver). Which isn't a good excuse for rules writers - but may explain some commentary at the time.
I think my issue is that basic mathhammer analysis is not difficult. Someone at GW - given say a day (an hour or two probably but lets be generous) - should be able to set up in a spreadsheet to math out every codex. This would pick out obvious "mathhammer" imbalances. If a unit is incredibly lethal/pillowfisted, tough/fragile for the points, it should be obvious incredibly quickly. There is more to 40k than this (mostly movement abilities, Obsec etc - things relating to scoring whose impact is harder to model in a speadsheet) - but basic comparisons are still not that difficult. If my 100 points is faster, does more damage and takes less damage than your 100 points its going to be a problem.
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Post by: catbarf
Jidmah wrote: Dysartes wrote:I'm going to have to [Citation required] that claim - might just be that I've missed it, but even with the low regard I hold the groups that are doing the playtesting, I've not heard anything about this sort of malicious action.
What kind of citation are you expecting? A shaky cellphone video secretly taken of them talking at a tournament? A link to a paywalled podcast taken down regularly a few months after its release? Someone time traveling back in time to retrospectively record what was slipped in a twitch livestream?
It's not like there any public blog articles about how they are manipulating GW while twirling their moustaches, they aren't dumb enough to jeopardize their livelihood by putting that in writing.
There are more of a few coincidences of professional players saying as much, and seeing how their actual blog posts from months earlier align with what ends in GW's rules updates there is sufficient circumstantial evidence to make it way more than just a conspiracy theory.
So, post that evidence then, even if it is circumstantial? Which professional players? What did they say? What blog posts? What evidence is there that elevates that pretty big claim above a baseless conspiracy theory?
I really don't understand this response.
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Post by: Slipspace
catbarf wrote: Jidmah wrote: Dysartes wrote:I'm going to have to [Citation required] that claim - might just be that I've missed it, but even with the low regard I hold the groups that are doing the playtesting, I've not heard anything about this sort of malicious action.
What kind of citation are you expecting? A shaky cellphone video secretly taken of them talking at a tournament? A link to a paywalled podcast taken down regularly a few months after its release? Someone time traveling back in time to retrospectively record what was slipped in a twitch livestream?
It's not like there any public blog articles about how they are manipulating GW while twirling their moustaches, they aren't dumb enough to jeopardize their livelihood by putting that in writing.
There are more of a few coincidences of professional players saying as much, and seeing how their actual blog posts from months earlier align with what ends in GW's rules updates there is sufficient circumstantial evidence to make it way more than just a conspiracy theory.
So, post that evidence then, even if it is circumstantial? Which professional players? What did they say? What blog posts? What evidence is there that elevates that pretty big claim above a baseless conspiracy theory?
I really don't understand this response.
I can help with a translation of the response: "I have no evidence and am just throwing out baseless claims".
It's an especially odd claim, as we already know from playtesters that they have absolutely no idea whether GW will take their feedback on board. Even if feedback is acted upon, there's no guarantee it'll be in the way the playtesters recommend. Tabletop Tactics have previously mentioned the Dark Lance as an example, where they playtested it at Damage D6 and were surprised to see it appear in the Codex at D3+3, since they were never given that version to test.
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Post by: Tyel
I don't know about hard evidence of "haha, I'm rigging this cos I love faction X and hate faction Y" - but I think there is definitely some sense of "for this faction to be playable, it must be capable of reliably winning a major. To reliably win a major it must have a huge advantage versus 90% of the field. And therefore...."
Whereas to my mind a faction where a good player might expect to go 3-2 is in a perfectly reasonable spot. Survivor bias can kick in here - but if everyone got such a result that would be sort of what you'd expect to see in a balanced game. Are for instance post-nerf Custodes now "unplayable?" Well the win% would suggest no. But equally, I don't expect to see them winning majors.
As said, I think we do have evidence where people reporting back to GW think something is too good or too bad - and yet their reasoning would seem to be wrong. Hence we get the results we do.
I mean I can't believe every playtester said "these Tyranids are crazy, literally everything but the gaunts could go up 10%" and GW went "nah, what do they know". Mainly because apparently someone did say 6 point Termagants would be broken hence pushing them up to 7.
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Post by: Ordana
Tyel wrote:I don't know about hard evidence of "haha, I'm rigging this cos I love faction X and hate faction Y" - but I think there is definitely some sense of "for this faction to be playable, it must be capable of reliably winning a major. To reliably win a major it must have a huge advantage versus 90% of the field. And therefore...."
Whereas to my mind a faction where a good player might expect to go 3-2 is in a perfectly reasonable spot. Survivor bias can kick in here - but if everyone got such a result that would be sort of what you'd expect to see in a balanced game. Are for instance post-nerf Custodes now "unplayable?" Well the win% would suggest no. But equally, I don't expect to see them winning majors.
As said, I think we do have evidence where people reporting back to GW think something is too good or too bad - and yet their reasoning would seem to be wrong. Hence we get the results we do.
I mean I can't believe every playtester said "these Tyranids are crazy, literally everything but the gaunts could go up 10%" and GW went "nah, what do they know". Mainly because apparently someone did say 6 point Termagants would be broken hence pushing them up to 7.
your assuming an awful lot here with absolutely nothing to show for it.
We have no evidence to show that GW listens to playtesters. Infact its more like the opposite, we know they push things that were never tested to begin with.
Do you have something that paints to Termagants being increased in cost as a result of playtester feedback?
And that playtesters pushed Nids, Tau, Custodes, Eldar, Quins, Dark Eldar and Orks into broken OP? That the last 5 out of 6 books released were OP because of testers? And no one playing GSC so they get fethed, but somehow end up with perhaps the 'best' internally balanced codex that mostly just suffers from everyone else being in a different league?
It certainly reads like you have nothing and are just trying to divert blame, that these unknown playtesters are the real reason for GW constantly pushing out more and more broken crap.
Because no one has ever heard of stubborn developers that refuse to listen to feedback because they think they know best, or don't have time to test at all because there is another codex due next tuesday already and they still need to come up with 2 'chapter tactics' traits.
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Post by: Jidmah
n/m. I typed up a long post about this topic, but in the end I'll just be getting more rude responses of  who can't even parse posts longer than six words properly, are quick to throw about insults just to write the exact same thing as I did afterwards. Feel free to use google and the dakka search function to find out yourself if you care. I see no reason to help this poor excuse for a community anymore. edit: One last thing though, though it should be absolutely clear to anyone with more than two braincells - I absolutely was not referring to tabletop titans. I'm like 99% sure they do the best job playtesting they can.
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Post by: Just_Breathe
Jidmah wrote:n/m.
I typed up a long post about this topic, but in the end I'll just be getting more rude responses of  who can't even parse posts longer than six words properly, are quick to throw about insults just to write the exact same thing as I did afterwards.
Feel free to use google and the dakka search function to find out yourself if you care. I see no reason to help this poor excuse for a community anymore.
Putting people on ignore makes it feel like they never existed at all.
Super satisfying.
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Post by: Tyel
Ordana wrote:your assuming an awful lot here with absolutely nothing to show for it.
We have no evidence to show that GW listens to playtesters. Infact its more like the opposite, we know they push things that were never tested to begin with.
Do you have something that paints to Termagants being increased in cost as a result of playtester feedback?
You sort of come at this obliquely.
I'm not blaming anyone but GW. Its their game. They make the final decisions. The end.
But that doesn't mean you can't comment on the playtestering - which is happening, and is seemingly resulting in these books. Yes you can conclude that GW just writes something, and then ignores all feedback - or releases something completely different. But I'm not sure the evidence for that is there.
So we have the TTT guys saying they tested D6 damage lances rather than D3+3. Okay, sure. Makes sense.
But did they test 10 point wyches? Cheap bloodbrides? 16 point Incubi? DT liquifier Wracks & Cronos? Were Raiders somehow "fine" at 85 points with D6 damage Lances, even though they still facilitated all of the above? Drazhar & Succubi? Because I'd argue these elements were a much greater impact than the 5-6 D3+3 damage lances you saw in a typical early DE era list.
I mean I can do the whole "people get it wrong thing". I remember the doom and gloom in DE circles (which I shared) when the codex was being previewed - because there seemed a real lack of power compared to say Marines. And then you played it and went "oh look, hang on, with all these upgrades and stacked rules everything I touch just dies - and I can reliably touch things 20" away."
Now I'm sure the TTT guys just want what's best for the game. I mean name dropping sounds weird - but I even met them once at an event. And as a DE player I can tell you "assault DE" has kind of been an awful experience for the best part of 10 years. (I mean it kept going into 6th with the 5th codex - but the legs increasingly gave out on it.) So its not surprising you might think - in a world of pure theory - that all these buffs would be fine. But as said, a few games of "I move my transports up and maybe corner to shoot a thing. Okay now I disembark and... delete half your army" should have provoked a question mark.
I'm afraid for Termagants going to 7 points I have "people chatting on the internet". So yeah, they may have just been making it up.
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Post by: vict0988
Dudeface wrote:...you have 30 minutes to propose an alternative to doctrines and by extension super doctrines for space marines and all relevant chapters. It must leave them perfectly functional I.e. able to compete but not OP. Go.
Relics that have rules that are tied into the faction/chapter identity instead of being a +1 chainsword. Points have to be rebalanced when Chapter Tactics, Armour of Contempt and Angels of Death is removed anyway so it's not a lot of extra work for playtesters.
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Post by: Dudeface
vict0988 wrote:Dudeface wrote:...you have 30 minutes to propose an alternative to doctrines and by extension super doctrines for space marines and all relevant chapters. It must leave them perfectly functional I.e. able to compete but not OP. Go.
Relics that have rules that are tied into the faction/chapter identity instead of being a +1 chainsword. Points have to be rebalanced when Chapter Tactics, Armour of Contempt and Angels of Death is removed anyway so it's not a lot of extra work for playtesters.
No, you said with 30 minutes you could manage better than combat doctrines, all you did here was shrug and delegate.
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Post by: brainpsyk
Tyel wrote:
I think my issue is that basic mathhammer analysis is not difficult. Someone at GW - given say a day (an hour or two probably but lets be generous) - should be able to set up in a spreadsheet to math out every codex. This would pick out obvious "mathhammer" imbalances. If a unit is incredibly lethal/pillowfisted, tough/fragile for the points, it should be obvious incredibly quickly. There is more to 40k than this (mostly movement abilities, Obsec etc - things relating to scoring whose impact is harder to model in a speadsheet) - but basic comparisons are still not that difficult. If my 100 points is faster, does more damage and takes less damage than your 100 points its going to be a problem.
It's a LOT harder than you think. You can do the basic math on a unit pretty quickly (and I agree that GW doesn't do this). But between the many factions, many options, and strats, even seemingly innocuous buffs quickly go off the rails once things start stacking. Many units are not OP out of the gate, but give them a combo of strats and they go nuts, which is REALLY hard to model in the context of the larger whole.
Now, that doesn't excuse a bunch of stuff, like voidweavers, pyrovores, etc, which are broken just with baseline capability. But as a baseline, AdMech rangers are (or used to be) pretty good out of the gate, but nowhere near broken for a 5-man unit. Once you buff that to 20, then re-rolls, then strats, and you get a unit that isn't broken for it's points, but could remove almost any unit in the game. So it wasn't any 1 ability, it was a combination of abilities at the extremes (we software developers call this 'testing the edge cases').
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Post by: EviscerationPlague
Dudeface wrote: vict0988 wrote:Dudeface wrote:...you have 30 minutes to propose an alternative to doctrines and by extension super doctrines for space marines and all relevant chapters. It must leave them perfectly functional I.e. able to compete but not OP. Go.
Relics that have rules that are tied into the faction/chapter identity instead of being a +1 chainsword. Points have to be rebalanced when Chapter Tactics, Armour of Contempt and Angels of Death is removed anyway so it's not a lot of extra work for playtesters.
No, you said with 30 minutes you could manage better than combat doctrines, all you did here was shrug and delegate.
Yeah, it was actually easy to fix and many people did. Forced moving so nobody is perpetually in the Heavy doctrine for more than two turns. Bam, done.
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Post by: vict0988
Dudeface wrote: vict0988 wrote:Dudeface wrote:...you have 30 minutes to propose an alternative to doctrines and by extension super doctrines for space marines and all relevant chapters. It must leave them perfectly functional I.e. able to compete but not OP. Go.
Relics that have rules that are tied into the faction/chapter identity instead of being a +1 chainsword. Points have to be rebalanced when Chapter Tactics, Armour of Contempt and Angels of Death is removed anyway so it's not a lot of extra work for playtesters. No, you said with 30 minutes you could manage better than combat doctrines, all you did here was shrug and delegate.
Are you talking about the post you quoted earlier where I said that with 3 hours (not 30 minutes) to update Custodes (not SM) the designer (not me) shouldn't add Martial Katahs and Shield Host Fighting Styles? Some rules just shouldn't be in the game, Gretchin should not have Armour of Contempt, asking someone to come up with an alternative for Armour of Contempt for Gretchin is silly because the right answer is that if Gretchin ever got Armour of Contempt it should be removed as fast as possible with no replacement.
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Post by: NinthMusketeer
So AoS is my main game and the one where I have expertise. I can read a new release and sort things into 'obviously OP/UP' 'maybe OP/UP' and 'somewhere in the middle' with a high degree of reliability. This is not a particularly noteworthy achievement; many others can do the same. But I often cringe when I am reading previews done by people who clearly are not experienced with the army they are reviewing, or even AoS as a whole.
Later on, when people say that these balance issues are hard to predict, they point to those reviews and to other opinions of people who were clearly not qualified to make such calls. But that doesn't negate that for people who are experienced many issues become obvious just from the reading. People understand that balance will really never be good and that sometimes obscure exploits slip through, but there is a difference between that and what GW releases.
I know that for people with 40k expertise it is the same thing. The people who didn't see the obvious OP/UP thing are people who were never qualified to make that call. 'Easier than walking' is obvious hyperbole and treating such a claim seriously IMO gives it more legitimacy than it deserves, but at the same time there is no justification for balance being as bad as it is when qualified experts would literally line up to volunteer re-balance point costs before release.
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Post by: Dudeface
vict0988 wrote:Dudeface wrote: vict0988 wrote:Dudeface wrote:...you have 30 minutes to propose an alternative to doctrines and by extension super doctrines for space marines and all relevant chapters. It must leave them perfectly functional I.e. able to compete but not OP. Go.
Relics that have rules that are tied into the faction/chapter identity instead of being a +1 chainsword. Points have to be rebalanced when Chapter Tactics, Armour of Contempt and Angels of Death is removed anyway so it's not a lot of extra work for playtesters.
No, you said with 30 minutes you could manage better than combat doctrines, all you did here was shrug and delegate.
Are you talking about the post you quoted earlier where I said that with 3 hours (not 30 minutes) to update Custodes (not SM) the designer (not me) shouldn't add Martial Katahs and Shield Host Fighting Styles? Some rules just shouldn't be in the game, Gretchin should not have Armour of Contempt, asking someone to come up with an alternative for Armour of Contempt for Gretchin is silly because the right answer is that if Gretchin ever got Armour of Contempt it should be removed as fast as possible with no replacement.
I misread 3 hours my bad, the use of the term combat doctrines also threw me off. I'm not bothered either way on the banana rules but I do agree some of them seem to exist for the sakes of it.
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Post by: ERJAK
NinthMusketeer wrote:So AoS is my main game and the one where I have expertise. I can read a new release and sort things into 'obviously OP/UP' 'maybe OP/UP' and 'somewhere in the middle' with a high degree of reliability. This is not a particularly noteworthy achievement; many others can do the same. But I often cringe when I am reading previews done by people who clearly are not experienced with the army they are reviewing, or even AoS as a whole.
Later on, when people say that these balance issues are hard to predict, they point to those reviews and to other opinions of people who were clearly not qualified to make such calls. But that doesn't negate that for people who are experienced many issues become obvious just from the reading. People understand that balance will really never be good and that sometimes obscure exploits slip through, but there is a difference between that and what GW releases.
I know that for people with 40k expertise it is the same thing. The people who didn't see the obvious OP/UP thing are people who were never qualified to make that call. 'Easier than walking' is obvious hyperbole and treating such a claim seriously IMO gives it more legitimacy than it deserves, but at the same time there is no justification for balance being as bad as it is when qualified experts would literally line up to volunteer re-balance point costs before release.
Even people who DO know the army and DO call how OP/UP something is are: A. Often wrong and B. Almost never correct about the degree to which something is OP/UP.
