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Post by: Scout Sniper J.
Hi all, I am starting a blog for my Elysian 1st Drop Troop Regiment and my Imperial Navy 2nd Tactical Fighter Wing. So far, I have one assembled Vulture Gunship, and an Elysian Drop Troop Squad is in the mail (going to make them Vets). I am then planning on getting a Valkyrie for the first squad. Does anybody have any suggestions on new units to get next (My most common armies I go against are an MC heavy Nid army, Necrons, and Orks)?
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Post by: Red_Starrise
Vendetta gunships are ungodly great.
Also, I recommend either buying or building a ground scanner as it TL's a unit's weapons, add that to FRFSRF for an infantry blob & that's an ungodly accurate amount of firepower.
The Taros venators are excellent as well. Mind you I don't own a single FW IG model but I've scratch & converted an entire 5k Elysian army complete with bombers & fighters.
The Vulture gunship with 4x Rocket Pods is a great vehicle (4 weapons in addition to the HB, NOT TL) & puts out alot of firepower that's the bane of Orks & honestly, you force enough armor saves most armies will die.
You'll want a command squad with a homing beacon on the table to ensure your dropping boys don't fall all over the place, especially a squad like I run that killed my buddies Tyrant & guard in assault: 10 vets, PF, Lascutter, 3 meltaguns, shotguns & demolitions which gives them a demo charge & melta-bombs.
And do not underestimate the usefulness of a platoon command squad riding around in a valk to make a last minute objective grab.
Just my .02, I'll be happy to answer any questions you may have.
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Post by: Scout Sniper J.
Okay, thanks for the ideas! =)
I was thinking of magnetizing my Vulture, so I could switch out between any weapons I choose. (ex. punisher gatlings, 4x multiple rocket pods, etc.) I found some really cool magnets ( http://www.amazon.com/gp/product/B000UCQMJQ/ref=wms_ohs_product) on Amazon that seemed the right size for Valkyrie+variants hardpoints. (after some cutting)
Hopefully, I'll have some pictures of the Vulture soon! (when I find the camera connector cable)
For the Vulture, I am trying to make the Vulture look gray when viewed from the bottom, and have a green/brown camo scheme when viewed from the top.
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Filename |
Vulture idea-IA.tiff |
Download
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Description |
Vulture from IA 1 (not my picture) |
File size |
174 Kbytes
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Post by: Red_Starrise
Vultures are great, albeit the don't have scout like valk/vend but despite their cost if you take an armored cockpit and chaff/flare launchers they're hard to knock out of the fight without really trying & that diverts firepower from your more unassuming units such as Valks. A sky talon carrying a pair of sentinels with multi-meltas isn't too shabby either. Plus it's really easy to convert from a regular valk & once it dumps its cargo either can function as a vulture that doesn't take up FoC slots or you can bug it out to safety & keep it hidden for a last minute objective grab or to move those sentinels somewhere. Remember, if bought as part of an infantry platoon they don't take up the elites slots, not that you have a huge amount of competition for those in this list, but the stormtroopers can be useful against MEQs and with allies now in 6th Ed you may wind up wanting to take some decent allied elites.
The vulture is a decent bird, but keep in mind, there's really only a couple of loadouts that are worth taking on it:
*bombs are meh as they're not that strong really, they're relatively inaccurate & once you've expended them you're stuck with a big, expensive heavy bolter flying around the board that can't even double as a transport.
*Hunter killer missiles are again, meh as they're (as with bombs) depletable munitions and when they're gone, they're gone, plus they'll only hit 50% of the time so at best, 3 out of 6 will hit & unless you're shooting at AV10-12 they'll probably fail to do damage, missile launcher squads are far better at this as they can be placed in a solid cover & get 3 shots per turn anyway & while still have crap BS they can keep shooting & they can hold an objective.
*Lascannons should not be taken on a vulture. Period. Why? One word: Vendetta. 3 TL Lascannons on a scouting platform that can transport for a lower price.
*Autocannons can be a decent weapon, as can the ML as they're both TL & can do double duty of hunting infantry (to complement your standard HB) & pop transports, I'd recommend either of these in conjunction with a pair of rocket pods.
*Rocket pods are win everytime, as I already mentioned, 4 pie plates, plus the HB decimate Orks & anything in the open, plus you force enough 3+ or cover saves, they will start to drop like flies. I love 4 of these honestly, but if you wanna go cheap & cheerful, a pair & either the multi-laser or autocannon.
*Punisher Cannon is a nasty nasty weapon on a vulture because it is incredibly mobile and maneuverable & it's the best way to take it, as TL version makes it dangerous.
I typically run my valks with the multi-laser & rocket pods with door gunners as dedicated transports either for platoon command or vets & then vendettas in 1-2 ship squadrons stock & if I need the transport capacity I use it, if I don't then they do their jobs of devastating enemy armor.
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Post by: Scout Sniper J.
Okay, I finally found the camera cable! =) First off are some 2008 Elysian Drop Troops that I got off Ebay for a cheap(er) price, but still look the same. Then, I have pictures of my partially completed Vulture, with the bottom part painted gray.
EDIT-Now that I am looking closely at the Vox-Caster, the details on the sides (ex. the little loop) will make it really hard to clean off the flashings...
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Post by: Scout Sniper J.
Okay, I finally found some time to start painting!
My Vulture Gunship is almost complete (with the exception of the punisher cannons), and I am very happy with how the camo turned out!
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Post by: Joshh
Any plans on getting an Avenger from FW once they're available? I know my Elysians will be getting one!
For unit choice and such, are you using Codex: Imperial Guard, or IA8?
If you're going the Codex: Guard route, running a flamer vet squad and a melta vet squad out of Valks is very effective for me.
Valkyrie (Mulitlaser, Rocket Pods) 130
Veteran Squad 70
Flamer 5
Flamer 5
Heavy Flamer 20
Grenadiers 30
and
Valkyrie (Multilaser, Rocket Pods) 130
Veteran Squad 70
Melta 10
Melta 10
Demolitions 30
I have another vet squad sitting back with some plasma (they will airdrop when I get another Valk) and a small infantry platoon. 4-7 scoring units is very potent in most games and they all carry a good amount of firepower.
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Post by: Scout Sniper J.
I might get an avenger, except for the fact that it might not be available for Elysians...
I am using IA8 for the list, since they have Valks as transports and Tauros!
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Post by: Scout Sniper J.
I finally finished my first Vulture Gunship!
-Heavy Bolter
-Twin-Linked Punishers
Cockpit
Fuselage
Engine
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Post by: Joshh
That's a really crisp aquila wing underneath the cockpit. Is that a custom decal sheet, or did you freehand that on with paint?
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Post by: Scout Sniper J.
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Post by: Joshh
I actually never knew about that.
Well, looks like I'll have something to order alongside my Avenger come next paycheck!
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Post by: Scout Sniper J.
I'm not sure if if the Valk/Vult transfer sheet is compatible with the Avenger...
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Post by: Scout Sniper J.
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Post by: Joshh
Looks really good! I'm a fan of the visor color.
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Post by: Scout Sniper J.
Sorry it has been a while, but I finally got some more time.
I have a partially finished Valkyrie (the interior is painted), and I am combining four infantrymen from the infantry squad with the six in the meltagun squad to make a Veteran Squad with the Demolitions doctrine, and three meltaguns!
