This is my ongoing painting & modelling blog full of custom builds and other random crap I've made (or in process of making) for various Games Workshop games.
This is a very old blog now with tons of random chat and various WIP pics (not all of them that great and some I've removed) so if you'd rather just see the good 'finished' pics skip a head a few pages or go over to my gallery page on here and have a look there.
Scavvy Gang/Mutants Project "The Underboys" Couple of things I'd just like to mention first:
1. I have to give a big shout out to PDH! I'm not sure if you have seen his work yet, here is a link to his stuff: http://www.dakkadakka.com/core/gallery-user.jsp?u=32193 but its truely amazing, chance finding on google and inspired me to have a go at building these guys...and join Dakka!
2. This is my first modelling project in 15 years and first ever proper custom-build/photography project. It was a steap learning curve but I'm 90% happy so far, cheated a bit with the bases, they are from Dark Art Minis but will be adding to them...hope you enjoy!
Titan, Lucius Bile "The Ghoul King" & Talos. I wanted the Scalies (PDH inspired) to have a Fallout 3 Super Mutant feel to them...
Scylla, Kraken & Cerberus. Kraken still needs work, as doodled. Cerberus actually has 3 heads though only two can be seen in these pics (and in the game rules), anyone seen "How To Get Ahead In Advertising"?.
Gargoyle, Ol'Rot Eyes & Vulture. Gargoyle has tox-bombs (Boss only in new edition rules, duh!) and is ment to look a little like The Green Goblin from Spiderman. Ol'Rot Eyes is ment to look a bit like the head creature from "The Thing". Vulture will have feathered wings as doodled.
Rat-shot, Boooma & "Small" Pox. A total PDH rip-off here (sorry mate just loved 'em and had to have a go!) Midgets!
Ghostface, Wretch & Shudders.
Chop-chop, Rusty & Meatbag. Chop-chop is "The Ghoul King's" Executioner, Rusty the Armourer and Meatbag...yeah you guessed it Butcher/Head Chef haha!
...and finally
Reaper, Mr. Burns & Fallout. Its very, very unlikely I'll ever need these guys. Scavvies can't normally have special weapons and are crap shots anyways but just incase I get a lucky skill roll I built a plasma, a flamer and a grenade launcher/mini morter guy too!
And thats it so far...need to paint and build some Plague Zombie followers but that will have to wait for a bit. Thanks for viewing and all comments welcome!
Cheers
Ghostflame
I log on to give Baiyuan crap about painting, which is always fun, and get a nice little surprise that a new scavvy thread has reared is scabrous head. Two birds one stone. Having not done much for 15 years you've done a marvellous job on these boys.
The boss is just cool, looks like a scavvy boss should look. Really like the power sword.
The scallies are nice...like the gas powered spear gun .
Ah ghoul leg kroot torso combo my favourite.
Winged mutant is ace....love the tox bombs....sod the rules. IMO the current scavvy rules blow anyway.
Chop Chop and meatbag made me smile.
The specialists are optimistic but cool models all the same....The flamer and mortar guy especially.
Now I'm looking forward to you hitting them with some paint.
Thanks a million guys! Really glad y'all like 'em.
Well the first time around I played Van Saar and thought this lot were sh#t haha but def much more fun to make!
PDH - Thanks for the inspiration and I hope you didn't mind me borrowing some ideas.
Yep, I shall endevour to do so mate...will have to buy some paint first though Again haven't painted anything in years either so will have to do a few 'practice' models first I think.
I got somewhat distracted by our Inquisitor 28mm chat the other day, but will def come back to these soon!
Vitruvian XVII wrote: Where are those awesome zombie heads from on the first three?
Thanks Vitruvian They're all plastic heads from the GWVC Zombie boxset (edit-Oh 'cept for the Midgets they're VC Ghouls-edit). I tried not to repeat the same head type more then twice in the gang...I did greenstuff a bit more 'life' back into them though, as scavvy's aren't undead, they're just really, really nasty!
For plague zombies I'll probably use a mix of Mantic ghoul/zombie parts as they'll look different compared to the GW ones I used on the Gang.
Do a P&M blog! Show to us how it's done! I'm planing on doing a zombie-ish 40k army, andknowig the parts you used would be a good start for me, and i know every chaos guy out there could pick up some tips as well.
Heartserenade - I'd love to but honestly I've struggled to find the time to build these...if I get 5 mins later I'll put together something basic to show all parts used and how to fit 'em for one of the basic gangers (like Wretch or Shudders).
Thanks Capitansolstice & Inquisitorlewis! Ok this is my last post on here now untill I have something worth showing you guys. Cheers for all the great comments!
Heartserenade asked for a P&M blog but the best I can do tonight is a rushed parts diagram with some notes below but y'all should get the idea:
Heads: H1 - Zombie
H2 - Ungor
H3 - Ghoul
Any of these will work great but my fav. is Zombie with extra greenstuff features added.
Torso: T - Kroot warrior.
You may need to cut the bottom to achieve a better fit to legs and GS any gaps.
Arms: A1 - Kroot, great weapons but weird fingers.
A2 - Ungor, bulkier, small hands though, work great with Grot hands/weapons.
A3 - Ghoul, skinny.
A4 - Zombie
All arms work but some will need trimming, pinning and GS.
Legs: L1 - Zombie
L2 - Ghoul
Legs will need the waist trimmed to fit the Kroot body.
Weapons W1 - Grot pistols (& A1 - Kroot rifle)
For CC weapons Zombie or Ungor clubs, bones, axes etc.
finally bitz B1 - Kroot stuff, lots of knives, bags, bones all great stuff.
B2 - Orc armour, ammo pouches etc, all rough and ready gear.
B3 - Zombie bitz, severed heads etc horror!
Cool stuff, mate! PDH-inspired minis are always a good thing, but you've got some unique stuff going on too. Very creative. The mortar zombie is my favorite.
FYI: PDH is shamelessly using your thread to distract from his own lack of productivity, just like he is bullying me into painting, just to keep people of his back, while he let's us wait for any progress on his side. But then again, your thread deserves the PR and I need the buttkicking...
Rusty, Wretch and Shudders have to me my favorites. They each have so much character! I love the very pose shudders is in; hunched, bent in on himself, it's grotesque, and hideous. Rusty and Wretch carry on the masterful posing, Wretch seems so confident, as he strides forward, relaxed and self assured. I could imagine him being the next in line for command almost, once the Ghoul King dies. Rusty is great too, I love the welding mask. Very Fallout inspired. Now for some very small constructive criticism. Rusty is a lovely miniature, and I love his mismatched proportions, but his weedy thin legs bug me. It's not so much the legs per se, it's more the fact he is a tank from the balls up, covered in armour plates, and from the balls down, he's wearing a pair of skinny jeans. You seem very competent with modelling putty, otherwise I wouldn't suggest it, but have you thought about maybe sculpting on some extra armour on his lower half? I think it'd really satiate the itch that's bugging me. Other than that, beautiful miniatures, I'll be sub'd to this thread and will follow it with great interest.
Can't say enough good things about these guys. You've inspired me to get a mutie gang going for my Inq28 project. Can't wait to see your continued progress!
Have to say never been a fan of Scavvy gangs UNTILL NOW !!!! these have been a great use of kits the leader and heavies are the best but all look great and the grots with gaul's heads ingenious Just great cant wait to see more …..
Hi all, just a quick update, I've been slightly side tracked building an Inquisitor 28mm warband, who are nearly complete now (well to same WIP standard as above), which I'll add to this blog in the next update if people would like to see them too? After that I'll be solely painting till both projects are finished so promise some better pics soon, I know WIP shots just aren't as interesting as the real deal!
Have to say never been a fan of Scavvy gangs UNTILL NOW !!!! these have been a great use of kits the leader and heavies are the best but all look great and the grots with gaul's heads ingenious Just great cant wait to see more …..
Thank you LDDog but as Baiyuan mentioned I cant really take credit for the grot/ghoul midget crosses, I borrowed it from PDH, but these are my take on 'em, glad you like.
From that I'd guess you have not seen PDH's and Shockwave's scavvie gangs, they are just as great as this one!
Baiyuan funny you mention this. I discovered Shockwaves Scavvies when about 80% complete with these guys and thought "Oh crap, someone else bet me too it" haha, some similar ideas, I do like them alot too but PDHs gang has still set the bar in my mind.
Can't say enough good things about these guys. You've inspired me to get a mutie gang going for my Inq28 project. Can't wait to see your continued progress!
Thank you Dexter yeah that was my plan too, they'll duel as NPC mutant scum-bags in Inquisitor 28mm.
Rusty is a lovely miniature, and I love his mismatched proportions, but his weedy thin legs bug me. It's not so much the legs per se, it's more the fact he is a tank from the balls up, covered in armour plates, and from the balls down, he's wearing a pair of skinny jeans.
Ghosty I'm really glad you like these and yes very well observed thank you for the heads up...you can miss these things when only looking at models from above, at proper eye-level it is clearer. Originally Rusty was pulling a huge overfollowing ammo box behind him with his club arm (a little joke coz (in original rules) Scavvy Ammo rolls were really bad..the King got feed up with it and ordered him to go resupply his vile brothers). I choose those legs because they gave him the feel of shuffling along trying to pull this massive weight behind him. Sadly I just couldn't quite get it too work and there was no way it would all fit on a standard base so I lost the idea, now he's just got a dodgey leg I'll see about extra armour, but tbhatm I can live with it and have other things I'd like to do, will re-look before priming them all.
I'm more pleased with them ATM, but it might just be that 'new model' feeling you know? You've spent weeks looking/slaving over at the others so its nice to build some new guys and come back to 'em when ready.
Dexter - Your tech priest/necromancer is awesome, I left you a comment about him
Who's up for a lil late night teaser? Haha...don't ask me anything about this guy or the rest of the warband coz I won't say 'till they're all done but the show-man in me just couldn't resist...enjoy!
Edit - Sorry Monkey, half asleep, what I ment to say was: thank you...Its a helmet if you take a closer look Its actually the Nurgle Lord's one, thats the model he's based on, just turned upside down
Oh man, awesome. That's a tough model to make a unique conversion out of, but I like the direction you took him. His mouth almost makes him look like a Genestealer hybrid heavy.
DexterKong wrote:Oh man, awesome. That's a tough model to make a unique conversion out of, but I like the direction you took him. His mouth almost makes him look like a Genestealer hybrid heavy.