Example: I play Daughters of Khaine. When the 2nd DoK battletome came out, it was immediately obvious to me that Witch Aelf based armies had been SIGNIFICANTLY nerfed and that, in fact, most of the army's melee ability had been paired down. In my mind, this left Morathi 15 Bow Snakes as the only viable build in the book.
No one in DoK spaces agreed. The consensus was that the book was actually somewhat better for melee (though I don't understand to this day how they believed that) and while Morathi builds were likely the strongest, there would be room for plenty of other options.
They were wrong. Morathi 15 Bowsnakes was SO MUCH BETTER than anything else the army could do that you could play 1500pts vs 2000pts and still win.
But I was ALSO wrong. I thought that the nerfs Morathi and Bowsnakes took would be enough to make it just barely viable and not really a contender. It ended up being about 55% winrate.
Identifying good and bad is easy, identifying HOW good and HOW bad is very hard.
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Post by: NinthMusketeer
ERJAK wrote: NinthMusketeer wrote:So AoS is my main game and the one where I have expertise. I can read a new release and sort things into 'obviously OP/UP' 'maybe OP/UP' and 'somewhere in the middle' with a high degree of reliability. This is not a particularly noteworthy achievement; many others can do the same. But I often cringe when I am reading previews done by people who clearly are not experienced with the army they are reviewing, or even AoS as a whole.
Later on, when people say that these balance issues are hard to predict, they point to those reviews and to other opinions of people who were clearly not qualified to make such calls. But that doesn't negate that for people who are experienced many issues become obvious just from the reading. People understand that balance will really never be good and that sometimes obscure exploits slip through, but there is a difference between that and what GW releases.
I know that for people with 40k expertise it is the same thing. The people who didn't see the obvious OP/UP thing are people who were never qualified to make that call. 'Easier than walking' is obvious hyperbole and treating such a claim seriously IMO gives it more legitimacy than it deserves, but at the same time there is no justification for balance being as bad as it is when qualified experts would literally line up to volunteer re-balance point costs before release.
Even people who DO know the army and DO call how OP/UP something is are: A. Often wrong and B. Almost never correct about the degree to which something is OP/UP.
Example: I play Daughters of Khaine. When the 2nd DoK battletome came out, it was immediately obvious to me that Witch Aelf based armies had been SIGNIFICANTLY nerfed and that, in fact, most of the army's melee ability had been paired down. In my mind, this left Morathi 15 Bow Snakes as the only viable build in the book.
No one in DoK spaces agreed. The consensus was that the book was actually somewhat better for melee (though I don't understand to this day how they believed that) and while Morathi builds were likely the strongest, there would be room for plenty of other options.
They were wrong. Morathi 15 Bowsnakes was SO MUCH BETTER than anything else the army could do that you could play 1500pts vs 2000pts and still win.
But I was ALSO wrong. I thought that the nerfs Morathi and Bowsnakes took would be enough to make it just barely viable and not really a contender. It ended up being about 55% winrate.
Identifying good and bad is easy, identifying HOW good and HOW bad is very hard.
Yet what you didn't mention proves my point; it went entirely without saying which subfaction is getting used. It's so obvious it wasn't even worth noting. At any rate, I'll ask for citation on 'no one in DoK spaces agreed' because that seems a pretty suspect claim to me. And tbh? Anyone who did not see that immediately did NOT know AoS or the army, period. It isn't even a prediction to say that a mechanic which has always been OP will continue to be OP.
Edit: I actually went back to the old DoK thread on TGA; people were calling out Morathi + Sisters while the tome was on preorder.
Also to translate this into 40k terms; imagine a 12 wound flying monstrous creature with a very solid melee profile, casts 3 psychic powers at +1, can't take more than 3 wounds per turn, and it unlocks a stratagem to let a friendly unit shoot or fight in the command phase, 600 points.
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Post by: catbarf
I think this discussion is maybe missing the bigger picture- whether it's true or not that any halfway competent player could spot imbalances, we have the luxury of a completed codex to look at without time pressure.
In an ideal world GW would draft a set of rules, playtest it internally, revise it, send it out to playtesters, get feedback, incorporate revisions into a new set of rules, and repeat the process. This would continue until they're happy with it and everything is thumbs up from playtesters, and then it is ready for typesetting and goes off to print.
In the real world, while I don't know exactly what GW's process looks like, I can say with absolute certainty that there isn't enough time for that ideal process at the current rate of codex releases. I've never seen a company- regardless of industry or product- that is doing such discrete user-testing revisions while under time pressure. More likely they draft a set of rules, send it out to playtesters while also playtesting internally, incorporate feedback from playtesters as well as their own thoughts, do another round or two, and when they get it 'good enough' then final changes are made and it's turned over for printing. Along the way there are dozens of moving parts and it may be easy to undercorrect or overcorrect, and there may be things that are recognized to be problems through further testing before the print product even hits the shelves. Not to mention since this is being done many months before release, the game is actively changing while they are testing how the new codex fits into it, and the game will assuredly change further in the time between when development is locked down and when the new book hits shelves.
Can someone with a good knowledge of the game spot overpowered or underpowered options after it goes to print with a bit of math analysis? Sure. Can you do the same during testing, juggling twenty different simultaneous changes from the latest round of feedback, targeting a state of balance that is constantly changing, predicting what things will be like in a couple of months? That's a bit tougher. Comparatively, videogames have it easy with the sheer ease of distribution, quantitative metric reporting, and relatively discrete additions (eg a single new character for League).
So I mean, GW's print media schedule constraining development is certainly part of the problem, but it's not the only factor. And how easy it is to spot balance issues with a complete codex isn't particularly relevant to the development process. The best way to improve balance on release wouldn't be to appoint a Dakkanaut to review, it'd be to ease up the release schedule, and design (and test) the game in bigger chunks than a single codex at a time releasing to an ever-changing game state. GW's shown that when they design a system from scratch- index 8th, Apocalypse, many of the specialist games- they can do a pretty decent job of balancing it. It's this constant codex churn that screws everything up; likely all that having someone with more game knowledge or understanding of probability would add is more day 1 patches.
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Post by: H.B.M.C.
As someone who has spent countless hours play-testing far more detailed rule sets, I can say that, yeah, you can spot these things during the testing process.
IMO, it comes down to the process of testing, that being whether GW is really doing it in a comprehensive fashion.
Results seem to say that they're not.
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Post by: vict0988
catbarf wrote:In the real world, while I don't know exactly what GW's process looks like, I can say with absolute certainty that there isn't enough time for that ideal process at the current rate of codex releases.
How would adding a 4-week final competitive revision change the update schedule? Not several rounds of tests, just one big test involving all the competitive playtesting groups working together to provide feedback. It should slow down the first codex being released by 4 weeks, but after that as it becomes part of the schedule it shouldn't slow down production of the next codex because the final changes should be done in a day while the rest of the time the team can be working on another codex. I just want one round of casual testing for which new mechanics to implement and which old ones to get rid of, an Indian from Fiverr to do some spreadsheet analysis to make a good points draft for the codex and one round of competitive testing to balance mechanics and points costs. This is not an insane ask. GW does not use spreadsheets and they don't have a final competitive test with all the rules they want to have in the codex (like D3+3 dark lances).
Not to mention since this is being done many months before release, the game is actively changing while they are testing how the new codex fits into it, and the game will assuredly change further in the time between when development is locked down and when the new book hits shelves.
GW needs a balance anchor unit A is worth X points and that should never change and the game should be balanced around that unit, balancing around an unstable foundation is a big problem. GW should only release beta rules like giving Necron Destroyers CORE once a year and should playtest it as part of a points update along with the playtesting of codexes currently in development such that everything has been tested together.
...how easy it is to spot balance issues with a complete codex isn't particularly relevant to the development process.
It is relevant because if it really was a question of one guy sitting down and reading the rules once and fixing everything then codexes would all be perfect unless that person had nefarious purposes, this all plays into the conspiracy theories prevalent in the community.
The best way to improve balance on release wouldn't be to appoint a Dakkanaut to review, it'd be to ease up the release schedule, and design (and test) the game in bigger chunks than a single codex at a time releasing to an ever-changing game state. GW's shown that when they design a system from scratch- index 8th, Apocalypse, many of the specialist games- they can do a pretty decent job of balancing it. It's this constant codex churn that screws everything up; likely all that having someone with more game knowledge or understanding of probability would add is more day 1 patches.
Index 8th wasn't balanced. Did anybody try to spam Brimstone Horrors during testing? Certainly, nobody did the math on (Lokhust) Heavy Destroyers or Gauss Pylons. The beginning of 9th wasn't balanced despite GW releasing a new set of points for every faction at the same time, which should be all that is needed since even if a WL trait/Relic combo on a Succubus is OP relative to a base Succubus or any other combo if the price of a Succubus is 200 then it is (mostly) fine. But GW's 9th edition points was a massive half-assed flop and ruined the edition despite some really stellar changes to the core rules. Bundling things together only matters if someone does the math and competitive players try to break the game before release using the final rules. 9th should have been released a year later with every single unit going through 2 rounds of being spam-tested 3+ times and the game balance should be locked around Gretchin being worth 5 points and every future faction should be as strong overall as Orks.
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Post by: Aenar
vict0988 wrote: catbarf wrote:In the real world, while I don't know exactly what GW's process looks like, I can say with absolute certainty that there isn't enough time for that ideal process at the current rate of codex releases.
How would adding a 4-week final competitive revision change the update schedule? Not several rounds of tests, just one big test involving all the competitive playtesting groups working together to provide feedback. It should slow down the first codex being released by 4 weeks, ...
That's why.
They want to sell models and post good financial results at the end of the quarter or fiscal year.
Not only those 4 extra weeks would need to be filled by something else in the pipeline, but un-balance sells. Check how frequently OP stuff is sold out for weeks after a book drops.
Maybe it's not done on purpose, but when it happens that they missed something and a unit turns out to be OP, it sells. So why change it? They know they can fix it a few weeks or months down the line.
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Post by: tneva82
vict0988 wrote:How would adding a 4-week final competitive revision change the update schedule? Not several rounds of tests, just one big test involving all the competitive playtesting groups working together to provide feedback. It should slow down the first codex being released by 4 weeks, but after that as it becomes part of the schedule it shouldn't slow down production of the next codex because the final changes should be done in a day while the rest of the time the team can be working on another codex. I just want one round of casual testing for which new mechanics to implement and which old ones to get rid of, an Indian from Fiverr to do some spreadsheet analysis to make a good points draft for the codex and one round of competitive testing to balance mechanics and points costs. This is not an insane ask. GW does not use spreadsheets and they don't have a final competitive test with all the rules they want to have in the codex (like D3+3 dark lances).
Not even 4 weeks needed. One day would be enough.
But of course that would mean game would be more balanced and that hurts GW's profit margin. And GW's goal is money. That's it. No other goal. GW isn't in this to make good games. It's here to make MONEY and that requires models be sold. Rules are there for one reason only. Sell models. Money, money money.
Imbalance isn't bug. It's deliberate feature to exploit the try hards. They chase current OP, rules changed, OP change, try hards get new models and armies. Repeat. Make profit.
GW knows how to exploit the tournament try hards.
130394
Post by: EviscerationPlague
LOL did someone try to defend Indexhammer as balanced again?
108848
Post by: Blackie
Apparently yes, unbelievable  .
109034
Post by: Slipspace
tneva82 wrote: vict0988 wrote:How would adding a 4-week final competitive revision change the update schedule? Not several rounds of tests, just one big test involving all the competitive playtesting groups working together to provide feedback. It should slow down the first codex being released by 4 weeks, but after that as it becomes part of the schedule it shouldn't slow down production of the next codex because the final changes should be done in a day while the rest of the time the team can be working on another codex. I just want one round of casual testing for which new mechanics to implement and which old ones to get rid of, an Indian from Fiverr to do some spreadsheet analysis to make a good points draft for the codex and one round of competitive testing to balance mechanics and points costs. This is not an insane ask. GW does not use spreadsheets and they don't have a final competitive test with all the rules they want to have in the codex (like D3+3 dark lances).
Not even 4 weeks needed. One day would be enough.
No, it wouldn't. Even if that were the case, you're only talking about identifying the broken stuff. The real problem is finding a solution that doesn't break anything else. So you need way more than a day. I'd say you need a couple of weeks to identify the main issues, a few days to put together possible solutions, and another week or two to test those. Assuming you get it right fairly quickly, 4 weeks doesn't seem too unlikely.
116670
Post by: Ordana
Increasing the development time of a codex does not only effect the first book.
If a codex takes 3 months to develop, test and write then 3 writers working staggered can release a codex every month.
If a codex takes 4 months you need an extra writer to work on an extra codex or you get a months gap every 3e codex.
494
Post by: H.B.M.C.
And?
Would decreasing the speed of these books be a bad thing?
100848
Post by: tneva82
Ordana wrote:Increasing the development time of a codex does not only effect the first book.
If a codex takes 3 months to develop, test and write then 3 writers working staggered can release a codex every month.
If a codex takes 4 months you need an extra writer to work on an extra codex or you get a months gap every 3e codex.
So take out 1 day out of current "playtesting" and have the 1 day spent on actually useful read through codex and spot all the balance problems.
But of course... GW doesn't want to get rid of balance "problems". It's feature. It's not balance problem because it's doing exactly what GW wants it to do. Exploit tournament players by making them replace units and armies at constant rate to chase up the OP stuff.
101163
Post by: Tyel
brainpsyk wrote:It's a LOT harder than you think. You can do the basic math on a unit pretty quickly (and I agree that GW doesn't do this). But between the many factions, many options, and strats, even seemingly innocuous buffs quickly go off the rails once things start stacking. Many units are not OP out of the gate, but give them a combo of strats and they go nuts, which is REALLY hard to model in the context of the larger whole.
Now, that doesn't excuse a bunch of stuff, like voidweavers, pyrovores, etc, which are broken just with baseline capability. But as a baseline, AdMech rangers are (or used to be) pretty good out of the gate, but nowhere near broken for a 5-man unit. Once you buff that to 20, then re-rolls, then strats, and you get a unit that isn't broken for it's points, but could remove almost any unit in the game. So it wasn't any 1 ability, it was a combination of abilities at the extremes (we software developers call this 'testing the edge cases').
I kind of feel that would only apply if you assume the right hand doesn't know what the left hand is putting in the book.
Assuming that Codex design is done by a vaguely cohesive team, the rules designer should know
A) Datasheets
B) Buffs from other Datasheets (and psychic powers etc)
C) Army Special Rules
D) Army Purity Bonuses
E) Chapter Tactics
F) Warlord Traits & Relics
G) Stratagems.
H) Any further bonuses via Army of Renown etc.
Holding your hands up to say "but I never assumed people would stack A, B, C, D etc together" (which I feel GW have tried on occasion) is a failure of imagination. Obviously they would.
All this does really is add another layer to our spreadsheet. Does unit A - with this or that buff architecture - have disproportionate "power for its points" compared to 40k as a whole? If yes, its probably going to be a problem. It might not be - because win% is determined by getting objectives, not just lethality and toughness - but that's what playtesting should reveal.
The TL/DR is that the designer shouldn't be surprised that someone stacks loads of buffs on Ad Mech Rangers. Because they are the one who put those buffs in there for players to find.
116670
Post by: Ordana
H.B.M.C. wrote:And?
Would decreasing the speed of these books be a bad thing?
No, but good luck convincing the people in charge to make less money.
87092
Post by: Sim-Life
Ordana wrote:Increasing the development time of a codex does not only effect the first book.
If a codex takes 3 months to develop, test and write then 3 writers working staggered can release a codex every month.
If a codex takes 4 months you need an extra writer to work on an extra codex or you get a months gap every 3e codex.
The problem here is that you're assuming that all the codexes HAVE to be developed one at a time, when it would be much better for the game and codexes if they were written and developed simultaneously. They don't have to be released as such, but they should be this way.
131177
Post by: Just_Breathe
Ordana wrote: H.B.M.C. wrote:And?
Would decreasing the speed of these books be a bad thing?
No, but good luck convincing the people in charge to make less money.
It's insane that the buck always stops with this argument.
8042
Post by: catbarf
vict0988 wrote:How would adding a 4-week final competitive revision change the update schedule? Not several rounds of tests, just one big test involving all the competitive playtesting groups working together to provide feedback.
If this is done before the rules go to the printers, it would delay the release schedule by one month for every codex, which gets to be quite a lot- the pace at which they're releasing codices shows that either there really isn't all that much time spent on each one, or they're being developed in parallel by different sets of designers, which adds yet another wrinkle to trying to coordinate development. And if that's one big round of tests and then incorporating feedback without testing those changes, that's almost certainly going to create problems too- again, because it almost certainly means making multiple changes in parallel. Look at all the times GW has tried to tone down an OP unit, so they've slapped it with nerfs from three or four different directions and overcorrected, or take a more conservative approach and failed to fix it.