Hopefully, I will get some pictures soon.
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Post by: Scout Sniper J.
Okay, so I finished an Elysian Meltagun team, which I made some slight modifications to. For the rock that the Meltagunner is using to prop up his weapon, I went out into my backyard, found a rock the right size, painted it, and glued it on with special all-puropse glue. EDIT-I finally got around to painting the red stripes on their shoulders.
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Post by: swampyturtle
Elysian armies are always one of my favorites to see. The airborne style and look is just something too cool not to do for 40k! I shall be uploading my own here shortly
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Post by: Scout Sniper J.
This is my midway point for my squad:
I have five guys done!
EDIT-I can't wait to see your Elysians, swampyturtle!
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Post by: Scout Sniper J.
Sorry I haven't been able to update in a while, but with the start of school, there has been a lot of work. However, this weekend, I found some time to work, and I am almost done with my Veteran Squad  , and I painted the bottom half of my Valkyrie gray.
Also, on Saturday, I played my first game with my Elysian Drop Troops (allying with my friend), and with the new 6th edition rules, the two aircraft kicked @$$!!!
Ill try to have pictures up sometime tomorrow afternoon...
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Post by: Scout Sniper J.
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Post by: cormadepanda
Scout Sniper J, With the new rules air calv guard is quite powerful and awesome. I know because i run it. As for your aircalv, you are off to a great start, but i feel your painting is sub-par which from what i can see you are caring about your painting. You have got the method down for "blocking" out the colors where you lay down just a base coat, but i suggest getting highlights, and washes. Washes will take a basic figure and make it look pro in seconds. It is a simple and effective method. For your guard i recommend getting the GW of babdab black wash, and earthshade. This will help you bring out your models. The babdab should hit tanks, and clothes, the earthshade on the face and such. Also i suggest you look into color theory so you can understand highlighting/ shading. You have a excellent theme, but need to just do a few things to really make the troopers shine. Your goggles are a plain blue, which is a good base, but it needs a lighter shade to be included and a even lighter shade as a highlight. The same with the grey and so on. Really consider my words before you paint a full expensive/exotic army of Elysian.
You can also consider me a full time follower now.
A good example of the visors i am talking about is compare my visor with yours.
 Here is mine. You see that your eye will wonder over the visor looking at first the darkest orange, to the lighter orange, to the lightest orange towards the edges and finally a white extreme finish.
here is a would be visor of your color scheme, however, yours looks more teal, but you get the idea.
I believe you are off to a great start! and will have a loving and awesome army if you just put a few extra strokes of the brush in.
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Post by: Scout Sniper J.
Okay, thanks. I just tried washing the clothes in Badab Black, and it looks great! Ill try to have some pictures up in a few hours...
Ill try your visor method on the next four Elysians I'm painting. It looks pretty hard to get to some of them now...
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Post by: Scout Sniper J.
Okay, here is a picture of the results.
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Post by: cormadepanda
They look good! that wash did wonders to them. Also here is a guide line on the visor, i did this on MS paint, also on a note i used a glossy finish on my visor to catch the light, its a cheat, but everything up to the white is painted. A example of what you can do with your visor, a very clear and blocked out idea, another thing you can do is paint it like my profile pic with glare across the visor, just follow the idea, dark to light to white, and back down again. Or build it up as two "hills" for the profile style, and just two "bowls" for the later theme, and if you are super picky try to do the angles that are also in visor.
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Post by: Scout Sniper J.
Okay, I'll try to get to that sometime this weekend, as I have an essay to work on
Ill try to have pics up by Sunday.
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Post by: cormadepanda
Scout Sniper J. wrote:Okay, I'll try to get to that sometime this weekend, as I have an essay to work on
Ill try to have pics up by Sunday.
 sounds good, dont worry if you are late tho, school comes first over warhammer.
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Post by: Scout Sniper J.
I know
Automatically Appended Next Post:
Does anybody know a good way to get a lot of Elysian plasma guns, since the special weapon pack doesn't come with arms or hands, and there isn't a "Plasma Gun Squad"?
(and I dont think that buying the Command HQ is a good way to stock up on plasma, either...)
Automatically Appended Next Post:
Does anybody know a good way to get a lot of Elysian plasma guns, since the special weapon pack doesn't come with arms or hands, and there isn't a "Plasma Gun Squad"?
(and I dont think that buying the Command HQ is a good way to stock up on plasma, either...)
Sorry, weird glitch
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Post by: cormadepanda
Scout Sniper J. wrote:I know
Automatically Appended Next Post:
Does anybody know a good way to get a lot of Elysian plasma guns, since the special weapon pack doesn't come with arms or hands, and there isn't a "Plasma Gun Squad"?
(and I dont think that buying the Command HQ is a good way to stock up on plasma, either...)
Automatically Appended Next Post:
Does anybody know a good way to get a lot of Elysian plasma guns, since the special weapon pack doesn't come with arms or hands, and there isn't a "Plasma Gun Squad"?
(and I dont think that buying the Command HQ is a good way to stock up on plasma, either...)
Sorry, weird glitch
You can always recast theme for the army. That doesn't run into legal issues, and or you look for bits vendors. I think those are 1-3$ each? not sure, and those wouldn't be the Elysian types either.
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Post by: Scout Sniper J.
Okay, thanks.
Ill try to make some hands/arms for the guns out of green stuff. (which will be fun)
I may even make my own plasma guns out of modelling putty!
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Post by: cormadepanda
Scout Sniper J. wrote:Okay, thanks.
Ill try to make some hands/arms for the guns out of green stuff. (which will be fun)
I may even make my own plasma guns out of modelling putty!
sounds exciting
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Post by: Scout Sniper J.
Here is the visor:
(please note-the boots and the base aren't finished)
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Post by: cormadepanda
that looks much better! the high lights are a little to soft tho. like the blending to that color is brilliant, but you need to extreme the edges just alittle more. imo you can easily work with what you have. now what you need to sell it is a glossy varnish over the area to catch the light
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Post by: Scout Sniper J.
In real life, the edges look more highlited, but there was weird lighting in my garage due to the rain...
Ill probably get around to finishing Sunday.
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Post by: cormadepanda
Scout Sniper J. wrote:In real life, the edges look more highlited, but there was weird lighting in my garage due to the rain...
Ill probably get around to finishing Sunday.
sounds great! i plan on doing a big old group air plane shot soon!  you should do one too!
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Post by: Scout Sniper J.
But I only have two planes...
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Post by: swampyturtle
I only have one
Dont feel too bad
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Post by: Red_Starrise
Very nice progress my friend. I'm looking forward to seeing this army carried to completion, especially since I'm redoing mine from the ground up.
I'm about to update my own blog this weekend with my new purchases: I'm replacing all the infantry in my army with either actual FW elysians (thanks to ebay & dakka swap I got for great prices) or a kitbash of Elysian/Corporation Marines & Defiance UAMC Marines (command).
I'm also sculpting some custom helmets for my stormtroopers & veterans squads based off helmets from Halo. The vets are getting ODST helmets & the stormies are getting Emile helmets.
Gotta get some more  . In my basic Elysian army without any allies at 2K I have 7: Vulture x2, Valkyrie x2, Vendetta x2, Sky Talon. At 2.5k I have 10 including the Avenger that accompanies a regular IG detachment, the Arvus Lighter supply shuttle & a Lightning strike fighter as an escort.