Cheers Dexter...yeah its an awesome model, I think its the arms that make it a tough one, not much room to maneuver there...but when you make a mutant pirate captain out of him, you can kinda bend the rules of biology a little Yeah he does have a tyranid/genestealer look to his head...that face plate will be painted up to be battle-worn metal though...I'm kinda thinking a poor man's Arbiter from Halo 3.
Automatically Appended Next Post: Thanks LDD & Baiyuan...not much to go on but he and the rest will be done soon as will their background fluff
Imperial Monkey wrote:Looking at your dp, a sand people scvvie would look pretty good (unless you and one and I missed it...)
Almost missed this one sorry Imperial Monkey...oh I have plans for the sand people but not for these projects, thats one for another time
Wow. Awesome scavvies!! You have done a great job on the scalies. They look so much more then just irks with zombie heads stuck on! Looking forward to seeing more.
Let me know when you hit the sand people, they have got to be one of if not the best characters in the star wars universe, along with the Jawa's of course
This is one of those threads that makes me want to start something else …… I really have got to stop looking at this forum
lone dirty dog wrote:Let me know when you hit the sand people, they have got to be one of if not the best characters in the star wars universe, along with the Jawa's of course
This is one of those threads that makes me want to start something else …… I really have got to stop looking at this forum
Haha I know just what you mean LDD, alot of very creative ideas/people on here, thats why I set myself a limit: completely finishing these two projects then I can move on...otherwise I'd happily start a new idea every other day and nothing would get finished!
Cheers Zwan and Rogue. Rogue am I right in thinking you like your back-stories/fluff? Well "Atlas" has a good one
yukihyou wrote:Wow , love them now i have no excuse from doing a redemptionist gang...
Mate get it done! I'll make one more Necromunda gang after this lot but It'll likely be a Van Saar themed spin-off. I like the whole polar opposite thing (low tech mutant scummers vs. high tech hive gang)...Yukihyou 3 words: EMPIRE - PLASTIC - FLAGELLANTS! Half of it done for you right there
yukihyou wrote:Wow , love them now i have no excuse from doing a redemptionist gang...
Mate get it done! I'll make one more Necromunda gang after this lot but It'll likely be a Van Saar themed spin-off. I like the whole polar opposite thing (low tech mutant scummers vs. high tech hive gang)...Yukihyou 3 words: EMPIRE - PLASTIC - FLAGELLANTS! Half of it done for you right there
R
way ahead of you dude, plus we will have to have a match some time
Fair play, I tip my cap to you sir...yeah theres some awesome gangs on here, it would be great to get them all in one place for a few evenings...Redemptions Vs. Scavvies eh? Hoho thats a def. grude match right there...what is it Bender from Futurama said "A little fire will show 'em who's boss..." I built this lot with the original rules in mind...I had a look at the newer ones and all the advantages a clever scavvy boss could use to swing the fight back into his favor have been cut...they're actually pretty sh#t now which is disappointing...also I think flamers/hand flamers got a power-down in this version too...so naturally it would have to be original rules no?
Automatically Appended Next Post: Hi all!
So another quick update...well the Warbands been progressing nicely, the last few parts were ordered today...WHEN...AMAZING! An order I'd forgotten about arrived in the post! WIN!
So I'd been working on my main character, my Inquisitor. The host model had been armed with a Thunder Hammer but for a bit of a laugh I was turning it into a Nemesis Force-Scythe...(No, not a Bruce Forsyth! ) however the unexpected arrival of some tasty bits in the post today has left me wondering...I wanted to put it to you guys...whats best do you think? To hack or to slash? Haha
Please don't look too closely at this one coz its proper bare-bones work ATM, no GS...etc but which weapon would you go for? The Character is a rather unhinged and bloodthristy Inquisitor...to say the least, and a real raging terror on the battlefield, which weapon envokes this feeling the strongest? Force-Scythe or Power Glaive?
Fisrt of nice to see you to see you nice ….. some one had to
I love it when you forget about stuff you have ordered and hey presto, just love it.
All though I like the scythe and it looks kind of menacing and kick ass it does not reflect what I feel is the elegance and look of an Inquisitor, so for that reason I myself would choose the Glaive, the elegant classic weapon that still carves the gak out of everything.
i do indeed like my fluff, why do you think i so freqently travel to scarpers page? not to imaigion his models as living people who live in my house.. NO!
but i am liking this newest guy, scythe looks cool but OMG where did you get that glave, its really really cool looking
Haha cheers guys...yeah I'm leaning pretty strongly towards the Glaive too.
Fluff aside, I wanted to his paint his weapon in that turquoise lightning powersword way you see on some BA but the Scythe doesn't really allow for much of that funky business as its a very thin blade indeed.
Rogue - Now I would never encourage anyone to click on random ads that appear at the top of forums like this one...but from time to time you discover a hidden gem check out puppetswar.eu (they advertise on here) and may you find that which you seek!
Puppetwars has some cool stuff and there new Rough rider bikes look friggin awesome, I was amazed and their SM type bike looks a bit like a judge bike, got plans for that …...
Wow, I'm not sure how I missed this until now! Excellent gang all around. I converted a few mutants in a very similar way to you Scalies, using ork bodies and zombie heads, but yours are on another level. This really makes me wish my Necromunda group hadn't fallen apart or I'd probably dig that half finished gang out and get to work on it!
Ah excellent you've had it moved to the blogs section
Nurgle Lord/Stubber mutant looks very good, though if it is not too late I would shorten his right arm a little. It looks a little long at the moment, could just be the angle of the pic of course. Love the ammo hopper and helmet.
The Inquisitor looks a little too mariney for my tastes. But he is nicely posed and I'm going to go with the glaive.
PDH wrote:Ah excellent you've had it moved to the blogs section
Nurgle Lord/Stubber mutant looks very good, though if it is not too late I would shorten his right arm a little. It looks a little long at the moment, could just be the angle of the pic of course. Love the ammo hopper and helmet.
The Inquisitor looks a little too mariney for my tastes. But he is nicely posed and I'm going to go with the glaive.
Cheers PDH,
yes my bad, a kind MOD sorted that, I was worried it would get closed down or annoy people being in wrong place...
Yeah I think you're right maybe it is a tad too long but wanted to show off his gut (as I often do with my own! Haha) and with his stubby legs, getting a low slung weapon in there was...tricky I think once its GSed it won't be so obvious and he's ment to be a big mutated gorilla type so...
ATM yep he's just a marine without the shoulder pads/backpack, but have a few more bits to add but gonna try to keep the build simplier for him and then tart him up when painting.
Excellent gang all around. I converted a few mutants in a very similar way to you Scalies, using ork bodies and zombie heads, but yours are on another level.
Thanks Cadaver! Glad you like 'em, they were the first thing I built...can't really take credit for their design idea though, I borrowed that for Mr. PDH.
Ghostflame wrote: Fair play, I tip my cap to you sir...yeah theres some awesome gangs on here, it would be great to get them all in one place for a few evenings...Redemptions Vs. Scavvies eh? Hoho thats a def. grude match right there...what is it Bender from Futurama said "A little fire will show 'em who's boss..." I built this lot with the original rules in mind...I had a look at the newer ones and all the advantages a clever scavvy boss could use to swing the fight back into his favor have been cut...they're actually pretty sh#t now which is disappointing...also I think flamers/hand flamers got a power-down in this version too...so naturally it would have to be original rules no?
[
Indeed the new rules, dont allow grenade launchers or plasmas, i dug out the old rules last night, n made a hasty order to a bits service
Yeah those "house weapon lists" are not so good...GW games from the '90s were always full of errors and exploits but on the whole a lot more fun to play because of them!
Yukihyou I'd def be interested to see how you get on there...you'll have to start up a P&M thread to show your progress fueling the fires of the crusade!
Love your ragged scavvies - so much character from something barely human! Do they have much of a story behind them? Can totally see PDH's dark influence at work.
(Still waiting on those dogs, if you're reading, buddy! )
Scarper - Real glad you like 'em...as for fluff/story no not really, other then what is already out there on Scavvies and their vile ways...I guess I had a rough concept though...originally 'the king' was gonna be a 'professor' , a disgraced bio-engineer type who'd feld deep into the underhive after his unlawful/twisted experiments were discovered...the gang and mutants were gonna have a medical waste/rejects look to them...but after more thought on it, looking at the bitz available to use and some other paint-related ideas I had I just prefered the 'classic' sub-human sewer people theme for them.
I like the idea that they'd been shut off from the rest of the underhive for a very very long time indeed, and had organised themselves into some kind of hideous royal court down there as their humanity became a very distant and forgotten concept. Slowly be surely devolving and fighting amongst themselves for scraps of food or shiney objects...only to be accidently discovered/unleased by some very very unlucky hive explorers...
Don't know if you've played or seen the game Rage? Well a bit like the freaks in that meets the sub-human monsters from the film The Descent is how I see them.
Ghostflame wrote:Yeah those "house weapon lists" are not so good...GW games from the '90s were always full of errors and exploits but on the whole a lot more fun to play because of them!
Yukihyou I'd def be interested to see how you get on there...you'll have to start up a P&M thread to show your progress fueling the fires of the crusade!
that's a def right there , though Ive had to order from quite a few bits places to get what I needed, its just a wait now
endtransmission wrote:I hope paint isn't tooooooo far away
Thanks mate...hmmm well I'd love to say "hey np they'll be done in the next few days" but it would be an outright lie...I will endeavour to have some things painted up in, not the next offical update, but def the one after that
yukihyou wrote:Ive had to order from quite a few bits places to get what I needed, its just a wait now
I know your pain, I actually order in bulk where I can, getting the things I need now and the things for projects I haven't even started yet just to save messing about in the future and on the postage...really, really annoys me GW don't have a mail order bitz dept anymore!
hey ghost.. i need to ask before i buy it, but how is brink compared to borderlands? i have the latter and am worried i will by the same (ish) game twice
I'm a huge fan of both Rogue...and own both...They're similar in many ways...both fps, sci-fi themed, rpg elements but where borderlands plays bit like an MMO style rpg...do quests, get weapons, fight bosses with ya friends etc, Brink is much more a team based game, like Battlefield almost...you do build up your character, then pick certain roles you'll perform during the fight...Brink is very good however it promised a lot, and sadly its on-line functions weren't quite up to scratch (a lot of lag on UK xbox) its not quite as fun single player coz you can't play mind games with the enemy AI, they don't spook and are not very good at helping you out when you need them...they may have fixed that now haven't played in a while, def worth a go though just don't pay too much for it
These are looking great the Scythe idea is interesting but I'm going to chime in for the Glaive. My favourite element of this warband is the out of battle element. You've put a fair amount of time into thinking about them of the field as well as on which I really appreciate.