Again, I'm not saying that GW couldn't be doing it better or that they have no choice but to release crap rules, especially when part of the problem is, again, the reliance on print media. I'm just saying, having to iterate on a product while beholden to a fixed release schedule makes everything harder, and even skilled designers (which, again, I'm not saying GW's developers are, because that's not who you get when you hire for enthusiasm) are going to release suboptimal products under such conditions. It's a big enough problem that there are product design schools of thought that throw out release timelines and feature schedules entirely to ensure that they're building the right thing.
EviscerationPlague wrote:LOL did someone try to defend Indexhammer as balanced again?
Nope, but I'd rather play Indexhammer than against on-release SM2.0 Iron Hands any day of the week.
Sim-Life wrote:The problem here is that you're assuming that all the codexes HAVE to be developed one at a time, when it would be much better for the game and codexes if they were written and developed simultaneously. They don't have to be released as such, but they should be this way.
Absolutely, 100%. There was a rumor going around early in 9th that all the 9th Ed codices had been developed in parallel, so we would see consistent design philosophies and power level rather than GW's hallmark power creep and changing design mid-edition. Well, THAT certainly turned out to be nonsense, but if they actually were to develop the entire game in parallel, I fully believe it would be in a better state than it is.
116670
Post by: Ordana
Just_Breathe wrote: Ordana wrote: H.B.M.C. wrote:And?
Would decreasing the speed of these books be a bad thing?
No, but good luck convincing the people in charge to make less money.
It's insane that the buck always stops with this argument.
why? Its the truth, companies exist to make money and they tend to not do things that reduce the amount of money they make unless not doing the thing would cost them even more.
We can jump up and down about how this is not how the world should work but proposing and discussion utopian fantasies gets boring quickly and accomplishes nothing.
Yes in an ideal world GW would take however long it takes to develop all codexes, balance them against eachother and then release everything at once, produce a balanced meta and then make a campaign book every 6 months that shakes up the meta in a healthy way without creating imbalances and this would continue until the end of time.
But we don't live in that world and that world is not going to happen.
You want the buck to not stop with that argument? Convince the GW board that taking longer between codexes and improving balance will increase revenue.
108848
Post by: Blackie
catbarf wrote:
Nope, but I'd rather play Indexhammer than against on-release SM2.0 Iron Hands any day of the week.
I'd play 3rd, 4th or 5th editions if I had to play pre 8th codexes 40k instead. Index times were the only period ever since 3rd in which I contemplated quitting/pausing from 40k due to the state of the game, and I played orks in 7th.
131177
Post by: Just_Breathe
Ordana wrote: Just_Breathe wrote: Ordana wrote: H.B.M.C. wrote:And?
Would decreasing the speed of these books be a bad thing?
No, but good luck convincing the people in charge to make less money.
It's insane that the buck always stops with this argument.
why? Its the truth, companies exist to make money and they tend to not do things that reduce the amount of money they make unless not doing the thing would cost them even more.
We can jump up and down about how this is not how the world should work but proposing and discussion utopian fantasies gets boring quickly and accomplishes nothing.
Yes in an ideal world GW would take however long it takes to develop all codexes, balance them against eachother and then release everything at once, produce a balanced meta and then make a campaign book every 6 months that shakes up the meta in a healthy way without creating imbalances and this would continue until the end of time.
But we don't live in that world and that world is not going to happen.
You want the buck to not stop with that argument? Convince the GW board that taking longer between codexes and improving balance will increase revenue.
I'm agreeing with you my guy.
51484
Post by: Eldenfirefly
Just to inject a bit from my perspective as I had been involved in writing for an ongoing magazine publication before (It wasn't warhammer related). And I was also involved in the production of said magazine as well.
Its a lot of work. And the lead times are crazy. Everything needs to be final, edited, laid out, pictures inserted, and sent to printers weeks before print.
I wasn't even writing stuff like rules. Yet, I can say confidently there wasn't much time to review either. We finish one issue, and a short time later, we are already sitting down for meetings to plan and write for the next issue.
Consider the number of books that GW churns out and sells every other month. Then combine it with minatures and marketing that all has to be coordinated to go together with a codex release ...
All I can say is... unless they have a vast number of people, otherwise, they are basically racing from one publication to the next.
Is there a better way to do this? Especially when it comes to a codex release which involves so many rules? Maybe there is. I don't know. But I have been on the other side of a print magazine production before, and I will say for sure, its not so easy.
11932
Post by: brainpsyk
Tyel wrote:
I kind of feel that would only apply if you assume the right hand doesn't know what the left hand is putting in the book.
Assuming that Codex design is done by a vaguely cohesive team, the rules designer should know
A) Datasheets
B) Buffs from other Datasheets (and psychic powers etc)
C) Army Special Rules
D) Army Purity Bonuses
E) Chapter Tactics
F) Warlord Traits & Relics
G) Stratagems.
H) Any further bonuses via Army of Renown etc.
Holding your hands up to say "but I never assumed people would stack A, B, C, D etc together" (which I feel GW have tried on occasion) is a failure of imagination. Obviously they would.
All this does really is add another layer to our spreadsheet. Does unit A - with this or that buff architecture - have disproportionate "power for its points" compared to 40k as a whole? If yes, its probably going to be a problem. It might not be - because win% is determined by getting objectives, not just lethality and toughness - but that's what playtesting should reveal.
The TL/DR is that the designer shouldn't be surprised that someone stacks loads of buffs on Ad Mech Rangers. Because they are the one who put those buffs in there for players to find.
Think of it this way. The community is still finding combos months and months after a codex is released, with tens of thousands of players. You're expecting a couple a designers to mystically know all of the possible combinations of A-thru-H, which is quite unrealistic. (Again, I give GW no quarter/excuses for units like Voidweavers/Pyrovores/etc., things where the core datasheet is busted from the get-go).
I agree with your sentiment that there is a good chunk of "the left hand doesn't know what the right hand is doing" at GW. Just look at Guard and AoC. HotE was a great buff for the Guard. AoC just nerfed the crap out of everybody, so the buff the Guard just got nerfed them right back where they were before. It's seriously a WTF moment.
I also think theres quite the internal conflict in GW, where you have the "good 'ole boys" club vs. people trying to move the game (and company forward). The GOBs are used to not caring about the game, just pump out broken stuff for people to buy, as that's what they've always done, and those folks are in middle management (I've seen this time and time again where I work). On the other hand you have the progressives trying to make a balanced game, and they probably have somebody in middle-upper management in a different org on their side, so they're able to shake things up, but no authority to fix the crap at the source. I wouldn't be surprised if this is why we're still seeing the busted codexes (the GOB) and the move to online points & quick(ish) Dataslates from the Progressives.
116670
Post by: Ordana
brainpsyk wrote:Tyel wrote:
I kind of feel that would only apply if you assume the right hand doesn't know what the left hand is putting in the book.
Assuming that Codex design is done by a vaguely cohesive team, the rules designer should know
A) Datasheets
B) Buffs from other Datasheets (and psychic powers etc)
C) Army Special Rules
D) Army Purity Bonuses
E) Chapter Tactics
F) Warlord Traits & Relics
G) Stratagems.
H) Any further bonuses via Army of Renown etc.
Holding your hands up to say "but I never assumed people would stack A, B, C, D etc together" (which I feel GW have tried on occasion) is a failure of imagination. Obviously they would.
All this does really is add another layer to our spreadsheet. Does unit A - with this or that buff architecture - have disproportionate "power for its points" compared to 40k as a whole? If yes, its probably going to be a problem. It might not be - because win% is determined by getting objectives, not just lethality and toughness - but that's what playtesting should reveal.
The TL/DR is that the designer shouldn't be surprised that someone stacks loads of buffs on Ad Mech Rangers. Because they are the one who put those buffs in there for players to find.
Think of it this way. The community is still finding combos months and months after a codex is released, with tens of thousands of players. You're expecting a couple a designers to mystically know all of the possible combinations of A-thru-H, which is quite unrealistic. (Again, I give GW no quarter/excuses for units like Voidweavers/Pyrovores/etc., things where the core datasheet is busted from the get-go).
I agree with your sentiment that there is a good chunk of "the left hand doesn't know what the right hand is doing" at GW. Just look at Guard and AoC. HotE was a great buff for the Guard. AoC just nerfed the crap out of everybody, so the buff the Guard just got nerfed them right back where they were before. It's seriously a WTF moment.
I also think theres quite the internal conflict in GW, where you have the "good 'ole boys" club vs. people trying to move the game (and company forward). The GOBs are used to not caring about the game, just pump out broken stuff for people to buy, as that's what they've always done, and those folks are in middle management (I've seen this time and time again where I work). On the other hand you have the progressives trying to make a balanced game, and they probably have somebody in middle-upper management in a different org on their side, so they're able to shake things up, but no authority to fix the crap at the source. I wouldn't be surprised if this is why we're still seeing the busted codexes (the GOB) and the move to online points & quick(ish) Dataslates from the Progressives.
I'm interested, what combo's is the community still finding months and months after the codex released?
76825
Post by: NinthMusketeer
Ordana wrote: Just_Breathe wrote: Ordana wrote: H.B.M.C. wrote:And?
Would decreasing the speed of these books be a bad thing?
No, but good luck convincing the people in charge to make less money.
It's insane that the buck always stops with this argument.
why? Its the truth, companies exist to make money and they tend to not do things that reduce the amount of money they make unless not doing the thing would cost them even more.
We can jump up and down about how this is not how the world should work but proposing and discussion utopian fantasies gets boring quickly and accomplishes nothing.
Yes in an ideal world GW would take however long it takes to develop all codexes, balance them against eachother and then release everything at once, produce a balanced meta and then make a campaign book every 6 months that shakes up the meta in a healthy way without creating imbalances and this would continue until the end of time.
But we don't live in that world and that world is not going to happen.
You want the buck to not stop with that argument? Convince the GW board that taking longer between codexes and improving balance will increase revenue.
Because all it does is make a little bit of money right now at expense of a lot of money over time. It's short term gain, long-term cost that GW only gets away with because 40k has no meaningful competition. What GW forgets is that if balance is so bad people don't have fun then it doesn't matter if there's no alternative wargame. Automatically Appended Next Post: H.B.M.C. wrote:As someone who has spent countless hours play-testing far more detailed rule sets, I can say that, yeah, you can spot these things during the testing process.
IMO, it comes down to the process of testing, that being whether GW is really doing it in a comprehensive fashion.
Results seem to say that they're not.
Agreed. Time crunch or no, plenty of the stuff in new releases is THAT obvious.
121430
Post by: ccs
H.B.M.C. wrote:And?
Would decreasing the speed of these books be a bad thing?
You tell us.
We're 24 months & 22 army books (counting the DA/ BA/ SW/ DW) in, KNOW we still have 2 completely knew books coming (World Eaters & Nu-Squats) & people are howling because the Guard & Demons still aren't out yet.
Ok, granted, 2020/2021 was a bit rough release schedule wise due to a global pandemic shuttering things & some global shipping problems....
Still though, 22 books (for 40k!) in 24 months.
Oh, and a lackluster FW volume.
And you want this to slow down?
101864
Post by: Dudeface
ccs wrote: H.B.M.C. wrote:And?
Would decreasing the speed of these books be a bad thing?
You tell us.
We're 24 months & 22 army books (counting the DA/ BA/ SW/ DW) in, KNOW we still have 2 completely knew books coming (World Eaters & Nu-Squats) & people are howling because the Guard & Demons still aren't out yet.
Ok, granted, 2020/2021 was a bit rough release schedule wise due to a global pandemic shuttering things & some global shipping problems....
Still though, 22 books (for 40k!) in 24 months.
Oh, and a lackluster FW volume.
And you want this to slow down?
Yes. They clearly struggle to keep pace with their own releases and the meta. There is no reason it needs to be a 36 month cycle, open it out to 48 months and spread thinner. Bin off the limited time campaign books.
130394
Post by: EviscerationPlague
Ordana wrote:brainpsyk wrote:Tyel wrote:
I kind of feel that would only apply if you assume the right hand doesn't know what the left hand is putting in the book.
Assuming that Codex design is done by a vaguely cohesive team, the rules designer should know
A) Datasheets
B) Buffs from other Datasheets (and psychic powers etc)
C) Army Special Rules
D) Army Purity Bonuses
E) Chapter Tactics
F) Warlord Traits & Relics
G) Stratagems.
H) Any further bonuses via Army of Renown etc.
Holding your hands up to say "but I never assumed people would stack A, B, C, D etc together" (which I feel GW have tried on occasion) is a failure of imagination. Obviously they would.
All this does really is add another layer to our spreadsheet. Does unit A - with this or that buff architecture - have disproportionate "power for its points" compared to 40k as a whole? If yes, its probably going to be a problem. It might not be - because win% is determined by getting objectives, not just lethality and toughness - but that's what playtesting should reveal.
The TL/DR is that the designer shouldn't be surprised that someone stacks loads of buffs on Ad Mech Rangers. Because they are the one who put those buffs in there for players to find.
Think of it this way. The community is still finding combos months and months after a codex is released, with tens of thousands of players. You're expecting a couple a designers to mystically know all of the possible combinations of A-thru-H, which is quite unrealistic. (Again, I give GW no quarter/excuses for units like Voidweavers/Pyrovores/etc., things where the core datasheet is busted from the get-go).
I agree with your sentiment that there is a good chunk of "the left hand doesn't know what the right hand is doing" at GW. Just look at Guard and AoC. HotE was a great buff for the Guard. AoC just nerfed the crap out of everybody, so the buff the Guard just got nerfed them right back where they were before. It's seriously a WTF moment.
I also think theres quite the internal conflict in GW, where you have the "good 'ole boys" club vs. people trying to move the game (and company forward). The GOBs are used to not caring about the game, just pump out broken stuff for people to buy, as that's what they've always done, and those folks are in middle management (I've seen this time and time again where I work). On the other hand you have the progressives trying to make a balanced game, and they probably have somebody in middle-upper management in a different org on their side, so they're able to shake things up, but no authority to fix the crap at the source. I wouldn't be surprised if this is why we're still seeing the busted codexes (the GOB) and the move to online points & quick(ish) Dataslates from the Progressives.
I'm interested, what combo's is the community still finding months and months after the codex released?
They're not. Everything is found within a couple of weeks AT MAX.
Now maybe sometimes it isn't DISCUSSED as a valid tactic, but nothing NEW is being discovered.
116670
Post by: Ordana
ccs wrote: H.B.M.C. wrote:And?
Would decreasing the speed of these books be a bad thing?
You tell us.
We're 24 months & 22 army books (counting the DA/ BA/ SW/ DW) in, KNOW we still have 2 completely knew books coming (World Eaters & Nu-Squats) & people are howling because the Guard & Demons still aren't out yet.
Ok, granted, 2020/2021 was a bit rough release schedule wise due to a global pandemic shuttering things & some global shipping problems....
Still though, 22 books (for 40k!) in 24 months.
Oh, and a lackluster FW volume.
And you want this to slow down?
I mean, 40k has to many factions. Which is my biggest complaint about squats. It already takes forever to update books despite the fast pace. The last thing 40k needs is more factions.
105713
Post by: Insectum7
ccs wrote: H.B.M.C. wrote:And?
Would decreasing the speed of these books be a bad thing?
You tell us.
We're 24 months & 22 army books (counting the DA/ BA/ SW/ DW) in, KNOW we still have 2 completely knew books coming (World Eaters & Nu-Squats) & people are howling because the Guard & Demons still aren't out yet.
Ok, granted, 2020/2021 was a bit rough release schedule wise due to a global pandemic shuttering things & some global shipping problems....
Still though, 22 books (for 40k!) in 24 months.
Oh, and a lackluster FW volume.
And you want this to slow down?
I'd say "people are howling" because balance is bad. If balance was good while people waited for their new books, I imagine there would be less howling.
If IG were rocking the tournament wins, I think you'd be hearing a lot more howling from non IG players.
87092
Post by: Sim-Life
Eldenfirefly wrote:Just to inject a bit from my perspective as I had been involved in writing for an ongoing magazine publication before (It wasn't warhammer related). And I was also involved in the production of said magazine as well.
Its a lot of work. And the lead times are crazy. Everything needs to be final, edited, laid out, pictures inserted, and sent to printers weeks before print.
I wasn't even writing stuff like rules. Yet, I can say confidently there wasn't much time to review either. We finish one issue, and a short time later, we are already sitting down for meetings to plan and write for the next issue.
Consider the number of books that GW churns out and sells every other month. Then combine it with minatures and marketing that all has to be coordinated to go together with a codex release ...