I dunno what FW was thinking not giving Elysians access to the Avenger, it just doesn't make sense, I mean c'mon, really? I sincerely hope that we get an updated army list soon that brings us into line with 6E. Maybe even allowing us some sort of drop pod assault type rule where we can deploy entirely in reserve & up to half of our reserves DS in on turn 1.
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Post by: Scout Sniper J.
Okay, thanks for the encouragement guys.
Pics wil be up Sunday; I'm leaving for the next few days.
Red_Starrise-I'm planning on getting a Vendetta, and put an Elysian Sniper Squad inside. Do you know (or anyone for that matter), in 6th edition, can a flyer with hover mode deploy as a skimmer on the first turn and use the Scout rule to move to a building and drop off the squad? (my rulebook is still in the mail, and I have been borrowing my friends book)
Thanks!
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Post by: BrotherGnaeus
cormadepanda wrote: Scout Sniper J. wrote:Okay, I'll try to get to that sometime this weekend, as I have an essay to work on
Ill try to have pics up by Sunday.
 sounds good, dont worry if you are late tho, school comes first over warhammer.
So true, but cool thread subbed.
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Post by: Joshh
Scout Sniper J. wrote:Okay, thanks for the encouragement guys.
Pics wil be up Sunday; I'm leaving for the next few days.
Red_Starrise-I'm planning on getting a Vendetta, and put an Elysian Sniper Squad inside. Do you know (or anyone for that matter), in 6th edition, can a flyer with hover mode deploy as a skimmer on the first turn and use the Scout rule to move to a building and drop off the squad? (my rulebook is still in the mail, and I have been borrowing my friends book)
Thanks!
No. Rulebook says that all flyers must start the game in reserve. However, when it enters the board on turn 2, it can enter in hover mode (or deepstrike in hover mode) and drop troops on the first turn.
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Post by: Scout Sniper J.
Dang it. Is there a rule that says that half of your units must be on the table?
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Post by: Briancj
The rules, in a nutshell:
1) All your flyers (and anything they are carrying) start in reserve.
2) Of the REMAINING UNITS, no more than HALF can start in reserve.
An example:
You have 5 flyers: 2 Valkyries, 3 Lightnings.
You have 7 other units. 1 Command Squad, 6 squads of veterans.
If you start 2 of the vet squads in the Valks, you are left with the CCS and 4 vets, or 5 units. You may put only 2 other units in reserve.
Enjoy!
--Brian
PS: At the end of either player's turn, if one player has no units on the table, they lose automatically.
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Post by: Red_Starrise
Scout Sniper J. wrote:Okay, thanks for the encouragement guys.
Pics wil be up Sunday; I'm leaving for the next few days.
Red_Starrise-I'm planning on getting a Vendetta, and put an Elysian Sniper Squad inside. Do you know (or anyone for that matter), in 6th edition, can a flyer with hover mode deploy as a skimmer on the first turn and use the Scout rule to move to a building and drop off the squad? (my rulebook is still in the mail, and I have been borrowing my friends book)
Thanks!
Vendetta are really good for their points as flyers. However, I personally prefer to run a more mobile unit inside them personally, such as a vets unit like one of the ones I use: shotguns, lascutter, 2 melta, plasma, demolitions.
Although, I'm not real sure what kind of power weapon a lascutter counts as now, doesn't seem to be something FW isn't real worried about. Personally, I feel it's S9 I1 AP2.
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Post by: Scout Sniper J.
Thanks Brian!
Red_Starrise- the lascutter is s9 ap3 i1
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Post by: cormadepanda
Hmm, yeah, you can in a normal ig list, lose your game on purpose if you like.
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Post by: Scout Sniper J.
Okay, here is a group shot of my 1st Veteran Squad. Automatically Appended Next Post: I'll have zoom shots up soon...
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Post by: cormadepanda
looks good mate
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Post by: Scout Sniper J.
Thanks cormadepanda.
I tried putting Badab black all over the top of the Vulture, and it definitely made it appear darker, to camo with the terrain I'm working on.
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Post by: cormadepanda
it is much more grim dark with that wash! excellent look/feel.
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Post by: Scout Sniper J.
Thanks, cormadepanda!
I am almost done with the Valkyrie; I just need to put some final touches on it. (like the Badab black wash...)
EDIT-I know that the picture is kind of blurry, but it is supposed to be a general idea picture.
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Post by: cormadepanda
Hey man that cameo is looking better and better, the wash really did bring it down comparing the picks. Simply well done.
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Post by: Scout Sniper J.
Thanks!
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Post by: cormadepanda
Dont thank me... paint me more eye candy!
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Post by: Scout Sniper J.
Okay, sorry for the lack of updates; I've had a busy schedule for the past week.
My Valkyrie just needs the white stripes on the rear, and the pilots are almost done.
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Post by: Scout Sniper J.
Okay, my "eye candy" is finished!
I did a "group air plane shot," which consisted of a lot of aircraft... (not)
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Post by: Scout Sniper J.
In case you all were wondering, the pictures are really crappy because my camera broke, and I had to use a paper clip to take pictures...
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Post by: cormadepanda
the group shot of the army looks well done lad!
crafty fix to the problem!
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Post by: Scout Sniper J.
Thanks for the encouragement!
I played against Chaos Deamons on Sunday... Vulture Gunship caused 650 points of damage,  and Valkyrie killed three seekers (I swear, the scatter die was loaded!)
Next up is a Sniper Squad and a Vendetta!
Automatically Appended Next Post:
Pics of my Grey Knight friends on Tuesday.
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Post by: cormadepanda
Very cool! yeah vultures..well...there predators.
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Post by: Joshh
650 points on the Vulture, that's pretty impressive. TL Punisher cannons are pretty deadly against daemons though - not a lot of vehicles protecting them. I might have to get my hands on that bad boy for some friendly games - not that my opponents would be friends with me any more!
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Post by: Scout Sniper J.
Here is the terrain board that I am currently working on, with a close up of the infantry.
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Post by: cormadepanda
it looks awesome
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Post by: swampyturtle
That is beautiful! Very nicely done
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Post by: Scout Sniper J.
Here's a picture of a dead Renegade Guardsman, with a handheld machine of some sort.
I'll try to get more Elysian pictures up soon. (I was studying for quarter finals for the past week.)
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Post by: cormadepanda
well done lad. i like it
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Post by: Lovepug13
Hey good work....
Always glad to see a fellow elysian player......you tend to lose big but when victory comes its all the sweeter.
Here's my models, I have expanded it further and will be doing some in depth battle reports soon...
http://www.dakkadakka.com/dakkaforum/posts/list/482268.page
Will keep my eyes on this thread, it reads well
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Post by: Scout Sniper J.
That's a good idea; I'll try to do some battle reports on my upcoming games.
First Report: Vulture Gunship killed 650 points of Daemons; If you are an Elysian and don't have a Vulture Gunship, get one! (with twin linked punisher cannons, of course)
I'll try to have some more pictures up soon.
P.S.-What do you guys/girls think of painting the Company Commander's visor red, instead of blue, to make him stand out?
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Post by: Red_Starrise
I completely agree about the TLPC vulture. It's never failed to kick some serious ass for me either. Though its chin HB always seems to fail horribly, even with strafing run making it BS4.