I own both games and completed them several times. I have to say they are very, very different.
I played borderlands for hundrets of hours, lvlmaxed every class and solofarmed crawmeraxx a million times. You've got it, so you already know it's one of the best games in recent years.
Brink got my expectations so high with it's artistic style, I preordered it long before release and when it arrived I was hyped. Unfortunately it is a pure multiplayer game with very little story behind it. In singleplayer you play the same levels with bots. In multiplayer it's a very good fps, with a good range of loadouts and strategies and a huge load of style.
It wasn't worth getting it at full price, but it's a good buy now.
Haha I may have let myself go a bit in the last few years LLD but if I had hair like a scavvie I would be in serious need of a wash and some style attention!
Ghostflame wrote:Haha I may have let myself go a bit in the last few years LLD but if I had hair like a scavvie I would be in serious need of a wash and some style attention!
I dont know looking at some of the youngsters I work with, I think it ma be a trend …….. now I feel old …. and should that not be LDD
Hindenburg wrote:They are so beautiful I almost want to weep. Very inspiring!
Agreed, these are just fantastic!! Subscribed
Aw you guys Cheers, yeah they came out well, I'm 90% happy, its Inquisitor 28mm Warband project ATM, 3/5 built...then its paint jobs for both projects...eek!
R
Automatically Appended Next Post: Haha yes LDD...apologies, I was up at 6am today, I have an 11month boy who doesn't sleep very well, knackered now, and I'm ever so slightly dyslexic. My spelling and reading skills are not what they should be at the best of times, but I struggle no...what...I mean...on Haha
yukihyou wrote:one question can i have adeptus mechanicus in inquisimunda??
if so ill add those to my to do list
Spoiler:
What like this guy some dudes made?
Yukihyou I've only thumbed through the rules but wanted to have a go...in my mind Inquisitor is basically a roleplay game set in 40k universe, if you can build it, you can use it in someway however the key is to make fun and interesting characters to play out scenarios/campaigns with, and not to build an ultimate super mega force death squad that'll one shot everyone you could ever meet...in this game Space Marines for example are super tough characters and a very, very difficult fight...also (as PDH told me) a lasgun is actually a pretty decent weapon here so the key is to not make your warband/kill team overpowered...and I'd suggest making only 3-5 characters max because a lot happens in a game and too many models on the board slows the pace dramatically. Originally it was all 54mm scale but the most interesting stuff I've seen has been 28mm (standard 40k size) so I've gone for this and if you search it theres plently of people into it...
As I don't play and have not since a very young lad ( don't be rude you know what I mean ) this is the only game that has interested me in that sense, it has that old school feel of creating a character like in old RPG games.
Don't get me wrong I like the look of these large army games, but miss the old D@D games when you felt a real connection with that character, in a sense it was all most an alter ego.
Yeah same here LDD, I know exactly what you mean...I also get that connection, to a slightly lesser degree, for the skirmish style games, every model has a name, a little story to them in my mind and a reason why they're there.
TBH I'm too lazy for 40k or WHFB, I would love a massive army, but I'd only be happy with it if it had a awesome theme and each model had a little something unique to them, which would take a whole lifetime to do well and then the idea of painting 100s and 100s of grunts feels more like work to me rather than a fun hobby.
As a kid I had loads of random models...mainly coz I'd get really hyped up by an armys codex, start spending my pocket money building up a small force...paint a few units...get bored of them...start reading up on another race...the cycle begins anew...
I think Blood Bowl was the first game i actually got to play a whole league with...and even that team had a few rush-painted players in there haha
yukihyou wrote:well ive finished my first redemptionist, time for some pictures then ill post it in a plog
Nice one and by all means up a link on here...I'm curious to see how you got on, with some of the current models kits available you should be able to make some awesome characters!
lone dirty dog wrote:As I don't play and have not since a very young lad ( don't be rude you know what I mean ) this is the only game that has interested me in that sense, it has that old school feel of creating a character like in old RPG games.
Don't get me wrong I like the look of these large army games, but miss the old D@D games when you felt a real connection with that character, in a sense it was all most an alter ego.
I think i might have a look into this my self …..
^ completely agree, which is why i started playing fantasy flight RPG's.. they are fun as
Guys, is there a way to upload a large ammount of text to Dakka and then link that to a thread rather then putting it all in a 'reply' and filling up like 8 pages of the thread with cr@p?
Still hard at work here people...next 'real' update due soon! My Inq 28s are 4/5 complete now just working on the last dude...in keeping with the "pics or it didn't happen" rule heres a shot of my dumb mug sculpting away, snapped by the mrs.
Haha so yeah as I've been blabbing on about for ages now here are my inq 28mm bunch. I'm really happy with these guys, the pics were kinda last minute so apologies if layout isn't great...still I hope you enjoy!
Inquisitor Raphael Dante, slightly vampish with power glaive(force glaive?), shoulder mounted psycannon, carpace plate and Servo-skull Yorick D479.
Mutant Pirate Captain "Atlas" Jack with heavy stubber "Lucille" and his mits!
Psyker (Daemonhost?) Festus Hex with laspistol, staff, and Lazarus Device...(still needs work, he sucks souls out of people and stores them to power his own dead body...nasty way to go!)
Rogue Trader/Vamp. Wyrd Countess Isabella Red-Widow with hand flamer and neuro shock whip.
Hex and Widow still need some work. All bases are temp. I'll be uploading fluff as soon as I can so anyone into that can read up on these characters!
Cheers guys!
R
Baiyuan wrote:Oh come on, it's not everybodyelse's fault you're one ugly git! Tbh I'm more interested in your projects, than your beautiful outer appearance...
Just as well then Lol ha hah ah ha h haha
As my old man used to say to people " I only give you gak because I like you " he had a very small social group Psyker and mutant pirate captain are my favourite's love the detail on them
Sweet! Glad to see more stuff, and well worth the wait I must say!
I especially like the head on Dante. What kit did you snag that from? I will say his glaive is a bit much for my taste, but he looks a bit unhinged, so maybe it fits the part.
I love Hex. He looks like a real evil bastard.
The two ladies look cool, but are still a bit too Dark Eldar, although you say more work to be done, so I'll wait to see them completed before leaving any more feed back on them.
Dante's head is the bald one included with the vampire lord on zombie dragon.
I really like the feel of the warband, expecially the countess. I think I'm going to have to agree with Cadaver about Spectre, though. Perhaps still too Dark Eldar-ish.
prime12357 wrote:Dante's head is the bald one included with the vampire lord on zombie dragon.
I really like the feel of the warband, expecially the countess. I think I'm going to have to agree with Cadaver about Spectre, though. Perhaps still too Dark Eldar-ish.
Yeah thats right prime, kindly donated by a follow dakkanaut, with added green stuff hair-do by moi. I wanted him to look a bit vampy as he and the countess are lovers and share a "blood bond" link which has its good and bad points (...more in fluff to be uploaded)
Spectre's synth skin will be metalic/white painted up like snake eyes meets storm shadow from GIJoe and will have a tau stealth field effect...I'm not happy with the angle hes in ATM but its a quick fix.
Cadaver wrote:
I love Hex. He looks like a real evil bastard.
The two ladies look cool, but are still a bit too Dark Eldar, although you say more work to be done, so I'll wait to see them completed before leaving any more feed back on them.
Oh Hex really is Cadaver (in the fluff) he sold his sold to Tzeentch for power and forbiden knowledge but later tried to free himself from the deal which backfired and caused his soul to be destroyed creating a void in the warp and within himself. He works to try and find a way to perminatly fix the problem but for centuries hes been sucking souls out of victims, storing them in the Lazuras Device, and slowly devouring them to sustain his own wicked life. Dante only rescued him from Grey Knights as part of his masters dying wish...a choice he instantly regreted.
Gonna sculpt some ghostly souls around him...one being pulled outta that chap on the floor and one depleted soul being vented out of the lazuras device.
Yeah the those two do look a bit DE but paint will make them all fit together as a group and Dantes bunch are all rogues and ne'erdowells that have nothing to do with the Inquisition as such, they serve him for their own personal reasons.
R
Automatically Appended Next Post: Just worked out its not a great idea to keep changing the name of a thread ...apologies all for any confusion, I won't mess about with it any more
You asked for my opinion... Ok well lets start off at the top and work downwards.
Inquisitor Dante - Love the head and hair is great. The shoulder mounted weapon mount looks very cool. Not a fan of the over sized blades. The beastman heads at the moment look a little out of place but painted up bloody and fresh will look probably look good. Servo skull has a good name.
Captain Jack - Nicely sculpted arm. Very cool.
Festus Hex - My favourite. That hood is excellently sculpted and the concept is very cool too. The backpack thing is great. If I were to make any changes I would give him an imperial weapon rather than a splinter pistol.
Spectre - Hmmmm not a fan. It is too Dark Eldary. The pose is a little off too....looks like he is going to fall over. Really like the daggers on his back though. Is that a Dark Lance?
Red Widow - cool name. Like her hand flamer and good use of parts. I think a few imperial pouches round her waist would give her a more imperial feel.
These guys will look absolutely fantastic when painted.
Very nice =I=munda warband. If it were Inquisitor they would be absolute monsters with that weapons load out. These guys will look absolutely fantastic when painted.
PDH wrote:You asked for my opinion... Ok well lets start off at the top and work downwards.
Inquisitor Dante - Love the head and hair is great. The shoulder mounted weapon mount looks very cool. Not a fan of the over sized blades. The beastman heads at the moment look a little out of place but painted up bloody and fresh will look probably look good. Servo skull has a good name.
Captain Jack - Nicely sculpted arm. Very cool.
Festus Hex - My favourite. That hood is excellently sculpted and the concept is very cool too. The backpack thing is great. If I were to make any changes I would give him an imperial weapon rather than a splinter pistol.
Spectre - Hmmmm not a fan. It is too Dark Eldary. The pose is a little off too....looks like he is going to fall over. Really like the daggers on his back though. Is that a Dark Lance?