All I can say is... unless they have a vast number of people, otherwise, they are basically racing from one publication to the next.
Is there a better way to do this? Especially when it comes to a codex release which involves so many rules? Maybe there is. I don't know. But I have been on the other side of a print magazine production before, and I will say for sure, its not so easy.
If GW hired like 4 guys at the beginning of an edition (let's say 10th), said "Start writing 11th edition and all the codexes now, you have 4 years before it goes to print" and that was their sole job at GW I don't see a reason why they shouldn't be able to do it. The foundational work is there in terms of game structure, mechanics, unit themes etc, all they need to do is make a design philosophy within the framework of what is already set in stone ( IGOUGO, hit/wound/damage, Movement/Psychic/Shooting/melee turn structure) and get to work fitting the armies into the design philosophy. If Uwe Rosenberg can average 2.5 unique games a years I'm sure 4 guys could fix 40k in a 4 years.
130394
Post by: EviscerationPlague
Sim-Life wrote:Eldenfirefly wrote:Just to inject a bit from my perspective as I had been involved in writing for an ongoing magazine publication before (It wasn't warhammer related). And I was also involved in the production of said magazine as well.
Its a lot of work. And the lead times are crazy. Everything needs to be final, edited, laid out, pictures inserted, and sent to printers weeks before print.
I wasn't even writing stuff like rules. Yet, I can say confidently there wasn't much time to review either. We finish one issue, and a short time later, we are already sitting down for meetings to plan and write for the next issue.
Consider the number of books that GW churns out and sells every other month. Then combine it with minatures and marketing that all has to be coordinated to go together with a codex release ...
All I can say is... unless they have a vast number of people, otherwise, they are basically racing from one publication to the next.
Is there a better way to do this? Especially when it comes to a codex release which involves so many rules? Maybe there is. I don't know. But I have been on the other side of a print magazine production before, and I will say for sure, its not so easy.
If GW hired like 4 guys at the beginning of an edition (let's say 10th), said "Start writing 11th edition and all the codexes now, you have 4 years before it goes to print" and that was their sole job at GW I don't see a reason why they shouldn't be able to do it. The foundational work is there in terms of game structure, mechanics, unit themes etc, all they need to do is make a design philosophy within the framework of what is already set in stone ( IGOUGO, hit/wound/damage, Movement/Psychic/Shooting/melee turn structure) and get to work fitting the armies into the design philosophy. If Uwe Rosenberg can average 2.5 unique games a years I'm sure 4 guys could fix 40k in a 4 years.
Stuff set in stone is part of the problem.
95410
Post by: ERJAK
"Here are my 5 obsec, -3 to hit Stormravens with full rerolls to hit and wound"
105713
Post by: Insectum7
ERJAK wrote:
"Here are my 5 obsec, -3 to hit Stormravens with full rerolls to hit and wound"
Sure, but the nerf to that was changes to the core rules, not the codexes. It'd be interesting to see late 8th core rules use the index armies, and then simply try to balance using point adjustments from there.
101163
Post by: Tyel
Like a lot of things, I feel Index Hammer was fine if you both had decidedly unoptimised lists (due to moving from 7th).
Certain units being clearly undercosted, no restrictions on soup and spam, and 1st turn deepstrike were however clearly an issue which needed to be resolved.
42382
Post by: Unit1126PLL
Alphabet Soup Chaos Turkey is what I remember being the most traumatic about indexhammer.
Should've let the FW guys write the rules.
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Post by: NinthMusketeer
Insectum7 wrote:ccs wrote: H.B.M.C. wrote:And?
Would decreasing the speed of these books be a bad thing?
You tell us.
We're 24 months & 22 army books (counting the DA/ BA/ SW/ DW) in, KNOW we still have 2 completely knew books coming (World Eaters & Nu-Squats) & people are howling because the Guard & Demons still aren't out yet.
Ok, granted, 2020/2021 was a bit rough release schedule wise due to a global pandemic shuttering things & some global shipping problems....
Still though, 22 books (for 40k!) in 24 months.
Oh, and a lackluster FW volume.
And you want this to slow down?
I'd say "people are howling" because balance is bad. If balance was good while people waited for their new books, I imagine there would be less howling.
If IG were rocking the tournament wins, I think you'd be hearing a lot more howling from non IG players.
Yeah. When armies require players to re-balance 40k themselves to actually play it is understandable they want the situation to get better.
I'm sure those players are buying tons of models though /s
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Post by: Daedalus81
Sim-Life wrote: Ordana wrote:Increasing the development time of a codex does not only effect the first book.
If a codex takes 3 months to develop, test and write then 3 writers working staggered can release a codex every month.
If a codex takes 4 months you need an extra writer to work on an extra codex or you get a months gap every 3e codex.
The problem here is that you're assuming that all the codexes HAVE to be developed one at a time, when it would be much better for the game and codexes if they were written and developed simultaneously. They don't have to be released as such, but they should be this way.
A key component to having a dominant game system is to constantly have new things for people to buy.
These rule sets like 9th Age stagnate and people eventually leave even if it might be well balanced ( yet their community does not have a consensus that the game is balanced or in a good place for various reasons ).
For this reason it would be pretty hard to develop them simultaneously. GW has to expand the factions available to keep new stuff coming down the line.
'New cool gak' sells. OP rules aren't the sales lever ( not your argument, but I added in due to other posts ).
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Post by: ERJAK
Daedalus81 wrote: Sim-Life wrote: Ordana wrote:Increasing the development time of a codex does not only effect the first book.
If a codex takes 3 months to develop, test and write then 3 writers working staggered can release a codex every month.
If a codex takes 4 months you need an extra writer to work on an extra codex or you get a months gap every 3e codex.
The problem here is that you're assuming that all the codexes HAVE to be developed one at a time, when it would be much better for the game and codexes if they were written and developed simultaneously. They don't have to be released as such, but they should be this way.
A key component to having a dominant game system is to constantly have new things for people to buy.
These rule sets like 9th Age stagnate and people eventually leave even if it might be well balanced ( yet their community does not have a consensus that the game is balanced or in a good place for various reasons ).
For this reason it would be pretty hard to develop them simultaneously. GW has to expand the factions available to keep new stuff coming down the line.
'New cool gak' sells. OP rules aren't the sales lever ( not your argument, but I added in due to other posts ).
More interesting rules for older units is one of the only levers they really have for older kits. That and discount bundles. Note though, that they don't NEED to be OP, they just need to be better than the previous incarnation.
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Post by: Daedalus81
ERJAK wrote:More interesting rules for older units is one of the only levers they really have for older kits. That and discount bundles. Note though, that they don't NEED to be OP, they just need to be better than the previous incarnation.
Until very recently GW didn't have the capacity to spin more than just new releases.
GW isn't making up models in advance not knowing whether or not they'll sell based on a new codex.
* GW sells out on box X*
* GW does another "run" and puts it on the shelf and goes back to the production schedule for all the kits that have to get to the brick and mortars every Tuesday*
"Yea, Bill. Print up loads of Centurions. Why? Because someone who plays Raven Guard will figure out how useful they are and people will go nuts."
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Post by: Sim-Life
Daedalus81 wrote: Sim-Life wrote: Ordana wrote:Increasing the development time of a codex does not only effect the first book.
If a codex takes 3 months to develop, test and write then 3 writers working staggered can release a codex every month.
If a codex takes 4 months you need an extra writer to work on an extra codex or you get a months gap every 3e codex.
The problem here is that you're assuming that all the codexes HAVE to be developed one at a time, when it would be much better for the game and codexes if they were written and developed simultaneously. They don't have to be released as such, but they should be this way.
A key component to having a dominant game system is to constantly have new things for people to buy.
These rule sets like 9th Age stagnate and people eventually leave even if it might be well balanced ( yet their community does not have a consensus that the game is balanced or in a good place for various reasons ).
For this reason it would be pretty hard to develop them simultaneously. GW has to expand the factions available to keep new stuff coming down the line.
'New cool gak' sells. OP rules aren't the sales lever ( not your argument, but I added in due to other posts ).
Where did I say they should stop new releases?
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Post by: Dudeface
Sim-Life wrote: Daedalus81 wrote: Sim-Life wrote: Ordana wrote:Increasing the development time of a codex does not only effect the first book.
If a codex takes 3 months to develop, test and write then 3 writers working staggered can release a codex every month.
If a codex takes 4 months you need an extra writer to work on an extra codex or you get a months gap every 3e codex.
The problem here is that you're assuming that all the codexes HAVE to be developed one at a time, when it would be much better for the game and codexes if they were written and developed simultaneously. They don't have to be released as such, but they should be this way.
A key component to having a dominant game system is to constantly have new things for people to buy.
These rule sets like 9th Age stagnate and people eventually leave even if it might be well balanced ( yet their community does not have a consensus that the game is balanced or in a good place for various reasons ).
For this reason it would be pretty hard to develop them simultaneously. GW has to expand the factions available to keep new stuff coming down the line.
'New cool gak' sells. OP rules aren't the sales lever ( not your argument, but I added in due to other posts ).
Where did I say they should stop new releases?
Where would the new rules for those new releases that aren't in the codex because they hadn't been designed 4 years out live?
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Post by: VladimirHerzog
Sim-Life wrote:
Where would the new rules for those new releases that aren't in the codex because they hadn't been designed 4 years out live?
In the codexes....
GW is a miniature company, they should do the rules in one shot, then release missing models.
and halfway through the edition, add some PA-style book for all factions (then minis again after)
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Post by: Daedalus81
I'm not saying you did - I'm just commenting on a factor that makes it hard to juggle the opposing forces.
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Post by: Dudeface
VladimirHerzog wrote: Sim-Life wrote:
Where would the new rules for those new releases that aren't in the codex because they hadn't been designed 4 years out live?
In the codexes....
GW is a miniature company, they should do the rules in one shot, then release missing models.
and halfway through the edition, add some PA-style book for all factions (then minis again after)
And you're back to chapterhouse again. Plus plenty of people will be annoyed they can't field unit X because it won't be released for 3 years.
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Post by: Daedalus81
Dudeface wrote:And you're back to chapterhouse again. Plus plenty of people will be annoyed they can't field unit X because it won't be released for 3 years.
Yea I don't think there's any way that it would be beneficial for GW to release rules without models. The secondary market is way too robust now.
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Post by: ERJAK
Daedalus81 wrote:Dudeface wrote:And you're back to chapterhouse again. Plus plenty of people will be annoyed they can't field unit X because it won't be released for 3 years. Yea I don't think there's any way that it would be beneficial for GW to release rules without models. The secondary market is way too robust now. The best answer is to do more model releases alongside campaign books. Divorcing even just medium (i.e. 2-3 full kits and 1-2 character clampacks) model releases from the codexes would be great for the game and is something they already do...sometimes. The two caveats to this is that A) The rules content of the campaign books has to be worth whatever the cost is and B) They need to get the App into a state where I can feel confident that it'll accurately cover at least the content of the campaign books, even if I don't trust it for my main codex rules or list making. Carrying around 2-4 campaign books isn't something anyone wants to do and I don't think it's unreasonable to assume players will use the App for at least those in a non-narrative setting.
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Post by: Thadin
This wouldn't be a problem if GW could finally switch over to a digital format of some sort for their rules distribution.
As it is right now, for a new unit in AoS they just drop the Warscroll/unit card for it, then the next codex cycle it gets added in to the book.
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Post by: Dudeface
ERJAK wrote: Daedalus81 wrote:Dudeface wrote:And you're back to chapterhouse again. Plus plenty of people will be annoyed they can't field unit X because it won't be released for 3 years.
Yea I don't think there's any way that it would be beneficial for GW to release rules without models. The secondary market is way too robust now.
The best answer is to do more model releases alongside campaign books. Divorcing even just medium (i.e. 2-3 full kits and 1-2 character clampacks) model releases from the codexes would be great for the game and is something they already do...sometimes.
The two caveats to this is that A) The rules content of the campaign books has to be worth whatever the cost is and B) They need to get the App into a state where I can feel confident that it'll accurately cover at least the content of the campaign books, even if I don't trust it for my main codex rules or list making. Carrying around 2-4 campaign books isn't something anyone wants to do and I don't think it's unreasonable to assume players will use the App for at least those in a non-narrative setting.
Seems reasonable, but we're back to the books not being balanced off against each other very well again due to staggered campaign releases. It works OK if you're splashing in a couple of units but a rework ala crons would be impossible without a 2.0 book.
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Post by: VladimirHerzog
Dudeface wrote: VladimirHerzog wrote: Sim-Life wrote:
Where would the new rules for those new releases that aren't in the codex because they hadn't been designed 4 years out live?
In the codexes....
GW is a miniature company, they should do the rules in one shot, then release missing models.
and halfway through the edition, add some PA-style book for all factions (then minis again after)
And you're back to chapterhouse again. Plus plenty of people will be annoyed they can't field unit X because it won't be released for 3 years.
i'm not saying they would do it, but it probably would be the best way to do releases for them (along with finally accepting Proxies/count-as as part of the game)
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Post by: Sim-Life
Daedalus81 wrote:
I'm not saying you did - I'm just commenting on a factor that makes it hard to juggle the opposing forces.
Not really. Design the codexes and planned new units, release units in a campaign book later down the line after the codex release for everyone like Privateer Press used to do. I actually don't think people are generally opposed to extra books in theory, it's just that GW releases so many at once and they don't have a lot of useful content.
If you designed all the codexes at once including new models, while the codex cycle is ongoing our 4 plucky guys design a grand campaign book. The rules for the planned new models were all written and balanced at the start of the edition so they're free to focus on things like new missions, Crusade stuff, fluff etc.
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Post by: alextroy
Thadin wrote:This wouldn't be a problem if GW could finally switch over to a digital format of some sort for their rules distribution.
As it is right now, for a new unit in AoS they just drop the Warscroll/unit card for it, then the next codex cycle it gets added in to the book.
This is the point when you wonder if GW will ever decide their 40K Strategy (no rules unless you buy the book) isn't making them more money than the AOS Strategy (unit rules on the website, army rules in the book). It would certainly make dropping the occasional unit without worrying about a book (Codex or Campaign book) to support their rules.
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Post by: NinthMusketeer
They no longer do the free unit rules for AoS on the website :( can get through the app, I think...?
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Post by: Just_Breathe
alextroy wrote: Thadin wrote:This wouldn't be a problem if GW could finally switch over to a digital format of some sort for their rules distribution.
As it is right now, for a new unit in AoS they just drop the Warscroll/unit card for it, then the next codex cycle it gets added in to the book.
This is the point when you wonder if GW will ever decide their 40K Strategy (no rules unless you buy the book) isn't making them more money than the AOS Strategy (unit rules on the website, army rules in the book). It would certainly make dropping the occasional unit without worrying about a book (Codex or Campaign book) to support their rules.
They need to hire Mr. Maltsev (wahapedia)
and include all their beautiful art there.
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Post by: Tyran
Just_Breathe wrote: alextroy wrote: Thadin wrote:This wouldn't be a problem if GW could finally switch over to a digital format of some sort for their rules distribution. As it is right now, for a new unit in AoS they just drop the Warscroll/unit card for it, then the next codex cycle it gets added in to the book.
This is the point when you wonder if GW will ever decide their 40K Strategy (no rules unless you buy the book) isn't making them more money than the AOS Strategy (unit rules on the website, army rules in the book). It would certainly make dropping the occasional unit without worrying about a book (Codex or Campaign book) to support their rules. They need to hire Mr. Maltsev (wahapedia) and include all their beautiful art there.
Kinda hard with the economic sanctions on Russia (Wahapedia is hosted on Russian IIRC, great for evading lawyers, not so great for business).
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Post by: Hecaton
Tyran wrote:
Kinda hard with the economic sanctions on Russia (Wahapedia is hosted on Russian IIRC, great for evading lawyers, not so great for business).
Given the situation in Russia I bet he'd be down to move to the UK.
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Post by: vict0988
Just_Breathe wrote:They need to hire Mr. Maltsev (wahapedia)
and include all their beautiful art there.
The lack of art is half the appeal. Remove the rules from the codexes and boost the amount of art and lore and you have two great products instead of one product that is bad at rules and bad at lore.
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Post by: Dysartes
Just_Breathe wrote: alextroy wrote: Thadin wrote:This wouldn't be a problem if GW could finally switch over to a digital format of some sort for their rules distribution.
As it is right now, for a new unit in AoS they just drop the Warscroll/unit card for it, then the next codex cycle it gets added in to the book.
This is the point when you wonder if GW will ever decide their 40K Strategy (no rules unless you buy the book) isn't making them more money than the AOS Strategy (unit rules on the website, army rules in the book). It would certainly make dropping the occasional unit without worrying about a book (Codex or Campaign book) to support their rules.