My allstar unit always seems to be the bog standard infantry squads with gl, auxiliary gl, & demo charge. 3 of these have been incredibly lethal for their points costs.
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Post by: cormadepanda
Scout Sniper J. wrote:That's a good idea; I'll try to do some battle reports on my upcoming games.
First Report: Vulture Gunship killed 650 points of Daemons; If you are an Elysian and don't have a Vulture Gunship, get one! (with twin linked punisher cannons, of course)
I'll try to have some more pictures up soon.
P.S.-What do you guys/girls think of painting the Company Commander's visor red, instead of blue, to make him stand out?
it would be cool, but perhaps do something with the helmet rather then the eyes?
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Post by: Scout Sniper J.
Cormadepanda, what would you recommend I do to his helmet?
Red_Starrise,do you normally deep strike in the squad, or deploy it normally?
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Post by: Brother maximus
Man I wish I had the money to do this army
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Post by: Nowlan
I'll admit I wasn't a fan of the splotch pattern camo at first, but now that you've weathered it, toning down the contrast, it looks much better.
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Post by: Scout Sniper J.
Brother maximus- I barely had enough money to get two troops choices and two aircraft! I know that this type of army is really expensive, but to me its worth it rather than using Cadians, because I personally like the way that the Elysians look, and I always have been a fan of aircraft.
Nowlan- When I fist did the camo on the aircraft, I kind of liked the way that it turned out, but I was trying to think of a way to make it look better. Then sports/school got in the way, and I stopped for about a month there.  Thanks for the encouragement!
All- I'm going on vacation for the next week (for thanksgiving, for any non-Americans), and I won't be able to paint or assemble anything else (Airplane regulations), but I will have access to this blog, and I hope that anyone who has ideas/comments will post them while I'm gone! Veteran Sniper Squad should be finished by the 14th (hopefully a Vendetta and a CCS too),and on the 15th or 16th I will be posting an in-depth battle report on a 5k game!
P.S.-I lost the paper clip for the camera that I was using, and haven't been able to find a replacement. Until then, I won't have any more pictures of Elysians or Grey Knight friends.
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Post by: Briancj
Do we need to buy you a box of paperclips?
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Post by: cormadepanda
lets get a fund for it.
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Post by: Red_Starrise
Scout Sniper J. wrote:Cormadepanda, what would you recommend I do to his helmet?
Red_Starrise,do you normally deep strike in the squad, or deploy it normally?
Typically the only things I deploy normally are my forward observer vets, ccs, ground scanner & if I take a venator
I then try to maximize the homing beacons in my forward observers & ccs. I also utilize the homing beacon in my valk mounted pcs. Basically I play aggressive "go big or go home" & deep strike everything else. I drop the squads separately where they can do the most good/damage.
I find that aggressive is the most effective way to run Elysians. Defensive can work too aggressively but conservative or safe always fails me because we don't have access to the ungodly amounts of cheap hordes with ~20 heavy weapons in a platoon like our ground-pounding brothers.
Our strengths lie in mobility & unpredictability.
Oh & my thoughts on the helmet: paint the plates a different color. I have a color assigned to each of my squads- the plates on the helmets are painted that color & they have a corresponding stripe on their right shoulder, save for the snipers who either have ghillies or no shoulder pads to look lighter with greater range of arm/shoulder movement.
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Post by: Scout Sniper J.
No, I don't need money for paper clips! I just need to find one that is the right size...
Red Starrise- I found this on the Internet, so I thought that everyone reading this blog would who plays elysians could use it. I was thinking about making the platoon commander a lieutenant, and my company commander a captain. Then, on a longer term, if I ever do another company command squad, I can make him a colonel. (Which I'm sure will be easy to paint  ) As for the front, I was thinking about black for the panel for all commanders.
All- I am taking part in a 3.5-4k game on dec. 14-15 (we are pulling an all-nighter!), and I will be proxying my cadians and marines for elysian drop troops. Can't wait to have an open-topped Leman Russ with av10 that has a grenade launcher on steroids (tauros), or a scout sentinel that has a heavy bolter camouflages as an autocannon (drop sentinel), or a Land Raider that can ignore intervening terrain (vendetta)... Battle report time!
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Post by: Scout Sniper J.
Earlier today, I was looking at the IG codex update, and for the Grav Chute Insertion, it says what is red in the picture.
Does this mean that when the Valkyrie/Vendetta is in flyer mode, the infantry can use Grav Chute Insertion to deploy? That would be great!
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Post by: Briancj
It is my understanding that as long as you moved more than 6 inches, you use grav chute insertion. Boo-yah.
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Post by: Scout Sniper J.
I wonder what my local club will think of this... Normally my valk gets shot down when it goes to skimmer mode to deploy the vets  . Now, it may survive to do a few strafing runs!
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Post by: Scout Sniper J.
Does anyone have any ideas on how to make a regimental stanard for the Elysian CCS?
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Post by: Nowlan
Small flag attached to backpack, similar to how samurais would wear them on their back for easy identification on the battlefield.
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Post by: swampyturtle
I see a Elysian standard as having something more suttle. For my tanith i used the Piper model (Milo) as a CCS standards because the Tanith had the bagpipes to inspire them onwards.
Elysians, i see having something like a Elysian regimental flag that a officer or a Vet would carry on them like the marines wading ashore on Iwo or the airborne troopers at Bastonge. Some way to ID the Unit and the regiment being in friendly hands. you could have a folded flag Green stuffed on to the bottom of their grav chutes or backpacks, hell they could even be unfolding the flag if you think you could make it look right.
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Post by: cormadepanda
make a disco rave? ido regimental standard. Typically is show them the colors, but it could be something more interesting. I say make a collapsible flag pole and such.
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Post by: Red_Starrise
It just came to me, back in the 4th Ed codex I ran a drop troops army with doctrines. For the standard back then I used a brettonian men at arms banner. For the folded version I used the old stormtrooper backpack with the junk & power supply cut off leaving just the tube & large square pouch to represent the holder for the folded flag & for the collapsed pole.
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Post by: Scout Sniper J.
Those are some pretty good ideas.
I will probably make a small flag with a pole, and drill a small hole in the thing in one of their backs, so I can stick it in. I will probably not glue the flag in, as I will want to transport the flag separately to avoid breaking it.
Does anyone think that Elysians are OP? My friend does. Automatically Appended Next Post: I'll try to have more pics soon.
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Post by: Veteran Sergeant
Great looking models and terrain.
Though I assume that Valkyrie landed because the pilot had a nervous breakdown trying to land between those trees?
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Post by: Scout Sniper J.
Veteran Sergeant wrote:
Though I assume that Valkyrie landed because the pilot had a nervous breakdown trying to land between those trees? 
Yes, but if you take the verbs and stuff out of that, it says "The Valkyrie landed because it was trying to land"
Thanks!
Okay, I have some pictures for you all, that were taken with my phone. One of these days I'll find a paper clip, and I will have better pictures!
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Post by: Scout Sniper J.
Okay, here are some pictures of stuff I have been working on recently.
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Post by: Red_Starrise
Looking good! After this week I've got around a month break between terms so hopefully my Elysian army will be finished in that time frame.