Red Widow - cool name. Like her hand flamer and good use of parts. I think a few imperial pouches round her waist would give her a more imperial feel.
These guys will look absolutely fantastic when painted.
Very nice =I=munda warband. If it were Inquisitor they would be absolute monsters with that weapons load out. These guys will look absolutely fantastic when painted.
Cheers Mate, as wise as you are skilled...like a northen yoda!
Dante...well, the glaive's not as great as I'd have liked, I wanted to make it more 2h sword but when looking at it I just knew it couldn't be welded that way plus the arms I had wouldn't have worked Would have been all klingon bat'leth 'n' shiz and as effective as holding a sledge hammer right at the top end...maybe I could try re-jigging it? -EDIT- Oh yeah I pinned it...will have to stay then haha -EDIT- Yep beast heads will be painted up daemony and bloodied! He strikes me as the type to lop-off the odd chaos head and carry it around for a bit, 'till it smells.
Festus Hex - Nice one mate thanks! I'm gonna add couple of souls as mentioned earlier...kinda like a really small scale VC coven throne/mortis engine. The pistol is ment to be a las pistol, I shaved off alot of the DE stuff but I guess you can still tell, maybe its a fancy one eh?
Spectre - No ones really feeling him...hmmm, the pose can be fixed, I think my desk is wonky or maybe I didn't get down low enough to check at eye level. I was sure the DE scourge body would give him a sleek synth-skin look, maybe it'll improve with paint? Yeah his 'needle rifle' is made from a Dark Lance with bits added or removed.
Overpowered you say? Nooooo! I've made the classic error...I was basing their weapons and kit on the load outs for the characters in the Inq rule book...shotgun with this shell, bolt pistol with that ammo...etc but nothings set in stone with this lot...Dantes shoulder weapon is just an 'energy' gun, do you know what I mean? What nature it is well thats for the GM to decide. Also in their rules I'd given each a specific weakness to show to the GM. If an enemy player hits them with something or does something the GM can make a little speech about so and so doing this and that and taking extra damage.
Dante is pretty sweet, my one concern for him though is that a lot of people will look at him and think "Space Marine" and not "Inquisitor". Leaving out the shoulder pads and backpack has done a lot to tone down the Space Marine vibe, but I think it's going to end up being something you're going to struggle with when you come to paint him. Love the servo skull, and the reference to Y: The Last Man (at least I hope that's what it's referencing).
Nice job on Atlas. That's a difficult model to work with, and I should know. Hard to tell from the pic, but it looks like you may be dealing with a pretty significant crease going down the side of the barrel of his gun. I'd make sure things are nice and smooth before painting. I'm really looking forward to see how you paint up his skin.
Hex is awesome. He's definitely the best of the bunch. Really clever use of the old face-stretched-over-a-shield piece. If I were to offer a suggestion to improve him, I would say to file down the oval ammo casing on top that is distinctly Dark Eldar, and shape it into something more angular.
Like others, I'm not a fan of Spectre. I think his biggest problem is not his pose, but that he's an Imperial Assassin, and every single piece on him is highly recognizable as being Dark Eldar. I think you should break out your knife and file, and shave down his legs and arms to get rid of the iconic Dark Eldar overlapping armor plates, and go back in with some green stuff and sculpt in muscle details (you did a good enough job with his on Atlas to make me believe you could pull it off with Spectre). I think you can get away with the head and torso, but to register as being an Imperial human, the gun definitely needs some work. The ovals and curves scream Dark Eldar, so I would either remove the barrel and scope and replace them with Imperial counterparts, or replace the entire rifle altogether. If you're looking for inspiration, check out my Inq28 blog in my sig and hop over to page 3. Custom weapons are actually pretty easy to put together if you're good at hacking apart guns and sticking them back together in different ways.
Red-Widow is great, and definitely reads to me as being a Rogue Trader. I would repeat some of my same criticisms about Spectre, but to a lesser extent. I think that her left arm in particular is very recognizable as being Dark Eldar, so at the very least I would remove the Dark Eldar symbol on her bracer. The flamer looks great, don't change a thing about it! I want to make a suggestion for her legs but I'm not sure what it would be. Looking at her, she looks a bit top-heavy, in that from the waist-up she is much more ornate than from the waist-down. Maybe add a wider piece of cloth hanging from the back of her waist? Not sure, if anyone has any ideas, please speak up!
Overall I'd say you've done a really good job creating a unique cast of characters, and they show amazing potential. They just need a few tweaks here and there to be perfect.
Cheers Dexter...very insightfull CC thank you, and believe me I've already had a good thumb through your blog
Dante well he is what he is really at this WIP stage, may add some more =I='s or purity seals however the fact is its a marine he's based off...in game any actual Marines will be truescale, like yourself, so will be less noticeable and with paint I'll try out some fancy free hand stuff to make his 'un-powered' armour look less obivious and more ornate kinda along the lines of Witch Hunter Tyrus model.
Yes Atlas had a monster gap down the side of the stubber, it was a right ! The parts didn't fit well even before conversion...you can see it on the weapon on the box of the Lootas it was taken from...will try to smooth out some more...
Yep, must have a look at those DE parts then and try to remove more so they fit better with imperial human characters.
P.s. The Misfits are awesome! Have to make a model with a devil-lock sometime!
Cheers Gerner. Yeah I'm working on that now...removing all the over lapping armour plates, spikes and oval bits...pain in the haha but I think Spectre for one will look better and much more Vindicare-esque for it.
Ok so after recent CC from you guys, the warband has been tweeked...most noteably I've had another bash at Spectre...mark 2 if you will, see below for rough shot, thoughts?
Gun has had all DE 'ovals' shaved off, muzzle/barrel replaced, sight trimmed, skull icon and purity seal added, stock and mag added.
Body has had all spikes and most armour plates removed and feet made more rounded.
To be honest, that's a much greater improvement than I was expecting so quickly. I'd say his rifle is almost there. The only thing keeping him in the Dark Eldar range is the massive egg shape at the beginning of the barrel. I would chop that off and replace it with something Imperial-looking (boxy).
Cheers Dex...yeah I shaved it down a tad so it was a little less 'eggy' but I kinda like it, think its gonna stay...right at the end of the egg shape that little cut away bit is very similar to the =I= symbol, almost a visual link there with out stamping a big =I= on him...however body will need major work now as he's a little on the thin side...might add some shin guards?
I can't argue with you there, the =][= symbol is pretty handy. I'd say use your green stuff to add in some Imperial-looking armor plates on him to bulk his legs out a little. He's looking damn good.
The warband is rather excellent , love the countess , the new improves spectre is better , not leaning back now , i agree with dexter about the egd shape though , although aesthetically it looks cool , i does remind me of a deldar weapon , no bad thing in itself mind, just think boxier would scream imperial weapon more. the I symbol is a nice touch though. great work all round.
Hi all, so this is my last post on here for a while...TBH I've been ever so slightly ignoring my real life issues to crack on with these, and although more fun, thats never a good thing
I've written some fluff for my Inq characters if anyone is interested you can find it here.
Festus Hex and "Atlas" Jack's stories will be completed in the next few days and uploaded so check back for those.
I will however be getting myself some paints together and hitting up both projects with some colour. So next update will hopefully be 12 painted scavvy Plague Zombies to accompany "The Flood" to battle. I want to test colours and my painting skills out on those first before commiting to any models pictured in this thread. I also plan to build a true-scale marine character so he might be in there aswell...
Thanks a million for all the kind words and interest and I'll see y'all soon!
Sorry all not an update as such, I need help with a 'search', wanted to quiz you guys with this one:
I need to find a very large plastic or resin back pack/stowage bag full of equipment, relics and junk for an Imperial servant/squire character to be carrying around on his back...the larger the better really, could even be a large chest or trunk to give it a more fanasty feel?
I found these bags which are cool, kinda what I was thinking but maybe too modern day miltary and not 40k enough?
Yeah I looked at these too, thanx Cadaver, only downside is can't find them as 'single bits' on any of the usual bits companies and don't need/afford the full FW pack.
The military stuff is a bit sterile for 40k except maybe elysian's.
the ork heavy weapon guys from black reach are cool too, just add extra bits on them .
Ta very much lads for all ya imput...Well I've gone for a mix of Space Marine bike stowage, an IG ammo box and a WHFB chest. I'll tie them all together with a bit of GS and stick some relics and junk on there too, should all look suitably disorganised and heavy for the poor b@stard to carry about with him!
Right! I Promise, promise I'm buying paints today (I got a GW voucher for my birthday! Win! ) So next update will be something painted up, as I'm sure you're all as sick as I am of staring at lifeless grey/green shapes!
So fking expensive, especially when you're cash is already spread rather thin like mine...and they didn't have ice blue or rotting flesh...still its done now, time to get painting!
Mr Merlin - Most definitely worth it. But thank god I don't play computer games.
Ghostflame - When you start to run out of skull white replace it with Vallejo Model Colour white....the dropper pot means your white stays pure rather than turning pinky (well thats what happened to my pot of skull white every time). ModelZone shops stock these Vallejo....they taste worse than GW ones too.
What?! Why the hell not PDH! Haha like 70% of my inspiration for models comes from them I'd said.
PDH wrote:When you start to run out of skull white replace it with Vallejo Model Colour white...they taste worse than GW ones too.
Cheers for the tip mate...yeah I remember the taste of paint, after licking the brush to get a good point...happy memories.
But tell me, did you ever spend a morning filling down an old lead model to then go eat ya lunch without washing your hands? I did this quite often as a youth *cough cough splutter*
waaaaaait...... why didnt you just order the mega paint set? Cash wise it would have been the same, but you'd have gotten all the paints plus a few brushes and basing stuffz....
MrMerlin wrote:waaaaaait...... why didnt you just order the mega paint set? Cash wise it would have been the same, but you'd have gotten all the paints plus a few brushes and basing stuffz....
They didn't have any Merlin (Either stopped selling it or out of stock? I got a few freebies thrown in tho...was dreading the paint re-stock)
Another time, if you are low on cash and want them to stretch extra far (as me), buy "Wayland Mini Paint Pack" which is six GW paints/washes/foundations (of own choice) for 11 pund.
They often have free shipping vouchers and for me it's almost half price.
The downside is that they are incredible slow at stocking and handling your order, so patience is a must.