They need to hire Mr. Maltsev (wahapedia)
and include all their beautiful art there.
Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
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Post by: Slipspace
Sim-Life wrote: Daedalus81 wrote:
I'm not saying you did - I'm just commenting on a factor that makes it hard to juggle the opposing forces.
Not really. Design the codexes and planned new units, release units in a campaign book later down the line after the codex release for everyone like Privateer Press used to do. I actually don't think people are generally opposed to extra books in theory, it's just that GW releases so many at once and they don't have a lot of useful content.
I completely agree, especially with the bolded part. Having the bulk of each army set up in an initial release, with further releases throughout the life of the edition would be great. The problem with GW's non-Codex releases is they're almost always terrible value for each individual army. You might get a 2-page Army of Renown or 1-page new character datasheet, or you might get what amounts to a mini-supplement fleshing out an entire sub-faction. There doesn't seem to be any overall plan for what gets released and when.
If we had more for a given army in each of these books it might encourage more people to buy them. GW should probably also have more faith in their "3 ways to play" (which is actually 2) and separate out the Crusade and Matched play stuff completely in their supplements. They can keep the basic Crusade rules for each faction in their respective Codex (or Index under this new proposal, I guess) but thereafter it should be in its own line of books exclusively. Also, for the love of God, can we not have the Crusade rules right in the middle of all the other rules for an army in their Codex? I have no idea who decides on the layout for each book, but GW have an amazing ability to somehow put every section in the wrong place, so you can't find anything when flipping through your Codex. Automatically Appended Next Post: Dysartes wrote: Just_Breathe wrote:
They need to hire Mr. Maltsev (wahapedia)
and include all their beautiful art there.
Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
While I'm not in favour of piracy or copyright infringement, I do think Waha is very well thought out in terms of how it presents and organises information. Miles ahead of GW's approach. GW could actually learn a lot from that aspect of it.
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Post by: Unit1126PLL
Yeah, Wahapedia should be held up as a good standard for Wh40k digital rules presentation.
It can also be decried as piracy, but I actually think shutting it down will lose many many players. I don't know of any who don't compensate for the absurdity of the rules right now by just using Wahapedia.
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Post by: Dudeface
Unit1126PLL wrote:Yeah, Wahapedia should be held up as a good standard for Wh40k digital rules presentation.
It can also be decried as piracy, but I actually think shutting it down will lose many many players. I don't know of any who don't compensate for the absurdity of the rules right now by just using Wahapedia.
I use it as a frame of reference as the presentation is well laid out as you mention, I do however own everything I use to play so I'm not using it as anything beyond a reference function since its better than the app.
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Post by: Rihgu
Dudeface wrote: Unit1126PLL wrote:Yeah, Wahapedia should be held up as a good standard for Wh40k digital rules presentation.
It can also be decried as piracy, but I actually think shutting it down will lose many many players. I don't know of any who don't compensate for the absurdity of the rules right now by just using Wahapedia.
I use it as a frame of reference as the presentation is well laid out as you mention, I do however own everything I use to play so I'm not using it as anything beyond a reference function since its better than the app.
Same for me, but I do also use it to sneak references to my opponent's rules that I don't own sometimes. Of course, the player in our group that refuses to even acknowledge Wahapedia exists also complains endlessly about how the books are laid out so poorly and the app is "mostly wrong" (their words). They also tend to know about 6% of their rules so playing with Wahapedia open to their army to verify their every move is mandatory if you want anything close to a clean game.
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Post by: VladimirHerzog
Dysartes wrote:
Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
hmm poor daddy GW, must eliminate all threats even at the expense of players
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Post by: Daedalus81
Dysartes wrote:Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
I think, but can't prove that Wahapedia is a net positive for GW.
At certain times in history piracy informs the path the consumer wishes to take and in this case it is an accessible digital tool. I would gladly pay GW for their own Wahapedia.
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Post by: Dudeface
Daedalus81 wrote: Dysartes wrote:Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
I think, but can't prove that Wahapedia is a net positive for GW.
At certain times in history piracy informs the path the consumer wishes to take and in this case it is an accessible digital tool. I would gladly pay GW for their own Wahapedia.
It'd be interesting to find out, I'd also wager that the vast majority of gnashing over points updates being in the MFM were from people who only ever used battlescribe/wahapedia/PDFs, given that they were free in the app if you owned the legitimate product.
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Post by: vict0988
Dudeface wrote: Daedalus81 wrote: Dysartes wrote:Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
I think, but can't prove that Wahapedia is a net positive for GW.
At certain times in history piracy informs the path the consumer wishes to take and in this case it is an accessible digital tool. I would gladly pay GW for their own Wahapedia.
It'd be interesting to find out, I'd also wager that the vast majority of gnashing over points updates being in the MFM were from people who only ever used battlescribe/wahapedia/PDFs, given that they were free in the app if you owned the legitimate product.
LOL, they're free on BS and Waha as well, people just don't like GW's silly app.
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Post by: Daedalus81
Dudeface wrote:It'd be interesting to find out, I'd also wager that the vast majority of gnashing over points updates being in the MFM were from people who only ever used battlescribe/wahapedia/PDFs, given that they were free in the app if you owned the legitimate product.
I sub to Wahammer+ and have app access, but the app is just terrible. I want digital points even with app access. It's just that unusable and GW has not met their commitments that they made on it after its launch.
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Post by: Just_Breathe
Daedalus81 wrote: Dysartes wrote:Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
I think, but can't prove that Wahapedia is a net positive for GW.
At certain times in history piracy informs the path the consumer wishes to take and in this case it is an accessible digital tool. I would gladly pay GW for their own Wahapedia.
No doubt.
Having the rules readily available is so important for my local groups.
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Post by: Dudeface
vict0988 wrote:Dudeface wrote: Daedalus81 wrote: Dysartes wrote:Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
I think, but can't prove that Wahapedia is a net positive for GW.
At certain times in history piracy informs the path the consumer wishes to take and in this case it is an accessible digital tool. I would gladly pay GW for their own Wahapedia.
It'd be interesting to find out, I'd also wager that the vast majority of gnashing over points updates being in the MFM were from people who only ever used battlescribe/wahapedia/PDFs, given that they were free in the app if you owned the legitimate product.
LOL, they're free on BS and Waha as well, people just don't like GW's silly app.
So... Why did so many people complain about paying for points updates then? Automatically Appended Next Post: Daedalus81 wrote:Dudeface wrote:It'd be interesting to find out, I'd also wager that the vast majority of gnashing over points updates being in the MFM were from people who only ever used battlescribe/wahapedia/PDFs, given that they were free in the app if you owned the legitimate product.
I sub to Wahammer+ and have app access, but the app is just terrible. I want digital points even with app access. It's just that unusable and GW has not met their commitments that they made on it after its launch.
Oh 100% the project manager on that needs a slap.
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Post by: Not Online!!!
Dudeface wrote:
So... Why did so many people complain about paying for points updates then?
Because free on there, doesn't mean free to use in an tournament or official location often.
Which makes them essentially free but not useable in many cases.
Automatically Appended Next Post:
Daedalus81 wrote:Dudeface wrote:It'd be interesting to find out, I'd also wager that the vast majority of gnashing over points updates being in the MFM were from people who only ever used battlescribe/wahapedia/PDFs, given that they were free in the app if you owned the legitimate product.
I sub to Wahammer+ and have app access, but the app is just terrible. I want digital points even with app access. It's just that unusable and GW has not met their commitments that they made on it after its launch.
Oh 100% the project manager on that needs a slap.
just one?
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Post by: A Town Called Malus
Daedalus81 wrote: Dysartes wrote:Nah, hire some "security experts" and eliminate it instead. That sort of behaviour should not be rewarded. I think, but can't prove that Wahapedia is a net positive for GW. At certain times in history piracy informs the path the consumer wishes to take and in this case it is an accessible digital tool. I would gladly pay GW for their own Wahapedia. Yep, like piracy dropped when people could access most of the shows they wanted, legally, on demand on a few places (Amazon, Netflix). Then each cable company/channel decided to make their own application and lock their stuff to there and in so doing recreated the situation which made piracy a better customer experience than the legal route. Or, Nintendo sitting on the massive catalogue of retro games it owns but not releasing them on its digital storefronts. These games are not legally acquirable outside of managing to find one second hand. So yeah, pirate those games if you want to play them. Nintendo doesn't want to sell them, after all.
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Post by: Dysartes
As I see we already have people eliminating context from my comments from the quote chain...
- I'm not defending GW's apps, nor Warhammer+ as a whole
- I'm not defending the short-lived campaign books, nor the apparent quality of certain rules releases (though I do appreciate the PDF indicating when stuff rotates out, as long as it is kept updated).
- I have consistently been against the piracy of content. Pay creators, don't pirate their work.
- The person I was responding to suggested hiring the person behind that site - someone who is, by definition, pirating the content from GW's books. Doing so would see them reaping some degree of benefit from what they've done, which should be discouraged.
- I have nothing against a digital distribution of GW's rules, as long as it is done via the IP-holder, not via piracy.
- No, I don't get why they got rid of official e-books (etc) either, though I guess they may have made getting content on that site easier.
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Post by: EviscerationPlague
Dysartes wrote:As I see we already have people eliminating context from my comments from the quote chain...
- I'm not defending GW's apps, nor Warhammer+ as a whole
- I'm not defending the short-lived campaign books, nor the apparent quality of certain rules releases (though I do appreciate the PDF indicating when stuff rotates out, as long as it is kept updated).
- I have consistently been against the piracy of content. Pay creators, don't pirate their work.
- The person I was responding to suggested hiring the person behind that site - someone who is, by definition, pirating the content from GW's books. Doing so would see them reaping some degree of benefit from what they've done, which should be discouraged.
- I have nothing against a digital distribution of GW's rules, as long as it is done via the IP-holder, not via piracy.
- No, I don't get why they got rid of official e-books (etc) either, though I guess they may have made getting content on that site easier.
Well GW ain't doing it correctly the first five times, so they don't get money. IF they ever do, maybe they'll get money. As is, just because they're the IP creator doesn't mean they deserve anything more than they already got.
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Post by: ccs
Dudeface wrote: Daedalus81 wrote: Dysartes wrote:Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
I think, but can't prove that Wahapedia is a net positive for GW.
At certain times in history piracy informs the path the consumer wishes to take and in this case it is an accessible digital tool. I would gladly pay GW for their own Wahapedia.
It'd be interesting to find out, I'd also wager that the vast majority of gnashing over points updates being in the MFM were from people who only ever used battlescribe/wahapedia/PDFs, given that they were free in the app if you owned the legitimate product.
Given that pt changes are an errata to the game they should just be free on the Community page along with all the other errata....
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Post by: Hecaton
Dysartes wrote:
Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
You mean putting in thankless effort as a third party to make their game actually playable at official events? Lol. If Waha went down the playability of 40k would suffer dramatically.
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Post by: tneva82
Dudeface wrote: Daedalus81 wrote: Dysartes wrote:Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
I think, but can't prove that Wahapedia is a net positive for GW.
At certain times in history piracy informs the path the consumer wishes to take and in this case it is an accessible digital tool. I would gladly pay GW for their own Wahapedia.
It'd be interesting to find out, I'd also wager that the vast majority of gnashing over points updates being in the MFM were from people who only ever used battlescribe/wahapedia/PDFs, given that they were free in the app if you owned the legitimate product.
You don't even need to own book to get points in app. Automatically Appended Next Post: EviscerationPlague wrote: Dysartes wrote:As I see we already have people eliminating context from my comments from the quote chain...
- I'm not defending GW's apps, nor Warhammer+ as a whole
- I'm not defending the short-lived campaign books, nor the apparent quality of certain rules releases (though I do appreciate the PDF indicating when stuff rotates out, as long as it is kept updated).
- I have consistently been against the piracy of content. Pay creators, don't pirate their work.
- The person I was responding to suggested hiring the person behind that site - someone who is, by definition, pirating the content from GW's books. Doing so would see them reaping some degree of benefit from what they've done, which should be discouraged.
- I have nothing against a digital distribution of GW's rules, as long as it is done via the IP-holder, not via piracy.
- No, I don't get why they got rid of official e-books (etc) either, though I guess they may have made getting content on that site easier.
Well GW ain't doing it correctly the first five times, so they don't get money. IF they ever do, maybe they'll get money. As is, just because they're the IP creator doesn't mean they deserve anything more than they already got.
Well nobody is entitled for 40k rules.
Myself i hope every pirate gets sooner or later fired and won't find new job.
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Post by: Hecaton
tneva82 wrote:
Well nobody is entitled for 40k rules.
Myself i hope every pirate gets sooner or later fired and won't find new job.
People who bought a codex should be. But then GW invalidates it *and makes you pay* to get the new points cost? That's BS.
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Post by: Dysartes
We have had it confirmed that, as of the next CA release, the points updates will be available for free on WHC - it was in an article a month or so back, IIRC (possibly in the WarhammerFest stuff?).
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Post by: VladimirHerzog
Hecaton wrote: Dysartes wrote:
Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
You mean putting in thankless effort as a third party to make their game actually playable at official events? Lol. If Waha went down the playability of 40k would suffer dramatically.
if waha went down, most regulars at my LGS would stop playing lol.
if (when) battlescribe stops working, the rest will follow
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Post by: Hecaton
Dysartes wrote:We have had it confirmed that, as of the next CA release, the points updates will be available for free on WHC - it was in an article a month or so back, IIRC (possibly in the WarhammerFest stuff?).
Yes, but that doesn't change that it shows GW has bad designs on their customers for wanting to make them pay in the first place.
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Post by: Dudeface
Hecaton wrote:tneva82 wrote:
Well nobody is entitled for 40k rules.
Myself i hope every pirate gets sooner or later fired and won't find new job.
People who bought a codex should be. But then GW invalidates it *and makes you pay* to get the new points cost? That's BS.
No, they didn't, if you wanted the printed points tome, yes. If you bought the codex, they were free via the free app.
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Post by: Hecaton
Dudeface wrote:Hecaton wrote:tneva82 wrote:
Well nobody is entitled for 40k rules.
Myself i hope every pirate gets sooner or later fired and won't find new job.
People who bought a codex should be. But then GW invalidates it *and makes you pay* to get the new points cost? That's BS.
No, they didn't, if you wanted the printed points tome, yes. If you bought the codex, they were free via the free app.
And if you bought the codex second-hand?
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Post by: Dudeface
Hecaton wrote:Dudeface wrote:Hecaton wrote:tneva82 wrote:
Well nobody is entitled for 40k rules.
Myself i hope every pirate gets sooner or later fired and won't find new job.
People who bought a codex should be. But then GW invalidates it *and makes you pay* to get the new points cost? That's BS.
No, they didn't, if you wanted the printed points tome, yes. If you bought the codex, they were free via the free app.
And if you bought the codex second-hand?
Did you buy it knowing that the app code had been used? If so then, tough luck since you knew what you were buying?
Should I be angry my 2nd hand models don't come with all the spare components?
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Post by: Hecaton
Dudeface wrote:Did you buy it knowing that the app code had been used? If so then, tough luck since you knew what you were buying?
Should I be angry my 2nd hand models don't come with all the spare components?
Oh, so the book doesn't actually have the information you need? It requires some fething code? That's anti-consumer.
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Post by: Dudeface
Hecaton wrote:Dudeface wrote:Did you buy it knowing that the app code had been used? If so then, tough luck since you knew what you were buying?
Should I be angry my 2nd hand models don't come with all the spare components?
Oh, so the book doesn't actually have the information you need? It requires some fething code? That's anti-consumer.
So what you're telling me is that people who knowingly bought an incomplete product feel outraged at being charged for the additional component?
You're really reaching here to try and find some weird edge case, you can just admit that they gave out free points updates previously you know. Nobody will take your black Knight stand away.
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Post by: Dudeface
EviscerationPlague wrote:Imagine thinking something that should be standard to begin with is just an extra component because technology bad LOL
Imagine designing and producing something in a manner where your expected user is someone who bought it.
Also, assuming your location flag is accurate, somewhat ironic.
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Post by: EviscerationPlague
Dudeface wrote:EviscerationPlague wrote:Imagine thinking something that should be standard to begin with is just an extra component because technology bad LOL
Imagine designing and producing something in a manner where your expected user is someone who bought it.
Also, assuming your location flag is accurate, somewhat ironic.
Bad products get thrown away or sold. You're shocked the codex is being sold used?
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Post by: Dudeface
EviscerationPlague wrote:Dudeface wrote:EviscerationPlague wrote:Imagine thinking something that should be standard to begin with is just an extra component because technology bad LOL
Imagine designing and producing something in a manner where your expected user is someone who bought it.