As to OP? I don't think so personally, yes we CAN run a whole crap ton of aircraft, but (for the most part) we still need boots on the ground to score, with the availability of allies & aegis lines anyone can take a ton of aircraft now, so to gripe about an army being OP because of that is ridiculous.
Compare to C:IG
Cons:
No psykers (primaris, sanctioned, astropath), Ogryn, ratlings, rough riders (I realize these last 3 aren't known to be super, but all have their uses, especially ratlings to us), tanks (any), artillery (any), no support sentinels (missile launcher/rocket pod would be very useful to us), no camo cloaks for any command squads, 1 special weapon per command squad (of any flavor), no master of ordnance, no access to non-vehicle mounted AC or LC, no conscripts or send in the next wave, no bastonne or harker to boost our vets, no vehicles with any kind of firepoints for our vets (to shoot at something their transport has to become very vulnerable & they have to disembark first), no marbo, no outflanking infantry platoons, heavy weapons squads either tie up our entire platoons preventing them DSing or have to come in turn 2/3 & waste a turn snap-firing, no access to the avenger, arvus or aquila (I know 2 of the 3 relatively suck, but still, in an aircav army they'd have their uses), no priests, techpriests, yarrick, straken, creed, or kell; cannot give orders out of a valk, as an army based around deep strike/shock & awe in 6th we have to be very careful what we put on the table to ensure it can survive til our reserves start to turn up.
Can all of these be resolved with allies? Yes, but that means we have to spend points we could use on our own equipment. But the same can be said for almost any army's cons.
Pros (items with * can be taken by C:IG using IA books, which I'm assuming if someone would play Elysians they're ok with IA stuff):
Valkyries as dedicated transports, taros & venators*, everything can deep strike (for the most part), Vultures*, lightning/thunderbolts*, auxiliary grenade launchers, demo charges galore, lascutters, homing beacons, ground scanner*, Taros HQ (cannot give orders though), MM option for sentinels, DSing vets/SW squads specifically, sky talon*, iron discipline
Note I didn't list the sentry guns or cyclops which ARE available to C:IG with IA but I don't really consider to be pros for the most part, if sentry guns had interceptor all the time that MIGHT change my mind on them.
Same as C:IG across the board (without IA):
Valkyries (FA for IG), Vendettas as FA, carapace armor on command squads, orders, vets doctrines (aside form Fwd Observers), standard guardsman profile (aside from upgrades & DS), stormtroopers (aside from Valk transport), commissars & lord commissars, master of the fleet.
Just my .02 on that. Besides, typically uneducated people have this idiotic concept that everything FW is OP, unbalanced, & untested, I believe this foolish misconception is based primarily off of superheavies which are all the above, but are meant to be, they're for Apocalypse only. To that, I refer them to C:BA, Necrons, & GK, or the vendetta gunship in C:IG & then say shut up.
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Post by: Briancj
I'm sensing a little bitterness.
Truthfully, in 6th Edition, the Drop Army has LOST a great deal:
1) Everyone's getting flyers and Anti-Aircraft.
2) Elysians will never get special Warlord Traits.
3) No anti-psyker boosts.
4) Can't start the entire army off-board anymore.
5) FW is gaining a cross-spectrum acceptance, especially with the updated 6th edition rulesets and FAQ's.
6) The nature of 6th edition missions really punishes an army that comes in semi-randomly.
I'm sure there's others as well. Yeah, Elysians can do some serious Flying Circus stuff, but you have to start with boots on the ground, and that changes the Elysian's tempo.
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Post by: Scout Sniper J.
Yeah, that's what I thought. But then again, he plays Tyranids, and I killed his Hive Tyrant with wings in one turn with the Vulture, and The Tyrannofex with the Meltagun squad. (I will never again underestimate the power of Meltabombs!)
On a different topic, since Forgeworld's ordering deadline for Christmas is tomorrow at midnight, I have been trying to figure out what to get. Between all of my friends and relatives, (who are aware that orders are due Dec. 4) and my own money, I can probably get about $400-$450  for 40k stuff, and I was going to blow it all on Elysians! (I have nothing else to spend it on anyway...) I was planning on getting another Vulture w/ TL Punisher Cannons, 2 Tauros Venators, and a CCS. What else would you guys recommend?
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Post by: Scout Sniper J.
This is a better picture.
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Post by: cormadepanda
get all the jeeps! that guy looks good, you could use some work on your highlights in my opinion.
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Post by: Red_Starrise
My best 2 units have been my vets squads:
2 melta, GL, demolitions, shotguns, lascutter
3 sniper rifles, HB, aux GLs, fwd observers
Also, a 4 rocket pod vulture has manhandled the enemy extremely well. A lightning isn't too bad, though the loss of being able to drop all 6 AA missiles in one go kinda sucks. I devastated a thunderhawk with one in our last apoc game in 5th.
And yes, Panda, I'm a touch bitter. There's a local player whose response to FW is "sure, only if I can use mine" by which he means a shadowsword which seems to be the crux of the issue: people hear forgeworld & assume superheavy or Lucius patten drop pod.
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Post by: Briancj
I was the one with the bitter comment. I'm sorry you have a FW douche in your local meta. There's so much fun in there for all armies. But, let's face it. Even if you took a regular leaf blower IG list, he'd probably complain!
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Post by: Scout Sniper J.
Yeah, I had a 'FW douche' in my meta... Apparently he had ever actually seen an IA army list. I showed him the Elysian list from IA8, and he commented on how non-competitive the Army List was. He now lets me use Elysians in games. That just shows how ignorant some people are of FW.
Also, I've been hearing about this A-Company Tauros, or Captain Gerek, and I was wondering where people are finding his stats? Any answers are welcome!
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Post by: swampyturtle
A-Company Tauros and Captain Gerek are in the campagin section of the IA:8 book in little blurbs.
They are (by the writers recommandation) NOT for regular or tournament play but only for the IA:8 campgain. Thats why they dont appear in the army list section.
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Post by: cormadepanda
I honeslty think FW jeeps are just cool, and add a fun element to a list, and for their points will cause some havoc.
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Post by: Red_Starrise
cormadepanda wrote:I honeslty think FW jeeps are just cool, and add a fun element to a list, and for their points will cause some havoc.
Oh yeah, especially the venator. It's quite an alpha strike platform when fully loaded. Many are the times I've scouted it out to allow good T1 firing position while hiding in cover with a camo net.
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Post by: Scout Sniper J.
Okay, just a quick update.
Even though I haven't gotten the CCS, I have started the Regimental Standard conversion. I liked the idea of a small flag attached to the back, so I made one out of green stuff. The Vendetta is assembled, and will be hopefully be finished soon. For my Forge World order, I ordered 4 Tauros Venators, a Vulture Gunship, PGCs, a CCS, and several transfer sheets. Those will be fun to build!
EDIT-I'll try to have some pics and a BR up soon; there's something wrong with my camera. (could be the paper clip...)
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Post by: cormadepanda
that is a large order! i expect some pictures.
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Post by: Scout Sniper J.
I guess that I will need to use my phone... But the pictures won't be that great.
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Post by: cormadepanda
well; it could not be great evidence, but it will still be proof! i wanna see the bendy bits. If you need tips on working with resign i am experienced in the matters and can help you with the bendy bits.