Another time, if you are low on cash and want them to stretch extra far (as me), buy "Wayland Mini Paint Pack" which is six GW paints/washes/foundations (of own choice) for 11 pund.
They often have free shipping vouchers and for me it's almost half price.
The downside is that they are incredible slow at stocking and handling your order, so patience is a must.
Hope it helps.
Gerner you're a gent, thanks for the tip mate, I will investigate...well its done now. Typically OCD, I couldn't have just bought a few...no I had to get nearly everthing just incase I hope to be at least as good as I was before I had a break from the hobby, otherwise this could all be a very expensive mess!
Molotov wrote:There are some excellent and unique conversions throughout this log. Very keen to see more from you!
Thanks mate! There are some really, really skilled people on here (yourself included btw) and only ever a limited amount of bits/kits out there to use, so I'm very pleased my first stab at this sort of thing has been recieved so well thus far. I'm still a bit nervous to paint them but (as pictured on previous page) I have no excuses now
Somehow forgot to subscribe to this plog last time I saw it, but you will not escape a second time. Absolutely love your work, can't wait to see something painted! (taps foot impatiently)
I'm not going to tell you to get painting, I'm not that kind of a hypocrite, but you know we should do so.
Spending a lot of money on paints ey? I bought a mega paint set, a set of 30 secret weapon washes, a set of 16 model air metallics and some random model colors during the last few months, but I feel it was worth it. The part that hurt was spending money on proper paint racks, bloody expensive piece of cardboard crap.
Ghostflame wrote:Thanks mate! There are some really, really skilled people on here (yourself included btw) and only ever a limited amount of bits/kits out there to use, so I'm very pleased my first stab at this sort of thing has been recieved so well thus far.
Whilst that's somewhat true, INQ28 is about the 40k universe away from the battlefields of the front lines. The shadowy and undiscovered corners; the enemies that stalk man within their own hab-stacks. So it's good to try to come up with unique models, rather than figures that would look too at home amongst a 40k army. After all, these are not figures, but characters - individuals whose actions and decisions can change the fate of millions...
@ Whigwam - Thanks mate, will have some thing worth showing soon!
@ Baiyuan - The will is there, the paints are there, just waiting on the zombies
@ Molotov - Totally mate, well put! I'd even go further with Inq. Dante's warband as they're meant to be anti-heros/near heretics themselves so should look different to other more puritanical groups out there. (I'll be building some "good guys" next who will have a more classic look, more imperial. )
What I meant was amongst Dakkas Inq. Community trying to make something unique is really tough...for example Captain "Atlas" Jack is based on the nurgle lord model...PDH has a character based on him too, Migsula has one, DexterKong has another, Logan too...Do you know what I mean?
I think that's more of a case of new miniature buzz. A brand new, plastic Warhammer leader drops onto the shelves, oozing(literally) with character, it's little wander a dozen or so people grab him up at the first opportunity. What you have to take into account is, despite each fatty having the same hallmarks as the others, each one is totally unique to the other.
PDH's is an overweight arco flagellant wielding a giant chain axe and covered in purity seals.
Migsula's Borsus is totally different as well, a sort of obese grey knight aesthetic going about him, kinda showing symbols of purity, through it's gauntlets, and cap, whilst the enormity of his gut symbolizes and excessive lifestyle. It's an interesting juxtaposition; perfect for a radical warband.
DexterKong's is totally unique again. It's a giant of a monk, morbidly obese, and armed with a high powered sniper rifle. The pose is totally unlike anyone else's on the forum, and I'm a personal fan of how 'clean' his flesh is. Everyone's Nurgle Lord conversions are in various states of decay; even PDHs with all the bruising marks, whereas this guy, smooth as a babbies bottom. It makes it unique all on it's own.
Logans... It does bear hallmarks of Migs, but I feel that would be no fault of his own, and how could it, it's such a dramatic pose to start with. What I like about Logans is how it really uses the miniatures stature to pull off the size of the weapons he's carrying. They're enormous. I also love that sort of desperate sense of hygiene he has going with it. He may be a corpulant, morbidly obese monster, but he's taking measures to prevent it getting worse; or attempting to, with his tiny gasmask fixed to his face.
I think my point I'm trying to make, is that each of them are really unique, their only common denominator is their pose, which is really unchangeable without ludicrous work, and the gut. Anyway, don't try to make things that are unique, instead go for things that you personally think are cool. In my Kroot warband that I started, and never finished way back when, I created Kroot Juves, and a female Kroot with breasts. I remember people complaining, but I thought it looked nice, they weren't over the top, and importantly, it was something I wanted to do!
Coolio! Well m'zombies arrived the other day. I rushed building them a little, bit sick of it ATM and really want to paint now...
Nothing fancy just some slight kit bashing. I was gonna have heads lopped off, arms missing etc...but it was a lot more work and well I just couldn't be bothered. The Manic models are nice as they are. My only slight complaint with how they look is they aren't very 40k, but they are clearly different to the gang so thats the main thing, and they're literally fodder so...They have a nice ghoulish look to them rather than the classic 'shuffler' zombie, heres a quick snap below, you can zoom the pic in my gallery, its not very clear on here.
@ Gerner - Ah they aren't terribly interesting mate. Slight kitbash, base swap. I've gotta GS some gaps (not quite as interchangable as I was lead to believe) and work on the bases a little...I'll post close ups when they're painted
When a picture is in your Dakka gallery just copy the link from the "forum" frame and you'll have a downsized picture with a hotlink to your gallery. I'm curious about your painting style/skills.
@ Baiyuan - Cheers for the tip mate, I will use that next time. Well as a lad I was pretty good when copying the scheme from a white dwarf or a codex but I never liked the things I did from my own Imagination that much. I've spent quite a few years studying art since then but haven't painted at this scale in years so we'll see. I've been brushing up on the theory a little...I think if I can find a good reference I'll do ok...that or I'll just copy PDHs! Haha Joking!
Well Baiyuan I'm a '90's gamer/painter, 40k was a much neater and pristine universe in turns of painting back then. SM, IG, Orks, everyone really was painted up very cleanly. Maybe the odd tank or vehicle would have some 'damage' or slight weathering but that was about it...However I want these guys to be absolutely flithly, covered in rust, dirt, scum and blood! I've never purposely made a model look mucky before so will have to experiment. I did collect WHFB Undead for a bit and made all their weapons and armour worn and dulled but not to the same degree as I want with these Scavvies...
Well all plague zombies are 100% built now so just need to find 5 mins to spray 'em and get cracking
I like the Mantic ghouls have to say the only ones of their range I do like (Sorry but true) Have you considered sticking some pouches or a Zinge industries shotgun shell belt around 1 or 2, might 40k them up a little with not much work needed ?
Studied art hey ! Expectation is rising now hoping to see some real depth and character in you're painting style, special techniques galore even tips and shared techniques.
lone dirty dog wrote:I like the Mantic ghouls have to say the only ones of their range I do like (Sorry but true) Have you considered sticking some pouches or a Zinge industries shotgun shell belt around 1 or 2, might 40k them up a little with not much work needed ?
Yeah me too, the others are a bit meh...their "squat" style space dwarfs are kinda cool if ya into that business. Yeah LDD I thought about that but truth is I've not got pouches/ammo belts or grenades in any great number ATM, the ones I do have are ear-marked for other things, plus in my mind if a zombie was wondering around down there in the Underhive with any decent gear on his person I think an agile and brave scavvy would run up and have it off him so yeah...
lone dirty dog wrote:Studied art hey ! Expectation is rising now hoping to see some real depth and character in you're painting style, special techniques galore even tips and shared techniques.
Pressure is on
Oh Christ! I wish I hadn't said anything now... I will just point out that although an arts background will always help when being creative, fine art/illustration and mini painting are very, very different disciplines...A great mini painter will most likely be able to draw pretty well however a great artist/illustrator might not be able to paint minis that well at all. I think the real key to minis is practice, experince, trying out new things and then more PRATICE! I haven't practiced...full stop, only have some limited experince, years ago now, and can't really try out too much as these as they're all one-offs and if I mess one up I'll be gutted...thats why its Zombies first...I can always buy more Zombies! Haha
I keep banging on about PDH's work here...I hope your taking this all in Peter! They'll be no more @ss-kissing after this mate! but if I can get them to near his standard I'll be very pleased indeed!
I feel you man! Theory is not praxis. Don't make the same mistake as me and take your models too seriously. Just get going, everything is part of the learning process. There are no holy cows, butcher those models, the next tiers will be better and better. (If only I could heed my own counsel...)
I get what you mean with the differences in artistic execution, however you did bring this upon yourself as you mentioned you were a fairly talented young painter.
Add this to I have art background gives the illusion of trained talent ……. maybe it is wiser not to play all your cards upfront
You don't have to 40k all the zombies just the odd one with a pouch or water canister, no need to overload them just a little piece does the trick
lone dirty dog wrote:maybe it is wiser not to play all your cards upfront
Ah shut it you! Haha Yes very true LDD.
Just priming black now...really enjoying it, takes me back to the good old days before the weight of the world crush my spirit, or maybe thats just the fumes talking. I'm sure after model no.20 though I'll be bored of it...I love how the detail of a model really starts to shine out when you slap the undercoat on...its hard to see it all when its just grey,
lone dirty dog wrote:maybe it is wiser not to play all your cards upfront
Ah shut it you! Haha Yes very true LDD.
Just priming black now...really enjoying it, takes me back to the good old days before the weight of the world crush my spirit, or maybe thats just the fumes talking. I'm sure after model no.20 though I'll be bored of it...I love how the detail of a model really starts to shine out when you slap the undercoat on...its hard to see it all when its just grey,
R
Yes, undercoat blak is my choice of finish LOL
No really I have several part armies built sprayed black and lost to the box of to do ………
The fumes might be helping matters however I feel boredom will raise its head in the end
lone dirty dog wrote:No really I have several part armies built sprayed black and lost to the box of to do ………
Quit chatting on here then and get 'em painted Haha mate I was just the same when I had loadsa models too...its why I'm only collecting 'skirmish' games this time around...even at the peek of my laziness/stressful life I should be able to knock out a gang or two given time.
Painting Update! EDIT- Re-shoot/Not original image posted
So here we go guys...my first painted mini in 15 years...A test plague zombie/ghoul for my Scavvies. My photo skills need work its really hard getting a good shot of a painted model! Had to edit it a bit of compensate but colours are an ok match for the real thing.