Also, assuming your location flag is accurate, somewhat ironic.
Bad products get thrown away or sold. You're shocked the codex is being sold used?
No I'm shocked people buy a used book and expect the one time redemption code to magically be provided to them.
Let me go crack out all my decade old pc games with steam keys printed in, you can buy these too and be pissed the code is used if you like?
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Post by: NinthMusketeer
I haven't encountered anyone who uses Wahapedia for rules content they did not buy the physical copy of.
I have encountered quite a few that use Wahapedia because it is a practical impossibility to keep up with their armies' rules in physical media.
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Post by: DominayTrix
NinthMusketeer wrote:I haven't encountered anyone who uses Wahapedia for rules content they did not buy the physical copy of.
I have encountered quite a few that use Wahapedia because it is a practical impossibility to keep up with their armies' rules in physical media.
Likewise. It's a real shame because nothing is stopping GW from having the same style reference guides that can be unlocked with the same digital code. "Piracy is almost always a service issue" -Gabe Newell
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Post by: Dudeface
DominayTrix wrote: NinthMusketeer wrote:I haven't encountered anyone who uses Wahapedia for rules content they did not buy the physical copy of.
I have encountered quite a few that use Wahapedia because it is a practical impossibility to keep up with their armies' rules in physical media.
Likewise. It's a real shame because nothing is stopping GW from having the same style reference guides that can be unlocked with the same digital code. "Piracy is almost always a service issue" -Gabe Newell
Well as the posters above me will tell you, it needs to be immediately accessible to the masses for free, a code won't cut it, because GW only sells new products.
In this community, for this game, notably on this site, there are some people who see the word pirating as either a default or a challenge.
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Post by: Unit1126PLL
A code that comes with a physical book has two pathologies:
1) you pay for the book. If all you wanted was a digital code, pay $6.99 or whatever. No need to pay $50 and then throw the book out. That's anti-consumer. It'd be like me wanting a glass of water but that isn't allowed unless I eat a Filet Mignon.
2) the app which the code unlocks is crap and probably isn't worth $6.99 either. The passionate community has generated far better databases and information sources for giggles than the GW app.
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Post by: EviscerationPlague
Dudeface wrote: DominayTrix wrote: NinthMusketeer wrote:I haven't encountered anyone who uses Wahapedia for rules content they did not buy the physical copy of.
I have encountered quite a few that use Wahapedia because it is a practical impossibility to keep up with their armies' rules in physical media.
Likewise. It's a real shame because nothing is stopping GW from having the same style reference guides that can be unlocked with the same digital code. "Piracy is almost always a service issue" -Gabe Newell
Well as the posters above me will tell you, it needs to be immediately accessible to the masses for free, a code won't cut it, because GW only sells new products.
In this community, for this game, notably on this site, there are some people who see the word pirating as either a default or a challenge.
GW has the funds to make it happen. They just don't.
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Post by: NinthMusketeer
All I can say is that in my personal experience, the overwhelming majority of people are not pirating at all but rather using Waha as an easy reference for content they DID pay for. They require no justification because they aren't doing anything wrong.
I actually believe that GW making all of their rules content free to download from their website would not have a significant enough impact on book sales to result in a net loss against the gains in customers who currently stay out of the game entirely due to price & quantity of rulebooks.
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Post by: Hecaton
Dudeface wrote:So what you're telling me is that people who knowingly bought an incomplete product feel outraged at being charged for the additional component?
You're really reaching here to try and find some weird edge case, you can just admit that they gave out free points updates previously you know. Nobody will take your black Knight stand away.
It's not an incomplete product lol. They literally say "within these pages is everything you'll need to field an x army." Automatically Appended Next Post: NinthMusketeer wrote:All I can say is that in my personal experience, the overwhelming majority of people are not pirating at all but rather using Waha as an easy reference for content they DID pay for. They require no justification because they aren't doing anything wrong.
I actually believe that GW making all of their rules content free to download from their website would not have a significant enough impact on book sales to result in a net loss against the gains in customers who currently stay out of the game entirely due to price & quantity of rulebooks.
Probably the head of the book printing division has enough clout in the company to prevent that from happening.
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Post by: catbarf
Hecaton wrote:They literally say "within these pages is everything you'll need to field an x army."
In fairness, that's bs the instant a FAQ or Chapter Approved drops.
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Post by: Moorecox
VladimirHerzog wrote:Hecaton wrote: Dysartes wrote:
Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
You mean putting in thankless effort as a third party to make their game actually playable at official events? Lol. If Waha went down the playability of 40k would suffer dramatically.
if waha went down, most regulars at my LGS would stop playing lol.
if (when) battlescribe stops working, the rest will follow
Good riddance I say.
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Post by: Hecaton
Moorecox wrote: VladimirHerzog wrote:Hecaton wrote: Dysartes wrote:
Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
You mean putting in thankless effort as a third party to make their game actually playable at official events? Lol. If Waha went down the playability of 40k would suffer dramatically.
if waha went down, most regulars at my LGS would stop playing lol.
if (when) battlescribe stops working, the rest will follow
Good riddance I say.
I mean stuff that keeps the filthy casuals out is all good in my book but GW might feel it in their checkbook.
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Post by: Sim-Life
Hecaton wrote:Moorecox wrote: VladimirHerzog wrote:Hecaton wrote: Dysartes wrote:
Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
You mean putting in thankless effort as a third party to make their game actually playable at official events? Lol. If Waha went down the playability of 40k would suffer dramatically.
if waha went down, most regulars at my LGS would stop playing lol.
if (when) battlescribe stops working, the rest will follow
Good riddance I say.
I mean stuff that keeps the filthy casuals out is all good in my book but GW might feel it in their checkbook.
No they won't. Piracy has been repeatedly proven to have very little effect on sales and if it does it tends to be positive. Also spare that "pay the creators" crap. When you buy a GW book the creators have been paid well before you got your hand on the book/model, when you buy a GW product you're paying the shareholders.
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Post by: Dudeface
I think to draw a line under it, it's an expensive hobby and the books are an overhead cost for a hobbyist essentially they want to try and avoid, knowing it has a shelf life.
Pirating isn't right but for some people it saves their hobby budget for more kits, I just wish fewer people did the "I pirate out of principle due to low quality" tag line, because it's inevitably an excuse for most, not all admittedly, but most.
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Post by: vict0988
Dudeface wrote:Pirating isn't right but for some people it saves their hobby budget for more kits, I just wish fewer people did the "I pirate out of principle due to low quality" tag line, because it's inevitably an excuse for most, not all admittedly, but most.
Bringing up anti-piracy arguments is pointless on Dakka, because people that disagree with you cannot post their opinions. You should minimize the amount of purchases of GW's expensive landfill books to lessen GW's incentive to print garbage books that hold no value after 12 months. Get one of each book your playgroup uses for your playgroup and don't get books you don't need and don't get multiple copies of a codex even if multiple people play the same faction unless the quality and value of the book is good. I personally own the 9th edition core rulebook, good value and lots of high quality changes. Necrons Codex? Why would I? It's garbage for the most part, there is some nice new art but the rules are janky overdesigned, unbalanced and already out of date. I can just share one with my playgroup. GW's plastic kits are not garbage and will last me 5-20 years.
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Post by: Tyel
Sim-Life wrote:No they won't. Piracy has been repeatedly proven to have very little effect on sales and if it does it tends to be positive. Also spare that "pay the creators" crap. When you buy a GW book the creators have been paid well before you got your hand on the book/model, when you buy a GW product you're paying the shareholders.
I think it varies. I'd say its pretty clear piracy nuked the music industry - and its only now, in a very different form, that its sort of recovered. You can argue other issues - but I don't think its surprising. With things like computer games its often unclear - because the most pirated games are often the highest selling. Its fair to say not all of those would have been sales - but some of them would have.
Equally however GW may potentially miss out due to barriers to entry. Two friends I played with in the 2000s dug out their armies on the back of 8th and were thinking about getting back into the hobby. Then they discovered a codex would be £30~. Which immediately prompted "....nah" and that was that.
I don't think they'd have ever got hugely into it - but if getting hold of their army's rules had been £10, they'd have bought them, probably played a few games and... well maybe that would be that. Or maybe they'd have bought a unit or two to modernise their armies (or started completely new ones) and gone down the usual plastic addict route.
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Post by: ccs
Hecaton wrote:Moorecox wrote: VladimirHerzog wrote:Hecaton wrote: Dysartes wrote:
Nah, hire some "security experts" and eliminate it instead.
That sort of behaviour should not be rewarded.
You mean putting in thankless effort as a third party to make their game actually playable at official events? Lol. If Waha went down the playability of 40k would suffer dramatically.
if waha went down, most regulars at my LGS would stop playing lol.
if (when) battlescribe stops working, the rest will follow
Good riddance I say.
I mean stuff that keeps the filthy casuals out is all good in my book but GW might feel it in their checkbook.
And I hope all your tourney experiences are miserable slogs through an unbalanced Hellscape.
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Post by: H.B.M.C.
Why would anyone be happy about Battlescribe going away?
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Post by: Karol
Personal dislike of the person who created it. Taking enjoyment from something others like being destroyed or removed. Ton of reasons.
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Post by: Rihgu
I, for one, would be completely thrilled that I'd never have to parse the garbage format it spits out again. Also, maybe people would learn their actual rules instead of what was typed up into Battlescribe. I don't think I've played a single game against somebody using Battlescribe as their rules resource/list builder where they didn't have 1 or more rule entirely wrong from the printout.
And of course, most of these people don't actually have their codex in my experience so there's the arduous process of "hang on, I happen to know this is wrong, I just need to find my source".
Battlescribe has caused far more problems than it has solved, in my experience.
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Post by: Karol
ccs 805044 11378419 wrote:
And I hope all your tourney experiences are miserable slogs through an unbalanced Hellscape.
That is like wishing mud to a Woodstock or Ironman participant, and expecting that it will cause the person discomfort.
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Post by: vict0988
Rihgu wrote:
I, for one, would be completely thrilled that I'd never have to parse the garbage format it spits out again. Also, maybe people would learn their actual rules instead of what was typed up into Battlescribe. I don't think I've played a single game against somebody using Battlescribe as their rules resource/list builder where they didn't have 1 or more rule entirely wrong from the printout.
And of course, most of these people don't actually have their codex in my experience so there's the arduous process of "hang on, I happen to know this is wrong, I just need to find my source".
Battlescribe has caused far more problems than it has solved, in my experience.
Since you joined Dakka in 2013 you know perfectly well how little people knew their rules back before digital rules aides became more popular. That was also in a time where there were far fewer rules to remember in the first place. Lots of people played chimera editions for years because they mixed different editions together. At least people cannot just invent new units when using Battlescribe.
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Post by: Rihgu
vict0988 wrote: Rihgu wrote:
I, for one, would be completely thrilled that I'd never have to parse the garbage format it spits out again. Also, maybe people would learn their actual rules instead of what was typed up into Battlescribe. I don't think I've played a single game against somebody using Battlescribe as their rules resource/list builder where they didn't have 1 or more rule entirely wrong from the printout.
And of course, most of these people don't actually have their codex in my experience so there's the arduous process of "hang on, I happen to know this is wrong, I just need to find my source".
Battlescribe has caused far more problems than it has solved, in my experience.
Since you joined Dakka in 2013 you know perfectly well how little people knew their rules back before digital rules aides became more popular. That was also in a time where there were far fewer rules to remember in the first place. Lots of people played chimera editions for years because they mixed different editions together. At least people cannot just invent new units when using Battlescribe.
Honestly, I didn't even know Battlescribe existed until around 8th came out, which might speak to the insularity of my group up until that point?
I think, if I'm digging back real deep, my first experience with Battlescribe was playing Horus Heresy at the NOVA convention in 2017. The printout for the Iron Warriors rules (can't remember if it was Legiones Astartes or a Rite of War) were entirely wrong which I didn't find out until later. I then didn't see or hear about Battlescribe again until 8th came out and that's when everybody, including my own group, started using it.
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Post by: Tyel
In my experience Battlescribe hasn't stopped people getting their rules wrong - or pulling the "no wait, I remember this unit has this rule" (cue, it did, about 3 editions ago).
But it made throwing lists together far easier for people who were vaguely intent on being honest. Rather than having to sit with a codex for half an hour putting things to paper.
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Post by: Jidmah
Yeah, battle scribe really took off with 8th for my group as well, since most tools we used until then simply didn't make or weren't fast enough to make the jump from 7th.
People using it as their only source of rules really started with Space Marine 2.0 and PA though, when people were getting pissed of heaving their expensive books invalidated so quickly.
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Post by: NinthMusketeer
Do we think this thread has run its course...? Seems like there isn't really a topic anymore.
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Post by: Hecaton
ccs wrote:
And I hope all your tourney experiences are miserable slogs through an unbalanced Hellscape.
They're not, luckily.
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Post by: Nevelon
NinthMusketeer wrote:Do we think this thread has run its course...? Seems like there isn't really a topic anymore.
I found the first part with the tournament analysis fascinating. But it looks like we’ve moved past that.
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Post by: ccs
Hecaton wrote:ccs wrote:
And I hope all your tourney experiences are miserable slogs through an unbalanced Hellscape.
They're not, luckily.
Hopefully your luck runs out then.
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Post by: EviscerationPlague
ccs wrote:Hecaton wrote:ccs wrote:
And I hope all your tourney experiences are miserable slogs through an unbalanced Hellscape.
They're not, luckily.
Hopefully your luck runs out then.
Man, imagine people not spending money they know they don't need to or that they shouldn't out of principle, and you're that bitter about it LOL
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Post by: Dudeface
EviscerationPlague wrote:ccs wrote:Hecaton wrote:ccs wrote:
And I hope all your tourney experiences are miserable slogs through an unbalanced Hellscape.
They're not, luckily.
Hopefully your luck runs out then.
Man, imagine people not spending money they know they don't need to or that they shouldn't out of principle, and you're that bitter about it LOL
Imagine defending someone saying
I mean stuff that keeps the filthy casuals out is all good in my book
Like pushing people put of the hobby altogether is a good thing and LOLing about it.
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Post by: Altruizine
Dysartes wrote:
- I have consistently been against the piracy of content. Pay creators, don't pirate their work.
I've seen this ugly, ignorant oversimplification on Dakka before and it needs to be called out ASAP, because there's little that's more disgraceful than someone coopting a valid ethical position on behalf of a corporation.
Games Workshop is not a creator.
Games Workshop does not ethically distribute reward among the creatives who work there.
You are not supporting or paying creators by buying Games Workshop product.
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Post by: Hecaton
Dudeface wrote:EviscerationPlague wrote:ccs wrote:Hecaton wrote:ccs wrote:
And I hope all your tourney experiences are miserable slogs through an unbalanced Hellscape.
They're not, luckily.
Hopefully your luck runs out then.
Man, imagine people not spending money they know they don't need to or that they shouldn't out of principle, and you're that bitter about it LOL
Imagine defending someone saying
I mean stuff that keeps the filthy casuals out is all good in my book
Like pushing people put of the hobby altogether is a good thing and LOLing about it.
Sarcasm is a bit hard for you, isn't it?
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Post by: Just_Breathe
lol
What a dumpster fire.
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Post by: Karol
In eastern europe it is considered part of your salary. Of course one person is going to hire his entire family, build his mom a house with company money claiming it is a brench building, while someone else is just taking home stuff like printer paper, pens, cleaning products etc. Automatically Appended Next Post: Dudeface 805044 11378552 wrote:
Like pushing people put of the hobby altogether is a good thing and LOLing about it.
That is odd, because people that defend the so called casuals, are all in for having people out of the hobby, if they don't like or care about stuff like narrative or the models being painted.
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Post by: TangoTwoBravo
I think this Codex is yet another indication that GW need to have more rigorous play-testing. They need some in-house competitive players to truly stress-test the concepts being developed. I have no knowledge of the inner workings of GW, but with their release schedule there is not likely time to finish the book and then get feedback from competitive players that can be incorporated. The suits want product shipped. The devs then likely cross their fingers.
I am glad, though, that modern GW does make an effort to re-balance after release. There is a risk for the company that players will hold-off buying new books/armies until the dust settles. I think the risk is worth it.
I read comments that books are made invalid after release due to the balance fixes. Points changes do not bother me - the book is more or less intact. When a datasheet gets altered, though, doubt does creep in when working with the book. One or two datasheets is not a huge deal and its worth the effort to fix problems than to leave it to the community as has happened before. Ideally the devs get the fundamental concepts right for units and they then just adjust points.
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Post by: alextroy
Altruizine wrote: Dysartes wrote:
- I have consistently been against the piracy of content. Pay creators, don't pirate their work.