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Post by: Legion of Damnation
cormadepanda wrote:
well; it could not be great evidence, but it will still be proof! i wanna see the bendy bits. If you need tips on working with resign i am experienced in the matters and can help you with the bendy bits.
He'd better not resign, then who's Elysians would we admire
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Post by: Scout Sniper J.
Legion of Damnation wrote: cormadepanda wrote:
well; it could not be great evidence, but it will still be proof! i wanna see the bendy bits. If you need tips on working with resign i am experienced in the matters and can help you with the bendy bits.
He'd better not resign, then who's Elysians would we admire
Don't worry, I won't resign, but I will continue to work with resin.  (and plastic)
The stuff I ordered hasn't arrived yet, but I hope it will soon so I can take a picture for 'proof.'
I got kind of bored waiting for a coat on the vendetta to dry, so I made little counters to show the birds' hull points and what mode they are flying in, since I am ADD/short term memory loss. Also, I came up with a little fluff, combined with that found in IA8:
"The vaunted 1st Elysian Regiment have a long and glorious tradition, having fought in the Emperor's cause across the galaxy, fighting heretic uprisings around the Eye of Terror, the Orks of Waaagh! Urgok, and Eldar pirates in the Barbarius sector. Currently, they form part of the Ultima Segmentum strategic reserve of Imperial Guard regiments awaiting rapid deployment against any emerging threat. Certain select companies within the regiment have gone through extra training, similar to the mysterious Grey Knights' purification process, to insure their unwavering loyalty to the Emperor and His Imperium of Man. These companies are formed purely of Veteran Squads, as they are more independent and mobile than an infantry platoon, and are supported by Vulture Gunships in place of Heavy Weapons Squads. Often, a single Veteran Squad paired with a transport and a Vulture Gunship is equivalent to a whole infantry platoon, and far more mobile. However, they cannot wear the bulky Power Armor worn by their Space Marine brethren, as the mass of the armor would heavily increase their terminal velocity, and decease the effectiveness of the Grav-Chutes they employ to drop from low orbit. These companies are permitted to call upon any resources mankind has to offer, as their close ties with the Inquisition allows a large range of access to materials. It is not uncommon to see dozens of aircraft, or hundreds of battle-hardened drop troops fall from the sky, drawing the enemies anti-aircraft fire to them, only for the classified Inquisitorial-Pattern holograms to disappear. By then, it is too late for the enemy, as Tauros vehicles are already amongst the foe's ranks, wrecking havoc with their flamethrowers, grenade launchers, and powerful laser weaponry, the Vulture Gunships blanket the ground in a hail of metal, and Vendettas slice through the armor of enemy vehicles and aircraft with ease. Most commanders have a very unique retinue, just barely within Elysian Combat Doctrines, which can be 'modified' at need. A commander will almost certainly have a four-man team of experts, each with a specific skill (a medic, special weapon gunner, vox operator, or standard bearer,) and many have (non)human specialists. For example, Commander Jason is armed with a plasma pistol and a power fist, and his retinue consists of a regimental standard bearer, a plasma gunner, a one-shot grenade launcher, a hologram operator, and two wolfs from Fenris who act as his bodyguards. Jason has known these two wolves since he was a boy. He became lost on the ice world of Fenris when he was eleven years old, and they became his brothers as they mutually supported each other for six months, he hunting the hard to catch animals, and ensuring they were safe to eat, while they protected him from the horrors of the ice land. Since then, the three have been as close as family, and Jason brought the two wolves with him as he rose in the ranks of the Elysian Drop Troops, eventually becoming a Company Commander. Both Jason and the two brothers have died many times, but whenever one died, the other two dragged the fallen comrade away from the fight, and using arcane magic, used a portion of their own life forces to bring their brother back to life. In this way, their souls have been intertwined into one being, and they are able to communicate through telepathic messaging. This is the difference between humans and the other alien races: humans have compassion. Although some may argue that this is a weakness, we have the ability to love and car for, not just enslave. Jason is just the first of many that will discover this bond between humans and animals. We are beginning to understand the power of symbiotic relationships over that of slavery. Maybe one day, in a year far off, all of the life forms on this galaxy could unite with Mankind and our power of compassion, to stand against the horrors of the Universe. This is the Ultimate Destiny of Mankind, kept hidden from us by the Emperor, until we are ready."
So what do you guys think? (I'm going to proxy two Fenrisian Wolves as bodyguards, and I will scratch build or convert a hologram machine to count as an officer of the fleet, representing the foe's reserves becoming distracted by the holograms)
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Post by: Enigwolf
Firstly, I just wanted to state that in this post, I'm not coming here to troll - Elysians are a particular love of mine and I prefer other Elysian players know the lore around such an expensive and difficult-to-play army in order to better appreciate it.
Scout Sniper J. wrote:However, they cannot wear the bulky Power Armor worn by their Space Marine brethren, as the mass of the armor would heavily increase their terminal velocity, and decease the effectiveness of the Grav-Chutes they employ to drop from low orbit.
Not to be picky about this, but scientifically this statement is wrong and a lot of engineers and physics majors will likely call you ignorant for this.  Terminal velocity is achieved when the force of gravity (Fg) is equal to the force of drag ( Fd). Mass has nothing to do with it.
I'm not digging the historical fluff, especially about resurrection and telepathy either. Elysians, to me, have always epitomized a cross between the Imperial Guard's dying in droves and the gritty, dirty, and tedious nature of modern 21st century combat. Being resurrected just seems to go against all of that, even the Tanith First and Only had a pretty hard time convincing me with some of the stuff that was written in the BL novels. It also calls into question that a regiment with such close ties to the Inquisition would likely be investigated heavily for telepathy or arcane magicks. Remember that Elysians don't field psykers either.
Also, Elysia is in the Segmentum Solar near Armageddon, Fenris is in the Segmentum Obscurus, quite a fair distance from one another - Elysian Drop Troop regiments are all-volunteer regiments raised from experienced Elysian PDF regiments that have seen at least one combat tour against local pirates within the Elysia System. I believe that the 1st Elysian Regiment also has fluff from the old Codex: Eye of Terror book, I remember they were stationed in Ultima Segmentum near the Eye of Terror during the 12th (or 13th, I may be wrong here) Black Crusade.
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Post by: Scout Sniper J.
Enigwolf wrote:Firstly, I just wanted to state that in this post, I'm not coming here to troll - Elysians are a particular love of mine and I prefer other Elysian players know the lore around such an expensive and difficult-to-play army in order to better appreciate it.
Scout Sniper J. wrote:However, they cannot wear the bulky Power Armor worn by their Space Marine brethren, as the mass of the armor would heavily increase their terminal velocity, and decease the effectiveness of the Grav-Chutes they employ to drop from low orbit.
Not to be picky about this, but scientifically this statement is wrong and a lot of engineers and physics majors will likely call you ignorant for this.  Terminal velocity is achieved when the force of gravity (Fg) is equal to the force of drag ( Fd). Mass has nothing to do with it.