So he's got your classic blue/grey undead skin thing going on. I managed to work in the 3 new techniques I wanted to try out on this guy: Slight OSL on eyes, realistic gore and some rust/weathering/muck. Most of him went pretty well but really struggled with is shirt/rags, took ages, still not 100% about it but will do. I Looked on the manic webpage and I've only gone and totally over complicated the whole paint job on it, so that would be why eh...its not ment to have that many creases in it! Duh.
@ Mr Merlin & Two Spartan - Cheers guys! Thanks for the comments!
@ Baiyuan - Thanks dude means alot from yourself, the photo isn't great, as we chatted about before its using my 'old' work lamp but its good enough to see whats going on. Yes the glow was quite fiddlely and required a couple of attempts to get it, I'm pretty happy with it...first time around it looked more like he had yellow 'war paint' on his face haha.
Definitely doesn't look like warpaint anymore, looks like very shiny eyes. I think it's spot on and I probably couldn't have done it better (or even as good tbh) myself.
SelvaggioSaky wrote:That OSL is amazing!
No other words for It: AMAZING!
Haha ah you're too kind mate, thank you. Its not that good but I'm glad you like. I'd say something like Nuclealosaur Grey Knights OSL (http://www.dakkadakka.com/gallery/210052-.html) is amazing, mines ok and only subtle but works on this guy so I'm happy.
@ PDH - Haha yeah an odd juxtaposition right? Cheers Peter really means alot, and thank you for all the advice...As I said to LDD earlier, I had kept my hand in the old arts world over those years but minis are unlike any other type of painting out there.
Ah to glow or not to glow, that is the question. Well naturally I think of zombies as having dead-white, frosted over eyes, maybe the odd wonky pupil staring out back at you but I really, really wanted to try painting some OSL. However, as you know, Scavvy weapons barely even work properly let alone have a fancy power/energy glow to them?! So I knew I'd have to do it on these boys instead. I went for yellow as I want to subtly tie them into the scheme idea I have for the other members of the gang who will all have a little bright yellow on them in random places too.
Nice job their mate, see playing your cards upfront payed off
Like the eyes they have turned out well and rather different from the norm, they have a real sinister feel to them so good job
Skin tone is cool use of colours (I never really know what colour a zombie should be ?) The blue grey tinge gives it a more mutated feel rather than a decaying look.
The only small gripe I have is the cloth, the reason I mention this is I feel it could benefit from a little more gradual shading in the creases, although the crappy quality of the picture might not be helping.
Mind you that mini has a hell of a lot of creases on it, but that is just a nit pick plus I want to raise your game with each mini
Overall great job and after 15 years top work Keep it coming
Cheers LDD, yeah wanted them to have a ghoulish feel, almost like a 'rage' zombie from 28 Days Later rather then the classic Night Of The Living Dead walking corpse.
lone dirty dog wrote:The only small gripe I have is the cloth, the reason I mention this is I feel it could benefit from a little more gradual shading in the creases
Yeah, the brown shirt/rag, I wasn't happy with it either. I got a bit carried away with the devlan mud, made the creases way too dark and then was 'lazy' and pretty much dry brushed the highlights, went and had a cigarette came back and thought, "Man that looks!" So lightened all the creases by hand and then re-painted all the highlights again, still wasn't quite right. I jumped up my colours too quickly and couldn't water down the paint much for blending coz the creases where so tight highlights were running into all the wrong bits Its okay now, I can live with it but yeah will need to pratice that.
lone dirty dog wrote:although the crappy quality of the picture might not be helping.
Haha oh cheers mate, don't pull any punches now...
Thank you for your imput, I'm on to zombie no.2 now and I'm paying careful attention to the cloth bits ..but just you wait till you start painting that grot mega tank, I'll be all over that shiz like a cheap suit looking for faults!
Thank you for your imput, I'm on to zombie no.2 now and I'm paying careful attention to the cloth bits ..but just you wait till you start painting that grot mega tank, I'll be all over that shiz like a cheap suit looking for faults!
The main fault will be that it never gets painted ……. there done it for you LOL
Really enjoyed the face on this guy...I love the idea that who-ever the poor btard was he got his claws into was armed with a chainsword and took half the zombies face off in the attack. Also happy with the green loin cloth/rags...tried to blend more carefully (Thanx LDD). The base is also really nice (at the back?! Duh! ) with some radioactive goo on the floor and the classic Necromunda black and yellow warn-stripes on the rusted metal plate he's on.
Do you guys wanna see each one of these as I paint 'em or should I just do a group shot at the end? Theres still 9 more to paint
Haha oh you don't ask for much do ya Gerner?! Ok then, well as long as people don't get feed up with these vile brain-eaters then I'll pop one up at a time then maybe a group shot before I move on to the Scavvies themselves.
Rogue Wolves wrote:how did you go about painting it?
Cheers Rogue...hmmm, I think the order was prime black, base gretchin green, thin wash barab black, thin wash devlan mud, thin layer of catachan green, highlight with 50/50 camo green/catacham green, thin wash thraka green, highlight 40/40/20 catachan green/bleached bone/skull white and tint with more thin devlan mud 'tll it looks a bit off colour. Flick/stipple on some graveyard earth for muck and stipple red gore/scorced brown/chaos black for blood as required...bake for 30mins and enjoy, haha
I like the second zombie as well, keep going on them 'till You get back all your painting skills right (already at a good point I say) and then shock us all with amazing painted scavvies.
Well as for the Scavvies themselves...hmmm well I feel like I could tackle them now, but I do want to get these guys out of the way first.
With each one so far I feel I've remembered/learnt something so yeah...and if I stop them now I'm pretty unlikely to come back to them later TBH...but the gang is def up next, and then either my Inq28 lot or maybe start the new project I've been thinking about (we'll see how cash flow is then)
Well I might actually have a game on my hands soon?!
Someone on my local clubs forum posted a Necromunda topic so I jumped in there...sadly he wants to play Spryers who I've never liked...
Anyone else would have been great, even Enforcers, but Spryers! My boys might get lucky but generally going to be pretty crap at the 'pin them from range' tactic so I'm gonna have to rush 'em and hope the 'large numbers in CC' game works, I'm also not sure who'll get to choose the scenerio, I was hoping that would be me with my low rating but probablly him I'm guessing...bloody Spryers!
If anyones got any advice on taking 'em out lemme know...I'm not loosing to those up-hive snobs!
Ghostflame wrote:Well I might actually have a game on my hands soon?!
Someone on my local clubs forum posted a Necromunda topic so I jumped in there...sadly he wants to play Spryers who I've never liked...
Anyone else would have been great, even Enforcers, but Spryers! My boys might get lucky but generally going to be pretty crap at the 'pin them from range' tactic so I'm gonna have to rush 'em and hope the 'large numbers in CC' game works, I'm also not sure who'll get to choose the scenerio, I was hoping that would be me with my low rating but probablly him I'm guessing...bloody Spryers!
If anyones got any advice on taking 'em out lemme know...I'm not loosing to those up-hive snobs!
R
Take a shotgun with you, if you look like you might be loosing threaten him and call it a draw or if you want to win then take the gun out early and ….. well you know the rest
I guess its all very dependant on the scenerio...in a straight up fight I should be ok but anything where I have to split up my force is gonna be troublesome coz one on one I've got no chance against them really. We'll see, I'll try and snap a few pics if we get a game going and make a mini battle report...
How about just agreeing on a scenario? We tend to pick what suits us best. Little time? Shootout! Lots of time and you fancy a agile and rewarding game with not too much casualties? Scavenger! And so on...
Yeah sound idea B and thats the benefit of playing with friends, I only have one other mate into gaming but he's not interested in Necromunda, so I'll have to see if this chap is up for a more relaxed approach to the game, I'm sure he will be...and I need to brush up on how to actually play again
oww hes so cute! reminds me of silent hill .. 3? i think.. where you see a mutated monster and instead of running, you think to yourself... omg lets hit it with a pipe!
lone dirty dog wrote:I have to ask where are the white tentacles from
MaxMini LDD...you get like a 6 pack of 'mutations' but I only liked the octopus-esque tentacles, the other bits are a bit meh, may use them in the future but they went straight in the bitz box for now...bit of a waste of money but I wasn't sure I could sculpt them as well so had to buy 'em.
@Rogue haha cheers mate. I was going for a hint of Davey Jones from POTC2, what do you think?
Jesus wept?! I was about to press play when I saw the title! *shudders/slight sick in mouth* Almost as bad as Baiyuan and his David Hasselhoff obsession!
-Edit- I did just watch it...very funny haha not what I was expecting at all.
The "tentacles" mutation is often over looked but in the right situation can be really, really useful. It helps with falling rolls but more importantly it lowers an opponts Attack by one and this guy is armed with a flail so he can't be parried either. I made him with the mind-set to do over any flash CC geared gangers I might face...the old chainsword and pistol combo, who'd normally get 2 attacks and a parry, but against him they'ill only get 1 attack and no parry.
The "tentacles" mutation is often over looked but in the right situation can be really, really useful. It helps with falling rolls but more importantly it lowers an opponts Attack by one and this guy is armed with a flail so he can't be parried either. I made him with the mind-set to do over any flash CC geared gangers I might face...the old chainsword and pistol combo, who'd normally get 2 attacks and a parry, but against him they'ill only get 1 attack and no parry.
R
Cool looking and tactical, who is a genius then LOL
xriccix wrote:played against the gang tonight, got my ass kicked! but some great models and a top bloke
Haha aw Cheers mate!
Well Ricci and I managed to play 2 games last night, great fun, even if we did have our heads in the rules half the time.
First game was a straight up 'gang fight' (where I had a massive advantage in terms of numbers, 16 vs 5!), the second was an 'ambush' scenerio, (I wanted to try splitting my boys up so Ricci could get more of a foothold and take more out of action before my reinforcements arrived, but it didn't end up playing out like that at all).
We used the new rules for the game, which I had been moaning about...but my boys had been geared well, the terrain suited my tatics of pretty much all out CC, and I got really good rolls all night! I actually felt like a bit of an @ss for moaning about them afterwards coz they performed so well (but if we'd been playing out a full campaign may have been a very different story)
Highlights for me were:
1. My mega-fast zombies?! The lowest movement roll I got all night was 5" but most of the time they were belting around the board at like 8/9" on average!