I've seen this ugly, ignorant oversimplification on Dakka before and it needs to be called out ASAP, because there's little that's more disgraceful than someone coopting a valid ethical position on behalf of a corporation.
Games Workshop is not a creator.
Games Workshop does not ethically distribute reward among the creatives who work there.
You are not supporting or paying creators by buying Games Workshop product.
Yeah. Sure. Do you know what happens when the Shareholders don't get enough dividends on their investment?
First, the non-ethically distributed bonuses disappear, leaving your beleaguered creatives even poorer.
Next, they start laying off beleaguered creatives to improve the bottom line.
So please, don't pirate your content if you want to see anything resembling decent content in the future. The first one to suffer is the little guy, not the bosses and investors.
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Post by: vict0988
What happened last time GW was in dire straights because they had been producing terrible rules and people left the hobby? They produced a tonne of content and made a much better new edition. Supporting what is currently being produced gets you more of what is currently being produced, this should not be a surprise.
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Post by: Hecaton
alextroy wrote:Yeah. Sure. Do you know what happens when the Shareholders don't get enough dividends on their investment?
First, the non-ethically distributed bonuses disappear, leaving your beleaguered creatives even poorer.
Next, they start laying off beleaguered creatives to improve the bottom line.
So please, don't pirate your content if you want to see anything resembling decent content in the future. The first one to suffer is the little guy, not the bosses and investors.
No, GW is not 100% going to be in a disinvestment cycle. What you're supposing would indicate that there's no way to get higher quality products out of GW. If the product sells fine, why wouldn't they keep making more along those lines?
As a philosophical point, I generally dislike IP laws. They stifle innovation more than encourage it.
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Post by: Dudeface
Hecaton wrote:Dudeface wrote:EviscerationPlague wrote:ccs wrote:Hecaton wrote:ccs wrote:
And I hope all your tourney experiences are miserable slogs through an unbalanced Hellscape.
They're not, luckily.
Hopefully your luck runs out then.
Man, imagine people not spending money they know they don't need to or that they shouldn't out of principle, and you're that bitter about it LOL
Imagine defending someone saying
I mean stuff that keeps the filthy casuals out is all good in my book
Like pushing people put of the hobby altogether is a good thing and LOLing about it.
Sarcasm is a bit hard for you, isn't it?
It is when your posting material lines up with your sarcastic comments, easy to mistake it for being a legitimate statement.
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Post by: Sim-Life
vict0988 wrote:What happened last time GW was in dire straights because they had been producing terrible rules and people left the hobby? They produced a tonne of content and made a much better new edition. Supporting what is currently being produced gets you more of what is currently being produced, this should not be a surprise.
Actually they closed a load of stores, turned remaining stores into one-man operations, created Finecast, sold the IP license to any video game company who asked then when all that failed they fired their CEO and replaced him with someone who continued the same practices as before but was just better at presenting it.
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Post by: Just_Breathe
There is another semi-professional entity making a replacement. I forget who they are called though.
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Post by: Dudeface
Just_Breathe wrote:
There is another semi-professional entity making a replacement. I forget who they are called though.
Given you said semi-professional is it games workshop?
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Post by: Just_Breathe
Dudeface wrote: Just_Breathe wrote:
There is another semi-professional entity making a replacement. I forget who they are called though.
Given you said semi-professional is it games workshop?
The reason I said that is because when I asked if they had a Patreon, they said they wanted to wait until they had an actually good product.
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Post by: ERJAK
Sim-Life wrote: vict0988 wrote:What happened last time GW was in dire straights because they had been producing terrible rules and people left the hobby? They produced a tonne of content and made a much better new edition. Supporting what is currently being produced gets you more of what is currently being produced, this should not be a surprise.
Actually they closed a load of stores, turned remaining stores into one-man operations, created Finecast, sold the IP license to any video game company who asked then when all that failed they fired their CEO and replaced him with someone who continued the same practices as before but was just better at presenting it.
Even with the cherry picking and misrepresentation, your timeline's so far off it's impossible to take this seriously.
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Post by: Sim-Life
ERJAK wrote: Sim-Life wrote: vict0988 wrote:What happened last time GW was in dire straights because they had been producing terrible rules and people left the hobby? They produced a tonne of content and made a much better new edition. Supporting what is currently being produced gets you more of what is currently being produced, this should not be a surprise.
Actually they closed a load of stores, turned remaining stores into one-man operations, created Finecast, sold the IP license to any video game company who asked then when all that failed they fired their CEO and replaced him with someone who continued the same practices as before but was just better at presenting it.
Even with the cherry picking and misrepresentation, your timeline's so far off it's impossible to take this seriously.
So that didn't all happen during 6th and 7th Ed?
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Post by: TangoTwoBravo
Mods, please take this thread out behind the barn and do the blammo thing.
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Post by: EightFoldPath
Agreed, where is the "Tyranids remain massively broken - June GTs" thread?
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Post by: Tyel
You can bring the thread back on course rather than asking it be closed.
I mean this weekend... Tyranids still had a 65% win rate. Harlequins 62%. Not sure anyone else was especially obnoxious on paper. (I mean Ynnari did well - but it was a handful of players.)
The supposedly dead Custodes were on 57%, Tau were on 53% but won 3 major events. Craftworld's were on 53% with a lot of placings. Sisters on 48% but they had quite a few placings too. A Thousand Sons player went 5-0 to win a tournament. Imperial Knights are placing.
Basically, Tyranids, Harlequins and probably Tau/CWE need some nerfs. A slight tailoring and buffs for the struggling factions (IG, DG etc) and we'd be pretty close.
But its clear we are getting a table flip reset with the next season, so... what's there to say?
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Post by: EightFoldPath
I actually find Dark Eldar the most obnoxious faction.
Since their release in March 2021 (15 months ago) and ignoring 8th edition factions who have just been dumpstered until their codex (and some are still waiting), they have still managed to be better than 9th edition Death Guard, Thousand Sons, Necrons, Space Marines, Sisters, Orks, Ad Mech, GSC for most of the edition.
For Necrons/DG DE have been better 95%+ of the time, for TS/Marines maybe 90% of the time, for Orks/Sisters/AdMech/GSC maybe 85%~75% of the time. It looks like CK and IK will be joining GSC in the much newer codexes that still can't match the DE for win rate club too.
They have never been sufficiently nerfed and instead have got to quietly enjoy being better month after month after month. Tournament after tournament after tournament you and your friends show up with your Marines, your TSons, etc and face down the new meta hotness, but in addition to that lurking in one of the later mid table rounds there always seems to be a DE player with a bunch of units that still make me go "they only cost X points and they do what again?"
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Post by: Daedalus81
Tyel wrote:You can bring the thread back on course rather than asking it be closed.
I mean this weekend... Tyranids still had a 65% win rate. Harlequins 62%. Not sure anyone else was especially obnoxious on paper. (I mean Ynnari did well - but it was a handful of players.)
The supposedly dead Custodes were on 57%, Tau were on 53% but won 3 major events. Craftworld's were on 53% with a lot of placings. Sisters on 48% but they had quite a few placings too. A Thousand Sons player went 5-0 to win a tournament. Imperial Knights are placing.
Basically, Tyranids, Harlequins and probably Tau/ CWE need some nerfs. A slight tailoring and buffs for the struggling factions ( IG, DG etc) and we'd be pretty close.
But its clear we are getting a table flip reset with the next season, so... what's there to say?
Most of those Custodes were running FW dreads, which speaks to the rumored nerfs there, but otherwise we'll definitely be needing a number of weeks to get our feet under us soon. Automatically Appended Next Post: EightFoldPath wrote:I actually find Dark Eldar the most obnoxious faction.
Since their release in March 2021 (15 months ago) and ignoring 8th edition factions who have just been dumpstered until their codex (and some are still waiting), they have still managed to be better than 9th edition Death Guard, Thousand Sons, Necrons, Space Marines, Sisters, Orks, Ad Mech, GSC for most of the edition.
For Necrons/ DG DE have been better 95%+ of the time, for TS/Marines maybe 90% of the time, for Orks/Sisters/AdMech/ GSC maybe 85%~75% of the time. It looks like CK and IK will be joining GSC in the much newer codexes that still can't match the DE for win rate club too.
They have never been sufficiently nerfed and instead have got to quietly enjoy being better month after month after month. Tournament after tournament after tournament you and your friends show up with your Marines, your TSons, etc and face down the new meta hotness, but in addition to that lurking in one of the later mid table rounds there always seems to be a DE player with a bunch of units that still make me go "they only cost X points and they do what again?"
I think part of the DE success is the coven AoR letting them push out 4+++ grots and wracks, which are super hard to trade off objectives. Their shooting sucks, but the durability is off the charts.
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Post by: Gadzilla666
Daedalus81 wrote:Tyel wrote:You can bring the thread back on course rather than asking it be closed.
I mean this weekend... Tyranids still had a 65% win rate. Harlequins 62%. Not sure anyone else was especially obnoxious on paper. (I mean Ynnari did well - but it was a handful of players.)
The supposedly dead Custodes were on 57%, Tau were on 53% but won 3 major events. Craftworld's were on 53% with a lot of placings. Sisters on 48% but they had quite a few placings too. A Thousand Sons player went 5-0 to win a tournament. Imperial Knights are placing.
Basically, Tyranids, Harlequins and probably Tau/ CWE need some nerfs. A slight tailoring and buffs for the struggling factions ( IG, DG etc) and we'd be pretty close.
But its clear we are getting a table flip reset with the next season, so... what's there to say?
Most of those Custodes were running FW dreads, which speaks to the rumored nerfs there, but otherwise we'll definitely be needing a number of weeks to get our feet under us soon.
There's rumours of nerfs to Custodes fw dreads? Where from? And do you have any other rumours to share with us, Daed?
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Post by: Daedalus81
Gadzilla666 wrote:There's rumours of nerfs to Custodes fw dreads? Where from? And do you have any other rumours to share with us, Daed?
I'd have to dig around for that one. I don't recall the original source. Nothing else at the moment.
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Post by: Tyel
I feel DE just have an intrinsic advantage in that they are so fast. Its a similar issue with Harlequins and to an extent CWE. It makes getting around objectives very easy. (As compared with say a foot slogging DG list.)
I'd say Herd the Prey is overpowered - but if it was removed you'd go Stranglehold or at worst Engage. I guess we'll see how things look when everything is revealed.
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Post by: Daedalus81
Tyel wrote:I feel DE just have an intrinsic advantage in that they are so fast. Its a similar issue with Harlequins and to an extent CWE. It makes getting around objectives very easy. (As compared with say a foot slogging DG list.)
I'd say Herd the Prey is overpowered - but if it was removed you'd go Stranglehold or at worst Engage. I guess we'll see how things look when everything is revealed.
Yea Strangle is a big one, which is good that it will be gone. Engage is nerfed as well as Herd.
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Post by: EightFoldPath
Tyel wrote:I feel DE just have an intrinsic advantage in that they are so fast. Its a similar issue with Harlequins and to an extent CWE. It makes getting around objectives very easy. (As compared with say a foot slogging DG list.)
I'd say Herd the Prey is overpowered - but if it was removed you'd go Stranglehold or at worst Engage. I guess we'll see how things look when everything is revealed.
They have an intrinsic advantage as they aren't priced correctly. If speed is good in 9th, it should have a cost to reflect that.
We'll see what the new points do, but I'll be very surprised if DE end up in the bottom 50% of codexes.
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Post by: Tyran
I'm really interested about this implication that DE should be in the bottom 50% of codexes. And with interested I mean slightly disgusted. DE currently have a 51% win rate according to Fight Club, they are fine.
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Post by: EightFoldPath
They have a 51% win rate but that puts them in the top 25% of codexes.
50% of all codexes are in the bottom 50%...
DE have not been in the bottom 50% for 15 months...
In a system where the factions rise and fall, shouldn't each codex spend some amount of time in the bottom 50%???
So at some point shouldn't DE be in the bottom 50%???
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Post by: Tyel
I'd be very surprised if DE were drastically nerfed. I guess they could nerf Wracks to say 9-10 points - but this feels like something that should have happened in June 2021, not 12 months later.
But that's what they eventually got round to doing with Ravagers in 8th.
But then this was probably sent to the printers 6~ months ago, when DE were riding high, so who knows.
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Post by: EightFoldPath
No, the points changes are digital now, so that they can (in theory) be done based on the current meta.
I'm also not saying it should be a design goal to nerf DE to smithereens, but I am saying it will not be a crime against elfdom if attempting to buff weaker factions that have languished at the bottom for a long time, results in DE dropping into the bottom 50%.
I'll say this next bit in spolier tags as I can tell there are a few elves almost ready to swoon at the thought:
Then once they have succesfully improved some other factions to be above them, then they can consider where to buff DE at the next points update.
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Post by: JNAProductions
EightFoldPath wrote:No, the points changes are digital now, so that they can (in theory) be done based on the current meta.
I'm also not saying it should be a design goal to nerf DE to smithereens, but I am saying it will not be a crime against elfdom if attempting to buff weaker factions that have languished at the bottom for a long time, results in DE dropping into the bottom 50%.
I'll say this next bit in spolier tags as I can tell there are a few elves almost ready to swoon at the thought:
Then once they have succesfully improved some other factions to be above them, then they can consider where to buff DE at the next points update.
Speaking as someone who plays Nurgle...
NO FACTION should be hitting sub 25% win rates. Not a one.
If you just meant "Dark Eldar should be in the bottom quarter of factions, but still have a good 45% or so win rate" that's a lot more acceptable.
But just in general, don't make a current army pay for the sins of the past. If [FACTION] is too good, nerf them till they're just right. But don't nerf them past that. Likewise, if [FACTION] is too weak, buff them till they're just right. Don't buff them to be godly.
Obviously actually balancing things properly is hard, and the exact metrics will likely never be met. But the goal should be there.
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Post by: Daedalus81
EightFoldPath wrote:They have a 51% win rate but that puts them in the top 25% of codexes.
50% of all codexes are in the bottom 50%...
DE have not been in the bottom 50% for 15 months...
In a system where the factions rise and fall, shouldn't each codex spend some amount of time in the bottom 50%???
So at some point shouldn't DE be in the bottom 50%???
No. This isn't how it should work at all. I also don't think your approach to banding is quite correct.
DE are not atrocious and haven't been for a very long time. They're a capable army with help from secondaries. Like above Wracks could get tagged to even out the internal balance, but they don't need anything major when the secondaries are going to go away from their favor.
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Post by: Tyel
I guess it just depends on your situation.
I don't think for instance the death of Ad Mech (although they did well this weekend so maybe that was a list change requirement?) really improved anyone else's life. Sure, that was a point last year where I was sick of them - and I personally think their stupid buff on buff on buff mechanics are too complicated to be fun. But equally, its kind of lame for anyone who has such an army.
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Post by: Daedalus81
Admech supposedly did well, because they bullied the lower brackets, which raises questions about the role of brackets.
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Post by: EightFoldPath
I'm not talking win rates, I'm talking position relative to others.
If 4 people run a race, the 1st place person is in the top 25%, the 4th place person is in the bottom 25%. If 40 people run a race, the top 10 placing runners are in the top 25% and the last 10 placing runners are in the bottom 25%.
DE have run a race every week and have nearly always ended up in the top 25% for the last 15 months.
Some other factions have run a race every week over the same 15 months and have nearly always ended up in the bottom 25%.
No faction should have a win rate of 25% (but we aren't talking about this) but more imortantly no faction should stay consistently in the top or bottom placing 25%.
DE have done that at the top. Necrons have spent a significant amount of time in the bottom 50% and a good amount of time in the bottom 25%.
There will always be a bottom placing 50% and bottom placing 25%. GW will never achieve perfect knife edge every faction has a 50% win rate balance. So the only fair imperfect balance system is that the bottom placing 50% should change over time. It hasn't been changing and if the points changes don't drastically shake things up they will have failed. DG or Space Marines or Necrons should have a long sustained period of placing better than DE or GK. The design philosophy should not be to try to get DG, SM, etc win rates closer to DE but never better than DE. Slam some buffs the way of the 9th edition codexes at the bottom of the pile.
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Post by: Daedalus81
There's a big difference between athletes finishing a race minutes from each other rather than seconds. The context of the wins matter.
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Post by: Ordana
Daedalus81 wrote:Admech supposedly did well, because they bullied the lower brackets, which raises questions about the role of brackets.
Brackets shouldn't really change that.
If they are 0-4 after day 1 and end up 4-4 after day 2 they still playing a 1-4, 2-4 and 3-4 opponent, same as they would without brackets. Just from a smaller pool of players.