Well, it technically does, although it has a very small impact. For example, if you drop a bowling ball and a marble at the same time, the marble would technically hit the ground first, as it has less surface area. So, I should probably change that part, but my point is that a bowling ball would have more force hitting the ground, and take more time to arrive, which seems the opposite of what the Elysians want. I get your point. I was kind of tired last night, and this is more of a 'rough draft,' where I am trying to get the main ideas across. (this is why I don't want a physics major)
Scout Sniper J. wrote:I'm not digging the historical fluff, especially about resurrection and telepathy either. Elysians, to me, have always epitomized a cross between the Imperial Guard's dying in droves and the gritty, dirty, and tedious nature of modern 21st century combat. Being resurrected just seems to go against all of that, even the Tanith First and Only had a pretty hard time convincing me with some of the stuff that was written in the BL novels. It also calls into question that a regiment with such close ties to the Inquisition would likely be investigated heavily for telepathy or arcane magicks. Remember that Elysians don't field psykers either.
I think you are right; I was trying to come up with an excuse to use wolves as bodyguards. I guess I'd better keep thinking... (this is why I don't want a creative writing major)
Scout Sniper J. wrote:Also, Elysia is in the Segmentum Solar near Armageddon, Fenris is in the Segmentum Obscurus, quite a fair distance from one another - Elysian Drop Troop regiments are all-volunteer regiments raised from experienced Elysian PDF regiments that have seen at least one combat tour against local pirates within the Elysia System. I believe that the 1st Elysian Regiment also has fluff from the old Codex: Eye of Terror book, I remember they were stationed in Ultima Segmentum near the Eye of Terror during the 12th (or 13th, I may be wrong here) Black Crusade.
Yeah, that's also right. I guess that they will be two wolves that he found in the wild in some forest/ice world near Elysia, and the became his brothers. I am just trying to find ways to make my army 'stand out' from the other Elysian armies. Hopefully, some new ideas will come to me while I am painting. This is my first time making up fluff, and like I said, I am trying to make excuses for me to use wolfs as bodyguards. (this is also why I don't want a creative writing major) I appreciate your input!
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Post by: Scout Sniper J.
Okay, I got my camera working.
The Regimental Standard is 'assembled,' but not painted. The cool thing about it is that the 'box' conforms perfectly to the back of all drop troopers, so I can remove/attach it at will. I'm guessing that you guys aren't interested in a partially painted Vendetta or terrain board (which is basically a 6' by 4' piece of plywood spray painted brown.) It looks like the FW package I ordered won't arrive until Wednesday, even though I ordered by the FW express shipping deadline... *sigh* (It's their fault, not mine!) That means that I will have more time to finish my terrain board before becoming overloaded. There are a few pictures below:
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Post by: cormadepanda
nice very simple, very effective.
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Post by: Nowlan
I see you went with the backpack banner idea. Looks good.
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Post by: Scout Sniper J.
Yeah, now I just have to decide what color to paint the flag...
Here is the hologram machine partially built. I used a combo of legos, paper clips (so many uses!), green stuff, super glue, various bits from LRBT and Valk kits, and some monoculars.
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Post by: cormadepanda
i like it. well done.
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Post by: Scout Sniper J.
Too bad I already spent my money on FW...
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Post by: cormadepanda
thats quite rip off for a built and primed valk. for 16$ i get to build and convert it. -_- should be 40$ a valk to make it decent.
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Post by: Scout Sniper J.
Sorry for lack of updates. I was actually sick and vomiting every few hours (even in the middle of the night!) for the last four days. But anyway, here is the FW stuff.
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Post by: Scout Sniper J.
Just really quickly, a problem with the Tauros Venators:
TWO ARE THE WRONG SIZE!!!!!!!!!! Other than that, everything else was okay.
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Post by: cormadepanda
there are two different sized tarous jeep things. the larger one carries heavy weapons, the smaller is flamers and the sort.
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Post by: Scout Sniper J.
I know, but the problem is that all four bags came with mulilasers/lascannons and said 'Tauros Venator,' which is what I ordered, but two had the wrong sized chassis. I hope they can send me some replacements.
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Post by: Nowlan
Their shipping/packaging department is pretty notorious for that kind of error. It's also not uncommon for them to give you more than what you ordered.
Just call/email them.
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Post by: Briancj
Yes, call up FW, they'll send you the replacements.
And you'll have extra hulls to kitbash with.
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Post by: Red_Starrise
When FW gets you the replacements if you wanna sell the spare hulls lemme know. I've got a source for wheels & I could use a few more on table assets.
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Post by: Enigwolf
Ditto. I'd be willing to take those spare hulls off your hands.
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Post by: Scout Sniper J.
I think that i'll probably keep the hulls. I don't think that selling online will go over to well with my parents. Almost done with the first Taros Venator. It is fully customisable, as you can see. More stuff later.
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Post by: cormadepanda
nice, but really the multilaser? not las cannons?
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Post by: Scout Sniper J.
It can have either one. Look at the first picture.
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Post by: Joshh
A Vendetta is a much more points-efficient way of getting TL Lascannons in an aircav army. Elysians are more in need of medium- str firepower like multilasers. For Venators the multilaser is a much better pick, although autocannons would be ideal for its role as a fast transport hunter.
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Post by: Enigwolf
Joshh wrote:
A Vendetta is a much more points-efficient way of getting TL Lascannons in an aircav army. Elysians are more in need of medium- str firepower like multilasers. For Venators the multilaser is a much better pick, although autocannons would be ideal for its role as a fast transport hunter.
You can't fit autocannons to a Venator.
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Post by: Joshh
Enigwolf wrote: Joshh wrote:
A Vendetta is a much more points-efficient way of getting TL Lascannons in an aircav army. Elysians are more in need of medium- str firepower like multilasers. For Venators the multilaser is a much better pick, although autocannons would be ideal for its role as a fast transport hunter.
You can't fit autocannons to a Venator.
I am aware of this. If you could, it would be grand. But since you can't, multilasers are probably the best bet. Leave the anti-tank to meltavets, Vendettas and multi-melta drop Sentinels.
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Post by: Scout Sniper J.
Joshh wrote:
But since you can't, multilasers are probably the best bet. Leave the anti-tank to meltavets, Vendettas and multi-melta drop Sentinels.
That is what I plan to do. But what I found is that lascannons are really good for kill team games, especially after a guy brought 5 terminators. I just can't seem to spare enough points to be able to get a vendetta in kill teams. But in regular games, multilaser ftw! Except for that one guy who brings 4 land raiders...
Joshh wrote:
Elysians are more in need of medium- str firepower like multilasers.
You have to remember that I run 2 vultures with punishers... I think that is a lot of med str power. But the venator can fire on t1.
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Post by: Red_Starrise
Actually a venator with a pair of HKM is a great alpha strike platform.
It has the advantage of starting on the table so it gives effective AT at range for T1 or more as my vendettas tend to not show until T4 most cases. In conjunction with a tauros with GL I've effectively neutralized a pair of vindicators T2 plus a TLLC is much more of a threat than multilaser which keeps fire off my CCS & ground scanner team.
I agree a vendetta or 2 is awesome AT but I try to never leave home without an AT venator.
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Post by: Scout Sniper J.
Red_Starrise wrote:Actually a venator with a pair of HKM is a great alpha strike platform.
It has the advantage of starting on the table so it gives effective AT at range for T1 or more as my vendettas tend to not show until T4 most cases. In conjunction with a tauros with GL I've effectively neutralized a pair of vindicators T2 plus a TLLC is much more of a threat than multilaser which keeps fire off my CCS & ground scanner team.
I agree a vendetta or 2 is awesome AT but I try to never leave home without an AT venator.