2. Titan, my Scaly, firing his scatter cannon at Ricci's Yeld, who was snippering out of a window of some decaying ruins. Not only did the big brute completely miss but worse still the blast literally bounced straight back off the building wall and hit him full on?! Haha luckily he was only pinned by the flak but he must have felt like a right prize twt!
Yeah this is the complaint with the new rules system PDH, as I'm sure you know...they push them into playing as a 'gang of elites' rather then waves and waves of scum-bags.
However, that said, the only things I lost from my old gang list was one bunderbus guy, due to price changes, the chance of a posible 6 more zombies turning up, and the tox bombs Gargoyle had on him had to be passed over to Lucius Bile instead as they're now "leader only" item.
Pretty much 80% my guys have their 'free' club and an Auto Pistol...So thats 2 attacks in CC, one of those hits at strengh 4, a +2 to hit when firing within 8", no ammo rolls are made in CC and none on a '1' now when shooting coz we used the new rules. If a guy goes 'down' in CC he's automatically OOA when fighting one on one or against multiple opponents, so I made sure to set up every CC so I had at least 2 guys on one so thats an extra attack dice and a +1 combat modifier for the 2nd guy to fight on my side.
Sound tactics, but mind you that Necromunda is a game that is so unbalanced that one has to constantly beware of ruining the fun if he thinks too much about effectivity.
I'm not implying you're a power gamer and in danger of ruining the game. (Seems like you both had fun.)
What I'm saying is, that I personally always try to make some less advantageous, more interesting decisions when gearing up or playing, just to make sure the game stays focused on story and character development, rather than competitive gaming. (I know there are whole forums filled with discussions about how everybody should be playing Van Saar and take a million juves, that have 2000 skills after 3 games, but those guys are little pussies who should grow themselves a wiener instead of just trying to prove theirs is the biggest.)
A gang with just autopistols (the best common pistol) all round is something I couldn't square with my conscience. Sure it's effective, but how likely is it that the boss grabbed a whole box of autopistols. Wouldn't it be cooler to have an old rusty stub gun with dum dums on a guy? Could be an heirloom of the ganger's family, so give it a name and gak.
Maybe it's only me, but that's what I play rpg-style games for, to immerge into the hive or whatever other setting.
Again, no offence, I'm not judging your playstyle, how could I, it just seemed to me like you could put a little more flavour into your bunch of misfits.
Baiyuan wrote:I'm not implying you're a power gamer and in danger of ruining the game.
No I think you're right Baiyuan, and I now understand what PDH ment.
I've gone about playing them all the wrong way...my competative side did all the thinking about their load-outs and thats exactly what I was doing without even being aware of it.
I felt Ricci wasn't having as much fun as me and I tried to re-dress the balance on our second game but the scenerio ended up with all of my gang (my too powerful gang) in just one structure which was really, really tough to storm and then I sent a huge wave of about 9 guys out and finished off his straggerlers.
I'm gonna have a re-look at my roster later and add more 'character' weapons back in there, even if they aren't the best choice...cheers for the comment Baiyuan, you've opened my eyes
Yeah, I get that all the time, people say I'm a real eye-opener... just kidding.
I'm glad I could sway you from the evil ways of the power gamer. To be honest, I'm a power gamer at heart too and I have to make an effort every now and then to keep myself from going cheesy.
But with Necromunda it's actually easier than with less story-driven games.
It was terrible back in my 40k days, my armies were soo cheesy. I once made a guy quit the hobby for good (seriously I learned about it a week later) after annihilating his best 5k chaos list, while losing 2 wolf scouts and 6 blood wolves. That was actually a pity, because the guy was nice and had some bad luck, so I tried to make it less devastating and even let him keep half of his huge termi retinue, after it had teleported right into one of my squads, but it didn't help in the end.
Anyway, having some less effective gangers is always good for a laugh, especially when they surprise you and pawn. In the end I always try to go for style, if it's effective too, fine, but that shouldn't be your first concern. I can tell you it was a really tough call to give my new specialist a flamer instead of a plasma gun, which would have been nice for my shootie Delaques, but this way I get to convert a tough vanguard ganger with flamer and carapace armor.
Oh no its 1am! I'm an idiot, however I did just finish zombie number 3, so here he is!
Re-shoot/Not original Image Posted
Really enjoyed painting the toxic waste pipe on the base...totally pulls all the focus but fk it who cares?! The glow on his eyes was pretty tough...they're mega small (even for these minis) pretty much pin-head size but just about got it, the upper eye lids aren't quite right but hey I'm happy...as usual guys all comments welcome!
The green ooze is awesome, as is the eye glow. The upper lids look fine to me, so don't worry too much about that one. The skintone is fantastic, too. Nice and necrotic
The one thing though, is that there's a bit of a mold line on the right arm...
prime12357 wrote:The one thing though, is that there's a bit of a mold line on the right arm...
Yeah sadly I really rushed putting all of these zombies together. Only did very minimum prep work. I was sick of building stuff after making the rest of the gang and just wanted to get cracking on the painting side, so yes there are/will be mold lines.
I can live with the ones on their bodies but the ones on their hands are a pain in the! They really interfere when painting their nails/claws.
@ CapitanS - Thanks mate, yeah they're a slight kit bash using a mix of mantic ghoul and zombie parts. They're a tad smaller then your standard GW stuff but for my needs they're fine.
@ Rogue - Haha cheers mate. I was gonna try and make a penis/pipe joke here but I'm too tired.
@ PDH - Thanks man, theres 11 in total to do (I was ment to make 12 but didn't have enough resin bases and wasn't gonna order another pack just for 1 model)
However I really should have just built one model at a time, then painted it, then built the next and so on, like how you do.
At the mo. I've got all these staring at me, and then the actually Scavvies to do, plus theres my Inq. bunch and also a half started Gorkamorka idea too, feeling a bit overwhelmed
Ah the awful feeling of too much to do. One or two models at a time helps me get everything done, it also means you have a regular breaks from modelling or painting. But on the bright side Its a good learning curve for the next project.
PDH wrote:a good learning curve for the next project.
Yeah mate thats how I will work after I've cleared this back-log. So my planned stuff so far:
Necromunda: Van Saar gang (The Crimson Ghosts), Enforcers (Precinct XIII) & Goliaths (The Savage Huns or The Die Hunns, something like that.)
Gorkamorka: The Immortal Sand Wraiths Of The Five Dunes (Muties) & Da Green Skull Boyz (Gorka Orks)
Inquisitor 28mm: Various ideas, a few more rogues but first some good guys: The Brotherhood Of The Steel Chalice.
and once those are all done, maybe have a look at Mordheim and Blood Bowl... oh god!
sennacherib wrote:GW should revamp the system.
Thanks Sennacherib, aw its by far my fav game (Gorkamorka being a very close second though I may add)...however I have to strongly disagree with you here. I think its best left as it is/was. The whole game is wonderfully broken and over complicated in places, but its great because of it. Every update I've read has disappointed me (bar the odd sensible new ruling, like "high impact weapons" or the change to the way you shoot with sustained fire) as they try to dumb it down, remove all exploits, and make it more 40k-esque...it doesn't need that you just need to use your common sense and embrace the rpg element and all will be well in the Underhive! Get ya-self the original rules set mate
Hey man nice ooze Don't think it pulls too much from the model, if anything I think it highlights the eyes.
And for my two cents, start painting whatever you're excited to paint first. That does leave you with all the boring ones last but you'll have done half and might've come up with interesting ways to paint them.
P.S.
And so glad other people miss mold lines sometimes as well
I agree GW need to go back and revamp the rules. No rewrite but they should just tweak them. I think they should totally rewrite the outlanders rules though. So since GW have left it to the community to keep Nercomunda alive.....
I love these Nercomunda rules...Anthony Case's Nercomunda Community Edition.
These tweak the main rules and clear up some mistakes and adds clarification. There are a few new rules that I like eg Plasma Gun overheats. Shame it doesn't redo the outlanders and outlaws. I really like the revamped skills tables....all the skills can be used. eg no more bulging biceps heavy only skill...but you can get a suspensor in rare trade. Also brought back characters ending up on fire. I like this rules edition so much I've even printed them out.
----------------
Nothing like planning ahead Ghostflame that is a lot of stuff you've got planned
Gorkamorka: The Immortal Sand Wraiths Of The Five Dunes (Muties)
@ Two Spartan - Thanx man Ah I really have to do this, this way round. If I balls up a zombie due to lack of skill I can just strip it or chuck it away, no big loss, but my other bits took so long I'd be gutted but I totally agree with what you're saying and even think if you find something a bit boring or you're not really feeling it you'll end up rushing it and it won't look as good but what can you do eh? And yeah speaking of rushing, the mold line is the proof!
@ PDH - Hmmm, I dunno Peter, I don't like change ...haha I'll have a look at these rules later. As for Digganob, check your PMs.
So has everyone seen all the new munda-terrain blogs popping up on here over these last two weeks?
I for one have been very impressed with what these guys have been up to...I think I'm gonna have a go myself.
However, I am: A. I'm well skint ATM, B. Our flat is not all that big with no real storage space at all, & C. I really have a real soft spot for cardstock and the card scenery like those GW used to make in the '90s.
So with those conditions in mind and the fact I've been "re-visiting" Borderlands a lot on the Xbox recently, I think I'm gonna try and build some all card battlefields with that cartoony cell-shaded feel to them.
I want to make two full boards:
1. The Underhive - and more specifically a really nasty bit my Scavvies would feel happy to call home 2. A Desert Wasteland - thinking Gorkamorka meets Borderlands/Fallout:New Vegas.
Just opened the ol'ebay a/c back up and have managed to pick up some original bits as a start.
Does anyone know how to make a custom 'board game' board, that can be folded away, like the one Blood Bowl is played on? Is there a limited to how big you can make these that can still be folded down or would you have to break it into pieces?
Storage is a bit of a nightmare for Necromunda terrain, luckily for me that is someone else's problem - the boards are at a friends house. I've seen a lot of cardstock scenery websites with pdfs you can buy etc. I'm not sold on the idea personally as I can't imagine it looking grimy and rusty enough for my tastes, and it would be a shame if you didn't paint it.