Its more a factor of small representation, where a few people performing above average has a big impact on the % then anything else.
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Post by: TangoTwoBravo
Well, I guess we'll carry on!
https://www.goonhammer.com/competitive-innovations-june-8-2022/
So Tryanids are not quite as dominant as they were in early May, but they still seem to be the faction to beat. Tau, Drukhari and various Aeldari builds are getting placings, but the Nids are still holding firm. At an 85 player GT, for instance, Tyranids took the top 2 spots plus all but two of the remaining top 8.
For all the wailing and gnashing of teeth about Armour of Contempt and Hammer of the Emperor, Astra Militarum and Space Marines aren't really making a splash. A madman with Black Templars, though, did win a GT so props to him. Sisters have a couple of placings as well.
I think we are all waiting for the upcoming season to see if fixes are on the way. Maybe instead of 10th Ed they just need to re-write all the books before the Drukhari paradigm shift?
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Post by: Daedalus81
TangoTwoBravo wrote:Well, I guess we'll carry on!
https://www.goonhammer.com/competitive-innovations-june-8-2022/
So Tryanids are not quite as dominant as they were in early May, but they still seem to be the faction to beat. Tau, Drukhari and various Aeldari builds are getting placings, but the Nids are still holding firm. At an 85 player GT, for instance, Tyranids took the top 2 spots plus all but two of the remaining top 8.
For all the wailing and gnashing of teeth about Armour of Contempt and Hammer of the Emperor, Astra Militarum and Space Marines aren't really making a splash. A madman with Black Templars, though, did win a GT so props to him. Sisters have a couple of placings as well.
I think we are all waiting for the upcoming season to see if fixes are on the way. Maybe instead of 10th Ed they just need to re-write all the books before the Drukhari paradigm shift?
That was last weekend. Winners this week were Nids x 4, Tau x 3, DE, Knights, Blood Angels, Thousand Sons, Iron Hands, and Custodes. Nids still take up way too many top tables, but people are making progress given the circumstances ( on top of potential luck of the draw ).
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Post by: TangoTwoBravo
Good catch. So not much really changed.
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Post by: Insectum7
TangoTwoBravo wrote:
For all the wailing and gnashing of teeth about Armour of Contempt and Hammer of the Emperor, Astra Militarum and Space Marines aren't really making a splash.
The "wailing and gnashing of teeth" over AoC and HotE aren't because we thought they'd suddenly make their respective faction OP, but because they're stupid rules.
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Post by: Hecaton
EightFoldPath wrote:In a system where the factions rise and fall, shouldn't each codex spend some amount of time in the bottom 50%???
So at some point shouldn't DE be in the bottom 50%???
No. What you're proposing is vengeance-based balancing. 51% win rate is probably fine. There are other problems to worry about.
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Post by: tneva82
So all de positions should be 1-59 in 120 player tournament?
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Post by: vict0988
tneva82 wrote:So all de positions should be 1-59 in 120 player tournament?
If they don't top 4 too much then it's not a problem. I think Drukhari need nerfs to their stats and abilities, but so does every other faction, including Astra Militarum.
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Post by: Afrodactyl
tneva82 wrote:So all de positions should be 1-59 in 120 player tournament?
He isn't saying that. He's saying that 40k is a game where codex's tend to turn up, make a splash competitively, and then begin to burn out until they are replaced. A healthy (ish) system where everyone gets some of the limelight before stepping aside for someone else.
What we have here is a dex that's been influencing the meta for well over a year and the nerfs given to them are entirely inconsistent with those given to other factions. Ad Mech and Orks got nerfed into oblivion, whereas DE got mildly inconvenienced.
DE has either greatly overstayed in the top half of the meta, it's an indicator of GW staff being unfairly biased toward DE, or GW showing that they have no intention of giving DE a new book any time in the next five years so they need to make the most out of it.
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Post by: Karol
Yeah, the ork nerfs or rather how heavy handed there were and the unexplainable constant nerfs to DG have this 9th ed GK nerf wibe, which I just can't explain. Is it because there was some sort of rule or book that got cut, and which was then suppose to be balanced by the nerfs, which were planed in advanced? And now without those extra rules orks and DG are just getting clobbered. It is just as bizzar as the amount of time GW takes to reign in any new eldar book.
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Post by: Ordana
tneva82 wrote:So all de positions should be 1-59 in 120 player tournament?
please learn basic statistics and probability before claiming that a 51% winrate means every player ends up in the top half of the rankings...
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Post by: Hecaton
Afrodactyl wrote:tneva82 wrote:So all de positions should be 1-59 in 120 player tournament?
He isn't saying that. He's saying that 40k is a game where codex's tend to turn up, make a splash competitively, and then begin to burn out until they are replaced. A healthy (ish) system where everyone gets some of the limelight before stepping aside for someone else.
That's incorrect and an incredible whitewashing of what he's saying.
Afrodactyl wrote:What we have here is a dex that's been influencing the meta for well over a year and the nerfs given to them are entirely inconsistent with those given to other factions. Ad Mech and Orks got nerfed into oblivion, whereas DE got mildly inconvenienced.
DE has either greatly overstayed in the top half of the meta, it's an indicator of GW staff being unfairly biased toward DE, or GW showing that they have no intention of giving DE a new book any time in the next five years so they need to make the most out of it.
You have spite for Dark Eldar as a faction/playerbase, instead of GW, when it's GW writing the bad rules.
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Post by: Tyel
I'd say there is reasonable evidence AoC has made a splash. It hasn't however made such factions dominant, because of the somewhat ludicrous power in the newer codexes.
But quick, lets try and get DE down to a 45% win rate. Then no one will play them competitively, and I guess some people will be happy for a while.
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Post by: Unit1126PLL
Worth noting that the guy who played BT made several favorable rules mistakes.
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Post by: catbarf
It blows my mind that the game is so damned complicated that even highly-competitive players have to ask questions like 'do you have an ability that does X', and a cheater can cheat repeatedly across multiple games in a variety of ways without anybody noticing at the time.
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Post by: Karol
An english language question, which maybe useful for the future for me. When someone asks "do you have an ability that does something in the fight phase" to they mean it as in right now being active or one you could activate in some way, when the fights starts or something else happens.
Also is the expected anwser to the question a list of all thing the player can do? Or is it considered okey to mention one. For example a marine player could say that he can always strike back in melee, if he dies as long as he has the CP to pay for it.
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Post by: VladimirHerzog
Karol wrote:An english language question, which maybe useful for the future for me. When someone asks "do you have an ability that does something in the fight phase" to they mean it as in right now being active or one you could activate in some way, when the fights starts or something else happens.
Also is the expected anwser to the question a list of all thing the player can do? Or is it considered okey to mention one. For example a marine player could say that he can always strike back in melee, if he dies as long as he has the CP to pay for it.
if someone asks that, he obviously mean for the whole duration of the fight phase, not just "RIGHT NOW" when the question is asked.
And the correct answer to such a question is to say what you can do (fight first /fight on death/ fight lasts/etc.)
Thats my main problem with 40k, theres so much crap thrown on top of the datasheet that making an informed decision relies on your opponent listing all the strats/auras/relics/wlt they have access to. If the game was much simpler, a quick glance at the datasheet would be all thats needed for me to make my move
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Post by: Slipspace
catbarf wrote:
It blows my mind that the game is so damned complicated that even highly-competitive players have to ask questions like 'do you have an ability that does X', and a cheater can cheat repeatedly across multiple games in a variety of ways without anybody noticing at the time.
True. It doesn't help that there's basically zero penalty most of the time. The same player was also getting multiple rules wrong playing Necrons in a previous tournament. Bizarrely, they were always in his favour.
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Post by: Karol
Thanks, I am asking because english doesn't seem to be very clear about stuff like that. I would have to avoid the MtG problems where saying okey at the wrong point can mean pass and you losing the entire turn. Plus it gives insight in to how the rules are writen for the game.
And while I don't think, this specific case of BT player, is someone afflicted with "forgot too complicated rules". I do agree that fewer rules overlays, would make it easier for the opponent to keep track of stuff. In general a lot of the DE and later books feel, as if the design team was inventing w40k all from scratch back again. And even if stuff is kind of a the same, they for some reason love to do small tweeks to rules to make them different or change the names.
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Post by: VladimirHerzog
Karol wrote:I would have to avoid the MtG problems where saying okey at the wrong point can mean pass and you losing the entire turn.
thankfully the issue (i'm assuming you're reffering to) was fixed after a lot of backlash online Automatically Appended Next Post: Karol wrote:
And while I don't think, this specific case of BT player, is someone afflicted with "forgot too complicated rules". I do agree that fewer rules overlays, would make it easier for the opponent to keep track of stuff. In general a lot of the DE and later books feel, as if the design team was inventing w40k all from scratch back again. And even if stuff is kind of a the same, they for some reason love to do small tweeks to rules to make them different or change the names.
I still cannot play Admech because it's got too many layers of rules with multiple stages for me to fully understand what the army is doing. I don't think its ALL codexes after DE that got overly complex tho. TS/ GK are pretty simple (if you have the psychic cards to display buffs) Aeldari is also relatively simple
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Post by: Insectum7
catbarf wrote:
It blows my mind that the game is so damned complicated that even highly-competitive players have to ask questions like 'do you have an ability that does X', and a cheater can cheat repeatedly across multiple games in a variety of ways without anybody noticing at the time.
Reading the link was pretty infuriating.
You know stuff like this sure was easier to catch back in the 3rd-4th ed days, when weapons lists weren't nearly as long and fight phases used Initiative.
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Post by: Hecaton
Slipspace wrote:
True. It doesn't help that there's basically zero penalty most of the time. The same player was also getting multiple rules wrong playing Necrons in a previous tournament. Bizarrely, they were always in his favour.
There's a lot of people in the in the community ( TO's, streamers, etc) who have this attitude of "Just suck it up and play along if your opponent is cheating you, you're making the community look bad by getting a judge involved."
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Post by: Daedalus81
Hecaton wrote:Slipspace wrote:
True. It doesn't help that there's basically zero penalty most of the time. The same player was also getting multiple rules wrong playing Necrons in a previous tournament. Bizarrely, they were always in his favour.
There's a lot of people in the in the community ( TO's, streamers, etc) who have this attitude of "Just suck it up and play along if your opponent is cheating you, you're making the community look bad by getting a judge involved."
Where have you seen this? I'd be absolutely shocked if more than a token number of TOs or streamers would suggest not calling a judge.
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Post by: ERJAK
Hecaton wrote:Slipspace wrote:
True. It doesn't help that there's basically zero penalty most of the time. The same player was also getting multiple rules wrong playing Necrons in a previous tournament. Bizarrely, they were always in his favour.
There's a lot of people in the in the community ( TO's, streamers, etc) who have this attitude of "Just suck it up and play along if your opponent is cheating you, you're making the community look bad by getting a judge involved."
There's literally 0 people who have this attitude.
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Post by: vict0988
Hecaton wrote:Slipspace wrote:
True. It doesn't help that there's basically zero penalty most of the time. The same player was also getting multiple rules wrong playing Necrons in a previous tournament. Bizarrely, they were always in his favour.
There's a lot of people in the in the community ( TO's, streamers, etc) who have this attitude of "Just suck it up and play along if your opponent is cheating you, you're making the community look bad by getting a judge involved."
Everyone I've seen say that you should call a TO and to call people on their gak. It's not calling a TO that's bad for the community, it's cheating, calling the TO is combatting cheating and therefore good for the community.
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Post by: DominayTrix
ERJAK wrote:Hecaton wrote:Slipspace wrote:
True. It doesn't help that there's basically zero penalty most of the time. The same player was also getting multiple rules wrong playing Necrons in a previous tournament. Bizarrely, they were always in his favour.
There's a lot of people in the in the community ( TO's, streamers, etc) who have this attitude of "Just suck it up and play along if your opponent is cheating you, you're making the community look bad by getting a judge involved."
There's literally 0 people who have this attitude.
There's a lot of people who will flame you for being a "rules lawyer." People will say "that's not the way its intended" when you enforce rules and it allows stuff like this to happen. Until GW tightens up their language so it is clear and consistent, this kind of stuff will continue to happen...
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Post by: Hecaton
Daedalus81 wrote:
Where have you seen this? I'd be absolutely shocked if more than a token number of TOs or streamers would suggest not calling a judge.
WarGames Live for one.
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Post by: Tyran
There is a difference between being a rule lawyer, that is someone that is blatantly trying to break RAI by twisting RAW, and reporting someone for cheating.
Admittedly there is a gray area when it comes to badly written rules, but those cases also resolved by talking with a judge.
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Post by: Ordana
Hecaton wrote: Daedalus81 wrote:
Where have you seen this? I'd be absolutely shocked if more than a token number of TOs or streamers would suggest not calling a judge.
WarGames Live for one.
That is blatantly misrepresenting his position.
He doesn't call over judges if the chat, or he, seems something because a game on stream should be no different from any other game.
He has nothing against pointing out mistakes in chat but doesn't want chat to keep harping on it because it adds nothing and people are there to watch some fun warhammer.
And no point, has he ever insinuated that as a player on the table, you should not call a judge if you suspect anything or believe someone is intentionally misremember rules. Infact he has repeated said that there is nothing wrong with calling for a judge and that the stigma in the community against calling a judge over for something needs to go away.
If you disagree and think he has said for players at the table to not call a judge, go and link the youtube clip, its all on there.
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Post by: Dysartes
DominayTrix wrote:ERJAK wrote:Hecaton wrote:Slipspace wrote:
True. It doesn't help that there's basically zero penalty most of the time. The same player was also getting multiple rules wrong playing Necrons in a previous tournament. Bizarrely, they were always in his favour.
There's a lot of people in the in the community ( TO's, streamers, etc) who have this attitude of "Just suck it up and play along if your opponent is cheating you, you're making the community look bad by getting a judge involved."
There's literally 0 people who have this attitude.
There's a lot of people who will flame you for being a "rules lawyer." People will say "that's not the way its intended" when you enforce rules and it allows stuff like this to happen. Until GW tightens up their language so it is clear and consistent, this kind of stuff will continue to happen...
Not sure how amending the rules language is going to fix someone mis-representing weapon statistics, going by the claims in this thread.
Of course, if the BT had his 'dex & supplement with him, his opponent could've asked to check the books to confirm...
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Post by: Hecaton
Ordana wrote:That is blatantly misrepresenting his position.
He doesn't call over judges if the chat, or he, seems something because a game on stream should be no different from any other game.
He has nothing against pointing out mistakes in chat but doesn't want chat to keep harping on it because it adds nothing and people are there to watch some fun warhammer.
"doesn't want people to keep harping on it" is a cute way of saying "wants to pretend that cheating isn't happening." He's invested in promoting this sort of toxic positivity about the community. He times out and bans people who point out misplays or cheating.
Ordana wrote:And no point, has he ever insinuated that as a player on the table, you should not call a judge if you suspect anything or believe someone is intentionally misremember rules. Infact he has repeated said that there is nothing wrong with calling for a judge and that the stigma in the community against calling a judge over for something needs to go away.
He thinks that spectators (live or remote) shouldn't call judges if they see misplays or cheating. I'd bet he also really has a problem with players doing it, because it feths up his image of the community as this kumbaya circle.
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Post by: Umbros
I tend to agree that spectators shouldn't interfere with games. A game has to be between the two players imo and the onus should be on them to overcome any issues that arise.
(issues that cross legal boundaries notwithstanding)
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Post by: NinthMusketeer
catbarf wrote:
It blows my mind that the game is so damned complicated that even highly-competitive players have to ask questions like 'do you have an ability that does X', and a cheater can cheat repeatedly across multiple games in a variety of ways without anybody noticing at the time. FLG sets a standard nearly no enforcement and nearly no punishment. To a point where it is worth considering if belligerence and soft-core cheating should be considered intended behavior, since they keep rewarding it. Automatically Appended Next Post: ERJAK wrote:Hecaton wrote:Slipspace wrote:
True. It doesn't help that there's basically zero penalty most of the time. The same player was also getting multiple rules wrong playing Necrons in a previous tournament. Bizarrely, they were always in his favour.
There's a lot of people in the in the community ( TO's, streamers, etc) who have this attitude of "Just suck it up and play along if your opponent is cheating you, you're making the community look bad by getting a judge involved."
There's literally 0 people who have this attitude.
Well that's just a lie, and not even a decent one :/
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Post by: Spoletta
Telling people not to call a judge and telling spectators to not interfere in a game are very different positions.
In our tournaments we have rules that forbid spectators of a game to interfere in any way, including pointing out rules mistakes. Spectators are meant to be completely invisible, their presence or absence at a table should not alter the game results. At most they can answer rule questions.
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