Yes, but in my local meta most people run lists with a max AV of 11-12 (except for the LR-crazed guy), and even then only have 3-4 of them. But, in the occasion that I play against someone who I know to have a whole bunch of LR/ LRBT, I will run Lascannon HKM Venators.
I just realized what you meant to say. There are two pictures of the same Tauros Venator, but I built it so that I can swap out for Lascannons or Multilasers, and the HK missiles are detachable.
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Post by: cormadepanda
oh i see, but as far as i am a concerned the air calv mid rage is perfectly fine, along with the anti tank it has in choices, but as a jeep player, i would prefer something along the lines like missle launchers or something, but it looks good and nice turret swap-ability.
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Post by: CitizenThane
Hi Scout Sniper J, i myself am starting an elysian guard army (still waiting on my troops) love your troops especially the scheme, which was amongst the options i m considering for my guys
Anyway keep up the good work consider me subbed
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Post by: Scout Sniper J.
I have returned! I played a 1250 point game on Saturday (allied with my friend's CSM) against an Ork army. We won 9-7, which is pretty good, considering we were playing purge the alien. (and my elysians consisted of about 2/3 of our army, and we were reduced down to one CSM left on board on turn 2  )
Just a quick tactical inquiry: Do you guys think that starting a 1500 point game with 4 tauros venators and a veteran sniper squad deployed is enough to last a round of shooting? I'm trying to decide if I need a larger footslogging force to avoid getting tabled. I hope the Elysian 6E update comes out soon.
@CitizenThane-Good luck with your drop army! I'm guessing that you have probably already started your army by now, but if you haven't decided on a scheme, try surfing google images for half an hour or so. That's how I got inspiration for my guys.
I tried out weathering powders on the first tire (and the area around) on the Tauros Venator. I just wanted too see if any experienced weatherers out there had c&c before I proceeded to finish the next five tires.
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Post by: Nowlan
Try to think of the way that mud flies off tires onto a vehicle. It comes off in sort of a fan pattern, created as the mud is flung off the circumfrence of the tire as a tangent. There's always going to be a directionality to it, and it's always going to be most intense at the edge of the quarter panel nearest to the tire, then fade in intensity the further away it gets.
Also, consider wiping the powder off (not all of it, just a bit) on the tread face of the tire, where it actually makes contact with the road, as the mud will wear off quickly there as soon as it is driven onto something that isn't just mud. This will leave the contact surface of the tire its natural color, but the recesses of the tread pattern will still be caked and dirty.
Edit: One other thought. Try looking up pictures of people's jeeps that they take "mudding" for reference. You'll probably want to stay away from the extreme examples, where the entire vehicle is coated in mud (what are they doing that gets so much on the roof anyway?).
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Post by: cormadepanda
i like how the jeeps are coming well done.
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Post by: Scout Sniper J.
Okay, after an off time, I got some progress today on my CCS and Venator tires.
@cormadepanda-Thanks for the compliments!
@Nowlan-Thanks for the input! I modified the first tire, and did a second one to test out your idea. I haven't gotten around to powdering the rest of the vehicle as you described, but when I do, I'll post a picture.
Yes, there are wolves. I had a long discussion with a friend, and we decided that proxying them as bodyguards isn't any different than 'proxying' storm troopers as warrior acolytes. Both the Regimental Standard and Medi-pack are removable, and the plasma gunner can be swapped out with another trooper, which I haven't built yet. One of these days I'll do a 'big group shot,' but it will be sometime next month after construction on my house. Here's the pictures:
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Post by: Young_Logan
I like the count as banner, really smart idea and it was well carried out  my only issue with the wolves is that by the back ground it doesnt make huge amounts of sense (they wouldnt want to wear jump packs me thinks)
Young Logan
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Post by: cormadepanda
Drop wolves. Brining a whole new wtf to 40k. I like it.
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Post by: Nowlan
Young_Logan wrote:my only issue with the wolves is that by the back ground it doesnt make huge amounts of sense (they wouldnt want to wear jump packs me thinks)
Young Logan
It makes perfect sense, they just jump tandem with their handler, like military working dogs have been doing for years. They even have special breating masks for the dogs for high altitude jumps.
(proof: http://cdn.theatlantic.com/static/mt/assets/science/110504_110504_wardogs2BB.jpg )
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Post by: Scout Sniper J.
Yes, the drop wolves are trained so that they are able to use the modified grav-chutes to deploy onto the field.
I did a 'big old group air plane shot, and i am almost done with the vendetta. I have a Vulture and three Venators on the way. The CCs is finished (except for the wolf bases.) I heard a rumor here that the Elysian list will be updated soon... Can't wait to see that! ( http://www.dakkadakka.com/dakkaforum/posts/list/516270.page)
Any C+C on the Tyranid head on the banner guy's base? It's my first time painting a 'monster,' and a wondered how well I did.
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Post by: Nowlan
The paint on the head seems fine, but the blood seems off somehow. I think it's that its oozing out both sides, where it should only be pouring out the lowest hole. The hole on the top would only ooze slightly while the majority of the blood would pour out of the bottom hole due to gravity.
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Post by: cormadepanda
very cool army shots. I like the head.
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Post by: killykavekommando
I was initially worried that your camouflage scheme was messy in the first few pictures, but it seems that you've gotten that totally under control. The rugged military look on these miniatures is great! Keep it up.
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Post by: Scout Sniper J.
Nowlan, cormadepanda, and killykavekommando- Thanks for the compliments/suggestions! Nowlan- The effect was more of the blood splattering from the head by being sliced by a knife. All- Thanks for the encouragement and help for the past year! I plan on putting the final touches on my CCS and Vendetta tomorrow (or today?), and in return for all your support, I will do a 'big group shoot' with all my Elysian models on a terrain board by the end of August! But, since I have a lot of spending cash piled up from not buying any warhammer for seven months, I plan on expanding my army with a mass Forgeworld order. Here is my proposed list: Elysians- IA3E2 HQ Company Command Squad** -Power Fist/Plasma Pistol -Plasma Gun -Wolves (Bodyguards) -Medic -Force Field (Carapace Armor) -Aux. GL 183 Troops Elysian Vets*** -2x Plasma Gun -Aux. GL -4x Shotguns 123 Elysian Vets -3x Sniper Rifles -Rocket Launcher 120 Fast Attack 3x Tauros Venators -3x TL Multilasers 150 Vulture Gunship -Punisher Gatling Cannon 155 Vulture Gunship -Punisher Gatling Cannon 155 Dedicated Transport Valkyrie AAC** -Multiple Rocket Pods 130 Valkyrie AAC*** -Multiple Rocket Pods 130 Imperial Guard Allies (with elysian models, of course) HQ Company Command -Ground Scanner (counts as Astropath) -Rocket Launcher 95 Troops Elysian Vets* -3x Meltaguns -Demolitions Doctrine (note-with Demolition charge, *not* breacher charge) 130 Fast Attack Vendetta Gunship* 130 Total-1496 *,**,***-Units are marked with their corresponding transport. If anyone has any comments and/or suggestions, they are both welcome and appreciated! *,**,***-Units are marked with their corresponding transport. If anyone has any comments and/or suggestions, they are both welcome and appreciated! EDIT-Since I haven't gotten IA3E2 yet, can someone verify the points values? Thanks in advance!
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