Gorkamorka was really cool, I was thinking of using the Ash Waste rules rather than the Ork setting. I think one problem is that you need to base every model on smaller bases so they can pile into little trucks. I'd love to make a full Mad Max style Ash Wastes/Gorkamorka board, with a fort that uses a lorry as a gate etc. Looking forward to seeing what you come up with.
No real idea for the board game thing - I would say maybe make it from MDF laser cut details, and hinges on the underside. I'm also very tempted to do a Blood Bowl pitch and team...
I think I'd get most of the bits from World Works Games downloads. Their stuff looks so video game-esque its amazing. Only question is how can I cut them up and make it more unique?
Maybe work in a few classic plastic 'munda-bulkheads for that proper 1990's feel
I like your style too, I think your scavvy gang would just be perfect for a battle against my cyber gladiatiors - I can see it now, there'd be bits of zombie everywhere!
I love the classic bulkhead bits. If you use them though they can make the cardboard bits you slot in get a bit dog eared, it'd be worth protecting the card where it fits together.
I spent a while looking for ideas for game boards that could be folded away, I'm not sure what game you had in mind but I like the idea of doing a bloodbowl pitch myself, and I found this stuff which I think would work for a transportable (you can roll it up even when painted) board for bloodbowl, heroquest etc. I'm tempted. Also I found this.
I need to plan a trip north-westwards at somestage for sure!
Those mats are really nice, but not quite what I had in mind, great for 40k though, and that BB pitch is epic mate! Luckily I've still got my original one in pretty good nick so don't need to make one of those just now.
so plodding through the world of dakka i discovered your blog. Really like the zombos have to say that is the is some of the coolest looking eye effects i have seen other than lenses but yours are legit eyes, how cool is that. I just talked my buddy in to playing some munda so it looks like i have to start the whole kit and kaboodle from scratch and see where it takes me. any rate good job and take care.
I ran across this a while back (I think Moltar sent me the link maybe?) but finally getting around to posting. Absolutely incredible conversions. I seek out threads like this because I'm an old Necromunda player and enjoy the "nearly anything goes" aspect of conversions, weapon swaps, "counts as", etc options. You are taking that aspect and expanding the boundaries. Excellent work all around. Thanks for sharing this. Subbed and I'll be back for more.
I'll save y'all the "sob-story" but I'm having a right gak time at the moment...and have had to put modeling on the back burner for a while, at least 'till I can sort a few things out...hense no real progress sadly...but its really great to read people like my stuff, make me smile.
@Alabamaheretic - Thank you dude, I was pleased with them so far. I find OSL so tricky, I have to try and keep it very subtle because my painting skills aren't that amazing, but it really makes these guys pop so think it works. Good luck with your own 'munda adventures...I hope we see a new blog soon yeah!
@Skalk Bloodaxe - Thanks man, really appreciate that, I feel I saw what others had done and tried to put my own spin on them. I think really with the quality of the plastic kits GW has now-a-days twinned with the awesome resin pieces other smaller companies are making, its much easier to create colourful characters and units, but a lot of work went into these so I'm glad people enjoy 'em and maybe wanna create some for themselves.
To everyone else sorry this isn't an update...promise I will get back 'on it' soon!
Yeah slowly getting there...on the plus side I have had a little time to work on the odd bit here and there, I might throw up a few WIP pics at some stage but painting takes too long ATM, will get back to it soon...
Right apologies for the shameless plug here but I got some pretty RARE/OOP minis from my youth for sale on the ol'Ebay ATM.
Stuff like:
1. 40k Sergeant Centuris, Legion of the Damned.
2. Mordheim Bertha Besthafung - slightly damaged, silly me 3. Gubbinz the jester and Growler the Squighound from Warhammer Quest
....etc
Skalk Bloodaxe wrote:Sorry to hear you're not feeling well, but I have to ask- why were you eating WIP pics?
Haha I fell into that one Skalk very witty
@ Prime - Cheers, will do mate.
@ Alabama - Dunno man...I've finishing my Inq. 28mm lot (from earlier in this blog) they're ready to paint now so could show an update of those...I've also been building some Gorkamorka bits and bobs (Orks and Muties) but might save those for another thread and time. Bit of Mordheim too...finding 'building' easier to do ATM, painting is just so time consuming and I never seem to reach a good natural stopping point of an evening...
@ LDD - Haha I knew ya cared really mate Cheers dude!
No really I'm fine just work/money/relationship stuff, ya know the usual crap that stops all of us from just sitting down and going off into our own little worlds for a few hours, ah to be a kid again. Well long story but the short version is I was self-employed for a long time, loved it but business began to fail (my fault really), then partner and I had a little boy, who is awesome, however I've struggled to find other work that would pay enough to support us so tried to re-train but I am weak willed and easily distracted and have A LOT to learn, its taken much longer then it should have and now everyones well stressed-out and skint, so yeah not great but lots of people in same boat at the mo. Tough times and GW have just put prices up?! Mother-Fkers!
Oh I have a Centurius I was going to put on ebay as well. And apparently I have a warhammer quest growler squig, who knew? He almost found a place in my goliath gang as a gnasher, he has the hair for it.
You should definitely post your INQ28 updates, and gorkamorka stuff too. I know what you mean about building/converting - I'm still trying to find a way to make painting as natural and comfortable to do as just chopping models apart and rearranging them for a bit.
dont worry we know life sucks and we also know our little plastic or metal people will be there when you are ready for them.
I'm with bruticus show us them awesome inq28 stuff and morka! But don't worry you'll make it out alive I have faith you will.
So yeah just to keep the wolves from the door, heres a few tweeks to these guys I did a little while a go:
Not a huge change here. Widow has had her DE parts de-spiked and glyphs removed, looks a lot better if only subtle work. Dante has had his Glaive shortened a little and a few shoulder pad details added:
Skull Motive...
And a bit of parchment with some good ol'purity seals...dunno if you guys can see but they have tiny skulls inside them similar to the ones you'd get with space marines kits.
However the two main guys that got worked on were Hex & Spectre:
However my fav is Hex and his "Soul Sucking" machine the Lazarus Device...here he is venting an expired soul from it...
Another angle
And here sucking some poor B@stards life-force out to power his own evil existance...nasty!
So yeah thats it...I'll save my Gorkamorka and Mordheim bits for now guys, they're only test ideas and mock ups at this stage, but I hope y'all enjoy these little tweeks.
Looking very cool. I don't have any real criticisms but if I am being picky then something about the Widow bugs me slightly, the movement is a bit hard to gauge: from the swing of her loincloth and tilt of the head it makes her look like she is turning or stepping backwards which I like, but I think the curve of the whip doesn't match this movement. I think it would look better with the whip looking like it is being pulled back in the same motion. Also I personally think the plastic whip looks a bit fat and short and could be remade with wire.
@ CaptainS - Thanks mate, not super interesting as they've already been up on here before but better then nothing
@ Bruticus - Keenly observed dude, good eye! The turth is I originally used/want to use the whip from the DE Scourge kit which was in full "whip-crack" mode but the angle of her shoulders forced the arm to be fixed in a odd way which made the whip-tip(?) drop below the base and turned her into a tri-pod?! Haha I had to swap it out for the one that comes with the DE Wytches, which is less dramatic and yeah a tad chunkier. S'all good though, I can live with it.
Now that's what I'm talking about. Spectre is 1,000% better. With the right paint job, he won't read as Dark Eldar. I'm really digging the soul escaping from the Lazarus Device. Brilliant idea, and very well executed. I can't wait to see you get some paint on these guys.
Glad to see you back mate and updates Hex has got to be one of my favourites though and the concept of the life being drawn out just brilliant
The Widow aint working for me that much have to say, but I think its more the miniature itself than anything else, DE minis get used a lot for this process which I think is the problem for me.
Loving the rest though and your little twists here and their make it interesting and original pieces keep it coming.
As for the rest (Life in general) I hope things get better mate, I know things are hard fro us all but having children and a new family is harder still, I hope the job front and the training works out for you mate.
But remember we all get stressed out over money and this puts a strain on your relationships, but family are the riches we cant live without .
P.S. don't tell any one I care that will ruin my image.
Sup everyone!
Thought I'd pop a quick msg on here to prove I'm not dead/in hiding etc...Not a huge ammount of progress lately TBH on Necromunda/Inq 28 stuff...
I'm a bit like Baiyuan, I get sucked into video games and other hobbies get put on the back burner but I have been pottering around with some other ideas for different GW games (Couple of GorkaMorka Ork Nobs and a Mordheim Vampire). I'll be making seperate threads for these projects when I really get my teeth stuck into them but I think I will pin some WIPs up on here later just for fun and your perusal.
I really must try and get some more painting done...I fear my paints will dry up at this rate?! Its hard to get the motivation coz its a long old process for me and I just can't justify the time I need to spend on 'em ATM.
Anyways one final note for anyone who hasn't seen already...PDH's Inq. minis got a well deserved plug in WD recently! Awesome stuff! Y'all should head over to his blog (try to suppress your jealouslylike I had to ) and say well done to the man! Nice one boss! http://www.dakkadakka.com/dakkaforum/posts/list/960/320489.page
Stop messing around with computer games and paint your scavvies.
Maybe you need to find a quicker technique to painting, I can understand wanting to do things perfectly but you have to do something you enjoy and can justify spending time on, or they will never get done.
By the way my friend built a whole scavvy gang largely based on your methods and bits guide, they are pretty awesome.
Oh and you ought to post everything in one thread I reckon, it's too easy to miss new threads.
Not a fan of Orks in general but actually these ones look really good, particularly the one with the shield. The pose and helmet helps give him a sense of identity and personality.
The vampire is badass, I don't remember seeing a vampire with a mohawk before. Those Space Wolf heads have fangs as well don't they? Good idea.
@ KrautScientist - Aw thanks man! I thought it would just be a case of punching some holes in a thin layer of GS...but oh no...it looked rubbish and fixing it ment adding extra subtle little details/dents to each and every hole to try and make them look like "links" not holes, pain in the @ss!
@ Bruticus - Thanks mate, we'll see how they come out pained. I tried to keep them simple.
Haha yeah thats the punk in me coming through, I kinda felt the head had a "lost boys" look about him and yes they do but they're only very subtle ones so will have to pick them out with the paint job. If I every get around to that
Nice work on these, I always wondered what the hell was the half moehawk hair used for because its horrible looking! But now I know its for vampire use and they only accidently stuck it into the space wolves box . I like the orks too the riot sheild looks perfectly orky!